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A list of magic items that can be obtained without looting.{{Tab
A list of magic items that can be obtained without looting.
|one=Guide:Gear_locator
==[[Act One]]==
|one-name=Act One
===Obtainable as rewards===
|two=Guide:Gear_locator_(Act_Two)
|two-name=Act Two
|three=Guide:Gear_locator_(Act_Three)
|three-name=Act Three
}}
== [[Act One]] ==
'''Disclaimer:''' This guide considers the areas [[Grymforge]] and [[Rosymorn Monastery Trail]] to be part of Act One.
=== [[Prologue]] ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width="" |Item name
! width =|Item effect
! width="" |Item effect
! width =|Item source
! width="" |Item source
! width =|Location
! width="" |Location
!Equipment slot
|-
|-
! scope="row"| {{MdRarityItem|Everburn Blade}}
! scope="row" |{{MdRarityItem|Ring of Evasion}}
|
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage with this weapon
| [[Commander Zhalk]] at the helm of the ship
|style="text-align: center;"| [[Nautiloid]] {{Coords|-53|390}}
|-
! scope="row"| {{MdRarityItem|Ring of Evasion}}
|
|
*When you fail a [[Dexterity]] [[Saving throws|save]], you can use your {{action|reaction}} to succeed it instead
*When you fail a [[Dexterity]] [[Saving throws|save]], you can use your {{action|reaction}} to succeed it instead
| Rewarded by [[Tara]] to [[Gale]] ([[Origins|Origin]]) at camp during the first [[long rest]] after completing the [[Prologue]]
|Rewarded by [[Tara]] to [[Gale]] ([[Origins|Origin]]) at camp during the first [[long rest]] after completing the [[Prologue]]
|style="text-align: center;"| [[Campsite]]
| style="text-align: center;" |[[Campsite]]
|}
| Ring
 
=== [[Overgrown Ruins]] ===
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
! scope="row"| {{MdRarityItem|The Watcher's Guide}}
|
*On a miss with this spear, gain {{cond|True Strike}} for the next [[Dice rolls#Attack rolls|attack roll]]
| Inside the sarcophagus surrounded by statues and traps
|style="text-align: center;"| [[Dank Crypt]] {{Coords|-293|-325}}
|-
|-
! scope="row"| {{MdRarityItem|The Amulet of Lost Voices}}
!{{MdRarityItem|Hellrider's Pride}}
|
|
*Cast {{sai|Speak with Dead}} ({{recharge|Long rest}})
| Heavy chest in the secret room behind the statue of Jergal
|style="text-align: center;"| [[Dank Crypt]] {{Coords|-293|-233}}
|-
|}
=== [[Emerald Grove]] ===
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
! scope="row"| {{MdRarityItem|Gloves of Power}}
|
*If you have the [[Brand of the Absolute]], on a hit with your melee or ranged weapon the target must succeed [[DC]] 11 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target)
*[[Sleight of Hand]] +1
| [[Za'Krug]] near the [[Emerald Grove]] gate
|style="text-align: center;"| {{Coords|208|427}}
|-
! scope="row"| {{MdRarityItem|Hellrider's Pride}}
|
*When healing an ally or yourself, grant or receive {{cond|Blade Ward}} for 2 turns
*When healing an ally or yourself, grant or receive {{cond|Blade Ward}} for 2 turns
*[[Strength]] [[saving throws]] +1
*[[Strength]] [[saving throws]] +1
| Looted, bought, stolen from [[Zevlor]], or rewarded by him for [[Kill Kagha]] or [[Investigate Kagha]]  
|Looted, bought, stolen from [[Zevlor]], or rewarded by him for [[Kill Kagha]] or [[Investigate Kagha]]
|
|
*[[Emerald Grove]] {{Coords|208|482}}
*[[Emerald Grove]] {{Coords|208|482}}
*[[Secluded Chamber]] {{Coords|-53|67}}
*[[Secluded Chamber]] {{Coords|-53|67}}
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Wapira's Crown}}
!{{MdRarityItem|Wapira's Crown}}
|
|
*When healing others, regain {{DamageColor|Healing|1d6 hit points}} yourself
*When healing others, regain {{DamageColor|Healing|1d6 hit points}} yourself
| Rewarded by [[Zevlor]] at his command quarters for [[Save the Refugees]]
|Rewarded by [[Zevlor]] at his command quarters for [[Save the Refugees]]
|style="text-align: center;"| [[Secluded Chamber]] {{Coords|-53|67}}
|[[Secluded Chamber]] {{Coords|-53|67}}
|Hat
|-
|-
! scope="row"| {{MdRarityItem|Gloves of Missile Snaring}}
!{{MdRarityItem|Komira's Locket}}
|
|
*Expend {{action|Reaction}} to reduce damage of 1 incoming projectile by 1d10 + [[Dexterity]] [[Abilities#Ability score modifiers|modifier]]
*Cast {{sai|Dancing Lights}} ({{recharge|Per turn}})
|rowspan=6| Bought or stolen from [[Arron]] next to the Silvanus statue in [[The Hollow]]
|Rewarded by [[Arabella|Arabella's]] parents for protecting her during [[Save Arabella]]
|rowspan="6" style="text-align: center;"| {{Coords|204|513}}
|{{Coords|262|542}}
|Amulet
|-
|-
! scope="row"| {{MdRarityItem|Dragon's Grasp}}
!{{MdRarityItem|Pale Oak}}
|
|
*Deal additional {{DamageColor|Physical|1d4 Slashing}} damage with this weapon to {{cond|Burning}} targets
*Immunity to being {{cond|Ensnared}} by druidic vines, and they don't count as {{cond|Difficult Terrain}} for you
*Gain a radial 3 m / 10 ft [[concentration]] AoE action with 10 turn duration that {{cond|Entangled|Entangles}} targets if they fail their [[Strength]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|long rest}})
|Rewarded by [[Kagha]] to [[Druid|Druids]] in the druid sanctum if persuaded and saved during [[Investigate Kagha]]
|[[Inner Sanctum]] {{Coords|-463|-28}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Ring of Flinging}}
!{{MdRarityItem|The Deathstalker Mantle}}
|
|
*Deal additional 1d4 damage with {{sai|Throw}} attacks
*When you kill an enemy, once per turn, become {{cond|Invisible}} for 2 turns
|Rewarded by [[Sceleritas Fel]] if you are [[The Dark Urge (Origin)|The Dark Urge]] and killed [[Alfira]]{{ref|name=note4}} or [[Quil Grootslang]] at camp
|[[Campsite]]
|Cape
|-
!{{MdRarityItem|Sussur Greatsword}}
| rowspan="3" |
*On a hit with this weapon, the target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Silenced}} for 2 turns
| rowspan="3" |Rewarded for [[Finish the Masterwork Weapon]] based on player's choice
| rowspan="3" |[[Blighted Village#Blacksmith's Forge|Blacksmith's Forge]] {{Coords|-447|-378}}
|Weapon
|-
!{{MdRarityItem|Sussur Dagger}}
!Weapon
|-
!{{MdRarityItem|Sussur Sickle}}
!Weapon
|-
|-
! scope="row"| {{MdRarityItem|Hedge Wanderer Armour}}
!{{MdRarityItem|Sword of Justice}}
|
|
*+1 bonus to [[Dexterity]] [[saving throws]] and [[ability checks]]
*Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]]. Effect ends when this weapon is unequipped ({{recharge|short rest}})
*[[Nature]] +1
|Looted from [[Anders]] in the [[Toll house|Toll House]], or rewarded by him for killing [[Karlach]] for [[Hunt the Devil]]
|{{Coords|110|560}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Rain Dancer}}
!{{MdRarityItem|Infernal Robe}}
|
|  
*Cast {{sai|Create Water}} ({{recharge|short rest}})
*Cast {{sai|Fire Shield (Warm)}} (level 4) ({{recharge|long rest}})
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
*[[Armour Class]] +1
|Rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] at camp after killing [[Karlach]] and taking a [[long rest]]
|[[Campsite]]
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Spellthief}}
!{{MdRarityItem|The Sparky Points}}
|
|
*On a [[Dice rolls#Critical hits|critical hit]] with this longbow, regain one level 1 [[Spells#Spell slots|spell slot]] ({{recharge|short rest}})
*On a hit with this trident, gain 2 {{cond|Lightning Charges}} once per attack
| rowspan="3" |Rewarded by [[Counsellor Florrick]] for rescuing her from the burning inn during [[Rescue the Grand Duke]]
| rowspan="3" |{{Coords|-63|600}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Corellon's Grace}}
!{{MdRarityItem|The Joltshooter}}
|
|
*+1 bonus to unarmed{{ref|name=note1}} [[Dice rolls#Attack rolls|attack rolls]] and damage
*On a hit with this bow, gain 2 {{cond|Lightning Charges}} once per attack
*+2 bonus to [[saving throws]] when not wearing [[armour]]
|Weapon
| Bought or stolen from [[Auntie Ethel]] in the lower part of [[The Hollow]]
|style="text-align: center;"| {{Coords|192|546}}
|-
|-
! scope="row"| {{MdRarityItem|Safeguard Shield}}
!{{MdRarityItem|The Spellsparkler}}
|
|
*[[Saving throws]] +1
*On a hit with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain 2 {{cond|Lightning Charges}}
|rowspan=2| Bought or stolen from [[Dammon]] at the forge in [[The Hollow]]
|Weapon
|rowspan="2" style="text-align: center;"| {{Coords|180|561}}
|-
|-
! scope="row"| {{MdRarityItem|Hunting Shortbow}}
!{{MdRarityItem|Harold}}
|
|
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[List of Creature Types#Monstrosity|Monstrosities]]
*On a hit with this heavy crossbow, the target must succeed [[DC]] 13 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target)
*Cast {{sai|Hunter's Mark}} ({{recharge|long rest}})
| Looted from [[Zarys]] or rewarded by her for [[Find the Missing Shipment]] if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met
|[[Zhentarim Basement]] {{Coords|277|-249}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Shapeshifter's Boon Ring}}
!{{MdRarityItem|Assassin's Touch}}
|
|
*While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon against {{cond|Knocked Out}} or {{cond|Sleeping}} targets
| [[Strange Ox]]{{ref|name=note2}} in the stables next to the training ground in [[The Hollow]]. If you spare it here, you can get more loot during later encounters with the ox 
|Rewarded by [[Sazza]]{{ref|name=note11}} at [[Minthara|Minthara's]] table for [[Save the Goblin Sazza]]
|style="text-align: center;"| {{coords|217|540}}
|{{Coords|333|41}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Ring of Protection}}
!{{MdRarityItem|Blazer of Benevolence}}
|
|
*[[Armour Class]] +1
*On inspiring others with {{sai|Bardic Inspiration}}, you gain 4 [[Hit points#Temporary hit points|temporary hit points]]
*[[Saving throws]] +1
|Rewarded by [[Volo]] at camp for [[Rescue Volo]]
| Rewarded by [[Mol]] for [[Steal the Sacred Idol]] at her hideout
|[[Campsite]]
|style="text-align: center;"| [[Tiefling Hideout]] {{Coords|80|70}}
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Key of the Ancients}}
!{{MdRarityItem|Ring of Mind-Shielding}}
|
|
*[[Nature]] +1
*[[Advantage]] on [[saving throws]] against being {{cond|Charmed}}
*'''Zone significance:''' This circlet is the key to open the [[Enclave Library]] if coming from the [[Underground Passage]], or if [[Nettie]] is not available
|Rewarded by [[Omeluum]] at the [[Ebonlake Grotto]] for [[Help Omeluum Investigate the Parasite]]
| Looted or stolen from [[Findal]] in [[Underground Passage]] or [[Nettie]] in [[Druids' Chambers]]
|{{Coords|107|-88}}
|  
|Ring
*[[Underground Passage]] {{Coords|-440|-182}}
*[[Druids' Chambers]] {{Coords|-440|-6}}
|-
|-
! scope="row"| {{MdRarityItem|Nature's Snare}}
!{{MdRarityItem|Boots of Speed}}
|
|
*On a melee hit with this staff, a non-plant and non-beast must succeed [[DC]] 12 [[Strength]] [[saving throw|save]] or get {{cond|Ensnared}} for 2 turns
*Gain an action to double your [[movement speed]] and inflict [[disadvantage]] on {{sai|Opportunity Attack|Opportunity Attacks}} against you for 1 turn ({{recharge|Per turn}})
| Locked heavy chest near Rune of the Eagle
|Looted from [[Thulla]] at the [[Ebonlake Grotto]], or rewarded by her at the grotto for [[Cure the Poisoned Gnome]]
|style="text-align: center;"| [[Underground Passage]] {{Coords|-425|-200}}
|{{Coords|82|-99}}
|Boots
|-
|-
! scope="row"| {{MdRarityItem|Komira's Locket}}
!{{MdRarityItem|Winter's Clutches}}
|
|
*Cast {{sai|Dancing Lights}} ({{recharge|Per turn}})
*When you deal {{DamageColor|Cold|Cold}} damage, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)
| Rewarded by [[Arabella|Arabella's]] parents for protecting her during [[Save Arabella]]
|Rewarded by [[Glut]] at the [[Ebonlake Grotto]] if sided during [[Avenge Glut's Circle]]
|style="text-align: center;"| {{Coords|262|542}}
|{{Coords|77|-102}}
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|The Whispering Promise}}
!{{MdRarityItem|Envoy's Amulet}}
|
|
*When healing an ally or yourself, grant or receive {{cond|Bless}} for 2 turns
*Gain an action to grant an ally +2 bonus to [[Persuasion]] [[ability checks]] for 10 turns ({{recharge|long rest}})
| Bought or stolen from [[Volo]] next to the druidic ritual site
|Rewarded by [[Spaw|Sovereign Spaw]] at the [[Ebonlake Grotto]] for [[Deliver Nere's Head]]
|style="text-align: center;"| {{Coords|260|511}}
|{{Coords|77|-102}}
|Amulet
|-
|-
! scope="row"| {{MdRarityItem|Cap of Curing}}
!{{MdRarityItem|Champion's Chain}}
|
|
*On inspiring others with {{sai|Bardic Inspiration}}, they regain {{DamageColor|Healing|1d6 hit points}}
*Gain an action to grant an ally +2 bonus to [[Intimidation]] [[ability checks]] for 10 turns ({{recharge|long rest}})
| Locked gilded chest behind [[Alfira]] above the druidic ritual site
|Rewarded by [[Glut]] at the [[Ebonlake Grotto]] for [[Deliver Nere's Head]] if sided during [[Avenge Glut's Circle]]
|style="text-align: center;"| {{Coords|289|488}}
|{{Coords|77|-102}}
|Amulet
|-
|-
! scope="row"| {{MdRarityItem|Amulet of Silvanus}}
!{{MdRarityItem|Gloves of Uninhibited Kushigo}}
|
|
*Cast {{sai|Lesser Restoration}} ({{recharge|short rest}})
*Deal additional 1d4 damage with {{sai|Improvised Melee Weapon}} and {{sai|Throw}} attacks
| Under a movable rock near [[Ormn]] by the beachside
|Rewarded by [[Derryth Bonecloak]] at the [[Ebonlake Grotto]] for [[Find the Mushroom Picker]]
|style="text-align: center;"| {{Coords|262|481}}
|{{Coords|56|-96}}
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Broodmother's Revenge}}
!{{MdRarityItem|Sickle of BOOOAL}}
|
|
*When healed, deal additional {{DamageColor|Poison|1d6 Poison}} damage with weapons for 3 turns (equivalent to {{sai|Dip|Dipping}} the weapon)
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against {{cond|Bleeding}} targets, as long as there are [[Kuo-toa]] left to worship [[BOOOAL]]
| [[Kagha]] in the druid sanctum
|
|
*[[Inner Sanctum]] {{Coords|-463|-28}}
*Looted, bought or of stolen from [[Pooldripp the Zealous]]
*[[Emerald Grove]] {{Coords|208|481}}{{ref|name=note3}}
*Rewarded by [[BOOOAL]] at its altar if the player decides to be his chosen
|[[The Festering Cove]] {{Coords|-420|285}}
| Weapon
|-
|-
! scope="row"| {{MdRarityItem|Pale Oak}}
!{{MdRarityItem|Guiding Light}}
|
|
*Immunity to being {{cond|Ensnared}} by druidic vines, and they don't count as {{cond|Difficult Terrain}} for you
*Cast {{sai|Light}} ({{recharge|Per turn}})
*Gain a radial 3 m / 10 ft [[concentration]] AoE action with 10 turn duration that {{cond|Entangled|Entangles}} targets if they fail their [[Strength]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|long rest}})
*The key to access the tower basement
| Rewarded by [[Kagha]] to [[Druid|Druids]] in the druid sanctum if persuaded and saved during [[Investigate Kagha]]
|Rewarded by [[Bernard]] on the forth (roof) floor if having told him the correct line
|style="text-align: center;"| [[Inner Sanctum]] {{Coords|-463|-28}}
|[[Arcane Tower]] {{Coords|-27|-287}}
|Ring
|-
|-
! scope="row"| {{MdRarityItem|Robe of Summer}}
!{{MdRarityItem|Bracing Band}}
|
|
*[[Resistance]] to {{DamageColor|Cold|Cold}} damage
*Gain +1 bonus to [[AC]] for 1 turn after {{sai|Shove|Shoving}} an enemy
| Wooden crate to the right of the Wolf altar
| rowspan="2" |Rewarded{{ref|name=note20}} by [[Thrinn|Sergeant Thrinn]] near the cave-in at the forge main area for [[Find the Missing Boots]]
|style="text-align: center;"| [[Hidden Vault]] {{Coords|183|-82}}
| rowspan="2" |{{Coords|-630|317}}
|Ring
|-
|-
! scope="row"| {{MdRarityItem|Sorrow}}
!{{MdRarityItem|Armour of Uninhibited Kushigo}}
|
|
*Cast {{sai|Sorrowful Lash}} as {{action|bonus}} ({{recharge|Per turn}})
*While your {{cond|Patient Defence}} is active, you can expend your {{action|reaction}} to make an unarmed strike against an attacker that missed
| On a stone slab at the Wolf altar
|Armour
|style="text-align: center;"| [[Hidden Vault]] {{Coords|183|-82}}
|-
|-
! scope="row"| {{MdRarityItem|The Deathstalker Mantle}}
!{{MdRarityItem|Mourning Frost}}
|
|
*When you kill an enemy, once per turn, become {{cond|Invisible}} for 2 turns
*Deal extra {{DamageColor|Cold|1d4 Cold}} damage in melee with this weapon
| Rewarded by [[Sceleritas Fel]] if you are [[The Dark Urge (Origin)|The Dark Urge]] and killed [[Alfira]]{{ref|name=note4}} or [[Quil Grootslang]] at camp
* When you deal {{DamageColor|Cold|Cold}} damage, deal additional {{DamageColor|Cold|1 Cold}} damage
|style="text-align: center;"| [[Campsite]]
*When you deal {{DamageColor|Cold|Cold}} damage with a spell, the target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Chilled}} for 2 turns
|-
* Cast {{sai|Ray of Frost}} ({{recharge|Per turn}})
|Crafted by combining [[Icy Helve]], [[Icy Metal]] and [[Icy Crystal]]
|{{Coords|119|-248}}
|Weapon
|}
|}
<references>
{{ref|Unarmed attacks with this weapon equipped can be made by [[monk|monks]].|name=note1}}
{{ref|Requires a successful [[Insight]] check to be revealed.|name=note2}}
{{ref|She stands here after completing [[Save the Refugees]], if spared during [[Investigate Kagha]].|name=note3}}
{{ref|If Alfira is unavailable when you make the first long rest after entering the Emerald Grove, Quil takes her place.|name=note4}}
</references>


=== [[Secluded Cove]] ===
===Purchasable from vendors===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width="" | Item name  
! width =|Item effect
! width="" |Item effect
! width =|Item source
! width="" |Item source
! width =|Location
! width="" |Location
!Equipment slot
|-
! scope="row" |{{MdRarityItem|Gloves of Missile Snaring}}
|
*Expend {{action|Reaction}} to reduce damage of 1 incoming projectile by 1d10 + [[Dexterity]] [[Abilities#Ability score modifiers|modifier]]
| rowspan="6" |Bought or stolen from [[Arron]] next to the Silvanus statue in [[The Hollow]]
| rowspan="6" style="text-align: center;" |{{Coords|204|513}}
|Gloves
|-
! scope="row" |{{MdRarityItem|Dragon's Grasp}}
|
*Deal additional {{DamageColor|Physical|1d4 Slashing}} damage with this weapon to {{cond|Burning}} targets
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Ring of Colour Spray}}
! scope="row" |{{MdRarityItem|Ring of Flinging}}
|
|
*Cast {{sai|Colour Spray}} (level 1) ({{recharge|short rest}})
*Deal additional 1d4 damage with {{sai|Throw}} attacks
| Harpy nest on top of a rock, south of the harpy encounter
|Ring
|style="text-align: center;"| {{Coords|326|495}}
|-
|-
|}
! scope="row" |{{MdRarityItem|Hedge Wanderer Armour}}
{{back to top}}
|
 
