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(Additional approval for the conversation with His Majesty.)
 
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{{Party interactions|image=Astarion Approval.png}}
{{Party interactions}}
{{CompanionTab|Astarion}}
{{Companion tab}}
Astarion likes displays of power and cruelty, and appreciates snarkiness and mocking. He is [[inspiration|inspired]] when the player gains access to areas/information by deceiving others. The player does not have to be "evil" to gain his [[approval]], however — he approves when the player makes choices that support independence and autonomy, and when the player helps certain characters in need.
Astarion likes displays of power and cruelty, and appreciates snarkiness and mocking. He is [[inspiration|inspired]] when the player gains access to areas/information by deceiving others. The player does not have to be "evil" to gain his [[approval]], however — he approves when the player makes choices that support independence and autonomy, and when the player helps certain characters in need.


Astarion dislikes displays of weakness and does not like acts of kindness or charity that offer no reward. He disapproves when the player tries to rein him in or restrict him in some way.
Astarion dislikes displays of weakness and does not like acts of kindness or charity that offer no reward. He also disapproves when the player tries to rein him in or restrict him in some way.


The actions and choices listed on this page will raise or lower [[Astarion]]'s [[Approval]].
The actions and choices listed on this page will raise or lower [[Astarion]]'s [[Approval]].
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* "You're staring at me again. What do you want?"
* "You're staring at me again. What do you want?"


Neutral (0 - 29):
Neutral (0 - 19):
* "Well, hello. What can I do for you?"
* "Well, hello. What can I do for you?"
* “Yes?
* “Yes?"
* “Need Something?”
* “Need Something?”


Medium and up (30+):
Medium and up (20+):
* "Ah, my favourite travelling companion."
* "Ah, my favourite travelling companion."
* "Hello, my dear."
* "Hello, my dear."
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When spoken to by someone other than the player character:
When spoken to by someone other than the player character:
* "Sorry, darling, I haven't got time for underlings."
* "Sorry, darling, I haven't got time for underlings. If your boss wants to speak with me, I'm all pointy ears."


===Romance===
===Romance===
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* "I did miss that face, you know."
* "I did miss that face, you know."
* "Hello, my sweet."
* "Hello, my sweet."
* "Hello, lover."
* "Yes darling, do you need something?"
* "Need something? Or did you just miss me?"


Partnered:
Partnered:
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* "Why in the hells are you bothering me now?"
* "Why in the hells are you bothering me now?"


===After completing The Pale Elf===
===After Completing The Pale Elf===
{{SpoilerBox|act=3|nograd=1|
{{SpoilerBox|act=3|nograd=1|
Ascended:
Ascended - Partnered:
* "Look at you, precious thing. You always stare so eagerly."
* "Look at you, precious thing. You always stare so eagerly."
* "Ask me anything, and it will be yours."  
* "Ask me anything, and it will be yours."  
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* "Yes, my treasure?"
* "Yes, my treasure?"


Spawn:
Spawn - Partnered:
* "Ah, you're so adorable when you're thinking what to say."
* "Ah, you're so adorable when you're thinking what to say."
* "I hope there's nothing troubling you, my dear?"
* "I hope there's nothing troubling you, my dear?"
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===Dark Urge exclusive===
===Dark Urge exclusive===
{{SpoilerDurge|nograd=1|
Astarion also has some greetings exclusive to [[the Dark Urge]] origin. He will only say these once:
Astarion also has some greetings exclusive to [[the Dark Urge]] origin. He will only say these once:
*"You have a manner of irresistible desperation about you. I like it."
*"You have a manner of irresistible desperation about you. I like it." (first meeting)
*"My sweet, conflicted villain. What can I do for you?" (after killing {{blur|Isobel}})
*"My dagger-happy friend. What troubles you?" (Act One after killing Alfira or Quil Grootslang)
*{{blur|"Come to kill me again, darling?"}} (when romanced, if the player {{blur|successfully refrained from killing him after failing to kill Isobel}})
*"My sweet, conflicted villain. What can I do for you?" (Act Two after killing Isobel)
*"My dagger-happy friend. What troubles you?"
*"Come to kill me again, darling?" (Act Two if the player character fully refrained from killing him after failing to kill Isobel)
*{{blur|"Precious little Bhaal-Babe!"}} (after the player discovers the truth about their parentage in Act 3, might need high approval)
*"Precious little Bhaal-Babe!" (Act Three after the player character learns the truth about their parentage)
*"The child of Bhaal. I'm glad papa has blessed our dirty little plot" (Act Three when romanced, after becoming Bhaal's chosen)}}


==Approval==
== Approval ==
The following story and dialogue choices will cause Astarion to gain [[approval]].
The following story and dialogue choices will cause Astarion to gain [[approval]].


===Act One===
=== Act One ===
{{SpoilerBox|act=1|nograd=1|unhide=1|
{{SpoilerBox|act=1|nograd=1|unhide=1|
'''[[Ravaged Beach]]'''
'''[[Roadside Cliffs]]'''
* Attack the Tieflings holding [[Lae'zel]] in a cage after initiating dialogue. {{Approval|Astarion|+1}}
* Speaking with the Tieflings holding [[Lae'zel]] in a cage, choose the '' 'attack' '' option. {{Approval|Astarion|+1}}
* Ask [[Lae'zel]] to say 'please' after rescuing her. {{Approval|Astarion|+1}}
** Ask [[Lae'zel]] to say '' 'please' '' after convincing the tieflings to leave. {{Approval|Astarion|+1}}
* Speaking to [[Gimblebock]] near [[Chapel Entrance]], choose the '' 'attack' '' dialogue option {{Approval|Astarion|+1}}
 
'''[[Emerald Grove]]/[[The Hollow]]'''


'''[[Druid Grove]]'''
''In the Hollow:''
* Refuse to help [[Zevlor]] persuade [[Kagha]] to let the Tieflings stay. {{Approval|Astarion|+2}}
* Refuse to help [[Zevlor]] persuade [[Kagha]] to let the tieflings stay. {{Approval|Astarion|+2}}
* Scold [[Elegis]] for being scared of a few goblins OR tell her to get to digging their own graves. {{Approval|Astarion|+1}}
* Scold [[Elegis]] for being scared of a few goblins OR tell her to get to digging their own graves. {{Approval|Astarion|+1}} ''(either)''
* While speaking with [[Arron]], say the refugees will be fine due to their devilish powers. {{Approval|Astarion|+1}}
* While speaking with [[Arron]], say the refugees will be fine due to their devilish powers. {{Approval|Astarion|+1}}
* Tell the Tielfling kids trained by [[Asharak]] that they are going to die. {{Approval|Astarion|+1}}
* Tell the tielfling kids trained by [[Asharak]] that they are going to die. {{Approval|Astarion|+1}}
* Make [[Zorru]] bow to [[Lae'zel]]. {{Approval|Astarion|+1}}
* Make [[Zorru]] bow to [[Lae'zel]]. {{Approval|Astarion|+1}}
* After the conversation with [[Zorru]] tell [[Lae'zel]] that she is good at interrogations. {{Approval|Astarion|+1}}
** After [[Lae'zel]] has questioned [[Zorru]], tell her she is good at interrogations. {{Approval|Astarion|+1}}
* Offer to heal [[Pandirna]] for a price but pocket the money and leave. {{Approval|Astarion|+1}}
* Offer to heal [[Pandirna]] for a price but pocket the money and leave. {{Approval|Astarion|+1}}
* As the Dark Urge, break [[Pandirna]]'s legs and kill her. {{Approval|Astarion|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, break [[Pandirna|Pandirna's]] legs and kill her. {{Approval|Astarion|+1}}
* As a [[Barbarian]], tell [[Pandirna]] to hush or you will snap her neck. {{Approval|Astarion|+1}}
** OR Tell [[Pandirna]] to hush or you will snap her neck {{Approval|Astarion|+1}} ''(the line is available for all classes except {{Class|Barbarian}})''
* Let [[Arka]] shoot [[Sazza]]. {{Approval|Astarion|+1}}
* Let [[Arka]] shoot [[Sazza]]. {{Approval|Astarion|+1}}
* In the Underground Passage, after reviving [[Findal]] tell him you are here to finish the job and kill him. {{Approval|Astarion|+1}}
* Tell [[Auntie Ethel]] about the tadpole in your head. {{Approval|Astarion|+1}}
* While using [[Speak with Animals]] convince [[Topaz (Blue Jay)|Topaz]] the bird that the key in its nest is dull, choose the bard-specific option about a song, kick the bird or tell Topaz that the metal's bad quality as a Dwarf. {{Approval|Astarion|+1}}
* While talking to/trading with [[Mattis]], either pocket his "lucky ring" straightaway OR tell him you've earned it. {{Approval|Astarion|+1}}
* Threaten [[Mol]] when first meeting her in the [[Tiefling Hideout]]. {{Approval|Astarion|+1}}
* After successfully stealing the [[Idol of Silvanus]] for [[Mol]], tell her that you will keep it for yourself {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Rogue}}, advise her not to ask, just take {{Approval|Astarion|+1}}
 
''In the [[Sacred Pool]] and druid caves:''
* After resolving [[Arabella|Arabella's]] fate, tell [[Kagha]] that you would have killed the girl outright. {{Approval|Astarion|+1}}
** OR Tell her you just wanted to see what would happen. {{Approval|Astarion|+1}}
** OR Tell her that it was quite a show. {{Approval|Astarion|+1}}
** OR Attack her. {{Approval|Astarion|+1}}
* If [[Arabella]] has died, lie to [[Locke]] and [[Komira]] that [[Kagha]] will release her soon. {{Approval|Astarion|+1}}
* When confronting [[Kagha]] about the [[Shadow Druids]], choose to attack her. {{Approval|Astarion|+1}} ''(gains approval regardless of whether you've been successful convincing her to go against them or not)''
* Attack [[Kagha]] after speaking to [[Zevlor]] second time (about her demands) {{Approval|Astarion|+1}}
* Prod [[Nettie]]'s bird twice. {{Approval|Astarion|+1}}
* Prod [[Nettie]]'s bird twice. {{Approval|Astarion|+1}}
* Attack [[Nettie]] after she poisoned you, or if she tries to make you swear to poison yourself if you show signs of transforming. (No need to kill her.) {{Approval|Astarion|+5}}
* After [[Nettie]] poisons you, attack her (no need to kill her) {{Approval|Astarion|+5}}
* When confronting [[Kagha]] about the shadow druids, choose to attack her instead of persuading her. {{Approval|Astarion|+1}}
* While dealing with [[Topaz (Blue Jay)|Topaz]] the bird via [[Speak with Animals]]:
* Tell [[Auntie Ethel]] about the tadpole in your head. {{Approval|Astarion|+1}}
** Tell him that the key in its nest is dull, OR, playing as a {{Race|Dwarf}}, that the metal is of bad quality {{Approval|Astarion|+1}} ''(either option)''
* When speaking to [[Mattis]], keep the ring. {{Approval|Astarion|+1}}
** OR Playing as a {{Class|Bard}}, choose the class-specific option about a song {{Approval|Astarion|+1}}
* As a [[Rogue]], pick [[Mirkon]]'s pockets while he is distracted by the harpies. {{Approval|Astarion|+1}}
** OR Kick the bird {{Approval|Astarion|+1}}
* After saving [[Mirkon]], tell him to "stop snivelling or they'll be back". {{Approval|Astarion|+1}}
* Playing as a {{Class|Bard}}, talk to the squirrels listening to [[Alfira]] and first hush them not to ruin the song, and only afterwards the class-unique line "Sing along…" {{Approval|Astarion|+1}}
* Threaten [[Mol]] when first meeting her in the Tiefling Hideout. {{Approval|Astarion|+1}}
** Take [[Alfira|Alfira's]] lute out of her hands and smash it {{Approval|Astarion|+1}}
* After agreeing to steal the [[Idol of Silvanus]] for [[Mol]] and obtaining it, say that you will be keeping it, or as a [[Rogue]] tell her, don't bargain, just take.. {{Approval|Astarion|+1}}
** Tell [[Alfira]] she should give up on her song {{Approval|Astarion|+1}}
* If [[Arabella]] has died, lie and tell [[Locke]] and [[Komira]] that [[Kagha]] will release her soon. {{Approval|Astarion|+1}}
* Playing as a {{Class|Rogue}}, pick [[Mirkon|Mirkon's]] pockets while he is charmed by the harpies. {{Approval|Astarion|+1}}
* After saving [[Mirkon]], tell him to stop snivelling or the harpies will be back. {{Approval|Astarion|+1}}
* Kick [[Timber]] the squirrel {{Approval|Astarion|+1}}.  
* Kick [[Timber]] the squirrel {{Approval|Astarion|+1}}.  
** If you miss, try to kick her again {{Approval|Astarion|+1}}
** If you miss, try to kick her again {{Approval|Astarion|+1}}
** As Dark Urge, when you are confronted by a companion about kicking [[Timber]], say she came right at you or that your instincts are sharp and to stay out of the way {{Approval|Astarion|+1}}
** Playing as {{Background|Haunted One|The Dark Urge}}, when confronted by a companion about kicking [[Timber]], answer that it came right at you OR that your instincts are sharp {{Approval|Astarion|+1}} ''(either option)''
* As a [[Bard]], when you walk up to [[Alfira]] and talk to the squirrels, first choose the option "Shhh - you're ruining the song", and only afterwards the class-specific "Sing along with them..." {{Approval|Astarion|+1}}
 
* Take [[Alfira|Alfira's]] lute out of her hands and smash it {{Approval|Astarion|+1}}
''While the Emerald Grove is preparing for the goblin attack''
* Tell [[Alfira]] she should give up on her song {{Approval|Astarion|+1}}
* Tell [[Zevlor]] (or [[Asharak]] if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the [[Absolute]] {{Approval|Astarion|+5}}
''When speaking to Kagha after Arabella is freed or died''
** OR That the horde is coming, led by the drow - and you are ''with'' them {{Approval|Astarion|+5}}
* Tell [[Kagha]] that you would have killed [[Arabella]] outright. {{Approval|Astarion|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell [[Zevlor]] that the goblin horde is yours. {{Approval|Astarion|+1}}
* Tell her you just wanted to see what would happen. {{Approval|Astarion|+1}}
* Tell [[Mirkon]] you are not going to save him again OR that he's on his own. {{Approval|Astarion|+1}} ''(the formulation depends on whether you saved Mirkon from the harpies or not)''.
* Tell her that it was quite a show. {{Approval|Astarion|+1}}
* If you start attacking the tieflings before [[Minthara]] arrives, betray her while speaking to her. {{Approval|Astarion|+5}}
* Attack her. {{Approval|Astarion|+1}}
* Tell [[Pandirna]] that you are here for the show {{Approval|Astarion|+1}}
*During the confrontation with the Shadow Druids, if you failed to convince [[Kagha]] to fight against them, attack her. {{Approval|Astarion|+1}}
* Playing as an {{Race|Elf}} or as a {{Race|Drow}}, instigate a fight with [[Minthara]] {{Approval|Astarion|+5}}
''While the Druid Grove is preparing for the goblin attack''
'''''Note:''' This option is available only after you helped Minthara to slaughter the Grove''
* Tell [[Zevlor]] (or [[Asharak]] if Zevlor is dead) that you are here to take the grove for the goblins/are here with the goblins. {{Approval|Astarion|+5}}
* Tell [[Lakrissa]] to buy you a drink to be even {{Approval|Astarion|+1}} ''(this point may be earned either before attack or after defeating goblins)''
* As the Dark Urge, tell [[Zevlor]] the goblin horde is yours. {{Approval|Astarion|+1}}
* Tell [[Mirkon]] you are not here to save them. {{Approval|Astarion|+1}}
* Tell [[Lakrissa]] to buy you a drink. {{Approval|Astarion|+1}}
* If you start attacking the Tieflings before [[Minthara]] arrives, betray her while speaking to her. {{Approval|Astarion|+5}}
* Tell [[Pandirna]] "I'm just here for the show. Make it a good one, won't you?" {{approval|Astarion|+1}}


'''[[Forest]]'''
'''[[Forest]]'''
* Tell [[Brynna]] and [[Andrick]] to find the [[owlbear]] and avenge their brother.. {{Approval|Astarion|+1}}
* Tell [[Brynna]] and [[Andrick]] to avenge [[Edowin]]. {{Approval|Astarion|+1}}
* In the [[Underground Passage]], heal [[Findal]], then tell him you are here to finish the job, and kill him. {{Approval|Astarion|+1}}


'''[[Sunlit Wetlands]]'''
'''[[Sunlit Wetlands]]/[[Putrid Bog]]'''
* When talking with Johl and Demir after [[Auntie Ethel]] leaves, ask them to "Trust a more experienced soul." (Ranger & Sorcerer only) {{Approval|Astarion|+1}}
* While talking to [[Demir]] and [[Johl]] after [[Auntie Ethel]] disappears, tell them they're on their own {{Approval|Astarion|+1}}
* When entering the [[Sunlit Wetlands]], pass the check to break the illusion, then say 'BAA' at the redcaps when you speak to them. {{Approval|Astarion|+1}}
** OR Playing as a {{Class|Ranger}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, tell [[Demir]] and [[Johl]] to 'trust a more experienced soul' after [[Auntie Ethel]] disappears. {{Approval|Astarion|+1}}
* Say 'BAA' at the redcaps a second time. {{Approval|Astarion|+1}}
* After entering the [[Sunlit Wetlands]], break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them {{Approval|Astarion|+1}} ''(works twice)''
* If he's revealed his vampirism to you, let him kill [[Gandrel]]. {{Approval|Astarion|+10}}
* Tell [[Auntie Ethel]] about the tadpole (if you haven't done so in the grove). {{Approval|Astarion|+1}}
* Tell [[Auntie Ethel]] about the tadpole if not already done so in the Druid Grove. {{Approval|Astarion|+1}}
* Chasing after [[Auntie Ethel|Ethel]] in her lair, speak to [[Lorin]] and roar at him. {{Approval|Astarion|+1}}
* Speak to [[Lorin]] and roar at him. {{Approval|Astarion|+1}}
* [[Intimidation|Intimidate]] the Gnarled Door to let you in {{Approval|Astarion|+1}}
* When [[Auntie Ethel]]'s true form surrenders, accept the deal to let her go, with or without [[Mayrina]]. {{Approval|Astarion|+5}}
* When Auntie Ethel surrenders, let her go in exchange for [[Auntie Ethel's Hair|fey hair]], with or without [[Mayrina]]. {{Approval|Astarion|+5}}
* If you killed Ethel:
** If spared [[Mask of Regret (Overgrown Tunnel)|Mask of Regret]], speak to the latter afterwards and choose to attack her {{Approval|Astarion|+1}}
** Playing as an '''evil''' {{Class|Cleric}} or {{Class|Paladin}}, speak to [[Lorin]] again and tell him that it would be ''delightful'' to butcher everyone {{Approval|Astarion|+1}}
** Playing as a {{Race|Duergar}}, take the [[Petrified (Condition)|Petrification]] off [[Efrin]] and laugh at him {{Approval|Astarion|+1}}, when he asks to examine him, refuse to do it {{Approval|Astarion|+1}}
* Let [[Astarion]] kill [[Gandrel]], if you already know he's a vampire. {{Approval|Astarion|+10}}


'''[[Blighted Village]]'''
'''[[Blighted Village]]'''
* Enter the Village by either attacking the goblin an the East gate, or by persuading or performing as a [[Bard]] at the South gate. {{Approval|Astarion|+1}}
* Gain entrance to the village:
* Deliver the final blow to the goblin [[Fezzerk]] {{Approval|Astarion|+1}}
** Through the southern gate - by [[Persuasion|Persuading]] the goblin guard, OR, Playing as a {{Class|Bard}}, performing for him, OR starting a fight {{Approval|Astarion|+1}}
* Intimidate [[Search the Cellar#Passing the Ornate Mirror|The Ornate Mirror]] into letting you pass {{Approval|Astarion|+1}}
** Through the eastern gate - by attacking or picking a fight with the goblin guards {{Approval|Astarion|+1}}
* Give him the [[Necromancy of Thay]] {{Approval|Astarion|+5}}
* Intimidate [[Ornate Mirror]] in the [[Apothecary's Cellar]] into letting you pass. {{Approval|Astarion|+1}}
* Request to be compensated by [[Barcus Wroot]] after saving him from the windmill {{Approval|Astarion|+1}}
* Give Astarion the [[Necromancy of Thay]] during the cutscene. {{Approval|Astarion|+5}}
* Interrupt the bugbear and ogre in the barn {{Approval|Astarion|+1}} OR let Astarion interrupt them {{Approval|Astarion|+5}}
* Deliver the final blow to [[Fezzerk]] when confronting him near the windmill {{Approval|Astarion|+1}}
** Untie [[Barcus Wroot]] off the windmill wing and demand a compensation from him {{Approval|Astarion|+1}}
* Interrupt the bugbear and ogre couple in the barn {{Approval|Astarion|+1}}
** OR let Astarion interrupt them. {{Approval|Astarion|+5}}
▶ '''''Note:''' The latter option is available only if '''neither [[Shadowheart]] nor [[Wyll]] are''' in the party, otherwise one of them would interfere and try to stop the player''
* After summoning [[Lump the Enlightened]] and telling him your deal is done, let him have one lick. {{Approval|Astarion|+1}}
 
'''[[Goblin Camp]]'''<br>
''At the front gate:''
* Fling worg dung at [[Sentinel Olak]]  {{Approval|Astarion|+1}} ''(requires {{Ability check|Athletics|10}} and triggers a fight with gate guards)''
** If failed the check, wink and fling dung at all other guards {{Approval|Astarion|+1}} ''(triggers a fight, too)''
''At the outer camp:''
* Yell "Boo, get off the stage!" at [[Volo]] as he performs. {{Approval|Astarion|+1}}
* Stir the [[Owlbear Cub]] against the goblins through {{Ability check|Animal Handling|15}} or {{Ability check|Persuasion|15}} {{Approval|Astarion|+1}}
** OR Playing as a {{Class|Barbarian}}, do it through {{Ability check|Persuasion|10}} {{Approval|Astarion|+1}}.
* When [[Krolla]] tries to scam you after you won in chicken-chasing, demand your gold back and also all of hers, using illithid powers. {{Approval|Astarion|+1}}
* Tell [[Tracker Grikka]] that you will get answers from prisoners. {{Approval|Astarion|+1}}
** Playing as a {{Race|Dwarf}}, ask [[Tracker Grikka|Grikka]] to save a piece of dwarf meat for you. {{Approval|Astarion|+1}}
''Talking with [[Crusher]]:''
* When he orders you to kiss his foot, obey, then start licking it {{Approval|Astarion|+5}}
** OR Give his foot a long lick straightaway {{Approval|Astarion|+5}}
* Steal the ring from Crusher's toe after you kneel in front of him. {{Approval|Astarion|+1}}
* Successfully use [[Detect Thoughts]] on Crusher and say you'll let his boss know of his plans {{Approval|Astarion|+1}}
* Make Crusher kneel and kiss your foot, using [[Illithid]] powers. {{Approval|Astarion|+1}}
* If Crusher starts a fight, make him kiss your foot after defeating. {{Approval|Astarion|+1}}
** After Crusher begs for mercy, finish him. {{Approval|Astarion|+1}} ''(makes the whole camp hostile)''
''Inside the [[Shattered Sanctum]]:''
* If [[Warrior Trinzas]] questions you about the ruckus, tell her, it was the sound of her friends dying. {{Approval|Astarion|+1}}
* Tell [[Torturer Spike]] to let you put the prisoner through paces. {{Approval|Astarion|+1}}
* OR, Playing as {{Background|Haunted One|The Dark urge}}, propose to show Spike how it's done {{Approval|Astarion|+1}}
** OR, Playing as a {{Race|Drow}}, tell him that you don't try, you get results {{Approval|Astarion|+1}}
** Then torture [[Liam]] yourself. {{Approval|Astarion|+1}}
* Tell [[Roah Moonglow]] that you killed her friends in the [[Zhentarim Hideout]]. {{Approval|Astarion|+1}}
* Agree to endure [[Abdirak|Abdirak's]] teachings on Loviatar's doctrine. {{Approval|Astarion|+5}}
* Pick a fight with [[Priestess Gut]] in the throne room or in her chambers. {{Approval|Astarion|+1}}
* Tell [[Minthara]] that [[Sazza]] was too stupid to understand you prior {{Approval|Astarion|+1}}
** OR, Playing as a {{Race|Lolth-Sworn Drow}}, tell Sazza she should have see a superior in you at once. {{Approval|Astarion|+1}}
▶ '''''Note:''' These options are available if you have previously freed Sazza from the cage in Emerald Grove''
* Agree to attack the Grove with [[Minthara]] with or without asking for a reward. {{Approval|Astarion|+1}}
 
''In [[Worg Pens]]:''
* Tell goblin children to keep at the [[Halsin|bear]], to aim for his eye, or to use sharper stones. {{Approval|Astarion|+1}} ''(either option)''
** Throw a rock yourself. {{Approval|Astarion|+1}} ''(Makes Halsin hostile)''
* Refuse [[Halsin]] to help him save the grove. {{Approval|Astarion|+1}}


'''[[The Risen Road]]'''
'''[[The Risen Road]]'''
* Side with [[Karlach]] during [[Wyll]]'s confrontation with her {{Approval|Astarion|+2}}
* Side with [[Karlach]] during [[Wyll]]'s confrontation with her and recruit Karlach. {{Approval|Astarion|+2}}
* At the tollhouse, tell the merchant [[Cyrel]] that you'll take the supplies and everything else she owns
* At the tollhouse, tell the merchant [[Cyrel]] that you'll take the supplies and everything else she owns. {{Approval|Astarion|+1}} ''(triggers a fight with 'Tyrians')''
* Pass the check to order [[Flind]], the Gnoll warlord to attack the survivors in the cave instead of you {{Approval|Astarion|+1}}
* Talk with '''non-bloated''' [[Hyena]] via [[Speak with Animals]] and pass the [[Deception]] check to convince her that you are a god in mortal flesh {{Approval|Astarion|+1}}
* Pass the check to order Flind to feast on other Gnoll {{Approval|Astarion|+1}}
* Order [[Flind]] to attack the survivors in the cave instead of you. {{Approval|Astarion|+1}}
* Pass the check to order Flind to kill herself {{Approval|Astarion|+1}}
* OR/THEN order Flind to attack other gnolls. {{Approval|Astarion|+1}}
* Obey and eliminate [[Rugan]] when asked by [[Zarys]]
** After the battle is resolved, order Flind to off herself. {{Approval|Astarion|+1}}
* Speak to the artist and call him a slave
▶ '''''Note:''' These options '''are not mutually exclusive''' and can be used one after another subsequently, in given order, which allows to gain all three points''
* Tell [[Rugan]] that you are here for the cargo, not to rescue him. {{Approval|Astarion|+1}}
** Save Rugan, then tell him to give the cargo to you, using [[Intimidation]] or provoking a fight {{Approval|Astarion|+1}}
** If you fail to [[Intimidation|intimidate]] Rugan into surrendering the cargo to you, say you can harm him no less worse than gnolls would have {{Approval|Astarion|+1}} ''(makes him hostile)''
 
'''[[Waukeen's Rest]]'''
* Tell Councellor [[Florrick]] that she needs to find someone else to rescue [[Duke Ravengard]]. {{Approval|Astarion|+1}}
* Leave [[Benryn]] to die under the wreckage {{Approval|Astarion|+1}}
** If you saved Benryn, tell him you'll keep the dowry as a payment for his saving {{Approval|Astarion|+1}}


'''[[Zhentarim Hideout]]'''
'''[[Zhentarim Hideout]]'''
* Kill [[Rugan]] when [[Zarys]] asks you to do so. {{Approval|Astarion|+1}}
* Kill [[Rugan]] on [[Zarys|Zarys's]] order. {{Approval|Astarion|+1}}
* After purchasing [[Oskar Fevras]], tell him "my slaves do not speak until they are spoken to" and then say "I don't make jokes with my slaves". {{Approval|Astarion|+1}}
** Kill Rugan, if he survived Zarys's torture and your fight against other [[Zhentarim]]. {{Approval|Astarion|+1}}
* After purchasing [[Oskar Fevras]] from [[Brem]], speak to the artist and call him a slave twice {{Approval|Astarion|+1}}


'''[[Goblin Camp]]'''
'''[[Underdark]]'''
* Deceive the goblins, say "you can't be serious", then fling poo at them
* In [[Festering Cove]], tell [[BOOOAL]] he is a fake god and tell him you will kill him and take his power {{Approval|Astarion|+5}}
* Boo [[Volo]] as he performs {{Approval|Astarion|+1}}
** OR Tell [[Kuo-toa]] priest to bow before BOOOAL's Chosen {{Approval|Astarion|+1}}
* Tell [[Tracker Grikka]] (or another goblin NPC) that you will "get answers for them" when discussing their prisoners {{Approval|Astarion|+1}}
* Agree to [[Defeat the Duergar Intruders]] for Sovereign [[Spaw]] {{Approval|Astarion|+1}}
* Tell [[Torturer Spike]] to let you show him how it's done. {{Approval|Astarion|+1}}
* When speaking with [[Glut]] after defeating the duergar:
** Then torture the prisoner. {{Approval|Astarion|+1}}
** Agree to eliminate [[Spaw]] for [[Glut]]. {{Approval|Astarion|+1}}
* Remove the ring from [[Crusher]]'s foot after you kneel in front of him {{Approval|Astarion|+1}}
** OR Refuse [[Glut]] saying that you'll have no part of this OR that you'll kill the treacherous myconid instead. {{Approval|Astarion|+1}} ''(either option brings approval and immediately starts fight with Glut)''
* Make Crusher kiss your foot {{Approval|Astarion|+1}}
* Steal [[Boots of Speed]] from Thulla while she's helpless. {{Approval|Astarion|+1}}
* Make Crusher kiss your foot after defeating him in a fight.. {{Approval|Astarion|+1}}
* Ask [[Baelen]] for compensation before throwing him a [[Misty Step]] scroll to escape the Bibberbang field. {{Approval|Astarion|+1}}
* Continue to attack Crusher after he is defeated, if he attacks you. '''This will make the whole camp hostile''' {{Approval|Astarion|+1}}
* Push [[Corsair Greymon]] off of the boat on your first voyage to [[Grymforge]]. {{Approval|Astarion|+1}}
* Pick a fight with [[Priestess Gut]] in the throne room or in her chambers {{Approval|Astarion|+1}}
 
* Tell [[Roah Moonglow]] that you killed her friends in the [[Zhentarim Hideout]] {{Approval|Astarion|+1}}
'''[[Grymforge]]'''
* Agree to endure [[Abdirak]]'s teachings on Loviatar's love {{Approval|Astarion|+5}}
* Tell [[Morghal]] and [[Orgarth]] that them keeping slaves is not a problem for you, and that you'll just kill them {{Approval|Astarion|+1}} ''(immediately starts a fight with the duergar, both Clan Flameshade and Absolute followers)''
* Tell [[Minthara]] that [[Sazza]] was too stupid to understand you {{Approval|Astarion|+1}}
''When dealing with [[Ward Magmar]]:''
* Agree to attack the Grove with Minthara {{Approval|Astarion|+1}}
** Ask [[Magmar]] how to get a slave of your own. {{Approval|Astarion|+1}}
* When finding goblin children throwing rocks at jailed Halsin, tell them to use sharper stones {{Approval|Astarion|+1}}
** When attempting to take the elevator, tell [[Magmar]] that saving Nere is a distraction {{Approval|Astarion|+1}}
** Then throw a rock yourself. '''This will make Halsin hostile''' {{Approval|Astarion|+1}}
** When talking about travelling to [[Moonrise Towers]], say that Moonrise holds the answers you need. {{Approval|Astarion|+1}}
* Turn down [[Halsin]]'s request to help him save the grove in favor of saving yourself first {{Approval|Astarion|+1}}
** Playing as a {{Race|Drow}} or as a {{Race|Githyanki}}, tell [[Magmar]] that he is squandering his slave on mundane tasks. {{Approval|Astarion|+1}}
** After killing [[Magmar]] and [[Pistle]], tell [[Skickpit]] to use the elevator to surface. {{Approval|Astarion|+1}} ''(further options to convince the gnome won't bring more approval)''
* When Lunkbug tells you where to find [[Philomeen]], answer that you'll take her head for a trophy. {{Approval|Astarion|+1}}
** After finding [[Philomeen]] (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly. {{Approval|Astarion|+1}}
* Provoke a fight against [[Elder Brithvar]] by either taunting him to try and take your gold OR suggesting to rat him out to [[Sergeant Thrinn]] about his conspiracy against [[Nere]] {{Approval|Astarion|+1}}
* After rescuing [[Nere]], tell him to finish the slaves, OR choose to say nothing {{Approval|Astarion|+1}}
* After killing [[Nere]], tell [[Brithvar]] either that you think slaves are a valuable asset, OR tell him you won't interfere. {{Approval|Astarion|+1}}
* After defeating [[Nere]], ask [[Brithvar]] about the gnome slaves and tell him that they are a valuable asset. {{Approval|Astarion|+1}}
 
'''[[Mountain Pass]]'''
* Attack [[Ellyka]] near the point of encounter with githyanki squad {{Approval|Astarion|+1}}
** OR, Being [[Disguise Self|disguised]] as a gith, provoke her to attack you. {{Approval|Astarion|+1}}
* Speaking to [[Voss]], pass the [[Arcana]] check to find out he's trying to [[Detect Thoughts]] and then attack him {{Approval|Astarion|+1}}


'''[[Crèche Y'llek]]'''
'''[[Crèche Y'llek]]'''
* Vandalise the portrait of [[Vlaakith]] {{Approval|Astarion|+1}}
* Upon entering the Créche, first tell [[Gish Far'aag]] that [[Voss]] sent you; then pretend to be an avatar of Vlaakith and succeed a {{Ability check|Performance|30}}. {{Approval|Astarion|+1}}
* When convincing [[Varsh Ko'kuu]] to give you the Githyanki egg, tell him you will use it for an omelet or sell it {{Approval|Astarion|+1}}
* Vandalise the portrait of [[Vlaakith]]. {{Approval|Astarion|+1}}
* In the classroom offer to fight Youth Varrl, then kill him {{Approval|Astarion|+1}}
*Refuse to show [[Kith'rak Therezzyn]] the [[Mysterious Artefact]].
* Ask the Inquisitor how he knows so much about you {{Approval|Astarion|+1}}
* Ask the Inquisitor what you'll get in return for producing the weapon {{Approval|Astarion|+1}}
* Tell the Inquisitor you accept gold as a reward
** Produce the weapon after completing the three points above
* If Lae'zel is chosen to use the [[zaith'isk]], either
** Succeed a  DC 30 Wisdom check (only available after a successful passive DC 14 Perception check) or a DC 30 Persuasion check, to have her get out of the device before it harms her {{Approval|Astarion|+1}}
** Let Lae'zel continue first, then succeed a DC 21 Wisdom check followed by a DC 21 Persuasion check, or a DC 30 Deception check to stop the procedure during the second phase {{Approval|Astarion|+1}}
** Have Lae'zel endure until the third phase, then succeed either a DC 21 Constitution check followed by a DC 21 Persuasion check or a DC 30 Deception check to have her get out of the zaith'isk in phase three {{Approval|Astarion|+1}}


'''[[Underdark]]'''
''In the infirmary:''
* Tell [[BOOOAL]] he is a fake god and tell him you'll just kill him and take his power {{Approval|Astarion|+5}}
* If [[Lae'zel]] is chosen to use the [[zaith'isk]], either
* Agree to be BOOOAL's chosen {{Approval|Astarion|+1}}
** Save her from the device during the first phase {{Approval|Astarion|+1}} ''(to do this, succeed a passive {{Ability check|Perception|14}}, then succeed a {{Ability check|Wisdom|30}} or {{Ability check|Persuasion|30}})''.
* Tell [[Spaw]] "Sure, I can handle those Duergar nearby" {{Approval|Astarion|+1}}
** Let her proceed to the second phase, then stop the purification {{Approval|Astarion|+1}} ''(succeed a {{Ability check|Wisdom|21}} or {{Ability check|Persuasion|21}} or {{Ability check|Deception|30}}) '''This choice will permanently lower Lae'zel's INT by 2'''''.
* Tell [[Glut]] you will kill [[Spaw]] for him
 
* Tell [[Glut]] "I'll have no part of this"  or "If you're so eager for blood..." option when asked to eliminate [[Spaw]] {{Approval|Astarion|+1}}
''In the hatchery:''
* Steal the Boots of Speed from Thulla {{Approval|Astarion|+1}}
* Tell [[Varsh Ko'kuu]] that the last githyanki egg is clearly a dud {{Approval|Astarion|+1}}
* Ask Baelen for compensation before throwing him a [[Misty Step]] scroll to escape the Bibberbang field {{Approval|Astarion|+1}}
* Tell [[Varsh Ko'kuu]] that if he gives you the [[Githyanki Egg|githyanki egg]] you'll sell it at best price OR make yourself an omelette (''either choise brings {{Approval|Astarion|+1}} and immediately starts the fight with [[Varsh Ko'kuu|Ko'kuu]] and hatchery guards'')
* Push Corsair Greymoon off of the boat on your first voyage to [[Grymforge]] {{Approval|Astarion|+1}}
''In the training room:''
* Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger, and then indeed kill him {{Approval|Astarion|+1}}.


