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Astarion/Approval: Difference between revisions

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Astarion likes displays of power and cruelty, and appreciates snarkiness and mocking. He is [[inspiration|inspired]] when the player gains access to areas/information by deceiving others. The player does not have to be "evil" to gain his [[approval]], however — he approves when the player makes choices that support independence and autonomy, and when the player helps certain characters in need.
Astarion likes displays of power and cruelty, and appreciates snarkiness and mocking. He is [[inspiration|inspired]] when the player gains access to areas/information by deceiving others. The player does not have to be "evil" to gain his [[approval]], however — he approves when the player makes choices that support independence and autonomy, and when the player helps certain characters in need.


Astarion dislikes displays of weakness and does not like acts of kindness or charity that offer no reward. He disapproves when the player tries to rein him in or restrict him in some way.
Astarion dislikes displays of weakness and does not like acts of kindness or charity that offer no reward. He also disapproves when the player tries to rein him in or restrict him in some way.


The actions and choices listed on this page will raise or lower [[Astarion]]'s [[Approval]].
The actions and choices listed on this page will raise or lower [[Astarion]]'s [[Approval]].
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Astarion also has some greetings exclusive to [[the Dark Urge]] origin. He will only say these once:
Astarion also has some greetings exclusive to [[the Dark Urge]] origin. He will only say these once:
*"You have a manner of irresistible desperation about you. I like it." (first meeting)
*"You have a manner of irresistible desperation about you. I like it." (first meeting)
*"My sweet, conflicted villain. What can I do for you?" (after killing Isobel)
*"My dagger-happy friend. What troubles you?" (Act One after killing Alfira or Quil Grootslang)
*"Come to kill me again, darling?" (when romanced, if the player fully refrained from killing him after failing to kill Isobel)
*"My sweet, conflicted villain. What can I do for you?" (Act Two after killing Isobel)
*"My dagger-happy friend. What troubles you?" (after killing Alfira)
*"Come to kill me again, darling?" (Act Two if the player character fully refrained from killing him after failing to kill Isobel)
*"Precious little Bhaal-Babe!" (after the player discovers the truth about their parentage in Act 3)
*"Precious little Bhaal-Babe!" (Act Three after the player character learns the truth about their parentage)
}}
*"The child of Bhaal. I'm glad papa has blessed our dirty little plot" (Act Three when romanced, after becoming Bhaal's chosen)}}


==Approval==
== Approval ==
The following story and dialogue choices will cause Astarion to gain [[approval]].
The following story and dialogue choices will cause Astarion to gain [[approval]].


===Act One===
=== Act One ===
{{SpoilerBox|act=1|nograd=1|unhide=1|
{{SpoilerBox|act=1|nograd=1|unhide=1|
'''[[Roadside Cliffs]]'''
'''[[Roadside Cliffs]]'''
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''In the Hollow:''
''In the Hollow:''
* Refuse to help [[Zevlor]] with persuading druids to let the tieflings stay. {{Approval|Astarion|+2}}
* Refuse to help [[Zevlor]] persuade [[Kagha]] to let the tieflings stay. {{Approval|Astarion|+2}}
* Scold [[Elegis]] for being scared of a few goblins OR tell her to get to digging their own graves. {{Approval|Astarion|+1}}
* Scold [[Elegis]] for being scared of a few goblins OR tell her to get to digging their own graves. {{Approval|Astarion|+1}} ''(either)''
* While speaking with [[Arron]], say the refugees will be fine due to their devilish powers. {{Approval|Astarion|+1}}
* While speaking with [[Arron]], say the refugees will be fine due to their devilish powers. {{Approval|Astarion|+1}}
* Tell the tielfling kids trained by [[Asharak]] that they are going to die. {{Approval|Astarion|+1}}
* Tell the tielfling kids trained by [[Asharak]] that they are going to die. {{Approval|Astarion|+1}}
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** After [[Lae'zel]] has questioned [[Zorru]], tell her she is good at interrogations. {{Approval|Astarion|+1}}
** After [[Lae'zel]] has questioned [[Zorru]], tell her she is good at interrogations. {{Approval|Astarion|+1}}
* Offer to heal [[Pandirna]] for a price but pocket the money and leave. {{Approval|Astarion|+1}}
* Offer to heal [[Pandirna]] for a price but pocket the money and leave. {{Approval|Astarion|+1}}
** Playing as [[The Dark Urge]], break [[Pandirna|Pandirna's]] legs and kill her. {{Approval|Astarion|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, break [[Pandirna|Pandirna's]] legs and kill her. {{Approval|Astarion|+1}}
** Playing as a [[Barbarian]], tell [[Pandirna]] to hush or you will snap her neck. {{Approval|Astarion|+1}}
** OR Tell [[Pandirna]] to hush or you will snap her neck {{Approval|Astarion|+1}} ''(the line is available for all classes except {{Class|Barbarian}})''
* Let [[Arka]] shoot [[Sazza]]. {{Approval|Astarion|+1}}
* Let [[Arka]] shoot [[Sazza]]. {{Approval|Astarion|+1}}
* Tell [[Auntie Ethel]] about the tadpole in your head. {{Approval|Astarion|+1}}
* Tell [[Auntie Ethel]] about the tadpole in your head. {{Approval|Astarion|+1}}
* While talking to/trading with [[Mattis]], mimic his trick and then either pocket the ring straightaway OR tell him you've earned it. {{Approval|Astarion|+1}}
* While talking to/trading with [[Mattis]], either pocket his "lucky ring" straightaway OR tell him you've earned it. {{Approval|Astarion|+1}}
* Threaten [[Mol]] when first meeting her in the [[Tiefling Hideout]]. {{Approval|Astarion|+1}}
* Threaten [[Mol]] when first meeting her in the [[Tiefling Hideout]]. {{Approval|Astarion|+1}}
<u>'''* After'''</u> successfully stealing the [[Idol of Silvanus]] for [[Mol]], tell her that you will keep it for yourself
* After successfully stealing the [[Idol of Silvanus]] for [[Mol]], tell her that you will keep it for yourself {{Approval|Astarion|+1}}
** OR Playing as a [[Rogue]], tell her to stop bargaining about the idol {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Rogue}}, advise her not to ask, just take {{Approval|Astarion|+1}}


''In the [[Sacred Pool]] and druid caves:''
''In the [[Sacred Pool]] and druid caves:''
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** OR Attack her. {{Approval|Astarion|+1}}
** OR Attack her. {{Approval|Astarion|+1}}
* If [[Arabella]] has died, lie to [[Locke]] and [[Komira]] that [[Kagha]] will release her soon. {{Approval|Astarion|+1}}
* If [[Arabella]] has died, lie to [[Locke]] and [[Komira]] that [[Kagha]] will release her soon. {{Approval|Astarion|+1}}
* When confronting [[Kagha]] about the [[Shadow Druids]], choose to attack her instead of persuading her. {{Approval|Astarion|+1}}
* When confronting [[Kagha]] about the [[Shadow Druids]], choose to attack her. {{Approval|Astarion|+1}} ''(gains approval regardless of whether you've been successful convincing her to go against them or not)''
** OR If tried to persuade [[Kagha]] to fight against Shadow Druids and failed, attack her. {{Approval|Astarion|+1}}
* Attack [[Kagha]] after speaking to [[Zevlor]] second time (about her demands) {{Approval|Astarion|+1}}
* Prod [[Nettie]]'s bird twice. {{Approval|Astarion|+1}}
* Prod [[Nettie]]'s bird twice. {{Approval|Astarion|+1}}
* Attack [[Nettie]] (no need to kill her) {{Approval|Astarion|+5}}
* After [[Nettie]] poisons you, attack her (no need to kill her) {{Approval|Astarion|+5}}
* While dealing with [[Topaz (Blue Jay)|Topaz]] the bird via [[Speak with Animals]]:
* While dealing with [[Topaz (Blue Jay)|Topaz]] the bird via [[Speak with Animals]]:
** Tell him that the key in its nest is dull, OR, playing as a [[Dwarf]], that the metal is of bad quality {{Approval|Astarion|+1}} (either)
** Tell him that the key in its nest is dull, OR, playing as a {{Race|Dwarf}}, that the metal is of bad quality {{Approval|Astarion|+1}} ''(either option)''
** OR Playing as a [[Bard]], choose the class-specific option about a song {{Approval|Astarion|+1}}
** OR Playing as a {{Class|Bard}}, choose the class-specific option about a song {{Approval|Astarion|+1}}
** OR Kick the bird {{Approval|Astarion|+1}}
** OR Kick the bird {{Approval|Astarion|+1}}
* Playing as a [[Bard]], talk to the squirrels listening to [[Alfira]] and first hush them not to ruin the song, and only afterwards the class-unique line "Sing along…" {{Approval|Astarion|+1}}
* Playing as a {{Class|Bard}}, talk to the squirrels listening to [[Alfira]] and first hush them not to ruin the song, and only afterwards the class-unique line "Sing along…" {{Approval|Astarion|+1}}
* Take [[Alfira|Alfira's]] lute out of her hands and smash it {{Approval|Astarion|+1}}
** Take [[Alfira|Alfira's]] lute out of her hands and smash it {{Approval|Astarion|+1}}
* Tell [[Alfira]] she should give up on her song {{Approval|Astarion|+1}}
** Tell [[Alfira]] she should give up on her song {{Approval|Astarion|+1}}
* Playing as a [[Rogue]], pick [[Mirkon|Mirkon's]] pockets while he is charmed by the harpies. {{Approval|Astarion|+1}}
* Playing as a {{Class|Rogue}}, pick [[Mirkon|Mirkon's]] pockets while he is charmed by the harpies. {{Approval|Astarion|+1}}
* After saving [[Mirkon]], tell him to stop snivelling or the harpies will be back. {{Approval|Astarion|+1}}
* After saving [[Mirkon]], tell him to stop snivelling or the harpies will be back. {{Approval|Astarion|+1}}
* Kick [[Timber]] the squirrel {{Approval|Astarion|+1}}.  
* Kick [[Timber]] the squirrel {{Approval|Astarion|+1}}.  
** If you miss, try to kick her again {{Approval|Astarion|+1}}
** If you miss, try to kick her again {{Approval|Astarion|+1}}
** Playing as [[The Dark Urge]], when confronted by a companion about kicking [[Timber]], say she came right at you OR that your instincts are sharp {{Approval|Astarion|+1}} (either option)
** Playing as {{Background|Haunted One|The Dark Urge}}, when confronted by a companion about kicking [[Timber]], answer that it came right at you OR that your instincts are sharp {{Approval|Astarion|+1}} ''(either option)''


''While the Emerald Grove is preparing for the goblin attack''
''While the Emerald Grove is preparing for the goblin attack''
* Tell [[Zevlor]] (or [[Asharak]] if Zevlor is dead) that you are here to take the grove for the goblins/came here with the goblins. {{Approval|Astarion|+5}}
* Tell [[Zevlor]] (or [[Asharak]] if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the [[Absolute]] {{Approval|Astarion|+5}}
* As [[The Dark Urge]], tell [[Zevlor]] the goblin horde is yours. {{Approval|Astarion|+1}}
** OR That the horde is coming, led by the drow - and you are ''with'' them {{Approval|Astarion|+5}}
* Tell [[Mirkon]] you are not here to save them. {{Approval|Astarion|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell [[Zevlor]] that the goblin horde is yours. {{Approval|Astarion|+1}}
* Tell [[Lakrissa]] to buy you a drink. {{Approval|Astarion|+1}}
* Tell [[Mirkon]] you are not going to save him again OR that he's on his own. {{Approval|Astarion|+1}} ''(the formulation depends on whether you saved Mirkon from the harpies or not)''.
* If you start attacking the tieflings before [[Minthara]] arrives, betray her while speaking to her. {{Approval|Astarion|+5}}
* If you start attacking the tieflings before [[Minthara]] arrives, betray her while speaking to her. {{Approval|Astarion|+5}}
* Tell [[Pandirna]] that you are here for the show {{approval|Astarion|+1}}
* Tell [[Pandirna]] that you are here for the show {{Approval|Astarion|+1}}
* Playing as an {{Race|Elf}} or as a {{Race|Drow}}, instigate a fight with [[Minthara]] {{Approval|Astarion|+5}}
▶ '''''Note:''' This option is available only after you helped Minthara to slaughter the Grove''
* Tell [[Lakrissa]] to buy you a drink to be even {{Approval|Astarion|+1}} ''(this point may be earned either before attack or after defeating goblins)''


'''[[Forest]]'''
'''[[Forest]]'''
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'''[[Sunlit Wetlands]]/[[Putrid Bog]]'''
'''[[Sunlit Wetlands]]/[[Putrid Bog]]'''
* While talking to [[Demir]] and [[Johl]] after [[Auntie Ethel]] disappears, tell them they're on their own {{Approval|Astarion|+1}}
* While talking to [[Demir]] and [[Johl]] after [[Auntie Ethel]] disappears, tell them they're on their own {{Approval|Astarion|+1}}
** OR Playing as a [[Ranger]], a [[Sorcerer]] or a [[Wizard]], tell [[Demir]] and [[Johl]] to 'trust a more experienced soul' after [[Auntie Ethel]] disappeares. {{Approval|Astarion|+1}}
** OR Playing as a {{Class|Ranger}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, tell [[Demir]] and [[Johl]] to 'trust a more experienced soul' after [[Auntie Ethel]] disappears. {{Approval|Astarion|+1}}
* After entering the [[Sunlit Wetlands]], break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them {{Approval|Astarion|+1}} ''(works twice)''
* After entering the [[Sunlit Wetlands]], break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them {{Approval|Astarion|+1}} ''(works twice)''
* Tell [[Auntie Ethel]] about the tadpole (if you haven't done so in the grove). {{Approval|Astarion|+1}}
* Tell [[Auntie Ethel]] about the tadpole (if you haven't done so in the grove). {{Approval|Astarion|+1}}
** Chasing after [[Auntie Ethel|Ethel]] in her lair, speak to [[Lorin]] and roar at him. {{Approval|Astarion|+1}}
* Chasing after [[Auntie Ethel|Ethel]] in her lair, speak to [[Lorin]] and roar at him. {{Approval|Astarion|+1}}
** When [[Auntie Ethel]] surrenders, let her go in exchange for [[Auntie Ethel's Hair|fey hair]], with or without [[Mayrina]]. {{Approval|Astarion|+5}}
* [[Intimidation|Intimidate]] the Gnarled Door to let you in {{Approval|Astarion|+1}}
* When Auntie Ethel surrenders, let her go in exchange for [[Auntie Ethel's Hair|fey hair]], with or without [[Mayrina]]. {{Approval|Astarion|+5}}
* If you killed Ethel:
** If spared [[Mask of Regret (Overgrown Tunnel)|Mask of Regret]], speak to the latter afterwards and choose to attack her {{Approval|Astarion|+1}}
** Playing as an '''evil''' {{Class|Cleric}} or {{Class|Paladin}}, speak to [[Lorin]] again and tell him that it would be ''delightful'' to butcher everyone {{Approval|Astarion|+1}}
** Playing as a {{Race|Duergar}}, take the [[Petrified (Condition)|Petrification]] off [[Efrin]] and laugh at him {{Approval|Astarion|+1}}, when he asks to examine him, refuse to do it {{Approval|Astarion|+1}}
* Let [[Astarion]] kill [[Gandrel]], if you already know he's a vampire. {{Approval|Astarion|+10}}
* Let [[Astarion]] kill [[Gandrel]], if you already know he's a vampire. {{Approval|Astarion|+10}}


'''[[Blighted Village]]'''
'''[[Blighted Village]]'''
* Gain entrance to the village by either:
* Gain entrance to the village:
** Attacking or picking a fight with the goblin guard at any gate {{Approval|Astarion|+1}}
** Through the southern gate - by [[Persuasion|Persuading]] the goblin guard, OR, Playing as a {{Class|Bard}}, performing for him, OR starting a fight {{Approval|Astarion|+1}}
** OR by persuading the goblin guard at the eastern gate {{Approval|Astarion|+1}}
** Through the eastern gate - by attacking or picking a fight with the goblin guards {{Approval|Astarion|+1}}
** OR Playing as a [[Bard]], performing for the booyahg guard at the southern gate. {{Approval|Astarion|+1}}
* Intimidate [[Ornate Mirror]] in the [[Apothecary's Cellar]] into letting you pass. {{Approval|Astarion|+1}}
* Intimidate [[Ornate Mirror]] in the [[Apothecary's Cellar]] into letting you pass. {{Approval|Astarion|+1}}
* Give Astarion the [[Necromancy of Thay]] during the cutscene. {{Approval|Astarion|+5}}
* Give Astarion the [[Necromancy of Thay]] during the cutscene. {{Approval|Astarion|+5}}
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'''[[Goblin Camp]]'''<br>
'''[[Goblin Camp]]'''<br>
''At the front gate:''
''At the front gate:''
 
* Fling worg dung at [[Sentinel Olak]] {{Approval|Astarion|+1}} ''(requires {{Ability check|Athletics|10}} and triggers a fight with gate guards)''
* Fling worg dung at [[Sentinel Olak]] {{Approval|Astarion|+1}} ''(triggers a fight with gate guards)''
** If failed the check, wink and fling dung at all other guards {{Approval|Astarion|+1}} ''(triggers a fight, too)''
 
''At the outer camp:''
''At the outer camp:''
* Yell "Boo, get off the stage!" at [[Volo]] as he performs. {{Approval|Astarion|+1}}
* Yell "Boo, get off the stage!" at [[Volo]] as he performs. {{Approval|Astarion|+1}}
* Stir the [[Owlbear Cub]] against the goblins through {{Ability check|Animal Handling|15}} or {{Ability check|Persuasion|15}} {{Approval|Astarion|+1}}
* Stir the [[Owlbear Cub]] against the goblins through {{Ability check|Animal Handling|15}} or {{Ability check|Persuasion|15}} {{Approval|Astarion|+1}}
** OR Playing as a [[Barbarian]], do it through {{Ability check|Persuasion|10}} {{Approval|Astarion|+1}}.  
** OR Playing as a {{Class|Barbarian}}, do it through {{Ability check|Persuasion|10}} {{Approval|Astarion|+1}}.  
* When [[Krolla]] tries to scam you after you won in chicken-chasing, demand your gold back and also all of hers, using illithid powers. {{Approval|Astarion|+1}}
* When [[Krolla]] tries to scam you after you won in chicken-chasing, demand your gold back and also all of hers, using illithid powers. {{Approval|Astarion|+1}}
* Tell [[Tracker Grikka]] that you will get answers from prisoners. {{Approval|Astarion|+1}}
* Tell [[Tracker Grikka]] that you will get answers from prisoners. {{Approval|Astarion|+1}}
** Playing as a [[Dwarf]], ask [[Tracker Grikka|Grikka]] to save a piece of dwarf meat for you. {{Approval|Astarion|+1}}
** Playing as a {{Race|Dwarf}}, ask [[Tracker Grikka|Grikka]] to save a piece of dwarf meat for you. {{Approval|Astarion|+1}}
* Steal the ring from [[Crusher|Crusher's]] foot after you kneel in front of him. {{Approval|Astarion|+1}}
''Talking with [[Crusher]]:''
** OR Make Crusher kneel and kiss your foot. {{Approval|Astarion|+1}}
* When he orders you to kiss his foot, obey, then start licking it {{Approval|Astarion|+5}}
** OR Make Crusher kiss your foot after defeating him in a fight. {{Approval|Astarion|+1}}
** OR Give his foot a long lick straightaway {{Approval|Astarion|+5}}
** Continue to attack Crusher after he is defeated, if he attacks you.{{Approval|Astarion|+1}} ''(makes the whole camp hostile)''
* Steal the ring from Crusher's toe after you kneel in front of him. {{Approval|Astarion|+1}}
 
* Successfully use [[Detect Thoughts]] on Crusher and say you'll let his boss know of his plans {{Approval|Astarion|+1}}
* Make Crusher kneel and kiss your foot, using [[Illithid]] powers. {{Approval|Astarion|+1}}
* If Crusher starts a fight, make him kiss your foot after defeating. {{Approval|Astarion|+1}}
** After Crusher begs for mercy, finish him. {{Approval|Astarion|+1}} ''(makes the whole camp hostile)''
''Inside the [[Shattered Sanctum]]:''
''Inside the [[Shattered Sanctum]]:''
* If [[Warrior Trinzas]] questions you about the ruckus, tell her, it was the sound of her friends dying. {{Approval|Astarion|+1}}
* If [[Warrior Trinzas]] questions you about the ruckus, tell her, it was the sound of her friends dying. {{Approval|Astarion|+1}}
* Tell [[Torturer Spike]] to let you show him how it's done. {{Approval|Astarion|+1}}
* Tell [[Torturer Spike]] to let you put the prisoner through paces. {{Approval|Astarion|+1}}
** OR, playing as a [[Drow]], tell him that you don't try, you get results {{Approval|Astarion|+1}}
* OR, Playing as {{Background|Haunted One|The Dark urge}}, propose to show Spike how it's done {{Approval|Astarion|+1}}
** OR, Playing as a {{Race|Drow}}, tell him that you don't try, you get results {{Approval|Astarion|+1}}
** Then torture [[Liam]] yourself. {{Approval|Astarion|+1}}
** Then torture [[Liam]] yourself. {{Approval|Astarion|+1}}
* Tell [[Roah Moonglow]] that you killed her friends in the [[Zhentarim Hideout]]. {{Approval|Astarion|+1}}
* Tell [[Roah Moonglow]] that you killed her friends in the [[Zhentarim Hideout]]. {{Approval|Astarion|+1}}
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* Pick a fight with [[Priestess Gut]] in the throne room or in her chambers. {{Approval|Astarion|+1}}
* Pick a fight with [[Priestess Gut]] in the throne room or in her chambers. {{Approval|Astarion|+1}}
* Tell [[Minthara]] that [[Sazza]] was too stupid to understand you prior {{Approval|Astarion|+1}}
* Tell [[Minthara]] that [[Sazza]] was too stupid to understand you prior {{Approval|Astarion|+1}}
** OR playing as a [[Drow]] say that she should have immediately recognize you as her superior. {{Approval|Astarion|+1}}
** OR, Playing as a {{Race|Lolth-Sworn Drow}}, tell Sazza she should have see a superior in you at once. {{Approval|Astarion|+1}}
▶ '''''Note:''' These options are available if you have previously freed Sazza from the cage in Emerald Grove''
* Agree to attack the Grove with [[Minthara]] with or without asking for a reward. {{Approval|Astarion|+1}}
* Agree to attack the Grove with [[Minthara]] with or without asking for a reward. {{Approval|Astarion|+1}}


''In [[Worg Pens]]:''
''In [[Worg Pens]]:''
* Tell goblin children to keep at the [[Halsin|bear]], aim for his eye, or to use sharper stones. {{Approval|Astarion|+1}}
* Tell goblin children to keep at the [[Halsin|bear]], to aim for his eye, or to use sharper stones. {{Approval|Astarion|+1}} ''(either option)''
** Throw a rock yourself. {{Approval|Astarion|+1}} ''(Makes Halsin hostile)''
** Throw a rock yourself. {{Approval|Astarion|+1}} ''(Makes Halsin hostile)''
* Turn down [[Halsin]]'s request to help him save the grove in favor of saving yourself first. {{Approval|Astarion|+1}}
* Refuse [[Halsin]] to help him save the grove. {{Approval|Astarion|+1}}


'''[[The Risen Road]]'''
'''[[The Risen Road]]'''
* Side with [[Karlach]] during [[Wyll]]'s confrontation with her and recruit Karlach. {{Approval|Astarion|+2}}
* Side with [[Karlach]] during [[Wyll]]'s confrontation with her and recruit Karlach. {{Approval|Astarion|+2}}
* At the tollhouse, tell the merchant [[Cyrel]] that you'll take the supplies and everything else she owns. {{Approval|Astarion|+1}} ''(triggers a fight with 'Tyrians')''
* At the tollhouse, tell the merchant [[Cyrel]] that you'll take the supplies and everything else she owns. {{Approval|Astarion|+1}} ''(triggers a fight with 'Tyrians')''
* Talk with '''non-bloated''' [[Hyena]] via [[Speak with Animals]] and pass the [[Deception]] check to convince her that you are a god in mortal flesh {{Approval|Astarion|+1}}
* Order [[Flind]] to attack the survivors in the cave instead of you. {{Approval|Astarion|+1}}
* Order [[Flind]] to attack the survivors in the cave instead of you. {{Approval|Astarion|+1}}
* OR/THEN order Flind to attack other gnolls. {{Approval|Astarion|+1}}
* OR/THEN order Flind to attack other gnolls. {{Approval|Astarion|+1}}
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▶ '''''Note:''' These options '''are not mutually exclusive''' and can be used one after another subsequently, in given order, which allows to gain all three points''
▶ '''''Note:''' These options '''are not mutually exclusive''' and can be used one after another subsequently, in given order, which allows to gain all three points''
* Tell [[Rugan]] that you are here for the cargo, not to rescue him. {{Approval|Astarion|+1}}
* Tell [[Rugan]] that you are here for the cargo, not to rescue him. {{Approval|Astarion|+1}}
** Save Rugan, then tell him to give the cargo to you, using [[Intimidation]] or provoking a fight {{Approval|Astarion|+1}}
** If you fail to [[Intimidation|intimidate]] Rugan into surrendering the cargo to you, say you can harm him no less worse than gnolls would have {{Approval|Astarion|+1}} ''(makes him hostile)''
'''[[Waukeen's Rest]]'''
* Tell Councellor [[Florrick]] that she needs to find someone else to rescue [[Duke Ravengard]]. {{Approval|Astarion|+1}}
* Leave [[Benryn]] to die under the wreckage {{Approval|Astarion|+1}}
** If you saved Benryn, tell him you'll keep the dowry as a payment for his saving {{Approval|Astarion|+1}}