*+1 bonus to [[Dexterity]] [[saving throws]] and [[ability checks]]
=== [[Roadside Cliffs]] ===
*[[Nature]] +1
{| class="wikitable" style="width:100%;text-align: left;"
|Armour
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
|-
! scope="row"| {{MdRarityItem|Silver Pendant}}
! scope="row" |{{MdRarityItem|Rain Dancer}}
|
|
*Cast {{sai|Guidance}} ({{recharge|Per turn}})
*Cast {{sai|Create Water}} ({{recharge|short rest}})
| On a skeleton near the [[Harper Outpost]] bonfire north and above the [[Wilderness#Nautiloid Wreck|Nautiloid Wreck]]
|Weapon
|style="text-align: center;"| {{Coords|152|366}}
|-
|-
|}
! scope="row" |{{MdRarityItem|Spellthief}}
 
|
=== [[Forest]] ===
*On a [[Dice rolls#Critical hits|critical hit]] with this longbow, regain one level 1 [[Spells#Spell slots|spell slot]] ({{recharge|short rest}})
{| class="wikitable" style="width:100%;text-align: left;"
|Weapon
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
|-
! scope="row"| {{MdRarityItem|Fleetfingers}}
! scope="row" |{{MdRarityItem|Corellon's Grace}}
|
|
*On {{sai|Dash}} or similar action, use {{sai|Jump (Bonus Action)|Jump}} for free once per turn
*+1 bonus to unarmed{{ref|name=note1}} [[Dice rolls#Attack rolls|attack rolls]] and damage
| Wooden chest buried in the ground under the tree
*+2 bonus to [[saving throws]] when not wearing [[armour]]
|style="text-align: center;"| {{Coords|77|347}}
|Bought or stolen from [[Auntie Ethel]] in the lower part of [[The Hollow]]
| style="text-align: center;" |{{Coords|192|546}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Moondrop Pendant}}
! scope="row" |{{MdRarityItem|Safeguard Shield}}
|
|
*When at 50% or less [[hit points]], you don't trigger enemy {{sai|Opportunity Attack|Opportunity Attacks}}
*[[Saving throws]] +1
| Magically locked{{ref|name=note5}} gilded chest near the statue of Selûne inside the cave
| rowspan="2" |Bought or stolen from [[Dammon]] at the forge in [[The Hollow]]
|style="text-align: center;"| [[Owlbear Nest]] {{Coords|-321|-135}}
| rowspan="2" style="text-align: center;" |{{Coords|180|561}}
|Shield
|-
|-
! scope="row"| {{MdRarityItem|Vision of the Absolute}}
! scope="row" |{{MdRarityItem|Hunting Shortbow}}
|
|
*On a hit with this spear, the target must succeed [[DC]] 11 [[Dexterity]] [[saving throw|save]] or get {{cond|Blinded}} for 2 turns
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[List of Creature Types#Monstrosity|Monstrosities]]
*Deal additional {{DamageColor|Physical|2d6 Piercing}} damage with this weapon against creatures with 4+ eyes
*Cast {{sai|Hunter's Mark}} ({{recharge|long rest}})
| Crafted by combining [[Shaft of a Broken Spear]] and [[Head of a Broken Spear]]
|Weapon
|style="text-align: center;"| [[Owlbear Nest]] {{Coords|-351|-116}}
|-
|-
! scope="row"| {{MdRarityItem|The Oak Father's Embrace}}
! scope="row" |{{MdRarityItem|The Whispering Promise}}
|
|
*When you are hit by [[Undead]], they receive {{DamageColor|Radiant|1d6 Radiant}} damage. When you are hit by [[Beast|Beasts]], you suffer {{DamageColor|Radiant|1d6 Radiant}} damage
*When healing an ally or yourself, grant or receive {{cond|Bless}} for 2 turns
| On a skeleton near the owlbear's nest with the egg
| Bought or stolen from [[Volo]] next to the druidic ritual site
|style="text-align: center;"| [[Owlbear Nest]] {{Coords|-354|-111}}
| style="text-align: center;" |{{Coords|260|511}}
|Ring
|-
|-
|}
!{{MdRarityItem|The Jolty Vest}}
<references>
|
{{ref|A [[Selûnite Prayer Sheet|note]] hidden behind the statue should be read next to the chest to unlock it. Selûne-devoted [[Cleric|clerics]] can open the chest without the note.|name=note5}}
*You take 1 less {{DamageColor|Physical|Slashing}} damage
</references>
*When you take damage while imbued with {{cond|Lightning Charges}}, the attacker must succeed [[DC]] 14 [[Dexterity]] [[saving throw|save]] or get {{cond|Shocked}} for 1 turn
 
| rowspan="6" | Bought or stolen from [[Brem]] near the contraband if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met
=== [[Blighted Village]] ===
| rowspan="6" |[[Zhentarim Basement]] {{Coords|300|-257}}
{| class="wikitable" style="width:100%;text-align: left;"
|Armour
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
|-
! scope="row"| {{MdRarityItem|Haste Helm}}
!{{MdRarityItem|Giantbreaker}}
|
|
*Once the combat starts, gain {{cond|Momentum}} for 3 turns
*On a hit with this heavy crossbow, the target is sent {{cond|Reeling}} for 2 turns
| Locked wooden chest near the [[Blighted Village]] waypoint
|Weapon
|style="text-align: center;"| {{Coords|32|403}}
|-
|-
! scope="row"| {{MdRarityItem|Warped Headband of Intellect}}
!{{MdRarityItem|Titanstring Bow}}
|
|
*Set your [[Intelligence]] to 17{{ref|name=note6}} while wearing this headband
*Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow
| [[Lump the Enlightened]] in the south-western part of the village
|Weapon
|style="text-align: center;"| {{Coords|13|366}}
|-
|-
! scope="row"| {{MdRarityItem|Very Heavy Greataxe}}
!{{MdRarityItem|Gloves of Hail of Thorns}}
|
|
*Gain a cleave attack that strikes all targets at half weapon damage with bonus {{DamageColor|Physical|1d6 Slashing}} damage, but puts you {{cond|Off Balance}} for 1 turn if you fail the [[DC]] 8 [[Strength]] [[Saves|save]] ({{recharge|short rest}})
*Cast {{sai|Hail of Thorns}} (level 1) ({{recharge|short rest}})
| [[Fezzerk]] in front of the windmill
|Gloves
|style="text-align: center;"| {{Coords|10|420}}
|-
|-
! scope="row"| {{MdRarityItem|The Speedy Lightfeet}}
!{{MdRarityItem|Gloves of Thievery}}
|
|
*On {{sai|Dash}} or similar action, once per turn, gain 3 {{cond|Lightning charges}}
*[[Advantage]] on [[Sleight of Hand]] [[ability checks]]
| Heavy chest in the corner of the windmill cellar
|Gloves
|style="text-align: center;"| [[Blighted Village#Windmill Cellar|Windmill Cellar]] {{Coords|-711|-412}}
|-
|-
! scope="row"| {{MdRarityItem|Steelforged Sword}}
!{{MdRarityItem|Rupturing Blade}}
|
|
*Regular shortsword with +1 damage
*Gain an action that deals bonus {{DamageColor|Fire|1d6 Fire}} + [[proficiency bonus]] damage to a target, but deals {{DamageColor|Physical|1d6 Slashing}} damage to you; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or suffer from {{cond|Bleeding}} and {{cond|Burning}} for 2 turns ({{recharge|short rest}})
| Locked wooden chest on the elevated platform in the alcove near the forge
|Weapon
|style="text-align: center;"| [[Blighted Village#Blacksmith's Forge|Blacksmith's Forge]] {{Coords|-432|-372}}
|-
|-
! scope="row"| {{MdRarityItem|Sussur Greatsword}}
!{{MdRarityItem|Swiresy Shoes}}
|rowspan=3|
|
*On a hit with this weapon, the target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Silenced}} for 2 turns
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
|rowspan=3| Rewarded for [[Finish the Masterwork Weapon]] based on player's choice
*[[Acrobatics]] +1
|rowspan="3" style="text-align: center;"| [[Blighted Village#Blacksmith's Forge|Blacksmith's Forge]] {{Coords|-447|-378}}
| rowspan="5" |Bought or stolen from [[Grat]] at the entrance to the fortress
| rowspan="5" |{{Coords|-98|425}}
|Boots
|-
|-
! scope="row"| {{MdRarityItem|Sussur Dagger}}
!{{MdRarityItem|Gloves of Archery}}
|
*Gain [[proficiency]] with [[Longbows]] and [[Shortbows]]. Deal additional 2 damage with ranged weapon attacks
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Sussur Sickle}}
!{{MdRarityItem|Boots of Aid and Comfort}}
|
*When healing a target, it gains 3 [[Hit points#Temporary hit points|temporary hit points]]
|Boots
|-
|-
! scope="row"| {{MdRarityItem|Bracers of Defence}}
!{{MdRarityItem|Doom Hammer}}
|
|
*+2 bonus to [[AC]] when not wearing [[armour]] or holding a [[Shields|shield]]
*On a hit with this maul, the target cannot regain [[hit points]] for 2 turns. [[Undead]] also receive [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] for 2 turns
| Gilded chest in the elevated alcove near the metal gate
|Weapon
|style="text-align: center;"| [[Apothecary's Cellar]] {{Coords|-656|-370}}
|-
|-
! scope="row"| {{MdRarityItem|Spurred Band}}
!{{MdRarityItem|Returning Pike}}
|
|
*When at 50% or less [[hit points]] at the start of your turn, you gain {{cond|Momentum}} for 1 turn
*When thrown, returns to your hand
| On a skeleton with a backpack nearby
|Weapon
|style="text-align: center;"| [[Whispering Depths]] {{Coords|-495|-365}}
|-
|-
! scope="row"| {{MdRarityItem|Spiderstep Boots}}
!{{MdRarityItem|Blooded Greataxe}}
|
|
*Immunity to being {{cond|Enwebbed}}. Your [[movement speed]] is not affected by web surfaces
*When at 50% or less [[hit points]], deal additional {{DamageColor|Physical|1d4 Slashing}} damage with this weapon
| Heavy chest in the arachnomancer's lab
| rowspan="5" |Bought or stolen from [[Roah Moonglow]] to the left beyond the sanctum entrance
|style="text-align: center;"| [[Whispering Depths]] {{Coords|-514|-411}}
| rowspan="5" |{{Coords|275|-29}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Poisoner's Robe}}
!{{MdRarityItem|Monster Slayer Glaive}}
|
|
*Deal additional {{DamageColor|Poison|1d4 Poison}} damage with {{DamageColor|Poison|Poison}} damage [[spells]]
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] with weapons and spells against [[List of Creature Types#Monstrosity|Monstrosities]], and deal additional 1d4 damage with weapons against them
| [[Phase Spider Matriarch]] at her lair, or in the [[Underdark]] if shoved into the lair central pit
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
|
|Weapon
*[[Whispering Depths]] {{Coords|-537|-349}}
*[[Underdark]] {{Coords|140|151}}
|-
|-
|}
!{{MdRarityItem|Gold Wyrmling Staff}}
<references>
|
{{ref|If wearer's Intelligence score is higher, this item has no effect.|name=note6}}
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage in melee with this weapon
</references>
*Cast {{sai|Fire Bolt}} ({{recharge|Per turn}})
 
|Weapon
=== [[Sunlit Wetlands]] ===
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
|-
! scope="row"| {{MdRarityItem|Gandrel's Aspiration}}
!{{MdRarityItem|Bow of Awareness}}
|
|
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[List of creature types#Monstrosity|Monstrosities]]
*+1 bonus to [[Initiative]] rolls
*Gain an action to {{cond|Turned|Turn}} [[Undead]] during 1 turn when attacking with this weapon ({{recharge|short rest}})
|Weapon
| [[Gandrel]], southeast of the [[Riverside Teahouse]] waypoint
|style="text-align: center;"| {{Coords|-26|240}}
|-
|-
! scope="row"| {{MdRarityItem|Wood Woad Shield}}
!{{MdRarityItem|Hunter's Dagger}}
|
|
*Gain an action that deals {{DamageColor|Physical|1d4 Bludgeoning}} damage and {{cond|Ensnared|Ensnares}} the target if they fail their [[Strength]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}})
*On a hit with this dagger, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Ruptured}} for 3 turns
| [[Wood Woad]] near the giant tree stump in [[Decrepit Sanctuary]]
|Weapon
|style="text-align: center;"| {{Coords|85|212}}
|-
|-
! scope="row"| {{MdRarityItem|The Sparkle Hands}}
!{{MdRarityItem|Loviatar's Scourge}}
|
|
*Gain 2 {{cond|Lightning charges}} on each unarmed and {{sai|Improvised Melee Weapon}} hit or {{sai|Throw}}
*[[Resistance]] to {{DamageColor|Necrotic|Necrotic}} damage. Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage on a hit with this mace, and suffer the same amount yourself (halved through resistance)
*Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against metallic creatures and armor while imbued with {{cond|Lightning charges}}  
|Bought, stolen{{ref|name=note10}}, or looted from [[Abdirak]] at his quarters
| Wooden chest at the base of the giant tree stump in [[Decrepit Sanctuary]]
|{{Coords|331|-21}}
|style="text-align: center;"| {{Coords|95|210}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Tarnished Charm}}
!{{MdRarityItem|Boots of Genial Striding}}
|
|
*Reduce the [[DC]] of your [[Death Saving Throw|death saving throws]] from 10 down to 5
*Your [[movement speed]] is unimpeded by {{cond|Difficult Terrain}}
| [[Auntie Ethel]] at the [[Overgrown Tunnel#Ancient Abode|Ancient Abode]] if chosen to be killed
| rowspan="8" |Bought or stolen from [[Blurg]] at the [[Ebonlake Grotto]]
|style="text-align: center;"| [[Overgrown Tunnel]] {{Coords|-412|577}}
| rowspan="8" |{{Coords|107|-88}}
|Boots
|-
|-
! scope="row"| {{MdRarityItem|The Ever-Seeing Eye}}
!{{MdRarityItem|Circlet of Blasting}}
|
|
*Cast {{sai|Protection from Evil and Good}} ({{recharge|short rest}})
* Cast {{sai|Scorching Ray}} (level 2) ({{recharge|long rest}})
| On a stone slab with letters in the [[Overgrown Tunnel#Acrid Workshop|Acrid Workshop]]
|Helmet
|style="text-align: center;"| [[Overgrown Tunnel]] {{Coords|-416|599}}
|-
|-
! scope="row"| {{MdRarityItem|Staff of Crones}}
!{{MdRarityItem|The Baneful}}
|
|
*Cast {{sai|Ray of Sickness}} (level 1) ({{recharge|short rest}})
* +1 to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon
| Leaning against a crooked tree in the [[Overgrown Tunnel#Acrid Workshop|Acrid Workshop]]
*On a hit with this shortsword, the target must succeed [[DC]] 14 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target)
|style="text-align: center;"| [[Overgrown Tunnel]] {{Coords|-416|599}}
* The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}}
|Weapon
|-
|-
|}
!{{MdRarityItem|Psychic Spark}}
{{back to top}}
|
 
* Shoot an additional dart when casting '''Magic Missile'''
=== [[The Risen Road]] ===
*Cast {{sai|Magic Missile}} (level 1) ({{recharge|long rest}})
{| class="wikitable" style="width:100%;text-align: left;"
|Amulet
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
|-
! scope="row"| {{MdRarityItem|Smuggler's Ring}}
!{{MdRarityItem|Cinder Shoes}}
|
|
*[[Stealth]] +2
*When you {{cond|Burning|Burn}} a target, one per attack, gain {{cond|Heat}} for 2 turns
*[[Sleight of Hand]] +2
|Boots
*[[Charisma]] -1
| On a skeleton in the bush next to the river
|style="text-align: center;"| {{Coords|57|514}}
|-
|-
! scope="row"| {{MdRarityItem|Sword of Justice}}
!{{MdRarityItem|Sunwalker's Gift}}
|
|
*Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]]. Effect ends when this weapon is unequipped ({{recharge|short rest}})
*Gain {{sai|Darkvision}} while wearing this ring
| Looted from [[Anders]] in the [[Toll house|Toll House]], or rewarded by him for killing [[Karlach]] for [[Hunt the Devil]]
|Ring
|style="text-align: center;"| {{Coords|110|560}}
|-
|-
! scope="row"| {{MdRarityItem|Gloves of Heroism}}
!{{MdRarityItem|The Lifebringer}}
|
|
*Gain {{cond|Heroism}} for 10 turns when casting [[Channel Oath]] spells
*When you gain {{cond|Lightning Charges}}, gain 3 [[Hit points#Temporary hit points|temporary hit points]]. The temporary hit points disappear when you have no lightning charges left
*[[Strength]] [[saving throws]] +1
|Helmet
| Wooden chest at the back of the hidden cellar room
|style="text-align: center;"| [[The Risen Road#Toll House|Toll House Basement]] {{Coords|-674|-401}}
|-
|-
! scope="row"| {{MdRarityItem|Speedy Reply}}
!{{MdRarityItem|Melf's First Staff}}
|
|
*On a hit with this scimitar, once per turn, gain {{cond|Momentum}} for 2 turns
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
| On a dead body near the [[The Risen Road#Cave|Risen Road cave]]
*Cast {{sai|Melf's Acid Arrow}} (level 2) ({{recharge|long rest}})
|style="text-align: center;"| {{Coords|25|603}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Shattered Flail}}
!{{MdRarityItem|Creation's Echo}}
|
|
*On a hit with this flail, regain {{DamageColor|Healing|1d6 hit points}}. If not attacking for a turn, become {{cond|Madness|Mad}} for 2 turns
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, {{DamageColor|Radiant|Radiant}}, or {{DamageColor|Necrotic|Necrotic}} damage, become [[resistant]] to that damage type for 2 turns
| [[Flind]] at the [[The Risen Road#Cave|Risen Road cave]]
| rowspan="5" |Bought or stolen from [[Omeluum]] at the [[Ebonlake Grotto]] after completing [[Help Omeluum Investigate the Parasite]]
|style="text-align: center;"| {{Coords|32|602}}
| rowspan="5" |{{Coords|107|-88}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Reason's Grasp}}
!{{MdRarityItem|Pearl of Power Amulet}}
|
|
*On ending {{cond|Rage}}, gain 15 [[Hit points#Temporary hit points|temporary hit points]]
*Gain an action to restore one [[Spells#Spell slots|spell slot]] of level 3 and lower ({{recharge|long rest}})
| Locked wooden chest on the rocky ledge in the [[The Risen Road#Cave|Risen Road cave]]
|Amulet
|style="text-align: center;"| {{Coords|37|644}}
|-
|-
! scope="row"| {{MdRarityItem|Infernal Robe}}
!{{MdRarityItem|Boots of Stormy Clamour}}
|
|
*Cast {{sai|Fire Shield (Warm)}} (level 4) ({{recharge|long rest}})
*On applying a condition to an enemy, once per attack, inflict 2 turns of {{cond|Reverberation}}
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
|Boots
*[[Armour Class]] +1
| Rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] at camp after killing [[Karlach]] and taking a [[long rest]]
|style="text-align: center;"| [[Campsite]]
|-
|-
|}
!{{MdRarityItem|Ring of Salving}}
 
|
=== [[Waukeen's Rest]] ===
*Your healing actions regain additional {{DamageColor|Healing|2 hit points}}
If you zone travel or [[Resting|long rest]] after visitig this area the first time, [[Yeva|Gauntlet Yeva]] and [[Counsellor Florrick]] mentioned in the list will become unavailable.
|Ring
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
|-
! scope="row"| {{MdRarityItem|Svartlebee's Woundseeker}}
!{{MdRarityItem|The Shadespell Circlet}}
|
|
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] with this weapon against already damaged targets
*While being [[obscured]], gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]]
| [[Yeva|Gauntlet Yeva]] at the jammed inn gate
|Helmet
|style="text-align: center;"| {{Coords|-66|609}}
|-
|-
! scope="row"| {{MdRarityItem|Hamarhraft}}
!{{MdRarityItem|Amulet of Restoration}}
|
|
*When you jump, deal {{DamageColor|Thunder|1d4 Thunder}} damage in a 3 m / 10 ft radius on landing
*Cast {{sai|Healing Word}} (level 1) ({{recharge|long rest}})
| Locked gilded chest in the burning room on the upper floor
*Cast {{sai|Mass Healing Word}} (level 3) ({{recharge|long rest}})
|style="text-align: center;"| {{Coords|-85|631}}
| rowspan="5" |Bought or stolen from [[Derryth Bonecloak]] at the [[Ebonlake Grotto]]
| rowspan="5" |{{Coords|56|-96}}
|Amulet
|-
|-
! scope="row"| {{MdRarityItem|The Sparky Points}}
!{{MdRarityItem|Corrosive Flail}}
|
|
*On a hit with this trident, gain 2 {{cond|Lightning Charges}} once per attack
*Gain an action to deal additional {{DamageColor|Acid|Acid}} damage with this weapon equal to your [[proficiency bonus]]. On a hit with this flail, create {{DamageColor|Acid|Acid}} pool around the target that reduces [[AC]] by 2 ({{recharge|short rest}})
|rowspan=3| Rewarded by [[Counsellor Florrick]] for rescuing her from the burning inn during [[Rescue the Grand Duke]]
|Weapon
|rowspan="3" style="text-align: center;"| {{Coords|-63|600}}
|-
|-
! scope="row"| {{MdRarityItem|The Joltshooter}}
!{{MdRarityItem|Herbalist's Gloves}}
|
|
*On a hit with this bow, gain 2 {{cond|Lightning Charges}} once per attack
* When healing {{cond|Poisoned}} allies, they get cured from the effect
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|The Spellsparkler}}
!{{MdRarityItem|Ring of Jumping}}
|
|
*On a hit with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain 2 {{cond|Lightning Charges}}
*Cast {{sai|Enhance Leap}} ({{recharge|short rest}})
|Ring
|-
|-
! scope="row"| {{MdRarityItem|Harold}}
!{{MdRarityItem|Caustic Band}}
|
|
*On a hit with this heavy crossbow, the target must succeed [[DC]] 13 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target)
*Deal additional {{DamageColor|Acid|2 Acid}} damage with your weapons
| Looted from [[Zarys]] or rewarded by her for [[Find the Missing Shipment]] if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met
|Ring
|style="text-align: center;"| [[Zhentarim Basement]] {{Coords|277|-249}}
|-
|-
! scope="row"| {{MdRarityItem|The Jolty Vest}}
!{{MdRarityItem|Jorgoral's Greatsword}}
|
|
*You take 1 less {{DamageColor|Physical|Slashing}} damage
*Gain an action to stike all targets in a 6 m / 20 ft square, dealing bonus {{DamageColor|Physical|Slashing}} damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ({{recharge|short rest}})
*When you take damage while imbued with {{cond|Lightning Charges}}, the attacker must succeed [[DC]] 14 [[Dexterity]] [[saving throw|save]] or get {{cond|Shocked}} for 1 turn
| rowspan="3" |Looted, bought, or stolen from [[Greymon|Corsair Greymon]] on the boat or later at his storage spot
|rowspan=6| Bought or stolen from [[Brem]] near the contraband if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met
| rowspan="3" |
|rowspan="6" style="text-align: center;"| [[Zhentarim Basement]] {{Coords|300|-257}}
*[[Ebonlake]] {{Coords|-452|-524}}
*{{Coords|-632|326}}{{ref|name=note18}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Giantbreaker}}
!{{MdRarityItem|Bow of the Banshee}}
|
|
*On a hit with this heavy crossbow, the target is sent {{cond|Reeling}} for 2 turns
*On a hit with this shortbow, the target must succeed [[DC]] 12 [[Wisdom]] [[Saves|save]] or get {{cond|Frightened}} for 2 turns. Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and melee damage against [[Frightened (Condition Type)|Frightened]] creatures
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Titanstring Bow}}
!{{MdRarityItem|Shining Staver-of-Skulls}}
|
|
*Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off
|Weapon
|}
==[[Act Two]]==
 
=== Obtainable as rewards ===
{| class="wikitable" style="width:100%;text-align: left;"
! width="" |Item name
! width="" |Item effect
! width="" | Item source
! width="" |Location
!Equipment slot
|-
|-
! scope="row"| {{MdRarityItem|Gloves of Hail of Thorns}}
!{{MdRarityItem|Varsh Ko'kuu's Boots}}
|
|
*Cast {{sai|Hail of Thorns}} (level 1) ({{recharge|short rest}})
*Immunity to [[Acid Surface|acidic]] surfaces, [[resistance]] to {{DamageColor|Acid|Acid}} damage
|[[Varsh Ko'kuu]] in the [[Crèche Y'llek#Hatchery|Hatchery]]
|[[Crèche Y'llek]] {{Coords|1292|-759}}
|Boots
|-
|-
! scope="row"| {{MdRarityItem|Gloves of Thievery}}
! scope="row" |{{MdRarityItem|Ring of Shadows}}
|
|
*[[Advantage]] on [[Sleight of Hand]] [[ability checks]]
*Cast {{sai|Pass Without Trace}} ({{recharge|long rest}})
|Rewarded by [[Oliver]] for winning both rounds of his game at the [[House in Deep Shadows]]
| style="text-align: center;" |{{Coords|76|37}}
|Ring
|-
|-
! scope="row"| {{MdRarityItem|Rupturing Blade}}
! scope="row" |{{MdRarityItem|Raven Gloves}}
|
|
*Gain an action that deals bonus {{DamageColor|Fire|1d6 Fire}} + [[proficiency bonus]] damage to a target, but deals {{DamageColor|Physical|1d6 Slashing}} damage to you; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or suffer from {{cond|Bleeding}} and {{cond|Burning}} for 2 turns ({{recharge|short rest}})
*Cast {{sai|Summon Quothe the Raven}} ({{recharge|short rest}})
|Rewarded by [[He Who Was]] for [[Punish the Wicked]]
| style="text-align: center;" |{{Coords|128|110}}
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Abyss Beckoners}}
!{{MdRarityItem|Flawed Helldusk Helmet}}
|
|
*Your summoned creatures have [[resistance]] to all damage types except {{DamageColor|Psychic|Psychic}}. At the start of their turn, they must succeed [[DC]] 13 [[Wisdom]] [[saving throw|save]] or become {{cond|Demonspirit Madness|Mad}}
*+2 bonus to [[saving throw|saving throws]] against [[spells]]
| Ornate chest in one of the locked cells at the back of the hideout
*[[Constitution]] saving throws +1
|style="text-align: center;"| [[Zhentarim Basement]] {{Coords|306|-170}}
| rowspan="3" |Rewarded by [[Dammon]] at the Inn blacksmith for giving him 3 pieces of [[Infernal Iron]] during dialogue
| rowspan="3" |{{Coords|-33|164}}
|Helmet
|-
|-
|}
!{{MdRarityItem|Flawed Helldusk Armour}}
{{back to top}}
|
 
