User:T-Furan/Sandbox/Gear locator Act Three: Difference between revisions
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#REDIRECT [[Guide:Gear locator (Act Three)]] | |||
{{SpoilerWarning}} | {{SpoilerWarning}} | ||
{{Tab | {{Tab | ||
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|three-name=Act Three | |three-name=Act Three | ||
}} | }} | ||
'''NOTICE:''' The guide has moved to [[Guide:Gear locator]]. This sandbox guide will stay, but will no longer be maintained. | |||
This '''Gear locator''' guide includes all unique (named) gear items of {{uncommon}} and higher quality that can be acquired in game without exploits or third-party tools. Items like [[Camp Clothing|Camp clothing]] and [[Instrument|Instruments]] are not included in this guide. | This '''Gear locator''' guide includes all unique (named) gear items of {{uncommon}} and higher quality that can be acquired in game without exploits or third-party tools. Items like [[Camp Clothing|Camp clothing]] and [[Instrument|Instruments]] are not included in this guide. | ||
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== General information == | == General information == | ||
*Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired. | *Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired. | ||
*Item effects do not include base weapon damage and are described in an unofficial, but detailed manner | *Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. It is advised to check the corresponding item pages and item effects for possible documented bugs. | ||
*Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details. | *Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details. | ||
*If a location includes only coordinates {{Coords||}}, the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only. | *If a location includes only coordinates {{Coords||}}, the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only. | ||
== [[Act Three]] == | == [[Act Three]] == | ||
=== [[Astral Plane]] === | |||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
! width =|Item name | ! width =|Item name | ||
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! scope="row"| {{MdRarityItem|Boots of Uninhibited Kushigo}} | ! scope="row"| {{MdRarityItem|Boots of Uninhibited Kushigo}} | ||
| | | | ||
*Deal additional damage equal to your [[Wisdom]] [[modifier]] with unarmed attacks | *Deal additional damage equal to your [[Wisdom]] [[Abilities#Ability score modifiers|modifier]] with unarmed attacks | ||
| [[Prelate Lir'i'c]] near the prison | | [[Prelate Lir'i'c]] near the prison | ||
|style="text-align: center;"| {{Coords|-163|-1158}} | |style="text-align: center;"| {{Coords|-163|-1158}} | ||
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! scope="row"| {{MdRarityItem|Staff of the Emperor}} | ! scope="row"| {{MdRarityItem|Staff of the Emperor}} | ||
| | | | ||
*+1 bonus to [[ | *+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
*On your successful [[saving throw]], the attacker that caused the throw must succeed [[DC]] 15 [[Intelligence]] [[saving throw|save]] or get {{cond|Stunned}} for 1 turn | *On your successful [[saving throw]], the attacker that caused the throw must succeed [[DC]] 15 [[Intelligence]] [[saving throw|save]] or get {{cond|Stunned}} for 1 turn | ||
| Looted from [[The Emperor]] near the prison by disarming him | | Looted from [[The Emperor]] near the prison by disarming him | ||
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</references> | </references> | ||
=== [[Rivington]] === | |||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
! width =|Item name | ! width =|Item name | ||
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| | | | ||
*When thrown, returns to your hand | *When thrown, returns to your hand | ||
*If [[dwarf]]{{ref|name=note2}}, deal additional {{DamageColor|Physical|1d8 Bludgeoning}} damage when throwing this weapon, or additional {{DamageColor|Physical|2d8 Bludgeoning}} damage if throwing this weapon at a Large, Huge, or Gargantuan target | *If [[dwarf]]{{ref|name=note2}}, deal additional {{DamageColor|Physical|1d8 Bludgeoning}} damage when throwing this weapon, or additional {{DamageColor|Physical|2d8 Bludgeoning}} damage if throwing this weapon at a [[Creature size#Size categories|Large]], Huge, or Gargantuan target | ||
|rowspan=3| Bought or stolen from [[Ferg Drogher]] north-west of the [[Requisitioned Barn]] if [[Shadowheart]] is not in your party | |rowspan=3| Bought or stolen from [[Ferg Drogher]] north-west of the [[Requisitioned Barn]] if [[Shadowheart]] is not in your party | ||
|rowspan="3" style="text-align: center;"| {{Coords|43|-101}} | |rowspan="3" style="text-align: center;"| {{Coords|43|-101}} | ||
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! scope="row"| {{MdRarityItem|Hellrider Longbow}} | ! scope="row"| {{MdRarityItem|Hellrider Longbow}} | ||
| | | | ||
*Gain [[ | *Gain [[advantage]] on [[Perception]] [[ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls | ||
*On a hit with this longbow, once per turn, the target must succed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or be encased in {{cond|Faerie Fire}} for 1 turn | *On a hit with this longbow, once per turn, the target must succed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or be encased in {{cond|Faerie Fire}} for 1 turn | ||
|- | |- | ||
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! scope="row"| {{MdRarityItem|Robe of Supreme Defences}} | ! scope="row"| {{MdRarityItem|Robe of Supreme Defences}} | ||
| | | | ||
*While [[concentrating]], add your [[Spells#Spellcasting ability | *While [[concentrating]], add your [[Spells#Spellcasting ability|spellcasting modifier]] to [[saving throw|saving throws]] and gain a +1 bonus to [[AC]] | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Sethan}} | ! scope="row"| {{MdRarityItem|Sethan}} | ||
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! scope="row"| {{MdRarityItem|Dark Displacement Gloves}} | ! scope="row"| {{MdRarityItem|Dark Displacement Gloves}} | ||
| | | | ||
*+1 bonus to [[ | *+1 bonus to [[Dice rolls#Attack rolls|attack rolls]] when {{sai|Throw|Throwing}}, and the target of your throw attack must succeed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or swap places with you | ||
*[[Sleight of Hand]] +1 | *[[Sleight of Hand]] +1 | ||
| Bought or stolen from [[Popper]] at his tent in the western part of the [[Circus of the Last Days]] | | Bought or stolen from [[Popper]] at his tent in the western part of the [[Circus of the Last Days]] | ||
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! scope="row"| {{MdRarityItem|The Pointy Hat}} | ! scope="row"| {{MdRarityItem|The Pointy Hat}} | ||
| | | | ||
*Gain a bonus to [[Persuasion]] [[ability check|ability checks]] equal to your [[Intelligence]] [[modifier]] | *Gain a bonus to [[Persuasion]] [[ability check|ability checks]] equal to your [[Intelligence]] [[Abilities#Ability score modifiers|modifier]] | ||
| Locked opulent chest in a tent behind [[Lucretious]] in the north-western corner of the [[Circus of the Last Days]] | | Locked opulent chest in a tent behind [[Lucretious]] in the north-western corner of the [[Circus of the Last Days]] | ||
|style="text-align: center;"| {{Coords|-85|-24}} | |style="text-align: center;"| {{Coords|-85|-24}} | ||
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! scope="row"| {{MdRarityItem|Spellmight Gloves}} | ! scope="row"| {{MdRarityItem|Spellmight Gloves}} | ||
| | | | ||
*When you cast a [[Spells|spell]] that uses [[ | *When you cast a [[Spells|spell]] that uses [[Dice rolls#Attack rolls|attack rolls]], you can choose to take a -5 penalty to the roll to deal an additional 1d8 damage. This functions like [[Great Weapon Master: All In]] and can be toggled off | ||
| Looted, stolen from [[Lucretious]] at her tent in the north-western corner of the [[Circus of the Last Days]], or rewarded by her for [[Find Dribbles the Clown]] | | Looted, stolen from [[Lucretious]] at her tent in the north-western corner of the [[Circus of the Last Days]], or rewarded by her for [[Find Dribbles the Clown]] | ||
|style="text-align: center;"| {{Coords|-82|-33}} | |style="text-align: center;"| {{Coords|-82|-33}} | ||
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! scope="row"| {{MdRarityItem|Clown Hammer}} | ! scope="row"| {{MdRarityItem|Clown Hammer}} | ||
| | | | ||
*On a [[Critical | *On a [[Dice rolls#Critical hits|critical hit]] with this warhammer, the target (and you) must succeed [[DC]] 17 [[Wisdom]] [[saving throw|save]] or succumb to {{cond|Hideous Laughter}} for 2 turns | ||
| [[Dribbles]] on the stage in the north-eastern corner of the [[Circus of the Last Days]] | | [[Dribbles]] on the stage in the north-eastern corner of the [[Circus of the Last Days]] | ||
|style="text-align: center;"| {{Coords|-43|-35}} | |style="text-align: center;"| {{Coords|-43|-35}} | ||
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| | | | ||
*At the start of your turn during combat, gain {{cond|Force Conduit}} for 2 turns | *At the start of your turn during combat, gain {{cond|Force Conduit}} for 2 turns | ||
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[ | *Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] | ||
|rowspan=6| Bought or stolen from [[Exxvikyap]] at the ground floor of [[Rivington General]] | |rowspan=6| Bought or stolen from [[Exxvikyap]] at the ground floor of [[Rivington General]] | ||
|rowspan="6" style="text-align: center;"| {{Coords|7|-34}} | |rowspan="6" style="text-align: center;"| {{Coords|7|-34}} | ||
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! scope="row"| {{MdRarityItem|Bonespike Garb}} | ! scope="row"| {{MdRarityItem|Bonespike Garb}} | ||
| | | | ||
*Upon entering {{cond|Rage}}, gain 15 [[Hit | *Upon entering {{cond|Rage}}, gain 15 [[Hit points#Temporary hit points|temporary hit points]] | ||
*All incoming damage is reduced by 2. When you are struck by a melee attack, the attacker receives {{DamageColor|Physical|Piercing}} damage equal to your [[Constitution]] [[modifier]] | *All incoming damage is reduced by 2. When you are struck by a melee attack, the attacker receives {{DamageColor|Physical|Piercing}} damage equal to your [[Constitution]] [[Abilities#Ability score modifiers|modifier]] | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|The Dancing Breeze}} | ! scope="row"| {{MdRarityItem|The Dancing Breeze}} | ||
| | | | ||
*Gain an action to strike all nearby foes, making separate [[Attack | *Gain an action to strike all nearby foes, making separate [[Dice rolls#Attack rolls|attack rolls]] against each target ({{recharge|short rest}}) | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Stalker Gloves}} | ! scope="row"| {{MdRarityItem|Stalker Gloves}} | ||
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! scope="row"| {{MdRarityItem|Necklace of Elemental Augmentation}} | ! scope="row"| {{MdRarityItem|Necklace of Elemental Augmentation}} | ||
| | | | ||
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[All spells#Cantrips|cantrip]], add your [[Spells#Spellcasting ability | *When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[All spells#Cantrips|cantrip]], add your [[Spells#Spellcasting ability|spellcasting modifier]] to the damage dealt | ||
| Traveller's chest on a shipwreck by the river north-west of the [[South Span Checkpoint]] | | Traveller's chest on a shipwreck by the river north-west of the [[South Span Checkpoint]] | ||
|style="text-align: center;"| {{Coords|-97|107}} | |style="text-align: center;"| {{Coords|-97|107}} | ||
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*+1 bonus to [[AC]] when not wearing [[armour]] or holding a [[Shields|shield]] | *+1 bonus to [[AC]] when not wearing [[armour]] or holding a [[Shields|shield]] | ||
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft | *{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft | ||
*Gain an action to leap at a target up to 9 m / 30 ft away, knocking them {{cond|Prone}} for 2 turns if they fail their [[Strength]] [[Saves|save]] against your [[ | *Gain an action to leap at a target up to 9 m / 30 ft away, knocking them {{cond|Prone}} for 2 turns if they fail their [[Strength]] [[Saves|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|Per turn}}) | ||
| Trapped wooden chest in the [[Western Beach]] passageway cave | | Trapped wooden chest in the [[Western Beach]] passageway cave | ||
|style="text-align: center;"| [[Western Beach#Passageway|Western Beach Passageway]] {{Coords|-1341|-856}} | |style="text-align: center;"| [[Western Beach#Passageway|Western Beach Passageway]] {{Coords|-1341|-856}} | ||
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</references> | </references> | ||
=== [[Wyrm's Crossing]] === | |||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
! width =|Item name | ! width =|Item name | ||
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| | | | ||
*Deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with this weapon | *Deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with this weapon | ||
*Gain a 1d4 bonus to [[Attack | *Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon against [[githyanki]], [[Aberration|Aberrations]], [[Fiend|Fiends]], and [[Elemental|Elementals]] | ||
*Cast {{sai|Wrathful Smite}} (level 1) ({{recharge|short rest}}) | *Cast {{sai|Wrathful Smite}} (level 1) ({{recharge|short rest}}) | ||
| After talking to [[Raphael]], bought or stolen from [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]] | | After talking to [[Raphael]], bought or stolen from [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]], if he was spared in [[Act One]] | ||
|rowspan="2" style="text-align: center;"| {{Coords|25|98}} | |rowspan="2" style="text-align: center;"| {{Coords|25|98}} | ||
|- | |- | ||
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*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}} | *If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}} | ||
*Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}}) | *Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}}) | ||