'''[[Zhentarim Hideout]]'''
'''[[Zhentarim Hideout]]'''
* Kill [[Rugan]] on [[Zarys|Zarys's]] order. {{Approval|Astarion|+1}}
* Kill [[Rugan]] on [[Zarys|Zarys's]] order. {{Approval|Astarion|+1}}
* Kill Rugan, if he survived Zarys's torture and your fight against other [[Zentharim]]. {{Approval|Astarion|+1}}
** Kill Rugan, if he survived Zarys's torture and your fight against other [[Zhentarim]]. {{Approval|Astarion|+1}}
* After purchasing [[Oskar Fevras]] from [[Brem]], speak to the artist and call him a slave twice {{Approval|Astarion|+1}}
* After purchasing [[Oskar Fevras]] from [[Brem]], speak to the artist and call him a slave twice {{Approval|Astarion|+1}}
'''[[Waukeen's Rest]]'''
* Tell Councellor [[Florrick]] that she needs to find someone else to rescue [[Duke Ravengard]]. {{Approval|Astarion|+1}}


'''[[Underdark]]'''
'''[[Underdark]]'''
* In [[Festering Cove]], tell [[BOOOAL]] he is a fake god and tell him you will kill him and take his power {{Approval|Astarion|+5}}
* In [[Festering Cove]], tell [[BOOOAL]] he is a fake god and tell him you will kill him and take his power {{Approval|Astarion|+5}}
** OR Agree to be BOOOAL's chosen {{Approval|Astarion|+1}}
** OR Tell [[Kuo-toa]] priest to bow before BOOOAL's Chosen {{Approval|Astarion|+1}}
* Agree to [[Defeat the Duergar Intruders]] for Sovereign [[Spaw]] {{Approval|Astarion|+1}}
* Agree to [[Defeat the Duergar Intruders]] for Sovereign [[Spaw]] {{Approval|Astarion|+1}}
* When speaking with [[Glut]] after defeating the duergar:
* When speaking with [[Glut]] after defeating the duergar:
** Agree to eliminate [[Spaw]] for [[Glut]]. {{Approval|Astarion|+1}}
** Agree to eliminate [[Spaw]] for [[Glut]]. {{Approval|Astarion|+1}}
** OR Refuse [[Glut]] saying that you'll have no part of this or that you'll kill the treacherous myconid instead. {{Approval|Astarion|+1}} ''(immediately starts a fight with Glut)''
** OR Refuse [[Glut]] saying that you'll have no part of this OR that you'll kill the treacherous myconid instead. {{Approval|Astarion|+1}} ''(either option brings approval and immediately starts fight with Glut)''
* Steal [[Boots of Speed]] from Thulla. {{Approval|Astarion|+1}}
* Steal [[Boots of Speed]] from Thulla while she's helpless. {{Approval|Astarion|+1}}
* Ask [[Baelen]] for compensation before throwing him a [[Misty Step]] scroll to escape the Bibberbang field. {{Approval|Astarion|+1}}
* Ask [[Baelen]] for compensation before throwing him a [[Misty Step]] scroll to escape the Bibberbang field. {{Approval|Astarion|+1}}
* Push [[Corsair Greymon]] off of the boat on your first voyage to [[Grymforge]]. {{Approval|Astarion|+1}}
* Push [[Corsair Greymon]] off of the boat on your first voyage to [[Grymforge]]. {{Approval|Astarion|+1}}


'''[[Grymforge]]'''
'''[[Grymforge]]'''
* Decide to attack [[Morghal]] and [[Orgarth]] after finding out they use slaves. {{Approval|Astarion|+1}}
* Tell [[Morghal]] and [[Orgarth]] that them keeping slaves is not a problem for you, and that you'll just kill them {{Approval|Astarion|+1}} ''(immediately starts a fight with the duergar, both Clan Flameshade and Absolute followers)''
''When dealing with [[Ward Magmar]]:''
''When dealing with [[Ward Magmar]]:''
** Ask [[Magmar]] how to get a slave of your own. {{Approval|Astarion|+1}}
** Ask [[Magmar]] how to get a slave of your own. {{Approval|Astarion|+1}}
** When attempting to take the elevator, tell [[Magmar]] that saving Nere is a distraction {{Approval|Astarion|+1}}
** When attempting to take the elevator, tell [[Magmar]] that saving Nere is a distraction {{Approval|Astarion|+1}}
** When talking about travelling to [[Moonrise Towers]], say that Moonrise holds the answers you need. {{Approval|Astarion|+1}}
** When talking about travelling to [[Moonrise Towers]], say that Moonrise holds the answers you need. {{Approval|Astarion|+1}}
** Playing as a [[Drow]] or as a [[Githyanki]], tell [[Magmar]] that he is squandering his slave on mundane tasks. {{Approval|Astarion|+1}}
** Playing as a {{Race|Drow}} or as a {{Race|Githyanki}}, tell [[Magmar]] that he is squandering his slave on mundane tasks. {{Approval|Astarion|+1}}
** After killing [[Magmar]] and [[Pistle]], tell [[Skickpit]] to use the elevator to surface . {{Approval|Astarion|+1}} ''(further options to convince the gnome won't bring more approval)''
** After killing [[Magmar]] and [[Pistle]], tell [[Skickpit]] to use the elevator to surface. {{Approval|Astarion|+1}} ''(further options to convince the gnome won't bring more approval)''
* When Lunkbug tells you where to find [[Philomeen]], answer that you'll take her head for a trophy. {{Approval|Astarion|+1}}
* When Lunkbug tells you where to find [[Philomeen]], answer that you'll take her head for a trophy. {{Approval|Astarion|+1}}
** After finding [[Philomeen]] (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly. {{Approval|Astarion|+1}}
** After finding [[Philomeen]] (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly. {{Approval|Astarion|+1}}
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* After rescuing [[Nere]], tell him to finish the slaves, OR choose to say nothing {{Approval|Astarion|+1}}
* After rescuing [[Nere]], tell him to finish the slaves, OR choose to say nothing {{Approval|Astarion|+1}}
* After killing [[Nere]], tell [[Brithvar]] either that you think slaves are a valuable asset, OR tell him you won't interfere. {{Approval|Astarion|+1}}
* After killing [[Nere]], tell [[Brithvar]] either that you think slaves are a valuable asset, OR tell him you won't interfere. {{Approval|Astarion|+1}}
* If you get to decide the gnomes' fate after [[Nere]] and [[Thrinn]] died, tell the duergar approaching you, that they will make a fine offering. {{Approval|Astarion|+1}}
* After defeating [[Nere]], ask [[Brithvar]] about the gnome slaves and tell him that they are a valuable asset. {{Approval|Astarion|+1}}
 
'''[[Mountain Pass]]'''
* Attack [[Ellyka]] near the point of encounter with githyanki squad {{Approval|Astarion|+1}}
** OR, Being [[Disguise Self|disguised]] as a gith, provoke her to attack you. {{Approval|Astarion|+1}}
* Speaking to [[Voss]], pass the [[Arcana]] check to find out he's trying to [[Detect Thoughts]] and then attack him {{Approval|Astarion|+1}}


'''[[Crèche Y'llek]]'''
'''[[Crèche Y'llek]]'''
*Upon entering the Créche, first tell [[Gish Far'aag]] that [[Voss]] sent you; then pretend to be an avatar of Vlaakith and succeed a {{Ability check|Performance|30}}. {{Approval|Astarion|+1}}
* Upon entering the Créche, first tell [[Gish Far'aag]] that [[Voss]] sent you; then pretend to be an avatar of Vlaakith and succeed a {{Ability check|Performance|30}}. {{Approval|Astarion|+1}}
* Vandalise the portrait of [[Vlaakith]]. {{Approval|Astarion|+1}}
* Vandalise the portrait of [[Vlaakith]]. {{Approval|Astarion|+1}}


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* Tell [[Varsh Ko'kuu]] that if he gives you the [[Githyanki Egg|githyanki egg]] you'll sell it at best price OR make yourself an omelette (''either choise brings {{Approval|Astarion|+1}} and immediately starts the fight with [[Varsh Ko'kuu|Ko'kuu]] and hatchery guards'')
* Tell [[Varsh Ko'kuu]] that if he gives you the [[Githyanki Egg|githyanki egg]] you'll sell it at best price OR make yourself an omelette (''either choise brings {{Approval|Astarion|+1}} and immediately starts the fight with [[Varsh Ko'kuu|Ko'kuu]] and hatchery guards'')
''In the training room:''
''In the training room:''
* Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger {{Approval|Astarion|+1}}, and then indeed kill him {{Approval|Astarion|+1}}.
* Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger, and then indeed kill him {{Approval|Astarion|+1}}.


''At the captain's quarters and Inquisitor's chamber:''
''At the captain's quarters and Inquisitor's chamber:''
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* Ask the Inquisitor [[W'wargaz]] what you'll get in return for surrendering the weapon {{Approval|Astarion|+1}}, and then:
* Ask the Inquisitor [[W'wargaz]] what you'll get in return for surrendering the weapon {{Approval|Astarion|+1}}, and then:
** Tell him you'll accept gold as a reward. {{Approval|Astarion|+1}}
** Tell him you'll accept gold as a reward. {{Approval|Astarion|+1}}
** Playing as a [[Warlock]], ask for treasure of immense power {{Approval|Astarion|+1}}
** Playing as a {{Class|Warlock}}, ask for treasure of immense power {{Approval|Astarion|+1}}
** Playing as a [[Rogue]], ask for anything of immense value {{Approval|Astarion|+1}}
** Playing as a {{Class|Rogue}}, ask for anything of immense value {{Approval|Astarion|+1}}
** Playing as a [[Wizard]], demand permission to read the valuable spellbooks {{Approval|Astarion|+1}}
** Playing as a {{Class|Wizard}}, demand permission to read the valuable spellbooks {{Approval|Astarion|+1}}
* Refuse to hand over the artefact to the Inquisitor [[W'wargaz]], and convince [[Lae'zel]] to trust you by succeeding {{Ability check|Persuasion|21}} or by reminding her of the zaith'isk (if you've learned the truth about it prior). {{Approval|Astarion|+1}}
* Refuse to hand over the artefact to the Inquisitor [[W'wargaz]], and convince [[Lae'zel]] to trust you by succeeding {{Ability check|Persuasion|21}} or by reminding her of the ''zaith'isk'' (if you've learned the truth about it prior). {{Approval|Astarion|+1}}
* Steal the [[Blood of Lathander]] from the Secret Chamber {{Approval|Astarion|+1}}


'''Camp/Conversation'''
'''Camp/Conversation'''
* Tell him you'll sleep better for it when he says he'll keep watch {{Approval|Astarion|+3}}
* At the very first long rest, when he says he'll keep watch, answer that you'll sleep better for it  {{Approval|Astarion|+3}}
* In camp on the first night, tell [[Shadowheart]] to remain cautious {{Approval|Astarion|+1}}
* At the very first long rest, tell [[Shadowheart]] to remain cautious on unfamiliar territory {{Approval|Astarion|+1}}
* When he asks how you'd like him to kill you, choose any way he proposes (decapitation, stabbing, or poison) {{Approval|Astarion|+5}}
* When he asks how you'd like him to kill you, choose any way he proposes (decapitation, stabbing, or poison) {{Approval|Astarion|+5}}
** OR Tell him you'll spill his guts if he tries {{Approval|Astarion|-1}}, then say you'll take him down with you {{Approval|Astarion|+5}}
** OR Tell him you'll spill his guts if he tries {{Approval|Astarion|-1}}, then say you'll take him down with you {{Approval|Astarion|+5}}
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<!-- * Say that you might sleep with him if he says 'please', but then rather than pushing it, tell him "No, Astarion. It's not happening." ''<small>(Note: This only happens in the Tiefling version of the party; the equivalent dialogue path in the Goblin party gives -1 approval instead. This path giving the same approval as actually sleeping with him is most likely a bug.)</small>'' {{Approval|Astarion|+5}} -->
<!-- * Say that you might sleep with him if he says 'please', but then rather than pushing it, tell him "No, Astarion. It's not happening." ''<small>(Note: This only happens in the Tiefling version of the party; the equivalent dialogue path in the Goblin party gives -1 approval instead. This path giving the same approval as actually sleeping with him is most likely a bug.)</small>'' {{Approval|Astarion|+5}} -->
{{SpoilerDurge|nograd=1|
{{SpoilerDurge|nograd=1|
* Playing as The Dark Urge: Confess to murdering the bard {{Approval|Astarion|+1}}
* Playing as {{Background|Haunted One|The Dark Urge}}, confess to murdering the bard {{Approval|Astarion|+1}}
}}
}}


'''Raphael's deal'''
'''Raphael's deal'''
* When [[Raphael]] briefly takes you to the [[House of Hope]], tell the devil:
* When [[Raphael]] briefly takes you to the [[House of Hope]], tell the devil:
** "You're mad if you think I'll make a deal with a devil." {{Approval|Astarion|+1}}
** "You're mad if you think I'll make a deal with a devil." {{Approval|Astarion|+1}} ''(If playing as [[Wyll]]: "... another devil")''
** OR "Then fix it. Or die by my hand!" {{Approval|Astarion|+5}}
** OR "Then fix it. Or die by my hand!" {{Approval|Astarion|+5}}
* Tell Astarion that you are not Raphael's plaything, discussing the cambion's offer {{Approval|Astarion|+1}}
* Discussing with Astarion the cambion's offer, say that you are not Raphael's plaything. {{Approval|Astarion|+1}}
** Playing as a [[Warlock]], when Astarion says you understand how dangerous the wrong deal can be, reply that you can't fall into Raphael's trap. {{Approval|Astarion|+1}}
** OR Playing as a {{Class|Warlock}}, when Astarion says you understand how dangerous the wrong deal can be, reply that you can't fall into Raphael's trap. {{Approval|Astarion|+1}}


'''[[The Pale Elf|Personal quest]]'''
'''[[The Pale Elf|Personal quest]]'''
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'''[[Ruined Battlefield]]'''
'''[[Ruined Battlefield]]'''


''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:''
''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:''
* When [[Lassandra]] asks who's there, say you're a nightmare in the dark. {{Approval|Astarion|+1}}
* Playing as a {{Class|Barbarian}}, a {{Class|Oath of Vengeance|Vengeance Paladin}} or a {{Class|Sorcerer}}, use a class-based answer when [[Lassandra|Harper Lassandra]] orders you to come closer. {{Approval|Astarion|+1}}
* Playing as a [[Barbarian]], answer [[Lassandra]] you're the one who will snap both her and her weapons in two. {{Approval|Astarion|+1}}
** OR Answer that you're a nightmare in the dark. {{Approval|Astarion|+1}}
* Playing as a [[Sorcerer]], tell [[Lassandra]] to kindly lower weapons or things might get ugly. {{Approval|Astarion|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, call yourself an escaped lunatic {{Approval|Astarion|+1}}
* Playing as a [[Wild_Magic_(Sorcerer_Subclass)|Wild Magic Sorcerer]], tell [[Lassandra]] to kindly lower your weapons, or who knows what your magic might do. {{Approval|Astarion|+1}}
* When the [[Shadow]]s warp [[Yonas|Harper Yonas]], choose to run from the fight {{Approval|Astarion|+1}}
* Playing as a [[Dark Urge]], tell [[Lassandra]] you're an escaped lunatic. {{Approval|Astarion|+1}}  
▶''''' Note:''' The [[Dark Urge]] option to "Abandon them" does not bring approval.'' <br>
* Playing as a  [[Oath of Vengeance|Vengeance Paladin]], tell [[Lassandra]] you'll only take them down if they strike first {{Approval|Astarion|+1}}
 
* When the shadows warp [[Harper Yonas|Yonas]], run away from the ambush {{Approval|Astarion|+1}}
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
''If entering the Shadow-Cursed Lands from the [[Rosymorn Monastery Trail]]:''
* Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Astarion|+1}} ''(requires sequentive {{Ability check|Persuasion|10}} and then {{Ability check|Persuasion|14}} or {{Ability check|Intimidation|14}})''
* Convince the hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Astarion|+1}}  
* Order [[Gronag|Warrior Gronag]] to fetch the bone, after he orders the hyena to do the same. {{Approval|Astarion|+1}}
* Order [[Warrior Gronag]] to fetch the bone, after he makes the same with the hyena. {{Approval|Astarion|+1}}
** Playing as {{Background|Haunted One|The Dark Urge}}, stop Gronag. Then, when [[Kar'niss]] the drider comes, ask him about his lantern and what is there in the shadows. After the drider butchers the [[Vez|goblin]] who "fed the shadows", say it was amazing {{Approval|Astarion|+1}}
* <u>Tell</u> [[Kar'niss]] the drider they are amazing after watching them berate a goblin who "fed the shadows"
* Convince the drider not to attack you if you killed the convoy before summoning him, using [[Deception]] OR [[Intimidation]]. {{Approval|Astarion|+1}} ''(either option)''
* Convince the drider not to attack you if you killed the convoy before summoning him. {{Approval|Astarion|+1}}
* Traversing Shadow-Cursed Lands with the convoy, protect them from [[Harpers]], thus maintaining your cover as a True Soul {{Approval|Astarion|+1}}
* Traversing [[Shadow-Cursed Lands]] with the convoy, protect them and maintain your cover as a True Soul {{Approval|Astarion|+1}}
** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.{{Approval|Astarion|+1}} ''(Taking this course immediately starts the fight with remaining Harpers)''.
** After defeating Harpers, convince the drider through [[Deception]] to give you the lantern {{Approval|Astarion|+1}}
▶'''''Note:''' Works, too, if you managed to pick the lantern up during the battle.''
** Then use [[Deception]] again, and convince the drider to walk away into the shadows {{Approval|Astarion|+1}}  
* If ambushing the convoy '''with''' the Harpers, start the dialogue with [[Kar'niss]] the drider and [[Deception|deceive]] it into giving you the lantern {{Approval|Astarion|+1}}
* Traversing [[Shadow-Cursed Lands]] with the convoy, side with the ambushing Harpers. After defeating the convoy, tell the Harpers' leader you're going to kill them and take the lantern.{{Approval|Astarion|+1}} (''Taking this course starts the fight with ambushing Harpers immediately'').
** Then use [[Deception]] again, and convince the drider to walk away into the shadows {{Approval|Astarion|+1}}
* When talking to [[Dolly Thrice]], ignore the pixie two times and keep the lantern. {{Approval|Astarion|+1}}  
** OR, Starting the dialogue, reveal the ambush to the drider and turn yourself on Harpers {{Approval|Astarion|+1}}
* When judging with [[He Who Was]], order [[Madeline]] to stab herself, then to continue {{Approval|Astarion|+1}}, and finally succeed a [[Persuasion]] roll to keep her going {{Approval|Astarion|+1}}.
* Talking to the drider after defeating Harpers, convince it that you have infiltrated their ranks to gather information {{Approval|Astarion|+1}}
** OR, playing as a {{Race|Drow}}, snap on it and call it abomination {{Approval|Astarion|+1}}
 
''At the [[House in Deep Shadows]]:''
* Ask [[Oliver]] whether he doesn't have anyone else to play with, then about his parents' names, and '''agree to play''' hide-and-seek with him. Once Oliver explains the rules, tell him that you've changed your mind. {{Approval|Astarion|+1}} ''(Following this course immediately starts the fight with Oliver's "family")''
** OR Agree to play and beat [[Oliver]] at the game twice without being spotted. {{Approval|Astarion|+1}}
 
''When dealing with [[He Who Was]]:''
* Agree to find [[Madeline's Ledger]] for [[He Who Was]] {{Approval|Astarion|+1}}
* Order [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Astarion|+1}} ''(Evil {{Class|Cleric}} will have a unique line)''
** Then tell her to stab herself and don't stop OR to prove she is sorry {{Approval|Astarion|+2}}
** Finally succeed a [[Persuasion]] roll to keep her going {{Approval|Astarion|+5}}
 
''Elsewhere:''
* When talking to [[Dolly Thrice]], ignore her pleads two times and keep the [[Moonlantern]]. {{Approval|Astarion|+1}}
* After saving [[Rolan]] from the [[Shadow]]s, tell him to shut up and be grateful {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, use a class-based option {{Approval|Astarion|+1}}
 
'''[[Last Light Inn]]''' <br>
''Speaking to [[Jaheira]]:''
* Talking to Jaheira for the first time, tell her that you are here on holiday. {{Approval|Astarion|+1}}
* When talking to Jaheira inside the inn, refuse to drink spiked wine {{Approval|Astarion|+3}}
 
''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:''
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'':
** Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself {{Approval|Astarion|+1}} ''(either option)''
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'':
** After speaking to Marcus telepathically, tell Isobel that "we are following the winged freak" {{Approval|Astarion|+1}}
* Playing as {{Background|Haunted One|The Dark Urge}}:
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Astarion|+1}} ''(available after the kidnap attempt AND if you haven't threatened her)''
 
''Speaking to [[Florrick|Councellor Florrick]]:''
* Ask whether the Flaming Fist are just going to stay around {{Approval|Astarion|+1}}
** OR Tell Florrick that you have no intentions to go into [[Moonrise Towers]] {{Approval|Astarion|+1}}
** If [[Wyll]] is in the party, tell Florrick it's your business what had happened to him {{Approval|Astarion|+1}}
** OR, Playing as [[Wyll]], say it was a devil deal that has gone terribly wrong {{Approval|Astarion|+1}}
 
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
* Say you only wanted to admire him close {{Approval|Astarion|+1}}, and then indeed choose to quietly admire him {{Approval|Astarion|+1}}
** OR Hiss back at him, say that he is in your territory, and order to get out {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Ranger}}, say you do not seek his territory {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Barbarian}}, WOOF at him {{Approval|Astarion|+1}}
 
''Speaking to [[Cerys]]:''
* When she tells you about their misfortunes and says they ran until found the inn, conclude that she abandoned others {{Approval|Astarion|+1}} ''(use basic line or unique for {{Class|Barbarian}}, {{Class|Fighter}}, {{Class|Monk}} or {{Class|Paladin}} (except [[Oathbreaker]]))''
* Ask her what they are doing here, if they headed for Baldur's Gate, and then:
** Tell her not to lose hope to see others alive {{Approval|Astarion|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)''
** OR Say she did the right mess of things. {{Approval|Astarion|+1}}
 
''Talking to [[Alfira]]:''
* After [[Marcus Falgor|Marcus's]] assault, when she asks whether they cannot trust anyone:
** Tell her to stop whining {{Approval|Astarion|+1}}
** OR, Playing as a {{Race|Half-Orc}}, tell her to use her anger.{{Approval|Astarion|+1}}
* Ask her about others, and then say that running was right call {{Approval|Astarion|+1}}
* When Alfira asks you how do you keep going, answer:
** That you take one step at a time {{Approval|Astarion|+1}}
** OR That danger is your life {{Approval|Astarion|+1}}
** OR That you don't complain constantly {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Druid}}, a {{Class|Ranger}}, or a {{Class|Rogue}}, use a class-based line {{Approval|Astarion|+1}}
** OR, Playing as a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}}, say that only the strong survive {{Approval|Astarion|+1}}
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]]:
** Promise you will find them {{Approval|Astarion|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)''
** OR Say you imagine the cultists are torturing them right now {{Approval|Astarion|+1}}
* Talk to Alfira after [[Rescue the Tieflings|rescuing the tieflings]] from [[Moonrise Towers]] and take the reward {{Approval|Astarion|+1}} ''(If [[Lakrissa]] survived, talking to her starts the same cutscene)''
 
''Speaking with [[Bex]] and [[Danis]]:''
* Before trying to [[Rescue the Tieflings|save captured refugees]]:
** Promise Bex to find Danis, using any of two basic options or {{Class|Paladin}} or {{Class|Cleric}} lines {{Approval|Astarion|+1}} ''(starts the quest, if you don't have it already)''
** OR Tell her that Danis is now goblin chow toy OR that they've probably killed and eaten him {{Approval|Astarion|+1}} ''(either option)''
* If Danis '''died''' while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise {{Approval|Astarion|+1}}
* If Danis '''survived''' and reunited with Bex:
** Smile and then say it's wonderful to see them together OR mention that it is all thanks to you {{Approval|Astarion|+1}} ''(a {{Class|Cleric}} character will have a unique line)''
 
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:''
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|saving captured refugees]]:
** Tell him that his siblings are better off dead than in cult's hands {{Approval|Astarion|+1}}
** OR Tell him to stop whining and do something about it {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Sorcerer}}, tell him he won't be able to read his spellbook if he keeps drinking {{Approval|Astarion|+1}}
* If you have already saved him from the [[Shadow]]s, say you're absolutely going to gloat {{Approval|Astarion|+1}}
* If either Cal or Lia (or both) '''died''' while saving attempt:
** Tell Rolan that you wanted to save everyone, but couldn't {{Approval|Astarion|+1}}
** Garble their names and say you don't know them {{Approval|Astarion|+1}}
* If both siblings '''survived''':
** After they thank you, ask Rolan whether he has something to add {{Approval|Astarion|+1}}
** OR Ask who is going to pay you {{Approval|Astarion|+1}}
* If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly {{Approval|Astarion|+1}}


''Talking to [[Ide]] after drunken [[Rolan]] has snapped on her:''
* Say you're sorry, and then add that he is more immature than she is {{Approval|Astarion|+1}}
* OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil":
** Say that he was observant for it's what she really is. {{Approval|Astarion|+1}}
** OR Tell her next time call him one back {{Approval|Astarion|+1}}
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using [[Deception]], [[Intimidation]] or [[Persuasion]] {{Approval|Astarion|+1}} ''(either option, requiring a DC 14 roll)''


'''[[Last Light Inn]]'''
''Dealing with [[Raphael]] and [[Mol]]:''
* Speaking to [[Jaheira]] for the first time, tell her that you are here on holiday. {{Approval|Astarion|+1}}
* Help Mol win the game against Raphael using the {{Skill|Sleight of Hand}}, {{Class|Bard}}, {{Class|Monk}}, or {{Class|Wizard}} options {{Approval|Astarion|+1}} ''(either option)''
* Refuse to drink the spiked wine when talking to [[Jaheira]] inside. {{Approval|Astarion|+3}}
* Help [[Mol]] win the game against [[Raphael]] using the Sleight of Hand, Bard, Monk, or Wizard options {{Approval|Astarion|+1}}
** After Raphael disappears, tell Astarion that carving scars in his back must have been excruciating {{Approval|Astarion|+1}}
** After Raphael disappears, tell Astarion that carving scars in his back must have been excruciating {{Approval|Astarion|+1}}
▶ '''''Note:''' The cutscene continues towards this course only if you're '''not playing''' as [[The Dark Urge]] AND if you '''haven't seen''' his scars prior''
▶ '''''Note:''' The cutscene continues towards this course only if you '''haven't ever seen his scars prior'''''
* Talking to the [[Strange Ox]], promise to keep its secret {{Approval|Astarion|+1}}  
* After Mol is taken during the assault, tell [[Mattis]] she's probably dead already. {{Approval|Astarion|+1}}
** Playing as [[The Dark Urge]], give in to your urge to kill the Strange Ox. {{Approval|Astarion|+1}}  
 