*When you are hit by an enemy in melee, once per attack, they must succeed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or receive {{DamageColor|Fire|1d4 Fire}} damage
=== [[Mountain Pass]] ===
*Incoming {{DamageColor|Physical|Piercing}} damage is reduced by 1
{| class="wikitable" style="width:100%;text-align: left;"
* [[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
! width =|Item name
|Armour
! width =|Item effect
! width =|Item source
! width =|Location
|-
|-
! scope="row"| {{MdRarityItem|Githyanki Greatsword (Psionic)}}
!{{MdRarityItem|Flawed Helldusk Gloves}}
|
|
*If [[githyanki]]{{ref|name=note7}}, deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with this weapon
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage with your weapons or additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with unarmed strikes
| [[Sarth Baretha]] at the githyanki patrol near the bridge
*On an unarmed hit, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or suffer {{cond|Bleeding}} for 2 turns
|rowspan="3" style="text-align: center;"| {{Coords|-137|558}}
* [[Strength]] [[saving throw|saving throws]] +1
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Githyanki Longsword (+1)}}
!{{MdRarityItem|Sylvan Scimitar}}
|
|
*Regular longsword with +1 damage
* This weapon uses your [[Spells#Spellcasting ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
| [[Gish For'reth]] at the githyanki patrol near the bridge
|Looted from [[Jaheira]] (NPC or [[Companions|Companion]])
|{{Coords|-63|144}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Githyanki Crossbow}}
!{{MdRarityItem|Potent Robe}}
|
|
*Regular heavy crossbow with +1 damage
*Your [[All spells#Cantrips|cantrips]] deal additional damage equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]]
| [[Chost|Raider Chost]] and [[Zastri|Raider Zastri]] at the githyanki patrol near the bridge
*At the beginning of your turn, gain [[Hit points#Temporary hit points|temporary hit points]] equal to your Charisma modifier
*[[Armour Class]] +1
|Rewarded by [[Alfira]]{{ref|name=note8}} for [[Rescue the Tieflings]]
|{{Coords|-64|141}}
|Armour
|-
|-
|}
!{{MdRarityItem|Shadow Blade Ring}}
<references>
|
{{ref|[[Disguise Self|Disguise]] before equipping the item also works.|name=note7}}
*Cast {{sai|Shadow Blade}} ({{recharge|short rest}})
</references>
|Rewarded by [[Arabella]] for [[Find Arabella's Parents]]. It is advised to send her to camp during the quest.
 
|[[Campsite]], next to [[Withers]]
=== [[Goblin Camp]] ===
|Ring
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
|-
! scope="row"| {{MdRarityItem|Swiresy Shoes}}
!{{MdRarityItem|Moonlight Glaive}}
|
|
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*[[Acrobatics]] +1
*This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
|rowspan=5| Bought or stolen from [[Grat]] at the entrance to the fortress
*Gain an action to strike the enemy, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]], surrounding them in a 3 m / 10 ft butterfly cloud that grants [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against the target. If the target leaves the cloud, they receive {{DamageColor|Psychic|1d6 Psychic}} damage ({{recharge|short rest}})
|rowspan="5" style="text-align: center;"| {{Coords|-98|425}}
|Rewarded for rescuing the [[Find the Nightsong#Shadowfell|Nightsong]]
|[[Shadowfell]] {{Coords|-604|-1431}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Gloves of Archery}}
!{{MdRarityItem|Selûne's Spear of Night}}
|
|
*Gain [[proficiency]] with [[Longbows]] and [[Shortbows]]. Deal additional 2 damage with ranged weapon attacks
*[[Advantage]] on [[Wisdom]] [[saving throw|saving throws]] and [[Perception]] [[ability check|ability checks]]
*Gain {{sai|Darkvision}} while having this weapon equipped
*Cast {{sai|Moonbeam}} (level 3) ({{recharge|long rest}})
*Cast {{sai|Moonmote}} ({{recharge|long rest}})
|Rewarded at camp after rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] and defeating [[Ketheric Thorm]]
|[[Campsite]]
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Boots of Aid and Comfort}}
!{{MdRarityItem|Shadow Lantern}}
|
|
*When healing a target, it gains 3 [[Hit points#Temporary hit points|temporary hit points]]
*Unlike the [[Moonlantern]], this lantern doesn't grant immunity to the [[Shadow Curse (Condition)|Shadow Curse]]
* Gain an action to conjure a [[Shadow]] and assume control of it ({{recharge|long rest}})
|Crafted by [[Gale]] ([[Origins|Origin]] or [[Companions|Companion]]) by combining [[Dead Pixie]] with [[Broken Moonlantern]] at the ritual circle behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor
|{{Coords|-150|-165}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Doom Hammer}}
!{{MdRarityItem|Infernal Rapier}}
|
|
*On a hit with this maul, the target cannot regain [[hit points]] for 2 turns. [[Undead]] also receive [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] for 2 turns
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*This weapon uses your [[Spells#Spellcasting ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
*Cast {{sai|Planar Ally: Cambion}} ({{recharge|long rest}})
|If persuaded, rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] in the [[Mind Flayer Colony#Tadpoling Centre|Tadpoling Centre]]
|[[Mind Flayer Colony]] {{Coords|676|39}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Returning Pike}}
!{{MdRarityItem|Devotee's Mace}}
|
|
*When thrown, returns to your hand
*Deal additional {{DamageColor|Radiant|1d8 Radiant}} damage with this weapon
*Gain an action to emanate a soothing aura around you, regaining {{DamageColor|Healing|1d4 hit points}} to you and your allies in a 9 m / 30 ft radius at the start of your turn, for 10 turns ({{recharge|long rest}})
|[[Cleric|Clerics]] upon reaching level 10 and choosing {{sai|Divine Intervention: Arm Thy Servant|Arm Thy Servant}} as their {{sai|Divine Intervention}}
|Any
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Crusher's Ring}}
!{{MdRarityItem|Xyanyde}}
|
|
*[[Movement speed]] is increased by 3 m / 10 ft
*On a miss with this mace, you encase the target in {{cond|Faerie Fire}} for 2 turns if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}})
| [[Novice Crusher]]{{ref|name=note8}} near the [[Goblin Camp]] waypoint
| rowspan="3" |[[Minthara]] (NPC or [[Companions|Companion]]) at the table with invasion plans
|style="text-align: center;"| {{Coords|-74|441}}
| rowspan="3" |{{Coords|333|41}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Glowing Shield}}
!{{MdRarityItem|Spidersilk Armour}}
|
|
*When at 50% or less [[hit points]], you gain 8 [[Hit points#Temporary hit points|temporary hit points]] ({{recharge|short rest}})
*[[Stealth]] +1
| Locked wooden chest on a ridge next to the river, north-east of the [[Goblin Camp]] waypoint
*[[Advantage]] on [[Constitution]] [[saving throws]]
|style="text-align: center;"| {{Coords|-53|461}}
|Armour
|-
|-
!{{MdRarityItem|Boots of Striding}}
|
*On a [[concentration]] cast, gain {{cond|Momentum}} for 1 turn. While concentrating, you cannot be pushed or fall {{cond|Prone}}
*[[Athletics]] +1
|Boots
|}
|}
<references>
{{ref|Can also be acquired by choosing the dialogue option to kiss his feet and slip the ring off his toe.|name=note8}}
</references>


=== [[Shattered Sanctum]] ===
=== Purchasable from vendors ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width="" |Item name
! width =|Item effect
! width="" |Item effect
! width =|Item source
! width="" |Item source
! width =|Location
! width="" |Location  
!Equipment slot
|-
|-
! scope="row"| {{MdRarityItem|Absolute's Warboard}}
! scope="row" |{{MdRarityItem|Shield of Devotion}}
|
|
*If you have the [[Brand of the Absolute]], gain +1 bonus to [[saving throws]]
*Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped
*Cast {{sai|Heroism}} (level 1) ({{recharge|Long rest}})
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
|rowspan=2| [[Gut|Priestess Gut]] near the defiled altar
*Cast {{sai|Shield of Devotion: Aid}} ({{recharge|long rest}})
|rowspan=2|
| rowspan="13" | Bough or stolen from [[Talli|Quartermaster Talli]] near the [[Last Light Inn]] waypoint
*{{Coords|298|-22}}
| rowspan="13" style="text-align: center;" |{{Coords|-27|132}}
*{{Coords|258|-19}}{{ref|name=note9}}
|Shield
|-
|-
! scope="row"| {{MdRarityItem|Absolute's Talisman}}
! scope="row" |{{MdRarityItem|Incandescent Staff}}
|
|
*If you have the [[Brand of the Absolute]], gain [[advantage]] to [[Death Saving Throw|death saving throws]]
*[[Spells|Spell]] [[Dice rolls#Attack rolls|attack rolls]] +1
*Cast {{sai|Absolute's Talisman: Aid}} ({{recharge|Long rest}})
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
*Cast {{sai|Fire Bolt}} ({{recharge|Per turn}})
*Cast {{sai|Fireball}} (level 3) ({{recharge|long rest}})
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Blooded Greataxe}}
! scope="row" |{{MdRarityItem|Amulet of the Harpers}}
|
|
*When at 50% or less [[hit points]], deal additional {{DamageColor|Physical|1d4 Slashing}} damage with this weapon
*[[Advantage]] on [[Wisdom]] [[saving throw|saving throws]]
|rowspan=5| Bought or stolen from [[Roah Moonglow]] to the left beyond the sanctum entrance
*Cast {{sai|Shield}} ({{recharge|long rest}})
|rowspan="5" style="text-align: center;"| {{Coords|275|-29}}
|Amulet
|-
|-
! scope="row"| {{MdRarityItem|Monster Slayer Glaive}}
! scope="row" |{{MdRarityItem|Cindersnap Gloves}}
|
|
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] with weapons and spells against [[List of Creature Types#Monstrosity|Monstrosities]], and deal additional 1d4 damage with weapons against them
*Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved {{DamageColor|Physical|Physical}} damage, for 10 turns ({{recharge|short rest}})
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Gold Wyrmling Staff}}
! scope="row" |{{MdRarityItem|Gloves of the Balanced Hands}}
|
|
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage in melee with this weapon
*Gain the {{sai|Two-Weapon Fighting}} style as long as these gloves are equipped
*Cast {{sai|Fire Bolt}} ({{recharge|Per turn}})
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Bow of Awareness}}
! scope="row" |{{MdRarityItem|Obsidian Laced Robe}}
|
|
*+1 bonus to [[Initiative]] rolls
* On your successful [[saving throw]] against an enemy spell, the attacker that caused the throw receives {{DamageColor|Fire|1d4 + [[proficiency bonus|your proficiency bonus]] Fire}} damage
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Hunter's Dagger}}
! scope="row" |{{MdRarityItem|The Mighty Cloth}}
|
|
*On a hit with this dagger, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Ruptured}} for 3 turns
*[[Advantage]] on [[Strength]] [[ability checks]], your [[carrying capacity]] is doubled
*Increase your Strength by 2 (max 20) while wearing this armour
*Immunity to being pushed, advantage on [[saving throw|saving throws]] against being {{cond|Restrained}}
*Gain an action to charge up to 9 m / 30 ft forward with 2 m / 7 ft effect radius, knocking any target caught 3 m / 10 ft back if they fail their [[Strength]] [[saving throw|save]] against your 10 + Strength [[Abilities#Ability score modifiers|modifier]] [[DC]] ({{recharge|Per turn}})
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Jagged Spear}}
! scope="row" |{{MdRarityItem|Yuan-Ti Scale Mail}}
|
|
*On a hit with this spear, the target must succeed [[DC]] 10 [[Charisma]] [[saving throw|save]] or suffer [[disadvantage]] on [[Constitution]] saves for 2 turns
* Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour
| On the ground near [[Torturer Spike]] to the right beyond the sanctum entrance
*+1 bonus to [[Initiative]] rolls
|style="text-align: center;"| {{Coords|334|-37}}
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Loviatar's Scourge}}
! scope="row" |{{MdRarityItem|Shadeclinger Armour}}
|
|
*[[Resistance]] to {{DamageColor|Necrotic|Necrotic}} damage. Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage on a hit with this mace, and suffer the same amount yourself (halved through resistance)
*While being [[obscured]], gain [[advantage]] on [[saving throw|saving throws]]
| Bought, stolen{{ref|name=note10}}, or looted from [[Abdirak]] at his quarters
*[[Stealth]] +1
|style="text-align: center;"| {{Coords|331|-21}}
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Ritual Dagger}}
! scope="row" |{{MdRarityItem|Barkskin Armour}}
|
|
*On a hit with this dagger, gain {{cond|Bless}} for 1 turn
*Increase your [[AC]] to 16 while wearing this armour
*Gain an action to suffer {{DamageColor|Physical|1d4 Slashing}} damage to receive {{cond|Bless}} for 1 turn ({{recharge|Per turn}})
*[[Advantage]] on [[Constitution]] [[saving throw|saving throws]]
|rowspan=2| On a table near [[Abdirak]] at his quarters
|Armour
|rowspan="2" style="text-align: center;"| {{Coords|338|-26}}
|-
! scope="row" |{{MdRarityItem|Hat of Uninhibited Kushigo}}
|  
*After dealing damage with an unarmed attack, gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]] until the end of your turn
|Helmet
|-
|-
! scope="row"| {{MdRarityItem|Ritual Axe}}
! scope="row" |{{MdRarityItem|Defender Greataxe}}
|
|
*On a hit with this handaxe, the target gets {{cond|Bane|Baned}} for 2 turns. If you have 50% and more [[hit points]] when you hit, you suffer {{DamageColor|Physical|1d6 Piercing}} damage once per attack
*Gain an action during your first attack of the round to reduce this weapon's [[enchantment]] by 1, increasing your [[AC]] and [[saving throw|saving throws]] by 1 in return ({{recharge|Per turn}})
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Amulet of Misty Step}}
! scope="row" |{{MdRarityItem|Cloak of Protection}}
|
|
*Cast {{sai|Misty Step}} ({{recharge|short rest}})
*[[Armour Class]] +1
| Gilded chest next to the bed behind [[Polma]]
*[[Saving throws]] +1
|style="text-align: center;"| [[Defiled Temple]] {{Coords|391|10}}
|Cape
|-
|-
! scope="row"| {{MdRarityItem|Faithbreaker}}
! scope="row" |{{MdRarityItem|Sword of Life Stealing}}
|
|
*Gain an action that deals bonus {{DamageColor|Force|1d6 Force}} damage and pushes targets 5 m / 16 ft back if they fail their [[Strength]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}})
*On a [[Dice rolls#Critical hits|critical hit]] with this shortsword, if the target is not [[Construct]] or [[Undead]], deal additional {{DamageColor|Necrotic|10 Necrotic}} damage and gain 10 [[Hit points#Temporary hit points|temporary hit points]]
| [[Dror Ragzlin]] in the throne room
| rowspan="8" |Bought or stolen from [[Dammon]]{{ref|name=note6}} at the Inn blacksmith
|style="text-align: center;"| {{Coords|299|36}}
| rowspan="8" style="text-align: center;" |{{Coords|-33|164}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Amulet of Selûne's Chosen}}
! scope="row" |{{MdRarityItem|Swordmaster Gloves}}
|
|
*Cast {{sai|Selûne's Dream}} ({{recharge|long rest}})
*Gain [[proficiency]] with [[Shortswords]], [[Longswords]], and [[Greatswords]].
|rowspan=3| Treasure crates beyond locked iron gate behind the throne room
*Melee weapon [[Dice rolls#Attack rolls|attack rolls]] +1
|rowspan="3" style="text-align: center;"| {{Coords|298|69}}
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Gloves of the Growling Underdog}}
! scope="row" |{{MdRarityItem|Darkfire Shortbow}}
|
|
*[[Advantage]] on melee [[Dice rolls#Attack rolls|attack rolls]] when surrounded by 2+ foes
*[[Resistance]] to {{DamageColor|Fire|Fire}} and {{DamageColor|Cold|Cold}} damage
*[[Strength]] [[saving throws]] +1
* Cast {{sai|Haste}} ({{recharge|long rest}})
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Springstep Boots}}
! scope="row" |{{MdRarityItem|Harmonium Halberd}}
|
|
*On {{sai|Dash}} or similar action during combat, once per turn, gain {{cond|Momentum}} for 3 turns
*[[Strength]] +2
*[[Intelligence]] -1
*[[Wisdom]] -1
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Assassin's Touch}}
! scope="row" |{{MdRarityItem|Charge-Bound Warhammer}}
|
|
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon against {{cond|Knocked Out}} or {{cond|Sleeping}} targets
*Deal additional {{DamageColor|Lightning|1d6 Lightning}} damage with this weapon
| Rewarded by [[Sazza]]{{ref|name=note11}} at [[Minthara|Minthara's]] table for [[Save the Goblin Sazza]]
*+1 to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon
|style="text-align: center;"| {{Coords|333|41}}
*The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}}
|Weapon
|-
! scope="row" |{{MdRarityItem|Thermodynamo Axe}}
|  
*On a hit with this battleaxe, once per attack, gain {{cond|Heat}} for 2 turns
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Xyanyde}}
! scope="row" |{{MdRarityItem|Sword of Clutching Umbra}}
|
|
*On a miss with this mace, you encase the target in {{cond|Faerie Fire}} for 2 turns if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}})
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + {{DamageColor|Psychic|1d6 Psychic}}. This action doesn't break {{cond|Invisible|Invisibility}} or other forms of concealment ({{recharge|short rest}})
|rowspan=3| [[Minthara]] (NPC or [[Companions|Companion]]) at the table with invasion plans
|Weapon
|rowspan="3" style="text-align: center;"| {{Coords|333|41}}
|-
|-
! scope="row"| {{MdRarityItem|Spidersilk Armour}}
! scope="row" |{{MdRarityItem|Thorn Blade}}
|
|
*[[Stealth]] +1
*While [[concentrating]], deal additional {{DamageColor|Poison|1d4 Poison}} damage with melee weapons while having this scimitar equipped
*[[Advantage]] on [[Constitution]] [[saving throws]]
*Cast {{sai|Ensnaring Strike (Melee)}} (level 1) ({{recharge|long rest}})
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Boots of Striding}}
! scope="row" | {{MdRarityItem|Evasive Shoes}}
|
|
*On a [[concentration]] cast, gain {{cond|Momentum}} for 1 turn. While concentrating, you cannot be pushed or fall {{cond|Prone}}
* [[Acrobatics]] +1
*[[Athletics]] +1
*[[Armour Class]] +1
| rowspan="2" | Bought or stolen from [[Mattis]]{{ref|name=note7}} inside the Inn
| rowspan="2" style="text-align: center;" |{{Coords|-56|141}}
|Boots
|-
|-
! scope="row"| {{MdRarityItem|The Watersparkers}}
! scope="row" |{{MdRarityItem|Cloak of Cunning Brume}}
|
|
*When you stand in {{Area|Water (surface)}} surface during combat, it becomes {{Area|Electrified Water}}
*On {{sai|Disengage}}, create a 2 m / 7 ft radius {{sai|Fog Cloud}} that lingers for 1 turn
*When you start your turn on an {{Area|Electrified Water}} surface, gain 3 {{cond|Lightning Charges}}
|Cape
| Gilded chest next to [[Minthara|Minthara's]] table
|style="text-align: center;"| {{Coords|333|41}}
|-
|-
! scope="row"| {{MdRarityItem|Ring of Poison Resistance}}
! scope="row" |{{MdRarityItem|Gloves of the Automaton}}
|
|
*[[Resistance]] to {{DamageColor|Poison|Poison}} damage
*Gain an action to become a [[Construct]], gaining [[resistance]] to {{DamageColor|Lightning|Lightning}} damage and [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with weapons for 10 turns ({{recharge|short rest}})
| On a skeleton in a sarcophagus next to the [[Worg Pens]] entrance
*[[Strength]] [[saving throw|saving throws]] +1
|style="text-align: center;"| {{Coords|336|10}}
| rowspan="3" |Bought or stolen from [[Barcus Wroot]]{{ref|name=note9}} at his workshop in the Inn
| rowspan="3" style="text-align: center;" | {{Coords|-56|133}}
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Beastmaster's Chain}}
! scope="row" | {{MdRarityItem|Acrobat Shoes}}
|
|
*Cast {{sai|Animal Friendship}} (level 1) ({{recharge|long rest}})
*[[Acrobatics]] +1
| Wooden chest next to the table with meat
*[[Advantage]] on [[Dexterity]] [[saving throw|saving throws]]
|style="text-align: center;"| [[Worg Pens]] {{Coords|379|-43}}
|Boots
|-
|-
! scope="row"| {{MdRarityItem|Linebreaker Boots}}
! scope="row" |{{MdRarityItem|Ring of Geniality}}
|
|
*On {{sai|Dash}} or similar action during combat, once per turn, gain {{cond|Wrath}} for 3 turns
*[[Persuasion]] +1
| [[Beastmaster Zurk]] at the table with meat
*[[Deception]] +1
|style="text-align: center;"| [[Worg Pens]] {{Coords|379|-43}}
|Ring
|-
|-
! scope="row"| {{MdRarityItem|Worgfang}}
!{{MdRarityItem|Sharpened Snare Cuirass}}
|
|
*[[Goblin|Goblins]] have [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against you
*Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour
| In a pile of bones next to an animal carcass in the worg cell
*Enemies have [[disadvantage]] on [[saving throw|saving throws]] to resist your {{cond|Restrained|Restraining}} attacks and spells
|style="text-align: center;"| [[Worg Pens]] {{Coords|385|-14}}
| rowspan="8" |Bought or stolen from [[Roah Moonglow]] at the main floor
| rowspan="8" |{{Coords|-174|-179}}
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Blazer of Benevolence}}
!{{MdRarityItem|Gloves of Crushing}}
|
|
*On inspiring others with {{sai|Bardic Inspiration}}, you gain 4 [[Hit points#Temporary hit points|temporary hit points]]
*Deal additional {{DamageColor|Physical|2 Bludgeoning}} damage with unarmed strikes, and gain a +1 bonus to unarmed and {{sai|Throw}} [[Dice rolls#Attack rolls|attack rolls]]
| Rewarded by [[Volo]] at camp for [[Rescue Volo]]
|Gloves
|style="text-align: center;"| [[Campsite]]
|-
|-
|}
!{{MdRarityItem|Armour of Devotion}}
<references>
|
{{ref|She will move here if offered to go to a private place.|name=note9}}
*Gain an action to restore one [[Paladin]] {{R|chaoat}} ({{recharge|long rest}})
{{ref|If you buy or steal the mace before his ritual, he will take it back during the ritual.|name=note10}}
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
{{ref|You have to confirm during dialogue that Sazza didn't know who you are.|name=note11}}
|Armour
</references>
 