'''[[Grymforge]]'''
''At the captain's quarters and Inquisitor's chamber:''
* Decide to attack Morghal and Orgath after finding out they use slaves {{Approval|Astarion|+1}}
* Tell [[Kith'rak Therezzyn]] that you have the [[Mysterious Artefact]], then refuse to surrender it. {{Approval|Astarion|+1}} ''(provokes a fight with Therezzyn)''
* Ask [[Ward Magmar]] how to get a slave of your own
* Ask the Inquisitor [[W'wargaz]] how he knows so much about you. {{Approval|Astarion|+1}}
* When talking to [[Ward Magmar]] about traveling to [[Moonrise Towers]], choose "Moonrise Tower holds the answers we need"
* Ask the Inquisitor [[W'wargaz]] what you'll get in return for surrendering the weapon {{Approval|Astarion|+1}}, and then:
*After poisoning [[Ward Magmar]], tell [[Skickpit]] to take the elevator to the surface. {{Approval|Astarion|+1}}
** Tell him you'll accept gold as a reward. {{Approval|Astarion|+1}}
* When attempting to take the elevator, tell [[Ward Magmar]] that saving Nere is a distraction {{approval|Astarion|+1}}
** Playing as a {{Class|Warlock}}, ask for treasure of immense power {{Approval|Astarion|+1}}
* After finding [[Philomeen]], talk to Lunkbug and mention she wants Laridda to move on
** Playing as a {{Class|Rogue}}, ask for anything of immense value {{Approval|Astarion|+1}}
* Instigate a fight against [[Elder Brithvar]] by either taunting him to take your gold or suggesting involving [[Sergeant Thrinn]] in the conspiracy against [[Nere]]
** Playing as a {{Class|Wizard}}, demand permission to read the valuable spellbooks {{Approval|Astarion|+1}}
* After rescuing [[Nere]], tell him to finish the slaves, or choose to say nothing {{Approval|Astarion|+1}}
* Refuse to hand over the artefact to the Inquisitor [[W'wargaz]], and convince [[Lae'zel]] to trust you by succeeding {{Ability check|Persuasion|21}} or by reminding her of the ''zaith'isk'' (if you've learned the truth about it prior). {{Approval|Astarion|+1}}
* After killing [[Nere]] and you ask [[Kirgrath]] about the slaves, Reply with either "Good idea. They're a valuable asset." or "Understood. I won't interfere." {{Approval|Astarion|+1}}
* Steal the [[Blood of Lathander]] from the Secret Chamber {{Approval|Astarion|+1}}


'''Camp/Conversation'''
'''Camp/Conversation'''
* Tell him you'll sleep better for it when he says he'll keep watch {{Approval|Astarion|+3}}
* At the very first long rest, when he says he'll keep watch, answer that you'll sleep better for it  {{Approval|Astarion|+3}}
* In camp on the first night, tell [[Shadowheart]] to remain cautious {{Approval|Astarion|+1}}
* At the very first long rest, tell [[Shadowheart]] to remain cautious on unfamiliar territory {{Approval|Astarion|+1}}
* Tell him how you'd like to die (decapitation, stabbing, or poison) {{Approval|Astarion|+5}}
* When he asks how you'd like him to kill you, choose any way he proposes (decapitation, stabbing, or poison) {{Approval|Astarion|+5}}
:* Alternatively: Tell him you'll spill his guts if he tries {{Approval|Astarion|-1}}, then tell him you'll take him down with you {{Approval|Astarion|+5}}
** OR Tell him you'll spill his guts if he tries {{Approval|Astarion|-1}}, then say you'll take him down with you {{Approval|Astarion|+5}}
* Feed the [[Owlbear Cub]] when it arrives at the [[Campsite|Camp]] {{Approval|Astarion|+1}}
* Agree with Astarion that using illithid powers to manipulate others could be useful. {{Approval|Astarion|+1}}
▶ '''''Note:''' This dialogue is available only after using 'illithid' dialogue line for the first time in your walkthrough''.
* After Astarion prompts you to call him beautiful, choose any option (including the line about '' 'shallow praise' '') {{Approval|Astarion|+1}}  
* Feed the [[Owlbear Cub]] when it first comes to the camp {{Approval|Astarion|+1}}
* Pet the [[Owlbear Cub]] in your camp after it had a nightmare {{Approval|Astarion|+1}}
* Pet the [[Owlbear Cub]] in your camp after it had a nightmare {{Approval|Astarion|+1}}
* After he asks you to tell him that he is beautiful, choose any option {{Approval|Astarion|+1}}
* When [[Kith'rak Voss]] wakes you up at the camp during long rest to discuss the [[Mysterious Artefact]] (after the events at the Crèche), tell [[Lae'zel]] to kill him {{Approval|Astarion|+1}} ''(starts the fight with the githyanki knight)''
 
* Threaten to kill [[Mizora]] during her first appearance in the camp {{Approval|Astarion|+1}}
* Threaten to kill [[Mizora]] during her first appearance {{Approval|Astarion|+1}}
* Agree to sleep with him. {{Approval|Astarion|+5}} ''(starts [[Astarion/romance|romance]])''
* Agree to sleep with him. {{Approval|Astarion|+5}}
** Offer him your neck during sexual intercourse {{Approval|Astarion|+10}}
:* Offer him your neck during sex {{Approval|Astarion|+10}}
▶ '''''Note:''' The dialogue about spending a night together might occur anywhere if Astarion's approval has come up to 40+, otherwise it can be triggered at the camp celebration''
<!-- * Say that you might sleep with him if he says 'please', but then rather than pushing it, tell him "No, Astarion. It's not happening." ''<small>(Note: This only happens in the Tiefling version of the party; the equivalent dialogue path in the Goblin party gives -1 approval instead. This path giving the same approval as actually sleeping with him is most likely a bug.)</small>'' {{Approval|Astarion|+5}} -->
<!-- * Say that you might sleep with him if he says 'please', but then rather than pushing it, tell him "No, Astarion. It's not happening." ''<small>(Note: This only happens in the Tiefling version of the party; the equivalent dialogue path in the Goblin party gives -1 approval instead. This path giving the same approval as actually sleeping with him is most likely a bug.)</small>'' {{Approval|Astarion|+5}} -->
{{SpoilerBlur|
{{SpoilerDurge|nograd=1|
* As the Dark Urge: Confess to murdering the bard {{Approval|Astarion|+1}}
* Playing as {{Background|Haunted One|The Dark Urge}}, confess to murdering the bard {{Approval|Astarion|+1}}
}}
}}


'''Raphael's deal'''
'''Raphael's deal'''
: Meeting [[Raphael]] <!-- Marking to show these options are part of a single part of a dialogue -->
* When [[Raphael]] briefly takes you to the [[House of Hope]], tell the devil:
:* "You're mad if you think I'll make a deal with a devil." {{Approval|Astarion|+1}}
** "You're mad if you think I'll make a deal with a devil." {{Approval|Astarion|+1}} ''(If playing as [[Wyll]]: "... another devil")''
:* "Then fix it. Or die by my hand!" {{Approval|Astarion|+5}}
** OR "Then fix it. Or die by my hand!" {{Approval|Astarion|+5}}
* Tell him that you are not the devil's plaything in regards to Raphael's offer {{Approval|Astarion|+1}}
* Discussing with Astarion the cambion's offer, say that you are not Raphael's plaything. {{Approval|Astarion|+1}}
* As a [[Warlock]], when he says you understand how dangerous the wrong deal can be : "I do. We can't fall into whatever trap Raphael is planning."
** OR Playing as a {{Class|Warlock}}, when Astarion says you understand how dangerous the wrong deal can be, reply that you can't fall into Raphael's trap. {{Approval|Astarion|+1}}


'''Vampirism'''
'''[[The Pale Elf|Personal quest]]'''
* Tell him you trust him after he reveals to you that he is a vampire. {{Approval|Astarion|+5}}
* At the Long Rest, when Astarion's true nature comes out, say you trust him. {{Approval|Astarion|+5}}
: Letting him bite you:
** Then let him bite you without threatening him. {{Approval|Astarion|+10}}
:* Let him bite you without threatening him. {{Approval|Astarion|+10}}
** OR Let him bite you but threaten to stake him if he goes too far. {{Approval|Astarion|+1}}
:* Let him bite you but threaten to stake him if he goes too far. {{Approval|Astarion|+1}}
* The next morning, when other companions find out that Astarion is a vampire:
* When the rest of the camp finds out Astarion is a vampire, tell them that if they don't like it, they can leave. {{Approval|Astarion|+5}}
** Say you think he won't hurt anyone of you {{Approval|Astarion|+5}}
* Agree with Astarion that him feeding on your enemies sounds good. {{Approval|Astarion|+5}}
** OR Say that if they don't like it, they can leave. {{Approval|Astarion|+5}}
* When he asks whose blood you'd hypothetically drink, choose any option. {{Approval|Astarion|+1}}
* When discussing Astarion's future 'diet', agree that him feeding on your enemies sounds good. {{Approval|Astarion|+5}}
* While speaking about [[Cazador]], tell him that you'll watch his back or that you'll keep each other safe. {{Approval|Astarion|+5}}
* When he asks whose blood you'd ''hypothetically'' drink, name any other companion (including himself, too). {{Approval|Astarion|+1}}
 
* While speaking about [[Cazador]], tell him that you'll watch his back OR promise you'll keep him safe if he does the same. {{Approval|Astarion|+5}} ''(either)''
'''Any Area'''
* After summoning [[Lump the Enlightened]] and telling him your deal is done, let him have one lick. {{Approval|Astarion|+1}}
* Agree with Astarion that using illithid powers to manipulate others could be useful, after using them for the first time in a conversation. {{Approval|Astarion|+1}}
}}
}}


===Act Two===
===Act Two===
{{SpoilerBox|act=2|nograd=1|unhide=1|
{{SpoilerBox|act=2|nograd=1|unhide=1|
'''[[Last Light Inn]]'''
'''[[Ruined Battlefield]]'''
* Tell [[Jaheira]] that you are here on holiday. {{Approval|Astarion|+1}}  
 
* Help [[Mol]] win the game against [[Raphael]] using the Sleight of Hand, Bard, Monk, or Wizard options. {{Approval|Astarion|+1}}  
◆ ''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:''
* Do not drink the truth serum-spiked wine [[Jaheira]] offers you. {{Approval|Astarion|+3}}
* Playing as a {{Class|Barbarian}}, a {{Class|Oath of Vengeance|Vengeance Paladin}} or a {{Class|Sorcerer}}, use a class-based answer when [[Lassandra|Harper Lassandra]] orders you to come closer. {{Approval|Astarion|+1}}
* Tell [[Isobel]] you should "go with the winged freak" after Flaming Fist [[Marcus]] arrives
** OR Answer that you're a nightmare in the dark. {{Approval|Astarion|+1}}
* Talk to the [[Strange_Ox|Strange Ox]] in the stables and agree to keep its secret {{Approval|Astarion|+1}}  
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, call yourself an escaped lunatic {{Approval|Astarion|+1}}
* As [[The Dark Urge]], after Marcus attempts to kidnap her, tell [[Isobel]] that your blood is telling you to kill her. Resist the urges, and then say, "I'm not going to follow my order. You will live."
* When the [[Shadow]]s warp [[Yonas|Harper Yonas]], choose to run from the fight {{Approval|Astarion|+1}}
* Call [[Wulbren]] a prick when speaking with him and [[Barcus]]. {{Approval|Astarion|+1}}
▶''''' Note:''' The [[Dark Urge]] option to "Abandon them" does not bring approval.'' <br>
* After [[Mol]] is taken, tell [[Mattis]] she's probably dead already. {{Approval|Astarion|+1}}
 
''While talking with His Majesty and using Speak with Animals:''
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
* Tell His Majesty that you wanted to admire him up close {{Approval|Astarion|+1}} , and then quietly admire him {{Approval|Astarion|+1}}  
* Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Astarion|+1}} ''(requires sequentive {{Ability check|Persuasion|10}} and then {{Ability check|Persuasion|14}} or {{Ability check|Intimidation|14}})''
**or hiss back at His Majesty, tell him he's in your territory, and to get out {{Approval|Astarion|+1}}  
* Order [[Gronag|Warrior Gronag]] to fetch the bone, after he orders the hyena to do the same. {{Approval|Astarion|+1}}
**or as a [[Ranger]] ensure him you don't seek his territory, only his time {{Approval|Astarion|+1}}  
** Playing as {{Background|Haunted One|The Dark Urge}}, stop Gronag. Then, when [[Kar'niss]] the drider comes, ask him about his lantern and what is there in the shadows. After the drider butchers the [[Vez|goblin]] who "fed the shadows", say it was amazing {{Approval|Astarion|+1}}
**or bark at His Majesty as a [[Barbarian]] {{Approval|Astarion|+1}}  
* Convince the drider not to attack you if you killed the convoy before summoning him, using [[Deception]] OR [[Intimidation]]. {{Approval|Astarion|+1}} ''(either option)''
* Traversing Shadow-Cursed Lands with the convoy, protect them from [[Harpers]], thus maintaining your cover as a True Soul {{Approval|Astarion|+1}}
** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.{{Approval|Astarion|+1}} ''(Taking this course immediately starts the fight with remaining Harpers)''.
▶'''''Note:''' Works, too, if you managed to pick the lantern up during the battle.''
* If ambushing the convoy '''with''' the Harpers, start the dialogue with [[Kar'niss]] the drider and [[Deception|deceive]] it into giving you the lantern {{Approval|Astarion|+1}}
** Then use [[Deception]] again, and convince the drider to walk away into the shadows {{Approval|Astarion|+1}}
** OR, Starting the dialogue, reveal the ambush to the drider and turn yourself on Harpers {{Approval|Astarion|+1}}
* Talking to the drider after defeating Harpers, convince it that you have infiltrated their ranks to gather information {{Approval|Astarion|+1}}
** OR, playing as a {{Race|Drow}}, snap on it and call it abomination {{Approval|Astarion|+1}}
 
''At the [[House in Deep Shadows]]:''
* Ask [[Oliver]] whether he doesn't have anyone else to play with, then about his parents' names, and '''agree to play''' hide-and-seek with him. Once Oliver explains the rules, tell him that you've changed your mind. {{Approval|Astarion|+1}} ''(Following this course immediately starts the fight with Oliver's "family")''
** OR Agree to play and beat [[Oliver]] at the game twice without being spotted. {{Approval|Astarion|+1}}
 
''When dealing with [[He Who Was]]:''
* Agree to find [[Madeline's Ledger]] for [[He Who Was]] {{Approval|Astarion|+1}}
* Order [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Astarion|+1}} ''(Evil {{Class|Cleric}} will have a unique line)''
** Then tell her to stab herself and don't stop OR to prove she is sorry {{Approval|Astarion|+2}}
** Finally succeed a [[Persuasion]] roll to keep her going {{Approval|Astarion|+5}}
 
''Elsewhere:''
* When talking to [[Dolly Thrice]], ignore her pleads two times and keep the [[Moonlantern]]. {{Approval|Astarion|+1}}
* After saving [[Rolan]] from the [[Shadow]]s, tell him to shut up and be grateful {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, use a class-based option {{Approval|Astarion|+1}}
 
'''[[Last Light Inn]]''' <br>
''Speaking to [[Jaheira]]:''
* Talking to Jaheira for the first time, tell her that you are here on holiday. {{Approval|Astarion|+1}}
* When talking to Jaheira inside the inn, refuse to drink spiked wine {{Approval|Astarion|+3}}
 
''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:''
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'':
** Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself {{Approval|Astarion|+1}} ''(either option)''
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'':
** After speaking to Marcus telepathically, tell Isobel that "we are following the winged freak" {{Approval|Astarion|+1}}
* Playing as {{Background|Haunted One|The Dark Urge}}:
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Astarion|+1}} ''(available after the kidnap attempt AND if you haven't threatened her)''
 
''Speaking to [[Florrick|Councellor Florrick]]:''
* Ask whether the Flaming Fist are just going to stay around {{Approval|Astarion|+1}}
** OR Tell Florrick that you have no intentions to go into [[Moonrise Towers]] {{Approval|Astarion|+1}}
** If [[Wyll]] is in the party, tell Florrick it's your business what had happened to him {{Approval|Astarion|+1}}
** OR, Playing as [[Wyll]], say it was a devil deal that has gone terribly wrong {{Approval|Astarion|+1}}
 
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
* Say you only wanted to admire him close {{Approval|Astarion|+1}}, and then indeed choose to quietly admire him {{Approval|Astarion|+1}}
** OR Hiss back at him, say that he is in your territory, and order to get out {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Ranger}}, say you do not seek his territory {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Barbarian}}, WOOF at him {{Approval|Astarion|+1}}
 
''Speaking to [[Cerys]]:''
* When she tells you about their misfortunes and says they ran until found the inn, conclude that she abandoned others {{Approval|Astarion|+1}} ''(use basic line or unique for {{Class|Barbarian}}, {{Class|Fighter}}, {{Class|Monk}} or {{Class|Paladin}} (except [[Oathbreaker]]))''
* Ask her what they are doing here, if they headed for Baldur's Gate, and then:
** Tell her not to lose hope to see others alive {{Approval|Astarion|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)''
** OR Say she did the right mess of things. {{Approval|Astarion|+1}}
 
''Talking to [[Alfira]]:''
* After [[Marcus Falgor|Marcus's]] assault, when she asks whether they cannot trust anyone:
** Tell her to stop whining {{Approval|Astarion|+1}}
** OR, Playing as a {{Race|Half-Orc}}, tell her to use her anger.{{Approval|Astarion|+1}}
* Ask her about others, and then say that running was right call {{Approval|Astarion|+1}}
* When Alfira asks you how do you keep going, answer:
** That you take one step at a time {{Approval|Astarion|+1}}
** OR That danger is your life {{Approval|Astarion|+1}}
** OR That you don't complain constantly {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Druid}}, a {{Class|Ranger}}, or a {{Class|Rogue}}, use a class-based line {{Approval|Astarion|+1}}
** OR, Playing as a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}}, say that only the strong survive {{Approval|Astarion|+1}}
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]]:
** Promise you will find them {{Approval|Astarion|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)''
** OR Say you imagine the cultists are torturing them right now {{Approval|Astarion|+1}}
* Talk to Alfira after [[Rescue the Tieflings|rescuing the tieflings]] from [[Moonrise Towers]] and take the reward {{Approval|Astarion|+1}} ''(If [[Lakrissa]] survived, talking to her starts the same cutscene)''
 
''Speaking with [[Bex]] and [[Danis]]:''
* Before trying to [[Rescue the Tieflings|save captured refugees]]:
** Promise Bex to find Danis, using any of two basic options or {{Class|Paladin}} or {{Class|Cleric}} lines {{Approval|Astarion|+1}} ''(starts the quest, if you don't have it already)''
** OR Tell her that Danis is now goblin chow toy OR that they've probably killed and eaten him {{Approval|Astarion|+1}} ''(either option)''
* If Danis '''died''' while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise {{Approval|Astarion|+1}}
* If Danis '''survived''' and reunited with Bex:
** Smile and then say it's wonderful to see them together OR mention that it is all thanks to you {{Approval|Astarion|+1}} ''(a {{Class|Cleric}} character will have a unique line)''
 
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:''
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|saving captured refugees]]:
** Tell him that his siblings are better off dead than in cult's hands {{Approval|Astarion|+1}}
** OR Tell him to stop whining and do something about it {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Sorcerer}}, tell him he won't be able to read his spellbook if he keeps drinking {{Approval|Astarion|+1}}
* If you have already saved him from the [[Shadow]]s, say you're absolutely going to gloat {{Approval|Astarion|+1}}
* If either Cal or Lia (or both) '''died''' while saving attempt:
** Tell Rolan that you wanted to save everyone, but couldn't {{Approval|Astarion|+1}}
** Garble their names and say you don't know them {{Approval|Astarion|+1}}
* If both siblings '''survived''':
** After they thank you, ask Rolan whether he has something to add {{Approval|Astarion|+1}}
** OR Ask who is going to pay you {{Approval|Astarion|+1}}
* If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly {{Approval|Astarion|+1}}
 
''Talking to [[Ide]] after drunken [[Rolan]] has snapped on her:''
* Say you're sorry, and then add that he is more immature than she is {{Approval|Astarion|+1}}
* OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil":
** Say that he was observant for it's what she really is. {{Approval|Astarion|+1}}
** OR Tell her next time call him one back {{Approval|Astarion|+1}}
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using [[Deception]], [[Intimidation]] or [[Persuasion]] {{Approval|Astarion|+1}} ''(either option, requiring a DC 14 roll)''
 
''Dealing with [[Raphael]] and [[Mol]]:''
* Help Mol win the game against Raphael using the {{Skill|Sleight of Hand}}, {{Class|Bard}}, {{Class|Monk}}, or {{Class|Wizard}} options {{Approval|Astarion|+1}} ''(either option)''
** After Raphael disappears, tell Astarion that carving scars in his back must have been excruciating {{Approval|Astarion|+1}}
▶ '''''Note:''' The cutscene continues towards this course only if you '''haven't ever seen his scars prior'''''
* After Mol is taken during the assault, tell [[Mattis]] she's probably dead already. {{Approval|Astarion|+1}}


'''[[Shadowed Battlefield]]'''
''Talking to [[Meygan|Harper Meygan]] mourning [[Yonas]]:''
* When [[Lassandra]] asks who's there, say:
* Say that Yonas was better at jokes than at keeping himself alive {{Approval|Astarion|+1}}
:* A nightmare in the dark {{Approval|Astarion|+1}}
** OR Say that he'd still be around if he'd spent less time on joking {{Approval|Astarion|+1}}
:* ''([[Wild_Magic_(Sorcerer_Subclass)|Wild Magic Sorcerer]])'' I'm a sorcerer, so kindly lower your weapons - or who knows what my magic might do {{Approval|Astarion|+1}}
* If you looted Yonas's body, ask Meygan whether she would like to take Yonas's sword, then say you were kidding and keep it {{Approval|Astarion|+1}}
:* ''([[Sorcerer]])'' I'm a sorcerer, so kindly lower your weapons or things might get ugly. Very ugly. {{Approval|Astarion|+1}}
:* ''([[Barbarian]])'' Someone who will snap both you and your weapons in two unless you lower them. {{Approval|Astarion|+1}}
* Run from the shadow ambush {{Approval|Astarion|+1}}  
* Convince Warrior [[Gronag]] to look for the bone in the shadows
* Convince the hyena in the convoy that they don't belong to the goblins.
* Tell the drider they are amazing after watching them berate a goblin who "fed the shadows"
* Convince the drider to not attack you when you killed the convoy before summoning him
* Convince the drider through deception to give you the lantern {{Approval|Astarion|+1}}
* Convince the drider through deception to walk into the shadows {{Approval|Astarion|+1}}  
* If you're traveling with the convoy when it's ambushed, protect the convoy and maintain your cover as a True Soul
* If you're traveling with the convoy when it's ambushed, side with the Harpers, and loot the Moonlantern, tell the Harper leader "How about I just kill you and keep the lantern for myself?"
* When talking to [Dolly] Ignore the pixie 2 to 3 times {{Approval|Astarion|+1}}  
* Persuade Madeline to stab herself
* Tell Madeline to prove she's sorry


'''[[House in Deep Shadows]]'''
''Talking to the [[Strange Ox]] via {{SAI|Speak with Animals}}:''
* Beat [[Oliver]] at hide-and-seek without being spotted
* Promise to keep its secret. {{Approval|Astarion|+1}}
** OR Tell the ox that it takes worse than a bit of gore to turn your gullet. {{Approval|Astarion|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, give in to your urge to kill the Strange Ox. {{Approval|Astarion|+1}}


'''[[Reithwin Tollhouse]]'''
''Elsewhere in the inn:''
* Beat [[Gerringothe Thorm]] through either persuasion or deception {{Approval|Astarion|+1}}  
* When [[Vidor|Manip Vidor]] says you are meant to be heading towards Moonrise, answer "doing your job, you mean" {{Approval|Astarion|+1}}
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]]. {{Approval|Astarion|+1}}
** If you did it and ended the dialogue, speak to him again and call him a prick second time {{Approval|Astarion|+1}}


'''[[The Waning Moon]]'''
'''[[Reithwin Town]]'''<br>
* Drink with [[Thisobald Thorm]] up to three times {{Approval|Astarion|+1}}
''In the [[Reithwin Tollhouse]]:''
* Tell him your stories up to two times. {{Approval|Astarion|+1}}
* Convince [[Gerringothe Thorm]] to end herself by any available option. {{Approval|Astarion|+1}} ''(requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)''


'''[[House of Healing]]'''
'' In the [[House of Healing]]:''
* Persuade [[Malus Thorm]] to have the Sisters practice on each other {{Approval|Astarion|+1}}  
* Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other.{{Approval|Astarion|+1}}
* Persuade [[Malus Thorm]] to have the Sisters practice on on him {{Approval|Astarion|+1}}  
** Then persuade Malus Thorm to operate on himself. {{Approval|Astarion|+1}}
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Astarion|+2}} ''(comes one point by another subsequently)''.


'''[[Moonrise Towers]]'''
''At [[The Waning Moon]]:''
* Sever the connection between [[Linsella]] and [[Barnabus]]
* Safely drink with [[Thisobald Thorm]] (rolling [[Saving Throw]], either general or class-based) up to three times total {{Approval|Astarion|+1}}''(each time)''
* Tell [[Araj Oblodra|Araj Oblodra]] that Astarion is his own person {{Approval|Astarion|+5}}
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Astarion|+1}} ''(gains approval only in first round)''
* Tell Astarion to not do anything he doesn't want to when [[Araj_Oblodra|Araj Oblodra]] asks you to pressure him into agreeing with her offer {{Approval|Astarion|+5}}
* Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Astarion|+1}} .''(each time)''
* Kill [[Fezzerk]] without combat (through dialogue options)
▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.''
* Successfully distract [[Disciple Z'rell]] with "your lusts for Astarion" when she searches your mind for proof of your faith ''(relationship)'' {{Approval|Astarion|+1}}
* By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Astarion|+1}}
* Ask [[Disciple Z'rell]] to show the power the Absolute has given her
 
* Tell [[Ketheric Thorm]] that seeing your enemies cowed never gets old
 
* Invite [[Minthara]] to your camp after saving her.
'''[[Moonrise Towers]]'''<br>
* When talking to Minthara after killing [[Ketheric Thorm]], tell her "We make a good team."
 