* Tell [[Isobel]] to 'follow the winged freak' (i.e. [[Marcus]]). {{Approval|Astarion|+1}}
''Talking to [[Meygan|Harper Meygan]] mourning [[Yonas]]:''
** Playing as [[The Dark Urge]], tell [[Isobel]] that your blood orders you to kill her, then deny the urge, and apologise {{Approval|Astarion|+1}}  
* Say that Yonas was better at jokes than at keeping himself alive {{Approval|Astarion|+1}}
* After [[Mol]] is taken during the assault, tell [[Mattis]] she's probably dead already. {{Approval|Astarion|+1}}
** OR Say that he'd still be around if he'd spent less time on joking {{Approval|Astarion|+1}}
* If you looted Yonas's body, ask Meygan whether she would like to take Yonas's sword, then say you were kidding and keep it {{Approval|Astarion|+1}}
 
''Talking to the [[Strange Ox]] via {{SAI|Speak with Animals}}:''
* Promise to keep its secret. {{Approval|Astarion|+1}}
** OR Tell the ox that it takes worse than a bit of gore to turn your gullet. {{Approval|Astarion|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, give in to your urge to kill the Strange Ox. {{Approval|Astarion|+1}}
 
''Elsewhere in the inn:''
* When [[Vidor|Manip Vidor]] says you are meant to be heading towards Moonrise, answer "doing your job, you mean" {{Approval|Astarion|+1}}
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]]. {{Approval|Astarion|+1}}
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]]. {{Approval|Astarion|+1}}
* While talking to [[His Majesty]] via [[Speak with Animals]]:''
** If you did it and ended the dialogue, speak to him again and call him a prick second time {{Approval|Astarion|+1}}
** Tell His Majesty that you want to admire him up close {{Approval|Astarion|+1}}, and then choose to 'quietly admire him' {{Approval|Astarion|+1}}
** OR Hiss back at His Majesty, tell him he's in your territory, and order to get out {{Approval|Astarion|+1}}
** OR Playing as a [[Ranger]], ensure him you don't seek his territory, only his time {{Approval|Astarion|+1}}  
** OR Playing as a [[Barbarian]], bark at His Majesty  {{Approval|Astarion|+1}}
 


'''[[Reithwin Town]]'''<br>
'''[[Reithwin Town]]'''<br>
''In the [[Reithwin Tollhouse]]:''
''In the [[Reithwin Tollhouse]]:''
* Successfully convince [[Gerringothe Thorm]] to end herself by any available option. {{Approval|Astarion|+1}}  
* Convince [[Gerringothe Thorm]] to end herself by any available option. {{Approval|Astarion|+1}} ''(requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)''
 
'' In the [[House of Healing]]:''
'' In the [[House of Healing]]:''
* Convince [[Malus Thorm]] to order his sisters to hone their blades on each other.{{Approval|Astarion|+1}}
* Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other.{{Approval|Astarion|+1}}
** Then persuade [[Malus Thorm]] to operate on himself. {{Approval|Astarion|+1}}
** Then persuade Malus Thorm to operate on himself. {{Approval|Astarion|+1}}
* OR Convince [[Malus Thorm]] to take the place of his patient and submit to sisters' curing. {{Approval|Astarion|+2}} ''(comes one point by another subsequently)''.
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Astarion|+2}} ''(comes one point by another subsequently)''.
 
''At [[The Waning Moon]]:''
''At [[The Waning Moon]]:''
* Safely drink with [[Thisobald Thorm]] (rolling [[Saving Throw]], either general or class-based) up to three times total {{Approval|Astarion|+1}}''(each time)''
* Safely drink with [[Thisobald Thorm]] (rolling [[Saving Throw]], either general or class-based) up to three times total {{Approval|Astarion|+1}}''(each time)''
Line 362: Line 479:
* Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Astarion|+1}} .''(each time)''
* Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Astarion|+1}} .''(each time)''
▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.''
▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.''
* By any means make the [[Thisobald Thorm]] drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Astarion|+1}}
* By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Astarion|+1}}




'''[[House in Deep Shadows]]'''
'''[[Moonrise Towers]]'''<br>
* Beat [[Oliver]] at hide-and-seek without being spotted. {{Approval|Astarion|+1}}
* Ask [[Oliver]] whether he doesn't have anyone else to play with, and then about his parents' names are. Then, after a successful passive {{Ability check|Wisdom|14}}, offer him to come to your camp and agree to play with him after he declines. Once Oliver explains the rules, tell him that you've changed your mind. {{Approval|Astarion|+1}} (''immediately starts the fight with Oliver's 'family' '')


''Witnessing [[Ketheric|Ketheric's]] trial (at the very first visit to Moonrise):''
* If [[Minthara]] is judged:
** Playing as {{Background|Haunted One|The Dark Urge}}, after Ketheric declares the sentence, intervene and say you can make Minthara's passing ''much'' more creative {{Approval|Astarion|+1}}
* When [[Z'rell]] orders you to decide the goblins' fate, kill them through illithid powers {{Approval|Astarion|+1}}
▶ '''''Note:''' A {{Background|Haunted One|The Dark Urge}} character will have several options, all gaining points''


'''[[Moonrise Towers]]'''
''Talking to [[Z'rell|Disciple Z'rell]] after the trial:''
* If you killed the goblins:
** Distract [[Z'rell|Disciple Z'rell]] with "your lusts for Astarion" when she searches your mind for the proof of your faith {{Approval|Astarion|+1}}
'''''Note:''' This option is available only if you're romancing the spawn''
:* Then ask her to show something real of the power that Absolute gifted her with {{Approval|Astarion|+1}}
* If you have helped [[Balthazar]] to retrieve [[Nightsong]]:
** Agree to kidnap Isobel on Z'rell's order {{Approval|Astarion|+1}}
** If you have already kidnapped Isobel, too, tell Z'rell you have an eye on her position {{Approval|Astarion|+1}}
 
''At the [[Moonrise Towers Prison]]:''
* When approaching [[Minthara]] being tortured and erased by [[Jasin]] and [[Sumera]]:
** Say you expected to see her dismembered {{Approval|Astarion|+1}}
** Succeed the {{Ability check|Wisdom|18}} to reach out to Minthara's mind, tell her to play along, and then convince the questioners that you have broken her {{Approval|Astarion|+1}}
** OR Say that the only thing you're going to break is them {{Approval|Astarion|+1}} ''(starts a fight with the questioners, with Minthara taking your side)''
* After the fight, escort Minthara out of Moonrise Towers and tell where to find your camp {{Approval|Astarion|+1}}
 
* Speaking to the [[Warden]] for the first time, tell her that her face is bland, too {{Approval|Astarion|+1}}
** Then try to bribe her, and when she takes the money and does nothing, say that you should have see it coming {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Rogue}}, say it was so well-played that you are not even mad {{Approval|Astarion|+1}}
** OR Refuse to bribe her {{Approval|Astarion|+1}}
* Talking to [[Lia]], promise to help the tieflings escape {{Approval|Astarion|+1}}
** OR Refuse to help them {{Approval|Astarion|+1}}
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a [[Persuasion]] or an [[Intimidation]] roll, then promise to help the tieflings {{Approval|Astarion|+1}}
** OR Refuse to help them {{Approval|Astarion|+1}}
* Speaking to [[Wulbren]], say that [[Barcus Wroot]] sent you, OR use any of check-based options {{Approval|Astarion|+1}}
** If the party found themselves in a cell, accept Wulbren's offer to break out together {{Approval|Astarion|+1}}
* Provide [[Wulbren]] with any tool capable of destroying a wall {{Approval|Astarion|+1}}
* When [[Wulbren]], once freed, takes the boat and sails off without the party, let him go {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Paladin}} or a Good {{Class|Cleric}}, say that their chasers won't get past you {{Approval|Astarion|+1}}
** OR Outrage on Wulbren's betrayal, using basic line or class-based/race-based lines for Evil {{Class|Cleric}}, {{Class|Barbarian}}, {{Class|Bard}}, {{Class|Fighter}}, {{Race|Drow}}, {{Race|Githyanki}} or {{Race|Deep Gnome}} {{Approval|Astarion|+1}}
* If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners {{Approval|Astarion|+1}}
 
''Elsewhere in Moonrise Towers:''
* Sever the connection between [[Linsella]] and [[Barnabus]] {{Approval|Astarion|+1}}
* Sever the connection between [[Linsella]] and [[Barnabus]] {{Approval|Astarion|+1}}
* Tell [[Araj Oblodra]] that Astarion is his own person {{Approval|Astarion|+5}}
* Tell [[Araj Oblodra]] that Astarion is his own person {{Approval|Astarion|+5}}
** Then support Astarion's decision on biting [[Araj Oblodra|Araj]], telling her 'He said no, what's to discuss.'{{Approval|Astarion|+5}}
** Then back Astarion in his decision on biting Araj, telling her "He said no, what's to discuss". {{Approval|Astarion|+5}}
** OR Tell Astarion that he shall not do anything he doesn't want to, when [[Araj Oblodra|Araj]] asks you to pressure him into taking her offer {{Approval|Astarion|+5}}
** OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer {{Approval|Astarion|+5}}
* Kill [[Fezzerk]] without combat (through dialogue options) {{Approval|Astarion|+1}}
* At the Moonrise Towers docks, use illithid {{Ability check|Wisdom}} on [[Marls|Acolyte Marls]], and then tell him to wash the worms off. {{Approval|Astarion|+1}}
* Successfully distract [[Disciple Z'rell]] with "your lusts for Astarion" when she searches your mind for proof of your faith {{Approval|Astarion|+1}}
 
'''''Note:''' This option is available only if you're romancing the spawn''
''Final fight at the Moonrise:''
:* Ask [[Disciple Z'rell]] to show the power the Absolute has given her {{Approval|Astarion|+1}}
* If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell [[Jaheira]] you are a foe. {{Approval|Astarion|+1}}
* Tell [[Questioner Jasin]] "The only thing I'm going to break is you" when [[Minthara]] is being erased. {{Approval|Astarion|+1}}
* At the [[Moonrise Towers Rooftop|rooftop]], tell [[Ketheric]] that seeing your enemies cowed never gets old {{Approval|Astarion|+1}}
** Invite [[Minthara]] to your camp after saving her. {{Approval|Astarion|+1}}
▶ '''''Note:''' This option requires first {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}}, and any of subsequent DC 30 checks, OR a {{Ability Check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]''
* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that seeing your enemies cowed never gets old {{Approval|Astarion|+1}}
▶ '''''Note:''' This option requires {{Ability Check|Intimidation|21}} and any of subsequent DC 30 checks first OR a {{Ability Check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]''
* When talking to [[Minthara]] after killing [[Ketheric Thorm]]:
** Tell her that together you make a good team. {{Approval|Astarion|+1}}
** Tell her you can hardly wait to reshape the world {{Approval|Astarion|+1}}
** Propose to take [[Orin]]'s place to lead the cult of Absolute {{Approval|Astarion|+5}} (amount {{verify}})
** <u>Tell</u> her "I'm with you" when she proposes claiming the Netherstones.
** <u>Tell</u> her you wanted to learn more about the tadpole when she asks "one more thing"
* When talking to [[Jaheira]] after killing [[Ketheric Thorm]], say that she seems to enjoy herself, then tell you're having the time of your life, too {{Approval|Astarion|+1}}




'''[[Gauntlet of Shar]]'''
'''[[Gauntlet of Shar]]'''<br>
* After interacting with the Pedestal of Reckoning, agree to help [[Shadowheart]] with the trials. {{Approval|Astarion|+1}}
''Dealing with [[Yurgir]] and his retinue:''
* Persuade [[Balthazar]] to give you the bell to summon [[Flesh]] {{Approval|Astarion|+1}}
* When speaking to the orthon initially, choose to attack him straightaway. {{Approval|Astarion|+5}}
* Having [[Mother Dearest]] in your inventory, ask [[Balthazar]] what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. {{Approval|Astarion|+1}}
** OR Talk to Yurgir about his pact, pass a passive [[Insight]] check and three subsequent [[Persuasion]] checks to make him kill Merregons, shoot his [[Displacer Beast]] [[Nessa]], and finally off himself. {{Approval|Astarion|+5}}
''When dealing with [[Yurgir]]:''
* Attack Yurgir straightaway. {{Approval|Astarion|+5}}
** OR Talk to [[Yurgir]] about his pact, pass a passive [[Insight]] check and three subsequent [[Persuasion]] checks to make him kill Merregons, his [[Displacer Beast]] [[Nessa]], and finally off himself. {{Approval|Astarion|+5}}
▶ '''''Note:''' The Insight check is not needed when playing as a [[Bard]] or a [[Warlock]]''
▶ '''''Note:''' The Insight check is not needed when playing as a [[Bard]] or a [[Warlock]]''
* If you agreed to help [[Yurgir]], reassure [[Astarion]] that this is all part of the plan. {{Approval|Astarion|+1}}
* If you agreed to help Yurgir:
* Detect thoughts on the [[Hoarding Merregon]] and ask for the potions used to charm Nessa. {{Approval|Astarion|+1}}
** Successfully {{SAI|Detect Thoughts}} of the [[Hoarding Merregon]] and ask for the potions used to charm Nessa. {{Approval|Astarion|+1}}
** Speak to Nessa via {{SAI|Speak with Animals}} and [[Persuasion|convince]] her that her love to the orthon is caused by dosed meat {{Approval|Astarion|+1}} ''(Available if the party have investigated the dead spider or detected thoughts of the merregon)''
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell Nessa you didn't think the displacer beasts were ''slaves''. Then discuss her love to the orthon and finally say that love is a disease like any other {{Approval|Astarion|+1}}
** Without {{SAI|Speak with Animals}}, pass the {{Ability check|Animal Handling|16}} and give the beast a scratch behind the ears {{Approval|Astarion|+1}}
 
''Near Pedestal of Reckoning and through [[Gauntlet_of_Shar#Trials_of_Shar|Shar's trials]]:''
* When [[Shadowheart]] speaks of her destiny to go through the trials and become a [[Dark Justiciar]]:
** Answer that this is a distraction OR that you are actually here to gain Ketheric's trust {{Approval|Astarion|+1}} ''(either option)''
** OR Agree to help her if you can {{Approval|Astarion|+1}}
 
''Dealing with [[Balthazar]] in his outpost:''
* Agree to clear the way for the necromancer, then persuade him to assign [[Flesh]] to your help {{Approval|Astarion|+1}}
** Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. {{Approval|Astarion|+1}} ''(Makes Balthazar and his minions hostile)''
 
''In the [[Shadowfell]]:''
* If you have defeated Balthazar, choose to kill [[Aylin]] {{Approval|Astarion|+1}}
 
 
'''[[Mind Flayer Colony]]'''<br>
''In the [[Necrotic Laboratory]]:''
* Talking to the [[Waking Mind]], succeed the passive [[Insight]] check and choose to consume her mind {{Approval|Astarion|+1}}
* Talking to [[Balthazar]], successfully pretend to be a thrall {{Approval|Astarion|+1}} ''(This option is available only if you helped the necromancer reach the [[Nightsong]] and let him take her to [[Ketheric]])''
 
 
'''After the final fight with [[Apostle of Myrkul]]'''<br>
''Talking to [[Halsin]]:''
* If you still haven't helped him with lifting the Shadow Curse, say the curse was always his burden, not yours {{Approval|Astarion|+1}}
 
''Speaking to [[Jaheira]]:''
* Say that she seems to enjoy herself, then tell you're having the time of your life, too {{Approval|Astarion|+1}}
 
''Speaking to [[Minthara]]:''
* If you haven't recruited her earlier, she'll be intent to go to Baldur's Gate with you. Answer that you two make a good team {{Approval|Astarion|+1}}
* When she says she will never tire of sitting on dead men's thrones, answer you'll never tire of killing previous occupants {{Approval|Astarion|+1}}
* When Minthara tells you she is going to kill [[Orin]], mention the cult might need a new leadership afterwards {{Approval|Astarion|+5}}
::* Then tell her you are with her {{Approval|Astarion|+5}} ''(A {{Class|Rogue}} character will have an additional unique line)''
:* OR Declare you will be the saviours of Baldur's Gate, and then agree with Minthara that reshaping the world would be glorious {{Approval|Astarion|+5}}
* When Minthara enquires about one more thing to explain...
* ... and asks why you slayed the tieflings in the [[Emerald Grove]]:
** Say you did it to earn her trust {{Approval|Astarion|+1}}
** OR Say you did it to impress her {{Approval|Astarion|+1}}
** OR Say you wanted to watch them suffer {{Approval|Astarion|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say you enjoy killing {{Approval|Astarion|+1}}
*... and asks why you have come to Moonrise:
** Answer you wanted to learn more about the tadpole {{Approval|Astarion|+1}}
** OR Say you wanted revenge on those who did all this to you {{Approval|Astarion|+1}}


''Talking to [[Aylin]], if you let [[Balthazar]] take her from Shadowfell:''
* If [[Isobel]] survived, tell them you must apologize to Aylin {{Approval|Astarion|+1}}
* If Isobel died:
** Tell Aylin it was a strategic move {{Approval|Astarion|+1}}
** OR Say you would betray her again on a whim {{Approval|Astarion|+1}}
''Speaking to [[Cerys]]:''
* Tell her you're glad they are safe, and mention that Zevlor did his best {{Approval|Astarion|+1}}
** OR Say they are better off without [[Zevlor]] {{Approval|Astarion|+1}}
* Say you couldn't have done it without Jaheira's help, then ask her not to speak ill of the dead (i.e. Zevlor) {{Approval|Astarion|+1}}
** OR Say "Good riddance" {{Approval|Astarion|+1}}
* Tell her that people get paid for doing jobs {{Approval|Astarion|+1}} ''(A {{Class|Rogue}} character has a unique line here)''
** When she answers that she has no money, say you were joking {{Approval|Astarion|+1}}
''Talking to [[Ide]], [[Umi]] and [[Mattis]]:''
* Tell any of them about [[Mol|Mol's]] eyepatch you have found down in the colony, and then:
** Tell Ide that her friend is dead anyway {{Approval|Astarion|+1}}
** OR Tell Mattis that death happens, and that's it {{Approval|Astarion|+1}}
** OR Inform Umi that Mol is dead {{Approval|Astarion|+1}}
''Speaking to others:''
* Playing as a {{Class|Bard}}, talk to [[Alfira]] and decline her proposal to play together for the tiefling kids {{Approval|Astarion|+1}}
* Speak to [[Art Cullagh]] and ask whether the [[Shadow Curse|curse]] is everything he bothers about. {{Approval|Astarion|+1}} ''(Option is available if you haven't eliminated the curse yet)''
* Speaking to [[Wulbren]], when he tells you about [[Sarevok]], answer you pity that the man never succeeded {{Approval|Astarion|+1}}


'''[[Mind Flayer Colony]]'''
* At the [[Tadpoling Centre]], use the Neural Apparatus to purge the pods. {{Approval|Astarion|}}
* When talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]] choose to consume the mind.{{Approval|Astarion|+1}}
▶ '''''Note:''' This option is available only after successful {{Ability check|Insight|18}}''


'''Camp/Conversation'''
'''Camp/Conversation'''
Line 426: Line 631:
'''[[Rivington]]'''<br>
'''[[Rivington]]'''<br>
''Talking to [[Yenna]]:''
''Talking to [[Yenna]]:''
* Tell Yenna to get lost. {{Approval|Astarion|+1}}
* Offer her help:
* Offer to go find a guard for Yenna {{Approval|Astarion|+1}}
** Give some coin OR some food {{Approval|Astarion|+1}} ''(either option, giving food available for all characters except [[Druid]])''
* Give Yenna food or gold. {{Approval|Astarion|+1}} ''(adds another point after offering to find a guard, too)''
** OR Suggest to find a guard for her {{Approval|Astarion|+1}} ''(available for all characters except [[Cleric]])''
* Tell Yenna that her mother is probably dead. {{Approval|Astarion|+1}}
** Playing as a [[Druid]], conjure some berries and herbs for her {{Approval|Astarion|+1}}  
''At the [[Gur Camp]]:''
** Playing as a [[Cleric]] or a [[Monk]], suggest to find the nearest temple {{Approval|Astarion|+1}}
* Agree when Astarion tells [[Ulma]] that her children are already dead {{Approval|Astarion|+1}}
** Playing as a [[Ranger]], suggest to track her mother down {{Approval|Astarion|+1}}
'''''Note:''' Offering Yenna food OR promising to look for her mum '''after''' using class-based [[Ranger]] line brings another {{Approval|Astarion|+1}} point''
* Be rude to the girl:
** Ask where did she last see her, then say her mother is probably dead. {{Approval|Astarion|+1}}
** Tell Yenna to get lost. {{Approval|Astarion|+1}}
 
''At the [[Sword Coast Couriers]]:''
''At the [[Sword Coast Couriers]]:''
* Tell [[Commander Lightfeather]] that his soldiers died horrible, painful deaths. {{Approval|Astarion|+1}}
* Report to [[Commander Lightfeather]] that his soldiers died horrible, painful deaths OR that you've found what was left of them. {{Approval|Astarion|+1}} ''(formulation varies depending on whether you have met [[Tara]] on the roof or not)''
* Tell [[Commander Lightfeather]] that his soldiers were eaten by a flying cat. {{Approval|Astarion|+1}}
** OR Tell him that his soldiers were eaten by a flying cat. {{Approval|Astarion|+1}}
* Get more money out of [[Danzo Arkwright]] in return for the Zhentarim letters, using any check-based option. {{Approval|Astarion|+1}}
** OR, Playing as [[Gale]] origin, tell him that the enemy responsible is your ''tressym'' {{Approval|Astarion|+1}}
* Get more money out of [[Danzo Arkwright]] in return for the Zhentarim letters, using [[Persuasion]] or [[Intimidation]]. {{Approval|Astarion|+1}}
''In the kennels:''
''In the kennels:''
* Say "Woof" to [[Angry Mar'hyah]] twice. {{Approval|Astarion|+1}}
* Say "Woof" to [[Angry Mar'hyah]] twice. {{Approval|Astarion|+1}}
* Playing as a [[Druid]], tell [[Angry Mar'hyah|Mar'hyah]] that Scratch is not a 'property'. {{Approval|Astarion|+1}}
* Playing as a [[Druid]], tell [[Angry Mar'hyah|Mar'hyah]] that Scratch is not a 'property'. {{Approval|Astarion|+1}}
''In the [[Angleiron's Cellar]]:''
''In the [[Angleiron's Cellar]]:''
* Take the bomb from [[Wulbren]] OR tell him that this is too messy. {{Approval|Astarion|+1}} ''(either)''
* Agree to [[Wulbren|Wulbren's]] proposal to blow up the [[Steel Watch Foundry]] and take the [[Runepowder Bomb]] {{Approval|Astarion|+1}}
** If contacting the [[Gondians]], accept the bomb anyway. {{Approval|Astarion|+1}}
▶'''''Note:''' [[Druid]], [[Rogue]] and [[Sorcerer]] characters will have unique lines for this option''
''Elsewhere:''
:* OR Tell him that you'll take the bomb but use it only as a last resort. {{Approval|Astarion|+1}}
* Tell [[Saer Grotpoll]] that his own accent sounds more Rivingtonian than Baldurian {{Approval|Astarion|+1}}
:* OR Refuse, saying that his plan is too messy and you're out.{{Approval|Astarion|+1}}
 
''Dealing with [[Orin]]'s guises:''
* If [[Orin]] is impersonating [[Gyldro Angleiron]], say you would kill someone close to you without hesitation.{{Approval|Astarion|+1}}
▶ '''''Note:''' When playing as [[Lae'zel]] origin, this option will have an unique formulation, but still take its place (line 4)''
:* OR, Playing as [[The Dark Urge]], say that you have already done it {{Approval|Astarion|+1}} ''(This option is available if you have killed either [[Isobel]] or your partner in [[Act Two]] on demand of your [[Sceleritas Fel|Urge]])''
* If [[Orin]] is impersonating [[Dying Stone Lord Thug]]:
* Playing as an Evil [[Cleric]], choose to make him suffer {{Approval|Astarion|+1}}
** OR, Playing as [[The Dark Urge]], choose to prod his wound OR to spin the blade {{Approval|Astarion|+1}} ''(either option)''
* If you succeeded a passive {{Ability check|Perception|20}}, choose to make him scream {{Approval|Astarion|+1}}
** OR, Playing as [[The Dark Urge]], say that you'll enjoy watching him die slowly {{Approval|Astarion|+1}}
 
''At the [[Open Hand Temple]]:''
* Talking to [[Bill|Brother Bill]] and [[Clements|Brother Clements]], say that if [[Lorgan|Father Lorgan]] had been pickier, he might still be alive.{{Approval|Astarion|+1}}
* Agree to bear [[Help the Spirit of the Amulet|Monk Manifestation's]] curse and withstand its madness. {{Approval|Astarion|+3}}
 