=== [[Underdark]] ===
There are four entrances to this zone: [[Whispering Depths#Related Locations|Central lair pit]] in the [[Whispering Depths]] {{Coords|140|-149}}, [[Zhentarim Basement#Notes|hidden elevator]] in the [[Zhentarim Basement]] {{Coords|268|-190}}, [[Overgrown Tunnel#Mushroom Circle|mushroom circle]] in the [[Overgrown Tunnel]] {{Coords|98|-283}}, and [[Defiled Temple#Connected Locations|ladder]] in the [[Defiled Temple]] {{Coords|441|98}} (coordinates represent the locations of the zones' exits to the Underdark). With the latter being the starting point for this section's item progression.
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =37%|Item effect
! width =|Item source
! width =|Location
|-
|-
! scope="row"| {{MdRarityItem|Helmet of Smiting}}
!{{MdRarityItem|Drakethroat Glaive}}
|
|
*On applying [[Conditions|condition]] with a [[Smite]] spell, gain [[Hit points#Temporary hit points|temporary hit points]] equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]]
*Enemies have [[disadvantage]] on [[saving throw|saving throws]] against your [[dragonborn]] breath weapon
*[[Constitution]] [[saving throws]] +1
*Cast {{sai|Draconic Elemental Weapon}} ({{recharge|long rest}})
| Locked gilded chest behind the locked iron gate south-west of the [[Selûnite Outpost]] waypoint
|Weapon
|style="text-align: center;"| {{Coords|163|-248}}
|-
|-
! scope="row"| {{MdRarityItem|Luminous Armour}}
!{{MdRarityItem|Ne'er Misser}}
|
|
*When you deal {{DamageColor|Radiant|Radiant}} damage, inflict {{cond|Radiating Orb}} in a 3 m / 10 ft radius around the target(s)
*This weapon deals exclusively {{DamageColor|Force|Force}} damage
| Locked opulent chest behind the hidden door{{ref|name=note12}} south of the [[Selûnite Outpost]] waypoint
*Cast {{sai|Magic Missile}} (level 3) ({{recharge|short rest}})
|style="text-align: center;"| {{Coords|176|-247}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Phalar Aluve}}
!{{MdRarityItem|Poisoner's Ring}}
|
|
*[[Performance]] +1
*Gain an action to curse an enemy; The target must succeed [[DC]] 14 [[Constitution]] [[saving throw|save]] or become [[vulnerable]] to {{DamageColor|Poison|Poison}} damage for 10 turns ({{recharge|long rest}})
*Gain an action to surround yourself for 5 turns with either the {{strong|Singing}} aura that grants all allies in a 6 m / 20 ft radius a 1d4 bonus to [[Charisma]], [[Wisdom]], and [[Intelligence]] [[Dice rolls#Attack rolls|attack rolls]] and [[saving throws]], or the {{strong|Shrieking}} aura that reduces enemy [[Charisma]], [[Wisdom]], and [[Intelligence]] [[saving throws]] by 1d4 in a 6 m / 20 ft radius and lets you deal additional {{DamageColor|Thunder|1d4 Thunder}} damage to them. Effect ends when this weapon is unequipped ({{recharge|short rest}})
|Ring
*Unlike most [[Longswords]], this sword is a [[finesse]] weapon
|-
| Lodged into an ornate rock west of the [[Underdark#Ancient Battlefield|Ancient Battlefield]]
!{{MdRarityItem|Ring of Spiteful Thunder}}
|style="text-align: center;"| {{Coords|116|-192}}
|*When you deal damage to a {{cond|Reverberation|Reverberating}} target, they must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Dazed}} for 2 turns
|Ring
|-
|-
! scope="row"| {{MdRarityItem|Amulet of the Unworthy}}
!{{MdRarityItem|Marksmanship Hat}}
|
|
*[[Resistance]] to {{DamageColor|Physical|Slashing}} damage
*+1 bonus to ranged weapon and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*[[Damage Types#Vulnerability|Vulnerability]] to {{DamageColor|Physical|Bludgeoning}} damage
|Helmet
| Patrolling [[Minotaur]] north of the [[Underdark#Ancient Battlefield|Ancient Battlefield]]
|style="text-align: center;"| {{Coords|164|-172}}
|-
|-
! scope="row"| {{MdRarityItem|Boots of Genial Striding}}
!{{MdRarityItem|Halberd of Vigilance}}
|
|
*Your [[movement speed]] is unimpeded by {{cond|Difficult Terrain}}
*Deal additional {{DamageColor|Force|1d4 Force}} damage with this weapon
|rowspan=8| Bought or stolen from [[Blurg]] at the [[Ebonlake Grotto]]
*[[Advantage]] on [[Perception]] [[ability check|ability checks]] and a +1 bonus to [[Initiative]] rolls
|rowspan="8" style="text-align: center;"| {{Coords|107|-88}}
* Advantage on [[Dice rolls#Attack rolls|attack rolls]] made as {{action|reaction}}s
| rowspan="8" |Bought or stolen from [[Lann Tarv]] at the main floor
| rowspan="8" |{{Coords|-164|-168}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Circlet of Blasting}}
!{{MdRarityItem|Gloves of The Duellist}}
|
|
*Cast {{sai|Scorching Ray}} (level 2) ({{recharge|long rest}})
*+2 bonus to melee weapon [[Dice rolls#Attack rolls|attack rolls]] when holding a weapon in the main hand and no weapon in the free hand. Shields equipped in the free hand also work
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|The Baneful}}
!{{MdRarityItem|Sentinel Shield}}
|
|
*+1 to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon
*[[Advantage]] on [[Perception]] [[ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
*On a hit with this shortsword, the target must succeed [[DC]] 14 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target)
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}}
|Shield
|-
|-
! scope="row"| {{MdRarityItem|Psychic Spark}}
!{{MdRarityItem|Enraging Heart Garb}}
|
|
*Shoot an additional dart when casting '''Magic Missile'''
*While you are {{cond|Rage|Raging}}, gain {{cond|Wrath}} for 2 turns
*Cast {{sai|Magic Missile}} (level 1) ({{recharge|long rest}})
*Increase your [[Constitution]] by 2 (max 20) while wearing this armour
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Cinder Shoes}}
!{{MdRarityItem|Fistbreaker Helm}}
|
|
*When you {{cond|Burning|Burn}} a target, one per attack, gain {{cond|Heat}} for 2 turns
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*+1 bonus to [[Initiative]] rolls
|Helmet
|-
|-
! scope="row"| {{MdRarityItem|Sunwalker's Gift}}
!{{MdRarityItem|Bigboy's Chew Toy}}
|
|
*Gain {{sai|Darkvision}} while wearing this ring
*Gain an action to {{sai|Enlarge}} yourself for 10 turns ({{recharge|long rest}})
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|The Lifebringer}}
!{{MdRarityItem|Titanstring Bow}}
|
|
*When you gain {{cond|Lightning Charges}}, gain 3 [[Hit points#Temporary hit points|temporary hit points]]. The temporary hit points disappear when you have no lightning charges left
*Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow
|Weapon
|-
!{{MdRarityItem|Slicing Shortsword}}
|*When you attack with [[advantage]], the attack inflicts 2 turns of {{cond|Bleeding}} unto the target
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Melf's First Staff}}
!{{MdRarityItem|Gauntlets of Surging Accuracy}}
|
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*When you use {{sai|Action Surge}}, gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] for the rest of your turn
*Cast {{sai|Melf's Acid Arrow}} (level 2) ({{recharge|long rest}})
| rowspan="3" |Bought or stolen from [[Lann Tarv]] at the main floor when [[Z'rell|Disciple Z'rell]] at the upper floor was covinced to help
| rowspan="3" |{{Coords|-164|-168}}
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Ring of Mind-Shielding}}
!{{MdRarityItem|Dwarven Splintmail}}
|
|
*[[Advantage]] on [[saving throws]] against being {{cond|Charmed}}
*Incoming {{DamageColor|Physical|Piercing}} damage is reduced by 1
| Rewarded by [[Omeluum]] at the [[Ebonlake Grotto]] for [[Help Omeluum Investigate the Parasite]]
*+1 bonus to [[Strength]] [[saving throw|saving throws]] and [[ability check|ability checks]]
|style="text-align: center;"| {{Coords|107|-88}}
*Increase your [[Constitution]] by 2 (max 20) while wearing this armour
*[[Disadvantage]] on [[Stealth]] ability checks
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Creation's Echo}}
!{{MdRarityItem|Render of Mind and Body}}
|
|
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, {{DamageColor|Radiant|Radiant}}, or {{DamageColor|Necrotic|Necrotic}} damage, become [[resistant]] to that damage type for 2 turns
*When you attack with [[advantage]], deal additional {{DamageColor|Psychic|1d8 Psychic}} damage with this weapon
|rowspan=5| Bought or stolen from [[Omeluum]] at the [[Ebonlake Grotto]] after completing [[Help Omeluum Investigate the Parasite]]
|Weapon
|rowspan="5" style="text-align: center;"| {{Coords|107|-88}}
|-
|-
! scope="row"| {{MdRarityItem|Pearl of Power Amulet}}
!{{MdRarityItem|Circlet of Hunting}}
|
|
*Gain an action to restore one [[Spells#Spell slots|spell slot]] of level 3 and lower ({{recharge|long rest}})
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] against targets marked by {{sai|Hunter's Mark}}, {{sai|True Strike}}, {{sai|Faerie Fire}}, or {{sai|Guiding Bolt}}
| rowspan="7" |Bought or stolen from [[Araj Oblodra]] at the main floor
| rowspan="7" |{{Coords|-128|-193}}
|Helmet
|-
!{{MdRarityItem|Boots of Arcane Bolstering}}
|*On {{sai|Dash}} or similar action, gain {{cond|Arcane Charge}} for 2 turns
|Boots
|-
|-
! scope="row"| {{MdRarityItem|Boots of Stormy Clamour}}
!{{MdRarityItem|Risky Ring}}
|
|
*On applying a condition to an enemy, once per attack, inflict 2 turns of {{cond|Reverberation}}
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]], but [[disadvantage]] on [[saving throw|saving throws]]
|Ring
|-
|-
! scope="row"| {{MdRarityItem|Ring of Salving}}
!{{MdRarityItem|Ring of Free Action}}
|
|
*Your healing actions regain additional {{DamageColor|Healing|2 hit points}}
*Immunity to being {{cond|Paralysed}}, {{cond|Restrained}}, or impeded by {{cond|Difficult Terrain}}
|Ring
|-
|-
! scope="row"| {{MdRarityItem|The Shadespell Circlet}}
!{{MdRarityItem|Robe of Exquisite Focus}}
|
|
*While being [[obscured]], gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
|Armour
|-
!{{MdRarityItem|Thunderskin Cloak}}
|*When you are hit by a {{cond|Reverberation|Reverberating}} target, they must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Dazed}} for 2 turns
|Cape
|-
|-
! scope="row"| {{MdRarityItem|Boots of Speed}}
!{{MdRarityItem|Hat of Storm Scion's Power}}
|
|
*Gain an action to double your [[movement speed]] and inflict [[disadvantage]] on {{sai|Opportunity Attack|Opportunity Attacks}} against you for 1 turn ({{recharge|Per turn}})
*When you deal {{DamageColor|Thunder|Thunder}} damage, once per attack, gain {{cond|Arcane Acuity}} for 2 turns
| Looted from [[Thulla]] at the [[Ebonlake Grotto]], or rewarded by her at the grotto for [[Cure the Poisoned Gnome]]
|Helmet
|style="text-align: center;"| {{Coords|82|-99}}
|-
|-
! scope="row"| {{MdRarityItem|Shortsword of First Blood}}
!{{MdRarityItem|Periapt of Wound Closure}}
|
|
*Deal additional {{DamageColor|Physical|1d8 Piercing}} damage with this weapon against undamaged targets
*When you are {{cond|Downed}}, automatically stabilise at the start of your turn
| On an executed gnome east of the [[Decrepit Village]]
*Whenever you are healed, you restore the maximum number of possible [[hit points]].
|style="text-align: center;"| {{Coords|73|-186}}
| rowspan="8" |Bought or stolen from [[Esther|Lady Esther]] north-east of the [[Rosymorn Monastery Trail#Regional Waypoints|Trielta Crags]] waypoint
| rowspan="8" |{{Coords|-42|-129}}
|Amulet
|-
|-
! scope="row"| {{MdRarityItem|Exterminator's Axe}}
!{{MdRarityItem|Gloves of Cinder and Sizzle}}
|
|
*Deal additional {{DamageColor|Fire|1d6 Fire}} damage with this weapon to Plants, Insects, and Small creatures
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage with unarmed attacks
| [[Gekh Coal]] on a wooden ledge north of the [[Decrepit Village]] waypoint
*Cast {{sai|Scorching Ray}} (level 3) ({{recharge|long rest}})
|style="text-align: center;"| {{Coords|14|-96}}
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Winter's Clutches}}
!{{MdRarityItem|The Graceful Cloth}}
|
|
*When you deal {{DamageColor|Cold|Cold}} damage, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)
*[[Advantage]] on [[Dexterity]] [[ability checks]], +1 bonus to Dexterity [[saving throws]]
| Rewarded by [[Glut]] at the [[Ebonlake Grotto]] if sided during [[Avenge Glut's Circle]]
*Increase your Dexterity by 2 (max 20) while wearing this armour
|style="text-align: center;"| {{Coords|77|-102}}
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft, and you take half damage from falling
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Envoy's Amulet}}
!{{MdRarityItem|Cacophony}}
|
|
*Gain an action to grant an ally +2 bonus to [[Persuasion]] [[ability checks]] for 10 turns ({{recharge|long rest}})
*Deal additional {{DamageColor|Thunder|1d4 Thunder}} damage in melee with this weapon
| Rewarded by [[Spaw|Sovereign Spaw]] at the [[Ebonlake Grotto]] for [[Deliver Nere's Head]]
*Cast {{sai|Thunderous Smite}} ({{recharge|short rest}})
|style="text-align: center;"| {{Coords|77|-102}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Champion's Chain}}
!{{MdRarityItem|Gloves of Baneful Striking}}
|
|
*Gain an action to grant an ally +2 bonus to [[Intimidation]] [[ability checks]] for 10 turns ({{recharge|long rest}})
*On a hit with your weapon, inflict a 1d4 penalty on target's [[saving throws]] against your [[spells]] for 2 turns
| Rewarded by [[Glut]] at the [[Ebonlake Grotto]] for [[Deliver Nere's Head]] if sided during [[Avenge Glut's Circle]]
|Gloves
|style="text-align: center;"| {{Coords|77|-102}}
|-
|-
! scope="row"| {{MdRarityItem|Shadow of Menzoberranzan}}
!{{MdRarityItem|Winter's Clutches}}
|
|
*Cast {{sai|Shrouded in Shadow}} ({{recharge|short rest}})
* When you deal {{DamageColor|Cold|Cold}} damage, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)
| On a pale corpse behind [[Guardian Gate]] in [[Ebonlake Grotto]] once [[Defeat the Duergar Intruders]] is complete
|Gloves
|style="text-align: center;"| {{Coords|51|-74}}
|-
|-
! scope="row"| {{MdRarityItem|Amulet of Restoration}}
!{{MdRarityItem|Boots of Elemental Momentum}}
|
|
*Cast {{sai|Healing Word}} (level 1) ({{recharge|long rest}})
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain {{cond|Momentum}} for 2 turns
*Cast {{sai|Mass Healing Word}} (level 3) ({{recharge|long rest}})
*[[Athletics]] +1
|rowspan=5| Bought or stolen from [[Derryth Bonecloak]] at the [[Ebonlake Grotto]]
|Boots
|rowspan="5" style="text-align: center;"| {{Coords|56|-96}}
|-
|-
! scope="row"| {{MdRarityItem|Corrosive Flail}}
!{{MdRarityItem|Hoppy}}
|
|
*Gain an action to deal additional {{DamageColor|Acid|Acid}} damage with this weapon equal to your [[proficiency bonus]]. On a hit with this flail, create {{DamageColor|Acid|Acid}} pool around the target that reduces [[AC]] by 2 ({{recharge|short rest}})
*Gain an action to strike the target, dealing additional {{DamageColor|Necrotic|Necrotic}} damage equal to your [[proficiency bonus]] and regaining {{DamageColor|Healing|1d6 hit points}} ({{recharge|short rest}})
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Herbalist's Gloves}}
!{{MdRarityItem|Gloves of Dexterity}}
|
|
*When healing {{cond|Poisoned}} allies, they get cured from the effect
*Set your [[Dexterity]] to 18{{ref|name=note21}} while wearing these gloves
*[[Dice rolls#Attack rolls|Attack rolls]] +1
| rowspan="8" |Bought or stolen from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint
| rowspan="8" |[[Crèche Y'llek]] {{Coords|1387|-821}}
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Ring of Jumping}}
!{{MdRarityItem|Knife of the Undermountain King}}
|
|
*Cast {{sai|Enhance Leap}} ({{recharge|short rest}})
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. When you roll 2 damage or less, reroll the dice, taking the highest result
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this shortsword against [[obscured]] targets
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Caustic Band}}
!{{MdRarityItem|Daredevil Gloves}}
|
|
*Deal additional {{DamageColor|Acid|2 Acid}} damage with your weapons
*[[Spells|Spell]] [[attack rolls]] +1
*Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off
|Gloves
|-
!{{MdRarityItem|Vital Conduit Boots}}
|*On a [[concentration]] cast, gain 8 [[Hit points#Temporary hit points|temporary hit points]]
*[[Athletics]] +1
|Boots
|-
|-
! scope="row"| {{MdRarityItem|Gloves of Uninhibited Kushigo}}
!{{MdRarityItem|Defender Flail}}
|
|
*Deal additional 1d4 damage with {{sai|Improvised Melee Weapon}} and {{sai|Throw}} attacks
*Reduce incoming {{DamageColor|Physical|Physical}} damage by 1
| Rewarded by [[Derryth Bonecloak]] at the [[Ebonlake Grotto]] for [[Find the Mushroom Picker]]
*[[Armour Class]] +1
|style="text-align: center;"| {{Coords|56|-96}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Explorer's Ring}}
!{{MdRarityItem|Larethian's Wrath}}
|
|
*[[Nature]] +1
*Gain an action to cleave in a 4 m / 13 ft cone, dealing {{DamageColor|Physical|Slashing}} damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ({{recharge|short rest}})
*[[Survival]] +1
*Unlike most [[Longswords]], this sword is a [[finesse]] weapon
| On a skeleton atop a rocky ledge at the back of the [[Underdark#Bibberbang Grotto|Bibberbang Grotto]]
|Weapon
|style="text-align: center;"| {{Coords|-12|-52}}
|-
!{{MdRarityItem|Unseen Menace}}
|*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon and immunity to being [[Disarming|disarmed]]
*The effect wears off for 2 rounds when you miss an attack roll with this weapon
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|The Spectator Eyes}}
!{{MdRarityItem|Witchbreaker}}
|
|
*Cast {{sai|Ray of Fear}} ({{recharge|long rest}})
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[concentrating]] targets
*Cast {{sai|Wounding Ray}} ({{recharge|long rest}})
|Weapon
| [[Spectator]] in the [[Underdark#Petrified Battlefield|Petrified Battlefield]] west of the [[Selûnite Outpost]]
|}
|style="text-align: center;"| {{Coords|119|-248}}
== [[Act Three]]==
===[[Rivington]]===
{| class="wikitable" style="width:100%;text-align: left;"
! width="" |Item name
! width="" |Item effect
! width="" | Item source
! width="" |Location
|-
|-
! scope="row"| {{MdRarityItem|The Blast Pendant}}
! scope="row" |{{MdRarityItem|Shapeshifter's Boon Ring}}
|
|
*Gain an action to spend all of your {{cond|Lightning Charges}} to increase the damage of your next {{DamageColor|Lightning|Lightning}} damage [[Spells|spell]] or [[All spells#Cantrips|cantrip]] by the amount equal to the number of charges ({{recharge|long rest}})
*While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled
| [[Dhourn]] in the [[Underdark#Petrified Battlefield|Petrified Battlefield]] west of the [[Selûnite Outpost]]
|[[Strange Ox]] in the barn south-east of the [[Rivington]] waypoint, if spared at the [[Emerald Grove]] and the [[Last Light Inn]]
|style="text-align: center;"| {{Coords|119|-248}}
| style="text-align: center;" |{{Coords|39|-149}}
|-
|-
! scope="row"| {{MdRarityItem|Mourning Frost}}
! scope="row" |{{MdRarityItem|Dwarven Thrower}}
|
|
*Deal extra {{DamageColor|Cold|1d4 Cold}} damage in melee with this weapon
*When thrown, returns to your hand
*When you deal {{DamageColor|Cold|Cold}} damage, deal additional {{DamageColor|Cold|1 Cold}} damage
*If [[dwarf]]{{ref|name=note2}}, deal additional {{DamageColor|Physical|1d8 Bludgeoning}} damage when throwing this weapon, or additional {{DamageColor|Physical|2d8 Bludgeoning}} damage if throwing this weapon at a [[Creature size#Size categories|Large]], Huge, or Gargantuan target
*When you deal {{DamageColor|Cold|Cold}} damage with a spell, the target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Chilled}} for 2 turns
| rowspan="3" |Bought or stolen from [[Ferg Drogher]] north-west of the [[Requisitioned Barn]] if [[Shadowheart]] is not in your party
*Cast {{sai|Ray of Frost}} ({{recharge|Per turn}})
| rowspan="3" style="text-align: center;" |{{Coords|43|-101}}
| Crafted by combining [[Icy Helve]], [[Icy Metal]] and [[Icy Crystal]]
|style="text-align: center;"| {{Coords|119|-248}}
|-
|-
! scope="row"| {{MdRarityItem|Bloodguzzler Garb}}
! scope="row" |{{MdRarityItem|Cold Snap}}
|
|
*When being damaged by an enemy, once per turn, gain {{cond|Wrath}} for 2 turns
* Deal additional {{DamageColor|Cold|1d4 Cold}} damage with this weapon
| [[Bulette]] in various open spaces of [[Underdark]]
*While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, the attacker gets {{cond|Chilled}} for 2 turns
|style="text-align: center;"| {{Coords|73|-222}}
|-
|-
! scope="row"| {{MdRarityItem|Drow Studded Leather Armour}}
! scope="row" |{{MdRarityItem|Hellrider Longbow}}
|
|
*[[Stealth]] +1
*Gain [[advantage]] on [[Perception]] [[ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
| Locked heavy chest behind the spider webbing on a ledge west of the [[Underdark#Petrified Battlefield|Petrified Battlefield]]
*On a hit with this longbow, once per turn, the target must succed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or be encased in {{cond|Faerie Fire}} for 1 turn
|style="text-align: center;"| {{Coords|71|-220}}
|-
|-
! scope="row"| {{MdRarityItem|Helmet of Autonomy}}
! scope="row" | {{MdRarityItem|Nymph Cloak}}
|
|
*[[Proficiency]] in [[Wisdom]] [[saving throws]]
*Cast {{sai|Dominate Person}} ({{recharge|long rest}})
| On a skeleton next to the '''Cragged Rock''', [[The Festering Cove]] entrance
| rowspan="3" | Bought or stolen from [[Ferg Drogher]] north-west of the [[Requisitioned Barn]] if he was persuaded to disclose his special stock
|style="text-align: center;"| {{Coords|83|-241}}
| rowspan="3" style="text-align: center;" |{{Coords|43|-101}}
|-
|-
! scope="row"| {{MdRarityItem|Slippery Chain Shirt}}
! scope="row" |{{MdRarityItem|Robe of Supreme Defences}}
|
|
*When healing others, you automatically {{sai|Disengage}} and don't trigger enemy {{sai|Opportunity Attack|Opportunity Attacks}}
*While [[concentrating]], add your [[Spells#Spellcasting ability|spellcasting modifier]] to [[saving throw|saving throws]] and gain a +1 bonus to [[AC]]
| Trapped gilded chest on a mushroom ledge surrounded by [[Torchstalk|torchstalks]]
|style="text-align: center;"| [[The Festering Cove]] {{Coords|-403|327}}
|-
|-
! scope="row"| {{MdRarityItem|Sickle of BOOOAL}}
! scope="row" |{{MdRarityItem|Sethan}}
|*Cast {{sai|Sethan: Spiritual Greataxe}} ({{recharge|long rest}})
*Cast {{sai|Sethan: Reduce}} ({{recharge|long rest}})
|-
! scope="row" |{{MdRarityItem|Corvid Token}}
|
|
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against {{cond|Bleeding}} targets, as long as there are [[Kuo-toa]] left to worship [[BOOOAL]]
*Your {{sai|Jump (Bonus Action)|Jump}} and {{sai|Fly}} distance is increased by 1.5 m / 5.0 ft
|
*Cast {{sai|Feather Fall}} that persists through [[Polymorphed (Condition)|polymorph]] and [[Wild Shape|shapeshfting]] ({{recharge|Per turn}})
*Looted, bought or of stolen from [[Pooldripp the Zealous]]
*Cast {{sai|Polymorph: Dire Raven}} ({{recharge|long rest}})
*Rewarded by [[BOOOAL]] at its altar if the player decides to be his chosen
| rowspan="2" |Bought or stolen from [[Mattis]] at the [[Requisitioned Barn]] east of the [[Rivington]] waypoint, if he survived after [[Save the Refugees]]{{ref|name=note3}} and moved to [[Last Light Inn]] in [[Act Two|Act 2]]
|style="text-align: center;"| [[The Festering Cove]] {{Coords|-420|285}}
| rowspan="2" style="text-align: center;" |{{Coords|56|-120}}
|-
|-
! scope="row"| {{MdRarityItem|Skybreaker}}
! scope="row" |{{MdRarityItem|Scabby Pugilist Circlet}}
|
|
*Cast {{sai|Searing Smite}} (level 1) ({{recharge|long rest}})
*Deal additional 2 damage with your weapon or unarmed strikes when surrounded by 2+ foes
| Heavy chest in the workshop in front of the [[Arcane Tower]] entrance
|style="text-align: center;"| {{Coords|26|-294}}
|-
|-
! scope="row"| {{MdRarityItem|Uncovered Mysteries}}
! scope="row" |{{MdRarityItem|Boots of Very Fast Blinking}}
|
|
*Cast {{sai|Detect Thoughts}} ({{recharge|long rest}})
* Cast {{sai|Misty Step}} ({{recharge|Per turn}})
| Gilded chest near the stairs on the upper level of the ground floor{{ref|name=note13}}
*When teleporting with these boots, you are stripped naked down to underwear, except for inventory, rings, amulets, weapons, and boots. The stripped items remain at the spot you teleported from
|style="text-align: center;"| [[Arcane Tower]] {{Coords|-46|-282}}
| rowspan="5" |Rewarded by [[Akabi]] at the [[Circus of the Last Days]] as a consolation prize for his Wheel of Fortune game. He will close down if you play 17 times, so the 16th time has to be the "jackpot"{{ref|name=note4}}
| rowspan="5" style="text-align: center;" |{{Coords|-67|-73}}
|-
|-
! scope="row"| {{MdRarityItem|Mystra's Grace}}
! scope="row" |{{MdRarityItem|Comeback Handaxe}}
|
|
*Cast {{sai|Feather Fall}} ({{recharge|Per turn}})
*When thrown, returns to your hand and deals 1d6+1 damage to you on return
| [[Chest of the Mundane]]{{ref|name=note14}} on the northern balcony near the tower's entrance
|style="text-align: center;"| [[Arcane Tower]] {{Coords|-37|-266}}
|-
|-
! scope="row"| {{MdRarityItem|Mage's Friend}}
! scope="row" |{{MdRarityItem|Reverse Rain Cloak}}
|
|
*[[Arcana]] +1
*Remain permanently {{cond|Wet}} while wearing this cloak
*[[Religion]] +1
| Wooden chest on the third floor (second floor being the entrance floor)
|style="text-align: center;"| [[Arcane Tower]] {{Coords|-34|-274}}
|-
|-
! scope="row"| {{MdRarityItem|Guiding Light}}
! scope="row" | {{MdRarityItem|Staff of a Mumbling Wizard}}
|
|
*Cast {{sai|Light}} ({{recharge|Per turn}})
*Cast {{sai|Firebolt?}} that has 100% hit chance ({{recharge|Per turn}})
*The key to access the tower basement
*When casting '''Firebolt?''' with this staff, the target must succeed [[DC]] 20 [[Saves|save]]{{ref|name=note5}} (unaffected by anything) or be shot at with {{sai|Fireball}} instead
| Rewarded by [[Bernard]] on the forth (roof) floor if having told him the correct line
|style="text-align: center;"| [[Arcane Tower]] {{Coords|-27|-287}}
|-
|-
! scope="row"| {{MdRarityItem|Light of Creation}}
! scope="row" |{{MdRarityItem|Unlucky Thief's Gloves}}
|
|
*Deal additional {{DamageColor|Lightning|1d6 Lightning}} damage with this weapon. Once per attack with this halberd, you must be a [[List of Creature Types#Construct|Construct]]{{ref|name=note15}} or succeed [[DC]] 10 [[Constitution]] [[saving throw|save]] to not get {{cond|Stunned}} for 1 turn
*[[Sleight of Hand]] +2
| [[Bernard]] on the forth (roof) floor
*For each item you steal while wearing these gloves, receive 1 piece of [[Charcoal]] in inventory. After stealing 20 times, suffer {{cond|Burning}} for 1 turn
|style="text-align: center;"| [[Arcane Tower]] {{Coords|-27|-287}}
|-
|-
! scope="row"| {{MdRarityItem|Club of Hill Giant Strength}}
! scope="row" |{{MdRarityItem|Dark Displacement Gloves}}
|
|
*Set your [[Strength]] to 19{{ref|name=note16}} while having this weapon equipped
*+1 bonus to [[Dice rolls#Attack rolls|attack rolls]] when {{sai|Throw|Throwing}}, and the target of your throw attack must succeed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or swap places with you
| [[Stool of Hill Giant Strength]] in the workshop corner on the forth (roof) floor
*[[Sleight of Hand]] +1
|style="text-align: center;"| [[Arcane Tower]] {{Coords|-30|-274}}
|Bought or stolen from [[Popper]] at his tent in the western part of the [[Circus of the Last Days]]
| style="text-align: center;" |{{Coords|-90|-56}}
|-
|-
! scope="row"| {{MdRarityItem|Staff of Arcane Blessing}}
! scope="row" |{{MdRarityItem|Spellmight Gloves}}
|
|
*Cast {{sai|Bless}} (level 1) ({{recharge|long rest}})
* When you cast a [[Spells|spell]] that uses [[Dice rolls#Attack rolls|attack rolls]], you can choose to take a -5 penalty to the roll to deal an additional 1d8 damage. This functions like [[Great Weapon Master: All In]] and can be toggled off
*The '''Bless''' spell gained from this staff grants a 1d4 bonus (to 2d4 total) to [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
|Looted or stolen from [[Lucretious]] at her tent in the north-western corner of the [[Circus of the Last Days]], or rewarded by her for [[Find Dribbles the Clown]]
| Leaning against the bookcase on the upper level of the tower's basement{{ref|name=note17}}
| style="text-align: center;" |{{Coords|-82|-33}}
|style="text-align: center;"| [[Arcane Tower]] {{Coords|164|-432}}
|-
|-
! scope="row"| {{MdRarityItem|The Sparkswall}}
! scope="row" |{{MdRarityItem|Swires' Sledboard}}
|
|
*Immunity to being {{cond|Electrocuted}}
*At the start of your turn during combat, gain {{cond|Force Conduit}} for 2 turns
*[[Resistance]] to {{DamageColor|Lightning|Lightning}} damage
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
| Gilded chest on the upper level of the tower's basement{{ref|name=note17}}
| rowspan="6" |Bought or stolen from [[Exxvikyap]] at the ground floor of [[Rivington General]]
|style="text-align: center;"| [[Arcane Tower]] {{Coords|163|-431}}
| rowspan="6" style="text-align: center;" | {{Coords|7|-34}}
|-
|-
|}
! scope="row" |{{MdRarityItem|Bonespike Garb}}
<references>
|*Upon entering {{cond|Rage}}, gain 15 [[Hit points#Temporary hit points|temporary hit points]]
{{ref|The door requires a successful [[Perception]] check to be revealed. Alternatively, the area can be accessed from the lower waypoint room, by utilising long jump distance, crates, [[Misty Step]], or other tools of long-range movement.|name=note12}}
*All incoming damage is reduced by 2. When you are struck by a melee attack, the attacker receives {{DamageColor|Physical|Piercing}} damage equal to your [[Constitution]] [[Abilities#Ability score modifiers|modifier]]
{{ref|The ground floor can be accessed by jumping down the mushroom ledge starting {{Coords|2|-300}}.|name=note13}}
{{ref|Chest items will transform once taken out of the chest.|name=note14}}
{{ref|[[Gloves of the Automaton]] make you a construct. Alternatively, [[Helm of Balduran]] from Act 3 provides stun immunity.|name=note15}}
{{ref|If wearer's Strength score is higher, this item has no effect.|name=note16}}
{{ref|Basement is accessed by wearing the [[Guiding Light]] ring and clicking the new button on the elevator.|name=note17}}
</references>
 
