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== Greetings ==
== Greetings ==
Depending on their approval rating, Shadowheart may greet the player with:
Depending on their approval rating, Shadowheart may greet the player with:


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*"What is it?"
*"What is it?"


Neutral (0 - 29):
Neutral (0 - 19):
*"Something the matter?"
*"Something the matter?"
After learning about Sharran worship:
Medium and up - Sharran (20+ approval):


*"May the darkness protect you."
*"May the darkness protect you."
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*"Lady of Sorrows guide us. Did you want something?"
*"Lady of Sorrows guide us. Did you want something?"


Medium and up (30+):
Medium and up - Selunite (20+):
*"All's well I hope? Aside from the obvious?"
*"All's well I hope? Aside from the obvious?"
*"Almost pleasant, travelling with company. If you ignore all the... less pleasant aspects."
*"Almost pleasant, travelling with company. If you ignore all the... less pleasant aspects."
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=== Romance ===
=== Romance ===
Flirting - 20+ approval:
Flirting (20+ approval):
* "Well, my day just improved. Did you want something?"
* "Well, my day just improved. Did you want something?"
* "You know, I've been catching myself smiling more lately. I think that's your fault."
* "You know, I've been catching myself smiling more lately. I think that's your fault."
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* "Sometimes I wonder if I should just let the tadpole dictate my love life. Did you want something?"
* "Sometimes I wonder if I should just let the tadpole dictate my love life. Did you want something?"


Partnered
Partnered (40+ approval):


* "Aren't you a sight for sore eyes."
* "Aren't you a sight for sore eyes."
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* "Yes?"
* "Yes?"


Broken Up - 40+ approval:
Broken Up (40+ approval):


* "You know, I didn't realise it was possible to be so cordial with a former flame. I suppose I'm lucky. Did you want something?"
* "You know, I didn't realise it was possible to be so cordial with a former flame. I suppose I'm lucky. Did you want something?"
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As a Companion character, the interactions listed below will cause [[Shadowheart]] to gain approval.  
As a Companion character, the interactions listed below will cause [[Shadowheart]] to gain approval.  
=== Act One ===
=== Act One ===
{{SpoilerBox|
{{SpoilerBox|act=1|nograd=1|unhide=1|


'''[[Ravaged Beach]]'''
'''[[Ravaged Beach]]'''
* Free her from her pod aboard the Nautiloid, wake her up on the [[Ravaged Beach]] and have her join your active group. (If there are too many characters and she cant join, these points will not be acquired.) {{Approval|Shadowheart|+10}}
* Free her from her pod aboard the Nautiloid, wake her up on the [[Ravaged Beach]] and have her join your active group. {{Approval|Shadowheart|+10}}
▶ '''''Note:''' If there are too many characters and she can't join, these points will not be acquired.''
* Accept [[Astarion|Astarion's]] apologies and say you would have done the same {{Approval|Shadowheart|+1}}
* Accept [[Astarion|Astarion's]] apologies and say you would have done the same {{Approval|Shadowheart|+1}}
* Use [[Animal Handling]] to calm the Scared Boar found near [[Astarion]]'s pod OR tell it that you won't hurt it via [[Speak with Animals]] (''any option''){{Approval|Shadowheart|+1}}
* Use [[Animal Handling]] to calm the [[Scared Boar]] found near [[Astarion]]'s pod {{Approval|Shadowheart|+1}}
** OR Tell it that you won't hurt it via [[Speak with Animals]] {{Approval|Shadowheart|+1}}


'''[[Roadside cliffs]]'''
'''[[Roadside cliffs]]'''
* Convince the tieflings holding [[Lae'zel]] to shoot her down (using [[Persuasion]]  option). {{Approval|Shadowheart|+1}} ''(Taking this course makes you to ultimately choose between losing a companion and getting disapproval)''
* Convince the tieflings holding [[Lae'zel]] to shoot her down (using [[Persuasion]]  option). {{Approval|Shadowheart|+1}}
**  Attack [[Lae'zel]] {{Approval|Shadowheart|+5}}
▶ '''''Note:''' Taking this course makes you to ultimately choose between losing a companion and gaining disapproval''
* Ask [[Lae'zel]] to say 'please' after rescuing her. {{Approval|Shadowheart|+1}}
:*  Attack [[Lae'zel]] {{Approval|Shadowheart|+5}}
* Ask [[Lae'zel]] to say '' 'please' '' after convincing the tieflings to leave. {{Approval|Shadowheart|+1}}
* Resolve the encounter with [[Gimblebock]] near the [[Chapel Entrance]] without violence {{Approval|Shadowheart|+1}}
* Resolve the encounter with [[Gimblebock]] near the [[Chapel Entrance]] without violence {{Approval|Shadowheart|+1}}
* In the [[Dank Crypt]], successfully open the [[Book of Dead Gods]] (using any regular or class-based option) and pass the {{Ability check|Religion|10}} {{Approval|Shadowheart|+1}}
* In the [[Dank Crypt]], successfully open the [[Book of Dead Gods]] (using any regular or class-based option) and pass the {{Ability check|Religion|10}} {{Approval|Shadowheart|+1}}


'''[[Emerald Grove]]/[[The Hollow]]'''
'''[[Emerald Grove]]/[[The Hollow]]'''
* Convince [[Aradin]] and [[Zevlor]] to stop arguing without punching either of them (using [[Persuasion]] or [[Intimidation]]) {{Approval|Shadowheart|+1}}
 
''In the Hollow:''
* Convince [[Aradin Beno|Aradin]] and [[Zevlor]] to stop arguing without punching either of them (using [[Persuasion]] or [[Intimidation]]) {{Approval|Shadowheart|+1}}
** OR Stand back and watch their argument heat up {{Approval|Shadowheart|+1}}
** OR Stand back and watch their argument heat up {{Approval|Shadowheart|+1}}
* Refuse to help [[Zevlor]] with persuading druids to let the tieflings stay. {{Approval|Shadowheart|+1}}
* Refuse to help [[Zevlor]] persuade [[Kagha]] to let the tieflings stay. {{Approval|Shadowheart|+1}}
* Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from the bugbear {{Approval|Shadowheart|+1}}
* Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from the bugbear {{Approval|Shadowheart|+1}}
* Tell [[Arka]] to seek vengeance and spill some goblin blood over [[Kanon|Kanon's]] death {{Approval|Shadowheart|+1}}
* Tell [[Arka]] to seek vengeance and spill some goblin blood over [[Kanon|Kanon's]] death {{Approval|Shadowheart|+1}}
* Tell [[Rolan]], [[Lia]] and [[Cal]] to leave the grove while they still can {{Approval|Shadowheart|+1}}
* Tell [[Rolan]], [[Lia]] and [[Cal]] to leave the grove while they still can {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Race|Githyanki}}, say that those who cannot fight will die {{Approval|Shadowheart|+1}}
** OR, Playing as an Evil {{Class|Cleric}}, ask why die for those who cannot defend themselves {{Approval|Shadowheart|+1}}
* Order [[Lae'zel]] to stand down when talking to [[Zorru]] {{Approval|Shadowheart|+1}}
* Order [[Lae'zel]] to stand down when talking to [[Zorru]] {{Approval|Shadowheart|+1}}
** OR Playing as a [[Halfling]], let [[Lae'zel]] interrogate [[Zorru]], then tell the gith not to be so rough with everyone {{Approval|Shadowheart|+1}}
** OR Playing as a {{Race|Halfling}}, let [[Lae'zel]] interrogate [[Zorru]], then tell the gith not to be so rough with everyone {{Approval|Shadowheart|+1}}
** OR Playing as a Good [[Cleric]], interrupt Lae'zel and call her cruel and cold after she threatens you. {{Approval|Shadowheart|+1}}
** OR Playing as a Good {{Class|Cleric}}, interrupt Lae'zel and call her cruel and cold after she threatens you. {{Approval|Shadowheart|+1}}
* Offer to heal [[Pandirna]] for a price {{Approval|Shadowheart|+1}}
* Playing as a {{Class|Paladin}}, {{Class|Druid}}, {{Class|Cleric}} or {{Class|Bard}}, offer to heal [[Pandirna]] for a price {{Approval|Shadowheart|+1}}
* Assist [[Guex]] in training (using [[Athletics]], [[Insight]] or [[Detect Thoughts]]) {{Approval|Shadowheart|+1}}
* Assist [[Guex]] in training (using [[Athletics]], [[Insight]], [[Detect Thoughts]] or unique {{Race|Githyanki}}, {{Class|Barbarian}}, {{Class|Monk}} lines) {{Approval|Shadowheart|+1}}
* Convince [[Arka]] to spare [[Sazza]] (using [[Persuasion]], [[Intimidation]] or [[Detect Thoughts]]) {{Approval|Shadowheart|+1}}
* Convince [[Arka]] to spare [[Sazza]] (using [[Persuasion]], [[Intimidation]] or [[Detect Thoughts]]) {{Approval|Shadowheart|+1}}
* Make [[Barth]] pay you for his locket, if you get it back from [[Meli]] {{Approval|Shadowheart|+1}}
* Make [[Barth]] pay you for his locket, if you get it back from [[Meli]] {{Approval|Shadowheart|+1}}
* Refuse [[Zevlor]] to kill the goblin horde's leaders {{Approval|Shadowheart|+1}}
* Refuse [[Zevlor]] to kill the goblin horde's leaders {{Approval|Shadowheart|+1}}
* While dealing with [[Topaz (Blue Jay)|Topaz]] the bird via [[Speak with Animals]]:
* As a {{Class|Rogue}}, pick [[Mirkon|Mirkon's]] pockets while he is distracted by the harpies {{Approval|Shadowheart|+1}}
** Tell him that the key in its nest is dull, OR, playing as a [[Dwarf]], that the metal is of bad quality {{Approval|Shadowheart|+1}} (either)
* After successfully stealing the [[Idol of Silvanus]] for [[Mol]], tell her you will be keeping it {{Approval|Shadowheart|+1}}
** OR Playing as a [[Bard]], choose the class-specific option about a song {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Class|Rogue}}, advise her not to ask, just take {{Approval|Shadowheart|+1}}
* As a [[Rogue]], pick [[Mirkon|Mirkon's]] pockets while he is distracted by the harpies {{Approval|Shadowheart|+1}}
 
* After agreeing to steal the [[Idol of Silvanus]] for [[Mol]] and obtaining it, tell her you will be keeping it {{Approval|Shadowheart|+1}}
''In the [[Sacred Pool]] and druid caves:''
''Resolving Arabella's fate''
* Persuade [[Kagha]] to free [[Arabella]] {{Approval|Shadowheart|+5}}
* Persuade [[Kagha]] to free [[Arabella]] {{Approval|Shadowheart|+5}}
** OR Playing as [[The Dark Urge]], do nothing when [[Kagha]] is threatening [[Arabella]] {{Approval|Shadowheart|+1}}
** OR, Playing as [[The Dark Urge]], do nothing when [[Kagha]] is threatening [[Arabella]] {{Approval|Shadowheart|+1}}
* Talk to [[Kagha]] after her judging Arabella and say you are protecting/protected your own {{Approval|Shadowheart|+5}}
* After resolving [[Arabella|Arabella's]] fate, talk to [[Kagha]] and praise her for protecting her own {{Approval|Shadowheart|+5}}
* If [[Arabella]] has died, lie and tell [[Locke]] and [[Komira]] that [[Kagha]] will release her soon {{Approval|Shadowheart|+1}}  
** If [[Arabella]] died, lie and tell [[Locke]] and [[Komira]] that [[Kagha]] will release her soon {{Approval|Shadowheart|+1}}  
* Tell [[Silver]] the wolf you just wanted to give them your scent (using [[Speak with Animals]]) {{Approval|Shadowheart|+1}}
* Tell [[Silver]] the wolf you just wanted to give them your scent (using [[Speak with Animals]]) {{Approval|Shadowheart|+1}}
** OR, playing as a [[Ranger]] or [[Druid]], sit with [[Silver]] (without this spell){{Approval|Shadowheart|+1}}
** OR, playing as a {{Class|Ranger}} or {{Class|Druid}}, sit with [[Silver]] (without this spell){{Approval|Shadowheart|+1}}
* Swear to [[Nettie]] to take the [[Wyvern Poison]] {{Approval|Shadowheart|+1}}
* Swear to [[Nettie]] to take the [[Wyvern Poison]] {{Approval|Shadowheart|+1}}
''While the [[Druid Grove]] is preparing for the goblin attack''
* While dealing with [[Topaz (Blue Jay)|Topaz]] the bird via [[Speak with Animals]]:
* Tell [[Lakrissa]] to buy you a drink {{Approval|Shadowheart|+1}}
** Tell him that the key in its nest is dull, OR, playing as a {{Race|Dwarf}}, that the metal is of bad quality {{Approval|Shadowheart|+1}} ''(either option)''
** OR Playing as a {{Class|Bard}}, choose the class-specific option about a song {{Approval|Shadowheart|+1}}
 
''While the [[Emerald Grove]] is preparing for the goblin attack''
* Convince [[Memnos]] to join the fight against the goblins {{Approval|Shadowheart|+1}}
* Convince [[Memnos]] to join the fight against the goblins {{Approval|Shadowheart|+1}}
* Convince [[Wyll]] not to attack you, using [[Intimidation]] or [[Persuasion]] {{Approval|Shadowheart|+1}}
▶ '''''Note:''' This scene appears only if Wyll left the party due to your choices in dialogue with Minthara, '''after''' you have revealed the Grove's location ''
* Successfully defend the Grove and then talk to [[Zevlor]] {{Approval|Shadowheart|+1}}
* Tell [[Lakrissa]] to buy you a drink to be even {{Approval|Shadowheart|+1}} ''(this point may be earned either before attack or after defeating goblins)''


'''[[Forest]]'''
'''[[Forest]]'''
* Tell [[Andrick]] and [[Brynna]] to forget the owlbear and go away {{Approval|Shadowheart|+1}}
* Tell [[Andrick]] and [[Brynna]] to forget the owlbear and go away {{Approval|Shadowheart|+1}}
** OR, If you killed the owlbear already, tell them to go because you've avenged [[Edowin]] {{Approval|Shadowheart|+1}}
* Tell [[Scratch]] to follow your scent to the camp, using [[Speak with Animals]].{{Approval|Shadowheart|+1}}
* Tell [[Scratch]] to follow your scent to the camp, using [[Speak with Animals]].{{Approval|Shadowheart|+1}}
* Playing as a [[Cleric]] of [[Shar]], say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to [[Aradin]] there {{Approval|Shadowheart|+1}}(''Note:this scene appears only if Aradin has previously left the grove'')
* Playing as a {{Class|Cleric}} of [[Shar]], say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to Aradin there {{Approval|Shadowheart|+1}}
▶'''''Note:''' This scene appears only if Aradin has previously left the grove''


'''[[Owlbear Nest]]'''
'''[[Owlbear Nest]]'''
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* When find [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], say that you aren't getting involved or that this has nothing to do with you {{Approval|Shadowheart|+1}} ''(either option)''
* When find [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], say that you aren't getting involved or that this has nothing to do with you {{Approval|Shadowheart|+1}} ''(either option)''
** OR While talking to [[Demir]] and [[Johl]] after Ethel disappears, tell Demir and Johl that they're on their own. {{Approval|Shadowheart|+5}}
** OR While talking to [[Demir]] and [[Johl]] after Ethel disappears, tell Demir and Johl that they're on their own. {{Approval|Shadowheart|+5}}
** OR Playing as a [[Ranger]] or [[Sorcerer]], tell [[Demir]] and [[Johl]] to 'trust a more experienced soul' after [[Auntie Ethel]] disappeares. {{Approval|Shadowheart|+5}}
** OR Playing as a {{Class|Ranger}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, tell [[Demir]] and [[Johl]] to 'trust a more experienced soul' after [[Auntie Ethel]] disappeares. {{Approval|Shadowheart|+5}}
*After entering the [[Sunlit Wetlands]], pass the check to break the illusion, then say 'BAA' at the Redcaps when you speak to them {{Approval|Shadowheart|+1}} (up to 3 times{{verify}})
* After entering the [[Sunlit Wetlands]], break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them {{Approval|Shadowheart|+1}} ''(works twice)''
* <u>Chasing</u> after [[Auntie Ethel]] in her lair, speak to [[Lorin]] and roar at him.
* Chasing after [[Auntie Ethel]] in her lair, speak to [[Lorin]] and roar at him. {{Approval|Shadowheart|+1}}
* Ask the Gnarled Door whether there is another way in, then pass the [[Intimidation]] check {{Approval|Shadowheart|+1}} ''(Reports of no approval in this instance on PS5 at this time{{verify}})''
* [[Intimidation|Intimidate]] the Gnarled Door to let you in {{Approval|Shadowheart|+1}} ''(Reports of no approval in this instance on PS5 at this time)'' {{verify}}
* After defeating [[Auntie Ethel]], [[Intimidation|Intimidate]] her into handing over both Mayrina and [[Auntie Ethel's Hair|fey hair]] {{Approval|Shadowheart|+5}}
* After defeating [[Auntie Ethel]], [[Intimidation|Intimidate]] her into handing over both Mayrina and [[Auntie Ethel's Hair|fey hair]] {{Approval|Shadowheart|+5}}
** OR Tell [[Auntie Ethel|Ethel]] that the best solution is a dead hag.{{Approval|Shadowheart|+1}}
** OR Tell [[Auntie Ethel|Ethel]] that the best solution is a dead hag.{{Approval|Shadowheart|+5}}
* <u>''(If [[Astarion]]</u> '''is in your party''')'' Don't turn [[Astarion]] in, but further in the dialogue don't allow him kill the hunter.
* If you killed Ethel and spared [[Mask of Regret (Overgrown Tunnel)|Mask of Regret]], speak to the latter afterwards and choose to attack her {{Approval|Shadowheart|+1}}
* Accept [[Mayrina]]'s locket as a reward for saving her {{Approval|Shadowheart|+1}}
* ''(If [[Astarion]] '''is in your party''')'' Speaking with [[Gandrel]], don't turn Astarion in, but further in the dialogue don't allow him to kill the hunter. {{Approval|Shadowheart|+1}}
* After [[Astarion]] kills [[Gandrel]] himself, say that the hunter need not to die {{Approval|Shadowheart|+1}}
▶ '''''Note:''' This option is available only if you don't know that Astarion is a vampire''


'''[[Blighted Village]]'''
'''[[Blighted Village]]'''
* Enter the village without violence {{Approval|Shadowheart|+1}}
* Gain entrance to the village:
** Through the southern gate - by [[Intimidation|Intimidating]] the goblin guard  {{Approval|Shadowheart|+1}}
** Through the eastern gate - by successfully using '''any''' check-based line on the booyang guard OR by showing them [[Brand of the Absolute]] {{Approval|Shadowheart|+1}}
* Persuade [[Fezzerk]] at the windmill to leave peacefully  {{Approval|Shadowheart|+5}}
* Persuade [[Fezzerk]] at the windmill to leave peacefully  {{Approval|Shadowheart|+5}}
** Untie [[Barcus Wroot]] off the windmill wing and demand a compensation from him {{Approval|Shadowheart|+1}}
** OR Attack the gang, and when Fezzerk begs for mercy, deliver the final blow {{Approval|Shadowheart|+1}}
* Untie [[Barcus Wroot]] off the windmill wing and demand a compensation from him {{Approval|Shadowheart|+1}}
* Convince [[Lump the Enlightened]] to fight alongside you, outbidding goblins {{Approval|Shadowheart|+1}}
* Convince [[Lump the Enlightened]] to fight alongside you, outbidding goblins {{Approval|Shadowheart|+1}}
** Having summoned [[Lump the Enlightened]] to aid and ending your deal afterwards, let him have one lick {{Approval|Shadowheart|+1}}   
** Having summoned [[Lump the Enlightened]] to aid and ending your deal afterwards, let him have one lick {{Approval|Shadowheart|+1}}   


'''[[Goblin Camp]]'''<br>
'''[[Goblin Camp]]'''<br>
''In the outer camp:''
''At the front gate and in the outer camp:''
* Smear the dung over your face on [[Olak|Sentinel Olak's]] demand {{Approval|Shadowheart|+1}}
* Tell [[Tracker Grikka]] that you will get answers from prisoners. {{Approval|Shadowheart|+1}}
* Tell [[Tracker Grikka]] that you will get answers from prisoners. {{Approval|Shadowheart|+1}}
* Using [[Speak with Animals]], tell the [[Dishevelled Chicken]] to shut up and play. {{Approval|Shadowheart|+1}}
* Using [[Speak with Animals]], tell the [[Dishevelled Chicken]] to shut up and play. {{Approval|Shadowheart|+1}}
** After that, instruct the chicken to ran to the finish posts. {{Approval|Shadowheart|+1}}
** OR Instruct the chicken to run to the finish posts. {{Approval|Shadowheart|+1}}
* <u>When</u> [[Krolla]] tries to scam you after you won in chicken-chasing, demand your gold back and also all of hers, using illithid powers.
▶ '''''Note:''' These options are available if you have killed the [[Owlbear Cub]] in its [[Owlbear Nest|nest]].''
* Pet the [[Owlbear Cub]] or send him to your camp.
* Invite the [[Owlbear Cub]] to your camp.{{Approval|Shadowheart|+1}}
* Successfully [[Intimidation|Intimidate]] [[Crusher]] {{Approval|Shadowheart|+1}}
** Then speak to [[Krolla]] and convince her to let the cub go with you, using any check-based option {{Approval|Shadowheart|+1}}
** OR Freak him out by licking his foot too enthusiastically. {{Approval|Shadowheart|+1}}
** OR Start a tour of chicken-chasing and prompt the cub to run to the finish posts, using [[Speak with Animals]] or [[Animal Handling]]{{Approval|Shadowheart|+1}}
** OR Make Crusher kiss your foot after defeating him in a fight. {{Approval|Shadowheart|+1}}
* When [[Krolla]] tries to scam you after you won in a tour of chicken-chasing, demand your gold back and also all of hers, using illithid powers.{{Approval|Shadowheart|+1}}
''Talking with [[Crusher]]:''
* When he orders you to kiss his foot, obey {{Approval|Shadowheart|+1}}, then start licking it {{Approval|Shadowheart|+1}}
** OR Give his foot a long lick straightaway {{Approval|Shadowheart|+1}}
* Steal the ring from Crusher's toe after you kneel in front of him. {{Approval|Shadowheart|+1}}
* Successfully use [[Detect Thoughts]] on Crusher and say you'll let his boss know of his plans {{Approval|Shadowheart|+1}}
* Make Crusher kneel and kiss your foot, using [[Intimidation]] OR [[Illithid]] powers. {{Approval|Shadowheart|+1}}
** If Crusher starts a fight, make him kiss your foot after defeating. {{Approval|Shadowheart|+1}}
* Tell [[Eight]] that you're sorry for his loss. {{Approval|Shadowheart|+1}}
* Tell [[Eight]] that you're sorry for his loss. {{Approval|Shadowheart|+1}}
* Convince [[Booyahg Piddle]] to give you the book he's reading without using illithid powers {{Approval|Shadowheart|+1}}
* Convince [[Booyahg Piddle]] to give you the book he's reading without using illithid powers {{Approval|Shadowheart|+1}}
* Persuade [[Klagga]] to give you the [[Dwarf%27s_Poem|Dwarf's Poem]] {{Approval|Shadowheart|+1}}
* Persuade [[Klagga]] to give you the [[Dwarf's Poem]] {{Approval|Shadowheart|+1}}
** Tease [[Klagga]] about his secret appreciation of poetry (after successful [[Detect Thoughts]] check) {{Approval|Shadowheart|+1}}
** Tease [[Klagga]] about his secret appreciation of poetry (after successful [[Detect Thoughts]] check) {{Approval|Shadowheart|+1}}
'' Inside the [[Shattered Sanctum]]:''
'' Inside the [[Shattered Sanctum]]:''
* Pick a fight with [[Priestess Gut]] or in her chambers. {{Approval|Shadowheart|+1}}
* Don't object [[Dror Ragzlin|Dror Ragzlin's]] orders to report to [[Minthara]] {{Approval|Shadowheart|+1}}
* Promise [[Minthara]] to get information from the captive (i.e. [[Liam]]) {{Approval|Shadowheart|+1}}
* Tell [[Torturer Spike]] to let you put the prisoner through paces. {{Approval|Shadowheart|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, propose to show Spike how it's done {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Race|Drow}}, tell him that you don't try, you get results {{Approval|Shadowheart|+1}}
* Tell [[Minthara]] that the prisoner escaped and then pass an [[Intelligence]] check to withhold the grove's location {{Approval|Shadowheart|+1}}
** OR Tell her that [[Liam]] told you everything and pass the [[Deception]] check {{Approval|Shadowheart|+1}}
▶ '''''Note:''' These options are available only if you spoke to [[Minthara]] '''before''' interrogating and freeing [[Liam]]''
* Tell [[Minthara]] that [[Sazza]] was too stupid to understand you prior {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Race|Lolth-Sworn Drow}}, tell Sazza she should have see a superior in you at once {{Approval|Shadowheart|+1}}
▶ '''''Note:''' These options are available if you have previously freed Sazza from the cage in Emerald Grove''
* Pick a fight with [[Minthara]] {{Approval|Shadowheart|+1}}
* Agree to endure [[Abdirak|Abdirak's]] teachings on Loviatar's doctrine. {{Approval|Shadowheart|+1}}
* Agree to endure [[Abdirak|Abdirak's]] teachings on Loviatar's doctrine. {{Approval|Shadowheart|+1}}
* Tell [[Torturer Spike]] to let you show him how it's done. {{Approval|Shadowheart|+1}}
* Convince the spiders in the pit that goblins taste better than you {{Approval|Shadowheart|+1}}
* Convince the spiders in the pit that goblins taste better than you {{Approval|Shadowheart|+1}}
* Pick a fight with [[Priestess Gut]] in the throne room or in her chambers. {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Race|Lolth-Sworn Drow}}, pretend to be [[Lolth]] herself in disguise and egg them on goblins {{Approval|Shadowheart|+1}}
* <u>Tell</u> [[Minthara]] that the prisoner escaped and pass an [[Intelligence]] check to withhold the grove's location
* OR Tell her that [[Liam]] told you everything and pass the [[Deception]] check {{Approval|Shadowheart|+1}}
* Tell [[Minthara]] that [[Sazza]] was too stupid to understand you prior {{Approval|Shadowheart|+1}}
* Pick a fight with [[Minthara]] {{Approval|Shadowheart|+1}}
''In [[Worg Pens]]:''
''In [[Worg Pens]]:''
* After freeing [[Halsin]], agree to [[Defeat the Goblins]] and tell Halsin to get to safety {{Approval|Shadowheart|+1}}
* After freeing [[Halsin]], agree to kill goblin leaders to save the grove (either with or without him in bear form). {{Approval|Shadowheart|+1}}
** Then ask [[Halsin]] to help you kill the goblin leaders in a bear form. {{Approval|Shadowheart|+1}}
** If agreed, tell him to stay at pens (if you first asked Halsin to come with you, change your mind) {{Approval|Shadowheart|+1}}


'''[[The Risen Road]]'''
'''[[The Risen Road]]'''
* Save [[Rugan]], then use [[Persuasion]] to convince him to sell his employer's wares {{Approval|Shadowheart|+1}}
* Save [[Rugan]], then use [[Persuasion]] to convince him to sell his employer's wares {{Approval|Shadowheart|+1}}
* Side with [[Karlach]] during [[Wyll]]'s confrontation with her {{Approval|Shadowheart|+2}}
* Side with [[Karlach]] during [[Wyll]]'s confrontation with her {{Approval|Shadowheart|+2}}
'''[[Waukeen's Rest]]'''
* Tell [[Benryn]] you'll keep the dowry as a payment for his saving {{Approval|Shadowheart|+1}}


'''[[Zhentarim Hideout]]'''
'''[[Zhentarim Hideout]]'''
* Intimidate the bandits into turning off the traps {{Approval|Shadowheart|+1}}
* Successfully [[Intimidation|Intimidate]] the guard [[Salazon]] to let you go through the hatch to the hideout {{Approval|Shadowheart|+1}}
* Intimidate [[Brem]] into selling [[Oskar Fevras]] to you at a discount rate {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Class|Rogue}}, show him single-hand sign ''"profit"''{{Approval|Shadowheart|+5}}
* Get access into the hideout peacefully {{Approval|Shadowheart|+1}}
* Purchasing [[Oskar Fevras]], make Brem lower the price through [[Intimidation]] or [[Persuasion]] {{Approval|Shadowheart|+1}}
** OR Make him let Oskar go for free, using any check-based option {{Approval|Shadowheart|+1}}


'''[[Underdark]]'''
'''[[Underdark]]'''
* When entering the [[Myconid Colony]] for the first time, be honest with the guard and tell them about your tadpole
* When entering the myconid colony, tell Sovereign [[Spaw]] the truth about the parasite {{Approval|Shadowheart|+1}}
** <u>OR Convince</u> the myconid guards you are a traveler seeking adventure (using [[Persuasion]] or [[Intimidation]]).
** OR Succeed an [[Intimidation]], [[Persuasion]] or [[Insight]] roll to enter the colony peacefully {{Approval|Shadowheart|+1}}
** OR Playing a [[Deep Gnome]] or a [[Drow]], tell the myconids that the Underdark is your home and you don't need permission to pass. {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Race|Drow}}, {{Race|Duergar}} or {{Race|Deep Gnome}}, say that the Underdark is your home and you don't need a permission to pass {{Approval|Shadowheart|+1}}
* Steal the [[Boots of Speed]] from Thulla.{{Approval|Shadowheart|+1}}
* Steal the [[Boots of Speed]] from Thulla.{{Approval|Shadowheart|+1}}
* Successfully [[Intimidation|Intimidate]] [[Omeluum]] into giving you the [[Ring of Mind-Shielding]] {{Approval|Shadowheart|+1}}
* Obtain the [[Ring of Mind-Shielding]] from [[Omeluum]] (either through [[Intimidation]], [[Persuasion]], or providing it with the description of the nautiloid)  {{Approval|Shadowheart|+1}}
* <u>Successfully</u> [[Intimidation|Intimidate]] [[Derryth Bonecloak]] into giving you reward for finding the [[Noblestalk]], then take the reward and keep the mushroom.
* Tell [[Derryth Bonecloak]] you're going to keep the [[Noblestalk]] for yourself {{Approval|Shadowheart|+1}}
** OR Successfully [[Intimidation|Intimidate]] her into giving you reward for the finding, then take the reward and keep the mushroom.{{Approval|Shadowheart|+1}}
* In [[Festering Cove]], tell [[BOOOAL]] he is a fake god and tell him you will kill him and take his power {{Approval|Shadowheart|+1}}
* In [[Festering Cove]], tell [[BOOOAL]] he is a fake god and tell him you will kill him and take his power {{Approval|Shadowheart|+1}}
** OR Tell [[BOOOAL]] you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Shadowheart|+1}}
** OR Tell [[BOOOAL]] you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Shadowheart|+1}}
** ** If you find out that BOOOAL is a Redcap, bait him with a tale of bloodshed instead of sacrifice {{Approval|Shadowheart|+1}}


'''[[Grymforge]]'''
'''[[Grymforge]]'''
* When talking to [[Ward Magmar]] about travelling to [[Moonrise Towers]], say that Moonrise holds the answers you need. {{Approval|Shadowheart|+1}}
* When talking to [[Ward Magmar]] about travelling to [[Moonrise Towers]], say that Moonrise holds the answers you need. {{Approval|Shadowheart|+1}}
* <u>[[Persuasion|Convince]]</u> the [[Deep Rothé]] to breathe, focus and excavate for [[Skarjall]]
* [[Persuasion|Convince]] the [[Deep Rothé]] to breathe, focus and excavate for [[Skarjall]] {{Approval|Shadowheart|+1}}
** OR [[Persuasion|Convince]] the Deep Rothé to give in to their rage and attack the duergar {{Approval|Shadowheart|+1}}
** OR [[Persuasion|Convince]] the Deep Rothé to give in to their rage and attack the duergar {{Approval|Shadowheart|+1}}
* Convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]] {{Approval|Shadowheart|+1}}
* Convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]] {{Approval|Shadowheart|+1}}
* If you killed the duergar (both rebels and Absolutists) before freeing [[Nere]], plant a thought in Nere's mind about freeing the gnome slaves {{Approval|Shadowheart|+1}}
* Give Shadowheart the [[Idol of Shar]] and tell her that you'll try to find anything else {{Approval|Shadowheart|+5}}  
* Give Shadowheart the [[Idol of Shar]] and tell her that you'll try to find anything else {{Approval|Shadowheart|+5}}  
** <u>OR, If</u> playing as a [[Cleric]] of [[Selune]], "Just accept the gift and kiss me like you hate me."


