User:Thirdmunky: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
A list of magic items that can be obtained without looting.{{Tab
A list of magic items that can be obtained without looting.
|one=Guide:Gear_locator
==[[Act One]]==
|one-name=Act One
===Obtainable as rewards===
|two=Guide:Gear_locator_(Act_Two)
|two-name=Act Two
|three=Guide:Gear_locator_(Act_Three)
|three-name=Act Three
}}
== [[Act One]] ==
=== Obtainable as rewards ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width="" |Item name
! width =|Item effect
! width="" |Item effect
! width =|Item source
! width="" |Item source
! width =|Location
! width="" |Location
!Equipment slot
!Equipment slot
|-
|-
! scope="row"| {{MdRarityItem|Ring of Evasion}}
! scope="row" |{{MdRarityItem|Ring of Evasion}}
|
|
*When you fail a [[Dexterity]] [[Saving throws|save]], you can use your {{action|reaction}} to succeed it instead
*When you fail a [[Dexterity]] [[Saving throws|save]], you can use your {{action|reaction}} to succeed it instead
| Rewarded by [[Tara]] to [[Gale]] ([[Origins|Origin]]) at camp during the first [[long rest]] after completing the [[Prologue]]
|Rewarded by [[Tara]] to [[Gale]] ([[Origins|Origin]]) at camp during the first [[long rest]] after completing the [[Prologue]]
|style="text-align: center;"| [[Campsite]]
| style="text-align: center;" |[[Campsite]]
|Ring
| Ring  
|-
|-
!{{MdRarityItem|Hellrider's Pride}}
!{{MdRarityItem|Hellrider's Pride}}
Line 45: Line 38:
|Rewarded by [[Arabella|Arabella's]] parents for protecting her during [[Save Arabella]]
|Rewarded by [[Arabella|Arabella's]] parents for protecting her during [[Save Arabella]]
|{{Coords|262|542}}
|{{Coords|262|542}}
|Amulet
|Amulet  
|-
|-
!{{MdRarityItem|Pale Oak}}
!{{MdRarityItem|Pale Oak}}
Line 83: Line 76:
|-
|-
!{{MdRarityItem|Infernal Robe}}
!{{MdRarityItem|Infernal Robe}}
|
|  
*Cast {{sai|Fire Shield (Warm)}} (level 4) ({{recharge|long rest}})
*Cast {{sai|Fire Shield (Warm)}} (level 4) ({{recharge|long rest}})
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
Line 111: Line 104:
|
|
*On a hit with this heavy crossbow, the target must succeed [[DC]] 13 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target)
*On a hit with this heavy crossbow, the target must succeed [[DC]] 13 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target)
|Looted from [[Zarys]] or rewarded by her for [[Find the Missing Shipment]] if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met
| Looted from [[Zarys]] or rewarded by her for [[Find the Missing Shipment]] if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met  
|[[Zhentarim Basement]] {{Coords|277|-249}}
|[[Zhentarim Basement]] {{Coords|277|-249}}
|Weapon
|Weapon  
|-
|-
!{{MdRarityItem|Assassin's Touch}}
!{{MdRarityItem|Assassin's Touch}}
Line 134: Line 127:
|Rewarded by [[Omeluum]] at the [[Ebonlake Grotto]] for [[Help Omeluum Investigate the Parasite]]
|Rewarded by [[Omeluum]] at the [[Ebonlake Grotto]] for [[Help Omeluum Investigate the Parasite]]
|{{Coords|107|-88}}
|{{Coords|107|-88}}
|Ring
|Ring  
|-
|-
!{{MdRarityItem|Boots of Speed}}
!{{MdRarityItem|Boots of Speed}}
Line 178: Line 171:
*Rewarded by [[BOOOAL]] at its altar if the player decides to be his chosen
*Rewarded by [[BOOOAL]] at its altar if the player decides to be his chosen
|[[The Festering Cove]] {{Coords|-420|285}}
|[[The Festering Cove]] {{Coords|-420|285}}
|Weapon
| Weapon
|-
|-
!{{MdRarityItem|Guiding Light}}
!{{MdRarityItem|Guiding Light}}
Line 186: Line 179:
|Rewarded by [[Bernard]] on the forth (roof) floor if having told him the correct line
|Rewarded by [[Bernard]] on the forth (roof) floor if having told him the correct line
|[[Arcane Tower]] {{Coords|-27|-287}}
|[[Arcane Tower]] {{Coords|-27|-287}}
|Ring
|Ring  
|-
|-
!{{MdRarityItem|Bracing Band}}
!{{MdRarityItem|Bracing Band}}
Line 199: Line 192:
*While your {{cond|Patient Defence}} is active, you can expend your {{action|reaction}} to make an unarmed strike against an attacker that missed
*While your {{cond|Patient Defence}} is active, you can expend your {{action|reaction}} to make an unarmed strike against an attacker that missed
|Armour
|Armour
|-
!{{MdRarityItem|Mourning Frost}}
|
*Deal extra {{DamageColor|Cold|1d4 Cold}} damage in melee with this weapon
* When you deal {{DamageColor|Cold|Cold}} damage, deal additional {{DamageColor|Cold|1 Cold}} damage
*When you deal {{DamageColor|Cold|Cold}} damage with a spell, the target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Chilled}} for 2 turns
* Cast {{sai|Ray of Frost}} ({{recharge|Per turn}})
|Crafted by combining [[Icy Helve]], [[Icy Metal]] and [[Icy Crystal]]
|{{Coords|119|-248}}
|Weapon
|}
|}


=== Purchasable from vendors ===
===Purchasable from vendors===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width="" |Item name
! width="" | Item name  
! width="" |Item effect
! width="" |Item effect
! width="" |Item source
! width="" |Item source
! width="" |Location
! width="" |Location
!Equipment slot
|-
|-
! scope="row" | {{MdRarityItem|Gloves of Missile Snaring}}
! scope="row" |{{MdRarityItem|Gloves of Missile Snaring}}
|
|  
*Expend {{action|Reaction}} to reduce damage of 1 incoming projectile by 1d10 + [[Dexterity]] [[Abilities#Ability score modifiers|modifier]]
*Expend {{action|Reaction}} to reduce damage of 1 incoming projectile by 1d10 + [[Dexterity]] [[Abilities#Ability score modifiers|modifier]]
| rowspan="6" | Bought or stolen from [[Arron]] next to the Silvanus statue in [[The Hollow]]
| rowspan="6" |Bought or stolen from [[Arron]] next to the Silvanus statue in [[The Hollow]]
| rowspan="6" style="text-align: center;" | {{Coords|204|513}}
| rowspan="6" style="text-align: center;" |{{Coords|204|513}}
|Gloves
|-
|-
! scope="row" | {{MdRarityItem|Dragon's Grasp}}
! scope="row" |{{MdRarityItem|Dragon's Grasp}}
|
|  
*Deal additional {{DamageColor|Physical|1d4 Slashing}} damage with this weapon to {{cond|Burning}} targets
*Deal additional {{DamageColor|Physical|1d4 Slashing}} damage with this weapon to {{cond|Burning}} targets
|Weapon
|-
|-
! scope="row" | {{MdRarityItem|Ring of Flinging}}
! scope="row" |{{MdRarityItem|Ring of Flinging}}
|
|
*Deal additional 1d4 damage with {{sai|Throw}} attacks
*Deal additional 1d4 damage with {{sai|Throw}} attacks
|Ring
|-
|-
! scope="row" | {{MdRarityItem|Hedge Wanderer Armour}}
! scope="row" |{{MdRarityItem|Hedge Wanderer Armour}}
|
|
*+1 bonus to [[Dexterity]] [[saving throws]] and [[ability checks]]
*+1 bonus to [[Dexterity]] [[saving throws]] and [[ability checks]]
*[[Nature]] +1
*[[Nature]] +1
|Armour
|-
|-
! scope="row" | {{MdRarityItem|Rain Dancer}}
! scope="row" |{{MdRarityItem|Rain Dancer}}
|
|
*Cast {{sai|Create Water}} ({{recharge|short rest}})
*Cast {{sai|Create Water}} ({{recharge|short rest}})
|Weapon
|-
|-
! scope="row" | {{MdRarityItem|Spellthief}}
! scope="row" |{{MdRarityItem|Spellthief}}
|
|
*On a [[Dice rolls#Critical hits|critical hit]] with this longbow, regain one level 1 [[Spells#Spell slots|spell slot]] ({{recharge|short rest}})
*On a [[Dice rolls#Critical hits|critical hit]] with this longbow, regain one level 1 [[Spells#Spell slots|spell slot]] ({{recharge|short rest}})
|Weapon
|-
|-
! scope="row" | {{MdRarityItem|Corellon's Grace}}
! scope="row" |{{MdRarityItem|Corellon's Grace}}
|
|
*+1 bonus to unarmed{{ref|name=note1}} [[Dice rolls#Attack rolls|attack rolls]] and damage
*+1 bonus to unarmed{{ref|name=note1}} [[Dice rolls#Attack rolls|attack rolls]] and damage
*+2 bonus to [[saving throws]] when not wearing [[armour]]
*+2 bonus to [[saving throws]] when not wearing [[armour]]
| Bought or stolen from [[Auntie Ethel]] in the lower part of [[The Hollow]]
|Bought or stolen from [[Auntie Ethel]] in the lower part of [[The Hollow]]
| style="text-align: center;" | {{Coords|192|546}}
| style="text-align: center;" |{{Coords|192|546}}
|Weapon
|-
|-
! scope="row" | {{MdRarityItem|Safeguard Shield}}
! scope="row" |{{MdRarityItem|Safeguard Shield}}
|
|
*[[Saving throws]] +1
*[[Saving throws]] +1
| rowspan="2" | Bought or stolen from [[Dammon]] at the forge in [[The Hollow]]
| rowspan="2" |Bought or stolen from [[Dammon]] at the forge in [[The Hollow]]
| rowspan="2" style="text-align: center;" | {{Coords|180|561}}
| rowspan="2" style="text-align: center;" |{{Coords|180|561}}
|Shield
|-
|-
! scope="row" | {{MdRarityItem|Hunting Shortbow}}
! scope="row" |{{MdRarityItem|Hunting Shortbow}}
|
|
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[List of Creature Types#Monstrosity|Monstrosities]]
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[List of Creature Types#Monstrosity|Monstrosities]]
*Cast {{sai|Hunter's Mark}} ({{recharge|long rest}})
*Cast {{sai|Hunter's Mark}} ({{recharge|long rest}})
|Weapon
|-
|-
! scope="row" | {{MdRarityItem|Shapeshifter's Boon Ring}}
! scope="row" |{{MdRarityItem|The Whispering Promise}}
|
*While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled
| [[Strange Ox]]{{ref|name=note2}} in the stables next to the training ground in [[The Hollow]]. If you spare it here, you can get more loot during later encounters with the ox 
| style="text-align: center;" | {{coords|217|540}}
|-
! scope="row" | {{MdRarityItem|The Whispering Promise}}
|
|
*When healing an ally or yourself, grant or receive {{cond|Bless}} for 2 turns
*When healing an ally or yourself, grant or receive {{cond|Bless}} for 2 turns
| Bought or stolen from [[Volo]] next to the druidic ritual site
| Bought or stolen from [[Volo]] next to the druidic ritual site
| style="text-align: center;" | {{Coords|260|511}}
| style="text-align: center;" |{{Coords|260|511}}
|Ring
|-
|-
!{{MdRarityItem|The Jolty Vest}}
!{{MdRarityItem|The Jolty Vest}}
Line 269: Line 277:
*You take 1 less {{DamageColor|Physical|Slashing}} damage
*You take 1 less {{DamageColor|Physical|Slashing}} damage
*When you take damage while imbued with {{cond|Lightning Charges}}, the attacker must succeed [[DC]] 14 [[Dexterity]] [[saving throw|save]] or get {{cond|Shocked}} for 1 turn
*When you take damage while imbued with {{cond|Lightning Charges}}, the attacker must succeed [[DC]] 14 [[Dexterity]] [[saving throw|save]] or get {{cond|Shocked}} for 1 turn
| rowspan="6" |Bought or stolen from [[Brem]] near the contraband if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met
| rowspan="6" | Bought or stolen from [[Brem]] near the contraband if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met
| rowspan="6" |[[Zhentarim Basement]] {{Coords|300|-257}}
| rowspan="6" |[[Zhentarim Basement]] {{Coords|300|-257}}
|Armour
|-
|-
!{{MdRarityItem|Giantbreaker}}
!{{MdRarityItem|Giantbreaker}}
|
|
*On a hit with this heavy crossbow, the target is sent {{cond|Reeling}} for 2 turns
*On a hit with this heavy crossbow, the target is sent {{cond|Reeling}} for 2 turns
|Weapon
|-
|-
!{{MdRarityItem|Titanstring Bow}}
!{{MdRarityItem|Titanstring Bow}}
|
|
*Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow
*Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow
|Weapon
|-
|-
!{{MdRarityItem|Gloves of Hail of Thorns}}
!{{MdRarityItem|Gloves of Hail of Thorns}}
|
|
*Cast {{sai|Hail of Thorns}} (level 1) ({{recharge|short rest}})
*Cast {{sai|Hail of Thorns}} (level 1) ({{recharge|short rest}})
|Gloves
|-
|-
!{{MdRarityItem|Gloves of Thievery}}
!{{MdRarityItem|Gloves of Thievery}}
|
|
*[[Advantage]] on [[Sleight of Hand]] [[ability checks]]
*[[Advantage]] on [[Sleight of Hand]] [[ability checks]]
|Gloves
|-
|-
!{{MdRarityItem|Rupturing Blade}}
!{{MdRarityItem|Rupturing Blade}}
|
|
*Gain an action that deals bonus {{DamageColor|Fire|1d6 Fire}} + [[proficiency bonus]] damage to a target, but deals {{DamageColor|Physical|1d6 Slashing}} damage to you; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or suffer from {{cond|Bleeding}} and {{cond|Burning}} for 2 turns ({{recharge|short rest}})
*Gain an action that deals bonus {{DamageColor|Fire|1d6 Fire}} + [[proficiency bonus]] damage to a target, but deals {{DamageColor|Physical|1d6 Slashing}} damage to you; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or suffer from {{cond|Bleeding}} and {{cond|Burning}} for 2 turns ({{recharge|short rest}})
|Weapon
|-
|-
!{{MdRarityItem|Swiresy Shoes}}
!{{MdRarityItem|Swiresy Shoes}}
Line 298: Line 312:
| rowspan="5" |Bought or stolen from [[Grat]] at the entrance to the fortress
| rowspan="5" |Bought or stolen from [[Grat]] at the entrance to the fortress
| rowspan="5" |{{Coords|-98|425}}
| rowspan="5" |{{Coords|-98|425}}
|Boots
|-
|-
!{{MdRarityItem|Gloves of Archery}}
!{{MdRarityItem|Gloves of Archery}}
|
|
*Gain [[proficiency]] with [[Longbows]] and [[Shortbows]]. Deal additional 2 damage with ranged weapon attacks
*Gain [[proficiency]] with [[Longbows]] and [[Shortbows]]. Deal additional 2 damage with ranged weapon attacks
|Gloves
|-
|-
!{{MdRarityItem|Boots of Aid and Comfort}}
!{{MdRarityItem|Boots of Aid and Comfort}}
|
|
*When healing a target, it gains 3 [[Hit points#Temporary hit points|temporary hit points]]
*When healing a target, it gains 3 [[Hit points#Temporary hit points|temporary hit points]]
|Boots
|-
|-
!{{MdRarityItem|Doom Hammer}}
!{{MdRarityItem|Doom Hammer}}
|
|
*On a hit with this maul, the target cannot regain [[hit points]] for 2 turns. [[Undead]] also receive [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] for 2 turns
*On a hit with this maul, the target cannot regain [[hit points]] for 2 turns. [[Undead]] also receive [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] for 2 turns
|Weapon
|-
|-
!{{MdRarityItem|Returning Pike}}
!{{MdRarityItem|Returning Pike}}
|
|
*When thrown, returns to your hand
*When thrown, returns to your hand
|Weapon
|-
|-
!{{MdRarityItem|Blooded Greataxe}}
!{{MdRarityItem|Blooded Greataxe}}
Line 320: Line 339:
| rowspan="5" |Bought or stolen from [[Roah Moonglow]] to the left beyond the sanctum entrance
| rowspan="5" |Bought or stolen from [[Roah Moonglow]] to the left beyond the sanctum entrance
| rowspan="5" |{{Coords|275|-29}}
| rowspan="5" |{{Coords|275|-29}}
|Weapon
|-
|-
!{{MdRarityItem|Monster Slayer Glaive}}
!{{MdRarityItem|Monster Slayer Glaive}}
Line 325: Line 345:
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] with weapons and spells against [[List of Creature Types#Monstrosity|Monstrosities]], and deal additional 1d4 damage with weapons against them
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] with weapons and spells against [[List of Creature Types#Monstrosity|Monstrosities]], and deal additional 1d4 damage with weapons against them
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
|Weapon
|-
|-
!{{MdRarityItem|Gold Wyrmling Staff}}
!{{MdRarityItem|Gold Wyrmling Staff}}
Line 330: Line 351:
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage in melee with this weapon
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage in melee with this weapon
*Cast {{sai|Fire Bolt}} ({{recharge|Per turn}})
*Cast {{sai|Fire Bolt}} ({{recharge|Per turn}})
|Weapon
|-
|-
!{{MdRarityItem|Bow of Awareness}}
!{{MdRarityItem|Bow of Awareness}}
|
|
*+1 bonus to [[Initiative]] rolls
*+1 bonus to [[Initiative]] rolls
|Weapon
|-
|-
!{{MdRarityItem|Hunter's Dagger}}
!{{MdRarityItem|Hunter's Dagger}}
|
|
*On a hit with this dagger, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Ruptured}} for 3 turns
*On a hit with this dagger, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Ruptured}} for 3 turns
|Weapon
|-
|-
!{{MdRarityItem|Loviatar's Scourge}}
!{{MdRarityItem|Loviatar's Scourge}}
Line 344: Line 368:
|Bought, stolen{{ref|name=note10}}, or looted from [[Abdirak]] at his quarters
|Bought, stolen{{ref|name=note10}}, or looted from [[Abdirak]] at his quarters
|{{Coords|331|-21}}
|{{Coords|331|-21}}
|Weapon
|-
|-
!{{MdRarityItem|Boots of Genial Striding}}
!{{MdRarityItem|Boots of Genial Striding}}
Line 350: Line 375:
| rowspan="8" |Bought or stolen from [[Blurg]] at the [[Ebonlake Grotto]]
| rowspan="8" |Bought or stolen from [[Blurg]] at the [[Ebonlake Grotto]]
| rowspan="8" |{{Coords|107|-88}}
| rowspan="8" |{{Coords|107|-88}}
|Boots
|-
|-
!{{MdRarityItem|Circlet of Blasting}}
!{{MdRarityItem|Circlet of Blasting}}
|
|
*Cast {{sai|Scorching Ray}} (level 2) ({{recharge|long rest}})
* Cast {{sai|Scorching Ray}} (level 2) ({{recharge|long rest}})
|Helmet
|-
|-
!{{MdRarityItem|The Baneful}}
!{{MdRarityItem|The Baneful}}
|
|
*+1 to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon
* +1 to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon
*On a hit with this shortsword, the target must succeed [[DC]] 14 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target)
*On a hit with this shortsword, the target must succeed [[DC]] 14 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target)
*The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}}
* The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}}
|Weapon
|-
|-
!{{MdRarityItem|Psychic Spark}}
!{{MdRarityItem|Psychic Spark}}
|
|
*Shoot an additional dart when casting '''Magic Missile'''
* Shoot an additional dart when casting '''Magic Missile'''
*Cast {{sai|Magic Missile}} (level 1) ({{recharge|long rest}})
*Cast {{sai|Magic Missile}} (level 1) ({{recharge|long rest}})
|Amulet
|-
|-
!{{MdRarityItem|Cinder Shoes}}
!{{MdRarityItem|Cinder Shoes}}
|
|
*When you {{cond|Burning|Burn}} a target, one per attack, gain {{cond|Heat}} for 2 turns
*When you {{cond|Burning|Burn}} a target, one per attack, gain {{cond|Heat}} for 2 turns
|Boots
|-
|-
!{{MdRarityItem|Sunwalker's Gift}}
!{{MdRarityItem|Sunwalker's Gift}}
|
|
*Gain {{sai|Darkvision}} while wearing this ring
*Gain {{sai|Darkvision}} while wearing this ring
|Ring
|-
|-
!{{MdRarityItem|The Lifebringer}}
!{{MdRarityItem|The Lifebringer}}
|
|
*When you gain {{cond|Lightning Charges}}, gain 3 [[Hit points#Temporary hit points|temporary hit points]]. The temporary hit points disappear when you have no lightning charges left
*When you gain {{cond|Lightning Charges}}, gain 3 [[Hit points#Temporary hit points|temporary hit points]]. The temporary hit points disappear when you have no lightning charges left
|Helmet
|-
|-
!{{MdRarityItem|Melf's First Staff}}
!{{MdRarityItem|Melf's First Staff}}
Line 382: Line 414:
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Cast {{sai|Melf's Acid Arrow}} (level 2) ({{recharge|long rest}})
*Cast {{sai|Melf's Acid Arrow}} (level 2) ({{recharge|long rest}})
|Weapon
|-
|-
!{{MdRarityItem|Creation's Echo}}
!{{MdRarityItem|Creation's Echo}}
Line 388: Line 421:
| rowspan="5" |Bought or stolen from [[Omeluum]] at the [[Ebonlake Grotto]] after completing [[Help Omeluum Investigate the Parasite]]
| rowspan="5" |Bought or stolen from [[Omeluum]] at the [[Ebonlake Grotto]] after completing [[Help Omeluum Investigate the Parasite]]
| rowspan="5" |{{Coords|107|-88}}
| rowspan="5" |{{Coords|107|-88}}
|Weapon
|-
|-
!{{MdRarityItem|Pearl of Power Amulet}}
!{{MdRarityItem|Pearl of Power Amulet}}
|
|
*Gain an action to restore one [[Spells#Spell slots|spell slot]] of level 3 and lower ({{recharge|long rest}})
*Gain an action to restore one [[Spells#Spell slots|spell slot]] of level 3 and lower ({{recharge|long rest}})
|Amulet
|-
|-
!{{MdRarityItem|Boots of Stormy Clamour}}
!{{MdRarityItem|Boots of Stormy Clamour}}
|
|
*On applying a condition to an enemy, once per attack, inflict 2 turns of {{cond|Reverberation}}
*On applying a condition to an enemy, once per attack, inflict 2 turns of {{cond|Reverberation}}
|Boots
|-
|-
!{{MdRarityItem|Ring of Salving}}
!{{MdRarityItem|Ring of Salving}}
|
|
*Your healing actions regain additional {{DamageColor|Healing|2 hit points}}
*Your healing actions regain additional {{DamageColor|Healing|2 hit points}}
|Ring
|-
|-
!{{MdRarityItem|The Shadespell Circlet}}
!{{MdRarityItem|The Shadespell Circlet}}
|
|
*While being [[obscured]], gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*While being [[obscured]], gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]]
|Helmet
|-
|-
!{{MdRarityItem|Amulet of Restoration}}
!{{MdRarityItem|Amulet of Restoration}}
Line 411: Line 449:
| rowspan="5" |Bought or stolen from [[Derryth Bonecloak]] at the [[Ebonlake Grotto]]
| rowspan="5" |Bought or stolen from [[Derryth Bonecloak]] at the [[Ebonlake Grotto]]
| rowspan="5" |{{Coords|56|-96}}
| rowspan="5" |{{Coords|56|-96}}
|Amulet
|-
|-
!{{MdRarityItem|Corrosive Flail}}
!{{MdRarityItem|Corrosive Flail}}
|
|
*Gain an action to deal additional {{DamageColor|Acid|Acid}} damage with this weapon equal to your [[proficiency bonus]]. On a hit with this flail, create {{DamageColor|Acid|Acid}} pool around the target that reduces [[AC]] by 2 ({{recharge|short rest}})
*Gain an action to deal additional {{DamageColor|Acid|Acid}} damage with this weapon equal to your [[proficiency bonus]]. On a hit with this flail, create {{DamageColor|Acid|Acid}} pool around the target that reduces [[AC]] by 2 ({{recharge|short rest}})
|Weapon
|-
|-
!{{MdRarityItem|Herbalist's Gloves}}
!{{MdRarityItem|Herbalist's Gloves}}
|
|
*When healing {{cond|Poisoned}} allies, they get cured from the effect
* When healing {{cond|Poisoned}} allies, they get cured from the effect
|Gloves
|-
|-
!{{MdRarityItem|Ring of Jumping}}
!{{MdRarityItem|Ring of Jumping}}
|
|
*Cast {{sai|Enhance Leap}} ({{recharge|short rest}})
*Cast {{sai|Enhance Leap}} ({{recharge|short rest}})
|Ring
|-
|-
!{{MdRarityItem|Caustic Band}}
!{{MdRarityItem|Caustic Band}}
|
|
*Deal additional {{DamageColor|Acid|2 Acid}} damage with your weapons
*Deal additional {{DamageColor|Acid|2 Acid}} damage with your weapons
|Ring
|-
|-
!{{MdRarityItem|Jorgoral's Greatsword}}
!{{MdRarityItem|Jorgoral's Greatsword}}
Line 435: Line 478:
*[[Ebonlake]] {{Coords|-452|-524}}
*[[Ebonlake]] {{Coords|-452|-524}}
*{{Coords|-632|326}}{{ref|name=note18}}
*{{Coords|-632|326}}{{ref|name=note18}}
|Weapon
|-
|-
!{{MdRarityItem|Bow of the Banshee}}
!{{MdRarityItem|Bow of the Banshee}}
|
|
*On a hit with this shortbow, the target must succeed [[DC]] 12 [[Wisdom]] [[Saves|save]] or get {{cond|Frightened}} for 2 turns. Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and melee damage against [[Frightened (Condition Type)|Frightened]] creatures
*On a hit with this shortbow, the target must succeed [[DC]] 12 [[Wisdom]] [[Saves|save]] or get {{cond|Frightened}} for 2 turns. Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and melee damage against [[Frightened (Condition Type)|Frightened]] creatures
|Weapon
|-
|-
!{{MdRarityItem|Shining Staver-of-Skulls}}
!{{MdRarityItem|Shining Staver-of-Skulls}}
Line 444: Line 489:
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off
*This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off
|Weapon
|}
|}
=== Other ===
==[[Act Two]]==
 
