User:Thirdmunky

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A list of magic items that can be obtained without looting.

Act One[edit | edit source]

Obtainable as rewards[edit | edit source]

Item name Item effect Item source Location Equipment slot
Ring of Evasion Rewarded by Tara to Gale (Origin) at camp during the first long rest after completing the Prologue Campsite Ring
Hellrider's Pride Looted, bought, stolen from Zevlor, or rewarded by him for Kill Kagha or Investigate Kagha Gloves
Wapira's Crown
  • When healing others, regain 1d6 hit points yourself
Rewarded by Zevlor at his command quarters for Save the Refugees Secluded Chamber X: -53 Y: 67 Hat
Komira's Locket Rewarded by Arabella's parents for protecting her during Save Arabella X: 262 Y: 542 Amulet
Pale Oak Rewarded by Kagha to Druids in the druid sanctum if persuaded and saved during Investigate Kagha Inner Sanctum X: -463 Y: -28 Weapon
The Deathstalker Mantle
  • When you kill an enemy, once per turn, become Invisible Invisible for 2 turns
Rewarded by Sceleritas Fel if you are The Dark Urge and killed Alfira[1] or Quil Grootslang at camp Campsite Cape
Sussur Greatsword Rewarded for Finish the Masterwork Weapon based on player's choice Blacksmith's Forge X: -447 Y: -378 Weapon
Sussur Dagger Weapon
Sussur Sickle Weapon
Sword of Justice
  • Gain a concentration action to give an ally or yourself +2 to AC. Effect ends when this weapon is unequipped ( Recharge: Short rest)
Looted from Anders in the Toll House, or rewarded by him for killing Karlach for Hunt the Devil X: 110 Y: 560 Weapon
Infernal Robe Rewarded to Wyll (Origin or Companion) by Mizora at camp after killing Karlach and taking a long rest Campsite Armour
The Sparky Points Rewarded by Counsellor Florrick for rescuing her from the burning inn during Rescue the Grand Duke X: -63 Y: 600 Weapon
The Joltshooter Weapon
The Spellsparkler Weapon
Harold
  • On a hit with this heavy crossbow, the target must succeed DC 13 Charisma save or get Baned Baned for 2 turns (equivalent to casting Bane Bane on the target)
Looted from Zarys or rewarded by her for Find the Missing Shipment if Returning the Shipment requirements were met Zhentarim Basement X: 277 Y: -249 Weapon
Assassin's Touch
  • Deal additional 1d4 Necrotic damage with this weapon against Knocked Out Knocked Out or Sleeping Sleeping targets
Rewarded by Sazza[2] at Minthara's table for Save the Goblin Sazza X: 333 Y: 41 Weapon
Blazer of Benevolence Rewarded by Volo at camp for Rescue Volo Campsite Armour
Ring of Mind-Shielding Rewarded by Omeluum at the Ebonlake Grotto for Help Omeluum Investigate the Parasite X: 107 Y: -88 Ring
Boots of Speed Looted from Thulla at the Ebonlake Grotto, or rewarded by her at the grotto for Cure the Poisoned Gnome X: 82 Y: -99 Boots
Winter's Clutches Rewarded by Glut at the Ebonlake Grotto if sided during Avenge Glut's Circle X: 77 Y: -102 Gloves
Envoy's Amulet Rewarded by Sovereign Spaw at the Ebonlake Grotto for Deliver Nere's Head X: 77 Y: -102 Amulet
Champion's Chain Rewarded by Glut at the Ebonlake Grotto for Deliver Nere's Head if sided during Avenge Glut's Circle X: 77 Y: -102 Amulet
Gloves of Uninhibited Kushigo Rewarded by Derryth Bonecloak at the Ebonlake Grotto for Find the Mushroom Picker X: 56 Y: -96 Gloves
Sickle of BOOOAL The Festering Cove X: -420 Y: 285 Weapon
Guiding Light
  • Cast Light Light ( Recharge: Per turn)
  • The key to access the tower basement
Rewarded by Bernard on the forth (roof) floor if having told him the correct line Arcane Tower X: -27 Y: -287 Ring
Bracing Band
  • Gain +1 bonus to AC for 1 turn after Shoving Shoving an enemy
Rewarded[3] by Sergeant Thrinn near the cave-in at the forge main area for Find the Missing Boots X: -630 Y: 317 Ring
Armour of Uninhibited Kushigo
  • While your Patient Defence Patient Defence is active, you can expend your Reaction to make an unarmed strike against an attacker that missed
Armour
Mourning Frost
  • Deal extra 1d4 Cold damage in melee with this weapon
  • When you deal Cold damage, deal additional 1 Cold damage
  • When you deal Cold damage with a spell, the target must succeed DC 12 Constitution save or get Chilled Chilled for 2 turns
  • Cast Ray of Frost Ray of Frost ( Recharge: Per turn)
Crafted by combining Icy Helve, Icy Metal and Icy Crystal X: 119 Y: -248 Weapon

