User:Thirdmunky

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A list of magic items that can be obtained without looting.

Act One

Obtainable as rewards

Item name Item effect Item source Location Equipment slot
Ring of Evasion Rewarded by Tara to Gale (Origin) at camp during the first long rest after completing the Prologue Campsite Ring
Hellrider's Pride Looted, bought, stolen from Zevlor, or rewarded by him for Kill Kagha or Investigate Kagha Gloves
Wapira's Crown
  • When healing others, regain 1d6 hit points yourself
Rewarded by Zevlor at his command quarters for Save the Refugees Secluded Chamber X: -53 Y: 67 Hat
Komira's Locket Rewarded by Arabella's parents for protecting her during Save Arabella X: 262 Y: 542 Amulet
Pale Oak Rewarded by Kagha to Druids in the druid sanctum if persuaded and saved during Investigate Kagha Inner Sanctum X: -463 Y: -28 Weapon
The Deathstalker Mantle
  • When you kill an enemy, once per turn, become Invisible Invisible for 2 turns
Rewarded by Sceleritas Fel if you are The Dark Urge and killed Alfira[1] or Quil Grootslang at camp Campsite Cape
Sussur Greatsword Rewarded for Finish the Masterwork Weapon based on player's choice Blacksmith's Forge X: -447 Y: -378 Weapon
Sussur Dagger Weapon
Sussur Sickle Weapon
Sword of Justice
  • Gain a concentration action to give an ally or yourself +2 to AC. Effect ends when this weapon is unequipped ( Recharge: Short rest)
Looted from Anders in the Toll House, or rewarded by him for killing Karlach for Hunt the Devil X: 110 Y: 560 Weapon
Infernal Robe Rewarded to Wyll (Origin or Companion) by Mizora at camp after killing Karlach and taking a long rest Campsite Armour
The Sparky Points Rewarded by Counsellor Florrick for rescuing her from the burning inn during Rescue the Grand Duke X: -63 Y: 600 Weapon
The Joltshooter Weapon
The Spellsparkler Weapon
Harold
  • On a hit with this heavy crossbow, the target must succeed DC 13 Charisma save or get Baned Baned for 2 turns (equivalent to casting Bane Bane on the target)
Looted from Zarys or rewarded by her for Find the Missing Shipment if Returning the Shipment requirements were met Zhentarim Basement X: 277 Y: -249 Weapon
Assassin's Touch
  • Deal additional 1d4 Necrotic damage with this weapon against Knocked Out Knocked Out or Sleeping Sleeping targets
Rewarded by Sazza[2] at Minthara's table for Save the Goblin Sazza X: 333 Y: 41 Weapon
Blazer of Benevolence Rewarded by Volo at camp for Rescue Volo Campsite Armour
Ring of Mind-Shielding Rewarded by Omeluum at the Ebonlake Grotto for Help Omeluum Investigate the Parasite X: 107 Y: -88 Ring
Boots of Speed Looted from Thulla at the Ebonlake Grotto, or rewarded by her at the grotto for Cure the Poisoned Gnome X: 82 Y: -99 Boots
Winter's Clutches Rewarded by Glut at the Ebonlake Grotto if sided during Avenge Glut's Circle X: 77 Y: -102 Gloves
Envoy's Amulet Rewarded by Sovereign Spaw at the Ebonlake Grotto for Deliver Nere's Head X: 77 Y: -102 Amulet
Champion's Chain Rewarded by Glut at the Ebonlake Grotto for Deliver Nere's Head if sided during Avenge Glut's Circle X: 77 Y: -102 Amulet
Gloves of Uninhibited Kushigo Rewarded by Derryth Bonecloak at the Ebonlake Grotto for Find the Mushroom Picker X: 56 Y: -96 Gloves
Sickle of BOOOAL The Festering Cove X: -420 Y: 285 Weapon
Guiding Light
  • Cast Light Light ( Recharge: Per turn)
  • The key to access the tower basement
Rewarded by Bernard on the forth (roof) floor if having told him the correct line Arcane Tower X: -27 Y: -287 Ring
Bracing Band
  • Gain +1 bonus to AC for 1 turn after Shoving Shoving an enemy
Rewarded[3] by Sergeant Thrinn near the cave-in at the forge main area for Find the Missing Boots X: -630 Y: 317 Ring
Armour of Uninhibited Kushigo
  • While your Patient Defence Patient Defence is active, you can expend your Reaction to make an unarmed strike against an attacker that missed
Armour

