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* "You're staring at me again. What do you want?" | * "You're staring at me again. What do you want?" | ||
Neutral (0 - | Neutral (0 - 19): | ||
* "Well, hello. What can I do for you?" | * "Well, hello. What can I do for you?" | ||
* “Yes?" | * “Yes?" | ||
* “Need Something?” | * “Need Something?” | ||
Medium and up ( | Medium and up (20+): | ||
* "Ah, my favourite travelling companion." | * "Ah, my favourite travelling companion." | ||
* "Hello, my dear." | * "Hello, my dear." | ||
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* "Why in the hells are you bothering me now?" | * "Why in the hells are you bothering me now?" | ||
===After | ===After Completing The Pale Elf=== | ||
{{SpoilerBox|act=3|nograd=1| | {{SpoilerBox|act=3|nograd=1| | ||
Ascended - Partnered: | Ascended - Partnered: | ||
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'''[[Roadside Cliffs]]''' | '''[[Roadside Cliffs]]''' | ||
* Attack the Tieflings holding [[Lae'zel]] in a cage after initiating dialogue. {{Approval|Astarion|+1}} | * Attack the Tieflings holding [[Lae'zel]] in a cage after initiating dialogue. {{Approval|Astarion|+1}} | ||
* Ask [[Lae'zel]] to say 'please' after | * Ask [[Lae'zel]] to say 'please' after convincing the tieflings to leave. {{Approval|Astarion|+1}} | ||
* Speaking to [[Gimblebock]] near [[Chapel Entrance]], choose the '' 'Attack' '' dialogue option {{Approval|Astarion|+1}} | * Speaking to [[Gimblebock]] near [[Chapel Entrance]], choose the '' 'Attack' '' dialogue option {{Approval|Astarion|+1}} | ||
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* While talking to [[Demir]] and [[Johl]] after [[Auntie Ethel]] disappears, tell them they're on their own {{Approval|Astarion|+1}} | * While talking to [[Demir]] and [[Johl]] after [[Auntie Ethel]] disappears, tell them they're on their own {{Approval|Astarion|+1}} | ||
** OR Playing as a [[Ranger]] or [[Sorcerer]], tell [[Demir]] and [[Johl]] to 'trust a more experienced soul' after [[Auntie Ethel]] disappeares. {{Approval|Astarion|+1}} | ** OR Playing as a [[Ranger]] or [[Sorcerer]], tell [[Demir]] and [[Johl]] to 'trust a more experienced soul' after [[Auntie Ethel]] disappeares. {{Approval|Astarion|+1}} | ||
* | * After entering the [[Sunlit Wetlands]], break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them {{Approval|Astarion|+1}} ''(works twice)'' | ||
* Tell [[Auntie Ethel]] about the tadpole (if you haven't done so in the grove). {{Approval|Astarion|+1}} | * Tell [[Auntie Ethel]] about the tadpole (if you haven't done so in the grove). {{Approval|Astarion|+1}} | ||
** Chasing after [[Auntie Ethel|Ethel]] in her lair, speak to [[Lorin]] and roar at him. {{Approval|Astarion|+1}} | ** Chasing after [[Auntie Ethel|Ethel]] in her lair, speak to [[Lorin]] and roar at him. {{Approval|Astarion|+1}} | ||
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'''[[The Risen Road]]''' | '''[[The Risen Road]]''' | ||
* Side with [[Karlach]] during [[Wyll]]'s confrontation with her. {{Approval|Astarion|+2}} | * Side with [[Karlach]] during [[Wyll]]'s confrontation with her and recruit Karlach. {{Approval|Astarion|+2}} | ||
* At the tollhouse, tell the merchant [[Cyrel]] that you'll take the supplies and everything else she owns. {{Approval|Astarion|+1}} | * At the tollhouse, tell the merchant [[Cyrel]] that you'll take the supplies and everything else she owns. {{Approval|Astarion|+1}} | ||
* Order [[Flind]] to attack the survivors in the cave instead of you. {{Approval|Astarion|+1}} | * Order [[Flind]] to attack the survivors in the cave instead of you. {{Approval|Astarion|+1}} | ||
* OR order Flind to attack other gnolls. {{Approval|Astarion|+1}} | * OR/THEN order Flind to attack other gnolls. {{Approval|Astarion|+1}} | ||
** After the battle | ** After the battle is resolved, order Flind to off herself. {{Approval|Astarion|+1}} | ||
▶ '''''Note:''' These options are not mutually exclusive and can be used one after another in given order subsequently, allowing to gain all three points'' | |||
