User:T-Furan/Sandbox/Gear locator Act Three: Difference between revisions

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{{PageSeo
#REDIRECT [[Guide:Gear locator (Act Three)]]
|title=Gear locator (Act Three)
|image=Identify Icon.webp
|description=A comprehensive list of unique magical items located in Act Three of Baldur's Gate 3.
}}
{{SpoilerWarning}}
{{SpoilerWarning}}
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{{Tab
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|three-name=Act Three
|three-name=Act Three
}}
}}
'''NOTICE:''' The guide has moved to [[Guide:Gear locator]]. This sandbox guide will stay, but will no longer be maintained.
This '''Gear locator''' guide includes all unique (named) gear items of {{uncommon}} and higher quality that can be acquired in game without exploits or third-party tools. Items like [[Camp Clothing|Camp clothing]] and [[Instrument|Instruments]] are not included in this guide.
This '''Gear locator''' guide includes all unique (named) gear items of {{uncommon}} and higher quality that can be acquired in game without exploits or third-party tools. Items like [[Camp Clothing|Camp clothing]] and [[Instrument|Instruments]] are not included in this guide.


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== General information ==
== General information ==
*Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired.
*Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired.
*Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. This guide takes the item effects directly from the game files, so the information should be correct, even if the item pages are currently missing the details. It is advised to check the corresponding item pages and item effects for possible documented bugs.
*Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. It is advised to check the corresponding item pages and item effects for possible documented bugs.
*Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
*Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
*If a location includes only coordinates {{Coords||}}, the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.
*If a location includes only coordinates {{Coords||}}, the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.


== [[Act Three]] ==
== [[Act Three]] ==
{{h3|[[Astral Plane]]}}
=== [[Astral Plane]] ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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! scope="row"| {{MdRarityItem|Boots of Uninhibited Kushigo}}
! scope="row"| {{MdRarityItem|Boots of Uninhibited Kushigo}}
|
|
*Deal additional damage equal to your [[Wisdom]] [[modifier]] with unarmed attacks
*Deal additional damage equal to your [[Wisdom]] [[Abilities#Ability score modifiers|modifier]] with unarmed attacks
| [[Prelate Lir'i'c]] near the prison
| [[Prelate Lir'i'c]] near the prison
|style="text-align: center;"| {{Coords|-163|-1158}}
|style="text-align: center;"| {{Coords|-163|-1158}}
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! scope="row"| {{MdRarityItem|Staff of the Emperor}}
! scope="row"| {{MdRarityItem|Staff of the Emperor}}
|  
|  
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and [[Spells|spell]] [[attack roll|attack rolls]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*On your successful [[saving throw]], the attacker that caused the throw must succeed [[DC]] 15 [[Intelligence]] [[saving throw|save]] or get {{cond|Stunned}} for 1 turn
*On your successful [[saving throw]], the attacker that caused the throw must succeed [[DC]] 15 [[Intelligence]] [[saving throw|save]] or get {{cond|Stunned}} for 1 turn
| Looted from [[The Emperor]] near the prison by disarming him
| Looted from [[The Emperor]] near the prison by disarming him
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</references>
</references>


{{h3|[[Rivington]]}}
=== [[Rivington]] ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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|
|
*When thrown, returns to your hand
*When thrown, returns to your hand
*If [[dwarf]]{{ref|name=note2}}, deal additional {{DamageColor|Physical|1d8 Bludgeoning}} damage when throwing this weapon, or additional {{DamageColor|Physical|2d8 Bludgeoning}} damage if throwing this weapon at a Large, Huge, or Gargantuan target
*If [[dwarf]]{{ref|name=note2}}, deal additional {{DamageColor|Physical|1d8 Bludgeoning}} damage when throwing this weapon, or additional {{DamageColor|Physical|2d8 Bludgeoning}} damage if throwing this weapon at a [[Creature size#Size categories|Large]], Huge, or Gargantuan target
|rowspan=3| Bought or stolen from [[Ferg Drogher]] north-west of the [[Requisitioned Barn]] if [[Shadowheart]] is not in your party
|rowspan=3| Bought or stolen from [[Ferg Drogher]] north-west of the [[Requisitioned Barn]] if [[Shadowheart]] is not in your party
|rowspan="3" style="text-align: center;"| {{Coords|43|-101}}
|rowspan="3" style="text-align: center;"| {{Coords|43|-101}}
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! scope="row"| {{MdRarityItem|Hellrider Longbow}}
! scope="row"| {{MdRarityItem|Hellrider Longbow}}
|
|
*Gain [[Advantage]] on [[Perception]] [[ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
*Gain [[advantage]] on [[Perception]] [[ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
*On a hit with this longbow, once per turn, the target must succed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or be encased in {{cond|Faerie Fire}} for 1 turn
*On a hit with this longbow, once per turn, the target must succed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or be encased in {{cond|Faerie Fire}} for 1 turn
|-
|-
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! scope="row"| {{MdRarityItem|Robe of Supreme Defences}}
! scope="row"| {{MdRarityItem|Robe of Supreme Defences}}
|
|
*While [[concentrating]], add your [[Spells#Spellcasting ability and proficiency|spellcasting modifier]] to [[saving throw|saving throws]] and gain a +1 bonus to [[AC]]
*While [[concentrating]], add your [[Spells#Spellcasting ability|spellcasting modifier]] to [[saving throw|saving throws]] and gain a +1 bonus to [[AC]]
|-
|-
! scope="row"| {{MdRarityItem|Sethan}}
! scope="row"| {{MdRarityItem|Sethan}}
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! scope="row"| {{MdRarityItem|Dark Displacement Gloves}}
! scope="row"| {{MdRarityItem|Dark Displacement Gloves}}
|
|
*+1 bonus to [[attack roll|attack rolls]] when {{sai|Throw|Throwing}}, and the target of your throw attack must succeed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or swap places with you
*+1 bonus to [[Dice rolls#Attack rolls|attack rolls]] when {{sai|Throw|Throwing}}, and the target of your throw attack must succeed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or swap places with you
*[[Sleight of Hand]] +1
*[[Sleight of Hand]] +1
| Bought or stolen from [[Popper]] at his tent in the western part of the [[Circus of the Last Days]]
| Bought or stolen from [[Popper]] at his tent in the western part of the [[Circus of the Last Days]]
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! scope="row"| {{MdRarityItem|The Pointy Hat}}
! scope="row"| {{MdRarityItem|The Pointy Hat}}
|
|
*Gain a bonus to [[Persuasion]] [[ability check|ability checks]] equal to your [[Intelligence]] [[modifier]]
*Gain a bonus to [[Persuasion]] [[ability check|ability checks]] equal to your [[Intelligence]] [[Abilities#Ability score modifiers|modifier]]
| Locked opulent chest in a tent behind [[Lucretious]] in the north-western corner of the [[Circus of the Last Days]]
| Locked opulent chest in a tent behind [[Lucretious]] in the north-western corner of the [[Circus of the Last Days]]
|style="text-align: center;"| {{Coords|-85|-24}}
|style="text-align: center;"| {{Coords|-85|-24}}
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! scope="row"| {{MdRarityItem|Spellmight Gloves}}
! scope="row"| {{MdRarityItem|Spellmight Gloves}}
|
|
*When you cast a [[Spells|spell]] that uses [[attack roll|attack rolls]], you can choose to take a -5 penalty to the roll to deal an additional 1d8 damage. This functions like [[Great Weapon Master: All In]] and can be toggled off
*When you cast a [[Spells|spell]] that uses [[Dice rolls#Attack rolls|attack rolls]], you can choose to take a -5 penalty to the roll to deal an additional 1d8 damage. This functions like [[Great Weapon Master: All In]] and can be toggled off
| Looted, stolen from [[Lucretious]] at her tent in the north-western corner of the [[Circus of the Last Days]], or rewarded by her for [[Find Dribbles the Clown]]
| Looted, stolen from [[Lucretious]] at her tent in the north-western corner of the [[Circus of the Last Days]], or rewarded by her for [[Find Dribbles the Clown]]
|style="text-align: center;"| {{Coords|-82|-33}}
|style="text-align: center;"| {{Coords|-82|-33}}
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! scope="row"| {{MdRarityItem|Clown Hammer}}
! scope="row"| {{MdRarityItem|Clown Hammer}}
|
|
*On a [[Critical Hit|critical hit]] with this warhammer, the target (and you) must succeed [[DC]] 17 [[Wisdom]] [[saving throw|save]] or succumb to {{cond|Hideous Laughter}} for 2 turns
*On a [[Dice rolls#Critical hits|critical hit]] with this warhammer, the target (and you) must succeed [[DC]] 17 [[Wisdom]] [[saving throw|save]] or succumb to {{cond|Hideous Laughter}} for 2 turns
| [[Dribbles]] on the stage in the north-eastern corner of the [[Circus of the Last Days]]
| [[Dribbles]] on the stage in the north-eastern corner of the [[Circus of the Last Days]]
|style="text-align: center;"| {{Coords|-43|-35}}
|style="text-align: center;"| {{Coords|-43|-35}}
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|
|
*At the start of your turn during combat, gain {{cond|Force Conduit}} for 2 turns
*At the start of your turn during combat, gain {{cond|Force Conduit}} for 2 turns
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[DC|spellcasting DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
|rowspan=6| Bought or stolen from [[Exxvikyap]] at the ground floor of [[Rivington General]]
|rowspan=6| Bought or stolen from [[Exxvikyap]] at the ground floor of [[Rivington General]]
|rowspan="6" style="text-align: center;"| {{Coords|7|-34}}
|rowspan="6" style="text-align: center;"| {{Coords|7|-34}}
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! scope="row"| {{MdRarityItem|Bonespike Garb}}
! scope="row"| {{MdRarityItem|Bonespike Garb}}
|
|
*Upon entering {{cond|Rage}}, gain 15 [[Hit Points#Temporary Hit Points|temporary hit points]]
*Upon entering {{cond|Rage}}, gain 15 [[Hit points#Temporary hit points|temporary hit points]]
*All incoming damage is reduced by 2. When you are struck by a melee attack, the attacker receives {{DamageColor|Physical|Piercing}} damage equal to your [[Constitution]] [[modifier]]
*All incoming damage is reduced by 2. When you are struck by a melee attack, the attacker receives {{DamageColor|Physical|Piercing}} damage equal to your [[Constitution]] [[Abilities#Ability score modifiers|modifier]]
|-
|-
! scope="row"| {{MdRarityItem|The Dancing Breeze}}
! scope="row"| {{MdRarityItem|The Dancing Breeze}}
|
|
*Gain an action to strike all nearby foes, making separate [[Attack Rolls|attack rolls]] against each target ({{recharge|short rest}})
*Gain an action to strike all nearby foes, making separate [[Dice rolls#Attack rolls|attack rolls]] against each target ({{recharge|short rest}})
|-
|-
! scope="row"| {{MdRarityItem|Stalker Gloves}}
! scope="row"| {{MdRarityItem|Stalker Gloves}}
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! scope="row"| {{MdRarityItem|Necklace of Elemental Augmentation}}
! scope="row"| {{MdRarityItem|Necklace of Elemental Augmentation}}
|
|
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[All spells#Cantrips|cantrip]], add your [[Spells#Spellcasting ability and proficiency|spellcasting modifier]] to the damage dealt
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[All spells#Cantrips|cantrip]], add your [[Spells#Spellcasting ability|spellcasting modifier]] to the damage dealt
| Traveller's chest on a shipwreck by the river north-west of the [[South Span Checkpoint]]
| Traveller's chest on a shipwreck by the river north-west of the [[South Span Checkpoint]]
|style="text-align: center;"| {{Coords|-97|107}}
|style="text-align: center;"| {{Coords|-97|107}}
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*+1 bonus to [[AC]] when not wearing [[armour]] or holding a [[Shields|shield]]
*+1 bonus to [[AC]] when not wearing [[armour]] or holding a [[Shields|shield]]
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
*Gain an action to leap at a target up to 9 m / 30 ft away, knocking them {{cond|Prone}} for 2 turns if they fail their [[Strength]] [[Saves|save]] against your [[DC|spellcasting DC]] ({{recharge|Per turn}})
*Gain an action to leap at a target up to 9 m / 30 ft away, knocking them {{cond|Prone}} for 2 turns if they fail their [[Strength]] [[Saves|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|Per turn}})
| Trapped wooden chest in the [[Western Beach]] passageway cave
| Trapped wooden chest in the [[Western Beach]] passageway cave
|style="text-align: center;"| [[Western Beach#Passageway|Western Beach Passageway]] {{Coords|-1341|-856}}
|style="text-align: center;"| [[Western Beach#Passageway|Western Beach Passageway]] {{Coords|-1341|-856}}
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</references>
</references>


{{h3|[[Wyrm's Crossing]]}}
=== [[Wyrm's Crossing]] ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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|
|
*Deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with this weapon
*Deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with this weapon
*Gain a 1d4 bonus to [[Attack Rolls|attack rolls]] and [[Damage Rolls|damage rolls]] with this weapon against [[githyanki]], [[Aberration|Aberrations]], [[Fiend|Fiends]], and [[Elemental|Elementals]]
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon against [[githyanki]], [[Aberration|Aberrations]], [[Fiend|Fiends]], and [[Elemental|Elementals]]
*Cast {{sai|Wrathful Smite}} (level 1) ({{recharge|short rest}})
*Cast {{sai|Wrathful Smite}} (level 1) ({{recharge|short rest}})
| After talking to [[Raphael]], bought or stolen from [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]]
| After talking to [[Raphael]], bought or stolen from [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]], if he was spared in [[Act One]]
|rowspan="2" style="text-align: center;"| {{Coords|25|98}}
|rowspan="2" style="text-align: center;"| {{Coords|25|98}}
|-
|-
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*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}}
*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}}
*Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}})
*Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}})
| Rewarded by [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]] if he was shown the [[Orphic Hammer]] that you can get here by accepting the [[Deal with the Devil|Raphael's deal]]
| Rewarded by [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]] if he was shown the [[Orphic Hammer]] that you can receive here by accepting the [[Deal with the Devil|Raphael's deal]]{{ref|name=note26}}
|-
|-
! scope="row"| {{MdRarityItem|Gauntlets of the Warmaster}}
! scope="row"| {{MdRarityItem|Gauntlets of the Warmaster}}
|
|
*Targets have [[disadvantage]] on [[saving throws]] against your [[manoeuvres]] and [[weapon actions]]
*Targets have [[disadvantage]] on [[saving throws]] against your [[manoeuvres]] and [[weapon actions]]
*[[Attack Rolls|Attack rolls]] +1
*[[Dice rolls#Attack rolls|Attack rolls]] +1
|rowspan=7| Bought or stolen from [[Entharl Danthelon]] on the first floor of [[Danthelon's Dancing Axe]]
|rowspan=7| Bought or stolen from [[Entharl Danthelon]] on the first floor of [[Danthelon's Dancing Axe]]
|rowspan="7" style="text-align: center;"| {{Coords|-11|140}}
|rowspan="7" style="text-align: center;"| {{Coords|-11|140}}
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! scope="row"| {{MdRarityItem|Horns of the Berserker}}
! scope="row"| {{MdRarityItem|Horns of the Berserker}}
|
|
*+2 to [[Attack Rolls|attack rolls]] when attacking creatures that have already taken damage
*+2 to [[Dice rolls#Attack rolls|attack rolls]] when attacking creatures that have already taken damage
*While not at full health, deal additional {{DamageColor|Necrotic|2 Necrotic}} damage with your melee attacks. While in combat, if you don't deal any damage this turn, suffer {{DamageColor|Necrotic|1d4 Necrotic}} damage at the end of your turn
*While not at full health, deal additional {{DamageColor|Necrotic|2 Necrotic}} damage with your melee attacks. While in combat, if you don't deal any damage this turn, suffer {{DamageColor|Necrotic|1d4 Necrotic}} damage at the end of your turn
|-
|-
! scope="row"| {{MdRarityItem|Blightbringer}}
! scope="row"| {{MdRarityItem|Blightbringer}}
|
|
*When attacking [[gnome|gnomes]] and [[dwarves]] with this shortbow, gain a 1d4 bonus to [[Attack Rolls|attack rolls]] and [[Damage Rolls|damage rolls]]
*When attacking [[gnome|gnomes]] and [[dwarves]] with this shortbow, gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
*On a [[Critical Hit|critical hit]] with this shortbow, the target gets {{cond|Slowed}} for 2 turns  
*On a [[Dice rolls#Critical hits|critical hit]] with this shortbow, the target gets {{cond|Slowed}} for 2 turns  
|-
|-
! scope="row"| {{MdRarityItem|Snow-Dusted Monastery Gloves}}
! scope="row"| {{MdRarityItem|Snow-Dusted Monastery Gloves}}
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! scope="row"| {{MdRarityItem|Cloak of Displacement}}
! scope="row"| {{MdRarityItem|Cloak of Displacement}}
|
|
*Targets have [[disadvantage]] on [[Attack Rolls|attack rolls]] against you, from the start of your turn until you have taken any damage
*Targets have [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against you, from the start of your turn until you have taken any damage
|-
|-
! scope="row"| {{MdRarityItem|Garb of the Land and Sky}}
! scope="row"| {{MdRarityItem|Garb of the Land and Sky}}
|
|
*When activating {{sai|Patient Defence}}, gain {{cond|Blade Ward}} for 1 turn
*When activating {{sai|Patient Defence}}, gain {{cond|Blade Ward}} for 1 turn
*When activating {{sai|Step of the Wind}}, your next melee attack has [[advantage]] on [[Attack Rolls|attack rolls]] and deals additional {{DamageColor|Force|1d8 Force}} damage
*When activating {{sai|Step of the Wind}}, your next melee attack has [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] and deals additional {{DamageColor|Force|1d8 Force}} damage
*[[Armour Class]] +1
*[[Armour Class]] +1
|-
|-
! scope="row"| {{MdRarityItem|Harmonic Dueller}}
! scope="row"| {{MdRarityItem|Harmonic Dueller}}
|
|
*Gain an action to harmonise with the rapier, attempting a [[DC]] 15 [[Performance]] [[Checks|check]]; Upon success, deal additional damage equal to your [[Charisma]] [[modifier]] (minimum 1) with melee weapons, for 10 turns ({{recharge|short rest}})
*Gain an action to harmonise with the rapier, attempting a [[DC]] 15 [[Performance]] [[Checks|check]]; Upon success, deal additional damage equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]] (minimum 1) with melee weapons, for 10 turns ({{recharge|short rest}})
|-
|-
! scope="row"| {{MdRarityItem|Absolute Confidence Amulet}}
! scope="row"| {{MdRarityItem|Absolute Confidence Amulet}}
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<references>  
<references>  
{{ref|[[Disguise Self|Disguise]] before equipping the item also works.|name=note8}}
{{ref|[[Disguise Self|Disguise]] before equipping the item also works.|name=note8}}
{{ref|He can also be deceived ([[DC]] 30 [[Deception]] [[Checks|check]]) that you accepted the deal and got the hammer, even if you didn't.|name=note26}}
</references>
</references>