''Witnessing [[Ketheric|Ketheric's]] trial (at the very first visit to Moonrise):''
* If [[Minthara]] is judged:
** Playing as {{Background|Haunted One|The Dark Urge}}, after Ketheric declares the sentence, intervene and say you can make Minthara's passing ''much'' more creative {{Approval|Astarion|+1}}
* When [[Z'rell]] orders you to decide the goblins' fate, kill them through illithid powers {{Approval|Astarion|+1}}
▶ '''''Note:''' A {{Background|Haunted One|The Dark Urge}} character will have several options, all gaining points''
 
''Talking to [[Z'rell|Disciple Z'rell]] after the trial:''
* If you killed the goblins:
** Distract [[Z'rell|Disciple Z'rell]] with "your lusts for Astarion" when she searches your mind for the proof of your faith {{Approval|Astarion|+1}}
▶ '''''Note:''' This option is available only if you're romancing the spawn''
:* Then ask her to show something real of the power that Absolute gifted her with {{Approval|Astarion|+1}}
* If you have helped [[Balthazar]] to retrieve [[Nightsong]]:
** Agree to kidnap Isobel on Z'rell's order {{Approval|Astarion|+1}}
** If you have already kidnapped Isobel, too, tell Z'rell you have an eye on her position {{Approval|Astarion|+1}}
 
''At the [[Moonrise Towers Prison]]:''
* When approaching [[Minthara]] being tortured and erased by [[Jasin]] and [[Sumera]]:
** Say you expected to see her dismembered {{Approval|Astarion|+1}}
** Succeed the {{Ability check|Wisdom|18}} to reach out to Minthara's mind, tell her to play along, and then convince the questioners that you have broken her {{Approval|Astarion|+1}}
** OR Say that the only thing you're going to break is them {{Approval|Astarion|+1}} ''(starts a fight with the questioners, with Minthara taking your side)''
* After the fight, escort Minthara out of Moonrise Towers and tell where to find your camp {{Approval|Astarion|+1}}
 
* Speaking to the [[Warden]] for the first time, tell her that her face is bland, too {{Approval|Astarion|+1}}
** Then try to bribe her, and when she takes the money and does nothing, say that you should have see it coming {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Rogue}}, say it was so well-played that you are not even mad {{Approval|Astarion|+1}}
** OR Refuse to bribe her {{Approval|Astarion|+1}}
* Talking to [[Lia]], promise to help the tieflings escape {{Approval|Astarion|+1}}
** OR Refuse to help them {{Approval|Astarion|+1}}
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a [[Persuasion]] or an [[Intimidation]] roll, then promise to help the tieflings {{Approval|Astarion|+1}}
** OR Refuse to help them {{Approval|Astarion|+1}}
* Speaking to [[Wulbren]], say that [[Barcus Wroot]] sent you, OR use any of check-based options {{Approval|Astarion|+1}}
** If the party found themselves in a cell, accept Wulbren's offer to break out together {{Approval|Astarion|+1}}
* Provide [[Wulbren]] with any tool capable of destroying a wall {{Approval|Astarion|+1}}
* When [[Wulbren]], once freed, takes the boat and sails off without the party, let him go {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Paladin}} or a Good {{Class|Cleric}}, say that their chasers won't get past you {{Approval|Astarion|+1}}
** OR Outrage on Wulbren's betrayal, using basic line or class-based/race-based lines for Evil {{Class|Cleric}}, {{Class|Barbarian}}, {{Class|Bard}}, {{Class|Fighter}}, {{Race|Drow}}, {{Race|Githyanki}} or {{Race|Deep Gnome}} {{Approval|Astarion|+1}}
* If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners {{Approval|Astarion|+1}}
 
''Elsewhere in Moonrise Towers:''
* Sever the connection between [[Linsella]] and [[Barnabus]] {{Approval|Astarion|+1}}
* Tell [[Araj Oblodra]] that Astarion is his own person {{Approval|Astarion|+5}}
** Then back Astarion in his decision on biting Araj, telling her "He said no, what's to discuss". {{Approval|Astarion|+5}}
** OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer {{Approval|Astarion|+5}}
* At the Moonrise Towers docks, use illithid {{Ability check|Wisdom}} on [[Marls|Acolyte Marls]], and then tell him to wash the worms off. {{Approval|Astarion|+1}}
 
''Final fight at the Moonrise:''
* If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell [[Jaheira]] you are a foe. {{Approval|Astarion|+1}}
* At the [[Moonrise Towers Rooftop|rooftop]], tell [[Ketheric]] that seeing your enemies cowed never gets old {{Approval|Astarion|+1}}
▶ '''''Note:''' This option requires first {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}}, and any of subsequent DC 30 checks, OR a {{Ability Check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]''
 
 
'''[[Gauntlet of Shar]]'''<br>
''Dealing with [[Yurgir]] and his retinue:''
* When speaking to the orthon initially, choose to attack him straightaway. {{Approval|Astarion|+5}}
** OR Talk to Yurgir about his pact, pass a passive [[Insight]] check and three subsequent [[Persuasion]] checks to make him kill Merregons, shoot his [[Displacer Beast]] [[Nessa]], and finally off himself. {{Approval|Astarion|+5}}
▶ '''''Note:''' The Insight check is not needed when playing as a [[Bard]] or a [[Warlock]]''
* If you agreed to help Yurgir:
** Successfully {{SAI|Detect Thoughts}} of the [[Hoarding Merregon]] and ask for the potions used to charm Nessa. {{Approval|Astarion|+1}}
** Speak to Nessa via {{SAI|Speak with Animals}} and [[Persuasion|convince]] her that her love to the orthon is caused by dosed meat {{Approval|Astarion|+1}} ''(Available if the party have investigated the dead spider or detected thoughts of the merregon)''
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell Nessa you didn't think the displacer beasts were ''slaves''. Then discuss her love to the orthon and finally say that love is a disease like any other {{Approval|Astarion|+1}}
** Without {{SAI|Speak with Animals}}, pass the {{Ability check|Animal Handling|16}} and give the beast a scratch behind the ears {{Approval|Astarion|+1}}
 
''Near Pedestal of Reckoning and through [[Gauntlet_of_Shar#Trials_of_Shar|Shar's trials]]:''
* When [[Shadowheart]] speaks of her destiny to go through the trials and become a [[Dark Justiciar]]:
** Answer that this is a distraction OR that you are actually here to gain Ketheric's trust {{Approval|Astarion|+1}} ''(either option)''
** OR Agree to help her if you can {{Approval|Astarion|+1}}
 
''Dealing with [[Balthazar]] in his outpost:''
* Agree to clear the way for the necromancer, then persuade him to assign [[Flesh]] to your help {{Approval|Astarion|+1}}
** Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. {{Approval|Astarion|+1}} ''(Makes Balthazar and his minions hostile)''
 
''In the [[Shadowfell]]:''
* If you have defeated Balthazar, choose to kill [[Aylin]] {{Approval|Astarion|+1}}
 
 
'''[[Mind Flayer Colony]]'''<br>
''In the [[Necrotic Laboratory]]:''
* Talking to the [[Waking Mind]], succeed the passive [[Insight]] check and choose to consume her mind {{Approval|Astarion|+1}}
* Talking to [[Balthazar]], successfully pretend to be a thrall {{Approval|Astarion|+1}} ''(This option is available only if you helped the necromancer reach the [[Nightsong]] and let him take her to [[Ketheric]])''
 
 
'''After the final fight with [[Apostle of Myrkul]]'''<br>
''Talking to [[Halsin]]:''
* If you still haven't helped him with lifting the Shadow Curse, say the curse was always his burden, not yours {{Approval|Astarion|+1}}
 
''Speaking to [[Jaheira]]:''
* Say that she seems to enjoy herself, then tell you're having the time of your life, too {{Approval|Astarion|+1}}
 
''Speaking to [[Minthara]]:''
* If you haven't recruited her earlier, she'll be intent to go to Baldur's Gate with you. Answer that you two make a good team {{Approval|Astarion|+1}}
* When she says she will never tire of sitting on dead men's thrones, answer you'll never tire of killing previous occupants {{Approval|Astarion|+1}}
* When Minthara tells you she is going to kill [[Orin]], mention the cult might need a new leadership afterwards {{Approval|Astarion|+5}}
::* Then tell her you are with her {{Approval|Astarion|+5}} ''(A {{Class|Rogue}} character will have an additional unique line)''
:* OR Declare you will be the saviours of Baldur's Gate, and then agree with Minthara that reshaping the world would be glorious {{Approval|Astarion|+5}}
* When Minthara enquires about one more thing to explain...
* ... and asks why you slayed the tieflings in the [[Emerald Grove]]:
** Say you did it to earn her trust {{Approval|Astarion|+1}}
** OR Say you did it to impress her {{Approval|Astarion|+1}}
** OR Say you wanted to watch them suffer {{Approval|Astarion|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say you enjoy killing {{Approval|Astarion|+1}}
*... and asks why you have come to Moonrise:
** Answer you wanted to learn more about the tadpole {{Approval|Astarion|+1}}
** OR Say you wanted revenge on those who did all this to you {{Approval|Astarion|+1}}
 
''Talking to [[Aylin]], if you let [[Balthazar]] take her from Shadowfell:''
* If [[Isobel]] survived, tell them you must apologize to Aylin {{Approval|Astarion|+1}}
* If Isobel died:
** Tell Aylin it was a strategic move {{Approval|Astarion|+1}}
** OR Say you would betray her again on a whim {{Approval|Astarion|+1}}
 
''Speaking to [[Cerys]]:''
* Tell her you're glad they are safe, and mention that Zevlor did his best {{Approval|Astarion|+1}}
** OR Say they are better off without [[Zevlor]] {{Approval|Astarion|+1}}
* Say you couldn't have done it without Jaheira's help, then ask her not to speak ill of the dead (i.e. Zevlor) {{Approval|Astarion|+1}}
** OR Say "Good riddance" {{Approval|Astarion|+1}}
* Tell her that people get paid for doing jobs {{Approval|Astarion|+1}} ''(A {{Class|Rogue}} character has a unique line here)''
** When she answers that she has no money, say you were joking {{Approval|Astarion|+1}}
 
''Talking to [[Ide]], [[Umi]] and [[Mattis]]:''
* Tell any of them about [[Mol|Mol's]] eyepatch you have found down in the colony, and then:
** Tell Ide that her friend is dead anyway {{Approval|Astarion|+1}}
** OR Tell Mattis that death happens, and that's it {{Approval|Astarion|+1}}
** OR Inform Umi that Mol is dead {{Approval|Astarion|+1}}
 
''Speaking to others:''
* Playing as a {{Class|Bard}}, talk to [[Alfira]] and decline her proposal to play together for the tiefling kids {{Approval|Astarion|+1}}
* Speak to [[Art Cullagh]] and ask whether the [[Shadow Curse|curse]] is everything he bothers about. {{Approval|Astarion|+1}} ''(Option is available if you haven't eliminated the curse yet)''
* Speaking to [[Wulbren]], when he tells you about [[Sarevok]], answer you pity that the man never succeeded {{Approval|Astarion|+1}}


'''[[Gauntlet of Shar]]'''
* Persuade [[Balthazar]] to give you the bell to summon [[Flesh]] {{Approval|Astarion|+1}}
** With [[Mother Dearest]] in your inventory, ask "What happened to your mother?"
*** Say "Actually, I have your mother."
**** Say "No, I think I'll keep her." {{Approval|Astarion|+1}}
* Tell him the carving must have been excruciating after the initial conversation about his scars with [[Raphael]]. {{Approval|Astarion|+1}}
* Attack [[Yurgir]]. {{Approval|Astarion|+5}}
* Talk to [[Yurgir]] about his pact instead of attacking him immediately {{Approval|Astarion|-2}}, then pass an insight check (unless playing as a Bard or Warlock) and three [[Persuasion]] checks to get him to kill his Merregons, his Displacer Beast and himself. {{Approval|Astarion|+5}}
* If you agreed to help [[Yurgir]], reassure [[Astarion]] that this is all part of the plan. {{Approval|Astarion|+1}}
* Detect thoughts on the Hoarding Merregon and ask for the potions used to charm the Displacer Beast. {{Approval|Astarion|+1}}


'''Camp/Conversation'''
'''Camp/Conversation'''
* Tell him it makes sense to enlist [[Raphael|Raphael's]] help with investigating his scars.
* Tell [[Arabella]] her parents are dead. {{Approval|Astarion|+1}}
* Tell him that of course you'll help hunt down and kill [[Cazador]]. {{Approval|Astarion|+5}}
* After defending Astarion from [[Araj Oblodra|Araj Oblodra's]] molestations, at the long rest tell him that you care about him, then either hug him OR open your mind to show your true feelings {{Approval|Astarion|+3}}
* Tell [[Arabella]] her parents are dead. {{Approval|Astarion|+1}}  
▶ '''''Note:''' This long-rest cutscene appears only if you romance him; both these choices advance your relationship''
:* OR Tell him he needs a friend more than another lover {{Approval|Astarion|+3}}
▶ '''''Note:''' This choice ends the romance without approval loss''
 
 
'''[[The Pale Elf|Personal quest]]'''
* Tell him it makes sense to ask [[Raphael]] for help with investigating his scars. {{Approval|Astarion|+5}}
* After [[Raphael]] reveals the true purpose of the spawn's scars, tell Astarion you'll help hunt down and kill [[Cazador]]. {{Approval|Astarion|+5}}  
}}
}}


===Act Three===
===Act Three===
{{SpoilerBox|act=3|nograd=1|unhide=1|
{{SpoilerBox|act=3|nograd=1|unhide=1|
'''[[Rivington]]'''
'''[[Rivington]]'''<br>
* Tell Yenna to get lost. {{Approval|Astarion|+1}}
''Talking to [[Yenna]]:''
* Give Yenna coin or food, offer to go find a guard, or tell her that her mum is probably dead. {{Approval|Astarion|+1}}
* Offer her help:
* Agree with Astarion that [[Ulma]]'s children already dead when talking with Ulma in Gur Camp. {{Approval|Astarion|+1}}
** Give some coin OR some food {{Approval|Astarion|+1}} ''(either option, giving food available for all characters except [[Druid]])''
* As a Baldurian, tell [[Saer Grotpoll]] that his accent sounds more Rivington than Baldur's Gate {{Approval|Astarion|+1}}
** OR Suggest to find a guard for her {{Approval|Astarion|+1}} ''(available for all characters except [[Cleric]])''
* If you opened the bundle, get more money out of [[Danzo Arkwright]] by using any check when returning the Zhentarim letters. {{Approval|Astarion|+1}}
** Playing as a [[Druid]], conjure some berries and herbs for her {{Approval|Astarion|+1}}  
* Tell [[Commander Lightfeather]] that his soldiers died horrible, painful deaths. {{Approval|Astarion|+1}}
** Playing as a [[Cleric]] or a [[Monk]], suggest to find the nearest temple {{Approval|Astarion|+1}}
* Tell [[Commander Lightfeather]] that his soldiers were eaten by a flying cat. {{Approval|Astarion|+1}}
** Playing as a [[Ranger]], suggest to track her mother down {{Approval|Astarion|+1}}
* Say "Woof" a second time to [[Mar'hyah]]. {{Approval|Astarion|+1}}
▶ '''''Note:''' Offering Yenna food OR promising to look for her mum '''after''' using class-based [[Ranger]] line brings another {{Approval|Astarion|+1}} point''
* Tell the [[Strange Ox]] that "It takes worse than a bit of gore to turn my gullet" as the [[Dark Urge]]. {{Approval|Astarion|+1}}
* Be rude to the girl:
* Tell the [[Strange Ox]] you will keep its secret. {{Approval|Astarion|+1}}
** Ask where did she last see her, then say her mother is probably dead. {{Approval|Astarion|+1}}
*Tell [[Manip Nestor]] you'll take a donation. {{Approval|Astarion|+1}}
** Tell Yenna to get lost. {{Approval|Astarion|+1}}
*Tell [[Wulbren]] That you are convinced and to give you the bomb -or- This is too messy for you. ({{Approval|Astarion|+1}})
 
**If contacting the [[Gondians]], accept the bomb anyway. ({{Approval|Astarion|+1}})
''At the [[Sword Coast Couriers]]:''
* After agreeing to bear curse, withstand [[the cursed monk]]'s madness and earn Tasha's Hideous Laughter. ({{Approval|Astarion|+3}})
* Report to [[Commander Lightfeather]] that his soldiers died horrible, painful deaths OR that you've found what was left of them. {{Approval|Astarion|+1}} ''(formulation varies depending on whether you have met [[Tara]] on the roof or not)''
** OR Tell him that his soldiers were eaten by a flying cat. {{Approval|Astarion|+1}}
** OR, Playing as [[Gale]] origin, tell him that the enemy responsible is your ''tressym'' {{Approval|Astarion|+1}}
* Get more money out of [[Danzo Arkwright]] in return for the Zhentarim letters, using [[Persuasion]] or [[Intimidation]]. {{Approval|Astarion|+1}}
''In the kennels:''
* Say "Woof" to [[Angry Mar'hyah]] twice. {{Approval|Astarion|+1}}
* Playing as a [[Druid]], tell [[Angry Mar'hyah|Mar'hyah]] that Scratch is not a 'property'. {{Approval|Astarion|+1}}
 
''In the [[Angleiron's Cellar]]:''
* Agree to [[Wulbren|Wulbren's]] proposal to blow up the [[Steel Watch Foundry]] and take the [[Runepowder Bomb]] {{Approval|Astarion|+1}}
▶'''''Note:''' [[Druid]], [[Rogue]] and [[Sorcerer]] characters will have unique lines for this option''
:* OR Tell him that you'll take the bomb but use it only as a last resort. {{Approval|Astarion|+1}}
:* OR Refuse, saying that his plan is too messy and you're out.{{Approval|Astarion|+1}}
 
''Dealing with [[Orin]]'s guises:''
* If [[Orin]] is impersonating [[Gyldro Angleiron]], say you would kill someone close to you without hesitation.{{Approval|Astarion|+1}}
▶ '''''Note:''' When playing as [[Lae'zel]] origin, this option will have an unique formulation, but still take its place (line 4)''
:* OR, Playing as [[The Dark Urge]], say that you have already done it {{Approval|Astarion|+1}} ''(This option is available if you have killed either [[Isobel]] or your partner in [[Act Two]] on demand of your [[Sceleritas Fel|Urge]])''
* If [[Orin]] is impersonating [[Dying Stone Lord Thug]]:
* Playing as an Evil [[Cleric]], choose to make him suffer {{Approval|Astarion|+1}}
** OR, Playing as [[The Dark Urge]], choose to prod his wound OR to spin the blade {{Approval|Astarion|+1}} ''(either option)''
* If you succeeded a passive {{Ability check|Perception|20}}, choose to make him scream {{Approval|Astarion|+1}}
** OR, Playing as [[The Dark Urge]], say that you'll enjoy watching him die slowly {{Approval|Astarion|+1}}
 
''At the [[Open Hand Temple]]:''
* Talking to [[Bill|Brother Bill]] and [[Clements|Brother Clements]], say that if [[Lorgan|Father Lorgan]] had been pickier, he might still be alive.{{Approval|Astarion|+1}}
* Agree to bear [[Help the Spirit of the Amulet|Monk Manifestation's]] curse and withstand its madness. {{Approval|Astarion|+3}}


'''[[Circus of the Last Days]]'''
'''[[Circus of the Last Days]]'''
* At the entrance, convince [[Klaus]] to let you in, bribing him, using [[Persuasion]], [[Intimidation]], [[Deception]] or any class-based option {{Approval|Astarion|+1}}
** OR, Playing as [[The Dark Urge]], say you ''used to'' be a murderer {{Approval|Astarion|+1}}
** OR, Playing as an [[The Archfey|Archfey Warlock]], first say that you never pass up a faerie mischief {{Approval|Astarion|+1}}
* Speaking with [[Zara]] the mummy, say you don't understand her, and then mime her grunting {{Approval|Astarion|+1}}
''Dealing with [[Akabi]] the djinni:''
* Tell him that he is VERY LOUD. {{Approval|Astarion|+1}}
* Play the game and accuse the djinni of rigging the wheel {{Approval|Astarion|+1}}
** If successful, play again and try to distract Akabi, letting out a loud fart {{Approval|Astarion|+2}}
** OR, Playing as a [[Bard]], ask him about his adventures {{Approval|Astarion|+1}}
** OR Provoke him to transform you {{Approval|Astarion|+1}}
* After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it {{Approval|Astarion|+1}} ''(either option)''
''When passing [[Zethino|Zethino's]] trial, choose answers:''
* First question: ★'When he's elbow deep in gore' {{Approval|Astarion|+1}}
* Second question: ★'Revenge' {{Approval|Astarion|+1}} OR ★'Me' {{Approval|Astarion|+2}} ''(the latter is available if you're romancing him)''
* Third question: ★'Breaking a nail' {{Approval|Astarion|+2}} OR 'Most things' {{Approval|Astarion|+1}}
▶ '''''Note:''' The ★ sign here marks the answers considered 'correct' for the purposes of the test.''
* Talking to [[Boney]] the mephit, call his wife [[Stoney]] magnificent {{Approval|Astarion|+1}}
** OR Note that she's a lot bigger than himself {{Approval|Astarion|+1}}
** OR, Playing as a [[Druid]], say they both are magnificent {{Approval|Astarion|+1}}
** OR Say she's not your type {{Approval|Astarion|+1}}
''Dealing with [[Popper]] the kobold trader:''
* Grab [[Clown's Severed Hand|Dribbles's' hand]] from his counter, and then:
** [[Persuasion|Persuade]] him to give you the hand for free {{Approval|Astarion|+1}}
** [[Intimidation|Intimidate]] him to let you go with the hand {{Approval|Astarion|+1}}
** Use [[Deception]] to make him lower the price {{Approval|Astarion|+1}}
▶ '''''Note:''' Class-based [[Deception]] lines for [[Wizard]], [[Warlock]] or [[Sorcerer]] '''do not''' give approval'' {{verify}} <br>
''Dealing with caged beasts:''
* Talking to [[Shadow-Whiskers]] with {{SAI|Speak with Animals}}, tell her to murder whoever she wants OR say "Sure thing, pussycat".{{Approval|Astarion|+1}} ''(either option)''
** Without {{SAI|Speak with Animals}}, choose the line "Kill them all, kitty". {{Approval|Astarion|+1}}
* Talking to [[Crimson]], give him some meat OR promise to bring it later (if you don't have any in inventory) {{Approval|Astarion|+1}} ''(either option)''
** After defeating false [[Dribbles]], talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.{{Approval|Astarion|+1}} ''(either option)''
''Watching [[Dribbles the Clown|Dribbles's]] show:''
* Say "What a corny joke" OR yell "Boo! Get off the stage!" {{Approval|Astarion|+1}} ''(either option)''
** OR, Playing as a [[Bard]], interrupt him with your own pun {{Approval|Astarion|+1}}
* Volunteer any companion to the stage as Dribbles's assistant, '''except Astarion himself''' and Minsc {{Approval|Astarion|+1}}
** Then insist on your choice and cheer them {{Approval|Astarion|+1}} ''(including unique lines for Minthara and Jaheira)''
▶ '''''Note:''' If you volunteer [[Minsc]] to the stage, you'll get {{Approval|Astarion|+2}}&nbsp; instead of&nbsp; [+1]&nbsp; each time''
:* OR Choose to cross your arms and glare {{Approval|Astarion|+1}}
:* OR Just answer "No." {{Approval|Astarion|+1}}
* If going on stage yourself, suggest any available explanation on why you're special, '''except''' "something about my brain" '''and''' unique line for [[The Dark Urge]] {{Approval|Astarion|+1}}
''Talking to [[Lucretious]]:''
* After defeating false [[Dribbles]], tell her that killing clowns is a rare treat {{Approval|Astarion|+1}}
* When Lucretious asks you to find real Dribbles, answer that you are expensive {{Approval|Astarion|+1}}
** Then say that Dribbles is probably dead now {{Approval|Astarion|+1}}
* When you deliver her Dribbles's remains, say it was pleasure to meet her {{Approval|Astarion|+1}}
** OR Ask whether she is hiring personnel {{Approval|Astarion|+1}}


* Boo at [[Dribbles]] the Clown, say "What a corny joke", or (Bard-specific option) interrupting with your own pun {{Approval|Astarion|+1}}
''Near and inside the [[Requisitioned Barn]]:''
* Volunteer anyone other than Astarion to Dribbles' show. {{Approval|Astarion|+1}}
* Tell [[Manip Nestor]] you'll take a donation. {{Approval|Astarion|+1}}
* If going on stage with [[Dribbles]] yourself, say you're special because you treat the people around you with kindness.
* Speak to the pig inside the [[Requisitioned Barn]] '''without''' {{SAI|Speak with Animals}} and call her bacon {{Approval|Astarion|+1}}
''During the "Test your love" game with the dryad [[Zethino]]:''
* Talk to [[Rowan|Fist Rowan]] outside, and when he asks you to give him "one good reason", answer "Barn". {{Approval|Astarion|+1}}
* Answer to the first question: "When he's elbow deep in gore." {{Approval|Astarion|+2}}
▶ '''''Note:''' This option is available only if Orin '''is not''' impersonating Rowan''
* Reply with "Revenge." to the second question {{Approval|Astarion|+1}}
* Talk to [[Broadhorn|Fist Broadhorn]] inside the barn and say you were just looking for anything worth stealing {{Approval|Astarion|+1}}
**or "Me" if partnered with Astarion. {{Approval|Astarion|+2}}
** OR, Playing as a [[Rogue]], if you are caught inside the barn by [[Madigan|Fist Madigan]], tell him this is the only place around worth stealing from {{Approval|Astarion|+1}}
* Answer "Breaking a nail" to the third question {{Approval|Astarion|+2}}
 
**or "Most things fear him, actually." {{Approval|Astarion|+1}}
'''Elsewhere in Rivington:'''
* Agree to chase refugees out from [[Arfur's Mansion]] for half-price, and punch [[Zenovia Dawg]] when she tries to extort full sum from you {{Approval|Astarion|+1}} ''(requires failing Persuasion roll against her first)''
** OR, Playing as [[The Dark Urge]], offer [[Arfur Gregorio]] to chase them out for free and explain that you just enjoy brutalizing the poor {{Approval|Astarion|+1}}
* Playing as a Baldurian character, tell [[Saer Grotpoll]] that his own accent is Rivingtonian {{Approval|Astarion|+1}}
* Tell the [[Strange Ox]] that it takes worse than a bit of gore to turn your gullet. {{Approval|Astarion|+1}}
** OR Tell the [[Strange Ox]] you will keep its secret. {{Approval|Astarion|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, give in to your urge to kill the ox. {{Approval|Astarion|+1}}
▶ '''''Note:''' These options are available if you haven't resolved interactions with the Ox in the [[Act Two]]''
* Speaking to [[Biscotti]] without {{SAI|Speak with Animals}}, choose to bare your teeth and growl {{Approval|Astarion|+1}} ''(works only the first time you speak to him)''
* Playing as a [[Barbarian]], in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Astarion|+1}}
* At the [[Gur Camp]], agree with Astarion when he tells [[Ulma]] that the tribe's children are already dead {{Approval|Astarion|+1}}
 
''In the smugglers' cave:''
* After defeating [[Caïros]] and his thugs, if [[Farlin]] survived, tell her that you were happy to help and ask who did you just kill. {{Approval|Astarion|+1}}
** Then ask her about the [[Stone Lord]] and say you're ruthless, too, OR that you don't play nice {{Approval|Astarion|+1}} ''(either option)''
** OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too. {{Approval|Astarion|+1}}


'''[[Open Hand Temple]]'''
* Agree with Brother Bill that if Father Logan had been pickier, he might still be alive.
* Resist the madness when accepting the monk's curse after delivering his amulet. {{Approval|Astarion|+1}}


'''[[Wyrm's Crossing]]'''
'''[[Wyrm's Crossing]]'''
* Tell [[Farlin]] that you're happy to help them against Cairos and his men.
* Agree to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Astarion|+1}}
* Accept the [[Deal with the Gnomes]] quest from [[Manip Falcäo]] {{Approval|Astarion|+1}}
** After killing [[Wulbren]], provide his head to [[Falcäo]] {{Approval|Astarion|+1}}
* Tell Adventurer Drin in [[Fraygo's Flophouse]] that "'Adventurer' means nothing here anymore"
* At [[Fraygo's Flophouse]], tell [[Drim|Adventurer Drim]] that the word "adventurer" means nothing anymore. {{Approval|Astarion|+1}}
* Pass the Investigation check to find the body in [[Fraygo's Flophouse]] during [[Solve the Open Hand Temple Murders]] questline {{Approval|Astarion|+1}}
* Pass the [[Investigation]] check to find [[Ffion Goldgrind|Ffion's]] body in [[Fraygo's Flophouse]]{{Approval|Astarion|+1}}
* Tell [[Blase Elin]] you're needed by [[Valeria]] or show the [[Archducal Coronation - Admission Pass|Admission Pass]] to gain admission to Wyrm's Rock.
* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, say "But nobody likes Naaber". {{Approval|Astarion|+1}}
** When he tries to imitate a bard, ask him to never sing again {{Approval|Astarion|+1}}
▶ '''''Note:''' It may take several sequential attempts to speak with Naaber to get to this lines''
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Astarion|+1}} ''(either option)''
 
'''[[Sharess' Caress]]'''
* When trying to hire both [[Sorn Orlith]] and [[Nym Orlith]]:
** Tell Astarion you would never ask such a thing from him, when he expresses discomfort with the idea. {{Approval|Astarion|+1}} ''(This option appears only if you are partnered with the spawn, but the third romance scene hasn't occured yet)''
** Agree to invite [[Halsin]], too, if the druid is in the party {{Approval|Astarion|+1}}
** Agree to sleep with Astarion on the drow twins' offer, if you haven't slept with him earlier in the walkthrough {{Approval|Astarion|+1}}
* Tell [[Sauceman Chorizo]] that you can show him pleasures his husband never could. {{Approval|Astarion|+1}}


'''[[Wyrm's Rock Fortress]]'''
'''[[Wyrm's Rock Fortress]]'''
* Get access into Wyrm's Rock Fortress by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], showing [[Lower City Pass]] obtained from [[Valeria]], using [[Urgent Report for Duke Ravengard|Nashkellan's report]], bribing [[Elin|Blaze Elin]], or passing any of class-based checks. {{Approval|Astarion|+1}}
''At the Flaming Fist barracks:''
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Astarion|+1}}
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Astarion|+1}}
* Tell Fist Reynash to get a grip
''When you spot [[Fist Reynash]] trying to open a chest, find out that he needs gold, and then:
* Agree to watch [[Gortash]]'s coronation
** Tell him to get a grip {{Approval|Astarion|+1}}
* Escort [[Counsellor Florrick]] out of the prison
** OR Intimidate or blackmail him into giving you his stash {{Approval|Astarion|+1}}


'''[[Sharess%27_Caress|Sharess' Caress]]'''
''Speaking to [[Bakshi|Manip Bakshi]]:''
* Tell him you would never ask such a thing of him when he expresses discomfort with the drow twins' offer of an orgy {{Approval|Astarion|+1}}
* Successfully use {{SAI|Detect Thoughts}} on him and pretend to be a new recruit {{Approval|Astarion|+1}}
* Tell him you've spotted another guard on stealing {{Approval|Astarion|+1}} ''(requires {{Ability check|Persuasion|10}} if you have spotted Reynash's lockpick or {{Ability check|Persuasion|15}} if you didn't)''
** Then ask whether it is Fists' job to catch criminals {{Approval|Astarion|+1}}
** OR Ask a reward for turning Reynash in {{Approval|Astarion|+1}}
** OR Leave barracks (or let him escort you out) {{Approval|Astarion|+1}}


'''[[Lower City]]'''
''In the Audience Hall:''
* When first speaking to [[Araj Oblodra|Araj]], ask Astarion if he wishes to leave. {{Approval|Astarion|+1}}
* Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say that the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Astarion|+1}}
* When first speaking to Arves, a man with memory loss in front of the House of Grief, convince him with a deception check that he owes money to the bank. {{Approval|Astarion|+1}}
** OR, playing as a [[Druid]], say that there's nothing natural about him {{Approval|Astarion|+1}}
*When you arrive at Facemaker Boutique and find the Bhaal Cultist trying to kill Figaro, say " back off that's my kill" {{Approval|Astarion|+1}}
* Pass the [[Steel Watcher]] that confronts you at the coronation. {{Approval|Astarion|+1}}
▶''''' Note:''' This dialogue appears only if Karlach '''is not''' in the party''
* Playing as [[The Dark Urge]], when [[Gortash]] explains your previous dealings:
** Say that you'll make Orin pay for taking your place {{Approval|Astarion|+1}}
** OR Reply that you don't remember a thing, but the plan sounds brilliant {{Approval|Astarion|+1}}
* Agree to become allies with [[Gortash]] and slay [[Orin]] {{Approval|Astarion|+1}}
** OR Refuse to make an alliance with him and confirm your decision {{Approval|Astarion|+1}}
** OR, Playing as [[The Dark Urge]], say that you'll possess both the brain and the crown and ''won't share'' {{Approval|Astarion|+1}}
* Agree to witness the ceremony of [[Gortash|Gortash's]] ordain, saying "All right", OR "I'd never dream of missing it", OR "Let's get over" {{Approval|Astarion|+1}} ''(either option)''
* After killing [[Orin]], speak to [[Gortash]] and say you two can be allies, but you'll keep Ketheric's and Orin's [[Netherstone]]s {{Approval|Astarion|+1}}


'''[[Graveyard (Lower City)|Graveyard]]'''
''Talking to [[Duke Ravengard]] after the coronation:''
* [Rogue] Tell Gothric Rillyn that he should avoid stealing from dangerous marks. {{Approval|Astarion|+1}}  
* Ask him whether the "new dawn" is what they call tyranny now {{Approval|Astarion|+1}}
** OR Tell the Duke that [[Florrick]] sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant {{Approval|Astarion|+1}}
** OR Ask Ravengard whether he knows that he is infected {{Approval|Astarion|+1}}


'''[[Lower City Sewers]]'''
''In the [[Wyrm's Rock Prison]]:''
* When speaking to [[Lorna Esthelian]], tell Lorna "I’m sure he will show up eventually". {{Approval|Astarion|+1}}
* After escorting [[Counsellor Florrick]] out, tell her she's proven to be a vital ally {{Approval|Astarion|+1}}
<!--* Talking to the [[Unusual Skull]], ask him to speak plainly {{Approval|Astarion|+1}} ''(requires {{Ability check|Persuasion|18}})''
** Solve the first riddle {{Approval|Astarion|+1}}
** Solve the second riddle {{Approval|Astarion|+1}}-->


'''[[Sorcerous Sundries]]'''
* When speaking to [[Yafeu]] after a different companion got trapped in his lamp, ask for gold.{{Approval|Astarion|+1}}


'''[[The Blushing Mermaid]]'''
'''[[Lower City]]'''<br>
* When speaking to [[Auntie Ethel]], say “That’s so evil, even I’m impressed.”.{{Approval|Astarion|+2}}
* When speaking to [[Auntie Ethel]], say “No. Return the child immediately".{{Approval|Astarion|+1}}
* After using [[Hag's Bane]] on [[Auntie Ethel]], say “That’s it – cough her up, hag.”{{Approval|Astarion|+1}}


'''[[Devil's Fee]]'''
''At the [[Basilisk Gate Barracks]]:''
* When speaking to [[Helsik]], persuade her to do the ritual at no cost.{{Approval|Astarion|+1}}
* When speaking to [[Helsik]] about gloves, intimidate her "I just killed a Devil in his own home."{{Approval|Astarion|+1}}