'''[[Mountain Pass]]'''
'''[[Mountain Pass]]'''
* Playing as a [[Githyanki]], tell [[Ellyka]] that githyanki patrol means nothing to you, getting her to stand down. {{Approval|Shadowheart|+1}}
* Playing as a {{Race|Githyanki}}, tell [[Ellyka]] that githyanki patrol means nothing to you, getting her to stand down. {{Approval|Shadowheart|+1}}
* When speaking with the githyanki patrol and [[Kith'rak Voss]], successfully pass the [[Deception]] check {{Approval|Shadowheart|+5}}
** OR, Being [[Disguise Self|disguised]] as a gith, tell her you're actually not OR that she is safe. {{Approval|Shadowheart|+1}}
* Speak with [[Voss]] instead of letting [[Lae'zel]] do it  {{Approval|Shadowheart|+1}} ''(any line of two available)''
** OR Attack him straightaway {{Approval|Shadowheart|+1}}
* Speaking to [[Voss]], successfully pass the [[Deception]] check to resolve the encounter peacefully {{Approval|Shadowheart|+5}}


'''[[Crèche Y'llek]]'''
'''[[Crèche Y'llek]]'''
* Upon entering the Créche, first tell [[Gish Far'aag]] that [[Voss]] sent you; then pretend to be an avatar of Vlaakith and succeed a {{Ability check|Performance|30}}. {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Class|Ranger}}, [[Intimidation|Intimidate]] Far'aag, saying you're hunting either mind flayers or the gith {{Approval|Shadowheart|+1}}
* Vandalise the portrait of [[Vlaakith]] {{Approval|Shadowheart|+1}}
* Vandalise the portrait of [[Vlaakith]] {{Approval|Shadowheart|+1}}
''In the infirmary:''
''In the infirmary:''
* If [[Lae'zel]] is chosen to use the [[zaith'isk]], either
* If [[Lae'zel]] is chosen to use the [[zaith'isk]], either:
** Save her from the device during the first phase {{Approval|Shadowheart|}} ''(to do this, succeed a passive {{Ability check|Performance|14}}, then succeed a {{Ability check|Wisdom|30}} or {{Ability check|Persuasion|30}}.)''.  
** Save her from the device during the first phase {{Approval|Shadowheart|+1}} ''(to do this, succeed a passive {{Ability check|Performance|14}}, then succeed a {{Ability check|Wisdom|30}} or {{Ability check|Persuasion|30}}.)''.  
** Let her proceed to the second phase, then stop the purification {{Approval|Shadowheart|}} ''(succeed a {{Ability check|Wisdom|21}} or {{Ability check|Persuasion|21}} or {{Ability check|Deception|30}}) '''This choice will permanently lower Lae'zel's INT by 2'''''.  
** Let her proceed to the second phase, then stop the purification {{Approval|Shadowheart|+1}} ''(succeed a {{Ability check|Wisdom|21}} or {{Ability check|Persuasion|21}} or {{Ability check|Deception|30}}) '''This choice will permanently lower Lae'zel's INT by 2'''''.  
** Let her endure until the third phase, then get her out of the zaith'isk {{Approval|Shadowheart|}} ''(succeed a {{Ability check|Constitution|21}} or {{Ability check|Persuasion|21}} or {{Ability check|Deception|30}}) '''This choice will permanently lower Lae'zel's INT and WIS by 2'''''.
''Endure all?{{verify}}''
''In the classroom:''
''In the classroom:''
* Persuade [[Sa'varsh Kethk]] to let [[Youth Varrl]] go from training.
* Persuade [[Sa'varsh Kethk]] to let [[Youth Varrl]] go from training. {{Approval|Shadowheart|+1}}
** OR Offer to fight [[Youth Varrl]] youself and make a successful {{Ability check|Dexterity}} check to stab [[Youth Varrl|Varrl]] non-fatally.
** OR Offer to fight [[Youth Varrl]] youself {{Approval|Shadowheart|-1}}, then make a successful {{Ability check|Dexterity|16}} check to stab [[Youth Varrl|Varrl]] non-fatally {{Approval|Shadowheart|+1}}.
''At the hatchery:''
''At the hatchery:''
* Successfully persuade [[Varsh Ko'kuu]] to let you take the [[Githyanki Egg|githyanki egg]], telling him:
* Successfully persuade [[Varsh Ko'kuu]] to let you take the [[Githyanki Egg|githyanki egg]], telling him:
** That you'll take it to a better crèche {{Approval|Shadowheart|+1}}
** That you'll take it to a better crèche {{Approval|Shadowheart|+1}}
** OR that you'll raise it yourself {{Approval|Shadowheart|+1}}
** OR that you'll raise it yourself {{Approval|Shadowheart|+1}}
** OR, Playing as a [[Githyanki]], say you'll see it becomes the greatest ''ghaik''-slayer {{Approval|Shadowheart|+1}}.
** OR, Playing as a {{Race|Githyanki}}, say you'll see it becomes the greatest ''ghaik''-slayer {{Approval|Shadowheart|+1}}.
''In captain's quarters and Inquisitor's chamber:''
''In captain's quarters and Inquisitor's chamber:''
* Tell [[Kith'rak Therezzyn]] that you have the [[Mysterious Artefact]], then refuse to surrender it. {{Approval|Shadowheart|+1}} ''(provokes a fight with Therezzyn)''
* Tell [[Kith'rak Therezzyn]] that you have the [[Mysterious Artefact]], then refuse to surrender it. {{Approval|Shadowheart|+1}} ''(provokes a fight with Therezzyn)''
* <u>Successfully</u> persuade [[Lae'zel]] to stand by your side when deciding to give the [[Mysterious Artefact]] to [[Ch'r'ai W'wargaz]]
* Refuse to hand over the artefact to the Inquisitor [[W'wargaz]], and convince [[Lae'zel]] to trust you by succeeding {{Ability check|Persuasion|21}} or by reminding her of the zaith'isk (if you've learned the truth about it prior). {{Approval|Shadowheart|+1}}
* Refuse [[Vlaakith|Vlaakith's]] demand to enter the [[Mysterious Artefact]] {{Approval|Shadowheart|+1}}
* Refuse [[Vlaakith|Vlaakith's]] demand to enter the [[Mysterious Artefact]] or say you're going to free the person inside {{Approval|Shadowheart|+1}}


'''Camp/Conversation'''
'''Camp/Conversation'''
* In camp on the first night tell her you agree with her about finding a healer as soon as possible {{Approval|Shadowheart|+8}}
* At the very first long rest, tell her you agree with her about finding a healer as soon as possible {{Approval|Shadowheart|+5}}
* Say you won't pry when she rebuffs your attempts to know each other better {{Approval|Shadowheart|+1}}
* Say you won't pry when she rebuffs your attempts to know each other better {{Approval|Shadowheart|+1}}
* Agree with Shadowheart that illithid powers cannot be trusted despite the power they grant. {{Approval|Shadowheart|+1}} ''(This dialogue is available only after using them for the first time in a conversation)''.
* Agree with Shadowheart that illithid powers cannot be trusted despite the power they grant. {{Approval|Shadowheart|+1}}
▶ '''''Note:''' This dialogue is available only after using 'illithid' line for the first time in a conversation''.
* After speaking with [[Zorru]] and learning about the Githyanki Crèche: Remind [[Shadowheart]] this could be your last night together, probe her thoughts using [[Illithid]] [[Wisdom]], and suggest a tavern to celebrate properly {{Approval|Shadowheart|+1}}
* When [[Mizora]] first appears in the camp, tell her not to lay a finger on [[Karlach]] {{Approval|Shadowheart|+1}}
* When [[Mizora]] first appears in the camp, tell her not to lay a finger on [[Karlach]] {{Approval|Shadowheart|+1}}
* When Shadowheart fails her [[Wisdom]] [[Saving Throw]] near wolves and become [[Frightened]], assure her you will try to avoid wolves in the future if possible ) ''(works when she comes close to wolves '''for the first time''' - either in the Druid Cave, in Zhentarim Hideout or in the Creche Y'llek)'' {{Approval|Shadowheart|+5}}
* When [[Lae'zel]] intends to kill everyone to prevent them transforming, talk her out of it {{Approval|Shadowheart|+5}}
* Pet [[Scratch]] when he first comes to the camp
* When Shadowheart fails her [[Wisdom]] [[Saving Throw]] near wolves and become [[Frightened]], assure her you will try to avoid wolves in the future if possible {{Approval|Shadowheart|+5}}
* Feed the [[Owlbear Cub]] when it first comes to the camp
▶ '''''Note:''' This works only when Shadowheart comes close to wolves '''for the first time''' - either in the [[Emerald Grove]], or in [[Zhentarim Hideout]], or in [[Creche Y'llek]]''
* Pet the [[Owlbear Cub]] when it stays at the camp
* Pet [[Scratch]] when he first comes to the camp {{Approval|Shadowheart|+1}}
* During her romance scene, succeed the insight check and then select "kiss her' or "You know, if you want something… I think you should take it"
* Feed the [[Owlbear Cub]] when it first comes to the camp {{Approval|Shadowheart|+1}}
*When you catch her looking at [[Mysterious Artefact]] chose (mind power) than say (there's a cure in there isn't their) {{Approval|Shadowheart|}}
* Successfully attend to the [[Owlbear Cub|Owlbear Cub's]] wound when it appears again at the camp {{Approval|Shadowheart|+1}}
* Pet the [[Owlbear Cub]] when it stays at the camp {{Approval|Shadowheart|+1}} ''(gains approval only the first time you do it)''
* During camp romance scene near the waterfall, succeed the passive {{Ability check|Insight|5}} and then choose to kiss her OR say that she should take what she wants {{Approval|Shadowheart|+5}}
* When you catch her trying to handle with the [[Mysterious Artefact]], successfully pass a [[Wisdom]] check, and then:
** Ask her to admit that there's a cure inside {{Approval|Shadowheart|+5}}
** OR Say that your lives are intertwined, and then that you won't insist on discussing the matter further.{{Approval|Shadowheart|+5}}
* When talking to her half-drunk at the goblins' party, offer her "a better distraction", then suggest to sit by the fire OR to tell what's on her mind {{Approval|Shadowheart|+10}} ''(either)''
** OR, Playing as a {{Race|Githyanki}} or as a {{Race|Duergar}}, tell her you've never done anything comforting {{Approval|Shadowheart|+10}}
* When talking to [[Halsin]] on the morning after the camp celebration, say that you prefer to take the route through Underdark. {{Approval|Shadowheart|+1}}
* When talking to [[Halsin]] on the morning after the camp celebration, say that you prefer to take the route through Underdark. {{Approval|Shadowheart|+1}}
* Use [[Persuasion]] to successfully convince her to explore the illithid powers
* <u>Use</u> [[Persuasion]] to successfully convince her to explore the illithid powers
** OR Tell her that perhaps resist the temptation of tadpole powers is right  
** OR Tell her that perhaps resist the temptation of tadpole powers is right {{Approval|Shadowheart|+1}}
* Do nothing when Shadowheart tries to kill Lae'zel {{Approval|Shadowheart|+5}} ''(Lae'zel permanently dies)''
* Do nothing when Shadowheart tries to kill Lae'zel {{Approval|Shadowheart|+5}} ''(Lae'zel permanently dies)''
** After Shadowheart kills Lae'zel, talk to her and tell her you trust she had reasons to do it {{Approval|Shadowheart|+5}}
** After Shadowheart kills Lae'zel, talk to her and tell her you trust she had reasons to do it {{Approval|Shadowheart|+5}}
* <u>When [[Kith'rak Voss]]</u> wakes you up at the camp during long rest to discuss the [[Mysterious Artefact]] (''after the events at the Crèche''):
* When [[Kith'rak Voss]] wakes you up at the camp during long rest to discuss the [[Mysterious Artefact]] (''after the events at the Crèche''):
** Encourage [[Lae'zel]] to trust him  
** Encourage [[Lae'zel]] to trust him {{Approval|Shadowheart|+1}}
** OR Tell [[Lae'zel]] you'll support any choice of hers {{Approval|Shadowheart|}}
** OR tell Lae'zel you'll support any choice of hers {{Approval|Shadowheart|+1}}
** OR Tell Lae'zel to kill him {{Approval|Shadowheart|}} ''(starts the fight with the githyanki knight)''
** OR tell Lae'zel you believe Kith'rak and she should too {{Approval|Shadowheart|+1}}


'''Raphael's Deal'''
'''Raphael's Deal'''
* When [[Raphael]] briefly takes you to the [[House of Hope]], choose lines:
* When [[Raphael]] briefly takes you to the [[House of Hope]], choose lines:
** "I need to think this over." {{Approval|Shadowheart|+1}}
** "I need to think this over." {{Approval|Shadowheart|+1}}
** "You're mad if you think I'll make a deal with a devil." {{Approval|Shadowheart|+5}}
** "You're mad if you think I'll make a deal with a devil." {{Approval|Shadowheart|+5}} ''(If playing as [[Wyll]]: "... another devil")''
* After first encounter with [[Raphael]] talk to her and choose dialogue option about distrusting [[Raphael]] twice {{Approval|Shadowheart|+5}}
* After first encounter with [[Raphael]], talk to her and choose dialogue option about distrusting the devil '''twice''' {{Approval|Shadowheart|+5}}


'''[[Daughter of Darkness|Personal quest]]'''
'''[[Daughter of Darkness|Personal quest]]'''
Line 272: Line 329:
* Talk about her missing memories, and make her promise to point out Night Orchids {{Approval|Shadowheart|+1}}
* Talk about her missing memories, and make her promise to point out Night Orchids {{Approval|Shadowheart|+1}}
* After her [[Daughter of Darkness#A mysterious wound|wound]] manifests itself, ask her if there's anything you can do to help her {{Approval|Shadowheart|+1}}
* After her [[Daughter of Darkness#A mysterious wound|wound]] manifests itself, ask her if there's anything you can do to help her {{Approval|Shadowheart|+1}}
* When she has odd magical flare-up, choose to turn the blind eye and leave {{Approval|Shadowheart|+5}} ''(Gains approval on any stage of conversation)''
* When she has odd magical flare-up, choose to turn the blind eye and leave {{Approval|Shadowheart|+5}} ''(gains approval on any stage of conversation)''
▶ '''''Note:''' This dialogue is available only if you haven't ever seen her [[Daughter of Darkness#A mysterious wound|wound]] manifesting itself prior''
▶ '''''Note:''' This dialogue is available only if you haven't ever seen her [[Daughter of Darkness#A mysterious wound|wound]] manifesting itself prior''
* When Shadowheart wants to speak with you about Sharran worship herself, tell her to continue {{Approval|Shadowheart|+1}}.
* When Shadowheart wants to speak with you about Sharran worship herself, tell her to continue {{Approval|Shadowheart|+1}}.
** Then, when she tells you about her dream of becoming a [[Dark Justiciar]], ask if Mother Superior would ever relent {{Approval|Shadowheart|+1}}
** Then, when she tells you about her dream of becoming a [[Dark Justiciar]], ask if Mother Superior would ever relent, and then thank her for sharing {{Approval|Shadowheart|+1}}
* When Shadowheart shares with you her memories about becoming a Sharran through the tadpole ('girl in the woods' cutscene), agree, then say this can't have been easy to her {{Approval|Shadowheart|+5}}


'''Any Area'''
'''Any Area'''
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{{SpoilerBox|act=2|nograd=1|unhide=1|
'''[[Ruined Battlefield]]'''<br>
'''[[Ruined Battlefield]]'''<br>
''If entering the Shadow-Cursed Lands from the [[Rosymorn Monastery Trail]]:''
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
* Order [[Warrior Gronag]] to fetch the bone, after he makes the same with the hyena.
* Order [[Gronag|Warrior Gronag]] to fetch the bone, after he orders the hyena to do the same. {{Approval|Shadowheart|+1}}
* Convince [[Kar'niss]] the drider not to attack you if you killed the convoy before summoning him.
* Convince [[Kar'niss]] the drider not to attack you if you killed the convoy before summoning him, using [[Deception]] OR [[Intimidation]]. {{Approval|Shadowheart|+1}} ''(either option)''
* Traversing [[Shadow-Cursed Lands]] with the convoy, protect them from ambushing Harpers, and then:
* If ambushing the convoy '''with''' the Harpers, start the dialogue with the drider and [[Deception|deceive]] it into giving you the lantern {{Approval|Shadowheart|+1}}
** Convince the drider through [[Deception]] to give you the lantern
 
** Then use [[Intimidation]] or [[Deception]] to convince the drider to walk away into the shadows
''When dealing with [[He Who Was]]:''
* When judging with [[He Who Was]], order [[Madeline]] to stab herself, then to continue , and finally succeed a [[Persuasion]] roll to keep her going .
* Speaking to [[He Who Was]], say you doubt that he is here for the goodness of his heart {{Approval|Shadowheart|+1}}
** Then agree to find [[Madeline's Ledger]] for him {{Approval|Shadowheart|+1}}
* Order [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Shadowheart|+1}} ''(Evil {{Class|Cleric}} will have a unique line)''
** Then tell her to stab herself and don't stop OR to prove she is sorry {{Approval|Shadowheart|+1}} ''(either option)''
** Finally succeed a [[Persuasion]] roll to keep her going {{Approval|Shadowheart|+1}}
 
''Elsewhere:''
* When talking to [[Dolly Thrice]], ignore her pleads two times and keep the [[Moonlantern]]. {{Approval|Shadowheart|+1}}
* At the [[House in Deep Shadows]], agree to play hide-and-seek with [[Oliver]] {{Approval|Shadowheart|+2}} ''(one point for each round of the game)''
* After saving [[Rolan]] from the [[Shadow]]s, tell him to shut up and be grateful {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, use a class-based option {{Approval|Shadowheart|+1}}
** OR Ask him not to be hard on himself for trying to save his family {{Approval|Shadowheart|+1}}
 
'''[[Last Light Inn]]''' <br>
''Speaking to [[Jaheira]]:''
* When talking to Jaheira inside the inn, refuse to drink spiked wine {{Approval|Shadowheart|+1}}
 
''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:''
* When she mocks [[Shadowheart]] about [[Shar]] not protecting her, answer that the Dark Lady's works aren't for you to question {{Approval|Shadowheart|+1}}
** Playing as an Evil {{Class|Cleric}}, after Isobel casts protecting spell on the party, say that you hope it is worth its ''sickly'' radiance {{Approval|Shadowheart|+1}}
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'':
** Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself {{Approval|Shadowheart|+1}} ''(either option)''
** OR Speak to Isobel and warn her, revealing Marcus as a True Soul {{Approval|Shadowheart|+1}}
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'':
** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her {{Approval|Shadowheart|+1}}
* Playing as {{Background|Haunted One|The Dark Urge}}:
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Shadowheart|+1}} ''(available after the kidnap attempt AND if you haven't threatened her)''
 
''Talking to [[Florrick|Councellor Florrick]]:''
* Ask whether the Flaming Fist are just going to stay around {{Approval|Shadowheart|+1}}
** If [[Wyll]] is in the party, tell Florrick it's your business what had happened to him {{Approval|Shadowheart|+1}}
** OR, Playing as [[Wyll]], say it was a devil deal that has gone terribly wrong {{Approval|Shadowheart|+1}}
 
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
* Say you only wanted to admire him close {{Approval|Shadowheart|+2}}, and then indeed choose to quietly admire him {{Approval|Shadowheart|+2}}  (This no longer seems to be the case (Dec 2024), only Astarion approves).
** OR, Playing as a {{Class|Ranger}}, say you do not seek his territory {{Approval|Shadowheart|+2}}
 
''Speaking to [[Cerys]]:''
* When she tell you about their misfortunes and says they ran until found the inn, say:
** That she abandoned others {{Approval|Shadowheart|+1}} ''(use basic line or unique for {{Class|Barbarian}}, {{Class|Fighter}}, {{Class|Monk}} or {{Class|Paladin}} (except [[Oathbreaker]]))''
** OR That she did the right thing {{Approval|Shadowheart|+1}} ''(use basic line or unique for {{Class|Cleric}} or {{Class|Oathbreaker|Oathbreaker Paladin}})''
* Ask her what they are doing here, if they headed for Baldur's Gate, and then:
** Tell her not to lose hope to see others alive {{Approval|Shadowheart|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)''
** OR Say she did the right mess of things. {{Approval|Shadowheart|+1}}
 
''Talking to [[Alfira]]:''
* After Marcus's assault, when she asks whether they cannot trust anyone:
** Tell her to stop whining {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Race|Half-Orc}}, tell her to use her anger.{{Approval|Shadowheart|+1}}
* Ask her about others, and then say that running was right call {{Approval|Shadowheart|+1}}
* When Alfira asks you how do you keep going, answer:
** That you take one step at a time {{Approval|Shadowheart|+1}}
** OR That danger is your life {{Approval|Shadowheart|+1}}
** OR That you don't complain constantly {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Druid}}, a {{Class|Ranger}}, or a {{Class|Rogue}}, use a class-based line {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}}, say that only the strong survive {{Approval|Shadowheart|+1}}
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], promise you will find them {{Approval|Shadowheart|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)''
* If you successfully [[Rescue the Tieflings]], speak to Alfira again. When she asks how did you do it, answer that you were being a hero {{Approval|Shadowheart|+1}}
** Talk to [[Alfira]] after [[Rescue the Tieflings|rescuing the tieflings]] from [[Moonrise Towers]] and take the reward {{Approval|Shadowheart|+1}} ''(If [[Lakrissa]] survived, talking to her starts the same cutscene)''
 
''Speaking with [[Bex]] and [[Danis]]:''
* Before trying to [[Rescue the Tieflings|saving captured refugees]]:
** Promise Bex to find Danis, using any of two basic options or {{Class|Paladin}} or {{Class|Cleric}} lines {{Approval|Shadowheart|+1}} ''(starts the quest, if you don't have it already)''
** OR Tell her that Danis is now goblin chow toy OR that they've probably killed and eaten him {{Approval|Shadowheart|+1}} ''(either option)''
* If Danis '''died''' while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise {{Approval|Shadowheart|+1}}
* If Danis '''survived''' and reunited with Bex:
** Smile and then say it's wonderful to see them together OR mention that it is all thanks to you {{Approval|Shadowheart|+1}}
** When Bex asks why you helped, answer that you did it because they were in trouble {{Approval|Shadowheart|+1}} ''(a {{Class|Cleric}} character will have a unique line)''
 
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:''
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|saving captured refugees]]:
** Promise to rescue them if they are alive OR say that it is your responsibility to bring them back {{Approval|Shadowheart|+1}} ''(starts the quest, if you don't have it already)''
** OR Tell him that his siblings are better off dead than in cult's hands {{Approval|Shadowheart|+1}}
** OR Tell him to stop whining and do something about it {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Class|Sorcerer}}, tell him he won't be able to read his spellbook if he keeps drinking {{Approval|Shadowheart|+1}}
* If you have already saved him from the [[Shadow]]s, say you're absolutely going to gloat {{Approval|Shadowheart|+1}}
* If either Cal or Lia (or both) '''died''' while rescue attempt:
** Tell Rolan that you wanted to save everyone, but couldn't {{Approval|Shadowheart|+1}}
* If both siblings '''survived''':
** After they thank you, ask Rolan whether he has something to add {{Approval|Shadowheart|+1}}
** OR Ask who is going to pay you {{Approval|Shadowheart|+1}}
* If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly {{Approval|Shadowheart|+1}}
 
''Talking to [[Ide]] after drunken [[Rolan]] has snapped on her:''
* Say you're sorry, and then add that he is more immature than she is {{Approval|Shadowheart|+1}}
* OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back {{Approval|Shadowheart|+1}}
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using [[Deception]], [[Intimidation]] or [[Persuasion]] {{Approval|Shadowheart|+1}} ''(either option, requiring a DC 14 roll)''
 
''Elsewhere in the inn:''
* Talking to the [[Strange Ox]] via {{SAI|Speak with Animals}}, promise to keep its secret. {{Approval|Shadowheart|+1}}
* When [[Vidor|Manip Vidor]] says you are meant to be heading towards Moonrise, answer "doing your job, you mean" {{Approval|Shadowheart|+1}}
 
 
'''[[Reithwin Town]]'''<br>
 
''In the [[Reithwin Tollhouse]]:''
* Convince [[Gerringothe Thorm]] to end herself by any available option. {{Approval|Shadowheart|+1}} ''(requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)''


'''[[Last Light Inn]]'''
''In the [[House of Healing]]:''
* Refuse to drink the spiked wine when talking to [[Jaheira]] inside. {{Approval|Shadowheart|+1}}
* Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other..{{Approval|Shadowheart|+1}}
* Tell [[Isobel]] that [[Flaming Fist Marcus|Marcus]] plans to kidnap her when he attacks the [[Last Light Inn]].
** Then persuade Malus Thorm to operate on himself. {{Approval|Shadowheart|+1}}
* Talking to the [[Strange Ox]], promise to keep its secret {{Approval|Shadowheart|+1}}
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Shadowheart|+1}} ''(comes one point by another subsequently)''.
* Playing as [[The Dark Urge]], tell [[Isobel]] that your blood orders you to kill her, then deny the urge, and finally ask her to forgive you.


'''[[Reithwin Town]]'''
''At the cemetery:''
* Agree to help [[Arabella]] find her parents. {{Approval|Shadowheart|+1}}
* Agree to help [[Arabella]] find her parents. {{Approval|Shadowheart|+1}}
* Agree to take [[Arabella]] in at your camp. {{Approval|Shadowheart|+1}}
** Then offer Arabella shelter at your camp. {{Approval|Shadowheart|+1}}
''In the [[House of Healing]]:''
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and succeed [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Shadowheart|+1}} ''({{Background|Haunted One|The Dark Urge}} character will have a unique lines and only Persuasion option)''
* Convince [[Malus Thorm]] to order his sisters to hone their blades on each other.{{Approval|Shadowheart|+1}}
 
** Then persuade [[Malus Thorm]] to operate on himself. {{Approval|Shadowheart|+1}}
* OR Convince [[Malus Thorm]] to take the place of his patient and submit to sisters' curing. {{Approval|Shadowheart|+1}} ''(comes one point by another subsequently)''.
''In the [[Reithwin Tollhouse]]:''
* Persuade [[Gerringothe Thorm]] that there's no one to oversee her
''At [[The Waning Moon]]:''
''At [[The Waning Moon]]:''
* Safely drink with [[Thisobald Thorm]] (rolling [[Saving Throw]], either general or class-based) up to three times total {{Approval|Shadowheart|+1}}''(each time)''
* Safely drink with [[Thisobald Thorm]] (rolling [[Constitution]], either general or class-based lines) {{Approval|Shadowheart|+1}}''(gains approval after first and second rounds)''
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Shadowheart|+1}} ''(gains approval only in first round)''  
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Shadowheart|+1}} ''(gains approval only in the first round)''
* Successfully entertain the brewer with your stories (through [[Performance]] roll), up to two times {{Approval|Shadowheart|+1}} ''(each time)'' .
* Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Shadowheart|+1}} ''(gains approval each time)''.
▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.''
▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.''
* By any means make the [[Thisobald Thorm]] drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Shadowheart|+1}}
* By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Shadowheart|+1}}
 
''In [[Sharran Sanctuary]] under the town square:''
''In [[Sharran Sanctuary]] under the town square:''
* Perform the blood offering at the secret altar to Shar
* Offer blood from your arm as a sacrifice at the secret altar to Shar {{Approval|Shadowheart|+1}}


'''[[House in Deep Shadows]]'''
* Agree to play hide-and-seek with [[Oliver]]


'''[[Gauntlet of Shar]]'''
'''[[Moonrise Towers]]'''<br>
* Playing as a [[Rogue]], tell the [[Reconstituted Duellist]] that you do not blunder.
* Near the [[Gauntlet of Shar|Pedestal of Reckoning]], tell Shadowheart you'll help her surmount Shar's trials {{Approval|Shadowheart|+5}}
* Let Shadowheart step up at the sacrificial bowl at the each of the [[Gauntlet of Shar]] trials
* Persuade [[Balthazar]] to give you the bell to summon [[Flesh]] {{Approval|Shadowheart|+1}}
* Having [[Mother Dearest]] in your inventory, ask [[Balthazar]] what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her.  {{Approval|Shadowheart|+1}}
''When dealing with Yurgir:''
* Talk to [[Yurgir]] about his pact, pass a passive [[Insight]] check and then three subsequent [[Persuasion]] checks to make him kill Merregons, his [[Displacer Beast]] [[Nessa]], and finally off himself. {{Approval|Shadowheart|+1}}
* If you agreed to help [[Yurgir]], detect thoughts on the [[Hoarding Merregon]] and ask for the potions used to charm Nessa.{{Approval|Shadowheart|+1}}
* Agree to peace with the rats after interacting with the Broken Effigy in exchange for their treasure {{Approval|Shadowheart|+1}}
* Offer peace when speaking directly with [[Lyrthindor]] after interacting with the Effigy and defeating the rat horde
* After prying into her mind while she prays, say "Let's move on" {{Approval|Shadowheart|+5}}
'''In [[Shadowfell]]'''
* Select the option to ''Let Shadowheart do as she will. Do not interfere.''