=== [[Grymforge]] ===
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
|-
! scope="row"| {{MdRarityItem|Jorgoral's Greatsword}}
! scope="row" |{{MdRarityItem|The Dancing Breeze}}
|
|
*Gain an action to stike all targets in a 6 m / 20 ft square, dealing bonus {{DamageColor|Physical|Slashing}} damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ({{recharge|short rest}})
*Gain an action to strike all nearby foes, making separate [[Dice rolls#Attack rolls|attack rolls]] against each target ({{recharge|short rest}})
|rowspan=3| Looted, bought, or stolen from [[Greymon|Corsair Greymon]] on the boat or later at his storage spot
|rowspan=3|
*[[Ebonlake]] {{Coords|-452|-524}}
*{{Coords|-632|326}}{{ref|name=note18}}
|-
|-
! scope="row"| {{MdRarityItem|Bow of the Banshee}}
! scope="row" |{{MdRarityItem|Stalker Gloves}}
|
|
*On a hit with this shortbow, the target must succeed [[DC]] 12 [[Wisdom]] [[Saves|save]] or get {{cond|Frightened}} for 2 turns. Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and melee damage against [[Frightened (Condition Type)|Frightened]] creatures
*+1 bonus to [[Initiative]] rolls
*Deal additional {{DamageColor|Force|1d4 Force}} damage with your {{sai|Sneak Attack|Sneak Attacks}}
|-
! scope="row" |{{MdRarityItem|Elven Chain}}
|*You are considered [[proficient]] with this armour while wearing it
*[[Advantage]] on [[Dexterity]] [[saving throws]] and a +2 bonus to [[Initiative]] rolls
|-
|-
! scope="row"| {{MdRarityItem|Shining Staver-of-Skulls}}
! scope="row" |{{MdRarityItem|Ambusher}}
|
|
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*[[Advantage]] on [[Perception]] [[Ability Checks|ability checks]] and a +1 bonus to [[Initiative]] rolls
*This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off
*Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with your weapons in combat against creatures that haven't taken a turn yet
|-
|-
! scope="row"| {{MdRarityItem|Intransigent Warhammer}}
! scope="row" |{{MdRarityItem|Ring of Blink}}
|
|
*On landing a [[Dice rolls#Critical hits|critical hit]] or killing with this warhammer, all enemies in a 3 m / 10 ft area must succeed [[DC]] 14 [[Dexterity]] [[saving throw|save]] or fall {{cond|Prone}} for 2 turns
*Cast {{sai|Blink}} ({{recharge|long rest}})
| Watertight chest on [[Greymon|Corsair Greymon's]] boat
|Stolen from or rewarded after persuading{{ref|name=note7}} [[Tara]] on the roof of the [[Open Hand Temple]]
|style="text-align: center;"| [[Ebonlake]] {{Coords|-452|-524}}
| style="text-align: center;" |{{Coords|-45|-5}}
|-
|-
! scope="row"| {{MdRarityItem|Wondrous Gloves}}
! scope="row" |{{MdRarityItem|Sentient Amulet (Very Rare)}}
|
|
*[[Armour Class]] +1
*Cast {{sai|Shatter}} (level 3) ({{recharge|long rest}})
*{{sai|Bardic Inspiration}} charge +1
*Gain an action to restore a number of [[Monk#Spellcasting|Ki Points]] equal to your {{sai|Martial Arts: Deft Strikes}} die ({{recharge|long rest}})
| [[Mimic]] chest next to the harper rune west of the [[Grymforge]] waypoint
|Rewarded for [[Help the Cursed Monk]] in the [[Open Hand Temple]] cellar crypt if you refuse to take on monk's madness
|style="text-align: center;"| {{Coords|-688|377}}
| style="text-align: center;" |[[Open Hand Temple Cellar]] {{Coords|-7|-1004}}
|-
|-
! scope="row"| {{MdRarityItem|Dark Justiciar Mail}}
! scope="row" |{{MdRarityItem|Martial Exertion Gloves}}
|
|
*While being [[obscured]], deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage when being hit in melee
*Gain an action to suffer {{DamageColor|Physical|6d6 Piercing}} damage once, receiving a bonus attack for 1 turn and doubling your [[movement speed]] ({{recharge|short rest}})
| On an armored skeleton north and above of the [[Grymforge]] waypoint and south of the [[Grymforge#Regional waypoints|Ancient Forge]] waypoint
| rowspan="3" |Bought or stolen from [[Bumpnagel]] near the forge in [[Angleiron's Cellar]]
|  
| rowspan="3" style="text-align: center;" |[[Angleiron's Cellar]] {{Coords|-244|-1069}}
*{{Coords|-650|422}}
*{{Coords|-609|246}}
|-
|-
! scope="row"| {{MdRarityItem|Sharran Crossbow}}
! scope="row" |{{MdRarityItem|Thunderpalm Strikers}}
|
|
*Regular light crossbow with +1 damage
* Deal additional {{DamageColor|Thunder|1d4 Thunder}} damage with unarmed strikes
| Wooden chest behind 2 archery targets north-west and above of the [[Grymforge]] waypoint
*Cast {{sai|Thunderwave}} (level 3) ({{recharge|long rest}})
|style="text-align: center;"| {{Coords|-669|401}}
|-
|-
! scope="row"| {{MdRarityItem|The Real Sparky Sparkswall}}
! scope="row" |{{MdRarityItem|Nimblefinger Gloves}}
|
|
*Gain an action to consume 3 {{cond|Lightning Charges}} to {{cond|Jolted|Jolt}} all enemies in a 6 m / 20 ft radius around you
*If [[gnome]]{{ref|name=note2}}, gain a +2 bonus to [[Dexterity]]. If [[halfling]] or [[dwarf]]{{ref|name=note2}}, gain a +1 bonus to Dexterity instead
| Locked heavy chest on the ledge across a narrow chasm
*[[Sleight of Hand]] +1
|style="text-align: center;"| {{Coords|-694|417}}
|-
|-
! scope="row"| {{MdRarityItem|The Protecty Sparkswall}}
|}
===[[Wyrm's Crossing]] ===
{| class="wikitable" style="width:100%;text-align: left;"
! width="" |Item name
! width="" |Item effect
! width="" |Item source
! width="" |Location
|-
! scope="row" |{{MdRarityItem|Amulet of the Drunkard}}
|
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*Your {{cond|Drunk}} condition lasts for 5 turns instead of 2, and you regain {{DamageColor|Healing|2d4 hit points}} once during the first turn of '''Drunk''' that happened with this item equipped
*While being imbued with {{cond|Lightning Charges}}, gain +1 bonus to [[AC]] and [[saving throws]]
|Bought from [[Hoots Hooligan]] on the ground floor of [[Sharess' Caress]], after you agreed to taste her new brew
| Gilded chest behind the locked gate at the end of the trapped bridge
| style="text-align: center;" |{{Coords|21|85}}
|style="text-align: center;"| {{Coords|-645|360}}
|-
|-
! scope="row"| {{MdRarityItem|Merregon Halberd}}
! scope="row" |{{MdRarityItem|Silver Sword of the Astral Plane}}
|
|
*Regular halberd with +1 damage
*If [[githyanki]]{{ref|name=note8}}, deal additional {{DamageColor|Psychic|1d6 Psychic}} damage with this weapon
|
*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}}
*[[Merregon Legionnaire]] in the hallway with [[Hellsboar|Hellsboars]]
* Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}})
*Two can be found around the [[Abandoned Refuge#Landmarks|Crumbling Island]]
|Rewarded by [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]] if he was shown the [[Orphic Hammer]] that you can receive here by accepting [[Deal with the Devil|Raphael's deal]]{{ref|name=note26}}
|  
|{{Coords|25|98}}
*{{Coords|-576|383}}
*{{Coords|-643|215}}
*{{Coords|-601|199}}
|-
|-
! scope="row"| {{MdRarityItem|Firestoker}}
! scope="row" |{{MdRarityItem|Gauntlets of the Warmaster}}
|
|
*Deal additional {{DamageColor|Physical|1d4 Piercing}} damage with this weapon against {{cond|Burning}} targets
* Targets have [[disadvantage]] on [[saving throws]] against your [[manoeuvres]] and [[weapon actions]]
| Opulent chest in the hallway with [[Hellsboar|Hellsboars]]
* [[Dice rolls#Attack rolls|Attack rolls]] +1
|style="text-align: center;"| {{Coords|-574|382}}
| rowspan="7" | Bought or stolen from [[Entharl Danthelon]] on the first floor of [[Danthelon's Dancing Axe]]
| rowspan="7" style="text-align: center;" |{{Coords|-11|140}}
|-
|-
! scope="row"| {{MdRarityItem|Fetish of Callarduran Smoothhands}}
! scope="row" |{{MdRarityItem|Horns of the Berserker}}
|
|
*Cast {{sai|Invisibility}} (level 2) ({{recharge|long rest}})
*+2 to [[Dice rolls#Attack rolls|attack rolls]] when attacking creatures that have already taken damage
| On a dead gnome{{ref|name=note19}} in the pile of gnome bodies east of the [[Grymforge]] waypoint
*While not at full health, deal additional {{DamageColor|Necrotic|2 Necrotic}} damage with your unarmed and melee attacks. While in combat, if you don't deal any damage this turn, suffer {{DamageColor|Necrotic|1d4 Necrotic}} damage at the end of your turn
|style="text-align: center;"| {{Coords|-609|410}}
|-
|-
! scope="row"| {{MdRarityItem|Bracing Band}}
! scope="row" |{{MdRarityItem|Blightbringer}}
|
|
*Gain +1 bonus to [[AC]] for 1 turn after {{sai|Shove|Shoving}} an enemy
*When attacking [[gnome|gnomes]] and [[dwarves]] with this shortbow, gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
|rowspan=2| Rewarded{{ref|name=note20}} by [[Thrinn|Sergeant Thrinn]] near the cave-in at the forge main area for [[Find the Missing Boots]]
*On a [[Dice rolls#Critical hits|critical hit]] with this shortbow, the target gets {{cond|Slowed}} for 2 turns
|rowspan="2" style="text-align: center;"| {{Coords|-630|317}}
|-
|-
! scope="row"| {{MdRarityItem|Armour of Uninhibited Kushigo}}
! scope="row" |{{MdRarityItem|Snow-Dusted Monastery Gloves}}
|
|
*While your {{cond|Patient Defence}} is active, you can expend your {{action|reaction}} to make an unarmed strike against an attacker that missed
* Deal additional {{DamageColor|Cold|1d4 Cold}} damage with unarmed strikes
*Cast {{sai|Ice Knife}} (level 3) ({{recharge|long rest}})
|-
|-
! scope="row"| {{MdRarityItem|Ring of Absolute Force}}
! scope="row" |{{MdRarityItem|Cloak of Displacement}}
|
|
*If you have the [[Brand of the Absolute]], deal additional {{DamageColor|Thunder|1 Thunder}} damage with {{DamageColor|Thunder|Thunder}} damage [[spells]] and attacks
*Targets have [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against you, from the start of your turn until you have taken any damage
*Cast {{sai|Thunderwave}} (level 1) ({{recharge|long rest}})
| [[Thrinn|Sergeant Thrinn]] near the cave-in at the forge main area
|rowspan="6" style="text-align: center;"| {{Coords|-625|319}}
|-
|-
! scope="row"| {{MdRarityItem|Boots of Speed}}
! scope="row" |{{MdRarityItem|Garb of the Land and Sky}}
|
|
*Gain an action to double your [[movement speed]] and inflict [[disadvantage]] on {{sai|Opportunity Attack|Opportunity Attacks}} against you for 1 turn ({{recharge|Per turn}})
*When activating {{sai|Patient Defence}}, gain {{cond|Blade Ward}} for 1 turn
| Looted back from [[Thrinn|Sergeant Thrinn]] if you gave her the boots for [[Find the Missing Boots]]
*When activating {{sai|Step of the Wind}}, your next melee attack has [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] and deals additional {{DamageColor|Force|1d8 Force}} damage
*[[Armour Class]] +1
|-
|-
! scope="row"| {{MdRarityItem|Cap of Wrath}}
! scope="row" |{{MdRarityItem|Harmonic Dueller}}
|
|
*When at 50% or less [[hit points]] at the start of your turn, gain {{cond|Wrath}} for 2 turns
*Gain an action to harmonise with the rapier, attempting a [[DC]] 15 [[Performance]] [[Checks|check]]; Upon success, deal additional damage equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]] (minimum 1) with melee weapons, for 10 turns ({{recharge|short rest}})
| [[Thudd]] near the cave-in at the forge main area
|-
|-
! scope="row"| {{MdRarityItem|Deep Delver}}
! scope="row" |{{MdRarityItem|Absolute Confidence Amulet}}
|
|
*On a hit with this war pick, inflict {{cond|Shattered}} for 3 turns upon the target(s). Deal additional {{DamageColor|Physical|1d4 Piercing}} damage with this weapon against '''Shattered''' targets
*[[Performance]] +1
| [[Elder Brithvar]] near the cave-in at the forge main area
*[[Intimidation]] -1
|Rewarded by [[Naaber]] on the ground floor of [[Carm's Garm]] for exhausting all of his dialogue. Can also be stolen for an additional reward below
| style="text-align: center;" |{{Coords|19|130}}
|-
|}
===[[Lower City]] ===
This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers.
{| class="wikitable" style="width:100%;text-align: left;"
! width="" |Item name
! width="" | Item effect
! width="" |Item source
! width="" |Location
|-
|-
! scope="row"| {{MdRarityItem|Sword of Screams}}
! scope="row" | {{MdRarityItem|The Reviving Hands}}
|*When healing others, give them {{cond|Blade Ward}} for 2 turns. When reviving others, give them {{cond|Death Ward}} for 2 turns
*[[Strength]] [[saving throws]] +1
*Cast {{sai|Revivify}} ({{recharge|long rest}})
| rowspan="3" |Bought or stolen from [[Vicar Humbletoes]] at the [[Stormshore Tabernacle]]
| rowspan="3" style="text-align: center;" |{{Coords|109|-20}}
|-
! scope="row" |{{MdRarityItem|Mantle of the Holy Warrior}}
|
|
*Deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with this weapon
*Cast {{sai|Crusader's Mantle}} ({{recharge|short rest}})
|rowspan=2| [[Nere]] near the cave-in at the forge main area
|-
|-
! scope="row"| {{MdRarityItem|Disintegrating Night Walkers}}
! scope="row" | {{MdRarityItem|The Sacred Star}}
|
|
*Immunity to being {{cond|Enwebbed}}, {{cond|Entangled}}, or {{cond|Ensnared}} and to [[Grease|greasy]] and [[Ice Surface|icy]] surfaces
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*Cast {{sai|Misty Step}} ({{recharge|short rest}})
*On a hit with this morningstar, inflict 1 turn of {{cond|Radiating Orb}} upon the target
*On a hit with this morningstar, [[Undead]] creatures must succeed [[DC]] 13 [[Wisdom]] [[Saves|save]] or get {{cond|Turned}} for 3 turns
*Gain an action to strike the target, dealing additional {{DamageColor|Radiant|Radiant}} damage equal to your [[proficiency bonus]] and creating an explosion of light in a 3 m / 10 ft radius; Enemies caught in the explosion must succeed DC 12 [[Constitution]] save or get {{cond|Blinded}} for 3 turns ({{recharge|short rest}})
|-
|-
! scope="row"| {{MdRarityItem|Dark Justiciar Mask}}
! scope="row" |{{MdRarityItem|Amulet of Bhaal}}
|*On a hit against a target with full [[Hit points|HP]], once per attack, inflict 2 turns of {{cond|Bleeding}} upon the target
|Looted from [[Sarevok Anchev]] at the tribunal hall, or rewarded by him for [[Impress the Murder Tribunal#Infiltrate the Murder Tribunal|Impress the Murder Tribunal]]
|[[Murder Tribunal]] {{Coords|-1267|503}}
|-
! scope="row" |{{MdRarityItem|Bhaalist Gloves}}
|
|
*[[Intimidation]] +1
*[[Dice rolls#Attack rolls|Attack rolls]] +1
| On an armored skeleton on the railing to the south-west and in an alcove to the north-east of the [[Abandoned Refuge#Waypoints|Ancient Forge]] waypoint
*Gain an action to garrote a [[Humanoid]] creature, dealing {{DamageColor|Physical|1d10 Bludgeoning}} damage; The target must succeed [[DC]] 14 [[Strength]] [[Saves|save]] or suffer through {{cond|Garrotted|Garrote}} for 3 turns ({{recharge|short rest}})
|  
| rowspan="9" |Bought from [[Echo of Abazigal]]{{ref|name=note14}} at the tribunal hall after you became the unholy assassin during [[Impress the Murder Tribunal]]
*{{Coords|-620|258}}
| rowspan="9" style="text-align: center;" |[[Murder Tribunal]] {{Coords|-1261|507}}
*{{Coords|-590|299}}
|-
|-
! scope="row"| {{MdRarityItem|Dark Justiciar Helm}}
! scope="row" |{{MdRarityItem|Bhaalist Armour}}
|
|
*While being [[obscured]], gain +1 bonus to [[saving throws]] against attacks
*Enemies in a 2 m / 7 ft radius become [[vulnerable]] to {{DamageColor|Physical|Piercing}} damage, unless they are immune to it
*[[Constitution]] [[saving throws]] +1
*+2 bonus to [[Initiative]] rolls
| On an armored skeleton south of the [[Abandoned Refuge#Waypoints|Ancient Forge]] waypoint
|style="text-align: center;"| {{Coords|-610|246}}
|-
|-
! scope="row"| {{MdRarityItem|Sentient Amulet (Rare)}}
! scope="row" |{{MdRarityItem|Assassin of Bhaal Cowl}}
|
|
*Cast {{sai|Shatter}} (level 2) ({{recharge|long rest}})
*Gain {{sai|Darkvision}} with a 3 m / 10 ft range and a +2 bonus to [[Initiative]] rolls
*Cast {{sai|Talk to the Sentient Amulet}} ({{recharge|Per turn}})
*Cast {{sai|See Invisibility}} ({{recharge|short rest}})
*Gain an action to restore 2 [[Ki Point|Ki Points]] ({{recharge|long rest}})
|-
*When casting {{sai|Shatter}} with this amulet, you must succeed [[DC]] 10 (then 15 once you fail) [[Wisdom]] [[saving throw|save]] or succumb to {{cond|Hideous Laughter}} for 1 turn
! scope="row" |{{MdRarityItem|Craterflesh Gloves}}
| Locked adamantine chest on the [[Abandoned Refuge#Landmarks|Crumbling Island]]
|*On a [[Dice rolls#Critical hits|critical hit]], deal additional {{DamageColor|Force|1d6 Force}} damage
|style="text-align: center;"| {{Coords|-627|224}}
|-
! scope="row" |{{MdRarityItem|Vicious Battleaxe}}
| rowspan="3" |
*On a [[Dice rolls#Critical hits|critical hit]] with weapons, deal addtitional 7 damage
|-
! scope="row" |{{MdRarityItem|Dolor Amarus}}
|-
! scope="row" |{{MdRarityItem|Vicious Shortbow}}
|-
|-
! scope="row"| {{MdRarityItem|Grymskull Helm}}
! scope="row" |{{MdRarityItem|Dread Iron Dagger}}
|
|
*Immunity to enemy [[Dice rolls#Critical hits|critical hits]]
*While being {{cond|Hiding|Hidden}}, deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with your weapons
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
*Cast {{sai|Hunter's Mark}} ({{recharge|long rest}})
| [[Grym]] at [[The Adamantine Forge (Location)|The Adamantine Forge]]
|style="text-align: center;"| {{Coords|-545|229}}
|-
|-
! scope="row"| {{MdRarityItem|Adamantine Mace}}
! scope="row" |{{MdRarityItem|Fleshrender}}
|
|
*Attacks with this weapon against objects always [[Dice rolls#Critical hits|critically hit]]
* Gain an action to strike the target, dealing additional {{DamageColor|Necrotic|Necrotic}} damage equal to your [[proficiency bonus]]; The target must suceed [[DC]] 12 [[Constitution]] [[Saves|save]] or suffer from {{cond|Rended Flesh}} for 3 turns ({{recharge|short rest}})
*This weapon ignores [[resistance]] to {{DamageColor|Physical|Bludgeoning}} damage
|rowspan=6| Crafted using [[Mithral Ore]] and the corresponding [[The Adamantine Forge (Location)#Using the Forge|Mould]] at the anvil
|rowspan="6" style="text-align: center;"| {{Coords|-558|230}}
|-
|-
! scope="row"| {{MdRarityItem|Adamantine Longsword}}
! scope="row" |{{MdRarityItem|Armour of Persistence}}
|
|
*Attacks with this weapon against objects always [[Dice rolls#Critical hits|critically hit]]
*All incoming damage is reduced by 2
*This weapon ignores [[resistance]] to {{DamageColor|Physical|Slashing}} damage
*Gain {{cond|Resistance}} and {{cond|Blade Ward}}
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
| rowspan="4" |Bought or stolen from [[Dammon]] at his [[Forge of the Nine]], north-east of the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
| rowspan="4" style="text-align: center;" |{{Coords|-2|-9}}
|-
|-
! scope="row"| {{MdRarityItem|Adamantine Scimitar}}
! scope="row" |{{MdRarityItem|Boots of Persistence}}
|
|
*Attacks with this weapon against objects always [[Dice rolls#Critical hits|critically hit]]
*[[Movement speed]] is increased by 3 m / 10 ft, and you gain {{cond|Freedom of Movement}}
*This weapon ignores [[resistance]] to {{DamageColor|Physical|Slashing}} damage
*[[Dexterity]] [[saving throws]] +1
|-
|-
! scope="row"| {{MdRarityItem|Adamantine Shield}}
! scope="row" |{{MdRarityItem|Legacy of the Masters}}
|
|
*When a melee attack misses you, you send the attacker {{cond|Reeling}} for 2 turns
*Gain a +2 bonus to all [[Dice rolls#Attack rolls|attack rolls]], and a +2 bonus to [[Damage#Damage rolls|damage rolls]] with weapons
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*[[Strength]] [[saving throws]] +1
*Immunity to enemy [[Dice rolls#Critical hits|critical hits]]
|-
|-
! scope="row"| {{MdRarityItem|Adamantine Scale Mail}}
! scope="row" |{{MdRarityItem|Unwanted Masterwork Scalemail}}
|
|
*All incoming damage is reduced by 1
*Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour
*When a melee attack misses you, you send the attacker {{cond|Reeling}} for 2 turns
*[[Resistances|Resistance]] to {{DamageColor|Fire|Fire}} damage
*Immunity to enemy [[Dice rolls#Critical hits|critical hits]]
*[[Disadvantage]] on [[Stealth]] [[ability checks]]
|-
|-
! scope="row"| {{MdRarityItem|Adamantine Splint Armour}}
! scope="row" |{{MdRarityItem|Gemini Gloves}}
|
|
*All incoming damage is reduced by 2
*Gain a toggle action to make your next [[All spells#Cantrips|cantrip]] cast target one additional foe. The same target can be chosen twice ({{recharge|short rest}})
*When a melee attack misses you, you send the attacker {{cond|Reeling}} for 3 turns
| rowspan="6" |Bought or stolen{{ref|name=note16}} from [[Helsik]] at her desk on the ground floor of the [[Devil's Fee]] north of the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
*Immunity to enemy [[Dice rolls#Critical hits|critical hits]]
| rowspan="6" style="text-align: center;" |{{Coords|-39|15}}
*[[Disadvantage]] on [[Stealth]] [[ability checks]]
|-
|-
|}
! scope="row" |{{MdRarityItem|Cloak of the Weave}}
<references>
|
{{ref|If not engaged on the lake, he will be a trader at this location.|name=note18}}
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
{{ref|Talking to the two [[duergar]] and passing a [[Deception]]/[[Sleight of Hand]] check also works.|name=note19}}
*Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ({{recharge|short rest}})
{{ref|Only one of the items can be chosen as the reward.|name=note20}}
</references>
 