=== Obtainable as rewards ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width="" |Item name
! width="" |Item name
! width="" |Item effect
! width="" |Item effect
! width="" |Item source
! width="" | Item source
! width="" |Location
! width="" |Location
!Equipment slot
|-
|-
! scope="row" | {{MdRarityItem|Xyanyde}}
!{{MdRarityItem|Varsh Ko'kuu's Boots}}
|
|
*On a miss with this mace, you encase the target in {{cond|Faerie Fire}} for 2 turns if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}})
*Immunity to [[Acid Surface|acidic]] surfaces, [[resistance]] to {{DamageColor|Acid|Acid}} damage
| rowspan="3" | [[Minthara]] (NPC or [[Companions|Companion]]) at the table with invasion plans
|[[Varsh Ko'kuu]] in the [[Crèche Y'llek#Hatchery|Hatchery]]
| rowspan="3" style="text-align: center;" | {{Coords|333|41}}
|[[Crèche Y'llek]] {{Coords|1292|-759}}
|Boots
|-
|-
! scope="row" | {{MdRarityItem|Spidersilk Armour}}
! scope="row" |{{MdRarityItem|Ring of Shadows}}
|
|
*[[Stealth]] +1
*Cast {{sai|Pass Without Trace}} ({{recharge|long rest}})
*[[Advantage]] on [[Constitution]] [[saving throws]]
|Rewarded by [[Oliver]] for winning both rounds of his game at the [[House in Deep Shadows]]
| style="text-align: center;" |{{Coords|76|37}}
|Ring
|-
|-
! scope="row" | {{MdRarityItem|Boots of Striding}}
! scope="row" |{{MdRarityItem|Raven Gloves}}
|
|
*On a [[concentration]] cast, gain {{cond|Momentum}} for 1 turn. While concentrating, you cannot be pushed or fall {{cond|Prone}}
*Cast {{sai|Summon Quothe the Raven}} ({{recharge|short rest}})
*[[Athletics]] +1
|Rewarded by [[He Who Was]] for [[Punish the Wicked]]
| style="text-align: center;" |{{Coords|128|110}}
|Gloves
|-
|-
! scope="row" | {{MdRarityItem|Mourning Frost}}
!{{MdRarityItem|Flawed Helldusk Helmet}}
|
|
*Deal extra {{DamageColor|Cold|1d4 Cold}} damage in melee with this weapon
*+2 bonus to [[saving throw|saving throws]] against [[spells]]
*When you deal {{DamageColor|Cold|Cold}} damage, deal additional {{DamageColor|Cold|1 Cold}} damage
*[[Constitution]] saving throws +1
*When you deal {{DamageColor|Cold|Cold}} damage with a spell, the target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Chilled}} for 2 turns
| rowspan="3" |Rewarded by [[Dammon]] at the Inn blacksmith for giving him 3 pieces of [[Infernal Iron]] during dialogue
*Cast {{sai|Ray of Frost}} ({{recharge|Per turn}})
| rowspan="3" |{{Coords|-33|164}}
| Crafted by combining [[Icy Helve]], [[Icy Metal]] and [[Icy Crystal]]
|Helmet
| style="text-align: center;" | {{Coords|119|-248}}
|}
 
 
 
 
 
Act 1.5
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
|-
! scope="row"| {{MdRarityItem|Periapt of Wound Closure}}
!{{MdRarityItem|Flawed Helldusk Armour}}
|
|
*When you are {{cond|Downed}}, automatically stabilise at the start of your turn
*When you are hit by an enemy in melee, once per attack, they must succeed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or receive {{DamageColor|Fire|1d4 Fire}} damage
*Whenever you are healed, you restore the maximum number of possible [[hit points]].
*Incoming {{DamageColor|Physical|Piercing}} damage is reduced by 1
|rowspan=8| Bought or stolen from [[Esther|Lady Esther]] north-east of the [[Rosymorn Monastery Trail#Regional Waypoints|Trielta Crags]] waypoint
* [[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
|rowspan="8" style="text-align: center;"| {{Coords|-42|-129}}
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Gloves of Cinder and Sizzle}}
!{{MdRarityItem|Flawed Helldusk Gloves}}
|
|
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage with unarmed attacks
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage with your weapons or additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with unarmed strikes
*Cast {{sai|Scorching Ray}} (level 3) ({{recharge|long rest}})
*On an unarmed hit, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or suffer {{cond|Bleeding}} for 2 turns
* [[Strength]] [[saving throw|saving throws]] +1
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|The Graceful Cloth}}
!{{MdRarityItem|Sylvan Scimitar}}
|
|
*[[Advantage]] on [[Dexterity]] [[ability checks]], +1 bonus to Dexterity [[saving throws]]
* This weapon uses your [[Spells#Spellcasting ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
*Increase your Dexterity by 2 (max 20) while wearing this armour
|Looted from [[Jaheira]] (NPC or [[Companions|Companion]])
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft, and you take half damage from falling
|{{Coords|-63|144}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Cacophony}}
!{{MdRarityItem|Potent Robe}}
|
|
*Deal additional {{DamageColor|Thunder|1d4 Thunder}} damage in melee with this weapon
*Your [[All spells#Cantrips|cantrips]] deal additional damage equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]]
*Cast {{sai|Thunderous Smite}} ({{recharge|short rest}})
*At the beginning of your turn, gain [[Hit points#Temporary hit points|temporary hit points]] equal to your Charisma modifier
|-
! scope="row"| {{MdRarityItem|Gloves of Baneful Striking}}
|
*On a hit with your weapon, inflict a 1d4 penalty on target's [[saving throws]] against your [[spells]] for 2 turns
|-
! scope="row"| {{MdRarityItem|Winter's Clutches}}
|
*When you deal {{DamageColor|Cold|Cold}} damage, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)
|-
! scope="row"| {{MdRarityItem|Boots of Elemental Momentum}}
|
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain {{cond|Momentum}} for 2 turns
*[[Athletics]] +1
|-
! scope="row"| {{MdRarityItem|Hoppy}}
|
*Gain an action to strike the target, dealing additional {{DamageColor|Necrotic|Necrotic}} damage equal to your [[proficiency bonus]] and regaining {{DamageColor|Healing|1d6 hit points}} ({{recharge|short rest}})
|-
|}
 
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
! scope="row"| {{MdRarityItem|Gloves of Dexterity}}
|
*Set your [[Dexterity]] to 18{{ref|name=note21}} while wearing these gloves
*[[Dice rolls#Attack rolls|Attack rolls]] +1
|rowspan=8| Bought or stolen from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint
|rowspan="8" style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1387|-821}}
|-
! scope="row"| {{MdRarityItem|Knife of the Undermountain King}}
|
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. When you roll 2 damage or less, reroll the dice, taking the highest result
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this shortsword against [[obscured]] targets
|-
! scope="row"| {{MdRarityItem|Daredevil Gloves}}
|
*[[Spells|Spell]] [[attack rolls]] +1
*Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off
|-
! scope="row"| {{MdRarityItem|Vital Conduit Boots}}
|
*On a [[concentration]] cast, gain 8 [[Hit points#Temporary hit points|temporary hit points]]
*[[Athletics]] +1
|-
! scope="row"| {{MdRarityItem|Defender Flail}}
|
*Reduce incoming {{DamageColor|Physical|Physical}} damage by 1
*[[Armour Class]] +1
*[[Armour Class]] +1
|Rewarded by [[Alfira]]{{ref|name=note8}} for [[Rescue the Tieflings]]
|{{Coords|-64|141}}
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Larethian's Wrath}}
!{{MdRarityItem|Shadow Blade Ring}}
|
|
*Gain an action to cleave in a 4 m / 13 ft cone, dealing {{DamageColor|Physical|Slashing}} damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ({{recharge|short rest}})
*Cast {{sai|Shadow Blade}} ({{recharge|short rest}})
*Unlike most [[Longswords]], this sword is a [[finesse]] weapon
|Rewarded by [[Arabella]] for [[Find Arabella's Parents]]. It is advised to send her to camp during the quest.
|[[Campsite]], next to [[Withers]]
|Ring
|-
|-
! scope="row"| {{MdRarityItem|Unseen Menace}}
!{{MdRarityItem|Moonlight Glaive}}
|
|
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon and immunity to being [[Disarming|disarmed]]
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*The effect wears off for 2 rounds when you miss an attack roll with this weapon
*This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
*Gain an action to strike the enemy, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]], surrounding them in a 3 m / 10 ft butterfly cloud that grants [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against the target. If the target leaves the cloud, they receive {{DamageColor|Psychic|1d6 Psychic}} damage ({{recharge|short rest}})
|Rewarded for rescuing the [[Find the Nightsong#Shadowfell|Nightsong]]
|[[Shadowfell]] {{Coords|-604|-1431}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Witchbreaker}}
!{{MdRarityItem|Selûne's Spear of Night}}
|
|
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[concentrating]] targets
*[[Advantage]] on [[Wisdom]] [[saving throw|saving throws]] and [[Perception]] [[ability check|ability checks]]
*Gain {{sai|Darkvision}} while having this weapon equipped
*Cast {{sai|Moonbeam}} (level 3) ({{recharge|long rest}})
*Cast {{sai|Moonmote}} ({{recharge|long rest}})
|Rewarded at camp after rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] and defeating [[Ketheric Thorm]]
|[[Campsite]]
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Varsh Ko'kuu's Boots}}
!{{MdRarityItem|Shadow Lantern}}
|
|
*Immunity to [[Acid Surface|acidic]] surfaces, [[resistance]] to {{DamageColor|Acid|Acid}} damage
*Unlike the [[Moonlantern]], this lantern doesn't grant immunity to the [[Shadow Curse (Condition)|Shadow Curse]]
| [[Varsh Ko'kuu]] in the [[Crèche Y'llek#Hatchery|Hatchery]]
* Gain an action to conjure a [[Shadow]] and assume control of it ({{recharge|long rest}})
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1292|-759}}
|Crafted by [[Gale]] ([[Origins|Origin]] or [[Companions|Companion]]) by combining [[Dead Pixie]] with [[Broken Moonlantern]] at the ritual circle behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor
|-
|{{Coords|-150|-165}}
|}
|Weapon
{{NavItems}}
 
 
{{Guide|community}}
{{PageSeo
|title=Gear locator (Act Two)
|image=Identify Icon.webp
|description=A comprehensive list of unique magical items located in Act Two of Baldur's Gate 3.
}}
{{SpoilerWarning}}
{{Tab
|one=Guide:Gear_locator
|one-name=Act One
|two=Guide:Gear_locator_(Act_Two)
|two-name=Act Two
|three=Guide:Gear_locator_(Act_Three)
|three-name=Act Three
}}
This '''Gear locator''' guide includes all unique (named) gear items of {{uncommon}} and higher quality that can be acquired in game without exploits or third-party tools. Items like [[Camp Clothing|Camp clothing]] and [[Instrument|Instruments]] are not included in this guide.
 
'''Disclaimer:''' This guide is not optimised for mobile platforms. For faster navigation, it is advised to search for desired keywords using the page search function of your browser.
 
== General information ==
*Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired.
*Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. It is advised to check the corresponding item pages and item effects for possible documented bugs.
*Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
*If a location includes only coordinates {{Coords||}}, the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.
 
== [[Act Two]] ==
=== [[Ruined Battlefield]] ===
There are two entrances to this zone: Through [[Rosymorn Monastery Trail]] {{Coords|144|-129}} and through [[Grymforge]] {{Coords|-596|383}} (coordinates represent the locations of the zones' exits to the Ruined Battlefield). This zone's progression can start in several ways, please refer to the [[Seek Protection from the Shadow Curse]] quest for more information. The chosen progression for this list is starting from the Rosymorn Monastery Trail side.
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
|-
! scope="row"| {{MdRarityItem|Thermoarcanic Gloves}}
!{{MdRarityItem|Infernal Rapier}}
|
|
*When you deal {{DamageColor|Fire|Fire}} damage, once per attack, gain {{cond|Heat}} for 2 turns
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
| [[Kansif]] in the [[Seek Protection from the Shadow Curse#The Convoy|cultist camp]] or near the Harper ambush{{ref|name=note1}}
*This weapon uses your [[Spells#Spellcasting ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
|  
*Cast {{sai|Planar Ally: Cambion}} ({{recharge|long rest}})
*{{Coords|98|-57}}
|If persuaded, rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] in the [[Mind Flayer Colony#Tadpoling Centre|Tadpoling Centre]]
*{{Coords|0|-15}}
|[[Mind Flayer Colony]] {{Coords|676|39}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Frost Prince}}
!{{MdRarityItem|Devotee's Mace}}
|
|
*Cast {{sai|Ice Knife}} (level 1) ({{recharge|long rest}})
*Deal additional {{DamageColor|Radiant|1d8 Radiant}} damage with this weapon
| Gilded chest near the [[Shadow-Cursed Needle Blight]] ambush, south of the [[Seek Protection from the Shadow Curse#The Convoy|cultist camp]]
*Gain an action to emanate a soothing aura around you, regaining {{DamageColor|Healing|1d4 hit points}} to you and your allies in a 9 m / 30 ft radius at the start of your turn, for 10 turns ({{recharge|long rest}})
|style="text-align: center;"| {{Coords|80|-96}}
|[[Cleric|Clerics]] upon reaching level 10 and choosing {{sai|Divine Intervention: Arm Thy Servant|Arm Thy Servant}} as their {{sai|Divine Intervention}}
|Any
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Cruel Sting}}
!{{MdRarityItem|Xyanyde}}
|
|
*If [[drow]]{{ref|name=note2}}, deal additional {{DamageColor|Poison|1d4 Poison}} damage with this weapon against {{cond|Restrained}} targets
*On a miss with this mace, you encase the target in {{cond|Faerie Fire}} for 2 turns if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}})
*Gain an action that {{cond|Enwebbed|Enwebbs}} the target for 10 turns if they fail their [[Strength]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}})
| rowspan="3" |[[Minthara]] (NPC or [[Companions|Companion]]) at the table with invasion plans
|rowspan=2| [[Kar'niss]]{{ref|name=note3}} at the ruined ambush building
| rowspan="3" |{{Coords|333|41}}
|rowspan="2" style="text-align: center;"| {{Coords|0|-15}}
|Weapon
|-
! scope="row"| {{MdRarityItem|Moonlantern}}
|
*Immunity to the [[Shadow Curse (Condition)|Shadow Curse]] in a 13 m / 44 ft radius around you while you have this lantern in hand
*If you free the inhabitant of the lantern, you get the same aura but from an item that doesn't take up a weapon slot
|-
! scope="row"| {{MdRarityItem|Hammergrim Mist Amulet}}
|
*Cast {{sai|Fog Cloud}} (level 1) ({{recharge|long rest}})
| Locked wooden chest on a wooden ledge inside the ruined ambush building
|style="text-align: center;"| {{Coords|-10|-4}}
|-
|-
! scope="row"| {{MdRarityItem|Luminous Gloves}}
!{{MdRarityItem|Spidersilk Armour}}
|
*When you deal {{DamageColor|Radiant|Radiant}} damage, inflict 1 turn of {{cond|Radiating Orb}} upon the target(s)
*[[Strength]] [[saving throws]] +1
| Locked potter's chest on a wooden ledge inside the ruined pottery near the river
|style="text-align: center;"| {{Coords|-53|9}}
|-
! scope="row"| {{MdRarityItem|Shadow-Cloaked Ring}}
|
*Deal additional 1d4 damage with your weapon or unarmed strikes against [[obscured]] targets or creatures made of shadow
| [[Shadow Mastiff Alpha]] in a cursed camp north of the ruined pottery{{ref|name=note4}}
|style="text-align: center;"| {{Coords|-51|36}}
|-
! scope="row"| {{MdRarityItem|Ring of Twilight}}
|
*While being [[obscured]], gain a +1 bonus to [[AC]]
| Locked traveller's chest tucked away behind pots in the ruined tower south of the ruined pottery
|style="text-align: center;"| {{Coords|-34|-12}}
|-
! scope="row"| {{MdRarityItem|Gloomstrand Shield}}
|
|
*[[Stealth]] +1
*[[Stealth]] +1
| Traveller's chest next to the warped bridge at the south-most part of the map
*[[Advantage]] on [[Constitution]] [[saving throws]]
|style="text-align: center;"| {{Coords|-55|-113}}
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Ring of Shadows}}
!{{MdRarityItem|Boots of Striding}}
|
|
*Cast {{sai|Pass Without Trace}} ({{recharge|long rest}})
*On a [[concentration]] cast, gain {{cond|Momentum}} for 1 turn. While concentrating, you cannot be pushed or fall {{cond|Prone}}
| Rewarded by [[Oliver]] for winning both rounds of his game at the [[House in Deep Shadows]]
*[[Athletics]] +1
|style="text-align: center;"| {{Coords|76|37}}
|Boots
|-
! scope="row"| {{MdRarityItem|Ring of Mental Inhibition}}
|
*On a failed [[saving throw]] against your spell or action, the target suffers {{cond|Mental Fatigue}} for 2 turns
| Locked wooden chest in the middle of the [[House in Deep Shadows]]
|style="text-align: center;"| {{Coords|72|40}}
|-
! scope="row"| {{MdRarityItem|Ironwood Club}}
|
*Deal additional {{DamageColor|Physical|1d4 Bludgeoning}} damage with this weapon while it is being imbued with {{sai|Shillelagh}}
| [[Shadow-Cursed Shambling Mound]] ambush north of the [[Ruined Battlefield#Regional waypoints|Shadowed Battlefield]] waypoint
|style="text-align: center;"| {{Coords|44|59}}
|-
! scope="row"| {{MdRarityItem|Ring of Self Immolation}}
|
*Gain an action to gain {{cond|Heat}} for 2 turns ({{recharge|short rest}})
| Locked wooden chest atop the ruined tower near the [[Shadow-Cursed Shambling Mound]] ambush
|style="text-align: center;"| {{Coords|27|63}}
|-
! scope="row"| {{MdRarityItem|Raven Gloves}}
|
*Cast {{sai|Summon Quothe the Raven}} ({{recharge|short rest}})
| Rewarded by [[He Who Was]] for [[Punish the Wicked]]
|style="text-align: center;"| {{Coords|128|110}}
|-
! scope="row"| {{MdRarityItem|Family Ring}}
|
*[[Death Saving Throw|Death saving throws]] +2
| In a burrow{{ref|name=note5}} behind and below the camp north-west of the [[He Who Was]] campsite
|style="text-align: center;"| {{Coords|110|130}}
|-
! scope="row"| {{MdRarityItem|Penumbral Armour}}
|
*While being [[obscured]], gain a +3 bonus to [[Stealth]] [[ability checks]]
| Locked opulent chest in a cursed house across the river north-east of the [[Last Light Inn]] waypoint
|style="text-align: center;"| {{Coords|32|144}}
|-
|}
|}
<references>
{{ref|For him to be an enemy at the ambush, you should progress [[Follow the Convoy]] to the abandoned building and side with [[Harpers]] during the encounter.|name=note1}}
{{ref|[[Disguise Self|Disguise]] before equipping the item also works.|name=note2}}
{{ref|Kill him at cultist camp to get the lantern right away. If you side with Harpers during ambush, they will take the lantern, and [[Isobel]] at the [[Last Light Inn]] will give it back if you didn't make [[Jaheira]] hostile beforehand. If you side with cultists during [[Follow the Convoy]], [[Disciple Z'rell]] in the [[Moonrise Towers]] will provide the lantern.|name=note3}}
{{ref|Nearby torches should be put out for the Mastiff to appear.|name=note4}}
{{ref|Requires a successful [[Perception]] check to be revealed.|name=note5}}
</references>