{{h3|[[Wyrm's Rock Fortress]]}}
=== [[Wyrm's Rock Fortress]] ===
If you are progressing [[Wyll|Wyll's]] story, it is advised to complete the areas [[Iron Throne]] and [[Steel Watch Foundry]] and their respective quests before entering the top floor of the fortress and the [[Wyrmway]].
If you are progressing [[Wyll|Wyll's]] story, it is advised to complete the areas [[Iron Throne]] and [[Steel Watch Foundry]] and their respective quests before entering the top floor of the fortress and the [[Wyrmway]].
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
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! scope="row"| {{MdRarityItem|Flame Enamelled Armour}}
! scope="row"| {{MdRarityItem|Flame Enamelled Armour}}
|
|
*+1 bonus to [[Initiative]] rolls
*+2 bonus to [[Initiative]] rolls
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage and a +2 bonus to [[saving throws]]
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage and a +2 bonus to [[saving throws]]
*Cast {{sai|Fire Shield: Warm}} ({{recharge|long rest}})
*Cast {{sai|Fire Shield: Warm}} ({{recharge|long rest}})
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! scope="row"| {{MdRarityItem|Duke Ravengard's Longsword}}
! scope="row"| {{MdRarityItem|Duke Ravengard's Longsword}}
|
|
*When you kill an enemy, all allies within 9 m / 30 ft gain [[Temporary Hit Points|temporary hit points]] equal to your [[Charisma]] [[modifier]] (minimum 1)
*When you kill an enemy, all allies within 9 m / 30 ft gain [[Hit points#Temporary hit points|temporary hit points]] equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]] (minimum 1)
*Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional {{DamageColor|Physical|1d8 Piercing}} (1d10 if the ally has {{sai|Improved Combat Superiority}}) damage and costs a {{action|reaction}}{{ref|name=note11}} ({{recharge|short rest}})
*Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional {{DamageColor|Physical|1d8 Piercing}} (1d10 if the ally has {{sai|Improved Combat Superiority}}) damage and costs a {{action|reaction}}{{ref|name=note11}} ({{recharge|short rest}})
*[[Charisma]] +2
*[[Charisma]] +2
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|
|
*Gain an action to fire a shimmering bolt, dealing {{DamageColor|Physical|1d4 Piercing}} damage and inflicting 1 turn of {{cond|Radiating Orb}} upon the target ({{recharge|Per turn}})
*Gain an action to fire a shimmering bolt, dealing {{DamageColor|Physical|1d4 Piercing}} damage and inflicting 1 turn of {{cond|Radiating Orb}} upon the target ({{recharge|Per turn}})
*Gain a [[concentration]] action to fire a ray of light, dealing {{DamageColor|Radiant|2d10 Radiant}} damage in a 18 m / 60 ft line; The targets must succeed their [[Dexterity]] [[Saves|save]] against you [[DC|spellcasting DC]] or receive full damage (instead of half damage on a save) and be {{cond|Blinded}} for 1 turn. You may cast additional ray every turn for 10 turns, but you must succeed [[DC]] 14 [[Constitution]] save on each cast or get {{cond|Burning|Burned}} for 2 turns ({{recharge|short rest}})
*Gain a [[concentration]] action to fire a ray of light, dealing {{DamageColor|Radiant|2d10 Radiant}} damage in a 18 m / 60 ft line; The targets must succeed their [[Dexterity]] [[Saves|save]] against you [[Dice rolls#Save DCs|spell save DC]] or receive full damage (instead of half damage on a save) and be {{cond|Blinded}} for 1 turn. You may cast additional ray every turn for 10 turns, but you must succeed [[DC]] 14 [[Constitution]] save on each cast or get {{cond|Burning|Burned}} for 2 turns ({{recharge|short rest}})
|rowspan=4| [[Enver Gortash]] in the throne room on the first floor during the coronation, or later on the top floor of the fortress
|rowspan=4| [[Enver Gortash]] in the throne room on the first floor during the coronation, or later on the top floor of the fortress
|rowspan=4|  
|rowspan=4|  
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|
|
*Deal additional {{DamageColor|Force|1d4 Force}} damage with unarmed strikes
*Deal additional {{DamageColor|Force|1d4 Force}} damage with unarmed strikes
*+1 bonus to [[Spell Save DC|spell save DC]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*Cast {{sai|Command}} (level 3) ({{recharge|long rest}})
*Cast {{sai|Command}} (level 3) ({{recharge|long rest}})
|-
|-
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! scope="row"| {{MdRarityItem|Balduran's Giantslayer}}
! scope="row"| {{MdRarityItem|Balduran's Giantslayer}}
|
|
*On a hit with this greatsword, deal additional damage equal to your [[Strength]] [[modifier]] x2 (instead of x1). Gain [[advantage]] on [[Attack Rolls|attack rolls]] against [[Large]], [[Huge]], or [[Gargantuan]] creatures
*On a hit with this greatsword, deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] x2 (instead of x1). Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against [[Creature size#Size categories|Large]], Huge, or Gargantuan creatures
*Gain an action to increase in size, dealing additional 1d6 bonus damage with weapons and gaining advantage on Strength [[saving throws]] and [[Ability Checks|ability checks]] (for 10 turns), and gaining 27 [[Temporary Hit Points|temporary hit points]] ({{recharge|short rest}})
*Gain an action to increase in size, dealing additional 1d6 bonus damage with weapons and gaining advantage on Strength [[saving throws]] and [[Ability Checks|ability checks]] (for 10 turns), and gaining 27 [[Hit points#Temporary hit points|temporary hit points]] ({{recharge|short rest}})
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]]; Large, Huge, and Gargantuan creatures take additional {{DamageColor|Physical|2d6 Slashing}} damage and must succeed [[DC]] 12 Strength [[Saves|save]] or fall {{cond|Prone}} for 2 turns ({{recharge|short rest}})
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]]; Large, Huge, and Gargantuan creatures take additional {{DamageColor|Physical|2d6 Slashing}} damage and must succeed [[DC]] 12 Strength [[Saves|save]] or fall {{cond|Prone}} for 2 turns ({{recharge|short rest}})
| [[Ansur]] in [[The Dragon's Sanctum]]
| [[Ansur]] in [[The Dragon's Sanctum]]
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*[[Saving throws]] +1 and [[AC]] +1
*[[Saving throws]] +1 and [[AC]] +1
*Immunity to being {{cond|Stunned}}
*Immunity to being {{cond|Stunned}}
*Immunity to enemy [[Critical Hit|critical hits]]
*Immunity to enemy [[Dice rolls#Critical hits|critical hits]]
| On a stone altar in the alcove north of [[Ansur]] in [[The Dragon's Sanctum]]
| On a stone altar in the alcove north of [[Ansur]] in [[The Dragon's Sanctum]]
|style="text-align: center;"| [[Wyrmway]] {{Coords|636|-964}}
|style="text-align: center;"| [[Wyrmway]] {{Coords|636|-964}}
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</references>
</references>