Purchasable from vendors

Item name Item effect Item source Location
Gloves of Missile Snaring Bought or stolen from Arron next to the Silvanus statue in The Hollow X: 204 Y: 513
Dragon's Grasp
  • Deal additional 1d4 Slashing damage with this weapon to Burning Burning targets
Ring of Flinging
  • Deal additional 1d4 damage with Throw Throw attacks
Hedge Wanderer Armour
Rain Dancer
Spellthief
Corellon's Grace Bought or stolen from Auntie Ethel in the lower part of The Hollow X: 192 Y: 546
Safeguard Shield Bought or stolen from Dammon at the forge in The Hollow X: 180 Y: 561
Hunting Shortbow
Shapeshifter's Boon Ring
  • While shapeshifting or disguising yourself, gain a 1d4 bonus to all ability checks. This effect lasts until long rest and doesn't require the ring to be equipped once enabled
Strange Ox[5] in the stables next to the training ground in The Hollow. If you spare it here, you can get more loot during later encounters with the ox X: 217 Y: 540
The Whispering Promise
  • When healing an ally or yourself, grant or receive Bless Bless for 2 turns
Bought or stolen from Volo next to the druidic ritual site X: 260 Y: 511
The Jolty Vest Bought or stolen from Brem near the contraband if Returning the Shipment requirements were met Zhentarim Basement X: 300 Y: -257
Giantbreaker
  • On a hit with this heavy crossbow, the target is sent Reeling Reeling for 2 turns
Titanstring Bow
Gloves of Hail of Thorns
Gloves of Thievery
Rupturing Blade
Swiresy Shoes Bought or stolen from Grat at the entrance to the fortress X: -98 Y: 425
Gloves of Archery
Boots of Aid and Comfort
Doom Hammer
Returning Pike
  • When thrown, returns to your hand
Blooded Greataxe
  • When at 50% or less hit points, deal additional 1d4 Slashing damage with this weapon
Bought or stolen from Roah Moonglow to the left beyond the sanctum entrance X: 275 Y: -29
Monster Slayer Glaive
  • Gain a 1d4 bonus to attack rolls with weapons and spells against Monstrosities, and deal additional 1d4 damage with weapons against them
  • Jump Jump distance is increased by 1.5 m / 5.0 ft
Gold Wyrmling Staff
  • Deal additional 1d4 Fire damage in melee with this weapon
  • Cast Fire Bolt Fire Bolt ( Recharge: Per turn)
Bow of Awareness
Hunter's Dagger
Loviatar's Scourge
  • Resistance to Necrotic damage. Deal additional 1d6 Necrotic damage on a hit with this mace, and suffer the same amount yourself (halved through resistance)
Bought, stolen[6], or looted from Abdirak at his quarters X: 331 Y: -21
Boots of Genial Striding Bought or stolen from Blurg at the Ebonlake Grotto X: 107 Y: -88
Circlet of Blasting
The Baneful
Psychic Spark
Cinder Shoes
  • When you Burn Burn a target, one per attack, gain Heat Heat for 2 turns
Sunwalker's Gift
The Lifebringer
Melf's First Staff
Creation's Echo
  • When you deal Acid, Fire, Lightning, Radiant, or Necrotic damage, become resistant to that damage type for 2 turns
Bought or stolen from Omeluum at the Ebonlake Grotto after completing Help Omeluum Investigate the Parasite X: 107 Y: -88
Pearl of Power Amulet
Boots of Stormy Clamour
  • On applying a condition to an enemy, once per attack, inflict 2 turns of Reverberation Reverberation
Ring of Salving
  • Your healing actions regain additional 2 hit points
The Shadespell Circlet
Amulet of Restoration Bought or stolen from Derryth Bonecloak at the Ebonlake Grotto X: 56 Y: -96
Corrosive Flail
  • Gain an action to deal additional Acid damage with this weapon equal to your proficiency bonus. On a hit with this flail, create Acid pool around the target that reduces AC by 2 ( Recharge: Short rest)
Herbalist's Gloves
  • When healing Poisoned Poisoned allies, they get cured from the effect
Ring of Jumping
Caustic Band
  • Deal additional 2 Acid damage with your weapons
Jorgoral's Greatsword
  • Gain an action to stike all targets in a 6 m / 20 ft square, dealing bonus Slashing damage equal to your proficiency bonus. On a miss, targets still take half the damage ( Recharge: Short rest)
Looted, bought, or stolen from Corsair Greymon on the boat or later at his storage spot
Bow of the Banshee
Shining Staver-of-Skulls
  • Deal additional 1d4 Radiant damage with this weapon
  • This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off