=== [[Last Light Inn]] ===
=== Purchasable from vendors ===
If you failed or missed the [[Save the Refugees]] quest in [[Act One]], most [[tiefling]] NPCs and their quests will be absent from this area.
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width="" |Item name
! width =|Item effect
! width="" |Item effect
! width =|Item source
! width="" |Item source
! width =|Location
! width="" |Location  
!Equipment slot
|-
|-
! scope="row"| {{MdRarityItem|Shield of Devotion}}
! scope="row" |{{MdRarityItem|Shield of Devotion}}
|
|
*Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped
*Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Cast {{sai|Shield of Devotion: Aid}} ({{recharge|long rest}})
*Cast {{sai|Shield of Devotion: Aid}} ({{recharge|long rest}})
|rowspan=13| Bough or stolen from [[Talli|Quartermaster Talli]] near the [[Last Light Inn]] waypoint
| rowspan="13" | Bough or stolen from [[Talli|Quartermaster Talli]] near the [[Last Light Inn]] waypoint
|rowspan="13" style="text-align: center;"| {{Coords|-27|132}}
| rowspan="13" style="text-align: center;" |{{Coords|-27|132}}
|Shield
|-
|-
! scope="row"| {{MdRarityItem|Incandescent Staff}}
! scope="row" |{{MdRarityItem|Incandescent Staff}}
|
|
*[[Spells|Spell]] [[Dice rolls#Attack rolls|attack rolls]] +1
*[[Spells|Spell]] [[Dice rolls#Attack rolls|attack rolls]] +1
Line 752: Line 654:
*Cast {{sai|Fire Bolt}} ({{recharge|Per turn}})
*Cast {{sai|Fire Bolt}} ({{recharge|Per turn}})
*Cast {{sai|Fireball}} (level 3) ({{recharge|long rest}})
*Cast {{sai|Fireball}} (level 3) ({{recharge|long rest}})
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Amulet of the Harpers}}
! scope="row" |{{MdRarityItem|Amulet of the Harpers}}
|
|
*[[Advantage]] on [[Wisdom]] [[saving throw|saving throws]]
*[[Advantage]] on [[Wisdom]] [[saving throw|saving throws]]
*Cast {{sai|Shield}} ({{recharge|long rest}})
*Cast {{sai|Shield}} ({{recharge|long rest}})
|Amulet
|-
|-
! scope="row"| {{MdRarityItem|Cindersnap Gloves}}
! scope="row" |{{MdRarityItem|Cindersnap Gloves}}
|
|
*Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved {{DamageColor|Physical|Physical}} damage, for 10 turns ({{recharge|short rest}})
*Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved {{DamageColor|Physical|Physical}} damage, for 10 turns ({{recharge|short rest}})
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Gloves of the Balanced Hands}}
! scope="row" |{{MdRarityItem|Gloves of the Balanced Hands}}
|
|
*Gain the {{sai|Two-Weapon Fighting}} style as long as these gloves are equipped
*Gain the {{sai|Two-Weapon Fighting}} style as long as these gloves are equipped
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Obsidian Laced Robe}}
! scope="row" |{{MdRarityItem|Obsidian Laced Robe}}
|
|
*On your successful [[saving throw]] against an enemy spell, the attacker that caused the throw receives {{DamageColor|Fire|1d4 + [[proficiency bonus|your proficiency bonus]] Fire}} damage
* On your successful [[saving throw]] against an enemy spell, the attacker that caused the throw receives {{DamageColor|Fire|1d4 + [[proficiency bonus|your proficiency bonus]] Fire}} damage
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage  
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
|Armour
|-
|-
! scope="row"| {{MdRarityItem|The Mighty Cloth}}
! scope="row" |{{MdRarityItem|The Mighty Cloth}}
|
|
*[[Advantage]] on [[Strength]] [[ability checks]], your [[carrying capacity]] is doubled
*[[Advantage]] on [[Strength]] [[ability checks]], your [[carrying capacity]] is doubled
Line 777: Line 684:
*Immunity to being pushed, advantage on [[saving throw|saving throws]] against being {{cond|Restrained}}
*Immunity to being pushed, advantage on [[saving throw|saving throws]] against being {{cond|Restrained}}
*Gain an action to charge up to 9 m / 30 ft forward with 2 m / 7 ft effect radius, knocking any target caught 3 m / 10 ft back if they fail their [[Strength]] [[saving throw|save]] against your 10 + Strength [[Abilities#Ability score modifiers|modifier]] [[DC]] ({{recharge|Per turn}})
*Gain an action to charge up to 9 m / 30 ft forward with 2 m / 7 ft effect radius, knocking any target caught 3 m / 10 ft back if they fail their [[Strength]] [[saving throw|save]] against your 10 + Strength [[Abilities#Ability score modifiers|modifier]] [[DC]] ({{recharge|Per turn}})
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Yuan-Ti Scale Mail}}
! scope="row" |{{MdRarityItem|Yuan-Ti Scale Mail}}
|
|
*Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour
* Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour
*+1 bonus to [[Initiative]] rolls
*+1 bonus to [[Initiative]] rolls
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Shadeclinger Armour}}
! scope="row" |{{MdRarityItem|Shadeclinger Armour}}
|
|
*While being [[obscured]], gain [[advantage]] on [[saving throw|saving throws]]
*While being [[obscured]], gain [[advantage]] on [[saving throw|saving throws]]
*[[Stealth]] +1
*[[Stealth]] +1
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Barkskin Armour}}
! scope="row" |{{MdRarityItem|Barkskin Armour}}
|
|
*Increase your [[AC]] to 16 while wearing this armour
*Increase your [[AC]] to 16 while wearing this armour
*[[Advantage]] on [[Constitution]] [[saving throw|saving throws]]
*[[Advantage]] on [[Constitution]] [[saving throw|saving throws]]
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Hat of Uninhibited Kushigo}}
! scope="row" |{{MdRarityItem|Hat of Uninhibited Kushigo}}
|
|  
*After dealing damage with an unarmed attack, gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]] until the end of your turn
*After dealing damage with an unarmed attack, gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]] until the end of your turn
|Helmet
|-
|-
! scope="row"| {{MdRarityItem|Defender Greataxe}}
! scope="row" |{{MdRarityItem|Defender Greataxe}}
|
|
*Gain an action during your first attack of the round to reduce this weapon's [[enchantment]] by 1, increasing your [[AC]] and [[saving throw|saving throws]] by 1 in return ({{recharge|Per turn}})
*Gain an action during your first attack of the round to reduce this weapon's [[enchantment]] by 1, increasing your [[AC]] and [[saving throw|saving throws]] by 1 in return ({{recharge|Per turn}})
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Cloak of Protection}}
! scope="row" |{{MdRarityItem|Cloak of Protection}}
|
|
*[[Armour Class]] +1
*[[Armour Class]] +1
*[[Saving throws]] +1
*[[Saving throws]] +1
|Cape
|-
|-
! scope="row"| {{MdRarityItem|Sword of Life Stealing}}
! scope="row" |{{MdRarityItem|Sword of Life Stealing}}
|
|
*On a [[Dice rolls#Critical hits|critical hit]] with this shortsword, if the target is not [[Construct]] or [[Undead]], deal additional {{DamageColor|Necrotic|10 Necrotic}} damage and gain 10 [[Hit points#Temporary hit points|temporary hit points]]
*On a [[Dice rolls#Critical hits|critical hit]] with this shortsword, if the target is not [[Construct]] or [[Undead]], deal additional {{DamageColor|Necrotic|10 Necrotic}} damage and gain 10 [[Hit points#Temporary hit points|temporary hit points]]
|rowspan=8| Bought or stolen from [[Dammon]]{{ref|name=note6}} at the Inn blacksmith
| rowspan="8" |Bought or stolen from [[Dammon]]{{ref|name=note6}} at the Inn blacksmith
|rowspan="8" style="text-align: center;"| {{Coords|-33|164}}
| rowspan="8" style="text-align: center;" |{{Coords|-33|164}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Swordmaster Gloves}}
! scope="row" |{{MdRarityItem|Swordmaster Gloves}}
|
|
*Gain [[proficiency]] with [[Shortswords]], [[Longswords]], and [[Greatswords]].
*Gain [[proficiency]] with [[Shortswords]], [[Longswords]], and [[Greatswords]].
*Melee weapon [[Dice rolls#Attack rolls|attack rolls]] +1
*Melee weapon [[Dice rolls#Attack rolls|attack rolls]] +1
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Darkfire Shortbow}}
! scope="row" |{{MdRarityItem|Darkfire Shortbow}}
|
|
*[[Resistance]] to {{DamageColor|Fire|Fire}} and {{DamageColor|Cold|Cold}} damage
*[[Resistance]] to {{DamageColor|Fire|Fire}} and {{DamageColor|Cold|Cold}} damage
*Cast {{sai|Haste}} ({{recharge|long rest}})
* Cast {{sai|Haste}} ({{recharge|long rest}})
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Harmonium Halberd}}
! scope="row" |{{MdRarityItem|Harmonium Halberd}}
|
|
*[[Strength]] +2
*[[Strength]] +2
*[[Intelligence]] -1
*[[Intelligence]] -1
*[[Wisdom]] -1
*[[Wisdom]] -1
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Charge-Bound Warhammer}}
! scope="row" |{{MdRarityItem|Charge-Bound Warhammer}}
|
|
*Deal additional {{DamageColor|Lightning|1d6 Lightning}} damage with this weapon
*Deal additional {{DamageColor|Lightning|1d6 Lightning}} damage with this weapon
*+1 to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon
*+1 to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon
*The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}}
*The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Thermodynamo Axe}}
! scope="row" |{{MdRarityItem|Thermodynamo Axe}}
|
|  
*On a hit with this battleaxe, once per attack, gain {{cond|Heat}} for 2 turns
*On a hit with this battleaxe, once per attack, gain {{cond|Heat}} for 2 turns
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Sword of Clutching Umbra}}
! scope="row" |{{MdRarityItem|Sword of Clutching Umbra}}
|
|
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + {{DamageColor|Psychic|1d6 Psychic}}. This action doesn't break {{cond|Invisible|Invisibility}} or other forms of concealment ({{recharge|short rest}})
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + {{DamageColor|Psychic|1d6 Psychic}}. This action doesn't break {{cond|Invisible|Invisibility}} or other forms of concealment ({{recharge|short rest}})
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Thorn Blade}}
! scope="row" |{{MdRarityItem|Thorn Blade}}
|
|
*While [[concentrating]], deal additional {{DamageColor|Poison|1d4 Poison}} damage with melee weapons while having this scimitar equipped
*While [[concentrating]], deal additional {{DamageColor|Poison|1d4 Poison}} damage with melee weapons while having this scimitar equipped
*Cast {{sai|Ensnaring Strike (Melee)}} (level 1) ({{recharge|long rest}})
*Cast {{sai|Ensnaring Strike (Melee)}} (level 1) ({{recharge|long rest}})
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Flawed Helldusk Helmet}}
! scope="row" | {{MdRarityItem|Evasive Shoes}}
|
|
*+2 bonus to [[saving throw|saving throws]] against [[spells]]
* [[Acrobatics]] +1
*[[Constitution]] saving throws +1
*[[Armour Class]] +1
|rowspan=3| Rewarded by [[Dammon]] at the Inn blacksmith for giving him 3 pieces of [[Infernal Iron]] during dialogue
| rowspan="2" | Bought or stolen from [[Mattis]]{{ref|name=note7}} inside the Inn
|rowspan="3" style="text-align: center;"| {{Coords|-33|164}}
| rowspan="2" style="text-align: center;" |{{Coords|-56|141}}
|Boots
|-
|-
! scope="row"| {{MdRarityItem|Flawed Helldusk Armour}}
! scope="row" |{{MdRarityItem|Cloak of Cunning Brume}}
|
|
*When you are hit by an enemy in melee, once per attack, they must succeed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or receive {{DamageColor|Fire|1d4 Fire}} damage
*On {{sai|Disengage}}, create a 2 m / 7 ft radius {{sai|Fog Cloud}} that lingers for 1 turn
*Incoming {{DamageColor|Physical|Piercing}} damage is reduced by 1
|Cape
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
|-
|-
! scope="row"| {{MdRarityItem|Flawed Helldusk Gloves}}
! scope="row" |{{MdRarityItem|Gloves of the Automaton}}
|
|
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage with your weapons or additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with unarmed strikes
*Gain an action to become a [[Construct]], gaining [[resistance]] to {{DamageColor|Lightning|Lightning}} damage and [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with weapons for 10 turns ({{recharge|short rest}})
*On an unarmed hit, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or suffer {{cond|Bleeding}} for 2 turns
*[[Strength]] [[saving throw|saving throws]] +1
*[[Strength]] [[saving throw|saving throws]] +1
| rowspan="3" |Bought or stolen from [[Barcus Wroot]]{{ref|name=note9}} at his workshop in the Inn
| rowspan="3" style="text-align: center;" | {{Coords|-56|133}}
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Evasive Shoes}}
! scope="row" | {{MdRarityItem|Acrobat Shoes}}
|
|
*[[Acrobatics]] +1
*[[Acrobatics]] +1
*[[Armour Class]] +1
*[[Advantage]] on [[Dexterity]] [[saving throw|saving throws]]
|rowspan=2| Bought or stolen from [[Mattis]]{{ref|name=note7}} inside the Inn
|Boots
|rowspan="2" style="text-align: center;"| {{Coords|-56|141}}
|-
|-
! scope="row"| {{MdRarityItem|Cloak of Cunning Brume}}
! scope="row" |{{MdRarityItem|Ring of Geniality}}
|
|
*On {{sai|Disengage}}, create a 2 m / 7 ft radius {{sai|Fog Cloud}} that lingers for 1 turn
*[[Persuasion]] +1
*[[Deception]] +1
|Ring
|-
|-
! scope="row"| {{MdRarityItem|Shapeshifter's Boon Ring}}
!{{MdRarityItem|Sharpened Snare Cuirass}}
|
|
*While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled
*Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour
|rowspan=2| [[Strange Ox]] in the Inn barn behind the blacksmith if spared at the [[Emerald Grove]]
*Enemies have [[disadvantage]] on [[saving throw|saving throws]] to resist your {{cond|Restrained|Restraining}} attacks and spells
|rowspan="2" style="text-align: center;"| {{Coords|-28|170}}
| rowspan="8" |Bought or stolen from [[Roah Moonglow]] at the main floor
| rowspan="8" |{{Coords|-174|-179}}
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Hat of Fire Acuity}}
!{{MdRarityItem|Gloves of Crushing}}
|
|
*When you deal {{DamageColor|Fire|Fire}} damage, once per attack, gain {{cond|Arcane Acuity}} for 2 turns
*Deal additional {{DamageColor|Physical|2 Bludgeoning}} damage with unarmed strikes, and gain a +1 bonus to unarmed and {{sai|Throw}} [[Dice rolls#Attack rolls|attack rolls]]
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Rippling Force Mail}}
!{{MdRarityItem|Armour of Devotion}}
|
|
*When you take {{DamageColor|Physical|Physical}} damage, gain {{cond|Force Conduit}} for 2 turns
*Gain an action to restore one [[Paladin]] {{R|chaoat}} ({{recharge|long rest}})
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
| Locked rustic chest at the top floor of the Inn blacksmith
|Armour
|style="text-align: center;"| {{Coords|-22|175}}
|-
!{{MdRarityItem|Drakethroat Glaive}}
|
*Enemies have [[disadvantage]] on [[saving throw|saving throws]] against your [[dragonborn]] breath weapon
*Cast {{sai|Draconic Elemental Weapon}} ({{recharge|long rest}})
|Weapon
|-
!{{MdRarityItem|Ne'er Misser}}
|
*This weapon deals exclusively {{DamageColor|Force|Force}} damage
*Cast {{sai|Magic Missile}} (level 3) ({{recharge|short rest}})
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Sylvan Scimitar}}
!{{MdRarityItem|Poisoner's Ring}}
|
|
*This weapon uses your [[Spells#Spellcasting ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
*Gain an action to curse an enemy; The target must succeed [[DC]] 14 [[Constitution]] [[saving throw|save]] or become [[vulnerable]] to {{DamageColor|Poison|Poison}} damage for 10 turns ({{recharge|long rest}})
| Looted from [[Jaheira]] (NPC or [[Companions|Companion]])
|Ring
|style="text-align: center;"| {{Coords|-63|144}}
|-
!{{MdRarityItem|Ring of Spiteful Thunder}}
|*When you deal damage to a {{cond|Reverberation|Reverberating}} target, they must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Dazed}} for 2 turns
|Ring
|-
!{{MdRarityItem|Marksmanship Hat}}
|
*+1 bonus to ranged weapon and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
|Helmet
|-
!{{MdRarityItem|Halberd of Vigilance}}
|
*Deal additional {{DamageColor|Force|1d4 Force}} damage with this weapon
*[[Advantage]] on [[Perception]] [[ability check|ability checks]] and a +1 bonus to [[Initiative]] rolls
* Advantage on [[Dice rolls#Attack rolls|attack rolls]] made as {{action|reaction}}s
| rowspan="8" |Bought or stolen from [[Lann Tarv]] at the main floor
| rowspan="8" |{{Coords|-164|-168}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Potent Robe}}
!{{MdRarityItem|Gloves of The Duellist}}
|
|
*Your [[All spells#Cantrips|cantrips]] deal additional damage equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]]
*+2 bonus to melee weapon [[Dice rolls#Attack rolls|attack rolls]] when holding a weapon in the main hand and no weapon in the free hand. Shields equipped in the free hand also work
*At the beginning of your turn, gain [[Hit points#Temporary hit points|temporary hit points]] equal to your Charisma modifier
|Gloves
*[[Armour Class]] +1
| Rewarded by [[Alfira]]{{ref|name=note8}} for [[Rescue the Tieflings]]
|style="text-align: center;"| {{Coords|-64|141}}
|-
|-
! scope="row"| {{MdRarityItem|Gloves of the Automaton}}
!{{MdRarityItem|Sentinel Shield}}
|
|
*Gain an action to become a [[Construct]], gaining [[resistance]] to {{DamageColor|Lightning|Lightning}} damage and [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with weapons for 10 turns ({{recharge|short rest}})
*[[Advantage]] on [[Perception]] [[ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
*[[Strength]] [[saving throw|saving throws]] +1
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
|rowspan=3| Bought or stolen from [[Barcus Wroot]]{{ref|name=note9}} at his workshop in the Inn
|Shield
|rowspan="3" style="text-align: center;"| {{Coords|-56|133}}
|-
|-
! scope="row"| {{MdRarityItem|Acrobat Shoes}}
!{{MdRarityItem|Enraging Heart Garb}}
|
|
*[[Acrobatics]] +1
*While you are {{cond|Rage|Raging}}, gain {{cond|Wrath}} for 2 turns
*[[Advantage]] on [[Dexterity]] [[saving throw|saving throws]]
*Increase your [[Constitution]] by 2 (max 20) while wearing this armour
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Ring of Geniality}}
!{{MdRarityItem|Fistbreaker Helm}}
|
|
*[[Persuasion]] +1
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*[[Deception]] +1
*+1 bonus to [[Initiative]] rolls
|Helmet
|-
|-
! scope="row"| {{MdRarityItem|Snowburst Ring}}
!{{MdRarityItem|Bigboy's Chew Toy}}
|
|
*When you deal {{DamageColor|Cold|Cold}} damage, create a 4.5 m / 15.0 ft [[Ice Surface|ice]] patch underneath the target(s)
*Gain an action to {{sai|Enlarge}} yourself for 10 turns ({{recharge|long rest}})
| Underneath a loose plank{{ref|name=note10}} in the bedroom on the ground floor, north of the bar
|Weapon
|style="text-align: center;"| {{Coords|-80|158}}
|-
|-
! scope="row"| {{MdRarityItem|Moon Devotion Robe}}
!{{MdRarityItem|Titanstring Bow}}
|
|
*While you have {{cond|Mage Armour}} active, on your successful [[saving throw]] the attacker that caused the throw receives {{DamageColor|Radiant|1d4 Radiant}} damage
*Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow
*[[Advantage]] on [[Constitution]] saving throws
|Weapon
*Saving throws +1
|-
*Cast {{sai|Mage Armour}} ({{recharge|long rest}})
!{{MdRarityItem|Slicing Shortsword}}
*Cast {{sai|Produce Flame}} ({{recharge|Per turn}})
|*When you attack with [[advantage]], the attack inflicts 2 turns of {{cond|Bleeding}} unto the target
|rowspan=2| Looted from [[Isobel]] at her room on the top floor, or at the [[Mind Flayer Colony]] if she was abducted at the Inn
|Weapon
|rowspan=2|
*{{Coords|-60|158}}
*[[Mind Flayer Colony]] {{Coords|861|-23}}
|-
|-
! scope="row"| {{MdRarityItem|Jhannyl's Gloves}}
!{{MdRarityItem|Gauntlets of Surging Accuracy}}
|
|
*When you become {{Cond|Blinded}}, {{Cond|Paralysed}} or {{Cond|Poisoned}}, automatically cast {{SAI|Lesser Restoration}} on yourself
*When you use {{sai|Action Surge}}, gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] for the rest of your turn
*[[Saving throw|Saving throws]] +1
| rowspan="3" |Bought or stolen from [[Lann Tarv]] at the main floor when [[Z'rell|Disciple Z'rell]] at the upper floor was covinced to help
| rowspan="3" |{{Coords|-164|-168}}
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Shifting Corpus Ring}}
!{{MdRarityItem|Dwarven Splintmail}}
|
|
*Cast {{sai|Invisibility}} (level 2) ({{recharge|long rest}})
*Incoming {{DamageColor|Physical|Piercing}} damage is reduced by 1
*Cast {{sai|Blur}} ({{recharge|long rest}})
*+1 bonus to [[Strength]] [[saving throw|saving throws]] and [[ability check|ability checks]]
| Looted from [[Marcus]] in Isobel's room on the top floor during the Inn encounter
*Increase your [[Constitution]] by 2 (max 20) while wearing this armour
|style="text-align: center;"| {{Coords|-63|163}}
*[[Disadvantage]] on [[Stealth]] ability checks
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Coruscation Ring}}
!{{MdRarityItem|Render of Mind and Body}}
|
|
*When you deal spell damage while illuminated by a light source, inflict 2 turns of {{cond|Radiating Orb}} upon the target(s)
*When you attack with [[advantage]], deal additional {{DamageColor|Psychic|1d8 Psychic}} damage with this weapon
| Locked heavy chest surrounded by shadow roots
|Weapon
|style="text-align: center;"| [[Last Light Inn - Cellar]] {{Coords|45|-736}}
|-
|-
! scope="row"| {{MdRarityItem|Covert Cowl}}
!{{MdRarityItem|Circlet of Hunting}}
|
|
*While being [[obscured]], reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] against targets marked by {{sai|Hunter's Mark}}, {{sai|True Strike}}, {{sai|Faerie Fire}}, or {{sai|Guiding Bolt}}
*[[Dexterity]] [[saving throw|saving throws]] +1
| rowspan="7" |Bought or stolen from [[Araj Oblodra]] at the main floor
| On one of the [[Meenlock|Meenlocks]] in the basement
| rowspan="7" |{{Coords|-128|-193}}
|style="text-align: center;"| [[Last Light Inn - Cellar]] {{Coords|33|-697}}
|Helmet
|-
!{{MdRarityItem|Boots of Arcane Bolstering}}
|*On {{sai|Dash}} or similar action, gain {{cond|Arcane Charge}} for 2 turns
|Boots
|-
|-
! scope="row"| {{MdRarityItem|Shield of Scorching Reprisal}}
!{{MdRarityItem|Risky Ring}}
|
|
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]], but [[disadvantage]] on [[saving throw|saving throws]]
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
|Ring
*Gain an action to increase your [[AC]] by 1 for 4 turns and force any attaker that misses you to receive {{DamageColor|Fire|1d6 Fire}} damage ({{recharge|short rest}})
| On a dead body covered by rubble{{ref||name=note10}} in the cemetery north of the Last Light Inn
|style="text-align: center;"| {{Coords|-3|217}}
|-
|-
|}
!{{MdRarityItem|Ring of Free Action}}
<references>
|
{{ref|Dammon will be unavailable if you failed the [[Save the Refugees]] quest.|name=note6}}
*Immunity to being {{cond|Paralysed}}, {{cond|Restrained}}, or impeded by {{cond|Difficult Terrain}}
{{ref|Mattis will be unavailable if you failed the Save the Refugees quest or didn't convince [[Rolan]] in the [[Emerald Grove]] to stay and fight.|name=note7}}
|Ring
{{ref|Alfira will be unavailable if killed before at camp by [[The Dark Urge (origin)|The Dark Urge]], or if you failed the Save the Refugees quest.|name=note8}}
{{ref|Barcus will be unavailable if not rescued in the [[Blighted Village]] and later in the [[Grymforge]].|name=note9}}
{{ref|Requires a successful [[Perception]] check to be revealed.|name=note10}}
</references>
 
