Ad placeholder

Volo: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Added uid/uuid to infobox)
 
(12 intermediate revisions by 7 users not shown)
Line 11: Line 11:
Portrait Volo.png|Portrait
Portrait Volo.png|Portrait
</gallery>
</gallery>
| identity = Male
| va = [https://www.imdb.com/name/nm0389621 Stephen Hogan]
| va = [https://www.imdb.com/name/nm0389621 Stephen Hogan]
| race = [[Human]]
| race = [[Human]]
| hometown = Faerûn
| hometown = [[Faerûn]]
| level = 3
| level = 3
| initiative = +1
| initiative = +1
| prof bonus = +2
| prof bonus = +2
| size = Medium
| size = [[Medium]]
| type = Humanoid
| type = [[Humanoid]]
| ac = 11
| ac = 11
| hp = 18
| hp = 18
| e hp = 12
| t hp = 23
| t hp = 23
| movement m = 9
| movement m = 9
| weight kg = 60
| xp = 1
| weight kg = 75
| hiddenlevel = 3
| hiddenlevel = 3
| str = 9
| str = 9
Line 31: Line 34:
| wis = 11
| wis = 11
| cha = 16
| cha = 16
| passives = Opportunity Attack
| uuid = 2af25a85-5b9a-4794-85d3-0bd4c4d262fa
| uid = S_GLO_Volo
| stats = GLO_Volo
}}
}}
'''Volothamp Geddarm''', or '''Volo''', for short, is a [[Camp Follower]] in ''[[Baldur's Gate 3]]''. He can be first found at the [[Sacred Pool]] during [[Act One]], interviewing a bear. Volo is a recurring character in {{FRWiki|Forgotten Realms}} media and a returning character from ''Baldur's Gate'' and ''Baldur's Gate II: Throne of Bhaal''.
'''Volothamp Geddarm''', or '''Volo''', for short, is a [[Camp Follower]] in ''[[Baldur's Gate 3]]''. He can be first found at the [[Sacred Pool]] during [[Act One]], interviewing a bear. Volo is a recurring character in {{FRWiki|Forgotten Realms}} media and a returning character from ''Baldur's Gate'' and ''Baldur's Gate II: Throne of Bhaal''.
Line 38: Line 45:


== Overview ==
== Overview ==
Volothamp Geddarm is a widely travelled wizard, most well known for his guidebooks, such as ''{{FRWiki|Volo's Guide to Monsters}}'' and ''Volo's Guide to Waterdeep''. {{CharLink|Elminster}}, an occasional fact checker and editor of his books - notably Volo's ''Guide to Monsters'', has said he is prone to "exaggeration, misrepresentation, and flights of fancy". {{ref|Greenwood, Ed (January 1996). ''Volo's Guide to the Dalelands''. TSR, Inc, pp. 4–5.}}
Volothamp Geddarm is a widely travelled wizard, most known for his guidebooks such as ''{{FRWiki|Volo's Guide to Monsters}}'' and ''Volo's Guide to Waterdeep''. {{CharLink|Elminster}}, an occasional fact checker and editor of his books - notably Volo's ''Guide to Monsters'' - has said he is prone to "exaggeration, misrepresentation, and flights of fancy".{{ref|Greenwood, Ed (January 1996). ''Volo's Guide to the Dalelands''. TSR, Inc, pp. 4–5.}}


== Involvement ==
== Involvement ==
=== Act One ===
=== Act One ===
Volo is found at the [[Sacred Pool]] in the Druid Grove. He will interview the player character regarding the goblin assault on the gates and then head to the [[Goblin Camp]], intent on documenting their behavior from the inside.
Volo is found at the [[Sacred Pool]] in the [[Emerald Grove]]. If interacting with him, he requests an interview on the recent [[Goblin|goblin]] assault against the Grove. He then departs for the [[Goblin Camp]], intent on documenting goblin behavior from the inside.


There the party will find Volo again, now held captive and forced to act as a jester and "entertainment" for the goblins. He is taken to a cage inside the [[Defiled Temple]], from which he can be freed via a skill check. If rescued, he will head to the camp. If Volo was not rescued before the conclusion of the druid grove questline, he will still be present in the goblin camp and can be rescued even after starting act 2.
The party later finds Volo as a captive to the goblins, who force him to act as their jester and "entertainment". After faltering his performance, Volo is locked in a cage inside the [[Defiled Temple]]. If rescued, the party can invite him to their [[Campsite]]. If not freed before the conclusion of the Grove's quest line, Volo remains in the Goblin Camp awaiting rescue.


