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* After returning from the [[Iron Throne]], surrender [[Redhammer]] to [[Allandra Grey]] {{Approval|Lae'zel|+1}}
* After returning from the [[Iron Throne]], surrender [[Redhammer]] to [[Allandra Grey]] {{Approval|Lae'zel|+1}}
* OR Tell Allandra Grey you won't let her execute Redhammer {{Approval|Lae'zel|+1}}
* OR Tell Allandra Grey you won't let her execute Redhammer {{Approval|Lae'zel|+1}}


* At [[Flymm's Cobblers]], talking to [[Sally Flymm]], choose to put her out of her misery {{Approval|Lae'zel|+1}} ''(Sally and [[Dravo Flymm|Dravo]] turn hostile to the party)''
* At [[Flymm's Cobblers]], talking to [[Sally Flymm]], choose to put her out of her misery {{Approval|Lae'zel|+1}} ''(Sally and [[Dravo Flymm|Dravo]] turn hostile to the party)''


* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Lae'zel|+1}}
* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Lae'zel|+1}}
▶''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones ''
▶''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones ''


''In [[Cazador's Dungeon]]:''
''In [[Cazador's Dungeon]]:''
* Talk to [[Sebastian]] and say you have no intention of freeing a bunch of ravenous spawn {{Approval|Lae'zel|+1}}
* Talk to [[Sebastian]] and say you have no intention of freeing a bunch of ravenous spawn {{Approval|Lae'zel|+1}}


''At the [[Devil's Fee]]:
''At the [[Devil's Fee]]:
* After returning from the [[House of Hope]], refuse to give [[Helsik]] the promised item, saying that you have just killed a devil in his own home {{Approval|Lae'zel|+1}}
* After returning from the [[House of Hope]], refuse to give [[Helsik]] the promised item, saying that you have just killed a devil in his own home {{Approval|Lae'zel|+1}}
''At the [[Sorcerous Sundries]]:''
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
** Demand to release your 'master' or die {{Approval|Lae'zel|+1}}
** Ask him gently to release your ''companion'' now {{Approval|Lae'zel|+1}} ''(The option is available to all characters except {{Class|Wizard}})''




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* Speaking to [[Maude]], ask what use do the dead have with flowers {{Approval|Lae'zel|+1}}
* Speaking to [[Maude]], ask what use do the dead have with flowers {{Approval|Lae'zel|+1}}
''At the [[Chromatic Scale]]:''
* Playing as a {{Class|Bard}}, discuss with [[Thomas C. Quirkilious]] the benefits of using lute strings made of ''worg'' hair {{Approval|Lae'zel|+1}}
''In the [[Abandoned Cistern]]:''
* Agree with the [[Emperor]] who doesn’t want to save Minsc from the [[Absolute]] {{Approval|Lae'zel|+1}}
''At the [[Murder Tribunal]]:''
* After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]]:
* Speaking to [[Echo of Amelyssan]], say that killing is merely a tool {{Approval|Lae'zel|+1}}
** OR Say that nothing compares to your first kill {{Approval|Lae'zel|+1}}
''In the [[Lady Jannath's Estate]]:''<br>
''If [[Oskar Fevras]] was not saved in [[Act One]]:''
* Speaking with [[Sir Gorran Penghyst]] and [[Lord Delwaer Jeth]], tell them to stop or you will stick both their heads through the bloody painting {{Approval|Lae'zel|+1}} ''(Requires {{Ability check|Intimidation|18}})''
** OR, Playing as a {{Race|Half-Orc}}, tell them to solve the matter with blades {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Class|Fighter}}, propose to be a second for them both {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Class|Oath of Vengeance|Vengeance Paladin}}, tell them that such actions demand retribution OR that the duel is the only answer {{Approval|Lae'zel|+1}} ''(either option)''
''If Oskar Fevras was saved in Act One and the estate is now haunted'':
* After initial fight with [[Poltergeist]]s, speak to [[Firellia Jannath|Lady Jannath]] and say you are not one of her servants to order you around {{Approval|Lae'zel|+1}}
''In the [[Bloomridge Park]]:''
* Speaking to Albert, call him a quitter and tell to get his [[Sparky|dog]] {{Approval|Lae'zel|+1}}
''At the [[Heapside Prison]]:''
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}, say you don’t want more rat puns {{Approval|Lae'zel|+1}}
''At the [[Facemaker's Boutique]]:''
* Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying ''"Stop right there!"'', using any of class-based lines or unique {{Race|Half-Orc}} line {{Approval|Lae'zel|+1}}
* OR Interrupt Dolor, saying ''"Back off. That’s my kill."'' {{Approval|Lae'zel|+1}}
▶ '''''Note:''' This option is available if you have found and read at least one copy of Dolor’s [[Bloodstained Parchment|list of victims]]’’
* OR Choose to stay in the shadows and watch Dolor killing Figaro {{Approval|Lae'zel|+1}} ''(Requires {{Ability check|Stealth|15}}; a {{Class|Rogue}} character will have a unique line here)''
'''At the [[Sorcerous Sundries]]'''<br>
''Talking to [[Aradin Beno|Aradin]] near the entrance:''
* Successfully deceive him, saying you haven’t found the [[Aylin|Nightsong]] {{Approval|Lae'zel|+1}}
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough {{Approval|Lae'zel|+1}}
** OR Deceive Aradin, saying that you have let the Nightsong go {{Approval|Lae'zel|+1}}
** OR Use [[Intimidation]] or [[Persuasion]] to make him stop pursuing the Nightsong {{Approval|Lae'zel|+1}}
▶''''' Note:''' Good/Neutral/Evil {{Class|Cleric}} characters will all have unique lines here. The Persuasion option is available for {{Class|Monk}} characters only''
''Facing [[Lorroakan]] along with [[Dame Aylin]]:''
* Tell the wizard you’ve come to stop him {{Approval|Lae'zel|+1}}
* Tell Lorroakan that [[Ketheric Thorm]] already tried to steal Aylin’s immortality and is dead now {{Approval|Lae'zel|+1}}
** OR Tell Lorroakan that one more word about catching Aylin will be his last {{Approval|Lae'zel|+1}}
** OR, PLaying as [[Gale]] origin, ask him to reconsider his position {{Approval|Lae'zel|+1}}
''At the [[Sorcerous Vault]]:''
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
** Demand to release your 'master' or die {{Approval|Lae'zel|+1}}
** Ask him politely to release your ''companion'' now {{Approval|Lae'zel|+1}} ''(The option is available to all characters except {{Class|Wizard}})''
''In the [[Lower City Sewers]]:''
* Show [[Voss|Kith’rak Voss]] the [[Orphic Hammer]] {{Approval|Lae'zel|+5}}
** Accept the [[Silver Sword of the Astral Plane]] from Voss in return {{Approval|Lae'zel|+10}}
''At the [[The Lodge|Society of Brilliance Lodge]]:'' <br>
''Talking to [[Havkelaag]]:''
* Refuse to give the [[Githyanki Egg]] to the Society {{Approval|Lae'zel|+1}}
''Talking to [[Ptaris]]:''<br>
▶ '''''Note:''' These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to [[Lady Esther]] in [[Act One]]
* When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
** Tell him he would be destroyed if you haven’t saved him {{Approval|Lae'zel|+1}} ''(Requires {{Ability check|Persuasion|20}} for a {{Race|Githyanki}} characters, and a {{Ability check|Persuasion|25}} for all others)''
** OR Successfully use {{SAI|Detect Thoughts}} on him and then say that it’s his conscience that tells him to stop {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Class|Barbarian}}, say that you are no more ‘bad’ than he is {{Approval|Lae'zel|+1}} ''(Requires {{Ability check|Persuasion|20}})''
** OR, Playing as a {{Class|Warlock}}, tell Ptaris you gave him same that your patron gave you {{Approval|Lae'zel|+1}} ''(Requires {{Ability check|Persuasion|20}})''
''Speaking to [[Omeluum]] after you have rescued it from the [[Iron Throne]]:''
* If you have failed to save the majority of [[Gondian]] prisoners, say they meant nothing to you {{Approval|Lae'zel|+1}}
* If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job {{Approval|Lae'zel|+1}} ''(Omeluum becomes hostile to the party)''
'''At the [[Steel Watch Foundry]]'''<br>
''Talking to [[Tamia Holzt]], if she spotted you in the Foundry:''
* Say you’ve come to bathe in Banites’ blood {{Approval|Lae'zel|+1}}
** OR Use any of class-based options to inspire Gondians to rebel {{Approval|Lae'zel|+1}} ''(Requires {{Ability check|Intimidation|18}} or {{Ability check|Persuasion|18}}, depending on character class)''
''Talking to [[Zanner Toobin]] once you have reached the laboratory wing:''
* When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing {{Approval|Lae'zel|+1}}
** OR Say it is selfish to value their families more than an entire city {{Approval|Lae'zel|+1}}
* If you have killed Banites in the workroom, tell Toobin about it {{Approval|Lae'zel|+1}}
''If you failed to switch off an activated [[Motivator]] while assaulting the Foundry:''
* Convince Zanner Toobin to move on, using [[Intimidation]] or [[Persuasion]] {{Approval|Lae'zel|+1}}
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:''
** Persuade [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Lae'zel|+1}} ''(A {{Race|Deep Gnome}}, a {{Class|Bard}}, a Good {{Class|Cleric}} or a {{Class|Rogue}} characters will have a unique line here)''
** OR Intimidate [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Lae'zel|+1}}
▶ '''''Note:''' According to game files, a {{Class|Oath of Vengeance|Vengeance Paladin}} character will have a {{Ability check|Persuasion|18}} instead of [[Intimidation]] for all others
* Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him {{Approval|Lae'zel|+1}} ''(either option)''
* Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them {{Approval|Lae'zel|+1}} ''(Wulbren and other Ironhands become hostile)''
* OR, Convince Wulbren to let the Gondians go away {{Approval|Lae'zel|+1}} ''(Requires {{Ability check|Persuasion|20}})''
▶ '''''Note:'''A {{Race|Deep Gnome}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} will have a unique line here and a {{Ability check|Persuasion|18}} instead of basic one. {{Race|Deep Gnome}} characters roll [[Performance]] instead of [[Persuasion]]''
''Talking to [[Barcus Wroot]] after resolving the conflict:''
* If you have sided with [[Wulbren Bongle]]:
** Tell Barcus that there was no other way {{Approval|Lae'zel|+1}}
* If you killed both [[Gondian]]s and [[Ironhand]]s:
** Tell Barcus you did what you could {{Approval|Lae'zel|+1}}
** OR Say that it is for the best if no one of them takes Baldur’s Gate {{Approval|Lae'zel|+1}}
* If you have sided with Gondians:
** Tell Barcus that Wulbren was past saving {{Approval|Lae'zel|+1}}
** OR Say that Wulbren deserved to die {{Approval|Lae'zel|+1}}
* If you convinced both factions to make peace:
** Tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand {{Approval|Lae'zel|+1}} ''(either option)''
** Say he should have killed Wulbren {{Approval|Lae'zel|+1}}
'''The [[Iron Throne]]'''
* Escape the Iron Throne with [[Ulder Ravengard]] alive {{Approval|Lae'zel|+1}}
'''In the [[House of Hope]]'''<br>
''Talking to the [[Archivist]]:''
* If you have signed the contract with [[Raphael]], ask the Archivist whether he'd like you to break bits of him until he gives it to you {{Approval|Lae'zel|+1}} ''(Requires {{Ability check|Intimidation|25}})''
* If you rejected Raphael’s deal, ask the Archivist whether he'd like you to break bits of him until he changes his mind about the [[Orphic Hammer]] {{Approval|Lae'zel|+1}} ''(Requires {{Ability check|Intimidation|25}})''
''In the [[House_of_Hope#Boudoir|Boudoir]]:''
* Provoke the fight with [[Haarlep]] {{Approval|Lae'zel|+1}} by either way of listed below:
** When Haarlep asks you why you are here, answer you’ve come to kill them
** OR Refuse to undress for Haarlep
** OR Choose to attack the incubus (This option is available either before you shed your clothes or when they prompt you to lie on the bed)
** OR Agree to lie down, then fail a [[Wisdom]] or [[Performance]] check to resist the incubus and choose to fight your way out
** OR Plead to gods to get you out of here when the incubus approaches you
** OR Refuse to vow your body to the incubus at the climax of the sexual intercourse
''Speaking to [[Hope]] after defeating Raphael:''
* If [[Korilla]] was knocked out, tell Hope you should have killed her {{Approval|Lae'zel|+1}}
'''The [[Bhaal Temple]]:'''<br>
''Talking to [[Orin]]:''
* Tell her that you’re not interested in abducted companion’s fate {{Approval|Lae'zel|+1}}
* OR Tell her you won’t stop her to kill the abductee {{Approval|Lae'zel|+1}}
''Speaking to Avatar of Bhaal after defeating Orin:''<br>
▶ '''''Note:''' These options are available to {{Background|Haunted One|The Dark Urge}} characters '''only'''.''
* Tell Bhaal that you have no desire to harm anyone else {{Approval|Lae'zel|+1}}
** OR Tell him that every night he possesses you your friends are in danger, and you won’t ''stand'' it {{Approval|Lae'zel|+1}}
'''At the [[High Hall]]'''
* When [[Voss]] approaches you after returning from the [[Astral Plane]], attack him OR fail the check to sway him to your side {{Approval|Lae'zel|+3}} ''(If she remained loyal to [[Vlaakith]])