| Rewarded by [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]] if he was shown the [[Orphic Hammer]] that you can | | Rewarded by [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]] if he was shown the [[Orphic Hammer]] that you can receive here by accepting the [[Deal with the Devil|Raphael's deal]]{{ref|name=note26}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Gauntlets of the Warmaster}} | ! scope="row"| {{MdRarityItem|Gauntlets of the Warmaster}} | ||
| | | | ||
*Targets have [[disadvantage]] on [[saving throws]] against your [[manoeuvres]] and [[weapon actions]] | *Targets have [[disadvantage]] on [[saving throws]] against your [[manoeuvres]] and [[weapon actions]] | ||
*[[Attack | *[[Dice rolls#Attack rolls|Attack rolls]] +1 | ||
|rowspan=7| Bought or stolen from [[Entharl Danthelon]] on the first floor of [[Danthelon's Dancing Axe]] | |rowspan=7| Bought or stolen from [[Entharl Danthelon]] on the first floor of [[Danthelon's Dancing Axe]] | ||
|rowspan="7" style="text-align: center;"| {{Coords|-11|140}} | |rowspan="7" style="text-align: center;"| {{Coords|-11|140}} | ||
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! scope="row"| {{MdRarityItem|Horns of the Berserker}} | ! scope="row"| {{MdRarityItem|Horns of the Berserker}} | ||
| | | | ||
*+2 to [[Attack | *+2 to [[Dice rolls#Attack rolls|attack rolls]] when attacking creatures that have already taken damage | ||
*While not at full health, deal additional {{DamageColor|Necrotic|2 Necrotic}} damage with your melee attacks. While in combat, if you don't deal any damage this turn, suffer {{DamageColor|Necrotic|1d4 Necrotic}} damage at the end of your turn | *While not at full health, deal additional {{DamageColor|Necrotic|2 Necrotic}} damage with your melee attacks. While in combat, if you don't deal any damage this turn, suffer {{DamageColor|Necrotic|1d4 Necrotic}} damage at the end of your turn | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Blightbringer}} | ! scope="row"| {{MdRarityItem|Blightbringer}} | ||
| | | | ||
*When attacking [[gnome|gnomes]] and [[dwarves]] with this shortbow, gain a 1d4 bonus to [[Attack | *When attacking [[gnome|gnomes]] and [[dwarves]] with this shortbow, gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] | ||
*On a [[Critical | *On a [[Dice rolls#Critical hits|critical hit]] with this shortbow, the target gets {{cond|Slowed}} for 2 turns | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Snow-Dusted Monastery Gloves}} | ! scope="row"| {{MdRarityItem|Snow-Dusted Monastery Gloves}} | ||
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! scope="row"| {{MdRarityItem|Cloak of Displacement}} | ! scope="row"| {{MdRarityItem|Cloak of Displacement}} | ||
| | | | ||
*Targets have [[disadvantage]] on [[Attack | *Targets have [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against you, from the start of your turn until you have taken any damage | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Garb of the Land and Sky}} | ! scope="row"| {{MdRarityItem|Garb of the Land and Sky}} | ||
| | | | ||
*When activating {{sai|Patient Defence}}, gain {{cond|Blade Ward}} for 1 turn | *When activating {{sai|Patient Defence}}, gain {{cond|Blade Ward}} for 1 turn | ||
*When activating {{sai|Step of the Wind}}, your next melee attack has [[advantage]] on [[Attack | *When activating {{sai|Step of the Wind}}, your next melee attack has [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] and deals additional {{DamageColor|Force|1d8 Force}} damage | ||
*[[Armour Class]] +1 | *[[Armour Class]] +1 | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Harmonic Dueller}} | ! scope="row"| {{MdRarityItem|Harmonic Dueller}} | ||
| | | | ||
*Gain an action to harmonise with the rapier, attempting a [[DC]] 15 [[Performance]] [[Checks|check]]; Upon success, deal additional damage equal to your [[Charisma]] [[modifier]] (minimum 1) with melee weapons, for 10 turns ({{recharge|short rest}}) | *Gain an action to harmonise with the rapier, attempting a [[DC]] 15 [[Performance]] [[Checks|check]]; Upon success, deal additional damage equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]] (minimum 1) with melee weapons, for 10 turns ({{recharge|short rest}}) | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Absolute Confidence Amulet}} | ! scope="row"| {{MdRarityItem|Absolute Confidence Amulet}} | ||
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<references> | <references> | ||
{{ref|[[Disguise Self|Disguise]] before equipping the item also works.|name=note8}} | {{ref|[[Disguise Self|Disguise]] before equipping the item also works.|name=note8}} | ||
{{ref|He can also be deceived ([[DC]] 30 [[Deception]] [[Checks|check]]) that you accepted the deal and got the hammer, even if you didn't.|name=note26}} | |||
</references> | </references> | ||
=== [[Wyrm's Rock Fortress]] === | |||
If you are progressing [[Wyll|Wyll's]] story, it is advised to complete the areas [[Iron Throne]] and [[Steel Watch Foundry]] and their respective quests before entering the top floor of the fortress and the [[Wyrmway]]. | If you are progressing [[Wyll|Wyll's]] story, it is advised to complete the areas [[Iron Throne]] and [[Steel Watch Foundry]] and their respective quests before entering the top floor of the fortress and the [[Wyrmway]]. | ||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
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! scope="row"| {{MdRarityItem|Flame Enamelled Armour}} | ! scope="row"| {{MdRarityItem|Flame Enamelled Armour}} | ||
| | | | ||
*+ | *+2 bonus to [[Initiative]] rolls | ||
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage and a +2 bonus to [[saving throws]] | *[[Resistance]] to {{DamageColor|Fire|Fire}} damage and a +2 bonus to [[saving throws]] | ||
*Cast {{sai|Fire Shield: Warm}} ({{recharge|long rest}}) | *Cast {{sai|Fire Shield: Warm}} ({{recharge|long rest}}) | ||
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! scope="row"| {{MdRarityItem|Duke Ravengard's Longsword}} | ! scope="row"| {{MdRarityItem|Duke Ravengard's Longsword}} | ||
| | | | ||
*When you kill an enemy, all allies within 9 m / 30 ft gain [[Temporary | *When you kill an enemy, all allies within 9 m / 30 ft gain [[Hit points#Temporary hit points|temporary hit points]] equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]] (minimum 1) | ||
*Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional {{DamageColor|Physical|1d8 Piercing}} (1d10 if the ally has {{sai|Improved Combat Superiority}}) damage and costs a {{action|reaction}}{{ref|name=note11}} ({{recharge|short rest}}) | *Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional {{DamageColor|Physical|1d8 Piercing}} (1d10 if the ally has {{sai|Improved Combat Superiority}}) damage and costs a {{action|reaction}}{{ref|name=note11}} ({{recharge|short rest}}) | ||
*[[Charisma]] +2 | *[[Charisma]] +2 | ||
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| | | | ||
*Gain an action to fire a shimmering bolt, dealing {{DamageColor|Physical|1d4 Piercing}} damage and inflicting 1 turn of {{cond|Radiating Orb}} upon the target ({{recharge|Per turn}}) | *Gain an action to fire a shimmering bolt, dealing {{DamageColor|Physical|1d4 Piercing}} damage and inflicting 1 turn of {{cond|Radiating Orb}} upon the target ({{recharge|Per turn}}) | ||
*Gain a [[concentration]] action to fire a ray of light, dealing {{DamageColor|Radiant|2d10 Radiant}} damage in a 18 m / 60 ft line; The targets must succeed their [[Dexterity]] [[Saves|save]] against you [[ | *Gain a [[concentration]] action to fire a ray of light, dealing {{DamageColor|Radiant|2d10 Radiant}} damage in a 18 m / 60 ft line; The targets must succeed their [[Dexterity]] [[Saves|save]] against you [[Dice rolls#Save DCs|spell save DC]] or receive full damage (instead of half damage on a save) and be {{cond|Blinded}} for 1 turn. You may cast additional ray every turn for 10 turns, but you must succeed [[DC]] 14 [[Constitution]] save on each cast or get {{cond|Burning|Burned}} for 2 turns ({{recharge|short rest}}) | ||
|rowspan=4| [[Enver Gortash]] in the throne room on the first floor during the coronation, or later on the top floor of the fortress | |rowspan=4| [[Enver Gortash]] in the throne room on the first floor during the coronation, or later on the top floor of the fortress | ||
|rowspan=4| | |rowspan=4| | ||
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! scope="row"| {{MdRarityItem|Cloth of Authority}} | ! scope="row"| {{MdRarityItem|Cloth of Authority}} | ||
| | | | ||
*Immunity to being {{cond|Frightened}}, {{cond| | *Immunity to being {{cond|Frightened}}, {{cond|Fearful}}, and afflicted with {{cond|Hideous Laughter}} | ||
*[[Advantage]] on [[Intimidation]] and [[Insight]] [[Ability Checks|ability checks]] | *[[Advantage]] on [[Intimidation]] and [[Insight]] [[Ability Checks|ability checks]] | ||
*[[Armour Class]] +1 | *[[Armour Class]] +1 | ||
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| | | | ||
*Deal additional {{DamageColor|Force|1d4 Force}} damage with unarmed strikes | *Deal additional {{DamageColor|Force|1d4 Force}} damage with unarmed strikes | ||
*+1 bonus to [[ | *+1 bonus to [[Dice rolls#Save DCs|spell save DC]] | ||
*Cast {{sai|Command}} (level 3) ({{recharge|long rest}}) | *Cast {{sai|Command}} (level 3) ({{recharge|long rest}}) | ||
|- | |- | ||
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! scope="row"| {{MdRarityItem|Balduran's Giantslayer}} | ! scope="row"| {{MdRarityItem|Balduran's Giantslayer}} | ||
| | | | ||
*On a hit with this greatsword, deal additional damage equal to your [[Strength]] [[modifier]] x2 (instead of x1). Gain [[advantage]] on [[Attack | *On a hit with this greatsword, deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] x2 (instead of x1). Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against [[Creature size#Size categories|Large]], Huge, or Gargantuan creatures | ||
*Gain an action to increase in size, dealing additional 1d6 bonus damage with weapons and gaining advantage on Strength [[saving throws]] and [[Ability Checks|ability checks]] (for 10 turns), and gaining 27 [[Temporary | *Gain an action to increase in size, dealing additional 1d6 bonus damage with weapons and gaining advantage on Strength [[saving throws]] and [[Ability Checks|ability checks]] (for 10 turns), and gaining 27 [[Hit points#Temporary hit points|temporary hit points]] ({{recharge|short rest}}) | ||
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]]; Large, Huge, and Gargantuan creatures take additional {{DamageColor|Physical|2d6 Slashing}} damage and must succeed [[DC]] 12 Strength [[Saves|save]] or fall {{cond|Prone}} for 2 turns ({{recharge|short rest}}) | *Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]]; Large, Huge, and Gargantuan creatures take additional {{DamageColor|Physical|2d6 Slashing}} damage and must succeed [[DC]] 12 Strength [[Saves|save]] or fall {{cond|Prone}} for 2 turns ({{recharge|short rest}}) | ||
| [[Ansur]] in [[The Dragon's Sanctum]] | | [[Ansur]] in [[The Dragon's Sanctum]] | ||
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*[[Saving throws]] +1 and [[AC]] +1 | *[[Saving throws]] +1 and [[AC]] +1 | ||
*Immunity to being {{cond|Stunned}} | *Immunity to being {{cond|Stunned}} | ||
*Immunity to enemy [[Critical | *Immunity to enemy [[Dice rolls#Critical hits|critical hits]] | ||
| On a stone altar in the alcove north of [[Ansur]] in [[The Dragon's Sanctum]] | | On a stone altar in the alcove north of [[Ansur]] in [[The Dragon's Sanctum]] | ||
|style="text-align: center;"| [[Wyrmway]] {{Coords|636|-964}} | |style="text-align: center;"| [[Wyrmway]] {{Coords|636|-964}} | ||
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</references> | </references> | ||
=== [[Lower City]] === | |||
This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers. | This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers. | ||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
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! width =|Item source | ! width =|Item source | ||
! width =|Location | ! width =|Location | ||
|- | |||
! scope="row"| {{MdRarityItem|Cloth Armour}} | |||
| | |||
*When being damaged by an enemy, once per turn, gain {{cond|Wrath}} for 2 turns | |||
| On a wooden table in the south-eastern room of the prison underneath the [[Basilisk Gate Barracks]] | |||
|style="text-align: center;"| [[Heapside Prison]] {{Coords|-1266|744}} | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|The Reviving Hands}} | ! scope="row"| {{MdRarityItem|The Reviving Hands}} | ||
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! scope="row"| {{MdRarityItem|Amulet of the Devout}} | ! scope="row"| {{MdRarityItem|Amulet of the Devout}} | ||
| | | | ||
*+2 bonus to [[ | *+2 bonus to [[Dice rolls#Save DCs|spell save DC]] | ||
*Gain an additional {{SmallIcon|Channel_Divinity_Charges_Icons.png}} '''Channel Divinity''' charge that replenishes on [[long rest]] | *Gain an additional {{SmallIcon|Channel_Divinity_Charges_Icons.png}} '''Channel Divinity''' charge that replenishes on [[long rest]] | ||
| Offering chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement | | Offering chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement | ||
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! scope="row"| {{MdRarityItem|Shield of Shielding}} | ! scope="row"| {{MdRarityItem|Shield of Shielding}} | ||
| | | | ||
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[ | *Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] | ||
*Cast {{sai|Shield}} ({{recharge|long rest}}) | *Cast {{sai|Shield}} ({{recharge|long rest}}) | ||
| Offerings to Helm chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement | | Offerings to Helm chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement | ||
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*Cast {{sai|Detect Thoughts}} ({{recharge|long rest}}) | *Cast {{sai|Detect Thoughts}} ({{recharge|long rest}}) | ||
| Offerings to Tyr chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement | | Offerings to Tyr chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement | ||
|- | |||
! scope="row"| {{MdRarityItem|Dolor Amarus}} | |||
| | |||
*On a [[Dice rolls#Critical hits|critical hit]] with weapons, deal addtitional 7 damage | |||