'''[[Circus of the Last Days]]'''
* At the entrance, convince [[Klaus]] to let you in, bribing him, using [[Persuasion]], [[Intimidation]], [[Deception]] or any class-based option {{Approval|Astarion|+1}}
** OR, Playing as [[The Dark Urge]], say you ''used to'' be a murderer {{Approval|Astarion|+1}}
** OR, Playing as an [[The Archfey|Archfey Warlock]], first say that you never pass up a faerie mischief {{Approval|Astarion|+1}}
* Speaking with [[Zara]] the mummy, say you don't understand her, and then mime her grunting {{Approval|Astarion|+1}}
''Dealing with [[Akabi]] the djinni:''
* Tell him that he is VERY LOUD. {{Approval|Astarion|+1}}
* Play the game and accuse the djinni of rigging the wheel {{Approval|Astarion|+1}}
** If successful, play again and try to distract Akabi, letting out a loud fart {{Approval|Astarion|+2}}
** OR, Playing as a [[Bard]], ask him about his adventures {{Approval|Astarion|+1}}
** OR Provoke him to transform you {{Approval|Astarion|+1}}
* After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it {{Approval|Astarion|+1}} ''(either option)''
''When passing [[Zethino|Zethino's]] trial, choose answers:''
* First question: ★'When he's elbow deep in gore' {{Approval|Astarion|+1}}
* Second question: ★'Revenge' {{Approval|Astarion|+1}} OR ★'Me' {{Approval|Astarion|+2}} ''(the latter is available if you're romancing him)''
* Third question: ★'Breaking a nail' {{Approval|Astarion|+2}} OR 'Most things' {{Approval|Astarion|+1}}
▶ '''''Note:''' The ★ sign here marks the answers considered 'correct' for the purposes of the test.''
* Talking to [[Boney]] the mephit, call his wife [[Stoney]] magnificent {{Approval|Astarion|+1}}
** OR Note that she's a lot bigger than himself {{Approval|Astarion|+1}}
** OR, Playing as a [[Druid]], say they both are magnificent {{Approval|Astarion|+1}}
** OR Say she's not your type {{Approval|Astarion|+1}}
''Dealing with [[Popper]] the kobold trader:''
* Grab [[Clown's Severed Hand|Dribbles's' hand]] from his counter, and then:
** [[Persuasion|Persuade]] him to give you the hand for free {{Approval|Astarion|+1}}
** [[Intimidation|Intimidate]] him to let you go with the hand {{Approval|Astarion|+1}}
** Use [[Deception]] to make him lower the price {{Approval|Astarion|+1}}
▶ '''''Note:''' Class-based [[Deception]] lines for [[Wizard]], [[Warlock]] or [[Sorcerer]] '''do not''' give approval'' {{verify}} <br>
''Dealing with caged beasts:''
* Talking to [[Shadow-Whiskers]] with {{SAI|Speak with Animals}}, tell her to murder whoever she wants OR say "Sure thing, pussycat".{{Approval|Astarion|+1}} ''(either option)''
** Without {{SAI|Speak with Animals}}, choose the line "Kill them all, kitty". {{Approval|Astarion|+1}}
* Talking to [[Crimson]], give him some meat OR promise to bring it later (if you don't have any in inventory) {{Approval|Astarion|+1}} ''(either option)''
** After defeating false [[Dribbles]], talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.{{Approval|Astarion|+1}} ''(either option)''
''Watching [[Dribbles the Clown|Dribbles's]] show:''
* Say "What a corny joke" OR yell "Boo! Get off the stage!" {{Approval|Astarion|+1}} ''(either option)''
** OR, Playing as a [[Bard]], interrupt him with your own pun {{Approval|Astarion|+1}}
* Volunteer any companion to the stage as Dribbles's assistant, '''except Astarion himself''' and Minsc {{Approval|Astarion|+1}}
** Then insist on your choice and cheer them {{Approval|Astarion|+1}} ''(including unique lines for Minthara and Jaheira)''
▶ '''''Note:''' If you volunteer [[Minsc]] to the stage, you'll get {{Approval|Astarion|+2}}&nbsp; instead of&nbsp; [+1]&nbsp; each time''
:* OR Choose to cross your arms and glare {{Approval|Astarion|+1}}
:* OR Just answer "No." {{Approval|Astarion|+1}}
* If going on stage yourself, suggest any available explanation on why you're special, '''except''' "something about my brain" '''and''' unique line for [[The Dark Urge]] {{Approval|Astarion|+1}}
''Talking to [[Lucretious]]:''
* After defeating false [[Dribbles]], tell her that killing clowns is a rare treat {{Approval|Astarion|+1}}
* When Lucretious asks you to find real Dribbles, answer that you are expensive {{Approval|Astarion|+1}}
** Then say that Dribbles is probably dead now {{Approval|Astarion|+1}}
* When you deliver her Dribbles's remains, say it was pleasure to meet her {{Approval|Astarion|+1}}
** OR Ask whether she is hiring personnel {{Approval|Astarion|+1}}
 
''Near and inside the [[Requisitioned Barn]]:''
* Tell [[Manip Nestor]] you'll take a donation. {{Approval|Astarion|+1}}
* Speak to the pig inside the [[Requisitioned Barn]] '''without''' {{SAI|Speak with Animals}} and call her bacon {{Approval|Astarion|+1}}
* Talk to [[Rowan|Fist Rowan]] outside, and when he asks you to give him "one good reason", answer "Barn". {{Approval|Astarion|+1}}
▶ '''''Note:''' This option is available only if Orin '''is not''' impersonating Rowan''
* Talk to [[Broadhorn|Fist Broadhorn]] inside the barn and say you were just looking for anything worth stealing {{Approval|Astarion|+1}}
** OR, Playing as a [[Rogue]], if you are caught inside the barn by [[Madigan|Fist Madigan]], tell him this is the only place around worth stealing from {{Approval|Astarion|+1}}
 
'''Elsewhere in Rivington:'''
* Agree to chase refugees out from [[Arfur's Mansion]] for half-price, and punch [[Zenovia Dawg]] when she tries to extort full sum from you {{Approval|Astarion|+1}} ''(requires failing Persuasion roll against her first)''
** OR, Playing as [[The Dark Urge]], offer [[Arfur Gregorio]] to chase them out for free and explain that you just enjoy brutalizing the poor {{Approval|Astarion|+1}}
* Playing as a Baldurian character, tell [[Saer Grotpoll]] that his own accent is Rivingtonian {{Approval|Astarion|+1}}
* Tell the [[Strange Ox]] that it takes worse than a bit of gore to turn your gullet. {{Approval|Astarion|+1}}
* Tell the [[Strange Ox]] that it takes worse than a bit of gore to turn your gullet. {{Approval|Astarion|+1}}
* Tell the [[Strange Ox]] you will keep its secret. {{Approval|Astarion|+1}}
** OR Tell the [[Strange Ox]] you will keep its secret. {{Approval|Astarion|+1}}
* Tell [[Manip Nestor]] you'll take a donation. {{Approval|Astarion|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, give in to your urge to kill the ox. {{Approval|Astarion|+1}}
* Tell the [[Dying Stone Lord Thug]] that you'll enjoy watching him die slowly {{Approval|Astarion|+1}}
▶ '''''Note:''' These options are available if you haven't resolved interactions with the Ox in the [[Act Two]]''
* Tell [[Farlin]] that you're happy to help them against [[Cairos]] and his thugs. {{Approval|Astarion|+1}}
* Speaking to [[Biscotti]] without {{SAI|Speak with Animals}}, choose to bare your teeth and growl {{Approval|Astarion|+1}} ''(works only the first time you speak to him)''
* Playing as a [[Barbarian]], in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Astarion|+1}}
* At the [[Gur Camp]], agree with Astarion when he tells [[Ulma]] that the tribe's children are already dead {{Approval|Astarion|+1}}


'''[[Circus of the Last Days]]'''<br>
''In the smugglers' cave:''
''Watching [[Dribbles the Clown|Dribbles's]] show:''
* After defeating [[Caïros]] and his thugs, if [[Farlin]] survived, tell her that you were happy to help and ask who did you just kill. {{Approval|Astarion|+1}}
* Yell 'Boo! Get off the stage!' OR say 'What a corny joke' {{Approval|Astarion|+1}} ''(either)''
** Then ask her about the [[Stone Lord]] and say you're ruthless, too, OR that you don't play nice {{Approval|Astarion|+1}} ''(either option)''
** OR Playing as a [[Bard]], interrupt him with your own pun {{Approval|Astarion|+1}}
** OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too. {{Approval|Astarion|+1}}
* Volunteer any companion except Astarion to the stage. {{Approval|Astarion|+1}}
* If going on stage yourself, say you're special because you treat the people around you with kindness. {{Approval|Astarion|+1}}
''When passing [[Zethino|Zethino's]] trial, choose answers:''
* First question: 'When he's elbow deep in gore' {{Approval|Astarion|+1}}
* Second question: 'Revenge' {{Approval|Astarion|+1}} OR 'Me' {{Approval|Astarion|+2}} ''(the latter is available if you're romancing him)''
* Third question: 'Breaking a nail' {{Approval|Astarion|+2}} OR 'Most things' {{Approval|Astarion|+1}}


'''[[Open Hand Temple]]'''
* <u>Agree</u> with Brother Bill that if Father Logan had been pickier, he might still be alive.
* Agree to bear the curse and withstand [[Help the Spirit of the Amulet|Monk Manifestation's]] madness. {{Approval|Astarion|+3}}


'''[[Wyrm's Crossing]]'''
'''[[Wyrm's Crossing]]'''
* Agree to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Astarion|+1}}
* Agree to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Astarion|+1}}
* <u>Tell</u> Adventurer Drin in [[Fraygo's Flophouse]] that 'adventurer' means nothing here anymore.
** After killing [[Wulbren]], provide his head to [[Falcäo]] {{Approval|Astarion|+1}}
* At [[Fraygo's Flophouse]], tell [[Drim|Adventurer Drim]] that the word "adventurer" means nothing anymore. {{Approval|Astarion|+1}}
* Pass the [[Investigation]] check to find [[Ffion Goldgrind|Ffion's]] body in [[Fraygo's Flophouse]]{{Approval|Astarion|+1}}
* Pass the [[Investigation]] check to find [[Ffion Goldgrind|Ffion's]] body in [[Fraygo's Flophouse]]{{Approval|Astarion|+1}}
* Gain entrance into [[Wyrm's Rock Fortress]] via the gate by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], getting Investigator [[Valeria]]'s permission, passing a persuasion check and bribing the guard, or using any class-related option. {{Approval|Astarion|+1}}
* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, say "But nobody likes Naaber". {{Approval|Astarion|+1}}
** When he tries to imitate a bard, ask him to never sing again {{Approval|Astarion|+1}}
▶ '''''Note:''' It may take several sequential attempts to speak with Naaber to get to this lines''
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Astarion|+1}} ''(either option)''
 
'''[[Sharess' Caress]]'''
* When trying to hire both [[Sorn Orlith]] and [[Nym Orlith]]:
** Tell Astarion you would never ask such a thing from him, when he expresses discomfort with the idea. {{Approval|Astarion|+1}} ''(This option appears only if you are partnered with the spawn, but the third romance scene hasn't occured yet)''
** Agree to invite [[Halsin]], too, if the druid is in the party {{Approval|Astarion|+1}}
** Agree to sleep with Astarion on the drow twins' offer, if you haven't slept with him earlier in the walkthrough {{Approval|Astarion|+1}}
* Tell [[Sauceman Chorizo]] that you can show him pleasures his husband never could. {{Approval|Astarion|+1}}


'''[[Wyrm's Rock Fortress]]'''
'''[[Wyrm's Rock Fortress]]'''
* Get access into Wyrm's Rock Fortress by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], showing [[Lower City Pass]] obtained from [[Valeria]], using [[Urgent Report for Duke Ravengard|Nashkellan's report]], bribing [[Elin|Blaze Elin]], or passing any of class-based checks. {{Approval|Astarion|+1}}
''At the Flaming Fist barracks:''
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Astarion|+1}}
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Astarion|+1}}
* When confronting [[Fist Reynash]] in the Flaming Fist barracks:
''When you spot [[Fist Reynash]] trying to open a chest, find out that he needs gold, and then:
** <u>Tell</u> [[Fist Reynash]] to get a grip
** Tell him to get a grip {{Approval|Astarion|+1}}
** If you wake the guards, tell [[Manip Bakshi]]:
** OR Intimidate or blackmail him into giving you his stash {{Approval|Astarion|+1}}
*** That another Fist was trying to steal from him. {{Approval|Astarion|+1}}
 
*** Whether it isn't his job to catch criminals {{Approval|Astarion|+2}}
''Speaking to [[Bakshi|Manip Bakshi]]:''
* Successfully use {{SAI|Detect Thoughts}} on him and pretend to be a new recruit {{Approval|Astarion|+1}}
* Tell him you've spotted another guard on stealing {{Approval|Astarion|+1}} ''(requires {{Ability check|Persuasion|10}} if you have spotted Reynash's lockpick or {{Ability check|Persuasion|15}} if you didn't)''
** Then ask whether it is Fists' job to catch criminals {{Approval|Astarion|+1}}
** OR Ask a reward for turning Reynash in {{Approval|Astarion|+1}}
** OR Leave barracks (or let him escort you out) {{Approval|Astarion|+1}}
 
''In the Audience Hall:''
* Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say that the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Astarion|+1}}
** OR, playing as a [[Druid]], say that there's nothing natural about him {{Approval|Astarion|+1}}
* Pass the [[Steel Watcher]] that confronts you at the coronation. {{Approval|Astarion|+1}}
* Pass the [[Steel Watcher]] that confronts you at the coronation. {{Approval|Astarion|+1}}
* Agree to watch [[Gortash|Gortash's]] coronation. {{Approval|Astarion|+1}}
▶''''' Note:''' This dialogue appears only if Karlach '''is not''' in the party''
* Tell [[Ravengard]] that Gortash is a tyrant after probing his mind to discover [[Florrick]]'s location. {{Approval|Astarion|+1}}
* Playing as [[The Dark Urge]], when [[Gortash]] explains your previous dealings:
* Say that you should not trust the [[Steel Watcher]]s because they will turn on everyone while talking to Lord Amber's Bodyguard, Lady Durinbold's Attendant and Lord Shattershield's Attendant. {{Approval|Astarion|+1}}
** Say that you'll make Orin pay for taking your place {{Approval|Astarion|+1}}
* <u>Escort</u> [[Counsellor Florrick]] out of the prison
** OR Reply that you don't remember a thing, but the plan sounds brilliant {{Approval|Astarion|+1}}
* Agree to become allies with [[Gortash]] and slay [[Orin]] {{Approval|Astarion|+1}}
** OR Refuse to make an alliance with him and confirm your decision {{Approval|Astarion|+1}}
** OR, Playing as [[The Dark Urge]], say that you'll possess both the brain and the crown and ''won't share'' {{Approval|Astarion|+1}}
* Agree to witness the ceremony of [[Gortash|Gortash's]] ordain, saying "All right", OR "I'd never dream of missing it", OR "Let's get over" {{Approval|Astarion|+1}} ''(either option)''
* After killing [[Orin]], speak to [[Gortash]] and say you two can be allies, but you'll keep Ketheric's and Orin's [[Netherstone]]s {{Approval|Astarion|+1}}
 
''Talking to [[Duke Ravengard]] after the coronation:''
* Ask him whether the "new dawn" is what they call tyranny now {{Approval|Astarion|+1}}
** OR Tell the Duke that [[Florrick]] sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant {{Approval|Astarion|+1}}
** OR Ask Ravengard whether he knows that he is infected {{Approval|Astarion|+1}}
 
''In the [[Wyrm's Rock Prison]]:''
* After escorting [[Counsellor Florrick]] out, tell her she's proven to be a vital ally {{Approval|Astarion|+1}}
<!--* Talking to the [[Unusual Skull]], ask him to speak plainly {{Approval|Astarion|+1}} ''(requires {{Ability check|Persuasion|18}})''
** Solve the first riddle {{Approval|Astarion|+1}}
** Solve the second riddle {{Approval|Astarion|+1}}-->


'''[[Sharess' Caress]]'''
* When he expresses discomfort with the drow twins' offer of an orgy, tell him you would never ask such a thing. {{Approval|Astarion|+1}}
* Tell [[Sauceman Chorizo]] that you can pleasure him better. {{Approval|Astarion|+1}}


'''[[Lower City]]'''<br>
'''[[Lower City]]'''<br>
''At the [[Highberry's Home]]:''
 
* Tell Molly the Orphan that her dad is dead. {{Approval|Astarion|+1}}
''At the [[Basilisk Gate Barracks]]:''
* Tell Timmy the Orphan "There are bigger problems in this city right now." {{Approval|Astarion|+1}}
 
''At the [[Sorcerous Sundries]]:''
* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then:
* When speaking to [[Yafeu]] after a different companion got trapped in his lamp, ask for gold. {{Approval|Astarion|+1}}
** Pretend to push him off his balance {{Approval|Astarion|+1}}
* Betray [[Aylin]] and hand her over to [[Lorroakan]]. {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Barbarian}}, tell him to prove Liara Portyr he is not a weakling {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Monk}}, praise him for a good discipline for a guard {{Approval|Astarion|+1}}
 
* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and tell her to let it slide, just for once {{Approval|Astarion|+1}}
 
* Talking to [[Arensen|Fist 'Edge' Arensen]] at the gallows, ask him why don't he wait with threats until you commit a crime {{Approval|Astarion|+1}}
** OR Say a big guy like him makes an easy target {{Approval|Astarion|+1}}
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say "Good riddance" {{Approval|Astarion|+1}}
 
* Talking to [[Thrastle Muria]], ask if everyone in her neighbourhood is as friendly as she is {{Approval|Astarion|+1}}
** OR Say that you are no builder but still are handy with a hammer {{Approval|Astarion|+1}}
 
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:''
* Tell Lora to calm down and let Liara alone, then call Liara a typical Fist who never listens {{Approval|Astarion|+1}}
* Promise to help Lora find [[Vanra Bergauz|her daughter]] {{Approval|Astarion|+1}} ''(A {{Class|Paladin}} character will have a unique line here)''
** Propose to help Lora find her daughter for a certain price {{Approval|Astarion|+1}}
* If you already know that Vanra died, tell this to Lora, then say you did your best {{Approval|Astarion|+1}}
** OR Say Vanra is dead, no matter Lora believes you or not {{Approval|Astarion|+1}}
 
 
''At [[The Blushing Mermaid]]:''
''At [[The Blushing Mermaid]]:''
* When speaking to [[Auntie Ethel]], say “That’s so evil, even I’m impressed.”. {{Approval|Astarion|+2}}
* Talking to [[Bosun Gannet]], when he instructs you about the tavern rules, ask what to do if you want to use the latrine {{Approval|Astarion|+1}}
** OR tell her to return the child immediately. {{Approval|Astarion|+1}}
* Ask Gannet about the missing kid, and then:
* After using [[Hag's Bane]] on [[Auntie Ethel]], say “That’s it – cough her up, hag.”{{Approval|Astarion|+1}}
** Say you didn't think a tough guy would be scared of a little knife {{Approval|Astarion|+1}}
** OR after knocking [[Auntie Ethel]] unconscious, cut her up to save [[Vanra]]. {{Approval|Astarion|+1}}
** Tell him you'd love to see him try to kick you out {{Approval|Astarion|+1}}
 
* When talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]], inquire her about Vanra, and then ask how do you know she's not lying {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Rogue}} or a {{Class|Fighter}}, ask whether a little knife caused such trouble {{Approval|Astarion|+1}}
* When looking for a decision, suggest to pay Lora {{Approval|Astarion|+1}}
** OR Say you want to get to the bottom to the story of the missing child {{Approval|Astarion|+1}}
** OR, Playing as a {{Race|Half-Orc}}, say Lora acted out of fear and anger {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Oath of Vengeance|Vengeance Paladin}}, say the punishment is in order {{Approval|Astarion|+1}}
** OR, Playing as a {{Background|Haunted One|The Dark Urge}}, mention that killing Lora sounds like the best way {{Approval|Astarion|+1}}
* When the hag offers you money for killing Lora, agree to do it {{Approval|Astarion|+1}}
** OR Refuse to do her dirty work {{Approval|Astarion|+1}} ''(A {{Class|Oath of Devotion|Devotion Paladin}} character will have a unique line here)''
** OR, Playing as a {{Class|Rogue}}, agree to do it if she doubles the price {{Approval|Astarion|+2}}
* Agree to kill Lora, then return and tell the hag you've changed your mind and she should surrender Vanra {{Approval|Astarion|+1}}
* After [[Auntie Ethel]] reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
** Tell her to surrender the child immediately. {{Approval|Astarion|+1}}
** OR Say you'll leave now {{Approval|Astarion|+1}}
** OR Say "That’s so evil, even I’m impressed." {{Approval|Astarion|+2}}
* If you have already killed Lora, tell Ethel to thank you {{Approval|Astarion|+2}}
** OR Say you don't like being used {{Approval|Astarion|+1}}
* When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal {{Approval|Astarion|+1}} ''(An {{Class|Oathbreaker|Oathbreaker Paladin}} character will have a unique line here)''
* After using [[Hag's Bane]] on Auntie Ethel, say “That’s it – cough her up, hag.” {{Approval|Astarion|+1}}
** OR, After knocking Ethel unconscious, cut her up to save Vanra. {{Approval|Astarion|+1}}
 
''Speaking to [[Svend]] and [[Siggy]]:''
* Ask whether Svend is really worried about a ''date'' when the army of the Absolute can attack any moment {{Approval|Astarion|+1}}
** OR Persuade Svend he would leave the city at the first chance {{Approval|Astarion|+1}}
** OR, Playing as a {{Race|Halfling}}, tell Svend to skip the date for a free drinks {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Rogue}}, convince Svend to stay, asking what's life without a little danger {{Approval|Astarion|+2}}
** OR Choose to stay out of their debate and do not meddle in {{Approval|Astarion|+1}}
 
''Other patrons of the tavern:''
* Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then say you've probably mistaken her for someone else {{Approval|Astarion|+1}}
* Speaking to [[Zena]], tell her that if a child was in this dump, they deserve to be 'nabbed' {{Approval|Astarion|+1}}
 
 
''At the [[Old Garlow's Place]]:''<br>
''First time visiting the place:''
* If you found the group without reading any of their posters, ask [[Adrielle]] to calm down {{Approval|Astarion|+1}}
** OR Taunt her, saying you will "EAT THEIR SOULS, RAAAGH" {{Approval|Astarion|+2}}
* After the Hag Survivors attacked the party, tell [[Hydrangea Wubb]] that all you care about is killing the hag {{Approval|Astarion|+1}}
** OR Say you are not getting mixed up in this {{Approval|Astarion|+1}}
▶''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]''
 
''Dealing with hexed [[Mayrina]]:''
 
* Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}:
** Tell her to SPIT IT OUT {{Approval|Astarion|+1}}
** OR Call her condition hilarious {{Approval|Astarion|+1}}
* Talking to Mayrina without {{SAI|Speak with Animals}}, ask how did she get herself turned into a sheep {{Approval|Astarion|+1}}
* Talking to Adrielle, say her that if they have pissed off a hag, they're ''screwed'' {{Approval|Astarion|+1}}
** OR Say that she protected Mayrina until now, and that's worth something {{Approval|Astarion|+1}}
* OR Tell her you ''hate'' dolls {{Approval|Astarion|+1}}
 
* Talking to [[Kled]], say Mayrina is more sour, not sweet {{Approval|Astarion|+1}}
 
* Talking to [[Jatlo]] (before removing his hex), tell him ''"Less complaining, more searching"'' {{Approval|Astarion|+1}}
** When he accuses you of showing up at the convenient moment, call Mayrina an old friend {{Approval|Astarion|+1}}
** OR Tell him to say if they don't want your help {{Approval|Astarion|+1}}
 
''Speaking to Jatlo after you have removed his hex:''
* Playing as a {{Class|Rogue}}, tell him you know ten ways to kill him before he blinks {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Ranger}}, a {{Class|Druid}} or an {{Class|Oath of the Ancients|Ancients Paladin}}, say he is serving a perversion of nature {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Fighter}}, say he is outnumbered and outmatched {{Approval|Astarion|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that true cruelty rules with fear alone {{Approval|Astarion|+1}}
** OR Ask him to tell the hag you're coming for her {{Approval|Astarion|+1}} ''(The option is not available for the Fighter characters)''
 
''After removing the hex and killing Jatlo:''
* Speaking to Mayrina, ask her how is her [[Connor Vinderblad|husband's]] condition {{Approval|Astarion|+1}}
** OR Wonder why has she been still dragging this corpse around {{Approval|Astarion|+1}}
* Tell Mayrina she was an adorable sheep {{Approval|Astarion|+1}}
* Say you're helping her for the last time {{Approval|Astarion|+1}}
* Tell Mayrina they will have to deal with this themselves {{Approval|Astarion|+1}}
 
* Tell Hydrangea Wubb she coudn't have known the spy in his disguise {{Approval|Astarion|+1}}
** OR Say they need to do a better job protecting Mayrina {{Approval|Astarion|+1}}
 
* Talking to Kled, tell him you aren't getting mixed up in this {{Approval|Astarion|+1}}
* Say the dragonborn was only pretending to be a friend {{Approval|Astarion|+1}}
** OR Say that Mayrina ''can be'' very annoying {{Approval|Astarion|+1}}
 
* Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards {{Approval|Astarion|+1}}
** OR Say you are not getting mixed up in this {{Approval|Astarion|+1}}
** OR Say that hags and their agents are liars and cheats {{Approval|Astarion|+1}}
** OR Tell her that her actions were moronic and she endangered everyone {{Approval|Astarion|+1}}
* After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem {{Approval|Astarion|+1}}
 
''If you have met [[Auntie Ethel]], but haven’t dealt with her yet:''
* After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die {{Approval|Astarion|+1}}
 
''If you have killed Ethel:''
* Talking with Mayrina, [[Persuasion|persuade]] her to let Connor go {{Approval|Astarion|+1}}
** OR Tell her to take time and celebrate {{Approval|Astarion|+1}}
** OR Tell her you killed Ethel and expect a reward {{Approval|Astarion|+1}}
* If you haven't raised Connor from dead in [[Act One]], tell Mayrina that killing the hag was even more amazing than revenge {{Approval|Astarion|+1}}
** OR Say you prefer thank-yous of a coin variety {{Approval|Astarion|+1}}
** OR, If [[Vanra Bergauz|Vanra]] died, say you don't feel amazing because of it {{Approval|Astarion|+1}}
* When Mayrina asks you whether you have saved Vanra, answer that of course you did it {{Approval|Astarion|+1}}
* Playing as a {{Class|Ranger}} or a {{Class|Druid}}, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural {{Approval|Astarion|+1}}
 