Purchasable from vendors[edit | edit source]

Item name Item effect Item source Location Equipment slot
Gloves of Missile Snaring Bought or stolen from Arron next to the Silvanus statue in The Hollow X: 204 Y: 513 Gloves
Dragon's Grasp
  • Deal additional 1d4 Slashing damage with this weapon to Burning Burning targets
Weapon
Ring of Flinging
  • Deal additional 1d4 damage with Throw Throw attacks
Ring
Hedge Wanderer Armour Armour
Rain Dancer Weapon
Spellthief Weapon
Corellon's Grace Bought or stolen from Auntie Ethel in the lower part of The Hollow X: 192 Y: 546 Weapon
Safeguard Shield Bought or stolen from Dammon at the forge in The Hollow X: 180 Y: 561 Shield
Hunting Shortbow Weapon
The Whispering Promise
  • When healing an ally or yourself, grant or receive Bless Bless for 2 turns
Bought or stolen from Volo next to the druidic ritual site X: 260 Y: 511 Ring
The Jolty Vest Bought or stolen from Brem near the contraband if Returning the Shipment requirements were met Zhentarim Basement X: 300 Y: -257 Armour
Giantbreaker
  • On a hit with this heavy crossbow, the target is sent Reeling Reeling for 2 turns
Weapon
Titanstring Bow Weapon
Gloves of Hail of Thorns Gloves
Gloves of Thievery Gloves
Rupturing Blade Weapon
Swiresy Shoes Bought or stolen from Grat at the entrance to the fortress X: -98 Y: 425 Boots
Gloves of Archery Gloves
Boots of Aid and Comfort Boots
Doom Hammer Weapon
Returning Pike
  • When thrown, returns to your hand
Weapon
Blooded Greataxe
  • When at 50% or less hit points, deal additional 1d4 Slashing damage with this weapon
Bought or stolen from Roah Moonglow to the left beyond the sanctum entrance X: 275 Y: -29 Weapon
Monster Slayer Glaive
  • Gain a 1d4 bonus to attack rolls with weapons and spells against Monstrosities, and deal additional 1d4 damage with weapons against them
  • Jump Jump distance is increased by 1.5 m / 5.0 ft
Weapon
Gold Wyrmling Staff
  • Deal additional 1d4 Fire damage in melee with this weapon
  • Cast Fire Bolt Fire Bolt ( Recharge: Per turn)
Weapon
Bow of Awareness Weapon
Hunter's Dagger Weapon
Loviatar's Scourge
  • Resistance to Necrotic damage. Deal additional 1d6 Necrotic damage on a hit with this mace, and suffer the same amount yourself (halved through resistance)
Bought, stolen[5], or looted from Abdirak at his quarters X: 331 Y: -21 Weapon
Boots of Genial Striding Bought or stolen from Blurg at the Ebonlake Grotto X: 107 Y: -88 Boots
Circlet of Blasting Helmet
The Baneful Weapon
Psychic Spark Amulet
Cinder Shoes
  • When you Burn Burn a target, one per attack, gain Heat Heat for 2 turns
Boots
Sunwalker's Gift Ring
The Lifebringer Helmet
Melf's First Staff Weapon
Creation's Echo
  • When you deal Acid, Fire, Lightning, Radiant, or Necrotic damage, become resistant to that damage type for 2 turns
Bought or stolen from Omeluum at the Ebonlake Grotto after completing Help Omeluum Investigate the Parasite X: 107 Y: -88 Weapon
Pearl of Power Amulet Amulet
Boots of Stormy Clamour
  • On applying a condition to an enemy, once per attack, inflict 2 turns of Reverberation Reverberation
Boots
Ring of Salving
  • Your healing actions regain additional 2 hit points
Ring
The Shadespell Circlet Helmet
Amulet of Restoration Bought or stolen from Derryth Bonecloak at the Ebonlake Grotto X: 56 Y: -96 Amulet
Corrosive Flail
  • Gain an action to deal additional Acid damage with this weapon equal to your proficiency bonus. On a hit with this flail, create Acid pool around the target that reduces AC by 2 ( Recharge: Short rest)
Weapon
Herbalist's Gloves
  • When healing Poisoned Poisoned allies, they get cured from the effect
Gloves
Ring of Jumping Ring
Caustic Band
  • Deal additional 2 Acid damage with your weapons
Ring
Jorgoral's Greatsword
  • Gain an action to stike all targets in a 6 m / 20 ft square, dealing bonus Slashing damage equal to your proficiency bonus. On a miss, targets still take half the damage ( Recharge: Short rest)
Looted, bought, or stolen from Corsair Greymon on the boat or later at his storage spot Weapon
Bow of the Banshee Weapon
Shining Staver-of-Skulls
  • Deal additional 1d4 Radiant damage with this weapon
  • This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off
Weapon