'''[[Moonrise Towers]]'''
''Talking to [[Z'rell|Disciple Z'rell]]:''
* Use [[Persuasion]] when Disciple [[Z'rell]] asks you to explain yourself, and that the goblins won't get far (if you let the goblins run free earlier)
* If you killed the goblins:
* Tell [[Ketheric Thorm]] you can help him, that it isn't too late, or to come quietly
** Distract [[Z'rell]] with thoughts of your care for Shadowheart {{Approval|Shadowheart|+1}}
* Tell [[Dame Aylin]] that [[Ketheric Thorm]] has surrendered.
▶ '''''Note:''' This option is available only if you're romancing the cleric''
* If you spared the goblins, use [[Deception]] to explain that they are more useful alive {{Approval|Shadowheart|+1}}
 
''At the [[Moonrise Towers Prison]]:''
* When approaching [[Minthara]] being tortured and erased by [[Jasin]] and [[Sumera]]:
** Succeed the {{Ability check|Wisdom|18}} to reach out to Minthara's mind, tell her to play along, and then convince the questioners that you have broken her {{Approval|Shadowheart|+1}}
** OR Say that the only thing you're going to break is them {{Approval|Shadowheart|+1}} ''(starts a fight with the questioners, with Minthara taking your side)''
* After the fight, escort Minthara out of Moonrise Towers and tell where to find your camp {{Approval|Shadowheart|+1}}
 
* Speaking to the [[Warden]] for the first time, tell her that her face is bland, too {{Approval|Shadowheart|+1}}
* Use [[Deception]] to convince the Warden that you are [[Balthazar|Balthazar's]] closest confidante, and then:
** Try to bribe her, and when she takes the money and does nothing, say that you should have see it coming {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Class|Rogue}}, say it was so well-played that you are not even mad {{Approval|Shadowheart|+1}}
** OR Refuse to bribe her {{Approval|Shadowheart|+1}}
* Talking to [[Lia]], promise to help the tieflings escape {{Approval|Shadowheart|+1}}
** OR Refuse to help them {{Approval|Shadowheart|+1}}
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a [[Persuasion]] or an [[Intimidation]] roll, then promise to help the tieflings {{Approval|Shadowheart|+1}}
 
* Speaking to [[Wulbren]], say that [[Barcus Wroot]] sent you, OR use any of check-based options {{Approval|Shadowheart|+1}}
** If the party found themselves in a cell, accept Wulbren's offer to break out together {{Approval|Shadowheart|+1}}
* Provide Wulbren with any tool capable of destroying a wall {{Approval|Shadowheart|+1}}
* When Wulbren, once freed, takes the boat and sails off without the party:
** Playing as a {{Class|Paladin}} or a Good {{Class|Cleric}}, say that their chasers won't get past you {{Approval|Shadowheart|+1}}
** OR Outrage on Wulbren's betrayal, using basic line or class-based/race-based lines for Evil {{Class|Cleric}}, {{Class|Barbarian}}, {{Class|Bard}}, {{Class|Fighter}}, {{Race|Drow}}, {{Race|Githyanki}} or {{Race|Deep Gnome}} {{Approval|Shadowheart|+1}}
 
''Elsewhere in Moonrise Towers:''
* Meeting [[Squire]] in Ketheric's room, tame it by any means, then reach out to pet her (without {{SAI|Speak with Animals}}) {{Approval|Shadowheart|+1}}
** OR Ask if it would be all right to give her a scratch (using {{SAI|Speak with Animals}}) {{Approval|Shadowheart|+1}}
* At the Moonrise Towers docks, use illithid {{Ability check|Wisdom}} on [[Marls|Acolyte Marls]], and then tell him to wash the worms off. {{Approval|Shadowheart|+1}}
 
''Final fight at the Moonrise:''
* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that you can help, OR that it isn't too late, OR to come quietly {{Approval|Shadowheart|+1}} ''(either option)''
▶ '''''Note:''' These lines require {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}} and any of subsequent DC 30 checks first, OR a {{Ability check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]''
:* When [[Aylin|Nightsong]] intervenes, tell her to stand down, because [[Ketheric]] has surrendered. {{Approval|Shadowheart|+1}}
 
 
'''[[Gauntlet of Shar]]'''<br>
 
''Dealing with [[Yurgir]] and his retinue:''
* When speaking to the orthon initially, choose to attack him straightaway. {{Approval|Shadowheart|+1}}
** OR Talk to Yurgir about his pact, pass a passive [[Insight]] check and three subsequent [[Persuasion]] checks to make him kill Merregons, shoot his [[Displacer Beast]] [[Nessa]], and finally off himself. {{Approval|Shadowheart|+1}}
▶ '''''Note:''' The Insight check is not needed when playing as a [[Bard]] or a [[Warlock]]''
* If you agreed to help Yurgir:
** OR, Playing as an Evil {{Class|Cleric}} or as {{Deity|Shar}} worshipper, say you ought to kill him for what he had done in the temple {{Approval|Shadowheart|+1}}
▶ '''''Note:''' If Shadowheart has already denied Shar, this option will bring {{Approval|Shadowheart|-1}} instead''
** Successfully {{SAI|Detect Thoughts}} of the [[Hoarding Merregon]] and ask for the potions used to charm Nessa. {{Approval|Shadowheart|+1}}
** Talking to Nessa without {{SAI|Speak with Animals}}, pass the {{Ability check|Animal Handling|16}} and give the beast a scratch behind the ears {{Approval|Shadowheart|+1}}
** Speak to Yurgir again, ask him about Nessa, then say it is wrong to treat her like this {{Approval|Shadowheart|+1}}
 
''Dealing with [[Lyrthindor]]:''
* After killing any three rats in the temple, speak with any other rat:
** Using {{SAI|Speak with Animals}}, bargain their lives for a treasure {{Approval|Shadowheart|+1}}
** Without {{SAI|Speak with Animals}}, choose to hold your hands up in peace {{Approval|Shadowheart|+1}}
* When [[Lyrthindor]] appears after you continue killing rats, tell him you were trying to humour Yurgir (if you persuaded the orthon to help him) {{Approval|Shadowheart|+1}}
** OR That there's no need for ''more'' violence (if you didn't persuade the orthon) {{Approval|Shadowheart|+1}}
** OR Say you are sorry for this {{Approval|Shadowheart|+1}}
 
''Dealing with [[Balthazar]] in his outpost:''
* Speaking to Balthazar through [[Reconstituted Duellist]], tell ''it'' to leave, because you don't answer to a pile of bones {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Class|Rogue}}, say you do not blunder {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Deity|Shar}} worshipper, say you belong in this place far more than some bone pile {{Approval|Shadowheart|+1}}
* Agree to clear the way for the necromancer, and then persuade him to assign [[Flesh]] to your help {{Approval|Shadowheart|+1}}
** Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her.{{Approval|Shadowheart|+1}} ''(Makes Balthazar and his minions hostile)''
* Refuse to help the necromancer and choose to attack him {{Approval|Shadowheart|+5}}
** OR, Playing as a {{Class|Paladin}} (except [[Oathbreaker]]), say you will smite him where he stands {{Approval|Shadowheart|+5}}
 
 
'''[[Mind Flayer Colony]]'''<br>
''In the [[Necrotic Laboratory]]:''
* Talking to [[Balthazar]], successfully pretend to be a thrall {{Approval|Shadowheart|+1}} ''(This option is available only if you helped the necromancer reach the [[Nightsong]] and let him take her to [[Ketheric]])''
 
''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:''
* Speak to [[Chop]] and ask why not to send him to all other butchered victims {{Approval|Shadowheart|+1}}
 
''In the [[Tadpoling Centre]]:''
* Choose to release pod captives {{Approval|Shadowheart|+5}}
 
'''After the final fight with [[Apostle of Myrkul]]'''<br>
 
''Speaking to [[Minthara]]:''
* When Minthara tells you she is going to kill [[Orin]] and seize the cult leadership, say eradicating the Elder Brain may be wiser {{Approval|Shadowheart|+1}}
* OR Declare you will be the saviours of Baldur's Gate, and then say her vision of future is shaped by violence {{Approval|Shadowheart|+1}}
* OR Say that her idea is madness, and you need to eradicate the cult ''and'' the brain {{Approval|Shadowheart|+1}}
 
'' Talking to [[Alfira]]:''
* Playing as a {{Class|Bard}}, agree to play together a show for the tiefling kids {{Approval|Shadowheart|+1}}
** OR Prompt her to play for them alone {{Approval|Shadowheart|+1}}
 
''Talking to [[Aylin]], if you let [[Balthazar]] take her from Shadowfell:''
* If [[Isobel]] survived, tell them you must apologize to Aylin {{Approval|Shadowheart|+1}}
* If Isobel died, tell Aylin your betrayal was a strategic move {{Approval|Shadowheart|+1}}
 
''Speaking to [[Cerys]]:''
* Tell her you're glad they are safe, and mention that [[Zevlor]] did his best {{Approval|Shadowheart|+1}}
** OR Say they are better off without Zevlor {{Approval|Shadowheart|+1}}
* Tell Cerys that other will look up to her {{Approval|Shadowheart|+1}}
* Say you couldn't have done it without Jaheira's help {{Approval|Shadowheart|+1}}
** Then ask her not to speak ill of the dead (i.e. Zevlor) {{Approval|Shadowheart|+1}}
** OR Say "Good riddance" {{Approval|Shadowheart|+1}}
* Tell her the [[Nightsong]] is the real hero {{Approval|Shadowheart|+2}}
* Say people get paid for doing jobs {{Approval|Shadowheart|+1}} ''(A {{Class|Rogue}} character has a unique line here)''
** When she answers that she has no money, say you were joking {{Approval|Shadowheart|+1}}
 
''Talking to others:''
* Talk to [[Halsin]] and, if you eliminated the curse, ask him to join you {{Approval|Shadowheart|+1}}
* Speak to [[Jaheira]] and agree to have her in the party (either joining you now or waiting at the camp) {{Approval|Shadowheart|+1}}
* Tell [[Mattis]] about [[Mol|Mol's]] eyepatch you have found down in the colony, and then say that death happens {{Approval|Shadowheart|+1}}


'''[[Mind Flayer Colony]]'''
* <u>At the</u> [[Tadpoling Centre]], use the Neural Apparatus to release the inhabitants of the pods


'''Camp/Conversation'''
'''Camp/Conversation'''
* Give Shadowheart a [[Night Orchid]]
* <u>Give</u> Shadowheart a [[Night Orchid]]
* When Shadowheart (Selûnite) asks you what you think of her new look, tell her if it helps her put the past behind her that you're all for it.  
* <u>When</u> Shadowheart (Selûnite) asks you what you think of her new look, tell her you're all for it if it helps her put the past behind.
 
'''[[Daughter of Darkness|Personal quest]]'''<br>
''Near Pedestal of Reckoning and through [[Gauntlet_of_Shar#Trials_of_Shar|Shar's trials]]:''
* When Shadowheart speaks of her need to go through the trials and become a [[Dark Justiciar]], agree to help her if you can {{Approval|Shadowheart|+5}}
* At the beginning of each trial let her start it {{Approval|Shadowheart|+5}} ''(Works, too, if you first have pushed her aside but then changed your mind)''
* At the Verge of the Shadows suggest to move on {{Approval|Shadowheart|+5}}
▶ '''''Note:''' This option gives approval points regardless of result of the player's possible attempt to pry in her mind, while she is praying.'' <br>
''In the [[Shadowfell]]:''
* If Balthazar is present and not hostile to the party AND if Shadowheart is in the party:
** Tell the necromancer to stand down, for your companion has her own plans for this one (i.e. [[Aylin]]) {{Approval|Shadowheart|+5}}
* Resolving [[Aylin|Aylin's]] fate, select the option to ''not interfere.'' {{Approval|Shadowheart|+10}}
* When talking to Dame Aylin at the camp, tell Shadowheart you'll help her save her parents {{Approval|Shadowheart|+5}} ''(This option is available if Shadowheart denied Shar and you have invited Aylin and Isobel to your camp)''
 
}}
}}


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'''[[Rivington]]'''
'''[[Rivington]]'''
* As [[the Dark Urge]], tell [[Gyldro Angleiron]] that you do all you can to keep your loved ones safe from your blade.
* Tell [[Wulbren]] you'll take the runepowder bomb but only use it as a last resort.
* Tell [[Shirra Clarwen]] "Gods, no. I don't want to inherit your curse."
* In the kennels of the [[Sword Coast Couriers]], successfully intimidate angry Mar'hyah when she threatens [[Scratch]], saying you'll break her bones before you let her hurt him.
* In the kennels of the [[Sword Coast Couriers]], successfully intimidate angry Mar'hyah to quit her job after Dringo tells you she's hurting the other dogs.


''In the [[Circus of the Last Days]]:''
''Talking to [[Yenna]]:''
* After [[Dribbles]] tells his joke about scarecrows, say that the joke was corny, or boo him off the stage.
* Offer her help:
* When passing [[Zethino|Zethino's]] trial, choose answers:
** Give some coin OR some food {{Approval|Shadowheart|+1}} ''(either option, giving food available for all characters except [[Druid]])''
** First question: 'Good company', OR 'Night itself', OR 'That she can change' {{Approval|Shadowheart|+1}} ''(either; the latter available if she denied Shar {{verify}})''
** OR Suggest to find a guard for her {{Approval|Shadowheart|+1}} ''(available for all characters except [[Cleric]])''
** Second question: 'Being discreet' {{Approval|Shadowheart|+2}}, OR 'Shrewd judgement' {{Approval|Shadowheart|+1}}
** Playing as a [[Druid]], conjure some berries and herbs for her {{Approval|Shadowheart|+1}}
** Third question: 'She doesn't know…', OR 'She can't swim', OR 'Sacrifice an innocent', OR 'Failing her goddess' {{Approval|Shadowheart|+1}} ''(either; the latter available if she denied Shar)''
** Playing as a [[Cleric]] or a [[Monk]], suggest to find the nearest temple {{Approval|Shadowheart|+1}}
* In the [[Circus of the Last Days]], talk to [[Dribbles]]' doppelganger and as a [[Druid]], say that what makes you special is your animal transformation capabilities.  
** Playing as a [[Ranger]], suggest to track her mother down {{Approval|Shadowheart|+1}}
▶ '''''Note:''' Offering Yenna food OR promising to look for her mum '''after''' using class-based [[Ranger]] line brings another {{Approval|Shadowheart|+1}} point''
 
''At the [[Open Hand Temple]]:''
* Tell [[Yannis]] she should worry more about the temple's safety than about [[Brilgor]] {{Approval|Shadowheart|+1}}
** OR Ask her why Brilgor is a convenient target, and then advise to stick to being a place of worship instead of helping refugees {{Approval|Shadowheart|+1}}
* Talking to [[Bill|Brother Bill]] and [[Clements|Brother Clements]], say that if [[Lorgan|Father Lorgan]] had been pickier, he might still be alive.{{Approval|Shadowheart|+1}}
* Refuse to bear the madness curse instilled by [[Help the Spirit of the Amulet|Monk's Manifestation]]. ''(starts a fight with crypt corpses)''{{Approval|Shadowheart|+1}}
** OR Agree to bear [[Help the Spirit of the Amulet|Monk Manifestation's]] curse and withstand its madness. {{Approval|Shadowheart|+3}}
 
''At the [[Sword Coast Couriers]]:''
* Get more money out of [[Danzo Arkwright]] in return for the Zhentarim letters, using [[Persuasion]] or [[Intimidation]]. {{Approval|Shadowheart|+1}}
* Report to [[Commander Lightfeather]] that his soldiers were eaten by a flying cat {{Approval|Shadowheart|+1}}
** OR, Playing as [[Gale]] origin, tell him that the enemy responsible is your ''tressym'' {{Approval|Shadowheart|+1}}
''In the kennels:''
* Say "Woof" to [[Angry Mar'hyah]] twice.{{Approval|Shadowheart|+1}}
* Make [[Angry Mar'hyah]] to let you keep [[Scratch]], using [[Persuasion]], [[Intimidation]] or class-based [[Druid]], [[Fighter]] or [[Paladin]] options. {{Approval|Shadowheart|+1}}
** Then force Mar'hyah to leave the kennels via [[Deception]] or [[Intimidation]]. {{Approval|Shadowheart|+1}}
 
''Dealing with [[Orin]]'s guises:
* If [[Orin]] is impersonating [[Gyldro Angleiron]], tell her you would ''never'' kill someone you cared about. {{Approval|Shadowheart|+1}}
▶ '''''Note:''' When playing as [[Karlach]] or [[Wyll]] origin, this option will have an unique formulation, but still take its place (line 3)''
** OR, Playing as [[The Dark Urge]], tell her you do all you can to keep your loved ones safe from your blade {{Approval|Shadowheart|+1}}
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that one can't just kill innocent people {{Approval|Shadowheart|+1}}
▶ '''''Note:''' This line goes for the Custom origin (Tav). If playing as any other Origin, except [[Dark Urge]], it might have unique formulation''
** OR Tell her that you're going to report to the commanding officer {{Approval|Shadowheart|+1}}
** OR, Playing as [[The Dark Urge]], tell her that mindless slaughter is not the answer {{Approval|Shadowheart|+1}}
* If [[Orin]] is impersonating [[Dying Stone Lord Thug]], succeed a passive {{Ability check|Perception|20}}, and then:
* Say you'll stay with him until the end {{Approval|Shadowheart|+1}}
** OR Say you'll make it quick {{Approval|Shadowheart|+1}}
** OR, Playing as [[The Dark Urge]], resist the urge to torment him {{Approval|Shadowheart|+1}}
 
'''In the [[Circus of the Last Days]]:'''
* At the entrance, convince [[Klaus]] to let you in, bribing him, using [[Persuasion]], [[Intimidation]], or pretending to be a friend of Gortash's {{Approval|Shadowheart|+1}}
** OR Use [[Deception]] check on any class-based option {{Approval|Shadowheart|+2}}
** OR, Playing as [[The Dark Urge]], say you ''used to'' be a murderer {{Approval|Shadowheart|+1}}
** OR, Playing as an [[The Archfey|Archfey Warlock]], first say that you never pass up a faerie mischief {{Approval|Shadowheart|+1}}
* Speaking with [[Zara]] the mummy, say you don't understand her, and then mime her grunting {{Approval|Shadowheart|+1}}
''Dealing with [[Akabi]] the djinni:''
* Tell him that he is VERY LOUD. {{Approval|Shadowheart|+1}}
* Play the game and accuse the djinni of rigging the wheel {{Approval|Shadowheart|+1}}
** If successful, play again and try to distract Akabi, letting out a loud fart {{Approval|Shadowheart|+1}}
** OR, Playing as a [[Bard]], ask him about his adventures {{Approval|Shadowheart|+1}}
** OR Provoke him to transform you {{Approval|Shadowheart|+1}}
* After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it {{Approval|Shadowheart|+1}} ''(either option)''
''When passing [[Zethino|Zethino's]] trial, choose answers:''
* First question: 'Good company', OR 'Night itself', OR 'That she can change' {{Approval|Shadowheart|+1}} ''(either; the latter available if she denied Shar {{verify}})''
* Second question: 'Being discreet' {{Approval|Shadowheart|+2}}, OR 'Shrewd judgement' {{Approval|Shadowheart|+1}}
* Third question: 'She doesn't know…', OR 'She can't swim', OR 'Sacrifice an innocent', OR 'Failing her goddess' {{Approval|Shadowheart|+1}} ''(either; the latter available if she denied Shar)''
▶ '''''Note:''' The ★ sign here marks the answers considered 'correct' for the purposes of the test.''<br>
* Talking to [[Boney]] the mephit, call his wife [[Stoney]] magnificent {{Approval|Shadowheart|+1}}
** OR Note that she's a lot bigger than himself {{Approval|Shadowheart|+1}}
** OR, Playing as a [[Druid]], say they both are magnificent {{Approval|Shadowheart|+1}}
''Dealing with [[Popper]] the kobold trader:''
* Grab [[Clown's Severed Hand|Dribbles's' hand]] from his counter, and then:
** [[Persuasion|Persuade]] him to give you the hand for free {{Approval|Shadowheart|+1}}
** [[Intimidation|Intimidate]] him to let you go with the hand {{Approval|Shadowheart|+1}}
** Use [[Deception]] to make him lower the price {{Approval|Shadowheart|+1}}
▶ '''''Note:''' Class-based [[Deception]] lines for [[Wizard]], [[Warlock]] or [[Sorcerer]] '''do not''' give approval'' {{verify}}
* Playing as a [[Paladin]] or a [[Cleric]], tell him that graverobbing is a profane act {{Approval|Shadowheart|+1}}
* If talking to Popper after defeating false [[Dribbles]], say that offering 'treatoes' now is a bit callous. {{Approval|Shadowheart|+1}} <br>
''Dealing with caged beasts:''
* Talking to [[Shadow-Whiskers]], break the lock on her cage. {{Approval|Shadowheart|+1}} ''(works with or without {{SAI|Speak with Animals}})''
* Talking to [[Crimson]], give him some meat OR promise to bring it later (if you don't have any in inventory) {{Approval|Shadowheart|+1}} ''(either option)''
** After defeating false [[Dribbles]], talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.{{Approval|Shadowheart|+1}} ''(either option)''
** OR, Say you'd have killed him before he hurts anyone else {{Approval|Shadowheart|+1}}
''Watching [[Dribbles the Clown|Dribbles's]] show:''
* Say "What a corny joke" OR yell "Boo! Get off the stage!" {{Approval|Shadowheart|+1}} ''(either option)''
** OR, Playing as a [[Bard]], interrupt him with your own pun {{Approval|Shadowheart|+1}}
* Volunteer any companion to the stage as Dribbles's assistant, '''except Shadowheart herself''' and Lae'zel {{Approval|Shadowheart|+1}}
** Then insist on your choice and cheer them {{Approval|Shadowheart|+1}} ''(including unique lines for Minthara and Jaheira)''
▶ '''''Note:''' If you volunteer [[Lae'zel]] to the stage, you'll get {{Approval|Shadowheart|+2}}&nbsp; instead of&nbsp; [+1]&nbsp; each time''
** OR Choose to cross your arms and glare. {{Approval|Shadowheart|+1}}
** OR Just answer "No." {{Approval|Shadowheart|+1}}
* If going on stage yourself, suggest any available explanation on why you're special, '''except''' "something about my brain" '''and''' unique line for [[The Dark Urge]] {{Approval|Shadowheart|+1}}
''Talking to [[Lucretious]]:''
* After defeating false [[Dribbles]], tell her that killing clowns is a rare treat {{Approval|Shadowheart|+1}}
* When Lucretious asks you to find real Dribbles, answer that you are expensive {{Approval|Shadowheart|+1}}
** Then say that Dribbles is probably dead now {{Approval|Shadowheart|+1}}
* When you deliver her Dribbles's remains, say it was pleasure to meet her {{Approval|Shadowheart|+1}}
** OR Ask whether she is hiring personnel {{Approval|Shadowheart|+1}}
 
''In the [[Angleiron's Cellar]]:''
* Agree to [[Wulbren|Wulbren's]] proposal to blow up the [[Steel Watch Foundry]] and take the [[Runepowder Bomb]] {{Approval|Shadowheart|+1}}
▶'''''Note:''' [[Druid]], [[Rogue]] and [[Sorcerer]] characters will have unique lines for this option''
:* OR Tell him that you'll take the bomb but use it only as a last resort. {{Approval|Shadowheart|+1}}
:* OR Refuse, saying that his plan is too messy and you're out.{{Approval|Shadowheart|+1}}
 
''Elsewhere in Rivington:''
*<u> Tell</u> [[Wulbren]] you'll take the runepowder bomb but only use it as a last resort.
* Playing as a [[Cleric]], tell [[Nayzeem|Tinker Nayzeem]] that Divine works in mysterious ways. {{Approval|Shadowheart|+1}}
* Near [[Requisitioned Barn]], donate some gold to [[Manip Nestor]].{{Approval|Shadowheart|+1}}
* Talking to [[Mattis]] outside the barn, tell him to watch himself because [[Baldur's Gate]] is big and dangerous. {{Approval|Shadowheart|+1}}
▶ '''''Note:''' This option is available only if tiefling kids survived in Acts One and Two''
* Talk to [[Rowan|Fist Rowan]] outside, and when he asks you to give him "one good reason", answer "Barn". {{Approval|Shadowheart|+1}}
▶ '''''Note:''' This option is available only if Orin '''is not''' impersonating Rowan''
* Try and help the [[Dying Stone Lord Thug]]. {{Approval|Shadowheart|+1}}
** OR, Playing as a [[Druid]], apply a natural salve to his wound {{Approval|Shadowheart|+1}}
▶ '''''Note:''' These options are available only if Orin '''is not''' impersonating the Thug''
* Playing as a [[Barbarian]], in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Shadowheart|+1}}
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you will do what you can for her tribe's children {{Approval|Shadowheart|+1}}


'''[[Wyrm's Crossing]]'''
'''[[Wyrm's Crossing]]'''
* Tell [[Sauceman Chorizo]] that you could show him pleasures his husband never could.
* At the entrance gate, consent to be arrested by the [[Steel Watcher]]. {{Approval|Shadowheart|+1}}
* Gain access to [[Wyrm's Rock Fortress]] by showing [[Elin]] an [[Archducal Coronation - Admission Pass|Admission Pass]]
* Refuse to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Shadowheart|+1}}
* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"Correct. But nobody likes Naaber"'' line. {{Approval|Shadowheart|+1}}
** When he tries to imitate a bard, ask him to never sing again {{Approval|Shadowheart|+1}}
▶ '''''Note:''' It may take several sequential attempts to speak with Naaber to get to these lines''
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Shadowheart|+1}} ''(either option)''
* At [[Sharess' Caress]]:
** When trying to hire both [[Sorn Orlith]] and [[Nym Orlith]], agree to invite [[Halsin]], too, if the druid is in the party {{Approval|Shadowheart|+1}}
** Tell [[Sauceman Chorizo]] that you can show him pleasures his husband never could. {{Approval|Shadowheart|+1}}
* Speaking to [[Valeria]], say you're here just to have a drink, and then propose a toast to ADVENTURE! {{Approval|Shadowheart|+1}} ''(The option is available only after you've started [[Solve the Open Hand Temple Murders]] quest)''
 
''[[Wyrm's Rock Fortress]]'''
* Get access into Wyrm's Rock Fortress by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], showing [[Lower City Pass]] obtained from [[Valeria]], using [[Urgent Report for Duke Ravengard|Nashkellan's report]], bribing [[Elin|Blaze Elin]], or passing any of class-based checks. {{Approval|Shadowheart|+1}}
''At the Flaming Fist barracks:''
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Shadowheart|+1}}
* When you spot [[Fist Reynash]] trying to open a chest, wake other guards {{Approval|Shadowheart|+1}}
▶''''' Note:''' Waking guards gains approval only '''after''' discovering by any available means that Reynash was stealing from others.''
''Speaking to [[Bakshi|Manip Bakshi]] (regardless of whether you succeeded a check to discover Reynash's thievery or not):''
* Successfully use {{SAI|Detect Thoughts}} on him and pretend to be a new recruit {{Approval|Shadowheart|+1}}
* OR Tell him you've spotted another guard on stealing {{Approval|Shadowheart|+1}} ''(requires {{Ability check|Persuasion|10}} if you have spotted Reynash's lockpick or {{Ability check|Persuasion|15}} if you didn't)''
** Then ask a reward for turning Reynash in {{Approval|Shadowheart|+1}}
* Leave barracks (or let him escort you out) {{Approval|Shadowheart|+1}}
 
''At the Audience Hall:''
* Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say:
** That you have seen the army of the Absolute and no where's safe. {{Approval|Shadowheart|+1}}
** That the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Shadowheart|+1}}
** OR, playing as a [[Druid]], say that there's nothing natural about him {{Approval|Shadowheart|+1}}
* Agree to become allies with [[Gortash]] and slay [[Orin]] {{Approval|Shadowheart|+1}}
** OR Refuse to make an alliance with him and confirm your decision {{Approval|Shadowheart|+1}}
* Agree to witness the ceremony of [[Gortash|Gortash's]] ordain, saying "All right" OR "Let's get over" {{Approval|Shadowheart|+1}} ''(either option)''
** OR Tell [[Gortash]] that you have no interest in this sham of a coronation {{Approval|Shadowheart|+1}}
* After killing [[Orin]], speak to [[Gortash]] and surrender two your [[Netherstone]]s to him, then fight when he attacks afterwards {{Approval|Shadowheart|+1}}
 
''Talking to [[Duke Ravengard]] after the coronation:''
* Ask him whether the "new dawn" is what they call tyranny now {{Approval|Shadowheart|+2}}
** OR Tell the Duke that [[Florrick]] sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant {{Approval|Shadowheart|+2}}
** OR Ask Ravengard whether he knows that he is infected {{Approval|Shadowheart|+2}}
* As a Baldurian character, ask what has happened to the city's great hero {{Approval|Shadowheart|+1}}
 
''In the [[Wyrm's Rock Prison]]:''
* Convince [[Counsellor Florrick]] to escape the prison {{Approval|Shadowheart|+1}}
* After escorting Florrick out, tell her she's proven to be a vital ally {{Approval|Shadowheart|+1}}
<!--* Talking to the [[Unusual Skull]], ask him to speak plainly {{Approval|Shadowheart|+1}} ''(requires {{Ability check|Persuasion|18}})''
** Solve the first riddle {{Approval|Shadowheart|+1}}
** Solve the second riddle {{Approval|Shadowheart|+1}}-->
 
 
'''[[Lower City]]'''<br>
 
''At the [[Basilisk Gate Barracks]]:''
 
* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then:
** Outrage at him for stealing from people he is supposed to protect {{Approval|Shadowheart|+1}}
** OR Pretend to push him off his balance {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Race|Half-Orc}}, say is he was truly sorry, he'd be willing to die for forgiveness {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Race|Drow}}, tell him you'd make you cut off his hand were you his master {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Class|Barbarian}}, tell him to prove Liara Portyr he is not a weakling {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Class|Monk}}, praise him for a good discipline for a guard {{Approval|Shadowheart|+1}}
 
* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and say:
* That you'd do exactly what she is doing {{Approval|Shadowheart|+1}}
** OR Advise her to double their shifts and dock their pay {{Approval|Shadowheart|+1}}
 
* Talking to [[Arensen|Fist 'Edge' Arensen]] at the gallows, ask him why don't he wait with threats until you commit a crime {{Approval|Shadowheart|+1}}
** OR Say a big guy like him makes an easy target {{Approval|Shadowheart|+1}}
 
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say "Good riddance" {{Approval|Shadowheart|+1}}
** OR Say she didn't deserve to die {{Approval|Shadowheart|+1}}
** OR Say it's a cruel way of talking about her {{Approval|Shadowheart|+1}}
 
* Talking to [[Thrastle Muria]], ask if everyone in her neighbourhood is as friendly as she is {{Approval|Shadowheart|+1}}
** OR Say that you are no builder but still are handy with a hammer {{Approval|Shadowheart|+1}}
 
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:''
* Tell Lora to calm down and let Liara alone, then call Liara a typical Fist who never listens {{Approval|Shadowheart|+1}}
** OR Tell Lora it wasn't very responsible to take a kid to a tavern {{Approval|Shadowheart|+1}}
* Promise to help Lora find [[Vanra Bergauz|her daughter]] {{Approval|Shadowheart|+1}} ''(A {{Class|Paladin}} character will have a unique line here)''
** OR Propose to help Lora find [[Vanra Bergauz|her daughter]] for a certain price {{Approval|Shadowheart|+1}}
* If you already know that Vanra died, tell this to Lora, then say you did your best {{Approval|Shadowheart|+1}}
** OR Say Vanra is dead, no matter Lora believes you or not {{Approval|Shadowheart|+1}}
 
 
''At [[The Blushing Mermaid]]:''
 
* Talking to [[Bosun Gannet]], when he instructs you about the tavern rules, say you'll keep to them {{Approval|Shadowheart|+1}}
** Ask Gannet what to do if you want to use the latrine {{Approval|Shadowheart|+1}}
* Ask Gannet about Vanra, and then:
** Say you didn't think a tough guy would be scared of a little knife {{Approval|Shadowheart|+1}}
** Tell him you'd love to see him try to kick you out {{Approval|Shadowheart|+1}}
* After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her {{Approval|Shadowheart|+1}}
 
* When Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]], inquire her about Vanra, and then ask how do you know she's not lying {{Approval|Shadowheart|+2}}
** OR, Playing as a {{Class|Rogue}} or a {{Class|Fighter}}, ask whether a little knife caused such trouble {{Approval|Shadowheart|+1}}
* When looking for a decision, propose to talk to Lora and calm her down {{Approval|Shadowheart|+1}}
** OR Suggest to pay Lora off {{Approval|Shadowheart|+1}}
** OR Say you want to get to the bottom to the story of a missing child {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Race|Half-Orc}}, say Lora acted out of fear and anger {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Class|Oath of Vengeance|Vengeance Paladin}}, say the punishment is in order {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Background|Haunted One|The Dark Urge}}, mention that killing Lora sounds like the best way {{Approval|Shadowheart|+1}}
* When the hag offers you money for killing Lora, agree to do it {{Approval|Shadowheart|+1}}
** OR Refuse to do the dirty work for her {{Approval|Shadowheart|+1}} ''(A {{Class|Oath of Devotion|Devotion Paladin}} character will have a unique line here)''
** OR, Playing as a {{Class|Rogue}}, agree to do it if she doubles the price {{Approval|Shadowheart|+1}}
* Agree to kill Lora for disguised hag, but then return and say you can't do it {{Approval|Shadowheart|+1}}
** OR Tell the hag you've changed your mind and she should surrender Vanra {{Approval|Shadowheart|+1}}
 
* After [[Auntie Ethel]] reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
** Tell her to surrender the child immediately. {{Approval|Shadowheart|+1}}
** OR Say you'll leave now {{Approval|Shadowheart|+1}}
* If you have already killed Lora, tell Ethel to thank you {{Approval|Shadowheart|+2}}
** OR Say you don't like being used {{Approval|Shadowheart|+1}}
* When Ethel offers you to let her go in exchange of being an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines {{Approval|Shadowheart|+1}} ''(either option)''
** OR, Playing as a {{Class|Warlock}}, tell her to make a better offer or die {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Class|Paladin}}, say you will find glory in spilling the guts of a monster {{Approval|Shadowheart|+1}} ''(This option is available for {{Class|Oathbreaker|Oathbreakers}}, too)''
''Speaking to [[Svend]] and [[Siggy]]:''
* Ask whether Svend is really worried about a ''date'' when the army of the Absolute can attack any moment {{Approval|Shadowheart|+1}}
** OR Say Siggy clearly loves him and worries about him {{Approval|Shadowheart|+1}}
** OR Persuade Svend he would leave the city at the first chance {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Race|Halfling}}, tell Svend to skip the date for a free drinks {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Class|Rogue}}, convince Svend to stay, asking what's life without a little danger {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Class|Monk}}, tell him to forego the date {{Approval|Shadowheart|+1}}
** OR, PLaying as a {{Class|Bard}}, tell Svend to save the angst for romance novels {{Approval|Shadowheart|+1}}
** OR Choose to stay out of their debate and do not meddle in {{Approval|Shadowheart|+1}}
 
''Other patrons:''
* Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then use [[Persuasion]] to insist on it {{Approval|Shadowheart|+1}}
** OR Say you've probably mistaken her for someone else {{Approval|Shadowheart|+1}}
 
* Speaking to [[Zena]], tell her that if a child was in this dump, they deserve to be 'nabbed' {{Approval|Shadowheart|+1}}
 
 
''At the [[Old Garlow's Place]]:''<br>
 
''First time visiting the place:''
* If you found the group without reading any of their posters, ask [[Adrielle]] to calm down {{Approval|Shadowheart|+1}}
* After the Hag Survivors attacked the party, tell [[Hydrangea Wubb]] that all you care about is killing the hag {{Approval|Shadowheart|+1}}
** OR Say you are not getting mixed up in this {{Approval|Shadowheart|+1}}
▶''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]''
 