<!-- ----- -->
<!-- ----- -->
* Refuse to hand over the Githyanki egg to [[Havkelaag]] while at the [[Society of Brilliance]]'s [[The Lodge|lodge]]. {{Approval|Lae'zel|+1}}
'''Camp/Conversation'''
'''Camp/Conversation'''
* After [[Aylin]] leaves to meet and fight [[Lorroakan]], tell [[Isobel]] that you’re going to help the aasimar {{Approval|Lae'zel|+1}}
<!--* <u>Encourage</u> her to renounce [[Vlaakith]] once and for all.-->
<!--* <u>Encourage</u> her to renounce [[Vlaakith]] once and for all.-->
* After [[Lae'zel]] renounces [[Vlaakith]], pass the [[Insight]] or [[Wisdom]] check and say she's grieving for the future she'll never have {{Approval|Lae'zel|+3}}
* After [[Lae'zel]] renounces [[Vlaakith]], pass the [[Insight]] or [[Wisdom]] check and say she's grieving for the future she'll never have {{Approval|Lae'zel|+3}}
Line 1,158: Line 1,315:
** Then try to bribe her {{Approval|Lae'zel|-1}}
** Then try to bribe her {{Approval|Lae'zel|-1}}
* Speaking to [[Wulbren]], say that they can die in prison for all you care {{Approval|Lae'zel|-1}}
* Speaking to [[Wulbren]], say that they can die in prison for all you care {{Approval|Lae'zel|-1}}
** Refuse to find tools for Wulbren ALL-1
** Refuse to find tools for Wulbren {{Approval|Lae'zel|-1}}
* When Wulbren, once freed, takes the boat and sails off without the party, let him go {{Approval|Lae'zel|-1}}
* When Wulbren, once freed, takes the boat and sails off without the party, let him go {{Approval|Lae'zel|-1}}
* If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners {{Approval|Lae'zel|-1}}
* If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners {{Approval|Lae'zel|-1}}
Line 1,337: Line 1,494:
* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, say you don't care, let's go through {{Approval|Lae'zel|-1}}
* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, say you don't care, let's go through {{Approval|Lae'zel|-1}}
▶''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones ''
▶''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones ''


''In [[Cazador's Dungeon]]:''
''In [[Cazador's Dungeon]]:''
* Talk to [[Sebastian]] and promise to set him and other spawn free {{Approval|Lae'zel|-1}}
* Talk to [[Sebastian]] and promise to set him and other spawn free {{Approval|Lae'zel|-1}}
* Let Astarion complete the Rite of Profane Ascension {{Approval|Lae'zel|-1}}
* Let Astarion complete the Rite of Profane Ascension {{Approval|Lae'zel|-1}}
''At the [[Sorcerous Sundries]]:''
* Betray [[Dame Aylin]] and hand her over to [[Lorroakan]]. {{Approval|Lae'zel|-1}}
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
** Say you didn't like your 'master' anyway {{Approval|Lae'zel|-1}}
** Ask the djinni for some gold {{Approval|Lae'zel|-1}}




Line 1,389: Line 1,541:




<!-- ----- -->
''At the [[Murder Tribunal]]:''
* After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]], speak to [[Echo of Amelyssan]] and say that every kill is euphoria {{Approval|Lae'zel|-1}}
 
 
* Near the [[Crimson Draughts]], give [[Sacrum|Strange Beggar Sacrum]] any amount of gold {{Approval|Lae'zel|-1}}
 
 
''At the [[Heapside Prison]]:''
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}
** Call him a "''rat''-ical mercantile rodent" {{Approval|Lae'zel|-1}}
** OR Ask what does obtaining goods in the prison en-''tail'' {{Approval|Lae'zel|-1}}
** OR Ask to have ''a squeak'' at what he’s got {{Approval|Lae'zel|-1}}
* Ask him whether his business is ''rat''-ified by the local merchant's league {{Approval|Lae'zel|-1}}
 
 
'''At the [[Sorcerous Sundries]]'''<br>
''Talking to [[Aradin Beno|Aradin]] near the entrance:''
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp {{Approval|Lae'zel|-1}}
 
''Facing [[Lorroakan]] along with [[Dame Aylin]]:''
* Tell Aylin that things will be easier if she goes quietly {{Approval|Lae'zel|-1}}
** OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return {{Approval|Lae'zel|-1}}
 
''At the [[Sorcerous Vault]]:''
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
** Say you didn't like your 'master' anyway {{Approval|Lae'zel|-1}}
** Ask the djinni for some gold {{Approval|Lae'zel|-1}}
 
 
* Outside [[The Singing Lute]], give [[Leythim|Manip Leythim]] a healing potion {{Approval|Lae'zel|-1}}
* Outside [[The Singing Lute]], give [[Leythim|Manip Leythim]] a healing potion {{Approval|Lae'zel|-1}}


'''[[Murder Tribunal]]'''
* Tell the [[Echo of Amelyssan]] that every kill is euphoria. {{Approval|Lae'zel|-1}}


'''[[Bhaal Temple]]'''
''In the [[Stormshore Tabernacle]]:''
* Tell [[Orin]] that Baldur's Gate deserves a fate she describes. {{Approval|Lae'zel|-1}}
* Make an offering to {{Deity|Shar}}, the Lady of Loss {{Approval|Lae'zel|-1}}
 
 
''At the [[The Lodge|Society of Brilliance Lodge]]:'' <br>
''Talking to [[Havkelaag]]:''
* Sell him the [[Githyanki Egg]] that you have obtained in the [[Creche Y'llek]] {{Approval|Lae'zel|-1}}
** OR Donate it for free when Havkelaag says he hasn’t got any money {{Approval|Lae'zel|-1}}
 
 
'''At the [[Steel Watch Foundry]]'''
 
''Talking to [[Barcus Wroot]] after resolving the conflict between [[Gondian]]s and [[Ironhand]]s:''
* If you have sided with [[Wulbren Bongle]] (and hence killed Gondians), ask whether Barcus wants to die, too {{Approval|Lae'zel|-1}}
 
 
'''The [[Iron Throne]]'''
* After docking at the prison, when [[Omeluum]] approaches your mind:
 
** Convince him that other prisoners must be saved, too {{Approval|Lae'zel|-1}} ''(Requires {{Ability check|Persuasion|20}})''
 
 
'''In the [[House of Hope]]'''<br>
''Talking to the [[Archivist]]:''
 
* Fail the [[Intimidation]] check on the Archivist {{Approval|Lae'zel|-1}} ''(Works either with the contract or with the [[Orphic Hammer]])''
 
''In the [[House_of_Hope#Boudoir|Boudoir]]:''
 
* Tell [[Haarlep]] they can have your body, but not your mind {{Approval|Lae'zel|-1}}
** Vow your body to Haarlep {{Approval|Lae'zel|-1}}
 
''Speaking to [[Hope]] after defeating [[Raphael]]:''
* If [[Korilla]] was knocked out, tell Hope she didn’t deserve to die {{Approval|Lae'zel|-1}}
 
 
'''The [[Bhaal Temple]]'''<br>
 
''Talking to [[Orin]]:''
* Say that her vision of the fate of Baldur’s Gate is exquisite {{Approval|Lae'zel|-1}}
 
''Speaking to Avatar of Bhaal after defeating Orin:''<br>
▶ '''''Note:''' These options are available to {{Background|Haunted One|The Dark Urge}} characters '''only'''.
* Accept your Father’s gift and blessings {{Approval|Lae'zel|-1}}  
▶ '''''Note:''' Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
 
 
'''At the [[High Hall]]'''
* When [[Voss]] approaches you after returning from the [[Astral Plane]], attack him OR fail the check to sway him to your side {{Approval|Lae'zel|-1}} ''(If she spurned Vlaakith and chose [[Orpheus|Orpheus's]] side; either option)''


'''[[House of Hope]]'''
* Vow your body to [[Haarlep]]. {{Approval|Lae'zel|-1}}
}}
}}

Latest revision as of 09:36, 25 December 2024

Lae'zel favors direct approaches and is not interested in wasting any time in finding a solution to the Tadpole infection.

Lae'zel dislikes acts of mercy and compassion, showing submission, respect or diplomacy over force and domination.

The actions and choices listed on this page will raise or lower Lae'zel's Approval.

For more information about the approval system, see Approval.

Greetings[edit | edit source]

Depending on their approval rating, Lae'zel may greet the player with:

Negative (<0):

  • "Speak, and be done with it."

Neutral (0 - 19):

  • "Speak."

Medium (20-39):

  • "You must have questions."
  • "Greetings."

High and up (40+):

  • "Is something burdening you?"

If the player character is a githyanki Tav/Dark Urge:

  • "Yes kin, speak."

When spoken to by someone other than the player character:

  • "The pet speaks. Adorable. Now send over your owner, before you make a mess of things."

Romance[edit | edit source]

Flirting - Act One and Act Two:

  • "Speak your mind. I'm listening."

Partnered - Act Three before romance scene:

  • "How can I assist?"

Partnered - Act Three after romance scene:

  • "A welcome face. How can I help?"

Partnered - Low approval:

  • "Go ahead."

Approval[edit | edit source]

As a Companion character, the interactions listed below will cause Lae'zel to gain approval.

Act One[edit | edit source]

Hide Spoilers

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

Roadside Cliffs

  • Refuse to dismiss Lae'zel from your party when Shadowheart demands doing so as a condition for recruiting her. Lae'zel approves +5
  • Fail to persuade or deceive Shadowheart when she refuses to be recruited because you have Lae'zel in your party. Lae'zel approves +5
  • Speaking to Gimblebock near Chapel Entrance, choose the 'Attack' dialogue option Laezel approves +1

Emerald Grove/The Hollow

In the Hollow:

  • Punch either Aradin or Zevlor when they are arguing after the goblins' attack Lae'zel approves +1
  • Refuse to help Zevlor persuade Kagha to let the tieflings stay Lae'zel approves +1
  • Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves Lae'zel approves +1
  • Playing as a Githyanki Githyanki, talk to Lakrissa and say that there's no honour in defeat. Lae'zel approves +1
  • Tell Arka to seek vengeance and spill some goblin blood over Kanon's death Lae'zel approves +1
  • Tell the tielfling kids trained by Asharak that they are going to die Lae'zel approves +1
  • Assist Guex in training (using Athletics, Insight, Detect Thoughts or unique Githyanki Githyanki, Barbarian Barbarian, Monk Monk lines) Lae'zel approves +1
  • Tell Guex not to shout out his moves after helping him train Lae'zel approves +1
    • OR attack Lae'zel (no need to kill her) Lae'zel approves +1
  • Talk to Zorru Lae'zel approves +5
  • Let Lae'zel question Zorru, and say that she is good at interrogations afterwards Lae'zel approves +5
    • OR Take over the interrogation, let Zorru calm down and get information yourself Lae'zel approves +5
  • Tell Pandirna to hush or you will snap her neck Lae'zel approves +1 (the line is available for all classes except Barbarian Barbarian)
  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you and grab her by the hand Lae'zel approves +1
  • In the confrontation with Barth about the locket, tell Meli to return it, because "There's already one thief to bury today." Lae'zel approves +1

Note: This line is available only if Arabella has died.

In the Sacred Pool and druid caves:

  • Playing as The Dark Urge The Dark Urge, do nothing when Kagha is threatening Arabella Lae'zel approves +1
    • After resolving Arabella's fate, speak to Kagha and praise her for protecting her own Lae'zel approves +1
    • After resolving Arabella's fate, speak to Rath and blame the child Lae'zel approves +1
  • After Nettie poisons you, attack her (no need to kill her) Lae'zel approves +1
  • Swear to Nettie that you will take the wyvern poison if you start turning Lae'zel approves +1
  • Playing as a Bard Bard, talk to the squirrels listening to Alfira and first hush them not to ruin the song, and only afterwards the class-unique line "Sing along…" Lae'zel approves +1
  • Take Alfira's lute out of her hands and smash it Lae'zel approves +1

While the Druid Grove is preparing for the goblin attack

  • If you start attacking the tieflings before Minthara arrives, betray her while speaking to her Lae'zel approves +1
  • Playing as an Elf Elf or as a Drow Drow, instigate a fight with Minthara Lae'zel approves +1

Note: This option is available only after you helped Minthara to slaughter the Grove

Forest

  • Tell Brynna and Andrick to avenge Edowin Lae'zel approves +1
    • OR Tell them you're a survivor of the crash Lae'zel approves +1 (starts combat with both)

* Crush the tadpole that leaves Edowin's head (this cutscene is available only if you haven't found an alive tadpole yet) - you haven't this option anymore, only stow or let it go [Needs Verification]

Owlbear Nest

  • Choose to go closer to the Owlbear Cub or attack the mother Owlbear Lae'zel approves +1
  • After killing the mother Owlbear, kill the cub as well Lae'zel approves +1
  • Fail to persuade or intimidate Shadowheart into looting the Selunite chest Lae'zel approves +1

Sunlit Wetlands/Putrid Bog

  • * When find Demir and Johl arguing with Auntie Ethel, say that you aren't getting involved or that this has nothing to do with you Lae'zel approves +1 (either option)
    • OR While talking to Demir and Johl after Ethel disappears, tell them that they're on their own.Lae'zel approves +1
  • Drink from the well outside the Riverside Teahouse while the illusion is still intact Lae'zel approves +1
  • Chasing after Ethel in her lair, speak to Lorin and roar at him. Lae'zel approves +1
  • Intimidate the Gnarled Door to let you in Lae'zel approves +1
  • After defeating Auntie Ethel, Intimidate her into handing over both Mayrina and fey hair Lae'zel approves +5
    • OR Say that the best solution is a dead hag.Lae'zel approves +1
  • (If Astarion is not in your party) Tell Gandrel where he can find the spawn Lae'zel approves +1