'''[[Szarr Palace]]'''
* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then:
* Successfully persuade him not to ascend {{Approval|Astarion|+3}}
** Pretend to push him off his balance {{Approval|Astarion|+1}}
* When speaking to [[Sebastian]] in Cazador's Dungeons choose "Like I said -we'll set you free." or "That depends on you. Can you control your hunger?" {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Barbarian}}, tell him to prove Liara Portyr he is not a weakling {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Monk}}, praise him for a good discipline for a guard {{Approval|Astarion|+1}}


'''[[House of Hope]]'''
* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and tell her to let it slide, just for once {{Approval|Astarion|+1}}
* Persuade Helsik to give you free passage to the [[House of Hope]] in exchange for one of Raphael's artefacts {{Approval|Astarion|+1}}
 
* Tell [[Haarlep]] you are there to kill them or attack Haarlep {{Approval|Astarion|+1}}
* Talking to [[Arensen|Fist 'Edge' Arensen]] at the gallows, ask him why don't he wait with threats until you commit a crime {{Approval|Astarion|+1}}
* Refuse to remove your clothes for [[Haarlep]] {{Approval|Astarion|+1}}
** OR Say a big guy like him makes an easy target {{Approval|Astarion|+1}}
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say "Good riddance" {{Approval|Astarion|+1}}
 
* Talking to [[Thrastle Muria]], ask if everyone in her neighbourhood is as friendly as she is {{Approval|Astarion|+1}}
** OR Say that you are no builder but still are handy with a hammer {{Approval|Astarion|+1}}
 
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:''
* Tell Lora to calm down and let Liara alone, then call Liara a typical Fist who never listens {{Approval|Astarion|+1}}
* Promise to help Lora find [[Vanra Bergauz|her daughter]] {{Approval|Astarion|+1}} ''(A {{Class|Paladin}} character will have a unique line here)''
** Propose to help Lora find her daughter for a certain price {{Approval|Astarion|+1}}
* If you already know that Vanra died, tell this to Lora, then say you did your best {{Approval|Astarion|+1}}
** OR Say Vanra is dead, no matter Lora believes you or not {{Approval|Astarion|+1}}
 
 
''At [[The Blushing Mermaid]]:''
* Talking to [[Bosun Gannet]], when he instructs you about the tavern rules, ask what to do if you want to use the latrine {{Approval|Astarion|+1}}
* Ask Gannet about the missing kid, and then:
** Say you didn't think a tough guy would be scared of a little knife {{Approval|Astarion|+1}}
** Tell him you'd love to see him try to kick you out {{Approval|Astarion|+1}}
 
* When talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]], inquire her about Vanra, and then ask how do you know she's not lying {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Rogue}} or a {{Class|Fighter}}, ask whether a little knife caused such trouble {{Approval|Astarion|+1}}
* When looking for a decision, suggest to pay Lora {{Approval|Astarion|+1}}
** OR Say you want to get to the bottom to the story of the missing child {{Approval|Astarion|+1}}
** OR, Playing as a {{Race|Half-Orc}}, say Lora acted out of fear and anger {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Oath of Vengeance|Vengeance Paladin}}, say the punishment is in order {{Approval|Astarion|+1}}
** OR, Playing as a {{Background|Haunted One|The Dark Urge}}, mention that killing Lora sounds like the best way {{Approval|Astarion|+1}}
* When the hag offers you money for killing Lora, agree to do it {{Approval|Astarion|+1}}
** OR Refuse to do her dirty work {{Approval|Astarion|+1}} ''(A {{Class|Oath of Devotion|Devotion Paladin}} character will have a unique line here)''
** OR, Playing as a {{Class|Rogue}}, agree to do it if she doubles the price {{Approval|Astarion|+2}}
* Agree to kill Lora, then return and tell the hag you've changed your mind and she should surrender Vanra {{Approval|Astarion|+1}}
* After [[Auntie Ethel]] reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
** Tell her to surrender the child immediately. {{Approval|Astarion|+1}}
** OR Say you'll leave now {{Approval|Astarion|+1}}
** OR Say "That’s so evil, even I’m impressed." {{Approval|Astarion|+2}}
* If you have already killed Lora, tell Ethel to thank you {{Approval|Astarion|+2}}
** OR Say you don't like being used {{Approval|Astarion|+1}}
* When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal {{Approval|Astarion|+1}} ''(An {{Class|Oathbreaker|Oathbreaker Paladin}} character will have a unique line here)''
* After using [[Hag's Bane]] on Auntie Ethel, say “That’s it – cough her up, hag.” {{Approval|Astarion|+1}}
** OR, After knocking Ethel unconscious, cut her up to save Vanra. {{Approval|Astarion|+1}}
 
''Speaking to [[Svend]] and [[Siggy]]:''
* Ask whether Svend is really worried about a ''date'' when the army of the Absolute can attack any moment {{Approval|Astarion|+1}}
** OR Persuade Svend he would leave the city at the first chance {{Approval|Astarion|+1}}
** OR, Playing as a {{Race|Halfling}}, tell Svend to skip the date for a free drinks {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Rogue}}, convince Svend to stay, asking what's life without a little danger {{Approval|Astarion|+2}}
** OR Choose to stay out of their debate and do not meddle in {{Approval|Astarion|+1}}
 
''Other patrons of the tavern:''
* Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then say you've probably mistaken her for someone else {{Approval|Astarion|+1}}
* Speaking to [[Zena]], tell her that if a child was in this dump, they deserve to be 'nabbed' {{Approval|Astarion|+1}}
 
 
''At the [[Old Garlow's Place]]:''<br>
''First time visiting the place:''
* If you found the group without reading any of their posters, ask [[Adrielle]] to calm down {{Approval|Astarion|+1}}
** OR Taunt her, saying you will "EAT THEIR SOULS, RAAAGH" {{Approval|Astarion|+2}}
* After the Hag Survivors attacked the party, tell [[Hydrangea Wubb]] that all you care about is killing the hag {{Approval|Astarion|+1}}
** OR Say you are not getting mixed up in this {{Approval|Astarion|+1}}
''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]''
 
''Dealing with hexed [[Mayrina]]:''
 
* Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}:
** Tell her to SPIT IT OUT {{Approval|Astarion|+1}}
** OR Call her condition hilarious {{Approval|Astarion|+1}}
* Talking to Mayrina without {{SAI|Speak with Animals}}, ask how did she get herself turned into a sheep {{Approval|Astarion|+1}}
* Talking to Adrielle, say her that if they have pissed off a hag, they're ''screwed'' {{Approval|Astarion|+1}}
** OR Say that she protected Mayrina until now, and that's worth something {{Approval|Astarion|+1}}
* OR Tell her you ''hate'' dolls {{Approval|Astarion|+1}}
 
* Talking to [[Kled]], say Mayrina is more sour, not sweet {{Approval|Astarion|+1}}
 
* Talking to [[Jatlo]] (before removing his hex), tell him ''"Less complaining, more searching"'' {{Approval|Astarion|+1}}
** When he accuses you of showing up at the convenient moment, call Mayrina an old friend {{Approval|Astarion|+1}}
** OR Tell him to say if they don't want your help {{Approval|Astarion|+1}}
 
''Speaking to Jatlo after you have removed his hex:''
* Playing as a {{Class|Rogue}}, tell him you know ten ways to kill him before he blinks {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Ranger}}, a {{Class|Druid}} or an {{Class|Oath of the Ancients|Ancients Paladin}}, say he is serving a perversion of nature {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Fighter}}, say he is outnumbered and outmatched {{Approval|Astarion|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that true cruelty rules with fear alone {{Approval|Astarion|+1}}
** OR Ask him to tell the hag you're coming for her {{Approval|Astarion|+1}} ''(The option is not available for the Fighter characters)''
 
''After removing the hex and killing Jatlo:''
* Speaking to Mayrina, ask her how is her [[Connor Vinderblad|husband's]] condition {{Approval|Astarion|+1}}
** OR Wonder why has she been still dragging this corpse around {{Approval|Astarion|+1}}
* Tell Mayrina she was an adorable sheep {{Approval|Astarion|+1}}
* Say you're helping her for the last time {{Approval|Astarion|+1}}
* Tell Mayrina they will have to deal with this themselves {{Approval|Astarion|+1}}
 
* Tell Hydrangea Wubb she coudn't have known the spy in his disguise {{Approval|Astarion|+1}}
** OR Say they need to do a better job protecting Mayrina {{Approval|Astarion|+1}}
 
* Talking to Kled, tell him you aren't getting mixed up in this {{Approval|Astarion|+1}}
* Say the dragonborn was only pretending to be a friend {{Approval|Astarion|+1}}
** OR Say that Mayrina ''can be'' very annoying {{Approval|Astarion|+1}}
 
* Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards {{Approval|Astarion|+1}}
** OR Say you are not getting mixed up in this {{Approval|Astarion|+1}}
** OR Say that hags and their agents are liars and cheats {{Approval|Astarion|+1}}
** OR Tell her that her actions were moronic and she endangered everyone {{Approval|Astarion|+1}}
* After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem {{Approval|Astarion|+1}}
 
''If you have met [[Auntie Ethel]], but haven’t dealt with her yet:''
* After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die {{Approval|Astarion|+1}}
 
''If you have killed Ethel:''
* Talking with Mayrina, [[Persuasion|persuade]] her to let Connor go {{Approval|Astarion|+1}}
** OR Tell her to take time and celebrate {{Approval|Astarion|+1}}
** OR Tell her you killed Ethel and expect a reward {{Approval|Astarion|+1}}
* If you haven't raised Connor from dead in [[Act One]], tell Mayrina that killing the hag was even more amazing than revenge {{Approval|Astarion|+1}}
** OR Say you prefer thank-yous of a coin variety {{Approval|Astarion|+1}}
** OR, If [[Vanra Bergauz|Vanra]] died, say you don't feel amazing because of it {{Approval|Astarion|+1}}
* When Mayrina asks you whether you have saved Vanra, answer that of course you did it {{Approval|Astarion|+1}}
* Playing as a {{Class|Ranger}} or a {{Class|Druid}}, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural {{Approval|Astarion|+1}}
 
 
''At [[Crimson Draughts]]:''
* If you are partnered with Astarion and he is in the party, decline [[Araj Oblodra|Araj Oblodra's]] invitation to come in, saying you saw how Araj made him feel {{Approval|Astarion|+1}}
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj {{Approval|Astarion|+1}}
▶''''' Note:''' This option is available and brings approval if you '''did not''' convince the spawn to drink Araj's blood in [[Act Two]] AND if his [[The Pale Elf|personal quest]] is not finished yet. ''
 
 
* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Astarion|+1}}
▶''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones''
 
 
''At the [[Baldur's Mouth]] and dealing with its employees:''
* Speaking to [[Jelliwig]] in the Baldur's Mouth basement, ask it wouldn't changing the article be delightfully naughty {{Approval|Astarion|+1}}
* Talking to [[Falael]] outside Baldur's Mouth, muddle her count {{Approval|Astarion|+1}}
* Talking to [[Estra Stir]] '''after''' you have defeated Gortash, say you'd rather never hear that prick's name again {{Approval|Astarion|+1}}
 
''At [[Flymm Cargo]]:''
* After returning from the [[Iron Throne]], surrender [[Redhammer]] to [[Allandra Grey]] {{Approval|Astarion|+1}}
 
* At [[Flymm's Cobblers]], talking to [[Sally Flymm]], choose to "put her out of her misery" {{Approval|Astarion|+1}} ''(Sally and [[Dravo Flymm|Dravo]] turn hostile to the party)''
 
''At the [[Counting House]]:''
* Bargain with [[Rakath Glitterbeard]] to return him less money than had been stolen {{Approval|Astarion|+1}}
 
''At [[Devil's Fee]]:
* Persuade [[Helsik]] to give you first piece of information for free {{Approval|Astarion|+1}}
* Bargain with Helsik to provide you a free passage in to the House of Hope in exchange for a 'souvenir' {{Approval|Astarion|+1}} ''(A {{Class|Rogue}} character will have a unique line here)''
* After returning from the [[House of Hope]], refuse to give her the promised item, saying that you have just killed a devil in his own home {{Approval|Astarion|+1}}
 
 
''At the [[Elfsong Tavern]]'':
* Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Sorcerer}}, a {{Class|Rogue}} or a {{Class|Wizard}}, convince [[Alan Alyth]] to lower the room price or to rent you it for free, using any available class-based option {{Approval|Astarion|+1}} ''(Requires various skill checks with DC from 18 to 20)''
 
* Meeting [[Lakrissa]] in the tavern hall, remind her about your bet in the druid's grove, then ask for a kiss instead {{Approval|Astarion|+1}}
** OR Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap {{Approval|Astarion|+1}}
** OR Spur her to work instead of talking {{Approval|Astarion|+1}}
* Speaking to [[Alfira]] and Lakrissa on the tavern's roof, tell Lakrissa to get back to work, or you will tell [[Alan Alyth|Alan]] about it {{Approval|Astarion|+1}}
** Tell Alfira you are shocked she hasn't been arrested for making noise {{Approval|Astarion|+1}}
** When Alfira tells you about her plans of opening a bard school, say you're proud of her {{Approval|Astarion|+1}}
 
* Speaking to [[Harvard Willoughby]], agree to participate in Laff Riot, and then, in the first round:
** Joke about 'Wizard and shatter' {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Barbarian}}, say "''Laugh''. Now" to the listeners {{Approval|Astarion|+1}}
* In the second round:
** Joke about 'Sleeping with a dragonborn' {{Approval|Astarion|+1}}
** Joke about 'Zombie reanimator' {{Approval|Astarion|+1}}
** Intimidate the public {{Approval|Astarion|+1}} ''(Requires successful {{Ability check|Intimidation|20}})''
* In the third round:
** Joke about the Dead Three {{Approval|Astarion|+1}}
** Joke about 'Cleric and ham' {{Approval|Astarion|+1}}
** Intimidate the public {{Approval|Astarion|+1}} ''(Requires successful {{Ability check|Intimidation|25}})''
 
* Talking to [[Dez Kanshaw]], say he has enough left to buy a drink {{Approval|Astarion|+1}}
** OR, Playing as a {{Race|Halfling}}, say the answer is always yes. {{Approval|Astarion|+1}}
** OR, Playing as a {{Race|Half-Orc}}, tell him that deep courage comes from a full belly {{Approval|Astarion|+1}}
* When Dez tells you about the job offered to his son by [[Three-Piece]]:
** Playing as a {{Race|Half-Orc}}, say that the boy must find his own path, as you did {{Approval|Astarion|+1}}
 
Talking to [[Skoona|Enforcer Skoona]]:
* Playing as a {{Class|Barbarian}}, say you approve her arms {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Monk}}, say it is she who decides her fate, no one else {{Approval|Astarion|+1}}
 
 
''At [[Lora's House]]:''
* If you still haven't resolved the [[Save Vanra|quest]]:
** Ask Lora whether she really did threaten the tavern staff with a knife {{Approval|Astarion|+1}}
* After you have saved Vanra:
** Say the hag was you problem to deal with {{Approval|Astarion|+1}}
** OR Tell her to keep a closer eye on her daughter {{Approval|Astarion|+1}}
** OR Say she is damn lucky you found Vanra {{Approval|Astarion|+1}}
** OR Say you have come to collect the reward for saving Vanra {{Approval|Astarion|+1}}
** OR Tell Lora it isn't her fault that she couldn't protect Vanra {{Approval|Astarion|+1}}
 
''Talking to [[Golbraith Stredivas]]:''
* Ask him whether his son needs any help {{Approval|Astarion|+1}} ''(A {{Race|Duergar}} character will have a unique line here)''
** OR, Playing as a {{Race|Drow}}, say you're almost impressed by a surface dweller who hunts illithids {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Ranger}}, tell Golbraith you see the mark of a true hunter about him {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Fighter}} or a {{Class|Barbarian}}, tell Golbraith you see the mark of a true warrior about him {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Wizard}}, say you've read his book on psionics {{Approval|Astarion|+1}}
* Say that mind flayers are dangerous, and then add that you'll take it from here {{Approval|Astarion|+1}}
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine {{Approval|Astarion|+1}}
** OR, Playing as a Good/Neutral {{Class|Cleric}}, say you'll pray for his son swift return {{Approval|Astarion|+1}}
** OR, Playing as an Evil {{Class|Cleric}}, say you'll pray that her son murdered the mind flayer brutally and swiftly {{Approval|Astarion|+1}}
 
 
''Talking to [[Big Huido]] at the docks:''
* Succeed the {{Ability check|Deception|15}} to pretend a Guild representative {{Approval|Astarion|+1}} ''(A {{Class|Bard}} and {{Class|Rogue}} characters will have unique lines here)''
** Then say you'll just loot his corpse instead {{Approval|Astarion|+1}}
* OR [[Intimidation|Intimidate]] him into surrendering the Guild shipment {{Approval|Astarion|+1}} ''(A {{Class|Barbarian}} and {{Class|Fighter}} characters will have unique lines here)''
** Then Intimidate him again to turn out his pockets, too {{Approval|Astarion|+1}} ''(A {{Class|Barbarian}} and {{Class|Rogue}} characters will have unique lines here)''
* Ask him what if you just kill him and take everything {{Approval|Astarion|+1}}
 
 
''At [[Highberry's Home]]:''
* If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell [[Roger Highberry|Roger]] and  [[Cora Highberry]] you hope they enjoy it {{Approval|Astarion|+1}}
▶''''' Note:''' This option requires successful passive {{Ability check|Medicine|18}}, or {{Ability check|Perception|10}} for a {{Class|Barbarian}} character''
* Ask [[Molly|Molly the Orphan]] whether she knows her father is dead {{Approval|Astarion|+1}}
* Tell [[Timmy|Timmy the Orphan]] that there are bigger problems at the city now {{Approval|Astarion|+1}}
 
 
''At the [[Graveyard]]:''
 
* Playing as a {{Class|Rogue}}, tell [[Gothric Rillyn]] he should have learned the signs of a dangerous mark {{Approval|Astarion|+1}}
** OR, If you have already recruited [[Minsc]], say you'll tell the Stone Lord how Gothric called him {{Approval|Astarion|+1}}
 
''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:''
* Ask what he was doing in your father's grave {{Approval|Astarion|+1}} ''(Requires {{Ability check|Deception|25}})''
* Playing as a {{Race|Dragonborn}}, say you and he are practically kin {{Approval|Astarion|+1}}
* Say "Thank goodness, you can keep it", and then:
** Use Deception to convince him the treasure is cursed {{Approval|Astarion|+1}}
** Say the crate was promised for [[Nine-Fingers]], then use Intimidation to convince him to pay the fee for not breaking his snout {{Approval|Astarion|+1}}
* Intimidate him into surrendering the loot to you {{Approval|Astarion|+1}}
* OR, Playing as a {{Race|Dragonborn}}, ask him whether he would loot the corpse despite their shared blood {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Draconic Bloodline|Draconic Sorcerer}}, warn him not to test the dragon's blood in your veins {{Approval|Astarion|+1}}
 
''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:''
* Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options {{Approval|Astarion|+2}}
* Report Nina's attempts to Mortarch Gracie Scyre and then:
** Advise the girl to practice for a decade, then try again {{Approval|Astarion|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, offer Nina to join her brother instead of raising him {{Approval|Astarion|+1}}
 
''Talking to [[Valmorba]]:''
* Ask her to give you a shovel (if you don't have one) {{Approval|Astarion|+1}}
* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her there's usually not much left once you're done with the body {{Approval|Astarion|+1}}
 
* Speaking to [[Anita Fischer|Anita]] and [[Elias Fischer]], suggest a "much cheaper" solution to their problem {{Approval|Astarion|+1}}
 
* Talking to [[Ulkov Sully]], pay him for making a coffin for Lily Fischer {{Approval|Astarion|+1}}
** OR Convince him to make it for free and out of turn, using Persuasion, Intimidation or class-based lines for a {{Class|Barbarian}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} or a {{Class|Monk}} character {{Approval|Astarion|+1}}
 
* Speaking to [[Maude]], ask what use do the dead have with flowers {{Approval|Astarion|+1}}
 
 
''At the [[House of Grief]]:''
* In front of the House of Grief, deceive [[Arves]] into giving you money (with or without using {{SAI|Detect Thoughts}} on him first) {{Approval|Astarion|+1}}
▶''''' Note:''' Both options require {{Ability check|Deception|20}}''
* If [[Shadowheart]] remained loyal to {{Deity|Shar}}, deceive [[Mirie]] into giving you the box of collections {{Approval|Astarion|+1}}
* Without talking to Mirie first, speak to [[Morann]] and convince him to let you proceed inside the Mapping Chamber through Persuasion, Intimidation or Deception {{Approval|Astarion|+1}}
* When given the choice over [[Viconia DeVir|Viconia's]] fate, choose to kill her {{Approval|Astarion|+1}}
 
 
<!-- ----- -->
''At [[Elerrathin's Home]]:''
* When speaking to [[Rion]] for the first time, tell her that everyone's going to die. {{Approval|Astarion|+1}}
 
''At the [[Facemaker's Boutique]]:''
* When you meet [[Dolor]] trying to kill [[Figaro Pennygood]], say "Back off! That's my kill" {{Approval|Astarion|+1}}
 
 
''At the [[House of Hope]]:''
* When outside of Raphael's Archive, tell [[Hope]] that she's "as helpful as a blunt dagger." {{Approval|Astarion|+1}}
* Tell [[Haarlep]] you are there to kill them {{Approval|Astarion|+1}}
** OR attack Haarlep straightaway {{Approval|Astarion|+1}}
* Refuse to undress for [[Haarlep]] {{Approval|Astarion|+1}}
* Refuse to pledge your body to [[Haarlep]] {{Approval|Astarion|+1}}
* Refuse to pledge your body to [[Haarlep]] {{Approval|Astarion|+1}}
* During [[Raphael]] fight knock out [[Korilla]] using a non-lethal attack. Afterward, when speaking to [[Hope]], say "She was under Raphael’s influence. She didn’t deserve to die." {{Approval|Astarion|+1}}
* During fight with [[Raphael]], knock [[Korrilla]] out with a non-lethal attack. Afterwards, speak to [[Hope]] and say that her sister didn’t deserve to die. {{Approval|Astarion|+1}}


'''Camp/Conversations'''<br>
''At the [[Iron Throne]]:''
''During and after the party is ambushed by a group of vampire spawn at night:''
* Leave the Iron Throne with [[Ulder Ravengard]] alive. {{Approval|Astarion|+1}}
*Deceive [[Leon]] and [[Aurelia]] that Astarion is going to save them if they follow him. {{Approval|Astarion|+1}}
 
*Persuade or intimidate them to stand against Cazador, if you haven't learned of the Rite of Profane Ascension yet. {{Approval|Astarion|+1}}
''At [[Lady Jannath's Estate]]:''
*Tell Astarion, you are sorry, or to move forward and get revenge after the assault. {{Approval|Astarion|+1}}
* Tell [[Firellia Jannath|Lady Jannath]] that she can't order you around like one of her servants. {{Approval|Astarion|+1}}
*Say, the world can be a wonderful, kind place, when you find a home in it or that there are many others who will care for him, if he cares for them. {{Approval|Astarion|+1}}
* Tell [[Oskar Fevras]] that "You two make me sick." {{Approval|Astarion|+1}}
*Ask "I am rather special, aren't I?" {{Approval|Astarion|+1}}
 
*Agree that it doesn't matter, that the other spawn have to die in the Black Mass. {{Approval|Astarion|+1}}
''In the [[Lower City Sewers]]:''
* When speaking to [[Lorna Esthelian]], tell her you're sure her date will show up. {{Approval|Astarion|+1}}
 
''At [[Sorcerous Sundries]]:''
* Betray [[Aylin]] and hand her over to [[Lorroakan]]. {{Approval|Astarion|+1}}
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
** Demand to release your 'master' or die {{Approval|Astarion|+1}}
** OR Say you didn't like your 'master' anyway {{Approval|Astarion|+1}}
** OR Ask the djinni for some gold {{Approval|Astarion|+1}}
** OR Ask him politely to release your ''companion'' now {{Approval|Astarion|+1}} ''(The option is available to all characters except {{Class|Wizard}})''
 
''At the [[Steel Watch Foundry]]:''
* Tell [[Zanner Toobin]] that "killing you all may be a good thing." {{Approval|Astarion|+1}}
 
'''[[Campsite|Camp/Conversations]]'''<br>
''After the spawn assault:''
* Tell Astarion that you are sorry for what happened to him {{Approval|Astarion|+1}}
** OR tell him to move forward and get revenge after the assault. {{Approval|Astarion|+1}}
* Say that the world can be a wonderful place if he cares for those who care for him. {{Approval|Astarion|+1}}
* Ask whether you're special {{Approval|Astarion|+1}}
* Agree that it doesn't matter whether the other spawn have to die in the Rite. {{Approval|Astarion|+1}}
''If Astarion has completed the Rite of Profane Ascension''
* Agree to become his spawn AND to bed with him 'one last time, for the road'. {{Approval|Astarion|+3}}
▶ '''''Note:''' Without sexual intercourse, no approval is gained''
 
'''[[The Pale Elf|Personal quest]]'''
* During and after the party is attacked by other Cazador's spawn at night:''
** [[Deception|Deceive]] [[Leon]] and [[Aurelia]], telling that they should side with Astarion. {{Approval|Astarion|+1}} ''(if you know about the Rite)''
** [[Persuasion|Persuade]] or [[Intimidation|intimidate]] them to stand against Cazador {{Approval|Astarion|+1}} ''(if you haven't learned about the Rite yet)''.
* In [[Cazador's Dungeon]], when [[Sebastian]] asks what happens to them, say you'll set them free, OR ask if he would be able to control his hunger. {{Approval|Astarion|+1}}
* Successfully keep Astarion from performing the Rite of Profane Ascension. {{Approval|Astarion|+3}}
}}
}}


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===Act One===
===Act One===
{{SpoilerBox|act=1|nograd=1|unhide=1|
{{SpoilerBox|act=1|nograd=1|unhide=1|
'''[[Druid Grove]]'''
'''[[Emerald Grove]]/[[The Hollow]]'''
* Agree to kill the goblin horde's leaders for Zevlor and Wyll without asking for payment {{Approval|Astarion|-1}}
* Promise [[Zevlor]] you will talk to [[Kagha]] about stopping the ritual {{Approval|Astarion|-1}}
* When speaking with [[Zevlor]] after his confrontation with Aradin, agree to help persuade [[Kagha]] to stop the ritual {{Approval|Astarion|-1}}
* After [[Lae'zel]] interrogates [[Zorru]]:
* Soothe [[Silfy]] after she steals from you and tell her, you won't get angry. {{Approval|Astarion|-1}}
** Playing as a {{Race|Halfling}}, tell the gith not to be so rough with everyone {{Approval|Astarion|-1}}
** OR Playing as a Good {{Class|Cleric}}, interrupt Lae'zel and call her cruel and cold after she threatens you.{{Approval|Astarion|-1}}
* If you are confronted about stealing the [[Idol of Silvanus]] return the idol and apologise {{Approval|Astarion|-1}}
* Tell [[Locke]] and [[Komira]] ([[Arabella]]'s parents) that the druids are overreacting and that you will talk to them {{Approval|Astarion|-1}}
* Tell [[Locke]] and [[Komira]] ([[Arabella]]'s parents) that the druids are overreacting and that you will talk to them {{Approval|Astarion|-1}}
* Swear to [[Nettie]] you'll take the Wyvern Poison {{Approval|Astarion|-1}}
* Swear to [[Nettie]] to take the [[Wyvern Poison]] {{Approval|Astarion|-1}}
* Persuade [[Kagha]] to fight against the Shadow Druids {{Approval|Astarion|-1}}
* Convince Kagha to fight against the [[Shadow Druids]] (if uncovered her conspiring with them)  {{Approval|Astarion|-1}}
* After fighting the Shadow Druids, tell Zevlor you will kill the goblin camp's leaders without asking for compensation {{Approval|Astarion|-1}}
* Agree to kill the goblin horde's leaders for [[Zevlor]] {{Approval|Astarion|-1}}
* If you are confronted about stealing the [[Idol of Silvanus]] return the idol and apologise {{Approval|Astarion|-1}}
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you ''(passive {{Ability check|Perception|10}})'', and tell her to relax (either straightaway or after successful [[Insight]] check). {{Approval|Astarion|-1}}
 
'''[[Owlbear Nest]]'''
* Agree with Shadowheart when she asks not to loot the Selunite chest {{Approval|Astarion|-1}}


'''[[Sunlit Wetlands]]'''
'''[[Sunlit Wetlands]]/[[Putrid Bog]]'''
*When talking to [[Auntie Ethel]] and [[Mayrina]] at the [[Riverside Teahouse]]:
** Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" {{Approval|Astarion|-1}}
** OR Tell [[Mayrina]] straightaway that [[Demir]] and [[Johl]] were killed (by you or Ethel) {{Approval|Astarion|-1}}
* After defeating Ethel, reject the offer to spare her in exchange for [[Auntie Ethel|fey hair]] {{Approval|Astarion|-5}}
* OR, Order her to let Mayrina go. {{Approval|Astarion|-5}}
* Reject [[Mayrina]]'s reward for saving her {{Approval|Astarion|-1}}
''Dealing with [[Gandrel]]:''
* Reveal his identity to [[Gandrel]] {{Approval|Astarion|-10}}
* Reveal his identity to [[Gandrel]] {{Approval|Astarion|-10}}
* Don't let him kill [[Gandrel]] {{Approval|Astarion|-5}}
** OR, Don't turn Astarion in, but later in the dialogue don't allow him to kill [[Gandrel]] {{Approval|Astarion|-5}}
* Disagree with Auntie Ethel and tell her you believe Mayrina is in trouble
* After Astarion kills Gandrel himself, say that the hunter need not to die {{Approval|Astarion|-1}}
* Tell [[Mayrina]] that [[Auntie Ethel]] killed [[Demir]] and [[Johl]] {{Approval|Astarion|-1}}
'''''Note:''' This option is available only if you don't know that Astarion is a vampire''
* Reject the offer to get [[Auntie Ethel's Hair]] {{Approval|Astarion|-5}}
* Reject [[Mayrina]]'s reward for saving her {{Approval|Astarion|-1}}
 
'''[[Owlbear Nest]]'''
* Agree with Shadowheart when she asks you not to loot the Selunite chest or say "if you insist" {{Approval|Astarion|-1}}


'''[[Blighted Village]]'''
'''[[Blighted Village]]'''
* Read the [[Necromancy of Thay]] {{Approval|Astarion|-1}}
* Drop and prepare to destroy the [[Necromancy of Thay]] in the [[Apothecary's Cellar]] {{Approval|Astarion|-5}}
* Drop and prepare to destroy the [[Necromancy of Thay]] {{Approval|Astarion|-5}}
* Read the [[Necromancy of Thay]] yourself {{Approval|Astarion|-1}}
* Pay [[Fezzerk]] a lot of gold to let you pass {{Approval|Astarion|-1}}
* Pay [[Fezzerk]] a lot of gold to let you pass {{Approval|Astarion|-1}}
* Tell [[Barcus Wroot]] that he owes you nothing after rescuing him {{Approval|Astarion|-1}}
** OR Attack the gang and, when Fezzerk begs for mercy, spare him {{Approval|Astarion|-1}}
* Untie [[Barcus Wroot]] off the windmill wing and tell him that he owes you nothing {{Approval|Astarion|-1}}
 
'''[[Goblin Camp]]'''<br>
''At the front gate and in the outer camp:''
* Smear the dung over your face on [[Olak|Sentinel Olak's]] demand. {{Approval|Astarion|-1}}
* Tell [[Eight]] that you are sorry for the loss of his parents. {{Approval|Astarion|-1}}
''Inside the [[Shattered Sanctum]]:''
* Tell [[Priestess Gut]] you are ready to clear your head. {{Approval|Astarion|-1}}
* Accept the [[Brand of the Absolute]] from [[Gut|Priestess Gut]]. {{Approval|Astarion|-1}}
** OR, Speaking to [[Greez|Warlock Greez]], ask him to brand you {{Approval|Astarion|-1}}
* Convince [[Minthara]] to spare [[Sazza]], saying the latter didn't know who you were. {{Approval|Astarion|-1}}
▶ '''''Note:''' This option is available if you have previously freed Sazza from the cage in Emerald Grove''
''In the [[Worg Pens]]:''
* After freeing [[Halsin]], agree to kill goblin leaders to save the grove (either with or without him in bear form). {{Approval|Astarion|-1}}
 
'''[[The Risen Road]]'''
* Agree to fight the gnolls to save [[Rugan]] {{Approval|Astarion|-1}}


'''[[Goblin Camp]]'''
'''[[Waukeen's Rest]]'''
* Tell [[Eight]] that you are sorry for the loss of his parents {{Approval|Astarion|-1}}
* Find and return [[Benryn]] the dowry {{Approval|Astarion|-1}}
* Tell [[Priestess Gut]] you are ready to clear your head {{Approval|Astarion|-1}}
* Accept the [[Brand of the Absolute]] from [[Priestess Gut]] {{Approval|Astarion|-1}} <!-- unknown amount -->
* Agree to help [[Halsin]] after freeing him {{Approval|Astarion|-1}}
* Tell [[Minthara]] that [[Sazza]] didn't know who you were {{Approval|Astarion|-1}}