''Dealing with hexed [[Mayrina]]:''
 
* Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}:
** Tell her to SPIT IT OUT {{Approval|Shadowheart|+1}}
** Tell her you are here to help her {{Approval|Shadowheart|+1}}
** OR Call her condition hilarious {{Approval|Shadowheart|+1}}
* Talking to Mayrina without {{SAI|Speak with Animals}}, ask how did she get herself turned into a sheep {{Approval|Shadowheart|+1}}
* Talking to Adrielle, offer to have a look at the hex {{Approval|Shadowheart|+1}}
** OR Say her that if they have pissed off a hag, they're ''screwed'' {{Approval|Shadowheart|+1}}
** OR Say that she protected Mayrina until now, and that's worth something {{Approval|Shadowheart|+1}}
* OR Tell her you ''hate'' dolls {{Approval|Shadowheart|+1}}
 
* Talking to [[Kled]], say Mayrina is sour, not sweet {{Approval|Shadowheart|+1}}
 
* Talking to [[Jatlo]] (before removing his hex), tell him ''"Less complaining, more searching"'' {{Approval|Shadowheart|+1}}
** When he accuses you of showing up at the convenient moment, call Mayrina an old friend {{Approval|Shadowheart|+1}}
** OR Tell him to say if they don't want your help {{Approval|Shadowheart|+1}}
 
''Speaking to Jatlo after you have removed his hex:''
* Tell him he has been charmed by hag {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Class|Rogue}}, say you know ten ways to kill him before he blinks {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Class|Ranger}}, a {{Class|Druid}} or an {{Class|Oath of the Ancients| Ancients Paladin}}, say he is serving a perversion of nature {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Class|Fighter}}, say he is outnumbered and outmatched {{Approval|Shadowheart|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that true cruelty rules with fear alone {{Approval|Shadowheart|+1}}
** OR Ask him to tell the hag you're coming for her {{Approval|Shadowheart|+1}} ''(The option is not available for the Fighter characters)''
 
''After removing the hex and killing Jatlo:''
* Speaking to Mayrina, ask her how is her [[Connor Vinderblad|husband's]] condition {{Approval|Shadowheart|+1}}
** OR Wonder why has she been still dragging this corpse around {{Approval|Shadowheart|+1}}
* Tell Mayrina she was an adorable sheep {{Approval|Shadowheart|+1}}
* Say you're helping her for the last time {{Approval|Shadowheart|+1}}
* Offer Mayrina help with the hag {{Approval|Shadowheart|+1}} ''(A {{Class|Oath of Devotion|Devotion Paladin}} character will have a unique line here)''
** OR Say they will have to deal with this themselves {{Approval|Shadowheart|+1}}
 
* Tell Hydrangea Wubb she coudn't have known him in disguise {{Approval|Shadowheart|+1}}
** OR Say they need to do a better job protecting Mayrina {{Approval|Shadowheart|+1}}
 
* Talking to Kled, tell him that they are safe now {{Approval|Shadowheart|+1}}
** OR Say you aren't getting mixed up in this {{Approval|Shadowheart|+1}}
* Say the dragonborn was only pretending to be a friend {{Approval|Shadowheart|+1}}
** OR Say that Mayrina ''can be'' very annoying {{Approval|Shadowheart|+1}}
 
* Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards {{Approval|Shadowheart|+1}}
** OR Say you are not getting mixed up in this {{Approval|Shadowheart|+1}}
** OR Say that hags and their agents are liars and cheats {{Approval|Shadowheart|+1}}
** OR Tell her that her actions were moronic and she endangered everyone {{Approval|Shadowheart|+1}}
* After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her {{Approval|Shadowheart|+1}} ''(either option)''
** OR Say the hag is their problem {{Approval|Shadowheart|+1}}
 
‘’If you have met [[Auntie Ethel]], but haven’t dealt with her yet:’’
* After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die {{Approval|Shadowheart|+1}}
 
''If you have killed Ethel:''
* Talking with Mayrina, [[Persuasion|persuade]] her to let Connor go {{Approval|Shadowheart|+1}}
** OR Tell her to take time and celebrate {{Approval|Shadowheart|+1}}
** OR Tell her you killed Ethel and expect a reward {{Approval|Shadowheart|+1}}
* If you haven't raised Connor from dead in [[Act One]], tell Mayrina that killing the hag was even more amazing than revenge {{Approval|Shadowheart|+1}}
** OR Say you prefer thank-yous of a coin variety {{Approval|Shadowheart|+1}}
** OR Say it wasn't so amazing when the hag was vomiting a child {{Approval|Shadowheart|+1}}
** OR, If [[Vanra Bergauz|Vanra]] died, say you don't feel amazing because of it {{Approval|Shadowheart|+1}}
* When Mayrina asks you whether you have saved Vanra, answer that of course you did it {{Approval|Shadowheart|+1}}
* Playing as a {{Class|Ranger}} or a {{Class|Druid}}, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural {{Approval|Shadowheart|+1}}
 
 
''At [[Crimson Draughts]]:''
* If you are partnered with Astarion and he is in the party, refuse [[Araj Oblodra|Araj Oblodra's]] invitation to come in, saying you saw how Araj made him feel {{Approval|Shadowheart|+1}}
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj {{Approval|Shadowheart|+1}}
▶''''' Note:''' This option is available and brings approval if you '''did not''' convince the spawn to drink Araj's blood in [[Act Two]] AND if his [[The Pale Elf|personal quest]] is not finished yet. ''
 
''At the [[Baldur's Mouth]] and dealing with its employees:''
 
* Talking to [[Ettvard Needle]], threaten him with the blackmail letters from Gortash {{Approval|Shadowheart|+1}}
* Speaking to [[Jelliwig]] in the Baldur's Mouth basement, ask it wouldn't changing the article be delightfully naughty {{Approval|Shadowheart|+1}}
 
* Talking to [[Falael]] outside Baldur's Mouth, help her to keep on counting {{Approval|Shadowheart|+1}}
 
 
''At the [[Flymm Cargo]]:''
* After returning from the [[Iron Throne]], tell [[Allandra Grey]] you won't let her execute [[Redhammer]] {{Approval|Shadowheart|+1}}
 
* At [[Flymm's Cobblers]], talking to [[Sally Flymm]], choose to put her out of her misery {{Approval|Shadowheart|+1}} ''(Sally and [[Dravo Flymm|Dravo]] turn hostile to the party)''
 
* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Shadowheart|+1}}
▶''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones ''
 
''In [[Cazador's Dungeon]]:
* Talk to Sebastian and say you have no intention of freeing a bunch of ravenous spawn {{Approval|Shadowheart|+1}}
* Talking to Gur children, promise [[Chessa]] to set them free once you have Cazador's staff {{Approval|Shadowheart|+1}}
 
''At [[Devil's Fee]]:''
* Persuade Helsik to give you first piece of information for free {{Approval|Shadowheart|+1}}
 
 
''At the [[Elfsong Tavern]]:''
* Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Sorcerer}}, a {{Class|Rogue}} or a {{Class|Wizard}}, convince [[Alan Alyth]] to lower the room price or to rent you it for free, using any available class-based option {{Approval|Shadowheart|+1}} ''(Requires various skill checks with DC from 18 to 20)''
 
* Meeting [[Lakrissa]] in the tavern hall, remind her about your bet in the druid's grovw, then say she owes you nothing {{Approval|Shadowheart|+1}}
* Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap {{Approval|Shadowheart|+1}}
** OR Say you missed her {{Approval|Shadowheart|+1}}
* Speaking to [[Alfira]] and Lakrissa on the tavern's roof, say the two of them are very cute together {{Approval|Shadowheart|+1}}
** Say you are shocked she hasn't been arrested for making noise {{Approval|Shadowheart|+1}}
* When Alfira tells you about her plans of opening a bard school, say you're proud of her {{Approval|Shadowheart|+1}}
 
* Talking to [[Doora Thumbfoot]], ask her what's her 'good cause' {{Approval|Shadowheart|+1}} ''(A {{Class|Bard}} and {{Class|Rogue}} characters will have a unique lines here)''
** Then agree to buy the necklace from her {{Approval|Shadowheart|+1}}
** OR Give her some money and tell to keep the necklace, too {{Approval|Shadowheart|+1}}
 
* Speaking to [[Harvard Willoughby]], agree to participate in Laff Riot, and then, in first round:
** Joke about 'Wizard and shatter' {{Approval|Shadowheart|+1}}
** Playing as a {{Class|Barbarian}}, say "''Laugh''. Now" to the listeners {{Approval|Shadowheart|+1}}
* In the second round:
** Joke about 'Vampires' {{Approval|Shadowheart|+1}}
** Joke about 'Sleeping with a dragonborn' {{Approval|Shadowheart|+1}}
** Joke about 'Zombie reanimator' {{Approval|Shadowheart|+1}}
** Intimidate the public {{Approval|Shadowheart|+1}} ''(Requires successful {{Ability check|Intimidation|20}})''
* In the third round:
** Joke about 'A cleric and ham' {{Approval|Shadowheart|+1}}
** Intimidate the public {{Approval|Shadowheart|+1}} ''(Requires successful {{Ability check|Intimidation|25}})''
 
* Talking to [[Dez Kanshaw]], say he won't find courage on the bottom of a bottle {{Approval|Shadowheart|+1}}
** OR Say he has enough left to buy a drink {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Race|Halfling}}, say the answer is always yes. {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Race|Half-Orc}}, tell him that deep courage comes from a full belly {{Approval|Shadowheart|+1}}
* When Dez tells you about the job offered to his son by [[Three-Piece]]:
* Playing as a {{Race|Drow}}, say if the boy can't find his place, he doesn't deserve one {{Approval|Shadowheart|+1}}
* OR, Playing as a {{Race|Half-Orc}}, say that the boy must find his own path, as you did {{Approval|Shadowheart|+1}}
 
Talking to [[Skoona|Enforcer Skoona]]:
* Playing as a {{Class|Barbarian}}, say you approve her arms {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Class|Monk}}, say it is she who decides her fate, no one else {{Approval|Shadowheart|+1}}
 
 
''At [[Lora's House]]:''
* If you haven't resolved the [[Save Vanra|quest]] yet:
** Ask Lora whether she really did threaten the tavern staff with a knife {{Approval|Shadowheart|+1}}
* After you have saved Vanra:
** Say the hag was you problem to deal with {{Approval|Shadowheart|+1}}
** OR Tell her to keep a closer eye on her daughter {{Approval|Shadowheart|+1}}
** OR Say she is damn lucky you found Vanra {{Approval|Shadowheart|+1}}
** OR Say you have come to collect the reward for saving Vanra {{Approval|Shadowheart|+1}}
** OR Tell Lora it isn't her fault that she couldn't protect Vanra {{Approval|Shadowheart|+1}}
''Talking to [[Golbraith Stredivas]]:''
* Ask him whether his son needs any help {{Approval|Shadowheart|+1}} ''(A {{Race|Duergar}} character will have a unique line here)''
** OR, Playing as a {{Race|Drow}}, say you're almost impressed by a surface dweller who hunts illithids {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Class|Ranger}}, tell Golbraith you see the mark of a true hunter about him {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Class|Fighter}} or a {{Class|Barbarian}}, tell Golbraith you see the mark of a true warrior about him {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Class|Wizard}}, say you've read his book on psionics {{Approval|Shadowheart|+1}}
* Say that mind flayers are dangerous, and then add that you'll take it from here {{Approval|Shadowheart|+1}}
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine {{Approval|Shadowheart|+1}}
** OR, Playing as a Good/Neutral {{Class|Cleric}}, say you'll pray for his son swift return {{Approval|Shadowheart|+1}}
** OR, Playing as an Evil {{Class|Cleric}}, say you'll pray that her son murdered the mind flayer brutally and swiftly {{Approval|Shadowheart|+1}}
 
 
''Talking to [[Big Huido]] at the docks:''
** Succeed the {{Ability check|Deception|15}} to pretend a Guild representative {{Approval|Shadowheart|+1}} ''({{Class|Bard}} and {{Class|Rogue}} characters will have unique lines here)''
** Then say you'll just loot his corpse instead {{Approval|Shadowheart|+1}}
* OR [[Intimidation|Intimidate]] him into surrendering the Guild shipment {{Approval|Shadowheart|+1}} ''({{Class|Barbarian}} and {{Class|Fighter}} characters will have unique lines here)''
** Then Intimidate him again to turn out his pockets, too {{Approval|Shadowheart|+1}} ''({{Class|Barbarian}} and {{Class|Rogue}} characters will have unique lines here)''
* Ask him what if you just kill him and take everything {{Approval|Shadowheart|+1}}
 
 
''At [[Highberry's Home]]:''
* Donate some gold to [[Roger Highberry|Roger]] and  [[Cora Highberry]] for their orphanage {{Approval|Shadowheart|+1}}
 
 
''The [[Graveyard (Lower City)|Graveyard]]:''
* Speaking to [[Gothric Rillyn]], say that burying alive is an apt punishment for thievery {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Class|Rogue}}, say he should have learned the signs of a dangerous mark {{Approval|Shadowheart|+1}}
** OR, If you have already recruited [[Minsc]], say you'll tell the Stone Lord how Gothric called him {{Approval|Shadowheart|+1}}
 
''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:''
* Ask what he was doing in your father's grave {{Approval|Shadowheart|+1}} Use (Requires {{Ability check|Deception|25}}
* Playing as a {{Race|Dragonborn}}, say you and he are practically kin {{Approval|Shadowheart|+1}}
* Say "Thank goodness, you can keep it", and then:
** Use Deception to convince him the treasure is cursed {{Approval|Shadowheart|+1}}
** Say the crate was promised for [[Nine-Fingers]], then use Intimidation to convince him to pay the fee for not breaking his snout {{Approval|Shadowheart|+1}}
* Intimidate him into surrendering the loot to you {{Approval|Shadowheart|+1}}
* OR, Playing as a {{Race|Dragonborn}}, ask her whether he would loot the corpse despite their shared blood {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Class|Draconic Bloodline|Draconic Sorcerer}}, warn him not to test the dragon's blood in your veins {{Approval|Shadowheart|+1}}
 
''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:''
* Speaking with Nina for the first time, tell her to stop, because magic isn't a game {{Approval|Shadowheart|+1}}
** Ask who she wants to raise, then help her by any means or by using any available class-based options {{Approval|Shadowheart|+1}}
** OR Say she ''must'' never do it again {{Approval|Shadowheart|+1}}
** OR Tell Nina to let her brother rest in peace {{Approval|Shadowheart|+1}} ''(A {{Class|Monk}} character will have a unique line here)''
* Report Nina's attempts to Mortarch Gracie Scyre {{Approval|Shadowheart|+1}}  and then:
** Tell Nina the Mortarch is right {{Approval|Shadowheart|+1}}
** OR Advise the girl to practice for a decade, then try again {{Approval|Shadowheart|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, offer Nina to join her brother instead of raising him {{Approval|Shadowheart|+1}}
 
''Talking to [[Valmorba]]:''
* Ask her to give you a shovel (if you don't have one) {{Approval|Shadowheart|+1}}
* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her there's usually not much left once you're done with the body {{Approval|Shadowheart|+1}}
 
* Speaking to [[Anita Fischer|Anita]] and [[Elias Fischer]], suggest a "much cheaper" solution to their problem {{Approval|Shadowheart|+1}}
 
* Talking to [[Ulkov Sully]], pay him for making a coffin for Lily Fischer {{Approval|Shadowheart|+1}}
** OR Convince him to make it for free and out of turn, using Persuasion, Intimidation or class-based lines for a {{Class|Barbarian}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} or a {{Class|Monk}} characters {{Approval|Shadowheart|+1}}
 
* Speaking to [[Maude]], ask what use do the dead have with flowers {{Approval|Shadowheart|+1}}
 
 
''At the [[Chromatic Scale]]:''
* Playing as a {{Class|Bard}}, discuss with [[Thomas C. Quirkilious]] the benefits of using lute strings made of ''worg'' hair {{Approval|Shadowheart|+1}}
 
 
''In the [[Abandoned Cistern]]:''
* Convince the [[Emperor]] to extend his mental defences onto [[Minsc]] {{Approval|Shadowheart|+1}}
 
 
''At the [[Murder Tribunal]]:''
* After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]], speak to [[Echo of Illasera]] and tell her that she wasn’t quick enough if someone cut her down {{Approval|Shadowheart|+1}}
 
 
''In the [[Lady Jannath's Estate]]:''<br>
''If [[Oskar Fevras]] was not saved in [[Act One]]:''
* Playing as {{Background|Haunted One|The Dark Urge}}, at the entrance ask [[Tarhun Mnemonis]] about icons depicting Bhaal, then tell him not to sell "this evil junk" {{Approval|Shadowheart|+1}}
 
 
* Near the [[Crimson Draughts]], give [[Sacrum|Strange Beggar Sacrum]] any amount of gold {{Approval|Shadowheart|+1}}
 
 
''At the [[Heapside Prison]]:'' <br>
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}:
** Call him a "''rat''-ical mercantile rodent" {{Approval|Shadowheart|+1}}
** OR Ask what does obtaining goods in the prison en-''tail'' {{Approval|Shadowheart|+1}}
** OR Ask to have ''a squeak'' at what he’s got {{Approval|Shadowheart|+1}}
* Ask him whether his business is ''rat''-ified by the local merchant's league {{Approval|Shadowheart|+1}}
 
 
''At the [[Facemaker's Boutique]]:''
* Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying ''"Stop right there!"'', using any of class-based lines or unique {{Race|Half-Orc}} line {{Approval|Shadowheart|+1}}
** OR Choose to stay in the shadows and watch [[Dolor]] killing [[Figaro Pennygood]] {{Approval|Shadowheart|+1}} ''(Requires {{Ability check|Stealth|15}}; a {{Class|Rogue}} character will have a unique line here)''
 
 
''In the [[Lower City Sewers]], talking to [[Lorna Esthelian]]:''
* Tell her that her date was a vampire {{Approval|Shadowheart|+1}}
 
 
'''At the [[Sorcerous Sundries]]:'''<br>
''Talking to [[Aradin Beno|Aradin]] near the entrance:''
* Successfully deceive him, saying you haven’t found the [[Aylin|Nightsong]] {{Approval|Shadowheart|+1}}
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough {{Approval|Shadowheart|+1}}
** OR Deceive Aradin, saying that you have let the Nightsong go {{Approval|Shadowheart|+1}}
** OR Use [[Intimidation]] or [[Persuasion]] to make him stop pursuing the Nightsong {{Approval|Shadowheart|+1}}
▶''''' Note:''' Good/Neutral/Evil {{Class|Cleric}} characters will all have unique lines here. The Persuasion option is available for {{Class|Monk}} characters only''
 
''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:''
* Tell Lorroakan you’ll ask Nightsong to come to the tower, so that she ripped him to shreds {{Approval|Shadowheart|+1}}
** OR Use [[Deception]] to convince Lorroakan that Aylin is dead {{Approval|Shadowheart|+1}}
▶''''' Note:''' A {{Class|Wizard}}, a {{Class|Warlock}} or a {{Class|Sorcerer}} characters will have a common unique line here''
** OR, Playing as a {{Class|Bard}} or a {{Class|Sorcerer}}, use a class-based line to mock Lorroakan over his plan {{Approval|Shadowheart|+1}}
 
Facing Lorroakan along with Dame Aylin:
* Tell the wizard you’ve come to stop him {{Approval|Shadowheart|+1}}
* Tell Lorroakan that [[Ketheric Thorm]] already tried to steal Aylin’s immortality and is dead now {{Approval|Shadowheart|+1}}
** OR Tell Lorroakan that one more word about catching Aylin will be his last {{Approval|Shadowheart|+1}}
** OR, PLaying as [[Gale]] origin, ask him to reconsider his position {{Approval|Shadowheart|+1}}
 
''If you have betrayed Dame Aylin to Lorroakan:''
* Say that this feels wrong {{Approval|Shadowheart|+1}}
 
''In the [[Sorcerous Vault]]:''
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
** Demand to release your 'master' or die {{Approval|Shadowheart|+1}}
** Say you didn't like your 'master' anyway {{Approval|Shadowheart|+1}}
** Ask the djinni for some gold {{Approval|Shadowheart|+1}}
** Ask him politely to release your ''companion'' now {{Approval|Shadowheart|+1}} ''(The option is available to all characters except {{Class|Wizard}})''
 


'''[[The Blushing Mermaid]]'''
''At the [[Grey Harbour Docks]]:''
* When speaking to [[Auntie Ethel|Hag]], say “No - surrender the child immediately". {{Approval|Shadowheart|+1}}
* Convince Captain Sleam to take aboard the whole Brislen family via [[Intimidation]], [[Persuasion]], or simply paying the sum they’re lacking {{Approval|Shadowheart|+1}}


'''[[Baldur's Mouth]]'''
* Tell [[Ettvard Needle]] "If anything bad is printed about me, I'll leak this letter to you from Lord Gortash".  {{Approval|Shadowheart|+1}}


'''[[Murder Tribunal]]'''
''In the [[Stormshore Tabernacle]]:''
* After becoming an Unholy Assassin, tell the [[Echo of Illasera]] "Can't be that quick if someone cut you down." {{Approval|Shadowheart|+1}}
* Make an offering to {{Deity|Shar}}, the Lady of Loss {{Approval|Shadowheart|+1}} ''(Granted only if Shadowheart remained loyal to Shar)''
▶ '''''Note:''' Any approval benefits here will be gained only if the offering is enough to receive the blessing


At the [[Water Queen's House]]:
* Attending the funeral of [[Holli Dylford]], tell [[Allandra Grey]] you’ve brought gold as an offering {{Approval|Shadowheart|+1}}
** OR Say you’ve brought a prayer {{Approval|Shadowheart|+1}} ''(This option is not available for {{Class|Barbarian}} and {{Class|Monk}} characters)''
** OR, Playing as a {{Class|Cleric}}, answer Allandra with a class-based line {{Approval|Shadowheart|+1}}
▶ '''''Note:''' Using this option, the players may choose either a "general" line or a line reflecting exactly the deity their character is allied to
** OR, Playing as a {{Class|Monk}}, say you wish her soul the stillness of a calmed ocean. {{Approval|Shadowheart|+1}}
''At the [[The Lodge|Society of Brilliance Lodge]]:'' <br>
''Talking to [[Havkelaag]]:''
* Refuse to give the [[Githyanki Egg]] to the Society {{Approval|Shadowheart|+1}}
''Talking to [[Ptaris]]:''<br>
▶ '''''Note:''' These options are available only if you have sold the Githyanki Egg from the Creche Y’llek to [[Lady Esther]] in [[Act One]]
* When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
** Tell him he would be destroyed if you haven’t saved him {{Approval|Shadowheart|+1}} ''(Requires {{Ability check|Persuasion|20}} for a {{Race|Githyanki}} characters, and a {{Ability check|Persuasion|25}} for all others)''
** OR Successfully use {{SAI|Detect Thoughts}} on him and then say that it’s his conscience that tells him to stop {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Class|Barbarian}}, say that you are no more ‘bad’ than he is {{Approval|Shadowheart|+1}} ''(Requires {{Ability check|Persuasion|20}})''
** OR, Playing as a {{Class|Warlock}}, tell Ptaris you gave him same that your patron gave you {{Approval|Shadowheart|+1}} ''(Requires {{Ability check|Persuasion|20}})''
* Tell Ptaris you are good at being bad {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Class|Rogue}}, answer him that right and wrong don't matter so long as you get the job done {{Approval|Shadowheart|+1}}
''Talking to [[Blurg]]:''
* Advise him to stick to reading books as a safer thing {{Approval|Shadowheart|+1}} ''(This option is available to all characters except {{Class|Ranger}})''
'''At the [[Steel Watch Foundry]]'''<br>
''Talking to [[Tamia Holzt]], if she spotted you in the Foundry:''
* Succeed a {{Ability check|Religion|7}} and pretend to be a relief crew for Banite guards {{Approval|Shadowheart|+2}}
** OR Say you’ve come to bathe in Banites’ blood {{Approval|Shadowheart|+1}}
** OR Use any of class-based options to inspire Gondians to rebel {{Approval|Shadowheart|+1}} ''(Requires {{Ability check|Intimidation|18}} or {{Ability check|Persuasion|18}}, depending on character class)''
''Talking to [[Zanner Toobin]] once you have reached the laboratory wing:''
* When Toobin says that Gondians are being subjugated through the collars, ask whether they will fight if you save their families {{Approval|Shadowheart|+1}}
* If you have killed Banites in the workroom, tell Toobin about it {{Approval|Shadowheart|+1}}
''If you failed to switch off an activated [[Motivator]] while assaulting the Foundry:''
* Convince Zanner Toobin to move on, using [[Intimidation]] or [[Persuasion]] {{Approval|Shadowheart|+1}}
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:''
** Persuade [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Shadowheart|+1}} ''(A {{Race|Deep Gnome}}, a {{Class|Bard}}, a Good {{Class|Cleric}} or a {{Class|Rogue}} character will have a unique line here)''
** OR Intimidate [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Shadowheart|+1}}
▶ '''''Note:''' According to game files, a {{Class|Oath of Vengeance|Vengeance Paladin}} character will have a {{Ability check|Persuasion|18}} instead of [[Intimidation]] for all others
* Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them {{Approval|Shadowheart|+1}} ''(Wulbren and other Ironhands become hostile)''
* OR, Convince Wulbren to let the Gondians go away {{Approval|Shadowheart|+1}} ''(Requires {{Ability check|Persuasion|20}})''
▶ '''''Note:''' A {{Race|Deep Gnome}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} will have a unique line here and a {{Ability check|Persuasion|18}} instead of basic one. {{Race|Deep Gnome}} characters roll [[Performance]] instead of [[Persuasion]]
''Talking to [[Barcus Wroot]] after resolving the conflict:''
* If you have sided with [[Gondian]]s:
** Tell Barcus that [[Wulbren]] was past saving {{Approval|Shadowheart|+1}}
** OR Say that Wulbren deserved to die {{Approval|Shadowheart|+1}}
* If you convinced both factions to make peace:
** Tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand {{Approval|Shadowheart|+1}} ''(either option)''
** Say he should have killed Wulbren {{Approval|Shadowheart|+1}}
<!-- ----- -->
'''[[House of Hope]]'''
'''[[House of Hope]]'''
* Tell [[Hope]] you aren't telling her anything when she says she wants to ask a question. {{Approval|Shadowheart|+1}}
* Tell [[Hope]] you aren't telling her anything when she says she wants to ask a question. {{Approval|Shadowheart|+1}}
* Successfully read the [[Archivist]]'s thoughts then decieve him by telling him you're [[Zariel]]'s High Inquisitor. {{Approval|Shadowheart|+1}}
* Successfully read the [[Archivist|Archivist's]] thoughts, and then deceive him pretending to be Zariel's High Inquisitor. {{Approval|Shadowheart|+1}}


'''[[House of Grief]]'''
'''Camp/Conversation'''
* Let her participate in the [[Mapping of the Heart]]. {{Approval|Shadowheart|+5}}
* <u>When</u> [[Lae'zel]] is threatened by [[Vlaakith]], tell her to stand her ground and not to fall for Vlaakith's lies.
* (Sharran) Tell the cloister how [[Shar]] has blessed her. {{Approval|Shadowheart|+5}}
* After [[Aylin]] leaves to meet and fight [[Lorroakan]], tell [[Isobel]] that you’re going to help the aasimar {{Approval|Shadowheart|+1}}
* (Sharran) Give her a chance to sway more of [[Viconia DeVir|Viconia]]'s followers. {{Approval|Shadowheart|+1}}


'''[[Crimson Draughts]]'''
'''[[Daughter of Darkness|Personal quest]]'''
* Give gold to [[Sacrum]] outside of [[Crimson Draughts]].


'''[[Chromatic Scale]]'''
''In the [[House of Grief]]:''
* As a Bard, talk to [[Thomas C. Quirkilious]] and ask him what the benefits of using lute strings made of worg hair are. {{Approval|Shadowheart|+1}}
* Let her participate in the [[Mapping of the Heart]]. {{Approval|Shadowheart|+5}}
* ''(If Shadowheart '''remained''' a Sharran)'' Tell the cloister how [[Shar]] has blessed her. {{Approval|Shadowheart|+5}}
* ''(If Shadowheart '''remained''' a Sharran)'' Give her a chance to sway more of [[Viconia DeVir|Viconia's]] followers. {{Approval|Shadowheart|+1}}


'''Camp/Conversation'''
}}
* When [[Lae'zel]] is threatened by [[Vlaakith]], tell her to stand her ground and not to fall for Vlaakith's lies.}}


== Disapproval ==
== Disapproval ==
As a Companion character, the interactions listed below will cause Shadowheart to lose approval. This list is most likely incomplete.
As a Companion character, the interactions listed below will cause Shadowheart to lose approval. '''This list is most likely incomplete.'''