{{h3|[[Lower City]]}}
=== [[Lower City]] ===
This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers.
This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers.
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
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! width =|Item source
! width =|Item source
! width =|Location
! width =|Location
|-
! scope="row"| {{MdRarityItem|Cloth Armour}}
|
*When being damaged by an enemy, once per turn, gain {{cond|Wrath}} for 2 turns
| On a wooden table in the south-eastern room of the prison underneath the [[Basilisk Gate Barracks]]
|style="text-align: center;"| [[Heapside Prison]] {{Coords|-1266|744}}
|-
|-
! scope="row"| {{MdRarityItem|The Reviving Hands}}
! scope="row"| {{MdRarityItem|The Reviving Hands}}
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! scope="row"| {{MdRarityItem|Amulet of the Devout}}
! scope="row"| {{MdRarityItem|Amulet of the Devout}}
|
|
*+2 bonus to [[Spell Save DC|spell save DC]]
*+2 bonus to [[Dice rolls#Save DCs|spell save DC]]
*Gain an additional {{SmallIcon|Channel_Divinity_Charges_Icons.png}} '''Channel Divinity''' charge that replenishes on [[long rest]]
*Gain an additional {{SmallIcon|Channel_Divinity_Charges_Icons.png}} '''Channel Divinity''' charge that replenishes on [[long rest]]
| Offering chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
| Offering chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
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! scope="row"| {{MdRarityItem|Shield of Shielding}}
! scope="row"| {{MdRarityItem|Shield of Shielding}}
|
|
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[DC|spellcasting DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Cast {{sai|Shield}} ({{recharge|long rest}})
*Cast {{sai|Shield}} ({{recharge|long rest}})
| Offerings to Helm chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
| Offerings to Helm chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
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*Cast {{sai|Detect Thoughts}} ({{recharge|long rest}})
*Cast {{sai|Detect Thoughts}} ({{recharge|long rest}})
| Offerings to Tyr chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
| Offerings to Tyr chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
|-
! scope="row"| {{MdRarityItem|Dolor Amarus}}
|
*On a [[Dice rolls#Critical hits|critical hit]] with weapons, deal addtitional 7 damage
|rowspan=3| [[Dolor]] at the entrance gate of the [[Murder Tribunal]] if you arrive there with no severed hands, or otherwise at the [[Highberry's Home]] wine festival{{ref|name=note29}} and later in the south-eastern room of the [[Facemaker's Boutique]] if not killed at the festival
|rowspan="3"|
*[[Murder Tribunal]] {{Coords|-1299|504}}
*[[Highberry's Home]] {{Coords|27|-38}}
*[[Facemaker's Boutique]] {{Coords|-166|-39}}
|-
! scope="row"| {{MdRarityItem|Spaceshunt Boots}}
|
*Cast {{sai|Dimension Door}} ({{recharge|long rest}})
|-
! scope="row"| {{MdRarityItem|Scarlet Leather Armour}}
|
*[[Stealth]] +1
|-
|-
! scope="row"| {{MdRarityItem|Blackguard's Sword}}
! scope="row"| {{MdRarityItem|Blackguard's Sword}}
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*Enemies have [[disadvantage]] on [[saving throw|saving throws]] to resist your {{cond|Fearful}} attacks and [[spells]]
*Enemies have [[disadvantage]] on [[saving throw|saving throws]] to resist your {{cond|Fearful}} attacks and [[spells]]
*Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped
*Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[DC|spellcasting DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
|-
|-
! scope="row"| {{MdRarityItem|Blackguard's Greaves}}
! scope="row"| {{MdRarityItem|Blackguard's Greaves}}
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*Cast {{sai|Inflict Wounds}} (level 4) ({{recharge|long rest}})
*Cast {{sai|Inflict Wounds}} (level 4) ({{recharge|long rest}})
*[[Strength]] [[saving throws]] +1
*[[Strength]] [[saving throws]] +1
*[[Attack Rolls|Attack rolls]] +1
*[[Dice rolls#Attack rolls|Attack rolls]] +1
| [[That Which Watches]]{{ref|name=note13}} at the entrance gate of the [[Murder Tribunal]]
| [[That Which Watches]]{{ref|name=note13}} at the entrance gate of the [[Murder Tribunal]]
|-
|-
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! scope="row"| {{MdRarityItem|Sarevok's Horned Helmet}}
! scope="row"| {{MdRarityItem|Sarevok's Horned Helmet}}
|
|
*Gain {{sai|Darkvision}} with a 3 m / 10 ft range, or increase the existing one to 15 m / 50 ft. Reduce the number you need to roll a [[critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*Gain {{sai|Darkvision}} with a 3 m / 10 ft range, or increase the existing one to 15 m / 50 ft. Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*Immunity to being {{cond|Frightened}}, {{cond|Fearful}}, and afflicted with {{cond|Hideous Laughter}}
*Immunity to being {{cond|Frightened}}, {{cond|Fearful}}, and afflicted with {{cond|Hideous Laughter}}
|-
|-
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! scope="row"| {{MdRarityItem|Bhaalist Gloves}}
! scope="row"| {{MdRarityItem|Bhaalist Gloves}}
|
|
*[[Attack rolls]] +1
*[[Dice rolls#Attack rolls|Attack rolls]] +1
*Gain an action to garrote a [[Humanoid]] creature, dealing {{DamageColor|Physical|1d10 Bludgeoning}} damage; The target must succeed [[DC]] 14 [[Strength]] [[Saves|save]] or suffer through {{cond|Garrotted|Garrote}} for 3 turns ({{recharge|short rest}})
*Gain an action to garrote a [[Humanoid]] creature, dealing {{DamageColor|Physical|1d10 Bludgeoning}} damage; The target must succeed [[DC]] 14 [[Strength]] [[Saves|save]] or suffer through {{cond|Garrotted|Garrote}} for 3 turns ({{recharge|short rest}})
|rowspan=9| Bought from [[Echo of Abazigal]]{{ref|name=note14}} at the tribunal hall after you became the unholy assassin during [[Impress the Murder Tribunal]]
|rowspan=9| Bought from [[Echo of Abazigal]]{{ref|name=note14}} at the tribunal hall after you became the unholy assassin during [[Impress the Murder Tribunal]]
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! scope="row"| {{MdRarityItem|Bhaalist Armour}}
! scope="row"| {{MdRarityItem|Bhaalist Armour}}
|
|
*Enemies in a 2 m / 7 ft radius become [[vulnerable]] to {{DamageColor|Physical|Piercing}} damage, unless they are [[resistant]] or immune to it
*Enemies in a 2 m / 7 ft radius become [[vulnerable]] to {{DamageColor|Physical|Piercing}} damage, unless they are immune to it
*+2 bonus to [[Initiative]] rolls
*+2 bonus to [[Initiative]] rolls
|-
|-
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! scope="row"| {{MdRarityItem|Craterflesh Gloves}}
! scope="row"| {{MdRarityItem|Craterflesh Gloves}}
|
|
*On a [[Critical Hit|critical hit]], deal additional {{DamageColor|Force|1d6 Force}} damage
*On a [[Dice rolls#Critical hits|critical hit]], deal additional {{DamageColor|Force|1d6 Force}} damage
|-
|-
! scope="row"| {{MdRarityItem|Vicious Battleaxe}}
! scope="row"| {{MdRarityItem|Vicious Battleaxe}}
|rowspan=3|
|rowspan=3|
*On a [[Critical Hit|critical hit]] with weapons, deal addtitional 7 damage
*On a [[Dice rolls#Critical hits|critical hit]] with weapons, deal addtitional 7 damage
|-
|-
! scope="row"| {{MdRarityItem|Dolor Amarus}}
! scope="row"| {{MdRarityItem|Dolor Amarus}}
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! scope="row"| {{MdRarityItem|Cerebral Citadel Gloves}}
! scope="row"| {{MdRarityItem|Cerebral Citadel Gloves}}
|
|
*When {{cond|Charmed|Charming}} or {{cond|Frightened|Frightening}} a creature, gain a 1d4 bonus to [[Attack Rolls|attack rolls]] and [[saving throws]]
*When {{cond|Charmed|Charming}} or {{cond|Frightened|Frightening}} a creature, gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[saving throws]]
*[[Strength]] [[saving throws]] +1
*[[Strength]] [[saving throws]] +1
|-
|-
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! scope="row"| {{MdRarityItem|Legacy of the Masters}}
! scope="row"| {{MdRarityItem|Legacy of the Masters}}
|
|
*Gain a +2 bonus to all [[Attack Rolls|attack rolls]], and a +2 bonus to [[Damage Rolls|damage rolls]] with weapons
*Gain a +2 bonus to all [[Dice rolls#Attack rolls|attack rolls]], and a +2 bonus to [[Damage#Damage rolls|damage rolls]] with weapons
*[[Strength]] [[saving throws]] +1
*[[Strength]] [[saving throws]] +1
|-
|-
! scope="row"| {{MdRarityItem|Unwanted Masterwork Scalemail}}
! scope="row"| {{MdRarityItem|Unwanted Masterwork Scalemail}}
|
|
*Add your full [[Dexterity]] [[modifier]] to your [[AC]] while wearing this armour
*Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour
*[[Resistances|Resistance]] to {{DamageColor|Fire|Fire}} damage
*[[Resistances|Resistance]] to {{DamageColor|Fire|Fire}} damage
|-
|-
! scope="row"| {{MdRarityItem|Unwanted Masterwork Gauntlets}}
! scope="row"| {{MdRarityItem|Unwanted Masterwork Gauntlets}}
|
|
*[[Attack Rolls|Attack rolls]] +1
*[[Dice rolls#Attack rolls|Attack rolls]] +1
*[[Strength]] [[saving throws]] +1
*[[Strength]] [[saving throws]] +1
|rowspan=2| Gilded Chest next to wooden crates in the [[Forge of the Nine]] basement
|rowspan=2| Gilded Chest next to wooden crates in the [[Forge of the Nine]] basement
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! scope="row"| {{MdRarityItem|Gemini Gloves}}
! scope="row"| {{MdRarityItem|Gemini Gloves}}
|
|
*Gain a toggle action to make your next [[List of all spells#Cantrips|cantrip]] cast target one additional foe. The same target can be chosen twice ({{recharge|short rest}})
*Gain a toggle action to make your next [[All spells#Cantrips|cantrip]] cast target one additional foe. The same target can be chosen twice ({{recharge|short rest}})
|rowspan=6| Bought or stolen{{ref|name=note16}} from [[Helsik]] at her desk on the ground floor of [[Devil's Fee]] north of the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
|rowspan=6| Bought or stolen{{ref|name=note16}} from [[Helsik]] at her desk on the ground floor of [[Devil's Fee]] north of the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
|rowspan="6" style="text-align: center;"| {{Coords|-39|15}}
|rowspan="6" style="text-align: center;"| {{Coords|-39|15}}
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! scope="row"| {{MdRarityItem|Cloak of the Weave}}
! scope="row"| {{MdRarityItem|Cloak of the Weave}}
|
|
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and [[Spells|spell]] [[attack roll|attack rolls]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ({{recharge|short rest}})
*Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ({{recharge|short rest}})
|-
|-
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! scope="row"| {{MdRarityItem|Spellseeking Gloves}}
! scope="row"| {{MdRarityItem|Spellseeking Gloves}}
|
|
*When you make a [[Spells|spell]] [[attack roll]], you can expend a '''{{R|srcpnt}}''' to gain [[advantage]] on the roll. This costs 1 Sorcery Point per [[Spell Slot|spell slot]] level, with [[List of all spells#Cantrips|cantrips]] costing 1 point
*When you make a [[Spells|spell]] [[Dice rolls#Attack rolls|attack roll]], you can expend a '''{{R|srcpnt}}''' to gain [[advantage]] on the roll. This costs 1 Sorcery Point per [[Spells#Spell slots|spell slot]] level, with [[All spells#Cantrips|cantrip]] costing 1 point
|-
|-
! scope="row"| {{MdRarityItem|Hellbeard Halberd}}
! scope="row"| {{MdRarityItem|Hellbeard Halberd}}
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! scope="row"| {{MdRarityItem|Caitiff Staff}}
! scope="row"| {{MdRarityItem|Caitiff Staff}}
|
|
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and [[Spells|spell]] [[attack roll|attack rolls]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Gain an action to restore one [[Spells#Pact Magic|Pact Magic spell slot]] ({{recharge|long rest}})
*Gain an action to restore one [[Spells#Pact Magic|Pact Magic spell slot]] ({{recharge|long rest}})
|-
|-
! scope="row"| {{MdRarityItem|Gibus of the Worshipful Servant}}
! scope="row"| {{MdRarityItem|Gibus of the Worshipful Servant}}
|
|
*Once the combat starts, gain {{cond|Momentum}} for the duration equal to your [[Charisma]] [[modifier]]
*Once the combat starts, gain {{cond|Momentum}} for the duration equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]]
*[[Advantage]] on [[concentration]] [[saving throws]]
*[[Advantage]] on [[concentration]] [[saving throws]]
| Bought or stolen from [[Helsik]] at her desk on the ground floor of [[Devil's Fee]]. Can also be looted from [[Sceleritas Fel]] once he dies after [[The Urge]] events in the [[Bhaal Temple]]  
| Bought or stolen from [[Helsik]] at her desk on the ground floor of [[Devil's Fee]]. Can also be looted from [[Sceleritas Fel]] once he dies after [[The Urge]] events in the [[Bhaal Temple]]  
Line 769: Line 791:
! scope="row"| {{MdRarityItem|Mask of Soul Perception}}
! scope="row"| {{MdRarityItem|Mask of Soul Perception}}
|
|
*+2 bonus to [[Attack Rolls|attack rolls]], [[Initiative]] rolls, and [[Perception]] [[Ability Checks|ability checks]]
*+2 bonus to [[Dice rolls#Attack rolls|attack rolls]], [[Initiative]] rolls, and [[Perception]] [[Ability Checks|ability checks]]
*Cast {{sai|Detect Thoughts}} ({{recharge|short rest}})
*Cast {{sai|Detect Thoughts}} ({{recharge|short rest}})
| Locked gilded chest in the bedroom on the top floor of [[Devil's Fee]]
| Locked gilded chest in the bedroom on the top floor of [[Devil's Fee]]
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! scope="row"| {{MdRarityItem|Hat of the Sharp Caster}}
! scope="row"| {{MdRarityItem|Hat of the Sharp Caster}}
|
|
*When you roll a 1 or 2 on a damage roll for a [[spells|spell]] attack, that roll is rerolled once
*When you roll a 1 or 2 on a [[Damage#Damage rolls|damage roll]] for a [[spells|spell]] attack, that roll is rerolled once
| Bartered with [[Tara]] on the roof of [[Devil's Fee]]{{ref|name=note17}} for [[Fish]] or a magical item
| Bartered with [[Tara]] on the roof of [[Devil's Fee]]{{ref|name=note17}} for [[Fish]] or a magical item
|style="text-align: center;"| {{Coords|-27|5}}
|style="text-align: center;"| {{Coords|-27|5}}
Line 792: Line 814:
*You can see in magical and ordinary darkness up to a range of  12 m / 40 ft. Immunity to being {{cond|Blinded}}
*You can see in magical and ordinary darkness up to a range of  12 m / 40 ft. Immunity to being {{cond|Blinded}}
*+2 bonus to [[saving throws]] against [[spells]]
*+2 bonus to [[saving throws]] against [[spells]]
*Immunity to enemy [[Critical Hit|critical hits]]
*Immunity to enemy [[Dice rolls#Critical hits|critical hits]]
*Gain an action to immolate the target up to 9 m / 30 ft away, dealing {{DamageColor|Fire|2d8 Fire}} damage; The target must succeed their [[Intelligence]] [[Saves|save]] against your [[DC|spellcasting DC]] or receive full damage (instead of half damage on a save) and get {{cond|Frightened}} for 3 turns ({{recharge|short rest}})
*Gain an action to immolate the target up to 9 m / 30 ft away, dealing {{DamageColor|Fire|2d8 Fire}} damage; The target must succeed their [[Intelligence]] [[Saves|save]] against your [[Dice rolls#Save DCs|spell save DC]] or receive full damage (instead of half damage on a save) and get {{cond|Frightened}} for 3 turns ({{recharge|short rest}})
| Treasure Crates in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}}
| Treasure Crates in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}}
|rowspan="2" style="text-align: center;"| [[House of Hope]] {{Coords|-6484|2936}}
|rowspan="2" style="text-align: center;"| [[House of Hope]] {{Coords|-6484|2936}}
Line 799: Line 821:
! scope="row"| {{MdRarityItem|Staff of Spellpower}}
! scope="row"| {{MdRarityItem|Staff of Spellpower}}
|
|
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and [[Spells|spell]] [[attack roll|attack rolls]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Gain a toggle action to make the next [[Spells|spell]] cost no [[spell slots]] ({{recharge|long rest}})
*Gain a toggle action to make the next [[Spells|spell]] cost no [[Spells#Spell slots|spell slots]] ({{recharge|long rest}})
| On a pedestal in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}}
| On a pedestal in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}}
|-
|-
! scope="row"| {{MdRarityItem|Helldusk Gloves}}
! scope="row"| {{MdRarityItem|Helldusk Gloves}}
|
|
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and all [[attack roll|attack rolls]]
*+1 bonus to [[Dice rolls#Spell DCs|spell save DC]] and all [[Dice rolls#Attack rolls|attack rolls]]
*Deal additional {{DamageColor|Fire|1d6 Fire}} damage with your weapons or additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with unarmed strikes. The target of an unarmed strike must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns
*Deal additional {{DamageColor|Fire|1d6 Fire}} damage with your weapons or additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with unarmed strikes. The target of an unarmed strike must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns
*[[Strength]] [[saving throws]] +1
*[[Strength]] [[saving throws]] +1
Line 853: Line 875:
|
|
*Deal additional {{DamageColor|Force|1d10 Force}} damage with unarmed strikes
*Deal additional {{DamageColor|Force|1d10 Force}} damage with unarmed strikes
*On an unarmed hit, once per turn, regain {{DamageColor|Healing|1d10 hit points}}. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next [[Attack Rolls|attack roll]] or [[saving throws|saving throw]], until the end of your next turn
*On an unarmed hit, once per turn, regain {{DamageColor|Healing|1d10 hit points}}. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next [[Dice rolls#Attack rolls|attack roll]] or [[saving throws|saving throw]], until the end of your next turn
*Increase your [[Constitution]] by 2 (max 20) while wearing these gloves
*Increase your [[Constitution]] by 2 (max 20) while wearing these gloves
| Rewarded for [[Save Hope]] after defeating [[Raphael]]
| Rewarded for [[Save Hope]] after defeating [[Raphael]]
Line 902: Line 924:
! scope="row"| {{MdRarityItem|Armour of Landfall}}
! scope="row"| {{MdRarityItem|Armour of Landfall}}
|
|
*+1 bonus to [[DC|spell save DC]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*At the start of your turn during combat while standing on {{cond|Plant Growth}} or {{cond|Difficult Terrain: Vines|Vines}}, regain {{DamageColor|Healing|1d4 hit points}}
*At the start of your turn during combat while standing on {{cond|Plant Growth}} or {{cond|Difficult Terrain: Vines|Vines}}, regain {{DamageColor|Healing|1d4 hit points}}
*[[Advantage]] on [[Constitution]] [[saving throws]]
*[[Advantage]] on [[Constitution]] [[saving throws]]
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! scope="row"| {{MdRarityItem|Despair of Athkatla}}
! scope="row"| {{MdRarityItem|Despair of Athkatla}}
|
|
*+1 bonus to [[DC|spell save DC]] and [[Spells|spell]] [[Attack Rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
|rowspan=2| [[Lorroakan]] at the top of the [[Ramazith's Tower]]
|rowspan=2| [[Lorroakan]] at the top of the [[Ramazith's Tower]]
|rowspan="2" style="text-align: center;"| [[Ramazith's Tower]] {{Coords|4962|704}}
|rowspan="2" style="text-align: center;"| [[Ramazith's Tower]] {{Coords|4962|704}}
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! scope="row"| {{MdRarityItem|Markoheshkir}}
! scope="row"| {{MdRarityItem|Markoheshkir}}
|
|
*+1 bonus to [[DC|spell save DC]] and [[Spells|spell]] [[Attack Rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Gain a toggle action to make the next [[Spells|spell]] cost no [[spell slots]] ({{recharge|long rest}})
*Gain a toggle action to make the next [[Spells|spell]] cost no [[Spells#Spell slots|spell slot]] ({{recharge|long rest}})