|rowspan=3| [[Dolor]] at the entrance gate of the [[Murder Tribunal]] if you arrive there with no severed hands, or otherwise at the [[Highberry's Home]] wine festival{{ref|name=note29}} and later in the south-eastern room of the [[Facemaker's Boutique]] if not killed at the festival | |||
|rowspan="3"| | |||
*[[Murder Tribunal]] {{Coords|-1299|504}} | |||
*[[Highberry's Home]] {{Coords|27|-38}} | |||
*[[Facemaker's Boutique]] {{Coords|-166|-39}} | |||
|- | |||
! scope="row"| {{MdRarityItem|Spaceshunt Boots}} | |||
| | |||
*Cast {{sai|Dimension Door}} ({{recharge|long rest}}) | |||
|- | |||
! scope="row"| {{MdRarityItem|Scarlet Leather Armour}} | |||
| | |||
*[[Stealth]] +1 | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Blackguard's Sword}} | ! scope="row"| {{MdRarityItem|Blackguard's Sword}} | ||
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*Enemies have [[disadvantage]] on [[saving throw|saving throws]] to resist your {{cond|Fearful}} attacks and [[spells]] | *Enemies have [[disadvantage]] on [[saving throw|saving throws]] to resist your {{cond|Fearful}} attacks and [[spells]] | ||
*Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped | *Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped | ||
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[ | *Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Blackguard's Greaves}} | ! scope="row"| {{MdRarityItem|Blackguard's Greaves}} | ||
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*Cast {{sai|Inflict Wounds}} (level 4) ({{recharge|long rest}}) | *Cast {{sai|Inflict Wounds}} (level 4) ({{recharge|long rest}}) | ||
*[[Strength]] [[saving throws]] +1 | *[[Strength]] [[saving throws]] +1 | ||
*[[Attack | *[[Dice rolls#Attack rolls|Attack rolls]] +1 | ||
| [[That Which Watches]]{{ref|name=note13}} at the entrance gate of the [[Murder Tribunal]] | | [[That Which Watches]]{{ref|name=note13}} at the entrance gate of the [[Murder Tribunal]] | ||
|- | |- | ||
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! scope="row"| {{MdRarityItem|Sarevok's Horned Helmet}} | ! scope="row"| {{MdRarityItem|Sarevok's Horned Helmet}} | ||
| | | | ||
*Gain {{sai|Darkvision}} with a 3 m / 10 ft range, or increase the existing one to 15 m / 50 ft. Reduce the number you need to roll a [[critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]] | *Gain {{sai|Darkvision}} with a 3 m / 10 ft range, or increase the existing one to 15 m / 50 ft. Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]] | ||
*Immunity to being {{cond|Frightened}}, {{cond| | *Immunity to being {{cond|Frightened}}, {{cond|Fearful}}, and afflicted with {{cond|Hideous Laughter}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Amulet of Bhaal}} | ! scope="row"| {{MdRarityItem|Amulet of Bhaal}} | ||
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! scope="row"| {{MdRarityItem|Bhaalist Gloves}} | ! scope="row"| {{MdRarityItem|Bhaalist Gloves}} | ||
| | | | ||
*[[Attack rolls]] +1 | *[[Dice rolls#Attack rolls|Attack rolls]] +1 | ||
*Gain an action to garrote a [[Humanoid]] creature, dealing {{DamageColor|Physical|1d10 Bludgeoning}} damage; The target must succeed [[DC]] 14 [[Strength]] [[Saves|save]] or suffer through {{cond|Garrotted|Garrote}} for 3 turns ({{recharge|short rest}}) | *Gain an action to garrote a [[Humanoid]] creature, dealing {{DamageColor|Physical|1d10 Bludgeoning}} damage; The target must succeed [[DC]] 14 [[Strength]] [[Saves|save]] or suffer through {{cond|Garrotted|Garrote}} for 3 turns ({{recharge|short rest}}) | ||
|rowspan=9| Bought from [[Echo of Abazigal]]{{ref|name=note14}} at the tribunal hall after you became the unholy assassin during [[Impress the Murder Tribunal]] | |rowspan=9| Bought from [[Echo of Abazigal]]{{ref|name=note14}} at the tribunal hall after you became the unholy assassin during [[Impress the Murder Tribunal]] | ||
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! scope="row"| {{MdRarityItem|Bhaalist Armour}} | ! scope="row"| {{MdRarityItem|Bhaalist Armour}} | ||
| | | | ||
*Enemies in a 2 m / 7 ft radius become [[vulnerable]] to {{DamageColor|Physical|Piercing}} damage, unless they are | *Enemies in a 2 m / 7 ft radius become [[vulnerable]] to {{DamageColor|Physical|Piercing}} damage, unless they are immune to it | ||
*+2 bonus to [[Initiative]] rolls | *+2 bonus to [[Initiative]] rolls | ||
|- | |- | ||
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! scope="row"| {{MdRarityItem|Craterflesh Gloves}} | ! scope="row"| {{MdRarityItem|Craterflesh Gloves}} | ||
| | | | ||
*On a [[Critical | *On a [[Dice rolls#Critical hits|critical hit]], deal additional {{DamageColor|Force|1d6 Force}} damage | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Vicious Battleaxe}} | ! scope="row"| {{MdRarityItem|Vicious Battleaxe}} | ||
|rowspan=3| | |rowspan=3| | ||
*On a [[Critical | *On a [[Dice rolls#Critical hits|critical hit]] with weapons, deal addtitional 7 damage | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Dolor Amarus}} | ! scope="row"| {{MdRarityItem|Dolor Amarus}} | ||
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! scope="row"| {{MdRarityItem|Cerebral Citadel Gloves}} | ! scope="row"| {{MdRarityItem|Cerebral Citadel Gloves}} | ||
| | | | ||
*When {{cond|Charmed|Charming}} or {{cond|Frightened|Frightening}} a creature, gain a 1d4 bonus to [[Attack | *When {{cond|Charmed|Charming}} or {{cond|Frightened|Frightening}} a creature, gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[saving throws]] | ||
*[[Strength]] [[saving throws]] +1 | *[[Strength]] [[saving throws]] +1 | ||
|- | |- | ||
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! scope="row"| {{MdRarityItem|Legacy of the Masters}} | ! scope="row"| {{MdRarityItem|Legacy of the Masters}} | ||
| | | | ||
*Gain a +2 bonus to all [[Attack | *Gain a +2 bonus to all [[Dice rolls#Attack rolls|attack rolls]], and a +2 bonus to [[Damage#Damage rolls|damage rolls]] with weapons | ||
*[[Strength]] [[saving throws]] +1 | *[[Strength]] [[saving throws]] +1 | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Unwanted Masterwork Scalemail}} | ! scope="row"| {{MdRarityItem|Unwanted Masterwork Scalemail}} | ||
| | | | ||
*Add your full [[Dexterity]] [[modifier]] to your [[AC]] while wearing this armour | *Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour | ||
*[[Resistances|Resistance]] to {{DamageColor|Fire|Fire}} damage | *[[Resistances|Resistance]] to {{DamageColor|Fire|Fire}} damage | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Unwanted Masterwork Gauntlets}} | ! scope="row"| {{MdRarityItem|Unwanted Masterwork Gauntlets}} | ||
| | | | ||
*[[Attack | *[[Dice rolls#Attack rolls|Attack rolls]] +1 | ||
*[[Strength]] [[saving throws]] +1 | *[[Strength]] [[saving throws]] +1 | ||
|rowspan=2| Gilded Chest next to wooden crates in the [[Forge of the Nine]] basement | |rowspan=2| Gilded Chest next to wooden crates in the [[Forge of the Nine]] basement | ||
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! scope="row"| {{MdRarityItem|Gemini Gloves}} | ! scope="row"| {{MdRarityItem|Gemini Gloves}} | ||
| | | | ||
*Gain a toggle action to make your next [[ | *Gain a toggle action to make your next [[All spells#Cantrips|cantrip]] cast target one additional foe. The same target can be chosen twice ({{recharge|short rest}}) | ||
|rowspan=6| Bought or stolen{{ref|name=note16}} from [[Helsik]] at her desk on the ground floor of [[Devil's Fee]] north of the [[Lower City#Waypoints|Lower City Central Wall]] waypoint | |rowspan=6| Bought or stolen{{ref|name=note16}} from [[Helsik]] at her desk on the ground floor of [[Devil's Fee]] north of the [[Lower City#Waypoints|Lower City Central Wall]] waypoint | ||
|rowspan="6" style="text-align: center;"| {{Coords|-39|15}} | |rowspan="6" style="text-align: center;"| {{Coords|-39|15}} | ||
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! scope="row"| {{MdRarityItem|Cloak of the Weave}} | ! scope="row"| {{MdRarityItem|Cloak of the Weave}} | ||
| | | | ||
*+1 bonus to [[ | *+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
*Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ({{recharge|short rest}}) | *Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ({{recharge|short rest}}) | ||
|- | |- | ||
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! scope="row"| {{MdRarityItem|Spellseeking Gloves}} | ! scope="row"| {{MdRarityItem|Spellseeking Gloves}} | ||
| | | | ||
*When you make a [[Spells|spell]] [[attack roll]], you can expend a '''{{R|srcpnt}}''' to gain [[advantage]] on the roll. This costs 1 Sorcery Point per [[Spell | *When you make a [[Spells|spell]] [[Dice rolls#Attack rolls|attack roll]], you can expend a '''{{R|srcpnt}}''' to gain [[advantage]] on the roll. This costs 1 Sorcery Point per [[Spells#Spell slots|spell slot]] level, with [[All spells#Cantrips|cantrip]] costing 1 point | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Hellbeard Halberd}} | ! scope="row"| {{MdRarityItem|Hellbeard Halberd}} | ||
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! scope="row"| {{MdRarityItem|Caitiff Staff}} | ! scope="row"| {{MdRarityItem|Caitiff Staff}} | ||
| | | | ||
*+1 bonus to [[ | *+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
*Gain an action to restore one [[Spells#Pact Magic|Pact Magic spell slot]] ({{recharge|long rest}}) | *Gain an action to restore one [[Spells#Pact Magic|Pact Magic spell slot]] ({{recharge|long rest}}) | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Gibus of the Worshipful Servant}} | ! scope="row"| {{MdRarityItem|Gibus of the Worshipful Servant}} | ||
| | | | ||
*Once the combat starts, gain {{cond|Momentum}} for the duration equal to your [[Charisma]] [[modifier]] | *Once the combat starts, gain {{cond|Momentum}} for the duration equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]] | ||
*[[Advantage]] on [[concentration]] [[saving throws]] | *[[Advantage]] on [[concentration]] [[saving throws]] | ||
| Bought or stolen from [[Helsik]] at her desk on the ground floor of [[Devil's Fee]]. Can also be looted from [[Sceleritas Fel]] once he dies after [[The Urge]] events in the [[Bhaal Temple]] | | Bought or stolen from [[Helsik]] at her desk on the ground floor of [[Devil's Fee]]. Can also be looted from [[Sceleritas Fel]] once he dies after [[The Urge]] events in the [[Bhaal Temple]] | ||
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! scope="row"| {{MdRarityItem|Mask of Soul Perception}} | ! scope="row"| {{MdRarityItem|Mask of Soul Perception}} | ||
| | | | ||
*+2 bonus to [[Attack | *+2 bonus to [[Dice rolls#Attack rolls|attack rolls]], [[Initiative]] rolls, and [[Perception]] [[Ability Checks|ability checks]] | ||
*Cast {{sai|Detect Thoughts}} ({{recharge|short rest}}) | *Cast {{sai|Detect Thoughts}} ({{recharge|short rest}}) | ||
| Locked gilded chest in the bedroom on the top floor of [[Devil's Fee]] | | Locked gilded chest in the bedroom on the top floor of [[Devil's Fee]] | ||
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! scope="row"| {{MdRarityItem|Hat of the Sharp Caster}} | ! scope="row"| {{MdRarityItem|Hat of the Sharp Caster}} | ||
| | | | ||
*When you roll a 1 or 2 on a damage roll for a [[spells|spell]] attack, that roll is rerolled once | *When you roll a 1 or 2 on a [[Damage#Damage rolls|damage roll]] for a [[spells|spell]] attack, that roll is rerolled once | ||
| Bartered with [[Tara]] on the roof of [[Devil's Fee]]{{ref|name=note17}} for [[Fish]] or a magical item | | Bartered with [[Tara]] on the roof of [[Devil's Fee]]{{ref|name=note17}} for [[Fish]] or a magical item | ||
|style="text-align: center;"| {{Coords|-27|5}} | |style="text-align: center;"| {{Coords|-27|5}} | ||
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*You can see in magical and ordinary darkness up to a range of 12 m / 40 ft. Immunity to being {{cond|Blinded}} | *You can see in magical and ordinary darkness up to a range of 12 m / 40 ft. Immunity to being {{cond|Blinded}} | ||
*+2 bonus to [[saving throws]] against [[spells]] | *+2 bonus to [[saving throws]] against [[spells]] | ||
*Immunity to enemy [[Critical | *Immunity to enemy [[Dice rolls#Critical hits|critical hits]] | ||
*Gain an action to immolate the target up to 9 m / 30 ft away, dealing {{DamageColor|Fire|2d8 Fire}} damage; The target must succeed their [[Intelligence]] [[Saves|save]] against your [[ | *Gain an action to immolate the target up to 9 m / 30 ft away, dealing {{DamageColor|Fire|2d8 Fire}} damage; The target must succeed their [[Intelligence]] [[Saves|save]] against your [[Dice rolls#Save DCs|spell save DC]] or receive full damage (instead of half damage on a save) and get {{cond|Frightened}} for 3 turns ({{recharge|short rest}}) | ||
| Treasure Crates in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}} | | Treasure Crates in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}} | ||
|rowspan="2" style="text-align: center;"| [[House of Hope]] {{Coords|-6484|2936}} | |rowspan="2" style="text-align: center;"| [[House of Hope]] {{Coords|-6484|2936}} | ||
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! scope="row"| {{MdRarityItem|Staff of Spellpower}} | ! scope="row"| {{MdRarityItem|Staff of Spellpower}} | ||
| | | | ||
*+1 bonus to [[ | *+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
*Gain a toggle action to make the next [[Spells|spell]] cost no [[spell slots]] ({{recharge|long rest}}) | *Gain a toggle action to make the next [[Spells|spell]] cost no [[Spells#Spell slots|spell slots]] ({{recharge|long rest}}) | ||
| On a pedestal in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}} | | On a pedestal in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Helldusk Gloves}} | ! scope="row"| {{MdRarityItem|Helldusk Gloves}} | ||
| | | | ||
*+1 bonus to [[ | *+1 bonus to [[Dice rolls#Spell DCs|spell save DC]] and all [[Dice rolls#Attack rolls|attack rolls]] | ||
*Deal additional {{DamageColor|Fire|1d6 Fire}} damage with your weapons or additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with unarmed strikes. The target of an unarmed strike must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns | *Deal additional {{DamageColor|Fire|1d6 Fire}} damage with your weapons or additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with unarmed strikes. The target of an unarmed strike must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns | ||