=== [[Reithwin Town]] ===
This zone has many important named areas, so the table below will list their names in the location section as if they were a separate instance.
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
|-
! scope="row"| {{MdRarityItem|Twist of Fortune}}
!{{MdRarityItem|Robe of Exquisite Focus}}
|
|
*When you roll 2 damage or less, reroll the dice, taking the new result
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*Gain an action to strike the target, dealing additional {{DamageColor|Physical|4 Piercing}} per 300 [[gold]] the target possesses ({{recharge|short rest}})
|Armour
| [[Gerringothe Thorm]] on the top floor of the building
|-
|style="text-align: center;"| [[Reithwin Tollhouse]] {{Coords|-110|-93}}
!{{MdRarityItem|Thunderskin Cloak}}
|*When you are hit by a {{cond|Reverberation|Reverberating}} target, they must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Dazed}} for 2 turns
|Cape
|-
|-
! scope="row"| {{MdRarityItem|Ironvine Shield}}
!{{MdRarityItem|Hat of Storm Scion's Power}}
|
|
*When hit in melee by an enemy, if your weapon is imbued with {{sai|Shillelagh}}, the attacker receives {{DamageColor|Physical|Piercing}} damage equal to your [[Wisdom]] [[Abilities#Ability score modifiers|modifier]]
*When you deal {{DamageColor|Thunder|Thunder}} damage, once per attack, gain {{cond|Arcane Acuity}} for 2 turns
| Heavy chest on the top floor in the south-western room
|Helmet
|style="text-align: center;"| [[Reithwin Tollhouse]] {{Coords|-126|-90}}
|-
|-
! scope="row"| {{MdRarityItem|Gloves of Battlemage's Power}}
!{{MdRarityItem|Periapt of Wound Closure}}
|
|
*On applying a condition with your weapon [[Dice rolls#Attack rolls|attack rolls]], once per attack, gain {{cond|Arcane Acuity}} for 1 turn
*When you are {{cond|Downed}}, automatically stabilise at the start of your turn
*[[Strength]] [[saving throw|saving throws]] +1
*Whenever you are healed, you restore the maximum number of possible [[hit points]].
| Locked opulent chest on the top floor in the south-eastern room
| rowspan="8" |Bought or stolen from [[Esther|Lady Esther]] north-east of the [[Rosymorn Monastery Trail#Regional Waypoints|Trielta Crags]] waypoint
|style="text-align: center;"| [[Reithwin Tollhouse]] {{Coords|-82|-90}}
| rowspan="8" |{{Coords|-42|-129}}
|Amulet
|-
|-
! scope="row"| {{MdRarityItem|Fireheart}}
!{{MdRarityItem|Gloves of Cinder and Sizzle}}
|
|
*When you take {{DamageColor|Fire|Fire}} damage from an enemy, once per turn, gain {{cond|Heat}} for 2 turns
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage with unarmed attacks
| Locked heavy chest on the top floor in the small room blocked by veins
*Cast {{sai|Scorching Ray}} (level 3) ({{recharge|long rest}})
|style="text-align: center;"| [[Reithwin Tollhouse]] {{Coords|-123|-77}}
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Rat Bat}}
!{{MdRarityItem|The Graceful Cloth}}
|
|
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[Beast|Beasts]]
*[[Advantage]] on [[Dexterity]] [[ability checks]], +1 bonus to Dexterity [[saving throws]]
| Leaning against a booze tap in the bar near [[Thisobald Thorm]]
*Increase your Dexterity by 2 (max 20) while wearing this armour
|style="text-align: center;"| [[The Waning Moon]] {{Coords|-224|-76}}
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft, and you take half damage from falling
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Ichorous Gloves}}
!{{MdRarityItem|Cacophony}}
|
|
*When you deal {{DamageColor|Acid|Acid}} damage, inflict 3 turns of {{cond|Noxious Fumes}} upon the target(s)
*Deal additional {{DamageColor|Thunder|1d4 Thunder}} damage in melee with this weapon
| Locked heavy chest in the cave behind the locked bar door
*Cast {{sai|Thunderous Smite}} ({{recharge|short rest}})
|style="text-align: center;"| [[The Waning Moon]] {{Coords|-252|-69}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Punch-Drunk Bastard}}
!{{MdRarityItem|Gloves of Baneful Striking}}
|
|
*If you have the {{cond|Alcohol}} condition, gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon. You also create a blast with each attack, dealing {{DamageColor|Thunder|1d4 Thunder}} damage in a 3 m / 10 ft radius
*On a hit with your weapon, inflict a 1d4 penalty on target's [[saving throws]] against your [[spells]] for 2 turns
*Gain the [[Cleave]] action ({{recharge|short rest}})
|Gloves
| Locked wooden chest next to the glowing shadow root in the cave
|style="text-align: center;"| [[The Waning Moon]] {{Coords|-257|-90}}
|-
|-
! scope="row"| {{MdRarityItem|Ritual Dagger of Shar}}
!{{MdRarityItem|Winter's Clutches}}
|
|
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon
* When you deal {{DamageColor|Cold|Cold}} damage, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)
| On a Sharran altar in the hidden room at the bottom of the sanctuary
|Gloves
|style="text-align: center;"| [[Sharran Sanctuary]] {{Coords|250|-847}}
|-
|-
! scope="row"| {{MdRarityItem|Helmet of Arcane Acuity}}
!{{MdRarityItem|Boots of Elemental Momentum}}
|
|
*When you deal damage with a weapon attack, gain {{cond|Arcane Acuity}} for 2 turns
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain {{cond|Momentum}} for 2 turns
*[[Dexterity]] [[saving throw|saving throws]] +1
*[[Athletics]] +1
| Locked gilded chest at the south-most part of the basement
|Boots
|style="text-align: center;"| [[Mason's Guild Basement]] {{Coords|107|-758}}
|-
|-
! scope="row"| {{MdRarityItem|True Love's Caress}}
!{{MdRarityItem|Hoppy}}
|
|
*While wearing this ring, you can receive {{sai|Warding Bond}} from the wearer of [[True Love's Embrace]]
*Gain an action to strike the target, dealing additional {{DamageColor|Necrotic|Necrotic}} damage equal to your [[proficiency bonus]] and regaining {{DamageColor|Healing|1d6 hit points}} ({{recharge|short rest}})
| On a skeleton{{ref|name=note11}} leaning against a tree near the graveyard gate
|Weapon
|style="text-align: center;"| [[Reithwin Graveyard]] {{Coords|-149|43}}
|-
|-
! scope="row"| {{MdRarityItem|Boots of Apparent Death}}
!{{MdRarityItem|Gloves of Dexterity}}
|
|
*Cast {{sai|Feign Death}} ({{recharge|short rest}})
*Set your [[Dexterity]] to 18{{ref|name=note21}} while wearing these gloves
| Inside sarcophagus behind the locked grated iron doors
*[[Dice rolls#Attack rolls|Attack rolls]] +1
|style="text-align: center;"| [[Reithwin Graveyard]] {{Coords|-160|50}}
| rowspan="8" |Bought or stolen from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint
| rowspan="8" |[[Crèche Y'llek]] {{Coords|1387|-821}}
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Icebite Robe}}
!{{MdRarityItem|Knife of the Undermountain King}}
|
|
*[[Resistance]] to {{DamageColor|Cold|Cold}} damage
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. When you roll 2 damage or less, reroll the dice, taking the highest result
*Cast {{sai|Armour of Agathys}} (level 3) ({{recharge|long rest}})
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this shortsword against [[obscured]] targets
| Inside sarcophagus in the building north of the graveyard gate
|Weapon
|style="text-align: center;"| [[Reithwin Graveyard]] {{Coords|-155|71}}
|-
|-
! scope="row"| {{MdRarityItem|Lightning Jabber}}
!{{MdRarityItem|Daredevil Gloves}}
|
|
*Deal additional {{DamageColor|Lightning|1d4 Lightning}} damage when throwing this weapon
*[[Spells|Spell]] [[attack rolls]] +1
*On a hit with this spear, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Shocked}} for 2 turns
*Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off
| [[Cursed Kuo-Toa Chief]] near the abandoned fishing shack north-east of the [[Grand Mausoleum]] waypoint
|Gloves
|style="text-align: center;"| {{Coords|-148|115}}
|-
!{{MdRarityItem|Vital Conduit Boots}}
|*On a [[concentration]] cast, gain 8 [[Hit points#Temporary hit points|temporary hit points]]
*[[Athletics]] +1
|Boots
|-
|-
! scope="row"| {{MdRarityItem|Psionic Ward Armour}}
!{{MdRarityItem|Defender Flail}}
|
|
*If [[githyanki]]{{ref|name=note12}}, gain [[resistance]] to {{DamageColor|Psychic|Psychic}} damage
*Reduce incoming {{DamageColor|Physical|Physical}} damage by 1
*On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d4 hit points}}
*[[Armour Class]] +1
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
|Weapon
|rowspan=2| [[Ch'r'ai Tska'an]] at the bridge north-west of [[The Waning Moon]]
|rowspan="2" style="text-align: center;"| {{Coords|-249|-34}}
|-
|-
! scope="row"| {{MdRarityItem|Hr'a'cknir Bracers}}
!{{MdRarityItem|Larethian's Wrath}}
|
|
*Cast {{sai|Mage Hand}} ({{recharge|long rest}})
*Gain an action to cleave in a 4 m / 13 ft cone, dealing {{DamageColor|Physical|Slashing}} damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ({{recharge|short rest}})
*Cast {{sai|Telekinesis}} using [[Strength]] as [[Spells#Spellcasting ability|spellcasting ability]] ({{recharge|short rest}})
*Unlike most [[Longswords]], this sword is a [[finesse]] weapon
|Weapon
|-
!{{MdRarityItem|Unseen Menace}}
|*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon and immunity to being [[Disarming|disarmed]]
*The effect wears off for 2 rounds when you miss an attack roll with this weapon
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Watcher's Shield}}
!{{MdRarityItem|Witchbreaker}}
|
|
*[[Advantage]] on [[Perception]] [[ability check|ability checks]]
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[concentrating]] targets
|rowspan=2| On a pair of skeletons along the cliffs west of the [[House of Healing]]
|Weapon
|rowspan="2" style="text-align: center;"| {{Coords|-248|36}}
|}
== [[Act Three]]==
===[[Rivington]]===
{| class="wikitable" style="width:100%;text-align: left;"
! width="" |Item name
! width="" |Item effect
! width="" | Item source
! width="" |Location
|-
|-
! scope="row"| {{MdRarityItem|Assassin's Shortsword}}
! scope="row" |{{MdRarityItem|Shapeshifter's Boon Ring}}
|
|
*[[Advantage]] on [[Stealth]] [[ability check|ability checks]]
*While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled
|[[Strange Ox]] in the barn south-east of the [[Rivington]] waypoint, if spared at the [[Emerald Grove]] and the [[Last Light Inn]]
| style="text-align: center;" |{{Coords|39|-149}}
|-
|-
! scope="row"| {{MdRarityItem|True Love's Embrace}}
! scope="row" |{{MdRarityItem|Dwarven Thrower}}
|
|
*Cast {{sai|Warding Bond}} on the wearer of [[True Love's Caress]] ({{recharge|long rest}})
*When thrown, returns to your hand
| On a skeleton next to a bed behind [[Sister Sinda]] on the ground floor
*If [[dwarf]]{{ref|name=note2}}, deal additional {{DamageColor|Physical|1d8 Bludgeoning}} damage when throwing this weapon, or additional {{DamageColor|Physical|2d8 Bludgeoning}} damage if throwing this weapon at a [[Creature size#Size categories|Large]], Huge, or Gargantuan target
|style="text-align: center;"| [[House of Healing]] {{Coords|-210|2}}
| rowspan="3" |Bought or stolen from [[Ferg Drogher]] north-west of the [[Requisitioned Barn]] if [[Shadowheart]] is not in your party
| rowspan="3" style="text-align: center;" |{{Coords|43|-101}}
|-
|-
! scope="row"| {{MdRarityItem|Shar's Temptation}}
! scope="row" |{{MdRarityItem|Cold Snap}}
|
|
*Cast {{sai|Charm Person}} (level 1) ({{recharge|short rest}})
* Deal additional {{DamageColor|Cold|1d4 Cold}} damage with this weapon
| Wooden crate with a note next to the wooden ladder on the gound floor
*While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, the attacker gets {{cond|Chilled}} for 2 turns
|style="text-align: center;"| [[House of Healing]] {{Coords|-196|14}}
|-
|-
! scope="row"| {{MdRarityItem|Surgeon's Subjugation Amulet}}
! scope="row" |{{MdRarityItem|Hellrider Longbow}}
|
|
*On a [[Dice rolls#Critical hits|critical hit]] against a [[Humanoid]], you can choose to {{cond|Paralysed|Paralyse}} the target for 2 turns ({{recharge|long rest}})
*Gain [[advantage]] on [[Perception]] [[ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
| [[Malus Thorm]] on the ground floor at the surgery hall
*On a hit with this longbow, once per turn, the target must succed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or be encased in {{cond|Faerie Fire}} for 1 turn
|style="text-align: center;"| [[House of Healing]] {{Coords|-200|47}}
|-
|-
! scope="row"| {{MdRarityItem|Poisoner's Gloves}}
! scope="row" | {{MdRarityItem|Nymph Cloak}}
|
|
*When you deal {{DamageColor|Poison|Poison}} damage, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Poisoned}} for 3 turns
*Cast {{sai|Dominate Person}} ({{recharge|long rest}})
| Painted chest in the north-most room behind [[Malus Thorm]]
| rowspan="3" | Bought or stolen from [[Ferg Drogher]] north-west of the [[Requisitioned Barn]] if he was persuaded to disclose his special stock
|style="text-align: center;"| [[House of Healing]] {{Coords|-197|76}}
| rowspan="3" style="text-align: center;" |{{Coords|43|-101}}
|-
|-
! scope="row"| {{MdRarityItem|Strange Tendril Amulet}}
! scope="row" |{{MdRarityItem|Robe of Supreme Defences}}
|
|
*Cast {{sai|Evard's Black Tentacles}} ({{recharge|long rest}})
*While [[concentrating]], add your [[Spells#Spellcasting ability|spellcasting modifier]] to [[saving throw|saving throws]] and gain a +1 bonus to [[AC]]
| Wooden chest next to the charred corpse behind the hidden door{{ref|name=note11}}
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|85|-1005}}
|-
|-
! scope="row"| {{MdRarityItem|Firzu's Ring of Trading}}
! scope="row" |{{MdRarityItem|Sethan}}
|*Cast {{sai|Sethan: Spiritual Greataxe}} ({{recharge|long rest}})
*Cast {{sai|Sethan: Reduce}} ({{recharge|long rest}})
|-
! scope="row" |{{MdRarityItem|Corvid Token}}
|
|
*[[Deception]] +1
*Your {{sai|Jump (Bonus Action)|Jump}} and {{sai|Fly}} distance is increased by 1.5 m / 5.0 ft
| On the charred corpse behind the hidden door{{ref|name=note11}}
*Cast {{sai|Feather Fall}} that persists through [[Polymorphed (Condition)|polymorph]] and [[Wild Shape|shapeshfting]] ({{recharge|Per turn}})
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|85|-1005}}
*Cast {{sai|Polymorph: Dire Raven}} ({{recharge|long rest}})
| rowspan="2" |Bought or stolen from [[Mattis]] at the [[Requisitioned Barn]] east of the [[Rivington]] waypoint, if he survived after [[Save the Refugees]]{{ref|name=note3}} and moved to [[Last Light Inn]] in [[Act Two|Act 2]]
| rowspan="2" style="text-align: center;" |{{Coords|56|-120}}
|-
|-
! scope="row"| {{MdRarityItem|Bided Time}}
! scope="row" |{{MdRarityItem|Scabby Pugilist Circlet}}
|
|
*When you are hit by an enemy in melee, gain {{cond|Arcane Charge}} for 2 turns
*Deal additional 2 damage with your weapon or unarmed strikes when surrounded by 2+ foes
| Locked heavy chest in the storage room south of the zombie crypt
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|46|-1005}}
|-
|-
! scope="row"| {{MdRarityItem|Eversight Ring}}
! scope="row" |{{MdRarityItem|Boots of Very Fast Blinking}}
|
|
*Immunity to being {{cond|Blinded}}
* Cast {{sai|Misty Step}} ({{recharge|Per turn}})
| Locked opulent chest in the corner of the morgue lab west of the zombie crypt
*When teleporting with these boots, you are stripped naked down to underwear, except for inventory, rings, amulets, weapons, and boots. The stripped items remain at the spot you teleported from
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|10|-973}}
| rowspan="5" |Rewarded by [[Akabi]] at the [[Circus of the Last Days]] as a consolation prize for his Wheel of Fortune game. He will close down if you play 17 times, so the 16th time has to be the "jackpot"{{ref|name=note4}}
| rowspan="5" style="text-align: center;" |{{Coords|-67|-73}}
|-
|-
! scope="row"| {{MdRarityItem|Fleshmelter Cloak}}
! scope="row" |{{MdRarityItem|Comeback Handaxe}}
|
|
*When you are hit, once per attack, the attacker receives {{DamageColor|Acid|1d4 Acid}} damage
*When thrown, returns to your hand and deals 1d6+1 damage to you on return
| Gilded chest on the distant rocky ledge above the pit
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|33|-931}}
|-
|-
! scope="row"| {{MdRarityItem|Protective Plate}}
! scope="row" |{{MdRarityItem|Reverse Rain Cloak}}
|
|
*[[Resistance]] to {{DamageColor|Necrotic|Necrotic}} damage
*Remain permanently {{cond|Wet}} while wearing this cloak
| [[Hollow Armour]] surrounded by oozes in the pit
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|51|-932}}
|-
|-
! scope="row"| {{MdRarityItem|Shadow Blade Ring}}
! scope="row" | {{MdRarityItem|Staff of a Mumbling Wizard}}
|
|
*Cast {{sai|Shadow Blade}} ({{recharge|short rest}})
*Cast {{sai|Firebolt?}} that has 100% hit chance ({{recharge|Per turn}})
| Rewarded by [[Arabella]] for [[Find Arabella's Parents]]. It is advised to send her to camp during the quest.
*When casting '''Firebolt?''' with this staff, the target must succeed [[DC]] 20 [[Saves|save]]{{ref|name=note5}} (unaffected by anything) or be shot at with {{sai|Fireball}} instead
|style="text-align: center;"| [[Campsite]], next to [[Withers]]
|-
|-
|}
! scope="row" |{{MdRarityItem|Unlucky Thief's Gloves}}
<references>
|
{{ref|Requires a successful [[Perception]] check to be revealed.|name=note11}}
*[[Sleight of Hand]] +2
{{ref|[[Disguise Self|Disguise]] before equipping the item also works.|name=note12}}
*For each item you steal while wearing these gloves, receive 1 piece of [[Charcoal]] in inventory. After stealing 20 times, suffer {{cond|Burning}} for 1 turn
</references>
 