Blighted Village

Goblin Camp

At the front gate and in the outer camp:

  • Fling worg dung at Sentinel Olak Lae'zel approves +1 (requires DC 10 Athletics check and triggers a fight with gate guards)
    • If failed the check, wink and fling dung at all other guards Lae'zel approves +1 (triggers a fight, too)
  • Tell Tracker Grikka that you will get answers from prisoners. Lae'zel approves +1
  • Yell "Boo, get off the stage!" at Volo as he performs Lae'zel approves +1

Talking with Crusher:

  • Successfully use Detect Thoughts on Crusher and say you'll let his boss know of his plans Lae'zel approves +1
  • Make Crusher kneel and kiss your foot instead, using Intimidation OR Illithid powers.Lae'zel approves +1 (either option)
    • If initial Wisdom (Illithid) check failed, tell Crusher you'd sooner spit in his face Lae'zel approves +1
  • If Crusher starts a fight, make him kiss your foot after defeating him. Lae'zel approves +1
    • After Crusher begs for mercy, finish him. Lae'zel approves +1 (makes the whole camp hostile)
  • When playing chicken-chasing with Dishevelled Chicken:

In the Shattered Sanctum:

  • If Warrior Trinzas questions you about the ruckus, tell her, it was the sound of her friends dying. Lae'zel approves +1
    • OR Prepare to attack her first Lae'zel approves +1 (starts a fight with Sanctum guards)
  • Pick a fight with Priestess Gut in the throne room. Lae'zel approves +1
  • Tell Roah Moonglow that you killed her friends in the Zhentarim Hideout. Lae'zel approves +1
  • Attack Dror Ragzlin, straightaway or after interrogating the dead illithid Lae'zel approves +1
  • Promise Minthara to get information from the captive (i.e. Liam) Lae'zel approves +1
  • Tell Torturer Spike to let you put the prisoner through paces. Lae'zel approves +1
    • OR, Playing as The Dark Urge The Dark Urge, propose to show Spike how it's done Lae'zel approves +1
    • OR, playing as a Drow Drow, tell him that you don't try, you get results Lae'zel approves +1
    • Then torture Liam yourself Lae'zel approves +1
  • Tell Brakkal (the Maglubiyet devotee in the cage) that the gods are fickle. Lae'zel approves +1
    • OR, Playing as a Githyanki Githyanki, say that your people build cities on the corpses of gods Lae'zel approves +1

Note: These options are available to all avatars except Cleric Cleric

  • Tell Minthara that Sazza was too stupid to understand you prior Lae'zel approves +1
    • OR, Playing as a Lolth-Sworn Drow Lolth-Sworn Drow, tell Sazza she should have see a superior in you at once Lae'zel approves +1

Note: These options are available if you have previously freed Sazza from the cage in Emerald Grove

The Risen Road

  • Agree to hunt the monster (i.e. Karlach) for Anders Lae'zel approves +1
    • If you spoke both to Karlach and to Anders, tell the latter you believe her, not them Lae'zel approves +1
  • Side with Karlach during Wyll's confrontation with her and recruit Karlach Lae'zel approves +2
  • At the tollhouse, tell the merchant Cyrel that you'll take the supplies and everything else she owns. Lae'zel approves +1
  • Tell Rugan that you are here for the cargo, not to rescue him. Lae'zel approves +1
  • Save Rugan, then tell him to give the cargo to you, using Intimidation or provoking a fight Lae'zel approves +1
    • If you fail to intimidate Rugan into surrendering the cargo to you, say you can harm him no less worse than gnolls would have Lae'zel approves +1 (makes him hostile)

Zhentarim Hideout

  • Successfully Intimidate the guard Salazon to let you go through the hatch to the hideout Lae'zel approves +1
  • Purchasing Oskar Fevras, make Brem lower the price through Intimidation or Persuasion Lae'zel approves +1
    • OR Make him let Oskar go for free, using any check-based option Lae'zel approves +1
    • After purchasing the artist, speak to the him and call him a slave twice Lae'zel approves +1

Underdark

  • When Glut asks you to help him usurp Sovereign Spaw, refuse saying that you'll have no part of this OR that you'll kill the treacherous myconid instead. Lae'zel approves +1 (immediately starts fight with Glut)
  • In the Festering Cove, tell BOOOAL he is a fake god and tell him you will kill him and take his power Lae'zel approves +1
  • Push Corsair Greymon off of the boat on your first voyage to Grymforge. Lae'zel approves +5

Grymforge

  • Tell Morghal and Orgarth that them keeping slaves is not a problem for you, and that you'll just kill them Lae'zel approves +1 (may start a fight with the other duergar as well, both Clan Flameshade and Absolute followers)

When dealing with Ward Magmar:

    • Ask Magmar how to get a slave of your own. Lae'zel approves +1
    • When attempting to take the elevator, tell Magmar that saving Nere is a distraction Lae'zel approves +1
    • When talking about travelling to Moonrise Towers, say that Moonrise holds the answers you need. Lae'zel approves +1
    • Playing as a Drow Drow or as a Githyanki Githyanki, tell Magmar that he is squandering his slave on mundane tasks. Lae'zel approves +1
    • After killing Magmar and Pistle, tell Skickpit to use the elevator to surface (further options to convince him won't bring more approval). Lae'zel approves +1
  • Looking at skeletal remains of Dark Justiciars, say "Better off dead" OR "Die in filth" Lae'zel approves +1 (either)
  • Convince the Deep Rothé to give in to their rage and attack the duergar Lae'zel approves +1
  • Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere Lae'zel approves +1
    • After finding Philomeen (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly. Lae'zel approves +1
  • After rescuing Nere, tell him to finish the slaves, OR choose to say nothing Lae'zel approves +1
  • Side with Elder Brithvar when confronting Nere Lae'zel approves +1
  • If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves Lae'zel approves +1

Mountain Pass

  • Playing as a Githyanki Githyanki, tell Ellyka that githyanki patrol means nothing to you, getting her to stand down Lae'zel approves +1
    • OR, Being disguised as a gith, tell her you're actually not OR that she is safe. Lae'zel approves +1
  • Encounter with Voss and the patrol:
    • Let Lae'zel speak. Lae'zel approves +10
    • Successfully pass the Deception check to resolve the encounter peacefully Lae'zel approves +1
  • After the githyanki patrol departs, persuade her to calm down

Rosymorn Monastery Trail

Crèche Y'llek

Upon entering the Crèche:

  • Let Lae'zel speak for the group when you enter the Crèche and are questioned by Gish Far'aag Lae'zel approves +1

At the infirmary:

  • Let her speak for the group when talking to Ghustil Stornugoss about trying to remove the tadpoles. Lae'zel approves +1
  • Approach the zaith'isk Lae'zel approves +5
  • Demand to use the zaith'isk first, reminding her that she would not be here without your guidance Lae'zel approves +8
    • Endure three phases of zaith'isk purification by any means Lae'zel approves +1 (each phase, up to +3 total)
  • Let Lae'zel use the zaith'isk Lae'zel approves +10, and then either:
    • Save her from the device during the first phase Lae'zel approves +1 (to do this, succeed a passive DC 14 Perception check, then succeed a DC 30 Wisdom check or DC 30 Persuasion check).
    • Let her proceed to the second phase Lae'zel approves +1, then stop the purification Lae'zel approves +1 (succeed a DC 21 Wisdom check, and then DC 21 Persuasion check or DC 30 Deception check) This choice will permanently lower Lae'zel's INT by 2.
    • Let her proceed to the third phase Lae'zel approves +1 and endure it Lae'zel approves +1 (getting her out of the device during the third stage will not give the second approval point, but will permanently lower Lae'zel's INT and WIS by 2.

In the classroom:

  • Playing as a Githyanki, tell Sa'varsh Kethk that he should kill Varrl himself if the youth won't fight Lae'zel approves +1
  • Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger Lae'zel approves +1, and then indeed kill him Lae'zel approves +1
  • Successfully deceive, intimidate, or persuade Varrl to obtain his book about Orpheus Lae'zel approves +5
    • Ask Lae'zel about the disk Lae'zel approves +3

At the hatchery:

  • Successfully persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
    • That you'll take it to a better crèche Lae'zel approves +1
    • OR That you'll raise it yourself Lae'zel approves +1
    • OR, Playing as a Githyanki Githyanki, say you'll see it becomes the greatest ghaik-slayer Lae'zel approves +1

In captain's quarters and Inquisitor's chamber

Astral Plane

Camp/Conversation

  • Say that illithid powers to manipulate others can't be trusted even if they're useful. Lae'zel approves +1

Note: This dialogue is available only after using them for the first time in a conversation.

  • Say that you will find the cure after she describes ceremorphosis Lae'zel approves +3
  • Ask her if she's sure the Créche is the only way for a cure, then tell her that their information is valuable Lae'zel approves +3
  • When Wyll comes to the camp searching for Karlach, tell him she's not a threat and he knows it. Laezel approves +1
  • When Lae'zel intends to kill everyone to prevent them transforming, talk her out of it Lae'zel approves +5
  • After the first visit of the Dream Guardian, tell her that it should be ignored at all costs.Laezel approves +1
  • After the 2nd Dream Guardian visit, say you distrust the visitor too Laezel approves +1
  • When Shadowheart threatens to kill Lae'zel during the long rest, Persuade her to spare the gith.Laezel approves +10
  • When discussing Voss after he commanded the githyanki party to kill her, persuade Lae'zel to calm down. Lae'zel approves +3
  • Ask her about the disc from the underdark concerning Orpheus. Lae'zel approves +3
  • Tell her a créche library's wisdom is very valuable. Lae'zel approves +3
  • Tell her that you will find a cure after she describes ceremophosis. Lae'zel approves +3
  • After visiting the classroom in Crèche Y'llek, praise Lae'zel for killing her own classmates Lae'zel approves +3
  • After visiting the hatchery in Crèche Y'llek, speak to Lae'zel about the single egg you saw (or took) there Laezel approves +1
    • Then, ask Lae'zel for details about githyanki reproduction Lae'zel approves +3
  • After being marked as a traitor by Ch'r'ai W'wargaz, praise her for her show of faith to Vlaakith still
  • When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche):
    • Encourage Lae'zel to trust him Lae'zel approves +1
    • OR Tell Lae'zel you'll support any choice of hers Lae'zel approves +1
    • OR Tell Lae'zel to kill him Lae'zel approves +1 (starts the fight with the githyanki knight)
  • Accept her offer to have sex in the future Lae'zel approves +5
    • Have sex with her when she visits you at night Lae'zel approves +3
  • Playing as Astarion, confess that you are a vampire (by succeeding a DC 10 Charisma check). Lae'zel approves +1
    • Then promise her to try no "githyanki meal". Lae'zel approves +3

Raphael's deal

  • When Raphael briefly takes you to the House of Hope, choose the lines:
    • "I need to think this over" Lae'zel approves +1
    • OR "You're mad if you think I'll make a deal with a devil" Lae'zel approves +1 (If playing as Wyll: "... another devil")
    • OR "Then fix it. Or die by my hand!" Lae'zel approves +1

Act Two[edit | edit source]

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Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

When dealing with He Who Was:

  • Agree to find Madeline's Ledger for He Who Was Lae'zel approves +1
  • Order Madeline to hurt herself as Ben and Marc did Lae'zel approves +1 (Evil Cleric Cleric will have a unique line)
    • Then tell her to stab herself and don't stop OR to prove she is sorry Lae'zel approves +1 (either option)
    • Finally succeed a Persuasion roll to keep her going Lae'zel approves +1

Elsewhere:

Last Light Inn
Speaking to Jaheira:

  • When talking to Jaheira inside the inn, refuse to drink spiked wine Lae'zel approves +1

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Talk to him and say that his mission ends here Lae'zel approves +1
    • OR Choose a dialogue option to attack him Lae'zel approves +1
    • OR Speak to Isobel and warn her, revealing Marcus as a True Soul Lae'zel approves +1
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her Lae'zel approves +1
  • Playing as The Dark Urge The Dark Urge:
    • Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior Lae'zel approves +1 (available after the kidnap attempt AND if you haven't threatened her)

Talking to Councellor Florrick:

  • Ask whether the Flaming Fist are just going to stay around Lae'zel approves +1
    • If Wyll is in the party, tell Florrick it's your business what had happened to him Lae'zel approves +1
    • OR, Playing as Wyll, say it was a devil deal that has gone terribly wrong Lae'zel approves +1

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Hiss back at him, say that he is in your territory, and order to get out Lae'zel approves +2
    • OR, Playing as a Barbarian Barbarian, WOOF at him Lae'zel approves +2

Speaking to Cerys:

  • When she tell you about their misfortunes and says they ran until found the inn, conclude that she abandoned others Lae'zel approves +1 (use basic line or unique for Barbarian Barbarian, Fighter Fighter, Monk Monk or Paladin Paladin (except Oathbreaker))
  • Ask her what they are doing here, if they headed for Baldur's Gate, and then:
    • Tell her not to lose hope to see others alive Lae'zel approves +1 (starts the quest, if you don't have it already)
    • OR Say she did the right mess of things. Lae'zel approves +1

Talking to Alfira:

  • After Marcus's assault, when she asks whether they cannot trust anyone:
    • Tell her to stop whining Lae'zel approves +1
    • OR, Playing as a Half-Orc Half-Orc, tell her to use her anger.Lae'zel approves +1
  • Ask her about others, and then say that it was a cowardly move Lae'zel approves +1
  • When Alfira asks you how do you keep going, answer:
    • That you take one step at a time Lae'zel approves +1
    • OR That danger is your life Lae'zel approves +1
    • OR That you don't complain constantly Lae'zel approves +1
    • OR, Playing as a Bard Bard, a Fighter Fighter, a Druid Druid, a Ranger Ranger, or a Rogue Rogue, use a class-based line Lae'zel approves +1
    • OR, Playing as a Drow Drow, a Deep Gnome Deep Gnome or a Duergar Duergar, say that only the strong survive Lae'zel approves +1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, promise you will find them Lae'zel approves +1 (starts the quest, if you don't have it already)
  • If you successfully Rescue the Tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero Lae'zel approves +1

Speaking with Bex and Danis:

  • Before trying to saving captured refugees:
    • Promise Bex to find Danis, using any of two basic options or Paladin Paladin or Cleric Cleric lines Lae'zel approves +1 (starts the quest, if you don't have it already)
    • OR Tell her that Danis is now goblin chow toy OR that they've probably killed and eaten him Lae'zel approves +1 (either option)
  • If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise Lae'zel approves +1
  • If Danis survived and reunited with Bex:
    • Smile and then say it's wonderful to see them together OR mention that it is all thanks to you Lae'zel approves +1
    • When Bex asks why you helped, answer that you did it because they were in trouble Lae'zel approves +1 (a Cleric Cleric character will have a unique line)

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to saving captured refugees:
    • Tell him that his siblings are better off dead than in cult's hands Lae'zel approves +1
    • OR Tell him to stop whining and do something about it Lae'zel approves +1
    • OR, Playing as a Sorcerer Sorcerer, tell him he won't be able to read his spellbook if he keeps drinking Lae'zel approves +1
  • If you have already saved him from the shadows, say you're absolutely going to gloat Lae'zel approves +1
  • If either Cal or Lia (or both) died while rescue attempt:
    • Tell Rolan that you wanted to save everyone, but couldn't Lae'zel approves +1
    • Garble their names and say you don't know them Lae'zel approves +1
  • If both siblings survived:
    • After they thank you, ask Rolan whether he has something to add Lae'zel approves +1
    • OR Ask who is going to pay you Lae'zel approves +1
  • If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly Lae'zel approves +1

Talking to Ide after drunken Rolan has snapped on her:

  • Say you're sorry, and then add that he is more immature than she is Lae'zel approves +1
  • OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back Lae'zel approves +1
  • When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Intimidation or Persuasion Lae'zel approves +1 (either option, requiring a DC 14 roll)

Elsewhere in the inn:

  • When Manip Vidor says you are meant to be heading towards Moonrise, answer "doing your job, you mean" Lae'zel approves +1

Reithwin Town
At the Reithwin Tollhouse:

  • Talking to Gerringothe Thorm, attack her straightaway, or choose to answer "I bring death", or say "This ends now" after giving her several coins. Lae'zel approves +1 (starts a fight with the tollmaster and her minions)
    • OR Convince Gerringothe Thorm to end herself by any available option. Lae'zel approves +1 (requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)

In the House of Healing:

  • Convince Malus Thorm to order his sisters to hone their blades on each other.Lae'zel approves +1
    • Then persuade Malus Thorm to operate on himself. Lae'zel approves +1
  • OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. Lae'zel approves +1 (comes one point by another subsequently).
  • OR Choose to attack him at any stage of the dialogue Lae'zel approves +1

At The Waning Moon:

  • Safely drink with Thisobald Thorm (rolling Constitution, either general or class-based lines) Lae'zel approves +1(gains approval after first and second rounds)
    • OR successfully imitate drinking (rolling Sleight of Hand) Lae'zel approves +1 (gains approval only in the first round)
    • Successfully entertain the brewer with your stories (through Performance roll) Lae'zel approves +1 (gains approval each time).

Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.

    • By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst Lae'zel approves +1
  • OR Refuse to drink with the brewer. Lae'zel approves +1
    • OR Choose to attack the creature (through the dialogue options) Lae'zel approves +1
    • OR, After the second tankard, refuse to tell him more stories Lae'zel approves +1 (makes Thisobald and his zombie patrons hostile)

Moonrise Towers

  • While entering the Moonrise for the first time, tell Zealot Malik that you are here to take his head Lae'zel approves +1

Witnessing Ketheric's trial (at the very first visit to Moonrise):

Talking to Disciple Z'rell:

  • If you killed the goblins:
    • Distract Z'rell with thoughts of your dalliance with Lae'zel Lae'zel approves +1

Note: This option is available only if you're romancing the gith warrior

  • If you spared the goblins, fail the Deception roll to explain it and then say you will free the rest of the prisoners Lae'zel approves +1
  • If you have helped Balthazar to retrieve Nightsong:
    • Refuse to kidnap Isobel on Z'rell's order Lae'zel approves +1
    • OR Say you have yet to kill Z'rell and other vermin at the Moonrise Lae'zel approves +1

At the Moonrise Towers Prison:

  • When approaching Minthara being tortured and erased by Jasin and Sumera:
    • Say you expected to see her dismembered Lae'zel approves +1
    • OR Say that the only thing you're going to break is them Lae'zel approves +1 (starts a fight with the questioners, with Minthara taking your side)
  • After the fight, escort Minthara out of Moonrise Towers and tell where to find your camp Lae'zel approves +1
  • Speaking to the Warden for the first time, tell her that her face is bland, too Lae'zel approves +1
  • Use Deception to convince the Warden that you are Balthazar's closest confidante, and then:
    • Try to bribe her, and when she takes the money and does nothing, say that you should have see it coming Lae'zel approves +1
    • OR, Playing as a Rogue Rogue, say it was so well-played that you are not even mad Lae'zel approves +1
    • OR Refuse to bribe her Lae'zel approves +1
  • Talking to Lia, promise to help the tieflings escape Lae'zel approves +1
    • OR Refuse to help them Lae'zel approves +1
  • Talking to Lakrissa, when she accuses you of serving the cult, succeed a Persuasion or an Intimidation roll, then promise to help the tieflings Lae'zel approves +1
    • OR Refuse to help them Lae'zel approves +1
  • Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options Lae'zel approves +1
    • If the party found themselves in a cell, accept Wulbren's offer to break out together Lae'zel approves +1
  • Provide Wulbren with any tool capable of destroying a wall Lae'zel approves +1
  • When Wulbren, once freed, takes the boat and sails off without the party:

Elsewhere in Moonrise Towers:

Final fight at the Moonrise:

Note: This line require first DC 21 Intimidation check or DC 18 Persuasion check and any of subsequent DC 30 checks, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric


Gauntlet of Shar

Dealing with Yurgir and his retinue:

  • When speaking to the orthon initially, choose to attack him straightaway. Lae'zel approves +1
    • OR Talk to Yurgir about his pact, pass a passive Insight check and three subsequent Persuasion checks to make him kill Merregons, shoot his Displacer Beast Nessa, and finally off himself. Lae'zel approves +1

Note: The Insight check is not needed when playing as a Bard or a Warlock

Near Pedestal of Reckoning and through Shar's trials:

  • When Shadowheart speaks of her need to go through the trials:
    • Answer that this is a distraction OR that you are actually here to gain Ketheric's trust Lae'zel approves +1 (either option)
    • OR, Playing as a Selûne Selûne worshipper, say you have no intention of letting her prove her fanaticism
    • OR Agree to help her if you can Lae'zel approves +1

Dealing with Balthazar in his outpost:

  • Speaking to Balthazar through Reconstituted Duellist, tell it to leave, because you don't answer to a pile of bones Lae'zel approves +1
    • OR, Playing as a Rogue Rogue, say you do not blunder Lae'zel approves +1
    • OR, Playing as a Shar Shar worshipper, say you belong in this place far more than some bone pile Lae'zel approves +1
  • Agree to clear the way for the necromancer, and then persuade him to assign Flesh to your help Lae'zel approves +1
    • Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. Lae'zel approves +1

In the Shadowfell:

  • If you have defeated Balthazar:
  • If Balthazar is present and not hostile to the party:
    • Tell him to leave, or he is a dead man Lae'zel approves +1
    • OR, PLaying as a Good or Neutral Cleric Cleric, choose to attack him Lae'zel approves +1


Mind Flayer Colony
In the Necrotic Laboratory:

  • Playing as a Githyanki Githyanki, talk to the Waking Mind and tell her that this form fits her much better Lae'zel approves +1

At the Morgue:

  • Speak to Chop and ask why not to send him to all other butchered victims Lae'zel approves +1
    • If Us survived the Nautiloid and is kept in the cage, free it. When Chop speaks to you about it, order him to stand aside or die Lae'zel approves +1
  • If you killed Us, when Chop speaks to you, answer that you will send him to join it Lae'zel approves +1

In the Tadpoling Centre:

  • Choose to purge the pods Lae'zel approves +5


After the final fight with Apostle of Myrkul

Speaking to Minthara:

  • When Minthara tells you she is going to kill Orin and seize the cult leadership, say eradicating the Elder Brain may be wiser Lae'zel approves +1
  • OR Declare you will be the saviours of Baldur's Gate, then say her vision of future is shaped by violence Lae'zel approves +1
  • OR Say that her idea is madness, and you need to eradicate the cult and the brain Lae'zel approves +1
  • When Minthara enquires about one more thing to explain...
  • ... and asks why you slayed the tieflings in the Emerald Grove:
    • Say you did it to earn her trust Lae'zel approves +1
    • OR Say you wanted to watch them suffer Lae'zel approves +1
    • OR, Playing as The Dark Urge The Dark Urge, say you enjoy killing Lae'zel approves +1
  • ... and asks why you have come to Moonrise:
    • Answer you wanted to learn more about the tadpole Lae'zel approves +1
    • OR Say you wanted revenge on those who did all this to you Lae'zel approves +1

Talking to Aylin, if you let Balthazar take her from Shadowfell:

  • If Isobel survived, tell them you must apologize to Aylin Lae'zel approves +1
  • If Isobel died, tell Aylin your betrayal was a strategic move Lae'zel approves +1

Speaking to Cerys:

  • Tell her you're glad they are safe, and say they are better off without Zevlor Lae'zel approves +1
  • Say you couldn't have done it without Jaheira's help Lae'zel approves +1
    • Then say "Good riddance" (i.e. to Zevlor) Lae'zel approves +1
  • Tell her the Nightsong is the real hero Lae'zel approves +1
  • Say people get paid for doing jobs Lae'zel approves +1 (A Rogue Rogue character has a unique line here)
    • When she answers that she has no money, say you were joking Lae'zel approves +1

Talking to Ide, Umi and Mattis:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Tell Ide that her friend is dead anyway Lae'zel approves +1
    • OR Tell Mattis that death happens, and that's it Lae'zel approves +1

Speaking to others:

  • Playing as a Bard Bard, talk to Alfira and decline her proposal to play together for the tiefling kids Lae'zel approves +1
  • Speak to Art Cullagh and ask whether the curse is everything he bothers about. Lae'zel approves +1


Camp/Conversation

  • Accept her challenge for a duel further along in her romance

Act Three[edit | edit source]

Hide Spoilers

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Talking to Yenna:

  • Offer her help:
    • Give some coin OR some food Lae'zel approves +1 (either option, giving food available for all characters except Druid)
    • OR Suggest to find a guard for her Lae'zel approves +1 (available for all characters except Cleric)
    • Playing as a Druid, conjure some berries and herbs for her Lae'zel approves +1
    • Playing as a Cleric or a Monk, suggest to find the nearest temple Lae'zel approves +1
    • Playing as a Ranger, suggest to track her mother down Lae'zel approves +1

Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger line brings another Lae'zel approves +1 point

  • Be rude to the girl:
    • Ask where did she last see her, then say her mother is probably dead. Lae'zel approves +1
    • Tell Yenna to get lost. Lae'zel approves +1

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation.Lae'zel approves +1
  • OR, Playing as The Dark Urge, say that you have already done it Lae'zel approves +1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson Lae'zel approves +1

Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation

  • OR, Playing as The Dark Urge, propose to kill and kill again Lae'zel approves +1

At the Sword Coast Couriers:

  • Report to Commander Lightfeather that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it. Lae'zel approves +1 (formulation varies depending on whether you have met Tara on the roof or not)
  • Get more money out of Danzo Arkwright in return for the Zhentarim letters, using Persuasion or Intimidation. Lae'zel approves +1

Circus of the Last Days

  • At the entrance, convince Klaus to let you in, using Persuasion, Intimidation, Deception or any class-based option except pretending to be a friend of Gortash's Lae'zel approves +1
    • OR, Playing as The Dark Urge, say you used to be a murderer Lae'zel approves +1
    • OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief Lae'zel approves +1
  • Speaking with Zara the mummy, say you don't understand her, and then mime her grunting Lae'zel approves +1

Dealing with Akabi the djinni:

  • Tell him that he is VERY LOUD. Lae'zel approves +1
  • Play the game and accuse the djinni of rigging the wheel Lae'zel approves +1
    • OR Provoke him to transform you Lae'zel approves +1
  • After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it Lae'zel approves +1 (either option)

When passing Zethino's trial, choose answers:

  • First question: ★'To ascend' Lae'zel approves +2 (if she remained loyal to Vlaakith) OR ★'To find the truth about Orpheus' Lae'zel approves +1(if she denied Vlaakith)
  • Second question: ★'Spilling cousins' blood'Lae'zel approves +1, OR ★'Tearing the limbs'Lae'zel approves +2, OR 'Our night' Lae'zel approves +2 (the latter gives approval only if you're romancing her)
  • Third question: ★'Kith'rak on a dragon' Lae'zel approves +2 (if she remained loyal to Vlaakith), OR ★'Liberator of her people' Lae'zel approves +1 (if she denied Vlaakith), OR ★'Monster of legend' Lae'zel approves +1

Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.