Once present in the [[Campsite]], Volo will offer to attempt to remove the Mind Flayer [[Tadpole]] from the player character's skull via highly questionable methods. Doing this will end in catastrophe, but the player character receives an enchanted eye in compensation, granting {{Pass|Volo's Ersatz Eye}} permanently. He will then leave. This offer is only available during Act One and Act Two.
If attempting to pickpocket Volo during his dialogue after opening the cage door, Volo does not drink a {{SmRarityItem|Potion of Invisibility}}. Instead, he stands still and initiates combat with any patrolling goblin that sees him. The party members are not forced into combat even after Volo dies.


At the conclusion of the Druid's grove quest line, Volo will attend the celebratory party regardless of which side the party aligned with. If the grove was protected, he will sing a song; if the grove was attacked he will once again be in a cage (for his own protection) and will have some pointed questions for the player character as to how they justify slaughtering the refugees.  
If Volo arrives at the party's Campsite, he offers to remove the [[Mind Flayer Tadpole|mind flayer tadpole]] from the player character's skull via a highly questionable eye surgery. Agreeing to his eye surgery ends in catastrophe, but the player character receives  {{SmRarityItem|Volo's Ersatz Eye}} as compensation, granting a [[Volo%27s_Ersatz_Eye_(passive_feature)|permanent enhancement]]. This offer is only available during Acts One and Two. If accepting the surgery, Volo leaves afterwards.


If the player character does not take Volo up on his offer of surgery, he will remain in the camp until the end of Act Two. He does not have any new dialogue, but he can act as a vendor by choosing the "Trade" option in the dialog UI. Like other vendors, his inventory continually refreshes, with 5 {{SmRarityItem|Potion of Animal Speaking}} and an assortment of [[Scrolls]] that roughly match the party's current level (including up to Level 6 spells). Being caught pickpocketing Volo has no consequence besides him briefly fleeing and losing some opinion of the offending character.
At the conclusion of the Emerald Grove quest line, Volo attends the celebratory party regardless of which side the party aligned with. If the Grove was protected, he sings a song. If the Grove was attacked, he is kept in a cage (for his own protection) and asks the player character pointed questions as to how they justify slaughtering the [[Tiefling refugees|refugees]].
 
If the player character does not allow Volo to perform eye surgery, he remains in the camp until the end of [[Act Two]]. He does not have any new dialogue but can act as a vendor via the "Trade" option in the dialogue UI. Like other Traders, his inventory continually refreshes with 5 {{SmRarityItem|Potion of Animal Speaking|Potions of Animal Speaking}} and various [[Scrolls|scrolls]] that roughly match the party's level, including up to Level 6 spells. Being caught pickpocketing Volo has no consequence besides him briefly fleeing and losing some opinion of the offending character.


=== Act Three ===
=== Act Three ===
In Baldur's Gate, he can be found trapped again in front of the [[Steel Watch Foundry]] near the [[Grey Harbour Docks]], tied to a railcart loaded with {{SmRarityItem|Smokepowder Barrel|Smokepowder Barrels}} and with an angry mob ready to execute him. After rescuing and talking to him, he will appear again at camp and will give the party the book {{SmRarityItem|Regarding the Slayer}}.
In [[Baldur's Gate]], Volo can be found trapped in front of the [[Steel Watch Foundry]] near the [[Grey Harbour Docks]], tied to a railcart loaded with {{SmRarityItem|Smokepowder Barrel|Smokepowder Barrels}} and an angry mob ready to execute him. After rescuing and speaking with him, he appears again at camp and offers the book {{SmRarityItem|Regarding the Slayer}}.


== Companion approval ==
== Companion approval ==
Line 59: Line 68:
<!-- Approvals verified in game data files. -->
<!-- Approvals verified in game data files. -->
== Combat ==
== Combat ==
=== Attacks and abilities ===
Volo has no spell slots, but knows the following spells:
Volo has no spell slots, but knows the following spells:
{{Feature box|colour spray}}{{Feature box|grease}}{{Feature box|magic missile}}
{{Feature box|Colour Spray}}
{{Feature box|Grease}}
{{Feature box|Magic Missile}}


== Store ==
== Store ==
Line 78: Line 90:
In addition, he sells a random Scholar/Travel/Monster/Politics/Entertainment book.
In addition, he sells a random Scholar/Travel/Monster/Politics/Entertainment book.