=== [[Grand Mausoleum]] ===
[[Shadowfell]] choice has important [[Act Two]] consequences, please see [[Find the Nightsong]] and [[The Chosen of Shar]] for details (quests contain heavy spoilers).
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
|-
! scope="row"| {{MdRarityItem|Vivacious Cloak}}
! scope="row" |{{MdRarityItem|Dark Displacement Gloves}}
|
|
*When casting a [[Spells|spell]] in melee, gain 8 [[Hit points#Temporary hit points|temporary hit points]]
*+1 bonus to [[Dice rolls#Attack rolls|attack rolls]] when {{sai|Throw|Throwing}}, and the target of your throw attack must succeed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or swap places with you
| Locked traveller's chest in the south-east room of the entry crypt
*[[Sleight of Hand]] +1
|style="text-align: center;"| {{Coords|-259|-882}}
|Bought or stolen from [[Popper]] at his tent in the western part of the [[Circus of the Last Days]]
| style="text-align: center;" |{{Coords|-90|-56}}
|-
|-
! scope="row"| {{MdRarityItem|Least Expected}}
! scope="row" |{{MdRarityItem|Spellmight Gloves}}
|
|
*While being [[obscured]], gain a 1d4 bonus to ranged weapon [[Dice rolls#Attack rolls|attack rolls]]
* When you cast a [[Spells|spell]] that uses [[Dice rolls#Attack rolls|attack rolls]], you can choose to take a -5 penalty to the roll to deal an additional 1d8 damage. This functions like [[Great Weapon Master: All In]] and can be toggled off
| Gilded chest behind the stone table beyond the locked puzzle door
|Looted or stolen from [[Lucretious]] at her tent in the north-western corner of the [[Circus of the Last Days]], or rewarded by her for [[Find Dribbles the Clown]]
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-730|-802}}
| style="text-align: center;" |{{Coords|-82|-33}}
|-
|-
! scope="row"| {{MdRarityItem|Dark Justiciar Gauntlets (Uncommon)}}
! scope="row" |{{MdRarityItem|Swires' Sledboard}}
|
|
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with your weapons
*At the start of your turn during combat, gain {{cond|Force Conduit}} for 2 turns
*[[Strength]] [[saving throw|saving throws]] +1
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
| On a pile of crates near [[Yurgir]]
| rowspan="6" |Bought or stolen from [[Exxvikyap]] at the ground floor of [[Rivington General]]
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-664|-759}}
| rowspan="6" style="text-align: center;" | {{Coords|7|-34}}
|-
! scope="row" |{{MdRarityItem|Bonespike Garb}}
|*Upon entering {{cond|Rage}}, gain 15 [[Hit points#Temporary hit points|temporary hit points]]
*All incoming damage is reduced by 2. When you are struck by a melee attack, the attacker receives {{DamageColor|Physical|Piercing}} damage equal to your [[Constitution]] [[Abilities#Ability score modifiers|modifier]]
|-
|-
! scope="row"| {{MdRarityItem|Merregon Halberd}}
! scope="row" |{{MdRarityItem|The Dancing Breeze}}
|
|
*Regular halberd with +1 damage
*Gain an action to strike all nearby foes, making separate [[Dice rolls#Attack rolls|attack rolls]] against each target ({{recharge|short rest}})
| Merregons of the [[Yurgir]] hunting party
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-658|753}}
|-
|-
! scope="row"| {{MdRarityItem|Hellfire Hand Crossbow}}
! scope="row" |{{MdRarityItem|Stalker Gloves}}
|
|
*On your hit with this hand crossbow while {{cond|Hiding}} or being {{cond|Invisible}}, the target must succeed [[DC]] 15 [[Constitution]] [[saving throw|save]] or get {{cond|Burning|Burned}} for 2 turns
*+1 bonus to [[Initiative]] rolls
*Cast {{sai|Scorching Ray}} (level 3) ({{recharge|short rest}})
*Deal additional {{DamageColor|Force|1d4 Force}} damage with your {{sai|Sneak Attack|Sneak Attacks}}
| [[Yurgir]]{{ref|name=note13}} at his hunting grounds
|-
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-668|-765}}
! scope="row" |{{MdRarityItem|Elven Chain}}
|*You are considered [[proficient]] with this armour while wearing it
*[[Advantage]] on [[Dexterity]] [[saving throws]] and a +2 bonus to [[Initiative]] rolls
|-
|-
! scope="row"| {{MdRarityItem|Boots of Brilliance}}
! scope="row" |{{MdRarityItem|Ambusher}}
|
|
*Gain an action to restore one {{sai|Bardic Inspiration}} charge to yourself ({{recharge|long rest}})
*[[Advantage]] on [[Perception]] [[Ability Checks|ability checks]] and a +1 bonus to [[Initiative]] rolls
| Heavy chest in the area north of [[Yurgir|Yurgir's]] throne room
*Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with your weapons in combat against creatures that haven't taken a turn yet
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-634|-724}}
|-
|-
! scope="row"| {{MdRarityItem|Justiciar's Scimitar}}
! scope="row" |{{MdRarityItem|Ring of Blink}}
|
|
*On a hit with this scimitar, if you have [[advantage]] on weapon attacks, the target must succeed [[DC]] 14 [[Constitution]] [[saving throw|save]] or get {{cond|Blinded}} for 2 turns
*Cast {{sai|Blink}} ({{recharge|long rest}})
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + {{DamageColor|Psychic|1d6 Psychic}}. This action doesn't break {{cond|Invisible|Invisibility}} or other forms of concealment ({{recharge|short rest}})
|Stolen from or rewarded after persuading{{ref|name=note7}} [[Tara]] on the roof of the [[Open Hand Temple]]
|rowspan=2| [[Lyrthindor]] at the base of the Shar's statue when summoned during [[Break Yurgir's Contract]]
| style="text-align: center;" |{{Coords|-45|-5}}
|rowspan="2" style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-713|-731}}
|-
|-
! scope="row"| {{MdRarityItem|Justiciar's Greatshield}}
! scope="row" |{{MdRarityItem|Sentient Amulet (Very Rare)}}
|
|
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Cast {{sai|Shatter}} (level 3) ({{recharge|long rest}})
*Gain an action to create a 2 m / 6.5 ft radius cloud of magical {{sai|Darkness}} where you stand that lingers for 2 turns, and immediately attempt to {{sai|Hide}} ({{recharge|short rest}})
*Gain an action to restore a number of [[Monk#Spellcasting|Ki Points]] equal to your {{sai|Martial Arts: Deft Strikes}} die ({{recharge|long rest}})
|Rewarded for [[Help the Cursed Monk]] in the [[Open Hand Temple]] cellar crypt if you refuse to take on monk's madness
| style="text-align: center;" |[[Open Hand Temple Cellar]] {{Coords|-7|-1004}}
|-
|-
! scope="row"| {{MdRarityItem|Circle of Bones}}
! scope="row" |{{MdRarityItem|Martial Exertion Gloves}}
|
|
*Allied [[Undead]] within 6 m / 20 ft gain [[resistance]] to {{DamageColor|Physical|Physical}} damage
*Gain an action to suffer {{DamageColor|Physical|6d6 Piercing}} damage once, receiving a bonus attack for 1 turn and doubling your [[movement speed]] ({{recharge|short rest}})
*Cast {{sai|Animate Dead}} (level 3) ({{recharge|long rest}})
| rowspan="3" |Bought or stolen from [[Bumpnagel]] near the forge in [[Angleiron's Cellar]]
| [[Balthazar]] at his altar, or in [[Shadowfell]] if spared at the altar, or in [[Mind Flayer Colony]] if you let him abduct the [[Nightsong]]
| rowspan="3" style="text-align: center;" |[[Angleiron's Cellar]] {{Coords|-244|-1069}}
|  
*[[Gauntlet of Shar]] {{Coords|-851|-783}}
*[[Shadowfell]] {{Coords|-604|-1431}}
*[[Mind Flayer Colony]] {{Coords|715|-49}}
|-
|-
! scope="row"| {{MdRarityItem|Callous Glow Ring}}
! scope="row" |{{MdRarityItem|Thunderpalm Strikers}}
|
|
*Deal additional {{DamageColor|Radiant|2 Radiant}} damage against illuminated targets
* Deal additional {{DamageColor|Thunder|1d4 Thunder}} damage with unarmed strikes
| Opulent chest behind the vault door north-east of [[Balthazar|Balthazar's]] laboratory
*Cast {{sai|Thunderwave}} (level 3) ({{recharge|long rest}})
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-819|-753}}
|-
|-
! scope="row"| {{MdRarityItem|Killer's Sweetheart}}
! scope="row" |{{MdRarityItem|Nimblefinger Gloves}}
|
|
*When you kill an enemy, your next [[Dice rolls#Attack rolls|attack roll]] can be chosen to be a [[Dice rolls#Critical hits|critical hit]]. Once spent, this effect goes on cooldown ({{recharge|long rest}})
*If [[gnome]]{{ref|name=note2}}, gain a +2 bonus to [[Dexterity]]. If [[halfling]] or [[dwarf]]{{ref|name=note2}}, gain a +1 bonus to Dexterity instead
| On one of the mirror images in the [[Gauntlet of Shar#Self-Same Trial|Self-Same Trial]] room
*[[Sleight of Hand]] +1
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-830|-726}}
|-
|-
! scope="row"| {{MdRarityItem|Dark Justiciar Half-Plate (Rare)}}
|}
===[[Wyrm's Crossing]] ===
{| class="wikitable" style="width:100%;text-align: left;"
! width="" |Item name
! width="" |Item effect
! width="" |Item source
! width="" |Location
|-
! scope="row" |{{MdRarityItem|Amulet of the Drunkard}}
|
|
*While being [[obscured]], gain [[advantage]] on [[Stealth]] [[ability check|ability checks]]
*Your {{cond|Drunk}} condition lasts for 5 turns instead of 2, and you regain {{DamageColor|Healing|2d4 hit points}} once during the first turn of '''Drunk''' that happened with this item equipped
*Advantage on [[Constitution]] [[saving throw|saving throws]]
|Bought from [[Hoots Hooligan]] on the ground floor of [[Sharess' Caress]], after you agreed to taste her new brew
*Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]] ({{recharge|long rest}})
| style="text-align: center;" |{{Coords|21|85}}
| By the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent Library|Silent Library]]
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-817|-753}}
|-
|-
! scope="row"| {{MdRarityItem|Spear of Night}}
! scope="row" |{{MdRarityItem|Silver Sword of the Astral Plane}}
|
|
*Regular spear with +1 damage
*If [[githyanki]]{{ref|name=note8}}, deal additional {{DamageColor|Psychic|1d6 Psychic}} damage with this weapon
*Key item for [[Find the Nightsong]] and [[The Chosen of Shar]]
*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}}
| On the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent Library|Silent Library]]
* Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}})
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-817|-753}}
|Rewarded by [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]] if he was shown the [[Orphic Hammer]] that you can receive here by accepting [[Deal with the Devil|Raphael's deal]]{{ref|name=note26}}
|{{Coords|25|98}}
|-
|-
! scope="row"| {{MdRarityItem|Dark Justiciar Helmet}}
! scope="row" |{{MdRarityItem|Gauntlets of the Warmaster}}
|
|
*+1 bonus to [[saving throw|saving throws]] against [[spells]]
* Targets have [[disadvantage]] on [[saving throws]] against your [[manoeuvres]] and [[weapon actions]]
*While being [[obscured]], reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
* [[Dice rolls#Attack rolls|Attack rolls]] +1
*[[Constitution]] [[saving throws]] +1
| rowspan="7" | Bought or stolen from [[Entharl Danthelon]] on the first floor of [[Danthelon's Dancing Axe]]
| Gilded chest behind the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent Library|Silent Library]]
| rowspan="7" style="text-align: center;" |{{Coords|-11|140}}
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-822|-753}}
|-
|-
! scope="row"| {{MdRarityItem|Dark Justiciar Helm}}
! scope="row" |{{MdRarityItem|Horns of the Berserker}}
|
|
*While being [[obscured]], you gain +1 bonus to [[saving throws]] against attacks
*+2 to [[Dice rolls#Attack rolls|attack rolls]] when attacking creatures that have already taken damage
*[[Constitution]] [[saving throws]] +1
*While not at full health, deal additional {{DamageColor|Necrotic|2 Necrotic}} damage with your unarmed and melee attacks. While in combat, if you don't deal any damage this turn, suffer {{DamageColor|Necrotic|1d4 Necrotic}} damage at the end of your turn
| On the ground in the [[Shadowfell]], at two points.
|style="text-align: center;"| [[Shadowfell]] {{Coords|-544|-1447}} & {{Coords|-516|-1397}}
|-
|-
! scope="row"| {{MdRarityItem|Moonlight Glaive}}
! scope="row" |{{MdRarityItem|Blightbringer}}
|
|
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*When attacking [[gnome|gnomes]] and [[dwarves]] with this shortbow, gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
*This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
*On a [[Dice rolls#Critical hits|critical hit]] with this shortbow, the target gets {{cond|Slowed}} for 2 turns
*Gain an action to strike the enemy, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]], surrounding them in a 3 m / 10 ft butterfly cloud that grants [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against the target. If the target leaves the cloud, they receive {{DamageColor|Psychic|1d6 Psychic}} damage ({{recharge|short rest}})
| Rewarded for rescuing the [[Find the Nightsong#Shadowfell|Nightsong]]
|style="text-align: center;"| [[Shadowfell]] {{Coords|-604|-1431}}
|-
|-
! scope="row"| {{MdRarityItem|Dark Justiciar Half-Plate (Very Rare)}}
! scope="row" |{{MdRarityItem|Snow-Dusted Monastery Gloves}}
|
|
*While being [[obscured]], gain [[advantage]] on [[Stealth]] [[ability check|ability checks]]
* Deal additional {{DamageColor|Cold|1d4 Cold}} damage with unarmed strikes
*Advantage on [[Constitution]] [[saving throw|saving throws]]
*Cast {{sai|Ice Knife}} (level 3) ({{recharge|long rest}})
*While you have {{cond|Shield of Faith}} active, reduce all incoming damage by 2, and the attacker receives {{DamageColor|Necrotic|1d4 Necrotic}} damage on each hit against you
*Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]] ({{recharge|long rest}})
|rowspan=4| Rewarded to [[Shadowheart]] ([[Origins|Origin]] or [[Companions|Companion]]) for defeating the [[Find the Nightsong#Shadowfell|Nightsong]]
|rowspan="4" style="text-align: center;"| [[Shadowfell]] {{Coords|-604|-1431}}
|-
|-
! scope="row"| {{MdRarityItem|Dark Justiciar Gauntlets (Rare)}}
! scope="row" |{{MdRarityItem|Cloak of Displacement}}
|
|
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with your weapons
*Targets have [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against you, from the start of your turn until you have taken any damage  
*[[Strength]] [[saving throw|saving throws]] +1
*Gain an action to curse the target for 2 turns. If the target enters an [[obscured]] area or remains in it at the start of their turn, they must succeed [[DC]] 14 [[Charisma]] [[saving throw|save]] or suffer {{DamageColor|Necrotic|2d8 Necrotic}} damage ({{recharge|Per turn}})
|-
|-
! scope="row"| {{MdRarityItem|Dark Justiciar Boots}}
! scope="row" |{{MdRarityItem|Garb of the Land and Sky}}
|
|
*[[Dexterity]] [[saving throw|saving throws]] +1
*When activating {{sai|Patient Defence}}, gain {{cond|Blade Ward}} for 1 turn
*Gain an ability to teleport yourself to an unoccupied, [[obscured]] spot up to 18 m / 60 ft away ({{recharge|short rest}})
*When activating {{sai|Step of the Wind}}, your next melee attack has [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] and deals additional {{DamageColor|Force|1d8 Force}} damage
*[[Armour Class]] +1
|-
|-
! scope="row"| {{MdRarityItem|Shar's Spear of Evening}}
! scope="row" |{{MdRarityItem|Harmonic Dueller}}
|
|
*While being [[obscured]], gain [[advantage]] on [[saving throw|saving throws]]. On a hit with your weapons against an obscured target, deal additional 1d6 damage
*Gain an action to harmonise with the rapier, attempting a [[DC]] 15 [[Performance]] [[Checks|check]]; Upon success, deal additional damage equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]] (minimum 1) with melee weapons, for 10 turns ({{recharge|short rest}})
*Immunity to being {{cond|Blinded}}
*Cast {{sai|Darkness}} as an {{action}} ({{recharge|Per turn}})
*Gain an ability to strike a target, rippling the hit through all creatures (including allies) around you in a 3 m / 10 ft radius, and leaving behind a 3 m / 10 ft radius {{sai|Darkness}} cloud that lingers for 3 turns ({{recharge|Short rest}})
|-
|-
! scope="row"| {{MdRarityItem|Selûne's Spear of Night}}
! scope="row" |{{MdRarityItem|Absolute Confidence Amulet}}
|
|
*[[Advantage]] on [[Wisdom]] [[saving throw|saving throws]] and [[Perception]] [[ability check|ability checks]]
*[[Performance]] +1
*Gain {{sai|Darkvision}} while having this weapon equipped
*[[Intimidation]] -1
*Cast {{sai|Moonbeam}} (level 3) ({{recharge|long rest}})
|Rewarded by [[Naaber]] on the ground floor of [[Carm's Garm]] for exhausting all of his dialogue. Can also be stolen for an additional reward below
*Cast {{sai|Moonmote}} ({{recharge|long rest}})
| style="text-align: center;" |{{Coords|19|130}}
| Rewarded at camp after rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] and defeating [[Ketheric Thorm]]
|style="text-align: center;"| [[Campsite]]
|-
|-
|}
|}
<references>
===[[Lower City]] ===
{{ref|Yurgir can be defeated through dialogue if approached from the lower floor where the orb is.|name=note13}}
This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers.
</references>
 