Act Two[edit | edit source]

Obtainable as rewards[edit | edit source]

Item name Item effect Item source Location Equipment slot
Varsh Ko'kuu's Boots Varsh Ko'kuu in the Hatchery Crèche Y'llek X: 1292 Y: -759 Boots
Ring of Shadows Rewarded by Oliver for winning both rounds of his game at the House in Deep Shadows X: 76 Y: 37 Ring
Raven Gloves Rewarded by He Who Was for Punish the Wicked X: 128 Y: 110 Gloves
Flawed Helldusk Helmet Rewarded by Dammon at the Inn blacksmith for giving him 3 pieces of Infernal Iron during dialogue X: -33 Y: 164 Helmet
Flawed Helldusk Armour Armour
Flawed Helldusk Gloves Gloves
Sylvan Scimitar Looted from Jaheira (NPC or Companion) X: -63 Y: 144 Weapon
Potent Robe Rewarded by Alfira[7] for Rescue the Tieflings X: -64 Y: 141 Armour
Shadow Blade Ring Rewarded by Arabella for Find Arabella's Parents. It is advised to send her to camp during the quest. Campsite, next to Withers Ring
Moonlight Glaive
  • Deal additional 1d4 Radiant damage with this weapon
  • This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
  • Gain an action to strike the enemy, dealing additional Psychic damage equal to your proficiency bonus, surrounding them in a 3 m / 10 ft butterfly cloud that grants advantage on attack rolls against the target. If the target leaves the cloud, they receive 1d6 Psychic damage ( Recharge: Short rest)
Rewarded for rescuing the Nightsong Shadowfell X: -604 Y: -1431 Weapon
Selûne's Spear of Night Rewarded at camp after rescuing the Nightsong and defeating Ketheric Thorm Campsite Weapon
Shadow Lantern Crafted by Gale (Origin or Companion) by combining Dead Pixie with Broken Moonlantern at the ritual circle behind the secret door in Balthazar's quarters on the upper floor X: -150 Y: -165 Weapon
Infernal Rapier If persuaded, rewarded to Wyll (Origin or Companion) by Mizora in the Tadpoling Centre Mind Flayer Colony X: 676 Y: 39 Weapon
Devotee's Mace
  • Deal additional 1d8 Radiant damage with this weapon
  • Gain an action to emanate a soothing aura around you, regaining 1d4 hit points to you and your allies in a 9 m / 30 ft radius at the start of your turn, for 10 turns ( Recharge: Long rest)
Clerics upon reaching level 10 and choosing Arm Thy Servant Arm Thy Servant as their Divine Intervention Divine Intervention Any Weapon
Xyanyde Minthara (NPC or Companion) at the table with invasion plans X: 333 Y: 41 Weapon
Spidersilk Armour Armour
Boots of Striding Boots

Purchasable from vendors[edit | edit source]