  • Talking to Boney the mephit, call his wife Stoney magnificent Lae'zel approves +1
    • OR Note that she's a lot bigger than himself Lae'zel approves +1
    • OR, Playing as a Druid, say they both are magnificent Lae'zel approves +1
    • OR Say she's not your type Lae'zel approves +1

Dealing with Popper the kobold trader:

Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]

  • Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act Lae'zel approves +1

Dealing with caged beasts:

  • Talking to Shadow-Whiskers with Speak with Animals Speak with Animals, tell her to murder whoever she wants Lae'zel approves +1
  • Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) Lae'zel approves +1 (either option)
    • After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.Lae'zel approves +1 (either option)
    • OR, Say you'd have killed him before he hurts anyone else Lae'zel approves +1

Watching Dribbles's show:

  • Say "What a corny joke." Lae'zel approves +1
  • Volunteer any companion to the stage as Dribbles's assistant, except Lae'zel herself and Shadowheart Lae'zel approves +1
    • Then insist on your choice and cheer them Lae'zel approves +1 (including unique lines for Minthara and Jaheira)

Note: If you volunteer Shadowheart to the stage, you'll get Lae'zel approves +2  instead of  [+1]  each time

  • OR Choose to cross your arms and glare. Lae'zel approves +1
  • OR Just answer "No." Lae'zel approves +1
  • If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge Lae'zel approves +1

Talking to Lucretious:

  • After defeating false Dribbles, tell her that killing clowns is a rare treat Lae'zel approves +1
  • When Lucretious asks you to find real Dribbles, answer that you are expensive Lae'zel approves +1
    • Then say that Dribbles is probably dead now Lae'zel approves +1
  • When you deliver her Dribbles's remains, say it was pleasure to meet her Lae'zel approves +1

Open Hand Temple

  • Tell Yannis she should worry more about the temple's safety than about Brilgor Lae'zel approves +1
    • OR Ask her why Brilgor is a convenient target, and then advise to stick to being a place of worship instead of helping refugees Lae'zel approves +1
  • Talking to Brother Bill and Brother Clements, say that if Father Lorgan had been pickier, he might still be alive.Lae'zel approves +1
  • Refuse to bear the madness curse instilled by Monk Manifestation Lae'zel approves +1 (starts a fight with crypt corpses)

Elsewhere in Rivington:

  • Agree to chase refugees out from Arfur's Mansion for half-price, and punch Zenovia Dawg when she tries to extort full sum from you Lae'zel approves +1 (requires failing Persuasion roll against her first)
  • In the Abandoned Windmill basement, attack the newborn mind flayer Lae'zel approves +1 (The option works regardless you wake it first or not)
    • OR, Playing as a Barbarian, yell "WAKE UP, SQUIDFACE!" Lae'zel approves +1

In the smugglers' cave:

  • After defeating Caïros and his thugs, if Farlin survived, ask her about the Stone Lord and say you're ruthless, too, OR that you don't play nice Lae'zel approves +1 (either option)
    • OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too. Lae'zel approves +1

Wyrm's Crossing

  • At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight.Lae'zel approves +1
  • Agree to deliver the gnome leader's head to Manip Falcäo Lae'zel approves +1
  • At Fraygo's Flophouse, tell Adventurer Drim that the word "adventurer" means nothing anymore. Lae'zel approves +1
  • At Carm's Garm, when Naaber pretends to be a dog, choose "Correct. But nobody likes Naaber" line. Lae'zel approves +1
    • When he tries to imitate a bard, ask him to never sing again Lae'zel approves +1
    • When he asks if he could be a fighter, give him a tip - less talking, more fighting Lae'zel approves +1

Note: It may take several sequential attempts to speak with Naaber to get to these lines


At Sharess' Caress:

  • Sign the contract with Raphael Lae'zel approves +10
  • Speak to Voss (if you signed Raphael's contract) and tell him you've taken the bargain OR show him Orphic Hammer Lae'zel approves +5
  • When trying to hire both Sorn Orlith and Nym Orlith, after Lae'zel refuses to share, say you could not have said it better. Lae'zel approves +1 (This option appears only if you're partnered with the gith)
  • After defeating a mind flayer in Naoise Nallinto's private room, tell her that her arousal towards the creature is disgusting Lae'zel approves +1 (requires a successful passive DC 10 Insight check roll)


Wyrm's Rock Fortress

At the Flaming Fist barracks:
When you spot Fist Reynash trying to open a chest, find out that he needs gold, and then:

  • Tell him to get a grip Lae'zel approves +1
    • OR Intimidate OR blackmail him into giving you his stash Lae'zel approves +1 (either option)
    • OR Fail the Intimidation check to make him surrender his stash Lae'zel approves +1 (makes him hostile)
    • OR Attack Reynash straightaway Lae'zel approves +1

Speaking to Manip Bakshi afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not):

  • Successfully use Detect Thoughts Detect Thoughts on him and pretend to be a new recruit Lae'zel approves +1
  • Tell him you've spotted another guard on stealing Lae'zel approves +1
    • Then ask whether it is Fists' job to catch criminals Lae'zel approves +1
    • OR Ask a reward for turning Reynash in Lae'zel approves +1
    • OR Leave barracks (or let him escort you out) Lae'zel approves +1
  • Attack Bakshi straightaway or after speaking with him Lae'zel approves +1

At the Audience Hall:

Note: This dialogue appears only if Karlach is not in the party

  • Agree to become allies with Gortash and slay Orin Lae'zel approves +1
    • OR Refuse to make an alliance with him and confirm your decision Lae'zel approves +1
  • Agree to witness the ceremony of Gortash's ordain, saying "All right" OR "Let's get over" Lae'zel approves +1 (either option)
  • After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards Lae'zel approves +1

Talking to Duke Ravengard after the coronation:

  • Ask him whether the "new dawn" is what they call tyranny now Lae'zel approves +1
    • OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant Lae'zel approves +1
    • OR Ask Ravengard whether he knows that he is infected Lae'zel approves +1

In the Wyrm's Rock Prison:

  • After escorting Counsellor Florrick out, tell her she's proven to be a vital ally Lae'zel approves +1
  • In the Wyrmway, after defeating Ansur, tell the Emperor "You could do the honorable thing and let him kill you." Lae'zel approves +1


Lower City

At the Basilisk Gate Barracks:

  • Talking to Fist Murphy, ask why he is standing on one leg, and then:
    • Outrage at him for stealing from people he is supposed to protect Lae'zel approves +1
    • OR Pretend to push him off his balance Lae'zel approves +1
    • OR, Playing as a Half-Orc Half-Orc, say is he was truly sorry, he'd be willing to die for forgiveness Lae'zel approves +1
    • OR, Playing as a Drow Drow, tell him you'd make you cut off his hand were you his master Lae'zel approves +1
    • OR, Playing as a Monk Monk, praise him for a good discipline for a guard Lae'zel approves +1
  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
  • That you'd do exactly what she is doing Lae'zel approves +1
    • OR Advise her to double their shifts and dock their pay Lae'zel approves +1
  • Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime Lae'zel approves +1
    • OR Say a big guy like him makes an easy target Lae'zel approves +1
  • Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is Lae'zel approves +1
    • OR Say that you are no builder but still are handy with a hammer Lae'zel approves +1

Speaking to Liara Portyr and Lora Bergauz:

  • Tell Lora to calm down and let Liara alone, then call Liara a typical Fist who never listens Lae'zel approves +1
    • OR Tell Lora it wasn't very responsible to take a kid to a tavern Lae'zel approves +1
    • OR Propose to help Lora find her daughter for a certain price Lae'zel approves +1
  • If you already know that Vanra died, tell this to Lora, then say you did your best Lae'zel approves +1
    • OR Say Vanra is dead, no matter Lora believes you or not Lae'zel approves +1


At The Blushing Mermaid:

  • Talking to Bosun Gannet, when he instructs you about the tavern rules, ask what to do if you want to use the latrine Lae'zel approves +1
  • Ask Gannet about Vanra, and then:
    • Say you didn't think a tough guy would be scared of a little knife Lae'zel approves +1
    • Tell him you'd love to see him try to kick you out Lae'zel approves +1
  • After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her Lae'zel approves +1
  • When Talking to the hag masking as Captain Grisly, inquire her about Vanra, and then ask how do you know she's not lying Lae'zel approves +1
    • OR, Playing as a Rogue Rogue or a Fighter Fighter, ask whether a little knife caused such trouble Lae'zel approves +1
  • When looking for a decision, suggest to pay Lora off Lae'zel approves +1
    • OR Say you want to get to the bottom to the story of a missing child Lae'zel approves +1
    • OR, Playing as a Half-Orc Half-Orc, say Lora acted out of fear and anger Lae'zel approves +1
    • OR, Playing as a Vengeance Paladin Vengeance Paladin, say the punishment is in order Lae'zel approves +1
    • OR, Playing as a The Dark Urge The Dark Urge, mention that killing Lora sounds like the best way Lae'zel approves +1
  • When the hag offers you money for killing Lora, agree to do it Lae'zel approves +1
    • OR Refuse to do the dirty work for her Lae'zel approves +1 (A Devotion Paladin Devotion Paladin character will have a unique line here)
    • OR, Playing as a Rogue Rogue, agree to do it if she doubles the price Lae'zel approves +1
  • Agree to kill Lora for disguised hag, but then return and tell the hag you've changed your mind and she should surrender Vanra Lae'zel approves +1
  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
    • Tell her to surrender the child immediately. Lae'zel approves +1
    • OR Say you'll leave now Lae'zel approves +1
    • OR Say "That’s so evil, even I’m impressed." Lae'zel approves +1
  • If you have already killed Lora, tell Ethel to thank you Lae'zel approves +1
    • OR Say you don't like being used Lae'zel approves +1
  • When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal Lae'zel approves +1 (An Oathbreaker Paladin Oathbreaker Paladin character will have a unique line here)
    • OR Decline her deal, choosing either "Not a chance" or "Time to die" lines Lae'zel approves +1 (either option)
    • OR, Playing as a Warlock Warlock, tell her to make a better offer or die Lae'zel approves +1
    • OR, Playing as a Paladin Paladin, say you will find glory in spilling the guts of a monster Lae'zel approves +1 (This option is available for Oathbreakers Oathbreakers, too)

Speaking to Svend and Siggy:

  • Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment Lae'zel approves +1
    • OR Say Siggy clearly loves him and worries about him Lae'zel approves +1
    • OR Persuade Svend he would leave the city at the first chance Lae'zel approves +1
    • OR, Playing as a Halfling Halfling, tell Svend to skip the date for a free drinks Lae'zel approves +1
    • OR, Playing as a Rogue Rogue, convince Svend to stay, asking what's life without a little danger Lae'zel approves +1
    • OR, Playing as a Monk Monk, tell him to forego the date Lae'zel approves +1
    • OR, PLaying as a Bard Bard, tell Svend to save the angst for romance novels Lae'zel approves +1
    • OR Choose to stay out of their debate and do not meddle in Lae'zel approves +1

Other patrons:

  • Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' Lae'zel approves +1


At the Old Garlow's Place:

First time visiting the place:

  • If you found the group without reading any of their posters, ask Adrielle to calm down Lae'zel approves +1
  • After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag Lae'zel approves +1
    • OR Say you are not getting mixed up in this Lae'zel approves +1

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

Dealing with hexed Mayrina:

  • Speaking to Mayrina in the sheep form via Speak with Animals Speak with Animals:
    • Tell her to SPIT IT OUT Lae'zel approves +1
    • OR Call her condition hilarious Lae'zel approves +1
  • Talking to Mayrina without Speak with Animals Speak with Animals, ask how did she get herself turned into a sheep Lae'zel approves +1
  • Talking to Adrielle, offer to have a look at the hex Lae'zel approves +1
    • OR Say her that if they have pissed off a hag, they're screwed Lae'zel approves +1
  • OR Tell her you hate dolls Lae'zel approves +1
  • Talking to Kled, say Mayrina is sour, not sweet Lae'zel approves +1
  • Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" Lae'zel approves +1
    • When he accuses you of showing up at the convenient moment, call Mayrina an old friend Lae'zel approves +1
    • OR Tell him to say if they don't want your help Lae'zel approves +1

‘’Speaking to Jatlo after you have removed his hex:’’

  • Playing as a Rogue Rogue, say you know ten ways to kill him before he blinks Lae'zel approves +1
    • OR, Playing as a Ranger Ranger, a Druid Druid or an Ancients Paladin Ancients Paladin, say he is serving a perversion of nature Lae'zel approves +1
    • OR, Playing as a Fighter Fighter, say he is outnumbered and outmatched Lae'zel approves +1
    • OR, Playing as The Dark Urge The Dark Urge, say that true cruelty rules with fear alone Lae'zel approves +1
    • OR Ask him to tell the hag you're coming for her Lae'zel approves +1 (The option is not available for a Fighter characters)