Other

Item name Item effect Item source Location
Xyanyde Minthara (NPC or Companion) at the table with invasion plans X: 333 Y: 41
Spidersilk Armour
Boots of Striding
Mourning Frost
  • Deal extra 1d4 Cold damage in melee with this weapon
  • When you deal Cold damage, deal additional 1 Cold damage
  • When you deal Cold damage with a spell, the target must succeed DC 12 Constitution save or get Chilled Chilled for 2 turns
  • Cast Ray of Frost Ray of Frost ( Recharge: Per turn)
Crafted by combining Icy Helve, Icy Metal and Icy Crystal X: 119 Y: -248



Act 1.5

Item name Item effect Item source Location
Periapt of Wound Closure
  • When you are Downed Downed, automatically stabilise at the start of your turn
  • Whenever you are healed, you restore the maximum number of possible hit points.
Bought or stolen from Lady Esther north-east of the Trielta Crags waypoint X: -42 Y: -129
Gloves of Cinder and Sizzle
The Graceful Cloth
Cacophony
Gloves of Baneful Striking
  • On a hit with your weapon, inflict a 1d4 penalty on target's saving throws against your spells for 2 turns
Winter's Clutches
Boots of Elemental Momentum
Hoppy
  • Gain an action to strike the target, dealing additional Necrotic damage equal to your proficiency bonus and regaining 1d6 hit points ( Recharge: Short rest)
Item name Item effect Item source Location
Gloves of Dexterity Bought or stolen from A'jak'nir Jeera south-east of the Crèche Y'llek waypoint Crèche Y'llek X: 1387 Y: -821
Knife of the Undermountain King
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. When you roll 2 damage or less, reroll the dice, taking the highest result
  • Advantage on attack rolls with this shortsword against obscured targets
Daredevil Gloves
  • Spell attack rolls +1
  • Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off
Vital Conduit Boots
Defender Flail
Larethian's Wrath
  • Gain an action to cleave in a 4 m / 13 ft cone, dealing Slashing damage equal to your proficiency bonus. On a miss, targets still take half the damage ( Recharge: Short rest)
  • Unlike most Longswords, this sword is a finesse weapon
Unseen Menace
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. Gain advantage on attack rolls with this weapon and immunity to being disarmed
  • The effect wears off for 2 rounds when you miss an attack roll with this weapon
Witchbreaker
Varsh Ko'kuu's Boots Varsh Ko'kuu in the Hatchery Crèche Y'llek X: 1292 Y: -759


This Gear locator guide includes all unique (named) gear items of Uncommon and higher quality that can be acquired in game without exploits or third-party tools. Items like Camp clothing and Instruments are not included in this guide.

Disclaimer: This guide is not optimised for mobile platforms. For faster navigation, it is advised to search for desired keywords using the page search function of your browser.

General information

  • Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired.
  • Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. It is advised to check the corresponding item pages and item effects for possible documented bugs.
  • Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
  • If a location includes only coordinates X:  Y: , the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.

Act Two

Ruined Battlefield

There are two entrances to this zone: Through Rosymorn Monastery Trail X: 144 Y: -129 and through Grymforge X: -596 Y: 383 (coordinates represent the locations of the zones' exits to the Ruined Battlefield). This zone's progression can start in several ways, please refer to the Seek Protection from the Shadow Curse quest for more information. The chosen progression for this list is starting from the Rosymorn Monastery Trail side.