 
''At [[Crimson Draughts]]:''
* If you are partnered with Astarion and he is in the party, decline [[Araj Oblodra|Araj Oblodra's]] invitation to come in, saying you saw how Araj made him feel {{Approval|Astarion|+1}}
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj {{Approval|Astarion|+1}}
▶''''' Note:''' This option is available and brings approval if you '''did not''' convince the spawn to drink Araj's blood in [[Act Two]] AND if his [[The Pale Elf|personal quest]] is not finished yet. ''
 
 
* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Astarion|+1}}
▶''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones''
 
 
''At the [[Baldur's Mouth]] and dealing with its employees:''
* Speaking to [[Jelliwig]] in the Baldur's Mouth basement, ask it wouldn't changing the article be delightfully naughty {{Approval|Astarion|+1}}
* Talking to [[Falael]] outside Baldur's Mouth, muddle her count {{Approval|Astarion|+1}}
* Talking to [[Estra Stir]] '''after''' you have defeated Gortash, say you'd rather never hear that prick's name again {{Approval|Astarion|+1}}
 
''At [[Flymm Cargo]]:''
* After returning from the [[Iron Throne]], surrender [[Redhammer]] to [[Allandra Grey]] {{Approval|Astarion|+1}}
 
* At [[Flymm's Cobblers]], talking to [[Sally Flymm]], choose to "put her out of her misery" {{Approval|Astarion|+1}} ''(Sally and [[Dravo Flymm|Dravo]] turn hostile to the party)''
 
''At the [[Counting House]]:''
* Bargain with [[Rakath Glitterbeard]] to return him less money than had been stolen {{Approval|Astarion|+1}}
 
''At [[Devil's Fee]]:
* Persuade [[Helsik]] to give you first piece of information for free {{Approval|Astarion|+1}}
* Bargain with Helsik to provide you a free passage in to the House of Hope in exchange for a 'souvenir' {{Approval|Astarion|+1}} ''(A {{Class|Rogue}} character will have a unique line here)''
* After returning from the [[House of Hope]], refuse to give her the promised item, saying that you have just killed a devil in his own home {{Approval|Astarion|+1}}
 
 
''At the [[Elfsong Tavern]]'':
* Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Sorcerer}}, a {{Class|Rogue}} or a {{Class|Wizard}}, convince [[Alan Alyth]] to lower the room price or to rent you it for free, using any available class-based option {{Approval|Astarion|+1}} ''(Requires various skill checks with DC from 18 to 20)''
 
* Meeting [[Lakrissa]] in the tavern hall, remind her about your bet in the druid's grove, then ask for a kiss instead {{Approval|Astarion|+1}}
** OR Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap {{Approval|Astarion|+1}}
** OR Spur her to work instead of talking {{Approval|Astarion|+1}}
* Speaking to [[Alfira]] and Lakrissa on the tavern's roof, tell Lakrissa to get back to work, or you will tell [[Alan Alyth|Alan]] about it {{Approval|Astarion|+1}}
** Tell Alfira you are shocked she hasn't been arrested for making noise {{Approval|Astarion|+1}}
** When Alfira tells you about her plans of opening a bard school, say you're proud of her {{Approval|Astarion|+1}}
 
* Speaking to [[Harvard Willoughby]], agree to participate in Laff Riot, and then, in the first round:
** Joke about 'Wizard and shatter' {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Barbarian}}, say "''Laugh''. Now" to the listeners {{Approval|Astarion|+1}}
* In the second round:
** Joke about 'Sleeping with a dragonborn' {{Approval|Astarion|+1}}
** Joke about 'Zombie reanimator' {{Approval|Astarion|+1}}
** Intimidate the public {{Approval|Astarion|+1}} ''(Requires successful {{Ability check|Intimidation|20}})''
* In the third round:
** Joke about the Dead Three {{Approval|Astarion|+1}}
** Joke about 'Cleric and ham' {{Approval|Astarion|+1}}
** Intimidate the public {{Approval|Astarion|+1}} ''(Requires successful {{Ability check|Intimidation|25}})''
 
* Talking to [[Dez Kanshaw]], say he has enough left to buy a drink {{Approval|Astarion|+1}}
** OR, Playing as a {{Race|Halfling}}, say the answer is always yes. {{Approval|Astarion|+1}}
** OR, Playing as a {{Race|Half-Orc}}, tell him that deep courage comes from a full belly {{Approval|Astarion|+1}}
* When Dez tells you about the job offered to his son by [[Three-Piece]]:
** Playing as a {{Race|Half-Orc}}, say that the boy must find his own path, as you did {{Approval|Astarion|+1}}
 
Talking to [[Skoona|Enforcer Skoona]]:
* Playing as a {{Class|Barbarian}}, say you approve her arms {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Monk}}, say it is she who decides her fate, no one else {{Approval|Astarion|+1}}
 
 
''At [[Lora's House]]:''
* If you still haven't resolved the [[Save Vanra|quest]]:
** Ask Lora whether she really did threaten the tavern staff with a knife {{Approval|Astarion|+1}}
* After you have saved Vanra:
** Say the hag was you problem to deal with {{Approval|Astarion|+1}}
** OR Tell her to keep a closer eye on her daughter {{Approval|Astarion|+1}}
** OR Say she is damn lucky you found Vanra {{Approval|Astarion|+1}}
** OR Say you have come to collect the reward for saving Vanra {{Approval|Astarion|+1}}
** OR Tell Lora it isn't her fault that she couldn't protect Vanra {{Approval|Astarion|+1}}
 
''Talking to [[Golbraith Stredivas]]:''
* Ask him whether his son needs any help {{Approval|Astarion|+1}} ''(A {{Race|Duergar}} character will have a unique line here)''
** OR, Playing as a {{Race|Drow}}, say you're almost impressed by a surface dweller who hunts illithids {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Ranger}}, tell Golbraith you see the mark of a true hunter about him {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Fighter}} or a {{Class|Barbarian}}, tell Golbraith you see the mark of a true warrior about him {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Wizard}}, say you've read his book on psionics {{Approval|Astarion|+1}}
* Say that mind flayers are dangerous, and then add that you'll take it from here {{Approval|Astarion|+1}}
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine {{Approval|Astarion|+1}}
** OR, Playing as a Good/Neutral {{Class|Cleric}}, say you'll pray for his son swift return {{Approval|Astarion|+1}}
** OR, Playing as an Evil {{Class|Cleric}}, say you'll pray that her son murdered the mind flayer brutally and swiftly {{Approval|Astarion|+1}}
 
 
''Talking to [[Big Huido]] at the docks:''
* Succeed the {{Ability check|Deception|15}} to pretend a Guild representative {{Approval|Astarion|+1}} ''(A {{Class|Bard}} and {{Class|Rogue}} characters will have unique lines here)''
** Then say you'll just loot his corpse instead {{Approval|Astarion|+1}}
* OR [[Intimidation|Intimidate]] him into surrendering the Guild shipment {{Approval|Astarion|+1}} ''(A {{Class|Barbarian}} and {{Class|Fighter}} characters will have unique lines here)''
** Then Intimidate him again to turn out his pockets, too {{Approval|Astarion|+1}} ''(A {{Class|Barbarian}} and {{Class|Rogue}} characters will have unique lines here)''
* Ask him what if you just kill him and take everything {{Approval|Astarion|+1}}
 
 
''At [[Highberry's Home]]:''
* If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell [[Roger Highberry|Roger]] and  [[Cora Highberry]] you hope they enjoy it {{Approval|Astarion|+1}}
▶''''' Note:''' This option requires successful passive {{Ability check|Medicine|18}}, or {{Ability check|Perception|10}} for a {{Class|Barbarian}} character''
* Ask [[Molly|Molly the Orphan]] whether she knows her father is dead {{Approval|Astarion|+1}}
* Tell [[Timmy|Timmy the Orphan]] that there are bigger problems at the city now {{Approval|Astarion|+1}}
 
 
''At the [[Graveyard]]:''
 
* Playing as a {{Class|Rogue}}, tell [[Gothric Rillyn]] he should have learned the signs of a dangerous mark {{Approval|Astarion|+1}}
** OR, If you have already recruited [[Minsc]], say you'll tell the Stone Lord how Gothric called him {{Approval|Astarion|+1}}
 
''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:''
* Ask what he was doing in your father's grave {{Approval|Astarion|+1}} ''(Requires {{Ability check|Deception|25}})''
* Playing as a {{Race|Dragonborn}}, say you and he are practically kin {{Approval|Astarion|+1}}
* Say "Thank goodness, you can keep it", and then:
** Use Deception to convince him the treasure is cursed {{Approval|Astarion|+1}}
** Say the crate was promised for [[Nine-Fingers]], then use Intimidation to convince him to pay the fee for not breaking his snout {{Approval|Astarion|+1}}
* Intimidate him into surrendering the loot to you {{Approval|Astarion|+1}}
* OR, Playing as a {{Race|Dragonborn}}, ask him whether he would loot the corpse despite their shared blood {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Draconic Bloodline|Draconic Sorcerer}}, warn him not to test the dragon's blood in your veins {{Approval|Astarion|+1}}
 
''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:''
* Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options {{Approval|Astarion|+2}}
* Report Nina's attempts to Mortarch Gracie Scyre and then:
** Advise the girl to practice for a decade, then try again {{Approval|Astarion|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, offer Nina to join her brother instead of raising him {{Approval|Astarion|+1}}
 
''Talking to [[Valmorba]]:''
* Ask her to give you a shovel (if you don't have one) {{Approval|Astarion|+1}}
* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her there's usually not much left once you're done with the body {{Approval|Astarion|+1}}
 
* Speaking to [[Anita Fischer|Anita]] and [[Elias Fischer]], suggest a "much cheaper" solution to their problem {{Approval|Astarion|+1}}
 
* Talking to [[Ulkov Sully]], pay him for making a coffin for Lily Fischer {{Approval|Astarion|+1}}
** OR Convince him to make it for free and out of turn, using Persuasion, Intimidation or class-based lines for a {{Class|Barbarian}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} or a {{Class|Monk}} character {{Approval|Astarion|+1}}
 
* Speaking to [[Maude]], ask what use do the dead have with flowers {{Approval|Astarion|+1}}
 
 
''At the [[House of Grief]]:''
''At the [[House of Grief]]:''
* When first speaking to [[Arves]], [[Deception|convince]] him that he owes money to the bank. {{Approval|Astarion|+1}}
* In front of the House of Grief, deceive [[Arves]] into giving you money (with or without using {{SAI|Detect Thoughts}} on him first) {{Approval|Astarion|+1}}
* <u>When</u> given the choice over [[Viconia DeVir]]'s fate, choose to kill her {{Approval|Astarion|+?}}
▶''''' Note:''' Both options require {{Ability check|Deception|20}}''
''Elsewhere:''
* If [[Shadowheart]] remained loyal to {{Deity|Shar}}, deceive [[Mirie]] into giving you the box of collections {{Approval|Astarion|+1}}
* Playing as a [[Rogue]], tell [[Gothric Rillyn]] at the [[Graveyard]] that he should avoid stealing from dangerous marks. {{Approval|Astarion|+1}}  
* Without talking to Mirie first, speak to [[Morann]] and convince him to let you proceed inside the Mapping Chamber through Persuasion, Intimidation or Deception {{Approval|Astarion|+1}}
* Speaking to [[Araj Oblodra]] at [[Crimson Draughts]], ask Astarion if he wishes to leave.{{Approval|Astarion|+1}}
* When given the choice over [[Viconia DeVir|Viconia's]] fate, choose to kill her {{Approval|Astarion|+1}}
* When you meet [[Dolor]] trying to kill [[Figaro Pennygood]] at the [[Facemaker's Boutique]], say "Back off! That's my kill" {{Approval|Astarion|+1}}
 
* When speaking to [[Rion]] in the [[Elerrathin's Home]] for the first time, tell her that everyone's going to die. {{Approval|Astarion|+1}}
 
* When speaking to [[Lorna Esthelian]] in [[Lower City Sewers]], tell her you're sure her date will show up. {{Approval|Astarion|+1}}
''At the [[Chromatic Scale]]:''
* Playing as a {{Class|Bard}}, discuss with [[Thomas C. Quirkilious]] the benefits of using lute strings made of ''worg'' hair {{Approval|Astarion|+1}}
 
 
''In the [[Abandoned Cistern]]:''
* Agree with the [[Emperor]] who doesn’t want to save Minsc from the [[Absolute]] {{Approval|Astarion|+1}}
 
 
''At the [[Murder Tribunal]]:''
* Speaking with [[Sarevok Anchev]]:
** Offer either [[Jaheira]] or [[Minsc]], or both as a sacrifice to the Tribunal {{Approval|Astarion|+1}}
* Tell Sarevok you actually were deciding who should get to kill him {{Approval|Astarion|+1}}
** OR Ask Jaheira, Minsc, or them both, whether they would like to kill the old man, or you should do it yourself {{Approval|Astarion|+1}}
* Being judged, say you’ve ended your victim and then cut off their hand {{Approval|Astarion|+1}}
** OR Say you killed them with a smile on your face and pleasure in your heart {{Approval|Astarion|+1}}
** OR Say you killed them slowly and painfully {{Approval|Astarion|+1}}
▶''''' Note:''' All these options bring approval only if the victim is indeed '''your''' kill. Successful [[Deception]] rolls on corresponding options '''do not''' give approval points''
:* OR Answer Sarevok that you didn’t kill this person, but you will kill him instead {{Approval|Astarion|+1}}
* Agree to sacrifice [[Valeria]] in Bhaal’s name, on Sarevok’s order {{Approval|Astarion|+1}}
▶''''' Note:''' {{Background|Haunted One|The Dark Urge}} characters will have four different options in this dialogue, all bringing same amount of points''
 
*After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]]:
* Speaking to [[Echo of Illasera]], tell her that she wasn’t quick enough if someone cut her down {{Approval|Astarion|+1}}
* Speaking to [[Echo of Amelyssan]], say that every kill is euphoria {{Approval|Astarion|+1}}
** OR Say that nothing compares to your first kill {{Approval|Astarion|+1}}
 
 
''In the [[Lady Jannath's Estate]]''<br>
''If [[Oskar Fevras]] was not saved in [[Act One]]:''
* Speaking with [[Sir Gorran Penghyst]] and [[Lord Delwaer Jeth]], tell them to stop or you will stick both their heads through the bloody painting {{Approval|Astarion|+1}} ''(Requires {{Ability check|Intimidation|18}} roll)''
** OR, Playing as a {{Race|Half-Orc}}, tell them to solve the matter with blades {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Fighter}}, propose to be a second for them both {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Oath of Vengeance|Vengeance Paladin}}, tell them that such actions demand retribution OR that the duel is the only answer {{Approval|Astarion|+1}} ''(either option)''
 
''If Oskar Fevras was saved in Act One and the estate is now haunted'':
* After initial fight with [[Poltergeist]]s, speak to [[Firellia Jannath|Lady Jannath]] and say you are not one of her servants to order you around {{Approval|Astarion|+1}}
* After you have dealt with [[Echo of a Lost Love|Kerry Evenfield’s ghost]], speak to both Lady Jannath and Oskar Fevras and call their cooing ''"saccharine nonsense"'' {{Approval|Astarion|+1}}
 
 
''In the [[Bloomridge Park]]:''
* Speaking to Albert, call him a quitter and tell to get his [[Sparky|dog]] {{Approval|Astarion|+1}}
 
 
''In the [[Heapside Prison]]:''<br>
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}:
** Call him a "''rat''-ical mercantile rodent" {{Approval|Astarion|+1}}
** OR Ask what does obtaining goods in the prison en-''tail'' {{Approval|Astarion|+1}}
** OR Ask to have ''a squeak'' at what he’s got {{Approval|Astarion|+1}}
* Ask him whether his business is ''rat''-ified by the local merchant's league {{Approval|Astarion|+1}}
 
 
* Meeting [[Olfaith Olumssdottir]] for the first time, ask him what you must do to become an ''avatar'' of slaughter {{Approval|Astarion|+1}}
 
 
''At the [[Facemaker's Boutique]]:''
* Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying ''"Back off. That’s my kill."'' {{Approval|Astarion|+1}}
▶ '''''Note:''' This option is available if you have found and read at least one copy of Dolor’s [[Bloodstained Parchment|list of victims]]''
* OR Choose to stay in the shadows and watch Dolor killing Figaro Pennygood {{Approval|Astarion|+1}} ''(Requires {{Ability check|Stealth|15}}; a {{Class|Rogue}} character will have a unique line here)''
 
 
''Talking to [[Devella Fountainhead]]:''
* Playing as {{Background|Haunted One|The Dark Urge}}, tell Devella you are here to sacrifice her {{Approval|Astarion|+1}}
** OR, If you have saved her from Dolor, say you did it only to kill her yourself {{Approval|Astarion|+1}}  ''(Makes Devella and any nearby Flaming Fist hostile to the party)''
 
 
* In the [[Lower City Sewers]], talking to [[Lorna Esthelian]]:
** Tell her that her boyfriend will show up eventually {{Approval|Astarion|+1}}
 
 
'''At the [[Sorcerous Sundries]]'''<br>
''Talking to [[Aradin Beno|Aradin]] near the entrance:''
* Successfully deceive him, saying you haven’t found the [[Aylin|Nightsong]] {{Approval|Astarion|+1}}
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she’s immortal and tough {{Approval|Astarion|+1}}
** OR Deceive Aradin, saying that you have let the Nightsong go {{Approval|Astarion|+1}}
** OR Use [[Intimidation]] or [[Persuasion]] to make him stop pursuing the Nightsong {{Approval|Astarion|+1}}
▶''''' Note:''' Good/Neutral/Evil {{Class|Cleric}} characters will all have unique lines here. The Persuasion option is available for {{Class|Monk}} characters only''
 
''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:''
* Tell Lorroakan you might hand the Nightsong over for a right price {{Approval|Astarion|+1}}
** OR Say you know where she is and might be willing to tell him, too {{Approval|Astarion|+1}}
 
''Facing Lorroakan along with Dame Aylin:''
* Tell Aylin that things will be easier if she goes quietly {{Approval|Astarion|+1}}
** OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return {{Approval|Astarion|+1}}
 
''If you have betrayed Dame Aylin to Lorroakan:''
* After Aylin is defeated, tell Lorroakan it was pleasure doing business with him {{Approval|Astarion|+1}}
* After Lorroakan has caged Aylin, tell him that eternity suits him {{Approval|Astarion|+1}}
** OR Say it’s wonderful to see someone achieve their dreams {{Approval|Astarion|+1}}
 
''In the [[Sorcerous Vault]]:''
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
** Demand to release your 'master' or die {{Approval|Astarion|+1}}
** OR Say you didn't like your 'master' anyway {{Approval|Astarion|+1}}
** OR Ask the djinni for some gold {{Approval|Astarion|+1}}
** OR Ask him politely to release your ''companion'' now {{Approval|Astarion|+1}} ''(The option is available to all characters except {{Class|Wizard}})''
 
 
''At the [[The Lodge|Society of Brilliance Lodge]]:''<br>
 
''Talking to [[Havkelaag]]:''
 
* Sell him the [[Githyanki Egg]] that you have obtained in the [[Creche Y'llek]] {{Approval|Astarion|+1}}
** OR Donate it for free when Havkelaag says he hasn’t got any money {{Approval|Astarion|+1}}
 
''Talking to [[Ptaris]]:''<br>
▶ '''''Note:''' These options are available only if you have sold the Githyanki Egg from the Creche Y’llek to [[Lady Esther]] in [[Act One]]''
* When Ptaris asks you whether you are good or bad person, answer that you are good at being bad {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Rogue}}, answer him that right and wrong don't matter so long as you get the job done. {{Approval|Astarion|+1}}
 
''Speaking to [[Omeluum]] after you have rescued it from the [[Iron Throne]]:''
* If you failed to save [[Ulder Ravengard]], say the Duke meant nothing to you {{Approval|Astarion|+1}}
* If you have failed to save the majority of [[Gondian]] prisoners, say they meant nothing to you {{Approval|Astarion|+1}}
* If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job {{Approval|Astarion|+1}} ''(Omeluum becomes hostile to the party)''
 
 
''At the [[Steel Watch Foundry]]''<br>
''Talking to [[Tamia Holzt]], if she spotted you in the Foundry:''
* Succeed a {{Ability check|Religion|7}} and pretend to be a relief crew for Banite guards {{Approval|Astarion|+1}}
** OR Say you’ve come to bathe in Banites’ blood {{Approval|Astarion|+1}}
** OR Use any of class-based options to inspire Gondians to rebel {{Approval|Astarion|+1}} ''(Requires {{Ability check|Intimidation|18}} or {{Ability check|Persuasion|18}}, depending on character class)''
 
''Talking to [[Zanner Toobin]] once you have reached the laboratory wing:''
* When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing {{Approval|Astarion|+1}}
* If you have killed Banites in the workroom, tell Toobin about it {{Approval|Astarion|+1}}
 
''If you failed to switch off an activated [[Motivator]] while assaulting the Foundry:''
* Convince Zanner Toobin to move on, using [[Intimidation]] or [[Persuasion]] {{Approval|Astarion|+1}}
 
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:''
* Persuade [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Astarion|+1}} ''(A {{Race|Deep Gnome}}, a {{Class|Bard}}, a Good {{Class|Cleric}} or a {{Class|Rogue}} character will have a unique line here)''
** OR Intimidate [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Astarion|+1}}
▶ '''''Note:''' According to game files, a {{Class|Oath of Vengeance|Vengeance Paladin}} Character will have a {{Ability check|Persuasion|18}} instead of [[Intimidation]] for all others''
* Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them {{Approval|Astarion|+1}} ''(Wulbren and other Ironhands become hostile)''
** OR, Convince Wulbren to let the Gondians go away ''(Requires {{Ability check|Persuasion|20}})'' {{Approval|Astarion|+1}}
▶ '''''Note:''' A {{Race|Deep Gnome}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} will have a unique line here and a {{Ability check||18}} instead of basic one. {{Race|Deep Gnome}} characters roll [[Performance]] instead of [[Persuasion]]''
 
''Talking to [[Barcus Wroot]] after resolving the conflict:''
* If you have sided with [[Wulbren Bongle]]:
** Tell Barcus that there was no other way {{Approval|Astarion|+1}}
* If you killed both [[Gondian]]s and [[Ironhand]]s:
** Tell Barcus you did what you could {{Approval|Astarion|+1}}
** OR Say that it is for the best if no one of them gets Baldur’s Gate {{Approval|Astarion|+1}}
* If you have sided with Gondians:
** Tell Barcus that Wulbren was past saving {{Approval|Astarion|+1}}
** OR Say that Wulbren deserved to die {{Approval|Astarion|+1}}
* If you convinced both factions to make peace:
** Tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand {{Approval|Astarion|+1}} ''(either option)''
** Say he should have killed Wulbren {{Approval|Astarion|+1}}
 
 
<!-- ----- -->
''At [[Elerrathin's Home]]:''
* When speaking to [[Rion]] for the first time, tell her that everyone's going to die. {{Approval|Astarion|+1}}  


''At the [[Devil's Fee]]:''
* When asking [[Helsik]] for answers, persuade her for a free sample. {{Approval|Astarion|+1}}
* When asking [[Helsik]] for free passage to the [[House of Hope]], persuade her promising one of Raphael's artefacts in exchange. {{Approval|Astarion|+1}}
* Upon returning from [[House of Hope]], intimidate [[Helsik]] saying that you've just killed a devil in his own home. {{Approval|Astarion|+1}}


'''[[House of Hope]]'''
''At the [[House of Hope]]:''
* When outside of Raphael's Archive, tell [[Hope]] that she's "as helpful as a blunt dagger." {{Approval|Astarion|+1}}
* Tell [[Haarlep]] you are there to kill them {{Approval|Astarion|+1}}
* Tell [[Haarlep]] you are there to kill them {{Approval|Astarion|+1}}
** OR attack Haarlep straightaway {{Approval|Astarion|+1}}
** OR attack Haarlep straightaway {{Approval|Astarion|+1}}
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* Refuse to pledge your body to [[Haarlep]] {{Approval|Astarion|+1}}
* Refuse to pledge your body to [[Haarlep]] {{Approval|Astarion|+1}}
* During fight with [[Raphael]], knock  [[Korrilla]] out with a non-lethal attack. Afterwards, speak to [[Hope]] and say that her sister didn’t deserve to die. {{Approval|Astarion|+1}}
* During fight with [[Raphael]], knock  [[Korrilla]] out with a non-lethal attack. Afterwards, speak to [[Hope]] and say that her sister didn’t deserve to die. {{Approval|Astarion|+1}}
''At the [[Iron Throne]]:''
* Leave the Iron Throne with [[Ulder Ravengard]] alive. {{Approval|Astarion|+1}}


'''[[Campsite|Camp/Conversations]]'''<br>
'''[[Campsite|Camp/Conversations]]'''<br>
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* Agree that it doesn't matter whether the other spawn have to die in the Rite. {{Approval|Astarion|+1}}
* Agree that it doesn't matter whether the other spawn have to die in the Rite. {{Approval|Astarion|+1}}
''If Astarion has completed the Rite of Profane Ascension''
''If Astarion has completed the Rite of Profane Ascension''
* Agree to become his spawn AND to bed with him 'one last time, for the road'. {{Approval|Astarion|+3}}
* Agree to become his spawn AND to bed with him ''"one last time, for the road"''. {{Approval|Astarion|+3}}
▶ '''''Note:''' Without sexual intercourse, no approval is gained''
▶ '''''Note:''' Without sexual intercourse, no approval is gained''