Item name Item effect Item source Location Equipment slot
Shield of Devotion Bough or stolen from Quartermaster Talli near the Last Light Inn waypoint X: -27 Y: 132 Shield
Incandescent Staff Weapon
Amulet of the Harpers Amulet
Cindersnap Gloves Gloves
Gloves of the Balanced Hands Gloves
Obsidian Laced Robe Armour
The Mighty Cloth Armour
Yuan-Ti Scale Mail Armour
Shadeclinger Armour Armour
Barkskin Armour Armour
Hat of Uninhibited Kushigo
  • After dealing damage with an unarmed attack, gain a +1 bonus to spell save DC until the end of your turn
Helmet
Defender Greataxe
  • Gain an action during your first attack of the round to reduce this weapon's enchantment by 1, increasing your AC and saving throws by 1 in return ( Recharge: Per turn)
Weapon
Cloak of Protection Cape
Sword of Life Stealing Bought or stolen from Dammon[8] at the Inn blacksmith X: -33 Y: 164 Weapon
Swordmaster Gloves Gloves
Darkfire Shortbow Weapon
Harmonium Halberd Weapon
Charge-Bound Warhammer Weapon
Thermodynamo Axe
  • On a hit with this battleaxe, once per attack, gain Heat Heat for 2 turns
Weapon
Sword of Clutching Umbra
  • Gain an action to strike the target, dealing additional damage equal to your proficiency bonus + 1d6 Psychic. This action doesn't break Invisibility Invisibility or other forms of concealment ( Recharge: Short rest)
Weapon
Thorn Blade Weapon
Evasive Shoes Bought or stolen from Mattis[9] inside the Inn X: -56 Y: 141 Boots
Cloak of Cunning Brume Cape
Gloves of the Automaton Bought or stolen from Barcus Wroot[10] at his workshop in the Inn X: -56 Y: 133 Gloves
Acrobat Shoes Boots
Ring of Geniality Ring
Sharpened Snare Cuirass Bought or stolen from Roah Moonglow at the main floor X: -174 Y: -179 Armour
Gloves of Crushing
  • Deal additional 2 Bludgeoning damage with unarmed strikes, and gain a +1 bonus to unarmed and Throw Throw attack rolls
Gloves
Armour of Devotion Armour
Drakethroat Glaive Weapon
Ne'er Misser Weapon
Poisoner's Ring Ring
Ring of Spiteful Thunder *When you deal damage to a Reverberating Reverberating target, they must succeed DC 13 Constitution save or get Dazed Dazed for 2 turns Ring
Marksmanship Hat Helmet
Halberd of Vigilance Bought or stolen from Lann Tarv at the main floor X: -164 Y: -168 Weapon
Gloves of The Duellist
  • +2 bonus to melee weapon attack rolls when holding a weapon in the main hand and no weapon in the free hand. Shields equipped in the free hand also work
Gloves
Sentinel Shield Shield
Enraging Heart Garb
  • While you are Raging Raging, gain Wrath Wrath for 2 turns
  • Increase your Constitution by 2 (max 20) while wearing this armour
Armour
Fistbreaker Helm Helmet
Bigboy's Chew Toy Weapon
Titanstring Bow Weapon
Slicing Shortsword *When you attack with advantage, the attack inflicts 2 turns of Bleeding Bleeding unto the target Weapon
Gauntlets of Surging Accuracy Bought or stolen from Lann Tarv at the main floor when Disciple Z'rell at the upper floor was covinced to help X: -164 Y: -168 Gloves
Dwarven Splintmail Armour
Render of Mind and Body
  • When you attack with advantage, deal additional 1d8 Psychic damage with this weapon
Weapon
Circlet of Hunting Bought or stolen from Araj Oblodra at the main floor X: -128 Y: -193 Helmet
Boots of Arcane Bolstering *On Dash Dash or similar action, gain Arcane Charge Arcane Charge for 2 turns Boots
Risky Ring Ring
Ring of Free Action Ring
Robe of Exquisite Focus Armour
Thunderskin Cloak *When you are hit by a Reverberating Reverberating target, they must succeed DC 13 Constitution save or get Dazed Dazed for 2 turns Cape
Hat of Storm Scion's Power
  • When you deal Thunder damage, once per attack, gain Arcane Acuity Arcane Acuity for 2 turns
Helmet
Periapt of Wound Closure
  • When you are Downed Downed, automatically stabilise at the start of your turn
  • Whenever you are healed, you restore the maximum number of possible hit points.
Bought or stolen from Lady Esther north-east of the Trielta Crags waypoint X: -42 Y: -129 Amulet
Gloves of Cinder and Sizzle Gloves
The Graceful Cloth Armour
Cacophony Weapon
Gloves of Baneful Striking
  • On a hit with your weapon, inflict a 1d4 penalty on target's saving throws against your spells for 2 turns
Gloves
Winter's Clutches Gloves
Boots of Elemental Momentum Boots
Hoppy
  • Gain an action to strike the target, dealing additional Necrotic damage equal to your proficiency bonus and regaining 1d6 hit points ( Recharge: Short rest)
Weapon
Gloves of Dexterity Bought or stolen from A'jak'nir Jeera south-east of the Crèche Y'llek waypoint Crèche Y'llek X: 1387 Y: -821 Gloves
Knife of the Undermountain King
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. When you roll 2 damage or less, reroll the dice, taking the highest result
  • Advantage on attack rolls with this shortsword against obscured targets
Weapon
Daredevil Gloves
  • Spell attack rolls +1
  • Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off
Gloves
Vital Conduit Boots *On a concentration cast, gain 8 temporary hit points Boots
Defender Flail Weapon
Larethian's Wrath
  • Gain an action to cleave in a 4 m / 13 ft cone, dealing Slashing damage equal to your proficiency bonus. On a miss, targets still take half the damage ( Recharge: Short rest)
  • Unlike most Longswords, this sword is a finesse weapon
Weapon
Unseen Menace *Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. Gain advantage on attack rolls with this weapon and immunity to being disarmed
  • The effect wears off for 2 rounds when you miss an attack roll with this weapon
Weapon
Witchbreaker Weapon