=== [[Rosymorn Monastery Trail]] ===
There are two entrances to this zone: Through [[Mountain Pass]] {{Coords|-171|545}} and through [[Goblin Camp]] {{Coords|-154|329}} (coordinates represent the locations of the zones' exits to the Rosymorn Monastery Trail). <br>'''Important:''' Travelling here will advance the story and lock you out of several major [[Wilderness]] quests like [[Save the Refugees]].
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
|-
! scope="row"| {{MdRarityItem|Periapt of Wound Closure}}
! scope="row" |{{MdRarityItem|Shapeshifter Hat}}
|
|
*When you are {{cond|Downed}}, automatically stabilise at the start of your turn
*Gain an additional {{sai|Wild Shape}} charge that replenishes on [[long rest]]
*Whenever you are healed, you restore the maximum number of possible [[hit points]].
*[[Nature]] +1
|rowspan=8| Bought or stolen from [[Esther|Lady Esther]] north-east of the [[Rosymorn Monastery Trail#Regional Waypoints|Trielta Crags]] waypoint
|rowspan="8" style="text-align: center;"| {{Coords|-42|-129}}
|-
|-
! scope="row"| {{MdRarityItem|Gloves of Cinder and Sizzle}}
! scope="row" |{{MdRarityItem|Spellseeking Gloves}}
|
|
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage with unarmed attacks
*When you make a [[Spells|spell]] [[Dice rolls#Attack rolls|attack roll]], you can expend a '''{{R|srcpnt}}''' to gain [[advantage]] on the roll. This costs 1 Sorcery Point per [[Spells#Spell slots|spell slot]] level, with [[All spells#Cantrips|cantrip]] costing 1 point
*Cast {{sai|Scorching Ray}} (level 3) ({{recharge|long rest}})
|-
|-
! scope="row"| {{MdRarityItem|The Graceful Cloth}}
! scope="row" |{{MdRarityItem|Hellbeard Halberd}}
|
|
*[[Advantage]] on [[Dexterity]] [[ability checks]], +1 bonus to Dexterity [[saving throws]]
*Deal additional {{DamageColor|Poison|6 Poison}} damage with this weapon
*Increase your Dexterity by 2 (max 20) while wearing this armour
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft, and you take half damage from falling
|-
|-
! scope="row"| {{MdRarityItem|Cacophony}}
! scope="row" |{{MdRarityItem|Caitiff Staff}}
|
|
*Deal additional {{DamageColor|Thunder|1d4 Thunder}} damage in melee with this weapon
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Cast {{sai|Thunderous Smite}} ({{recharge|short rest}})
*Gain an action to restore one [[Spells#Pact Magic|Pact Magic spell slot]] ({{recharge|long rest}})
|-
|-
! scope="row"| {{MdRarityItem|Gloves of Baneful Striking}}
! scope="row" |{{MdRarityItem|Gibus of the Worshipful Servant}}
|
*Once the combat starts, gain {{cond|Momentum}} for the duration equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]]
*[[Advantage]] on [[concentration]] [[saving throws]]
|Bought or stolen from [[Helsik]] at her desk on the ground floor of the [[Devil's Fee]]. Can also be looted from [[Sceleritas Fel]] once he dies after [[The Urge]] events in the [[Bhaal Temple]]
|
|
*On a hit with your weapon, inflict a 1d4 penalty on target's [[saving throws]] against your [[spells]] for 2 turns
*{{Coords|-39|15}}
*[[Bhaal Temple]] {{Coords|56|1006}}
|-
|-
! scope="row"| {{MdRarityItem|Winter's Clutches}}
! scope="row" |{{MdRarityItem|Hat of the Sharp Caster}}
|
|
*When you deal {{DamageColor|Cold|Cold}} damage, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)
*When you roll a 1 or 2 on a [[Damage#Damage rolls|damage roll]] for a [[spells|spell]] attack, that roll is rerolled once
|Bartered with [[Tara]] on the roof of the [[Devil's Fee]]{{ref|name=note17}} for [[Fish]] or a magical item
| style="text-align: center;" |{{Coords|-27|5}}
|-
|-
! scope="row"| {{MdRarityItem|Boots of Elemental Momentum}}
! scope="row" |{{MdRarityItem|Orphic Hammer}}
|
|
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain {{cond|Momentum}} for 2 turns
*[[Advantage]] on [[saving throws]] against [[spells]]
*[[Athletics]] +1
*'''Story significance:''' Gain an action to destroy the shackles of [[Hope]] in the [[House of Hope]], and those of [[Orpheus]] in the [[Astral Plane]]
|Stolen from the central pedestal in the [[House of Hope]] archive
| style="text-align: center;" |[[House of Hope]] {{Coords|-6543|2921}}
|-
|-
! scope="row"| {{MdRarityItem|Hoppy}}
! scope="row" |{{MdRarityItem|Gloves of Soul Catching}}
|
|
*Gain an action to strike the target, dealing additional {{DamageColor|Necrotic|Necrotic}} damage equal to your [[proficiency bonus]] and regaining {{DamageColor|Healing|1d6 hit points}} ({{recharge|short rest}})
*Deal additional {{DamageColor|Force|1d10 Force}} damage with unarmed strikes
*On an unarmed hit, once per turn, regain {{DamageColor|Healing|1d10 hit points}}. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next [[Dice rolls#Attack rolls|attack roll]] or [[saving throws|saving throw]], until the end of your next turn
*Increase your [[Constitution]] by 2 (max 20) while wearing these gloves
|Rewarded for [[Save Hope]] after defeating [[Raphael]]
|[[House of Hope]] {{Coords|-6477|2884}}
|-
|-
|}
! scope="row" |{{MdRarityItem|Slinging Shoes}}
{{back to top}}
|
 