=== Act One ===
=== Act One ===
Line 403: Line 1,218:


'''[[Ravaged Beach]]'''
'''[[Ravaged Beach]]'''
* Threaten [[Astarion]] in your first encounter with him
* Demand more than apologies from [[Astarion]] after the spawn tries to attack you {{Approval|Shadowheart|-1}}


'''[[Roadside Cliffs]]'''
'''[[Roadside Cliffs]]'''
* Attack the Tieflings holding [[Lae'zel]] in a cage {{Approval|Shadowheart|-1}}
* Speaking with the tieflings holding [[Lae'zel]] in a cage, choose the '' 'attack' '' option. {{Approval|Shadowheart|-1}}
* Persuade the Tieflings to shoot open the cage {{Approval|Shadowheart|+1}} and then attack them {{Approval|Shadowheart|-5}}
** OR Persuade the tieflings to shoot open the cage {{Approval|Shadowheart|+1}} and then attack them {{Approval|Shadowheart|-5}}
* Recruit [[Lae'zel]] into the party {{Approval|Shadowheart|-5}}
* Recruit [[Lae'zel]] into the party {{Approval|Shadowheart|-5}}


'''[[Emerald Grove]]/[[The Hollow]]'''
'''[[Emerald Grove]]/[[The Hollow]]'''
* As Dark Urge, when you are confronted by a companion about kicking [[Timber]], say she came right at you OR that your instincts are sharp and to stay out of the way {{Approval|Shadowheart|-1}}
* Playing as {{Background|Haunted One|The Dark Urge}}, when confronted by a companion about kicking [[Timber]], answer that it came right at you OR that your instincts are sharp {{Approval|Shadowheart|-1}}
* Make [[Zorru]] bow to [[Lae'zel]] {{Approval|Shadowheart|-1}}
* Make [[Zorru]] bow to [[Lae'zel]] {{Approval|Shadowheart|-1}}
* Make [[Zorru]] kneel before [[Lae'zel]] {{Approval|Shadowheart|-1}}
* Make [[Zorru]] kneel before [[Lae'zel]] {{Approval|Shadowheart|-1}}
* After the conversation with [[Zorru]] tell [[Lae'zel]] that she is good at interrogations {{Approval|Shadowheart|-1}}
* After [[Lae'zel]] has questioned [[Zorru]], tell her she is good at interrogations. {{Approval|Shadowheart|-1}}
* Tell [[Auntie Ethel]] about the tadpole
* Tell [[Auntie Ethel]] about the tadpole in your head {{Approval|Shadowheart|-1}}
''While the [[Druid Grove]] is preparing for the goblin attack''
''While the [[Emerald Grove]] is preparing for the goblin attack''
* Tell [[Zevlor]] (or [[Asharak]] if Zevlor is dead) that you are here to take the grove for the goblins/are here with the goblins {{Approval|Shadowheart|-1}}
* Tell [[Zevlor]] (or [[Asharak]] if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the [[Absolute]] {{Approval|Shadowheart|-1}}
** OR That the horde is coming, led by the drow - and you are ''with'' them {{Approval|Shadowheart|-1}}


'''[[Forest]]'''
'''[[Forest]]'''
* While talking to [[Aradin]] on the bridge, say a prayer over the corpses as a cleric Selune {{Approval|Shadowheart|-1}}
* Playing as a {{Class|Cleric}} of [[Selûne]], say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to [[Aradin Beno|Aradin]] there {{Approval|Shadowheart|-1}}
'''''▶ Note:''' This scene appears only if Aradin has previously left the grove''


'''[[Owlbear Nest]]'''
'''[[Owlbear Nest]]'''
* Choose to go closer to the Owlbear cub or attack the Owlbear {{Approval|Shadowheart|-1}}
* Choose to go closer to the [[Owlbear Cub]] or attack mother [[Owlbear]] {{Approval|Shadowheart|-1}}
* After killing the Owlbear, kill its cub as well {{Approval|Shadowheart|-1}}
** After killing mother Owlbear, kill its cub as well {{Approval|Shadowheart|-1}}
* Unsuccessfully try to persuade or intimidate Shadowheart into looting the Selunite chest {{Approval|Shadowheart|-5}}
* Fail to [[Persuasion|persuade]] or [[Intimidation|intimidate]] Shadowheart into looting the Selunite chest {{Approval|Shadowheart|-5}}
* Loot the Selunite chest and fail the [[Sleight of Hand]] if you agreed not to or wasn't able to talk her into letting you do it {{Approval|Shadowheart|-2}}
** Loot the Selunite chest and fail the [[Sleight of Hand]] check if you previously agreed not to do it or failed to convince her {{Approval|Shadowheart|-2}}


'''[[Sunlit Wetlands]]/[[Putrid Bog]]'''
'''[[Sunlit Wetlands]]/[[Putrid Bog]]'''
* While talking to [[Demir]] and [[Johl]] after Ethel disappears, offer to help them find their sister {{Approval|Shadowheart|-1}}  
* While talking to [[Demir]] and [[Johl]] after Ethel disappears, offer to help them find their sister {{Approval|Shadowheart|-1}}
*Agree to [[Auntie Ethel|Auntie Ethel's]] deal {{Approval|Shadowheart|-1}}
* Drink from the well outside the [[Riverside Teahouse]] after the illusion has been dispelled {{Approval|Shadowheart|-1}}
* Agree to give [[Auntie Ethel]] your eye in exchange for ridding you of the tadpole {{Approval|Shadowheart|-5}}
* After defeating [[Auntie Ethel]], order her to let [[Mayrina]] go. {{Approval|Shadowheart|-1}}
** OR, let Ethel go and take Mayrina in exchange for [[Auntie Ethel's Hair|fey hair]]. {{Approval|Shadowheart|-1}}


[[Blighted Village]]
[[Blighted Village]]
* Select the option to attack [[Fezzerk]] and the goblins by the windmill {{Approval|Shadowheart|-1}}
* Attack [[Fezzerk]] and his gang {{Approval|Shadowheart|-1}}
* Interrupt the bugbear and ogre lovers in the barn {{Approval|Shadowheart|-1}}
** When Fezzerk begs for mercy, spare him {{Approval|Shadowheart|-1}}
* Interrupt the bugbear and ogre couple in the barn {{Approval|Shadowheart|-1}}
** OR let [[Astarion]] interrupt them (if he is in party). {{Approval|Shadowheart|-1}}


'''[[Goblin Camp]]'''
'''[[Goblin Camp]]'''
* Play the War Drum at the front gate {{Approval|Shadowheart|-5}}
''At the gate and in the outer camp:''
* <u>Take</u> Shadowheart to the chicken-chase and tell her not to be hasty
* Play the war drum at the front gate {{Approval|Shadowheart|-5}}
* If [[Crusher]] attacks you, defeat him, then say you've made a point and help him up. {{Approval|Shadowheart|-1}}
''In the [[Shattered Sanctum]]:''
''In the [[Shattered Sanctum]]:''
* Tell [[Brakkal]] (the [[Deities#Maglubiyet|Maglubiyet]] devotee in the cage) that the gods are fickle.
* Tell [[Brakkal]] (the [[Deities#Maglubiyet|Maglubiyet]] devotee in the cage) that the gods are fickle.{{Approval|Shadowheart|-1}}
* Accept the [[Brand of the Absolute]] from [[Priestess Gut]] {{Approval|Shadowheart|-1}}
** OR, Playing as a {{Race|Githyanki}}, say that your people build cities on the corpses of gods {{Approval|Shadowheart|-1}}
* Pick a fight with [[Priestess Gut]] while she is still in the throne hall {{Approval|Shadowheart|-1}}
▶ '''''Note:''' These options are available to all avatars except {{Class|Cleric}} ''
* Accept the [[Brand of the Absolute]] from [[Gut|Priestess Gut]] {{Approval|Shadowheart|-1}}
** OR, Speaking to [[Greez|Warlock Greez]], ask him to brand you {{Approval|Shadowheart|-1}}
* Pick a fight with [[Gut|Priestess Gut]] while she is still in the throne hall {{Approval|Shadowheart|-1}}
''In the [[Worg Pens]]:''
** Make [[Birka|Brawler Birka]] release the bear and then attack the animal {{Approval|Shadowheart|-1}}
* Refuse [[Halsin]] to help him save the grove after freeing him. {{Approval|Shadowheart|-1}}


'''[[The Risen Road]]'''
'''[[The Risen Road]]'''
* Agree to hunt the monster ([[Karlach]]) for [[Anders]]
* Agree to hunt the monster (i.e. [[Karlach]]) for [[Anders]] {{Approval|Shadowheart|-1}}
* Agree to fight the gnolls to save Rugan
* Agree to fight the gnolls to save [[Rugan]] {{Approval|Shadowheart|-1}}


'''[[Zhentarim Hideout]]'''
'''[[Zhentarim Hideout]]'''
* Pay extra 200 gold to the artist [[Oskar Fevras]] after you free him
* If you have conspired with [[Rugan]] about the shipment, refuse to kill him on [[Zarys|Zarys's]] order. {{Approval|Shadowheart|-1}}
* Promise [[Oskar Fevras]] to speak to his captors {{Approval|Shadowheart|-1}}
* Give Oskar an additional 200 gold after freeing him {{Approval|Shadowheart|-1}}
 
'''[[Underdark]]'''
* In [[Festering Cove]], tell [[Kuo-toa]] priest to bow before BOOOAL's Chosen {{Approval|Shadowheart|-1}}


'''[[Grymforge]]'''
'''[[Grymforge]]'''
* Decide to attack Morghal and Orgath.
* Tell [[Morghal]] and [[Orgarth]] that them keeping slaves is not a problem for you, and that you'll just kill them {{Approval|Shadowheart|-1}} ''(immediately starts a fight with the duergar, both Clan Flameshade and Absolute followers)''
* Express contempt on the dead, skeletal Dark Justiciars {{Approval|Shadowheart|-5}}
* Looking at skeletal remains of [[Dark Justiciar]]s, say "Better off dead" OR "Die in filth" {{Approval|Shadowheart|-5}} ''(either)''
* <u>Provoke</u> a fight against [[Elder Brithvar]] by either taunting him to try and take your gold OR suggesting to rat him out to [[Sergeant Thrinn]] about his conspiracy against [[Nere]]  
* Provoke a fight against [[Elder Brithvar]] by either taunting him to try and take your gold OR suggesting to rat him out to [[Sergeant Thrinn]] about his conspiracy against [[Nere]] {{Approval|Shadowheart|-1}} ''(either option)''
 
'''[[Mountain Pass]]'''
* Attack [[Ellyka]] near the point of encounter with githyanki squad {{Approval|Shadowheart|-1}}
** OR, Being [[Disguise Self|disguised]] as a gith, provoke her to attack you. {{Approval|Shadowheart|-1}}
* Speaking to [[Voss]], pass the [[Arcana]] check to find out he's trying to [[Detect Thoughts]] and then attack him {{Approval|Shadowheart|-5}}


'''[[Creche Y'llek]]'''
'''[[Crèche Y'llek]]'''
* Let Lae'zel speak for the group when you enter the Gith Creche and questioned by [[Gish Far'Aag]]
* Let Lae'zel speak for the group when you enter the Crèche and questioned by [[Gish Far'aag]] {{Approval|Shadowheart|-1}}
** OR Show Gish Far'aag the [[Mysterious Artefact]] to gain entry into the Creche
** Playing as a {{Race|Githyanki}}, [[Persuasion|Persuade]] Far'aag to let you in, pretending to act on [[Voss|Voss's]] orders {{Approval|Shadowheart|-1}}
** OR Show Gish Far'aag the [[Mysterious Artefact]] to gain entry into the Crèche {{Approval|Shadowheart|-1}}
* Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger {{Approval|Shadowheart|-1}}, and then indeed kill him {{Approval|Shadowheart|-1}}
* Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger {{Approval|Shadowheart|-1}}, and then indeed kill him {{Approval|Shadowheart|-1}}
* Tell [[Varsh Ko'kuu]] that if he gives you the [[Githyanki Egg|githyanki egg]] you'll sell it at best price OR make yourself an omelette (''either choise brings {{Approval|Shadowheart|-1}} and immediately starts the fight with [[Varsh Ko'kuu|Ko'kuu]] and hatchery guards'')
* Tell [[Varsh Ko'kuu]] that if he gives you the [[Githyanki Egg|githyanki egg]] you'll sell it at best price OR make yourself an omelette (''either choise brings {{Approval|Shadowheart|-1}} and immediately starts the fight with [[Varsh Ko'kuu|Ko'kuu]] and hatchery guards'')
* Surrender the [[Mysterious Artefact]] to [[Kith'rak Therezzyn]] {{Approval|Shadowheart|-1}}
* Let [[Lae'zel]] speak for the group when talking to [[Ghustil Stornugoss]] about trying to remove the tadpoles. {{Approval|Shadowheart|-1}}
*Accept [[Vlaakith|Vlaakith's]] demands to enter the [[Mysterious Artefact]]
* Surrender the [[Mysterious Artefact]] to [[Kith'rak Therezzyn]] {{Approval|Shadowheart|-1}}  
* Talking to [[Vlaakith]], say you're a friend who brought the artefact to her {{Approval|Shadowheart|-1}}
** OR Rat Shadowheart out that it was she who stole it {{Approval|Shadowheart|-10}} ''(the line is available only if Shadowheart '''is in the party''')''
* Accept [[Vlaakith|Vlaakith's]] demand to enter the [[Mysterious Artefact]] {{Approval|Shadowheart|-1}}
* Steal the [[Blood of Lathander]] from the Secret Chamber {{Approval|Shadowheart|-1}}


'''Camp/Conversation'''
'''Camp/Conversation'''
* Tell Astarion you trust him
* At the very first long rest:
* During her romance scene, succeed the [[Insight]] check, and then select "Let the moment pass"
** When she says to be careful with Lae'zel, say she's the one who has you concerned {{Approval|Shadowheart|-1}}
* Insist on continuing to use the tadpole's power after the second dream
** Tell her not to question your decisions {{Approval|Shadowheart|-1}}
* When [[Kith'rak Voss]] wakes you up at the camp during long rest to discuss the [[Mysterious Artefact]] (after the events at the Crèche), tell [[Lae'zel]] to kill him {{Approval|Shadowheart|+1}} ''(starts the fight with the githyanki knight)''
* <u>Tell</u> Astarion you trust him
* Letting [[Volo]] follow through with his attempt to remove the parasite
* When you catch her trying to handle with the [[Mysterious Artefact]], fail a [[Wisdom]] check {{Approval|Shadowheart|-10}}
<!-- I've done this several times without any notice of disapproval.
▶ '''''Note:''' This cutscene is available only if you haven't discussed the artefact with Shadowheart before''
* Persuade her to eat the [[Noblestalk]]
* During camp romance scene near the waterfall:
-->
** Choose to drink the wine and leave {{Approval|Shadowheart|-5}}
** Suggest to return to the camp, and then insist on it {{Approval|Shadowheart|-5}}
** After succeeding the passive {{Ability check|Insight|5}}, choose to let the moment pass. {{Approval|Shadowheart|-5}}
* When talking to her half-drunk at the goblins' party, fail the {{Ability check|Wisdom|5}} (illithid) to push into her mind {{Approval|Shadowheart|-10}}
** OR, Playing as a {{Race|Githyanki}}, tell her to pull herself together {{Approval|Shadowheart|-5}}
* <u>Insist</u> on continuing to use the tadpole's power after the second visit of the [[Dream Guardian]]
* When [[Kith'rak Voss]] wakes you up at the camp during long rest to discuss the [[Mysterious Artefact]] (after the events at the Crèche), tell [[Lae'zel]] to kill him {{Approval|Shadowheart|-1}} ''(starts the fight with the githyanki knight)''
* <u>Let</u> [[Volo]] follow through with his attempt to remove the parasite
* Playing as [[Astarion]], after being caught biting:
* Playing as [[Astarion]], after being caught biting:
** Fail the check to explain why you didn't reveal your vampirism to Shadowheart {{Approval|Shadowheart|-1}}
** Fail the check to explain why you didn't reveal your true nature to Shadowheart {{Approval|Shadowheart|-1}}
** Tell her that holding secrets keeps you safe {{Approval|Shadowheart|-5}}
** Tell her that holding secrets keeps you safe {{Approval|Shadowheart|-5}}
** Swear that you are not a vampire after being caught biting {{Approval|Shadowheart|-10}}
** Swear that you are not a vampire after being caught biting {{Approval|Shadowheart|-10}}
Line 482: Line 1,333:


'''[[Daughter of Darkness|Personal quest]]'''
'''[[Daughter of Darkness|Personal quest]]'''
<!--* When she has the odd magical flare-up, ask if it was some form of Sharran magic //Has tried every line of this dialogue, never gained any disapproval, even with failed Wisdom check-->
* Fail to read her mind on why she is against Selûne {{Approval|Shadowheart|-5}}
* Fail to read her mind on why she is against Selune {{Approval|Shadowheart|-5}}
* Tell her to leave after she tells of her worship of Shar {{Approval|Shadowheart|-5}} ''(Shadowheart permanently leaves the party)''
* Tell her to leave after she tells of her worship of Shar {{Approval|Shadowheart|-5}} ''(Shadowheart permanently leaves the party)''
}}
}}


Line 492: Line 1,341:


'''[[Ruined Battlefield]]'''
'''[[Ruined Battlefield]]'''
* When judging with [[He Who Was]], choose any response to [[Madeline]], that judges her actions; either that she is not to be forgiven or that it wasn't her fault (formulation of answer is based on class).
''If entering the Shadow-Cursed Lands from the [[Rosymorn Monastery Trail]]:''
* When judging with [[He Who Was]], choose to stop [[Madeline]] from stabbing herself.
* Fail to convince the cowardly hyena in the convoy that it do not belong to the goblins. {{Approval|Shadowheart|-1}}
** OR Tell it to obey the goblins and stay {{Approval|Shadowheart|-1}}
* When [[Kar'niss]] the drider comes to take the convoy to [[Moonrise Towers]], choose to attack it (straightaway or after speaking with it) {{Approval|Shadowheart|-1}}
 
''When dealing with [[He Who Was]]:''
* After ordering [[Madeline]] to hurt herself as Ben and Marc did, stop her, saying she had done enough {{Approval|Shadowheart|-1}}
** OR Say her willing to hurt herself was enough {{Approval|Shadowheart|-1}}
** OR Accuse her of cowardice, using basic or unique {{Class|Barbarian}}, {{Class|Bard}}, {{Class|Monk}} lines {{Approval|Shadowheart|-1}}
** OR Say that it wasn't her fault, using basic or unique {{Class|Bard}}, Good {{Class|Cleric}} or {{Class|Monk}} lines {{Approval|Shadowheart|-1}}
 
''Elsewhere:''
* At the [[House in Deep Shadows]], ask [[Oliver]] whether he doesn't have anyone else to play with, then about his parents' names, and agree to play with him. Once Oliver explains the rules, tell him that you've changed your mind. {{Approval|Shadowheart|-1}} ''(Following this course immediately starts the fight with Oliver's "family")''


'''[[Last Light Inn]]'''
'''[[Last Light Inn]]'''
* Drink the wine [[Jaheira]] offers
''Speaking to [[Jaheira]]:''
* When talking to Jaheira inside the inn, drink the spiked wine {{Approval|Shadowheart|-1}}
* If you have talked to [[Marcus Falgor|Marcus]] already and know his mission, try to convince Jaheira that he is a spy {{Approval|Shadowheart|-1}}
 
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
* Hiss back at him, say that he is in your territory, and order to get out {{Approval|Shadowheart|-2}}
** OR, Playing as a {{Class|Barbarian}}, WOOF at him {{Approval|Shadowheart|-2}}
 
''Talking to [[Alfira]]:''
* Ask her about others, and then say that it was a cowardly move {{Approval|Shadowheart|-1}}
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], say you imagine the cultists are torturing them right now {{Approval|Shadowheart|-1}}
 
''Talking to [[Ide]] after drunken [[Rolan]] has snapped on her:''
* Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. {{Approval|Shadowheart|-1}}
''Elsewhere in the inn:''
* If you looted [[Yonas|Yonas's]] body, ask [[Meygan|Harper Meygan]] whether she would like to take his sword, then say you were kidding and keep it {{Approval|Shadowheart|-1}}
* Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Shadowheart|-1}}
** Let [[Mol]] lose the game of lanceboard against [[Raphael]] by giving the wrong advice, failing the {{Skill|Sleight of Hand}} roll or not helping her at all {{Approval|Shadowheart|-1}}
* If either [[Cal]] or [[Lia]] (or both) '''died''' while [[Rescue the Tieflings|rescue]] attempt, speak to [[Rolan]], garble their names and say you don't know them {{Approval|Shadowheart|-1}}
 
 
'''[[Reithwin Town]]'''<br>
* At the [[Reithwin Tollhouse]], agree to give up all your gold to [[Gerringothe Thorm]]. {{Approval|Shadowheart|-1}}
 
''At the cemetery:''
* Refuse to help [[Arabella]] find her parents. {{Approval|Shadowheart|-1}}
** If you agreed, refuse to take Arabella in at your camp. {{Approval|Shadowheart|-1}}
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and fail [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Shadowheart|-1}} ''({{Background|Haunted One|The Dark Urge}} character will have unique lines and Persuasion option only)''
 
'' In the [[Sharran Sanctuary]]:''
* Steal the [[Ritual Dagger of Shar]] from the hidden altar {{Approval|Shadowheart|-1}}
 
'''[[Moonrise Towers]]'''<br>
''Witnessing [[Ketheric|Ketheric's]] trial (at the very first visit to Moonrise):''
* If [[Minthara]] is judged:
** Playing as {{Background|Haunted One|The Dark Urge}}, after Ketheric declares the sentence, tell Z'rell to make her suffer until pain is all she knows {{Approval|Shadowheart|-1}}
 
''Talking to [[Z'rell|Disciple Z'rell]] after the trial:''
* If you spared the goblins, fail the [[Deception]] roll to explain it, and then say you will free the rest of the prisoners {{Approval|Shadowheart|-1}}
* If you have helped [[Balthazar]] to retrieve [[Nightsong]]:
** Refuse to kidnap Isobel {{Approval|Shadowheart|-1}}
** OR Say you have yet to kill Z'rell and other vermin at the Moonrise {{Approval|Shadowheart|-1}}
 
''At the [[Moonrise Towers Prison]]:''
* When approaching [[Minthara]] being tortured and erased by [[Jasin]] and [[Sumera]]:
** Playing as {{Background|Haunted One|The Dark Urge}}, if you failed a [[Wisdom]] check to reach out to Minthara's mind, tell the questioners to carve her mind apart {{Approval|Shadowheart|-1}}
* If you defeated questioners, escort Minthara out of Moonrise Towers and tell her you have saved her only for the pleasure of killing her yourself {{Approval|Shadowheart|-1}}
 
* Speaking to the [[Warden]] for the first time, use [[Deception]] to convince the Warden that you are [[Balthazar|Balthazar's]] closest confidante {{Approval|Shadowheart|-1}}
** Then try to bribe her {{Approval|Shadowheart|-1}}
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a [[Persuasion]] or an [[Intimidation]] roll, then refuse to help them {{Approval|Shadowheart|-1}}
* Speaking to [[Wulbren]], say that they can die in prison for all you care {{Approval|Shadowheart|-1}}
** Refuse to find tools for Wulbren {{Approval|Shadowheart|-1}}
* When Wulbren, once freed, takes the boat and sails off without the party, let him go {{Approval|Shadowheart|-1}}
* If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners {{Approval|Shadowheart|-1}}
 
'''[[Gauntlet of Shar]]'''<br>
 
''Dealing with [[Yurgir]] and his retinue:''
* Lick the dead spider meat {{Approval|Shadowheart|-2}} ''(Comes point by point for each lick)''
* If you agreed to help Yurgir:
** Suggest to search the temple for him {{Approval|Shadowheart|-1}}
** OR, Playing as an Evil {{Class|Cleric}} or as {{Deity|Shar}} worshipper, say you ought to kill him for what he had done in the temple {{Approval|Shadowheart|-1}} ''(Only if Shadowheart has already denied Shar)''
 
* Talking to [[Lyrthindor]], say you were glad to kill the rats, because the world is better without Shar worshippers {{Approval|Shadowheart|-1}}
* Speaking with [[Balthazar]] in his outpost, agree to clear the way for him {{Approval|Shadowheart|-1}}
 
 
'''[[Mind Flayer Colony]]'''<br>
 
''In the [[Necrotic Laboratory]]:''
* Talking to the [[Waking Mind]], succeed the passive [[Insight]] check and choose to consume her mind {{Approval|Shadowheart|-1}}
 
''In the [[Tadpoling Centre]]:''
* Choose to purge the pods {{Approval|Shadowheart|-5}}
 
 
'''After the final fight with [[Apostle of Myrkul]]'''


'''[[Reithwin Tollhouse]]'''
* Playing as a {{Class|Bard}}, talk to [[Alfira]] and decline her proposal to play together a show for the tiefling kids {{Approval|Shadowheart|-1}}
* Give up all your gold to [[Gerringothe Thorm]]


'''[[Sharran Sanctuary]]'''
* Tell [[Mattis]] that [[Mol]] will already be at Baldur's Gate when they arrive {{Approval|Shadowheart|-1}}
* Take the [[Ritual Dagger of Shar]] from the Shar Altar {{Approval|Shadowheart|-1}}


'''[[Gauntlet of Shar]]'''
''Speaking to [[Minthara]]:''
* Near the [[Gauntlet of Shar|Pedestal of Reckoning]], tell Shadowheart that passing Shar's trials is a distraction OR that you're here only to uncover Ketheric's secrets {{Approval|Shadowheart|-5}} ''(either)''
* When Minthara tells you she is going to kill [[Orin]], mention the cult might need a new leadership afterwards {{Approval|Shadowheart|-1}}
* Lick the [[Spider meat|dead spider]] twice {{Approval|Shadowheart|-1}} ''(each time)''
** Then tell her you are with her {{Approval|Shadowheart|-1}} ''(A {{Class|Rogue}} character will have an additional unique line)''
* Feel inside Shadowheart's mind at the Verge of the Shadows {{Approval|Shadowheart|-1}}
* OR Declare you will be the saviours of Baldur's Gate, then agree with Minthara that reshaping world would be glorious {{Approval|Shadowheart|-1}}
** Tell her to "forget it" {{Approval|Shadowheart|-5}}
* When Minthara enquires about one more thing to explain and asks why you slayed the tieflings in the [[Emerald Grove]], say you did it to impress her {{Approval|Shadowheart|-1}}
* Say you're uniquely good at tracking things down when persuading [[Yurgir]]
* Tell [[Lyrthindor]] the world is better off without Shar worshippers {{Approval|Shadowheart|-1}}


'''[[Mind Flayer Colony]]'''
* Use the Neural Apparatus to purge everyone in the Tadpoling Centre
* Choosing to consume, rather than purge, the [[Waking Mind]]


'''[[Daughter of Darkness|Personal quest]]'''<br>
''Near Pedestal of Reckoning and through [[Gauntlet_of_Shar#Trials_of_Shar|Shar's trials]]:''
* When Shadowheart speaks of her need to go through the trials:
** Answer that this is a distraction OR that you are actually here to gain Ketheric's trust {{Approval|Shadowheart|-5}}
** OR, Playing as a {{Deity|Selûne}} worshipper, say you have no intention of letting her prove her fanaticism {{Approval|Shadowheart|-5}}
* At the beginning of each trial tell her step aside instead of letting her start it {{Approval|Shadowheart|-1}}
* After installing an [[Umbral Gem]] into the Pedestal of Reckoning, tell Shadowheart that searching the [[Spear of Night]] is nonsence {{Approval|Shadowheart|-1}}
* At the Verge of the Shadows, while Shadowheart is praying:
** Successfully pry inside Shadowheart's mind {{Approval|Shadowheart|-1}} ''(requires a {{Ability check|Wisdom|16}})''
** OR Fail the Wisdom check to pry inside her mind {{Approval|Shadowheart|-5}}
** When she angers, tell her to forget about whatever she's going to do in Shadowfell {{Approval|Shadowheart|-5}}
* In the [[Shadowfell]], let Balthazar take Aylin to Ketheric {{Approval|Shadowheart|-10}} ''(Shadowheart leaves the party permanently)''
}}
}}


===Act Three===
===Act Three===
{{SpoilerBox|act=|nograd=1|unhide=1|
{{SpoilerBox|act=3|nograd=1|unhide=1|
 
'''[[Rivington]]'''<br>
 
''Talking to [[Yenna]],'' be rude to her:
* Ask where did she last see her mum, then say her mother is probably dead. {{Approval|Shadowheart|-1}}
* OR Tell Yenna to get lost. {{Approval|Shadowheart|-1}}
 
''In the [[Angleiron's Cellar]]:''
* Talking to [[Wulbren]], refuse to take the [[Runepowder Bomb]] but promise you'll destroy the [[Steel Watch Foundry]] your way. {{Approval|Shadowheart|-1}}
** OR Refuse, saying that the real enemy is [[Gortash]], not the Gondians, and you'll find another way {{Approval|Shadowheart|-1}}
 
* When confronted by [[Ferg Drogher]] over Shadowheart's rejection of Shar, tell him that she "turned her back on your wretched goddess". {{Approval|Shadowheart|-1}}
* Leave [[Scratch]] with [[Angry Mar'hyah]]. {{Approval|Shadowheart|-1}}
* If you let [[Angry Mar'hyah]] take [[Scratch]] back, speak to him and ask to be a good boy {{Approval|Shadowheart|-1}}
** OR Tell him to stop whining {{Approval|Shadowheart|-1}}
* In the smugglers' cave, defeat [[Caïros]] and his thugs, and if [[Farlin]] survived, say you don't want gratitude from criminals {{Approval|Shadowheart|-1}}
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you won't sacfirice yourself for her cause {{Approval|Shadowheart|-1}}
** OR Attack [[Ulma]]. {{Approval|Shadowheart|-1}}
 
''Dealing with [[Orin]]'s guises:''
* If [[Orin]] is impersonating [[Gyldro Angleiron]], say you would kill someone close to you without hesitation.{{Approval|Shadowheart|-1}}
▶ '''''Note:''' When playing as [[Lae'zel]] origin, this option will have an unique formulation, but still take its place (line 4)''
:* OR, Playing as [[The Dark Urge]], say that you have already done it {{Approval|Shadowheart|-1}} ''(This option is available if you have killed either [[Isobel]] or your partner in [[Act Two]] on demand of your [[Sceleritas Fel|Urge]])''
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that both sides need a lesson {{Approval|Shadowheart|-1}}
▶ '''''Note:''' This line goes for the Custom origin (Tav). If playing as any other Origin, except [[Dark Urge]], it might have unique formulation''
** OR, Playing as [[The Dark Urge]], propose to kill and kill again {{Approval|Shadowheart|-1}}


'''[[Rivington]]'''
* Refusing to help [[Yenna]] when she first approaches the party. {{Approval|Shadowheart|-1}}
* When [[Wulbren Bongle|Wulbren]] is offering you the runepowder bomb, say "Gortash is the enemy - not the Gondians. I'll find another way."
* When trying to get into [[Wyrm's Crossing]], get ready to fight the Steel Watcher at the gate after allowing it to inspect you. {{Approval|Shadowheart|-1}}


'''[[Circus of the Last Days]]'''
'''[[Circus of the Last Days]]'''
* When prompted for a special assistant by [[Dribbles the Clown]], choose [[Shadowheart]]. {{Approval|Shadowheart|-1}}
* Dealing with [[Akabi]] the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken {{Approval|Shadowheart|-1}}
** Encourage her immediately afterwards by saying "Go on, Shadowheart!" {{Approval|Shadowheart|-1}}
* Talking to [[Boney]] the mephit, say his wife [[Stoney]] is not your type {{Approval|Shadowheart|-1}}
* When passing [[Zethino|Zethino's]] trial, choose answers:
* Talk to [[Lucretious]] before approaching Dribbles's show (when she's training up skeletons), and say that she is being a little harsh {{Approval|Shadowheart|-1}}
** First question: 'Judging others' OR 'A blanket' {{Approval|Shadowheart|-1}} ''(either)''
* Talking to [[Shadow-Whiskers]] with {{SAI|Speak with Animals}}, note that her cage looks comfy. {{Approval|Shadowheart|-1}}
** Second question: 'Fart on a Selunite' {{Approval|Shadowheart|-1}}
** Then tell her to murder whoever she wants OR say "Sure thing, pussycat".{{Approval|Shadowheart|-1}} ''(either option)''
** Third question: 'Her hair' {{Approval|Shadowheart|-1}}
** Without {{SAI|Speak with Animals}}, choose the line "Kill them all, kitty". {{Approval|Shadowheart|-1}}
* Talking to [[Crimson]], refuse to feed him via {{SAI|Speak with Animals}} or mock him for being hungry (without the spell) {{Approval|Shadowheart|-1}} ''(either option)''
* Volunteer Shadowheart to the stage as an assistant to Dribbles {{Approval|Shadowheart|-1}}, and then cheer her, telling "Go on!" {{Approval|Shadowheart|-1}}.
 