'''[[The Pale Elf|Personal quest]]'''
'''[[The Pale Elf|Personal quest]]'''
* During and after the party is attacked by other Cazador's spawn at night:''
* During and after the party is attacked by other Cazador's spawn at night:''
** [[Deception|Deceive]] [[Leon]] and [[Aurelia]], telling that they should side with Astarion. {{Approval|Astarion|+1}} ''(if you know about the Rite)''
** [[Deception|Deceive]] [[Leon]] and [[Aurelia]], telling that they should side with Astarion. {{Approval|Astarion|+1}} ''(if you know about the Rite)''
** [[Persuasion|Persuade]] or [[Intimidation|intimidate]] them to stand against Cazador {{Approval|Astarion|+1}} ''(if you haven't learned of the Rite yet)''.
** [[Persuasion|Persuade]] or [[Intimidation|intimidate]] them to stand against Cazador {{Approval|Astarion|+1}} ''(if you haven't learned about the Rite yet)''.
* In [[Cazador's Dungeon]], when [[Sebastian]] asks what happens to us, say "We'll set you free" or "That depends on you". {{Approval|Astarion|+1}}
* In [[Cazador's Dungeon]], when [[Sebastian]] asks what happens to them, say you'll set them free, OR ask if he would be able to control his hunger. {{Approval|Astarion|+1}}
* Successfully keep Astarion from performing the Rite of Profane Ascension {{Approval|Astarion|+3}}
* Successfully keep Astarion from performing the Rite of Profane Ascension. {{Approval|Astarion|+3}}
}}
}}


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* Promise [[Zevlor]] you will talk to [[Kagha]] about stopping the ritual {{Approval|Astarion|-1}}
* Promise [[Zevlor]] you will talk to [[Kagha]] about stopping the ritual {{Approval|Astarion|-1}}
* After [[Lae'zel]] interrogates [[Zorru]]:
* After [[Lae'zel]] interrogates [[Zorru]]:
** Playing as a [[Halfling]], tell the gith not to be so rough with everyone {{Approval|Astarion|-1}}
** Playing as a {{Race|Halfling}}, tell the gith not to be so rough with everyone {{Approval|Astarion|-1}}
** OR Playing as a Good [[Cleric]], interrupt Lae'zel and call her cruel and cold after she threatens you.{{Approval|Astarion|-1}}
** OR Playing as a Good {{Class|Cleric}}, interrupt Lae'zel and call her cruel and cold after she threatens you.{{Approval|Astarion|-1}}
* If you are confronted about stealing the [[Idol of Silvanus]] return the idol and apologise {{Approval|Astarion|-1}}
* If you are confronted about stealing the [[Idol of Silvanus]] return the idol and apologise {{Approval|Astarion|-1}}
* Tell [[Locke]] and [[Komira]] ([[Arabella]]'s parents) that the druids are overreacting and that you will talk to them {{Approval|Astarion|-1}}
* Tell [[Locke]] and [[Komira]] ([[Arabella]]'s parents) that the druids are overreacting and that you will talk to them {{Approval|Astarion|-1}}
* Swear to [[Nettie]] to take the [[Wyvern Poison]] {{Approval|Astarion|-1}}
* Swear to [[Nettie]] to take the [[Wyvern Poison]] {{Approval|Astarion|-1}}
* Persuade Kagha to fight against the [[Shadow Druids]] (if uncovered her conspiring with them)  {{Approval|Astarion|-1}}
* Convince Kagha to fight against the [[Shadow Druids]] (if uncovered her conspiring with them)  {{Approval|Astarion|-1}}
* Agree with [[Zevlor]] to kill the goblin horde's leaders without asking for payment {{Approval|Astarion|-1}}
* Agree to kill the goblin horde's leaders for [[Zevlor]] {{Approval|Astarion|-1}}
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you ''(passive [[Perception]] check)'', and tell her to relax (either straightaway or after successful [[Insight]] check). {{Approval|Astarion|-1}}
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you ''(passive {{Ability check|Perception|10}})'', and tell her to relax (either straightaway or after successful [[Insight]] check). {{Approval|Astarion|-1}}


'''[[Owlbear Nest]]'''
'''[[Owlbear Nest]]'''
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* OR, Order her to let Mayrina go. {{Approval|Astarion|-5}}
* OR, Order her to let Mayrina go. {{Approval|Astarion|-5}}
* Reject [[Mayrina]]'s reward for saving her {{Approval|Astarion|-1}}
* Reject [[Mayrina]]'s reward for saving her {{Approval|Astarion|-1}}
''Dealing with [[Gandrel]]:''
* Reveal his identity to [[Gandrel]] {{Approval|Astarion|-10}}
* Reveal his identity to [[Gandrel]] {{Approval|Astarion|-10}}
** OR, Don't turn Astarion in, but later in the dialogue don't allow him to kill [[Gandrel]] {{Approval|Astarion|-5}}
** OR, Don't turn Astarion in, but later in the dialogue don't allow him to kill [[Gandrel]] {{Approval|Astarion|-5}}
* After Astarion kills Gandrel himself, say that the hunter need not to die {{Approval|Astarion|-1}}
▶ '''''Note:''' This option is available only if you don't know that Astarion is a vampire''


'''[[Blighted Village]]'''
'''[[Blighted Village]]'''
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* Read the [[Necromancy of Thay]] yourself {{Approval|Astarion|-1}}
* Read the [[Necromancy of Thay]] yourself {{Approval|Astarion|-1}}
* Pay [[Fezzerk]] a lot of gold to let you pass {{Approval|Astarion|-1}}
* Pay [[Fezzerk]] a lot of gold to let you pass {{Approval|Astarion|-1}}
** Untie [[Barcus Wroot]] off the windmill wing and tell him that he owes you nothing {{Approval|Astarion|-1}}
** OR Attack the gang and, when Fezzerk begs for mercy, spare him {{Approval|Astarion|-1}}
* Untie [[Barcus Wroot]] off the windmill wing and tell him that he owes you nothing {{Approval|Astarion|-1}}


'''[[Goblin Camp]]'''<br>
'''[[Goblin Camp]]'''<br>
''At the front gate and in the outer camp:''
''At the front gate and in the outer camp:''
* Follow [[Sentinel Olak]]'s instruction and smear worg dung on your face. {{Approval|Astarion|-1}}
* Smear the dung over your face on [[Olak|Sentinel Olak's]] demand. {{Approval|Astarion|-1}}
* Tell [[Eight]] that you are sorry for the loss of his parents. {{Approval|Astarion|-1}}
* Tell [[Eight]] that you are sorry for the loss of his parents. {{Approval|Astarion|-1}}
''Inside the [[Shattered Sanctum]]:''
''Inside the [[Shattered Sanctum]]:''
* Tell [[Priestess Gut]] you are ready to clear your head. {{Approval|Astarion|-1}}
* Tell [[Priestess Gut]] you are ready to clear your head. {{Approval|Astarion|-1}}
* Accept the [[Brand of the Absolute]] from [[Priestess Gut]]. {{Approval|Astarion|-1}}
* Accept the [[Brand of the Absolute]] from [[Gut|Priestess Gut]]. {{Approval|Astarion|-1}}
* Tell [[Minthara]] that [[Sazza]] didn't know who you were. {{Approval|Astarion|-1}}
** OR, Speaking to [[Greez|Warlock Greez]], ask him to brand you {{Approval|Astarion|-1}}
* Convince [[Minthara]] to spare [[Sazza]], saying the latter didn't know who you were. {{Approval|Astarion|-1}}
▶ '''''Note:''' This option is available if you have previously freed Sazza from the cage in Emerald Grove''
''In the [[Worg Pens]]:''
''In the [[Worg Pens]]:''
* Agree to help [[Halsin]] after freeing him. {{Approval|Astarion|-1}}
* After freeing [[Halsin]], agree to kill goblin leaders to save the grove (either with or without him in bear form). {{Approval|Astarion|-1}}


'''[[The Risen Road]]'''
'''[[The Risen Road]]'''
* When talking with [[Rugan]], agree to fight the gnolls outside the cave. {{Approval|Astarion|-1}}
* Agree to fight the gnolls to save [[Rugan]] {{Approval|Astarion|-1}}
 
'''[[Waukeen's Rest]]'''
* Find and return [[Benryn]] the dowry {{Approval|Astarion|-1}}


'''[[Zhentarim Hideout]]'''
'''[[Zhentarim Hideout]]'''
* Buy [[Oskar Fevras]] from [[Brem]] {{Approval|Astarion|-1}}
* Purchase [[Oskar Fevras]] from [[Brem]] for the price he asks initially {{Approval|Astarion|-1}}
* Give [[Oskar Fevras]] additional 200 gold after freeing him {{Approval|Astarion|-1}}
* Give [[Oskar Fevras]] additional 200 gold after freeing him {{Approval|Astarion|-1}}


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** that you'll take it to a better crèche {{Approval|Astarion|-1}}
** that you'll take it to a better crèche {{Approval|Astarion|-1}}
** OR that you'll raise it yourself {{Approval|Astarion|-1}}
** OR that you'll raise it yourself {{Approval|Astarion|-1}}
** OR, Playing as a [[Githyanki]], say you'll see it becomes the greatest ''ghaik''-slayer {{Approval|Astarion|-1}}
** OR, Playing as a {{Race|Githyanki}}, say you'll see it becomes the greatest ''ghaik''-slayer {{Approval|Astarion|-1}}
''In the training room:''
''In the training room:''
* After saving [[Youth Varrl]] by whatever means, tell him:
* Playing as a {{Class|Fighter}}, save [[Youth Varrl]] by whatever means, and then tell him:
** That capacity for mercy is what separates us from feral beasts {{Approval|Astarion|-1}}
** That capacity for mercy is what separates us from feral beasts {{Approval|Astarion|-1}}
** OR That his teacher obviously failed to instill discipline. {{Approval|Astarion|-1}}
** OR That his teacher obviously failed to instill discipline. {{Approval|Astarion|-1}}
''In the captain's quarters and Inquisitor's chamber:''
''In the captain's quarters and Inquisitor's chamber:''
* When speaking with [[Kith'rak Therezzyn]], surrender the [[Mysterious Artefact]] to her {{Approval|Astarion|-1}}
* When speaking with [[Kith'rak Therezzyn]], surrender the [[Mysterious Artefact]] to her {{Approval|Astarion|-1}}
* Talking to [[Vlaakith]], say you're a friend who brought the artefact to her {{Approval|Astarion|-1}}


'''Camp/Conversation'''
'''Camp/Conversation'''
* At the very first long rest, when Astarion says he'll keep watch, answer that you're not ready to turn your back on a stranger {{Approval|Astarion|-1}}
* When he asks how you'd like to be killed, say you don't have to choose, OR that you would prefer someone else to do it {{Approval|Astarion|-1}} ''(either option)''
* When he asks how you'd like to be killed, say you don't have to choose, OR that you would prefer someone else to do it {{Approval|Astarion|-1}} ''(either option)''
** OR Tell him you'll spill his guts first {{Approval|Astarion|-1}}
** OR Tell him you'll spill his guts first {{Approval|Astarion|-1}}
* Give the [[Necromancy of Thay]] to Gale, or destroy it. {{Approval|Astarion|-5}}
* Give the [[Necromancy of Thay]] to Gale, or destroy it. {{Approval|Astarion|-5}}
* After Astarion fails to read through [[Necromancy of Thay]], suggest that he give the book to Gale or tell him to stop reading it {{Approval|Astarion|-1}}
* After Astarion fails to read through [[Necromancy of Thay]], suggest that he give the book to Gale or tell him to stop reading it {{Approval|Astarion|-1}}
* Shoo the [[Owlbear Cub]] out of the camp when it comes wounded {{Approval|Astarion|-1}}
* Refuse when he offers to sleep with him. {{Approval|Astarion|-1}}
* Refuse when he offers to sleep with him. {{Approval|Astarion|-1}}
▶ '''''Note:''' If you agreed, turning him down during any part of the romance cutscene itself '''does not''' bring any disapproval''
▶ '''''Note:''' If you agreed, turning him down during any part of the romance cutscene itself '''does not''' bring any disapproval''
* If you have spent a night with [[Lae'zel]], when Astarion wants to gossip about it, answer that it's none of his business. {{Approval|Astarion|-1}}
* When he tries to feel through his scars with fingers, offer your help, then mock him about 'cleric of Gond' {{Approval|Astarion|-1}}
* When he tries to feel through his scars with fingers, offer your help, then mock him about 'cleric of Gond' {{Approval|Astarion|-1}}
* Allow [[Volo]] to follow through with his attempt to remove the parasite
* Allow [[Volo]] to follow through with his attempt to remove the parasite
Line 640: Line 1,375:
* When [[Raphael]] briefly takes you to the [[House of Hope]], say that you'll do anything to get rid of the tadpole {{Approval|Astarion|-5}}
* When [[Raphael]] briefly takes you to the [[House of Hope]], say that you'll do anything to get rid of the tadpole {{Approval|Astarion|-5}}
* After first encounter with Raphael, tell Astarion that he might not be able to outfox the devil, but you will. {{Approval|Astarion|-1}}
* After first encounter with Raphael, tell Astarion that he might not be able to outfox the devil, but you will. {{Approval|Astarion|-1}}
* Playing as a [[Warlock]], say that Raphael is "only a cambion" and that you can handle him. {{Approval|Astarion|-1}}
* Playing as a {{Class|Warlock}}, say that Raphael is "only a cambion" and that you can handle him. {{Approval|Astarion|-1}}


'''[[The Pale Elf|Personal quest]]'''
'''[[The Pale Elf|Personal quest]]'''
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'''[[Ruined Battlefield]]'''<br>
'''[[Ruined Battlefield]]'''<br>
''If entering the Shadow-Cursed Lands from the [[Rosymorn Monastery Trail]]:''
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
* Fail to convince the hyena in the convoy that they do not belong to the goblins. {{Approval|Astarion|-1}}  
* Fail to convince the cowardly hyena in the convoy that it do not belong to the goblins. {{Approval|Astarion|-1}}
''If entering the Shadow-Cursed Lands from the [[Grymforge]]:''
** OR Tell it to obey the goblins and stay {{Approval|Astarion|-1}}
* Playing as a Bard, tell [[Harper Lassandra]] that the best introductions are made while sitting around a fire. {{Approval|Astarion|-1}}
* Stop [[Gronag|Warrior Gronag]] from killing the hyena. Then, when [[Kar'niss]] the drider comes, ask him about his lantern and what is there in the shadows. After that, stop the drider from butchering [[Vez|Brawler Vez]] by any means. {{Approval|Astarion|-1}}
* Playing as a [[Druid]], ask [[Harper Lassandra|Lassandra]] about this land and its festering shadows {{Approval|Astarion|-1}}
''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:''
* Playing as a [[Wizard]], tell [[Harper Lassandra|Lassandra]] that you can aid in traversing the darkness. {{Approval|Astarion|-1}}
* Playing as a {{Class|Bard}}, a {{Class|Druid}} or a {{Class|Wizard}}, use a class-based answer when [[Lassandra|Harper Lassandra]] orders you to come closer. {{Approval|Astarion|-1}}
 
''When dealing with [[He Who Was]]:''
* After ordering [[Madeline]] to hurt herself as Ben and Marc did, stop her, saying she had done enough {{Approval|Astarion|-2}}
** OR Say her willing to hurt herself was enough {{Approval|Astarion|-2}}
** OR Accuse her of cowardice, using basic or unique {{Class|Barbarian}}, {{Class|Bard}}, {{Class|Monk}} lines {{Approval|Astarion|-1}}
** OR Say that it wasn't her fault, using basic or unique {{Class|Bard}}, Good {{Class|Cleric}} or {{Class|Monk}} lines {{Approval|Astarion|-1}}
 
''Elsewhere:''
* At the [[House in Deep Shadows]], lose when playing hide-and-seek with [[Oliver]]. {{Approval|Astarion|-1}}  
* Free [[Dolly Dolly Dolly|Dolly Thrice]] from the [[Moonlantern]] carried by [[Kar'niss]]. {{Approval|Astarion|-1}}
* Free [[Dolly Dolly Dolly|Dolly Thrice]] from the [[Moonlantern]] carried by [[Kar'niss]]. {{Approval|Astarion|-1}}
* When judging with [[He Who Was]], tell [[Madeline]] that it wasn't her fault {{Approval|Astarion|-1}}
* After saving [[Rolan]] from the [[Shadow]]s, tell him not to be hard on himself for trying to save his family {{Approval|Astarion|-1}}
** OR Order her to stab herself, then tell her she did enough {{Approval|Astarion|-1}}.
** OR, Playing as a {{Class|Fighter}}, say that there's no shame in being outmatched in the fight {{Approval|Astarion|-1}}
 
'''[[Last Light Inn]]''' <br>
''Speaking to [[Jaheira]]:''
* When talking to Jaheira inside the inn, drink the spiked wine {{Approval|Astarion|-1}}
* If you have talked to [[Marcus Falgor|Marcus]] already and know his mission, try to convince Jaheira that he is a spy {{Approval|Astarion|-1}}
 
''Speaking to [[Isobel]]:''
* During [[Marcus Falgor|Marcus's]] assault, explain to Isobel that he is going to kidnap her {{Approval|Astarion|-5}}
 
''Speaking to [[Cerys]]:''
* When she tells you about their misfortunes and says they ran until found the inn, say that she did the right thing {{Approval|Astarion|-1}} ''(use basic line or unique for {{Class|Cleric}} or {{Class|Oathbreaker|Oathbreaker Paladin}})''
 
''Talking to [[Alfira]]:''
* Ask her about others, and then say that it was a cowardly move {{Approval|Astarion|-1}}
* If you successfully [[Rescue the Tieflings]], speak to Alfira again. When she asks how did you do it, answer that you were being a hero {{Approval|Astarion|-1}}
 
''Elsewhere in the inn:''
* Playing as {{Background|Haunted One|The Dark Urge}}, curb your yearn to tear the [[Strange Ox]] apart. {{Approval|Astarion|-1}}
* Speaking to drunken [[Rolan]] before trying to [[Rescue the Tieflings|saving captured refugees]], promise to rescue his siblings if they are alive OR say that it is your responsibility to bring them back {{Approval|Astarion|-1}} ''(starts the quest, if you don't have it already)''
* After saving the refugees, when [[Bex]] asks why you helped, answer that you did it because they were in trouble {{Approval|Astarion|-1}} ''(a {{Class|Cleric}} character will have a unique line)''
 
'''At the [[Reithwin Tollhouse]]'''
* Agree to give up all your gold to [[Gerringothe Thorm]]. {{Approval|Astarion|-1}}
 
'''[[Moonrise Towers]]'''<br>
 
''Witnessing [[Ketheric|Ketheric's]] trial (at the very first visit to Moonrise):''
* When Z'rell orders you to decide the goblins' fate:
** Offer them a fair fight to death, using basic or unique {{Class|Barbarian}}, {{Class|Berserker}}, {{Class|Paladin}} or {{Class|Oathbreaker}} options {{Approval|Astarion|-1}}
▶ '''''Note:''' This option will not bring any points for {{Background|Haunted One|The Dark Urge}} character''
:* OR Set them free (basic or {{Background|Haunted One|The Dark Urge}} option) {{Approval|Astarion|-1}}
 
''At the [[Moonrise Towers Prison]]:''
* When approaching [[Minthara]] being tortured and erased by [[Jasin]] and [[Sumera]]:
* Defeat the questioners, escort Minthara out of Moonrise Towers, and then tell her you have saved her only for the pleasure of killing her yourself {{Approval|Astarion|-1}}
 
* Speaking to the [[Warden]] for the first time, use [[Deception]] to convince her that you are [[Balthazar|Balthazar's]] closest confidante {{Approval|Astarion|-1}}
* Speaking to [[Wulbren]], say they can die in prison for all you care {{Approval|Astarion|-1}}
* Refuse to find tools for Wulbren {{Approval|Astarion|-1}}
 
''Elsewhere in Moonrise Towers:''
** Reinforce the connection between [[Linsella]] and [[Barnabus]] {{Approval|Astarion|-1}}
* Tell [[Araj Oblodra]] that Astarion does what you tell him to do {{Approval|Astarion|-3}}
** Convince Astarion to bite Araj by any means OR order him directly to do it. {{Approval|Astarion|-3}} ''(either option)''
 
 
'''[[Gauntlet of Shar]]'''<br>
 
''Dealing with [[Yurgir]] and his retinue:''
* When speaking to the orthon initially, propose to help him finish the contract {{Approval|Astarion|-1}}
* If you agreed to help Yurgir:
** Suggest to search the temple for him {{Approval|Astarion|-3}}
** Speak to [[Nessa]] via {{SAI|Speak with Animals}} and [[Deception|convince]] her that the orthon sold her to the party {{Approval|Astarion|-1}}
 
''Dealing with [[Lyrthindor]]:''
* After killing any three rats in the temple, speak with any other rat:
** Using {{SAI|Speak with Animals}}, bargain their lives for a treasure {{Approval|Astarion|-1}}
** Without {{SAI|Speak with Animals}}, choose to hold your hands up in peace {{Approval|Astarion|-1}}


'''[[Last Light Inn]]'''
* Drink the spiked wine when talking to [[Jaheira]] inside. {{Approval|Astarion|-1}}
* Tell [[Isobel]] that [[Marcus]] plans to kidnap her when he attacks the [[Last Light Inn]]. {{Approval|Astarion|-5}}
* Playing as [[The Dark Urge]], refuse your urge to kill the [[Strange Ox]]. {{Approval|Astarion|-1}}


'''[[Reithwin Tollhouse]]'''
'''[[Mind Flayer Colony]]'''<br>
* Give up all your gold to [[Gerringothe Thorm]]. {{Approval|Astarion|-1}}


'''[[House in Deep Shadows]]'''
''In the [[Tadpoling Centre]], choose to release pod captives {{Approval|Astarion|-1}}
* Lose when playing hide-and-seek with [[Oliver]]. {{Approval|Astarion|-1}}  


'''[[Moonrise Towers]]'''
* Offer [[Fezzerk]] a fair fight
* Order the guards to release [[Fezzerk]] {{Approval|Astarion|-1}}
* Tell [[Araj Oblodra]] that Astarion does what you tell him to {{Approval|Astarion|-3}}
* Convince Astarion to drink [[Araj Oblodra]]'s blood or order him to do it. {{Approval|Astarion|-3}}


'''[[Gauntlet of Shar]]'''
'''After the final fight with [[Apostle of Myrkul]]'''<br>
* When [[Yurgir]] says that [[Raphael]] deceived and trapped him, continue talking to him instead of attacking {{Approval|Astarion|-1}}
* Persuade [[Yurgir]] to let you help him find something to get him out of his contract {{Approval|Astarion|-3}}
* Agree to peace with the rats after interacting with the broken effigy {{Approval|Astarion|-1}}


'''[[Mind Flayer Colony]]'''
''Speaking to [[Minthara]]:''
* At the [[Tadpoling Centre]], use the Neural Apparatus to release the inhabitants of the pods. {{Approval|Astarion|-1}}
* When Minthara tells you she is going to kill [[Orin]] and proposes to lead the cult afterwards, answer that eradicating the Elder Brain may be wiser {{Approval|Astarion|-1}}
* OR Declare you will be the saviours of Baldur's Gate. When Minthara objects, say the future she's planning is shaped by violence {{Approval|Astarion|-1}}
** Then tell her that if she is going to Baldur's Gate, she'll do it alone {{Approval|Astarion|-1}}
* OR Say that her idea is madness, and you need to eradicate the cult ''and'' the brain {{Approval|Astarion|-1}}


'''Camp/Conversations'''
''Speaking to [[Cerys]]:''
* Tell Cerys that other will look up to her {{Approval|Astarion|-1}}
* Say you couldn't have done it without [[Jaheira|Jaheira's]] help {{Approval|Astarion|-1}}
* Tell her the [[Nightsong]] is the real hero {{Approval|Astarion|-1}}
 
''Talking to [[Ide]], [[Umi]] and [[Mattis]]:''
* Tell any of them about [[Mol|Mol's]] eyepatch you have found down in the colony, and then:
** Assure Ide that Mol is somewhere safe {{Approval|Astarion|-1}}
** Tell Mattis that Mol will already be at Baldur's Gate when they arrive {{Approval|Astarion|-1}}
** Promise Umi that Mol is fine {{Approval|Astarion|-1}}
 
''Speaking to others:''
* Talking to [[Halsin]], if you still haven't helped him with lifting the [[Shadow Curse|curse]], promise to find [[Thaniel|Thaniel's]] cursed half (i.e. [[Oliver]]) {{Approval|Astarion|-1}}
* Playing as a {{Class|Bard}}, talk to [[Alfira]] and agree to play together a show for the tiefling kids {{Approval|Astarion|-1}}
** OR Prompt her to play for them alone {{Approval|Astarion|-1}}
 
 
'''Camp/Conversation'''
* After defending Astarion from [[Araj Oblodra|Araj Oblodra's]] molestations, at the long rest ''(the cutscene appears only if you romance him)'':
* After defending Astarion from [[Araj Oblodra|Araj Oblodra's]] molestations, at the long rest ''(the cutscene appears only if you romance him)'':
** Tell him '''twice''' that you're not interested in his confessions {{Approval|Astarion|-5}} ''(this choice breaks your relationship)''
** Tell him '''twice''' that you're not interested in his confessions {{Approval|Astarion|-5}} ''(this choice breaks your relationship)''
** Tell him you regret stopping him from drinking Araj's blood {{Approval|Astarion|-15}}
** OR Tell him you regret stopping him from drinking Araj's blood {{Approval|Astarion|-15}}
** Tell him you slept with him only because you wanted some fun {{Approval|Astarion|-15}}
** OR Tell him you slept with him only because you wanted some fun {{Approval|Astarion|-15}}
** Convince him to sleep with you tonight (using any line), then, when the cutscene continues, prompt him to say what he wants to say OR ask whether it was bad for him {{Approval|Astarion|-15}} ''(either choice brings equal disapproval and breaks your relationship)''
** OR Convince him to sleep with you tonight (using any line), then, when the cutscene continues, prompt him to say what he wants to say OR ask whether it was bad for him {{Approval|Astarion|-15}} ''(either choice brings equal disapproval and breaks your relationship)''
 