Item name Item effect Item source Location
Thermoarcanic Gloves
  • When you deal Fire damage, once per attack, gain Heat Heat for 2 turns
Kansif in the cultist camp or near the Harper ambush[4]
  • X: 98 Y: -57
  • X: 0 Y: -15
Frost Prince Gilded chest near the Shadow-Cursed Needle Blight ambush, south of the cultist camp X: 80 Y: -96
Cruel Sting Kar'niss[9] at the ruined ambush building X: 0 Y: -15
Moonlantern
  • Immunity to the Shadow Curse in a 13 m / 44 ft radius around you while you have this lantern in hand
  • If you free the inhabitant of the lantern, you get the same aura but from an item that doesn't take up a weapon slot
Hammergrim Mist Amulet Locked wooden chest on a wooden ledge inside the ruined ambush building X: -10 Y: -4
Luminous Gloves Locked potter's chest on a wooden ledge inside the ruined pottery near the river X: -53 Y: 9
Shadow-Cloaked Ring
  • Deal additional 1d4 damage with your weapon or unarmed strikes against obscured targets or creatures made of shadow
Shadow Mastiff Alpha in a cursed camp north of the ruined pottery[1] X: -51 Y: 36
Ring of Twilight Locked traveller's chest tucked away behind pots in the ruined tower south of the ruined pottery X: -34 Y: -12
Gloomstrand Shield Traveller's chest next to the warped bridge at the south-most part of the map X: -55 Y: -113
Ring of Shadows Rewarded by Oliver for winning both rounds of his game at the House in Deep Shadows X: 76 Y: 37
Ring of Mental Inhibition Locked wooden chest in the middle of the House in Deep Shadows X: 72 Y: 40
Ironwood Club
  • Deal additional 1d4 Bludgeoning damage with this weapon while it is being imbued with Shillelagh Shillelagh
Shadow-Cursed Shambling Mound ambush north of the Shadowed Battlefield waypoint X: 44 Y: 59
Ring of Self Immolation Locked wooden chest atop the ruined tower near the Shadow-Cursed Shambling Mound ambush X: 27 Y: 63
Raven Gloves Rewarded by He Who Was for Punish the Wicked X: 128 Y: 110
Family Ring In a burrow[10] behind and below the camp north-west of the He Who Was campsite X: 110 Y: 130
Penumbral Armour Locked opulent chest in a cursed house across the river north-east of the Last Light Inn waypoint X: 32 Y: 144
  1. 1.0 1.1 Nearby torches should be put out for the Mastiff to appear.
  2. Cite error: Invalid <ref> tag; no text was provided for refs named note11
  3. Cite error: Invalid <ref> tag; no text was provided for refs named note20
  4. 4.0 4.1 For him to be an enemy at the ambush, you should progress Follow the Convoy to the abandoned building and side with Harpers during the encounter.
  5. 5.0 5.1 Disguise before equipping the item also works.
  6. Cite error: Invalid <ref> tag; no text was provided for refs named note10
  7. Cite error: Invalid <ref> tag; no text was provided for refs named note18
  8. Cite error: Invalid <ref> tag; no text was provided for refs named note21
  9. Kill him at cultist camp to get the lantern right away. If you side with Harpers during ambush, they will take the lantern, and Isobel at the Last Light Inn will give it back if you didn't make Jaheira hostile beforehand. If you side with cultists during Follow the Convoy, Disciple Z'rell in the Moonrise Towers will provide the lantern.
  10. Requires a successful Perception check to be revealed.

Last Light Inn

If you failed or missed the Save the Refugees quest in Act One, most tiefling NPCs and their quests will be absent from this area.