Act Three[edit | edit source]

Rivington[edit | edit source]

Item name Item effect Item source Location
Shapeshifter's Boon Ring
  • While shapeshifting or disguising yourself, gain a 1d4 bonus to all ability checks. This effect lasts until long rest and doesn't require the ring to be equipped once enabled
Strange Ox in the barn south-east of the Rivington waypoint, if spared at the Emerald Grove and the Last Light Inn X: 39 Y: -149
Dwarven Thrower
  • When thrown, returns to your hand
  • If dwarf[12], deal additional 1d8 Bludgeoning damage when throwing this weapon, or additional 2d8 Bludgeoning damage if throwing this weapon at a Large, Huge, or Gargantuan target
Bought or stolen from Ferg Drogher north-west of the Requisitioned Barn if Shadowheart is not in your party X: 43 Y: -101
Cold Snap
  • Deal additional 1d4 Cold damage with this weapon
  • While this dagger is held in your off-hand, gain a +1 bonus to AC, and when an attack misses you, the attacker gets Chilled Chilled for 2 turns
Hellrider Longbow
Nymph Cloak Bought or stolen from Ferg Drogher north-west of the Requisitioned Barn if he was persuaded to disclose his special stock X: 43 Y: -101
Robe of Supreme Defences
Sethan *Cast Sethan: Spiritual Greataxe Sethan: Spiritual Greataxe ( Recharge: Long rest)
Corvid Token Bought or stolen from Mattis at the Requisitioned Barn east of the Rivington waypoint, if he survived after Save the Refugees[13] and moved to Last Light Inn in Act 2 X: 56 Y: -120
Scabby Pugilist Circlet
  • Deal additional 2 damage with your weapon or unarmed strikes when surrounded by 2+ foes
Boots of Very Fast Blinking
  • Cast Misty Step Misty Step ( Recharge: Per turn)
  • When teleporting with these boots, you are stripped naked down to underwear, except for inventory, rings, amulets, weapons, and boots. The stripped items remain at the spot you teleported from
Rewarded by Akabi at the Circus of the Last Days as a consolation prize for his Wheel of Fortune game. He will close down if you play 17 times, so the 16th time has to be the "jackpot"[1] X: -67 Y: -73
Comeback Handaxe
  • When thrown, returns to your hand and deals 1d6+1 damage to you on return
Reverse Rain Cloak
  • Remain permanently Wet Wet while wearing this cloak
Staff of a Mumbling Wizard
  • Cast Firebolt? Firebolt? that has 100% hit chance ( Recharge: Per turn)
  • When casting Firebolt? with this staff, the target must succeed DC 20 save[14] (unaffected by anything) or be shot at with Fireball Fireball instead
Unlucky Thief's Gloves
  • Sleight of Hand +2
  • For each item you steal while wearing these gloves, receive 1 piece of Charcoal in inventory. After stealing 20 times, suffer Burning Burning for 1 turn
Dark Displacement Gloves Bought or stolen from Popper at his tent in the western part of the Circus of the Last Days X: -90 Y: -56
Spellmight Gloves Looted or stolen from Lucretious at her tent in the north-western corner of the Circus of the Last Days, or rewarded by her for Find Dribbles the Clown X: -82 Y: -33
Swires' Sledboard Bought or stolen from Exxvikyap at the ground floor of Rivington General X: 7 Y: -34
Bonespike Garb *Upon entering Rage Rage, gain 15 temporary hit points
  • All incoming damage is reduced by 2. When you are struck by a melee attack, the attacker receives Piercing damage equal to your Constitution modifier
The Dancing Breeze
  • Gain an action to strike all nearby foes, making separate attack rolls against each target ( Recharge: Short rest)
Stalker Gloves
Elven Chain *You are considered proficient with this armour while wearing it
Ambusher
Ring of Blink Stolen from or rewarded after persuading[9] Tara on the roof of the Open Hand Temple X: -45 Y: -5
Sentient Amulet (Very Rare) Rewarded for Help the Cursed Monk in the Open Hand Temple cellar crypt if you refuse to take on monk's madness Open Hand Temple Cellar X: -7 Y: -1004
Martial Exertion Gloves
  • Gain an action to suffer 6d6 Piercing damage once, receiving a bonus attack for 1 turn and doubling your movement speed ( Recharge: Short rest)
Bought or stolen from Bumpnagel near the forge in Angleiron's Cellar Angleiron's Cellar X: -244 Y: -1069
Thunderpalm Strikers
  • Deal additional 1d4 Thunder damage with unarmed strikes
  • Cast Thunderwave Thunderwave (level 3) ( Recharge: Long rest)
Nimblefinger Gloves