After removing the hex and killing Jatlo:

  • Speaking to Mayrina, ask her how is her husband's condition Lae'zel approves +1
    • OR Wonder why has she been still dragging this corpse around Lae'zel approves +1
  • Say you're helping her for the last time Lae'zel approves +1
  • Tell Mayrina they will have to deal with this themselves Lae'zel approves +1
  • Tell Hydrangea Wubb they need to do a better job protecting Mayrina Lae'zel approves +1
  • Talking to Kled, tell him you aren't getting mixed up in this Lae'zel approves +1
    • OR Say the dragonborn was only pretending to be a friend Lae'zel approves +1
    • OR Say that Mayrina can be very annoying Lae'zel approves +1
  • Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards Lae'zel approves +1
    • OR Say you are not getting mixed up in this Lae'zel approves +1
    • OR Tell her that her actions were moronic and she endangered everyone Lae'zel approves +1
  • After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her Lae'zel approves +1 (either option)
    • OR Say the hag is their problem Lae'zel approves +1

If you have met Auntie Ethel, but haven’t dealt with her yet:

  • After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die Lae'zel approves +1

If you have killed Ethel:

  • Talking with Mayrina, persuade her to let Connor go Lae'zel approves +1
    • OR Tell her to take time and celebrate Lae'zel approves +1
    • OR Tell her you killed Ethel and expect a reward Lae'zel approves +1
  • If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge Lae'zel approves +1
    • OR Say you prefer thank-yous of a coin variety Lae'zel approves +1
    • OR Say it wasn't so amazing when the hag was vomiting a child Lae'zel approves +1
    • OR, If Vanra died, say you don't feel amazing because of it Lae'zel approves +1
  • When Mayrina asks you whether you have saved Vanra, answer that of course you did it Lae'zel approves +1
  • Playing as a Ranger Ranger or a Druid Druid, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural Lae'zel approves +1


At Crimson Draughts:

  • When agree to follow her A M -1
  • If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel Lae'zel approves +1
    • OR Tell Astarion that you all can leave if he doesn't want to be around Araj Lae'zel approves +1

Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his personal quest is not finished yet.


At the Baldur's Mouth and dealing with its employees:

  • Talking to News Hawker Luan at X: 122 Y: -69, tell him that his salesmanship is terrible Lae'zel approves +1
    • Then say you don't care about he's only six Lae'zel approves +1
  • Tell Silfy that she's not a good salesperson Lae'zel approves +1


At the Flymm Cargo:



  • At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back Lae'zel approves +1

Note: This dialogue will occur if you come close to the gate without having all three Netherstones


In Cazador's Dungeon:

  • Talk to Sebastian and say you have no intention of freeing a bunch of ravenous spawn Lae'zel approves +1


At the Devil's Fee:

  • After returning from the House of Hope, refuse to give Helsik the promised item, saying that you have just killed a devil in his own home Lae'zel approves +1


At the Elfsong Tavern:

  • Playing as a Barbarian Barbarian, a Bard Bard, a Sorcerer Sorcerer, a Rogue Rogue or a Wizard Wizard, convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option ALL +1 (Requires various skill checks with DC from 18 to 20)
  • Meeting Lakrissa in the tavern hall, spur her to work instead of talking Lae'zel approves +1
  • Speaking to Alfira and Lakrissa on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it Lae'zel approves +1
    • Say you are shocked she hasn't been arrested for making noise Lae'zel approves +1
    • When Alfira tells you about her plans of opening a bard school, say you're proud of her Lae'zel approves +1
  • Talking to Doora Thumbfoot, ask her what's her 'good cause' Lae'zel approves +1 (A Bard Bard and Rogue Rogue characters will have a unique lines here)
  • Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in first round:
    • Joke about Harvard smelling funny Lae'zel approves +1
    • Playing as a Barbarian Barbarian, say "Laugh. Now" to the listeners Lae'zel approves +1
  • In the second round:
    • Joke about 'Vampires' Lae'zel approves +1
    • Joke about 'Sleeping with a dragonborn' Lae'zel approves +1
    • Intimidate the public Lae'zel approves +1 (Requires successful DC 20 Intimidation check)
  • In the third round:
    • Joke about 'A cleric and ham' Lae'zel approves +1
    • Intimidate the public Lae'zel approves +1 (Requires successful DC 25 Intimidation check)
  • Talking to Dez Kanshaw, say he won't find courage on the bottom of a bottle Lae'zel approves +1
    • OR Say he has enough left to buy a drink Lae'zel approves +1
  • When Dez tells you about the job offered to his son by Three-Piece:
  • Playing as a Drow Drow, say if the boy can't find his place, he doesn't deserve one Lae'zel approves +1
  • Playing as a Half-Orc Half-Orc, say that the boy must find his own path, as you did Lae'zel approves +1

Talking to Enforcer Skoona:

  • Playing as a Monk Monk, say it is she who decides her fate, no one else Lae'zel approves +1
  • Speaking to Ch'r'ai Har'rak in the Knights of the Shield Hideout:
  • If Lae'zel chose to be loyal to Vlaakith, persuade Har'rak to not interfere Lae'zel approves +1
  • If Lae'zel chose to spurn Vlaakith:
    • OR Say that Orpheus is the githyanki's true prince Lae'zel approves +1
    • OR, Playing as a Githyanki Githyanki, say that Orpheus lives Lae'zel approves +1
  • Regardless of Lae'zel's loyalty, choose to attack Har'rak straightaway Lae'zel approves +1


At Lora's House:

  • If you haven't resolved the quest yet:
    • Ask Lora whether she really did threaten the tavern staff with a knife Lae'zel approves +1
  • After you have saved Vanra:
    • Say the hag was you problem to deal with Lae'zel approves +1
    • OR Tell her to keep a closer eye on her daughter Lae'zel approves +1
    • OR Say she is damn lucky you found Vanra Lae'zel approves +1
    • OR Say you have come to collect the reward for saving Vanra Lae'zel approves +1
    • OR Tell Lora it isn't her fault that she couldn't protect Vanra Lae'zel approves +1


Talking to Golbraith Stredivas:

  • Ask him whether his son needs any help Lae'zel approves +1 (A Duergar Duergar character will have a unique line here)
    • OR, Playing as a Drow Drow, say you're almost impressed by a surface dweller who hunts illithids Lae'zel approves +1
    • OR, Playing as a Ranger Ranger, tell Golbraith you see the mark of a true hunter about him Lae'zel approves +1
    • OR, Playing as a Fighter Fighter or a Barbarian Barbarian, tell Golbraith you see the mark of a true warrior about him Lae'zel approves +1
    • OR, Playing as a Wizard Wizard, say you've read his book on psionics Lae'zel approves +1
  • Say that mind flayers are dangerous, and then add that you'll take it from here Lae'zel approves +1
    • OR Say that if his son is half a hunter as Golbraith himself, he'll be fine Lae'zel approves +1
    • OR, Playing as a Good/Neutral Cleric Cleric, say you'll pray for his son swift return Lae'zel approves +1
    • OR, Playing as an Evil Cleric Cleric, say you'll pray that her son murdered the mind flayer brutally and swiftly Lae'zel approves +1


Talking to Big Huido at the docks:

    • Succeed the DC 15 Deception check to pretend a Guild representative Lae'zel approves +1 (Bard Bard and Rogue Rogue characters will have unique lines here)
    • Then say you'll just loot his corpse instead Lae'zel approves +1
  • OR Intimidate him into surrendering the Guild shipment Lae'zel approves +1 (Barbarian Barbarian and Fighter Fighter characters will have unique lines here)
    • Then Intimidate him again to turn out his pockets, too Lae'zel approves +1 (Barbarian Barbarian and Rogue Rogue characters will have unique lines here)
  • Ask him what if you just kill him and take everything Lae'zel approves +1


At Highberry's Home:


The Graveyard

  • Speaking to Gothric Rillyn, say that burying alive is an apt punishment for thievery Lae'zel approves +1
    • OR, Playing as a Rogue Rogue, say he should have learned the signs of a dangerous mark Lae'zel approves +1
    • OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him Lae'zel approves +1

Dealing with Bugthimble at the "M.Kurwin" grave:

  • Playing as a Dragonborn Dragonborn, say you and he are practically kin Lae'zel approves +1
  • Say “Thank goodness, you can keep it”, and then:
    • Use Deception to convince him the treasure is cursed Lae'zel approves +1
    • Say the crate was promised for Nine-Fingers, then use Intimidation to convince him to pay the fee for not breaking his snout Lae'zel approves +1
  • Intimidate him into surrendering the loot to you Lae'zel approves +1
  • OR, Playing as a Dragonborn Dragonborn, ask her whether he would loot the corpse despite their shared blood Lae'zel approves +1
    • OR, Playing as a Draconic Sorcerer Draconic Sorcerer, warn him not to test the dragon's blood in your veins Lae'zel approves +1

Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Speaking with Nina for the first time, tell her to stop, because magic isn't a game Lae'zel approves +1
    • Ask who she wants to raise, then help her by any means or by using any available class-based options Lae'zel approves +1
    • OR Say she must never do it again Lae'zel approves +1
    • OR Tell Nina to let her brother rest in peace Lae'zel approves +1 (A Monk Monk character will have a unique line here)
  • Report Nina's attempts to Mortarch Gracie Scyre Lae'zel approves +1 and then:
    • Tell Nina the Mortarch is right Lae'zel approves +1
    • OR Advise the girl to practice for a decade, then try again Lae'zel approves +1
    • OR, Playing as The Dark Urge The Dark Urge, offer Nina to join her brother instead of raising him Lae'zel approves +1

Talking to Valmorba:

  • Ask her to give you a shovel (if you don't have one) Lae'zel approves +1
  • OR, Playing as The Dark Urge The Dark Urge, tell her there's usually not much left once you're done with the body Lae'zel approves +1
  • Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem Lae'zel approves +1
  • Speaking to Maude, ask what use do the dead have with flowers Lae'zel approves +1


At the Chromatic Scale:


In the Abandoned Cistern:

  • Agree with the Emperor who doesn’t want to save Minsc from the Absolute Lae'zel approves +1


At the Murder Tribunal:


In the Lady Jannath's Estate:
If Oskar Fevras was not saved in Act One:

  • Speaking with Sir Gorran Penghyst and Lord Delwaer Jeth, tell them to stop or you will stick both their heads through the bloody painting Lae'zel approves +1 (Requires DC 18 Intimidation check)
    • OR, Playing as a Half-Orc Half-Orc, tell them to solve the matter with blades Lae'zel approves +1
    • OR, Playing as a Fighter Fighter, propose to be a second for them both Lae'zel approves +1
    • OR, Playing as a Vengeance Paladin Vengeance Paladin, tell them that such actions demand retribution OR that the duel is the only answer Lae'zel approves +1 (either option)


If Oskar Fevras was saved in Act One and the estate is now haunted:

  • After initial fight with Poltergeists, speak to Lady Jannath and say you are not one of her servants to order you around Lae'zel approves +1


In the Bloomridge Park:

  • Speaking to Albert, call him a quitter and tell to get his dog Lae'zel approves +1


At the Heapside Prison:


At the Facemaker's Boutique:

  • Interrupt Dolor when he’s about to kill Figaro Pennygood, saying "Stop right there!", using any of class-based lines or unique Half-Orc Half-Orc line Lae'zel approves +1
  • OR Interrupt Dolor, saying "Back off. That’s my kill." Lae'zel approves +1

Note: This option is available if you have found and read at least one copy of Dolor’s list of victims’’

  • OR Choose to stay in the shadows and watch Dolor killing Figaro Lae'zel approves +1 (Requires DC 15 Stealth check; a Rogue Rogue character will have a unique line here)


At the Sorcerous Sundries
Talking to Aradin near the entrance:

  • Successfully deceive him, saying you haven’t found the Nightsong Lae'zel approves +1
  • If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough Lae'zel approves +1
    • OR Deceive Aradin, saying that you have let the Nightsong go Lae'zel approves +1
    • OR Use Intimidation or Persuasion to make him stop pursuing the Nightsong Lae'zel approves +1

Note: Good/Neutral/Evil Cleric Cleric characters will all have unique lines here. The Persuasion option is available for Monk Monk characters only

Facing Lorroakan along with Dame Aylin:

  • Tell the wizard you’ve come to stop him Lae'zel approves +1
  • Tell Lorroakan that Ketheric Thorm already tried to steal Aylin’s immortality and is dead now Lae'zel approves +1
    • OR Tell Lorroakan that one more word about catching Aylin will be his last Lae'zel approves +1
    • OR, PLaying as Gale origin, ask him to reconsider his position Lae'zel approves +1

At the Sorcerous Vault:

  • Speaking to Yafeu once he's escaped the Peculiar lamp:
    • Demand to release your 'master' or die Lae'zel approves +1
    • Ask him politely to release your companion now Lae'zel approves +1 (The option is available to all characters except Wizard Wizard)


In the Lower City Sewers:


At the Society of Brilliance Lodge:

Talking to Havkelaag:

Talking to Ptaris:
Note: These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to Lady Esther in Act One

  • When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
    • Tell him he would be destroyed if you haven’t saved him Lae'zel approves +1 (Requires DC 20 Persuasion check for a Githyanki Githyanki characters, and a DC 25 Persuasion check for all others)
    • OR Successfully use Detect Thoughts Detect Thoughts on him and then say that it’s his conscience that tells him to stop Lae'zel approves +1
    • OR, Playing as a Barbarian Barbarian, say that you are no more ‘bad’ than he is Lae'zel approves +1 (Requires DC 20 Persuasion check)
    • OR, Playing as a Warlock Warlock, tell Ptaris you gave him same that your patron gave you Lae'zel approves +1 (Requires DC 20 Persuasion check)