''When passing [[Zethino|Zethino's]] trial, choose answers:''
* First question: 'Judging others' OR 'A blanket' {{Approval|Shadowheart|-1}} ''(either option)''
* Second question: 'Fart on a Selûnite' {{Approval|Shadowheart|-1}}
* Third question: 'Her hair' {{Approval|Shadowheart|-1}}


'''[[Wyrm's Crossing]]'''
'''[[Wyrm's Crossing]]'''
* Accept the [[Deal with the Gnomes]] quest from [[Manip Falcäo]] {{Approval|Shadowheart|-1}}
* At the entrance gate, refuse to be arrested by the [[Steel Watcher]] and prepare to fight.{{Approval|Shadowheart|-1}}
* Refuse to bring Halsin with you to the orgy (if Halsin is in the party). {{Approval|Shadowheart|-1}}
** OR Threaten [[Edwynna|Gauntlet Edwynna]] {{Approval|Shadowheart|-1}}
** OR Attack [[Edwynna]] {{Approval|Shadowheart|-1}}
* Agree to deliver the gnome leader's head to [[Manip Falcäo]]. {{Approval|Shadowheart|-1}}
** After killing [[Wulbren]], provide his head to [[Falcäo]] {{Approval|Shadowheart|-1}}
* At [[Sharess' Caress]], when trying to hire both [[Sorn Orlith]] and [[Nym Orlith]], refuse to invite [[Halsin]], too, if the druid is in the party {{Approval|Shadowheart|-1}}


'''[[Wyrm's Rock Fortress]]'''
'''[[Wyrm's Rock Fortress]]'''
* Refuse twice to give [[Gortash]] the Netherstones. {{Approval|Shadowheart|-1}}
* Intimidate [[Fist Reynash]] into handing over everything he stole before fleeing. {{Approval|Shadowheart|-1}}


'''[[Flymm Cargo]]'''
''At the Flaming Fist barracks, when you spot [[Fist Reynash]] trying to open a chest:''
* When [[Allandra Grey]] comes to collect [[Redhammer]] after you've completed the [[Iron Throne]], hand Redhammer over to the clerics of [[Umberlee]]. {{Approval|Shadowheart|-1}}
* [[Intimidation|Intimidate]] OR blackmail him into giving you his stash {{Approval|Shadowheart|-1}} ''(either option)''
** OR Fail the Intimidation check to make him surrender his stash {{Approval|Shadowheart|-1}} ''(make him hostile)''
** OR Attack Reynash straightaway {{Approval|Shadowheart|-1}}
* Speaking to [[Bakshi|Manip Bakshi]] afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you {{Approval|Shadowheart|-1}}
 
''At the Audience Hall:''
* Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say that you couldn't feel safer {{Approval|Shadowheart|-1}}
** OR, Playing as a [[Drow]] or a [[Half-Orc]], say that you feel safer than with some {{Approval|Shadowheart|-1}}
* Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Shadowheart|-1}}
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Shadowheart|-1}}
 
''In the [[Wyrm's Rock Prison]]:''
* Talking to [[Counsellor Florrick]], when she sinks into despair, say you don't need her {{Approval|Shadowheart|-1}}
** OR, Convince Florrick to get her bearing, then refuse to help her escape {{Approval|Shadowheart|-1}}
 
'''[[Lower City]]'''
 
''At the [[Basilisk Gate Barracks]]:''
 
* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and tell her to let it slide, just for once {{Approval|Shadowheart|-1}}
 
* Talking to [[Arensen|Fist 'Edge' Arensen]] at the gallows, tell him you'll stay out of trouble {{Approval|Shadowheart|-1}}
 
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say "Good riddance" {{Approval|Shadowheart|-1}}
 
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:''
* Tell Lora to calm down and let Liara alone {{Approval|Shadowheart|-1}}
 
 
''At [[The Blushing Mermaid]]:''


'''[[Sorcerous Sundries]]'''
* After [[Auntie Ethel]] reveals herself and confesses that she actually ate Vanra, call her a monster, and then say "That’s so evil, even I’m impressed." {{Approval|Shadowheart|-1}}
* Betraying [[Aylin]] and handing her over to [[Lorroakan]]. {{Approval|Shadowheart|-1}}  
* When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal {{Approval|Shadowheart|-1}} ''(An {{Class|Oathbreaker|Oathbreaker Paladin}} character will have a unique line here)''


'''[[Cazador's Dungeon]]'''
* Let [[Astarion]] ascend. {{Approval|Shadowheart|-1}}


'''[[Murder Tribunal]]'''
''At the [[Old Garlow's Place]]:''<br>
* When speaking to [[Sarevok]] on how you acquired the hands of your murder victims, truthfully say "With a smile on my face, and pleasure in my heart" or "slowly and painfully, I savoured every scream". {{Approval|Shadowheart|-1}}
* Tell the [[Echo of Amelyssan]] "Every kill is euphoria". {{Approval|Shadowheart|-1}}


''First time visiting the place:''
* If you found the group without reading any of their posters, taunt [[Adrielle]], saying you will "EAT THEIR SOULS, RAAAGH" {{Approval|Shadowheart|-1}}
''If you have killed [[Auntie Ethel]]:''
* Talking to Adrielle, say the hag is ''finally'' dead, thanks to you {{Approval|Shadowheart|-1}}
''At the [[Baldur's Mouth]] and dealing with its employees:''
* Growl at [[Chalara|News Hawker Chalara]] at {{coords|-154|-121}}, if the ''[[Baldur's Mouth Gazette]]'' has printed a negative article about you {{Approval|Shadowheart|-1}}
* Talking to [[Luan|News Hawker Luan]] at {{coords|122|-69}}, tell him that his salesmanship is terrible {{Approval|Shadowheart|-1}}
** Then say you don't care about he's only six {{Approval|Shadowheart|-1}}
''At the [[Flymm Cargo]]:''
* After returning from the [[Iron Throne]], surrender [[Redhammer]] to [[Allandra Grey]] {{Approval|Shadowheart|-1}}
* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, say you don't care, let's go through {{Approval|Shadowheart|-1}}
▶''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones ''
''In [[Cazador's Dungeon]]:''
* Talk to [[Sebastian]] and promise to set him and other spawn free {{Approval|Shadowheart|-1}}
* Let Astarion complete the Rite of Profane Ascension {{Approval|Shadowheart|-1}}
''At the [[Sorcerous Sundries]]:''
* Betray [[Dame Aylin]] and hand her over to [[Lorroakan]]. {{Approval|Shadowheart|-1}}
''At the [[Elfsong Tavern]]:''
* Meeting [[Lakrissa]] in the tavern hall, spur her to work instead of talking {{Approval|Shadowheart|-1}}
* Speaking to [[Alfira]] and Lakrissa on the tavern's roof, tell Lakrissa to get back to work, or you will tell [[Alan Alyth|Alan]] about it {{Approval|Shadowheart|-1}}
* Speaking to [[Harvard Willoughby]], agree to participate in Laff Riot, and then, in first round:
** Joke about Harvard smelling funny {{Approval|Shadowheart|-1}}
** Joke about 'Dwarf and bulette' {{Approval|Shadowheart|-1}}
* In the third round:
** Joke about the Dead Three {{Approval|Shadowheart|-1}}
** Joke about 'Mind flayer and duergar' {{Approval|Shadowheart|-1}}
''Talking to [[Golbraith Stredivas]]:''
* Say that mind flayers are dangerous, and then tell him to leave the city {{Approval|Shadowheart|-1}}
** OR Tell Golbraith that he should be fighting, hot hiding {{Approval|Shadowheart|-1}}
''At [[Highberry's Home]]:''
* Tell [[Timmy|Timmy the Orphan]] that there are bigger problems at the city now {{Approval|Shadowheart|-1}}
* Ask [[Molly|Molly the Orphan]] whether she knows her father is dead {{Approval|Shadowheart|-1}}
''The [[Graveyard (Lower City)|Graveyard]]:''
''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:''
* Ask whether he was buried here, and then pay him the "fee" he demands {{Approval|Shadowheart|-1}}
''At the [[Murder Tribunal]]:''
* Being judged, say you’ve ended your victim and then cut off their hand {{Approval|Shadowheart|-1}}
** OR Say you killed them with a smile on your face and pleasure in your heart {{Approval|Shadowheart|-1}}
** OR Say you killed them slowly and painfully {{Approval|Shadowheart|-1}}
▶''''' Note:''' All these options bring approval only if the victim is indeed '''your''' kill. Successful Deception rolls on corresponding options '''do not''' give approval points''
*After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]], speak to [[Echo of Amelyssan]] and say that every kill is euphoria {{Approval|Shadowheart|-1}}
''In the [[Lady Jannath's Estate]]:''<br>
''If [[Oskar Fevras]] was saved in [[Act One]] and the estate is now haunted:''
* After you have dealt with [[Echo of a Lost Love|Kerry Evenfield’s ghost]], speak to both [[Firellia Jannath|Lady Jannath]] and Oskar Fevras and call their cooing “saccharine nonsense” {{Approval|Shadowheart|-1}}
''In the [[Heapside Prison]]:''
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}, say you don’t want more puns {{Approval|Shadowheart|-1}}
* Outside [[The Singing Lute]], give [[Leythim|Manip Leythim]] a healing potion {{Approval|Shadowheart|-1}}
* Meeting [[Olfaith Olumssdottir]] for the first time, ask him what you must do to become an ''avatar'' of slaughter  {{Approval|Shadowheart|-1}}
''In the [[Stormshore Tabernacle]]:''
* Make an offering to {{Deity|Shar}}, the Lady of Loss {{Approval|Shadowheart|-1}} ''(If she rejected Shar)''
''At the [[The Lodge|Society of Brilliance Lodge]]:'' <br>
''Talking to [[Havkelaag]]:''
* Sell him the [[Githyanki Egg]] that you have obtained in the [[Creche Y'llek]] {{Approval|Shadowheart|-1}}
** OR Donate it for free when Havkelaag says he hasn’t got any money {{Approval|Shadowheart|-1}}
''Speaking to [[Omeluum]] after you have rescued it from the [[Iron Throne]]:''
* If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job {{Approval|Shadowheart|-1}} ''(Omeluum becomes hostile to the party)''
'''At the [[Steel Watch Foundry]]'''
''Talking to [[Zanner Toobin]] once you have reached the laboratory wing:''
* When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing {{Approval|Shadowheart|-1}}
** OR Say it is selfish to value their families more than an entire city {{Approval|Shadowheart|-1}}
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:''
* Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him {{Approval|Shadowheart|-1}} ''(either option)''
''Talking to [[Barcus Wroot]] after resolving the conflict:''
* If you have sided with [[Wulbren Bongle]]:
** Tell Barcus that there was no other way {{Approval|Shadowheart|-1}}
** OR Ask whether he wants to die, too {{Approval|Shadowheart|-1}}
* If you killed both Gondians and Ironhands:
** Tell Barcus you did what you could {{Approval|Shadowheart|-1}}
** OR Say that it is for the best if no one of them takes Baldur’s Gate {{Approval|Shadowheart|-1}}
<!-- ----- -->
'''[[Bhaal Temple]]'''
'''[[Bhaal Temple]]'''
* Letting [[Orin]] kill her kidnapped victim by telling her "Go ahead, I won't stop you". {{Approval|Shadowheart|-5}}   
* Let [[Orin]] kill the kidnapped companion, saying you won't stop her. {{Approval|Shadowheart|-5}}   
 
'''[[The Blushing Mermaid]]'''
* When speaking to [[Auntie Ethel|Hag]], say “That’s so evil, even I’m impressed”. {{Approval|Shadowheart|-1}}
* Accept the [[Auntie Ethel|Hag]]'s offer to become your [[Gather_Your_Allies|ally]]. {{Approval|Shadowheart|-1}}


'''The streets of [[Baldur's Gate]]'''
* Talk to [[Olfaith Olumssdottir]] for the first time and ask him "Tell me what I must do". {{Approval|Shadowheart|-1}}


'''[[Campsite|Camp/Conversation]]'''
'''[[Campsite|Camp/Conversation]]'''
* Tell [[Wyll]] to "Break the pact" or "Let your father die." {{Approval|Shadowheart|-1}}
* When [[Mizora]] proposes new pact choice to [[Wyll]], tell him to break the pact or to let his father die. {{Approval|Shadowheart|-1}}
 
}}
}}

Latest revision as of 08:23, 23 December 2024

Shadowheart likes finding pragmatic and efficient solutions to problems. She appreciates discretion, privacy, and open-mindedness. Shadowheart may respond well to acts of heroism, though she also has occasional cruel tendencies and may look favourably on torture and manipulation.

Shadowheart dislikes those that disapprove of her worship or people pressing her for answers or details. She does not like needless cruelty or violence and can respond unfavorably to being too open with untrustworthy or unknown individuals.

Unlike other Companions, Shadowheart has a secondary approval system, influencing the choices in Find the Nightsong and Find Ketheric Thorm's Relic. For more information, see Nightsong Points.

The actions and choices listed on this page will raise or lower Shadowheart's Approval.

For more information about the approval system, see Approval.

Greetings[edit | edit source]

Depending on their approval rating, Shadowheart may greet the player with:

Negative (<0):

  • "What do you want?"
  • "What?"
  • "What is it?"

Neutral (0 - 19):

  • "Something the matter?"

Medium and up - Sharran (20+ approval):

  • "May the darkness protect you."
  • "Shar's blessing upon you."
  • "Lady of Sorrows guide us. Did you want something?"

Medium and up - Selunite (20+):

  • "All's well I hope? Aside from the obvious?"
  • "Almost pleasant, travelling with company. If you ignore all the... less pleasant aspects."
  • "I wasn't expecting it, but I'm glad to have some company on this journey."

When spoken to by someone other than the player character:

  • "I don't answer to you - move along."

Romance[edit | edit source]

Flirting (20+ approval):

  • "Well, my day just improved. Did you want something?"
  • "You know, I've been catching myself smiling more lately. I think that's your fault."
  • "I was hoping you'd come to chat. What do you need?"
  • "Ah- so that's what people mean when they talk about butterflies in their stomach. Did you want something?"

Flirting - Low approval:

  • "Hmm. You wanted something?"
  • "In need of attention, I take it?"
  • "Oh, you're back."
  • "Sometimes I wonder if I should just let the tadpole dictate my love life. Did you want something?"

Partnered (40+ approval):

  • "Aren't you a sight for sore eyes."
  • "Good. I was just starting to miss the sound of your voice."
  • "Did you want something? If not, I'm perfectly happy to just gaze upon you a while."
  • "Why hello, lover... that sounded more debonaire in my head, I'll admit. Do you need something?"

Partnered - Low approval:

  • "I hope this is important."
  • "You know what I really love about you? When you play the strong, silent type. Let's keep this short, shall we?"
  • "You know, just because I join you at your bedroll from time to time doesn't mean you need to talk to me quite so much. Is this urgent?"
  • "Personality isn't everything, I suppose. Plenty of relationships can limp along on physical attraction alone. What do you want?"
  • "Yes?"

Broken Up (40+ approval):

  • "You know, I didn't realise it was possible to be so cordial with a former flame. I suppose I'm lucky. Did you want something?"
  • "You're a sight for sore eyes, even now. Did you want something?"
  • "Careful - keep seeking me out like this and people may think we're rekindling things. Did you want something?"
  • "What can I do for you?"

Broken Up - Low approval:

  • "You know, I truly do marvel sometimes that I ever had feelings for you. What do you want?"
  • "Mmm-hmm? This had better be important."
  • "Honestly, I should be grateful that you ended things between us - I dodged a poison tipped arrow there. What do you want?"
  • "Spit it out then."
  • "I'm listening - though don't ask me why."

Approval[edit | edit source]

As a Companion character, the interactions listed below will cause Shadowheart to gain approval.

Act One[edit | edit source]

Hide Spoilers

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

  • Free her from her pod aboard the Nautiloid, wake her up on the Ravaged Beach and have her join your active group. Shadowheart approves +10

Note: If there are too many characters and she can't join, these points will not be acquired.

Roadside cliffs

  • Convince the tieflings holding Lae'zel to shoot her down (using Persuasion option). Shadowheart approves +1

Note: Taking this course makes you to ultimately choose between losing a companion and gaining disapproval

Emerald Grove/The Hollow

In the Hollow:

In the Sacred Pool and druid caves:

While the Emerald Grove is preparing for the goblin attack

Note: This scene appears only if Wyll left the party due to your choices in dialogue with Minthara, after you have revealed the Grove's location

  • Successfully defend the Grove and then talk to Zevlor Shadowheart approves +1
  • Tell Lakrissa to buy you a drink to be even Shadowheart approves +1 (this point may be earned either before attack or after defeating goblins)

Forest

  • Tell Andrick and Brynna to forget the owlbear and go away Shadowheart approves +1
    • OR, If you killed the owlbear already, tell them to go because you've avenged Edowin Shadowheart approves +1
  • Tell Scratch to follow your scent to the camp, using Speak with Animals.Shadowheart approves +1
  • Playing as a Cleric Cleric of Shar, say a prayer over the corpses near the bridge to Blighted Village, while talking to Aradin there Shadowheart approves +1

Note: This scene appears only if Aradin has previously left the grove

Owlbear Nest

  • Convince the mother Owlbear to let you go without fighting Shadowheart approves +1
  • Spare the Owlbear Cub after killing the mother Owlbear Shadowheart approves +1
  • Agree with her when she asks not to loot the Selunite chest Shadowheart approves +5

Sunlit Wetlands/Putrid Bog

  • When find Demir and Johl arguing with Auntie Ethel, say that you aren't getting involved or that this has nothing to do with you Shadowheart approves +1 (either option)
    • OR While talking to Demir and Johl after Ethel disappears, tell Demir and Johl that they're on their own. Shadowheart approves +5
    • OR Playing as a Ranger Ranger, a Sorcerer Sorcerer or a Wizard Wizard, tell Demir and Johl to 'trust a more experienced soul' after Auntie Ethel disappeares. Shadowheart approves +5
  • After entering the Sunlit Wetlands, break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them Shadowheart approves +1 (works twice)
  • Chasing after Auntie Ethel in her lair, speak to Lorin and roar at him. Shadowheart approves +1
  • Intimidate the Gnarled Door to let you in Shadowheart approves +1 (Reports of no approval in this instance on PS5 at this time) [Needs Verification]
  • After defeating Auntie Ethel, Intimidate her into handing over both Mayrina and fey hair Shadowheart approves +5
    • OR Tell Ethel that the best solution is a dead hag.Shadowheart approves +5
  • If you killed Ethel and spared Mask of Regret, speak to the latter afterwards and choose to attack her Shadowheart approves +1
  • Accept Mayrina's locket as a reward for saving her Shadowheart approves +1
  • (If Astarion is in your party) Speaking with Gandrel, don't turn Astarion in, but further in the dialogue don't allow him to kill the hunter. Shadowheart approves +1
  • After Astarion kills Gandrel himself, say that the hunter need not to die Shadowheart approves +1

Note: This option is available only if you don't know that Astarion is a vampire

Blighted Village

  • Gain entrance to the village:
    • Through the southern gate - by Intimidating the goblin guard Shadowheart approves +1
    • Through the eastern gate - by successfully using any check-based line on the booyang guard OR by showing them Brand of the Absolute Shadowheart approves +1
  • Persuade Fezzerk at the windmill to leave peacefully Shadowheart approves +5
    • OR Attack the gang, and when Fezzerk begs for mercy, deliver the final blow Shadowheart approves +1
  • Untie Barcus Wroot off the windmill wing and demand a compensation from him Shadowheart approves +1
  • Convince Lump the Enlightened to fight alongside you, outbidding goblins Shadowheart approves +1
    • Having summoned Lump the Enlightened to aid and ending your deal afterwards, let him have one lick Shadowheart approves +1

Goblin Camp
At the front gate and in the outer camp:

Note: These options are available if you have killed the Owlbear Cub in its nest.

  • Invite the Owlbear Cub to your camp.Shadowheart approves +1
    • Then speak to Krolla and convince her to let the cub go with you, using any check-based option Shadowheart approves +1
    • OR Start a tour of chicken-chasing and prompt the cub to run to the finish posts, using Speak with Animals or Animal HandlingShadowheart approves +1
  • When Krolla tries to scam you after you won in a tour of chicken-chasing, demand your gold back and also all of hers, using illithid powers.Shadowheart approves +1

Talking with Crusher:

  • When he orders you to kiss his foot, obey Shadowheart approves +1, then start licking it Shadowheart approves +1
    • OR Give his foot a long lick straightaway Shadowheart approves +1
  • Steal the ring from Crusher's toe after you kneel in front of him. Shadowheart approves +1
  • Successfully use Detect Thoughts on Crusher and say you'll let his boss know of his plans Shadowheart approves +1
  • Make Crusher kneel and kiss your foot, using Intimidation OR Illithid powers. Shadowheart approves +1
    • If Crusher starts a fight, make him kiss your foot after defeating. Shadowheart approves +1
  • Tell Eight that you're sorry for his loss. Shadowheart approves +1
  • Convince Booyahg Piddle to give you the book he's reading without using illithid powers Shadowheart approves +1
  • Persuade Klagga to give you the Dwarf's Poem Shadowheart approves +1

Inside the Shattered Sanctum:

  • Pick a fight with Priestess Gut or in her chambers. Shadowheart approves +1
  • Don't object Dror Ragzlin's orders to report to Minthara Shadowheart approves +1
  • Promise Minthara to get information from the captive (i.e. Liam) Shadowheart approves +1
  • Tell Torturer Spike to let you put the prisoner through paces. Shadowheart approves +1
    • OR, Playing as The Dark Urge The Dark Urge, propose to show Spike how it's done Shadowheart approves +1
    • OR, Playing as a Drow Drow, tell him that you don't try, you get results Shadowheart approves +1
  • Tell Minthara that the prisoner escaped and then pass an Intelligence check to withhold the grove's location Shadowheart approves +1
    • OR Tell her that Liam told you everything and pass the Deception check Shadowheart approves +1

Note: These options are available only if you spoke to Minthara before interrogating and freeing Liam

  • Tell Minthara that Sazza was too stupid to understand you prior Shadowheart approves +1
    • OR, Playing as a Lolth-Sworn Drow Lolth-Sworn Drow, tell Sazza she should have see a superior in you at once Shadowheart approves +1

Note: These options are available if you have previously freed Sazza from the cage in Emerald Grove

  • Pick a fight with Minthara Shadowheart approves +1
  • Agree to endure Abdirak's teachings on Loviatar's doctrine. Shadowheart approves +1
  • Convince the spiders in the pit that goblins taste better than you Shadowheart approves +1
    • OR, Playing as a Lolth-Sworn Drow Lolth-Sworn Drow, pretend to be Lolth herself in disguise and egg them on goblins Shadowheart approves +1

In Worg Pens:

  • After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form). Shadowheart approves +1
    • If agreed, tell him to stay at pens (if you first asked Halsin to come with you, change your mind) Shadowheart approves +1

The Risen Road

  • Save Rugan, then use Persuasion to convince him to sell his employer's wares Shadowheart approves +1
  • Side with Karlach during Wyll's confrontation with her Shadowheart approves +2

Waukeen's Rest

  • Tell Benryn you'll keep the dowry as a payment for his saving Shadowheart approves +1

Zhentarim Hideout

  • Successfully Intimidate the guard Salazon to let you go through the hatch to the hideout Shadowheart approves +1
    • OR, Playing as a Rogue Rogue, show him single-hand sign "profit"Shadowheart approves +5
  • Get access into the hideout peacefully Shadowheart approves +1
  • Purchasing Oskar Fevras, make Brem lower the price through Intimidation or Persuasion Shadowheart approves +1
    • OR Make him let Oskar go for free, using any check-based option Shadowheart approves +1

Underdark

  • When entering the myconid colony, tell Sovereign Spaw the truth about the parasite Shadowheart approves +1
  • Steal the Boots of Speed from Thulla.Shadowheart approves +1
  • Obtain the Ring of Mind-Shielding from Omeluum (either through Intimidation, Persuasion, or providing it with the description of the nautiloid) Shadowheart approves +1
  • Tell Derryth Bonecloak you're going to keep the Noblestalk for yourself Shadowheart approves +1
    • OR Successfully Intimidate her into giving you reward for the finding, then take the reward and keep the mushroom.Shadowheart approves +1
  • In Festering Cove, tell BOOOAL he is a fake god and tell him you will kill him and take his power Shadowheart approves +1
    • OR Tell BOOOAL you won't let him enslave the Kuo-toa any longer Shadowheart approves +1
    • ** If you find out that BOOOAL is a Redcap, bait him with a tale of bloodshed instead of sacrifice Shadowheart approves +1

Grymforge

  • When talking to Ward Magmar about travelling to Moonrise Towers, say that Moonrise holds the answers you need. Shadowheart approves +1
  • Convince the Deep Rothé to breathe, focus and excavate for Skarjall Shadowheart approves +1
    • OR Convince the Deep Rothé to give in to their rage and attack the duergar Shadowheart approves +1
  • Convince Elder Brithvar to free the deep gnomes after the fight with Nere Shadowheart approves +1
  • If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves Shadowheart approves +1
  • Give Shadowheart the Idol of Shar and tell her that you'll try to find anything else Shadowheart approves +5

Mountain Pass

  • Playing as a Githyanki Githyanki, tell Ellyka that githyanki patrol means nothing to you, getting her to stand down. Shadowheart approves +1
    • OR, Being disguised as a gith, tell her you're actually not OR that she is safe. Shadowheart approves +1
  • Speak with Voss instead of letting Lae'zel do it Shadowheart approves +1 (any line of two available)
    • OR Attack him straightaway Shadowheart approves +1
  • Speaking to Voss, successfully pass the Deception check to resolve the encounter peacefully Shadowheart approves +5

Crèche Y'llek

  • Upon entering the Créche, first tell Gish Far'aag that Voss sent you; then pretend to be an avatar of Vlaakith and succeed a DC 30 Performance check. Shadowheart approves +1
    • OR, Playing as a Ranger Ranger, Intimidate Far'aag, saying you're hunting either mind flayers or the gith Shadowheart approves +1
  • Vandalise the portrait of Vlaakith Shadowheart approves +1

In the infirmary:

In the classroom:

At the hatchery:

  • Successfully persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
    • That you'll take it to a better crèche Shadowheart approves +1
    • OR that you'll raise it yourself Shadowheart approves +1
    • OR, Playing as a Githyanki Githyanki, say you'll see it becomes the greatest ghaik-slayer Shadowheart approves +1.

In captain's quarters and Inquisitor's chamber:

Camp/Conversation

  • At the very first long rest, tell her you agree with her about finding a healer as soon as possible Shadowheart approves +5
  • Say you won't pry when she rebuffs your attempts to know each other better Shadowheart approves +1
  • Agree with Shadowheart that illithid powers cannot be trusted despite the power they grant. Shadowheart approves +1

Note: This dialogue is available only after using 'illithid' line for the first time in a conversation.

  • After speaking with Zorru and learning about the Githyanki Crèche: Remind Shadowheart this could be your last night together, probe her thoughts using Illithid Wisdom, and suggest a tavern to celebrate properly Shadowheart approves +1
  • When Mizora first appears in the camp, tell her not to lay a finger on Karlach Shadowheart approves +1
  • When Lae'zel intends to kill everyone to prevent them transforming, talk her out of it Shadowheart approves +5
  • When Shadowheart fails her Wisdom Saving Throw near wolves and become Frightened, assure her you will try to avoid wolves in the future if possible Shadowheart approves +5

Note: This works only when Shadowheart comes close to wolves for the first time - either in the Emerald Grove, or in Zhentarim Hideout, or in Creche Y'llek

  • Pet Scratch when he first comes to the camp Shadowheart approves +1
  • Feed the Owlbear Cub when it first comes to the camp Shadowheart approves +1
  • Successfully attend to the Owlbear Cub's wound when it appears again at the camp Shadowheart approves +1
  • Pet the Owlbear Cub when it stays at the camp Shadowheart approves +1 (gains approval only the first time you do it)
  • During camp romance scene near the waterfall, succeed the passive DC 5 Insight check and then choose to kiss her OR say that she should take what she wants Shadowheart approves +5
  • When you catch her trying to handle with the Mysterious Artefact, successfully pass a Wisdom check, and then:
    • Ask her to admit that there's a cure inside Shadowheart approves +5
    • OR Say that your lives are intertwined, and then that you won't insist on discussing the matter further.Shadowheart approves +5
  • When talking to her half-drunk at the goblins' party, offer her "a better distraction", then suggest to sit by the fire OR to tell what's on her mind Shadowheart approves +10 (either)
    • OR, Playing as a Githyanki Githyanki or as a Duergar Duergar, tell her you've never done anything comforting Shadowheart approves +10
  • When talking to Halsin on the morning after the camp celebration, say that you prefer to take the route through Underdark. Shadowheart approves +1
  • Use Persuasion to successfully convince her to explore the illithid powers
    • OR Tell her that perhaps resist the temptation of tadpole powers is right Shadowheart approves +1
  • Do nothing when Shadowheart tries to kill Lae'zel Shadowheart approves +5 (Lae'zel permanently dies)
    • After Shadowheart kills Lae'zel, talk to her and tell her you trust she had reasons to do it Shadowheart approves +5
  • When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche):
    • Encourage Lae'zel to trust him Shadowheart approves +1
    • OR tell Lae'zel you'll support any choice of hers Shadowheart approves +1
    • OR tell Lae'zel you believe Kith'rak and she should too Shadowheart approves +1

Raphael's Deal

  • When Raphael briefly takes you to the House of Hope, choose lines:
    • "I need to think this over." Shadowheart approves +1
    • "You're mad if you think I'll make a deal with a devil." Shadowheart approves +5 (If playing as Wyll: "... another devil")
  • After first encounter with Raphael, talk to her and choose dialogue option about distrusting the devil twice Shadowheart approves +5

Personal quest

  • Tell her that you don't care who she worships and do not push her further Shadowheart approves +1
  • After she agrees to discuss Shar wih you:
    • Tell her that you have no problems with her worship Shadowheart approves +5
    • OR Persuade her that she should trust you since you are in the same boat. Shadowheart approves +5
    • When Shadowheart asks whether you've heard of Shar, choose lines "Remind me" or "She doesn't sound very appealing". Then continue the dilogue until you can say "You should tell me more sometime." Shadowheart approves +5
  • Talk about her missing memories, and make her promise to point out Night Orchids Shadowheart approves +1
  • After her wound manifests itself, ask her if there's anything you can do to help her Shadowheart approves +1
  • When she has odd magical flare-up, choose to turn the blind eye and leave Shadowheart approves +5 (gains approval on any stage of conversation)

Note: This dialogue is available only if you haven't ever seen her wound manifesting itself prior

  • When Shadowheart wants to speak with you about Sharran worship herself, tell her to continue Shadowheart approves +1.
    • Then, when she tells you about her dream of becoming a Dark Justiciar, ask if Mother Superior would ever relent, and then thank her for sharing Shadowheart approves +1
  • When Shadowheart shares with you her memories about becoming a Sharran through the tadpole ('girl in the woods' cutscene), agree, then say this can't have been easy to her Shadowheart approves +5

Any Area

  • Playing as Astarion, confess to her that you are a vampire Shadowheart approves +10
    • Succeed the check to explain why you didn't reveal your vampirism to Shadowheart Shadowheart approves +1

Act Two[edit | edit source]

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Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Order Warrior Gronag to fetch the bone, after he orders the hyena to do the same. Shadowheart approves +1
  • Convince Kar'niss the drider not to attack you if you killed the convoy before summoning him, using Deception OR Intimidation. Shadowheart approves +1 (either option)
  • If ambushing the convoy with the Harpers, start the dialogue with the drider and deceive it into giving you the lantern Shadowheart approves +1

When dealing with He Who Was:

  • Speaking to He Who Was, say you doubt that he is here for the goodness of his heart Shadowheart approves +1
  • Order Madeline to hurt herself as Ben and Marc did Shadowheart approves +1 (Evil Cleric Cleric will have a unique line)
    • Then tell her to stab herself and don't stop OR to prove she is sorry Shadowheart approves +1 (either option)
    • Finally succeed a Persuasion roll to keep her going Shadowheart approves +1

Elsewhere:

Last Light Inn
Speaking to Jaheira:

  • When talking to Jaheira inside the inn, refuse to drink spiked wine Shadowheart approves +1

Dealing with Isobel and Marcus:

  • When she mocks Shadowheart about Shar not protecting her, answer that the Dark Lady's works aren't for you to question Shadowheart approves +1
    • Playing as an Evil Cleric Cleric, after Isobel casts protecting spell on the party, say that you hope it is worth its sickly radiance Shadowheart approves +1
  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself Shadowheart approves +1 (either option)
    • OR Speak to Isobel and warn her, revealing Marcus as a True Soul Shadowheart approves +1
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her Shadowheart approves +1
  • Playing as The Dark Urge The Dark Urge:
    • Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior Shadowheart approves +1 (available after the kidnap attempt AND if you haven't threatened her)

Talking to Councellor Florrick:

  • Ask whether the Flaming Fist are just going to stay around Shadowheart approves +1
    • If Wyll is in the party, tell Florrick it's your business what had happened to him Shadowheart approves +1
    • OR, Playing as Wyll, say it was a devil deal that has gone terribly wrong Shadowheart approves +1

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Say you only wanted to admire him close Shadowheart approves +2, and then indeed choose to quietly admire him Shadowheart approves +2 (This no longer seems to be the case (Dec 2024), only Astarion approves).
    • OR, Playing as a Ranger Ranger, say you do not seek his territory Shadowheart approves +2

Speaking to Cerys:

  • When she tell you about their misfortunes and says they ran until found the inn, say:
  • Ask her what they are doing here, if they headed for Baldur's Gate, and then:
    • Tell her not to lose hope to see others alive Shadowheart approves +1 (starts the quest, if you don't have it already)
    • OR Say she did the right mess of things. Shadowheart approves +1

Talking to Alfira:

  • After Marcus's assault, when she asks whether they cannot trust anyone:
    • Tell her to stop whining Shadowheart approves +1
    • OR, Playing as a Half-Orc Half-Orc, tell her to use her anger.Shadowheart approves +1
  • Ask her about others, and then say that running was right call Shadowheart approves +1
  • When Alfira asks you how do you keep going, answer:
    • That you take one step at a time Shadowheart approves +1
    • OR That danger is your life Shadowheart approves +1
    • OR That you don't complain constantly Shadowheart approves +1
    • OR, Playing as a Bard Bard, a Fighter Fighter, a Druid Druid, a Ranger Ranger, or a Rogue Rogue, use a class-based line Shadowheart approves +1
    • OR, Playing as a Drow Drow, a Deep Gnome Deep Gnome or a Duergar Duergar, say that only the strong survive Shadowheart approves +1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, promise you will find them Shadowheart approves +1 (starts the quest, if you don't have it already)
  • If you successfully Rescue the Tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero Shadowheart approves +1

Speaking with Bex and Danis:

  • Before trying to saving captured refugees:
    • Promise Bex to find Danis, using any of two basic options or Paladin Paladin or Cleric Cleric lines Shadowheart approves +1 (starts the quest, if you don't have it already)
    • OR Tell her that Danis is now goblin chow toy OR that they've probably killed and eaten him Shadowheart approves +1 (either option)
  • If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise Shadowheart approves +1
  • If Danis survived and reunited with Bex:
    • Smile and then say it's wonderful to see them together OR mention that it is all thanks to you Shadowheart approves +1
    • When Bex asks why you helped, answer that you did it because they were in trouble Shadowheart approves +1 (a Cleric Cleric character will have a unique line)

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to saving captured refugees:
    • Promise to rescue them if they are alive OR say that it is your responsibility to bring them back Shadowheart approves +1 (starts the quest, if you don't have it already)
    • OR Tell him that his siblings are better off dead than in cult's hands Shadowheart approves +1
    • OR Tell him to stop whining and do something about it Shadowheart approves +1
    • OR, Playing as a Sorcerer Sorcerer, tell him he won't be able to read his spellbook if he keeps drinking Shadowheart approves +1
  • If you have already saved him from the Shadows, say you're absolutely going to gloat Shadowheart approves +1
  • If either Cal or Lia (or both) died while rescue attempt:
    • Tell Rolan that you wanted to save everyone, but couldn't Shadowheart approves +1
  • If both siblings survived:
    • After they thank you, ask Rolan whether he has something to add Shadowheart approves +1
    • OR Ask who is going to pay you Shadowheart approves +1
  • If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly Shadowheart approves +1

Talking to Ide after drunken Rolan has snapped on her:

  • Say you're sorry, and then add that he is more immature than she is Shadowheart approves +1
  • OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back Shadowheart approves +1
  • When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Deception, Intimidation or Persuasion Shadowheart approves +1 (either option, requiring a DC 14 roll)

Elsewhere in the inn:


Reithwin Town

In the Reithwin Tollhouse:

  • Convince Gerringothe Thorm to end herself by any available option. Shadowheart approves +1 (requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)

In the House of Healing:

  • Convince Malus Thorm to order his sisters to hone their blades on each other..Shadowheart approves +1
    • Then persuade Malus Thorm to operate on himself. Shadowheart approves +1
  • OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. Shadowheart approves +1 (comes one point by another subsequently).