* Tell [[Rugan]] that you are here for the cargo, not to rescue him. {{Approval|Astarion|+1}} | * Tell [[Rugan]] that you are here for the cargo, not to rescue him. {{Approval|Astarion|+1}} | ||
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* Kill [[Rugan]] on [[Zarys|Zarys's]] order. {{Approval|Astarion|+1}} | * Kill [[Rugan]] on [[Zarys|Zarys's]] order. {{Approval|Astarion|+1}} | ||
* Kill Rugan, if he survived Zarys's torture and your fight against other [[Zentharim]]. {{Approval|Astarion|+1}} | * Kill Rugan, if he survived Zarys's torture and your fight against other [[Zentharim]]. {{Approval|Astarion|+1}} | ||
* After purchasing [[Oskar Fevras]], | * After purchasing [[Oskar Fevras]] from [[Brem]], speak to the artist and call him a slave twice {{Approval|Astarion|+1}} | ||
'''[[Waukeen's Rest]]''' | '''[[Waukeen's Rest]]''' | ||
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** Invite [[Minthara]] to your camp after saving her. {{Approval|Astarion|+1}} | ** Invite [[Minthara]] to your camp after saving her. {{Approval|Astarion|+1}} | ||
* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that seeing your enemies cowed never gets old {{Approval|Astarion|+1}} | * At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that seeing your enemies cowed never gets old {{Approval|Astarion|+1}} | ||
▶ '''''Note:''' This option requires {{Ability Check|Intimidation|21}} and any of subsequent DC 30 checks first'' | ▶ '''''Note:''' This option requires {{Ability Check|Intimidation|21}} and any of subsequent DC 30 checks first OR a {{Ability Check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]'' | ||
* When talking to [[Minthara]] after killing [[Ketheric Thorm]]: | * When talking to [[Minthara]] after killing [[Ketheric Thorm]]: | ||
** Tell her that together you make a good team. {{Approval|Astarion|+1}} | ** Tell her that together you make a good team. {{Approval|Astarion|+1}} | ||
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'''[[Mind Flayer Colony]]''' | '''[[Mind Flayer Colony]]''' | ||
* At the [[Tadpoling Centre]], use the Neural Apparatus to purge the pods. {{Approval|Astarion|}} | * At the [[Tadpoling Centre]], use the Neural Apparatus to purge the pods. {{Approval|Astarion|}} | ||
* When talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]] choose to | * When talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]] choose to consume the mind.{{Approval|Astarion|+1}} | ||
▶ '''''Note:''' This option is available only after successful {{Ability check|Insight|18}}'' | |||
'''Camp/Conversation''' | '''Camp/Conversation''' | ||
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** [[Deception|Deceive]] [[Leon]] and [[Aurelia]], telling that they should side with Astarion. {{Approval|Astarion|+1}} ''(if you know about the Rite)'' | ** [[Deception|Deceive]] [[Leon]] and [[Aurelia]], telling that they should side with Astarion. {{Approval|Astarion|+1}} ''(if you know about the Rite)'' | ||
** [[Persuasion|Persuade]] or [[Intimidation|intimidate]] them to stand against Cazador {{Approval|Astarion|+1}} ''(if you haven't learned of the Rite yet)''. | ** [[Persuasion|Persuade]] or [[Intimidation|intimidate]] them to stand against Cazador {{Approval|Astarion|+1}} ''(if you haven't learned of the Rite yet)''. | ||
* In [[Cazador's Dungeon]], when [[Sebastian]] asks what happens to us, say "We'll set you free" or "That depends on you". {{Approval|Astarion|+1}} | |||
* Successfully keep Astarion from performing the Rite of Profane Ascension {{Approval|Astarion|+3}} | * Successfully keep Astarion from performing the Rite of Profane Ascension {{Approval|Astarion|+3}} | ||
}} | }} | ||
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'''[[Sunlit Wetlands]]/[[Putrid Bog]]''' | '''[[Sunlit Wetlands]]/[[Putrid Bog]]''' | ||
*When talking to [[Auntie Ethel]] and [[Mayrina]] at the [[Riverside Teahouse]]: | *When talking to [[Auntie Ethel]] and [[Mayrina]] at the [[Riverside Teahouse]]: | ||
** Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" | ** Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" {{Approval|Astarion|-1}} | ||
** OR Tell [[Mayrina]] straightaway that | ** OR Tell [[Mayrina]] straightaway that [[Demir]] and [[Johl]] were killed (by you or Ethel) {{Approval|Astarion|-1}} | ||
* After defeating Ethel, reject the offer to spare her in exchange for [[Auntie Ethel|fey hair]] {{Approval|Astarion|-5}} | * After defeating Ethel, reject the offer to spare her in exchange for [[Auntie Ethel|fey hair]] {{Approval|Astarion|-5}} | ||
* Reject [[Mayrina]]'s reward for saving her {{Approval|Astarion|-1}} | * Reject [[Mayrina]]'s reward for saving her {{Approval|Astarion|-1}} |
Latest revision as of 19:06, 30 June 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Romance |
Astarion likes displays of power and cruelty, and appreciates snarkiness and mocking. He is inspired when the player gains access to areas/information by deceiving others. The player does not have to be "evil" to gain his approval, however — he approves when the player makes choices that support independence and autonomy, and when the player helps certain characters in need.
Astarion dislikes displays of weakness and does not like acts of kindness or charity that offer no reward. He disapproves when the player tries to rein him in or restrict him in some way.
The actions and choices listed on this page will raise or lower Astarion's Approval.
For more information about the approval system, see Approval.
Greetings[edit | edit source]
Depending on his approval rating, Astarion may greet the player with:
Negative (<0):
- “You again.”
- "What do you need now?"
- "You're staring at me again. What do you want?"
Neutral (0 - 19):
- "Well, hello. What can I do for you?"
- “Yes?"
- “Need Something?”
Medium and up (20+):
- "Ah, my favourite travelling companion."
- "Hello, my dear."
- "What can I do for you, my friend?"
When spoken to by someone other than the player character:
- "Sorry, darling, I haven't got time for underlings. If your boss wants to speak with me, I'm all pointy ears."
Romance[edit | edit source]
Flirting:
- "It's always a pleasure to see you sauntering over."
- "Yes, darling?"
- "Hello, beautiful."
- "I did miss that face, you know."
- "Hello, my sweet."
- "Hello, lover."
- "Yes darling, do you need something?"
- "Need something? Or did you just miss me?"
Partnered:
- "Gods, you're beautiful."
- "Is there something you want to talk about, my dear?"
Broken up:
- "Why in the hells are you bothering me now?"
After Completing The Pale Elf[edit | edit source]
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ascended - Partnered:
- "Look at you, precious thing. You always stare so eagerly."
- "Ask me anything, and it will be yours."
- "Little love, whatever could be the matter?"
- "My consort, we are so close to our triumph, I can almost taste it."
- "Yes, my treasure?"
Spawn - Partnered:
- "Ah, you're so adorable when you're thinking what to say."
- "I hope there's nothing troubling you, my dear?"
- "Yes, love?"
Dark Urge exclusive[edit | edit source]
Spoiler warning! This section reveals interactions with The Dark Urge.
Astarion also has some greetings exclusive to the Dark Urge origin. He will only say these once:
- "You have a manner of irresistible desperation about you. I like it." (first meeting)
- "My sweet, conflicted villain. What can I do for you?" (after killing Isobel)
- "Come to kill me again, darling?" (when romanced, if the player fully refrained from killing him after failing to kill Isobel)
- "My dagger-happy friend. What troubles you?" (after killing Alfira)
- "Precious little Bhaal-Babe!" (after the player discovers the truth about their parentage in Act 3)
Approval[edit | edit source]
The following story and dialogue choices will cause Astarion to gain approval.
Act One[edit | edit source]
Act Two[edit | edit source]
Act Three[edit | edit source]
Disapproval[edit | edit source]
The following story and dialogue choices will cause Astarion to lose approval.
Act One[edit | edit source]
Act Two[edit | edit source]
Act Three[edit | edit source]