*[[Strength]] [[saving throws]] +1 | *[[Strength]] [[saving throws]] +1 | ||
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| | | | ||
*Deal additional {{DamageColor|Force|1d10 Force}} damage with unarmed strikes | *Deal additional {{DamageColor|Force|1d10 Force}} damage with unarmed strikes | ||
*On an unarmed hit, once per turn, regain {{DamageColor|Healing|1d10 hit points}}. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next [[Attack | *On an unarmed hit, once per turn, regain {{DamageColor|Healing|1d10 hit points}}. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next [[Dice rolls#Attack rolls|attack roll]] or [[saving throws|saving throw]], until the end of your next turn | ||
*Increase your [[Constitution]] by 2 (max 20) while wearing these gloves | *Increase your [[Constitution]] by 2 (max 20) while wearing these gloves | ||
| Rewarded for [[Save Hope]] after defeating [[Raphael]] | | Rewarded for [[Save Hope]] after defeating [[Raphael]] | ||
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! scope="row"| {{MdRarityItem|Armour of Landfall}} | ! scope="row"| {{MdRarityItem|Armour of Landfall}} | ||
| | | | ||
*+1 bonus to [[ | *+1 bonus to [[Dice rolls#Save DCs|spell save DC]] | ||
*At the start of your turn during combat while standing on {{cond|Plant Growth}} or {{cond|Difficult Terrain: Vines|Vines}}, regain {{DamageColor|Healing|1d4 hit points}} | *At the start of your turn during combat while standing on {{cond|Plant Growth}} or {{cond|Difficult Terrain: Vines|Vines}}, regain {{DamageColor|Healing|1d4 hit points}} | ||
*[[Advantage]] on [[Constitution]] [[saving throws]] | *[[Advantage]] on [[Constitution]] [[saving throws]] | ||
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! scope="row"| {{MdRarityItem|Despair of Athkatla}} | ! scope="row"| {{MdRarityItem|Despair of Athkatla}} | ||
| | | | ||
*+1 bonus to [[ | *+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
|rowspan=2| [[Lorroakan]] at the top of the [[Ramazith's Tower]] | |rowspan=2| [[Lorroakan]] at the top of the [[Ramazith's Tower]] | ||
|rowspan="2" style="text-align: center;"| [[Ramazith's Tower]] {{Coords|4962|704}} | |rowspan="2" style="text-align: center;"| [[Ramazith's Tower]] {{Coords|4962|704}} | ||
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! scope="row"| {{MdRarityItem|Markoheshkir}} | ! scope="row"| {{MdRarityItem|Markoheshkir}} | ||
| | | | ||
*+1 bonus to [[ | *+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
*Gain a toggle action to make the next [[Spells|spell]] cost no [[spell | *Gain a toggle action to make the next [[Spells|spell]] cost no [[Spells#Spell slots|spell slot]] ({{recharge|long rest}}) | ||
*Cast {{sai|Kereska's Favour}} ({{recharge|short rest}}) | *Cast {{sai|Kereska's Favour}} ({{recharge|short rest}}) | ||
|rowspan=2| On a pedestal inside a [[Globe of Invulnerability]] in the lower section{{ref|name=note23}} of the [[Ramazith's Tower]] | |rowspan=2| On a pedestal inside a [[Globe of Invulnerability]] in the lower section{{ref|name=note23}} of the [[Ramazith's Tower]] | ||
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! scope="row"| {{MdRarityItem|Robe of the Weave}} | ! scope="row"| {{MdRarityItem|Robe of the Weave}} | ||
| | | | ||
*+1 bonus to [[ | *+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
*On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d6 hit points}} | *On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d6 hit points}} | ||
*[[Armour Class]] +2 | *[[Armour Class]] +2 | ||
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! scope="row"| {{MdRarityItem|Pyroquickness Hat}} | ! scope="row"| {{MdRarityItem|Pyroquickness Hat}} | ||
| | | | ||
*When you deal {{DamageColor|Fire|Fire}} damage with non-[[ | *When you deal {{DamageColor|Fire|Fire}} damage with non-[[All spells#Cantrips|cantrip]] [[spells]], once per attack, suffer {{cond|Burning}} for 2 turns and gain an additional {{action|bonus}} that turn | ||
| Invisible opulent chest behind the "Elminster" door{{ref|name=note25}} in the [[Sorcerous Vault]] | | Invisible opulent chest behind the "Elminster" door{{ref|name=note25}} in the [[Sorcerous Vault]] | ||
|style="text-align: center;"| [[Sorcerous Vault]] {{Coords|411|997}} | |style="text-align: center;"| [[Sorcerous Vault]] {{Coords|411|997}} | ||
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*Deal additional {{DamageColor|Fire|1d6 Fire}} damage with this weapon | *Deal additional {{DamageColor|Fire|1d6 Fire}} damage with this weapon | ||
*On a hit with this greataxe, once per attack, gain {{cond|Heat}} for 2 turns | *On a hit with this greataxe, once per attack, gain {{cond|Heat}} for 2 turns | ||
*Gain an action to cleave in a 3 m / 10 ft cone, dealing additional {{DamageColor|Fire|2d6 Fire}} damage to every target in the cone and leaving behind a growing hellfire pool that lingers for 2 turns; The targets must succeed their [[Dexterity]] [[Saves|save]] against your [[Dice rolls# | *Gain an action to cleave in a 3 m / 10 ft cone, dealing additional {{DamageColor|Fire|2d6 Fire}} damage to every target in the cone and leaving behind a growing hellfire pool that lingers for 2 turns; The targets must succeed their [[Dexterity]] [[Saves|save]] against your [[Dice rolls#Save DCs|spell save DC]] or receive full damage (instead of half damage on a save) from the cleave, and get afflicted with {{cond|Roiling Hellfire}} while standing in the AoE zone ({{recharge|short rest}}) | ||
| Gilded chest behind the breakable "Illusion" door in the [[Sorcerous Vault]] | | Gilded chest behind the breakable "Illusion" door in the [[Sorcerous Vault]] | ||
|style="text-align: center;"| [[Sorcerous Vault]] {{Coords|365|940}} | |style="text-align: center;"| [[Sorcerous Vault]] {{Coords|365|940}} | ||
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! scope="row"| {{MdRarityItem|The Dead Shot}} | ! scope="row"| {{MdRarityItem|The Dead Shot}} | ||
| | | | ||
*Reduce the number you need to roll a [[critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]] | *Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]] | ||
*Gain a bonus to your ranged weapon [[Attack | *Gain a bonus to your ranged weapon [[Dice rolls#Attack rolls|attack rolls]] equal to 2x (instead of x1) of your [[proficiency bonus]], unless you have [[disadvantage]] on them | ||
|rowspan=2| Bought or stolen from [[Fytz the Firecracker]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint | |rowspan=2| Bought or stolen from [[Fytz the Firecracker]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint | ||
|rowspan="2" style="text-align: center;"| {{Coords|-36|-80}} | |rowspan="2" style="text-align: center;"| {{Coords|-36|-80}} | ||
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! scope="row"| {{MdRarityItem|Armour of Agility}} | ! scope="row"| {{MdRarityItem|Armour of Agility}} | ||
| | | | ||
*Add your full [[Dexterity]] [[modifier]] to your [[AC]] while wearing this armour | *Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour | ||
*[[Saving throws]] +2 | *[[Saving throws]] +2 | ||
| Bought or stolen from [[Gloomy Fentonson]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint | | Bought or stolen from [[Gloomy Fentonson]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint | ||
Line 989: | Line 1,011: | ||
! scope="row"| {{MdRarityItem|Veil of the Morning}} | ! scope="row"| {{MdRarityItem|Veil of the Morning}} | ||
| | | | ||
*[[Undead]] have [[disadvantage]] on [[Attack | *[[Undead]] have [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against you, and you gain [[advantage]] on [[saving throws]] against their actions and [[spells]] | ||
*Cast {{sai|Turn Undead}} ({{recharge|long rest}}) | *Cast {{sai|Turn Undead}} ({{recharge|long rest}}) | ||
|rowspan=3| Bought or stolen from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]] | |rowspan=3| Bought or stolen from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]] | ||
Line 996: | Line 1,018: | ||
! scope="row"| {{MdRarityItem|Armour of the Sporekeeper}} | ! scope="row"| {{MdRarityItem|Armour of the Sporekeeper}} | ||
| | | | ||
*+1 bonus to [[Dice rolls# | *+1 bonus to [[Dice rolls#Save DCs|spell save DC]], and you deal additional {{DamageColor|Necrotic|1 Necrotic}} damage with {{DamageColor|Necrotic|Necrotic}} damage [[spells]] and attacks | ||
*While imbued with {{cond|Symbiotic Entity}}, you can spread {{sai|Bibberbang Spores}}, {{sai|Timmask_Spores_(Class_Action)|Timmask Spores}}, and {{sai|Haste Spores}} | *While imbued with {{cond|Symbiotic Entity}}, you can spread {{sai|Bibberbang Spores}}, {{sai|Timmask_Spores_(Class_Action)|Timmask Spores}}, and {{sai|Haste Spores}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Hood of the Weave}} | ! scope="row"| {{MdRarityItem|Hood of the Weave}} | ||
| | | | ||
*+1 bonus to [[Dice rolls# | *+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Torch of Revocation}} | ! scope="row"| {{MdRarityItem|Torch of Revocation}} | ||
Line 1,007: | Line 1,029: | ||
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} and {{DamageColor|Fire|1d4 Fire}} damage when using this torch as a weapon | *Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} and {{DamageColor|Fire|1d4 Fire}} damage when using this torch as a weapon | ||
*'''Quest significance:''' This torch is needed to advance the [[Free the Artist]] quest | *'''Quest significance:''' This torch is needed to advance the [[Free the Artist]] quest | ||
| Looted from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]], bought from him if he was convinced to during dialogue, stolen from the locked gilded chest behind him, or rewarded by him for killing [[Thrumbo]] during [[Find Mystic Carrion's Servant]] | | Looted from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]], bought from him if he was convinced to during dialogue, stolen from the locked gilded chest in the alcove behind him, or rewarded by him for killing [[Thrumbo]] during [[Find Mystic Carrion's Servant]] | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Staff of Cherished Necromancy}} | ! scope="row"| {{MdRarityItem|Staff of Cherished Necromancy}} | ||
Line 1,013: | Line 1,035: | ||
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage in melee with this weapon | *Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage in melee with this weapon | ||
*Creatures have [[disadvantage]] on [[saving throws]] against you [[necromancy]] [[spells]] | *Creatures have [[disadvantage]] on [[saving throws]] against you [[necromancy]] [[spells]] | ||
*When you kill an enemy with a | *When you kill an enemy with a spell, gain {{cond|Life Essence}} until expended or until [[long rest]] | ||
| Looted from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]] | | Looted from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]] | ||
|- | |- | ||
Line 1,031: | Line 1,053: | ||
| | | | ||
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon | *Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon | ||
*[[Advantage]] on all [[Attack | *[[Advantage]] on all [[Dice rolls#Attack rolls|attack rolls]] against [[Undead]] | ||
| Trapped rosewood casket in one of the pits of the dungeon, encountered by taking the second door to the right when advancing north from the [[Cazador's Dungeon#Waypoints|Cazador's Dungeon]] waypoint | | Trapped rosewood casket in one of the pits of the dungeon, encountered by taking the second door to the right when advancing north from the [[Cazador's Dungeon#Waypoints|Cazador's Dungeon]] waypoint | ||
|style="text-align: center;"| [[Cazador's Dungeon]] {{Coords|-1928|852}} | |style="text-align: center;"| [[Cazador's Dungeon]] {{Coords|-1928|852}} | ||
Line 1,037: | Line 1,059: | ||
! scope="row"| {{MdRarityItem|Rhapsody}} | ! scope="row"| {{MdRarityItem|Rhapsody}} | ||
| | | | ||
*When you kill an enemy, gain a +1 bonus to all damage, to [[Attack | *When you kill an enemy, gain a +1 bonus to all damage, to [[Dice rolls#Attack rolls|attack rolls]], and to [[Dice rolls#Save DCs|spell save DC]], up to +3. Once you reach 3 stacks, gain an action to expend all 3, either healing yourself for {{DamageColor|Healing|3d10 hit points}}, or making the next weapon attack within 2 turns a guaranteed [[Dice rolls#Critical hits|critical hit]], or forcing the next [[Saving throws|saving throw]] an enemy makes against your [[Spells|spell]] within 2 turns to have [[disadvantage]]. Effect ends when this weapon is unequipped | ||
*On your hit with this dagger while {{cond|Hiding}} or being {{cond|Invisible}}, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns | *On your hit with this dagger while {{cond|Hiding}} or being {{cond|Invisible}}, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns | ||
| [[Cazador|Cazador Szarr]] at the dungeon ritual site | | [[Cazador|Cazador Szarr]] at the dungeon ritual site | ||
Line 1,044: | Line 1,066: | ||
! scope="row"| {{MdRarityItem|Woe}} | ! scope="row"| {{MdRarityItem|Woe}} | ||
| | | | ||
*+1 bonus to [[ | *+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
*When an enemy fails a [[saving throw]] against a [[Conditions|condition]] inflicted by you, once per attack, regain {{DamageColor|Healing|1d4 hit points}} | *When an enemy fails a [[saving throw]] against a [[Conditions|condition]] inflicted by you, once per attack, regain {{DamageColor|Healing|1d4 hit points}} | ||
*Cast {{sai|Blight}} ({{recharge|long rest}}) | *Cast {{sai|Blight}} ({{recharge|long rest}}) | ||
Line 1,083: | Line 1,105: | ||
| | | | ||
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon | *Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon | ||
*Reduce the number you need to roll a [[critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain an additonal {{action|reaction}} per turn | *Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain an additonal {{action|reaction}} per turn | ||
*On a hit with a melee weapon, expend | *On a hit with a melee weapon, expend your {{action|reaction}} to deal additional {{DamageColor|Necrotic|Necrotic}} damage with that weapon equal to your [[proficiency bonus]] | ||