*Cast {{sai|Kereska's Favour}} ({{recharge|short rest}})
*Cast {{sai|Kereska's Favour}} ({{recharge|short rest}})
|rowspan=2| On a pedestal inside a [[Globe of Invulnerability]] in the lower section{{ref|name=note23}} of the [[Ramazith's Tower]]
|rowspan=2| On a pedestal inside a [[Globe of Invulnerability]] in the lower section{{ref|name=note23}} of the [[Ramazith's Tower]]
Line 936: Line 958:
! scope="row"| {{MdRarityItem|Robe of the Weave}}
! scope="row"| {{MdRarityItem|Robe of the Weave}}
|
|
*+1 bonus to [[DC|spell save DC]] and [[Spells|spell]] [[Attack Rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d6 hit points}}
*On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d6 hit points}}
*[[Armour Class]] +2
*[[Armour Class]] +2
Line 948: Line 970:
! scope="row"| {{MdRarityItem|Pyroquickness Hat}}
! scope="row"| {{MdRarityItem|Pyroquickness Hat}}
|
|
*When you deal {{DamageColor|Fire|Fire}} damage with non-[[List of all spells#Cantrips|cantrip]] [[spells]], once per attack, suffer {{cond|Burning}} for 2 turns and gain an additional {{action|bonus}} that turn
*When you deal {{DamageColor|Fire|Fire}} damage with non-[[All spells#Cantrips|cantrip]] [[spells]], once per attack, suffer {{cond|Burning}} for 2 turns and gain an additional {{action|bonus}} that turn
| Invisible opulent chest behind the "Elminster" door{{ref|name=note25}} in the [[Sorcerous Vault]]
| Invisible opulent chest behind the "Elminster" door{{ref|name=note25}} in the [[Sorcerous Vault]]
|style="text-align: center;"| [[Sorcerous Vault]] {{Coords|411|997}}
|style="text-align: center;"| [[Sorcerous Vault]] {{Coords|411|997}}
Line 956: Line 978:
*Deal additional {{DamageColor|Fire|1d6 Fire}} damage with this weapon
*Deal additional {{DamageColor|Fire|1d6 Fire}} damage with this weapon
*On a hit with this greataxe, once per attack, gain {{cond|Heat}} for 2 turns
*On a hit with this greataxe, once per attack, gain {{cond|Heat}} for 2 turns
*Gain an action to cleave in a 3 m / 10 ft cone, dealing additional {{DamageColor|Fire|2d6 Fire}} damage to every target in the cone and leaving behind a growing hellfire pool that lingers for 2 turns; The targets must succeed their [[Dexterity]] [[Saves|save]] against your [[Dice rolls#Spell save DC|spell save DC]] or receive full damage (instead of half damage on a save) from the cleave, and get afflicted with {{cond|Roiling Hellfire}} while standing in the AoE zone ({{recharge|short rest}})
*Gain an action to cleave in a 3 m / 10 ft cone, dealing additional {{DamageColor|Fire|2d6 Fire}} damage to every target in the cone and leaving behind a growing hellfire pool that lingers for 2 turns; The targets must succeed their [[Dexterity]] [[Saves|save]] against your [[Dice rolls#Save DCs|spell save DC]] or receive full damage (instead of half damage on a save) from the cleave, and get afflicted with {{cond|Roiling Hellfire}} while standing in the AoE zone ({{recharge|short rest}})
| Gilded chest behind the breakable "Illusion" door in the [[Sorcerous Vault]]
| Gilded chest behind the breakable "Illusion" door in the [[Sorcerous Vault]]
|style="text-align: center;"| [[Sorcerous Vault]] {{Coords|365|940}}
|style="text-align: center;"| [[Sorcerous Vault]] {{Coords|365|940}}
Line 962: Line 984:
! scope="row"| {{MdRarityItem|The Dead Shot}}
! scope="row"| {{MdRarityItem|The Dead Shot}}
|
|
*Reduce the number you need to roll a [[critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*Gain a bonus to your ranged weapon [[Attack Rolls|attack rolls]] equal to 2x (instead of x1) of your [[proficiency bonus]], unless you have [[disadvantage]] on them
*Gain a bonus to your ranged weapon [[Dice rolls#Attack rolls|attack rolls]] equal to 2x (instead of x1) of your [[proficiency bonus]], unless you have [[disadvantage]] on them
|rowspan=2| Bought or stolen from [[Fytz the Firecracker]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
|rowspan=2| Bought or stolen from [[Fytz the Firecracker]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
|rowspan="2" style="text-align: center;"| {{Coords|-36|-80}}
|rowspan="2" style="text-align: center;"| {{Coords|-36|-80}}
Line 974: Line 996:
! scope="row"| {{MdRarityItem|Armour of Agility}}
! scope="row"| {{MdRarityItem|Armour of Agility}}
|
|
*Add your full [[Dexterity]] [[modifier]] to your [[AC]] while wearing this armour
*Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour
*[[Saving throws]] +2
*[[Saving throws]] +2
| Bought or stolen from [[Gloomy Fentonson]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
| Bought or stolen from [[Gloomy Fentonson]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
Line 989: Line 1,011:
! scope="row"| {{MdRarityItem|Veil of the Morning}}
! scope="row"| {{MdRarityItem|Veil of the Morning}}
|
|
*[[Undead]] have [[disadvantage]] on [[Attack Rolls|attack rolls]] against you, and you gain [[advantage]] on [[saving throws]] against their actions and [[spells]]
*[[Undead]] have [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against you, and you gain [[advantage]] on [[saving throws]] against their actions and [[spells]]
*Cast {{sai|Turn Undead}} ({{recharge|long rest}})
*Cast {{sai|Turn Undead}} ({{recharge|long rest}})
|rowspan=3| Bought or stolen from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]]
|rowspan=3| Bought or stolen from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]]
Line 996: Line 1,018:
! scope="row"| {{MdRarityItem|Armour of the Sporekeeper}}
! scope="row"| {{MdRarityItem|Armour of the Sporekeeper}}
|
|
*+1 bonus to [[Dice rolls#Spell save DC|spell save DC]], and you deal additional {{DamageColor|Necrotic|1 Necrotic}} damage with {{DamageColor|Necrotic|Necrotic}} damage [[spells]] and attacks
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]], and you deal additional {{DamageColor|Necrotic|1 Necrotic}} damage with {{DamageColor|Necrotic|Necrotic}} damage [[spells]] and attacks
*While imbued with {{cond|Symbiotic Entity}}, you can spread {{sai|Bibberbang Spores}}, {{sai|Timmask_Spores_(Class_Action)|Timmask Spores}}, and {{sai|Haste Spores}}
*While imbued with {{cond|Symbiotic Entity}}, you can spread {{sai|Bibberbang Spores}}, {{sai|Timmask_Spores_(Class_Action)|Timmask Spores}}, and {{sai|Haste Spores}}
|-
|-
! scope="row"| {{MdRarityItem|Hood of the Weave}}
! scope="row"| {{MdRarityItem|Hood of the Weave}}
|
|
*+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and [[Spells|spell]] [[Attack Rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
|-
|-
! scope="row"| {{MdRarityItem|Torch of Revocation}}
! scope="row"| {{MdRarityItem|Torch of Revocation}}
Line 1,007: Line 1,029:
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} and {{DamageColor|Fire|1d4 Fire}} damage when using this torch as a weapon
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} and {{DamageColor|Fire|1d4 Fire}} damage when using this torch as a weapon
*'''Quest significance:''' This torch is needed to advance the [[Free the Artist]] quest
*'''Quest significance:''' This torch is needed to advance the [[Free the Artist]] quest
| Looted from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]], bought from him if he was convinced to during dialogue, stolen from the locked gilded chest behind him, or rewarded by him for killing [[Thrumbo]] during [[Find Mystic Carrion's Servant]]
| Looted from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]], bought from him if he was convinced to during dialogue, stolen from the locked gilded chest in the alcove behind him, or rewarded by him for killing [[Thrumbo]] during [[Find Mystic Carrion's Servant]]
|-
|-
! scope="row"| {{MdRarityItem|Staff of Cherished Necromancy}}
! scope="row"| {{MdRarityItem|Staff of Cherished Necromancy}}
Line 1,013: Line 1,035:
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage in melee with this weapon
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage in melee with this weapon
*Creatures have [[disadvantage]] on [[saving throws]] against you [[necromancy]] [[spells]]
*Creatures have [[disadvantage]] on [[saving throws]] against you [[necromancy]] [[spells]]
*When you kill an enemy with a [[Spells|spell]], gain {{cond|Life Essence}} until expended or until [[long rest]]
*When you kill an enemy with a spell, gain {{cond|Life Essence}} until expended or until [[long rest]]
| Looted from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]]
| Looted from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]]
|-
|-
Line 1,031: Line 1,053:
|
|
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*[[Advantage]] on all [[Attack Rolls|attack rolls]] against [[Undead]]
*[[Advantage]] on all [[Dice rolls#Attack rolls|attack rolls]] against [[Undead]]
| Trapped rosewood casket in one of the pits of the dungeon, encountered by taking the second door to the right when advancing north from the [[Cazador's Dungeon#Waypoints|Cazador's Dungeon]] waypoint
| Trapped rosewood casket in one of the pits of the dungeon, encountered by taking the second door to the right when advancing north from the [[Cazador's Dungeon#Waypoints|Cazador's Dungeon]] waypoint
|style="text-align: center;"| [[Cazador's Dungeon]] {{Coords|-1928|852}}
|style="text-align: center;"| [[Cazador's Dungeon]] {{Coords|-1928|852}}
Line 1,037: Line 1,059:
! scope="row"| {{MdRarityItem|Rhapsody}}
! scope="row"| {{MdRarityItem|Rhapsody}}
|
|
*When you kill an enemy, gain a +1 bonus to all damage, to [[Attack Rolls|attack rolls]], and to [[Dice rolls#Spell save DC|spell save DC]], up to +3. Once you reach 3 stacks, gain an action to expend all 3, either healing yourself for {{DamageColor|Healing|3d10 hit points}}, or making the next weapon attack within 2 turns a guaranteed [[Critical Hit|critical hit]], or forcing the next [[Saving throws|saving throw]] an enemy makes against your [[Spells|spell]] within 2 turns to have [[disadvantage]]. Effect ends when this weapon is unequipped
*When you kill an enemy, gain a +1 bonus to all damage, to [[Dice rolls#Attack rolls|attack rolls]], and to [[Dice rolls#Save DCs|spell save DC]], up to +3. Once you reach 3 stacks, gain an action to expend all 3, either healing yourself for {{DamageColor|Healing|3d10 hit points}}, or making the next weapon attack within 2 turns a guaranteed [[Dice rolls#Critical hits|critical hit]], or forcing the next [[Saving throws|saving throw]] an enemy makes against your [[Spells|spell]] within 2 turns to have [[disadvantage]]. Effect ends when this weapon is unequipped
*On your hit with this dagger while {{cond|Hiding}} or being {{cond|Invisible}}, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns
*On your hit with this dagger while {{cond|Hiding}} or being {{cond|Invisible}}, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns
| [[Cazador|Cazador Szarr]] at the dungeon ritual site
| [[Cazador|Cazador Szarr]] at the dungeon ritual site
Line 1,044: Line 1,066:
! scope="row"| {{MdRarityItem|Woe}}
! scope="row"| {{MdRarityItem|Woe}}
|
|
*+1 bonus to [[DC|spell save DC]] and [[Spells|spell]] [[Attack Rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*When an enemy fails a [[saving throw]] against a [[Conditions|condition]] inflicted by you, once per attack, regain {{DamageColor|Healing|1d4 hit points}}
*When an enemy fails a [[saving throw]] against a [[Conditions|condition]] inflicted by you, once per attack, regain {{DamageColor|Healing|1d4 hit points}}
*Cast {{sai|Blight}} ({{recharge|long rest}})
*Cast {{sai|Blight}} ({{recharge|long rest}})
Line 1,083: Line 1,105:
|
|
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon
*Reduce the number you need to roll a [[critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain an additonal {{action|reaction}} per turn
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain an additonal {{action|reaction}} per turn
*On a hit with a melee weapon, expend a {{action|reaction}} to deal additional {{DamageColor|Necrotic|Necrotic}} damage with that weapon equal to your [[proficiency bonus]]
*On a hit with a melee weapon, expend your {{action|reaction}} to deal additional {{DamageColor|Necrotic|Necrotic}} damage with that weapon equal to your [[proficiency bonus]]
*Gain an action to taunt the target, compelling them to duel if they fail [[DC]] 12 [[Wisdom]] [[Saves|save]] on taunt. The taunted target suffers [[disadvantage]] on [[Attack Rolls|attack rolls]] against anyone but you for 3 turns, and on your hit must succeed DC 15 [[Constitution]] save or suffer {{cond|Bleeding}} for 3 turns
*Gain an action to taunt the target, compelling them to duel if they fail [[DC]] 12 [[Wisdom]] [[Saves|save]] on taunt. The taunted target suffers [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against anyone but you for 3 turns, and on your hit must succeed DC 15 [[Constitution]] save or suffer {{cond|Bleeding}} for 3 turns
*While not dual-wielding or holding a shield, you can make an additional attack as a {{action|bonus}} with this weapon
*While not dual-wielding or holding a shield, you can make an additional attack as a {{action|bonus}} with this weapon, once per turn
|-
|-
! scope="row"| {{MdRarityItem|Fey Semblance Amulet}}
! scope="row"| {{MdRarityItem|Fey Semblance Amulet}}
Line 1,112: Line 1,134:
*Cast {{sai|Healing Word}} (level 1) ({{recharge|long rest}})
*Cast {{sai|Healing Word}} (level 1) ({{recharge|long rest}})
*Cast {{sai|Mass Healing Word}} (level 3) ({{recharge|long rest}})
*Cast {{sai|Mass Healing Word}} (level 3) ({{recharge|long rest}})
| Private stash in The Counting House
| Private stash in the eastern room down the very first flight of stairs
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|style="text-align: center;"| [[The Counting House]] {{Coords|-85|-185}}
|-
|-
! scope="row"| {{MdRarityItem|Nymph Cloak}}
! scope="row"| {{MdRarityItem|Nymph Cloak}}
|
|
*Cast {{sai|Dominate Person}} ({{recharge|long rest}})
*Cast {{sai|Dominate Person}} ({{recharge|long rest}})
|rowspan=2| Looted from the [[The Counting House#The Counting House - High Security Vaults|High Security Vault n°1]] in the basement of [[The Counting House]] <onlyinclude><abbr title="See the page for directions to finding the vault key." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly>
|rowspan=2| [[The Counting House#High security vaults|High Security Vault n°1]] on the southern side of the high security vault hall
|rowspan="2" style="text-align: center;"| [[The Counting House]] {{Coords|-711|864}}
|rowspan="2" style="text-align: center;"| [[The Counting House]] {{Coords|-711|864}}
|-
|-
! scope="row"| {{MdRarityItem|Spell Savant Amulet}}
! scope="row"| {{MdRarityItem|Spell Savant Amulet}}
|
|
*
*Gain one additional level 2 [[Spells#Spell slots|spell slot]] while having this amulet equipped
|-
|-
! scope="row"| {{MdRarityItem|Jannath's Hat}}
! scope="row"| {{MdRarityItem|Jannath's Hat}}
|
|
*
*[[Advantage]] on [[Persuasion]] [[Ability Checks|ability checks]]
| High Security Vault 2
*Advantage on [[Deception]] ability checks
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
| [[The Counting House#High security vaults|High Security Vault n°2]] on the southern side of the high security vault hall
|style="text-align: center;"| [[The Counting House]] {{Coords|-714|863}}
|-
|-
! scope="row"| {{MdRarityItem|The Long Arm of the Gur}}
! scope="row"| {{MdRarityItem|The Long Arm of the Gur}}
|
|
*
*Deal additional {{DamageColor|Physical|1d4 Piercing}} damage with weapons against [[Undead]] and gain a 1d4 bonus to weapon [[Dice rolls#Attack rolls|attack rolls]] against Undead{{ref|name=note28}}
| High Security Vault 3
| [[The Counting House#High security vaults|High Security Vault n°3]] on the southern side of the high security vault hall
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|style="text-align: center;"| [[The Counting House]] {{Coords|-718|861}}
|-
|-
! scope="row"| {{MdRarityItem|Trident of the Waves}}
! scope="row"| {{MdRarityItem|Trident of the Waves}}
|
|
*
*On a hit with this trident, inflict 3 turns of {{cond|Wet}} upon the target and spawn a 2 m / 7 ft radius [[Water (area)|water surface]] underneath the target
| High Security Vault 4
| [[The Counting House#High security vaults|High Security Vault n°4]] on the northern side of the high security vault hall
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|style="text-align: center;"| [[The Counting House]] {{Coords|-711|882}}
|-
|-
! scope="row"| {{MdRarityItem|Ravengard's Scourger}}
! scope="row"| {{MdRarityItem|Ravengard's Scourger}}
|
|
*Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional {{DamageColor|Physical|1d8 Piercing}} (1d10 if the ally has {{sai|Improved Combat Superiority}}) damage and costs a {{action|reaction}}{{verify}} ({{recharge|short rest}})
*Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional {{DamageColor|Physical|1d8 Piercing}} (1d10 if the ally has {{sai|Improved Combat Superiority}}) damage and costs a {{action|reaction}}{{ref|name=note27}} ({{recharge|short rest}})
| High Security Vault 5
| [[The Counting House#High security vaults|High Security Vault n°5]] on the northern side of the high security vault hall
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|style="text-align: center;"| [[The Counting House]] {{Coords|-712|882}}
|-
|-
! scope="row"| {{MdRarityItem|Knock Knuckle Gloves}}
! scope="row"| {{MdRarityItem|Knock Knuckle Gloves}}
|
|
*
*[[Sleight of Hand]] +1
| High Security Vault 7
*Cast {{sai|Knock}} ({{recharge|long rest}})
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
| [[The Counting House#High security vaults|High Security Vault n°7]] on the western side of the high security vault hall
|style="text-align: center;"| [[The Counting House]] {{Coords|-719|871}}
|-
|-
! scope="row"| {{MdRarityItem|Elegant Studded Leather}}
! scope="row"| {{MdRarityItem|Elegant Studded Leather}}
|
|
*
*+2 bonus to [[Initiative]] rolls
| High Security Vault 9, key rewarded for Return Rakath's Gold
*[[Advantage]] on [[Stealth]] [[Ability Checks|ability checks]]
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
*Cast {{sai|Shield}} ({{recharge|short rest}})
| [[The Counting House#High security vaults|High Security Vault n°9]] on the eastern-most side of the high security vault hall
|style="text-align: center;"| [[The Counting House]] {{Coords|-686|874}}
|-
|-
! scope="row"| {{MdRarityItem|Abdel's Trusted Shield}}
! scope="row"| {{MdRarityItem|Abdel's Trusted Shield}}
|
|
*
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
| Reward from Golbraith when you convince him that you are da mvp against mind flayers
*Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved {{DamageColor|Physical|Physical}} damage, for 10 turns ({{recharge|short rest}})
|style="text-align: center;"| {{Coords||}}
| Rewarded by [[Golbraith Stredivas]] on the upper floor of [[Golbraith's Cellar]] if you convince him during dialogue of your courage against [[mind flayers]]
|style="text-align: center;"| {{Coords|-148|-60}}
|-
|-
! scope="row"| {{MdRarityItem|Katana}}
! scope="row"| {{MdRarityItem|Katana}}
|
|
*
*Regular longsword with +1 damage
| Goldbraith's Cellar
| On a wooden table underneath the stuffed hyena head on the southern side of the [[Golbraith's Cellar]] basement
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| [[Golbraith's Cellar|Golbraith's Cellar - Basement]] {{Coords|-2343|811}}
|-
! scope="row"| {{MdRarityItem|Dolor Amarus}}
|
*
|rowspan=3| Dolor in several places
|rowspan="3" style="text-align: center;"| {{Coords||}}
|-
! scope="row"| {{MdRarityItem|Spaceshunt Boots}}
|
*
|-
! scope="row"| {{MdRarityItem|Scarlet Leather Armour}}
|
*[[Stealth]] +1
|-
|-
! scope="row"| {{MdRarityItem|Unflinching Protector Amulet}}