=== [[Moonrise Towers]] ===
It is advised to complete the [[Moonrise Towers Prison]] area before proceeding to [[Shadowfell]], as friendly NPCs in prison will be unavailable after entering Shadowfell, which will fail the quests [[Rescue the Tieflings]] and [[Rescue Wulbren]].
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width="" |Item name
! width =|Item effect
! width="" | Item effect
! width =|Item source
! width="" |Item source
! width =|Location
! width="" |Location
|-
! scope="row" | {{MdRarityItem|The Reviving Hands}}
|*When healing others, give them {{cond|Blade Ward}} for 2 turns. When reviving others, give them {{cond|Death Ward}} for 2 turns
*[[Strength]] [[saving throws]] +1
*Cast {{sai|Revivify}} ({{recharge|long rest}})
| rowspan="3" |Bought or stolen from [[Vicar Humbletoes]] at the [[Stormshore Tabernacle]]
| rowspan="3" style="text-align: center;" |{{Coords|109|-20}}
|-
! scope="row" |{{MdRarityItem|Mantle of the Holy Warrior}}
|
*Cast {{sai|Crusader's Mantle}} ({{recharge|short rest}})
|-
! scope="row" | {{MdRarityItem|The Sacred Star}}
|
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*On a hit with this morningstar, inflict 1 turn of {{cond|Radiating Orb}} upon the target
*On a hit with this morningstar, [[Undead]] creatures must succeed [[DC]] 13 [[Wisdom]] [[Saves|save]] or get {{cond|Turned}} for 3 turns
*Gain an action to strike the target, dealing additional {{DamageColor|Radiant|Radiant}} damage equal to your [[proficiency bonus]] and creating an explosion of light in a 3 m / 10 ft radius; Enemies caught in the explosion must succeed DC 12 [[Constitution]] save or get {{cond|Blinded}} for 3 turns ({{recharge|short rest}})
|-
! scope="row" |{{MdRarityItem|Amulet of Bhaal}}
|*On a hit against a target with full [[Hit points|HP]], once per attack, inflict 2 turns of {{cond|Bleeding}} upon the target
|Looted from [[Sarevok Anchev]] at the tribunal hall, or rewarded by him for [[Impress the Murder Tribunal#Infiltrate the Murder Tribunal|Impress the Murder Tribunal]]
|[[Murder Tribunal]] {{Coords|-1267|503}}
|-
|-
! scope="row"| {{MdRarityItem|Spellcrux Amulet}}
! scope="row" |{{MdRarityItem|Bhaalist Gloves}}
|
|
*Gain an action to restore one [[Spells#Spell slots|spell slot]] of level 6 and lower ({{recharge|long rest}})
*[[Dice rolls#Attack rolls|Attack rolls]] +1
| [[The Warden]] at the warden's tower
*Gain an action to garrote a [[Humanoid]] creature, dealing {{DamageColor|Physical|1d10 Bludgeoning}} damage; The target must succeed [[DC]] 14 [[Strength]] [[Saves|save]] or suffer through {{cond|Garrotted|Garrote}} for 3 turns ({{recharge|short rest}})
|style="text-align: center;"| [[Moonrise Towers Prison]] {{Coords|576|-654}}
| rowspan="9" |Bought from [[Echo of Abazigal]]{{ref|name=note14}} at the tribunal hall after you became the unholy assassin during [[Impress the Murder Tribunal]]
| rowspan="9" style="text-align: center;" |[[Murder Tribunal]] {{Coords|-1261|507}}
|-
|-
! scope="row"| {{MdRarityItem|Wulbren's Hammer}}
! scope="row" |{{MdRarityItem|Bhaalist Armour}}
|
|
*Deal additional {{DamageColor|Force|2d4 Force}} damage against objects
*Enemies in a 2 m / 7 ft radius become [[vulnerable]] to {{DamageColor|Physical|Piercing}} damage, unless they are immune to it
| On a table on the top floor of the warden's tower
*+2 bonus to [[Initiative]] rolls
|style="text-align: center;"| [[Moonrise Towers Prison]] {{Coords|575|-649}}
|-
|-
! scope="row"| {{MdRarityItem|Browbeaten Circlet}}
! scope="row" |{{MdRarityItem|Assassin of Bhaal Cowl}}
|
|
*While being {{cond|Threatened}}, gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*Gain {{sai|Darkvision}} with a 3 m / 10 ft range and a +2 bonus to [[Initiative]] rolls
| Evidence chest on the top floor of the warden's tower
*Cast {{sai|See Invisibility}} ({{recharge|short rest}})
|style="text-align: center;"| [[Moonrise Towers Prison]] {{Coords|572|-652}}
|-
! scope="row" |{{MdRarityItem|Craterflesh Gloves}}
|*On a [[Dice rolls#Critical hits|critical hit]], deal additional {{DamageColor|Force|1d6 Force}} damage
|-
! scope="row" |{{MdRarityItem|Vicious Battleaxe}}
| rowspan="3" |
*On a [[Dice rolls#Critical hits|critical hit]] with weapons, deal addtitional 7 damage
|-
! scope="row" |{{MdRarityItem|Dolor Amarus}}
|-
|-
! scope="row"| {{MdRarityItem|Sharpened Snare Cuirass}}
! scope="row" |{{MdRarityItem|Vicious Shortbow}}
|-
! scope="row" |{{MdRarityItem|Dread Iron Dagger}}
|
|
*Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour
*While being {{cond|Hiding|Hidden}}, deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with your weapons
*Enemies have [[disadvantage]] on [[saving throw|saving throws]] to resist your {{cond|Restrained|Restraining}} attacks and spells
|rowspan=8| Bought or stolen from [[Roah Moonglow]] at the main floor
|rowspan="8" style="text-align: center;"| {{Coords|-174|-179}}
|-
|-
! scope="row"| {{MdRarityItem|Gloves of Crushing}}
! scope="row" |{{MdRarityItem|Fleshrender}}
|
|
*Deal additional {{DamageColor|Physical|2 Bludgeoning}} damage with unarmed strikes, and gain a +1 bonus to unarmed and {{sai|Throw}} [[Dice rolls#Attack rolls|attack rolls]]
* Gain an action to strike the target, dealing additional {{DamageColor|Necrotic|Necrotic}} damage equal to your [[proficiency bonus]]; The target must suceed [[DC]] 12 [[Constitution]] [[Saves|save]] or suffer from {{cond|Rended Flesh}} for 3 turns ({{recharge|short rest}})
|-
|-
! scope="row"| {{MdRarityItem|Armour of Devotion}}
! scope="row" |{{MdRarityItem|Armour of Persistence}}
|
|
*Gain an action to restore one [[Paladin]] {{R|chaoat}} ({{recharge|long rest}})
*All incoming damage is reduced by 2
*Gain {{cond|Resistance}} and {{cond|Blade Ward}}
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
| rowspan="4" |Bought or stolen from [[Dammon]] at his [[Forge of the Nine]], north-east of the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
| rowspan="4" style="text-align: center;" |{{Coords|-2|-9}}
|-
|-
! scope="row"| {{MdRarityItem|Drakethroat Glaive}}
! scope="row" |{{MdRarityItem|Boots of Persistence}}
|
|
*Enemies have [[disadvantage]] on [[saving throw|saving throws]] against your [[dragonborn]] breath weapon
*[[Movement speed]] is increased by 3 m / 10 ft, and you gain {{cond|Freedom of Movement}}
*Cast {{sai|Draconic Elemental Weapon}} ({{recharge|long rest}})
*[[Dexterity]] [[saving throws]] +1
|-
|-
! scope="row"| {{MdRarityItem|Ne'er Misser}}
! scope="row" |{{MdRarityItem|Legacy of the Masters}}
|
|
*This weapon deals exclusively {{DamageColor|Force|Force}} damage
*Gain a +2 bonus to all [[Dice rolls#Attack rolls|attack rolls]], and a +2 bonus to [[Damage#Damage rolls|damage rolls]] with weapons
*Cast {{sai|Magic Missile}} (level 3) ({{recharge|short rest}})
*[[Strength]] [[saving throws]] +1
|-
|-
! scope="row"| {{MdRarityItem|Poisoner's Ring}}
! scope="row" |{{MdRarityItem|Unwanted Masterwork Scalemail}}
|
|
*Gain an action to curse an enemy; The target must succeed [[DC]] 14 [[Constitution]] [[saving throw|save]] or become [[vulnerable]] to {{DamageColor|Poison|Poison}} damage for 10 turns ({{recharge|long rest}})
*Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour
*[[Resistances|Resistance]] to {{DamageColor|Fire|Fire}} damage
|-
|-
! scope="row"| {{MdRarityItem|Ring of Spiteful Thunder}}
! scope="row" |{{MdRarityItem|Gemini Gloves}}
|
|
*When you deal damage to a {{cond|Reverberation|Reverberating}} target, they must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Dazed}} for 2 turns
*Gain a toggle action to make your next [[All spells#Cantrips|cantrip]] cast target one additional foe. The same target can be chosen twice ({{recharge|short rest}})
| rowspan="6" |Bought or stolen{{ref|name=note16}} from [[Helsik]] at her desk on the ground floor of the [[Devil's Fee]] north of the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
| rowspan="6" style="text-align: center;" |{{Coords|-39|15}}
|-
|-
! scope="row"| {{MdRarityItem|Marksmanship Hat}}
! scope="row" |{{MdRarityItem|Cloak of the Weave}}
|
|
*+1 bonus to ranged weapon and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ({{recharge|short rest}})
|-
|-
! scope="row"| {{MdRarityItem|Halberd of Vigilance}}
! scope="row" |{{MdRarityItem|Shapeshifter Hat}}
|
|
*Deal additional {{DamageColor|Force|1d4 Force}} damage with this weapon
*Gain an additional {{sai|Wild Shape}} charge that replenishes on [[long rest]]
*[[Advantage]] on [[Perception]] [[ability check|ability checks]] and a +1 bonus to [[Initiative]] rolls
*[[Nature]] +1
*Advantage on [[Dice rolls#Attack rolls|attack rolls]] made as {{action|reaction}}s
|rowspan=8| Bought or stolen from [[Lann Tarv]] at the main floor
|rowspan="8" style="text-align: center;"| {{Coords|-164|-168}}
|-
|-
! scope="row"| {{MdRarityItem|Gloves of The Duellist}}
! scope="row" |{{MdRarityItem|Spellseeking Gloves}}
|
|
*+2 bonus to melee weapon [[Dice rolls#Attack rolls|attack rolls]] when holding a weapon in the main hand and no weapon in the free hand. Shields equipped in the free hand also work
*When you make a [[Spells|spell]] [[Dice rolls#Attack rolls|attack roll]], you can expend a '''{{R|srcpnt}}''' to gain [[advantage]] on the roll. This costs 1 Sorcery Point per [[Spells#Spell slots|spell slot]] level, with [[All spells#Cantrips|cantrip]] costing 1 point
|-
|-
! scope="row"| {{MdRarityItem|Sentinel Shield}}
! scope="row" |{{MdRarityItem|Hellbeard Halberd}}
|
|
*[[Advantage]] on [[Perception]] [[ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
*Deal additional {{DamageColor|Poison|6 Poison}} damage with this weapon
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
|-
|-
! scope="row"| {{MdRarityItem|Enraging Heart Garb}}
! scope="row" |{{MdRarityItem|Caitiff Staff}}
|
|
*While you are {{cond|Rage|Raging}}, gain {{cond|Wrath}} for 2 turns
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Increase your [[Constitution]] by 2 (max 20) while wearing this armour
*Gain an action to restore one [[Spells#Pact Magic|Pact Magic spell slot]] ({{recharge|long rest}})
|-
|-
! scope="row"| {{MdRarityItem|Fistbreaker Helm}}
! scope="row" |{{MdRarityItem|Gibus of the Worshipful Servant}}
|
*Once the combat starts, gain {{cond|Momentum}} for the duration equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]]
*[[Advantage]] on [[concentration]] [[saving throws]]
|Bought or stolen from [[Helsik]] at her desk on the ground floor of the [[Devil's Fee]]. Can also be looted from [[Sceleritas Fel]] once he dies after [[The Urge]] events in the [[Bhaal Temple]]
|
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*{{Coords|-39|15}}
*+1 bonus to [[Initiative]] rolls
*[[Bhaal Temple]] {{Coords|56|1006}}
|-
|-
! scope="row"| {{MdRarityItem|Bigboy's Chew Toy}}
! scope="row" |{{MdRarityItem|Hat of the Sharp Caster}}
|
|
*Gain an action to {{sai|Enlarge}} yourself for 10 turns ({{recharge|long rest}})
*When you roll a 1 or 2 on a [[Damage#Damage rolls|damage roll]] for a [[spells|spell]] attack, that roll is rerolled once
|Bartered with [[Tara]] on the roof of the [[Devil's Fee]]{{ref|name=note17}} for [[Fish]] or a magical item
| style="text-align: center;" |{{Coords|-27|5}}
|-
|-
! scope="row"| {{MdRarityItem|Titanstring Bow}}
! scope="row" |{{MdRarityItem|Orphic Hammer}}
|
|
*Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow
*[[Advantage]] on [[saving throws]] against [[spells]]
*'''Story significance:''' Gain an action to destroy the shackles of [[Hope]] in the [[House of Hope]], and those of [[Orpheus]] in the [[Astral Plane]]
|Stolen from the central pedestal in the [[House of Hope]] archive
| style="text-align: center;" |[[House of Hope]] {{Coords|-6543|2921}}
|-
|-
! scope="row"| {{MdRarityItem|Slicing Shortsword}}
! scope="row" |{{MdRarityItem|Gloves of Soul Catching}}
|
|
*When you attack with [[advantage]], the attack inflicts 2 turns of {{cond|Bleeding}} unto the target
*Deal additional {{DamageColor|Force|1d10 Force}} damage with unarmed strikes
*On an unarmed hit, once per turn, regain {{DamageColor|Healing|1d10 hit points}}. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next [[Dice rolls#Attack rolls|attack roll]] or [[saving throws|saving throw]], until the end of your next turn
*Increase your [[Constitution]] by 2 (max 20) while wearing these gloves
|Rewarded for [[Save Hope]] after defeating [[Raphael]]
|[[House of Hope]] {{Coords|-6477|2884}}
|-
|-
! scope="row"| {{MdRarityItem|Gauntlets of Surging Accuracy}}
! scope="row" |{{MdRarityItem|Slinging Shoes}}
|
|
*When you use {{sai|Action Surge}}, gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] for the rest of your turn
*When thrown, returns to you. Deal additional {{DamageColor|Psychic|2d4 Psychic}} damage when {{sai|Throw|Throwing}} these boots
|rowspan=3| Bought or stolen from [[Lann Tarv]] at the main floor when [[Z'rell|Disciple Z'rell]] at the upper floor was covinced to help
*[[Dexterity]] [[saving throws]] +1
|rowspan="3" style="text-align: center;"| {{Coords|-164|-168}}
|Bartered with [[Tara]] on the roof of [[Highberry's Home]]{{ref|name=note21}} for [[Fish]] or a magical item
| style="text-align: center;" |{{Coords|-1|-39}}
|-
|-
! scope="row"| {{MdRarityItem|Dwarven Splintmail}}
! scope="row" |{{MdRarityItem|Quickspell Gloves}}
|
|
*Incoming {{DamageColor|Physical|Piercing}} damage is reduced by 1
*Gain a toggle action to make your next [[List of all spells#Cantrips|cantrip]] cast cost {{action|bonus}} instead of {{action}} ({{recharge|short rest}})
*+1 bonus to [[Strength]] [[saving throw|saving throws]] and [[ability check|ability checks]]
| rowspan="6" |Bought or stolen from [[Lorroakan's Projection]]{{ref|name=note22}} at the foyer desk on the ground floor of [[Sorcerous Sundries]]
*Increase your [[Constitution]] by 2 (max 20) while wearing this armour
| rowspan="6" style="text-align: center;" |{{Coords|-7|-79}}
*[[Disadvantage]] on [[Stealth]] ability checks
|-
|-
! scope="row"| {{MdRarityItem|Render of Mind and Body}}
! scope="row" |{{MdRarityItem|Ring of Regeneration}}
|
|
*When you attack with [[advantage]], deal additional {{DamageColor|Psychic|1d8 Psychic}} damage with this weapon
*At the start of your turn during combat, regain {{DamageColor|Healing|1d4 hit points}}
|-
|-
! scope="row"| {{MdRarityItem|Circlet of Hunting}}
! scope="row" |{{MdRarityItem|Vest of Soul Rejuvenation}}
|
|
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] against targets marked by {{sai|Hunter's Mark}}, {{sai|True Strike}}, {{sai|Faerie Fire}}, or {{sai|Guiding Bolt}}  
*On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d4 hit points}}
|rowspan=7| Bought or stolen from [[Araj Oblodra]] at the main floor
*You can expend your {{action|reaction}} to make an unarmed strike against an attacker that missed
|rowspan="7" style="text-align: center;"| {{Coords|-128|-193}}
*[[Armour Class]] +2
|-
|-
! scope="row"| {{MdRarityItem|Boots of Arcane Bolstering}}
! scope="row" |{{MdRarityItem|Armour of Landfall}}
|
|
*On {{sai|Dash}} or similar action, gain {{cond|Arcane Charge}} for 2 turns
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*At the start of your turn during combat while standing on {{cond|Plant Growth}} or {{cond|Difficult Terrain: Vines|Vines}}, regain {{DamageColor|Healing|1d4 hit points}}
*[[Advantage]] on [[Constitution]] [[saving throws]]
*Cast {{sai|Plant Growth}} ({{recharge|short rest}})
|-
|-
! scope="row"| {{MdRarityItem|Risky Ring}}
! scope="row" |{{MdRarityItem|Birthright}}
|
|
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]], but [[disadvantage]] on [[saving throw|saving throws]]
*Increase your [[Charisma]] by 2 (max 22) while wearing this hat
|-
|-
! scope="row"| {{MdRarityItem|Ring of Free Action}}
! scope="row" |{{MdRarityItem|Harper Sacredstriker}}
|
|
*Immunity to being {{cond|Paralysed}}, {{cond|Restrained}}, or impeded by {{cond|Difficult Terrain}}
*Cast {{sai|Spiritual Weapon}} (level 6) ({{recharge|long rest}})
|-
|-
! scope="row"| {{MdRarityItem|Robe of Exquisite Focus}}
! scope="row" |{{MdRarityItem|The Dead Shot}}
|
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*Gain a bonus to your ranged weapon [[Dice rolls#Attack rolls|attack rolls]] equal to 2x (instead of x1) of your [[proficiency bonus]], unless you have [[disadvantage]] on them
| rowspan="2" |Bought or stolen from [[Fytz the Firecracker]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
| rowspan="2" style="text-align: center;" |{{Coords|-36|-80}}
|-
|-
! scope="row"| {{MdRarityItem|Thunderskin Cloak}}
! scope="row" |{{MdRarityItem|Flail of Ages}}
|
|
*When you are hit by a {{cond|Reverberation|Reverberating}} target, they must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Dazed}} for 2 turns
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, or {{DamageColor|Fire|Fire}} damage with this weapon, the target must succeed [[DC]] 13 [[Constitution]] [[Saves|save]] or be afflicted with 2 turns of {{cond|Acid}}, {{cond|Chilled}}, or {{cond|Burning}} respectively
*Cast {{sai|Elemental Age}} ({{recharge|long rest}})
|-
|-
! scope="row"| {{MdRarityItem|Hat of Storm Scion's Power}}
! scope="row" |{{MdRarityItem|Armour of Agility}}
|
|
*When you deal {{DamageColor|Thunder|Thunder}} damage, once per attack, gain {{cond|Arcane Acuity}} for 2 turns
*Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour
*[[Saving throws]] +2
|Bought or stolen from [[Gloomy Fentonson]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
| style="text-align: center;" |{{Coords|-37|-77}}
|-
|-
! scope="row"| {{MdRarityItem|Absolute's Protector}}
! scope="row" |{{MdRarityItem|Veil of the Morning}}
|
|
*If you have the [[Brand of the Absolute]], all incoming damage is reduced by 1 while having this shield equipped
*[[Undead]] have [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against you, and you gain [[advantage]] on [[saving throws]] against their actions and [[spells]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Cast {{sai|Turn Undead}} ({{recharge|long rest}})
*Cast {{sai|Fire Shield: Chill}} ({{recharge|long rest}})
| rowspan="3" |Bought or stolen from [[Mystic Carrion]] at the ground floor of [[Philgrave's Mansion]]
| [[Z'rell|Disciple Z'rell]] at the main floor (after [[Infiltrate Moonrise Towers#Confronting Ketheric|confronting Ketheric Thorm]]), or at the upper floor (before confronting Ketheric Thorm)
| rowspan="5" style="text-align: center;" |{{Coords|7|-159}}
|-
! scope="row" |{{MdRarityItem|Armour of the Sporekeeper}}
|
|
*Outside {{Coords|-152|-123}}{{ref|name=note15}}
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]], and you deal additional {{DamageColor|Necrotic|1 Necrotic}} damage with {{DamageColor|Necrotic|Necrotic}} damage [[spells]] and attacks
*Main floor {{Coords|-148|-169}}{{ref|name=note16}}
*While imbued with {{cond|Symbiotic Entity}}, you can spread {{sai|Bibberbang Spores}}, {{sai|Timmask_Spores_(class_action)|Timmask Spores}}, and {{sai|Haste Spores}}
*Upper floor {{Coords|-140|-195}}{{ref|name=note17}}
|-
|-
! scope="row"| {{MdRarityItem|Argument Solver}}
! scope="row" |{{MdRarityItem|Hood of the Weave}}
|
|
*Gain an action to strike the target, dealing additional {{DamageColor|Poison|Poison}} damage equal to your [[proficiency bonus]]. The strike creates a 1.5 m / 5.0 ft radius cloud of noxious fumes for 3 turns, {{cond|Poisoned|Poisoning}} the target if they fail their [[Constitution]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] while in the cloud ({{recharge|short rest}})
*+2 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
| [[Mig]] at the main floor
|style="text-align: center;"| {{Coords|-194|-180}}
|-
|-
! scope="row"| {{MdRarityItem|Very Heavy Greataxe}}
! scope="row" |{{MdRarityItem|Torch of Revocation}}
|
|
*Gain a cleave attack that strikes all targets at half weapon damage with bonus {{DamageColor|Physical|1d6 Slashing}} damage, but puts you {{cond|Off Balance}} for 1 turn if you fail the [[DC]] 8 [[Strength]] [[Saves|save]] ({{recharge|short rest}})
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} and {{DamageColor|Fire|1d4 Fire}} damage when using this torch as a weapon
| [[Fezzerk]] in the throne room on the main floor if spared in the [[Blighted Village]] in [[Act One]]
*'''Quest significance:''' This torch is needed to advance the [[Free the Artist]] quest
|style="text-align: center;"| {{Coords|-152|-191}}
|Looted from [[Mystic Carrion]] at the ground floor of [[Philgrave's Mansion]], bought from him if he was convinced to during dialogue, stolen from the locked gilded chest in the alcove behind him, or rewarded by him for killing [[Thrumbo]] during [[Find Mystic Carrion's Servant]]
|-
|-
! scope="row"| {{MdRarityItem|Derivation Cloak}}
! scope="row" |{{MdRarityItem|Crypt Lord Ring}}
|
|
*When you {{cond|Poisoned|Poison}} a target, regain {{DamageColor|Healing|1d4 hit points}}
*Cast {{sai|Create Undead}} ({{recharge|long rest}})
| Locked heavy chest in [[Balthazar|Balthazar's]] quarters on the upper floor
|Rewarded by [[Thrumbo]] at the ground floor of [[Philgrave's Mansion]], if he was sided with and saved during [[Find Mystic Carrion's Servant]]
|style="text-align: center;"| {{Coords|-135|-174}}
|-
|-
! scope="row"| {{MdRarityItem|Coldbrim Hat}}
! scope="row" |{{MdRarityItem|Woe}}
|
|
*On applying condition to an enemy with a [[Spells|spell]], once per turn, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
| Locked opulent chest behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor
*When an enemy fails a [[saving throw]] against a [[Conditions|condition]] inflicted by you, once per attack, regain {{DamageColor|Healing|1d4 hit points}}
|style="text-align: center;"| {{Coords|-155|-173}}
*Cast {{sai|Blight}} ({{recharge|long rest}})
*This is a {{cond|Bound Weapon}}
|Rewarded during [[The Pale Elf]] for killing [[Cazador|Cazador Szarr]] at the dungeon ritual site
|[[Cazador's Dungeon]] {{Coords|-1925|944}}
|-
|-
! scope="row"| {{MdRarityItem|Shadow Lantern}}
! scope="row" |{{MdRarityItem|Amulet of Windrider}}
|
|
*Unlike the [[Moonlantern]], this lantern doesn't grant immunity to the [[Shadow Curse (Condition)|Shadow Curse]]
*Cast {{sai|Ride the Winds}} ({{recharge|long rest}})
*Gain an action to conjure a [[Shadow]] and assume control of it ({{recharge|long rest}})
*Cast {{sai|Gust of Wind}} ({{recharge|short rest}})
| Crafted by [[Gale]] ([[Origins|Origin]] or [[Companions|Companion]]) by combining [[Dead Pixie]] with [[Broken Moonlantern]] at the ritual circle behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor
| rowspan="2" |Rewarded by [[Lora]] on the ground floor of [[Lora's House]] for [[Save Vanra]]
|style="text-align: center;"| {{Coords|-150|-165}}
| rowspan="2" style="text-align: center;" |{{Coords|-65|-89}}
|-
|-
! scope="row"| {{MdRarityItem|Cloak of Elemental Absorption}}
! scope="row" |{{MdRarityItem|Duellist's Prerogative}}
|
|
*Gain an action to half the damage of the next elemental attack targeting you, and deal additional 1d6 damage of that element on your next weapon attack ({{recharge|short rest}})
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon
| Locked opulent chest in the [[Ketheric Thorm|Ketheric Thorm's]] bedroom on the upper floor
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain an additonal {{action|reaction}} per turn
|style="text-align: center;"| {{Coords|-166|-169}}
*On a hit with a melee weapon, expend your {{action|reaction}} to deal additional {{DamageColor|Necrotic|Necrotic}} damage with that weapon equal to your [[proficiency bonus]]
*Gain an action to taunt the target, compelling them to duel if they fail [[DC]] 12 [[Wisdom]] [[Saves|save]] on taunt. The taunted target suffers [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against anyone but you for 3 turns, and on your hit must succeed DC 15 [[Constitution]] save or suffer {{cond|Bleeding}} for 3 turns
*While not dual-wielding or holding a shield, you can make an additional attack as a {{action|bonus}} with this weapon, once per turn
|-
|-
! scope="row"| {{MdRarityItem|Spineshudder Amulet}}
! scope="row" |{{MdRarityItem|Fey Semblance Amulet}}
|
|
*When you deal damage with a ranged [[Spells|spell]] that uses [[Dice rolls#Attack rolls|attack rolls]], once per attack, inflict 2 turns of {{cond|Reverberation}} upon the target(s)
*[[Advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]]
| [[Mimic]] chest in [[Isobel|Isobel's]] room on the upper floor
|Rewarded by any of the [[Non-player characters|NPCs]] at [[Old Garlow's Place]] for [[Avenge the Hag Survivors]]
|style="text-align: center;"| {{Coords|-171|-195}}
| rowspan="2" style="text-align: center;" |{{Coords|-55|-147}}
|-
|-
! scope="row"| {{MdRarityItem|Myrkulite Scourge}}
! scope="row" |{{MdRarityItem|Staff of Interruption}}
|
|
*Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with this weapon
*Cast {{sai|Counterspell}} (level 5) ({{recharge|long rest}})
| [[Radija]] at the upper floor, [[Susdera]] on the rooftop, [[Sarabayle]], [[Willinx Jindlebee]] and [[Duckie Verish]] in the [[Moonrise Towers Prison]] (after [[Infiltrate Moonrise Towers#Confronting Ketheric|confronting Ketheric Thorm]]), and [[Kressa Bonedaughter]] in the [[Mind Flayer Colony]]
|Rewarded by [[Mayrina]] at [[Old Garlow's Place]] for [[Help the Hag Survivors]]
|
*Upper floor {{Coords|-161|-204}}
*[[Moonrise Towers Rooftop]] {{Coords|-152|-181}}
*[[Moonrise Towers Prison]] {{Coords|597|-655}} & {{Coords|597|-651}} & {{Coords|598|-647}}
*[[Mind Flayer Colony]] {{Coords|-161|-204}}
|-
|-
! scope="row"| {{MdRarityItem|Ring of Exalted Marrow}}
! scope="row" |{{MdRarityItem|Abdel's Trusted Shield}}
|
|
*Cast {{sai|Exhort the Risen}} ({{recharge|long rest}})
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Gain an action to lash at the target with claws, dealing {{DamageColor|Necrotic|2d6 Necrotic}} damage; The non-[[Undead]] target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or become {{cond|Paralysed}} for 2 turns ({{recharge|long rest}})
*Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved {{DamageColor|Physical|Physical}} damage, for 10 turns ({{recharge|short rest}})
| Heavy chest at the Absolute altar on the rooftop
|Rewarded by [[Golbraith Stredivas]] on the upper floor of [[Golbraith's Cellar]] if you convince him during dialogue of your courage against [[mind flayers]]
|style="text-align: center;"| [[Moonrise Towers Rooftop]] {{Coords|-152|-176}}
| style="text-align: center;" |{{Coords|-148|-60}}
|-
|-
! scope="row"| {{MdRarityItem|Blade of Oppressed Souls}}
! scope="row" |{{MdRarityItem|Wavemother's Robe}}
|
|
*Deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with this weapon
*[[Resistances|Resistance]] to {{DamageColor|Fire|Fire}} and {{DamageColor|Cold|Cold}} damage
*Gain an action to strike a non-undead [[Humanoid]], dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Intelligence]] [[saving throw|save]] or get {{cond|Crown of Madness|Mad}} for 3 turns ({{recharge|short rest}})
*While standing on a [[Water Surface|water surface]] at the start of your turn during combat, regain {{DamageColor|Healing|1d4 hit points}}
| Next to a skeleton beyond the brain puzzle door at the south-eastern part of the colony
*Cast {{sai|Create or Destroy Water}} ({{recharge|long rest}})
|style="text-align: center;"| [[Mind Flayer Colony]] {{Coords|747|-38}}
*[[Armour Class]] +1
|Rewarded by [[Allandra Grey]] in the basement of [[Flymm Cargo]] for handing over [[Redhammer]] during [[Avenge the Drowned]]
| style="text-align: center;" |[[Flymm Cargo|Flymm Cargo - Basement]] {{Coords|-1048|312}}
|-
|-
! scope="row"| {{MdRarityItem|Circlet of Mental Anguish}}
! scope="row" |{{MdRarityItem|Hellfire Engine Crossbow}}
|
|
*When an enemy fails a [[Charisma]], [[Intelligence]], or [[Wisdom]] [[saving throw]] against your [[Spells|spell]] or [[All spells#Cantrips|cantrip]], regain {{DamageColor|Healing|1d4 hit points}}
*Cast {{sai|Lightning Arrow}} (level 4) ({{recharge|long rest}})
|rowspan=2| On a skeleton beyond the brain puzzle door at the south-eastern part of the colony
*Gain an action to fire a harpoon at the target; The target must succeed [[DC]] 15 [[Dexterity]] [[Saves|save]] or get pulled 9 m / 30 ft towards you
|rowspan="2" style="text-align: center;"| [[Mind Flayer Colony]] {{Coords|747|-38}}
|Crafted by combining [[Watcher Crossbow Blueprint]], [[Targeting Module]], and [[Steel Watcher Arm]] on the ground floor of the [[Steel Watch Foundry]]
| style="text-align: center;" |{{Coords|-325|-134}}
|-
|-
! scope="row"| {{MdRarityItem|Braindrain Gloves}}
! scope="row" |{{MdRarityItem|Drunken Cloth}}
|
|
*When you deal {{DamageColor|Psychic|Psychic}} damage, inflict 2 turns of {{cond|Mental Fatigue}} upon the target(s)
*While {{cond|Drunk}}, gain [[advantage]] on [[Constitution]] [[saving throws]], and gain [[Hit points#Temporary hit points|temporary hit points]] equal to your Constitution [[modifier]] at the start of your turn during combat
|Bought or stolen from [[Severn]] at the bar in the [[Guildhall]]
| style="text-align: center;" |[[Lower City Sewers]] {{Coords|-22|769}}
|-
|-
! scope="row"| {{MdRarityItem|Infernal Rapier}}
! scope="row" |{{MdRarityItem|Shade-Slayer Cloak}}
|
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*While {{cond|Hiding}}, reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*This weapon uses your [[Spells#Spellcasting ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
|Bought or stolen from [[Sticky Dondo]] in the [[Mol]] encampment overseeing the pit in the [[Guildhall]]
*Cast {{sai|Planar Ally: Cambion}} ({{recharge|long rest}})
| style="text-align: center;" |[[Lower City Sewers]] {{Coords|-17|755}}
| If persuaded, rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] in the [[Mind Flayer Colony#Tadpoling Centre|Tadpoling Centre]]
|style="text-align: center;"| [[Mind Flayer Colony]] {{Coords|676|39}}
|-
|-
! scope="row"| {{MdRarityItem|Ketheric's Warhammer}}
! scope="row" |{{MdRarityItem|Chancer's Carcanet}}
|
|
*Deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with this weapon
*Expend your {{action|reaction}} to make an [[Dice rolls#Attack rolls|attack roll]] or [[Saving throws|saving throw]] with [[advantage]]
|rowspan=3| [[Ketheric Thorm]] at the morphic pool
|Rewarded by [[Sarin]] in the grease elemental area to the north-west of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint for finding her [[Sarin's Skull|skull]] and bringing it to her coffin
|rowspan="3" style="text-align: center;"| [[Mind Flayer Colony]] {{Coords|861|-23}}
| style="text-align: center;" |[[Lower City Sewers]] {{Coords|-125|829}}
|-
|-
! scope="row"| {{MdRarityItem|Reaper's Embrace}}
! scope="row" |{{MdRarityItem|Silver Sword of the Astral Plane}}
|
|
*All incoming damage is reduced by 2
*If [[githyanki]]{{ref|name=note15}}, deal additional {{DamageColor|Psychic|1d6 Psychic}} damage with this weapon
*Gain an action to grant yourself immunity to being moved against your will, but suffer [[disadvantage]] on [[Dexterity]] [[saving throw|saving throws]]. This can be toggled off
*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}}
*Gain an action to howl in a 3 m / 10 ft radius; The target must succeed [[DC]] 14 [[Wisdom]] [[saving throw|save]] or get {{cond|Numbed}} for 3 turns ({{recharge|short rest}})
*Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}})
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
|Rewarded by [[Voss|Kith'rak Voss]] behind the locked door to the north-east of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint once he was promised in [[Sharess' Caress]] that you will retrieve the [[Orphic Hammer]], and was shown the hammer here
| style="text-align: center;" |[[Lower City Sewers]] {{Coords|-70|826}}
|-
|-
! scope="row"| {{MdRarityItem|Ketheric's Shield}}
! scope="row" |{{MdRarityItem|Armour of Moonbasking}}
|
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*After casting {{sai|Wild Shape}}, gain 22 [[Hit points#Temporary hit points|temporary hit points]]. While those temporary hit points are active, all incoming damage is reduced by 1
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Gain a +2 bonus to [[AC]] and [[advantage]] on [[Constitution]] [[saving throws]] agains [[spells]]. This effect persist even while being in [[druid|druidic]] '''Wild Shape'''
*[[Advantage]] on Dexterity [[saving throw|saving throws]]
| rowspan="2" |Bought or stolen from [[Bareki|Voiceless Penitent Bareki]] in an alcove west of the [[Undercity Ruins]] waypoint
| rowspan="2" style="text-align: center;" |[[Lower City Sewers]] {{Coords|-157|939}}
|-
|-
|}
! scope="row" |{{MdRarityItem|Bonespike Helmet}}
<references>
|
{{ref|Found here if you sided with [[Ketheric Thorm]] and [[Infiltrate Moonrise Towers#Confronting Ketheric|confronted]] him afterwards.|name=note15}}
*Upon entering {{cond|Rage}}, deal {{DamageColor|Psychic|2d4 Psychic}} damage to all enemies in a 3 m / 10 ft radius around you; The targets must succeed [[DC]] 10 [[Wisdom]] [[Saves|save]] or receive full damage (instead of half damage on a save)
{{ref|Found here if you did not side with Ketheric Thorm and confronted him afterwards.|name=note16}}
*[[Intimidation]] +2
{{ref|Found here before confronting Ketheric Thorm.|name=note17}}
*Cast {{sai|Menacing Attack (Melee)|Menacing Attack}} once per turn with no [[Battle_Master#Level_3|Superiority Dice]] cost
</references>
 