At the cemetery:

  • Agree to help Arabella find her parents. Shadowheart approves +1
    • Then offer Arabella shelter at your camp. Shadowheart approves +1
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed Persuasion or Intimidation roll to take her to your camp Shadowheart approves +1 (The Dark Urge The Dark Urge character will have a unique lines and only Persuasion option)

At The Waning Moon:

  • Safely drink with Thisobald Thorm (rolling Constitution, either general or class-based lines) Shadowheart approves +1(gains approval after first and second rounds)
    • OR successfully imitate drinking (rolling Sleight of Hand) Shadowheart approves +1 (gains approval only in the first round)
  • Successfully entertain the brewer with your stories (through Performance roll) Shadowheart approves +1 (gains approval each time).

Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.

  • By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst Shadowheart approves +1

In Sharran Sanctuary under the town square:

  • Offer blood from your arm as a sacrifice at the secret altar to Shar Shadowheart approves +1


Moonrise Towers

Talking to Disciple Z'rell:

  • If you killed the goblins:
    • Distract Z'rell with thoughts of your care for Shadowheart Shadowheart approves +1

Note: This option is available only if you're romancing the cleric

  • If you spared the goblins, use Deception to explain that they are more useful alive Shadowheart approves +1

At the Moonrise Towers Prison:

  • When approaching Minthara being tortured and erased by Jasin and Sumera:
    • Succeed the DC 18 Wisdom check to reach out to Minthara's mind, tell her to play along, and then convince the questioners that you have broken her Shadowheart approves +1
    • OR Say that the only thing you're going to break is them Shadowheart approves +1 (starts a fight with the questioners, with Minthara taking your side)
  • After the fight, escort Minthara out of Moonrise Towers and tell where to find your camp Shadowheart approves +1
  • Speaking to the Warden for the first time, tell her that her face is bland, too Shadowheart approves +1
  • Use Deception to convince the Warden that you are Balthazar's closest confidante, and then:
    • Try to bribe her, and when she takes the money and does nothing, say that you should have see it coming Shadowheart approves +1
    • OR, Playing as a Rogue Rogue, say it was so well-played that you are not even mad Shadowheart approves +1
    • OR Refuse to bribe her Shadowheart approves +1
  • Talking to Lia, promise to help the tieflings escape Shadowheart approves +1
    • OR Refuse to help them Shadowheart approves +1
  • Talking to Lakrissa, when she accuses you of serving the cult, succeed a Persuasion or an Intimidation roll, then promise to help the tieflings Shadowheart approves +1
  • Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options Shadowheart approves +1
    • If the party found themselves in a cell, accept Wulbren's offer to break out together Shadowheart approves +1
  • Provide Wulbren with any tool capable of destroying a wall Shadowheart approves +1
  • When Wulbren, once freed, takes the boat and sails off without the party:

Elsewhere in Moonrise Towers:

Final fight at the Moonrise:

Note: These lines require DC 21 Intimidation check or DC 18 Persuasion check and any of subsequent DC 30 checks first, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric

  • When Nightsong intervenes, tell her to stand down, because Ketheric has surrendered. Shadowheart approves +1


Gauntlet of Shar

Dealing with Yurgir and his retinue:

  • When speaking to the orthon initially, choose to attack him straightaway. Shadowheart approves +1
    • OR Talk to Yurgir about his pact, pass a passive Insight check and three subsequent Persuasion checks to make him kill Merregons, shoot his Displacer Beast Nessa, and finally off himself. Shadowheart approves +1

Note: The Insight check is not needed when playing as a Bard or a Warlock

  • If you agreed to help Yurgir:
    • OR, Playing as an Evil Cleric Cleric or as Shar Shar worshipper, say you ought to kill him for what he had done in the temple Shadowheart approves +1

Note: If Shadowheart has already denied Shar, this option will bring Shadowheart disapproves -1 instead

Dealing with Lyrthindor:

  • After killing any three rats in the temple, speak with any other rat:
  • When Lyrthindor appears after you continue killing rats, tell him you were trying to humour Yurgir (if you persuaded the orthon to help him) Shadowheart approves +1
    • OR That there's no need for more violence (if you didn't persuade the orthon) Shadowheart approves +1
    • OR Say you are sorry for this Shadowheart approves +1

Dealing with Balthazar in his outpost:

  • Speaking to Balthazar through Reconstituted Duellist, tell it to leave, because you don't answer to a pile of bones Shadowheart approves +1
    • OR, Playing as a Rogue Rogue, say you do not blunder Shadowheart approves +1
    • OR, Playing as a Shar Shar worshipper, say you belong in this place far more than some bone pile Shadowheart approves +1
  • Agree to clear the way for the necromancer, and then persuade him to assign Flesh to your help Shadowheart approves +1
    • Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her.Shadowheart approves +1 (Makes Balthazar and his minions hostile)
  • Refuse to help the necromancer and choose to attack him Shadowheart approves +5
    • OR, Playing as a Paladin Paladin (except Oathbreaker), say you will smite him where he stands Shadowheart approves +5


Mind Flayer Colony
In the Necrotic Laboratory:

  • Talking to Balthazar, successfully pretend to be a thrall Shadowheart approves +1 (This option is available only if you helped the necromancer reach the Nightsong and let him take her to Ketheric)

At the Morgue:

  • Speak to Chop and ask why not to send him to all other butchered victims Shadowheart approves +1

In the Tadpoling Centre:

  • Choose to release pod captives Shadowheart approves +5

After the final fight with Apostle of Myrkul

Speaking to Minthara:

  • When Minthara tells you she is going to kill Orin and seize the cult leadership, say eradicating the Elder Brain may be wiser Shadowheart approves +1
  • OR Declare you will be the saviours of Baldur's Gate, and then say her vision of future is shaped by violence Shadowheart approves +1
  • OR Say that her idea is madness, and you need to eradicate the cult and the brain Shadowheart approves +1

Talking to Alfira:

  • Playing as a Bard Bard, agree to play together a show for the tiefling kids Shadowheart approves +1
    • OR Prompt her to play for them alone Shadowheart approves +1

Talking to Aylin, if you let Balthazar take her from Shadowfell:

  • If Isobel survived, tell them you must apologize to Aylin Shadowheart approves +1
  • If Isobel died, tell Aylin your betrayal was a strategic move Shadowheart approves +1

Speaking to Cerys:

  • Tell her you're glad they are safe, and mention that Zevlor did his best Shadowheart approves +1
    • OR Say they are better off without Zevlor Shadowheart approves +1
  • Tell Cerys that other will look up to her Shadowheart approves +1
  • Say you couldn't have done it without Jaheira's help Shadowheart approves +1
    • Then ask her not to speak ill of the dead (i.e. Zevlor) Shadowheart approves +1
    • OR Say "Good riddance" Shadowheart approves +1
  • Tell her the Nightsong is the real hero Shadowheart approves +2
  • Say people get paid for doing jobs Shadowheart approves +1 (A Rogue Rogue character has a unique line here)
    • When she answers that she has no money, say you were joking Shadowheart approves +1

Talking to others:

  • Talk to Halsin and, if you eliminated the curse, ask him to join you Shadowheart approves +1
  • Speak to Jaheira and agree to have her in the party (either joining you now or waiting at the camp) Shadowheart approves +1
  • Tell Mattis about Mol's eyepatch you have found down in the colony, and then say that death happens Shadowheart approves +1


Camp/Conversation

  • Give Shadowheart a Night Orchid
  • When Shadowheart (Selûnite) asks you what you think of her new look, tell her you're all for it if it helps her put the past behind.

Personal quest
Near Pedestal of Reckoning and through Shar's trials:

  • When Shadowheart speaks of her need to go through the trials and become a Dark Justiciar, agree to help her if you can Shadowheart approves +5
  • At the beginning of each trial let her start it Shadowheart approves +5 (Works, too, if you first have pushed her aside but then changed your mind)
  • At the Verge of the Shadows suggest to move on Shadowheart approves +5

Note: This option gives approval points regardless of result of the player's possible attempt to pry in her mind, while she is praying.
In the Shadowfell:

  • If Balthazar is present and not hostile to the party AND if Shadowheart is in the party:
    • Tell the necromancer to stand down, for your companion has her own plans for this one (i.e. Aylin) Shadowheart approves +5
  • Resolving Aylin's fate, select the option to not interfere. Shadowheart approves +10
  • When talking to Dame Aylin at the camp, tell Shadowheart you'll help her save her parents Shadowheart approves +5 (This option is available if Shadowheart denied Shar and you have invited Aylin and Isobel to your camp)

Act Three[edit | edit source]

Hide Spoilers

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Talking to Yenna:

  • Offer her help:
    • Give some coin OR some food Shadowheart approves +1 (either option, giving food available for all characters except Druid)
    • OR Suggest to find a guard for her Shadowheart approves +1 (available for all characters except Cleric)
    • Playing as a Druid, conjure some berries and herbs for her Shadowheart approves +1
    • Playing as a Cleric or a Monk, suggest to find the nearest temple Shadowheart approves +1
    • Playing as a Ranger, suggest to track her mother down Shadowheart approves +1

Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger line brings another Shadowheart approves +1 point

At the Open Hand Temple:

  • Tell Yannis she should worry more about the temple's safety than about Brilgor Shadowheart approves +1
    • OR Ask her why Brilgor is a convenient target, and then advise to stick to being a place of worship instead of helping refugees Shadowheart approves +1
  • Talking to Brother Bill and Brother Clements, say that if Father Lorgan had been pickier, he might still be alive.Shadowheart approves +1
  • Refuse to bear the madness curse instilled by Monk's Manifestation. (starts a fight with crypt corpses)Shadowheart approves +1

At the Sword Coast Couriers:

In the kennels:

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. Shadowheart approves +1

Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)

    • OR, Playing as The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade Shadowheart approves +1
  • If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people Shadowheart approves +1

Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation

    • OR Tell her that you're going to report to the commanding officer Shadowheart approves +1
    • OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer Shadowheart approves +1
  • If Orin is impersonating Dying Stone Lord Thug, succeed a passive DC 20 Perception check, and then:
  • Say you'll stay with him until the end Shadowheart approves +1
    • OR Say you'll make it quick Shadowheart approves +1
    • OR, Playing as The Dark Urge, resist the urge to torment him Shadowheart approves +1

In the Circus of the Last Days:

  • At the entrance, convince Klaus to let you in, bribing him, using Persuasion, Intimidation, or pretending to be a friend of Gortash's Shadowheart approves +1
    • OR Use Deception check on any class-based option Shadowheart approves +2
    • OR, Playing as The Dark Urge, say you used to be a murderer Shadowheart approves +1
    • OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief Shadowheart approves +1
  • Speaking with Zara the mummy, say you don't understand her, and then mime her grunting Shadowheart approves +1

Dealing with Akabi the djinni:

  • Tell him that he is VERY LOUD. Shadowheart approves +1
  • Play the game and accuse the djinni of rigging the wheel Shadowheart approves +1
    • If successful, play again and try to distract Akabi, letting out a loud fart Shadowheart approves +1
    • OR, Playing as a Bard, ask him about his adventures Shadowheart approves +1
    • OR Provoke him to transform you Shadowheart approves +1
  • After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it Shadowheart approves +1 (either option)

When passing Zethino's trial, choose answers:

  • First question: ★'Good company', OR 'Night itself', OR ★'That she can change' Shadowheart approves +1 (either; the latter available if she denied Shar [Needs Verification])
  • Second question: ★'Being discreet' Shadowheart approves +2, OR 'Shrewd judgement' Shadowheart approves +1
  • Third question: ★'She doesn't know…', OR ★'She can't swim', OR 'Sacrifice an innocent', OR ★'Failing her goddess' Shadowheart approves +1 (either; the latter available if she denied Shar)

Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.

  • Talking to Boney the mephit, call his wife Stoney magnificent Shadowheart approves +1
    • OR Note that she's a lot bigger than himself Shadowheart approves +1
    • OR, Playing as a Druid, say they both are magnificent Shadowheart approves +1

Dealing with Popper the kobold trader:

Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]

  • Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act Shadowheart approves +1
  • If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. Shadowheart approves +1

Dealing with caged beasts:

  • Talking to Shadow-Whiskers, break the lock on her cage. Shadowheart approves +1 (works with or without Speak with Animals Speak with Animals)
  • Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) Shadowheart approves +1 (either option)
    • After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.Shadowheart approves +1 (either option)
    • OR, Say you'd have killed him before he hurts anyone else Shadowheart approves +1

Watching Dribbles's show:

  • Say "What a corny joke" OR yell "Boo! Get off the stage!" Shadowheart approves +1 (either option)
    • OR, Playing as a Bard, interrupt him with your own pun Shadowheart approves +1
  • Volunteer any companion to the stage as Dribbles's assistant, except Shadowheart herself and Lae'zel Shadowheart approves +1
    • Then insist on your choice and cheer them Shadowheart approves +1 (including unique lines for Minthara and Jaheira)

Note: If you volunteer Lae'zel to the stage, you'll get Shadowheart approves +2  instead of  [+1]  each time

    • OR Choose to cross your arms and glare. Shadowheart approves +1
    • OR Just answer "No." Shadowheart approves +1
  • If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge Shadowheart approves +1

Talking to Lucretious:

  • After defeating false Dribbles, tell her that killing clowns is a rare treat Shadowheart approves +1
  • When Lucretious asks you to find real Dribbles, answer that you are expensive Shadowheart approves +1
    • Then say that Dribbles is probably dead now Shadowheart approves +1
  • When you deliver her Dribbles's remains, say it was pleasure to meet her Shadowheart approves +1
    • OR Ask whether she is hiring personnel Shadowheart approves +1

In the Angleiron's Cellar:

Note: Druid, Rogue and Sorcerer characters will have unique lines for this option

  • OR Tell him that you'll take the bomb but use it only as a last resort. Shadowheart approves +1
  • OR Refuse, saying that his plan is too messy and you're out.Shadowheart approves +1

Elsewhere in Rivington:

Note: This option is available only if tiefling kids survived in Acts One and Two

  • Talk to Fist Rowan outside, and when he asks you to give him "one good reason", answer "Barn". Shadowheart approves +1

Note: This option is available only if Orin is not impersonating Rowan

Note: These options are available only if Orin is not impersonating the Thug

Wyrm's Crossing

  • At the entrance gate, consent to be arrested by the Steel Watcher. Shadowheart approves +1
  • Refuse to deliver the gnome leader's head to Manip Falcäo Shadowheart approves +1
  • At Carm's Garm, when Naaber pretends to be a dog, choose "Correct. But nobody likes Naaber" line. Shadowheart approves +1
    • When he tries to imitate a bard, ask him to never sing again Shadowheart approves +1

Note: It may take several sequential attempts to speak with Naaber to get to these lines

Wyrm's Rock Fortress'

At the Flaming Fist barracks:

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. Shadowheart approves +1
  • When you spot Fist Reynash trying to open a chest, wake other guards Shadowheart approves +1

Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others. Speaking to Manip Bakshi (regardless of whether you succeeded a check to discover Reynash's thievery or not):

  • Successfully use Detect Thoughts Detect Thoughts on him and pretend to be a new recruit Shadowheart approves +1
  • OR Tell him you've spotted another guard on stealing Shadowheart approves +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
    • Then ask a reward for turning Reynash in Shadowheart approves +1
  • Leave barracks (or let him escort you out) Shadowheart approves +1

At the Audience Hall:

  • Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say:
    • That you have seen the army of the Absolute and no where's safe. Shadowheart approves +1
    • That the Steel Watchers will eventually turn on everyone. Shadowheart approves +1
    • OR, playing as a Druid, say that there's nothing natural about him Shadowheart approves +1
  • Agree to become allies with Gortash and slay Orin Shadowheart approves +1
    • OR Refuse to make an alliance with him and confirm your decision Shadowheart approves +1
  • Agree to witness the ceremony of Gortash's ordain, saying "All right" OR "Let's get over" Shadowheart approves +1 (either option)
    • OR Tell Gortash that you have no interest in this sham of a coronation Shadowheart approves +1
  • After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards Shadowheart approves +1

Talking to Duke Ravengard after the coronation:

  • Ask him whether the "new dawn" is what they call tyranny now Shadowheart approves +2
    • OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant Shadowheart approves +2
    • OR Ask Ravengard whether he knows that he is infected Shadowheart approves +2
  • As a Baldurian character, ask what has happened to the city's great hero Shadowheart approves +1

In the Wyrm's Rock Prison:

  • Convince Counsellor Florrick to escape the prison Shadowheart approves +1
  • After escorting Florrick out, tell her she's proven to be a vital ally Shadowheart approves +1


Lower City

At the Basilisk Gate Barracks:

  • Talking to Fist Murphy, ask why he is standing on one leg, and then:
    • Outrage at him for stealing from people he is supposed to protect Shadowheart approves +1
    • OR Pretend to push him off his balance Shadowheart approves +1
    • OR, Playing as a Half-Orc Half-Orc, say is he was truly sorry, he'd be willing to die for forgiveness Shadowheart approves +1
    • OR, Playing as a Drow Drow, tell him you'd make you cut off his hand were you his master Shadowheart approves +1
    • OR, Playing as a Barbarian Barbarian, tell him to prove Liara Portyr he is not a weakling Shadowheart approves +1
    • OR, Playing as a Monk Monk, praise him for a good discipline for a guard Shadowheart approves +1
  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
  • That you'd do exactly what she is doing Shadowheart approves +1
    • OR Advise her to double their shifts and dock their pay Shadowheart approves +1
  • Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime Shadowheart approves +1
    • OR Say a big guy like him makes an easy target Shadowheart approves +1
  • Talking to Fist Miller after Florrick had been executed, say "Good riddance" Shadowheart approves +1
    • OR Say she didn't deserve to die Shadowheart approves +1
    • OR Say it's a cruel way of talking about her Shadowheart approves +1
  • Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is Shadowheart approves +1
    • OR Say that you are no builder but still are handy with a hammer Shadowheart approves +1

Speaking to Liara Portyr and Lora Bergauz:

  • Tell Lora to calm down and let Liara alone, then call Liara a typical Fist who never listens Shadowheart approves +1
    • OR Tell Lora it wasn't very responsible to take a kid to a tavern Shadowheart approves +1
  • Promise to help Lora find her daughter Shadowheart approves +1 (A Paladin Paladin character will have a unique line here)
    • OR Propose to help Lora find her daughter for a certain price Shadowheart approves +1
  • If you already know that Vanra died, tell this to Lora, then say you did your best Shadowheart approves +1
    • OR Say Vanra is dead, no matter Lora believes you or not Shadowheart approves +1


At The Blushing Mermaid:

  • Talking to Bosun Gannet, when he instructs you about the tavern rules, say you'll keep to them Shadowheart approves +1
    • Ask Gannet what to do if you want to use the latrine Shadowheart approves +1
  • Ask Gannet about Vanra, and then:
    • Say you didn't think a tough guy would be scared of a little knife Shadowheart approves +1
    • Tell him you'd love to see him try to kick you out Shadowheart approves +1
  • After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her Shadowheart approves +1
  • When Talking to the hag masking as Captain Grisly, inquire her about Vanra, and then ask how do you know she's not lying Shadowheart approves +2
    • OR, Playing as a Rogue Rogue or a Fighter Fighter, ask whether a little knife caused such trouble Shadowheart approves +1
  • When looking for a decision, propose to talk to Lora and calm her down Shadowheart approves +1
    • OR Suggest to pay Lora off Shadowheart approves +1
    • OR Say you want to get to the bottom to the story of a missing child Shadowheart approves +1
    • OR, Playing as a Half-Orc Half-Orc, say Lora acted out of fear and anger Shadowheart approves +1
    • OR, Playing as a Vengeance Paladin Vengeance Paladin, say the punishment is in order Shadowheart approves +1
    • OR, Playing as a The Dark Urge The Dark Urge, mention that killing Lora sounds like the best way Shadowheart approves +1
  • When the hag offers you money for killing Lora, agree to do it Shadowheart approves +1
    • OR Refuse to do the dirty work for her Shadowheart approves +1 (A Devotion Paladin Devotion Paladin character will have a unique line here)
    • OR, Playing as a Rogue Rogue, agree to do it if she doubles the price Shadowheart approves +1
  • Agree to kill Lora for disguised hag, but then return and say you can't do it Shadowheart approves +1
    • OR Tell the hag you've changed your mind and she should surrender Vanra Shadowheart approves +1
  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
    • Tell her to surrender the child immediately. Shadowheart approves +1
    • OR Say you'll leave now Shadowheart approves +1
  • If you have already killed Lora, tell Ethel to thank you Shadowheart approves +2
    • OR Say you don't like being used Shadowheart approves +1
  • When Ethel offers you to let her go in exchange of being an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines Shadowheart approves +1 (either option)
    • OR, Playing as a Warlock Warlock, tell her to make a better offer or die Shadowheart approves +1
    • OR, Playing as a Paladin Paladin, say you will find glory in spilling the guts of a monster Shadowheart approves +1 (This option is available for Oathbreakers Oathbreakers, too)

Speaking to Svend and Siggy:

  • Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment Shadowheart approves +1
    • OR Say Siggy clearly loves him and worries about him Shadowheart approves +1
    • OR Persuade Svend he would leave the city at the first chance Shadowheart approves +1
    • OR, Playing as a Halfling Halfling, tell Svend to skip the date for a free drinks Shadowheart approves +1
    • OR, Playing as a Rogue Rogue, convince Svend to stay, asking what's life without a little danger Shadowheart approves +1
    • OR, Playing as a Monk Monk, tell him to forego the date Shadowheart approves +1
    • OR, PLaying as a Bard Bard, tell Svend to save the angst for romance novels Shadowheart approves +1
    • OR Choose to stay out of their debate and do not meddle in Shadowheart approves +1

Other patrons:

  • Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' Shadowheart approves +1


At the Old Garlow's Place:

First time visiting the place:

  • If you found the group without reading any of their posters, ask Adrielle to calm down Shadowheart approves +1
  • After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag Shadowheart approves +1
    • OR Say you are not getting mixed up in this Shadowheart approves +1

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

Dealing with hexed Mayrina:

  • Speaking to Mayrina in the sheep form via Speak with Animals Speak with Animals:
    • Tell her to SPIT IT OUT Shadowheart approves +1
    • Tell her you are here to help her Shadowheart approves +1
    • OR Call her condition hilarious Shadowheart approves +1
  • Talking to Mayrina without Speak with Animals Speak with Animals, ask how did she get herself turned into a sheep Shadowheart approves +1
  • Talking to Adrielle, offer to have a look at the hex Shadowheart approves +1
    • OR Say her that if they have pissed off a hag, they're screwed Shadowheart approves +1
    • OR Say that she protected Mayrina until now, and that's worth something Shadowheart approves +1
  • OR Tell her you hate dolls Shadowheart approves +1
  • Talking to Kled, say Mayrina is sour, not sweet Shadowheart approves +1
  • Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" Shadowheart approves +1
    • When he accuses you of showing up at the convenient moment, call Mayrina an old friend Shadowheart approves +1
    • OR Tell him to say if they don't want your help Shadowheart approves +1

Speaking to Jatlo after you have removed his hex:

  • Tell him he has been charmed by hag Shadowheart approves +1
    • OR, Playing as a Rogue Rogue, say you know ten ways to kill him before he blinks Shadowheart approves +1
    • OR, Playing as a Ranger Ranger, a Druid Druid or an Ancients Paladin Ancients Paladin, say he is serving a perversion of nature Shadowheart approves +1
    • OR, Playing as a Fighter Fighter, say he is outnumbered and outmatched Shadowheart approves +1
    • OR, Playing as The Dark Urge The Dark Urge, say that true cruelty rules with fear alone Shadowheart approves +1
    • OR Ask him to tell the hag you're coming for her Shadowheart approves +1 (The option is not available for the Fighter characters)

After removing the hex and killing Jatlo:

  • Speaking to Mayrina, ask her how is her husband's condition Shadowheart approves +1
    • OR Wonder why has she been still dragging this corpse around Shadowheart approves +1
  • Tell Mayrina she was an adorable sheep Shadowheart approves +1
  • Say you're helping her for the last time Shadowheart approves +1
  • Offer Mayrina help with the hag Shadowheart approves +1 (A Devotion Paladin Devotion Paladin character will have a unique line here)
    • OR Say they will have to deal with this themselves Shadowheart approves +1
  • Tell Hydrangea Wubb she coudn't have known him in disguise Shadowheart approves +1
    • OR Say they need to do a better job protecting Mayrina Shadowheart approves +1
  • Talking to Kled, tell him that they are safe now Shadowheart approves +1
    • OR Say you aren't getting mixed up in this Shadowheart approves +1
  • Say the dragonborn was only pretending to be a friend Shadowheart approves +1
    • OR Say that Mayrina can be very annoying Shadowheart approves +1
  • Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards Shadowheart approves +1
    • OR Say you are not getting mixed up in this Shadowheart approves +1
    • OR Say that hags and their agents are liars and cheats Shadowheart approves +1
    • OR Tell her that her actions were moronic and she endangered everyone Shadowheart approves +1
  • After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her Shadowheart approves +1 (either option)
    • OR Say the hag is their problem Shadowheart approves +1

‘’If you have met Auntie Ethel, but haven’t dealt with her yet:’’

  • After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die Shadowheart approves +1

If you have killed Ethel:

  • Talking with Mayrina, persuade her to let Connor go Shadowheart approves +1
    • OR Tell her to take time and celebrate Shadowheart approves +1
    • OR Tell her you killed Ethel and expect a reward Shadowheart approves +1
  • If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge Shadowheart approves +1
    • OR Say you prefer thank-yous of a coin variety Shadowheart approves +1
    • OR Say it wasn't so amazing when the hag was vomiting a child Shadowheart approves +1
    • OR, If Vanra died, say you don't feel amazing because of it Shadowheart approves +1
  • When Mayrina asks you whether you have saved Vanra, answer that of course you did it Shadowheart approves +1
  • Playing as a Ranger Ranger or a Druid Druid, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural Shadowheart approves +1


At Crimson Draughts:

  • If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel Shadowheart approves +1
    • OR Tell Astarion that you all can leave if he doesn't want to be around Araj Shadowheart approves +1

Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his personal quest is not finished yet.


At the Baldur's Mouth and dealing with its employees:

  • Talking to Ettvard Needle, threaten him with the blackmail letters from Gortash Shadowheart approves +1
  • Speaking to Jelliwig in the Baldur's Mouth basement, ask it wouldn't changing the article be delightfully naughty Shadowheart approves +1
  • Talking to Falael outside Baldur's Mouth, help her to keep on counting Shadowheart approves +1


At the Flymm Cargo:

  • At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back Shadowheart approves +1

Note: This dialogue will occur if you come close to the gate without having all three Netherstones

In Cazador's Dungeon:

  • Talk to Sebastian and say you have no intention of freeing a bunch of ravenous spawn Shadowheart approves +1
  • Talking to Gur children, promise Chessa to set them free once you have Cazador's staff Shadowheart approves +1

At Devil's Fee:

  • Persuade Helsik to give you first piece of information for free Shadowheart approves +1


At the Elfsong Tavern:

  • Playing as a Barbarian Barbarian, a Bard Bard, a Sorcerer Sorcerer, a Rogue Rogue or a Wizard Wizard, convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option Shadowheart approves +1 (Requires various skill checks with DC from 18 to 20)
  • Meeting Lakrissa in the tavern hall, remind her about your bet in the druid's grovw, then say she owes you nothing Shadowheart approves +1
  • Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap Shadowheart approves +1
    • OR Say you missed her Shadowheart approves +1
  • Speaking to Alfira and Lakrissa on the tavern's roof, say the two of them are very cute together Shadowheart approves +1
    • Say you are shocked she hasn't been arrested for making noise Shadowheart approves +1
  • When Alfira tells you about her plans of opening a bard school, say you're proud of her Shadowheart approves +1
  • Talking to Doora Thumbfoot, ask her what's her 'good cause' Shadowheart approves +1 (A Bard Bard and Rogue Rogue characters will have a unique lines here)
    • Then agree to buy the necklace from her Shadowheart approves +1
    • OR Give her some money and tell to keep the necklace, too Shadowheart approves +1
  • Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in first round:
    • Joke about 'Wizard and shatter' Shadowheart approves +1
    • Playing as a Barbarian Barbarian, say "Laugh. Now" to the listeners Shadowheart approves +1
  • In the second round:
    • Joke about 'Vampires' Shadowheart approves +1
    • Joke about 'Sleeping with a dragonborn' Shadowheart approves +1
    • Joke about 'Zombie reanimator' Shadowheart approves +1
    • Intimidate the public Shadowheart approves +1 (Requires successful DC 20 Intimidation check)
  • In the third round:
    • Joke about 'A cleric and ham' Shadowheart approves +1
    • Intimidate the public Shadowheart approves +1 (Requires successful DC 25 Intimidation check)
  • Talking to Dez Kanshaw, say he won't find courage on the bottom of a bottle Shadowheart approves +1
    • OR Say he has enough left to buy a drink Shadowheart approves +1
    • OR, Playing as a Halfling Halfling, say the answer is always yes. Shadowheart approves +1
    • OR, Playing as a Half-Orc Half-Orc, tell him that deep courage comes from a full belly Shadowheart approves +1
  • When Dez tells you about the job offered to his son by Three-Piece:
  • Playing as a Drow Drow, say if the boy can't find his place, he doesn't deserve one Shadowheart approves +1
  • OR, Playing as a Half-Orc Half-Orc, say that the boy must find his own path, as you did Shadowheart approves +1

Talking to Enforcer Skoona:

  • Playing as a Barbarian Barbarian, say you approve her arms Shadowheart approves +1
    • OR, Playing as a Monk Monk, say it is she who decides her fate, no one else Shadowheart approves +1


At Lora's House:

  • If you haven't resolved the quest yet:
    • Ask Lora whether she really did threaten the tavern staff with a knife Shadowheart approves +1
  • After you have saved Vanra:
    • Say the hag was you problem to deal with Shadowheart approves +1
    • OR Tell her to keep a closer eye on her daughter Shadowheart approves +1
    • OR Say she is damn lucky you found Vanra Shadowheart approves +1
    • OR Say you have come to collect the reward for saving Vanra Shadowheart approves +1
    • OR Tell Lora it isn't her fault that she couldn't protect Vanra Shadowheart approves +1


Talking to Golbraith Stredivas:

  • Ask him whether his son needs any help Shadowheart approves +1 (A Duergar Duergar character will have a unique line here)
    • OR, Playing as a Drow Drow, say you're almost impressed by a surface dweller who hunts illithids Shadowheart approves +1
    • OR, Playing as a Ranger Ranger, tell Golbraith you see the mark of a true hunter about him Shadowheart approves +1
    • OR, Playing as a Fighter Fighter or a Barbarian Barbarian, tell Golbraith you see the mark of a true warrior about him Shadowheart approves +1
    • OR, Playing as a Wizard Wizard, say you've read his book on psionics Shadowheart approves +1
  • Say that mind flayers are dangerous, and then add that you'll take it from here Shadowheart approves +1
    • OR Say that if his son is half a hunter as Golbraith himself, he'll be fine Shadowheart approves +1
    • OR, Playing as a Good/Neutral Cleric Cleric, say you'll pray for his son swift return Shadowheart approves +1
    • OR, Playing as an Evil Cleric Cleric, say you'll pray that her son murdered the mind flayer brutally and swiftly Shadowheart approves +1