'''[[The Pale Elf|Personal quest]]
'''[[The Pale Elf|Personal quest]]
* When he tries to feel through his scars with fingers, offer your help, then mock him about 'cleric of Gond' {{Approval|Astarion|-1}}
* When he tries to feel through his scars with fingers, offer your help, then mock him about 'cleric of Gond' {{Approval|Astarion|-1}}
▶ '''''Note:''' This cutscene will show up only if it hasn't occured in Act One''
▶ '''''Note:''' This cutscene will show up only if it hasn't occured in [[Act One]]''
* When he says he's going to ask [[Raphael|Raphael's]] help with investigating his scars, tell him he's mad {{Approval|Astarion|-1}}
* When he says he's going to ask [[Raphael|Raphael's]] help with investigating his scars, tell him he's mad {{Approval|Astarion|-1}}
** OR Ask not to rope you in dealing with the devil {{Approval|Astarion|-1}}
** OR Ask not to rope you in dealing with the devil {{Approval|Astarion|-1}}
* After [[Raphael]] reveals the true purpose of spawn's scars, refuse to help Astarion stop [[Cazador]] {{Approval|Astarion|-3}}
* After [[Raphael]] reveals the true purpose of Astarion's scars, refuse to help the spawn stop [[Cazador]] {{Approval|Astarion|-3}}
}}
}}


Line 711: Line 1,520:


'''[[Open Hand Temple]]'''
'''[[Open Hand Temple]]'''
* Agree with the Brother Clements that [[Father Lorgan]] was right to accept everyone at the temple. {{Approval|Astarion|-1}}
* Talk to [[Bill|Brother Bill]] and [[Clements|Brother Clements]] and say that their god would be proud of [[Lorgan|Father Lorgan]] {{Approval|Astarion|-1}}
** OR, Playing as a [[Monk]], say that offering alms to those in need is a sign of a noble soul {{Approval|Astarion|-1}}
* On the temple roof, tell [[Tara]] to stop eating the carrier pigeons. {{Approval|Astarion|-1}}
* On the temple roof, tell [[Tara]] to stop eating the carrier pigeons. {{Approval|Astarion|-1}}
''In the [[Angleiron's Cellar]]:''
* Talking to [[Wulbren]], refuse to take the [[Runepowder Bomb]] but promise you'll destroy the [[Steel Watch Foundry]] your way. {{Approval|Astarion|-1}}
** OR Refuse, saying that the real enemy is [[Gortash]], not the Gondians, and you'll find another way {{Approval|Astarion|-1}}


'''[[Circus of the Last Days]]'''
'''[[Circus of the Last Days]]'''
* When passing [[Zethino|Zethino's]] trial, choose answers: (amounts {{verify}})
* Dealing with [[Akabi]] the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken {{Approval|Astarion|-1}}
** First question: 'He hasn't ever been happy'  OR  'Right now' {{Approval|Astarion|-1}} ''(either)''
''When passing [[Zethino|Zethino's]] trial, choose answers:''
** Second question: 'Freedom'  OR  'Tasty rat' {{Approval|Astarion|-1}} ''(either)''
* First question: 'He hasn't ever been happy'  OR  'Right now' {{Approval|Astarion|-1}} ''(either)''
** Third question: 'Wooden sticks'  OR  'Feeling a slave' {{Approval|Astarion|-1}} ''(either)''
* Second question: ★&nbsp;'Freedom'  OR  'Tasty rat' {{Approval|Astarion|-1}} ''(either)''
▶ ''Note: Despite gaining disapproval, lines 'Freedom' and 'Being a slave' still go as correct answers to corresponding questions''
* Third question: 'Wooden sticks'  OR  ★&nbsp;'Feeling a slave' {{Approval|Astarion|-1}} ''(either)''
'''''Note:''' The ★&nbsp; sign here marks the answers considered 'correct' for the purposes of the test, even if they bring disapproval.''
''Dealing with [[Popper]] the kobold trader:''
* Playing as a [[Paladin]] or a [[Cleric]], tell him that graverobbing is a profane act {{Approval|Astarion|-1}}
** If talking to Popper after defeating false [[Dribbles]], say that offering 'treatoes' now is a bit callous. {{Approval|Astarion|-1}}
* Talk to [[Lucretious]] before approaching Dribbles's show (when she's training up skeletons) and tell her that she is being a little harsh {{Approval|Astarion|-1}}
''Dealing with caged beasts:''
* Talking to [[Shadow-Whiskers]] with {{SAI|Speak with Animals}}, note that her cage looks comfy. {{Approval|Astarion|-1}}
** Break the lock on her cage {{Approval|Astarion|-1}} ''(works with or without {{SAI|Speak with Animals}})''
* Talking to [[Crimson]], refuse to feed him via {{SAI|Speak with Animals}} or mock him for being hungry (without the spell) {{Approval|Astarion|-1}} ''(either option)''
** After defeating false [[Dribbles]], talk to Crimson again and say you'd have killed him before he hurts anyone else {{Approval|Astarion|-1}}
* Volunteer Astarion to the stage as an assistant to [[Dribbles]] {{Approval|Astarion|-1}}, and then cheer him, telling "Go on!" {{Approval|Astarion|-1}}.


'''''Elsewhere:'''''
 
* Speaking with [[Fist Rowan]] near [[Requisitioned Barn]], say:
''Dealing with [[Orin]]'s guises:''
** That the refugees are innocent people {{Approval|Astarion|-1}}
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that one can't just kill innocent people {{Approval|Astarion|-1}}
** That you're going to report him to the officer {{Approval|Astarion|-1}}
** OR Tell her that both sides need a lesson {{Approval|Astarion|-1}}
** That both sides need a lesson {{Approval|Astarion|-1}}
▶ '''''Note:''' These are lines for the Custom origin (Tav). If playing as any of other Origins, except [[Dark Urge]], these lines might have unique formulation''
* Donate gold to [[Manip Nestor]]. {{Approval|Astarion|-1}}
** OR Tell her that you're going to report to the commanding officer {{Approval|Astarion|-1}}
* After successfully [[Deception|deceiving]] [[Saer Grotpoll]] that you're a Baldurian (if you actually are not), stand for his rumblings about refugees {{Approval|Astarion|-1}}
** OR, Playing as [[The Dark Urge]], tell her that mindless slaughter is not the answer {{Approval|Astarion|-1}}
* Tell [[Mattis]] to watch himself when he remarks how big [[Baldur's Gate]] is. {{Approval|Astarion|-1}} ''(available if tiefling kids survived Acts One and Two)''
** OR, Playing as [[The Dark Urge]], propose to kill and kill again {{Approval|Astarion|-1}}
* Ask newspaper seller [[Lilly Beanbottom]] if she knows that a murder's not a good thing {{Approval|Astarion|-1}}
 
* Promise [[Ulma]] at the [[Gur Camp]] to save their children after Astarion said that they're already dead. {{Approval|Astarion|-1}}
'''''Elsewhere in Rivington:'''''
* Tell [[Wulbren]] that Gortash is the real enemy, not the Gondians. {{Approval|Astarion|-1}}
* Near [[Requisitioned Barn]], donate some gold to [[Manip Nestor]]. {{Approval|Astarion|-1}}
** Refuse to take the [[Runepowder Bomb]] from Wulbren. {{Approval|Astarion|-1}}
* Talking to [[Mattis]] outside the barn, tell him to watch himself because [[Baldur's Gate]] is big and dangerous. {{Approval|Astarion|-1}}
▶ '''''Note:''' This option is available only if tiefling kids survived in Acts One and Two''
* Stand for [[Saer Grotpoll]] protesting against refugees, saying "Out with these interlopers!" {{Approval|Astarion|-1}}
* Playing as a [[Cleric]], tell [[Nayzeem|Tinker Nayzeem]] that Divine works in mysterious ways. {{Approval|Astarion|-1}}
* Ask newspaper seller [[Lilly Beanbottom]] whether she knows that a murder is not a good thing {{Approval|Astarion|-1}}
* At the [[Gur Camp]], promise [[Ulma]] to save their children after Astarion said that they're already dead. {{Approval|Astarion|-1}}
* Playing as the [[Dark Urge]], resist the yearn to tear the [[Strange Ox]] apart. {{Approval|Astarion|-1}}
* Playing as the [[Dark Urge]], resist the yearn to tear the [[Strange Ox]] apart. {{Approval|Astarion|-1}}
* Refuse to be arrested by the Steel Watcher at the gate to the Wyrm's Crossing. {{Approval|Astarion|-1}}
* In the smugglers' cave, defeat [[Caïros]] and his thugs, and if [[Farlin]] survived, say you don't want gratitude from criminals {{Approval|Astarion|-1}}


'''[[Wyrm's_Rock_Fortress|Wyrms's Rock Fortress]]'''
 
* Give [[Fist Reynash]] 300 gold to flee. {{Approval|Astarion|-1}}
'''[[Wyrm's Crossing]]'''<br>
* At the entrance gate, refuse to be arrested by the [[Steel Watcher]] and prepare to fight.{{Approval|Astarion|-1}}
** OR Threaten [[Edwynna|Gauntlet Edwynna]] {{Approval|Astarion|-1}}
** OR Attack [[Edwynna]] {{Approval|Astarion|-1}}
''At [[Sharess' Caress]]:''
* When trying to hire both [[Sorn Orlith]] and [[Nym Orlith]]:
** Refuse to invite [[Halsin]], too, if the druid is in the party {{Approval|Astarion|-1}}
** Refuse to sleep with Astarion on the drow twins' offer, if you haven't slept with him earlier in the walkthrough {{Approval|Astarion|-1}}
* Speaking to [[Valeria]], say you're here just to have a drink, and then propose a toast to ADVENTURE! {{Approval|Astarion|-1}} ''(The option is available only after you've started [[Solve the Open Hand Temple Murders]] quest)''
* After defeating a mind flayer in [[Naoise Nallinto|Naoise Nallinto's]] private room, tell her that her arousal towards the creature is disgusting {{Approval|Astarion|-1}} ''(requires a successful passive {{Ability check|Insight|10}} roll)''
 
'''[[Wyrm's Rock Fortress]]'''
 
''At the Flaming Fist barracks:''
* When you spot [[Fist Reynash]] trying to open a chest, give him 300 gold to take the ferry {{Approval|Astarion|-1}}
* Speaking to [[Bakshi|Manip Bakshi]] afterwards, (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you {{Approval|Astarion|-1}}
* Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Astarion|-1}}


'''[[Lower City]]'''<br>
'''[[Lower City]]'''<br>
* At the [[Elfsong Tavern]], agree to follow the trial of the murders for [[Devella Fountainhead]]. {{Approval|Astarion|-1}}
 
''At the [[Basilisk Gate Barracks]]:''
 
* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then:
** Outrage at him for stealing from people he is supposed to protect {{Approval|Astarion|-1}}
** OR, Playing as a {{Race|Half-Orc}}, say is he was truly sorry, he'd be willing to die for forgiveness {{Approval|Astarion|-1}}
** OR, Playing as a {{Race|Drow}}, tell Murphy you'd make him cut off his hand were you his master {{Approval|Astarion|-1}}
 
* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and say:
* That you'd do exactly what she is doing {{Approval|Astarion|-1}}
** OR Advise her to double their shifts and dock their pay {{Approval|Astarion|-1}}
 
* Talking to [[Arensen|Fist 'Edge' Arensen]] at the gallows, say you'll stay out of trouble {{Approval|Astarion|-1}}
 
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say she didn't deserve to die {{Approval|Astarion|-1}}
** OR Say it's a cruel way of talking about her {{Approval|Astarion|-1}}
 
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:''
* Tell Lora to calm down and let Liara alone {{Approval|Astarion|-1}}
** OR Say it wasn't very responsible to take a kid to a tavern {{Approval|Astarion|-1}}
 
 
''At [[The Blushing Mermaid]]:''
 
* Talking to [[Bosun Gannet]], when he instructs you about the tavern rules, say you'll keep to them {{Approval|Astarion|-1}}
* After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her {{Approval|Astarion|-1}}
 
* Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]]:
* When looking for a decision, propose to talk to Lora and calm her down {{Approval|Astarion|-1}}
* When the hag offers you money for killing Lora, agree, but then return and say you can't do it {{Approval|Astarion|-1}}
 
* After [[Auntie Ethel]] reveals herself and offers you to let her go in exchange of being an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines {{Approval|Astarion|-1}} ''(either option)''
** OR, Playing as a {{Class|Warlock}}, tell her to make a better offer or die {{Approval|Astarion|-1}}
** OR, Playing as a {{Class|Paladin}}, say you will find glory in spilling the guts of a monster {{Approval|Astarion|-1}} ''(This option is available for {{Class|Oathbreaker|Oathbreakers}}, too)''
''Speaking to [[Svend]] and [[Siggy]]:''
* Tell Svend that Siggy clearly loves him and worries about him {{Approval|Astarion|-1}}
** OR, Playing as a {{Class|Monk}}, tell him to forego the date {{Approval|Astarion|-1}}
** OR, PLaying as a {{Class|Bard}}, tell Svend to save the angst for romance novels {{Approval|Astarion|-1}}
 
''Other patrons:''
* Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then use [[Persuasion]] to insist on it {{Approval|Astarion|-1}}
 
 
''At the [[Old Garlow's Place]]:''<br>
 
‘’Dealing with hexed [[Mayrina]]:’’
 
* Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}, tell her you are here to help her {{Approval|Astarion|-1}}
* Talking to [[Adrielle]], offer to have a look at the hex {{Approval|Astarion|-1}}
 
* Speaking to [[Jatlo]] after you have removed his hex, tell him he has been charmed by hag {{Approval|Astarion|-1}}
 
* After removing the hex and killing Jatlo, offer Mayrina help with the hag {{Approval|Astarion|-1}} ''(A {{Class|Oath of Devotion|Devotion Paladin}} character will have a unique line here)''
 
* Talking to [[Kled]], tell him that they are safe now {{Approval|Astarion|-1}}
 
* After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her {{Approval|Astarion|-1}} ''(either option)''
 
''If you have killed [[Auntie Ethel]]:''
* If you haven't raised [[Connor Vinderblad]] from dead in [[Act One]], tell Mayrina it wasn't so amazing when the hag was vomiting a child {{Approval|Astarion|-1}}
* Talking to Adrielle, say the hag is ''finally'' dead, thanks to you {{Approval|Astarion|-1}}
 
 
* At [[Crimson Draughts]], when [[Araj Oblodra]] invites you to come in, agree to follow her {{Approval|Astarion|-1}}
 
 
''At the [[Flymm Cargo]]:''
* After returning from the [[Iron Throne]], tell Allandra Grey you won't let her execute Redhammer {{Approval|Astarion|-1}}
 
 
* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, say you don't care, let's go through {{Approval|Astarion|-1}}
▶''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones ''
 
 
''At the [[Counting House]]:''
* At the bridge leading to the entrance, give [[Rags Deelarma]] a handful of coins {{Approval|Astarion|-1}}
 
 
''At the [[Elfsong Tavern]]:''
 
* Meeting [[Lakrissa]] in the tavern hall, say you missed her {{Approval|Astarion|-1}}
 
* Speaking to [[Harvard Willoughby]], agree to participate in Laff Riot, and then, in first round:
** Joke about Harvard smelling funny {{Approval|Astarion|-1}}
** Joke about 'Dwarf and bulette' {{Approval|Astarion|-1}}
* In the second round:
** Joke about 'Vampires' {{Approval|Astarion|-2}}
* In the third round:
** Joke about 'Mind flayer and duergar' {{Approval|Astarion|-1}}
 
* Talking to [[Dez Kanshaw]], say he won't find courage on the bottom of a bottle {{Approval|Astarion|-1}}
 
* Agree to follow the trail of the murders for [[Devella Fountainhead]]. {{Approval|Astarion|-1}}
** Agree to Devella's request to warn the other potential murder victims. {{Approval|Astarion|-1}}
** Agree to Devella's request to warn the other potential murder victims. {{Approval|Astarion|-1}}
▶ ''Note: If Devella has already left the Elfsong, this dialogue (with all approval points) may trigger at the [[Facemaker's Boutique]]''
'''''Note:''' If Devella has already left the Elfsong, this dialogue (with all approval points) may trigger at the [[Facemaker's Boutique]]''
* At the [[Facemaker's Boutique]], interrupt [[Dolor|Dolor's]] assassination attempt saying "Stop right there!". {{Approval|Astarion|-1}}
 
* In [[Ramazith's Tower]], side with [[Dame Aylin]] against [[Lorroakan]]. {{Approval|Astarion|-1}}
<!--* Tell Lorroakan you're here to take him down after meeting with Dame Aylin. {{Approval|Astarion|-1}} -->
* At the [[Stormshore Tabernacle]], donate to any diety at their statue. {{Approval|Astarion|-1}}
* At the [[Crimson Draughts]], agree to follow [[Araj Oblodra]] inside when she asks you to. {{Approval|Astarion|-1}}
* Tell [[Gothric Rillyn]] at the [[Graveyard]] that being buried alive sounds like apt punishment for thievery. {{Approval|Astarion|-1}}
* Tell [[Lorna Esthelian]] in [[Lower City Sewers]] that her date was a vampire {{Approval|Astarion|-1}}
* Give [[Rags Deelarma]] begging outside the [[The Counting House]] a handful of coins. {{Approval|Astarion|-1}}
* At the [[The Blushing Mermaid]], reject the [[Auntie Ethel|Auntie Ethel's]] offer to become your [[Gather_Your_Allies|ally]]. {{Approval|Astarion|-1}}
* At [[Flymm Cargo]], let [[Allandra Grey]] take [[Redhammer]] away after you've returned from the [[Iron Throne]] {{Approval|Astarion|-1}}


''Talking to [[Golbraith Stredivas]]:''
* Say that mind flayers are dangerous, and then tell him to leave the city {{Approval|Astarion|-1}}
** OR Tell Golbraith that he should be fighting, hot hiding {{Approval|Astarion|-1}}
''At [[Highberry's Home]]:''
* Donate some gold to [[Roger Highberry|Roger]] and [[Cora Highberry]] for their orphanage {{Approval|Astarion|-1}}
''The [[Graveyard (Lower City)|Graveyard]]:''
* Speaking to [[Gothric Rillyn]], say that burying alive is an apt punishment for thievery {{Approval|Astarion|-1}}
''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:''
* Ask whether he was buried here, and then pay him the "fee" he demands {{Approval|Astarion|-1}}
''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:''
* Speaking with Nina for the first time, tell her to stop, because magic isn't a game {{Approval|Astarion|-1}}
** Ask who she wants to raise, then say she ''must'' never do it again  {{Approval|Astarion|-1}}
** OR Tell Nina to let her brother rest in peace {{Approval|Astarion|-1}} ''(A {{Class|Monk}} character will have a unique line here)''
* Report Nina's attempts to Mortarch Gracie Scyre {{Approval|Astarion|-1}}
** Then tell Nina the Mortarch is right {{Approval|Astarion|-1}}
* Near the [[Crimson Draughts]], give [[Sacrum|Strange Beggar Sacrum]] any amount of gold {{Approval|Astarion|-1}}
''At the [[Heapside Prison]]:''
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}, say you don’t want more puns {{Approval|Astarion|-1}}
''At the [[Facemaker's Boutique]]:''
* Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying ''"Stop right there!"'', using any of class-based lines or unique {{Race|Half-Orc}} line {{Approval|Astarion|-1}}
''In the [[Lower City Sewers]], talking to [[Lorna Esthelian]]:''
* Tell her that her date was a vampire {{Approval|Astarion|-1}}
'''At the [[Sorcerous Sundries]]'''<br>
''Talking to [[Aradin Beno|Aradin]] near the entrance:''
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp {{Approval|Astarion|-1}}
''Facing Lorroakan along with Dame Aylin:''
* Tell the wizard you’ve come to stop him {{Approval|Astarion|-1}}
* Tell Lorroakan that [[Ketheric Thorm]] already tried to steal Aylin’s immortality and is dead now {{Approval|Astarion|-1}}
** OR Tell Lorroakan that one more word about catching Aylin will be his last {{Approval|Astarion|-1}}
** OR, PLaying as [[Gale]] origin, ask him to reconsider his position {{Approval|Astarion|-1}}
* Outside [[The Singing Lute]], give [[Leythim|Manip Leythim]] a healing potion {{Approval|Astarion|-1}}
''In the [[Stormshore Tabernacle]]:''
* Make an offering to any deity {{Approval|Astarion|-1}}
''At the [[The Lodge|Society of Brilliance Lodge]]:'' <br>
''Talking to [[Havkelaag]]:''
* Refuse to give the Githyanki Egg to the Society {{Approval|Astarion|-1}}
'''At the [[Steel Watch Foundry]]'''<br>
''Talking to [[Zanner Toobin]] once you have reached the laboratory wing:''
* When Toobin says that Gondians are being subjugated through the collars, say that it is selfish to value their families more than an entire city {{Approval|Astarion|-1}}
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:''
* Side with [[Wulbren Bongle]] and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him {{Approval|Astarion|-1}} ''(either option)''
''Talking to [[Barcus Wroot]] after resolving the conflict:''
* If you have sided with Wulbren Bongle (and hence killed Gondians), ask whether he wants to die, too {{Approval|Astarion|-1}}
<!-- ----- -->
'''[[House of Hope]]'''
'''[[House of Hope]]'''
* Vow your body to [[Haarlep]]. {{Approval|Astarion|-1}}
* Vow your body to [[Haarlep]]. {{Approval|Astarion|-1}}


'''[[Bhaal Temple]]'''
'''[[Bhaal Temple]]'''
* Tell [[Orin]] that Baldur's Gate deserves the fate she is planning. {{Approval|Astarion|-1}}  
* Tell [[Orin]] that Baldur's Gate deserves the fate she is planning. {{Approval|Astarion|-1}}  


'''Camp/Conversations'''<br>
'''Camp/Conversations'''<br>
''The night assaut of other Cazador's spawn:''
''After Astarion has completed the Rite of Profane Ascension (within nighttime cutscene that appears only if you are partnered with him):''
* When [[Leon]] and [[Aurelia]] appear at the camp at night, tell them that they can take Astarion to [[Cazador]]. {{Approval|Astarion|-1}}
* Tell him he had to learn how not to become Cazador himself {{Approval|Astarion|-15}}
* OR, When he asks what do you desire, say you wanted him to be free, but he never will {{Approval|Astarion|-15}}
* OR Discuss his proposal of becoming his spawn, then turn him down {{Approval|Astarion|-15}}
* OR Agree to be transformed (with or without sexual intercourse), then refuse to kneel before him  {{Approval|Astarion|-15}}
▶ '''''Note:''' Choosing any of these options will lead Astarion to break the relationship. Certain dialogue options within the cutscene or when speaking to him on the next morning might lead him to leave the party permanently.''
 
 
'''[[The Pale Elf|Personal quest]]'''<br>
''The night assault of the other Cazador's spawn in the camp:''
* When [[Leon]] and [[Aurelia]] come during the long rest, tell them that they can take Astarion to [[Cazador]] {{Approval|Astarion|-1}}
** During the conversation with [[Leon]] and [[Aurelia]] try to persuade Astarion by asking him whether he has no heart.
** After the fight, fail to persuade Astarion that you were only teasing him.{{Approval|Astarion|-3}} ''(If you're romancing Astarion, he will break the relationship)''
** After the fight, fail to persuade Astarion that you were only teasing him.{{Approval|Astarion|-3}} ''(If you're romancing Astarion, he will break the relationship)''
* After the fight, berate Astarion for deceiving the other spawn about their part in the Rite of Profane Ascension. {{Approval|Astarion|-3}}
* After the fight, berate Astarion for deceiving the other spawn about their part in the Rite of Profane Ascension. {{Approval|Astarion|-3}}
Line 769: Line 1,785:
* Tell him that Cazador truly broke him {{Approval|Astarion|-1}}
* Tell him that Cazador truly broke him {{Approval|Astarion|-1}}
** OR that he shouldn't have given up. {{Approval|Astarion|-1}}
** OR that he shouldn't have given up. {{Approval|Astarion|-1}}
''After Astarion has completed the Rite of Profane Ascension (within cutscene that appears only when romancing him):''
''In [[Cazador's Dungeon]]:''
* Tell him he had to learn how not to become Cazador himself {{Approval|Astarion|-15}}
* Fail to keep Astarion from initiating the Rite of Profane Ascension OR Refuse to help him. {{Approval|Astarion|-∞ Leaves the party}}
** OR, when he asks what do you desire, say you wanted him to be free, but he never will {{Approval|Astarion|-15}}
** OR Interrupt the Rite once Astarion has started it {{Approval|Astarion|-∞ Leaves the party and becomes hostile}}
* Agree to become his spawn (using as much talk as you want), then refuse to kneel before him (with or without [[Wisdom]] check). {{Approval|Astarion|-15}}
▶ ''Note: choosing any of these options will lead to Astarion break the relationship.''


'''[[The Pale Elf|Personal quest]]'''
* Fail to keep Astarion from performing the Rite of Profane Ascension OR refuse to help him. {{Approval|Astarion|-1}} ''(Astarion leaves the party)''
** <u>OR Interrupt</u> the Rite once Astarion has started it ''(Astarion becomes hostile to the party)''
}}  
}}  


[[Category:Approval]]
[[Category:Approval]]
<indicator name="1-article">[[Astarion|Main article]]</indicator>
<indicator name="romance">[[Astarion/romance|Romance]]</indicator>
<indicator name="banter">[[Astarion/banter|Banter]]</indicator>

Latest revision as of 07:49, 23 December 2024

Astarion likes displays of power and cruelty, and appreciates snarkiness and mocking. He is inspired when the player gains access to areas/information by deceiving others. The player does not have to be "evil" to gain his approval, however — he approves when the player makes choices that support independence and autonomy, and when the player helps certain characters in need.

Astarion dislikes displays of weakness and does not like acts of kindness or charity that offer no reward. He also disapproves when the player tries to rein him in or restrict him in some way.

The actions and choices listed on this page will raise or lower Astarion's Approval.

For more information about the approval system, see Approval.

Greetings[edit | edit source]

Depending on his approval rating, Astarion may greet the player with:

Negative (<0):

  • “You again.”
  • "What do you need now?"
  • "You're staring at me again. What do you want?"

Neutral (0 - 19):

  • "Well, hello. What can I do for you?"
  • “Yes?"
  • “Need Something?”