'''[[Zhentarim Hideout]]'''
'''[[Zhentarim Hideout]]'''
* Buy [[Oskar Fevras]] from [[Brem]] {{Approval|Astarion|-1}}
* Purchase [[Oskar Fevras]] from [[Brem]] for the price he asks initially {{Approval|Astarion|-1}}
* Agree to give [[Oskar Fevras]] 200 gold once you free him {{Approval|Astarion|-1}}
* Give [[Oskar Fevras]] additional 200 gold after freeing him {{Approval|Astarion|-1}}
 
'''[[Crèche Y'llek]]'''
* When speaking with [[Kith'rak Therezzyn]] in the Captain's Quarters, give the artifact to her {{Approval|Astarion|-1}}
* When convincing [[Varsh Ko'kuu]] to give you the Githyanki egg, tell him you will raise it as your own or find a more forgiving creche {{Approval|Astarion|-1}}


'''[[Underdark]]'''
'''[[Underdark]]'''
* When [[BOOOAL]] offers to share his power, say you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Astarion|-1}}
* In [[Festering Cove]], tell [[BOOOAL]] you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Astarion|-1}}


'''[[Grymforge]]'''
'''[[Grymforge]]'''
* Express your disgust toward slavery when talking to Ward Magmar {{Approval|Astarion|-1}}
* Tell [[Ward Magmar]] that he disgusts you {{Approval|Astarion|-1}}
* Pay your respects to the pile of dead deep gnome corpses after killing Brathwen and Viss
* When attempting to take the elevator, tell Magmar that you need to save [[Nere]] to obtain a [[Moonlantern]] {{Approval|Astarion|-1}}
* [[Persuasion|Persuade]] Skickpit you're willing to kill his slavers
* Convince [[Skickpit]] you're going to help him, then ask if he really wants you to kill his slavers (using [[Persuasion|Persuasion]] line) {{Approval|Astarion|-1}}
* Agree to help [[Lunkbug]] find [[Philomeen]]
* Pay your respect to the corpes of dead deep gnomes after killing or deceiving [[Brathwen]] and [[Viss]]. {{Approval|Astarion|-1}}
* Stand up for the deep gnome slaves when they're threatened by [[Nere]] once he's freed {{Approval|Astarion|-1}}
* Agree to help [[Lunkbug]] find [[Philomeen]]. {{Approval|Astarion|-1}}
* Convince [[Elder Brithvar]] to free the deep gnomes after fighting [[Nere]] alongside the Duergar {{Approval|Astarion|-1}}
* Stand up for the deep gnome slaves when [[Nere]], once freed, is going to kill them {{Approval|Astarion|-1}}
* Convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]] {{Approval|Astarion|-1}}
 
'''[[Crèche Y'llek]]'''<br>
''At the hatchery:''
* Persuade [[Varsh Ko'kuu]] to let you take the [[Githyanki Egg|githyanki egg]], telling him:
** that you'll take it to a better crèche {{Approval|Astarion|-1}}
** OR that you'll raise it yourself {{Approval|Astarion|-1}}
** OR, Playing as a {{Race|Githyanki}}, say you'll see it becomes the greatest ''ghaik''-slayer {{Approval|Astarion|-1}}
''In the training room:''
* Playing as a {{Class|Fighter}}, save [[Youth Varrl]] by whatever means, and then tell him:
** That capacity for mercy is what separates us from feral beasts {{Approval|Astarion|-1}}
** OR That his teacher obviously failed to instill discipline. {{Approval|Astarion|-1}}
''In the captain's quarters and Inquisitor's chamber:''
* When speaking with [[Kith'rak Therezzyn]], surrender the [[Mysterious Artefact]] to her {{Approval|Astarion|-1}}
* Talking to [[Vlaakith]], say you're a friend who brought the artefact to her {{Approval|Astarion|-1}}


'''Camp/Conversations'''
'''Camp/Conversation'''
* When telling him how you'd like to die, tell him you'll spill his guts, or that you would prefer another party member do it {{Approval|Astarion|-1}}
* At the very first long rest, when Astarion says he'll keep watch, answer that you're not ready to turn your back on a stranger {{Approval|Astarion|-1}}
* Give Gale the [[Necromancy of Thay]], or destroy it. {{Approval|Astarion|-5}}
* When he asks how you'd like to be killed, say you don't have to choose, OR that you would prefer someone else to do it {{Approval|Astarion|-1}} ''(either option)''
* When speaking to him at camp about the Necromancy of Thay after he's forced to stop reading it, suggest that he give the book to Gale or tell him to stop reading it {{Approval|Astarion|-1}}
** OR Tell him you'll spill his guts first {{Approval|Astarion|-1}}
* Give the [[Necromancy of Thay]] to Gale, or destroy it. {{Approval|Astarion|-5}}
* After Astarion fails to read through [[Necromancy of Thay]], suggest that he give the book to Gale or tell him to stop reading it {{Approval|Astarion|-1}}
* Shoo the [[Owlbear Cub]] out of the camp when it comes wounded {{Approval|Astarion|-1}}
* Refuse when he offers to sleep with him. {{Approval|Astarion|-1}}
▶ '''''Note:''' If you agreed, turning him down during any part of the romance cutscene itself '''does not''' bring any disapproval''
* If you have spent a night with [[Lae'zel]], when Astarion wants to gossip about it, answer that it's none of his business. {{Approval|Astarion|-1}}
* When he tries to feel through his scars with fingers, offer your help, then mock him about 'cleric of Gond' {{Approval|Astarion|-1}}
* Allow [[Volo]] to follow through with his attempt to remove the parasite
* Allow [[Volo]] to follow through with his attempt to remove the parasite
* Say "I brought you back, didn't I?" or "I thought the mind flayer parasite protects you from light?" or "I think I preferred you as a pile of ash." when speaking to him after reviving him if he died from the Sun Lance blast in [[Rosymorn Monastery]]. {{Approval|Astarion|-5}}
* If Astarion died from the Lathander's Lance blast in [[Rosymorn Monastery]], resurrect him, then talk to him and choose any line '''except''' the promise to be more careful next time {{Approval|Astarion|-5}}


'''Vampirism'''
''During camp celebration:''
:When you first catch him trying to drink your blood in camp:
* When arranging to spend a night together, fail the {{Ability Check|Persuasion|15}} to make Astarion say '' 'please' ''. {{Approval|Astarion|-1}}
:* Tell him to leave after you catch him trying to drink your blood {{Approval|Astarion|-10}} (Astarion leaves the party)
▶ '''''Note:''' This whole dialogue occurs only if you haven't slept with him earlier''
:* Attempt to stake him while he's drinking your blood and fail {{Approval|Astarion|-10}} (Astarion leaves the party)
* If you already have a partner, tell Astarion that you're "looking forward to it" OR ask the spawn if he's feeling jealous. {{Approval|Astarion|-1}}
* Forbid him to drink blood from other people {{Approval|Astarion|-5}}
* Speak to him, end the conversation without agreeing to sleep with him, then make arrangements with another companion. After that, talk to Astarion again and tell him you're spending the night with someone else. {{Approval|Astarion|-1}}
* During the first conversation about [[Cazador]], tell him he's on his own {{Approval|Astarion|-5}}


'''Raphael's Deal'''
'''Raphael's Deal'''
* When meeting Raphael, tell him "I'll do anything to get rid of the tadpole." {{Approval|Astarion|-5}}
* When [[Raphael]] briefly takes you to the [[House of Hope]], say that you'll do anything to get rid of the tadpole {{Approval|Astarion|-5}}
* After meeting Raphael, tell Astarion that "you might not be able to outfox him, but I will." {{Approval|Astarion|-1}}
* After first encounter with Raphael, tell Astarion that he might not be able to outfox the devil, but you will. {{Approval|Astarion|-1}}
* ([[Warlock]]-only) After meeting Raphael, say that he's "only a cambion" and that you can handle him. {{Approval|Astarion|-1}}
* Playing as a {{Class|Warlock}}, say that Raphael is "only a cambion" and that you can handle him. {{Approval|Astarion|-1}}


'''Party at the Camp'''
'''[[The Pale Elf|Personal quest]]'''
* If you already have a partner, tell him "I'm looking forward to it. It'll be fun." or ask him if he's feeling jealous. {{Approval|Astarion|-1}}
*At the Long Rest, when Astarion's true nature comes out:
* Speak to him, end the conversation without agreeing to sleep with him, then make arrangements with another companion. Then talk to Astarion again and tell him you're spending the night with someone else. {{Approval|Astarion|-1}}
** Botch the roll to read his mind through illithid ability {{Approval|Astarion|-5}}
* Turn him down if he offers to sleep with you. {{Approval|Astarion|-1}}
** Tell him to leave immediately {{Approval|Astarion|-10}} ''(Astarion obeys and leaves the party)''
* Fail the [[Persuasion]] roll (DC 15) to make Astarion say 'please' when offering to sleep with you. {{Approval|Astarion|-1}}
** Fail to stake him (at any stage of the scene) {{Approval|Astarion|-10}} ''(Astarion leaves the party)''
* When discussing Astarion's future 'diet', forbid him to drink human blood {{Approval|Astarion|-5}}
* While speaking about [[Cazador]], tell him that he is on his own {{Approval|Astarion|-5}}
* When he asks whose blood you'd ''hypothetically'' drink, ask him back if he ''really'' means eating others, then choose the line 'We're done talking'. {{Approval|Astarion|-1}}
}}
}}


===Act Two===
===Act Two===
{{SpoilerBox|act=2|nograd=1|unhide=1|
{{SpoilerBox|act=2|nograd=1|unhide=1|
* Free [[Dolly Dolly Dolly|Dolly]] from the [[Moonlantern]] carried by [[Kar'niss]]


'''[[Ruined Battlefield]]'''
'''[[Ruined Battlefield]]'''<br>
* Tell [[Harper Lassandra]] that you can aid in traversing the darkness (Wizard only)
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
* Say to Harper Lassandra, "I find the best introductions are made while sitting around a fire, perhaps with drinks?" ([[Bard]] only)
* Fail to convince the cowardly hyena in the convoy that it do not belong to the goblins. {{Approval|Astarion|-1}}
* Say to Harper Lassandra, "Peace - I am a druid. This land and its festering shadows, what do you know of it?" ([[Druid]] only)
** OR Tell it to obey the goblins and stay {{Approval|Astarion|-1}}
* When judging with [[He Who Was]], choose any response to [[Madeline]], that judges her actions; either that she is not to be forgiven or that it wasn't her fault (formulation of answer is based on class).
* Stop [[Gronag|Warrior Gronag]] from killing the hyena. Then, when [[Kar'niss]] the drider comes, ask him about his lantern and what is there in the shadows. After that, stop the drider from butchering [[Vez|Brawler Vez]] by any means. {{Approval|Astarion|-1}}
* When judging with [[He Who Was]], choose to stop [[Madeline]] from stabing herself. {{Approval|Astarion|-1}}
''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:''
* Playing as a {{Class|Bard}}, a {{Class|Druid}} or a {{Class|Wizard}}, use a class-based answer when [[Lassandra|Harper Lassandra]] orders you to come closer. {{Approval|Astarion|-1}}
 
''When dealing with [[He Who Was]]:''
* After ordering [[Madeline]] to hurt herself as Ben and Marc did, stop her, saying she had done enough {{Approval|Astarion|-2}}
** OR Say her willing to hurt herself was enough {{Approval|Astarion|-2}}
** OR Accuse her of cowardice, using basic or unique {{Class|Barbarian}}, {{Class|Bard}}, {{Class|Monk}} lines {{Approval|Astarion|-1}}
** OR Say that it wasn't her fault, using basic or unique {{Class|Bard}}, Good {{Class|Cleric}} or {{Class|Monk}} lines {{Approval|Astarion|-1}}
 
''Elsewhere:''
* At the [[House in Deep Shadows]], lose when playing hide-and-seek with [[Oliver]]. {{Approval|Astarion|-1}}
* Free [[Dolly Dolly Dolly|Dolly Thrice]] from the [[Moonlantern]] carried by [[Kar'niss]]. {{Approval|Astarion|-1}}
* After saving [[Rolan]] from the [[Shadow]]s, tell him not to be hard on himself for trying to save his family {{Approval|Astarion|-1}}
** OR, Playing as a {{Class|Fighter}}, say that there's no shame in being outmatched in the fight {{Approval|Astarion|-1}}
 
'''[[Last Light Inn]]''' <br>
''Speaking to [[Jaheira]]:''
* When talking to Jaheira inside the inn, drink the spiked wine {{Approval|Astarion|-1}}
* If you have talked to [[Marcus Falgor|Marcus]] already and know his mission, try to convince Jaheira that he is a spy {{Approval|Astarion|-1}}
 
''Speaking to [[Isobel]]:''
* During [[Marcus Falgor|Marcus's]] assault, explain to Isobel that he is going to kidnap her {{Approval|Astarion|-5}}
 
''Speaking to [[Cerys]]:''
* When she tells you about their misfortunes and says they ran until found the inn, say that she did the right thing {{Approval|Astarion|-1}} ''(use basic line or unique for {{Class|Cleric}} or {{Class|Oathbreaker|Oathbreaker Paladin}})''
 
''Talking to [[Alfira]]:''
* Ask her about others, and then say that it was a cowardly move {{Approval|Astarion|-1}}
* If you successfully [[Rescue the Tieflings]], speak to Alfira again. When she asks how did you do it, answer that you were being a hero {{Approval|Astarion|-1}}
 
''Elsewhere in the inn:''
* Playing as {{Background|Haunted One|The Dark Urge}}, curb your yearn to tear the [[Strange Ox]] apart. {{Approval|Astarion|-1}}
* Speaking to drunken [[Rolan]] before trying to [[Rescue the Tieflings|saving captured refugees]], promise to rescue his siblings if they are alive OR say that it is your responsibility to bring them back {{Approval|Astarion|-1}} ''(starts the quest, if you don't have it already)''
* After saving the refugees, when [[Bex]] asks why you helped, answer that you did it because they were in trouble {{Approval|Astarion|-1}} ''(a {{Class|Cleric}} character will have a unique line)''
 
'''At the [[Reithwin Tollhouse]]'''
* Agree to give up all your gold to [[Gerringothe Thorm]]. {{Approval|Astarion|-1}}
 
'''[[Moonrise Towers]]'''<br>
 
''Witnessing [[Ketheric|Ketheric's]] trial (at the very first visit to Moonrise):''
* When Z'rell orders you to decide the goblins' fate:
** Offer them a fair fight to death, using basic or unique {{Class|Barbarian}}, {{Class|Berserker}}, {{Class|Paladin}} or {{Class|Oathbreaker}} options {{Approval|Astarion|-1}}
▶ '''''Note:''' This option will not bring any points for {{Background|Haunted One|The Dark Urge}} character''
:* OR Set them free (basic or {{Background|Haunted One|The Dark Urge}} option) {{Approval|Astarion|-1}}
 
''At the [[Moonrise Towers Prison]]:''
* When approaching [[Minthara]] being tortured and erased by [[Jasin]] and [[Sumera]]:
* Defeat the questioners, escort Minthara out of Moonrise Towers, and then tell her you have saved her only for the pleasure of killing her yourself {{Approval|Astarion|-1}}
 
* Speaking to the [[Warden]] for the first time, use [[Deception]] to convince her that you are [[Balthazar|Balthazar's]] closest confidante {{Approval|Astarion|-1}}
* Speaking to [[Wulbren]], say they can die in prison for all you care {{Approval|Astarion|-1}}
* Refuse to find tools for Wulbren {{Approval|Astarion|-1}}
 
''Elsewhere in Moonrise Towers:''
** Reinforce the connection between [[Linsella]] and [[Barnabus]] {{Approval|Astarion|-1}}
* Tell [[Araj Oblodra]] that Astarion does what you tell him to do {{Approval|Astarion|-3}}
** Convince Astarion to bite Araj by any means OR order him directly to do it. {{Approval|Astarion|-3}} ''(either option)''
 
 
'''[[Gauntlet of Shar]]'''<br>
 
''Dealing with [[Yurgir]] and his retinue:''
* When speaking to the orthon initially, propose to help him finish the contract {{Approval|Astarion|-1}}
* If you agreed to help Yurgir:
** Suggest to search the temple for him {{Approval|Astarion|-3}}
** Speak to [[Nessa]] via {{SAI|Speak with Animals}} and [[Deception|convince]] her that the orthon sold her to the party {{Approval|Astarion|-1}}
 
''Dealing with [[Lyrthindor]]:''
* After killing any three rats in the temple, speak with any other rat:
** Using {{SAI|Speak with Animals}}, bargain their lives for a treasure {{Approval|Astarion|-1}}
** Without {{SAI|Speak with Animals}}, choose to hold your hands up in peace {{Approval|Astarion|-1}}
 
 
'''[[Mind Flayer Colony]]'''<br>
 
''In the [[Tadpoling Centre]], choose to release pod captives {{Approval|Astarion|-1}}
 
 
'''After the final fight with [[Apostle of Myrkul]]'''<br>
 
''Speaking to [[Minthara]]:''
* When Minthara tells you she is going to kill [[Orin]] and proposes to lead the cult afterwards, answer that eradicating the Elder Brain may be wiser {{Approval|Astarion|-1}}
* OR Declare you will be the saviours of Baldur's Gate. When Minthara objects, say the future she's planning is shaped by violence {{Approval|Astarion|-1}}
** Then tell her that if she is going to Baldur's Gate, she'll do it alone {{Approval|Astarion|-1}}
* OR Say that her idea is madness, and you need to eradicate the cult ''and'' the brain {{Approval|Astarion|-1}}
 
''Speaking to [[Cerys]]:''
* Tell Cerys that other will look up to her {{Approval|Astarion|-1}}
* Say you couldn't have done it without [[Jaheira|Jaheira's]] help {{Approval|Astarion|-1}}
* Tell her the [[Nightsong]] is the real hero {{Approval|Astarion|-1}}
 
''Talking to [[Ide]], [[Umi]] and [[Mattis]]:''
* Tell any of them about [[Mol|Mol's]] eyepatch you have found down in the colony, and then:
** Assure Ide that Mol is somewhere safe {{Approval|Astarion|-1}}
** Tell Mattis that Mol will already be at Baldur's Gate when they arrive {{Approval|Astarion|-1}}
** Promise Umi that Mol is fine {{Approval|Astarion|-1}}


'''[[Last Light Inn]]'''
''Speaking to others:''
* Drink the truth serum-spiked wine [[Jaheira]] offers you
* Talking to [[Halsin]], if you still haven't helped him with lifting the [[Shadow Curse|curse]], promise to find [[Thaniel|Thaniel's]] cursed half (i.e. [[Oliver]]) {{Approval|Astarion|-1}}
* Warn [[Isobel]] that [[Marcus]] plans to kidnap her {{Approval|Astarion|-5}}
* Playing as a {{Class|Bard}}, talk to [[Alfira]] and agree to play together a show for the tiefling kids {{Approval|Astarion|-1}}
** OR Prompt her to play for them alone {{Approval|Astarion|-1}}


'''[[Moonrise Towers]]'''
* Tell [[Araj Oblodra]] that Astarion does what you tell him to {{Approval|Astarion|-3}}
* Convince Astarion to drink [[Araj Oblodra]]'s blood{{Approval|Astarion|-3}}
* Offer [[Fezzerk]] a fair fight
* Tell the guards to release [[Fezzerk]] {{Approval|Astarion|-1}}
* Give up all your gold to [[Gerringothe Thorm]]


'''[[Gauntlet of Shar]]'''
'''Camp/Conversation'''
* When Yurgir says "That perfumed trickster swindled me - ''trapped'' me," talk to him instead of attacking {{Approval|Astarion|-1}}
* After defending Astarion from [[Araj Oblodra|Araj Oblodra's]] molestations, at the long rest ''(the cutscene appears only if you romance him)'':
* Persuade [[Yurgir]] to let you help him find something to get him out of his contract with [[Raphael]] {{Approval|Astarion|-3}}
** Tell him '''twice''' that you're not interested in his confessions {{Approval|Astarion|-5}} ''(this choice breaks your relationship)''
* Agree to peace with the rats after interacting with the broken effigy {{Approval|Astarion|-1}}
** OR Tell him you regret stopping him from drinking Araj's blood {{Approval|Astarion|-15}}
** OR Tell him you slept with him only because you wanted some fun {{Approval|Astarion|-15}}
** OR Convince him to sleep with you tonight (using any line), then, when the cutscene continues, prompt him to say what he wants to say OR ask whether it was bad for him {{Approval|Astarion|-15}} ''(either choice brings equal disapproval and breaks your relationship)''


'''[[Mind Flayer Colony]]'''
* Use the Neural Apparatus to release everyone in the Tadpoling Centre


'''Camp/Conversations'''
'''[[The Pale Elf|Personal quest]]
* Tell him he's mad when he mentions enlisting [[Raphael]]'s help in finding out what his scars mean
* When he tries to feel through his scars with fingers, offer your help, then mock him about 'cleric of Gond' {{Approval|Astarion|-1}}
*Refuse to help Astarion to stop Cazador after [[Raphael]] revealed his scars purpose {{Approval|Astarion|-3}}
▶ '''''Note:''' This cutscene will show up only if it hasn't occured in [[Act One]]''
* Tell him you regret stopping him from drinking Araj's blood because the potion would have really helped {{Approval|Astarion|-15}}
* When he says he's going to ask [[Raphael|Raphael's]] help with investigating his scars, tell him he's mad {{Approval|Astarion|-1}}
* Tell him you slept with him because you wanted some fun, not to deal with this {{Approval|Astarion|-15}}
** OR Ask not to rope you in dealing with the devil {{Approval|Astarion|-1}}
* After [[Raphael]] reveals the true purpose of Astarion's scars, refuse to help the spawn stop [[Cazador]] {{Approval|Astarion|-3}}
}}
}}


===Act Three===
===Act Three===
{{SpoilerBox|act=3|nograd=1|unhide=1|
{{SpoilerBox|act=3|nograd=1|unhide=1|
'''[[Rivington]]'''
'''[[Rivington]]'''<br>


* Every dialogue option with [[Fist Rowan]]:
'''[[Open Hand Temple]]'''
** "They're innocent people.  You can't just kill them!" {{Approval|Astarion|-1}}
* Talk to [[Bill|Brother Bill]] and [[Clements|Brother Clements]] and say that their god would be proud of [[Lorgan|Father Lorgan]] {{Approval|Astarion|-1}}
** "You're a monster. I'm reporting you to your commanding officer." {{Approval|Astarion|-1}}
** OR, Playing as a [[Monk]], say that offering alms to those in need is a sign of a noble soul {{Approval|Astarion|-1}}
** "Both sides need teaching a lesson: let's kill them all." {{Approval|Astarion|-1}}
* On the temple roof, tell [[Tara]] to stop eating the carrier pigeons. {{Approval|Astarion|-1}}
* Refuse to tear the [[Strange Ox]] apart, though you yearn to as the [[Dark Urge]]. {{Approval|Astarion|-1}}
 
* Promise [[Ulma]] to save the children after Astarion said, that they're already dead. {{Approval|Astarion|-1}}
''In the [[Angleiron's Cellar]]:''
* Tell newspaper-seller [[Lilly Beanbottom]] "You know murder's not a good thing, right?." {{Approval|Astarion|-1}}
* Talking to [[Wulbren]], refuse to take the [[Runepowder Bomb]] but promise you'll destroy the [[Steel Watch Foundry]] your way. {{Approval|Astarion|-1}}
* Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. {{Approval|Astarion|-1}}
** OR Refuse, saying that the real enemy is [[Gortash]], not the Gondians, and you'll find another way {{Approval|Astarion|-1}}
* Tell [[Wulbren]] Gortash is the enemy, not the Gondians, and that you'll find another way. {{Approval|Astarion|-1}}
* Refuse to take the Runepowder Bomb from Wulbren. {{Approval|Astarion|-1}}
* Tell [[Tara]] to stop eating the carrier pigeons. {{Approval|Astarion|-1}}
* Donate gold to [[Manip Nestor]]. {{Approval|Astarion|-1}}


'''[[Circus of the Last Days]]'''
'''[[Circus of the Last Days]]'''
* Dealing with [[Akabi]] the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken {{Approval|Astarion|-1}}
''When passing [[Zethino|Zethino's]] trial, choose answers:''
* First question: 'He hasn't ever been happy'  OR  'Right now' {{Approval|Astarion|-1}} ''(either)''
* Second question: ★&nbsp;'Freedom'  OR  'Tasty rat' {{Approval|Astarion|-1}} ''(either)''
* Third question: 'Wooden sticks'  OR  ★&nbsp;'Feeling a slave' {{Approval|Astarion|-1}} ''(either)''
▶ '''''Note:''' The ★&nbsp; sign here marks the answers considered 'correct' for the purposes of the test, even if they bring disapproval.''
''Dealing with [[Popper]] the kobold trader:''
* Playing as a [[Paladin]] or a [[Cleric]], tell him that graverobbing is a profane act {{Approval|Astarion|-1}}
** If talking to Popper after defeating false [[Dribbles]], say that offering 'treatoes' now is a bit callous. {{Approval|Astarion|-1}}
* Talk to [[Lucretious]] before approaching Dribbles's show (when she's training up skeletons) and tell her that she is being a little harsh {{Approval|Astarion|-1}}
''Dealing with caged beasts:''
* Talking to [[Shadow-Whiskers]] with {{SAI|Speak with Animals}}, note that her cage looks comfy. {{Approval|Astarion|-1}}
** Break the lock on her cage {{Approval|Astarion|-1}} ''(works with or without {{SAI|Speak with Animals}})''
* Talking to [[Crimson]], refuse to feed him via {{SAI|Speak with Animals}} or mock him for being hungry (without the spell) {{Approval|Astarion|-1}} ''(either option)''
** After defeating false [[Dribbles]], talk to Crimson again and say you'd have killed him before he hurts anyone else {{Approval|Astarion|-1}}
* Volunteer Astarion to the stage as an assistant to [[Dribbles]] {{Approval|Astarion|-1}}, and then cheer him, telling "Go on!" {{Approval|Astarion|-1}}.
''Dealing with [[Orin]]'s guises:''
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that one can't just kill innocent people {{Approval|Astarion|-1}}
** OR Tell her that both sides need a lesson {{Approval|Astarion|-1}}
▶ '''''Note:''' These are lines for the Custom origin (Tav). If playing as any of other Origins, except [[Dark Urge]], these lines might have unique formulation''
** OR Tell her that you're going to report to the commanding officer {{Approval|Astarion|-1}}
** OR, Playing as [[The Dark Urge]], tell her that mindless slaughter is not the answer {{Approval|Astarion|-1}}
** OR, Playing as [[The Dark Urge]], propose to kill and kill again {{Approval|Astarion|-1}}


''During the "Test your love" game with the dryad [[Zethino]]:''
'''''Elsewhere in Rivington:'''''
*Answer to the first question: "I don't think he's ever been happy." or " He's happy right now - look at that smile!" {{Approval|Astarion|-1}}
* Near [[Requisitioned Barn]], donate some gold to [[Manip Nestor]]. {{Approval|Astarion|-1}}
* Reply with "Freedom." to the second question {{Approval|Astarion|-1}}
* Talking to [[Mattis]] outside the barn, tell him to watch himself because [[Baldur's Gate]] is big and dangerous. {{Approval|Astarion|-1}}
**or "A nice, tasty rat." {{Approval|Astarion|-2}}
▶ '''''Note:''' This option is available only if tiefling kids survived in Acts One and Two''
* Answer "Sharp wooden sticks." to the third question {{Approval|Astarion|-1}}
* Stand for [[Saer Grotpoll]] protesting against refugees, saying "Out with these interlopers!" {{Approval|Astarion|-1}}
**or "Forever feeling like a slave to someone else." {{Approval|Astarion|-4}}
* Playing as a [[Cleric]], tell [[Nayzeem|Tinker Nayzeem]] that Divine works in mysterious ways. {{Approval|Astarion|-1}}
* Ask newspaper seller [[Lilly Beanbottom]] whether she knows that a murder is not a good thing {{Approval|Astarion|-1}}
* At the [[Gur Camp]], promise [[Ulma]] to save their children after Astarion said that they're already dead. {{Approval|Astarion|-1}}
* Playing as the [[Dark Urge]], resist the yearn to tear the [[Strange Ox]] apart. {{Approval|Astarion|-1}}
* In the smugglers' cave, defeat [[Caïros]] and his thugs, and if [[Farlin]] survived, say you don't want gratitude from criminals {{Approval|Astarion|-1}}


'''[[Wyrm's_Rock_Fortress|Wyrms's Rock Fortress]]'''
*Give Fist Reynash 300 gold to flee. {{Approval|Astarion|-1}}


'''[[Open Hand Temple]]'''
'''[[Wyrm's Crossing]]'''<br>
* Agree with the Brother Clements in the Open Hand Temple that Father Lorgan was right to accept everyone at the temple. {{Approval|Astarion|-1}}
* At the entrance gate, refuse to be arrested by the [[Steel Watcher]] and prepare to fight.{{Approval|Astarion|-1}}
** OR Threaten [[Edwynna|Gauntlet Edwynna]] {{Approval|Astarion|-1}}
** OR Attack [[Edwynna]] {{Approval|Astarion|-1}}
''At [[Sharess' Caress]]:''
* When trying to hire both [[Sorn Orlith]] and [[Nym Orlith]]:
** Refuse to invite [[Halsin]], too, if the druid is in the party {{Approval|Astarion|-1}}
** Refuse to sleep with Astarion on the drow twins' offer, if you haven't slept with him earlier in the walkthrough {{Approval|Astarion|-1}}
* Speaking to [[Valeria]], say you're here just to have a drink, and then propose a toast to ADVENTURE! {{Approval|Astarion|-1}} ''(The option is available only after you've started [[Solve the Open Hand Temple Murders]] quest)''
* After defeating a mind flayer in [[Naoise Nallinto|Naoise Nallinto's]] private room, tell her that her arousal towards the creature is disgusting {{Approval|Astarion|-1}} ''(requires a successful passive {{Ability check|Insight|10}} roll)''
 
'''[[Wyrm's Rock Fortress]]'''
 
''At the Flaming Fist barracks:''
* When you spot [[Fist Reynash]] trying to open a chest, give him 300 gold to take the ferry {{Approval|Astarion|-1}}
* Speaking to [[Bakshi|Manip Bakshi]] afterwards, (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you {{Approval|Astarion|-1}}
* Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Astarion|-1}}
 
'''[[Lower City]]'''<br>
 
''At the [[Basilisk Gate Barracks]]:''
 
* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then:
** Outrage at him for stealing from people he is supposed to protect {{Approval|Astarion|-1}}
** OR, Playing as a {{Race|Half-Orc}}, say is he was truly sorry, he'd be willing to die for forgiveness {{Approval|Astarion|-1}}
** OR, Playing as a {{Race|Drow}}, tell Murphy you'd make him cut off his hand were you his master {{Approval|Astarion|-1}}
 
* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and say:
* That you'd do exactly what she is doing {{Approval|Astarion|-1}}
** OR Advise her to double their shifts and dock their pay {{Approval|Astarion|-1}}
 
* Talking to [[Arensen|Fist 'Edge' Arensen]] at the gallows, say you'll stay out of trouble {{Approval|Astarion|-1}}
 
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say she didn't deserve to die {{Approval|Astarion|-1}}
** OR Say it's a cruel way of talking about her {{Approval|Astarion|-1}}
 
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:''
* Tell Lora to calm down and let Liara alone {{Approval|Astarion|-1}}
** OR Say it wasn't very responsible to take a kid to a tavern {{Approval|Astarion|-1}}
 
 
''At [[The Blushing Mermaid]]:''
 
* Talking to [[Bosun Gannet]], when he instructs you about the tavern rules, say you'll keep to them {{Approval|Astarion|-1}}
* After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her {{Approval|Astarion|-1}}
 
* Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]]:
* When looking for a decision, propose to talk to Lora and calm her down {{Approval|Astarion|-1}}
* When the hag offers you money for killing Lora, agree, but then return and say you can't do it {{Approval|Astarion|-1}}
 
* After [[Auntie Ethel]] reveals herself and offers you to let her go in exchange of being an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines {{Approval|Astarion|-1}} ''(either option)''
** OR, Playing as a {{Class|Warlock}}, tell her to make a better offer or die {{Approval|Astarion|-1}}
** OR, Playing as a {{Class|Paladin}}, say you will find glory in spilling the guts of a monster {{Approval|Astarion|-1}} ''(This option is available for {{Class|Oathbreaker|Oathbreakers}}, too)''
''Speaking to [[Svend]] and [[Siggy]]:''
* Tell Svend that Siggy clearly loves him and worries about him {{Approval|Astarion|-1}}
** OR, Playing as a {{Class|Monk}}, tell him to forego the date {{Approval|Astarion|-1}}
** OR, PLaying as a {{Class|Bard}}, tell Svend to save the angst for romance novels {{Approval|Astarion|-1}}
 
''Other patrons:''
* Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then use [[Persuasion]] to insist on it {{Approval|Astarion|-1}}
 
 
''At the [[Old Garlow's Place]]:''<br>
 
‘’Dealing with hexed [[Mayrina]]:’’
 
* Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}, tell her you are here to help her {{Approval|Astarion|-1}}
* Talking to [[Adrielle]], offer to have a look at the hex {{Approval|Astarion|-1}}
 
* Speaking to [[Jatlo]] after you have removed his hex, tell him he has been charmed by hag {{Approval|Astarion|-1}}
 
* After removing the hex and killing Jatlo, offer Mayrina help with the hag {{Approval|Astarion|-1}} ''(A {{Class|Oath of Devotion|Devotion Paladin}} character will have a unique line here)''
 
* Talking to [[Kled]], tell him that they are safe now {{Approval|Astarion|-1}}
 
* After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her {{Approval|Astarion|-1}} ''(either option)''
 
''If you have killed [[Auntie Ethel]]:''
* If you haven't raised [[Connor Vinderblad]] from dead in [[Act One]], tell Mayrina it wasn't so amazing when the hag was vomiting a child {{Approval|Astarion|-1}}
* Talking to Adrielle, say the hag is ''finally'' dead, thanks to you {{Approval|Astarion|-1}}
 
 
* At [[Crimson Draughts]], when [[Araj Oblodra]] invites you to come in, agree to follow her {{Approval|Astarion|-1}}
 
 
''At the [[Flymm Cargo]]:''
* After returning from the [[Iron Throne]], tell Allandra Grey you won't let her execute Redhammer {{Approval|Astarion|-1}}
 
* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, say you don't care, let's go through {{Approval|Astarion|-1}}
▶''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones ''
 
''At the [[Counting House]]:''
* At the bridge leading to the entrance, give [[Rags Deelarma]] a handful of coins {{Approval|Astarion|-1}}
 
''At [[Sorcerous Sundries]]:''
* When confronting [[Lorroakan]] with Dame Aylin, say you're here to end him instead of take his deal {{Approval|Astarion|-1}}
 
 
''At the [[Elfsong Tavern]]:''
 
* Meeting [[Lakrissa]] in the tavern hall, say you missed her {{Approval|Astarion|-1}}
 
* Speaking to [[Harvard Willoughby]], agree to participate in Laff Riot, and then, in first round:
** Joke about Harvard smelling funny {{Approval|Astarion|-1}}
** Joke about 'Dwarf and bulette' {{Approval|Astarion|-1}}
* In the second round:
** Joke about 'Vampires' {{Approval|Astarion|-2}}
* In the third round:
** Joke about 'Mind flayer and duergar' {{Approval|Astarion|-1}}
 
* Talking to [[Dez Kanshaw]], say he won't find courage on the bottom of a bottle {{Approval|Astarion|-1}}
 
* Agree to follow the trail of the murders for [[Devella Fountainhead]]. {{Approval|Astarion|-1}}
** Agree to Devella's request to warn the other potential murder victims. {{Approval|Astarion|-1}}
▶ '''''Note:''' If Devella has already left the Elfsong, this dialogue (with all approval points) may trigger at the [[Facemaker's Boutique]]''
 
 
''Talking to [[Golbraith Stredivas]]:''
* Say that mind flayers are dangerous, and then tell him to leave the city {{Approval|Astarion|-1}}
** OR Tell Golbraith that he should be fighting, hot hiding {{Approval|Astarion|-1}}
 
 
''At [[Highberry's Home]]:''
* Donate some gold to [[Roger Highberry|Roger]] and  [[Cora Highberry]] for their orphanage {{Approval|Astarion|-1}}
 


'''[[Stormshore Tabernacle]]'''
''The [[Graveyard (Lower City)|Graveyard]]:''
* Donate to a diety at their statue. {{Approval|Astarion|-1}}
* Speaking to [[Gothric Rillyn]], say that burying alive is an apt punishment for thievery {{Approval|Astarion|-1}}


'''[[Lower City]]'''
''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:''
* When [[Araj Oblodra|Araj]] asks you to follow her inside, say "Lead on". {{Approval|Astarion|-1}}
* Ask whether he was buried here, and then pay him the "fee" he demands {{Approval|Astarion|-1}}
* Make yourself known immediately to [[Dolor]] when at the [[Facemakers Boutique]].