*Gain an action to taunt the target, compelling them to duel if they fail [[DC]] 12 [[Wisdom]] [[Saves|save]] on taunt. The taunted target suffers [[disadvantage]] on [[Attack | *Gain an action to taunt the target, compelling them to duel if they fail [[DC]] 12 [[Wisdom]] [[Saves|save]] on taunt. The taunted target suffers [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against anyone but you for 3 turns, and on your hit must succeed DC 15 [[Constitution]] save or suffer {{cond|Bleeding}} for 3 turns | ||
*While not dual-wielding or holding a shield, you can make an additional attack as a {{action|bonus}} with this weapon | *While not dual-wielding or holding a shield, you can make an additional attack as a {{action|bonus}} with this weapon, once per turn | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Fey Semblance Amulet}} | ! scope="row"| {{MdRarityItem|Fey Semblance Amulet}} | ||
Line 1,112: | Line 1,134: | ||
*Cast {{sai|Healing Word}} (level 1) ({{recharge|long rest}}) | *Cast {{sai|Healing Word}} (level 1) ({{recharge|long rest}}) | ||
*Cast {{sai|Mass Healing Word}} (level 3) ({{recharge|long rest}}) | *Cast {{sai|Mass Healing Word}} (level 3) ({{recharge|long rest}}) | ||
| Private stash in | | Private stash in the eastern room down the very first flight of stairs | ||
|style="text-align: center;"| [[The Counting House]] {{Coords||}} | |style="text-align: center;"| [[The Counting House]] {{Coords|-85|-185}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Nymph Cloak}} | ! scope="row"| {{MdRarityItem|Nymph Cloak}} | ||
| | | | ||
*Cast {{sai|Dominate Person}} ({{recharge|long rest}}) | *Cast {{sai|Dominate Person}} ({{recharge|long rest}}) | ||
|rowspan=2| | |rowspan=2| [[The Counting House#High security vaults|High Security Vault n°1]] on the southern side of the high security vault hall | ||
|rowspan="2" style="text-align: center;"| [[The Counting House]] {{Coords|-711|864}} | |rowspan="2" style="text-align: center;"| [[The Counting House]] {{Coords|-711|864}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Spell Savant Amulet}} | ! scope="row"| {{MdRarityItem|Spell Savant Amulet}} | ||
| | | | ||
* | *Gain one additional level 2 [[Spells#Spell slots|spell slot]] while having this amulet equipped | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Jannath's Hat}} | ! scope="row"| {{MdRarityItem|Jannath's Hat}} | ||
| | | | ||
* | *[[Advantage]] on [[Persuasion]] [[Ability Checks|ability checks]] | ||
| High Security Vault | *Advantage on [[Deception]] ability checks | ||
|style="text-align: center;"| [[The Counting House]] {{Coords||}} | | [[The Counting House#High security vaults|High Security Vault n°2]] on the southern side of the high security vault hall | ||
|style="text-align: center;"| [[The Counting House]] {{Coords|-714|863}} | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|The Long Arm of the Gur}} | ! scope="row"| {{MdRarityItem|The Long Arm of the Gur}} | ||
| | | | ||
* | *Deal additional {{DamageColor|Physical|1d4 Piercing}} damage with weapons against [[Undead]] and gain a 1d4 bonus to weapon [[Dice rolls#Attack rolls|attack rolls]] against Undead{{ref|name=note28}} | ||
| High Security Vault | | [[The Counting House#High security vaults|High Security Vault n°3]] on the southern side of the high security vault hall | ||
|style="text-align: center;"| [[The Counting House]] {{Coords||}} | |style="text-align: center;"| [[The Counting House]] {{Coords|-718|861}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Trident of the Waves}} | ! scope="row"| {{MdRarityItem|Trident of the Waves}} | ||
| | | | ||
* | *On a hit with this trident, inflict 3 turns of {{cond|Wet}} upon the target and spawn a 2 m / 7 ft radius [[Water (area)|water surface]] underneath the target | ||
| High Security Vault | | [[The Counting House#High security vaults|High Security Vault n°4]] on the northern side of the high security vault hall | ||
|style="text-align: center;"| [[The Counting House]] {{Coords||}} | |style="text-align: center;"| [[The Counting House]] {{Coords|-711|882}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Ravengard's Scourger}} | ! scope="row"| {{MdRarityItem|Ravengard's Scourger}} | ||
| | | | ||
*Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional {{DamageColor|Physical|1d8 Piercing}} (1d10 if the ally has {{sai|Improved Combat Superiority}}) damage and costs a {{action|reaction}}{{ | *Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional {{DamageColor|Physical|1d8 Piercing}} (1d10 if the ally has {{sai|Improved Combat Superiority}}) damage and costs a {{action|reaction}}{{ref|name=note27}} ({{recharge|short rest}}) | ||
| High Security Vault | | [[The Counting House#High security vaults|High Security Vault n°5]] on the northern side of the high security vault hall | ||
|style="text-align: center;"| [[The Counting House]] {{Coords||}} | |style="text-align: center;"| [[The Counting House]] {{Coords|-712|882}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Knock Knuckle Gloves}} | ! scope="row"| {{MdRarityItem|Knock Knuckle Gloves}} | ||
| | | | ||
* | *[[Sleight of Hand]] +1 | ||
| High Security Vault | *Cast {{sai|Knock}} ({{recharge|long rest}}) | ||
|style="text-align: center;"| [[The Counting House]] {{Coords||}} | | [[The Counting House#High security vaults|High Security Vault n°7]] on the western side of the high security vault hall | ||
|style="text-align: center;"| [[The Counting House]] {{Coords|-719|871}} | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Elegant Studded Leather}} | ! scope="row"| {{MdRarityItem|Elegant Studded Leather}} | ||
| | | | ||
* | *+2 bonus to [[Initiative]] rolls | ||
| High Security Vault | *[[Advantage]] on [[Stealth]] [[Ability Checks|ability checks]] | ||
|style="text-align: center;"| [[The Counting House]] {{Coords||}} | *Cast {{sai|Shield}} ({{recharge|short rest}}) | ||
| [[The Counting House#High security vaults|High Security Vault n°9]] on the eastern-most side of the high security vault hall | |||
|style="text-align: center;"| [[The Counting House]] {{Coords|-686|874}} | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Abdel's Trusted Shield}} | ! scope="row"| {{MdRarityItem|Abdel's Trusted Shield}} | ||
| | | | ||
* | *Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] | ||
| | *Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved {{DamageColor|Physical|Physical}} damage, for 10 turns ({{recharge|short rest}}) | ||
|style="text-align: center;"| {{Coords||}} | | Rewarded by [[Golbraith Stredivas]] on the upper floor of [[Golbraith's Cellar]] if you convince him during dialogue of your courage against [[mind flayers]] | ||
|style="text-align: center;"| {{Coords|-148|-60}} | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Katana}} | ! scope="row"| {{MdRarityItem|Katana}} | ||
| | | | ||
* | *Regular longsword with +1 damage | ||
| | | On a wooden table underneath the stuffed hyena head on the southern side of the [[Golbraith's Cellar]] basement | ||
|style="text-align: center;"| | |style="text-align: center;"| [[Golbraith's Cellar|Golbraith's Cellar - Basement]] {{Coords|-2343|811}} | ||
|- | |||
|- | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Unflinching Protector Amulet}} | ! scope="row"| {{MdRarityItem|Unflinching Protector Amulet}} | ||
| | | | ||
* | *When a nearby ally is targeted by an attack of any kind, you may expend your {{action|reaction}} to make that attack automatically miss ({{recharge|long rest}}) | ||
| Ptaris | | [[Ptaris]] through [[The Lodge]] portal if [[Steal a Githyanki Egg]] was completed by giving [[Lady Esther]] the [[Githyanki Egg]] | ||
|style="text-align: center;"| {{Coords||}} | |style="text-align: center;"| [[The Lodge - Basement Docks]] {{Coords|-1283|252}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Staff of the Ram}} | ! scope="row"| {{MdRarityItem|Staff of the Ram}} | ||
| | | | ||
* | *On a hit with this qarterstaff, once per turn, the target must succeed [[DC]] 8 [[Constitution]] [[Saves|save]] or get {{cond|Stunned}} for 1 turn and be knocked back 2 m / 7 ft | ||
| | |rowspan=2| Opulent chest in the room behind the secret bookcase lock in [[Elerrathin's Home]] basement shack | ||
|style="text-align: center;"| {{Coords||}} | |rowspan="3" style="text-align: center;"| [[Jaheira's Basement|Elerrathin's Home - Basement]] {{Coords|-1572|976}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Belm}} | ! scope="row"| {{MdRarityItem|Belm}} | ||
| | | | ||
* | *Gain an action to strike all nearby foes, making separate [[Dice rolls#Attack rolls|attack rolls]] against each target ({{recharge|short rest}}) | ||
| | *You can make an additional attack as a {{action|bonus}} with this weapon, once per turn | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Khalid's Gift}} | ! scope="row"| {{MdRarityItem|Khalid's Gift}} | ||
| | | | ||
* | *[[Jaheira]] cannot be {{Condition Type|Cursed}} while wearing this amulet | ||
| | *Increase your [[Wisdom]] by 1 (max 21) while wearing this amulet | ||
*Cast {{sai|Khalid's Gift: Aid}} ({{recharge|long rest}}) | |||
| Display case in the room behind the secret bookcase lock in [[Elerrathin's Home]] basement shack | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|After Death Do Us Part}} | ! scope="row"| {{MdRarityItem|After Death Do Us Part}} | ||
| | | | ||
* | *When you are {{cond|Downed}}, immediately recover and regain 50% of your [[hit points]], but get afflicted with {{cond|Shadow Possession}} curse ({{recharge|long rest}}) | ||
| | | During [[Free the Artist]], looted from [[Oskar Fevras]] at the upper floor of the [[Lady Jannath's Estate]] if [[Echo of a Lost Love|Kerri Evenfield]] was allowed to kill him, or dropped on the floor by him if Kerri Evenfield was banished and [[Lady Jannath]] was told the truth about him | ||
|style="text-align: center;"| {{Coords||}} | |rowspan="2" style="text-align: center;"| {{Coords|-250|-44}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Til Death Do Us Part}} | ! scope="row"| {{MdRarityItem|Til Death Do Us Part}} | ||
| | | | ||
* | *Cast {{sai|Beacon of Hope}} ({{recharge|long rest}}) | ||
| | | During [[Free the Artist]], looted or stolen from [[Lady Jannath]] at the upper floor of the [[Lady Jannath's Estate]], or dropped on the floor by her if Kerri Evenfield was banished and Lady Jannath was told the truth about [[Oskar Fevras]] | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Viconia's Walking Fortress}} | ! scope="row"| {{MdRarityItem|Viconia's Walking Fortress}} | ||
| | | | ||
* | *Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, dealing {{DamageColor|Force|2d4 Force}} damage and knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] | ||
|rowspan=3| [[Viconia DeVir]] at the central hall of the [[ | *[[Advantage]] on [[saving throws]] against [[spells]]. [[Spells|Spell]] [[Dice rolls#Attack rolls|attack rolls]] against you suffer [[disadvantage]] | ||
|rowspan="3" style="text-align: center;"| [[Cloister of Sombre Embrace]] {{Coords||}} | *Gain an action to surround yourself with a protective shell for 2 turns, reflecting any projectiles targeted at you back to their point of origin ({{recharge|short rest}}) | ||
*Cast {{sai|Warding Bond}} ({{recharge|long rest}}) | |||
|rowspan=3| [[Viconia DeVir]] at the central hall of the cloister beneath the [[House of Grief]] | |||
|rowspan="3" style="text-align: center;"| [[Cloister of Sombre Embrace]] {{Coords|-400|-1651}} | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Viconia's Priestess Robe}} | ! scope="row"| {{MdRarityItem|Viconia's Priestess Robe}} | ||
| | | | ||
* | *While being [[obscured]], gain [[advantage]] on [[Stealth]] [[ability check|ability checks]] | ||
*While being protected by {{sai|Shield of Faith}}, gain a +2 bonus to [[saving throws]] | |||
*[[Armour Class]] +2 | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Handmaiden's Mace}} | ! scope="row"| {{MdRarityItem|Handmaiden's Mace}} | ||
| | | | ||
* | *Deal additional {{DamageColor|Poison|1d6 Posion}} damage with this weapon | ||
*Set your [[Strength]] to 18{{ref|name=note19}} while wielding this mace | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Wavemother's Cloak}} | ! scope="row"| {{MdRarityItem|Wavemother's Cloak}} | ||
| | | | ||
* | *During combat, once per turn and until you take damage, gain immunity to {{cond|Burning}}, [[Resistances|resistance]] to {{DamageColor|Fire|Fire}} damage and [[vulnerability]] to {{DamageColor|Lightning|Lightning}} and {{DamageColor|Cold|Cold}} damage | ||
| Water Queen's House | | Opulent chest behind [[Allandra Grey|Allandra Grey's]] desk on the upper floor of the [[Water Queen's House]] | ||
|style="text-align: center;"| {{Coords||}} | |style="text-align: center;"| {{Coords|-246|-249}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Wavemother's Robe}} | ! scope="row"| {{MdRarityItem|Wavemother's Robe}} | ||
| | | | ||
* | *[[Resistances|Resistance]] to {{DamageColor|Fire|Fire}} and {{DamageColor|Cold|Cold}} damage | ||
| Allandra Grey | *While standing on a [[Water Surface|water surface]] at the start of your turn, regain {{DamageColor|Healing|1d4 hit points}} | ||
|style="text-align: center;"| {{Coords||}} | *Cast {{sai|Create or Destroy Water}} ({{recharge|long rest}}) | ||
*[[Armour Class]] +1 | |||
| Rewarded by [[Allandra Grey]] in the basement of [[Flymm Cargo]] for handing over [[Redhammer]] during [[Avenge the Drowned]] | |||
|style="text-align: center;"| [[Flymm Cargo|Flymm Cargo - Basement]] {{Coords|-1048|312}} | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Wavemother's Sickle}} | ! scope="row"| {{MdRarityItem|Wavemother's Sickle}} | ||
| | | | ||
* | *Deal additional {{DamageColor|Cold|1d4 Cold}} damage with this weapon | ||
*Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against {{cond|Wet}} creatures | |||
| [[Allandra Grey]] at the [[Water Queen's House]] mourning ceremony or at her quarters on the upper floor afterwards | |||
| | |||
| | | | ||
* | *{{Coords|-229|-261}} | ||
*{{Coords|-244|-251}} | |||
* | |||
|- | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Steelwatcher Helmet}} | ! scope="row"| {{MdRarityItem|Steelwatcher Helmet}} | ||
| | | | ||