Wyrm's Crossing[edit | edit source]

Item name Item effect Item source Location
Amulet of the Drunkard
  • Your Drunk Drunk condition lasts for 5 turns instead of 2, and you regain 2d4 hit points once during the first turn of Drunk that happened with this item equipped
Bought from Hoots Hooligan on the ground floor of Sharess' Caress, after you agreed to taste her new brew X: 21 Y: 85
Silver Sword of the Astral Plane Rewarded by Kith'rak Voss on the first floor of Sharess' Caress if he was shown the Orphic Hammer that you can receive here by accepting Raphael's deal[15] X: 25 Y: 98
Gauntlets of the Warmaster Bought or stolen from Entharl Danthelon on the first floor of Danthelon's Dancing Axe X: -11 Y: 140
Horns of the Berserker
  • +2 to attack rolls when attacking creatures that have already taken damage
  • While not at full health, deal additional 2 Necrotic damage with your unarmed and melee attacks. While in combat, if you don't deal any damage this turn, suffer 1d4 Necrotic damage at the end of your turn
Blightbringer
Snow-Dusted Monastery Gloves
  • Deal additional 1d4 Cold damage with unarmed strikes
  • Cast Ice Knife Ice Knife (level 3) ( Recharge: Long rest)
Cloak of Displacement
Garb of the Land and Sky
Harmonic Dueller
  • Gain an action to harmonise with the rapier, attempting a DC 15 Performance check; Upon success, deal additional damage equal to your Charisma modifier (minimum 1) with melee weapons, for 10 turns ( Recharge: Short rest)
Absolute Confidence Amulet Rewarded by Naaber on the ground floor of Carm's Garm for exhausting all of his dialogue. Can also be stolen for an additional reward below X: 19 Y: 130

Lower City[edit | edit source]

This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers.