'''[[Graveyard_(Lower_City)|Graveyard]]'''
''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:''
* Tell Gothric Rillyn being buried alive "sounds like apt punishment for thievery". {{Approval|Astarion|-1}}
* Speaking with Nina for the first time, tell her to stop, because magic isn't a game {{Approval|Astarion|-1}}
** Ask who she wants to raise, then say she ''must'' never do it again  {{Approval|Astarion|-1}}
** OR Tell Nina to let her brother rest in peace {{Approval|Astarion|-1}} ''(A {{Class|Monk}} character will have a unique line here)''
* Report Nina's attempts to Mortarch Gracie Scyre {{Approval|Astarion|-1}}
** Then tell Nina the Mortarch is right {{Approval|Astarion|-1}}


'''[[Lower City Sewers]]'''
* Tell Lorna her date was a vampire, after she implies they looked a bit like Astarion. {{Approval|Astarion|-1}}


'''[[Ramazith's Tower]]'''
<!-- ----- -->
* Tell Lorroakan you're here to take him down after meeting with Dame Aylin. {{Approval|Astarion|-1}}
* Outside [[The Singing Lute]], give [[Leythim|Manip Leythim]] a healing potion {{Approval|Astarion|-1}}


'''[[The Counting House]]'''
* At the [[Facemaker's Boutique]], interrupt [[Dolor]]'s assassination attempt saying "Stop right there!". {{Approval|Astarion|-1}}
* Give [[Rags Deelarma]] begging outside the entrance a handful of coins. {{Approval|Astarion|-1}}
* At the [[Stormshore Tabernacle]], donate to any diety at their statue. {{Approval|Astarion|-1}}
* Outside of [[Crimson Draughts]], give any amount of gold to Strange Beggar [[Sacrum]]. {{Approval|Astarion|-1}}
* At [[The Lodge]], tell [[Havkelaag]] that his experiment with the githyanki egg is barbaric. {{Approval|Astarion|-1}}
* In [[Lower City Sewers]], tell [[Lorna Esthelian]]  that her date was a vampire. {{Approval|Astarion|-1}}


'''[[Szarr Palace]]'''
* Fail to persuade him not to ascend or tell him you won't help him ''(Astarion leaves the party)'' {{Approval|Astarion|-1}}


'''[[House of Hope]]'''
'''[[House of Hope]]'''
* Vow your body to [[Haarlep]] {{Approval|Astarion|-1}}}}
* Vow your body to [[Haarlep]]. {{Approval|Astarion|-1}}
*
 
'''[[Bhaal Temple]]'''
* Tell [[Orin]] that Baldur's Gate deserves the fate she is planning. {{Approval|Astarion|-1}}  


'''Camp/Conversations'''<br>
'''Camp/Conversations'''<br>
''During and after the party is ambushed by a group of vampire spawn at night:''
''The night assault of other Cazador's spawn:''
*Tell [[Leon]] and [[Aurelia]] that they can take Astarion to Cazador. {{Approval|Astarion|-1}}  
* When [[Leon]] and [[Aurelia]] appear at the camp at night, tell them that they can take Astarion to [[Cazador]]. {{Approval|Astarion|-1}}
**Fail to persuade Astarion after the fight that you were only teasing him. (If in a romance with Astarion, he will end it.) {{Approval|Astarion|-3}}
**During the conversation with [[Leon]] and [[Aurelia]] persuade Astarion by asking him if he has no heart.
*Berate Astarion for deceiving the other spawn about their part in the Rite of Profane Ascension. {{Approval|Astarion|-3}}
** After the fight, fail to persuade Astarion that you were only teasing him.{{Approval|Astarion|-3}} ''(If you're romancing Astarion, he will break the relationship)''
*Tell Astarion not to act haughty or what his life matters during the conversation following the assault. {{Approval|Astarion|-1}}  
* After the fight, berate Astarion for deceiving the other spawn about their part in the Rite of Profane Ascension. {{Approval|Astarion|-3}}
*Tell him that Cazador truly broke him, or that he shouldn't have given up. {{Approval|Astarion|-1}}  
** Then tell Astarion not to act haughty {{Approval|Astarion|-1}}
** OR ask him what does his own life matter {{Approval|Astarion|-1}}  
* Tell him that Cazador truly broke him {{Approval|Astarion|-1}}
** OR that he shouldn't have given up. {{Approval|Astarion|-1}}
''After Astarion has completed the Rite of Profane Ascension (within nighttime cutscene that appears only if you are partnered with him):''
* Tell him he had to learn how not to become Cazador himself {{Approval|Astarion|-15}}
* OR, When he asks what do you desire, say you wanted him to be free, but he never will {{Approval|Astarion|-15}}
* OR Discuss his proposal of becoming his spawn, then turn him down {{Approval|Astarion|-15}}
* OR Agree to be transformed (with or without sexual intercourse), then refuse to kneel before him  {{Approval|Astarion|-15}}
▶ '''''Note:''' Choosing any of these options will lead Astarion to break the relationship. Certain dialogue options within the cutscene or when speaking to him on the next morning might lead him to leave the party permanently.''
 
'''[[The Pale Elf|Personal quest]]'''
* Fail to keep Astarion from performing the Rite of Profane Ascension OR Refuse to help him. {{Approval|Astarion|-1}} ''(Astarion leaves the party)''
** <u>OR Interrupt</u> the Rite once Astarion has started it ''(Astarion becomes hostile to the party)''
}}  


[[Category:Approval]]
[[Category:Approval]]

Latest revision as of 17:02, 17 December 2024

Astarion likes displays of power and cruelty, and appreciates snarkiness and mocking. He is inspired when the player gains access to areas/information by deceiving others. The player does not have to be "evil" to gain his approval, however — he approves when the player makes choices that support independence and autonomy, and when the player helps certain characters in need.

Astarion dislikes displays of weakness and does not like acts of kindness or charity that offer no reward. He also disapproves when the player tries to rein him in or restrict him in some way.

The actions and choices listed on this page will raise or lower Astarion's Approval.

For more information about the approval system, see Approval.

Greetings[edit | edit source]

Depending on his approval rating, Astarion may greet the player with:

Negative (<0):

  • “You again.”
  • "What do you need now?"
  • "You're staring at me again. What do you want?"

Neutral (0 - 19):

  • "Well, hello. What can I do for you?"
  • “Yes?"
  • “Need Something?”

Medium and up (20+):

  • "Ah, my favourite travelling companion."
  • "Hello, my dear."
  • "What can I do for you, my friend?"

When spoken to by someone other than the player character:

  • "Sorry, darling, I haven't got time for underlings. If your boss wants to speak with me, I'm all pointy ears."

Romance[edit | edit source]

Flirting:

  • "It's always a pleasure to see you sauntering over."
  • "Yes, darling?"
  • "Hello, beautiful."
  • "I did miss that face, you know."
  • "Hello, my sweet."
  • "Hello, lover."
  • "Yes darling, do you need something?"
  • "Need something? Or did you just miss me?"

Partnered:

  • "Gods, you're beautiful."
  • "Is there something you want to talk about, my dear?"

Broken up:

  • "Why in the hells are you bothering me now?"

After Completing The Pale Elf[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ascended - Partnered:

  • "Look at you, precious thing. You always stare so eagerly."
  • "Ask me anything, and it will be yours."
  • "Little love, whatever could be the matter?"
  • "My consort, we are so close to our triumph, I can almost taste it."
  • "Yes, my treasure?"

Spawn - Partnered:

  • "Ah, you're so adorable when you're thinking what to say."
  • "I hope there's nothing troubling you, my dear?"
  • "Yes, love?"

Dark Urge exclusive[edit | edit source]

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

Astarion also has some greetings exclusive to the Dark Urge origin. He will only say these once:

  • "You have a manner of irresistible desperation about you. I like it." (first meeting)
  • "My dagger-happy friend. What troubles you?" (Act One after killing Alfira or Quil Grootslang)
  • "My sweet, conflicted villain. What can I do for you?" (Act Two after killing Isobel)
  • "Come to kill me again, darling?" (Act Two if the player character fully refrained from killing him after failing to kill Isobel)
  • "Precious little Bhaal-Babe!" (Act Three after the player character learns the truth about their parentage)
  • "The child of Bhaal. I'm glad papa has blessed our dirty little plot" (Act Three when romanced, after becoming Bhaal's chosen)

Approval[edit | edit source]

The following story and dialogue choices will cause Astarion to gain approval.

Act One[edit | edit source]

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Roadside Cliffs

  • Speaking with the Tieflings holding Lae'zel in a cage, choose the 'attack' option. Astarion approves +1
    • Ask Lae'zel to say 'please' after convincing the tieflings to leave. Astarion approves +1
  • Speaking to Gimblebock near Chapel Entrance, choose the 'attack' dialogue option Astarion approves +1

Emerald Grove/The Hollow

In the Hollow:

  • Refuse to help Zevlor persuade Kagha to let the tieflings stay. Astarion approves +2
  • Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves. Astarion approves +1 (either)
  • While speaking with Arron, say the refugees will be fine due to their devilish powers. Astarion approves +1
  • Tell the tielfling kids trained by Asharak that they are going to die. Astarion approves +1
  • Make Zorru bow to Lae'zel. Astarion approves +1
    • After Lae'zel has questioned Zorru, tell her she is good at interrogations. Astarion approves +1
  • Offer to heal Pandirna for a price but pocket the money and leave. Astarion approves +1
  • Let Arka shoot Sazza. Astarion approves +1
  • Tell Auntie Ethel about the tadpole in your head. Astarion approves +1
  • While talking to/trading with Mattis, either pocket his "lucky ring" straightaway OR tell him you've earned it. Astarion approves +1
  • Threaten Mol when first meeting her in the Tiefling Hideout. Astarion approves +1
  • After successfully stealing the Idol of Silvanus for Mol, tell her that you will keep it for yourself Astarion approves +1
    • OR, Playing as a Rogue Rogue, advise her not to ask, just take Astarion approves +1

In the Sacred Pool and druid caves:

  • After resolving Arabella's fate, tell Kagha that you would have killed the girl outright. Astarion approves +1
    • OR Tell her you just wanted to see what would happen. Astarion approves +1
    • OR Tell her that it was quite a show. Astarion approves +1
    • OR Attack her. Astarion approves +1
  • If Arabella has died, lie to Locke and Komira that Kagha will release her soon. Astarion approves +1
  • When confronting Kagha about the Shadow Druids, choose to attack her. Astarion approves +1 (gains approval regardless of whether you've been successful convincing her to go against them or not)
  • Attack Kagha after speaking to Zevlor second time (about her demands) Astarion approves +1
  • Prod Nettie's bird twice. Astarion approves +1
  • After Nettie poisons you, attack her (no need to kill her) Astarion approves +5
  • While dealing with Topaz the bird via Speak with Animals:
    • Tell him that the key in its nest is dull, OR, playing as a Dwarf Dwarf, that the metal is of bad quality Astarion approves +1 (either option)
    • OR Playing as a Bard Bard, choose the class-specific option about a song Astarion approves +1
    • OR Kick the bird Astarion approves +1
  • Playing as a Bard Bard, talk to the squirrels listening to Alfira and first hush them not to ruin the song, and only afterwards the class-unique line "Sing along…" Astarion approves +1
    • Take Alfira's lute out of her hands and smash it Astarion approves +1
    • Tell Alfira she should give up on her song Astarion approves +1
  • Playing as a Rogue Rogue, pick Mirkon's pockets while he is charmed by the harpies. Astarion approves +1
  • After saving Mirkon, tell him to stop snivelling or the harpies will be back. Astarion approves +1
  • Kick Timber the squirrel Astarion approves +1.
    • If you miss, try to kick her again Astarion approves +1
    • Playing as The Dark Urge The Dark Urge, when confronted by a companion about kicking Timber, answer that it came right at you OR that your instincts are sharp Astarion approves +1 (either option)

While the Emerald Grove is preparing for the goblin attack

  • Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute Astarion approves +5
    • OR That the horde is coming, led by the drow - and you are with them Astarion approves +5
    • OR, Playing as The Dark Urge The Dark Urge, tell Zevlor that the goblin horde is yours. Astarion approves +1
  • Tell Mirkon you are not going to save him again OR that he's on his own. Astarion approves +1 (the formulation depends on whether you saved Mirkon from the harpies or not).
  • If you start attacking the tieflings before Minthara arrives, betray her while speaking to her. Astarion approves +5
  • Tell Pandirna that you are here for the show Astarion approves +1
  • Playing as an Elf Elf or as a Drow Drow, instigate a fight with Minthara Astarion approves +5

Note: This option is available only after you helped Minthara to slaughter the Grove

  • Tell Lakrissa to buy you a drink to be even Astarion approves +1 (this point may be earned either before attack or after defeating goblins)

Forest

Sunlit Wetlands/Putrid Bog

  • While talking to Demir and Johl after Auntie Ethel disappears, tell them they're on their own Astarion approves +1
  • After entering the Sunlit Wetlands, break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them Astarion approves +1 (works twice)
  • Tell Auntie Ethel about the tadpole (if you haven't done so in the grove). Astarion approves +1
  • Chasing after Ethel in her lair, speak to Lorin and roar at him. Astarion approves +1
  • Intimidate the Gnarled Door to let you in Astarion approves +1
  • When Auntie Ethel surrenders, let her go in exchange for fey hair, with or without Mayrina. Astarion approves +5
  • If you killed Ethel:
    • If spared Mask of Regret, speak to the latter afterwards and choose to attack her Astarion approves +1
    • Playing as an evil Cleric Cleric or Paladin Paladin, speak to Lorin again and tell him that it would be delightful to butcher everyone Astarion approves +1
    • Playing as a Duergar Duergar, take the Petrification off Efrin and laugh at him Astarion approves +1, when he asks to examine him, refuse to do it Astarion approves +1
  • Let Astarion kill Gandrel, if you already know he's a vampire. Astarion approves +10

Blighted Village

  • Gain entrance to the village:
    • Through the southern gate - by Persuading the goblin guard, OR, Playing as a Bard Bard, performing for him, OR starting a fight Astarion approves +1
    • Through the eastern gate - by attacking or picking a fight with the goblin guards Astarion approves +1
  • Intimidate Ornate Mirror in the Apothecary's Cellar into letting you pass. Astarion approves +1
  • Give Astarion the Necromancy of Thay during the cutscene. Astarion approves +5
  • Deliver the final blow to Fezzerk when confronting him near the windmill Astarion approves +1
    • Untie Barcus Wroot off the windmill wing and demand a compensation from him Astarion approves +1
  • Interrupt the bugbear and ogre couple in the barn Astarion approves +1
    • OR let Astarion interrupt them. Astarion approves +5

Note: The latter option is available only if neither Shadowheart nor Wyll are in the party, otherwise one of them would interfere and try to stop the player

Goblin Camp
At the front gate:

  • Fling worg dung at Sentinel Olak Astarion approves +1 (requires DC 10 Athletics check and triggers a fight with gate guards)
    • If failed the check, wink and fling dung at all other guards Astarion approves +1 (triggers a fight, too)

At the outer camp:

Talking with Crusher:

  • When he orders you to kiss his foot, obey, then start licking it Astarion approves +5
    • OR Give his foot a long lick straightaway Astarion approves +5
  • Steal the ring from Crusher's toe after you kneel in front of him. Astarion approves +1
  • Successfully use Detect Thoughts on Crusher and say you'll let his boss know of his plans Astarion approves +1
  • Make Crusher kneel and kiss your foot, using Illithid powers. Astarion approves +1
  • If Crusher starts a fight, make him kiss your foot after defeating. Astarion approves +1
    • After Crusher begs for mercy, finish him. Astarion approves +1 (makes the whole camp hostile)

Inside the Shattered Sanctum:

  • If Warrior Trinzas questions you about the ruckus, tell her, it was the sound of her friends dying. Astarion approves +1
  • Tell Torturer Spike to let you put the prisoner through paces. Astarion approves +1
  • OR, Playing as The Dark urge The Dark urge, propose to show Spike how it's done Astarion approves +1
    • OR, Playing as a Drow Drow, tell him that you don't try, you get results Astarion approves +1
    • Then torture Liam yourself. Astarion approves +1
  • Tell Roah Moonglow that you killed her friends in the Zhentarim Hideout. Astarion approves +1
  • Agree to endure Abdirak's teachings on Loviatar's doctrine. Astarion approves +5
  • Pick a fight with Priestess Gut in the throne room or in her chambers. Astarion approves +1
  • Tell Minthara that Sazza was too stupid to understand you prior Astarion approves +1
    • OR, Playing as a Lolth-Sworn Drow Lolth-Sworn Drow, tell Sazza she should have see a superior in you at once. Astarion approves +1

Note: These options are available if you have previously freed Sazza from the cage in Emerald Grove

  • Agree to attack the Grove with Minthara with or without asking for a reward. Astarion approves +1

In Worg Pens:

  • Tell goblin children to keep at the bear, to aim for his eye, or to use sharper stones. Astarion approves +1 (either option)
    • Throw a rock yourself. Astarion approves +1 (Makes Halsin hostile)
  • Refuse Halsin to help him save the grove. Astarion approves +1

The Risen Road

  • Side with Karlach during Wyll's confrontation with her and recruit Karlach. Astarion approves +2
  • At the tollhouse, tell the merchant Cyrel that you'll take the supplies and everything else she owns. Astarion approves +1 (triggers a fight with 'Tyrians')
  • Talk with non-bloated Hyena via Speak with Animals and pass the Deception check to convince her that you are a god in mortal flesh Astarion approves +1
  • Order Flind to attack the survivors in the cave instead of you. Astarion approves +1
  • OR/THEN order Flind to attack other gnolls. Astarion approves +1
    • After the battle is resolved, order Flind to off herself. Astarion approves +1

Note: These options are not mutually exclusive and can be used one after another subsequently, in given order, which allows to gain all three points

  • Tell Rugan that you are here for the cargo, not to rescue him. Astarion approves +1
    • Save Rugan, then tell him to give the cargo to you, using Intimidation or provoking a fight Astarion approves +1
    • If you fail to intimidate Rugan into surrendering the cargo to you, say you can harm him no less worse than gnolls would have Astarion approves +1 (makes him hostile)

Waukeen's Rest

  • Tell Councellor Florrick that she needs to find someone else to rescue Duke Ravengard. Astarion approves +1
  • Leave Benryn to die under the wreckage Astarion approves +1
    • If you saved Benryn, tell him you'll keep the dowry as a payment for his saving Astarion approves +1

Zhentarim Hideout

  • Kill Rugan on Zarys's order. Astarion approves +1
    • Kill Rugan, if he survived Zarys's torture and your fight against other Zhentarim. Astarion approves +1
  • After purchasing Oskar Fevras from Brem, speak to the artist and call him a slave twice Astarion approves +1

Underdark

  • In Festering Cove, tell BOOOAL he is a fake god and tell him you will kill him and take his power Astarion approves +5
    • OR Tell Kuo-toa priest to bow before BOOOAL's Chosen Astarion approves +1
  • Agree to Defeat the Duergar Intruders for Sovereign Spaw Astarion approves +1
  • When speaking with Glut after defeating the duergar:
    • Agree to eliminate Spaw for Glut. Astarion approves +1
    • OR Refuse Glut saying that you'll have no part of this OR that you'll kill the treacherous myconid instead. Astarion approves +1 (either option brings approval and immediately starts fight with Glut)
  • Steal Boots of Speed from Thulla while she's helpless. Astarion approves +1
  • Ask Baelen for compensation before throwing him a Misty Step scroll to escape the Bibberbang field. Astarion approves +1
  • Push Corsair Greymon off of the boat on your first voyage to Grymforge. Astarion approves +1

Grymforge

  • Tell Morghal and Orgarth that them keeping slaves is not a problem for you, and that you'll just kill them Astarion approves +1 (immediately starts a fight with the duergar, both Clan Flameshade and Absolute followers)

When dealing with Ward Magmar:

    • Ask Magmar how to get a slave of your own. Astarion approves +1
    • When attempting to take the elevator, tell Magmar that saving Nere is a distraction Astarion approves +1
    • When talking about travelling to Moonrise Towers, say that Moonrise holds the answers you need. Astarion approves +1
    • Playing as a Drow Drow or as a Githyanki Githyanki, tell Magmar that he is squandering his slave on mundane tasks. Astarion approves +1
    • After killing Magmar and Pistle, tell Skickpit to use the elevator to surface. Astarion approves +1 (further options to convince the gnome won't bring more approval)
  • When Lunkbug tells you where to find Philomeen, answer that you'll take her head for a trophy. Astarion approves +1
    • After finding Philomeen (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly. Astarion approves +1
  • Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere Astarion approves +1
  • After rescuing Nere, tell him to finish the slaves, OR choose to say nothing Astarion approves +1
  • After killing Nere, tell Brithvar either that you think slaves are a valuable asset, OR tell him you won't interfere. Astarion approves +1
  • After defeating Nere, ask Brithvar about the gnome slaves and tell him that they are a valuable asset. Astarion approves +1

Mountain Pass

  • Attack Ellyka near the point of encounter with githyanki squad Astarion approves +1
    • OR, Being disguised as a gith, provoke her to attack you. Astarion approves +1
  • Speaking to Voss, pass the Arcana check to find out he's trying to Detect Thoughts and then attack him Astarion approves +1

Crèche Y'llek

In the infirmary:

In the hatchery:

  • Tell Varsh Ko'kuu that the last githyanki egg is clearly a dud Astarion approves +1
  • Tell Varsh Ko'kuu that if he gives you the githyanki egg you'll sell it at best price OR make yourself an omelette (either choise brings Astarion approves +1 and immediately starts the fight with Ko'kuu and hatchery guards)

In the training room:

At the captain's quarters and Inquisitor's chamber:

  • Tell Kith'rak Therezzyn that you have the Mysterious Artefact, then refuse to surrender it. Astarion approves +1 (provokes a fight with Therezzyn)
  • Ask the Inquisitor W'wargaz how he knows so much about you. Astarion approves +1
  • Ask the Inquisitor W'wargaz what you'll get in return for surrendering the weapon Astarion approves +1, and then:
    • Tell him you'll accept gold as a reward. Astarion approves +1
    • Playing as a Warlock Warlock, ask for treasure of immense power Astarion approves +1
    • Playing as a Rogue Rogue, ask for anything of immense value Astarion approves +1
    • Playing as a Wizard Wizard, demand permission to read the valuable spellbooks Astarion approves +1
  • Refuse to hand over the artefact to the Inquisitor W'wargaz, and convince Lae'zel to trust you by succeeding DC 21 Persuasion check or by reminding her of the zaith'isk (if you've learned the truth about it prior). Astarion approves +1
  • Steal the Blood of Lathander from the Secret Chamber Astarion approves +1

Camp/Conversation

  • At the very first long rest, when he says he'll keep watch, answer that you'll sleep better for it Astarion approves +3
  • At the very first long rest, tell Shadowheart to remain cautious on unfamiliar territory Astarion approves +1
  • When he asks how you'd like him to kill you, choose any way he proposes (decapitation, stabbing, or poison) Astarion approves +5
    • OR Tell him you'll spill his guts if he tries Astarion disapproves -1, then say you'll take him down with you Astarion approves +5
  • Agree with Astarion that using illithid powers to manipulate others could be useful. Astarion approves +1

Note: This dialogue is available only after using 'illithid' dialogue line for the first time in your walkthrough.

  • After Astarion prompts you to call him beautiful, choose any option (including the line about 'shallow praise' ) Astarion approves +1
  • Feed the Owlbear Cub when it first comes to the camp Astarion approves +1
  • Pet the Owlbear Cub in your camp after it had a nightmare Astarion approves +1
  • When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche), tell Lae'zel to kill him Astarion approves +1 (starts the fight with the githyanki knight)
  • Threaten to kill Mizora during her first appearance in the camp Astarion approves +1
  • Agree to sleep with him. Astarion approves +5 (starts romance)
    • Offer him your neck during sexual intercourse Astarion approves +10

Note: The dialogue about spending a night together might occur anywhere if Astarion's approval has come up to 40+, otherwise it can be triggered at the camp celebration

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

Raphael's deal

  • When Raphael briefly takes you to the House of Hope, tell the devil:
    • "You're mad if you think I'll make a deal with a devil." Astarion approves +1 (If playing as Wyll: "... another devil")
    • OR "Then fix it. Or die by my hand!" Astarion approves +5
  • Discussing with Astarion the cambion's offer, say that you are not Raphael's plaything. Astarion approves +1
    • OR Playing as a Warlock Warlock, when Astarion says you understand how dangerous the wrong deal can be, reply that you can't fall into Raphael's trap. Astarion approves +1

Personal quest

  • At the Long Rest, when Astarion's true nature comes out, say you trust him. Astarion approves +5
    • Then let him bite you without threatening him. Astarion approves +10
    • OR Let him bite you but threaten to stake him if he goes too far. Astarion approves +1
  • The next morning, when other companions find out that Astarion is a vampire:
    • Say you think he won't hurt anyone of you Astarion approves +5
    • OR Say that if they don't like it, they can leave. Astarion approves +5
  • When discussing Astarion's future 'diet', agree that him feeding on your enemies sounds good. Astarion approves +5
  • When he asks whose blood you'd hypothetically drink, name any other companion (including himself, too). Astarion approves +1
  • While speaking about Cazador, tell him that you'll watch his back OR promise you'll keep him safe if he does the same. Astarion approves +5 (either)

Act Two[edit | edit source]

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield

If entering the Shadow-Cursed Lands from the Grymforge:

Note: The Dark Urge option to "Abandon them" does not bring approval.

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. Astarion approves +1 (requires sequentive DC 10 Persuasion check and then DC 14 Persuasion check or DC 14 Intimidation check)
  • Order Warrior Gronag to fetch the bone, after he orders the hyena to do the same. Astarion approves +1
    • Playing as The Dark Urge The Dark Urge, stop Gronag. Then, when Kar'niss the drider comes, ask him about his lantern and what is there in the shadows. After the drider butchers the goblin who "fed the shadows", say it was amazing Astarion approves +1
  • Convince the drider not to attack you if you killed the convoy before summoning him, using Deception OR Intimidation. Astarion approves +1 (either option)
  • Traversing Shadow-Cursed Lands with the convoy, protect them from Harpers, thus maintaining your cover as a True Soul Astarion approves +1
    • OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.Astarion approves +1 (Taking this course immediately starts the fight with remaining Harpers).

Note: Works, too, if you managed to pick the lantern up during the battle.