Item name Item effect Item source Location
Shield of Devotion Bough or stolen from Quartermaster Talli near the Last Light Inn waypoint X: -27 Y: 132
Incandescent Staff
Amulet of the Harpers
Cindersnap Gloves
Gloves of the Balanced Hands
Obsidian Laced Robe
The Mighty Cloth
Yuan-Ti Scale Mail
Shadeclinger Armour
Barkskin Armour
Hat of Uninhibited Kushigo
  • After dealing damage with an unarmed attack, gain a +1 bonus to spell save DC until the end of your turn
Defender Greataxe
  • Gain an action during your first attack of the round to reduce this weapon's enchantment by 1, increasing your AC and saving throws by 1 in return ( Recharge: Per turn)
Cloak of Protection
Sword of Life Stealing Bought or stolen from Dammon[1] at the Inn blacksmith X: -33 Y: 164
Swordmaster Gloves
Darkfire Shortbow
Harmonium Halberd
Charge-Bound Warhammer
Thermodynamo Axe
  • On a hit with this battleaxe, once per attack, gain Heat Heat for 2 turns
Sword of Clutching Umbra
  • Gain an action to strike the target, dealing additional damage equal to your proficiency bonus + 1d6 Psychic. This action doesn't break Invisibility Invisibility or other forms of concealment ( Recharge: Short rest)
Thorn Blade
Flawed Helldusk Helmet Rewarded by Dammon at the Inn blacksmith for giving him 3 pieces of Infernal Iron during dialogue X: -33 Y: 164
Flawed Helldusk Armour
Flawed Helldusk Gloves
Evasive Shoes Bought or stolen from Mattis[2] inside the Inn X: -56 Y: 141
Cloak of Cunning Brume
Shapeshifter's Boon Ring
  • While shapeshifting or disguising yourself, gain a 1d4 bonus to all ability checks. This effect lasts until long rest and doesn't require the ring to be equipped once enabled
Strange Ox in the Inn barn behind the blacksmith if spared at the Emerald Grove X: -28 Y: 170
Hat of Fire Acuity
  • When you deal Fire damage, once per attack, gain Arcane Acuity Arcane Acuity for 2 turns
Rippling Force Mail Locked rustic chest at the top floor of the Inn blacksmith X: -22 Y: 175
Sylvan Scimitar Looted from Jaheira (NPC or Companion) X: -63 Y: 144
Potent Robe Rewarded by Alfira[3] for Rescue the Tieflings X: -64 Y: 141
Gloves of the Automaton Bought or stolen from Barcus Wroot[4] at his workshop in the Inn X: -56 Y: 133
Acrobat Shoes
Ring of Geniality
Snowburst Ring
  • When you deal Cold damage, create a 4.5 m / 15.0 ft ice patch underneath the target(s)
Underneath a loose plank[5] in the bedroom on the ground floor, north of the bar X: -80 Y: 158
Moon Devotion Robe Looted from Isobel at her room on the top floor, or at the Mind Flayer Colony if she was abducted at the Inn
Jhannyl's Gloves
Shifting Corpus Ring Looted from Marcus in Isobel's room on the top floor during the Inn encounter X: -63 Y: 163
Coruscation Ring
  • When you deal spell damage while illuminated by a light source, inflict 2 turns of Radiating Orb Radiating Orb upon the target(s)
Locked heavy chest surrounded by shadow roots Last Light Inn - Cellar X: 45 Y: -736
Covert Cowl On one of the Meenlocks in the basement Last Light Inn - Cellar X: 33 Y: -697
Shield of Scorching Reprisal
  • Gain an action to expend your Reaction and bash with this shield when hit by an enemy, knocking them Prone Prone for 1 turn if they fail their Dexterity save against your spell save DC
  • Resistance to Fire damage
  • Gain an action to increase your AC by 1 for 4 turns and force any attaker that misses you to receive 1d6 Fire damage ( Recharge: Short rest)
On a dead body covered by rubble[5] in the cemetery north of the Last Light Inn X: -3 Y: 217
  1. Dammon will be unavailable if you failed the Save the Refugees quest.
  2. Mattis will be unavailable if you failed the Save the Refugees quest or didn't convince Rolan in the Emerald Grove to stay and fight.
  3. Alfira will be unavailable if killed before at camp by The Dark Urge, or if you failed the Save the Refugees quest.
  4. Barcus will be unavailable if not rescued in the Blighted Village and later in the Grymforge.
  5. 5.0 5.1 Requires a successful Perception check to be revealed.

Reithwin Town

This zone has many important named areas, so the table below will list their names in the location section as if they were a separate instance.