Speaking to Omeluum after you have rescued it from the Iron Throne:

  • If you have failed to save the majority of Gondian prisoners, say they meant nothing to you Lae'zel approves +1
  • If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job Lae'zel approves +1 (Omeluum becomes hostile to the party)


At the Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:

  • Say you’ve come to bathe in Banites’ blood Lae'zel approves +1

Talking to Zanner Toobin once you have reached the laboratory wing:

  • When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing Lae'zel approves +1
    • OR Say it is selfish to value their families more than an entire city Lae'zel approves +1
  • If you have killed Banites in the workroom, tell Toobin about it Lae'zel approves +1

If you failed to switch off an activated Motivator while assaulting the Foundry:

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

Note: According to game files, a Vengeance Paladin Vengeance Paladin character will have a DC 18 Persuasion check instead of Intimidation for all others

  • Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him Lae'zel approves +1 (either option)
  • Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them Lae'zel approves +1 (Wulbren and other Ironhands become hostile)
  • OR, Convince Wulbren to let the Gondians go away Lae'zel approves +1 (Requires DC 20 Persuasion check)

Note:A Deep Gnome Deep Gnome, a Good Cleric Cleric, a Devotion Paladin Devotion Paladin will have a unique line here and a DC 18 Persuasion check instead of basic one. Deep Gnome Deep Gnome characters roll Performance instead of Persuasion

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Wulbren Bongle:
    • Tell Barcus that there was no other way Lae'zel approves +1
  • If you killed both Gondians and Ironhands:
    • Tell Barcus you did what you could Lae'zel approves +1
    • OR Say that it is for the best if no one of them takes Baldur’s Gate Lae'zel approves +1
  • If you have sided with Gondians:
    • Tell Barcus that Wulbren was past saving Lae'zel approves +1
    • OR Say that Wulbren deserved to die Lae'zel approves +1
  • If you convinced both factions to make peace:
    • Tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand Lae'zel approves +1 (either option)
    • Say he should have killed Wulbren Lae'zel approves +1


The Iron Throne


In the House of Hope

Talking to the Archivist:

  • If you have signed the contract with Raphael, ask the Archivist whether he'd like you to break bits of him until he gives it to you Lae'zel approves +1 (Requires DC 25 Intimidation check)
  • If you rejected Raphael’s deal, ask the Archivist whether he'd like you to break bits of him until he changes his mind about the Orphic Hammer Lae'zel approves +1 (Requires DC 25 Intimidation check)

In the Boudoir:

  • Provoke the fight with Haarlep Lae'zel approves +1 by either way of listed below:
    • When Haarlep asks you why you are here, answer you’ve come to kill them
    • OR Refuse to undress for Haarlep
    • OR Choose to attack the incubus (This option is available either before you shed your clothes or when they prompt you to lie on the bed)
    • OR Agree to lie down, then fail a Wisdom or Performance check to resist the incubus and choose to fight your way out
    • OR Plead to gods to get you out of here when the incubus approaches you
    • OR Refuse to vow your body to the incubus at the climax of the sexual intercourse

Speaking to Hope after defeating Raphael:

  • If Korilla was knocked out, tell Hope you should have killed her Lae'zel approves +1


The Bhaal Temple:

Talking to Orin:

  • Tell her that you’re not interested in abducted companion’s fate Lae'zel approves +1
  • OR Tell her you won’t stop her to kill the abductee Lae'zel approves +1

Speaking to Avatar of Bhaal after defeating Orin:
Note: These options are available to The Dark Urge The Dark Urge characters only.

  • Tell Bhaal that you have no desire to harm anyone else Lae'zel approves +1
    • OR Tell him that every night he possesses you your friends are in danger, and you won’t stand it Lae'zel approves +1


At the High Hall

  • When Voss approaches you after returning from the Astral Plane, attack him OR fail the check to sway him to your side Lae'zel approves +3 (If she remained loyal to Vlaakith)


Camp/Conversation

  • After Aylin leaves to meet and fight Lorroakan, tell Isobel that you’re going to help the aasimar Lae'zel approves +1
  • After Lae'zel renounces Vlaakith, pass the Insight or Wisdom check and say she's grieving for the future she'll never have Lae'zel approves +3
    • Then, tell her she was quick to pledge yourself to Orpheus' cause Lae'zel approves +3

Disapproval[edit | edit source]

As a Companion character, the interactions listed below will cause Lae'zel to lose approval. This list is most likely incomplete.

Act One[edit | edit source]

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Ravaged Beach

  • Demand more than apologies from Astarion when meeting him Lae'zel disapproves -1
  • Successfully persuade or deceive Shadowheart when she refuses to be recruited because you have Lae'zel in your party. Lae'zel disapproves -1

Emerald Grove/The Hollow In the Hollow:

  • Promise Zevlor you will talk to Kagha about stopping the ritual Lae'zel disapproves -1
  • Order Lae'zel to stand down when talking to Zorru Lae'zel disapproves -5
    • OR Playing as a Halfling Halfling, let Lae'zel interrogate Zorru, then tell the gith not to be so rough with everyone Lae'zel disapproves -1
    • OR Playing as a Good Cleric, interrupt Lae'zel and call her cruel and cold after she threatens you. Lae'zel disapproves -1
  • Recruit Wyll Lae'zel disapproves -1
  • Convince Arka to spare Sazza (using Persuasion, Intimidation or Detect Thoughts) Lae'zel disapproves -1
  • Promise Sazza that you will free her Lae'zel disapproves -1
  • Free Sazza and tell her to follow you Lae'zel disapproves -1
  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive Perception check), and tell her to relax (either straightaway or after successful Insight check). Lae'zel disapproves -1
  • After being confronted about stealing the Idol of Silvanus, return the idol and apologise Lae'zel disapproves -1

In the Sacred Pool and druid caves:

  • Convince Kagha to free Arabella Lae'zel disapproves -1
  • After resolving Arabella's fate, talk to Kagha and call her a monster OR accuse her of killing the child in cold blood Lae'zel disapproves -1 (either option)
    • OR, Playing as a Drow Drow, say you don't threaten/kill children Lae'zel disapproves -1

Forest

  • While talking to Demir and Johl after Ethel disappears, offer to help them find their sister Lae'zel disapproves -1

Owlbear Nest

  • Convince the Owlbear to let you go without fighting Lae'zel disapproves -1
  • Agree with Shadowheart when she asks not to loot the Selûnite chest Lae'zel disapproves -1

Sunlit Wetlands/Putrid Bog

  • (If Astarion is not in your party) When talking to Gandrel, tell him that Astarion is under your protection Lae'zel disapproves -1.
    • Further in dialogue, refuse to help the hunter find your camp Lae'zel disapproves -1
  • (if Astarion is in the party) Let Astarion kill the hunter Lae'zel disapproves -1
  • At the Riverside Teahouse, tell Mayrina straightaway that Demir and Johl were killed (by you or Ethel) Lae'zel disapproves -1
  • Allow Auntie Ethel to take your eye as a payment for ridding you of the tadpole Lae'zel disapproves -5

Blighted Village

  • Gain entrance to the village through the southern gate - by Persuading the goblin guard, OR, Playing as a Bard Bard, performing for him Lae'zel disapproves -1
  • Pay Fezzerk a lot of gold to let you pass Lae'zel disapproves -1

Goblin Camp

  • Smear the dung over your face on Sentinel Olak's demand Lae'zel disapproves -1
  • When Crusher orders you to kiss his foot, obey Lae'zel disapproves -1, then start licking it Lae'zel disapproves -5
    • OR Give his foot a long lick straightaway Lae'zel disapproves -5
    • If Crusher attacks you, defeat him, then say you've made a point and help him up. Lae'zel disapproves -1
  • Tell Eight you are sorry for his loss Lae'zel disapproves -1
  • Convince Minthara to spare Sazza, saying the latter didn't know who you were Lae'zel disapproves -1

Note: This option is available if you have previously freed Sazza from the cage in Emerald Grove

Zhentarim Basement

Underdark

  • When speaking with Glut after defeating the duergar, agree to eliminate Spaw for Glut.Lae'zel disapproves -1

Grymforge

  • When attempting to take the elevator, tell Magmar that you need to save Nere to obtain a Moonlantern Lae'zel disapproves -1
  • Side with Nere against Elder Brithvar Lae'zel disapproves -1
  • After defeating Nere, ask Brithvar about the gnome slaves and tell him that they are a valuable asset. Lae'zel disapproves -1

Mountain Pass

  • Speak with Voss instead of letting Lae'zel do it Lae'zel disapproves -5 (any line of two available)
    • OR Attack him straightaway Lae'zel disapproves -5

Crèche Y'llek

In the infirmary:

In the classroom:

  • Save Youth Varrl by whatever means, and then:
    • Show him the first chapter of the Orpheus's story (if you found it in the Arcane Tower) and suggest to exchange it for his slate Lae'zel disapproves -1
    • Playing as a Fighter Fighter, tell him that capacity for mercy is what separates us from feral beasts Lae'zel disapproves -1
  • After resolving Varrl's fate, talk to Kethk again and call his 'lessons'/his 'demonstration' reprehensible Lae'zel disapproves -1

At the hatchery:

  • Tell Varsh Ko'kuu that the last githyanki egg is clearly a dud Lae'zel disapproves -1
  • Tell Varsh Ko'kuu that if he gives you the githyanki egg you'll sell it at best price OR make yourself an omelette (either choise brings Lae'zel disapproves -1 and immediately starts the fight with Ko'kuu and hatchery guards) Lae'zel disapproves -1
  • Crush the githyanki egg Lae'zel disapproves -3 (This option is not available if playing as a Githyanki Githyanki; starts the fight with Ko'kuu and hatchery guards)

In the captain's quarters and Inquisitor's chambers:

  • Ask the Inquisitor W'wargaz what you'll get in return for surrendering the weapon Lae'zel disapproves -1
  • Politely wave at Vlaakith or remain standing before her, instead of kneeling Lae'zel disapproves -3 (either)
  • Refuse Vlaakith's demands to enter the Mysterious Artefact or say you're going to free the person inside Lae'zel disapproves -10
  • Talking to the Dream Guardian, if you refused Vlaakith's demand, tell them you're not going to kill them Lae'zel disapproves -5
    • OR, If you agreed, change your mind and say that Vlaakith can kill them herself if she wants it done Lae'zel disapproves -5
  • After returning from inside the Astral Prism, if you spared the Dream Guardian, tell Lae'zel that she is stupid to still stand to Vlaakith Lae'zel disapproves -1
  • Steal the Blood of Lathander from the Secret Chamber Lae'zel disapproves -1

Camp/Conversation

  • Ask her if she's sure the Crèche is the only way for a cure, then tell her that their library is utter nonsense Lae'zel disapproves -3
  • Say "Yuck" when she shows sexual interest in you Lae'zel disapproves -2
  • Panic after she describes ceremorphosis Lae'zel disapproves -3
  • In camp on the first night, after speaking with her first, talk to Shadowheart and say you agree with her
  • After the first visit of the Dream Guardian, disagree with her on utilizing the Illithid Powers Lae'zel disapproves -1
  • Let Volo follow through with his attempt to remove the parasite
  • After attempting to persuade her to utilize the Illithid Powers, attempt to persuade her a second time.
  • After being marked as a traitor by Ch'r'ai W'wargaz, tell her she's stupid to still have any faith in Vlaakith
  • When talking about Raphael's deal, say that he is impressive or show your respect towards the devil Lae'zel disapproves -1
  • Playing as Astarion, after confessing that you are a vampire, tell her that you'll do your very best to fight the hunger. Lae'zel disapproves -10

Act Two[edit | edit source]

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Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield

When dealing with He Who Was:

  • Order Madeline to hurt herself as Ben and Marc did, then stop her, saying she had done enough Lae'zel disapproves -1
    • OR Say her willing to hurt herself was enough Lae'zel disapproves -1
    • OR Accuse her of cowardice, using basic or unique Barbarian Barbarian, Bard Bard, Monk Monk lines Lae'zel disapproves -1
    • OR Say that it wasn't her fault, using basic or unique Bard Bard, Good Cleric Cleric or Monk Monk lines Lae'zel disapproves -1

Last Light Inn
Speaking to Jaheira:

  • When talking to Jaheira inside the inn, drink the spiked wine Lae'zel disapproves -1

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Speak to Isobel and say that she is coming with you Lae'zel disapproves -5
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face Lae'zel disapproves -5
  • Playing as The Dark Urge The Dark Urge:
    • Obey your Urge and tell Isobel you crave to kill her Lae'zel disapproves -5 (this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it)

Talking to His Majesty via Speak with Animals:

  • Say you only wanted to admire him close Lae'zel disapproves -1, and then indeed choose to quietly admire him Lae'zel disapproves -1
    • OR, Playing as a Ranger Ranger, say you do not seek his territory Lae'zel disapproves -1

Speaking to Cerys:

  • When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing Lae'zel disapproves -1 (use basic line or unique for Cleric Cleric or Oathbreaker Paladin Oathbreaker Paladin)

Talking to Alfira at the inn:

  • Ask her about others, and then say that running was right call Lae'zel disapproves -1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, say you imagine the cultists are torturing them right now Lae'zel disapproves -1