  • If ambushing the convoy with the Harpers, start the dialogue with Kar'niss the drider and deceive it into giving you the lantern Astarion approves +1
    • Then use Deception again, and convince the drider to walk away into the shadows Astarion approves +1
    • OR, Starting the dialogue, reveal the ambush to the drider and turn yourself on Harpers Astarion approves +1
  • Talking to the drider after defeating Harpers, convince it that you have infiltrated their ranks to gather information Astarion approves +1
    • OR, playing as a Drow Drow, snap on it and call it abomination Astarion approves +1

At the House in Deep Shadows:

  • Ask Oliver whether he doesn't have anyone else to play with, then about his parents' names, and agree to play hide-and-seek with him. Once Oliver explains the rules, tell him that you've changed your mind. Astarion approves +1 (Following this course immediately starts the fight with Oliver's "family")
    • OR Agree to play and beat Oliver at the game twice without being spotted. Astarion approves +1

When dealing with He Who Was:

  • Agree to find Madeline's Ledger for He Who Was Astarion approves +1
  • Order Madeline to hurt herself as Ben and Marc did Astarion approves +1 (Evil Cleric Cleric will have a unique line)
    • Then tell her to stab herself and don't stop OR to prove she is sorry Astarion approves +2
    • Finally succeed a Persuasion roll to keep her going Astarion approves +5

Elsewhere:

Last Light Inn
Speaking to Jaheira:

  • Talking to Jaheira for the first time, tell her that you are here on holiday. Astarion approves +1
  • When talking to Jaheira inside the inn, refuse to drink spiked wine Astarion approves +3

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself Astarion approves +1 (either option)
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, tell Isobel that "we are following the winged freak" Astarion approves +1
  • Playing as The Dark Urge The Dark Urge:
    • Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior Astarion approves +1 (available after the kidnap attempt AND if you haven't threatened her)

Speaking to Councellor Florrick:

  • Ask whether the Flaming Fist are just going to stay around Astarion approves +1
    • OR Tell Florrick that you have no intentions to go into Moonrise Towers Astarion approves +1
    • If Wyll is in the party, tell Florrick it's your business what had happened to him Astarion approves +1
    • OR, Playing as Wyll, say it was a devil deal that has gone terribly wrong Astarion approves +1

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Say you only wanted to admire him close Astarion approves +1, and then indeed choose to quietly admire him Astarion approves +1
    • OR Hiss back at him, say that he is in your territory, and order to get out Astarion approves +1
    • OR, Playing as a Ranger Ranger, say you do not seek his territory Astarion approves +1
    • OR, Playing as a Barbarian Barbarian, WOOF at him Astarion approves +1

Speaking to Cerys:

  • When she tells you about their misfortunes and says they ran until found the inn, conclude that she abandoned others Astarion approves +1 (use basic line or unique for Barbarian Barbarian, Fighter Fighter, Monk Monk or Paladin Paladin (except Oathbreaker))
  • Ask her what they are doing here, if they headed for Baldur's Gate, and then:
    • Tell her not to lose hope to see others alive Astarion approves +1 (starts the quest, if you don't have it already)
    • OR Say she did the right mess of things. Astarion approves +1

Talking to Alfira:

  • After Marcus's assault, when she asks whether they cannot trust anyone:
    • Tell her to stop whining Astarion approves +1
    • OR, Playing as a Half-Orc Half-Orc, tell her to use her anger.Astarion approves +1
  • Ask her about others, and then say that running was right call Astarion approves +1
  • When Alfira asks you how do you keep going, answer:
    • That you take one step at a time Astarion approves +1
    • OR That danger is your life Astarion approves +1
    • OR That you don't complain constantly Astarion approves +1
    • OR, Playing as a Bard Bard, a Fighter Fighter, a Druid Druid, a Ranger Ranger, or a Rogue Rogue, use a class-based line Astarion approves +1
    • OR, Playing as a Drow Drow, a Deep Gnome Deep Gnome or a Duergar Duergar, say that only the strong survive Astarion approves +1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers:
    • Promise you will find them Astarion approves +1 (starts the quest, if you don't have it already)
    • OR Say you imagine the cultists are torturing them right now Astarion approves +1
  • Talk to Alfira after rescuing the tieflings from Moonrise Towers and take the reward Astarion approves +1 (If Lakrissa survived, talking to her starts the same cutscene)

Speaking with Bex and Danis:

  • Before trying to save captured refugees:
    • Promise Bex to find Danis, using any of two basic options or Paladin Paladin or Cleric Cleric lines Astarion approves +1 (starts the quest, if you don't have it already)
    • OR Tell her that Danis is now goblin chow toy OR that they've probably killed and eaten him Astarion approves +1 (either option)
  • If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise Astarion approves +1
  • If Danis survived and reunited with Bex:
    • Smile and then say it's wonderful to see them together OR mention that it is all thanks to you Astarion approves +1 (a Cleric Cleric character will have a unique line)

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to saving captured refugees:
    • Tell him that his siblings are better off dead than in cult's hands Astarion approves +1
    • OR Tell him to stop whining and do something about it Astarion approves +1
    • OR, Playing as a Sorcerer Sorcerer, tell him he won't be able to read his spellbook if he keeps drinking Astarion approves +1
  • If you have already saved him from the Shadows, say you're absolutely going to gloat Astarion approves +1
  • If either Cal or Lia (or both) died while saving attempt:
    • Tell Rolan that you wanted to save everyone, but couldn't Astarion approves +1
    • Garble their names and say you don't know them Astarion approves +1
  • If both siblings survived:
    • After they thank you, ask Rolan whether he has something to add Astarion approves +1
    • OR Ask who is going to pay you Astarion approves +1
  • If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly Astarion approves +1

Talking to Ide after drunken Rolan has snapped on her:

  • Say you're sorry, and then add that he is more immature than she is Astarion approves +1
  • OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil":
    • Say that he was observant for it's what she really is. Astarion approves +1
    • OR Tell her next time call him one back Astarion approves +1
  • When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Deception, Intimidation or Persuasion Astarion approves +1 (either option, requiring a DC 14 roll)

Dealing with Raphael and Mol:

  • Help Mol win the game against Raphael using the Sleight of Hand Sleight of Hand, Bard Bard, Monk Monk, or Wizard Wizard options Astarion approves +1 (either option)
    • After Raphael disappears, tell Astarion that carving scars in his back must have been excruciating Astarion approves +1

Note: The cutscene continues towards this course only if you haven't ever seen his scars prior

  • After Mol is taken during the assault, tell Mattis she's probably dead already. Astarion approves +1

Talking to Harper Meygan mourning Yonas:

  • Say that Yonas was better at jokes than at keeping himself alive Astarion approves +1
    • OR Say that he'd still be around if he'd spent less time on joking Astarion approves +1
  • If you looted Yonas's body, ask Meygan whether she would like to take Yonas's sword, then say you were kidding and keep it Astarion approves +1

Talking to the Strange Ox via Speak with Animals Speak with Animals:

  • Promise to keep its secret. Astarion approves +1
    • OR Tell the ox that it takes worse than a bit of gore to turn your gullet. Astarion approves +1
    • OR, Playing as The Dark Urge The Dark Urge, give in to your urge to kill the Strange Ox. Astarion approves +1

Elsewhere in the inn:

  • When Manip Vidor says you are meant to be heading towards Moonrise, answer "doing your job, you mean" Astarion approves +1
  • Call Wulbren a prick when Barcus Wroot talks to him after you rescue him. Astarion approves +1
    • If you did it and ended the dialogue, speak to him again and call him a prick second time Astarion approves +1

Reithwin Town
In the Reithwin Tollhouse:

  • Convince Gerringothe Thorm to end herself by any available option. Astarion approves +1 (requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)

In the House of Healing:

  • Convince Malus Thorm to order his sisters to hone their blades on each other.Astarion approves +1
    • Then persuade Malus Thorm to operate on himself. Astarion approves +1
  • OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. Astarion approves +2 (comes one point by another subsequently).

At The Waning Moon:

  • Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total Astarion approves +1(each time)
    • OR successfully imitate drinking (rolling Sleight of Hand) Astarion approves +1 (gains approval only in first round)
  • Successfully entertain the brewer with your stories (through Performance roll) Astarion approves +1 .(each time)

Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.

  • By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst Astarion approves +1


Moonrise Towers

Witnessing Ketheric's trial (at the very first visit to Moonrise):

  • If Minthara is judged:
    • Playing as The Dark Urge The Dark Urge, after Ketheric declares the sentence, intervene and say you can make Minthara's passing much more creative Astarion approves +1
  • When Z'rell orders you to decide the goblins' fate, kill them through illithid powers Astarion approves +1

Note: A The Dark Urge The Dark Urge character will have several options, all gaining points

Talking to Disciple Z'rell after the trial:

  • If you killed the goblins:
    • Distract Disciple Z'rell with "your lusts for Astarion" when she searches your mind for the proof of your faith Astarion approves +1

Note: This option is available only if you're romancing the spawn

  • Then ask her to show something real of the power that Absolute gifted her with Astarion approves +1
  • If you have helped Balthazar to retrieve Nightsong:
    • Agree to kidnap Isobel on Z'rell's order Astarion approves +1
    • If you have already kidnapped Isobel, too, tell Z'rell you have an eye on her position Astarion approves +1

At the Moonrise Towers Prison:

  • When approaching Minthara being tortured and erased by Jasin and Sumera:
    • Say you expected to see her dismembered Astarion approves +1
    • Succeed the DC 18 Wisdom check to reach out to Minthara's mind, tell her to play along, and then convince the questioners that you have broken her Astarion approves +1
    • OR Say that the only thing you're going to break is them Astarion approves +1 (starts a fight with the questioners, with Minthara taking your side)
  • After the fight, escort Minthara out of Moonrise Towers and tell where to find your camp Astarion approves +1
  • Speaking to the Warden for the first time, tell her that her face is bland, too Astarion approves +1
    • Then try to bribe her, and when she takes the money and does nothing, say that you should have see it coming Astarion approves +1
    • OR, Playing as a Rogue Rogue, say it was so well-played that you are not even mad Astarion approves +1
    • OR Refuse to bribe her Astarion approves +1
  • Talking to Lia, promise to help the tieflings escape Astarion approves +1
    • OR Refuse to help them Astarion approves +1
  • Talking to Lakrissa, when she accuses you of serving the cult, succeed a Persuasion or an Intimidation roll, then promise to help the tieflings Astarion approves +1
    • OR Refuse to help them Astarion approves +1
  • Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options Astarion approves +1
    • If the party found themselves in a cell, accept Wulbren's offer to break out together Astarion approves +1
  • Provide Wulbren with any tool capable of destroying a wall Astarion approves +1
  • When Wulbren, once freed, takes the boat and sails off without the party, let him go Astarion approves +1
  • If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners Astarion approves +1

Elsewhere in Moonrise Towers:

  • Sever the connection between Linsella and Barnabus Astarion approves +1
  • Tell Araj Oblodra that Astarion is his own person Astarion approves +5
    • Then back Astarion in his decision on biting Araj, telling her "He said no, what's to discuss". Astarion approves +5
    • OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer Astarion approves +5
  • At the Moonrise Towers docks, use illithid Wisdom check on Acolyte Marls, and then tell him to wash the worms off. Astarion approves +1

Final fight at the Moonrise:

Note: This option requires first DC 21 Intimidation check or DC 18 Persuasion check, and any of subsequent DC 30 checks, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric


Gauntlet of Shar
Dealing with Yurgir and his retinue:

  • When speaking to the orthon initially, choose to attack him straightaway. Astarion approves +5
    • OR Talk to Yurgir about his pact, pass a passive Insight check and three subsequent Persuasion checks to make him kill Merregons, shoot his Displacer Beast Nessa, and finally off himself. Astarion approves +5

Note: The Insight check is not needed when playing as a Bard or a Warlock

  • If you agreed to help Yurgir:
    • Successfully Detect Thoughts Detect Thoughts of the Hoarding Merregon and ask for the potions used to charm Nessa. Astarion approves +1
    • Speak to Nessa via Speak with Animals Speak with Animals and convince her that her love to the orthon is caused by dosed meat Astarion approves +1 (Available if the party have investigated the dead spider or detected thoughts of the merregon)
    • OR, Playing as The Dark Urge The Dark Urge, tell Nessa you didn't think the displacer beasts were slaves. Then discuss her love to the orthon and finally say that love is a disease like any other Astarion approves +1
    • Without Speak with Animals Speak with Animals, pass the DC 16 Animal Handling check and give the beast a scratch behind the ears Astarion approves +1

Near Pedestal of Reckoning and through Shar's trials:

  • When Shadowheart speaks of her destiny to go through the trials and become a Dark Justiciar:
    • Answer that this is a distraction OR that you are actually here to gain Ketheric's trust Astarion approves +1 (either option)
    • OR Agree to help her if you can Astarion approves +1

Dealing with Balthazar in his outpost:

  • Agree to clear the way for the necromancer, then persuade him to assign Flesh to your help Astarion approves +1
    • Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. Astarion approves +1 (Makes Balthazar and his minions hostile)

In the Shadowfell:

  • If you have defeated Balthazar, choose to kill Aylin Astarion approves +1


Mind Flayer Colony
In the Necrotic Laboratory:

  • Talking to the Waking Mind, succeed the passive Insight check and choose to consume her mind Astarion approves +1
  • Talking to Balthazar, successfully pretend to be a thrall Astarion approves +1 (This option is available only if you helped the necromancer reach the Nightsong and let him take her to Ketheric)


After the final fight with Apostle of Myrkul
Talking to Halsin:

  • If you still haven't helped him with lifting the Shadow Curse, say the curse was always his burden, not yours Astarion approves +1

Speaking to Jaheira:

  • Say that she seems to enjoy herself, then tell you're having the time of your life, too Astarion approves +1

Speaking to Minthara:

  • If you haven't recruited her earlier, she'll be intent to go to Baldur's Gate with you. Answer that you two make a good team Astarion approves +1
  • When she says she will never tire of sitting on dead men's thrones, answer you'll never tire of killing previous occupants Astarion approves +1
  • When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards Astarion approves +5
  • Then tell her you are with her Astarion approves +5 (A Rogue Rogue character will have an additional unique line)
  • OR Declare you will be the saviours of Baldur's Gate, and then agree with Minthara that reshaping the world would be glorious Astarion approves +5
  • When Minthara enquires about one more thing to explain...
  • ... and asks why you slayed the tieflings in the Emerald Grove:
    • Say you did it to earn her trust Astarion approves +1
    • OR Say you did it to impress her Astarion approves +1
    • OR Say you wanted to watch them suffer Astarion approves +1
    • OR, Playing as The Dark Urge The Dark Urge, say you enjoy killing Astarion approves +1
  • ... and asks why you have come to Moonrise:
    • Answer you wanted to learn more about the tadpole Astarion approves +1
    • OR Say you wanted revenge on those who did all this to you Astarion approves +1

Talking to Aylin, if you let Balthazar take her from Shadowfell:

  • If Isobel survived, tell them you must apologize to Aylin Astarion approves +1
  • If Isobel died:
    • Tell Aylin it was a strategic move Astarion approves +1
    • OR Say you would betray her again on a whim Astarion approves +1

Speaking to Cerys:

  • Tell her you're glad they are safe, and mention that Zevlor did his best Astarion approves +1
    • OR Say they are better off without Zevlor Astarion approves +1
  • Say you couldn't have done it without Jaheira's help, then ask her not to speak ill of the dead (i.e. Zevlor) Astarion approves +1
    • OR Say "Good riddance" Astarion approves +1
  • Tell her that people get paid for doing jobs Astarion approves +1 (A Rogue Rogue character has a unique line here)
    • When she answers that she has no money, say you were joking Astarion approves +1

Talking to Ide, Umi and Mattis:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Tell Ide that her friend is dead anyway Astarion approves +1
    • OR Tell Mattis that death happens, and that's it Astarion approves +1
    • OR Inform Umi that Mol is dead Astarion approves +1

Speaking to others:

  • Playing as a Bard Bard, talk to Alfira and decline her proposal to play together for the tiefling kids Astarion approves +1
  • Speak to Art Cullagh and ask whether the curse is everything he bothers about. Astarion approves +1 (Option is available if you haven't eliminated the curse yet)
  • Speaking to Wulbren, when he tells you about Sarevok, answer you pity that the man never succeeded Astarion approves +1


Camp/Conversation

  • Tell Arabella her parents are dead. Astarion approves +1
  • After defending Astarion from Araj Oblodra's molestations, at the long rest tell him that you care about him, then either hug him OR open your mind to show your true feelings Astarion approves +3

Note: This long-rest cutscene appears only if you romance him; both these choices advance your relationship

  • OR Tell him he needs a friend more than another lover Astarion approves +3

Note: This choice ends the romance without approval loss


Personal quest

  • Tell him it makes sense to ask Raphael for help with investigating his scars. Astarion approves +5
  • After Raphael reveals the true purpose of the spawn's scars, tell Astarion you'll help hunt down and kill Cazador. Astarion approves +5

Act Three[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington
Talking to Yenna:

  • Offer her help:
    • Give some coin OR some food Astarion approves +1 (either option, giving food available for all characters except Druid)
    • OR Suggest to find a guard for her Astarion approves +1 (available for all characters except Cleric)
    • Playing as a Druid, conjure some berries and herbs for her Astarion approves +1
    • Playing as a Cleric or a Monk, suggest to find the nearest temple Astarion approves +1
    • Playing as a Ranger, suggest to track her mother down Astarion approves +1

Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger line brings another Astarion approves +1 point

  • Be rude to the girl:
    • Ask where did she last see her, then say her mother is probably dead. Astarion approves +1
    • Tell Yenna to get lost. Astarion approves +1

At the Sword Coast Couriers:

  • Report to Commander Lightfeather that his soldiers died horrible, painful deaths OR that you've found what was left of them. Astarion approves +1 (formulation varies depending on whether you have met Tara on the roof or not)
    • OR Tell him that his soldiers were eaten by a flying cat. Astarion approves +1
    • OR, Playing as Gale origin, tell him that the enemy responsible is your tressym Astarion approves +1
  • Get more money out of Danzo Arkwright in return for the Zhentarim letters, using Persuasion or Intimidation. Astarion approves +1

In the kennels:

In the Angleiron's Cellar:

Note: Druid, Rogue and Sorcerer characters will have unique lines for this option

  • OR Tell him that you'll take the bomb but use it only as a last resort. Astarion approves +1
  • OR Refuse, saying that his plan is too messy and you're out.Astarion approves +1

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation.Astarion approves +1

Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)

  • OR, Playing as The Dark Urge, say that you have already done it Astarion approves +1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
  • If Orin is impersonating Dying Stone Lord Thug:
  • Playing as an Evil Cleric, choose to make him suffer Astarion approves +1
    • OR, Playing as The Dark Urge, choose to prod his wound OR to spin the blade Astarion approves +1 (either option)
  • If you succeeded a passive DC 20 Perception check, choose to make him scream Astarion approves +1
    • OR, Playing as The Dark Urge, say that you'll enjoy watching him die slowly Astarion approves +1

At the Open Hand Temple:

Circus of the Last Days

  • At the entrance, convince Klaus to let you in, bribing him, using Persuasion, Intimidation, Deception or any class-based option Astarion approves +1
    • OR, Playing as The Dark Urge, say you used to be a murderer Astarion approves +1
    • OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief Astarion approves +1
  • Speaking with Zara the mummy, say you don't understand her, and then mime her grunting Astarion approves +1

Dealing with Akabi the djinni:

  • Tell him that he is VERY LOUD. Astarion approves +1
  • Play the game and accuse the djinni of rigging the wheel Astarion approves +1
    • If successful, play again and try to distract Akabi, letting out a loud fart Astarion approves +2
    • OR, Playing as a Bard, ask him about his adventures Astarion approves +1
    • OR Provoke him to transform you Astarion approves +1
  • After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it Astarion approves +1 (either option)

When passing Zethino's trial, choose answers:

  • First question: ★'When he's elbow deep in gore' Astarion approves +1
  • Second question: ★'Revenge' Astarion approves +1 OR ★'Me' Astarion approves +2 (the latter is available if you're romancing him)
  • Third question: ★'Breaking a nail' Astarion approves +2 OR 'Most things' Astarion approves +1

Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.

  • Talking to Boney the mephit, call his wife Stoney magnificent Astarion approves +1
    • OR Note that she's a lot bigger than himself Astarion approves +1
    • OR, Playing as a Druid, say they both are magnificent Astarion approves +1
    • OR Say she's not your type Astarion approves +1

Dealing with Popper the kobold trader:

Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]
Dealing with caged beasts:

  • Talking to Shadow-Whiskers with Speak with Animals Speak with Animals, tell her to murder whoever she wants OR say "Sure thing, pussycat".Astarion approves +1 (either option)
  • Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) Astarion approves +1 (either option)
    • After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.Astarion approves +1 (either option)

Watching Dribbles's show:

  • Say "What a corny joke" OR yell "Boo! Get off the stage!" Astarion approves +1 (either option)
    • OR, Playing as a Bard, interrupt him with your own pun Astarion approves +1
  • Volunteer any companion to the stage as Dribbles's assistant, except Astarion himself and Minsc Astarion approves +1
    • Then insist on your choice and cheer them Astarion approves +1 (including unique lines for Minthara and Jaheira)

Note: If you volunteer Minsc to the stage, you'll get Astarion approves +2  instead of  [+1]  each time

  • OR Choose to cross your arms and glare Astarion approves +1
  • OR Just answer "No." Astarion approves +1
  • If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge Astarion approves +1

Talking to Lucretious:

  • After defeating false Dribbles, tell her that killing clowns is a rare treat Astarion approves +1
  • When Lucretious asks you to find real Dribbles, answer that you are expensive Astarion approves +1
    • Then say that Dribbles is probably dead now Astarion approves +1
  • When you deliver her Dribbles's remains, say it was pleasure to meet her Astarion approves +1
    • OR Ask whether she is hiring personnel Astarion approves +1

Near and inside the Requisitioned Barn:

Note: This option is available only if Orin is not impersonating Rowan

  • Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing Astarion approves +1
    • OR, Playing as a Rogue, if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from Astarion approves +1

Elsewhere in Rivington:

  • Agree to chase refugees out from Arfur's Mansion for half-price, and punch Zenovia Dawg when she tries to extort full sum from you Astarion approves +1 (requires failing Persuasion roll against her first)
    • OR, Playing as The Dark Urge, offer Arfur Gregorio to chase them out for free and explain that you just enjoy brutalizing the poor Astarion approves +1
  • Playing as a Baldurian character, tell Saer Grotpoll that his own accent is Rivingtonian Astarion approves +1
  • Tell the Strange Ox that it takes worse than a bit of gore to turn your gullet. Astarion approves +1
    • OR Tell the Strange Ox you will keep its secret. Astarion approves +1
    • OR, Playing as The Dark Urge The Dark Urge, give in to your urge to kill the ox. Astarion approves +1

Note: These options are available if you haven't resolved interactions with the Ox in the Act Two

  • Speaking to Biscotti without Speak with Animals Speak with Animals, choose to bare your teeth and growl Astarion approves +1 (works only the first time you speak to him)
  • Playing as a Barbarian, in the Abandoned Windmill basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer Astarion approves +1
  • At the Gur Camp, agree with Astarion when he tells Ulma that the tribe's children are already dead Astarion approves +1

In the smugglers' cave:

  • After defeating Caïros and his thugs, if Farlin survived, tell her that you were happy to help and ask who did you just kill. Astarion approves +1
    • Then ask her about the Stone Lord and say you're ruthless, too, OR that you don't play nice Astarion approves +1 (either option)
    • OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too. Astarion approves +1


Wyrm's Crossing

Note: It may take several sequential attempts to speak with Naaber to get to this lines

Sharess' Caress

  • When trying to hire both Sorn Orlith and Nym Orlith:
    • Tell Astarion you would never ask such a thing from him, when he expresses discomfort with the idea. Astarion approves +1 (This option appears only if you are partnered with the spawn, but the third romance scene hasn't occured yet)
    • Agree to invite Halsin, too, if the druid is in the party Astarion approves +1
    • Agree to sleep with Astarion on the drow twins' offer, if you haven't slept with him earlier in the walkthrough Astarion approves +1
  • Tell Sauceman Chorizo that you can show him pleasures his husband never could. Astarion approves +1

Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. Astarion approves +1

When you spot Fist Reynash trying to open a chest, find out that he needs gold, and then:

    • Tell him to get a grip Astarion approves +1
    • OR Intimidate or blackmail him into giving you his stash Astarion approves +1

Speaking to Manip Bakshi:

  • Successfully use Detect Thoughts Detect Thoughts on him and pretend to be a new recruit Astarion approves +1
  • Tell him you've spotted another guard on stealing Astarion approves +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
    • Then ask whether it is Fists' job to catch criminals Astarion approves +1
    • OR Ask a reward for turning Reynash in Astarion approves +1
    • OR Leave barracks (or let him escort you out) Astarion approves +1

In the Audience Hall:

Note: This dialogue appears only if Karlach is not in the party

  • Playing as The Dark Urge, when Gortash explains your previous dealings:
    • Say that you'll make Orin pay for taking your place Astarion approves +1
    • OR Reply that you don't remember a thing, but the plan sounds brilliant Astarion approves +1
  • Agree to become allies with Gortash and slay Orin Astarion approves +1
    • OR Refuse to make an alliance with him and confirm your decision Astarion approves +1
    • OR, Playing as The Dark Urge, say that you'll possess both the brain and the crown and won't share Astarion approves +1
  • Agree to witness the ceremony of Gortash's ordain, saying "All right", OR "I'd never dream of missing it", OR "Let's get over" Astarion approves +1 (either option)
  • After killing Orin, speak to Gortash and say you two can be allies, but you'll keep Ketheric's and Orin's Netherstones Astarion approves +1

Talking to Duke Ravengard after the coronation:

  • Ask him whether the "new dawn" is what they call tyranny now Astarion approves +1
    • OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant Astarion approves +1
    • OR Ask Ravengard whether he knows that he is infected Astarion approves +1

In the Wyrm's Rock Prison:


Lower City

At the Basilisk Gate Barracks:

  • Talking to Fist Murphy, ask why he is standing on one leg, and then:
    • Pretend to push him off his balance Astarion approves +1
    • OR, Playing as a Barbarian Barbarian, tell him to prove Liara Portyr he is not a weakling Astarion approves +1
    • OR, Playing as a Monk Monk, praise him for a good discipline for a guard Astarion approves +1
  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and tell her to let it slide, just for once Astarion approves +1
  • Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime Astarion approves +1
    • OR Say a big guy like him makes an easy target Astarion approves +1
  • Talking to Fist Miller after Florrick had been executed, say "Good riddance" Astarion approves +1
  • Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is Astarion approves +1
    • OR Say that you are no builder but still are handy with a hammer Astarion approves +1

Speaking to Liara Portyr and Lora Bergauz:

  • Tell Lora to calm down and let Liara alone, then call Liara a typical Fist who never listens Astarion approves +1
  • Promise to help Lora find her daughter Astarion approves +1 (A Paladin Paladin character will have a unique line here)
    • Propose to help Lora find her daughter for a certain price Astarion approves +1
  • If you already know that Vanra died, tell this to Lora, then say you did your best Astarion approves +1
    • OR Say Vanra is dead, no matter Lora believes you or not Astarion approves +1


At The Blushing Mermaid:

  • Talking to Bosun Gannet, when he instructs you about the tavern rules, ask what to do if you want to use the latrine Astarion approves +1
  • Ask Gannet about the missing kid, and then:
    • Say you didn't think a tough guy would be scared of a little knife Astarion approves +1
    • Tell him you'd love to see him try to kick you out Astarion approves +1
  • When talking to the hag masking as Captain Grisly, inquire her about Vanra, and then ask how do you know she's not lying Astarion approves +1
    • OR, Playing as a Rogue Rogue or a Fighter Fighter, ask whether a little knife caused such trouble Astarion approves +1
  • When looking for a decision, suggest to pay Lora Astarion approves +1
    • OR Say you want to get to the bottom to the story of the missing child Astarion approves +1
    • OR, Playing as a Half-Orc Half-Orc, say Lora acted out of fear and anger Astarion approves +1
    • OR, Playing as a Vengeance Paladin Vengeance Paladin, say the punishment is in order Astarion approves +1
    • OR, Playing as a The Dark Urge The Dark Urge, mention that killing Lora sounds like the best way Astarion approves +1
  • When the hag offers you money for killing Lora, agree to do it Astarion approves +1
    • OR Refuse to do her dirty work Astarion approves +1 (A Devotion Paladin Devotion Paladin character will have a unique line here)
    • OR, Playing as a Rogue Rogue, agree to do it if she doubles the price Astarion approves +2
  • Agree to kill Lora, then return and tell the hag you've changed your mind and she should surrender Vanra Astarion approves +1
  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
    • Tell her to surrender the child immediately. Astarion approves +1
    • OR Say you'll leave now Astarion approves +1
    • OR Say "That’s so evil, even I’m impressed." Astarion approves +2
  • If you have already killed Lora, tell Ethel to thank you Astarion approves +2
    • OR Say you don't like being used Astarion approves +1
  • When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal Astarion approves +1 (An Oathbreaker Paladin Oathbreaker Paladin character will have a unique line here)
  • After using Hag's Bane on Auntie Ethel, say “That’s it – cough her up, hag.” Astarion approves +1
    • OR, After knocking Ethel unconscious, cut her up to save Vanra. Astarion approves +1

Speaking to Svend and Siggy:

  • Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment Astarion approves +1
    • OR Persuade Svend he would leave the city at the first chance Astarion approves +1
    • OR, Playing as a Halfling Halfling, tell Svend to skip the date for a free drinks Astarion approves +1
    • OR, Playing as a Rogue Rogue, convince Svend to stay, asking what's life without a little danger Astarion approves +2
    • OR Choose to stay out of their debate and do not meddle in Astarion approves +1

Other patrons of the tavern:

  • Talking to Nesha Leesha, warn her about the serial killer, then say you've probably mistaken her for someone else Astarion approves +1
  • Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' Astarion approves +1


At the Old Garlow's Place:
First time visiting the place:

  • If you found the group without reading any of their posters, ask Adrielle to calm down Astarion approves +1
    • OR Taunt her, saying you will "EAT THEIR SOULS, RAAAGH" Astarion approves +2
  • After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag Astarion approves +1
    • OR Say you are not getting mixed up in this Astarion approves +1

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

Dealing with hexed Mayrina:

  • Speaking to Mayrina in the sheep form via Speak with Animals Speak with Animals:
    • Tell her to SPIT IT OUT Astarion approves +1
    • OR Call her condition hilarious Astarion approves +1
  • Talking to Mayrina without Speak with Animals Speak with Animals, ask how did she get herself turned into a sheep Astarion approves +1
  • Talking to Adrielle, say her that if they have pissed off a hag, they're screwed Astarion approves +1
    • OR Say that she protected Mayrina until now, and that's worth something Astarion approves +1
  • OR Tell her you hate dolls Astarion approves +1
  • Talking to Kled, say Mayrina is more sour, not sweet Astarion approves +1
  • Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" Astarion approves +1
    • When he accuses you of showing up at the convenient moment, call Mayrina an old friend Astarion approves +1
    • OR Tell him to say if they don't want your help Astarion approves +1

Speaking to Jatlo after you have removed his hex:

  • Playing as a Rogue Rogue, tell him you know ten ways to kill him before he blinks Astarion approves +1
    • OR, Playing as a Ranger Ranger, a Druid Druid or an Ancients Paladin Ancients Paladin, say he is serving a perversion of nature Astarion approves +1
    • OR, Playing as a Fighter Fighter, say he is outnumbered and outmatched Astarion approves +1
    • OR, Playing as The Dark Urge The Dark Urge, say that true cruelty rules with fear alone Astarion approves +1
    • OR Ask him to tell the hag you're coming for her Astarion approves +1 (The option is not available for the Fighter characters)

After removing the hex and killing Jatlo:

  • Speaking to Mayrina, ask her how is her husband's condition Astarion approves +1
    • OR Wonder why has she been still dragging this corpse around Astarion approves +1
  • Tell Mayrina she was an adorable sheep Astarion approves +1
  • Say you're helping her for the last time Astarion approves +1
  • Tell Mayrina they will have to deal with this themselves Astarion approves +1
  • Tell Hydrangea Wubb she coudn't have known the spy in his disguise Astarion approves +1
    • OR Say they need to do a better job protecting Mayrina Astarion approves +1
  • Talking to Kled, tell him you aren't getting mixed up in this Astarion approves +1
  • Say the dragonborn was only pretending to be a friend Astarion approves +1
    • OR Say that Mayrina can be very annoying Astarion approves +1
  • Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards Astarion approves +1
    • OR Say you are not getting mixed up in this Astarion approves +1
    • OR Say that hags and their agents are liars and cheats Astarion approves +1
    • OR Tell her that her actions were moronic and she endangered everyone Astarion approves +1
  • After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem Astarion approves +1

If you have met Auntie Ethel, but haven’t dealt with her yet:

  • After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die Astarion approves +1

If you have killed Ethel:

  • Talking with Mayrina, persuade her to let Connor go Astarion approves +1
    • OR Tell her to take time and celebrate Astarion approves +1
    • OR Tell her you killed Ethel and expect a reward Astarion approves +1
  • If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge Astarion approves +1
    • OR Say you prefer thank-yous of a coin variety Astarion approves +1
    • OR, If Vanra died, say you don't feel amazing because of it Astarion approves +1
  • When Mayrina asks you whether you have saved Vanra, answer that of course you did it Astarion approves +1
  • Playing as a Ranger Ranger or a Druid Druid, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural Astarion approves +1


At Crimson Draughts:

  • If you are partnered with Astarion and he is in the party, decline Araj Oblodra's invitation to come in, saying you saw how Araj made him feel Astarion approves +1
    • OR Tell Astarion that you all can leave if he doesn't want to be around Araj Astarion approves +1

Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his personal quest is not finished yet.