== Related literature==
== Related literature ==
{{div col}}
* {{MdRarityItem|Balthazar Personal Notes: 3}}
* {{MdRarityItem|Balthazar Personal Notes: 3}}
* {{MdRarityItem|Born to be Wild}}
* {{MdRarityItem|Born to be Wild}}
* {{MdRarityItem|Dearest Elminster}}
* {{MdRarityItem|Dearest Elminster}}
* {{MdRarityItem|For the Attention of Volothamp Geddarm}}
* {{MdRarityItem|For the Attention of Volothamp Geddarm}}
* {{MdRarityItem|On Goblins: My Life Among the Conquering Host}}
* {{MdRarityItem|Volo's Complete Guide to the Behaviour of Nymphs}}
* {{MdRarityItem|Volo's Complete Guide to the Behaviour of Nymphs}}
* {{MdRarityItem|Volo's Guide to Baldur's Gate}}
* {{MdRarityItem|Volo's Guide to Baldur's Gate}}
Line 88: Line 102:
* {{MdRarityItem|Volo's Guide to Spirits and Spectres}}
* {{MdRarityItem|Volo's Guide to Spirits and Spectres}}
* {{MdRarityItem|Volo's Note}}
* {{MdRarityItem|Volo's Note}}
{{div col end}}


== Gallery ==
== Gallery ==
Line 100: Line 115:
{{notebegin}}
{{notebegin}}
* Volo is voiced by [https://www.imdb.com/name/nm0389621/?ref_=tt_cl_t_5 Stephen Hogan], replacing [https://www.imdb.com/name/nm0667326/?ref_=ttfc_fc_cl_t23 Rob Paulsen] from previous games.
* Volo is voiced by [https://www.imdb.com/name/nm0389621/?ref_=tt_cl_t_5 Stephen Hogan], replacing [https://www.imdb.com/name/nm0667326/?ref_=ttfc_fc_cl_t23 Rob Paulsen] from previous games.
* Volo has also appeared in multiple adventures, notably ''{{FRWiki|Tomb of Annihilation}}'', ''{{FRWiki|Waterdeep: Dragon Heist}}'' and ''{{FRWiki|Waterdeep: Dungeon of the Mad Mage}}'', and in video games such as ''Neverwinter Nights 2: Storm of Zehir'', ''Baldur's Gate'' and ''Baldur's Gate II: Throne of Bhaal''.
* Volo has appeared in multiple adventures, notably ''{{FRWiki|Tomb of Annihilation}}'', ''{{FRWiki|Waterdeep: Dragon Heist}}'' and ''{{FRWiki|Waterdeep: Dungeon of the Mad Mage}}'', as well as several video games such as ''Neverwinter Nights 2: Storm of Zehir'', ''Baldur's Gate'' and ''Baldur's Gate II: Throne of Bhaal''.
* Volo met the protagonist of the previous ''Baldur's Gate'' games twice, and even got his hands on Irenicus' notes on torturing the protagonist (see ''[[Regarding the Slayer]]'').
* Volo met the protagonist of the previous ''Baldur's Gate'' games twice, and even got his hands on Irenicus' notes on torturing the protagonist (see ''[[Regarding the Slayer]]'').
* If an [[Instrument]] is played near Volo, he will join in by whistling.
* If an [[Instrument]] is played near Volo, he joins in by whistling.
* If approached in his cell at the Goblin Camp, Volo will always recognize a character he spoke to previously at the Grove, even if {{SAI|Disguise Self|disguised}}, suggesting he may have some form of Truesight capability.
* In the Emerald Grove, Volo claims he never learned how to speak with animals, despite carrying and selling {{SmRarityItem|Potion of Animal Speaking|Potions of Animal Speaking}}.
{{noteend}}
{{noteend}}



Latest revision as of 03:32, 23 January 2025

Volothamp Geddarm, or Volo, for short, is a Camp Follower in Baldur's Gate 3. He can be first found at the Sacred Pool during Act One, interviewing a bear. Volo is a recurring character in Forgotten Realms media and a returning character from Baldur's Gate and Baldur's Gate II: Throne of Bhaal.

Portrait Volo.png
Our fates are bound, my wisdom vast, I dearly hope our kinship lasts!
Volo's dedication written in Volo's Guide to Baldur's Gate (Signed)

Overview[edit | edit source]

Volothamp Geddarm is a widely travelled wizard, most known for his guidebooks such as Volo's Guide to Monsters and Volo's Guide to Waterdeep. Elminster Elminster, an occasional fact checker and editor of his books - notably Volo's Guide to Monsters - has said he is prone to "exaggeration, misrepresentation, and flights of fancy".[1]

Involvement[edit | edit source]

Act One[edit | edit source]

Volo is found at the Sacred Pool in the Emerald Grove. If interacting with him, he requests an interview on the recent goblin assault against the Grove. He then departs for the Goblin Camp, intent on documenting goblin behavior from the inside.