* | *You can see in magical and ordinary darkness up to a range of 12 m / 40 ft. Immunity to being {{cond|Blinded}} | ||
| | *[[Advantage]] on [[Constitution]] [[saving throws]] | ||
|style="text-align: center;"| {{Coords||}} | | On a table on the groond floor of the [[Steel Watch Foundry]] | ||
|style="text-align: center;"| {{Coords|-275|-134}} | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Hellfire Engine Crossbow}} | ! scope="row"| {{MdRarityItem|Hellfire Engine Crossbow}} | ||
| | | | ||
* | *Cast {{sai|Lightning Arrow}} (level 4) ({{recharge|long rest}}) | ||
| Crafted | *Gain an action to fire a harpoon at the target; The target must succeed [[DC]] 15 [[Dexterity]] [[Saves|save]] or get pulled 9 m / 30 ft towards you | ||
|style="text-align: center;"| {{Coords||}} | | Crafted by combining [[Watcher Crossbow Blueprint]], [[Targeting Module]], and [[Steel Watcher Arm]] on the ground floor of the [[Steel Watch Foundry]] | ||
|style="text-align: center;"| {{Coords|-325|-134}} | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Winkling Gloves}} | ! scope="row"| {{MdRarityItem|Winkling Gloves}} | ||
| | | | ||
* | *[[Sleight of Hand]] +1 | ||
| Zanner Toobin | *[[Attack Rolls|Attack rolls]] +1 | ||
| | | [[Zanner Toobin]] in the west-most room on the ground floor of the [[Steel Watch Foundry]], and later accompanying you in the foundry basement during [[Save the Gondians]] | ||
| | |||
*{{Coords|-331|-147}} | |||
*[[Steel Watch Foundry|Steel Watch Foundry - Lab Level]] | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Gontr Mael}} | ! scope="row"| {{MdRarityItem|Gontr Mael}} | ||
| | | | ||
* | *On a hit with this longbow, the target must succeed [[DC]] 15 [[Dexterity]] [[Saves|save]] or be afflicted with {{cond|Guiding Bolt}} for 1 turn | ||
| Steel Watcher Titan in the Steel Watch Foundry | *This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off | ||
|style="text-align: center;"| {{Coords||}} | *Cast {{sai|Celestial Haste}} ({{recharge|long rest}}) | ||
*Gain an action to fire at the target, dealing additional [[proficiency bonus]] + {{DamageColor|Radiant|1d8 Radiant}} damage and gaining bonus {{DamageColor|Radiant|1d4 Radiant}} damage on subsequent attacks with this weapon, for 10 turns; The target must succeed DC 12 [[Wisdom]] save or get {{cond|Frightened}} for 2 turns ({{recharge|short rest}}) | |||
| [[Steel Watcher Titan]] in the basement of the [[Steel Watch Foundry]] | |||
|style="text-align: center;"| [[Steel Watch Foundry|Steel Watch Foundry - Lab Level]] {{Coords|-1952|206}} | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Drunken Cloth}} | ! scope="row"| {{MdRarityItem|Drunken Cloth}} | ||
| | | | ||
* | *While {{cond|Drunk}}, gain [[advantage]] on [[Constitution]] [[saving throws]], and gain [[Hit points#Temporary hit points|temporary hit points]] equal to your Constitution [[modifier]] at the start of your turn during combat | ||
| Bought from Severn in Guildhall | | Bought or stolen from [[Severn]] at the bar in the [[Guildhall]] | ||
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | |style="text-align: center;"| [[Lower City Sewers]] {{Coords|-22|769}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Shade-Slayer Cloak}} | ! scope="row"| {{MdRarityItem|Shade-Slayer Cloak}} | ||
| | | | ||
* | *While {{cond|Hiding}}, reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]] | ||
| Bought from Sticky Dondo in Guildhall | | Bought or stolen from [[Sticky Dondo]] in the [[Mol]] encampment overseeing the pit in the [[Guildhall]] | ||
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | |style="text-align: center;"| [[Lower City Sewers]] {{Coords|-17|755}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Cindermoth Cloak}} | ! scope="row"| {{MdRarityItem|Cindermoth Cloak}} | ||
| | | | ||
* | *When you are hit in melee from up to 2 m / 7 ft away, the target must succeed [[DC]] 12 [[Dexterity]] [[Saves|save]] or get {{cond|Burning|Burned}} for 2 turns | ||
| Aelis Siryasius the grease elemental | | [[Aelis Siryasius]] in the grease elemental area to the north-west of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint | ||
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | |style="text-align: center;"| [[Lower City Sewers]] {{Coords|-123|834}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Magic Amulet}} | ! scope="row"| {{MdRarityItem|Magic Amulet}} | ||
| | | | ||
* | *Expend your {{action|reaction}} to make an [[Dice rolls#Attack rolls|attack roll]] or [[Saving throws|saving throw]] with [[advantage]] | ||
| Rewarded by Sarin for finding her | | Rewarded by [[Sarin]] in the grease elemental area to the north-west of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint for finding her [[Sarin's Skull|skull]] and bringing it to her coffin | ||
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | |style="text-align: center;"| [[Lower City Sewers]] {{Coords|-125|829}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Silver Sword of the Astral Plane}} | ! scope="row"| {{MdRarityItem|Silver Sword of the Astral Plane}} | ||
| | | | ||
*If [[githyanki]]{{ | *If [[githyanki]]{{ref|name=note15}}, deal additional {{DamageColor|Psychic|1d6 Psychic}} damage with this weapon | ||
*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}} | *If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}} | ||
*Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}}) | *Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}}) | ||
| Voss | | Rewarded by [[Voss|Kith'rak Voss]] behind the locked door to the north-east of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint once he was promised in [[Sharess' Caress]] that you will retrieve the [[Orphic Hammer]], and was shown the hammer here | ||
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | |style="text-align: center;"| [[Lower City Sewers]] {{Coords|-70|826}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem| | ! scope="row"| {{MdRarityItem|Armour of Moonbasking}} | ||
| | | | ||
* | *After casting {{sai|Wild Shape}}, gain 22 [[Hit points#Temporary hit points|temporary hit points]]. While those temporary hit points are active, all incoming damage is reduced by 1 | ||
| | *Gain a +2 bonus to [[AC]] and [[advantage]] on [[Constitution]] [[saving throws]] agains [[spells]]. This effect persist even while being in [[druid|druidic]] '''Wild Shape''' | ||
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | |rowspan=2| Bought or stolen from [[Bareki|Voiceless Penitent Bareki]] in an alcove west of the [[Undercity Ruins]] waypoint | ||
|rowspan="2" style="text-align: center;"| [[Lower City Sewers]] {{Coords|-157|939}} | |||
|- | |- | ||
! scope="row"| {{MdRarityItem| | ! scope="row"| {{MdRarityItem|Bonespike Helmet}} | ||
| | | | ||
* | *Upon entering {{cond|Rage}}, deal {{DamageColor|Psychic|2d4 Psychic}} damage to all enemies in a 3 m / 10 ft radius around you | ||
| | *[[Intimidation]] +2 | ||
| | *Cast {{sai|Menacing Attack (Melee)|Menacing Attack}} once per turn with no [[Battle_Master#Level_3|Superiority Dice]] cost | ||
|- | |- | ||
! scope="row"| {{MdRarityItem| | ! scope="row"| {{MdRarityItem|Breaching Pikestaff}} | ||
| | | | ||
* | *Deal additional {{DamageColor|Force|1d4 Force}} damage with this weapon | ||
| On a coffin{{ref|name=note30}} in the center of the tomb that can be reached through the passage west of the [[Undercity Ruins]] waypoint in the [[Lower City Sewers]] | |||
|style="text-align: center;"| [[Ancient Lair]] {{Coords|-1385|60}} | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Bonespike Gloves}} | ! scope="row"| {{MdRarityItem|Bonespike Gloves}} | ||
| | | | ||
* | *Your weapon attacks ignore target's [[Resistances|resistance]] to {{DamageColor|Physical|Physical}} damage | ||
| Strangler Luke | | [[Strangler Luke]]{{ref|name=note31}} on top of a ruined building at the beginning of the collapsed pillar bridge during the [[Undercity Ruins]] ambush | ||
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | |style="text-align: center;"| [[Lower City Sewers]] {{Coords|-136|980}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Crimson Mischief}} | ! scope="row"| {{MdRarityItem|Crimson Mischief}} | ||
| | | | ||
* | *Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon | ||
|rowspan=3| [[Orin]] at the [[Bhaal Temple]] | *Deal additional {{DamageColor|Physical|1d4 Piercing}} damage with this weapon against targets with 50% [[hit points]] or less | ||
|rowspan="3" style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | *While this shortsword is held in your main hand, deal additional {{DamageColor|Physical|7 Piercing}} damage if the [[Dice rolls#Attack rolls|attack roll]] was made with [[advantage]] | ||
*While this shortsword is held in your off-hand, gain {{sai|Two-Weapon Fighting}} | |||
|rowspan=3| [[Orin]] at the sacrificial altar of the [[Bhaal Temple]] | |||
|rowspan="3" style="text-align: center;"| [[Lower City Sewers]] {{Coords|61|1004}} | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Mutilated Carapace}} | ! scope="row"| {{MdRarityItem|Mutilated Carapace}} | ||
| | | | ||
* | *While shapeshifting or [[Disguise Self|disguising]] yourself, gain a +1 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] | ||
*[[Advantage]] on [[Deception]] and [[Persuasion]] [[Ability Checks|ability checks]] | |||
*[[Armour Class]] +1 | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Bloodthirst}} | ! scope="row"| {{MdRarityItem|Bloodthirst}} | ||
| | | | ||
* | *Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]] | ||
*Cast {{sai|True Strike}} ({{recharge|short rest}}) | |||
*This is a {{cond|Bound Weapon}} | |||
*While this dagger is held in your main hand, creatures hit with this weapon receive [[vulnerability]] to {{DamageColor|Physical|Piercing}} damage, unless they are immune to it | |||
*While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, you may expend {{action|reaction}} to make a melee strike against the attacker and gain {{cond|True Strike}} for 2 turns | |||
|- | |- | ||
|} | |} | ||
Line 1,378: | Line 1,407: | ||
{{ref|Once in the vault, upon finding the named doors, go through ''Silverhand'' -> ''Abjuration'' -> ''Silver'' doors to find a lever to unlock the ''Karsus'' vault door. Then go through any other door to return to the starting room and proceed through the opened Karsus door. The chest is invisible and will require {{SAI|See Invisibility}} or {{SAI|Faerie Fire}} to reveal it.|name=note24}} | {{ref|Once in the vault, upon finding the named doors, go through ''Silverhand'' -> ''Abjuration'' -> ''Silver'' doors to find a lever to unlock the ''Karsus'' vault door. Then go through any other door to return to the starting room and proceed through the opened Karsus door. The chest is invisible and will require {{SAI|See Invisibility}} or {{SAI|Faerie Fire}} to reveal it.|name=note24}} | ||
{{ref|Once in the vault, upon finding the named doors, go through ''Silverhand'' -> ''Evocation'' -> ''Wish'' doors to find a lever to unlock the ''Elminster'' vault door. Then go through any other door to return to the starting room and proceed through the opened Elminster door. The chest is invisible and will require {{SAI|See Invisibility}} or {{SAI|Faerie Fire}} to reveal it.|name=note25}} | {{ref|Once in the vault, upon finding the named doors, go through ''Silverhand'' -> ''Evocation'' -> ''Wish'' doors to find a lever to unlock the ''Elminster'' vault door. Then go through any other door to return to the starting room and proceed through the opened Elminster door. The chest is invisible and will require {{SAI|See Invisibility}} or {{SAI|Faerie Fire}} to reveal it.|name=note25}} | ||
{{ref|This special attack doesn't trigger any [[Extra Attack|Extra Attacks]].|name=note27}} | |||
{{ref|This is the correct passive this weapon should have, but it currently has a disfunctional one that grants no effect.|name=note28}} | |||
{{ref|Dolor teleports away immediately when the fight starts, so it's best to incapacitate him from afar before approaching the festival. He is the [[dwarf]] dressed in red.|name=note29}} | |||
{{ref|Once you pick up the pike, all the [[undead]] in the room will raise and attack you.|name=note30}} | |||
{{ref|He must be killed and looted during the ambush, as his body will despawn once the ambush event is complete.|name=note31}} | |||
</references> | </references> | ||
=== [[The High Hall]] === | |||
This area is only accessible after travelling to the [[Morphic Pool]] at the very end of the game. | This area is only accessible after travelling to the [[Morphic Pool]] at the very end of the game. | ||
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=== Other === | |||
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! width =|Item name | ! width =|Item name |
Revision as of 17:22, 21 March 2024
Redirect to:
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Act One | Act Two | Act Three |
NOTICE: The guide has moved to Guide:Gear locator. This sandbox guide will stay, but will no longer be maintained.
This Gear locator guide includes all unique (named) gear items of Uncommon and higher quality that can be acquired in game without exploits or third-party tools. Items like Camp clothing and Instruments are not included in this guide.
Disclaimer: This guide is not optimised for mobile platforms. For faster navigation, it is advised to search for desired keywords using the page search function of your browser.
General information
- Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired.
- Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. It is advised to check the corresponding item pages and item effects for possible documented bugs.
- Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
- If a location includes only coordinates X: Y: , the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.
Act Three
Astral Plane
Item name | Item effect | Item source | Location |
---|---|---|---|
Boots of Uninhibited Kushigo | Prelate Lir'i'c near the prison | X: -163 Y: -1158 | |
Staff of the Emperor |
|
Looted from The Emperor near the prison by disarming him | X: -160 Y: -1165 |
Orphic Ring |
|
Orpheus if chosen to be sacrificed | X: 53 Y: 3238[1] |
- ↑ The area is the same, but it's coordinates are shifted for the ending scenario.