! scope="row"| {{MdRarityItem|Unflinching Protector Amulet}}
|
|
*
*When a nearby ally is targeted by an attack of any kind, you may expend your {{action|reaction}} to make that attack automatically miss ({{recharge|long rest}})
| Ptaris in The Lodge - Basement Docks (if hatched from the egg)
| [[Ptaris]] through [[The Lodge]] portal if [[Steal a Githyanki Egg]] was completed by giving [[Lady Esther]] the [[Githyanki Egg]]
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| [[The Lodge - Basement Docks]] {{Coords|-1283|252}}
|-
|-
! scope="row"| {{MdRarityItem|Staff of the Ram}}
! scope="row"| {{MdRarityItem|Staff of the Ram}}
|
|
*
*On a hit with this qarterstaff, once per turn, the target must succeed [[DC]] 8 [[Constitution]] [[Saves|save]] or get {{cond|Stunned}} for 1 turn and be knocked back 2 m / 7 ft
| Jaheira's Hideout Basement opulent chest
|rowspan=2| Opulent chest in the room behind the secret bookcase lock in [[Elerrathin's Home]] basement shack
|style="text-align: center;"| {{Coords||}}
|rowspan="3" style="text-align: center;"| [[Jaheira's Basement|Elerrathin's Home - Basement]] {{Coords|-1572|976}}
|-
|-
! scope="row"| {{MdRarityItem|Belm}}
! scope="row"| {{MdRarityItem|Belm}}
|
|
*
*Gain an action to strike all nearby foes, making separate [[Dice rolls#Attack rolls|attack rolls]] against each target ({{recharge|short rest}})
| Jaheira's Hideout Basement secret room
*You can make an additional attack as a {{action|bonus}} with this weapon, once per turn
|style="text-align: center;"| {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Khalid's Gift}}
! scope="row"| {{MdRarityItem|Khalid's Gift}}
|
|
*
*[[Jaheira]] cannot be {{Condition Type|Cursed}} while wearing this amulet
| Jaheira's Hideout Basement secret room
*Increase your [[Wisdom]] by 1 (max 21) while wearing this amulet
|style="text-align: center;"| {{Coords||}}
*Cast {{sai|Khalid's Gift: Aid}} ({{recharge|long rest}})
| Display case in the room behind the secret bookcase lock in [[Elerrathin's Home]] basement shack
|-
|-
! scope="row"| {{MdRarityItem|After Death Do Us Part}}
! scope="row"| {{MdRarityItem|After Death Do Us Part}}
|
|
*
*When you are {{cond|Downed}}, immediately recover and regain 50% of your [[hit points]], but get afflicted with {{cond|Shadow Possession}} curse ({{recharge|long rest}})
| Rewarded for Free the Artist if Oskar is killed or if his wife was told truth, at Lady Jannath's Estate
| During [[Free the Artist]], looted from [[Oskar Fevras]] at the upper floor of the [[Lady Jannath's Estate]] if [[Echo of a Lost Love|Kerri Evenfield]] was allowed to kill him, or dropped on the floor by him if Kerri Evenfield was banished and [[Lady Jannath]] was told the truth about him
|style="text-align: center;"| {{Coords||}}
|rowspan="2" style="text-align: center;"| {{Coords|-250|-44}}
|-
|-
! scope="row"| {{MdRarityItem|Til Death Do Us Part}}
! scope="row"| {{MdRarityItem|Til Death Do Us Part}}
|
|
*
*Cast {{sai|Beacon of Hope}} ({{recharge|long rest}})
| Rewarded for Free the Artist if Oskar's wife was told truth, could pickpocket her too, at Lady Jannath's Estate
| During [[Free the Artist]], looted or stolen from [[Lady Jannath]] at the upper floor of the [[Lady Jannath's Estate]], or dropped on the floor by her if Kerri Evenfield was banished and Lady Jannath was told the truth about [[Oskar Fevras]]
|style="text-align: center;"| {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Viconia's Walking Fortress}}
! scope="row"| {{MdRarityItem|Viconia's Walking Fortress}}
|
|
*
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, dealing {{DamageColor|Force|2d4 Force}} damage and knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
|rowspan=3| [[Viconia DeVir]] at the central hall of the [[Cloister of Sombre Embrace]]
*[[Advantage]] on [[saving throws]] against [[spells]]. [[Spells|Spell]] [[Dice rolls#Attack rolls|attack rolls]] against you suffer [[disadvantage]]
|rowspan="3" style="text-align: center;"| [[Cloister of Sombre Embrace]] {{Coords||}}
*Gain an action to surround yourself with a protective shell for 2 turns, reflecting any projectiles targeted at you back to their point of origin ({{recharge|short rest}})
*Cast {{sai|Warding Bond}} ({{recharge|long rest}})
|rowspan=3| [[Viconia DeVir]] at the central hall of the cloister beneath the [[House of Grief]]
|rowspan="3" style="text-align: center;"| [[Cloister of Sombre Embrace]] {{Coords|-400|-1651}}
|-
|-
! scope="row"| {{MdRarityItem|Viconia's Priestess Robe}}
! scope="row"| {{MdRarityItem|Viconia's Priestess Robe}}
|
|
*
*While being [[obscured]], gain [[advantage]] on [[Stealth]] [[ability check|ability checks]]
*While being protected by {{sai|Shield of Faith}}, gain a +2 bonus to [[saving throws]]
*[[Armour Class]] +2
|-
|-
! scope="row"| {{MdRarityItem|Handmaiden's Mace}}
! scope="row"| {{MdRarityItem|Handmaiden's Mace}}
|
|
*
*Deal additional {{DamageColor|Poison|1d6 Posion}} damage with this weapon
*Set your [[Strength]] to 18{{ref|name=note19}} while wielding this mace
|-
|-
! scope="row"| {{MdRarityItem|Wavemother's Cloak}}
! scope="row"| {{MdRarityItem|Wavemother's Cloak}}
|
|
*
*During combat, once per turn and until you take damage, gain immunity to {{cond|Burning}}, [[Resistances|resistance]] to {{DamageColor|Fire|Fire}} damage and [[vulnerability]] to {{DamageColor|Lightning|Lightning}} and {{DamageColor|Cold|Cold}} damage
| Water Queen's House chest
| Opulent chest behind [[Allandra Grey|Allandra Grey's]] desk on the upper floor of the [[Water Queen's House]]
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| {{Coords|-246|-249}}
|-
|-
! scope="row"| {{MdRarityItem|Wavemother's Robe}}
! scope="row"| {{MdRarityItem|Wavemother's Robe}}
|
|
*
*[[Resistances|Resistance]] to {{DamageColor|Fire|Fire}} and {{DamageColor|Cold|Cold}} damage
| Allandra Grey quest
*While standing on a [[Water Surface|water surface]] at the start of your turn, regain {{DamageColor|Healing|1d4 hit points}}
|style="text-align: center;"| {{Coords||}}
*Cast {{sai|Create or Destroy Water}} ({{recharge|long rest}})
*[[Armour Class]] +1
| Rewarded by [[Allandra Grey]] in the basement of [[Flymm Cargo]] for handing over [[Redhammer]] during [[Avenge the Drowned]]
|style="text-align: center;"| [[Flymm Cargo|Flymm Cargo - Basement]] {{Coords|-1048|312}}
|-
|-
! scope="row"| {{MdRarityItem|Wavemother's Sickle}}
! scope="row"| {{MdRarityItem|Wavemother's Sickle}}
|
|
*
*Deal additional {{DamageColor|Cold|1d4 Cold}} damage with this weapon
| Allandra Grey
*Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against {{cond|Wet}} creatures
|style="text-align: center;"| {{Coords||}}
| [[Allandra Grey]] at the [[Water Queen's House]] mourning ceremony or at her quarters on the upper floor afterwards
|-
! scope="row"| {{MdRarityItem|Emblazoned Plate of the Marshal}}
|
|
*All incoming damage is reduced by 2
*{{Coords|-229|-261}}
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage and a +2 bonus to [[saving throws]]
*{{Coords|-244|-251}}
*Cast {{sai|Fire Shield}} ({{recharge|long rest}})
*[[Disadvantage]] on [[Stealth]] [[Ability Checks|ability checks]]
|rowspan=2| [[Ulder Ravengard]] in the Iron Throne, and at camp if freed from Iron Throne
|rowspan="2" style="text-align: center;"| {{Coords||}}
|-
! scope="row"| {{MdRarityItem|Duke Ravengard's Longsword}}
|
*When you kill an enemy, all allies within 9 m / 30 ft gain [[Temporary Hit Points|temporary hit points]] equal to your [[Charisma]] [[modifier]] (minimum 1)
*Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional {{DamageColor|Physical|1d8 Piercing}} (1d10 if the ally has {{sai|Improved Combat Superiority}}) damage and costs a {{action|reaction}}{{verify}} ({{recharge|short rest}})
*[[Charisma]] +2
|-
|-
! scope="row"| {{MdRarityItem|Steelwatcher Helmet}}
! scope="row"| {{MdRarityItem|Steelwatcher Helmet}}
|
|
*
*You can see in magical and ordinary darkness up to a range of  12 m / 40 ft. Immunity to being {{cond|Blinded}}
| Ground floor of Steel Watch Foundry
*[[Advantage]] on [[Constitution]] [[saving throws]]
|style="text-align: center;"| {{Coords||}}
| On a table on the groond floor of the [[Steel Watch Foundry]]
|style="text-align: center;"| {{Coords|-275|-134}}
|-
|-
! scope="row"| {{MdRarityItem|Hellfire Engine Crossbow}}
! scope="row"| {{MdRarityItem|Hellfire Engine Crossbow}}
|
|
*
*Cast {{sai|Lightning Arrow}} (level 4) ({{recharge|long rest}})
| Crafted with Watcher Crossbow Blueprint, Targeting Module, Steel Watcher Arm located in Steel Watch Foundry
*Gain an action to fire a harpoon at the target; The target must succeed [[DC]] 15 [[Dexterity]] [[Saves|save]] or get pulled 9 m / 30 ft towards you
|style="text-align: center;"| {{Coords||}}
| Crafted by combining [[Watcher Crossbow Blueprint]], [[Targeting Module]], and [[Steel Watcher Arm]] on the ground floor of the [[Steel Watch Foundry]]
|style="text-align: center;"| {{Coords|-325|-134}}
|-
|-
! scope="row"| {{MdRarityItem|Winkling Gloves}}
! scope="row"| {{MdRarityItem|Winkling Gloves}}
|
|
*
*[[Sleight of Hand]] +1
| Zanner Toobin (friendly) in the Steel Watch Foundry
*[[Attack Rolls|Attack rolls]] +1
|style="text-align: center;"| {{Coords||}}
| [[Zanner Toobin]] in the west-most room on the ground floor of the [[Steel Watch Foundry]], and later accompanying you in the foundry basement during [[Save the Gondians]]
|  
*{{Coords|-331|-147}}
*[[Steel Watch Foundry|Steel Watch Foundry - Lab Level]]
|-
|-
! scope="row"| {{MdRarityItem|Gontr Mael}}
! scope="row"| {{MdRarityItem|Gontr Mael}}
|
|
*
*On a hit with this longbow, the target must succeed [[DC]] 15 [[Dexterity]] [[Saves|save]] or be afflicted with {{cond|Guiding Bolt}} for 1 turn
| Steel Watcher Titan in the Steel Watch Foundry
*This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
|style="text-align: center;"| {{Coords||}}
*Cast {{sai|Celestial Haste}} ({{recharge|long rest}})
*Gain an action to fire at the target, dealing additional [[proficiency bonus]] + {{DamageColor|Radiant|1d8 Radiant}} damage and gaining bonus {{DamageColor|Radiant|1d4 Radiant}} damage on subsequent attacks with this weapon, for 10 turns; The target must succeed DC 12 [[Wisdom]] save or get {{cond|Frightened}} for 2 turns ({{recharge|short rest}})
| [[Steel Watcher Titan]] in the basement of the [[Steel Watch Foundry]]
|style="text-align: center;"| [[Steel Watch Foundry|Steel Watch Foundry - Lab Level]] {{Coords|-1952|206}}
|-
|-
! scope="row"| {{MdRarityItem|Drunken Cloth}}
! scope="row"| {{MdRarityItem|Drunken Cloth}}
|
|
*
*While {{cond|Drunk}}, gain [[advantage]] on [[Constitution]] [[saving throws]], and gain [[Hit points#Temporary hit points|temporary hit points]] equal to your Constitution [[modifier]] at the start of your turn during combat
| Bought from Severn in Guildhall
| Bought or stolen from [[Severn]] at the bar in the [[Guildhall]]
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords|-22|769}}
|-
|-
! scope="row"| {{MdRarityItem|Shade-Slayer Cloak}}
! scope="row"| {{MdRarityItem|Shade-Slayer Cloak}}
|
|
*
*While {{cond|Hiding}}, reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
| Bought from Sticky Dondo in Guildhall
| Bought or stolen from [[Sticky Dondo]] in the [[Mol]] encampment overseeing the pit in the [[Guildhall]]
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords|-17|755}}
|-
|-
! scope="row"| {{MdRarityItem|Cindermoth Cloak}}
! scope="row"| {{MdRarityItem|Cindermoth Cloak}}
|
|
*
*When you are hit in melee from up to 2 m / 7 ft away, the target must succeed [[DC]] 12 [[Dexterity]] [[Saves|save]] or get {{cond|Burning|Burned}} for 2 turns
| Aelis Siryasius the grease elemental master
| [[Aelis Siryasius]] in the grease elemental area to the north-west of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords|-123|834}}
|-
|-
! scope="row"| {{MdRarityItem|Magic Amulet}}
! scope="row"| {{MdRarityItem|Magic Amulet}}
|
|
*
*Expend your {{action|reaction}} to make an [[Dice rolls#Attack rolls|attack roll]] or [[Saving throws|saving throw]] with [[advantage]]
| Rewarded by Sarin for finding her head and stuff
| Rewarded by [[Sarin]] in the grease elemental area to the north-west of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint for finding her [[Sarin's Skull|skull]] and bringing it to her coffin
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords|-125|829}}
|-
|-
! scope="row"| {{MdRarityItem|Silver Sword of the Astral Plane}}
! scope="row"| {{MdRarityItem|Silver Sword of the Astral Plane}}
|
|
*If [[githyanki]]{{verify}}, deal additional {{DamageColor|Psychic|1d6 Psychic}} damage with this weapon
*If [[githyanki]]{{ref|name=note15}}, deal additional {{DamageColor|Psychic|1d6 Psychic}} damage with this weapon
*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}}
*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}}
*Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}})
*Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}})
| Voss in the sewers once you show him the Orphic Hammer
| Rewarded by [[Voss|Kith'rak Voss]] behind the locked door to the north-east of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint once he was promised in [[Sharess' Caress]] that you will retrieve the [[Orphic Hammer]], and was shown the hammer here
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords|-70|826}}
|-
|-
! scope="row"| {{MdRarityItem|Breaching Pikestaff}}
! scope="row"| {{MdRarityItem|Armour of Moonbasking}}
|
|
*
*After casting {{sai|Wild Shape}}, gain 22 [[Hit points#Temporary hit points|temporary hit points]]. While those temporary hit points are active, all incoming damage is reduced by 1
| Ancient Lair loot
*Gain a +2 bonus to [[AC]] and [[advantage]] on [[Constitution]] [[saving throws]] agains [[spells]]. This effect persist even while being in [[druid|druidic]] '''Wild Shape'''
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|rowspan=2| Bought or stolen from [[Bareki|Voiceless Penitent Bareki]] in an alcove west of the [[Undercity Ruins]] waypoint
|rowspan="2" style="text-align: center;"| [[Lower City Sewers]] {{Coords|-157|939}}
|-
|-
! scope="row"| {{MdRarityItem|Armour of Moonbasking}}
! scope="row"| {{MdRarityItem|Bonespike Helmet}}
|
|
*
*Upon entering {{cond|Rage}}, deal {{DamageColor|Psychic|2d4 Psychic}} damage to all enemies in a 3 m / 10 ft radius around you
|rowspan=2| Bought or stolen from [[Bareki|Voiceless Penitent Bareki]] near the [[Undercity Ruins]] waypoint
*[[Intimidation]] +2
|rowspan="2" style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
*Cast {{sai|Menacing Attack (Melee)|Menacing Attack}} once per turn with no [[Battle_Master#Level_3|Superiority Dice]] cost
|-
|-
! scope="row"| {{MdRarityItem|Bonespike Helmet}}
! scope="row"| {{MdRarityItem|Breaching Pikestaff}}
|
|
*
*Deal additional {{DamageColor|Force|1d4 Force}} damage with this weapon
| On a coffin{{ref|name=note30}} in the center of the tomb that can be reached through the passage west of the [[Undercity Ruins]] waypoint in the [[Lower City Sewers]]
|style="text-align: center;"| [[Ancient Lair]] {{Coords|-1385|60}}
|-
|-
! scope="row"| {{MdRarityItem|Bonespike Gloves}}
! scope="row"| {{MdRarityItem|Bonespike Gloves}}
|
|
*
*Your weapon attacks ignore target's [[Resistances|resistance]] to {{DamageColor|Physical|Physical}} damage
| Strangler Luke in the Undercity Ruins
| [[Strangler Luke]]{{ref|name=note31}} on top of a ruined building at the beginning of the collapsed pillar bridge during the [[Undercity Ruins]] ambush
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords|-136|980}}
|-
|-
! scope="row"| {{MdRarityItem|Crimson Mischief}}
! scope="row"| {{MdRarityItem|Crimson Mischief}}
|
|
*
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon
|rowspan=3| [[Orin]] at the [[Bhaal Temple]]
*Deal additional {{DamageColor|Physical|1d4 Piercing}} damage with this weapon against targets with 50% [[hit points]] or less
|rowspan="3" style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
*While this shortsword is held in your main hand, deal additional {{DamageColor|Physical|7 Piercing}} damage if the [[Dice rolls#Attack rolls|attack roll]] was made with [[advantage]]
*While this shortsword is held in your off-hand, gain {{sai|Two-Weapon Fighting}}
|rowspan=3| [[Orin]] at the sacrificial altar of the [[Bhaal Temple]]
|rowspan="3" style="text-align: center;"| [[Lower City Sewers]] {{Coords|61|1004}}
|-
|-
! scope="row"| {{MdRarityItem|Mutilated Carapace}}
! scope="row"| {{MdRarityItem|Mutilated Carapace}}
|
|
*
*While shapeshifting or [[Disguise Self|disguising]] yourself, gain a +1 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
*[[Advantage]] on [[Deception]] and [[Persuasion]] [[Ability Checks|ability checks]]
*[[Armour Class]] +1
|-
|-
! scope="row"| {{MdRarityItem|Bloodthirst}}
! scope="row"| {{MdRarityItem|Bloodthirst}}
|
|
*
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*Cast {{sai|True Strike}} ({{recharge|short rest}})
*This is a {{cond|Bound Weapon}}
*While this dagger is held in your main hand, creatures hit with this weapon receive [[vulnerability]] to {{DamageColor|Physical|Piercing}} damage, unless they are immune to it
*While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, you may expend {{action|reaction}} to make a melee strike against the attacker and gain {{cond|True Strike}} for 2 turns
|-
|-
|}
|}
Line 1,378: Line 1,407:
{{ref|Once in the vault, upon finding the named doors, go through ''Silverhand'' -> ''Abjuration'' -> ''Silver'' doors to find a lever to unlock the ''Karsus'' vault door. Then go through any other door to return to the starting room and proceed through the opened Karsus door. The chest is invisible and will require {{SAI|See Invisibility}} or {{SAI|Faerie Fire}} to reveal it.|name=note24}}
{{ref|Once in the vault, upon finding the named doors, go through ''Silverhand'' -> ''Abjuration'' -> ''Silver'' doors to find a lever to unlock the ''Karsus'' vault door. Then go through any other door to return to the starting room and proceed through the opened Karsus door. The chest is invisible and will require {{SAI|See Invisibility}} or {{SAI|Faerie Fire}} to reveal it.|name=note24}}
{{ref|Once in the vault, upon finding the named doors, go through ''Silverhand'' -> ''Evocation'' -> ''Wish'' doors to find a lever to unlock the ''Elminster'' vault door. Then go through any other door to return to the starting room and proceed through the opened Elminster door. The chest is invisible and will require {{SAI|See Invisibility}} or {{SAI|Faerie Fire}} to reveal it.|name=note25}}
{{ref|Once in the vault, upon finding the named doors, go through ''Silverhand'' -> ''Evocation'' -> ''Wish'' doors to find a lever to unlock the ''Elminster'' vault door. Then go through any other door to return to the starting room and proceed through the opened Elminster door. The chest is invisible and will require {{SAI|See Invisibility}} or {{SAI|Faerie Fire}} to reveal it.|name=note25}}
{{ref|This special attack doesn't trigger any [[Extra Attack|Extra Attacks]].|name=note27}}
{{ref|This is the correct passive this weapon should have, but it currently has a disfunctional one that grants no effect.|name=note28}}
{{ref|Dolor teleports away immediately when the fight starts, so it's best to incapacitate him from afar before approaching the festival. He is the [[dwarf]] dressed in red.|name=note29}}
{{ref|Once you pick up the pike, all the [[undead]] in the room will raise and attack you.|name=note30}}
{{ref|He must be killed and looted during the ambush, as his body will despawn once the ambush event is complete.|name=note31}}
</references>
</references>