=== Other ===
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
|-
! scope="row"| {{MdRarityItem|Devotee's Mace}}
! scope="row" |{{MdRarityItem|Bloodthirst}}
|
|
*Deal additional {{DamageColor|Radiant|1d8 Radiant}} damage with this weapon
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*Gain an action to emanate a soothing aura around you, regaining {{DamageColor|Healing|1d4 hit points}} to you and your allies in a 9 m / 30 ft radius at the start of your turn, for 10 turns ({{recharge|long rest}})
*Cast {{sai|True Strike}} ({{recharge|short rest}})
| [[Cleric|Clerics]] upon reaching level 10 and choosing {{sai|Divine Intervention: Arm Thy Servant|Arm Thy Servant}} as their {{sai|Divine Intervention}}
*This is a {{cond|Bound Weapon}}
|style="text-align: center;"| Any
*While this dagger is held in your main hand, creatures hit with this weapon receive [[vulnerability]] to {{DamageColor|Physical|Piercing}} damage, unless they are immune to it
*While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, you may expend your {{action|reaction}} to make a melee strike against the attacker and gain {{cond|True Strike}} for 2 turns
|[[Orin]] at the sacrificial altar of the [[Bhaal Temple]]
|[[Lower City Sewers]] {{Coords|61|1004}}
|-
|}
|}
{{back to top}}
{{NavItems}}

Latest revision as of 06:43, 13 August 2024

A list of magic items that can be obtained without looting.

Act One[edit | edit source]

Obtainable as rewards[edit | edit source]

Item name Item effect Item source Location Equipment slot
Ring of Evasion Rewarded by Tara to Gale (Origin) at camp during the first long rest after completing the Prologue Campsite Ring
Hellrider's Pride Looted, bought, stolen from Zevlor, or rewarded by him for Kill Kagha or Investigate Kagha Gloves
Wapira's Crown
  • When healing others, regain 1d6 hit points yourself
Rewarded by Zevlor at his command quarters for Save the Refugees Secluded Chamber X: -53 Y: 67 Hat
Komira's Locket Rewarded by Arabella's parents for protecting her during Save Arabella X: 262 Y: 542 Amulet
Pale Oak Rewarded by Kagha to Druids in the druid sanctum if persuaded and saved during Investigate Kagha Inner Sanctum X: -463 Y: -28 Weapon
The Deathstalker Mantle
  • When you kill an enemy, once per turn, become Invisible Invisible for 2 turns
Rewarded by Sceleritas Fel if you are The Dark Urge and killed Alfira[1] or Quil Grootslang at camp Campsite Cape
Sussur Greatsword Rewarded for Finish the Masterwork Weapon based on player's choice Blacksmith's Forge X: -447 Y: -378 Weapon
Sussur Dagger Weapon
Sussur Sickle Weapon
Sword of Justice
  • Gain a concentration action to give an ally or yourself +2 to AC. Effect ends when this weapon is unequipped ( Recharge: Short rest)
Looted from Anders in the Toll House, or rewarded by him for killing Karlach for Hunt the Devil X: 110 Y: 560 Weapon
Infernal Robe Rewarded to Wyll (Origin or Companion) by Mizora at camp after killing Karlach and taking a long rest Campsite Armour
The Sparky Points Rewarded by Counsellor Florrick for rescuing her from the burning inn during Rescue the Grand Duke X: -63 Y: 600 Weapon
The Joltshooter Weapon
The Spellsparkler Weapon
Harold
  • On a hit with this heavy crossbow, the target must succeed DC 13 Charisma save or get Baned Baned for 2 turns (equivalent to casting Bane Bane on the target)
Looted from Zarys or rewarded by her for Find the Missing Shipment if Returning the Shipment requirements were met Zhentarim Basement X: 277 Y: -249 Weapon
Assassin's Touch
  • Deal additional 1d4 Necrotic damage with this weapon against Knocked Out Knocked Out or Sleeping Sleeping targets
Rewarded by Sazza[2] at Minthara's table for Save the Goblin Sazza X: 333 Y: 41 Weapon
Blazer of Benevolence Rewarded by Volo at camp for Rescue Volo Campsite Armour
Ring of Mind-Shielding Rewarded by Omeluum at the Ebonlake Grotto for Help Omeluum Investigate the Parasite X: 107 Y: -88 Ring
Boots of Speed Looted from Thulla at the Ebonlake Grotto, or rewarded by her at the grotto for Cure the Poisoned Gnome X: 82 Y: -99 Boots
Winter's Clutches Rewarded by Glut at the Ebonlake Grotto if sided during Avenge Glut's Circle X: 77 Y: -102 Gloves
Envoy's Amulet Rewarded by Sovereign Spaw at the Ebonlake Grotto for Deliver Nere's Head X: 77 Y: -102 Amulet
Champion's Chain Rewarded by Glut at the Ebonlake Grotto for Deliver Nere's Head if sided during Avenge Glut's Circle X: 77 Y: -102 Amulet
Gloves of Uninhibited Kushigo Rewarded by Derryth Bonecloak at the Ebonlake Grotto for Find the Mushroom Picker X: 56 Y: -96 Gloves
Sickle of BOOOAL The Festering Cove X: -420 Y: 285 Weapon
Guiding Light
  • Cast Light Light ( Recharge: Per turn)
  • The key to access the tower basement
Rewarded by Bernard on the forth (roof) floor if having told him the correct line Arcane Tower X: -27 Y: -287 Ring
Bracing Band
  • Gain +1 bonus to AC for 1 turn after Shoving Shoving an enemy
Rewarded[3] by Sergeant Thrinn near the cave-in at the forge main area for Find the Missing Boots X: -630 Y: 317 Ring
Armour of Uninhibited Kushigo
  • While your Patient Defence Patient Defence is active, you can expend your Reaction to make an unarmed strike against an attacker that missed
Armour
Mourning Frost
  • Deal extra 1d4 Cold damage in melee with this weapon
  • When you deal Cold damage, deal additional 1 Cold damage
  • When you deal Cold damage with a spell, the target must succeed DC 12 Constitution save or get Chilled Chilled for 2 turns
  • Cast Ray of Frost Ray of Frost ( Recharge: Per turn)
Crafted by combining Icy Helve, Icy Metal and Icy Crystal X: 119 Y: -248 Weapon

Purchasable from vendors[edit | edit source]

Item name Item effect Item source Location Equipment slot
Gloves of Missile Snaring Bought or stolen from Arron next to the Silvanus statue in The Hollow X: 204 Y: 513 Gloves
Dragon's Grasp
  • Deal additional 1d4 Slashing damage with this weapon to Burning Burning targets
Weapon
Ring of Flinging
  • Deal additional 1d4 damage with Throw Throw attacks
Ring
Hedge Wanderer Armour Armour
Rain Dancer Weapon
Spellthief Weapon
Corellon's Grace Bought or stolen from Auntie Ethel in the lower part of The Hollow X: 192 Y: 546 Weapon
Safeguard Shield Bought or stolen from Dammon at the forge in The Hollow X: 180 Y: 561 Shield
Hunting Shortbow Weapon
The Whispering Promise
  • When healing an ally or yourself, grant or receive Bless Bless for 2 turns
Bought or stolen from Volo next to the druidic ritual site X: 260 Y: 511 Ring
The Jolty Vest Bought or stolen from Brem near the contraband if Returning the Shipment requirements were met Zhentarim Basement X: 300 Y: -257 Armour
Giantbreaker
  • On a hit with this heavy crossbow, the target is sent Reeling Reeling for 2 turns
Weapon
Titanstring Bow Weapon
Gloves of Hail of Thorns Gloves
Gloves of Thievery Gloves
Rupturing Blade Weapon
Swiresy Shoes Bought or stolen from Grat at the entrance to the fortress X: -98 Y: 425 Boots
Gloves of Archery Gloves
Boots of Aid and Comfort Boots
Doom Hammer Weapon
Returning Pike
  • When thrown, returns to your hand
Weapon
Blooded Greataxe
  • When at 50% or less hit points, deal additional 1d4 Slashing damage with this weapon
Bought or stolen from Roah Moonglow to the left beyond the sanctum entrance X: 275 Y: -29 Weapon
Monster Slayer Glaive
  • Gain a 1d4 bonus to attack rolls with weapons and spells against Monstrosities, and deal additional 1d4 damage with weapons against them
  • Jump Jump distance is increased by 1.5 m / 5.0 ft
Weapon
Gold Wyrmling Staff
  • Deal additional 1d4 Fire damage in melee with this weapon
  • Cast Fire Bolt Fire Bolt ( Recharge: Per turn)
Weapon
Bow of Awareness Weapon
Hunter's Dagger Weapon
Loviatar's Scourge
  • Resistance to Necrotic damage. Deal additional 1d6 Necrotic damage on a hit with this mace, and suffer the same amount yourself (halved through resistance)
Bought, stolen[5], or looted from Abdirak at his quarters X: 331 Y: -21 Weapon
Boots of Genial Striding Bought or stolen from Blurg at the Ebonlake Grotto X: 107 Y: -88 Boots
Circlet of Blasting Helmet
The Baneful Weapon
Psychic Spark Amulet
Cinder Shoes
  • When you Burn Burn a target, one per attack, gain Heat Heat for 2 turns
Boots
Sunwalker's Gift Ring
The Lifebringer Helmet
Melf's First Staff Weapon
Creation's Echo
  • When you deal Acid, Fire, Lightning, Radiant, or Necrotic damage, become resistant to that damage type for 2 turns
Bought or stolen from Omeluum at the Ebonlake Grotto after completing Help Omeluum Investigate the Parasite X: 107 Y: -88 Weapon
Pearl of Power Amulet Amulet
Boots of Stormy Clamour
  • On applying a condition to an enemy, once per attack, inflict 2 turns of Reverberation Reverberation
Boots
Ring of Salving
  • Your healing actions regain additional 2 hit points
Ring
The Shadespell Circlet Helmet
Amulet of Restoration Bought or stolen from Derryth Bonecloak at the Ebonlake Grotto X: 56 Y: -96 Amulet
Corrosive Flail
  • Gain an action to deal additional Acid damage with this weapon equal to your proficiency bonus. On a hit with this flail, create Acid pool around the target that reduces AC by 2 ( Recharge: Short rest)
Weapon
Herbalist's Gloves
  • When healing Poisoned Poisoned allies, they get cured from the effect
Gloves
Ring of Jumping Ring
Caustic Band
  • Deal additional 2 Acid damage with your weapons
Ring
Jorgoral's Greatsword
  • Gain an action to stike all targets in a 6 m / 20 ft square, dealing bonus Slashing damage equal to your proficiency bonus. On a miss, targets still take half the damage ( Recharge: Short rest)
Looted, bought, or stolen from Corsair Greymon on the boat or later at his storage spot Weapon
Bow of the Banshee Weapon
Shining Staver-of-Skulls
  • Deal additional 1d4 Radiant damage with this weapon
  • This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off
Weapon

Act Two[edit | edit source]

Obtainable as rewards[edit | edit source]

Item name Item effect Item source Location Equipment slot
Varsh Ko'kuu's Boots Varsh Ko'kuu in the Hatchery Crèche Y'llek X: 1292 Y: -759 Boots
Ring of Shadows Rewarded by Oliver for winning both rounds of his game at the House in Deep Shadows X: 76 Y: 37 Ring
Raven Gloves Rewarded by He Who Was for Punish the Wicked X: 128 Y: 110 Gloves
Flawed Helldusk Helmet Rewarded by Dammon at the Inn blacksmith for giving him 3 pieces of Infernal Iron during dialogue X: -33 Y: 164 Helmet
Flawed Helldusk Armour Armour
Flawed Helldusk Gloves Gloves
Sylvan Scimitar Looted from Jaheira (NPC or Companion) X: -63 Y: 144 Weapon
Potent Robe Rewarded by Alfira[7] for Rescue the Tieflings X: -64 Y: 141 Armour
Shadow Blade Ring Rewarded by Arabella for Find Arabella's Parents. It is advised to send her to camp during the quest. Campsite, next to Withers Ring
Moonlight Glaive
  • Deal additional 1d4 Radiant damage with this weapon
  • This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
  • Gain an action to strike the enemy, dealing additional Psychic damage equal to your proficiency bonus, surrounding them in a 3 m / 10 ft butterfly cloud that grants advantage on attack rolls against the target. If the target leaves the cloud, they receive 1d6 Psychic damage ( Recharge: Short rest)
Rewarded for rescuing the Nightsong Shadowfell X: -604 Y: -1431 Weapon
Selûne's Spear of Night Rewarded at camp after rescuing the Nightsong and defeating Ketheric Thorm Campsite Weapon
Shadow Lantern Crafted by Gale (Origin or Companion) by combining Dead Pixie with Broken Moonlantern at the ritual circle behind the secret door in Balthazar's quarters on the upper floor X: -150 Y: -165 Weapon
Infernal Rapier If persuaded, rewarded to Wyll (Origin or Companion) by Mizora in the Tadpoling Centre Mind Flayer Colony X: 676 Y: 39 Weapon
Devotee's Mace
  • Deal additional 1d8 Radiant damage with this weapon
  • Gain an action to emanate a soothing aura around you, regaining 1d4 hit points to you and your allies in a 9 m / 30 ft radius at the start of your turn, for 10 turns ( Recharge: Long rest)
Clerics upon reaching level 10 and choosing Arm Thy Servant Arm Thy Servant as their Divine Intervention Divine Intervention Any Weapon
Xyanyde Minthara (NPC or Companion) at the table with invasion plans X: 333 Y: 41 Weapon
Spidersilk Armour Armour
Boots of Striding Boots