Rivington
Item name | Item effect | Item source | Location |
---|---|---|---|
Shapeshifter's Boon Ring |
|
Strange Ox in the barn south-east of the Rivington waypoint, if spared at the Emerald Grove and the Last Light Inn | X: 39 Y: -149 |
Hat of Fire Acuity |
| ||
Dwarven Thrower | Bought or stolen from Ferg Drogher north-west of the Requisitioned Barn if Shadowheart is not in your party | X: 43 Y: -101 | |
Cold Snap |
| ||
Hellrider Longbow |
| ||
Nymph Cloak |
|
Bought or stolen from Ferg Drogher north-west of the Requisitioned Barn if he was persuaded to disclose his special stock | X: 43 Y: -101 |
Robe of Supreme Defences |
| ||
Sethan | |||
Corvid Token |
|
Bought or stolen from Mattis at the Requisitioned Barn east of the Rivington waypoint, if he survived after Save the Refugees[2] and moved to Last Light Inn in Act 2 | X: 56 Y: -120 |
Scabby Pugilist Circlet |
| ||
Ring of Truthfulness | Looted or stolen from the Mind Flayer in the Abandoned Windmill basement | Abandoned Windmill - Basement X: -231 Y: -802 | |
The Undead Bane |
|
Ulma in the Gur Camp | X: 100 Y: -17 |
Boots of Very Fast Blinking |
|
Rewarded by Akabi at the Circus of the Last Days as a consolation prize for his Wheel of Fortune game. He will close down if you play 17 times, so the 16th time has to be the "jackpot"[3] | X: -67 Y: -73 |
Comeback Handaxe |
| ||
Reverse Rain Cloak |
| ||
Staff of a Mumbling Wizard | |||
Unlucky Thief's Gloves |
| ||
Djinni Ring |
|
Stolen or looted from Akabi at the Circus of the Last Days | X: -67 Y: -73 |
Band of the Mystic Scoundrel |
|
In a backpack near the tent in the south-western part of the Jungle | Jungle X: -1564 Y: -1521 |
Nyrulna |
|
Locked painted chest near the portal in the south-eastern part of the Jungle | Jungle X: -1512 Y: -1523 |
Dark Displacement Gloves |
|
Bought or stolen from Popper at his tent in the western part of the Circus of the Last Days | X: -90 Y: -56 |
The Pointy Hat |
|
Locked opulent chest in a tent behind Lucretious in the north-western corner of the Circus of the Last Days | X: -85 Y: -24 |
Hollow's Staff |
|
Lucretious[5] at her tent in the north-western corner of the Circus of the Last Days | X: -82 Y: -33 |
Spellmight Gloves |
|
Looted, stolen from Lucretious at her tent in the north-western corner of the Circus of the Last Days, or rewarded by her for Find Dribbles the Clown | X: -82 Y: -33 |
Clown Hammer |
|
Dribbles on the stage in the north-eastern corner of the Circus of the Last Days | X: -43 Y: -35 |
Swires' Sledboard |
|
Bought or stolen from Exxvikyap at the ground floor of Rivington General | X: 7 Y: -34 |
Bonespike Garb |
| ||
The Dancing Breeze |
| ||
Stalker Gloves |
| ||
Elven Chain |
| ||
Ambusher |
| ||
Seraphic Pugilist Gloves |
|
Locked wooden chest in the dormitory on the ground floor of the Open Hand Temple | X: -87 Y: -7 |
Ring of Blink |
|
Stolen from or rewarded after persuading[6] Tara on the roof of the Open Hand Temple | X: -45 Y: -5 |
Tressym Collar |
|
Looted from Tara, if chosen to be killed, on the roof of the Open Hand Temple | X: -45 Y: -5 |
Sentient Amulet (Very Rare) | Rewarded for Help the Cursed Monk in the Open Hand Temple cellar crypt if you refuse to take on monk's madness | Open Hand Temple Cellar X: -7 Y: -1004 | |
Stillmaker |
|
In a hole[7] next to the murder scene | Under Temple Cave Area X: 65 Y: -1019 |
Martial Exertion Gloves |
|
Bought or stolen from Bumpnagel near the forge in the Angleiron's Cellar | Angleiron's Cellar X: -244 Y: -1069 |
Thunderpalm Strikers |
| ||
Nimblefinger Gloves | |||
Necklace of Elemental Augmentation |
|
Traveller's chest on a shipwreck by the river north-west of the South Span Checkpoint | X: -97 Y: 107 |
Gleamdance Dagger |
|
Farlin on the Western Beach to the very west of the South Span Checkpoint | X: -217 Y: 97 |
Corpsegrinder |
|
Cairos on the Western Beach to the very west of the South Span Checkpoint | X: -219 Y: 105 |
Bonespike Boots | Trapped wooden chest in the Western Beach passageway cave | Western Beach Passageway X: -1341 Y: -856 |
- ↑ 1.0 1.1 1.2 Disguise before equipping the item also works.
- ↑ You must convince Rolan in the Emerald Grove to stay and fight for Mattis to survive.
- ↑ In order to land on the jackpot, you need to either steal the Djinni Ring off Akabi beforehand, or distract him with a Performance check as a Bard.
- ↑ If the target cannot roll any saves (like an object), the spell will always cast the normal auto-hit Fire Bolt.
- ↑ You can also disarm her with Command: Drop without making her hostile.
- ↑ No Persuasion skill check is needed if you are or have Gale in the party.
- ↑ Requires a successful Perception check to be revealed.
Wyrm's Crossing
Item name | Item effect | Item source | Location |
---|---|---|---|
Scarlet Leather Armour |
|
Shabby wardrobe in the secret attic room of the Fraygo's Flophouse | X: -20 Y: 79 |
Amulet of the Drunkard |
|
Bought from Hoots Hooligan on the ground floor of Sharess' Caress, after you accepted to taste her new brew | X: 21 Y: 85 |
Voss' Silver Sword |
|
After talking to Raphael, bought or stolen from Kith'rak Voss on the first floor of Sharess' Caress, if he was spared in Act One | X: 25 Y: 98 |
Silver Sword of the Astral Plane |
|
Rewarded by Kith'rak Voss on the first floor of Sharess' Caress if he was shown the Orphic Hammer that you can receive here by accepting the Raphael's deal[2] | |
Gauntlets of the Warmaster |
|
Bought or stolen from Entharl Danthelon on the first floor of Danthelon's Dancing Axe | X: -11 Y: 140 |
Horns of the Berserker |
| ||
Blightbringer |
| ||
Snow-Dusted Monastery Gloves |
| ||
Cloak of Displacement |
| ||
Garb of the Land and Sky |
| ||
Harmonic Dueller |
| ||
Absolute Confidence Amulet |
|
Rewarded by Naaber on the ground floor of Carm's Garm for exhausting all of his dialogue. Can also be stolen for an additional reward below | X: 19 Y: 130 |
Seemingly Gleaming Ring |
|
Rewarded by Naaber on the ground floor of Carm's Garm for exhausting all of his dialogue if the Absolute Confidence Amulet was stolen from him beforehand |
Wyrm's Rock Fortress
If you are progressing Wyll's story, it is advised to complete the areas Iron Throne and Steel Watch Foundry and their respective quests before entering the top floor of the fortress and the Wyrmway.
Item name | Item effect | Item source | Location |
---|---|---|---|
Flame Enamelled Armour |
|
Heavy chest in the corner of the armoury south-east of the Wyrm's Rock waypoint | X: -28 Y: 184 |
Infernal Spear |
|
Iron Consuls Mian and Nuff in the throne room on the first floor of the fortress | X: -6 Y: 208 |
Infernal Mace | Black Gauntlets Mohlen, Greyward, Ignur, and Aisha in the throne room on the first floor of the fortress | ||
Emblazoned Plate of the Marshal |
|
Ulder Ravengard in the throne room on the first floor of the fortress, if chosen to be killed[1] | |
Duke Ravengard's Longsword |
| ||
Fabricated Arbalest |
|
Enver Gortash in the throne room on the first floor during the coronation, or later on the top floor of the fortress |
|
Cloth of Authority |
| ||
Tyrannical Jackboots |
| ||
Gauntlet of the Tyrant |
| ||
Servitor of the Black Hand Gloves |
|
Opulent chest[3] in the audience hall wardrobe on the top floor | X: -32 Y: 198 |
Helldusk Boots |
|
Locked gilded chest[3] in the audience hall bedroom on the top floor | X: -32 Y: 219 |
Balduran's Giantslayer |
|
Ansur in The Dragon's Sanctum | Wyrmway X: 629 Y: -988 |
Helm of Balduran |
|
On a stone altar in the alcove north of Ansur in The Dragon's Sanctum | Wyrmway X: 636 Y: -964 |
Lower City
This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers.
Item name | Item effect | Item source | Location |
---|---|---|---|
Cloth Armour |
|
On a wooden table in the south-eastern room of the prison underneath the Basilisk Gate Barracks | Heapside Prison X: -1266 Y: 744 |
The Reviving Hands |
|
Bought or stolen from Vicar Humbletoes at the Stormshore Tabernacle | X: 109 Y: -20 |
Mantle of the Holy Warrior |
| ||
The Sacred Star |
| ||
Amulet of the Devout |
|
Offering chest[1] in the treasury room in the Stormshore Tabernacle basement | Stormshore Tabernacle - Basement X: 796 Y: 1159 |
Shield of Shielding |
|
Offerings to Helm chest[1] in the treasury room in the Stormshore Tabernacle basement | |
Hammer of the Just | Offerings to Tyr chest[1] in the treasury room in the Stormshore Tabernacle basement | ||
Dolor Amarus |
|
Dolor at the entrance gate of the Murder Tribunal if you arrive there with no severed hands, or otherwise at the Highberry's Home wine festival[2] and later in the south-eastern room of the Facemaker's Boutique if not killed at the festival |
|
Spaceshunt Boots |
| ||
Scarlet Leather Armour |
| ||
Blackguard's Sword |
|
That Which Guards[3] at the entrance gate of the Murder Tribunal | Murder Tribunal X: -1295 Y: 502 |
Blackguard's Plate |
| ||
Shield of the Undevout |
| ||
Blackguard's Greaves |
|
That Which Lurks[3] at the entrance gate of the Murder Tribunal | |
Blackguard's Gauntlets |
|
That Which Watches[3] at the entrance gate of the Murder Tribunal | |
Sword of Chaos |
|
Sarevok Anchev at the tribunal hall | Murder Tribunal X: -1267 Y: 503 |
Sarevok's Horned Helmet |
| ||
Amulet of Bhaal |
|
Looted from Sarevok Anchev at the tribunal hall, or rewarded by him for Impress the Murder Tribunal | |
Bhaalist Gloves |
|
Bought from Echo of Abazigal[4] at the tribunal hall after you became the unholy assassin during Impress the Murder Tribunal | Murder Tribunal X: -1261 Y: 507 |
Bhaalist Armour |
| ||
Assassin of Bhaal Cowl |
| ||
Craterflesh Gloves |
| ||
Vicious Battleaxe |
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Dolor Amarus | |||
Vicious Shortbow | |||
Dread Iron Dagger |
| ||
Fleshrender |
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Keepsake Ring |
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On the floor in the middle of the Elfsong Tavern basement | Elfsong Tavern - Basement X: -860 Y: 528 |
Boots of Psionic Movement |
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Ch'r'ai Har'rak next to the round table in the middle of the hideout hall | Knights of the Shield Hideout X: -739 Y: 549 |
Sword of the Emperor |
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On a weapon rack in the northern-most room of the Knights of the Shield Hideout | Knights of the Shield Hideout X: -732 Y: 588 |
Cerebral Citadel Armour |
|
Emperor's Wardrobe in the northern-most room of the Knights of the Shield Hideout | Knights of the Shield Hideout X: -727 Y: 589 |
Cerebral Citadel Gloves |
| ||
Kurwin's Cauteriser |
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Bugthimble in the dirt mound at the Graveyard (Lower City) | X: 8 Y: 24 |
Armour of Persistence |
|
Bought or stolen from Dammon at his Forge of the Nine, north-east of the Lower City Central Wall waypoint | X: -2 Y: -9 |
Boots of Persistence |
| ||
Legacy of the Masters |
| ||
Unwanted Masterwork Scalemail |
| ||
Unwanted Masterwork Gauntlets | Gilded Chest next to wooden crates in the Forge of the Nine basement | Forge of the Nine - Basement X: 392 Y: 766 | |
Unwanted Masterwork Greaves |
| ||
Gemini Gloves |
|
Bought or stolen[6] from Helsik at her desk on the ground floor of Devil's Fee north of the Lower City Central Wall waypoint | X: -39 Y: 15 |
Cloak of the Weave |
| ||
Shapeshifter Hat | |||
Spellseeking Gloves |
| ||
Hellbeard Halberd |
| ||
Caitiff Staff |
| ||
Gibus of the Worshipful Servant |
|
Bought or stolen from Helsik at her desk on the ground floor of Devil's Fee. Can also be looted from Sceleritas Fel once he dies after The Urge events in the Bhaal Temple |
|
Mask of Soul Perception |
|
Locked gilded chest in the bedroom on the top floor of Devil's Fee | X: -33 Y: 17 |
Hat of the Sharp Caster |
|
Bartered with Tara on the roof of Devil's Fee[7] for Fish or a magical item | X: -27 Y: 5 |
Tressym Collar |
|
Looted from Tara if spared in Rivington and killed on the roofs of Devil's Fee or Highberry's Home |
|
Helldusk Helmet |
|
Treasure Crates in the Raphael's vault[8] | House of Hope X: -6484 Y: 2936 |
Staff of Spellpower |
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On a pedestal in the Raphael's vault[8] | |
Helldusk Gloves |
|
Haarlep in the Raphael's boudoir | House of Hope X: -6485 Y: 2990 |
Gauntlets of Hill Giant Strength |
|
Stolen from the right pedestal in the House of Hope archive. Can be bought or stolen afterwards from Helsik at her desk on the ground floor of Devil's Fee if handed over to her for Acquire the Gauntlets for Helsik |
|
Amulet of Greater Health |
|
Stolen from the left pedestal in the House of Hope archive | House of Hope X: -6548 Y: 2905 |
Orphic Hammer |
|
Stolen from the central pedestal in the House of Hope archive | House of Hope X: -6543 Y: 2921 |
Burnished Ring |
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Spectator in the House of Hope prison | House of Hope - Hope's Prison X: -6481 Y: 2921 |
Helldusk Armour |
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Raphael at the teleportation circle | House of Hope X: -6477 Y: 2884 |
Gloves of Soul Catching |
|
Rewarded for Save Hope after defeating Raphael | |
Amulet of Elemental Torment |
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Looted from Hope after defeating Raphael and completing Save Hope | |
Slinging Shoes |
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Bartered with Tara on the roof of Highberry's Home[11] for Fish or a magical item | X: -1 Y: -39 |
Winter's Clutches |
|
On a pedestal beneath the stained glass window behind the lava and water elementals on the ground floor of Sorcerous Sundries | X: -2 Y: -66 |