Item name Item effect Item source Location
The Reviving Hands *When healing others, give them Blade Ward Blade Ward for 2 turns. When reviving others, give them Death Ward Death Ward for 2 turns Bought or stolen from Vicar Humbletoes at the Stormshore Tabernacle X: 109 Y: -20
Mantle of the Holy Warrior
The Sacred Star
  • Deal additional 1d4 Radiant damage with this weapon
  • On a hit with this morningstar, inflict 1 turn of Radiating Orb Radiating Orb upon the target
  • On a hit with this morningstar, Undead creatures must succeed DC 13 Wisdom save or get Turned Turned for 3 turns
  • Gain an action to strike the target, dealing additional Radiant damage equal to your proficiency bonus and creating an explosion of light in a 3 m / 10 ft radius; Enemies caught in the explosion must succeed DC 12 Constitution save or get Blinded Blinded for 3 turns ( Recharge: Short rest)
Amulet of Bhaal *On a hit against a target with full HP, once per attack, inflict 2 turns of Bleeding Bleeding upon the target Looted from Sarevok Anchev at the tribunal hall, or rewarded by him for Impress the Murder Tribunal Murder Tribunal X: -1267 Y: 503
Bhaalist Gloves Bought from Echo of Abazigal[16] at the tribunal hall after you became the unholy assassin during Impress the Murder Tribunal Murder Tribunal X: -1261 Y: 507
Bhaalist Armour
  • Enemies in a 2 m / 7 ft radius become vulnerable to Piercing damage, unless they are immune to it
  • +2 bonus to Initiative rolls
Assassin of Bhaal Cowl
Craterflesh Gloves *On a critical hit, deal additional 1d6 Force damage
Vicious Battleaxe
Dolor Amarus
Vicious Shortbow
Dread Iron Dagger
  • While being Hidden Hidden, deal additional 1d6 Necrotic damage with your weapons
Fleshrender
Armour of Persistence Bought or stolen from Dammon at his Forge of the Nine, north-east of the Lower City Central Wall waypoint X: -2 Y: -9
Boots of Persistence
Legacy of the Masters
Unwanted Masterwork Scalemail
Gemini Gloves
  • Gain a toggle action to make your next cantrip cast target one additional foe. The same target can be chosen twice ( Recharge: Short rest)
Bought or stolen[17] from Helsik at her desk on the ground floor of the Devil's Fee north of the Lower City Central Wall waypoint X: -39 Y: 15
Cloak of the Weave
  • +1 bonus to spell save DC and spell attack rolls
  • Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ( Recharge: Short rest)
Shapeshifter Hat
Spellseeking Gloves
Hellbeard Halberd
  • Deal additional 6 Poison damage with this weapon
Caitiff Staff
Gibus of the Worshipful Servant Bought or stolen from Helsik at her desk on the ground floor of the Devil's Fee. Can also be looted from Sceleritas Fel once he dies after The Urge events in the Bhaal Temple
Hat of the Sharp Caster
  • When you roll a 1 or 2 on a damage roll for a spell attack, that roll is rerolled once
Bartered with Tara on the roof of the Devil's Fee[18] for Fish or a magical item X: -27 Y: 5
Orphic Hammer Stolen from the central pedestal in the House of Hope archive House of Hope X: -6543 Y: 2921
Gloves of Soul Catching
  • Deal additional 1d10 Force damage with unarmed strikes
  • On an unarmed hit, once per turn, regain 1d10 hit points. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next attack roll or saving throw, until the end of your next turn
  • Increase your Constitution by 2 (max 20) while wearing these gloves
Rewarded for Save Hope after defeating Raphael House of Hope X: -6477 Y: 2884
Slinging Shoes Bartered with Tara on the roof of Highberry's Home[11] for Fish or a magical item X: -1 Y: -39
Quickspell Gloves Bought or stolen from Lorroakan's Projection[19] at the foyer desk on the ground floor of Sorcerous Sundries X: -7 Y: -79
Ring of Regeneration
  • At the start of your turn during combat, regain 1d4 hit points
Vest of Soul Rejuvenation
Armour of Landfall
Birthright
  • Increase your Charisma by 2 (max 22) while wearing this hat
Harper Sacredstriker
The Dead Shot Bought or stolen from Fytz the Firecracker at the Stormshore Armoury near the Lower City Central Wall waypoint X: -36 Y: -80
Flail of Ages