Purchasable from vendors[edit | edit source]

Item name Item effect Item source Location Equipment slot
Shield of Devotion Bough or stolen from Quartermaster Talli near the Last Light Inn waypoint X: -27 Y: 132 Shield
Incandescent Staff Weapon
Amulet of the Harpers Amulet
Cindersnap Gloves Gloves
Gloves of the Balanced Hands Gloves
Obsidian Laced Robe Armour
The Mighty Cloth Armour
Yuan-Ti Scale Mail Armour
Shadeclinger Armour Armour
Barkskin Armour Armour
Hat of Uninhibited Kushigo
  • After dealing damage with an unarmed attack, gain a +1 bonus to spell save DC until the end of your turn
Helmet
Defender Greataxe
  • Gain an action during your first attack of the round to reduce this weapon's enchantment by 1, increasing your AC and saving throws by 1 in return ( Recharge: Per turn)
Weapon
Cloak of Protection Cape
Sword of Life Stealing Bought or stolen from Dammon[8] at the Inn blacksmith X: -33 Y: 164 Weapon
Swordmaster Gloves Gloves
Darkfire Shortbow Weapon
Harmonium Halberd Weapon
Charge-Bound Warhammer Weapon
Thermodynamo Axe
  • On a hit with this battleaxe, once per attack, gain Heat Heat for 2 turns
Weapon
Sword of Clutching Umbra
  • Gain an action to strike the target, dealing additional damage equal to your proficiency bonus + 1d6 Psychic. This action doesn't break Invisibility Invisibility or other forms of concealment ( Recharge: Short rest)
Weapon
Thorn Blade Weapon
Evasive Shoes Bought or stolen from Mattis[9] inside the Inn X: -56 Y: 141 Boots
Cloak of Cunning Brume Cape
Gloves of the Automaton Bought or stolen from Barcus Wroot[10] at his workshop in the Inn X: -56 Y: 133 Gloves
Acrobat Shoes Boots
Ring of Geniality Ring
Sharpened Snare Cuirass Bought or stolen from Roah Moonglow at the main floor X: -174 Y: -179 Armour
Gloves of Crushing
  • Deal additional 2 Bludgeoning damage with unarmed strikes, and gain a +1 bonus to unarmed and Throw Throw attack rolls
Gloves
Armour of Devotion Armour
Drakethroat Glaive Weapon
Ne'er Misser Weapon
Poisoner's Ring Ring
Ring of Spiteful Thunder *When you deal damage to a Reverberating Reverberating target, they must succeed DC 13 Constitution save or get Dazed Dazed for 2 turns Ring
Marksmanship Hat Helmet
Halberd of Vigilance Bought or stolen from Lann Tarv at the main floor X: -164 Y: -168 Weapon
Gloves of The Duellist
  • +2 bonus to melee weapon attack rolls when holding a weapon in the main hand and no weapon in the free hand. Shields equipped in the free hand also work
Gloves
Sentinel Shield Shield
Enraging Heart Garb
  • While you are Raging Raging, gain Wrath Wrath for 2 turns
  • Increase your Constitution by 2 (max 20) while wearing this armour
Armour
Fistbreaker Helm Helmet
Bigboy's Chew Toy Weapon
Titanstring Bow Weapon
Slicing Shortsword *When you attack with advantage, the attack inflicts 2 turns of Bleeding Bleeding unto the target Weapon
Gauntlets of Surging Accuracy Bought or stolen from Lann Tarv at the main floor when Disciple Z'rell at the upper floor was covinced to help X: -164 Y: -168 Gloves
Dwarven Splintmail Armour
Render of Mind and Body
  • When you attack with advantage, deal additional 1d8 Psychic damage with this weapon
Weapon
Circlet of Hunting Bought or stolen from Araj Oblodra at the main floor X: -128 Y: -193 Helmet
Boots of Arcane Bolstering *On Dash Dash or similar action, gain Arcane Charge Arcane Charge for 2 turns Boots
Risky Ring Ring
Ring of Free Action Ring
Robe of Exquisite Focus Armour
Thunderskin Cloak *When you are hit by a Reverberating Reverberating target, they must succeed DC 13 Constitution save or get Dazed Dazed for 2 turns Cape
Hat of Storm Scion's Power
  • When you deal Thunder damage, once per attack, gain Arcane Acuity Arcane Acuity for 2 turns
Helmet
Periapt of Wound Closure
  • When you are Downed Downed, automatically stabilise at the start of your turn
  • Whenever you are healed, you restore the maximum number of possible hit points.
Bought or stolen from Lady Esther north-east of the Trielta Crags waypoint X: -42 Y: -129 Amulet
Gloves of Cinder and Sizzle Gloves
The Graceful Cloth Armour
Cacophony Weapon
Gloves of Baneful Striking
  • On a hit with your weapon, inflict a 1d4 penalty on target's saving throws against your spells for 2 turns
Gloves
Winter's Clutches Gloves
Boots of Elemental Momentum Boots
Hoppy
  • Gain an action to strike the target, dealing additional Necrotic damage equal to your proficiency bonus and regaining 1d6 hit points ( Recharge: Short rest)
Weapon
Gloves of Dexterity Bought or stolen from A'jak'nir Jeera south-east of the Crèche Y'llek waypoint Crèche Y'llek X: 1387 Y: -821 Gloves
Knife of the Undermountain King
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. When you roll 2 damage or less, reroll the dice, taking the highest result
  • Advantage on attack rolls with this shortsword against obscured targets
Weapon
Daredevil Gloves
  • Spell attack rolls +1
  • Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off
Gloves
Vital Conduit Boots *On a concentration cast, gain 8 temporary hit points Boots
Defender Flail Weapon
Larethian's Wrath
  • Gain an action to cleave in a 4 m / 13 ft cone, dealing Slashing damage equal to your proficiency bonus. On a miss, targets still take half the damage ( Recharge: Short rest)
  • Unlike most Longswords, this sword is a finesse weapon
Weapon
Unseen Menace *Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. Gain advantage on attack rolls with this weapon and immunity to being disarmed
  • The effect wears off for 2 rounds when you miss an attack roll with this weapon
Weapon
Witchbreaker Weapon

Act Three[edit | edit source]

Rivington[edit | edit source]

Item name Item effect Item source Location
Shapeshifter's Boon Ring
  • While shapeshifting or disguising yourself, gain a 1d4 bonus to all ability checks. This effect lasts until long rest and doesn't require the ring to be equipped once enabled
Strange Ox in the barn south-east of the Rivington waypoint, if spared at the Emerald Grove and the Last Light Inn X: 39 Y: -149
Dwarven Thrower
  • When thrown, returns to your hand
  • If dwarf[12], deal additional 1d8 Bludgeoning damage when throwing this weapon, or additional 2d8 Bludgeoning damage if throwing this weapon at a Large, Huge, or Gargantuan target
Bought or stolen from Ferg Drogher north-west of the Requisitioned Barn if Shadowheart is not in your party X: 43 Y: -101
Cold Snap
  • Deal additional 1d4 Cold damage with this weapon
  • While this dagger is held in your off-hand, gain a +1 bonus to AC, and when an attack misses you, the attacker gets Chilled Chilled for 2 turns
Hellrider Longbow
Nymph Cloak Bought or stolen from Ferg Drogher north-west of the Requisitioned Barn if he was persuaded to disclose his special stock X: 43 Y: -101
Robe of Supreme Defences
Sethan *Cast Sethan: Spiritual Greataxe Sethan: Spiritual Greataxe ( Recharge: Long rest)
Corvid Token Bought or stolen from Mattis at the Requisitioned Barn east of the Rivington waypoint, if he survived after Save the Refugees[13] and moved to Last Light Inn in Act 2 X: 56 Y: -120
Scabby Pugilist Circlet
  • Deal additional 2 damage with your weapon or unarmed strikes when surrounded by 2+ foes
Boots of Very Fast Blinking
  • Cast Misty Step Misty Step ( Recharge: Per turn)
  • When teleporting with these boots, you are stripped naked down to underwear, except for inventory, rings, amulets, weapons, and boots. The stripped items remain at the spot you teleported from
Rewarded by Akabi at the Circus of the Last Days as a consolation prize for his Wheel of Fortune game. He will close down if you play 17 times, so the 16th time has to be the "jackpot"[1] X: -67 Y: -73
Comeback Handaxe
  • When thrown, returns to your hand and deals 1d6+1 damage to you on return
Reverse Rain Cloak
  • Remain permanently Wet Wet while wearing this cloak
Staff of a Mumbling Wizard
  • Cast Firebolt? Firebolt? that has 100% hit chance ( Recharge: Per turn)
  • When casting Firebolt? with this staff, the target must succeed DC 20 save[14] (unaffected by anything) or be shot at with Fireball Fireball instead
Unlucky Thief's Gloves
  • Sleight of Hand +2
  • For each item you steal while wearing these gloves, receive 1 piece of Charcoal in inventory. After stealing 20 times, suffer Burning Burning for 1 turn
Dark Displacement Gloves Bought or stolen from Popper at his tent in the western part of the Circus of the Last Days X: -90 Y: -56
Spellmight Gloves Looted or stolen from Lucretious at her tent in the north-western corner of the Circus of the Last Days, or rewarded by her for Find Dribbles the Clown X: -82 Y: -33
Swires' Sledboard Bought or stolen from Exxvikyap at the ground floor of Rivington General X: 7 Y: -34
Bonespike Garb *Upon entering Rage Rage, gain 15 temporary hit points
  • All incoming damage is reduced by 2. When you are struck by a melee attack, the attacker receives Piercing damage equal to your Constitution modifier
The Dancing Breeze
  • Gain an action to strike all nearby foes, making separate attack rolls against each target ( Recharge: Short rest)
Stalker Gloves
Elven Chain *You are considered proficient with this armour while wearing it
Ambusher
Ring of Blink Stolen from or rewarded after persuading[9] Tara on the roof of the Open Hand Temple X: -45 Y: -5
Sentient Amulet (Very Rare) Rewarded for Help the Cursed Monk in the Open Hand Temple cellar crypt if you refuse to take on monk's madness Open Hand Temple Cellar X: -7 Y: -1004
Martial Exertion Gloves
  • Gain an action to suffer 6d6 Piercing damage once, receiving a bonus attack for 1 turn and doubling your movement speed ( Recharge: Short rest)
Bought or stolen from Bumpnagel near the forge in Angleiron's Cellar Angleiron's Cellar X: -244 Y: -1069
Thunderpalm Strikers
  • Deal additional 1d4 Thunder damage with unarmed strikes
  • Cast Thunderwave Thunderwave (level 3) ( Recharge: Long rest)
Nimblefinger Gloves

Wyrm's Crossing[edit | edit source]

Item name Item effect Item source Location
Amulet of the Drunkard
  • Your Drunk Drunk condition lasts for 5 turns instead of 2, and you regain 2d4 hit points once during the first turn of Drunk that happened with this item equipped
Bought from Hoots Hooligan on the ground floor of Sharess' Caress, after you agreed to taste her new brew X: 21 Y: 85
Silver Sword of the Astral Plane Rewarded by Kith'rak Voss on the first floor of Sharess' Caress if he was shown the Orphic Hammer that you can receive here by accepting Raphael's deal[15] X: 25 Y: 98
Gauntlets of the Warmaster Bought or stolen from Entharl Danthelon on the first floor of Danthelon's Dancing Axe X: -11 Y: 140
Horns of the Berserker
  • +2 to attack rolls when attacking creatures that have already taken damage
  • While not at full health, deal additional 2 Necrotic damage with your unarmed and melee attacks. While in combat, if you don't deal any damage this turn, suffer 1d4 Necrotic damage at the end of your turn
Blightbringer
Snow-Dusted Monastery Gloves
  • Deal additional 1d4 Cold damage with unarmed strikes
  • Cast Ice Knife Ice Knife (level 3) ( Recharge: Long rest)
Cloak of Displacement
Garb of the Land and Sky
Harmonic Dueller
  • Gain an action to harmonise with the rapier, attempting a DC 15 Performance check; Upon success, deal additional damage equal to your Charisma modifier (minimum 1) with melee weapons, for 10 turns ( Recharge: Short rest)
Absolute Confidence Amulet Rewarded by Naaber on the ground floor of Carm's Garm for exhausting all of his dialogue. Can also be stolen for an additional reward below X: 19 Y: 130

Lower City[edit | edit source]

This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers.

Item name Item effect Item source Location
The Reviving Hands *When healing others, give them Blade Ward Blade Ward for 2 turns. When reviving others, give them Death Ward Death Ward for 2 turns Bought or stolen from Vicar Humbletoes at the Stormshore Tabernacle X: 109 Y: -20
Mantle of the Holy Warrior
The Sacred Star
  • Deal additional 1d4 Radiant damage with this weapon
  • On a hit with this morningstar, inflict 1 turn of Radiating Orb Radiating Orb upon the target
  • On a hit with this morningstar, Undead creatures must succeed DC 13 Wisdom save or get Turned Turned for 3 turns
  • Gain an action to strike the target, dealing additional Radiant damage equal to your proficiency bonus and creating an explosion of light in a 3 m / 10 ft radius; Enemies caught in the explosion must succeed DC 12 Constitution save or get Blinded Blinded for 3 turns ( Recharge: Short rest)
Amulet of Bhaal *On a hit against a target with full HP, once per attack, inflict 2 turns of Bleeding Bleeding upon the target Looted from Sarevok Anchev at the tribunal hall, or rewarded by him for Impress the Murder Tribunal Murder Tribunal X: -1267 Y: 503
Bhaalist Gloves Bought from Echo of Abazigal[16] at the tribunal hall after you became the unholy assassin during Impress the Murder Tribunal Murder Tribunal X: -1261 Y: 507
Bhaalist Armour
  • Enemies in a 2 m / 7 ft radius become vulnerable to Piercing damage, unless they are immune to it
  • +2 bonus to Initiative rolls
Assassin of Bhaal Cowl
Craterflesh Gloves *On a critical hit, deal additional 1d6 Force damage
Vicious Battleaxe
Dolor Amarus
Vicious Shortbow
Dread Iron Dagger
  • While being Hidden Hidden, deal additional 1d6 Necrotic damage with your weapons
Fleshrender
Armour of Persistence Bought or stolen from Dammon at his Forge of the Nine, north-east of the Lower City Central Wall waypoint X: -2 Y: -9
Boots of Persistence
Legacy of the Masters
Unwanted Masterwork Scalemail
Gemini Gloves
  • Gain a toggle action to make your next cantrip cast target one additional foe. The same target can be chosen twice ( Recharge: Short rest)
Bought or stolen[17] from Helsik at her desk on the ground floor of the Devil's Fee north of the Lower City Central Wall waypoint X: -39 Y: 15
Cloak of the Weave
  • +1 bonus to spell save DC and spell attack rolls
  • Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ( Recharge: Short rest)
Shapeshifter Hat
Spellseeking Gloves
Hellbeard Halberd
  • Deal additional 6 Poison damage with this weapon
Caitiff Staff
Gibus of the Worshipful Servant Bought or stolen from Helsik at her desk on the ground floor of the Devil's Fee. Can also be looted from Sceleritas Fel once he dies after The Urge events in the Bhaal Temple
Hat of the Sharp Caster
  • When you roll a 1 or 2 on a damage roll for a spell attack, that roll is rerolled once
Bartered with Tara on the roof of the Devil's Fee[18] for Fish or a magical item X: -27 Y: 5
Orphic Hammer Stolen from the central pedestal in the House of Hope archive House of Hope X: -6543 Y: 2921
Gloves of Soul Catching
  • Deal additional 1d10 Force damage with unarmed strikes
  • On an unarmed hit, once per turn, regain 1d10 hit points. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next attack roll or saving throw, until the end of your next turn
  • Increase your Constitution by 2 (max 20) while wearing these gloves
Rewarded for Save Hope after defeating Raphael House of Hope X: -6477 Y: 2884
Slinging Shoes Bartered with Tara on the roof of Highberry's Home[11] for Fish or a magical item X: -1 Y: -39
Quickspell Gloves Bought or stolen from Lorroakan's Projection[19] at the foyer desk on the ground floor of Sorcerous Sundries X: -7 Y: -79
Ring of Regeneration
  • At the start of your turn during combat, regain 1d4 hit points
Vest of Soul Rejuvenation
Armour of Landfall
Birthright
  • Increase your Charisma by 2 (max 22) while wearing this hat
Harper Sacredstriker
The Dead Shot Bought or stolen from Fytz the Firecracker at the Stormshore Armoury near the Lower City Central Wall waypoint X: -36 Y: -80
Flail of Ages
Armour of Agility Bought or stolen from Gloomy Fentonson at the Stormshore Armoury near the Lower City Central Wall waypoint X: -37 Y: -77
Veil of the Morning Bought or stolen from Mystic Carrion at the ground floor of Philgrave's Mansion X: 7 Y: -159
Armour of the Sporekeeper
Hood of the Weave
Torch of Revocation
  • Deal additional 1d4 Necrotic and 1d4 Fire damage when using this torch as a weapon
  • Quest significance: This torch is needed to advance the Free the Artist quest
Looted from Mystic Carrion at the ground floor of Philgrave's Mansion, bought from him if he was convinced to during dialogue, stolen from the locked gilded chest in the alcove behind him, or rewarded by him for killing Thrumbo during Find Mystic Carrion's Servant
Crypt Lord Ring Rewarded by Thrumbo at the ground floor of Philgrave's Mansion, if he was sided with and saved during Find Mystic Carrion's Servant
Woe Rewarded during The Pale Elf for killing Cazador Szarr at the dungeon ritual site Cazador's Dungeon X: -1925 Y: 944
Amulet of Windrider Rewarded by Lora on the ground floor of Lora's House for Save Vanra X: -65 Y: -89
Duellist's Prerogative
  • Deal additional 1d4 Necrotic damage with this weapon
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. Gain an additonal Reaction per turn
  • On a hit with a melee weapon, expend your Reaction to deal additional Necrotic damage with that weapon equal to your proficiency bonus
  • Gain an action to taunt the target, compelling them to duel if they fail DC 12 Wisdom save on taunt. The taunted target suffers disadvantage on attack rolls against anyone but you for 3 turns, and on your hit must succeed DC 15 Constitution save or suffer Bleeding Bleeding for 3 turns
  • While not dual-wielding or holding a shield, you can make an additional attack as a Bonus action with this weapon, once per turn
Fey Semblance Amulet Rewarded by any of the NPCs at Old Garlow's Place for Avenge the Hag Survivors X: -55 Y: -147
Staff of Interruption Rewarded by Mayrina at Old Garlow's Place for Help the Hag Survivors
Abdel's Trusted Shield Rewarded by Golbraith Stredivas on the upper floor of Golbraith's Cellar if you convince him during dialogue of your courage against mind flayers X: -148 Y: -60
Wavemother's Robe Rewarded by Allandra Grey in the basement of Flymm Cargo for handing over Redhammer during Avenge the Drowned Flymm Cargo - Basement X: -1048 Y: 312
Hellfire Engine Crossbow Crafted by combining Watcher Crossbow Blueprint, Targeting Module, and Steel Watcher Arm on the ground floor of the Steel Watch Foundry X: -325 Y: -134
Drunken Cloth Bought or stolen from Severn at the bar in the Guildhall Lower City Sewers X: -22 Y: 769
Shade-Slayer Cloak Bought or stolen from Sticky Dondo in the Mol encampment overseeing the pit in the Guildhall Lower City Sewers X: -17 Y: 755
Chancer's Carcanet Rewarded by Sarin in the grease elemental area to the north-west of the City Sewers waypoint for finding her skull and bringing it to her coffin Lower City Sewers X: -125 Y: 829
Silver Sword of the Astral Plane Rewarded by Kith'rak Voss behind the locked door to the north-east of the City Sewers waypoint once he was promised in Sharess' Caress that you will retrieve the Orphic Hammer, and was shown the hammer here Lower City Sewers X: -70 Y: 826
Armour of Moonbasking Bought or stolen from Voiceless Penitent Bareki in an alcove west of the Undercity Ruins waypoint Lower City Sewers X: -157 Y: 939
Bonespike Helmet
Bloodthirst
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks
  • Cast True Strike True Strike ( Recharge: Short rest)
  • This is a Bound Weapon Bound Weapon
  • While this dagger is held in your main hand, creatures hit with this weapon receive vulnerability to Piercing damage, unless they are immune to it
  • While this dagger is held in your off-hand, gain a +1 bonus to AC, and when an attack misses you, you may expend your Reaction to make a melee strike against the attacker and gain True Strike True Strike for 2 turns
Orin at the sacrificial altar of the Bhaal Temple Lower City Sewers X: 61 Y: 1004
  1. 1.0 1.1 Cite error: Invalid <ref> tag; no text was provided for refs named note4
  2. Cite error: Invalid <ref> tag; no text was provided for refs named note11
  3. Cite error: Invalid <ref> tag; no text was provided for refs named note20
  4. Cite error: Invalid <ref> tag; no text was provided for refs named note1
  5. Cite error: Invalid <ref> tag; no text was provided for refs named note10
  6. Cite error: Invalid <ref> tag; no text was provided for refs named note18
  7. 7.0 7.1 Cite error: Invalid <ref> tag; no text was provided for refs named note8
  8. Cite error: Invalid <ref> tag; no text was provided for refs named note6
  9. 9.0 9.1 Cite error: Invalid <ref> tag; no text was provided for refs named note7
  10. Cite error: Invalid <ref> tag; no text was provided for refs named note9
  11. 11.0 11.1 Cite error: Invalid <ref> tag; no text was provided for refs named note21
  12. 12.0 12.1 12.2 Cite error: Invalid <ref> tag; no text was provided for refs named note2
  13. Cite error: Invalid <ref> tag; no text was provided for refs named note3
  14. Cite error: Invalid <ref> tag; no text was provided for refs named note5
  15. Cite error: Invalid <ref> tag; no text was provided for refs named note26
  16. Cite error: Invalid <ref> tag; no text was provided for refs named note14
  17. Cite error: Invalid <ref> tag; no text was provided for refs named note16
  18. Cite error: Invalid <ref> tag; no text was provided for refs named note17
  19. Cite error: Invalid <ref> tag; no text was provided for refs named note22
  20. Cite error: Invalid <ref> tag; no text was provided for refs named note15