{{h3|[[The High Hall]]}}
=== [[The High Hall]] ===
This area is only accessible after travelling to the [[Morphic Pool]] at the very end of the game.
This area is only accessible after travelling to the [[Morphic Pool]] at the very end of the game.
{| class="wikitable" style="width:100%;text-align: left;"
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|}


{{h3|Other}}
=== Other ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name

Latest revision as of 17:22, 21 March 2024

NOTICE: The guide has moved to Guide:Gear locator. This sandbox guide will stay, but will no longer be maintained.

This Gear locator guide includes all unique (named) gear items of Uncommon and higher quality that can be acquired in game without exploits or third-party tools. Items like Camp clothing and Instruments are not included in this guide.

Disclaimer: This guide is not optimised for mobile platforms. For faster navigation, it is advised to search for desired keywords using the page search function of your browser.

General information[edit | edit source]

  • Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired.
  • Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. It is advised to check the corresponding item pages and item effects for possible documented bugs.
  • Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
  • If a location includes only coordinates X:  Y: , the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.

Act Three[edit | edit source]

Astral Plane[edit | edit source]

Item name Item effect Item source Location
Boots of Uninhibited Kushigo
  • Deal additional damage equal to your Wisdom modifier with unarmed attacks
Prelate Lir'i'c near the prison X: -163 Y: -1158
Staff of the Emperor Looted from The Emperor near the prison by disarming him X: -160 Y: -1165
Orphic Ring Orpheus if chosen to be sacrificed X: 53 Y: 3238[1]
  1. The area is the same, but it's coordinates are shifted for the ending scenario.

Rivington[edit | edit source]

Item name Item effect Item source Location
Shapeshifter's Boon Ring
  • While shapeshifting or disguising yourself, gain a 1d4 bonus to all ability checks. This effect lasts until long rest and doesn't require the ring to be equipped once enabled
Strange Ox in the barn south-east of the Rivington waypoint, if spared at the Emerald Grove and the Last Light Inn X: 39 Y: -149
Hat of Fire Acuity
  • When you deal Fire damage, once per attack, gain Arcane Acuity Arcane Acuity for 2 turns
Dwarven Thrower
  • When thrown, returns to your hand
  • If dwarf[1], deal additional 1d8 Bludgeoning damage when throwing this weapon, or additional 2d8 Bludgeoning damage if throwing this weapon at a Large, Huge, or Gargantuan target
Bought or stolen from Ferg Drogher north-west of the Requisitioned Barn if Shadowheart is not in your party X: 43 Y: -101
Cold Snap
  • Deal additional 1d4 Cold damage with this weapon
  • While this dagger is held in your off-hand, gain a +1 bonus to AC, and when an attack misses you, the attacker gets Chilled Chilled for 2 turns
Hellrider Longbow
Nymph Cloak Bought or stolen from Ferg Drogher north-west of the Requisitioned Barn if he was persuaded to disclose his special stock X: 43 Y: -101
Robe of Supreme Defences
Sethan
Corvid Token Bought or stolen from Mattis at the Requisitioned Barn east of the Rivington waypoint, if he survived after Save the Refugees[2] and moved to Last Light Inn in Act 2 X: 56 Y: -120
Scabby Pugilist Circlet
  • Deal additional 2 damage with your weapon or unarmed strikes when surrounded by 2+ foes
Ring of Truthfulness Looted or stolen from the Mind Flayer in the Abandoned Windmill basement Abandoned Windmill - Basement X: -231 Y: -802
The Undead Bane
  • Deal additional 1d6 Slashing damage with this weapon against Fiends and Undead
  • Gain an action to strike the target, dealing additional damage equal to your proficiency bonus, and additional 2d6 Slashing damage on top if the target is Fiend or Undead; The Fiend or Undead target must succeed DC 12 Strength save or get Baned Baned for 3 turns (equivalent to casting Bane Bane on the target) ( Recharge: Short rest)
Ulma in the Gur Camp X: 100 Y: -17
Boots of Very Fast Blinking
  • Cast Misty Step Misty Step ( Recharge: Per turn)
  • When teleporting with these boots, you are stripped naked down to underwear, except for inventory, rings, amulets, weapons, and boots. The stripped items remain at the spot you teleported from
Rewarded by Akabi at the Circus of the Last Days as a consolation prize for his Wheel of Fortune game. He will close down if you play 17 times, so the 16th time has to be the "jackpot"[3] X: -67 Y: -73
Comeback Handaxe
  • When thrown, returns to your hand and deals 1d6+1 damage to you on return
Reverse Rain Cloak
  • Remain permanently Wet Wet while wearing this cloak
Staff of a Mumbling Wizard
  • Cast Firebolt? Firebolt? that has 100% hit chance ( Recharge: Per turn)
  • When casting Firebolt? with this staff, the target must succeed DC 20 save[4] (unaffected by anything) or be shot at with Fireball Fireball instead
Unlucky Thief's Gloves
  • Sleight of Hand +2
  • For each item you steal while wearing these gloves, receive 1 piece of Charcoal in inventory. After stealing 20 times, suffer Burning Burning for 1 turn
Djinni Ring
  • Cast Mage Hand Mage Hand ( Recharge: Short rest)
  • The key to the Jungle scenario, if you are not a Bard. You must steal this ring and play the game once more (as a 16th attempt at the latest) to land on a jackpot, after which the djinn will send you off to your demise
Stolen or looted from Akabi at the Circus of the Last Days X: -67 Y: -73
Band of the Mystic Scoundrel In a backpack near the tent in the south-western part of the Jungle Jungle X: -1564 Y: -1521
Nyrulna
  • Deal additional 1d6 Thunder damage with this weapon
  • This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
  • When thrown, returns to your hand. Deal additional 3d4 Thunder damage in a 3 m / 10 ft radius around the target when throwing this weapon
  • Immunity to falling damage. Your movement speed and Jump Jump distance are increased by 3 m / 10 ft
  • Gain an action to charge up to 12 m / 40 ft forward to a target, dealing 6d8 Thunder damage to every enemy caught in the charge; The target(s) must succeed DC 15 Dexterity save or receive full damage (instead of half damage on a save), suffer Bleeding Bleeding for 3 turns, and get knocked 2 m / 7 ft back ( Recharge: Short rest)
  • Gain an action to cast special Gust of Wind Gust of Wind that deals 6d6 Thunder damage ( Recharge: Short rest)
Locked painted chest near the portal in the south-eastern part of the Jungle Jungle X: -1512 Y: -1523
Dark Displacement Gloves Bought or stolen from Popper at his tent in the western part of the Circus of the Last Days X: -90 Y: -56
The Pointy Hat Locked opulent chest in a tent behind Lucretious in the north-western corner of the Circus of the Last Days X: -85 Y: -24
Hollow's Staff Lucretious[5] at her tent in the north-western corner of the Circus of the Last Days X: -82 Y: -33
Spellmight Gloves Looted, stolen from Lucretious at her tent in the north-western corner of the Circus of the Last Days, or rewarded by her for Find Dribbles the Clown X: -82 Y: -33
Clown Hammer Dribbles on the stage in the north-eastern corner of the Circus of the Last Days X: -43 Y: -35
Swires' Sledboard Bought or stolen from Exxvikyap at the ground floor of Rivington General X: 7 Y: -34
Bonespike Garb
The Dancing Breeze
  • Gain an action to strike all nearby foes, making separate attack rolls against each target ( Recharge: Short rest)
Stalker Gloves
Elven Chain
Ambusher
Seraphic Pugilist Gloves
  • Deal additional 1d4 Radiant damage with unarmed strikes
  • Cast Guiding Bolt Guiding Bolt (level 4) ( Recharge: Long rest)
Locked wooden chest in the dormitory on the ground floor of the Open Hand Temple X: -87 Y: -7
Ring of Blink Stolen from or rewarded after persuading[6] Tara on the roof of the Open Hand Temple X: -45 Y: -5
Tressym Collar Looted from Tara, if chosen to be killed, on the roof of the Open Hand Temple X: -45 Y: -5
Sentient Amulet (Very Rare) Rewarded for Help the Cursed Monk in the Open Hand Temple cellar crypt if you refuse to take on monk's madness Open Hand Temple Cellar X: -7 Y: -1004
Stillmaker In a hole[7] next to the murder scene Under Temple Cave Area X: 65 Y: -1019
Martial Exertion Gloves
  • Gain an action to suffer 6d6 Piercing damage once, receiving a bonus attack for 1 turn and doubling your movement speed ( Recharge: Short rest)
Bought or stolen from Bumpnagel near the forge in the Angleiron's Cellar Angleiron's Cellar X: -244 Y: -1069
Thunderpalm Strikers
  • Deal additional 1d4 Thunder damage with unarmed strikes
  • Cast Thunderwave Thunderwave (level 3) ( Recharge: Long rest)
Nimblefinger Gloves
Necklace of Elemental Augmentation Traveller's chest on a shipwreck by the river north-west of the South Span Checkpoint X: -97 Y: 107
Gleamdance Dagger
  • This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
  • While this dagger is held in your off-hand, gain a +1 bonus to AC
Farlin on the Western Beach to the very west of the South Span Checkpoint X: -217 Y: 97
Corpsegrinder
  • Deal additional 1d4 Thunder damage with this weapon
  • Gain an action to slam the ground, dealing additional Thunder damage equal to your proficiency bonus to all creatures in a 3 m / 10 ft radius; The target(s) must succeed DC 12 Dexterity save or receive full damage (instead of half damage on a save), and get knocked 3 m / 10 ft back ( Recharge: Short rest)
Cairos on the Western Beach to the very west of the South Span Checkpoint X: -219 Y: 105
Bonespike Boots
  • +1 bonus to AC when not wearing armour or holding a shield
  • Jump Jump distance is increased by 1.5 m / 5.0 ft
  • Gain an action to leap at a target up to 9 m / 30 ft away, knocking them Prone Prone for 2 turns if they fail their Strength save against your spell save DC ( Recharge: Per turn)
Trapped wooden chest in the Western Beach passageway cave Western Beach Passageway X: -1341 Y: -856
  1. 1.0 1.1 1.2 Disguise before equipping the item also works.
  2. You must convince Rolan in the Emerald Grove to stay and fight for Mattis to survive.
  3. In order to land on the jackpot, you need to either steal the Djinni Ring off Akabi beforehand, or distract him with a Performance check as a Bard.
  4. If the target cannot roll any saves (like an object), the spell will always cast the normal auto-hit Fire Bolt.
  5. You can also disarm her with Command: Drop without making her hostile.
  6. No Persuasion skill check is needed if you are or have Gale in the party.
  7. Requires a successful Perception check to be revealed.