Item name Item effect Item source Location
Twist of Fortune
  • When you roll 2 damage or less, reroll the dice, taking the new result
  • Gain an action to strike the target, dealing additional 4 Piercing per 300 gold the target possesses ( Recharge: Short rest)
Gerringothe Thorm on the top floor of the building Reithwin Tollhouse X: -110 Y: -93
Ironvine Shield
  • When hit in melee by an enemy, if your weapon is imbued with Shillelagh Shillelagh, the attacker receives Piercing damage equal to your Wisdom modifier
Heavy chest on the top floor in the south-western room Reithwin Tollhouse X: -126 Y: -90
Gloves of Battlemage's Power Locked opulent chest on the top floor in the south-eastern room Reithwin Tollhouse X: -82 Y: -90
Fireheart
  • When you take Fire damage from an enemy, once per turn, gain Heat Heat for 2 turns
Locked heavy chest on the top floor in the small room blocked by veins Reithwin Tollhouse X: -123 Y: -77
Rat Bat Leaning against a booze tap in the bar near Thisobald Thorm The Waning Moon X: -224 Y: -76
Ichorous Gloves
  • When you deal Acid damage, inflict 3 turns of Noxious Fumes Noxious Fumes upon the target(s)
Locked heavy chest in the cave behind the locked bar door The Waning Moon X: -252 Y: -69
Punch-Drunk Bastard
  • If you have the Alcohol Alcohol condition, gain advantage on attack rolls with this weapon. You also create a blast with each attack, dealing 1d4 Thunder damage in a 3 m / 10 ft radius
  • Gain the Cleave action ( Recharge: Short rest)
Locked wooden chest next to the glowing shadow root in the cave The Waning Moon X: -257 Y: -90
Ritual Dagger of Shar
  • Deal additional 1d4 Necrotic damage with this weapon
On a Sharran altar in the hidden room at the bottom of the sanctuary Sharran Sanctuary X: 250 Y: -847
Helmet of Arcane Acuity Locked gilded chest at the south-most part of the basement Mason's Guild Basement X: 107 Y: -758
True Love's Caress On a skeleton[1] leaning against a tree near the graveyard gate Reithwin Graveyard X: -149 Y: 43
Boots of Apparent Death Inside sarcophagus behind the locked grated iron doors Reithwin Graveyard X: -160 Y: 50
Icebite Robe Inside sarcophagus in the building north of the graveyard gate Reithwin Graveyard X: -155 Y: 71
Lightning Jabber
  • Deal additional 1d4 Lightning damage when throwing this weapon
  • On a hit with this spear, the target must succeed DC 13 Constitution save or get Shocked Shocked for 2 turns
Cursed Kuo-Toa Chief near the abandoned fishing shack north-east of the Grand Mausoleum waypoint X: -148 Y: 115
Psionic Ward Armour Ch'r'ai Tska'an at the bridge north-west of The Waning Moon X: -249 Y: -34
Hr'a'cknir Bracers
Watcher's Shield On a pair of skeletons along the cliffs west of the House of Healing X: -248 Y: 36
Assassin's Shortsword
True Love's Embrace On a skeleton next to a bed behind Sister Sinda on the ground floor House of Healing X: -210 Y: 2
Shar's Temptation Wooden crate with a note next to the wooden ladder on the gound floor House of Healing X: -196 Y: 14
Surgeon's Subjugation Amulet Malus Thorm on the ground floor at the surgery hall House of Healing X: -200 Y: 47
Poisoner's Gloves Painted chest in the north-most room behind Malus Thorm House of Healing X: -197 Y: 76
Strange Tendril Amulet Wooden chest next to the charred corpse behind the hidden door[1] House of Healing Morgue X: 85 Y: -1005
Firzu's Ring of Trading On the charred corpse behind the hidden door[1] House of Healing Morgue X: 85 Y: -1005
Bided Time
  • When you are hit by an enemy in melee, gain Arcane Charge Arcane Charge for 2 turns
Locked heavy chest in the storage room south of the zombie crypt House of Healing Morgue X: 46 Y: -1005
Eversight Ring Locked opulent chest in the corner of the morgue lab west of the zombie crypt House of Healing Morgue X: 10 Y: -973
Fleshmelter Cloak
  • When you are hit, once per attack, the attacker receives 1d4 Acid damage
Gilded chest on the distant rocky ledge above the pit House of Healing Morgue X: 33 Y: -931
Protective Plate Hollow Armour surrounded by oozes in the pit House of Healing Morgue X: 51 Y: -932
Shadow Blade Ring Rewarded by Arabella for Find Arabella's Parents. It is advised to send her to camp during the quest. Campsite, next to Withers
  1. 1.0 1.1 1.2 Requires a successful Perception check to be revealed.
  2. Disguise before equipping the item also works.

Grand Mausoleum

Shadowfell choice has important Act Two consequences, please see Find the Nightsong and The Chosen of Shar for details (quests contain heavy spoilers).