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to saving captured refugees, promise to rescue his siblings if they are alive OR say that it is your responsibility to bring them back Lae'zel disapproves -1 (starts the quest, if you don't have it already)

Talking to Ide after drunken Rolan has snapped on her:

  • Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. Lae'zel disapproves -1

Elsewhere in the inn:

Reithwin Town

Moonrise Towers

Witnessing Ketheric's trial (at the very first visit to Moonrise):

  • When Z'rell orders you to decide the goblins' fate, set them free (basic or The Dark Urge The Dark Urge option) Lae'zel disapproves -1

At the Moonrise Towers Prison:

  • When approaching Minthara being tortured and erased by Jasin and Sumera:
    • Playing as The Dark Urge The Dark Urge, if you failed a Wisdom check to reach out to Minthara's mind, tell the questioners to carve her mind apart Lae'zel disapproves -1
  • Speaking to the Warden for the first time, use Deception to convince the Warden that you are Balthazar's closest confidante Lae'zel disapproves -1
    • Then try to bribe her Lae'zel disapproves -1
  • Speaking to Wulbren, say that they can die in prison for all you care Lae'zel disapproves -1
    • Refuse to find tools for Wulbren Lae'zel disapproves -1
  • When Wulbren, once freed, takes the boat and sails off without the party, let him go Lae'zel disapproves -1
  • If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners Lae'zel disapproves -1

Elsewhere in Moonrise Towers:

  • Back Astarion in his decision on biting Araj Oblodra, telling her "He said no, what's to discuss". Lae'zel disapproves -1
    • OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer Lae'zel disapproves -1
  • At the Moonrise Towers docks, use illithid Wisdom check on Acolyte Marls, and then tell him to wash the worms off. Lae'zel disapproves -1


Gauntlet of Shar

Dealing with Yurgir and his retinue:

  • Lick the dead spider meat Lae'zel disapproves -2 (Comes point by point for each lick)
  • If you agreed to help Yurgir:

Dealing with Lyrthindor:

  • After killing any three rats in the temple, speak with any other rat:
  • When Lyrthindor appears after you continue killing rats, tell him you were trying to humour Yurgir (if you persuaded the orthon to help him) Lae'zel disapproves -1
    • OR That there's no need for more violence (if you didn't persuade the orthon) Lae'zel disapproves -1
    • OR Say you are sorry for this Lae'zel disapproves -1


Mind Flayer Colony
In the Necrotic Laboratory:

  • Talking to the Waking Mind:
    • When she mentiones that she were a githzerai, ask whether it is some form of a githyanki Lae'zel disapproves -1
    • Succeed the passive Insight check and choose to purge her mind Lae'zel disapproves -1
  • Talking to Balthazar, successfully pretend to be a thrall Lae'zel disapproves -1 (This option is available only if you helped the necromancer reach the Nightsong and let him take her to Ketheric)

At the Morgue:

  • If Us survived the Nautiloid and is kept in the cage, convince Chop to let it go with you through Persuasion, Deception or Intimidation Lae'zel disapproves -1
  • If you already freed Us, when Chop speaks to you:
    • Pass DC 14 Wisdom check (Illithid) and say that you and it are alike Lae'zel disapproves -1
    • OR Persuade Chop to let Us go with you Lae'zel disapproves -1

In the Tadpoling Centre:

  • Choose to release pod captives Lae'zel disapproves -1


After the final fight with Apostle of Myrkul

Speaking to Minthara:

  • When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards Lae'zel disapproves -1

Talking to Alfira:

  • Playing as a Bard Bard, agree to play together a show for the tiefling kids Lae'zel disapproves -1
    • OR Prompt her to play for them alone Lae'zel disapproves -1

Speaking to Cerys:

  • Say that you're glad they are safe, and mention that Zevlor did his best Lae'zel disapproves -1
  • Tell Cerys that other will look up to her Lae'zel disapproves -1
  • Say you couldn't have done it without Jaheira's help, then ask her not to speak ill of the dead (i.e. Zevlor) Lae'zel disapproves -1

Talking to Ide, Umi and Mattis:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Assure Ide that Mol is somewhere safe Lae'zel disapproves -1
    • Tell Mattis that Mol will already be at Baldur's Gate when they arrive Lae'zel disapproves -1
    • Promise Umi that Mol is fine Lae'zel disapproves -1

Act Three[edit | edit source]

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Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington
In the kennels of the Sword Coast Couriers:

Elsewhere:

  • Near Requisitioned Barn, donate some gold to Manip Nestor. Lae'zel disapproves -1
  • Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing Lae'zel disapproves -1
    • OR, Playing as a Rogue, if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from Lae'zel disapproves -1
  • In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, say you don't want gratitude from criminals Lae'zel disapproves -1

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. Lae'zel disapproves -1

Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)

  • OR, Playing as The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade Lae'zel disapproves -1

Circus of the Last Days

  • At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based Deception check) Lae'zel disapproves -1
    • OR Bribe him Lae'zel disapproves -1
  • Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken Lae'zel disapproves -1
    • Spin the wheel again and try to distract the djinni, letting out a loud fart Lae'zel disapproves -1
    • OR, Playing as a Bard, ask him about his adventures Lae'zel disapproves -1
  • Talking to Popper the kobold trader after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. Lae'zel disapproves -1

Dealing with caged beasts:

Watching Dribbles's show:

  • Yell "Boo! Get off the stage!" Lae'zel disapproves -1
    • OR, Playing as a Bard, interrupt him with your own pun Lae'zel disapproves -1
  • Volunteer Lae'zel to the stage as an assistant to Dribbles Lae'zel disapproves -1, and then cheer her, telling "Go on!" Lae'zel disapproves -1.

Talking to Lucretious:

  • When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh Lae'zel disapproves -1
  • When you deliver her Dribbles's remains, ask whether she is hiring personnel Lae'zel disapproves -1

When passing Zethino's trial, choose answers:

  • First question: 'Attention', OR 'Independence', OR 'Annoying Shadowheart' Lae'zel disapproves -1 (either)
  • Second question: 'Closeness of her kin' OR 'Our night together' Lae'zel disapproves -1 (either; the latter ones gives disapproval if you are not romancing her)
  • Third question: 'None' Lae'zel disapproves -2, OR ★'Liberator of her people' Lae'zel disapproves -1 (if she remained loyal to Vlaakith), OR ★' Kith'rak on a dragon' Lae'zel disapproves -2 (if she denied Vlaakith), OR 'She'll be the queen' Lae'zel disapproves -2

Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test, even if they bring disapproval.

Wyrm's Crossing

Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • When you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry Lae'zel disapproves -1
  • Speaking to Manip Bakshi (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you Lae'zel disapproves -1
  • Speaking to Gortash after killing Orin, surrender two your Netherstones to him Lae'zel disapproves -1


Lower City

At the Basilisk Gate Barracks:

  • Talking to Fist Murphy, ask why he is standing on one leg, and then:
    • Playing as a Barbarian Barbarian, tell him to prove Liara Portyr he is not a weakling Lae'zel disapproves -1
  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and then:
    • Tell her to let it slide, just for once Lae'zel disapproves -1
  • Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die Lae'zel disapproves -1
    • OR Say it's a cruel way of talking about her Lae'zel disapproves -1

Speaking to Liara Portyr and Lora Bergauz:

  • Tell Lora to calm down and let Liara alone Lae'zel disapproves -1
  • Promise to help Lora find her daughter Lae'zel disapproves -1 (A Paladin Paladin character will have a unique line here)

At The Blushing Mermaid:

  • Talking to Bosun Gannet, when he instructs you about the tavern rules, say you'll keep to them Lae'zel disapproves -1
  • After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her Lae'zel disapproves -1
  • When Talking to the hag masking as Captain Grisly:
  • When looking for a decision, propose to talk to Lora and calm her down Lae'zel disapproves -1
  • When the hag offers you money for killing Lora, agree, then return and say you can't do it Lae'zel disapproves -1

Other patrons:


At the Old Garlow's Place:

First time visiting the place:

  • If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" Lae'zel disapproves -1

Dealing with hexed Mayrina:

  • Speaking to Mayrina in the sheep form via Speak with Animals Speak with Animals, tell her you are here to help her Lae'zel disapproves -1
  • Talking to Adrielle, say that she protected Mayrina until now, and that's worth something Lae'zel disapproves -1
  • Speaking to Jatlo after you have removed his hex, tell him he has been charmed by hag Lae'zel disapproves -1

After removing the hex and killing Jatlo:

  • Speaking to Mayrina, say she was an adorable sheep Lae'zel disapproves -1
  • Offer Mayrina help with the hag Lae'zel disapproves -1 (A Devotion Paladin Devotion Paladin character will have a unique line here)

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

  • Talking to Kled, tell him that they are safe now Lae'zel disapproves -1
  • Talking to Adrielle, tell her that hags and their agents are liars and cheats Lae'zel disapproves -1

If you have killed Auntie Ethel:

  • Talking to Adrielle, say the hag is finally dead, thanks to you Lae'zel disapproves -1


  • At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through Lae'zel disapproves -1

Note: This dialogue will occur if you come close to the gate without having all three Netherstones


In Cazador's Dungeon:

  • Talk to Sebastian and promise to set him and other spawn free Lae'zel disapproves -1
  • Let Astarion complete the Rite of Profane Ascension Lae'zel disapproves -1


At the Elfsong Tavern:

  • Meeting Lakrissa in the tavern hall, say you never pictured her as a barmaid, then say she should never call herself cheap Lae'zel disapproves -1
    • OR Say you missed her Lae'zel disapproves -1
  • Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in first round:
    • Joke about 'Dwarf and bulette' Lae'zel disapproves -1
    • Joke about 'Wizard and shatter' Lae'zel disapproves -1
  • In the second round:
    • Joke about 'Zombie reanimator' Lae'zel disapproves -1
  • In the third round:
    • Joke about the Dead Three Lae'zel disapproves -1
    • Joke about 'Mind flayer and duergar' Lae'zel disapproves -1
  • Talking to Dez Kanshaw:
  • Playing as a Halfling Halfling, say the answer is always yes. Lae'zel disapproves -1
    • OR, Playing as a Half-Orc Half-Orc, tell him that deep courage comes from a full belly Lae'zel disapproves -1


Talking to Golbraith Stredivas:

  • Say that mind flayers are dangerous, and then tell him to leave the city Lae'zel disapproves -1
    • OR Tell Golbraith that he should be fighting, hot hiding Lae'zel disapproves -1


At the House of Grief:

  • Speaking to Viconia DeVir without Shadowheart in party, promise to bring Shadowheart to the Cloister Lae'zel disapproves -1


The Graveyard:

Dealing with Bugthimble at the "M.Kurwin" grave:

  • Ask what he was doing in your father's grave Lae'zel disapproves -1 (Requires DC 25 Deception check)


At the Murder Tribunal:



At the Heapside Prison:

  • Talking to Skittle via Speak with Animals Speak with Animals
    • Call him a "rat-ical mercantile rodent" Lae'zel disapproves -1
    • OR Ask what does obtaining goods in the prison en-tail Lae'zel disapproves -1
    • OR Ask to have a squeak at what he’s got Lae'zel disapproves -1
  • Ask him whether his business is rat-ified by the local merchant's league Lae'zel disapproves -1


At the Sorcerous Sundries
Talking to Aradin near the entrance:

  • If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp Lae'zel disapproves -1

Facing Lorroakan along with Dame Aylin:

  • Tell Aylin that things will be easier if she goes quietly Lae'zel disapproves -1
    • OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return Lae'zel disapproves -1

At the Sorcerous Vault:

  • Speaking to Yafeu once he's escaped the Peculiar lamp:
    • Say you didn't like your 'master' anyway Lae'zel disapproves -1
    • Ask the djinni for some gold Lae'zel disapproves -1



In the Stormshore Tabernacle:

  • Make an offering to Shar Shar, the Lady of Loss Lae'zel disapproves -1


At the Society of Brilliance Lodge:
Talking to Havkelaag:

  • Sell him the Githyanki Egg that you have obtained in the Creche Y'llek Lae'zel disapproves -1
    • OR Donate it for free when Havkelaag says he hasn’t got any money Lae'zel disapproves -1


At the Steel Watch Foundry

Talking to Barcus Wroot after resolving the conflict between Gondians and Ironhands:

  • If you have sided with Wulbren Bongle (and hence killed Gondians), ask whether Barcus wants to die, too Lae'zel disapproves -1


The Iron Throne

  • After docking at the prison, when Omeluum approaches your mind:
    • Convince him that other prisoners must be saved, too Lae'zel disapproves -1 (Requires DC 20 Persuasion check)


In the House of Hope
Talking to the Archivist:

In the Boudoir:

  • Tell Haarlep they can have your body, but not your mind Lae'zel disapproves -1
    • Vow your body to Haarlep Lae'zel disapproves -1

Speaking to Hope after defeating Raphael:

  • If Korilla was knocked out, tell Hope she didn’t deserve to die Lae'zel disapproves -1


The Bhaal Temple

Talking to Orin:

  • Say that her vision of the fate of Baldur’s Gate is exquisite Lae'zel disapproves -1

Speaking to Avatar of Bhaal after defeating Orin:
Note: These options are available to The Dark Urge The Dark Urge characters only.

  • Accept your Father’s gift and blessings Lae'zel disapproves -1

Note: Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same


At the High Hall

  • When Voss approaches you after returning from the Astral Plane, attack him OR fail the check to sway him to your side Lae'zel disapproves -1 (If she spurned Vlaakith and chose Orpheus's side; either option)