Wyrm's Crossing[edit | edit source]

Item name Item effect Item source Location
Scarlet Leather Armour Shabby wardrobe in the secret attic room of the Fraygo's Flophouse X: -20 Y: 79
Amulet of the Drunkard
  • Your Drunk Drunk condition lasts for 5 turns instead of 2, and you regain 2d4 hit points once during the first turn of Drunk that happened with this item equipped
Bought from Hoots Hooligan on the ground floor of Sharess' Caress, after you accepted to taste her new brew X: 21 Y: 85
Voss' Silver Sword After talking to Raphael, bought or stolen from Kith'rak Voss on the first floor of Sharess' Caress, if he was spared in Act One X: 25 Y: 98
Silver Sword of the Astral Plane Rewarded by Kith'rak Voss on the first floor of Sharess' Caress if he was shown the Orphic Hammer that you can receive here by accepting the Raphael's deal[2]
Gauntlets of the Warmaster Bought or stolen from Entharl Danthelon on the first floor of Danthelon's Dancing Axe X: -11 Y: 140
Horns of the Berserker
  • +2 to attack rolls when attacking creatures that have already taken damage
  • While not at full health, deal additional 2 Necrotic damage with your melee attacks. While in combat, if you don't deal any damage this turn, suffer 1d4 Necrotic damage at the end of your turn
Blightbringer
Snow-Dusted Monastery Gloves
  • Deal additional 1d4 Cold damage with unarmed strikes
  • Cast Ice Knife Ice Knife (level 3) ( Recharge: Long rest)
Cloak of Displacement
Garb of the Land and Sky
Harmonic Dueller
  • Gain an action to harmonise with the rapier, attempting a DC 15 Performance check; Upon success, deal additional damage equal to your Charisma modifier (minimum 1) with melee weapons, for 10 turns ( Recharge: Short rest)
Absolute Confidence Amulet Rewarded by Naaber on the ground floor of Carm's Garm for exhausting all of his dialogue. Can also be stolen for an additional reward below X: 19 Y: 130
Seemingly Gleaming Ring Rewarded by Naaber on the ground floor of Carm's Garm for exhausting all of his dialogue if the Absolute Confidence Amulet was stolen from him beforehand
  1. Disguise before equipping the item also works.
  2. He can also be deceived (DC 30 Deception check) that you accepted the deal and got the hammer, even if you didn't.

Wyrm's Rock Fortress[edit | edit source]

If you are progressing Wyll's story, it is advised to complete the areas Iron Throne and Steel Watch Foundry and their respective quests before entering the top floor of the fortress and the Wyrmway.

Item name Item effect Item source Location
Flame Enamelled Armour Heavy chest in the corner of the armoury south-east of the Wyrm's Rock waypoint X: -28 Y: 184
Infernal Spear
  • Deal additional 3 Poison damage with this weapon
Iron Consuls Mian and Nuff in the throne room on the first floor of the fortress X: -6 Y: 208
Infernal Mace Black Gauntlets Mohlen, Greyward, Ignur, and Aisha in the throne room on the first floor of the fortress
Emblazoned Plate of the Marshal Ulder Ravengard in the throne room on the first floor of the fortress, if chosen to be killed[1]
Duke Ravengard's Longsword
Fabricated Arbalest
  • Gain an action to fire a shimmering bolt, dealing 1d4 Piercing damage and inflicting 1 turn of Radiating Orb Radiating Orb upon the target ( Recharge: Per turn)
  • Gain a concentration action to fire a ray of light, dealing 2d10 Radiant damage in a 18 m / 60 ft line; The targets must succeed their Dexterity save against you spell save DC or receive full damage (instead of half damage on a save) and be Blinded Blinded for 1 turn. You may cast additional ray every turn for 10 turns, but you must succeed DC 14 Constitution save on each cast or get Burned Burned for 2 turns ( Recharge: Short rest)
Enver Gortash in the throne room on the first floor during the coronation, or later on the top floor of the fortress
  • Throne room X: -6 Y: 208
  • Top floor X: -26 Y: 211
Cloth of Authority
Tyrannical Jackboots
Gauntlet of the Tyrant
Servitor of the Black Hand Gloves
  • Deal additional 1d4 Force damage with unarmed strikes
  • Cast Fear Fear ( Recharge: Long rest)
Opulent chest[3] in the audience hall wardrobe on the top floor X: -32 Y: 198
Helldusk Boots
  • Immunity to being moved against your will by enemy spells or actions, and your movement speed is unimpeded by Difficult Terrain Difficult Terrain
  • When you fail a saving throw, you may use your Reaction to succeed it instead
  • Gain an action to teleport up to 18 m / 60 ft away, dealing 2d8 Fire damage in a 3 m / 10 ft radius upon landing ( Recharge: Short rest)
Locked gilded chest[3] in the audience hall bedroom on the top floor X: -32 Y: 219
Balduran's Giantslayer Ansur in The Dragon's Sanctum Wyrmway X: 629 Y: -988
Helm of Balduran On a stone altar in the alcove north of Ansur in The Dragon's Sanctum Wyrmway X: 636 Y: -964
  1. Killing him here will have severe consequences for Wyll's storyline.
  2. This special attack doesn't trigger any Extra Attacks.
  3. 3.0 3.1 If any items from the chest are stolen after Gortash moves to the top floor after the coronation, he will become hostile and break all agreements immediately.

Lower City[edit | edit source]

This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers.