Item name Item effect Item source Location
Vivacious Cloak Locked traveller's chest in the south-east room of the entry crypt X: -259 Y: -882
Least Expected Gilded chest behind the stone table beyond the locked puzzle door Gauntlet of Shar X: -730 Y: -802
Dark Justiciar Gauntlets (Uncommon) On a pile of crates near Yurgir Gauntlet of Shar X: -664 Y: -759
Merregon Halberd
  • Regular halberd with +1 damage
Merregons of the Yurgir hunting party Gauntlet of Shar X: -658 Y: 753
Hellfire Hand Crossbow Yurgir[1] at his hunting grounds Gauntlet of Shar X: -668 Y: -765
Boots of Brilliance Heavy chest in the area north of Yurgir's throne room Gauntlet of Shar X: -634 Y: -724
Justiciar's Scimitar Lyrthindor at the base of the Shar's statue when summoned during Break Yurgir's Contract Gauntlet of Shar X: -713 Y: -731
Justiciar's Greatshield
  • Gain an action to expend your Reaction and bash with this shield when hit by an enemy, knocking them Prone Prone for 1 turn if they fail their Dexterity save against your spell save DC
  • Gain an action to create a 2 m / 6.5 ft radius cloud of magical Darkness Darkness where you stand that lingers for 2 turns, and immediately attempt to Hide Hide ( Recharge: Short rest)
Circle of Bones Balthazar at his altar, or in Shadowfell if spared at the altar, or in Mind Flayer Colony if you let him abduct the Nightsong
Callous Glow Ring
  • Deal additional 2 Radiant damage against illuminated targets
Opulent chest behind the vault door north-east of Balthazar's laboratory Gauntlet of Shar X: -819 Y: -753
Killer's Sweetheart On one of the mirror images in the Self-Same Trial room Gauntlet of Shar X: -830 Y: -726
Dark Justiciar Half-Plate (Rare) By the Shar altar beyond the riddle door in the Silent Library Gauntlet of Shar X: -817 Y: -753
Spear of Night On the Shar altar beyond the riddle door in the Silent Library Gauntlet of Shar X: -817 Y: -753
Dark Justiciar Helmet Gilded chest behind the Shar altar beyond the riddle door in the Silent Library Gauntlet of Shar X: -822 Y: -753
Dark Justiciar Helm On the ground in the Shadowfell, at two points. Shadowfell X: -544 Y: -1447 & X: -516 Y: -1397
Moonlight Glaive
  • Deal additional 1d4 Radiant damage with this weapon
  • This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
  • Gain an action to strike the enemy, dealing additional Psychic damage equal to your proficiency bonus, surrounding them in a 3 m / 10 ft butterfly cloud that grants advantage on attack rolls against the target. If the target leaves the cloud, they receive 1d6 Psychic damage ( Recharge: Short rest)
Rewarded for rescuing the Nightsong Shadowfell X: -604 Y: -1431
Dark Justiciar Half-Plate (Very Rare) Rewarded to Shadowheart (Origin or Companion) for defeating the Nightsong Shadowfell X: -604 Y: -1431
Dark Justiciar Gauntlets (Rare)
  • Deal additional 1d4 Necrotic damage with your weapons
  • Strength saving throws +1
  • Gain an action to curse the target for 2 turns. If the target enters an obscured area or remains in it at the start of their turn, they must succeed DC 14 Charisma save or suffer 2d8 Necrotic damage ( Recharge: Per turn)
Dark Justiciar Boots
Shar's Spear of Evening
  • While being obscured, gain advantage on saving throws. On a hit with your weapons against an obscured target, deal additional 1d6 damage
  • Immunity to being Blinded Blinded
  • Cast Darkness Darkness as an Action ( Recharge: Per turn)
  • Gain an ability to strike a target, rippling the hit through all creatures (including allies) around you in a 3 m / 10 ft radius, and leaving behind a 3 m / 10 ft radius Darkness Darkness cloud that lingers for 3 turns ( Recharge: Short rest)
Selûne's Spear of Night Rewarded at camp after rescuing the Nightsong and defeating Ketheric Thorm Campsite
  1. Yurgir can be defeated through dialogue if approached from the lower floor where the orb is.

Moonrise Towers

It is advised to complete the Moonrise Towers Prison area before proceeding to Shadowfell, as friendly NPCs in prison will be unavailable after entering Shadowfell, which will fail the quests Rescue the Tieflings and Rescue Wulbren.