The party later finds Volo as a captive to the goblins, who force him to act as their jester and "entertainment". After faltering his performance, Volo is locked in a cage inside the Defiled Temple. If rescued, the party can invite him to their Campsite. If not freed before the conclusion of the Grove's quest line, Volo remains in the Goblin Camp awaiting rescue.

If attempting to pickpocket Volo during his dialogue after opening the cage door, Volo does not drink a Potion of Invisibility. Instead, he stands still and initiates combat with any patrolling goblin that sees him. The party members are not forced into combat even after Volo dies.

If Volo arrives at the party's Campsite, he offers to remove the mind flayer tadpole from the player character's skull via a highly questionable eye surgery. Agreeing to his eye surgery ends in catastrophe, but the player character receives Volo's Ersatz Eye as compensation, granting a permanent enhancement. This offer is only available during Acts One and Two. If accepting the surgery, Volo leaves afterwards.

At the conclusion of the Emerald Grove quest line, Volo attends the celebratory party regardless of which side the party aligned with. If the Grove was protected, he sings a song. If the Grove was attacked, he is kept in a cage (for his own protection) and asks the player character pointed questions as to how they justify slaughtering the refugees.

If the player character does not allow Volo to perform eye surgery, he remains in the camp until the end of Act Two. He does not have any new dialogue but can act as a vendor via the "Trade" option in the dialogue UI. Like other Traders, his inventory continually refreshes with 5 Potions of Animal Speaking and various scrolls that roughly match the party's level, including up to Level 6 spells. Being caught pickpocketing Volo has no consequence besides him briefly fleeing and losing some opinion of the offending character.

Act Three[edit | edit source]

In Baldur's Gate, Volo can be found trapped in front of the Steel Watch Foundry near the Grey Harbour Docks, tied to a railcart loaded with Smokepowder Barrels and an angry mob ready to execute him. After rescuing and speaking with him, he appears again at camp and offers the book Regarding the Slayer.

Companion approval[edit | edit source]

  • If Volo is allowed to perform his operation Astarion disapproves -1 Lae'zel disapproves -1 Shadowheart disapproves -1 Karlach disapproves -1

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Volo has no spell slots, but knows the following spells:

Colour Spray.webp
Colour Spray Colour Spray (+ )
Blind Blind creatures up to a combined 33 Hit Points.
 Range: Self
AoE: 5 m / 17 ft (Cone)
Grease.webp
Grease Grease (+ )
Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone Prone.
DEX Save
 Range: 18 m / 60 ft
Magic Missile.webp
Magic Missile Magic Missile (+ )
Damage: 6~15
D4 Force.pngD4 Force.pngD4 Force.png
1d4 + 1Damage TypesForce
+ 1d4 + 1Damage TypesForce
+ 1d4 + 1Damage TypesForce

Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target.

The darts always hit their target, and can each be targeted individually.

 Range: 18 m / 60 ft

Store[edit | edit source]

Corresponds to the DEN_Volo_Trade treasure table.

Item Quantity Chance
Scroll Table 9 Always
Potion of Healing 3 Always
Grease Bottle 1 Always
Thieves' Tools 4;5;6 Always
The Whispering Promise 1 Always
Potion of Animal Speaking 5 Always
Poor Trader Table 1 Always
Common Music Instrument Subtable 3 Always

In addition, he sells a random Scholar/Travel/Monster/Politics/Entertainment book.

Related literature[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • Volo is voiced by Stephen Hogan, replacing Rob Paulsen from previous games.
  • Volo has appeared in multiple adventures, notably Tomb of Annihilation, Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage, as well as several video games such as Neverwinter Nights 2: Storm of Zehir, Baldur's Gate and Baldur's Gate II: Throne of Bhaal.
  • Volo met the protagonist of the previous Baldur's Gate games twice, and even got his hands on Irenicus' notes on torturing the protagonist (see Regarding the Slayer).
  • If an Instrument is played near Volo, he joins in by whistling.
  • If approached in his cell at the Goblin Camp, Volo will always recognize a character he spoke to previously at the Grove, even if disguised disguised, suggesting he may have some form of Truesight capability.
  • In the Emerald Grove, Volo claims he never learned how to speak with animals, despite carrying and selling Potions of Animal Speaking.

References[edit | edit source]

  1. Greenwood, Ed (January 1996). Volo's Guide to the Dalelands. TSR, Inc, pp. 4–5.

External links[edit | edit source]

Volothamp Geddarm on the Forgotten Realms Wiki