Gold Wyrmling Staff |
| ||
Coldbrim Hat |
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Quickspell Gloves |
|
Bought or stolen from Lorroakan's Projection[12] at the foyer desk on the ground floor of Sorcerous Sundries | X: -7 Y: -79 |
Ring of Regeneration |
| ||
Vest of Soul Rejuvenation |
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Armour of Landfall |
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Birthright |
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Harper Sacredstriker |
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Despair of Athkatla |
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Lorroakan at the top of the Ramazith's Tower | Ramazith's Tower X: 4962 Y: 704 |
Shelter of Athkatla |
| ||
Markoheshkir |
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On a pedestal inside a Globe of Invulnerability in the lower section[13] of the Ramazith's Tower | Ramazith's Tower X: 4970 Y: 705 |
Robe of the Weave |
| ||
Foebreaker |
|
Invisible gilded chest behind the "Karsus" door[14] in the Sorcerous Vault | Sorcerous Vault X: 326 Y: 998 |
Pyroquickness Hat |
|
Invisible opulent chest behind the "Elminster" door[15] in the Sorcerous Vault | Sorcerous Vault X: 411 Y: 997 |
Hellfire Greataxe |
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Gilded chest behind the breakable "Illusion" door in the Sorcerous Vault | Sorcerous Vault X: 365 Y: 940 |
The Dead Shot |
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Bought or stolen from Fytz the Firecracker at the Stormshore Armoury near the Lower City Central Wall waypoint | X: -36 Y: -80 |
Flail of Ages |
| ||
Armour of Agility |
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Bought or stolen from Gloomy Fentonson at the Stormshore Armoury near the Lower City Central Wall waypoint | X: -37 Y: -77 |
Infernal Mace |
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Black Gauntlets Uva, Hyrriet, and Volgu Drak on the upper floors of Felogyr's Fireworks, and later Black Gauntlets Holzt, Ralston, Paver, and Rives on the ground floor and in the basement of the Steel Watch Foundry | |
Veil of the Morning |
|
Bought or stolen from Mystic Carrion at the ground floor of the Philgrave's Mansion | X: 7 Y: -159 |
Armour of the Sporekeeper |
| ||
Hood of the Weave |
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Torch of Revocation |
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Looted from Mystic Carrion at the ground floor of the Philgrave's Mansion, bought from him if he was convinced to during dialogue, stolen from the locked gilded chest in the alcove behind him, or rewarded by him for killing Thrumbo during Find Mystic Carrion's Servant | |
Staff of Cherished Necromancy |
|
Looted from Mystic Carrion at the ground floor of the Philgrave's Mansion | |
Crypt Lord Ring |
|
Rewarded by Thrumbo at the ground floor of the Philgrave's Mansion, if he was sided with and saved during Find Mystic Carrion's Servant | |
Helmet of Grit |
|
Locked opulent chest in the cursed room on the lower floor of the Szarr Palace | Szarr Palace X: -1298 Y: 965 |
Pelorsun Blade |
|
Trapped rosewood casket in one of the pits of the dungeon, encountered by taking the second door to the right when advancing north from the Cazador's Dungeon waypoint | Cazador's Dungeon X: -1928 Y: 852 |
Rhapsody |
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Cazador Szarr at the dungeon ritual site | Cazador's Dungeon X: -1925 Y: 944 |
Woe |
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Rewarded during The Pale Elf for killing Cazador Szarr at the dungeon ritual site | |
The Undead Bane |
|
Looted from Ulma when returning back to the Cazador's Dungeon waypoint, if she was spared at the Gur Camp and was chosen to be killed here | Cazador's Dungeon X: -1925 Y: 836 |
Salty Scimitar(rrr) |
|
Captain Grisly in The Blushing Mermaid basement | The Blushing Mermaid - Basement X: -2339 Y: -127 |
Tarnished Charm |
|
Auntie Ethel in The Blushing Mermaid basement, even if she was killed before in the Overgrown Tunnel | The Blushing Mermaid - Basement X: -2329 Y: -95 |
Ring of Feywild Sparks |
| ||
Amulet of Windrider |
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Rewarded by Lora on the ground floor of the Lora's House for Save Vanra | X: -65 Y: -89 |
Duellist's Prerogative |
| ||
Fey Semblance Amulet |
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Rewarded by any of the NPCs at the Old Garlow's Place for Avenge the Hag Survivors | X: -55 Y: -147 |
Staff of Interruption |
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Rewarded by Mayrina at the Old Garlow's Place for Help the Hag Survivors | |
Murderous Cut |
|
Reapers of Bhaal and Death's Heads of Bhaal in Bloomridge Park, The Counting House, and Lower City Sewers | |
Amulet of Restoration | Private stash in the eastern room down the very first flight of stairs | The Counting House X: -85 Y: -185 | |
Nymph Cloak |
|
High Security Vault n°1 on the southern side of the high security vault hall | The Counting House X: -711 Y: 864 |
Spell Savant Amulet |
| ||
Jannath's Hat |
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High Security Vault n°2 on the southern side of the high security vault hall | The Counting House X: -714 Y: 863 |
The Long Arm of the Gur |
|
High Security Vault n°3 on the southern side of the high security vault hall | The Counting House X: -718 Y: 861 |
Trident of the Waves |
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High Security Vault n°4 on the northern side of the high security vault hall | The Counting House X: -711 Y: 882 |
Ravengard's Scourger |
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High Security Vault n°5 on the northern side of the high security vault hall | The Counting House X: -712 Y: 882 |
Knock Knuckle Gloves |
|
High Security Vault n°7 on the western side of the high security vault hall | The Counting House X: -719 Y: 871 |
Elegant Studded Leather |
|
High Security Vault n°9 on the eastern-most side of the high security vault hall | The Counting House X: -686 Y: 874 |
Abdel's Trusted Shield |
|
Rewarded by Golbraith Stredivas on the upper floor of Golbraith's Cellar if you convince him during dialogue of your courage against mind flayers | X: -148 Y: -60 |
Katana |
|
On a wooden table underneath the stuffed hyena head on the southern side of the Golbraith's Cellar basement | Golbraith's Cellar - Basement X: -2343 Y: 811 |
Unflinching Protector Amulet | Ptaris through The Lodge portal if Steal a Githyanki Egg was completed by giving Lady Esther the Githyanki Egg | The Lodge - Basement Docks X: -1283 Y: 252 | |
Staff of the Ram |
|
Opulent chest in the room behind the secret bookcase lock in Elerrathin's Home basement shack | Elerrathin's Home - Basement X: -1572 Y: 976 |
Belm |
| ||
Khalid's Gift | Display case in the room behind the secret bookcase lock in Elerrathin's Home basement shack | ||
After Death Do Us Part |
|
During Free the Artist, looted from Oskar Fevras at the upper floor of the Lady Jannath's Estate if Kerri Evenfield was allowed to kill him, or dropped on the floor by him if Kerri Evenfield was banished and Lady Jannath was told the truth about him | X: -250 Y: -44 |
Til Death Do Us Part |
|
During Free the Artist, looted or stolen from Lady Jannath at the upper floor of the Lady Jannath's Estate, or dropped on the floor by her if Kerri Evenfield was banished and Lady Jannath was told the truth about Oskar Fevras | |
Viconia's Walking Fortress |
|
Viconia DeVir at the central hall of the cloister beneath the House of Grief | Cloister of Sombre Embrace X: -400 Y: -1651 |
Viconia's Priestess Robe |
| ||
Handmaiden's Mace | |||
Wavemother's Cloak |
|
Opulent chest behind Allandra Grey's desk on the upper floor of the Water Queen's House | X: -246 Y: -249 |
Wavemother's Robe |
|
Rewarded by Allandra Grey in the basement of Flymm Cargo for handing over Redhammer during Avenge the Drowned | Flymm Cargo - Basement X: -1048 Y: 312 |
Wavemother's Sickle |
|
Allandra Grey at the Water Queen's House mourning ceremony or at her quarters on the upper floor afterwards |
|
Steelwatcher Helmet |
|
On a table on the groond floor of the Steel Watch Foundry | X: -275 Y: -134 |
Hellfire Engine Crossbow | Crafted by combining Watcher Crossbow Blueprint, Targeting Module, and Steel Watcher Arm on the ground floor of the Steel Watch Foundry | X: -325 Y: -134 | |
Winkling Gloves |
|
Zanner Toobin in the west-most room on the ground floor of the Steel Watch Foundry, and later accompanying you in the foundry basement during Save the Gondians |
|
Gontr Mael |
|
Steel Watcher Titan in the basement of the Steel Watch Foundry | Steel Watch Foundry - Lab Level X: -1952 Y: 206 |
Drunken Cloth |
|
Bought or stolen from Severn at the bar in the Guildhall | Lower City Sewers X: -22 Y: 769 |
Shade-Slayer Cloak |
|
Bought or stolen from Sticky Dondo in the Mol encampment overseeing the pit in the Guildhall | Lower City Sewers X: -17 Y: 755 |
Cindermoth Cloak | Aelis Siryasius in the grease elemental area to the north-west of the City Sewers waypoint | Lower City Sewers X: -123 Y: 834 | |
Magic Amulet |
|
Rewarded by Sarin in the grease elemental area to the north-west of the City Sewers waypoint for finding her skull and bringing it to her coffin | Lower City Sewers X: -125 Y: 829 |
Silver Sword of the Astral Plane |
|
Rewarded by Kith'rak Voss behind the locked door to the north-east of the City Sewers waypoint once he was promised in Sharess' Caress that you will retrieve the Orphic Hammer, and was shown the hammer here | Lower City Sewers X: -70 Y: 826 |
Armour of Moonbasking |
|
Bought or stolen from Voiceless Penitent Bareki in an alcove west of the Undercity Ruins waypoint | Lower City Sewers X: -157 Y: 939 |
Bonespike Helmet |
| ||
Breaching Pikestaff |
|
On a coffin[18] in the center of the tomb that can be reached through the passage west of the Undercity Ruins waypoint in the Lower City Sewers | Ancient Lair X: -1385 Y: 60 |
Bonespike Gloves |
|
Strangler Luke[19] on top of a ruined building at the beginning of the collapsed pillar bridge during the Undercity Ruins ambush | Lower City Sewers X: -136 Y: 980 |
Crimson Mischief |
|
Orin at the sacrificial altar of the Bhaal Temple | Lower City Sewers X: 61 Y: 1004 |
Mutilated Carapace |
| ||
Bloodthirst |
|
- ↑ 1.0 1.1 1.2 Stealing from this chest inflicts unto the character.
- ↑ Dolor teleports away immediately when the fight starts, so it's best to incapacitate him from afar before approaching the festival. He is the dwarf dressed in red.
- ↑ 3.0 3.1 3.2 Once Sarevok Anchev is killed, this NPC will perish immediately.
- ↑ This vendor is a ghost and cannot be pickpocketed.
- ↑ 5.0 5.1 Disguise before equipping the item also works.
- ↑ Some of the items are her special stock that is unlocked after revealing and interacting with objects in the room.
- ↑ In order for Tara to be on that roof, she has to be spoken to in Rivington while having Gale in the party.
- ↑ 8.0 8.1 The vault requires a DC 10 Wisdom and then a DC 20 Arcana check to be opened.
- ↑ 9.0 9.1 If wearer's Strength score is higher, this item has no effect.
- ↑ If wearer's Constitution score is higher, this item has no effect.
- ↑ In order for Tara to be on that roof, you have to buy the Hat of the Sharp Caster from her on the roof of the Devil's Fee and then complete a long rest.
- ↑ If Rolan and Lorroakan are both alive, the projection will be substituted for Rolan. If Rolan is alive but Lorroakan is dead, Rolan will be at Lorroakan's hall at the top of the Ramazith's Tower and can be only pickpocketed for the vendor stock.
- ↑ In order to reach that section, you must traverse levitated tables down from the Lorroakan's hall, then use to reveal a "Below" plaque located under the north-western pedestal, then use the "Weave Button" to teleport to the platform. To solve the puzzle, use See Invisibility to reveal the mechanism lever.
- ↑ Once in the vault, upon finding the named doors, go through Silverhand -> Abjuration -> Silver doors to find a lever to unlock the Karsus vault door. Then go through any other door to return to the starting room and proceed through the opened Karsus door. The chest is invisible and will require or to reveal it.
- ↑ Once in the vault, upon finding the named doors, go through Silverhand -> Evocation -> Wish doors to find a lever to unlock the Elminster vault door. Then go through any other door to return to the starting room and proceed through the opened Elminster door. The chest is invisible and will require or to reveal it.
- ↑ This is the correct passive this weapon should have, but it currently has a disfunctional one that grants no effect.
- ↑ This special attack doesn't trigger any Extra Attacks.
- ↑ Once you pick up the pike, all the undead in the room will raise and attack you.
- ↑ He must be killed and looted during the ambush, as his body will despawn once the ambush event is complete.
The High Hall
This area is only accessible after travelling to the Morphic Pool at the very end of the game.
Item name | Item effect | Item source | Location |
---|---|---|---|
Broodmother's Revenge |
|
Stolen from the table of goods that belong to Koll the Red in The Watch Citadel | X: 235 Y: 44 |
Steelforged Sword |
| ||
Thermodynamo Axe |
| ||
Blade of Oppressed Souls |
|
Other
Item name | Item effect | Item source | Location |
---|---|---|---|
Devotee's Mace |
|
Clerics upon reaching level 10 and choosing as their | Any |