  • At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back Astarion approves +1

Note: This dialogue will occur if you come close to the gate without having all three Netherstones


At the Baldur's Mouth and dealing with its employees:

  • Speaking to Jelliwig in the Baldur's Mouth basement, ask it wouldn't changing the article be delightfully naughty Astarion approves +1
  • Talking to Falael outside Baldur's Mouth, muddle her count Astarion approves +1
  • Talking to Estra Stir after you have defeated Gortash, say you'd rather never hear that prick's name again Astarion approves +1

At Flymm Cargo:

At the Counting House:

At Devil's Fee:

  • Persuade Helsik to give you first piece of information for free Astarion approves +1
  • Bargain with Helsik to provide you a free passage in to the House of Hope in exchange for a 'souvenir' Astarion approves +1 (A Rogue Rogue character will have a unique line here)
  • After returning from the House of Hope, refuse to give her the promised item, saying that you have just killed a devil in his own home Astarion approves +1


At the Elfsong Tavern:

  • Playing as a Barbarian Barbarian, a Bard Bard, a Sorcerer Sorcerer, a Rogue Rogue or a Wizard Wizard, convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option Astarion approves +1 (Requires various skill checks with DC from 18 to 20)
  • Meeting Lakrissa in the tavern hall, remind her about your bet in the druid's grove, then ask for a kiss instead Astarion approves +1
    • OR Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap Astarion approves +1
    • OR Spur her to work instead of talking Astarion approves +1
  • Speaking to Alfira and Lakrissa on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it Astarion approves +1
    • Tell Alfira you are shocked she hasn't been arrested for making noise Astarion approves +1
    • When Alfira tells you about her plans of opening a bard school, say you're proud of her Astarion approves +1
  • Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in the first round:
    • Joke about 'Wizard and shatter' Astarion approves +1
    • OR, Playing as a Barbarian Barbarian, say "Laugh. Now" to the listeners Astarion approves +1
  • In the second round:
    • Joke about 'Sleeping with a dragonborn' Astarion approves +1
    • Joke about 'Zombie reanimator' Astarion approves +1
    • Intimidate the public Astarion approves +1 (Requires successful DC 20 Intimidation check)
  • In the third round:
    • Joke about the Dead Three Astarion approves +1
    • Joke about 'Cleric and ham' Astarion approves +1
    • Intimidate the public Astarion approves +1 (Requires successful DC 25 Intimidation check)
  • Talking to Dez Kanshaw, say he has enough left to buy a drink Astarion approves +1
    • OR, Playing as a Halfling Halfling, say the answer is always yes. Astarion approves +1
    • OR, Playing as a Half-Orc Half-Orc, tell him that deep courage comes from a full belly Astarion approves +1
  • When Dez tells you about the job offered to his son by Three-Piece:
    • Playing as a Half-Orc Half-Orc, say that the boy must find his own path, as you did Astarion approves +1

Talking to Enforcer Skoona:

  • Playing as a Barbarian Barbarian, say you approve her arms Astarion approves +1
    • OR, Playing as a Monk Monk, say it is she who decides her fate, no one else Astarion approves +1


At Lora's House:

  • If you still haven't resolved the quest:
    • Ask Lora whether she really did threaten the tavern staff with a knife Astarion approves +1
  • After you have saved Vanra:
    • Say the hag was you problem to deal with Astarion approves +1
    • OR Tell her to keep a closer eye on her daughter Astarion approves +1
    • OR Say she is damn lucky you found Vanra Astarion approves +1
    • OR Say you have come to collect the reward for saving Vanra Astarion approves +1
    • OR Tell Lora it isn't her fault that she couldn't protect Vanra Astarion approves +1

Talking to Golbraith Stredivas:

  • Ask him whether his son needs any help Astarion approves +1 (A Duergar Duergar character will have a unique line here)
    • OR, Playing as a Drow Drow, say you're almost impressed by a surface dweller who hunts illithids Astarion approves +1
    • OR, Playing as a Ranger Ranger, tell Golbraith you see the mark of a true hunter about him Astarion approves +1
    • OR, Playing as a Fighter Fighter or a Barbarian Barbarian, tell Golbraith you see the mark of a true warrior about him Astarion approves +1
    • OR, Playing as a Wizard Wizard, say you've read his book on psionics Astarion approves +1
  • Say that mind flayers are dangerous, and then add that you'll take it from here Astarion approves +1
    • OR Say that if his son is half a hunter as Golbraith himself, he'll be fine Astarion approves +1
    • OR, Playing as a Good/Neutral Cleric Cleric, say you'll pray for his son swift return Astarion approves +1
    • OR, Playing as an Evil Cleric Cleric, say you'll pray that her son murdered the mind flayer brutally and swiftly Astarion approves +1


Talking to Big Huido at the docks:

  • Succeed the DC 15 Deception check to pretend a Guild representative Astarion approves +1 (A Bard Bard and Rogue Rogue characters will have unique lines here)
    • Then say you'll just loot his corpse instead Astarion approves +1
  • OR Intimidate him into surrendering the Guild shipment Astarion approves +1 (A Barbarian Barbarian and Fighter Fighter characters will have unique lines here)
    • Then Intimidate him again to turn out his pockets, too Astarion approves +1 (A Barbarian Barbarian and Rogue Rogue characters will have unique lines here)
  • Ask him what if you just kill him and take everything Astarion approves +1


At Highberry's Home:

  • If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it Astarion approves +1

Note: This option requires successful passive DC 18 Medicine check, or DC 10 Perception check for a Barbarian Barbarian character


At the Graveyard:

  • Playing as a Rogue Rogue, tell Gothric Rillyn he should have learned the signs of a dangerous mark Astarion approves +1
    • OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him Astarion approves +1

Dealing with Bugthimble at the "M.Kurwin" grave:

  • Ask what he was doing in your father's grave Astarion approves +1 (Requires DC 25 Deception check)
  • Playing as a Dragonborn Dragonborn, say you and he are practically kin Astarion approves +1
  • Say "Thank goodness, you can keep it", and then:
    • Use Deception to convince him the treasure is cursed Astarion approves +1
    • Say the crate was promised for Nine-Fingers, then use Intimidation to convince him to pay the fee for not breaking his snout Astarion approves +1
  • Intimidate him into surrendering the loot to you Astarion approves +1
  • OR, Playing as a Dragonborn Dragonborn, ask him whether he would loot the corpse despite their shared blood Astarion approves +1
    • OR, Playing as a Draconic Sorcerer Draconic Sorcerer, warn him not to test the dragon's blood in your veins Astarion approves +1

Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options Astarion approves +2
  • Report Nina's attempts to Mortarch Gracie Scyre and then:
    • Advise the girl to practice for a decade, then try again Astarion approves +1
    • OR, Playing as The Dark Urge The Dark Urge, offer Nina to join her brother instead of raising him Astarion approves +1

Talking to Valmorba:

  • Ask her to give you a shovel (if you don't have one) Astarion approves +1
  • OR, Playing as The Dark Urge The Dark Urge, tell her there's usually not much left once you're done with the body Astarion approves +1
  • Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem Astarion approves +1
  • Talking to Ulkov Sully, pay him for making a coffin for Lily Fischer Astarion approves +1
    • OR Convince him to make it for free and out of turn, using Persuasion, Intimidation or class-based lines for a Barbarian Barbarian, a Good Cleric Cleric, a Devotion Paladin Devotion Paladin or a Monk Monk character Astarion approves +1
  • Speaking to Maude, ask what use do the dead have with flowers Astarion approves +1


At the House of Grief:

  • In front of the House of Grief, deceive Arves into giving you money (with or without using Detect Thoughts Detect Thoughts on him first) Astarion approves +1

Note: Both options require DC 20 Deception check

  • If Shadowheart remained loyal to Shar Shar, deceive Mirie into giving you the box of collections Astarion approves +1
  • Without talking to Mirie first, speak to Morann and convince him to let you proceed inside the Mapping Chamber through Persuasion, Intimidation or Deception Astarion approves +1
  • When given the choice over Viconia's fate, choose to kill her Astarion approves +1


At Elerrathin's Home:

  • When speaking to Rion for the first time, tell her that everyone's going to die. Astarion approves +1

At the Facemaker's Boutique:


At the House of Hope:

  • When outside of Raphael's Archive, tell Hope that she's "as helpful as a blunt dagger." Astarion approves +1
  • Tell Haarlep you are there to kill them Astarion approves +1
    • OR attack Haarlep straightaway Astarion approves +1
  • Refuse to undress for Haarlep Astarion approves +1
  • Refuse to pledge your body to Haarlep Astarion approves +1
  • During fight with Raphael, knock Korrilla out with a non-lethal attack. Afterwards, speak to Hope and say that her sister didn’t deserve to die. Astarion approves +1

At the Iron Throne:

At Lady Jannath's Estate:

  • Tell Lady Jannath that she can't order you around like one of her servants. Astarion approves +1
  • Tell Oskar Fevras that "You two make me sick." Astarion approves +1

In the Lower City Sewers:

  • When speaking to Lorna Esthelian, tell her you're sure her date will show up. Astarion approves +1

At Sorcerous Sundries:

  • Betray Aylin and hand her over to Lorroakan. Astarion approves +1
  • Speaking to Yafeu once he's escaped the Peculiar lamp:
    • Demand to release your 'master' or die Astarion approves +1
    • OR Say you didn't like your 'master' anyway Astarion approves +1
    • OR Ask the djinni for some gold Astarion approves +1
    • OR Ask him politely to release your companion now Astarion approves +1 (The option is available to all characters except Wizard Wizard)

At the Steel Watch Foundry:

  • Tell Zanner Toobin that "killing you all may be a good thing." Astarion approves +1

Camp/Conversations
After the spawn assault:

  • Tell Astarion that you are sorry for what happened to him Astarion approves +1
    • OR tell him to move forward and get revenge after the assault. Astarion approves +1
  • Say that the world can be a wonderful place if he cares for those who care for him. Astarion approves +1
  • Ask whether you're special Astarion approves +1
  • Agree that it doesn't matter whether the other spawn have to die in the Rite. Astarion approves +1

If Astarion has completed the Rite of Profane Ascension

  • Agree to become his spawn AND to bed with him 'one last time, for the road'. Astarion approves +3

Note: Without sexual intercourse, no approval is gained

Personal quest

  • During and after the party is attacked by other Cazador's spawn at night:
    • Deceive Leon and Aurelia, telling that they should side with Astarion. Astarion approves +1 (if you know about the Rite)
    • Persuade or intimidate them to stand against Cazador Astarion approves +1 (if you haven't learned about the Rite yet).
  • In Cazador's Dungeon, when Sebastian asks what happens to them, say you'll set them free, OR ask if he would be able to control his hunger. Astarion approves +1
  • Successfully keep Astarion from performing the Rite of Profane Ascension. Astarion approves +3

Disapproval[edit | edit source]

The following story and dialogue choices will cause Astarion to lose approval.

Act One[edit | edit source]

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Emerald Grove/The Hollow

  • Promise Zevlor you will talk to Kagha about stopping the ritual Astarion disapproves -1
  • After Lae'zel interrogates Zorru:
    • Playing as a Halfling Halfling, tell the gith not to be so rough with everyone Astarion disapproves -1
    • OR Playing as a Good Cleric Cleric, interrupt Lae'zel and call her cruel and cold after she threatens you.Astarion disapproves -1
  • If you are confronted about stealing the Idol of Silvanus return the idol and apologise Astarion disapproves -1
  • Tell Locke and Komira (Arabella's parents) that the druids are overreacting and that you will talk to them Astarion disapproves -1
  • Swear to Nettie to take the Wyvern Poison Astarion disapproves -1
  • Convince Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) Astarion disapproves -1
  • Agree to kill the goblin horde's leaders for Zevlor Astarion disapproves -1
  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive DC 10 Perception check), and tell her to relax (either straightaway or after successful Insight check). Astarion disapproves -1

Owlbear Nest

  • Agree with Shadowheart when she asks not to loot the Selunite chest Astarion disapproves -1

Sunlit Wetlands/Putrid Bog

  • When talking to Auntie Ethel and Mayrina at the Riverside Teahouse:
    • Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" Astarion disapproves -1
    • OR Tell Mayrina straightaway that Demir and Johl were killed (by you or Ethel) Astarion disapproves -1
  • After defeating Ethel, reject the offer to spare her in exchange for fey hair Astarion disapproves -5
  • OR, Order her to let Mayrina go. Astarion disapproves -5
  • Reject Mayrina's reward for saving her Astarion disapproves -1

Dealing with Gandrel:

  • Reveal his identity to Gandrel Astarion disapproves -10
    • OR, Don't turn Astarion in, but later in the dialogue don't allow him to kill Gandrel Astarion disapproves -5
  • After Astarion kills Gandrel himself, say that the hunter need not to die Astarion disapproves -1

Note: This option is available only if you don't know that Astarion is a vampire

Blighted Village

Goblin Camp
At the front gate and in the outer camp:

  • Smear the dung over your face on Sentinel Olak's demand. Astarion disapproves -1
  • Tell Eight that you are sorry for the loss of his parents. Astarion disapproves -1

Inside the Shattered Sanctum:

Note: This option is available if you have previously freed Sazza from the cage in Emerald Grove In the Worg Pens:

  • After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form). Astarion disapproves -1

The Risen Road

  • Agree to fight the gnolls to save Rugan Astarion disapproves -1

Waukeen's Rest

  • Find and return Benryn the dowry Astarion disapproves -1

Zhentarim Hideout

Underdark

Grymforge

  • Tell Ward Magmar that he disgusts you Astarion disapproves -1
  • When attempting to take the elevator, tell Magmar that you need to save Nere to obtain a Moonlantern Astarion disapproves -1
  • Convince Skickpit you're going to help him, then ask if he really wants you to kill his slavers (using Persuasion line) Astarion disapproves -1
  • Pay your respect to the corpes of dead deep gnomes after killing or deceiving Brathwen and Viss. Astarion disapproves -1
  • Agree to help Lunkbug find Philomeen. Astarion disapproves -1
  • Stand up for the deep gnome slaves when Nere, once freed, is going to kill them Astarion disapproves -1
  • Convince Elder Brithvar to free the deep gnomes after the fight with Nere Astarion disapproves -1

Crèche Y'llek
At the hatchery:

  • Persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
    • that you'll take it to a better crèche Astarion disapproves -1
    • OR that you'll raise it yourself Astarion disapproves -1
    • OR, Playing as a Githyanki Githyanki, say you'll see it becomes the greatest ghaik-slayer Astarion disapproves -1

In the training room:

  • Playing as a Fighter Fighter, save Youth Varrl by whatever means, and then tell him:
    • That capacity for mercy is what separates us from feral beasts Astarion disapproves -1
    • OR That his teacher obviously failed to instill discipline. Astarion disapproves -1

In the captain's quarters and Inquisitor's chamber:

Camp/Conversation

  • At the very first long rest, when Astarion says he'll keep watch, answer that you're not ready to turn your back on a stranger Astarion disapproves -1
  • When he asks how you'd like to be killed, say you don't have to choose, OR that you would prefer someone else to do it Astarion disapproves -1 (either option)
    • OR Tell him you'll spill his guts first Astarion disapproves -1
  • Give the Necromancy of Thay to Gale, or destroy it. Astarion disapproves -5
  • After Astarion fails to read through Necromancy of Thay, suggest that he give the book to Gale or tell him to stop reading it Astarion disapproves -1
  • Shoo the Owlbear Cub out of the camp when it comes wounded Astarion disapproves -1
  • Refuse when he offers to sleep with him. Astarion disapproves -1

Note: If you agreed, turning him down during any part of the romance cutscene itself does not bring any disapproval

  • If you have spent a night with Lae'zel, when Astarion wants to gossip about it, answer that it's none of his business. Astarion disapproves -1
  • When he tries to feel through his scars with fingers, offer your help, then mock him about 'cleric of Gond' Astarion disapproves -1
  • Allow Volo to follow through with his attempt to remove the parasite
  • If Astarion died from the Lathander's Lance blast in Rosymorn Monastery, resurrect him, then talk to him and choose any line except the promise to be more careful next time Astarion disapproves -5

During camp celebration:

  • When arranging to spend a night together, fail the DC 15 Persuasion check to make Astarion say 'please' . Astarion disapproves -1

Note: This whole dialogue occurs only if you haven't slept with him earlier

  • If you already have a partner, tell Astarion that you're "looking forward to it" OR ask the spawn if he's feeling jealous. Astarion disapproves -1
  • Speak to him, end the conversation without agreeing to sleep with him, then make arrangements with another companion. After that, talk to Astarion again and tell him you're spending the night with someone else. Astarion disapproves -1

Raphael's Deal

  • When Raphael briefly takes you to the House of Hope, say that you'll do anything to get rid of the tadpole Astarion disapproves -5
  • After first encounter with Raphael, tell Astarion that he might not be able to outfox the devil, but you will. Astarion disapproves -1
  • Playing as a Warlock Warlock, say that Raphael is "only a cambion" and that you can handle him. Astarion disapproves -1

Personal quest

  • At the Long Rest, when Astarion's true nature comes out:
    • Botch the roll to read his mind through illithid ability Astarion disapproves -5
    • Tell him to leave immediately Astarion disapproves -10 (Astarion obeys and leaves the party)
    • Fail to stake him (at any stage of the scene) Astarion disapproves -10 (Astarion leaves the party)
  • When discussing Astarion's future 'diet', forbid him to drink human blood Astarion disapproves -5
  • While speaking about Cazador, tell him that he is on his own Astarion disapproves -5
  • When he asks whose blood you'd hypothetically drink, ask him back if he really means eating others, then choose the line 'We're done talking'. Astarion disapproves -1

Act Two[edit | edit source]

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Fail to convince the cowardly hyena in the convoy that it do not belong to the goblins. Astarion disapproves -1
    • OR Tell it to obey the goblins and stay Astarion disapproves -1
  • Stop Warrior Gronag from killing the hyena. Then, when Kar'niss the drider comes, ask him about his lantern and what is there in the shadows. After that, stop the drider from butchering Brawler Vez by any means. Astarion disapproves -1

If entering the Shadow-Cursed Lands from the Grymforge:

When dealing with He Who Was:

  • After ordering Madeline to hurt herself as Ben and Marc did, stop her, saying she had done enough Astarion disapproves -2
    • OR Say her willing to hurt herself was enough Astarion disapproves -2
    • OR Accuse her of cowardice, using basic or unique Barbarian Barbarian, Bard Bard, Monk Monk lines Astarion disapproves -1
    • OR Say that it wasn't her fault, using basic or unique Bard Bard, Good Cleric Cleric or Monk Monk lines Astarion disapproves -1

Elsewhere:

Last Light Inn
Speaking to Jaheira:

  • When talking to Jaheira inside the inn, drink the spiked wine Astarion disapproves -1
  • If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy Astarion disapproves -1

Speaking to Isobel:

  • During Marcus's assault, explain to Isobel that he is going to kidnap her Astarion disapproves -5

Speaking to Cerys:

  • When she tells you about their misfortunes and says they ran until found the inn, say that she did the right thing Astarion disapproves -1 (use basic line or unique for Cleric Cleric or Oathbreaker Paladin Oathbreaker Paladin)

Talking to Alfira:

  • Ask her about others, and then say that it was a cowardly move Astarion disapproves -1
  • If you successfully Rescue the Tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero Astarion disapproves -1

Elsewhere in the inn:

  • Playing as The Dark Urge The Dark Urge, curb your yearn to tear the Strange Ox apart. Astarion disapproves -1
  • Speaking to drunken Rolan before trying to saving captured refugees, promise to rescue his siblings if they are alive OR say that it is your responsibility to bring them back Astarion disapproves -1 (starts the quest, if you don't have it already)
  • After saving the refugees, when Bex asks why you helped, answer that you did it because they were in trouble Astarion disapproves -1 (a Cleric Cleric character will have a unique line)

At the Reithwin Tollhouse

Moonrise Towers

Witnessing Ketheric's trial (at the very first visit to Moonrise):

Note: This option will not bring any points for The Dark Urge The Dark Urge character

At the Moonrise Towers Prison:

  • When approaching Minthara being tortured and erased by Jasin and Sumera:
  • Defeat the questioners, escort Minthara out of Moonrise Towers, and then tell her you have saved her only for the pleasure of killing her yourself Astarion disapproves -1
  • Speaking to the Warden for the first time, use Deception to convince her that you are Balthazar's closest confidante Astarion disapproves -1
  • Speaking to Wulbren, say they can die in prison for all you care Astarion disapproves -1
  • Refuse to find tools for Wulbren Astarion disapproves -1

Elsewhere in Moonrise Towers:

  • Tell Araj Oblodra that Astarion does what you tell him to do Astarion disapproves -3
    • Convince Astarion to bite Araj by any means OR order him directly to do it. Astarion disapproves -3 (either option)


Gauntlet of Shar

Dealing with Yurgir and his retinue:

  • When speaking to the orthon initially, propose to help him finish the contract Astarion disapproves -1
  • If you agreed to help Yurgir:

Dealing with Lyrthindor:

  • After killing any three rats in the temple, speak with any other rat:


Mind Flayer Colony

In the Tadpoling Centre, choose to release pod captives Astarion disapproves -1


After the final fight with Apostle of Myrkul

Speaking to Minthara:

  • When Minthara tells you she is going to kill Orin and proposes to lead the cult afterwards, answer that eradicating the Elder Brain may be wiser Astarion disapproves -1
  • OR Declare you will be the saviours of Baldur's Gate. When Minthara objects, say the future she's planning is shaped by violence Astarion disapproves -1
    • Then tell her that if she is going to Baldur's Gate, she'll do it alone Astarion disapproves -1
  • OR Say that her idea is madness, and you need to eradicate the cult and the brain Astarion disapproves -1

Speaking to Cerys:

  • Tell Cerys that other will look up to her Astarion disapproves -1
  • Say you couldn't have done it without Jaheira's help Astarion disapproves -1
  • Tell her the Nightsong is the real hero Astarion disapproves -1

Talking to Ide, Umi and Mattis:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Assure Ide that Mol is somewhere safe Astarion disapproves -1
    • Tell Mattis that Mol will already be at Baldur's Gate when they arrive Astarion disapproves -1
    • Promise Umi that Mol is fine Astarion disapproves -1

Speaking to others:

  • Talking to Halsin, if you still haven't helped him with lifting the curse, promise to find Thaniel's cursed half (i.e. Oliver) Astarion disapproves -1
  • Playing as a Bard Bard, talk to Alfira and agree to play together a show for the tiefling kids Astarion disapproves -1
    • OR Prompt her to play for them alone Astarion disapproves -1


Camp/Conversation

  • After defending Astarion from Araj Oblodra's molestations, at the long rest (the cutscene appears only if you romance him):
    • Tell him twice that you're not interested in his confessions Astarion disapproves -5 (this choice breaks your relationship)
    • OR Tell him you regret stopping him from drinking Araj's blood Astarion disapproves -15
    • OR Tell him you slept with him only because you wanted some fun Astarion disapproves -15
    • OR Convince him to sleep with you tonight (using any line), then, when the cutscene continues, prompt him to say what he wants to say OR ask whether it was bad for him Astarion disapproves -15 (either choice brings equal disapproval and breaks your relationship)


Personal quest

  • When he tries to feel through his scars with fingers, offer your help, then mock him about 'cleric of Gond' Astarion disapproves -1

Note: This cutscene will show up only if it hasn't occured in Act One

  • When he says he's going to ask Raphael's help with investigating his scars, tell him he's mad Astarion disapproves -1
    • OR Ask not to rope you in dealing with the devil Astarion disapproves -1
  • After Raphael reveals the true purpose of Astarion's scars, refuse to help the spawn stop Cazador Astarion disapproves -3

Act Three[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Open Hand Temple

  • Talk to Brother Bill and Brother Clements and say that their god would be proud of Father Lorgan Astarion disapproves -1
    • OR, Playing as a Monk, say that offering alms to those in need is a sign of a noble soul Astarion disapproves -1
  • On the temple roof, tell Tara to stop eating the carrier pigeons. Astarion disapproves -1

In the Angleiron's Cellar:

Circus of the Last Days

  • Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken Astarion disapproves -1

When passing Zethino's trial, choose answers:

  • First question: 'He hasn't ever been happy' OR 'Right now' Astarion disapproves -1 (either)
  • Second question: ★ 'Freedom' OR 'Tasty rat' Astarion disapproves -1 (either)
  • Third question: 'Wooden sticks' OR ★ 'Feeling a slave' Astarion disapproves -1 (either)

Note: The ★  sign here marks the answers considered 'correct' for the purposes of the test, even if they bring disapproval. Dealing with Popper the kobold trader:

  • Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act Astarion disapproves -1
    • If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. Astarion disapproves -1
  • Talk to Lucretious before approaching Dribbles's show (when she's training up skeletons) and tell her that she is being a little harsh Astarion disapproves -1

Dealing with caged beasts:

  • Talking to Shadow-Whiskers with Speak with Animals Speak with Animals, note that her cage looks comfy. Astarion disapproves -1
  • Talking to Crimson, refuse to feed him via Speak with Animals Speak with Animals or mock him for being hungry (without the spell) Astarion disapproves -1 (either option)
    • After defeating false Dribbles, talk to Crimson again and say you'd have killed him before he hurts anyone else Astarion disapproves -1
  • Volunteer Astarion to the stage as an assistant to Dribbles Astarion disapproves -1, and then cheer him, telling "Go on!" Astarion disapproves -1.


Dealing with Orin's guises:

  • If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people Astarion disapproves -1
    • OR Tell her that both sides need a lesson Astarion disapproves -1

Note: These are lines for the Custom origin (Tav). If playing as any of other Origins, except Dark Urge, these lines might have unique formulation

    • OR Tell her that you're going to report to the commanding officer Astarion disapproves -1
    • OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer Astarion disapproves -1
    • OR, Playing as The Dark Urge, propose to kill and kill again Astarion disapproves -1

Elsewhere in Rivington:

Note: This option is available only if tiefling kids survived in Acts One and Two

  • Stand for Saer Grotpoll protesting against refugees, saying "Out with these interlopers!" Astarion disapproves -1
  • Playing as a Cleric, tell Tinker Nayzeem that Divine works in mysterious ways. Astarion disapproves -1
  • Ask newspaper seller Lilly Beanbottom whether she knows that a murder is not a good thing Astarion disapproves -1
  • At the Gur Camp, promise Ulma to save their children after Astarion said that they're already dead. Astarion disapproves -1
  • Playing as the Dark Urge, resist the yearn to tear the Strange Ox apart. Astarion disapproves -1
  • In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, say you don't want gratitude from criminals Astarion disapproves -1


Wyrm's Crossing

At Sharess' Caress:

  • When trying to hire both Sorn Orlith and Nym Orlith:
    • Refuse to invite Halsin, too, if the druid is in the party Astarion disapproves -1
    • Refuse to sleep with Astarion on the drow twins' offer, if you haven't slept with him earlier in the walkthrough Astarion disapproves -1
  • Speaking to Valeria, say you're here just to have a drink, and then propose a toast to ADVENTURE! Astarion disapproves -1 (The option is available only after you've started Solve the Open Hand Temple Murders quest)
  • After defeating a mind flayer in Naoise Nallinto's private room, tell her that her arousal towards the creature is disgusting Astarion disapproves -1 (requires a successful passive DC 10 Insight check roll)

Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • When you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry Astarion disapproves -1
  • Speaking to Manip Bakshi afterwards, (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you Astarion disapproves -1
  • Speaking to Gortash after killing Orin, surrender two your Netherstones to him Astarion disapproves -1

Lower City

At the Basilisk Gate Barracks:

  • Talking to Fist Murphy, ask why he is standing on one leg, and then:
    • Outrage at him for stealing from people he is supposed to protect Astarion disapproves -1
    • OR, Playing as a Half-Orc Half-Orc, say is he was truly sorry, he'd be willing to die for forgiveness Astarion disapproves -1
    • OR, Playing as a Drow Drow, tell Murphy you'd make him cut off his hand were you his master Astarion disapproves -1
  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
  • That you'd do exactly what she is doing Astarion disapproves -1
    • OR Advise her to double their shifts and dock their pay Astarion disapproves -1
  • Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die Astarion disapproves -1
    • OR Say it's a cruel way of talking about her Astarion disapproves -1

Speaking to Liara Portyr and Lora Bergauz:

  • Tell Lora to calm down and let Liara alone Astarion disapproves -1
    • OR Say it wasn't very responsible to take a kid to a tavern Astarion disapproves -1


At The Blushing Mermaid:

  • Talking to Bosun Gannet, when he instructs you about the tavern rules, say you'll keep to them Astarion disapproves -1
  • After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her Astarion disapproves -1
  • Talking to the hag masking as Captain Grisly:
  • When looking for a decision, propose to talk to Lora and calm her down Astarion disapproves -1
  • When the hag offers you money for killing Lora, agree, but then return and say you can't do it Astarion disapproves -1
  • After Auntie Ethel reveals herself and offers you to let her go in exchange of being an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines Astarion disapproves -1 (either option)
    • OR, Playing as a Warlock Warlock, tell her to make a better offer or die Astarion disapproves -1
    • OR, Playing as a Paladin Paladin, say you will find glory in spilling the guts of a monster Astarion disapproves -1 (This option is available for Oathbreakers Oathbreakers, too)

Speaking to Svend and Siggy:

  • Tell Svend that Siggy clearly loves him and worries about him Astarion disapproves -1
    • OR, Playing as a Monk Monk, tell him to forego the date Astarion disapproves -1
    • OR, PLaying as a Bard Bard, tell Svend to save the angst for romance novels Astarion disapproves -1

Other patrons:


At the Old Garlow's Place:

‘’Dealing with hexed Mayrina:’’

  • Speaking to Mayrina in the sheep form via Speak with Animals Speak with Animals, tell her you are here to help her Astarion disapproves -1
  • Talking to Adrielle, offer to have a look at the hex Astarion disapproves -1
  • Speaking to Jatlo after you have removed his hex, tell him he has been charmed by hag Astarion disapproves -1
  • After removing the hex and killing Jatlo, offer Mayrina help with the hag Astarion disapproves -1 (A Devotion Paladin Devotion Paladin character will have a unique line here)
  • Talking to Kled, tell him that they are safe now Astarion disapproves -1
  • After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her Astarion disapproves -1 (either option)

If you have killed Auntie Ethel:

  • If you haven't raised Connor Vinderblad from dead in Act One, tell Mayrina it wasn't so amazing when the hag was vomiting a child Astarion disapproves -1
  • Talking to Adrielle, say the hag is finally dead, thanks to you Astarion disapproves -1



At the Flymm Cargo:

  • After returning from the Iron Throne, tell Allandra Grey you won't let her execute Redhammer Astarion disapproves -1
  • At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through Astarion disapproves -1

Note: This dialogue will occur if you come close to the gate without having all three Netherstones

At the Counting House:

  • At the bridge leading to the entrance, give Rags Deelarma a handful of coins Astarion disapproves -1

At Sorcerous Sundries:

  • When confronting Lorroakan with Dame Aylin, say you're here to end him instead of take his deal Astarion disapproves -1


At the Elfsong Tavern:

  • Meeting Lakrissa in the tavern hall, say you missed her Astarion disapproves -1
  • Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in first round:
    • Joke about Harvard smelling funny Astarion disapproves -1
    • Joke about 'Dwarf and bulette' Astarion disapproves -1
  • In the second round:
    • Joke about 'Vampires' Astarion disapproves -2
  • In the third round:
    • Joke about 'Mind flayer and duergar' Astarion disapproves -1
  • Talking to Dez Kanshaw, say he won't find courage on the bottom of a bottle Astarion disapproves -1
  • Agree to follow the trail of the murders for Devella Fountainhead. Astarion disapproves -1
    • Agree to Devella's request to warn the other potential murder victims. Astarion disapproves -1

Note: If Devella has already left the Elfsong, this dialogue (with all approval points) may trigger at the Facemaker's Boutique


Talking to Golbraith Stredivas:

  • Say that mind flayers are dangerous, and then tell him to leave the city Astarion disapproves -1
    • OR Tell Golbraith that he should be fighting, hot hiding Astarion disapproves -1


At Highberry's Home:


The Graveyard:

  • Speaking to Gothric Rillyn, say that burying alive is an apt punishment for thievery Astarion disapproves -1

Dealing with Bugthimble at the "M.Kurwin" grave:

  • Ask whether he was buried here, and then pay him the "fee" he demands Astarion disapproves -1

Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Speaking with Nina for the first time, tell her to stop, because magic isn't a game Astarion disapproves -1
    • Ask who she wants to raise, then say she must never do it again Astarion disapproves -1
    • OR Tell Nina to let her brother rest in peace Astarion disapproves -1 (A Monk Monk character will have a unique line here)
  • Report Nina's attempts to Mortarch Gracie Scyre Astarion disapproves -1
    • Then tell Nina the Mortarch is right Astarion disapproves -1



House of Hope

Bhaal Temple

  • Tell Orin that Baldur's Gate deserves the fate she is planning. Astarion disapproves -1

Camp/Conversations
The night assault of other Cazador's spawn:

  • When Leon and Aurelia appear at the camp at night, tell them that they can take Astarion to Cazador. Astarion disapproves -1
    • During the conversation with Leon and Aurelia persuade Astarion by asking him if he has no heart.
    • After the fight, fail to persuade Astarion that you were only teasing him.Astarion disapproves -3 (If you're romancing Astarion, he will break the relationship)
  • After the fight, berate Astarion for deceiving the other spawn about their part in the Rite of Profane Ascension. Astarion disapproves -3
    • Then tell Astarion not to act haughty Astarion disapproves -1
    • OR ask him what does his own life matter Astarion disapproves -1
  • Tell him that Cazador truly broke him Astarion disapproves -1
    • OR that he shouldn't have given up. Astarion disapproves -1

After Astarion has completed the Rite of Profane Ascension (within nighttime cutscene that appears only if you are partnered with him):

  • Tell him he had to learn how not to become Cazador himself Astarion disapproves -15
  • OR, When he asks what do you desire, say you wanted him to be free, but he never will Astarion disapproves -15
  • OR Discuss his proposal of becoming his spawn, then turn him down Astarion disapproves -15
  • OR Agree to be transformed (with or without sexual intercourse), then refuse to kneel before him Astarion disapproves -15

Note: Choosing any of these options will lead Astarion to break the relationship. Certain dialogue options within the cutscene or when speaking to him on the next morning might lead him to leave the party permanently.

Personal quest

  • Fail to keep Astarion from performing the Rite of Profane Ascension OR Refuse to help him. Astarion disapproves -1 (Astarion leaves the party)
    • OR Interrupt the Rite once Astarion has started it (Astarion becomes hostile to the party)