*When thrown, returns to you. Deal additional {{DamageColor|Psychic|2d4 Psychic}} damage when {{sai|Throw|Throwing}} these boots
=== [[Rosymorn Monastery]] ===
*[[Dexterity]] [[saving throws]] +1
The [[ceremonial]] weapons listed here are necessary to progress through [[Find the Blood of Lathander]]. You can collect them after acquiring the [[Dawnmaster's Crest]].
|Bartered with [[Tara]] on the roof of [[Highberry's Home]]{{ref|name=note21}} for [[Fish]] or a magical item
{| class="wikitable" style="width:100%;text-align: left;"
| style="text-align: center;" |{{Coords|-1|-39}}
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
|-
! scope="row"| {{MdRarityItem|Ceremonial Mace}}
! scope="row" |{{MdRarityItem|Quickspell Gloves}}
|
|
*Regular mace with +1 damage
*Gain a toggle action to make your next [[List of all spells#Cantrips|cantrip]] cast cost {{action|bonus}} instead of {{action}} ({{recharge|short rest}})
| One of the [[Kobold Looter|Kobold Looters]] in the [[Rosymorn Monastery#Firewine Storage|Firewine Storage]] on the ground floor
| rowspan="6" |Bought or stolen from [[Lorroakan's Projection]]{{ref|name=note22}} at the foyer desk on the ground floor of [[Sorcerous Sundries]]
|style="text-align: center;"| {{Coords|45|37}}
| rowspan="6" style="text-align: center;" |{{Coords|-7|-79}}
|-
|-
! scope="row"| {{MdRarityItem|Ceremonial Battleaxe}}
! scope="row" |{{MdRarityItem|Ring of Regeneration}}
|
|
*Regulare battleaxe with +1 damage
*At the start of your turn during combat, regain {{DamageColor|Healing|1d4 hit points}}
| [[Guardian of Faith (Creature)|Guardian of Faith]] behind the locked enchanted door on the upper floor
|style="text-align: center;"| {{Coords|105|44}}
|-
|-
! scope="row"| {{MdRarityItem|Ceremonial Warhammer}}
! scope="row" |{{MdRarityItem|Vest of Soul Rejuvenation}}
|
|
*Regular warhammer with +1 damage
*On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d4 hit points}}
| In the [[Rosymorn Monastery#Eale's Nest|Eagle's Nest]] on the monastery roof
*You can expend your {{action|reaction}} to make an unarmed strike against an attacker that missed
|style="text-align: center;"| {{Coords|79|39}}
*[[Armour Class]] +2
|-
|-
! scope="row"| {{MdRarityItem|Holy Lance Helm}}
! scope="row" |{{MdRarityItem|Armour of Landfall}}
|
|
*When an attack with [[Dice rolls#Attack rolls|attack roll]] misses you, the attacker must succeed [[DC]] 14 [[Dexterity]] [[saving throw|save]] or take {{DamageColor|Radiant|1d4 Radiant}} damage
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*[[Constitution]] [[saving throws]] +1
*At the start of your turn during combat while standing on {{cond|Plant Growth}} or {{cond|Difficult Terrain: Vines|Vines}}, regain {{DamageColor|Healing|1d4 hit points}}
| Painted chest in the alcove across a narrow chasm east of the [[Rosymorn Monastery#Eale's Nest|Eagle's Nest]]
*[[Advantage]] on [[Constitution]] [[saving throws]]
|style="text-align: center;"| {{Coords|120|35}}
*Cast {{sai|Plant Growth}} ({{recharge|short rest}})
|-
|-
! scope="row"| {{MdRarityItem|Ceremonial Longsword}}
! scope="row" |{{MdRarityItem|Birthright}}
|
|
*Regular longsword with +1 damage
*Increase your [[Charisma]] by 2 (max 22) while wearing this hat
| On the north-western pedestal in the [[Rosymorn Monastery#Dawnmasters Memorial|Dawnmasters Memorial]]
|style="text-align: center;"| {{Coords|74|74}}
|-
|-
! scope="row"| {{MdRarityItem|Ring of Arcane Synergy}}
! scope="row" |{{MdRarityItem|Harper Sacredstriker}}
|
|
*When you deal damage with a [[All spells#Cantrips|cantrip]], once per attack, gain {{cond|Arcane Synergy}} for 2 turns
*Cast {{sai|Spiritual Weapon}} (level 6) ({{recharge|long rest}})
| [[Gish Far'aag]] near the entrance cells
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1358|-821}}
|-
|-
! scope="row"| {{MdRarityItem|Gloves of Dexterity}}
! scope="row" |{{MdRarityItem|The Dead Shot}}
|
|
*Set your [[Dexterity]] to 18{{ref|name=note21}} while wearing these gloves
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*[[Dice rolls#Attack rolls|Attack rolls]] +1
*Gain a bonus to your ranged weapon [[Dice rolls#Attack rolls|attack rolls]] equal to 2x (instead of x1) of your [[proficiency bonus]], unless you have [[disadvantage]] on them
|rowspan=8| Bought or stolen from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint
| rowspan="2" |Bought or stolen from [[Fytz the Firecracker]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
|rowspan="8" style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1387|-821}}
| rowspan="2" style="text-align: center;" |{{Coords|-36|-80}}
|-
|-
! scope="row"| {{MdRarityItem|Knife of the Undermountain King}}
! scope="row" |{{MdRarityItem|Flail of Ages}}
|
|
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. When you roll 2 damage or less, reroll the dice, taking the highest result
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, or {{DamageColor|Fire|Fire}} damage with this weapon, the target must succeed [[DC]] 13 [[Constitution]] [[Saves|save]] or be afflicted with 2 turns of {{cond|Acid}}, {{cond|Chilled}}, or {{cond|Burning}} respectively
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this shortsword against [[obscured]] targets
*Cast {{sai|Elemental Age}} ({{recharge|long rest}})
|-
|-
! scope="row"| {{MdRarityItem|Daredevil Gloves}}
! scope="row" |{{MdRarityItem|Armour of Agility}}
|
|
*[[Spells|Spell]] [[attack rolls]] +1
*Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour
*Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off
*[[Saving throws]] +2
|Bought or stolen from [[Gloomy Fentonson]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
| style="text-align: center;" |{{Coords|-37|-77}}
|-
|-
! scope="row"| {{MdRarityItem|Vital Conduit Boots}}
! scope="row" |{{MdRarityItem|Veil of the Morning}}
|
|
*On a [[concentration]] cast, gain 8 [[Hit points#Temporary hit points|temporary hit points]]
*[[Undead]] have [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against you, and you gain [[advantage]] on [[saving throws]] against their actions and [[spells]]
*[[Athletics]] +1
*Cast {{sai|Turn Undead}} ({{recharge|long rest}})
| rowspan="3" |Bought or stolen from [[Mystic Carrion]] at the ground floor of [[Philgrave's Mansion]]
| rowspan="5" style="text-align: center;" |{{Coords|7|-159}}
|-
|-
! scope="row"| {{MdRarityItem|Defender Flail}}
! scope="row" |{{MdRarityItem|Armour of the Sporekeeper}}
|
|
*Reduce incoming {{DamageColor|Physical|Physical}} damage by 1
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]], and you deal additional {{DamageColor|Necrotic|1 Necrotic}} damage with {{DamageColor|Necrotic|Necrotic}} damage [[spells]] and attacks
*[[Armour Class]] +1
*While imbued with {{cond|Symbiotic Entity}}, you can spread {{sai|Bibberbang Spores}}, {{sai|Timmask_Spores_(class_action)|Timmask Spores}}, and {{sai|Haste Spores}}
|-
|-
! scope="row"| {{MdRarityItem|Larethian's Wrath}}
! scope="row" |{{MdRarityItem|Hood of the Weave}}
|
|
*Gain an action to cleave in a 4 m / 13 ft cone, dealing {{DamageColor|Physical|Slashing}} damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ({{recharge|short rest}})
*+2 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Unlike most [[Longswords]], this sword is a [[finesse]] weapon
|-
|-
! scope="row"| {{MdRarityItem|Unseen Menace}}
! scope="row" |{{MdRarityItem|Torch of Revocation}}
|
|
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon and immunity to being [[Disarming|disarmed]]
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} and {{DamageColor|Fire|1d4 Fire}} damage when using this torch as a weapon
*The effect wears off for 2 rounds when you miss an attack roll with this weapon
*'''Quest significance:''' This torch is needed to advance the [[Free the Artist]] quest
|Looted from [[Mystic Carrion]] at the ground floor of [[Philgrave's Mansion]], bought from him if he was convinced to during dialogue, stolen from the locked gilded chest in the alcove behind him, or rewarded by him for killing [[Thrumbo]] during [[Find Mystic Carrion's Servant]]
|-
|-
! scope="row"| {{MdRarityItem|Witchbreaker}}
! scope="row" |{{MdRarityItem|Crypt Lord Ring}}
|
|
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[concentrating]] targets
*Cast {{sai|Create Undead}} ({{recharge|long rest}})
|Rewarded by [[Thrumbo]] at the ground floor of [[Philgrave's Mansion]], if he was sided with and saved during [[Find Mystic Carrion's Servant]]
|-
|-
! scope="row"| {{MdRarityItem|Amulet of Branding}}
! scope="row" |{{MdRarityItem|Woe}}
|
|
*Cast {{sai|Brand the Weak}} ({{recharge|long rest}})
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
| Looted from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint
*When an enemy fails a [[saving throw]] against a [[Conditions|condition]] inflicted by you, once per attack, regain {{DamageColor|Healing|1d4 hit points}}
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1387|-821}}
*Cast {{sai|Blight}} ({{recharge|long rest}})
*This is a {{cond|Bound Weapon}}
|Rewarded during [[The Pale Elf]] for killing [[Cazador|Cazador Szarr]] at the dungeon ritual site
|[[Cazador's Dungeon]] {{Coords|-1925|944}}
|-
|-
! scope="row"| {{MdRarityItem|Crossbow of Arcane Force}}
! scope="row" |{{MdRarityItem|Amulet of Windrider}}
|
|
*Gain an action to deal additional {{DamageColor|Force|1d4 Force}} damage during 1 turn when attacking with this weapon ({{recharge|short rest}})
*Cast {{sai|Ride the Winds}} ({{recharge|long rest}})
| [[G'r'ath|Raider G'rath]] in the camp area south of the [[Crèche Y'llek]] waypoint
*Cast {{sai|Gust of Wind}} ({{recharge|short rest}})
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1382|-815}}
| rowspan="2" |Rewarded by [[Lora]] on the ground floor of [[Lora's House]] for [[Save Vanra]]
| rowspan="2" style="text-align: center;" |{{Coords|-65|-89}}
|-
|-
! scope="row"| {{MdRarityItem|Ring of Elemental Infusion}}
! scope="row" |{{MdRarityItem|Duellist's Prerogative}}
|
|
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], that element infuses your weapon for 2 turns. Deal additional 1d4 damage of that element on your next successful weapon attack
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon
| [[Umr'a'ac|Gish Umr'a'ac]] in the southern part of the [[Crèche Y'llek#Infirmary|Infirmary]]
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain an additonal {{action|reaction}} per turn
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1304|-825}}
*On a hit with a melee weapon, expend your {{action|reaction}} to deal additional {{DamageColor|Necrotic|Necrotic}} damage with that weapon equal to your [[proficiency bonus]]
*Gain an action to taunt the target, compelling them to duel if they fail [[DC]] 12 [[Wisdom]] [[Saves|save]] on taunt. The taunted target suffers [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against anyone but you for 3 turns, and on your hit must succeed DC 15 [[Constitution]] save or suffer {{cond|Bleeding}} for 3 turns
*While not dual-wielding or holding a shield, you can make an additional attack as a {{action|bonus}} with this weapon, once per turn
|-
|-
! scope="row"| {{MdRarityItem|Aberration Hunters' Amulet}}
! scope="row" |{{MdRarityItem|Fey Semblance Amulet}}
|
|
*If [[githyanki]]{{ref|name=note22}}, gain [[advantage]] on [[Intelligence]] [[saving throws]], and [[Aberration|Aberrations]] suffer [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against you
*[[Advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]]
*Gain an action to gain advantage on attack rolls against Aberrations for 3 turns ({{recharge|short rest}})
|Rewarded by any of the [[Non-player characters|NPCs]] at [[Old Garlow's Place]] for [[Avenge the Hag Survivors]]
| [[Ghustil Stornugoss]] in the western part of the [[Crèche Y'llek#Infirmary|Infirmary]]
| rowspan="2" style="text-align: center;" |{{Coords|-55|-147}}
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1288|-807}}
|-
|-
! scope="row"| {{MdRarityItem|Varsh Ko'kuu's Boots}}
! scope="row" |{{MdRarityItem|Staff of Interruption}}
|
|
*Immunity to [[Acid Surface|acidic]] surfaces, [[resistance]] to {{DamageColor|Acid|Acid}} damage
*Cast {{sai|Counterspell}} (level 5) ({{recharge|long rest}})
| [[Varsh Ko'kuu]] in the [[Crèche Y'llek#Hatchery|Hatchery]]
|Rewarded by [[Mayrina]] at [[Old Garlow's Place]] for [[Help the Hag Survivors]]
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1292|-759}}
|-
|-
! scope="row"| {{MdRarityItem|Soulbreaker Greatsword}}
! scope="row" |{{MdRarityItem|Abdel's Trusted Shield}}
|
|
*If [[githyanki]]{{ref|name=note22}}, deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with this weapon
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*+2 bonus to [[Initiative]] rolls
*Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved {{DamageColor|Physical|Physical}} damage, for 10 turns ({{recharge|short rest}})
*Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}})
|Rewarded by [[Golbraith Stredivas]] on the upper floor of [[Golbraith's Cellar]] if you convince him during dialogue of your courage against [[mind flayers]]
| [[Kith'rak Therezzyn]] in the [[Crèche Y'llek#Captain's Quarters|Captain's Quarters]] north-east of the [[Crèche Y'llek]] waypoint
| style="text-align: center;" |{{Coords|-148|-60}}
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1408|-767}}
|-
|-
! scope="row"| {{MdRarityItem|Gloves of Belligerent Skies}}
! scope="row" |{{MdRarityItem|Wavemother's Robe}}
|
|
*When you deal {{DamageColor|Thunder|Thunder}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Radiant|Radiant}} damage, once per attack, inflict 2 turns of {{cond|Reverberation}}
*[[Resistances|Resistance]] to {{DamageColor|Fire|Fire}} and {{DamageColor|Cold|Cold}} damage
| Elegant chest in the south-western corner of the [[Crèche Y'llek#Inquisitor's Chamber|Inquisitor's Chamber]]
*While standing on a [[Water Surface|water surface]] at the start of your turn during combat, regain {{DamageColor|Healing|1d4 hit points}}
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1348|-677}}
*Cast {{sai|Create or Destroy Water}} ({{recharge|long rest}})
*[[Armour Class]] +1
|Rewarded by [[Allandra Grey]] in the basement of [[Flymm Cargo]] for handing over [[Redhammer]] during [[Avenge the Drowned]]
| style="text-align: center;" |[[Flymm Cargo|Flymm Cargo - Basement]] {{Coords|-1048|312}}
|-
|-
! scope="row"| {{MdRarityItem|Circlet of Psionic Revenge}}
! scope="row" |{{MdRarityItem|Hellfire Engine Crossbow}}
|
|
*On your successful [[saving throw]], the attacker that caused the throw receives {{DamageColor|Psychic|1d4 Psychic}} damage
*Cast {{sai|Lightning Arrow}} (level 4) ({{recharge|long rest}})
*If [[githyanki]]{{ref|name=note22}}, gain a +1 bonus to [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]]
*Gain an action to fire a harpoon at the target; The target must succeed [[DC]] 15 [[Dexterity]] [[Saves|save]] or get pulled 9 m / 30 ft towards you
| [[Ch'r'ai W'wargaz]] in the [[Crèche Y'llek#Inquisitor's Chamber|Inquisitor's Chamber]]
|Crafted by combining [[Watcher Crossbow Blueprint]], [[Targeting Module]], and [[Steel Watcher Arm]] on the ground floor of the [[Steel Watch Foundry]]
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1357|-667}}
| style="text-align: center;" |{{Coords|-325|-134}}
|-
|-
! scope="row"| {{MdRarityItem|Diadem of Arcane Synergy}}
! scope="row" |{{MdRarityItem|Drunken Cloth}}
|
|
*On applying a condition to an enemy, once per attack or action, gain {{cond|Arcane Synergy}} for 2 turns
*While {{cond|Drunk}}, gain [[advantage]] on [[Constitution]] [[saving throws]], and gain [[Hit points#Temporary hit points|temporary hit points]] equal to your Constitution [[modifier]] at the start of your turn during combat
| [[Ardent Jhe'rezath]] in the [[Crèche Y'llek#Inquisitor's Chamber|Inquisitor's Chamber]]
|Bought or stolen from [[Severn]] at the bar in the [[Guildhall]]
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1361|-667}}
| style="text-align: center;" |[[Lower City Sewers]] {{Coords|-22|769}}
|-
|-
! scope="row"| {{MdRarityItem|Strange Conduit Ring}}
! scope="row" |{{MdRarityItem|Shade-Slayer Cloak}}
|
|
*While [[concentrating]], deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with your weapons
*While {{cond|Hiding}}, reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
| Elegant chest next to the projector in the [[Crèche Y'llek#Inquisitor's Chamber|Inquisitor's Chamber]]
|Bought or stolen from [[Sticky Dondo]] in the [[Mol]] encampment overseeing the pit in the [[Guildhall]]
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1358|-663}}
| style="text-align: center;" |[[Lower City Sewers]] {{Coords|-17|755}}
|-
|-
! scope="row"| {{MdRarityItem|Necklace of Elemental Augmentation}}
! scope="row" |{{MdRarityItem|Chancer's Carcanet}}
|
|
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[All spells#Cantrips|cantrip]], add your [[Spells#Spellcasting ability|spellcasting modifier]] to the damage dealt
*Expend your {{action|reaction}} to make an [[Dice rolls#Attack rolls|attack roll]] or [[Saving throws|saving throw]] with [[advantage]]
| Display case in the eastern room of the [[Crèche Y'llek#Inquisitor's Chamber|Inquisitor's Chamber]]
|Rewarded by [[Sarin]] in the grease elemental area to the north-west of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint for finding her [[Sarin's Skull|skull]] and bringing it to her coffin
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1381|-662}}
| style="text-align: center;" |[[Lower City Sewers]] {{Coords|-125|829}}
|-
|-
! scope="row"| {{MdRarityItem|The Skinburster}}
! scope="row" |{{MdRarityItem|Silver Sword of the Astral Plane}}
|
|
*On a hit with this halberd, gain {{cond|Force Conduit}} for 2 turns
*If [[githyanki]]{{ref|name=note15}}, deal additional {{DamageColor|Psychic|1d6 Psychic}} damage with this weapon
| Leaning against a display case in the eastern room of the [[Crèche Y'llek#Inquisitor's Chamber|Inquisitor's Chamber]]
*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}}
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1383|-659}}
*Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}})
|Rewarded by [[Voss|Kith'rak Voss]] behind the locked door to the north-east of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint once he was promised in [[Sharess' Caress]] that you will retrieve the [[Orphic Hammer]], and was shown the hammer here
| style="text-align: center;" |[[Lower City Sewers]] {{Coords|-70|826}}
|-
|-
! scope="row"| {{MdRarityItem|Hoarfrost Boots}}
! scope="row" |{{MdRarityItem|Armour of Moonbasking}}
|
|
*Immunity to falling {{cond|Prone}} when traversing [[Ice Surface|icy]] terrain
*After casting {{sai|Wild Shape}}, gain 22 [[Hit points#Temporary hit points|temporary hit points]]. While those temporary hit points are active, all incoming damage is reduced by 1
| Display case in the western room of the [[Crèche Y'llek#Inquisitor's Chamber|Inquisitor's Chamber]]
*Gain a +2 bonus to [[AC]] and [[advantage]] on [[Constitution]] [[saving throws]] agains [[spells]]. This effect persist even while being in [[druid|druidic]] '''Wild Shape'''
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1335|-660}}
| rowspan="2" |Bought or stolen from [[Bareki|Voiceless Penitent Bareki]] in an alcove west of the [[Undercity Ruins]] waypoint
| rowspan="2" style="text-align: center;" |[[Lower City Sewers]] {{Coords|-157|939}}
|-
|-
! scope="row"| {{MdRarityItem|The Blood of Lathander}}
! scope="row" |{{MdRarityItem|Bonespike Helmet}}
|
|
*When your [[hit points]] are reduced to 0, regain {{DamageColor|Healing|2d6 hit points}} ({{recharge|long rest}})
*Upon entering {{cond|Rage}}, deal {{DamageColor|Psychic|2d4 Psychic}} damage to all enemies in a 3 m / 10 ft radius around you; The targets must succeed [[DC]] 10 [[Wisdom]] [[Saves|save]] or receive full damage (instead of half damage on a save)
*This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off. In combat, [[Fiend|Fiends]] and [[Undead]] standing in this light must succeed [[DC]] 14 [[Constitution]] [[saving throw|save]] or get {{cond|Blinded}} for 1 turn
*[[Intimidation]] +2
*Cast {{sai|Sunbeam}} ({{recharge|long rest}})
*Cast {{sai|Menacing Attack (Melee)|Menacing Attack}} once per turn with no [[Battle_Master#Level_3|Superiority Dice]] cost
| On a protected pedestal{{ref|name=note23}}, unlocked by following the [[Find the Blood of Lathander]] quest
|style="text-align: center;"| [[Secret Chamber]] {{Coords|1068|-779}}
|-
|-
! scope="row"| {{MdRarityItem|Voss' Silver Sword}}
! scope="row" |{{MdRarityItem|Bloodthirst}}
|
|
*Deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with this weapon
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon against [[githyanki]], [[Aberration|Aberrations]], [[Fiend|Fiends]], and [[Elemental|Elementals]]
*Cast {{sai|True Strike}} ({{recharge|short rest}})
*Cast {{sai|Wrathful Smite}} (level 1) ({{recharge|short rest}})
*This is a {{cond|Bound Weapon}}
| [[Voss|Kith'rak Voss]] at camp after completing the [[Discover the Artefact's Secrets]] quest, if chosen to be attacked
*While this dagger is held in your main hand, creatures hit with this weapon receive [[vulnerability]] to {{DamageColor|Physical|Piercing}} damage, unless they are immune to it
|style="text-align: center;"| [[Campsite]]
*While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, you may expend your {{action|reaction}} to make a melee strike against the attacker and gain {{cond|True Strike}} for 2 turns
|[[Orin]] at the sacrificial altar of the [[Bhaal Temple]]
|[[Lower City Sewers]] {{Coords|61|1004}}
|-
|-
|}
|}
<references>
{{ref|If wearer's Dexterity score is higher, this item has no effect.|name=note21}}
{{ref|[[Disguise Self|Disguise]] before equipping the item also works.|name=note22}}
{{ref|Taking the weapon without the [[Dawnmaster's Crest]] will initiate [[Find the Blood of Lathander#Taking the Mace by Force|self-destruction]] of the monastery and the crèche.|name=note23}}
</references>
{{back to top}}
{{NavItems}}

Latest revision as of 06:43, 13 August 2024

A list of magic items that can be obtained without looting.

Act One[edit | edit source]

Obtainable as rewards[edit | edit source]

Item name Item effect Item source Location Equipment slot
Ring of Evasion Rewarded by Tara to Gale (Origin) at camp during the first long rest after completing the Prologue Campsite Ring
Hellrider's Pride Looted, bought, stolen from Zevlor, or rewarded by him for Kill Kagha or Investigate Kagha Gloves
Wapira's Crown
  • When healing others, regain 1d6 hit points yourself
Rewarded by Zevlor at his command quarters for Save the Refugees Secluded Chamber X: -53 Y: 67 Hat
Komira's Locket Rewarded by Arabella's parents for protecting her during Save Arabella X: 262 Y: 542 Amulet
Pale Oak Rewarded by Kagha to Druids in the druid sanctum if persuaded and saved during Investigate Kagha Inner Sanctum X: -463 Y: -28 Weapon
The Deathstalker Mantle
  • When you kill an enemy, once per turn, become Invisible Invisible for 2 turns
Rewarded by Sceleritas Fel if you are The Dark Urge and killed Alfira[1] or Quil Grootslang at camp Campsite Cape
Sussur Greatsword Rewarded for Finish the Masterwork Weapon based on player's choice Blacksmith's Forge X: -447 Y: -378 Weapon
Sussur Dagger Weapon
Sussur Sickle Weapon
Sword of Justice
  • Gain a concentration action to give an ally or yourself +2 to AC. Effect ends when this weapon is unequipped ( Recharge: Short rest)
Looted from Anders in the Toll House, or rewarded by him for killing Karlach for Hunt the Devil X: 110 Y: 560 Weapon
Infernal Robe Rewarded to Wyll (Origin or Companion) by Mizora at camp after killing Karlach and taking a long rest Campsite Armour
The Sparky Points Rewarded by Counsellor Florrick for rescuing her from the burning inn during Rescue the Grand Duke X: -63 Y: 600 Weapon
The Joltshooter Weapon
The Spellsparkler Weapon
Harold
  • On a hit with this heavy crossbow, the target must succeed DC 13 Charisma save or get Baned Baned for 2 turns (equivalent to casting Bane Bane on the target)
Looted from Zarys or rewarded by her for Find the Missing Shipment if Returning the Shipment requirements were met Zhentarim Basement X: 277 Y: -249 Weapon
Assassin's Touch
  • Deal additional 1d4 Necrotic damage with this weapon against Knocked Out Knocked Out or Sleeping Sleeping targets
Rewarded by Sazza[2] at Minthara's table for Save the Goblin Sazza X: 333 Y: 41 Weapon
Blazer of Benevolence Rewarded by Volo at camp for Rescue Volo Campsite Armour
Ring of Mind-Shielding Rewarded by Omeluum at the Ebonlake Grotto for Help Omeluum Investigate the Parasite X: 107 Y: -88 Ring
Boots of Speed Looted from Thulla at the Ebonlake Grotto, or rewarded by her at the grotto for Cure the Poisoned Gnome X: 82 Y: -99 Boots
Winter's Clutches Rewarded by Glut at the Ebonlake Grotto if sided during Avenge Glut's Circle X: 77 Y: -102 Gloves
Envoy's Amulet Rewarded by Sovereign Spaw at the Ebonlake Grotto for Deliver Nere's Head X: 77 Y: -102 Amulet
Champion's Chain Rewarded by Glut at the Ebonlake Grotto for Deliver Nere's Head if sided during Avenge Glut's Circle X: 77 Y: -102 Amulet
Gloves of Uninhibited Kushigo Rewarded by Derryth Bonecloak at the Ebonlake Grotto for Find the Mushroom Picker X: 56 Y: -96 Gloves
Sickle of BOOOAL The Festering Cove X: -420 Y: 285 Weapon
Guiding Light
  • Cast Light Light ( Recharge: Per turn)
  • The key to access the tower basement
Rewarded by Bernard on the forth (roof) floor if having told him the correct line Arcane Tower X: -27 Y: -287 Ring
Bracing Band
  • Gain +1 bonus to AC for 1 turn after Shoving Shoving an enemy
Rewarded[3] by Sergeant Thrinn near the cave-in at the forge main area for Find the Missing Boots X: -630 Y: 317 Ring
Armour of Uninhibited Kushigo
  • While your Patient Defence Patient Defence is active, you can expend your Reaction to make an unarmed strike against an attacker that missed
Armour
Mourning Frost
  • Deal extra 1d4 Cold damage in melee with this weapon
  • When you deal Cold damage, deal additional 1 Cold damage
  • When you deal Cold damage with a spell, the target must succeed DC 12 Constitution save or get Chilled Chilled for 2 turns
  • Cast Ray of Frost Ray of Frost ( Recharge: Per turn)
Crafted by combining Icy Helve, Icy Metal and Icy Crystal X: 119 Y: -248 Weapon

Purchasable from vendors[edit | edit source]

Item name Item effect Item source Location Equipment slot
Gloves of Missile Snaring Bought or stolen from Arron next to the Silvanus statue in The Hollow X: 204 Y: 513 Gloves
Dragon's Grasp
  • Deal additional 1d4 Slashing damage with this weapon to Burning Burning targets
Weapon
Ring of Flinging
  • Deal additional 1d4 damage with Throw Throw attacks
Ring
Hedge Wanderer Armour Armour
Rain Dancer Weapon
Spellthief Weapon
Corellon's Grace Bought or stolen from Auntie Ethel in the lower part of The Hollow X: 192 Y: 546 Weapon
Safeguard Shield Bought or stolen from Dammon at the forge in The Hollow X: 180 Y: 561 Shield
Hunting Shortbow Weapon
The Whispering Promise
  • When healing an ally or yourself, grant or receive Bless Bless for 2 turns
Bought or stolen from Volo next to the druidic ritual site X: 260 Y: 511 Ring
The Jolty Vest Bought or stolen from Brem near the contraband if Returning the Shipment requirements were met Zhentarim Basement X: 300 Y: -257 Armour
Giantbreaker
  • On a hit with this heavy crossbow, the target is sent Reeling Reeling for 2 turns
Weapon
Titanstring Bow Weapon
Gloves of Hail of Thorns Gloves
Gloves of Thievery Gloves
Rupturing Blade Weapon
Swiresy Shoes Bought or stolen from Grat at the entrance to the fortress X: -98 Y: 425 Boots
Gloves of Archery Gloves
Boots of Aid and Comfort Boots
Doom Hammer Weapon
Returning Pike
  • When thrown, returns to your hand
Weapon
Blooded Greataxe
  • When at 50% or less hit points, deal additional 1d4 Slashing damage with this weapon
Bought or stolen from Roah Moonglow to the left beyond the sanctum entrance X: 275 Y: -29 Weapon
Monster Slayer Glaive
  • Gain a 1d4 bonus to attack rolls with weapons and spells against Monstrosities, and deal additional 1d4 damage with weapons against them
  • Jump Jump distance is increased by 1.5 m / 5.0 ft
Weapon
Gold Wyrmling Staff
  • Deal additional 1d4 Fire damage in melee with this weapon
  • Cast Fire Bolt Fire Bolt ( Recharge: Per turn)
Weapon
Bow of Awareness Weapon
Hunter's Dagger Weapon
Loviatar's Scourge
  • Resistance to Necrotic damage. Deal additional 1d6 Necrotic damage on a hit with this mace, and suffer the same amount yourself (halved through resistance)
Bought, stolen[5], or looted from Abdirak at his quarters X: 331 Y: -21 Weapon
Boots of Genial Striding Bought or stolen from Blurg at the Ebonlake Grotto X: 107 Y: -88 Boots
Circlet of Blasting Helmet
The Baneful Weapon
Psychic Spark Amulet
Cinder Shoes
  • When you Burn Burn a target, one per attack, gain Heat Heat for 2 turns
Boots
Sunwalker's Gift Ring
The Lifebringer Helmet
Melf's First Staff Weapon
Creation's Echo
  • When you deal Acid, Fire, Lightning, Radiant, or Necrotic damage, become resistant to that damage type for 2 turns
Bought or stolen from Omeluum at the Ebonlake Grotto after completing Help Omeluum Investigate the Parasite X: 107 Y: -88 Weapon
Pearl of Power Amulet Amulet
Boots of Stormy Clamour
  • On applying a condition to an enemy, once per attack, inflict 2 turns of Reverberation Reverberation
Boots
Ring of Salving
  • Your healing actions regain additional 2 hit points
Ring
The Shadespell Circlet Helmet
Amulet of Restoration Bought or stolen from Derryth Bonecloak at the Ebonlake Grotto X: 56 Y: -96 Amulet
Corrosive Flail
  • Gain an action to deal additional Acid damage with this weapon equal to your proficiency bonus. On a hit with this flail, create Acid pool around the target that reduces AC by 2 ( Recharge: Short rest)
Weapon
Herbalist's Gloves
  • When healing Poisoned Poisoned allies, they get cured from the effect
Gloves
Ring of Jumping Ring
Caustic Band
  • Deal additional 2 Acid damage with your weapons
Ring
Jorgoral's Greatsword
  • Gain an action to stike all targets in a 6 m / 20 ft square, dealing bonus Slashing damage equal to your proficiency bonus. On a miss, targets still take half the damage ( Recharge: Short rest)
Looted, bought, or stolen from Corsair Greymon on the boat or later at his storage spot Weapon
Bow of the Banshee Weapon
Shining Staver-of-Skulls
  • Deal additional 1d4 Radiant damage with this weapon
  • This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off
Weapon