Item name Item effect Item source Location
Cloth Armour
  • When being damaged by an enemy, once per turn, gain Wrath Wrath for 2 turns
On a wooden table in the south-eastern room of the prison underneath the Basilisk Gate Barracks Heapside Prison X: -1266 Y: 744
The Reviving Hands Bought or stolen from Vicar Humbletoes at the Stormshore Tabernacle X: 109 Y: -20
Mantle of the Holy Warrior
The Sacred Star
  • Deal additional 1d4 Radiant damage with this weapon
  • On a hit with this morningstar, inflict 1 turn of Radiating Orb Radiating Orb upon the target
  • On a hit with this morningstar, Undead creatures must succeed DC 13 Wisdom save or get Turned Turned for 3 turns
  • Gain an action to strike the target, dealing additional Radiant damage equal to your proficiency bonus and creating an explosion of light in a 3 m / 10 ft radius; Enemies caught in the explosion must succeed DC 12 Constitution save or get Blinded Blinded for 3 turns ( Recharge: Short rest)
Amulet of the Devout Offering chest[1] in the treasury room in the Stormshore Tabernacle basement Stormshore Tabernacle - Basement X: 796 Y: 1159
Shield of Shielding Offerings to Helm chest[1] in the treasury room in the Stormshore Tabernacle basement
Hammer of the Just Offerings to Tyr chest[1] in the treasury room in the Stormshore Tabernacle basement
Dolor Amarus Dolor at the entrance gate of the Murder Tribunal if you arrive there with no severed hands, or otherwise at the Highberry's Home wine festival[2] and later in the south-eastern room of the Facemaker's Boutique if not killed at the festival
Spaceshunt Boots
Scarlet Leather Armour
Blackguard's Sword
  • Deal additional 1d4 Necrotic damage with this weapon
  • On a Smite with this longsword, the target must succeed DC 13 Constitution save or get Dazed Dazed for 2 turns
That Which Guards[3] at the entrance gate of the Murder Tribunal Murder Tribunal X: -1295 Y: 502
Blackguard's Plate
Shield of the Undevout
Blackguard's Greaves That Which Lurks[3] at the entrance gate of the Murder Tribunal
Blackguard's Gauntlets That Which Watches[3] at the entrance gate of the Murder Tribunal
Sword of Chaos
  • Deal additional 1d4 Necrotic damage with this weapon
  • On a hit with this greatsword, regain 1d6 hit points
Sarevok Anchev at the tribunal hall Murder Tribunal X: -1267 Y: 503
Sarevok's Horned Helmet
Amulet of Bhaal
  • On a hit against a target with full HP, once per attack, inflict 2 turns of Bleeding Bleeding upon the target
Looted from Sarevok Anchev at the tribunal hall, or rewarded by him for Impress the Murder Tribunal
Bhaalist Gloves Bought from Echo of Abazigal[4] at the tribunal hall after you became the unholy assassin during Impress the Murder Tribunal Murder Tribunal X: -1261 Y: 507
Bhaalist Armour
  • Enemies in a 2 m / 7 ft radius become vulnerable to Piercing damage, unless they are immune to it
  • +2 bonus to Initiative rolls
Assassin of Bhaal Cowl
Craterflesh Gloves
Vicious Battleaxe
Dolor Amarus
Vicious Shortbow
Dread Iron Dagger
  • While being Hidden Hidden, deal additional 1d6 Necrotic damage with your weapons
Fleshrender
Keepsake Ring On the floor in the middle of the Elfsong Tavern basement Elfsong Tavern - Basement X: -860 Y: 528
Boots of Psionic Movement Ch'r'ai Har'rak next to the round table in the middle of the hideout hall Knights of the Shield Hideout X: -739 Y: 549
Sword of the Emperor On a weapon rack in the northern-most room of the Knights of the Shield Hideout Knights of the Shield Hideout X: -732 Y: 588
Cerebral Citadel Armour Emperor's Wardrobe in the northern-most room of the Knights of the Shield Hideout Knights of the Shield Hideout X: -727 Y: 589
Cerebral Citadel Gloves
Kurwin's Cauteriser
  • Deal additional 1d4 Fire damage with this weapon
  • On a hit with this scimitar, the target must suceed DC 13 Constitution save or suffer Burning Burning for 2 turns
Bugthimble in the dirt mound at the Graveyard (Lower City) X: 8 Y: 24
Armour of Persistence Bought or stolen from Dammon at his Forge of the Nine, north-east of the Lower City Central Wall waypoint X: -2 Y: -9
Boots of Persistence
Legacy of the Masters
Unwanted Masterwork Scalemail
Unwanted Masterwork Gauntlets Gilded Chest next to wooden crates in the Forge of the Nine basement Forge of the Nine - Basement X: 392 Y: 766
Unwanted Masterwork Greaves
Gemini Gloves
  • Gain a toggle action to make your next cantrip cast target one additional foe. The same target can be chosen twice ( Recharge: Short rest)
Bought or stolen[6] from Helsik at her desk on the ground floor of Devil's Fee north of the Lower City Central Wall waypoint X: -39 Y: 15
Cloak of the Weave
  • +1 bonus to spell save DC and spell attack rolls
  • Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ( Recharge: Short rest)
Shapeshifter Hat
Spellseeking Gloves
Hellbeard Halberd
  • Deal additional 6 Poison damage with this weapon
Caitiff Staff
Gibus of the Worshipful Servant Bought or stolen from Helsik at her desk on the ground floor of Devil's Fee. Can also be looted from Sceleritas Fel once he dies after The Urge events in the Bhaal Temple
Mask of Soul Perception Locked gilded chest in the bedroom on the top floor of Devil's Fee X: -33 Y: 17
Hat of the Sharp Caster
  • When you roll a 1 or 2 on a damage roll for a spell attack, that roll is rerolled once
Bartered with Tara on the roof of Devil's Fee[7] for Fish or a magical item X: -27 Y: 5
Tressym Collar Looted from Tara if spared in Rivington and killed on the roofs of Devil's Fee or Highberry's Home
Helldusk Helmet
  • You can see in magical and ordinary darkness up to a range of 12 m / 40 ft. Immunity to being Blinded Blinded
  • +2 bonus to saving throws against spells
  • Immunity to enemy critical hits
  • Gain an action to immolate the target up to 9 m / 30 ft away, dealing 2d8 Fire damage; The target must succeed their Intelligence save against your spell save DC or receive full damage (instead of half damage on a save) and get Frightened Frightened for 3 turns ( Recharge: Short rest)
Treasure Crates in the Raphael's vault[8] House of Hope X: -6484 Y: 2936
Staff of Spellpower On a pedestal in the Raphael's vault[8]
Helldusk Gloves Haarlep in the Raphael's boudoir House of Hope X: -6485 Y: 2990
Gauntlets of Hill Giant Strength Stolen from the right pedestal in the House of Hope archive. Can be bought or stolen afterwards from Helsik at her desk on the ground floor of Devil's Fee if handed over to her for Acquire the Gauntlets for Helsik
Amulet of Greater Health Stolen from the left pedestal in the House of Hope archive House of Hope X: -6548 Y: 2905
Orphic Hammer Stolen from the central pedestal in the House of Hope archive House of Hope X: -6543 Y: 2921
Burnished Ring Spectator in the House of Hope prison House of Hope - Hope's Prison X: -6481 Y: 2921
Helldusk Armour
  • You are proficient with this armour while wearing it
  • On your successful saving throw against an enemy attack, the attacker that caused the throw gets Burned Burned for 3 turns
  • Resistance to Fire damage and immunity to Burning Burning. All incoming damage is reduced by 3
  • Gain an action to enable yourself to Fly Fly for 10 turns ( Recharge: Long rest)
Raphael at the teleportation circle House of Hope X: -6477 Y: 2884
Gloves of Soul Catching
  • Deal additional 1d10 Force damage with unarmed strikes
  • On an unarmed hit, once per turn, regain 1d10 hit points. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next attack roll or saving throw, until the end of your next turn
  • Increase your Constitution by 2 (max 20) while wearing these gloves
Rewarded for Save Hope after defeating Raphael
Amulet of Elemental Torment Looted from Hope after defeating Raphael and completing Save Hope
Slinging Shoes Bartered with Tara on the roof of Highberry's Home[11] for Fish or a magical item X: -1 Y: -39
Winter's Clutches
  • When you deal Cold damage, once per attack, inflict 2 turns of Encrusted with Frost Encrusted with Frost upon the target(s)
On a pedestal beneath the stained glass window behind the lava and water elementals on the ground floor of Sorcerous Sundries X: -2 Y: -66
Gold Wyrmling Staff
  • Deal additional 1d4 Fire damage in melee with this weapon
  • Cast Fire Bolt Fire Bolt ( Recharge: Per turn)
Coldbrim Hat
  • On applying condition to an enemy, once per turn and attack, inflict 2 turns of Encrusted with Frost Encrusted with Frost upon the target(s)
Quickspell Gloves Bought or stolen from Lorroakan's Projection[12] at the foyer desk on the ground floor of Sorcerous Sundries X: -7 Y: -79
Ring of Regeneration
  • At the start of your turn during combat, regain 1d4 hit points
Vest of Soul Rejuvenation
Armour of Landfall
Birthright
  • Increase your Charisma by 2 (max 22) while wearing this hat
Harper Sacredstriker
Despair of Athkatla Lorroakan at the top of the Ramazith's Tower Ramazith's Tower X: 4962 Y: 704
Shelter of Athkatla
Markoheshkir On a pedestal inside a Globe of Invulnerability in the lower section[13] of the Ramazith's Tower Ramazith's Tower X: 4970 Y: 705
Robe of the Weave
Foebreaker
  • This weapon ignores resistance to Bludgeoning damage
Invisible gilded chest behind the "Karsus" door[14] in the Sorcerous Vault Sorcerous Vault X: 326 Y: 998
Pyroquickness Hat Invisible opulent chest behind the "Elminster" door[15] in the Sorcerous Vault Sorcerous Vault X: 411 Y: 997
Hellfire Greataxe
  • Deal additional 1d6 Fire damage with this weapon
  • On a hit with this greataxe, once per attack, gain Heat Heat for 2 turns
  • Gain an action to cleave in a 3 m / 10 ft cone, dealing additional 2d6 Fire damage to every target in the cone and leaving behind a growing hellfire pool that lingers for 2 turns; The targets must succeed their Dexterity save against your spell save DC or receive full damage (instead of half damage on a save) from the cleave, and get afflicted with Roiling Hellfire Roiling Hellfire while standing in the AoE zone ( Recharge: Short rest)
Gilded chest behind the breakable "Illusion" door in the Sorcerous Vault Sorcerous Vault X: 365 Y: 940
The Dead Shot Bought or stolen from Fytz the Firecracker at the Stormshore Armoury near the Lower City Central Wall waypoint X: -36 Y: -80
Flail of Ages
Armour of Agility Bought or stolen from Gloomy Fentonson at the Stormshore Armoury near the Lower City Central Wall waypoint X: -37 Y: -77
Infernal Mace
  • Deal additional 3 Poison damage with this weapon
Black Gauntlets Uva, Hyrriet, and Volgu Drak on the upper floors of Felogyr's Fireworks, and later Black Gauntlets Holzt, Ralston, Paver, and Rives on the ground floor and in the basement of the Steel Watch Foundry
Veil of the Morning Bought or stolen from Mystic Carrion at the ground floor of the Philgrave's Mansion X: 7 Y: -159
Armour of the Sporekeeper
Hood of the Weave
Torch of Revocation
  • Deal additional 1d4 Necrotic and 1d4 Fire damage when using this torch as a weapon
  • Quest significance: This torch is needed to advance the Free the Artist quest
Looted from Mystic Carrion at the ground floor of the Philgrave's Mansion, bought from him if he was convinced to during dialogue, stolen from the locked gilded chest in the alcove behind him, or rewarded by him for killing Thrumbo during Find Mystic Carrion's Servant
Staff of Cherished Necromancy Looted from Mystic Carrion at the ground floor of the Philgrave's Mansion
Crypt Lord Ring Rewarded by Thrumbo at the ground floor of the Philgrave's Mansion, if he was sided with and saved during Find Mystic Carrion's Servant
Helmet of Grit Locked opulent chest in the cursed room on the lower floor of the Szarr Palace Szarr Palace X: -1298 Y: 965
Pelorsun Blade Trapped rosewood casket in one of the pits of the dungeon, encountered by taking the second door to the right when advancing north from the Cazador's Dungeon waypoint Cazador's Dungeon X: -1928 Y: 852
Rhapsody
  • When you kill an enemy, gain a +1 bonus to all damage, to attack rolls, and to spell save DC, up to +3. Once you reach 3 stacks, gain an action to expend all 3, either healing yourself for 3d10 hit points, or making the next weapon attack within 2 turns a guaranteed critical hit, or forcing the next saving throw an enemy makes against your spell within 2 turns to have disadvantage. Effect ends when this weapon is unequipped
  • On your hit with this dagger while Hiding Hiding or being Invisible Invisible, the target must succeed DC 15 Constitution save or suffer Bleeding Bleeding for 2 turns
Cazador Szarr at the dungeon ritual site Cazador's Dungeon X: -1925 Y: 944
Woe Rewarded during The Pale Elf for killing Cazador Szarr at the dungeon ritual site
The Undead Bane
  • Deal additional 1d6 Slashing damage with this weapon against Fiends and Undead
  • Gain an action to strike the target, dealing additional damage equal to your proficiency bonus, and additional 2d6 Slashing damage on top if the target is Fiend or Undead; The Fiend or Undead target must succeed DC 12 Strength save or get Baned Baned for 3 turns (equivalent to casting Bane Bane on the target) ( Recharge: Short rest)
Looted from Ulma when returning back to the Cazador's Dungeon waypoint, if she was spared at the Gur Camp and was chosen to be killed here Cazador's Dungeon X: -1925 Y: 836
Salty Scimitar(rrr) Captain Grisly in The Blushing Mermaid basement The Blushing Mermaid - Basement X: -2339 Y: -127
Tarnished Charm Auntie Ethel in The Blushing Mermaid basement, even if she was killed before in the Overgrown Tunnel The Blushing Mermaid - Basement X: -2329 Y: -95
Ring of Feywild Sparks
Amulet of Windrider Rewarded by Lora on the ground floor of the Lora's House for Save Vanra X: -65 Y: -89
Duellist's Prerogative
  • Deal additional 1d4 Necrotic damage with this weapon
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. Gain an additonal Reaction per turn
  • On a hit with a melee weapon, expend your Reaction to deal additional Necrotic damage with that weapon equal to your proficiency bonus
  • Gain an action to taunt the target, compelling them to duel if they fail DC 12 Wisdom save on taunt. The taunted target suffers disadvantage on attack rolls against anyone but you for 3 turns, and on your hit must succeed DC 15 Constitution save or suffer Bleeding Bleeding for 3 turns
  • While not dual-wielding or holding a shield, you can make an additional attack as a Bonus action with this weapon, once per turn
Fey Semblance Amulet Rewarded by any of the NPCs at the Old Garlow's Place for Avenge the Hag Survivors X: -55 Y: -147
Staff of Interruption Rewarded by Mayrina at the Old Garlow's Place for Help the Hag Survivors
Murderous Cut
  • Deal additional 1d4 Piercing damage with this weapon against targets with 50% hit points or less
Reapers of Bhaal and Death's Heads of Bhaal in Bloomridge Park, The Counting House, and Lower City Sewers
Amulet of Restoration Private stash in the eastern room down the very first flight of stairs The Counting House X: -85 Y: -185
Nymph Cloak High Security Vault n°1 on the southern side of the high security vault hall The Counting House X: -711 Y: 864
Spell Savant Amulet
  • Gain one additional level 2 spell slot while having this amulet equipped
Jannath's Hat High Security Vault n°2 on the southern side of the high security vault hall The Counting House X: -714 Y: 863
The Long Arm of the Gur
  • Deal additional 1d4 Piercing damage with weapons against Undead and gain a 1d4 bonus to weapon attack rolls against Undead[16]
High Security Vault n°3 on the southern side of the high security vault hall The Counting House X: -718 Y: 861
Trident of the Waves
  • On a hit with this trident, inflict 3 turns of Wet Wet upon the target and spawn a 2 m / 7 ft radius water surface underneath the target
High Security Vault n°4 on the northern side of the high security vault hall The Counting House X: -711 Y: 882
Ravengard's Scourger High Security Vault n°5 on the northern side of the high security vault hall The Counting House X: -712 Y: 882
Knock Knuckle Gloves High Security Vault n°7 on the western side of the high security vault hall The Counting House X: -719 Y: 871
Elegant Studded Leather High Security Vault n°9 on the eastern-most side of the high security vault hall The Counting House X: -686 Y: 874
Abdel's Trusted Shield Rewarded by Golbraith Stredivas on the upper floor of Golbraith's Cellar if you convince him during dialogue of your courage against mind flayers X: -148 Y: -60
Katana
  • Regular longsword with +1 damage
On a wooden table underneath the stuffed hyena head on the southern side of the Golbraith's Cellar basement Golbraith's Cellar - Basement X: -2343 Y: 811
Unflinching Protector Amulet
  • When a nearby ally is targeted by an attack of any kind, you may expend your Reaction to make that attack automatically miss ( Recharge: Long rest)
Ptaris through The Lodge portal if Steal a Githyanki Egg was completed by giving Lady Esther the Githyanki Egg The Lodge - Basement Docks X: -1283 Y: 252
Staff of the Ram
  • On a hit with this qarterstaff, once per turn, the target must succeed DC 8 Constitution save or get Stunned Stunned for 1 turn and be knocked back 2 m / 7 ft
Opulent chest in the room behind the secret bookcase lock in Elerrathin's Home basement shack Elerrathin's Home - Basement X: -1572 Y: 976
Belm
  • Gain an action to strike all nearby foes, making separate attack rolls against each target ( Recharge: Short rest)
  • You can make an additional attack as a Bonus action with this weapon, once per turn
Khalid's Gift Display case in the room behind the secret bookcase lock in Elerrathin's Home basement shack
After Death Do Us Part During Free the Artist, looted from Oskar Fevras at the upper floor of the Lady Jannath's Estate if Kerri Evenfield was allowed to kill him, or dropped on the floor by him if Kerri Evenfield was banished and Lady Jannath was told the truth about him X: -250 Y: -44
File:Til Death Do Us Part Unfaded Icon.pngTil Death Do Us Part During Free the Artist, looted or stolen from Lady Jannath at the upper floor of the Lady Jannath's Estate, or dropped on the floor by her if Kerri Evenfield was banished and Lady Jannath was told the truth about Oskar Fevras
Viconia's Walking Fortress Viconia DeVir at the central hall of the cloister beneath the House of Grief Cloister of Sombre Embrace X: -400 Y: -1651
Viconia's Priestess Robe
Handmaiden's Mace
  • Deal additional 1d6 Posion damage with this weapon
  • Set your Strength to 18[9] while wielding this mace
Wavemother's Cloak
  • During combat, once per turn and until you take damage, gain immunity to Burning Burning, resistance to Fire damage and vulnerability to Lightning and Cold damage
Opulent chest behind Allandra Grey's desk on the upper floor of the Water Queen's House X: -246 Y: -249
Wavemother's Robe Rewarded by Allandra Grey in the basement of Flymm Cargo for handing over Redhammer during Avenge the Drowned Flymm Cargo - Basement X: -1048 Y: 312
Wavemother's Sickle
  • Deal additional 1d4 Cold damage with this weapon
  • Gain advantage on attack rolls with this weapon against Wet Wet creatures
Allandra Grey at the Water Queen's House mourning ceremony or at her quarters on the upper floor afterwards
  • X: -229 Y: -261
  • X: -244 Y: -251
Steelwatcher Helmet On a table on the groond floor of the Steel Watch Foundry X: -275 Y: -134
Hellfire Engine Crossbow Crafted by combining Watcher Crossbow Blueprint, Targeting Module, and Steel Watcher Arm on the ground floor of the Steel Watch Foundry X: -325 Y: -134
Winkling Gloves Zanner Toobin in the west-most room on the ground floor of the Steel Watch Foundry, and later accompanying you in the foundry basement during Save the Gondians
Gontr Mael
  • On a hit with this longbow, the target must succeed DC 15 Dexterity save or be afflicted with Guiding Bolt Guiding Bolt for 1 turn
  • This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
  • Cast Celestial Haste Celestial Haste ( Recharge: Long rest)
  • Gain an action to fire at the target, dealing additional proficiency bonus + 1d8 Radiant damage and gaining bonus 1d4 Radiant damage on subsequent attacks with this weapon, for 10 turns; The target must succeed DC 12 Wisdom save or get Frightened Frightened for 2 turns ( Recharge: Short rest)
Steel Watcher Titan in the basement of the Steel Watch Foundry Steel Watch Foundry - Lab Level X: -1952 Y: 206
Drunken Cloth Bought or stolen from Severn at the bar in the Guildhall Lower City Sewers X: -22 Y: 769
Shade-Slayer Cloak Bought or stolen from Sticky Dondo in the Mol encampment overseeing the pit in the Guildhall Lower City Sewers X: -17 Y: 755
Cindermoth Cloak
  • When you are hit in melee from up to 2 m / 7 ft away, the target must succeed DC 12 Dexterity save or get Burned Burned for 2 turns
Aelis Siryasius in the grease elemental area to the north-west of the City Sewers waypoint Lower City Sewers X: -123 Y: 834
File:Magic Amulet Unfaded Icon.pngMagic Amulet Rewarded by Sarin in the grease elemental area to the north-west of the City Sewers waypoint for finding her skull and bringing it to her coffin Lower City Sewers X: -125 Y: 829
Silver Sword of the Astral Plane Rewarded by Kith'rak Voss behind the locked door to the north-east of the City Sewers waypoint once he was promised in Sharess' Caress that you will retrieve the Orphic Hammer, and was shown the hammer here Lower City Sewers X: -70 Y: 826
Armour of Moonbasking Bought or stolen from Voiceless Penitent Bareki in an alcove west of the Undercity Ruins waypoint Lower City Sewers X: -157 Y: 939
Bonespike Helmet
Breaching Pikestaff
  • Deal additional 1d4 Force damage with this weapon
On a coffin[18] in the center of the tomb that can be reached through the passage west of the Undercity Ruins waypoint in the Lower City Sewers Ancient Lair X: -1385 Y: 60
Bonespike Gloves
  • Your weapon attacks ignore target's resistance to Physical damage
Strangler Luke[19] on top of a ruined building at the beginning of the collapsed pillar bridge during the Undercity Ruins ambush Lower City Sewers X: -136 Y: 980
Crimson Mischief
  • Deal additional 1d4 Necrotic damage with this weapon
  • Deal additional 1d4 Piercing damage with this weapon against targets with 50% hit points or less
  • While this shortsword is held in your main hand, deal additional 7 Piercing damage if the attack roll was made with advantage
  • While this shortsword is held in your off-hand, gain Two-Weapon Fighting Two-Weapon Fighting
Orin at the sacrificial altar of the Bhaal Temple Lower City Sewers X: 61 Y: 1004
Mutilated Carapace
Bloodthirst
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks
  • Cast True Strike True Strike ( Recharge: Short rest)
  • This is a Bound Weapon Bound Weapon
  • While this dagger is held in your main hand, creatures hit with this weapon receive vulnerability to Piercing damage, unless they are immune to it
  • While this dagger is held in your off-hand, gain a +1 bonus to AC, and when an attack misses you, you may expend Reaction to make a melee strike against the attacker and gain True Strike True Strike for 2 turns
  1. 1.0 1.1 1.2 Stealing from this chest inflicts Castigated By Divinity Castigated By Divinity unto the character.
  2. Dolor teleports away immediately when the fight starts, so it's best to incapacitate him from afar before approaching the festival. He is the dwarf dressed in red.
  3. 3.0 3.1 3.2 Once Sarevok Anchev is killed, this NPC will perish immediately.
  4. This vendor is a ghost and cannot be pickpocketed.
  5. 5.0 5.1 Disguise before equipping the item also works.
  6. Some of the items are her special stock that is unlocked after revealing and interacting with objects in the room.
  7. In order for Tara to be on that roof, she has to be spoken to in Rivington while having Gale in the party.
  8. 8.0 8.1 The vault requires a DC 10 Wisdom and then a DC 20 Arcana check to be opened.
  9. 9.0 9.1 If wearer's Strength score is higher, this item has no effect.
  10. If wearer's Constitution score is higher, this item has no effect.
  11. In order for Tara to be on that roof, you have to buy the Hat of the Sharp Caster from her on the roof of the Devil's Fee and then complete a long rest.
  12. If Rolan and Lorroakan are both alive, the projection will be substituted for Rolan. If Rolan is alive but Lorroakan is dead, Rolan will be at Lorroakan's hall at the top of the Ramazith's Tower and can be only pickpocketed for the vendor stock.
  13. In order to reach that section, you must traverse levitated tables down from the Lorroakan's hall, then use See Invisibility See Invisibility to reveal a "Below" plaque located under the north-western pedestal, then use the "Weave Button" to teleport to the platform. To solve the puzzle, use See Invisibility to reveal the mechanism lever.
  14. Once in the vault, upon finding the named doors, go through Silverhand -> Abjuration -> Silver doors to find a lever to unlock the Karsus vault door. Then go through any other door to return to the starting room and proceed through the opened Karsus door. The chest is invisible and will require See Invisibility See Invisibility or Faerie Fire Faerie Fire to reveal it.
  15. Once in the vault, upon finding the named doors, go through Silverhand -> Evocation -> Wish doors to find a lever to unlock the Elminster vault door. Then go through any other door to return to the starting room and proceed through the opened Elminster door. The chest is invisible and will require See Invisibility See Invisibility or Faerie Fire Faerie Fire to reveal it.
  16. This is the correct passive this weapon should have, but it currently has a disfunctional one that grants no effect.
  17. This special attack doesn't trigger any Extra Attacks.
  18. Once you pick up the pike, all the undead in the room will raise and attack you.
  19. He must be killed and looted during the ambush, as his body will despawn once the ambush event is complete.

The High Hall[edit | edit source]

This area is only accessible after travelling to the Morphic Pool at the very end of the game.

Item name Item effect Item source Location
Broodmother's Revenge
  • When healed, deal additional 1d6 Poison damage with weapons for 3 turns (equivalent to Dipping Dipping the weapon)
Stolen from the table of goods that belong to Koll the Red in The Watch Citadel X: 235 Y: 44
Steelforged Sword
  • Regular shortsword with +1 damage
Thermodynamo Axe
  • On a hit with this battleaxe, once per attack, gain Heat Heat for 2 turns
Blade of Oppressed Souls

Other[edit | edit source]

Item name Item effect Item source Location
Devotee's Mace
  • Deal additional 1d8 Radiant damage with this weapon
  • Gain an action to emanate a soothing aura around you, regaining 1d4 hit points to you and your allies in a 9 m / 30 ft radius at the start of your turn, for 10 turns ( Recharge: Long rest)
Clerics upon reaching level 10 and choosing Arm Thy Servant Arm Thy Servant as their Divine Intervention Divine Intervention Any

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