Item name Item effect Item source Location
Spellcrux Amulet The Warden at the warden's tower Moonrise Towers Prison X: 576 Y: -654
Wulbren's Hammer
  • Deal additional 2d4 Force damage against objects
On a table on the top floor of the warden's tower Moonrise Towers Prison X: 575 Y: -649
Browbeaten Circlet Evidence chest on the top floor of the warden's tower Moonrise Towers Prison X: 572 Y: -652
Sharpened Snare Cuirass Bought or stolen from Roah Moonglow at the main floor X: -174 Y: -179
Gloves of Crushing
  • Deal additional 2 Bludgeoning damage with unarmed strikes, and gain a +1 bonus to unarmed and Throw Throw attack rolls
Armour of Devotion
Drakethroat Glaive
Ne'er Misser
Poisoner's Ring
Ring of Spiteful Thunder
Marksmanship Hat
Halberd of Vigilance Bought or stolen from Lann Tarv at the main floor X: -164 Y: -168
Gloves of The Duellist
  • +2 bonus to melee weapon attack rolls when holding a weapon in the main hand and no weapon in the free hand. Shields equipped in the free hand also work
Sentinel Shield
Enraging Heart Garb
  • While you are Raging Raging, gain Wrath Wrath for 2 turns
  • Increase your Constitution by 2 (max 20) while wearing this armour
Fistbreaker Helm
Bigboy's Chew Toy
Titanstring Bow
Slicing Shortsword
  • When you attack with advantage, the attack inflicts 2 turns of Bleeding Bleeding unto the target
Gauntlets of Surging Accuracy Bought or stolen from Lann Tarv at the main floor when Disciple Z'rell at the upper floor was covinced to help X: -164 Y: -168
Dwarven Splintmail
Render of Mind and Body
  • When you attack with advantage, deal additional 1d8 Psychic damage with this weapon
Circlet of Hunting Bought or stolen from Araj Oblodra at the main floor X: -128 Y: -193
Boots of Arcane Bolstering
Risky Ring
Ring of Free Action
Robe of Exquisite Focus
Thunderskin Cloak
Hat of Storm Scion's Power
  • When you deal Thunder damage, once per attack, gain Arcane Acuity Arcane Acuity for 2 turns
Absolute's Protector Disciple Z'rell at the main floor (after confronting Ketheric Thorm), or at the upper floor (before confronting Ketheric Thorm)
  • Outside X: -152 Y: -123[1]
  • Main floor X: -148 Y: -169[2]
  • Upper floor X: -140 Y: -195[3]
Argument Solver Mig at the main floor X: -194 Y: -180
Very Heavy Greataxe
  • Gain a cleave attack that strikes all targets at half weapon damage with bonus 1d6 Slashing damage, but puts you Off Balance Off Balance for 1 turn if you fail the DC 8 Strength save ( Recharge: Short rest)
Fezzerk in the throne room on the main floor if spared in the Blighted Village in Act One X: -152 Y: -191
Derivation Cloak
  • When you Poison Poison a target, regain 1d4 hit points
Locked heavy chest in Balthazar's quarters on the upper floor X: -135 Y: -174
Coldbrim Hat Locked opulent chest behind the secret door in Balthazar's quarters on the upper floor X: -155 Y: -173
Shadow Lantern Crafted by Gale (Origin or Companion) by combining Dead Pixie with Broken Moonlantern at the ritual circle behind the secret door in Balthazar's quarters on the upper floor X: -150 Y: -165
Cloak of Elemental Absorption
  • Gain an action to half the damage of the next elemental attack targeting you, and deal additional 1d6 damage of that element on your next weapon attack ( Recharge: Short rest)
Locked opulent chest in the Ketheric Thorm's bedroom on the upper floor X: -166 Y: -169
Spineshudder Amulet Mimic chest in Isobel's room on the upper floor X: -171 Y: -195
Myrkulite Scourge
  • Deal additional 1d6 Necrotic damage with this weapon
Radija at the upper floor, Susdera on the rooftop, Sarabayle, Willinx Jindlebee and Duckie Verish in the Moonrise Towers Prison (after confronting Ketheric Thorm), and Kressa Bonedaughter in the Mind Flayer Colony
Ring of Exalted Marrow Heavy chest at the Absolute altar on the rooftop Moonrise Towers Rooftop X: -152 Y: -176
Blade of Oppressed Souls Next to a skeleton beyond the brain puzzle door at the south-eastern part of the colony Mind Flayer Colony X: 747 Y: -38
Circlet of Mental Anguish On a skeleton beyond the brain puzzle door at the south-eastern part of the colony Mind Flayer Colony X: 747 Y: -38
Braindrain Gloves
  • When you deal Psychic damage, inflict 2 turns of Mental Fatigue Mental Fatigue upon the target(s)
Infernal Rapier If persuaded, rewarded to Wyll (Origin or Companion) by Mizora in the Tadpoling Centre Mind Flayer Colony X: 676 Y: 39
Ketheric's Warhammer
  • Deal additional 1d4 Psychic damage with this weapon
Ketheric Thorm at the morphic pool Mind Flayer Colony X: 861 Y: -23
Reaper's Embrace
Ketheric's Shield
  1. Found here if you sided with Ketheric Thorm and confronted him afterwards.
  2. Found here if you did not side with Ketheric Thorm and confronted him afterwards.
  3. Found here before confronting Ketheric Thorm.

Other

Item name Item effect Item source Location
Devotee's Mace
  • Deal additional 1d8 Radiant damage with this weapon
  • Gain an action to emanate a soothing aura around you, regaining 1d4 hit points to you and your allies in a 9 m / 30 ft radius at the start of your turn, for 10 turns ( Recharge: Long rest)
Clerics upon reaching level 10 and choosing Arm Thy Servant Arm Thy Servant as their Divine Intervention Divine Intervention Any

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