Armour of Agility Bought or stolen from Gloomy Fentonson at the Stormshore Armoury near the Lower City Central Wall waypoint X: -37 Y: -77
Veil of the Morning Bought or stolen from Mystic Carrion at the ground floor of Philgrave's Mansion X: 7 Y: -159
Armour of the Sporekeeper
Hood of the Weave
Torch of Revocation
  • Deal additional 1d4 Necrotic and 1d4 Fire damage when using this torch as a weapon
  • Quest significance: This torch is needed to advance the Free the Artist quest
Looted from Mystic Carrion at the ground floor of Philgrave's Mansion, bought from him if he was convinced to during dialogue, stolen from the locked gilded chest in the alcove behind him, or rewarded by him for killing Thrumbo during Find Mystic Carrion's Servant
Crypt Lord Ring Rewarded by Thrumbo at the ground floor of Philgrave's Mansion, if he was sided with and saved during Find Mystic Carrion's Servant
Woe Rewarded during The Pale Elf for killing Cazador Szarr at the dungeon ritual site Cazador's Dungeon X: -1925 Y: 944
Amulet of Windrider Rewarded by Lora on the ground floor of Lora's House for Save Vanra X: -65 Y: -89
Duellist's Prerogative
  • Deal additional 1d4 Necrotic damage with this weapon
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. Gain an additonal Reaction per turn
  • On a hit with a melee weapon, expend your Reaction to deal additional Necrotic damage with that weapon equal to your proficiency bonus
  • Gain an action to taunt the target, compelling them to duel if they fail DC 12 Wisdom save on taunt. The taunted target suffers disadvantage on attack rolls against anyone but you for 3 turns, and on your hit must succeed DC 15 Constitution save or suffer Bleeding Bleeding for 3 turns
  • While not dual-wielding or holding a shield, you can make an additional attack as a Bonus action with this weapon, once per turn
Fey Semblance Amulet Rewarded by any of the NPCs at Old Garlow's Place for Avenge the Hag Survivors X: -55 Y: -147
Staff of Interruption Rewarded by Mayrina at Old Garlow's Place for Help the Hag Survivors
Abdel's Trusted Shield Rewarded by Golbraith Stredivas on the upper floor of Golbraith's Cellar if you convince him during dialogue of your courage against mind flayers X: -148 Y: -60
Wavemother's Robe Rewarded by Allandra Grey in the basement of Flymm Cargo for handing over Redhammer during Avenge the Drowned Flymm Cargo - Basement X: -1048 Y: 312
Hellfire Engine Crossbow Crafted by combining Watcher Crossbow Blueprint, Targeting Module, and Steel Watcher Arm on the ground floor of the Steel Watch Foundry X: -325 Y: -134
Drunken Cloth Bought or stolen from Severn at the bar in the Guildhall Lower City Sewers X: -22 Y: 769
Shade-Slayer Cloak Bought or stolen from Sticky Dondo in the Mol encampment overseeing the pit in the Guildhall Lower City Sewers X: -17 Y: 755
Chancer's Carcanet Rewarded by Sarin in the grease elemental area to the north-west of the City Sewers waypoint for finding her skull and bringing it to her coffin Lower City Sewers X: -125 Y: 829
Silver Sword of the Astral Plane Rewarded by Kith'rak Voss behind the locked door to the north-east of the City Sewers waypoint once he was promised in Sharess' Caress that you will retrieve the Orphic Hammer, and was shown the hammer here Lower City Sewers X: -70 Y: 826
Armour of Moonbasking Bought or stolen from Voiceless Penitent Bareki in an alcove west of the Undercity Ruins waypoint Lower City Sewers X: -157 Y: 939
Bonespike Helmet
Bloodthirst
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks
  • Cast True Strike True Strike ( Recharge: Short rest)
  • This is a Bound Weapon Bound Weapon
  • While this dagger is held in your main hand, creatures hit with this weapon receive vulnerability to Piercing damage, unless they are immune to it
  • While this dagger is held in your off-hand, gain a +1 bonus to AC, and when an attack misses you, you may expend your Reaction to make a melee strike against the attacker and gain True Strike True Strike for 2 turns
Orin at the sacrificial altar of the Bhaal Temple Lower City Sewers X: 61 Y: 1004
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