Talking to Big Huido at the docks:

    • Succeed the DC 15 Deception check to pretend a Guild representative Shadowheart approves +1 (Bard Bard and Rogue Rogue characters will have unique lines here)
    • Then say you'll just loot his corpse instead Shadowheart approves +1
  • OR Intimidate him into surrendering the Guild shipment Shadowheart approves +1 (Barbarian Barbarian and Fighter Fighter characters will have unique lines here)
    • Then Intimidate him again to turn out his pockets, too Shadowheart approves +1 (Barbarian Barbarian and Rogue Rogue characters will have unique lines here)
  • Ask him what if you just kill him and take everything Shadowheart approves +1


At Highberry's Home:


The Graveyard:

  • Speaking to Gothric Rillyn, say that burying alive is an apt punishment for thievery Shadowheart approves +1
    • OR, Playing as a Rogue Rogue, say he should have learned the signs of a dangerous mark Shadowheart approves +1
    • OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him Shadowheart approves +1

Dealing with Bugthimble at the "M.Kurwin" grave:

  • Ask what he was doing in your father's grave Shadowheart approves +1 Use (Requires DC 25 Deception check
  • Playing as a Dragonborn Dragonborn, say you and he are practically kin Shadowheart approves +1
  • Say "Thank goodness, you can keep it", and then:
    • Use Deception to convince him the treasure is cursed Shadowheart approves +1
    • Say the crate was promised for Nine-Fingers, then use Intimidation to convince him to pay the fee for not breaking his snout Shadowheart approves +1
  • Intimidate him into surrendering the loot to you Shadowheart approves +1
  • OR, Playing as a Dragonborn Dragonborn, ask her whether he would loot the corpse despite their shared blood Shadowheart approves +1
    • OR, Playing as a Draconic Sorcerer Draconic Sorcerer, warn him not to test the dragon's blood in your veins Shadowheart approves +1

Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Speaking with Nina for the first time, tell her to stop, because magic isn't a game Shadowheart approves +1
    • Ask who she wants to raise, then help her by any means or by using any available class-based options Shadowheart approves +1
    • OR Say she must never do it again Shadowheart approves +1
    • OR Tell Nina to let her brother rest in peace Shadowheart approves +1 (A Monk Monk character will have a unique line here)
  • Report Nina's attempts to Mortarch Gracie Scyre Shadowheart approves +1 and then:
    • Tell Nina the Mortarch is right Shadowheart approves +1
    • OR Advise the girl to practice for a decade, then try again Shadowheart approves +1
    • OR, Playing as The Dark Urge The Dark Urge, offer Nina to join her brother instead of raising him Shadowheart approves +1

Talking to Valmorba:

  • Ask her to give you a shovel (if you don't have one) Shadowheart approves +1
  • OR, Playing as The Dark Urge The Dark Urge, tell her there's usually not much left once you're done with the body Shadowheart approves +1
  • Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem Shadowheart approves +1
  • Talking to Ulkov Sully, pay him for making a coffin for Lily Fischer Shadowheart approves +1
    • OR Convince him to make it for free and out of turn, using Persuasion, Intimidation or class-based lines for a Barbarian Barbarian, a Good Cleric Cleric, a Devotion Paladin Devotion Paladin or a Monk Monk characters Shadowheart approves +1
  • Speaking to Maude, ask what use do the dead have with flowers Shadowheart approves +1


At the Chromatic Scale:


In the Abandoned Cistern:

  • Convince the Emperor to extend his mental defences onto Minsc Shadowheart approves +1


At the Murder Tribunal:


In the Lady Jannath's Estate:
If Oskar Fevras was not saved in Act One:

  • Playing as The Dark Urge The Dark Urge, at the entrance ask Tarhun Mnemonis about icons depicting Bhaal, then tell him not to sell "this evil junk" Shadowheart approves +1



At the Heapside Prison:

  • Talking to Skittle via Speak with Animals Speak with Animals:
    • Call him a "rat-ical mercantile rodent" Shadowheart approves +1
    • OR Ask what does obtaining goods in the prison en-tail Shadowheart approves +1
    • OR Ask to have a squeak at what he’s got Shadowheart approves +1
  • Ask him whether his business is rat-ified by the local merchant's league Shadowheart approves +1


At the Facemaker's Boutique:


In the Lower City Sewers, talking to Lorna Esthelian:

  • Tell her that her date was a vampire Shadowheart approves +1


At the Sorcerous Sundries:
Talking to Aradin near the entrance:

  • Successfully deceive him, saying you haven’t found the Nightsong Shadowheart approves +1
  • If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough Shadowheart approves +1
    • OR Deceive Aradin, saying that you have let the Nightsong go Shadowheart approves +1
    • OR Use Intimidation or Persuasion to make him stop pursuing the Nightsong Shadowheart approves +1

Note: Good/Neutral/Evil Cleric Cleric characters will all have unique lines here. The Persuasion option is available for Monk Monk characters only

Talking to Lorroakan before resolving Dame Aylin’s fate:

  • Tell Lorroakan you’ll ask Nightsong to come to the tower, so that she ripped him to shreds Shadowheart approves +1
    • OR Use Deception to convince Lorroakan that Aylin is dead Shadowheart approves +1

Note: A Wizard Wizard, a Warlock Warlock or a Sorcerer Sorcerer characters will have a common unique line here

    • OR, Playing as a Bard Bard or a Sorcerer Sorcerer, use a class-based line to mock Lorroakan over his plan Shadowheart approves +1

Facing Lorroakan along with Dame Aylin:

  • Tell the wizard you’ve come to stop him Shadowheart approves +1
  • Tell Lorroakan that Ketheric Thorm already tried to steal Aylin’s immortality and is dead now Shadowheart approves +1
    • OR Tell Lorroakan that one more word about catching Aylin will be his last Shadowheart approves +1
    • OR, PLaying as Gale origin, ask him to reconsider his position Shadowheart approves +1

If you have betrayed Dame Aylin to Lorroakan:

  • Say that this feels wrong Shadowheart approves +1

In the Sorcerous Vault:

  • Speaking to Yafeu once he's escaped the Peculiar lamp:
    • Demand to release your 'master' or die Shadowheart approves +1
    • Say you didn't like your 'master' anyway Shadowheart approves +1
    • Ask the djinni for some gold Shadowheart approves +1
    • Ask him politely to release your companion now Shadowheart approves +1 (The option is available to all characters except Wizard Wizard)


At the Grey Harbour Docks:

  • Convince Captain Sleam to take aboard the whole Brislen family via Intimidation, Persuasion, or simply paying the sum they’re lacking Shadowheart approves +1


In the Stormshore Tabernacle:

  • Make an offering to Shar Shar, the Lady of Loss Shadowheart approves +1 (Granted only if Shadowheart remained loyal to Shar)

Note: Any approval benefits here will be gained only if the offering is enough to receive the blessing


At the Water Queen's House:

  • Attending the funeral of Holli Dylford, tell Allandra Grey you’ve brought gold as an offering Shadowheart approves +1
    • OR Say you’ve brought a prayer Shadowheart approves +1 (This option is not available for Barbarian Barbarian and Monk Monk characters)
    • OR, Playing as a Cleric Cleric, answer Allandra with a class-based line Shadowheart approves +1

Note: Using this option, the players may choose either a "general" line or a line reflecting exactly the deity their character is allied to

    • OR, Playing as a Monk Monk, say you wish her soul the stillness of a calmed ocean. Shadowheart approves +1


At the Society of Brilliance Lodge:

Talking to Havkelaag:

Talking to Ptaris:
Note: These options are available only if you have sold the Githyanki Egg from the Creche Y’llek to Lady Esther in Act One

  • When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
    • Tell him he would be destroyed if you haven’t saved him Shadowheart approves +1 (Requires DC 20 Persuasion check for a Githyanki Githyanki characters, and a DC 25 Persuasion check for all others)
    • OR Successfully use Detect Thoughts Detect Thoughts on him and then say that it’s his conscience that tells him to stop Shadowheart approves +1
    • OR, Playing as a Barbarian Barbarian, say that you are no more ‘bad’ than he is Shadowheart approves +1 (Requires DC 20 Persuasion check)
    • OR, Playing as a Warlock Warlock, tell Ptaris you gave him same that your patron gave you Shadowheart approves +1 (Requires DC 20 Persuasion check)
  • Tell Ptaris you are good at being bad Shadowheart approves +1
    • OR, Playing as a Rogue Rogue, answer him that right and wrong don't matter so long as you get the job done Shadowheart approves +1

Talking to Blurg:

  • Advise him to stick to reading books as a safer thing Shadowheart approves +1 (This option is available to all characters except Ranger Ranger)


At the Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:

  • Succeed a DC 7 Religion check and pretend to be a relief crew for Banite guards Shadowheart approves +2
    • OR Say you’ve come to bathe in Banites’ blood Shadowheart approves +1
    • OR Use any of class-based options to inspire Gondians to rebel Shadowheart approves +1 (Requires DC 18 Intimidation check or DC 18 Persuasion check, depending on character class)

Talking to Zanner Toobin once you have reached the laboratory wing:

  • When Toobin says that Gondians are being subjugated through the collars, ask whether they will fight if you save their families Shadowheart approves +1
  • If you have killed Banites in the workroom, tell Toobin about it Shadowheart approves +1

If you failed to switch off an activated Motivator while assaulting the Foundry:

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

Note: According to game files, a Vengeance Paladin Vengeance Paladin character will have a DC 18 Persuasion check instead of Intimidation for all others

  • Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them Shadowheart approves +1 (Wulbren and other Ironhands become hostile)
  • OR, Convince Wulbren to let the Gondians go away Shadowheart approves +1 (Requires DC 20 Persuasion check)

Note: A Deep Gnome Deep Gnome, a Good Cleric Cleric, a Devotion Paladin Devotion Paladin will have a unique line here and a DC 18 Persuasion check instead of basic one. Deep Gnome Deep Gnome characters roll Performance instead of Persuasion

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Gondians:
    • Tell Barcus that Wulbren was past saving Shadowheart approves +1
    • OR Say that Wulbren deserved to die Shadowheart approves +1
  • If you convinced both factions to make peace:
    • Tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand Shadowheart approves +1 (either option)
    • Say he should have killed Wulbren Shadowheart approves +1


House of Hope

  • Tell Hope you aren't telling her anything when she says she wants to ask a question. Shadowheart approves +1
  • Successfully read the Archivist's thoughts, and then deceive him pretending to be Zariel's High Inquisitor. Shadowheart approves +1

Camp/Conversation

  • When Lae'zel is threatened by Vlaakith, tell her to stand her ground and not to fall for Vlaakith's lies.
  • After Aylin leaves to meet and fight Lorroakan, tell Isobel that you’re going to help the aasimar Shadowheart approves +1

Personal quest

In the House of Grief:

  • Let her participate in the Mapping of the Heart. Shadowheart approves +5
  • (If Shadowheart remained a Sharran) Tell the cloister how Shar has blessed her. Shadowheart approves +5
  • (If Shadowheart remained a Sharran) Give her a chance to sway more of Viconia's followers. Shadowheart approves +1

Disapproval[edit | edit source]

As a Companion character, the interactions listed below will cause Shadowheart to lose approval. This list is most likely incomplete.

Act One[edit | edit source]

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Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

  • Demand more than apologies from Astarion after the spawn tries to attack you Shadowheart disapproves -1

Roadside Cliffs

  • Speaking with the tieflings holding Lae'zel in a cage, choose the 'attack' option. Shadowheart disapproves -1
    • OR Persuade the tieflings to shoot open the cage Shadowheart approves +1 and then attack them Shadowheart disapproves -5
  • Recruit Lae'zel into the party Shadowheart disapproves -5

Emerald Grove/The Hollow

  • Playing as The Dark Urge The Dark Urge, when confronted by a companion about kicking Timber, answer that it came right at you OR that your instincts are sharp Shadowheart disapproves -1
  • Make Zorru bow to Lae'zel Shadowheart disapproves -1
  • Make Zorru kneel before Lae'zel Shadowheart disapproves -1
  • After Lae'zel has questioned Zorru, tell her she is good at interrogations. Shadowheart disapproves -1
  • Tell Auntie Ethel about the tadpole in your head Shadowheart disapproves -1

While the Emerald Grove is preparing for the goblin attack

  • Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute Shadowheart disapproves -1
    • OR That the horde is coming, led by the drow - and you are with them Shadowheart disapproves -1

Forest

▶ Note: This scene appears only if Aradin has previously left the grove

Owlbear Nest

  • Choose to go closer to the Owlbear Cub or attack mother Owlbear Shadowheart disapproves -1
    • After killing mother Owlbear, kill its cub as well Shadowheart disapproves -1
  • Fail to persuade or intimidate Shadowheart into looting the Selunite chest Shadowheart disapproves -5
    • Loot the Selunite chest and fail the Sleight of Hand check if you previously agreed not to do it or failed to convince her Shadowheart disapproves -2

Sunlit Wetlands/Putrid Bog

  • While talking to Demir and Johl after Ethel disappears, offer to help them find their sister Shadowheart disapproves -1
  • Drink from the well outside the Riverside Teahouse after the illusion has been dispelled Shadowheart disapproves -1
  • Agree to give Auntie Ethel your eye in exchange for ridding you of the tadpole Shadowheart disapproves -5
  • After defeating Auntie Ethel, order her to let Mayrina go. Shadowheart disapproves -1
    • OR, let Ethel go and take Mayrina in exchange for fey hair. Shadowheart disapproves -1

Blighted Village

  • Attack Fezzerk and his gang Shadowheart disapproves -1
    • When Fezzerk begs for mercy, spare him Shadowheart disapproves -1
  • Interrupt the bugbear and ogre couple in the barn Shadowheart disapproves -1
    • OR let Astarion interrupt them (if he is in party). Shadowheart disapproves -1

Goblin Camp At the gate and in the outer camp:

  • Play the war drum at the front gate Shadowheart disapproves -5
  • If Crusher attacks you, defeat him, then say you've made a point and help him up. Shadowheart disapproves -1

In the Shattered Sanctum:

  • Tell Brakkal (the Maglubiyet devotee in the cage) that the gods are fickle.Shadowheart disapproves -1
    • OR, Playing as a Githyanki Githyanki, say that your people build cities on the corpses of gods Shadowheart disapproves -1

Note: These options are available to all avatars except Cleric Cleric

In the Worg Pens:

    • Make Brawler Birka release the bear and then attack the animal Shadowheart disapproves -1
  • Refuse Halsin to help him save the grove after freeing him. Shadowheart disapproves -1

The Risen Road

  • Agree to hunt the monster (i.e. Karlach) for Anders Shadowheart disapproves -1
  • Agree to fight the gnolls to save Rugan Shadowheart disapproves -1

Zhentarim Hideout

  • If you have conspired with Rugan about the shipment, refuse to kill him on Zarys's order. Shadowheart disapproves -1
  • Promise Oskar Fevras to speak to his captors Shadowheart disapproves -1
  • Give Oskar an additional 200 gold after freeing him Shadowheart disapproves -1

Underdark

Grymforge

  • Tell Morghal and Orgarth that them keeping slaves is not a problem for you, and that you'll just kill them Shadowheart disapproves -1 (immediately starts a fight with the duergar, both Clan Flameshade and Absolute followers)
  • Looking at skeletal remains of Dark Justiciars, say "Better off dead" OR "Die in filth" Shadowheart disapproves -5 (either)
  • Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere Shadowheart disapproves -1 (either option)

Mountain Pass

  • Attack Ellyka near the point of encounter with githyanki squad Shadowheart disapproves -1
    • OR, Being disguised as a gith, provoke her to attack you. Shadowheart disapproves -1
  • Speaking to Voss, pass the Arcana check to find out he's trying to Detect Thoughts and then attack him Shadowheart disapproves -5

Crèche Y'llek

Camp/Conversation

  • At the very first long rest:
    • When she says to be careful with Lae'zel, say she's the one who has you concerned Shadowheart disapproves -1
    • Tell her not to question your decisions Shadowheart disapproves -1
  • Tell Astarion you trust him
  • When you catch her trying to handle with the Mysterious Artefact, fail a Wisdom check Shadowheart disapproves -10

Note: This cutscene is available only if you haven't discussed the artefact with Shadowheart before

  • During camp romance scene near the waterfall:
    • Choose to drink the wine and leave Shadowheart disapproves -5
    • Suggest to return to the camp, and then insist on it Shadowheart disapproves -5
    • After succeeding the passive DC 5 Insight check, choose to let the moment pass. Shadowheart disapproves -5
  • When talking to her half-drunk at the goblins' party, fail the DC 5 Wisdom check (illithid) to push into her mind Shadowheart disapproves -10
    • OR, Playing as a Githyanki Githyanki, tell her to pull herself together Shadowheart disapproves -5
  • Insist on continuing to use the tadpole's power after the second visit of the Dream Guardian
  • When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche), tell Lae'zel to kill him Shadowheart disapproves -1 (starts the fight with the githyanki knight)
  • Let Volo follow through with his attempt to remove the parasite
  • Playing as Astarion, after being caught biting:
    • Fail the check to explain why you didn't reveal your true nature to Shadowheart Shadowheart disapproves -1
    • Tell her that holding secrets keeps you safe Shadowheart disapproves -5
    • Swear that you are not a vampire after being caught biting Shadowheart disapproves -10

Raphael's deal

  • Tell her you trust Raphael Shadowheart disapproves -5

Personal quest

  • Fail to read her mind on why she is against Selûne Shadowheart disapproves -5
  • Tell her to leave after she tells of her worship of Shar Shadowheart disapproves -5 (Shadowheart permanently leaves the party)

Act Two[edit | edit source]

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Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Fail to convince the cowardly hyena in the convoy that it do not belong to the goblins. Shadowheart disapproves -1
    • OR Tell it to obey the goblins and stay Shadowheart disapproves -1
  • When Kar'niss the drider comes to take the convoy to Moonrise Towers, choose to attack it (straightaway or after speaking with it) Shadowheart disapproves -1

When dealing with He Who Was:

  • After ordering Madeline to hurt herself as Ben and Marc did, stop her, saying she had done enough Shadowheart disapproves -1
    • OR Say her willing to hurt herself was enough Shadowheart disapproves -1
    • OR Accuse her of cowardice, using basic or unique Barbarian Barbarian, Bard Bard, Monk Monk lines Shadowheart disapproves -1
    • OR Say that it wasn't her fault, using basic or unique Bard Bard, Good Cleric Cleric or Monk Monk lines Shadowheart disapproves -1

Elsewhere:

  • At the House in Deep Shadows, ask Oliver whether he doesn't have anyone else to play with, then about his parents' names, and agree to play with him. Once Oliver explains the rules, tell him that you've changed your mind. Shadowheart disapproves -1 (Following this course immediately starts the fight with Oliver's "family")

Last Light Inn Speaking to Jaheira:

  • When talking to Jaheira inside the inn, drink the spiked wine Shadowheart disapproves -1
  • If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy Shadowheart disapproves -1

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Hiss back at him, say that he is in your territory, and order to get out Shadowheart disapproves -2
    • OR, Playing as a Barbarian Barbarian, WOOF at him Shadowheart disapproves -2

Talking to Alfira:

  • Ask her about others, and then say that it was a cowardly move Shadowheart disapproves -1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, say you imagine the cultists are torturing them right now Shadowheart disapproves -1

Talking to Ide after drunken Rolan has snapped on her:

  • Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. Shadowheart disapproves -1

Elsewhere in the inn:

  • If you looted Yonas's body, ask Harper Meygan whether she would like to take his sword, then say you were kidding and keep it Shadowheart disapproves -1
  • Talking to Councellor Florrick, tell her you have no intentions to go to Moonrise Towers Shadowheart disapproves -1
    • Let Mol lose the game of lanceboard against Raphael by giving the wrong advice, failing the Sleight of Hand Sleight of Hand roll or not helping her at all Shadowheart disapproves -1
  • If either Cal or Lia (or both) died while rescue attempt, speak to Rolan, garble their names and say you don't know them Shadowheart disapproves -1


Reithwin Town

At the cemetery:

  • Refuse to help Arabella find her parents. Shadowheart disapproves -1
    • If you agreed, refuse to take Arabella in at your camp. Shadowheart disapproves -1
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail Persuasion or Intimidation roll to take her to your camp Shadowheart disapproves -1 (The Dark Urge The Dark Urge character will have unique lines and Persuasion option only)

In the Sharran Sanctuary:

Moonrise Towers
Witnessing Ketheric's trial (at the very first visit to Moonrise):

  • If Minthara is judged:
    • Playing as The Dark Urge The Dark Urge, after Ketheric declares the sentence, tell Z'rell to make her suffer until pain is all she knows Shadowheart disapproves -1

Talking to Disciple Z'rell after the trial:

  • If you spared the goblins, fail the Deception roll to explain it, and then say you will free the rest of the prisoners Shadowheart disapproves -1
  • If you have helped Balthazar to retrieve Nightsong:
    • Refuse to kidnap Isobel Shadowheart disapproves -1
    • OR Say you have yet to kill Z'rell and other vermin at the Moonrise Shadowheart disapproves -1

At the Moonrise Towers Prison:

  • When approaching Minthara being tortured and erased by Jasin and Sumera:
    • Playing as The Dark Urge The Dark Urge, if you failed a Wisdom check to reach out to Minthara's mind, tell the questioners to carve her mind apart Shadowheart disapproves -1
  • If you defeated questioners, escort Minthara out of Moonrise Towers and tell her you have saved her only for the pleasure of killing her yourself Shadowheart disapproves -1
  • Speaking to the Warden for the first time, use Deception to convince the Warden that you are Balthazar's closest confidante Shadowheart disapproves -1
    • Then try to bribe her Shadowheart disapproves -1
  • Talking to Lakrissa, when she accuses you of serving the cult, succeed a Persuasion or an Intimidation roll, then refuse to help them Shadowheart disapproves -1
  • Speaking to Wulbren, say that they can die in prison for all you care Shadowheart disapproves -1
    • Refuse to find tools for Wulbren Shadowheart disapproves -1
  • When Wulbren, once freed, takes the boat and sails off without the party, let him go Shadowheart disapproves -1
  • If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners Shadowheart disapproves -1

Gauntlet of Shar

Dealing with Yurgir and his retinue:

  • Lick the dead spider meat Shadowheart disapproves -2 (Comes point by point for each lick)
  • If you agreed to help Yurgir:
    • Suggest to search the temple for him Shadowheart disapproves -1
    • OR, Playing as an Evil Cleric Cleric or as Shar Shar worshipper, say you ought to kill him for what he had done in the temple Shadowheart disapproves -1 (Only if Shadowheart has already denied Shar)
  • Talking to Lyrthindor, say you were glad to kill the rats, because the world is better without Shar worshippers Shadowheart disapproves -1
  • Speaking with Balthazar in his outpost, agree to clear the way for him Shadowheart disapproves -1


Mind Flayer Colony

In the Necrotic Laboratory:

  • Talking to the Waking Mind, succeed the passive Insight check and choose to consume her mind Shadowheart disapproves -1

In the Tadpoling Centre:

  • Choose to purge the pods Shadowheart disapproves -5


After the final fight with Apostle of Myrkul

  • Playing as a Bard Bard, talk to Alfira and decline her proposal to play together a show for the tiefling kids Shadowheart disapproves -1
  • Tell Mattis that Mol will already be at Baldur's Gate when they arrive Shadowheart disapproves -1

Speaking to Minthara:

  • When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards Shadowheart disapproves -1
    • Then tell her you are with her Shadowheart disapproves -1 (A Rogue Rogue character will have an additional unique line)
  • OR Declare you will be the saviours of Baldur's Gate, then agree with Minthara that reshaping world would be glorious Shadowheart disapproves -1
  • When Minthara enquires about one more thing to explain and asks why you slayed the tieflings in the Emerald Grove, say you did it to impress her Shadowheart disapproves -1


Personal quest
Near Pedestal of Reckoning and through Shar's trials:

  • When Shadowheart speaks of her need to go through the trials:
    • Answer that this is a distraction OR that you are actually here to gain Ketheric's trust Shadowheart disapproves -5
    • OR, Playing as a Selûne Selûne worshipper, say you have no intention of letting her prove her fanaticism Shadowheart disapproves -5
  • At the beginning of each trial tell her step aside instead of letting her start it Shadowheart disapproves -1
  • After installing an Umbral Gem into the Pedestal of Reckoning, tell Shadowheart that searching the Spear of Night is nonsence Shadowheart disapproves -1
  • At the Verge of the Shadows, while Shadowheart is praying:
    • Successfully pry inside Shadowheart's mind Shadowheart disapproves -1 (requires a DC 16 Wisdom check)
    • OR Fail the Wisdom check to pry inside her mind Shadowheart disapproves -5
    • When she angers, tell her to forget about whatever she's going to do in Shadowfell Shadowheart disapproves -5
  • In the Shadowfell, let Balthazar take Aylin to Ketheric Shadowheart disapproves -10 (Shadowheart leaves the party permanently)

Act Three[edit | edit source]

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Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Talking to Yenna, be rude to her:

  • Ask where did she last see her mum, then say her mother is probably dead. Shadowheart disapproves -1
  • OR Tell Yenna to get lost. Shadowheart disapproves -1

In the Angleiron's Cellar:

  • When confronted by Ferg Drogher over Shadowheart's rejection of Shar, tell him that she "turned her back on your wretched goddess". Shadowheart disapproves -1
  • Leave Scratch with Angry Mar'hyah. Shadowheart disapproves -1
  • If you let Angry Mar'hyah take Scratch back, speak to him and ask to be a good boy Shadowheart disapproves -1
    • OR Tell him to stop whining Shadowheart disapproves -1
  • In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, say you don't want gratitude from criminals Shadowheart disapproves -1
  • Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause Shadowheart disapproves -1
    • OR Attack Ulma. Shadowheart disapproves -1

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation.Shadowheart disapproves -1

Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)

  • OR, Playing as The Dark Urge, say that you have already done it Shadowheart disapproves -1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson Shadowheart disapproves -1

Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation

    • OR, Playing as The Dark Urge, propose to kill and kill again Shadowheart disapproves -1


Circus of the Last Days

  • Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken Shadowheart disapproves -1
  • Talking to Boney the mephit, say his wife Stoney is not your type Shadowheart disapproves -1
  • Talk to Lucretious before approaching Dribbles's show (when she's training up skeletons), and say that she is being a little harsh Shadowheart disapproves -1
  • Talking to Shadow-Whiskers with Speak with Animals Speak with Animals, note that her cage looks comfy. Shadowheart disapproves -1
    • Then tell her to murder whoever she wants OR say "Sure thing, pussycat".Shadowheart disapproves -1 (either option)
    • Without Speak with Animals Speak with Animals, choose the line "Kill them all, kitty". Shadowheart disapproves -1
  • Talking to Crimson, refuse to feed him via Speak with Animals Speak with Animals or mock him for being hungry (without the spell) Shadowheart disapproves -1 (either option)
  • Volunteer Shadowheart to the stage as an assistant to Dribbles Shadowheart disapproves -1, and then cheer her, telling "Go on!" Shadowheart disapproves -1.

When passing Zethino's trial, choose answers:

  • First question: 'Judging others' OR 'A blanket' Shadowheart disapproves -1 (either option)
  • Second question: 'Fart on a Selûnite' Shadowheart disapproves -1
  • Third question: 'Her hair' Shadowheart disapproves -1

Wyrm's Crossing

Wyrm's Rock Fortress

At the Flaming Fist barracks, when you spot Fist Reynash trying to open a chest:

  • Intimidate OR blackmail him into giving you his stash Shadowheart disapproves -1 (either option)
    • OR Fail the Intimidation check to make him surrender his stash Shadowheart disapproves -1 (make him hostile)
    • OR Attack Reynash straightaway Shadowheart disapproves -1
  • Speaking to Manip Bakshi afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you Shadowheart disapproves -1

At the Audience Hall:

In the Wyrm's Rock Prison:

  • Talking to Counsellor Florrick, when she sinks into despair, say you don't need her Shadowheart disapproves -1
    • OR, Convince Florrick to get her bearing, then refuse to help her escape Shadowheart disapproves -1

Lower City

At the Basilisk Gate Barracks:

  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and tell her to let it slide, just for once Shadowheart disapproves -1

Speaking to Liara Portyr and Lora Bergauz:

  • Tell Lora to calm down and let Liara alone Shadowheart disapproves -1


At The Blushing Mermaid:

  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then say "That’s so evil, even I’m impressed." Shadowheart disapproves -1
  • When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal Shadowheart disapproves -1 (An Oathbreaker Paladin Oathbreaker Paladin character will have a unique line here)


At the Old Garlow's Place:

First time visiting the place:

  • If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" Shadowheart disapproves -1

If you have killed Auntie Ethel:

  • Talking to Adrielle, say the hag is finally dead, thanks to you Shadowheart disapproves -1


At the Baldur's Mouth and dealing with its employees:

  • Talking to News Hawker Luan at X: 122 Y: -69, tell him that his salesmanship is terrible Shadowheart disapproves -1
    • Then say you don't care about he's only six Shadowheart disapproves -1


At the Flymm Cargo:


  • At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through Shadowheart disapproves -1

Note: This dialogue will occur if you come close to the gate without having all three Netherstones


In Cazador's Dungeon:

  • Talk to Sebastian and promise to set him and other spawn free Shadowheart disapproves -1
  • Let Astarion complete the Rite of Profane Ascension Shadowheart disapproves -1


At the Sorcerous Sundries:


At the Elfsong Tavern:

  • Meeting Lakrissa in the tavern hall, spur her to work instead of talking Shadowheart disapproves -1
  • Speaking to Alfira and Lakrissa on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it Shadowheart disapproves -1
  • Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in first round:
    • Joke about Harvard smelling funny Shadowheart disapproves -1
    • Joke about 'Dwarf and bulette' Shadowheart disapproves -1
  • In the third round:
    • Joke about the Dead Three Shadowheart disapproves -1
    • Joke about 'Mind flayer and duergar' Shadowheart disapproves -1


Talking to Golbraith Stredivas:

  • Say that mind flayers are dangerous, and then tell him to leave the city Shadowheart disapproves -1
    • OR Tell Golbraith that he should be fighting, hot hiding Shadowheart disapproves -1


At Highberry's Home:


The Graveyard:

Dealing with Bugthimble at the "M.Kurwin" grave:

  • Ask whether he was buried here, and then pay him the "fee" he demands Shadowheart disapproves -1


At the Murder Tribunal:

  • Being judged, say you’ve ended your victim and then cut off their hand Shadowheart disapproves -1
    • OR Say you killed them with a smile on your face and pleasure in your heart Shadowheart disapproves -1
    • OR Say you killed them slowly and painfully Shadowheart disapproves -1

Note: All these options bring approval only if the victim is indeed your kill. Successful Deception rolls on corresponding options do not give approval points


In the Lady Jannath's Estate:
If Oskar Fevras was saved in Act One and the estate is now haunted:


In the Heapside Prison:


  • Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter Shadowheart disapproves -1


In the Stormshore Tabernacle:

  • Make an offering to Shar Shar, the Lady of Loss Shadowheart disapproves -1 (If she rejected Shar)


At the Society of Brilliance Lodge:

Talking to Havkelaag:

  • Sell him the Githyanki Egg that you have obtained in the Creche Y'llek Shadowheart disapproves -1
    • OR Donate it for free when Havkelaag says he hasn’t got any money Shadowheart disapproves -1

Speaking to Omeluum after you have rescued it from the Iron Throne:

  • If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job Shadowheart disapproves -1 (Omeluum becomes hostile to the party)


At the Steel Watch Foundry

Talking to Zanner Toobin once you have reached the laboratory wing:

  • When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing Shadowheart disapproves -1
    • OR Say it is selfish to value their families more than an entire city Shadowheart disapproves -1

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

  • Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him Shadowheart disapproves -1 (either option)

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Wulbren Bongle:
    • Tell Barcus that there was no other way Shadowheart disapproves -1
    • OR Ask whether he wants to die, too Shadowheart disapproves -1
  • If you killed both Gondians and Ironhands:
    • Tell Barcus you did what you could Shadowheart disapproves -1
    • OR Say that it is for the best if no one of them takes Baldur’s Gate Shadowheart disapproves -1


Bhaal Temple

  • Let Orin kill the kidnapped companion, saying you won't stop her. Shadowheart disapproves -5


Camp/Conversation

  • When Mizora proposes new pact choice to Wyll, tell him to break the pact or to let his father die. Shadowheart disapproves -1