Act Two[edit | edit source]

Obtainable as rewards[edit | edit source]

Item name Item effect Item source Location Equipment slot
Varsh Ko'kuu's Boots Varsh Ko'kuu in the Hatchery Crèche Y'llek X: 1292 Y: -759 Boots
Ring of Shadows Rewarded by Oliver for winning both rounds of his game at the House in Deep Shadows X: 76 Y: 37 Ring
Raven Gloves Rewarded by He Who Was for Punish the Wicked X: 128 Y: 110 Gloves
Flawed Helldusk Helmet Rewarded by Dammon at the Inn blacksmith for giving him 3 pieces of Infernal Iron during dialogue X: -33 Y: 164 Helmet
Flawed Helldusk Armour Armour
Flawed Helldusk Gloves Gloves
Sylvan Scimitar Looted from Jaheira (NPC or Companion) X: -63 Y: 144 Weapon
Potent Robe Rewarded by Alfira[7] for Rescue the Tieflings X: -64 Y: 141 Armour
Shadow Blade Ring Rewarded by Arabella for Find Arabella's Parents. It is advised to send her to camp during the quest. Campsite, next to Withers Ring
Moonlight Glaive
  • Deal additional 1d4 Radiant damage with this weapon
  • This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
  • Gain an action to strike the enemy, dealing additional Psychic damage equal to your proficiency bonus, surrounding them in a 3 m / 10 ft butterfly cloud that grants advantage on attack rolls against the target. If the target leaves the cloud, they receive 1d6 Psychic damage ( Recharge: Short rest)
Rewarded for rescuing the Nightsong Shadowfell X: -604 Y: -1431 Weapon
Selûne's Spear of Night Rewarded at camp after rescuing the Nightsong and defeating Ketheric Thorm Campsite Weapon
Shadow Lantern Crafted by Gale (Origin or Companion) by combining Dead Pixie with Broken Moonlantern at the ritual circle behind the secret door in Balthazar's quarters on the upper floor X: -150 Y: -165 Weapon
Infernal Rapier If persuaded, rewarded to Wyll (Origin or Companion) by Mizora in the Tadpoling Centre Mind Flayer Colony X: 676 Y: 39 Weapon
Devotee's Mace
  • Deal additional 1d8 Radiant damage with this weapon
  • Gain an action to emanate a soothing aura around you, regaining 1d4 hit points to you and your allies in a 9 m / 30 ft radius at the start of your turn, for 10 turns ( Recharge: Long rest)
Clerics upon reaching level 10 and choosing Arm Thy Servant Arm Thy Servant as their Divine Intervention Divine Intervention Any Weapon
Xyanyde Minthara (NPC or Companion) at the table with invasion plans X: 333 Y: 41 Weapon
Spidersilk Armour Armour
Boots of Striding Boots

Purchasable from vendors[edit | edit source]

Item name Item effect Item source Location Equipment slot
Shield of Devotion Bough or stolen from Quartermaster Talli near the Last Light Inn waypoint X: -27 Y: 132 Shield
Incandescent Staff Weapon
Amulet of the Harpers Amulet
Cindersnap Gloves Gloves
Gloves of the Balanced Hands Gloves
Obsidian Laced Robe Armour
The Mighty Cloth Armour
Yuan-Ti Scale Mail Armour
Shadeclinger Armour Armour
Barkskin Armour Armour
Hat of Uninhibited Kushigo
  • After dealing damage with an unarmed attack, gain a +1 bonus to spell save DC until the end of your turn
Helmet
Defender Greataxe
  • Gain an action during your first attack of the round to reduce this weapon's enchantment by 1, increasing your AC and saving throws by 1 in return ( Recharge: Per turn)
Weapon
Cloak of Protection Cape
Sword of Life Stealing Bought or stolen from Dammon[8] at the Inn blacksmith X: -33 Y: 164 Weapon
Swordmaster Gloves Gloves
Darkfire Shortbow Weapon
Harmonium Halberd Weapon
Charge-Bound Warhammer Weapon
Thermodynamo Axe
  • On a hit with this battleaxe, once per attack, gain Heat Heat for 2 turns
Weapon
Sword of Clutching Umbra
  • Gain an action to strike the target, dealing additional damage equal to your proficiency bonus + 1d6 Psychic. This action doesn't break Invisibility Invisibility or other forms of concealment ( Recharge: Short rest)
Weapon
Thorn Blade Weapon
Evasive Shoes Bought or stolen from Mattis[9] inside the Inn X: -56 Y: 141 Boots
Cloak of Cunning Brume Cape
Gloves of the Automaton Bought or stolen from Barcus Wroot[10] at his workshop in the Inn X: -56 Y: 133 Gloves
Acrobat Shoes Boots
Ring of Geniality Ring
Sharpened Snare Cuirass Bought or stolen from Roah Moonglow at the main floor X: -174 Y: -179 Armour
Gloves of Crushing
  • Deal additional 2 Bludgeoning damage with unarmed strikes, and gain a +1 bonus to unarmed and Throw Throw attack rolls
Gloves
Armour of Devotion Armour
Drakethroat Glaive Weapon
Ne'er Misser Weapon
Poisoner's Ring Ring
Ring of Spiteful Thunder *When you deal damage to a Reverberating Reverberating target, they must succeed DC 13 Constitution save or get Dazed Dazed for 2 turns Ring
Marksmanship Hat Helmet
Halberd of Vigilance Bought or stolen from Lann Tarv at the main floor X: -164 Y: -168 Weapon
Gloves of The Duellist
  • +2 bonus to melee weapon attack rolls when holding a weapon in the main hand and no weapon in the free hand. Shields equipped in the free hand also work
Gloves
Sentinel Shield Shield
Enraging Heart Garb
  • While you are Raging Raging, gain Wrath Wrath for 2 turns
  • Increase your Constitution by 2 (max 20) while wearing this armour
Armour
Fistbreaker Helm Helmet
Bigboy's Chew Toy Weapon
Titanstring Bow Weapon
Slicing Shortsword *When you attack with advantage, the attack inflicts 2 turns of Bleeding Bleeding unto the target Weapon
Gauntlets of Surging Accuracy Bought or stolen from Lann Tarv at the main floor when Disciple Z'rell at the upper floor was covinced to help X: -164 Y: -168 Gloves
Dwarven Splintmail Armour
Render of Mind and Body
  • When you attack with advantage, deal additional 1d8 Psychic damage with this weapon
Weapon
Circlet of Hunting Bought or stolen from Araj Oblodra at the main floor X: -128 Y: -193 Helmet
Boots of Arcane Bolstering *On Dash Dash or similar action, gain Arcane Charge Arcane Charge for 2 turns Boots
Risky Ring Ring
Ring of Free Action Ring
Robe of Exquisite Focus Armour
Thunderskin Cloak *When you are hit by a Reverberating Reverberating target, they must succeed DC 13 Constitution save or get Dazed Dazed for 2 turns Cape
Hat of Storm Scion's Power
  • When you deal Thunder damage, once per attack, gain Arcane Acuity Arcane Acuity for 2 turns
Helmet
Periapt of Wound Closure
  • When you are Downed Downed, automatically stabilise at the start of your turn
  • Whenever you are healed, you restore the maximum number of possible hit points.
Bought or stolen from Lady Esther north-east of the Trielta Crags waypoint X: -42 Y: -129 Amulet
Gloves of Cinder and Sizzle Gloves
The Graceful Cloth Armour
Cacophony Weapon
Gloves of Baneful Striking
  • On a hit with your weapon, inflict a 1d4 penalty on target's saving throws against your spells for 2 turns
Gloves
Winter's Clutches Gloves
Boots of Elemental Momentum Boots
Hoppy
  • Gain an action to strike the target, dealing additional Necrotic damage equal to your proficiency bonus and regaining 1d6 hit points ( Recharge: Short rest)
Weapon
Gloves of Dexterity Bought or stolen from A'jak'nir Jeera south-east of the Crèche Y'llek waypoint Crèche Y'llek X: 1387 Y: -821 Gloves
Knife of the Undermountain King
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. When you roll 2 damage or less, reroll the dice, taking the highest result
  • Advantage on attack rolls with this shortsword against obscured targets
Weapon
Daredevil Gloves
  • Spell attack rolls +1
  • Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off
Gloves
Vital Conduit Boots *On a concentration cast, gain 8 temporary hit points Boots
Defender Flail Weapon
Larethian's Wrath
  • Gain an action to cleave in a 4 m / 13 ft cone, dealing Slashing damage equal to your proficiency bonus. On a miss, targets still take half the damage ( Recharge: Short rest)
  • Unlike most Longswords, this sword is a finesse weapon
Weapon
Unseen Menace *Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. Gain advantage on attack rolls with this weapon and immunity to being disarmed
  • The effect wears off for 2 rounds when you miss an attack roll with this weapon
Weapon
Witchbreaker Weapon

Act Three[edit | edit source]

Rivington[edit | edit source]

Item name Item effect Item source Location
Shapeshifter's Boon Ring
  • While shapeshifting or disguising yourself, gain a 1d4 bonus to all ability checks. This effect lasts until long rest and doesn't require the ring to be equipped once enabled
Strange Ox in the barn south-east of the Rivington waypoint, if spared at the Emerald Grove and the Last Light Inn X: 39 Y: -149
Dwarven Thrower
  • When thrown, returns to your hand
  • If dwarf[12], deal additional 1d8 Bludgeoning damage when throwing this weapon, or additional 2d8 Bludgeoning damage if throwing this weapon at a Large, Huge, or Gargantuan target
Bought or stolen from Ferg Drogher north-west of the Requisitioned Barn if Shadowheart is not in your party X: 43 Y: -101
Cold Snap
  • Deal additional 1d4 Cold damage with this weapon
  • While this dagger is held in your off-hand, gain a +1 bonus to AC, and when an attack misses you, the attacker gets Chilled Chilled for 2 turns
Hellrider Longbow
Nymph Cloak Bought or stolen from Ferg Drogher north-west of the Requisitioned Barn if he was persuaded to disclose his special stock X: 43 Y: -101
Robe of Supreme Defences
Sethan *Cast Sethan: Spiritual Greataxe Sethan: Spiritual Greataxe ( Recharge: Long rest)
Corvid Token Bought or stolen from Mattis at the Requisitioned Barn east of the Rivington waypoint, if he survived after Save the Refugees[13] and moved to Last Light Inn in Act 2 X: 56 Y: -120
Scabby Pugilist Circlet
  • Deal additional 2 damage with your weapon or unarmed strikes when surrounded by 2+ foes
Boots of Very Fast Blinking
  • Cast Misty Step Misty Step ( Recharge: Per turn)
  • When teleporting with these boots, you are stripped naked down to underwear, except for inventory, rings, amulets, weapons, and boots. The stripped items remain at the spot you teleported from
Rewarded by Akabi at the Circus of the Last Days as a consolation prize for his Wheel of Fortune game. He will close down if you play 17 times, so the 16th time has to be the "jackpot"[1] X: -67 Y: -73
Comeback Handaxe
  • When thrown, returns to your hand and deals 1d6+1 damage to you on return
Reverse Rain Cloak
  • Remain permanently Wet Wet while wearing this cloak
Staff of a Mumbling Wizard
  • Cast Firebolt? Firebolt? that has 100% hit chance ( Recharge: Per turn)
  • When casting Firebolt? with this staff, the target must succeed DC 20 save[14] (unaffected by anything) or be shot at with Fireball Fireball instead
Unlucky Thief's Gloves
  • Sleight of Hand +2
  • For each item you steal while wearing these gloves, receive 1 piece of Charcoal in inventory. After stealing 20 times, suffer Burning Burning for 1 turn
Dark Displacement Gloves Bought or stolen from Popper at his tent in the western part of the Circus of the Last Days X: -90 Y: -56
Spellmight Gloves Looted or stolen from Lucretious at her tent in the north-western corner of the Circus of the Last Days, or rewarded by her for Find Dribbles the Clown X: -82 Y: -33
Swires' Sledboard Bought or stolen from Exxvikyap at the ground floor of Rivington General X: 7 Y: -34
Bonespike Garb *Upon entering Rage Rage, gain 15 temporary hit points
  • All incoming damage is reduced by 2. When you are struck by a melee attack, the attacker receives Piercing damage equal to your Constitution modifier
The Dancing Breeze
  • Gain an action to strike all nearby foes, making separate attack rolls against each target ( Recharge: Short rest)
Stalker Gloves
Elven Chain *You are considered proficient with this armour while wearing it
Ambusher
Ring of Blink Stolen from or rewarded after persuading[9] Tara on the roof of the Open Hand Temple X: -45 Y: -5
Sentient Amulet (Very Rare) Rewarded for Help the Cursed Monk in the Open Hand Temple cellar crypt if you refuse to take on monk's madness Open Hand Temple Cellar X: -7 Y: -1004
Martial Exertion Gloves
  • Gain an action to suffer 6d6 Piercing damage once, receiving a bonus attack for 1 turn and doubling your movement speed ( Recharge: Short rest)
Bought or stolen from Bumpnagel near the forge in Angleiron's Cellar Angleiron's Cellar X: -244 Y: -1069
Thunderpalm Strikers
  • Deal additional 1d4 Thunder damage with unarmed strikes
  • Cast Thunderwave Thunderwave (level 3) ( Recharge: Long rest)
Nimblefinger Gloves

Wyrm's Crossing[edit | edit source]

Item name Item effect Item source Location
Amulet of the Drunkard
  • Your Drunk Drunk condition lasts for 5 turns instead of 2, and you regain 2d4 hit points once during the first turn of Drunk that happened with this item equipped
Bought from Hoots Hooligan on the ground floor of Sharess' Caress, after you agreed to taste her new brew X: 21 Y: 85
Silver Sword of the Astral Plane Rewarded by Kith'rak Voss on the first floor of Sharess' Caress if he was shown the Orphic Hammer that you can receive here by accepting Raphael's deal[15] X: 25 Y: 98
Gauntlets of the Warmaster Bought or stolen from Entharl Danthelon on the first floor of Danthelon's Dancing Axe X: -11 Y: 140
Horns of the Berserker
  • +2 to attack rolls when attacking creatures that have already taken damage
  • While not at full health, deal additional 2 Necrotic damage with your unarmed and melee attacks. While in combat, if you don't deal any damage this turn, suffer 1d4 Necrotic damage at the end of your turn
Blightbringer
Snow-Dusted Monastery Gloves
  • Deal additional 1d4 Cold damage with unarmed strikes
  • Cast Ice Knife Ice Knife (level 3) ( Recharge: Long rest)
Cloak of Displacement
Garb of the Land and Sky
Harmonic Dueller
  • Gain an action to harmonise with the rapier, attempting a DC 15 Performance check; Upon success, deal additional damage equal to your Charisma modifier (minimum 1) with melee weapons, for 10 turns ( Recharge: Short rest)
Absolute Confidence Amulet Rewarded by Naaber on the ground floor of Carm's Garm for exhausting all of his dialogue. Can also be stolen for an additional reward below X: 19 Y: 130

Lower City[edit | edit source]

This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers.

Item name Item effect Item source Location
The Reviving Hands *When healing others, give them Blade Ward Blade Ward for 2 turns. When reviving others, give them Death Ward Death Ward for 2 turns Bought or stolen from Vicar Humbletoes at the Stormshore Tabernacle X: 109 Y: -20
Mantle of the Holy Warrior
The Sacred Star
  • Deal additional 1d4 Radiant damage with this weapon
  • On a hit with this morningstar, inflict 1 turn of Radiating Orb Radiating Orb upon the target
  • On a hit with this morningstar, Undead creatures must succeed DC 13 Wisdom save or get Turned Turned for 3 turns
  • Gain an action to strike the target, dealing additional Radiant damage equal to your proficiency bonus and creating an explosion of light in a 3 m / 10 ft radius; Enemies caught in the explosion must succeed DC 12 Constitution save or get Blinded Blinded for 3 turns ( Recharge: Short rest)
Amulet of Bhaal *On a hit against a target with full HP, once per attack, inflict 2 turns of Bleeding Bleeding upon the target Looted from Sarevok Anchev at the tribunal hall, or rewarded by him for Impress the Murder Tribunal Murder Tribunal X: -1267 Y: 503
Bhaalist Gloves Bought from Echo of Abazigal[16] at the tribunal hall after you became the unholy assassin during Impress the Murder Tribunal Murder Tribunal X: -1261 Y: 507
Bhaalist Armour
  • Enemies in a 2 m / 7 ft radius become vulnerable to Piercing damage, unless they are immune to it
  • +2 bonus to Initiative rolls
Assassin of Bhaal Cowl
Craterflesh Gloves *On a critical hit, deal additional 1d6 Force damage
Vicious Battleaxe
Dolor Amarus
Vicious Shortbow
Dread Iron Dagger
  • While being Hidden Hidden, deal additional 1d6 Necrotic damage with your weapons
Fleshrender
Armour of Persistence Bought or stolen from Dammon at his Forge of the Nine, north-east of the Lower City Central Wall waypoint X: -2 Y: -9
Boots of Persistence
Legacy of the Masters
Unwanted Masterwork Scalemail
Gemini Gloves
  • Gain a toggle action to make your next cantrip cast target one additional foe. The same target can be chosen twice ( Recharge: Short rest)
Bought or stolen[17] from Helsik at her desk on the ground floor of the Devil's Fee north of the Lower City Central Wall waypoint X: -39 Y: 15
Cloak of the Weave
  • +1 bonus to spell save DC and spell attack rolls
  • Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ( Recharge: Short rest)
Shapeshifter Hat
Spellseeking Gloves
Hellbeard Halberd
  • Deal additional 6 Poison damage with this weapon
Caitiff Staff
Gibus of the Worshipful Servant Bought or stolen from Helsik at her desk on the ground floor of the Devil's Fee. Can also be looted from Sceleritas Fel once he dies after The Urge events in the Bhaal Temple
Hat of the Sharp Caster
  • When you roll a 1 or 2 on a damage roll for a spell attack, that roll is rerolled once
Bartered with Tara on the roof of the Devil's Fee[18] for Fish or a magical item X: -27 Y: 5
Orphic Hammer Stolen from the central pedestal in the House of Hope archive House of Hope X: -6543 Y: 2921
Gloves of Soul Catching
  • Deal additional 1d10 Force damage with unarmed strikes
  • On an unarmed hit, once per turn, regain 1d10 hit points. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next attack roll or saving throw, until the end of your next turn
  • Increase your Constitution by 2 (max 20) while wearing these gloves
Rewarded for Save Hope after defeating Raphael House of Hope X: -6477 Y: 2884
Slinging Shoes Bartered with Tara on the roof of Highberry's Home[11] for Fish or a magical item X: -1 Y: -39
Quickspell Gloves Bought or stolen from Lorroakan's Projection[19] at the foyer desk on the ground floor of Sorcerous Sundries X: -7 Y: -79
Ring of Regeneration
  • At the start of your turn during combat, regain 1d4 hit points
Vest of Soul Rejuvenation
Armour of Landfall
Birthright
  • Increase your Charisma by 2 (max 22) while wearing this hat
Harper Sacredstriker
The Dead Shot Bought or stolen from Fytz the Firecracker at the Stormshore Armoury near the Lower City Central Wall waypoint X: -36 Y: -80
Flail of Ages
Armour of Agility Bought or stolen from Gloomy Fentonson at the Stormshore Armoury near the Lower City Central Wall waypoint X: -37 Y: -77
Veil of the Morning Bought or stolen from Mystic Carrion at the ground floor of Philgrave's Mansion X: 7 Y: -159
Armour of the Sporekeeper
Hood of the Weave
Torch of Revocation
  • Deal additional 1d4 Necrotic and 1d4 Fire damage when using this torch as a weapon
  • Quest significance: This torch is needed to advance the Free the Artist quest
Looted from Mystic Carrion at the ground floor of Philgrave's Mansion, bought from him if he was convinced to during dialogue, stolen from the locked gilded chest in the alcove behind him, or rewarded by him for killing Thrumbo during Find Mystic Carrion's Servant
Crypt Lord Ring Rewarded by Thrumbo at the ground floor of Philgrave's Mansion, if he was sided with and saved during Find Mystic Carrion's Servant
Woe Rewarded during The Pale Elf for killing Cazador Szarr at the dungeon ritual site Cazador's Dungeon X: -1925 Y: 944
Amulet of Windrider Rewarded by Lora on the ground floor of Lora's House for Save Vanra X: -65 Y: -89
Duellist's Prerogative
  • Deal additional 1d4 Necrotic damage with this weapon
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. Gain an additonal Reaction per turn
  • On a hit with a melee weapon, expend your Reaction to deal additional Necrotic damage with that weapon equal to your proficiency bonus
  • Gain an action to taunt the target, compelling them to duel if they fail DC 12 Wisdom save on taunt. The taunted target suffers disadvantage on attack rolls against anyone but you for 3 turns, and on your hit must succeed DC 15 Constitution save or suffer Bleeding Bleeding for 3 turns
  • While not dual-wielding or holding a shield, you can make an additional attack as a Bonus action with this weapon, once per turn
Fey Semblance Amulet Rewarded by any of the NPCs at Old Garlow's Place for Avenge the Hag Survivors X: -55 Y: -147
Staff of Interruption Rewarded by Mayrina at Old Garlow's Place for Help the Hag Survivors
Abdel's Trusted Shield Rewarded by Golbraith Stredivas on the upper floor of Golbraith's Cellar if you convince him during dialogue of your courage against mind flayers X: -148 Y: -60
Wavemother's Robe Rewarded by Allandra Grey in the basement of Flymm Cargo for handing over Redhammer during Avenge the Drowned Flymm Cargo - Basement X: -1048 Y: 312
Hellfire Engine Crossbow Crafted by combining Watcher Crossbow Blueprint, Targeting Module, and Steel Watcher Arm on the ground floor of the Steel Watch Foundry X: -325 Y: -134
Drunken Cloth Bought or stolen from Severn at the bar in the Guildhall Lower City Sewers X: -22 Y: 769
Shade-Slayer Cloak Bought or stolen from Sticky Dondo in the Mol encampment overseeing the pit in the Guildhall Lower City Sewers X: -17 Y: 755
Chancer's Carcanet Rewarded by Sarin in the grease elemental area to the north-west of the City Sewers waypoint for finding her skull and bringing it to her coffin Lower City Sewers X: -125 Y: 829
Silver Sword of the Astral Plane Rewarded by Kith'rak Voss behind the locked door to the north-east of the City Sewers waypoint once he was promised in Sharess' Caress that you will retrieve the Orphic Hammer, and was shown the hammer here Lower City Sewers X: -70 Y: 826
Armour of Moonbasking Bought or stolen from Voiceless Penitent Bareki in an alcove west of the Undercity Ruins waypoint Lower City Sewers X: -157 Y: 939
Bonespike Helmet
Bloodthirst
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks
  • Cast True Strike True Strike ( Recharge: Short rest)
  • This is a Bound Weapon Bound Weapon
  • While this dagger is held in your main hand, creatures hit with this weapon receive vulnerability to Piercing damage, unless they are immune to it
  • While this dagger is held in your off-hand, gain a +1 bonus to AC, and when an attack misses you, you may expend your Reaction to make a melee strike against the attacker and gain True Strike True Strike for 2 turns
Orin at the sacrificial altar of the Bhaal Temple Lower City Sewers X: 61 Y: 1004
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