Medium and up (20+):

  • "Ah, my favourite travelling companion."
  • "Hello, my dear."
  • "What can I do for you, my friend?"

When spoken to by someone other than the player character:

  • "Sorry, darling, I haven't got time for underlings. If your boss wants to speak with me, I'm all pointy ears."

Romance[edit | edit source]

Flirting:

  • "It's always a pleasure to see you sauntering over."
  • "Yes, darling?"
  • "Hello, beautiful."
  • "I did miss that face, you know."
  • "Hello, my sweet."
  • "Hello, lover."
  • "Yes darling, do you need something?"
  • "Need something? Or did you just miss me?"

Partnered:

  • "Gods, you're beautiful."
  • "Is there something you want to talk about, my dear?"

Broken up:

  • "Why in the hells are you bothering me now?"

After Completing The Pale Elf[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Dark Urge exclusive[edit | edit source]

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

Approval[edit | edit source]

The following story and dialogue choices will cause Astarion to gain approval.

Act One[edit | edit source]

Hide Spoilers

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Roadside Cliffs

  • Speaking with the Tieflings holding Lae'zel in a cage, choose the 'attack' option. Astarion approves +1
    • Ask Lae'zel to say 'please' after convincing the tieflings to leave. Astarion approves +1
  • Speaking to Gimblebock near Chapel Entrance, choose the 'attack' dialogue option Astarion approves +1

Emerald Grove/The Hollow

In the Hollow:

  • Refuse to help Zevlor persuade Kagha to let the tieflings stay. Astarion approves +2
  • Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves. Astarion approves +1 (either)
  • While speaking with Arron, say the refugees will be fine due to their devilish powers. Astarion approves +1
  • Tell the tielfling kids trained by Asharak that they are going to die. Astarion approves +1
  • Make Zorru bow to Lae'zel. Astarion approves +1
    • After Lae'zel has questioned Zorru, tell her she is good at interrogations. Astarion approves +1
  • Offer to heal Pandirna for a price but pocket the money and leave. Astarion approves +1
  • Let Arka shoot Sazza. Astarion approves +1
  • Tell Auntie Ethel about the tadpole in your head. Astarion approves +1
  • While talking to/trading with Mattis, either pocket his "lucky ring" straightaway OR tell him you've earned it. Astarion approves +1
  • Threaten Mol when first meeting her in the Tiefling Hideout. Astarion approves +1
  • After successfully stealing the Idol of Silvanus for Mol, tell her that you will keep it for yourself Astarion approves +1
    • OR, Playing as a Rogue Rogue, advise her not to ask, just take Astarion approves +1

In the Sacred Pool and druid caves:

  • After resolving Arabella's fate, tell Kagha that you would have killed the girl outright. Astarion approves +1
    • OR Tell her you just wanted to see what would happen. Astarion approves +1
    • OR Tell her that it was quite a show. Astarion approves +1
    • OR Attack her. Astarion approves +1
  • If Arabella has died, lie to Locke and Komira that Kagha will release her soon. Astarion approves +1
  • When confronting Kagha about the Shadow Druids, choose to attack her. Astarion approves +1 (gains approval regardless of whether you've been successful convincing her to go against them or not)
  • Attack Kagha after speaking to Zevlor second time (about her demands) Astarion approves +1
  • Prod Nettie's bird twice. Astarion approves +1
  • After Nettie poisons you, attack her (no need to kill her) Astarion approves +5
  • While dealing with Topaz the bird via Speak with Animals:
    • Tell him that the key in its nest is dull, OR, playing as a Dwarf Dwarf, that the metal is of bad quality Astarion approves +1 (either option)
    • OR Playing as a Bard Bard, choose the class-specific option about a song Astarion approves +1
    • OR Kick the bird Astarion approves +1
  • Playing as a Bard Bard, talk to the squirrels listening to Alfira and first hush them not to ruin the song, and only afterwards the class-unique line "Sing along…" Astarion approves +1
    • Take Alfira's lute out of her hands and smash it Astarion approves +1
    • Tell Alfira she should give up on her song Astarion approves +1
  • Playing as a Rogue Rogue, pick Mirkon's pockets while he is charmed by the harpies. Astarion approves +1
  • After saving Mirkon, tell him to stop snivelling or the harpies will be back. Astarion approves +1
  • Kick Timber the squirrel Astarion approves +1.
    • If you miss, try to kick her again Astarion approves +1
    • Playing as The Dark Urge The Dark Urge, when confronted by a companion about kicking Timber, answer that it came right at you OR that your instincts are sharp Astarion approves +1 (either option)

While the Emerald Grove is preparing for the goblin attack

  • Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute Astarion approves +5
    • OR That the horde is coming, led by the drow - and you are with them Astarion approves +5
    • OR, Playing as The Dark Urge The Dark Urge, tell Zevlor that the goblin horde is yours. Astarion approves +1
  • Tell Mirkon you are not going to save him again OR that he's on his own. Astarion approves +1 (the formulation depends on whether you saved Mirkon from the harpies or not).
  • If you start attacking the tieflings before Minthara arrives, betray her while speaking to her. Astarion approves +5
  • Tell Pandirna that you are here for the show Astarion approves +1
  • Playing as an Elf Elf or as a Drow Drow, instigate a fight with Minthara Astarion approves +5

Note: This option is available only after you helped Minthara to slaughter the Grove

  • Tell Lakrissa to buy you a drink to be even Astarion approves +1 (this point may be earned either before attack or after defeating goblins)

Forest

Sunlit Wetlands/Putrid Bog

  • While talking to Demir and Johl after Auntie Ethel disappears, tell them they're on their own Astarion approves +1
  • After entering the Sunlit Wetlands, break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them Astarion approves +1 (works twice)
  • Tell Auntie Ethel about the tadpole (if you haven't done so in the grove). Astarion approves +1
  • Chasing after Ethel in her lair, speak to Lorin and roar at him. Astarion approves +1
  • Intimidate the Gnarled Door to let you in Astarion approves +1
  • When Auntie Ethel surrenders, let her go in exchange for fey hair, with or without Mayrina. Astarion approves +5
  • If you killed Ethel:
    • If spared Mask of Regret, speak to the latter afterwards and choose to attack her Astarion approves +1
    • Playing as an evil Cleric Cleric or Paladin Paladin, speak to Lorin again and tell him that it would be delightful to butcher everyone Astarion approves +1
    • Playing as a Duergar Duergar, take the Petrification off Efrin and laugh at him Astarion approves +1, when he asks to examine him, refuse to do it Astarion approves +1
  • Let Astarion kill Gandrel, if you already know he's a vampire. Astarion approves +10

Blighted Village

  • Gain entrance to the village:
    • Through the southern gate - by Persuading the goblin guard, OR, Playing as a Bard Bard, performing for him, OR starting a fight Astarion approves +1
    • Through the eastern gate - by attacking or picking a fight with the goblin guards Astarion approves +1
  • Intimidate Ornate Mirror in the Apothecary's Cellar into letting you pass. Astarion approves +1
  • Give Astarion the Necromancy of Thay during the cutscene. Astarion approves +5
  • Deliver the final blow to Fezzerk when confronting him near the windmill Astarion approves +1
    • Untie Barcus Wroot off the windmill wing and demand a compensation from him Astarion approves +1
  • Interrupt the bugbear and ogre couple in the barn Astarion approves +1
    • OR let Astarion interrupt them. Astarion approves +5

Note: The latter option is available only if neither Shadowheart nor Wyll are in the party, otherwise one of them would interfere and try to stop the player

Goblin Camp
At the front gate:

  • Fling worg dung at Sentinel Olak Astarion approves +1 (requires DC 10 Athletics check and triggers a fight with gate guards)
    • If failed the check, wink and fling dung at all other guards Astarion approves +1 (triggers a fight, too)

At the outer camp:

Talking with Crusher:

  • When he orders you to kiss his foot, obey, then start licking it Astarion approves +5
    • OR Give his foot a long lick straightaway Astarion approves +5
  • Steal the ring from Crusher's toe after you kneel in front of him. Astarion approves +1
  • Successfully use Detect Thoughts on Crusher and say you'll let his boss know of his plans Astarion approves +1
  • Make Crusher kneel and kiss your foot, using Illithid powers. Astarion approves +1
  • If Crusher starts a fight, make him kiss your foot after defeating. Astarion approves +1
    • After Crusher begs for mercy, finish him. Astarion approves +1 (makes the whole camp hostile)

Inside the Shattered Sanctum:

  • If Warrior Trinzas questions you about the ruckus, tell her, it was the sound of her friends dying. Astarion approves +1
  • Tell Torturer Spike to let you put the prisoner through paces. Astarion approves +1
  • OR, Playing as The Dark urge The Dark urge, propose to show Spike how it's done Astarion approves +1
    • OR, Playing as a Drow Drow, tell him that you don't try, you get results Astarion approves +1
    • Then torture Liam yourself. Astarion approves +1
  • Tell Roah Moonglow that you killed her friends in the Zhentarim Hideout. Astarion approves +1
  • Agree to endure Abdirak's teachings on Loviatar's doctrine. Astarion approves +5
  • Pick a fight with Priestess Gut in the throne room or in her chambers. Astarion approves +1
  • Tell Minthara that Sazza was too stupid to understand you prior Astarion approves +1
    • OR, Playing as a Lolth-Sworn Drow Lolth-Sworn Drow, tell Sazza she should have see a superior in you at once. Astarion approves +1

Note: These options are available if you have previously freed Sazza from the cage in Emerald Grove

  • Agree to attack the Grove with Minthara with or without asking for a reward. Astarion approves +1

In Worg Pens:

  • Tell goblin children to keep at the bear, to aim for his eye, or to use sharper stones. Astarion approves +1 (either option)
    • Throw a rock yourself. Astarion approves +1 (Makes Halsin hostile)
  • Refuse Halsin to help him save the grove. Astarion approves +1

The Risen Road

  • Side with Karlach during Wyll's confrontation with her and recruit Karlach. Astarion approves +2
  • At the tollhouse, tell the merchant Cyrel that you'll take the supplies and everything else she owns. Astarion approves +1 (triggers a fight with 'Tyrians')
  • Talk with non-bloated Hyena via Speak with Animals and pass the Deception check to convince her that you are a god in mortal flesh Astarion approves +1
  • Order Flind to attack the survivors in the cave instead of you. Astarion approves +1
  • OR/THEN order Flind to attack other gnolls. Astarion approves +1
    • After the battle is resolved, order Flind to off herself. Astarion approves +1

Note: These options are not mutually exclusive and can be used one after another subsequently, in given order, which allows to gain all three points

  • Tell Rugan that you are here for the cargo, not to rescue him. Astarion approves +1
    • Save Rugan, then tell him to give the cargo to you, using Intimidation or provoking a fight Astarion approves +1
    • If you fail to intimidate Rugan into surrendering the cargo to you, say you can harm him no less worse than gnolls would have Astarion approves +1 (makes him hostile)

Waukeen's Rest

  • Tell Councellor Florrick that she needs to find someone else to rescue Duke Ravengard. Astarion approves +1
  • Leave Benryn to die under the wreckage Astarion approves +1
    • If you saved Benryn, tell him you'll keep the dowry as a payment for his saving Astarion approves +1

Zhentarim Hideout

  • Kill Rugan on Zarys's order. Astarion approves +1
    • Kill Rugan, if he survived Zarys's torture and your fight against other Zhentarim. Astarion approves +1
  • After purchasing Oskar Fevras from Brem, speak to the artist and call him a slave twice Astarion approves +1

Underdark

  • In Festering Cove, tell BOOOAL he is a fake god and tell him you will kill him and take his power Astarion approves +5
    • OR Tell Kuo-toa priest to bow before BOOOAL's Chosen Astarion approves +1
  • Agree to Defeat the Duergar Intruders for Sovereign Spaw Astarion approves +1
  • When speaking with Glut after defeating the duergar:
    • Agree to eliminate Spaw for Glut. Astarion approves +1
    • OR Refuse Glut saying that you'll have no part of this OR that you'll kill the treacherous myconid instead. Astarion approves +1 (either option brings approval and immediately starts fight with Glut)
  • Steal Boots of Speed from Thulla while she's helpless. Astarion approves +1
  • Ask Baelen for compensation before throwing him a Misty Step scroll to escape the Bibberbang field. Astarion approves +1
  • Push Corsair Greymon off of the boat on your first voyage to Grymforge. Astarion approves +1

Grymforge

  • Tell Morghal and Orgarth that them keeping slaves is not a problem for you, and that you'll just kill them Astarion approves +1 (immediately starts a fight with the duergar, both Clan Flameshade and Absolute followers)

When dealing with Ward Magmar:

    • Ask Magmar how to get a slave of your own. Astarion approves +1
    • When attempting to take the elevator, tell Magmar that saving Nere is a distraction Astarion approves +1
    • When talking about travelling to Moonrise Towers, say that Moonrise holds the answers you need. Astarion approves +1
    • Playing as a Drow Drow or as a Githyanki Githyanki, tell Magmar that he is squandering his slave on mundane tasks. Astarion approves +1
    • After killing Magmar and Pistle, tell Skickpit to use the elevator to surface. Astarion approves +1 (further options to convince the gnome won't bring more approval)
  • When Lunkbug tells you where to find Philomeen, answer that you'll take her head for a trophy. Astarion approves +1
    • After finding Philomeen (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly. Astarion approves +1
  • Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere Astarion approves +1
  • After rescuing Nere, tell him to finish the slaves, OR choose to say nothing Astarion approves +1
  • After killing Nere, tell Brithvar either that you think slaves are a valuable asset, OR tell him you won't interfere. Astarion approves +1
  • After defeating Nere, ask Brithvar about the gnome slaves and tell him that they are a valuable asset. Astarion approves +1

Mountain Pass

  • Attack Ellyka near the point of encounter with githyanki squad Astarion approves +1
    • OR, Being disguised as a gith, provoke her to attack you. Astarion approves +1
  • Speaking to Voss, pass the Arcana check to find out he's trying to Detect Thoughts and then attack him Astarion approves +1

Crèche Y'llek

In the infirmary:

In the hatchery:

  • Tell Varsh Ko'kuu that the last githyanki egg is clearly a dud Astarion approves +1
  • Tell Varsh Ko'kuu that if he gives you the githyanki egg you'll sell it at best price OR make yourself an omelette (either choise brings Astarion approves +1 and immediately starts the fight with Ko'kuu and hatchery guards)

In the training room:

At the captain's quarters and Inquisitor's chamber:

  • Tell Kith'rak Therezzyn that you have the Mysterious Artefact, then refuse to surrender it. Astarion approves +1 (provokes a fight with Therezzyn)
  • Ask the Inquisitor W'wargaz how he knows so much about you. Astarion approves +1
  • Ask the Inquisitor W'wargaz what you'll get in return for surrendering the weapon Astarion approves +1, and then:
    • Tell him you'll accept gold as a reward. Astarion approves +1
    • Playing as a Warlock Warlock, ask for treasure of immense power Astarion approves +1
    • Playing as a Rogue Rogue, ask for anything of immense value Astarion approves +1
    • Playing as a Wizard Wizard, demand permission to read the valuable spellbooks Astarion approves +1
  • Refuse to hand over the artefact to the Inquisitor W'wargaz, and convince Lae'zel to trust you by succeeding DC 21 Persuasion check or by reminding her of the zaith'isk (if you've learned the truth about it prior). Astarion approves +1
  • Steal the Blood of Lathander from the Secret Chamber Astarion approves +1

Camp/Conversation

  • At the very first long rest, when he says he'll keep watch, answer that you'll sleep better for it Astarion approves +3
  • At the very first long rest, tell Shadowheart to remain cautious on unfamiliar territory Astarion approves +1
  • When he asks how you'd like him to kill you, choose any way he proposes (decapitation, stabbing, or poison) Astarion approves +5
    • OR Tell him you'll spill his guts if he tries Astarion disapproves -1, then say you'll take him down with you Astarion approves +5
  • Agree with Astarion that using illithid powers to manipulate others could be useful. Astarion approves +1

Note: This dialogue is available only after using 'illithid' dialogue line for the first time in your walkthrough.

  • After Astarion prompts you to call him beautiful, choose any option (including the line about 'shallow praise' ) Astarion approves +1
  • Feed the Owlbear Cub when it first comes to the camp Astarion approves +1
  • Pet the Owlbear Cub in your camp after it had a nightmare Astarion approves +1
  • When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche), tell Lae'zel to kill him Astarion approves +1 (starts the fight with the githyanki knight)
  • Threaten to kill Mizora during her first appearance in the camp Astarion approves +1
  • Agree to sleep with him. Astarion approves +5 (starts romance)
    • Offer him your neck during sexual intercourse Astarion approves +10

Note: The dialogue about spending a night together might occur anywhere if Astarion's approval has come up to 40+, otherwise it can be triggered at the camp celebration

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

Raphael's deal

  • When Raphael briefly takes you to the House of Hope, tell the devil:
    • "You're mad if you think I'll make a deal with a devil." Astarion approves +1 (If playing as Wyll: "... another devil")
    • OR "Then fix it. Or die by my hand!" Astarion approves +5
  • Discussing with Astarion the cambion's offer, say that you are not Raphael's plaything. Astarion approves +1
    • OR Playing as a Warlock Warlock, when Astarion says you understand how dangerous the wrong deal can be, reply that you can't fall into Raphael's trap. Astarion approves +1

Personal quest

  • At the Long Rest, when Astarion's true nature comes out, say you trust him. Astarion approves +5
    • Then let him bite you without threatening him. Astarion approves +10
    • OR Let him bite you but threaten to stake him if he goes too far. Astarion approves +1
  • The next morning, when other companions find out that Astarion is a vampire:
    • Say you think he won't hurt anyone of you Astarion approves +5
    • OR Say that if they don't like it, they can leave. Astarion approves +5
  • When discussing Astarion's future 'diet', agree that him feeding on your enemies sounds good. Astarion approves +5
  • When he asks whose blood you'd hypothetically drink, name any other companion (including himself, too). Astarion approves +1
  • While speaking about Cazador, tell him that you'll watch his back OR promise you'll keep him safe if he does the same. Astarion approves +5 (either)

Act Two[edit | edit source]

Hide Spoilers

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield

If entering the Shadow-Cursed Lands from the Grymforge:

Note: The Dark Urge option to "Abandon them" does not bring approval.

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. Astarion approves +1 (requires sequentive DC 10 Persuasion check and then DC 14 Persuasion check or DC 14 Intimidation check)
  • Order Warrior Gronag to fetch the bone, after he orders the hyena to do the same. Astarion approves +1
    • Playing as The Dark Urge The Dark Urge, stop Gronag. Then, when Kar'niss the drider comes, ask him about his lantern and what is there in the shadows. After the drider butchers the goblin who "fed the shadows", say it was amazing Astarion approves +1
  • Convince the drider not to attack you if you killed the convoy before summoning him, using Deception OR Intimidation. Astarion approves +1 (either option)
  • Traversing Shadow-Cursed Lands with the convoy, protect them from Harpers, thus maintaining your cover as a True Soul Astarion approves +1
    • OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.Astarion approves +1 (Taking this course immediately starts the fight with remaining Harpers).

Note: Works, too, if you managed to pick the lantern up during the battle.

  • If ambushing the convoy with the Harpers, start the dialogue with Kar'niss the drider and deceive it into giving you the lantern Astarion approves +1
    • Then use Deception again, and convince the drider to walk away into the shadows Astarion approves +1
    • OR, Starting the dialogue, reveal the ambush to the drider and turn yourself on Harpers Astarion approves +1
  • Talking to the drider after defeating Harpers, convince it that you have infiltrated their ranks to gather information Astarion approves +1
    • OR, playing as a Drow Drow, snap on it and call it abomination Astarion approves +1

At the House in Deep Shadows:

  • Ask Oliver whether he doesn't have anyone else to play with, then about his parents' names, and agree to play hide-and-seek with him. Once Oliver explains the rules, tell him that you've changed your mind. Astarion approves +1 (Following this course immediately starts the fight with Oliver's "family")
    • OR Agree to play and beat Oliver at the game twice without being spotted. Astarion approves +1

When dealing with He Who Was:

  • Agree to find Madeline's Ledger for He Who Was Astarion approves +1
  • Order Madeline to hurt herself as Ben and Marc did Astarion approves +1 (Evil Cleric Cleric will have a unique line)
    • Then tell her to stab herself and don't stop OR to prove she is sorry Astarion approves +2
    • Finally succeed a Persuasion roll to keep her going Astarion approves +5

Elsewhere:

Last Light Inn
Speaking to Jaheira:

  • Talking to Jaheira for the first time, tell her that you are here on holiday. Astarion approves +1
  • When talking to Jaheira inside the inn, refuse to drink spiked wine Astarion approves +3

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself Astarion approves +1 (either option)
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, tell Isobel that "we are following the winged freak" Astarion approves +1
  • Playing as The Dark Urge The Dark Urge:
    • Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior Astarion approves +1 (available after the kidnap attempt AND if you haven't threatened her)

Speaking to Councellor Florrick:

  • Ask whether the Flaming Fist are just going to stay around Astarion approves +1
    • OR Tell Florrick that you have no intentions to go into Moonrise Towers Astarion approves +1
    • If Wyll is in the party, tell Florrick it's your business what had happened to him Astarion approves +1
    • OR, Playing as Wyll, say it was a devil deal that has gone terribly wrong Astarion approves +1

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Say you only wanted to admire him close Astarion approves +1, and then indeed choose to quietly admire him Astarion approves +1
    • OR Hiss back at him, say that he is in your territory, and order to get out Astarion approves +1
    • OR, Playing as a Ranger Ranger, say you do not seek his territory Astarion approves +1
    • OR, Playing as a Barbarian Barbarian, WOOF at him Astarion approves +1

Speaking to Cerys:

  • When she tells you about their misfortunes and says they ran until found the inn, conclude that she abandoned others Astarion approves +1 (use basic line or unique for Barbarian Barbarian, Fighter Fighter, Monk Monk or Paladin Paladin (except Oathbreaker))
  • Ask her what they are doing here, if they headed for Baldur's Gate, and then:
    • Tell her not to lose hope to see others alive Astarion approves +1 (starts the quest, if you don't have it already)
    • OR Say she did the right mess of things. Astarion approves +1

Talking to Alfira:

  • After Marcus's assault, when she asks whether they cannot trust anyone:
    • Tell her to stop whining Astarion approves +1
    • OR, Playing as a Half-Orc Half-Orc, tell her to use her anger.Astarion approves +1
  • Ask her about others, and then say that running was right call Astarion approves +1
  • When Alfira asks you how do you keep going, answer:
    • That you take one step at a time Astarion approves +1
    • OR That danger is your life Astarion approves +1
    • OR That you don't complain constantly Astarion approves +1
    • OR, Playing as a Bard Bard, a Fighter Fighter, a Druid Druid, a Ranger Ranger, or a Rogue Rogue, use a class-based line Astarion approves +1
    • OR, Playing as a Drow Drow, a Deep Gnome Deep Gnome or a Duergar Duergar, say that only the strong survive Astarion approves +1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers:
    • Promise you will find them Astarion approves +1 (starts the quest, if you don't have it already)
    • OR Say you imagine the cultists are torturing them right now Astarion approves +1
  • Talk to Alfira after rescuing the tieflings from Moonrise Towers and take the reward Astarion approves +1 (If Lakrissa survived, talking to her starts the same cutscene)

Speaking with Bex and Danis:

  • Before trying to save captured refugees:
    • Promise Bex to find Danis, using any of two basic options or Paladin Paladin or Cleric Cleric lines Astarion approves +1 (starts the quest, if you don't have it already)
    • OR Tell her that Danis is now goblin chow toy OR that they've probably killed and eaten him Astarion approves +1 (either option)
  • If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise Astarion approves +1
  • If Danis survived and reunited with Bex:
    • Smile and then say it's wonderful to see them together OR mention that it is all thanks to you Astarion approves +1 (a Cleric Cleric character will have a unique line)

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to saving captured refugees:
    • Tell him that his siblings are better off dead than in cult's hands Astarion approves +1
    • OR Tell him to stop whining and do something about it Astarion approves +1
    • OR, Playing as a Sorcerer Sorcerer, tell him he won't be able to read his spellbook if he keeps drinking Astarion approves +1
  • If you have already saved him from the Shadows, say you're absolutely going to gloat Astarion approves +1
  • If either Cal or Lia (or both) died while saving attempt:
    • Tell Rolan that you wanted to save everyone, but couldn't Astarion approves +1
    • Garble their names and say you don't know them Astarion approves +1
  • If both siblings survived:
    • After they thank you, ask Rolan whether he has something to add Astarion approves +1
    • OR Ask who is going to pay you Astarion approves +1
  • If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly Astarion approves +1

Talking to Ide after drunken Rolan has snapped on her:

  • Say you're sorry, and then add that he is more immature than she is Astarion approves +1
  • OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil":
    • Say that he was observant for it's what she really is. Astarion approves +1
    • OR Tell her next time call him one back Astarion approves +1
  • When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Deception, Intimidation or Persuasion Astarion approves +1 (either option, requiring a DC 14 roll)

Dealing with Raphael and Mol:

  • Help Mol win the game against Raphael using the Sleight of Hand Sleight of Hand, Bard Bard, Monk Monk, or Wizard Wizard options Astarion approves +1 (either option)
    • After Raphael disappears, tell Astarion that carving scars in his back must have been excruciating Astarion approves +1

Note: The cutscene continues towards this course only if you haven't ever seen his scars prior

  • After Mol is taken during the assault, tell Mattis she's probably dead already. Astarion approves +1

Talking to Harper Meygan mourning Yonas:

  • Say that Yonas was better at jokes than at keeping himself alive Astarion approves +1
    • OR Say that he'd still be around if he'd spent less time on joking Astarion approves +1
  • If you looted Yonas's body, ask Meygan whether she would like to take Yonas's sword, then say you were kidding and keep it Astarion approves +1

Talking to the Strange Ox via Speak with Animals Speak with Animals:

  • Promise to keep its secret. Astarion approves +1
    • OR Tell the ox that it takes worse than a bit of gore to turn your gullet. Astarion approves +1
    • OR, Playing as The Dark Urge The Dark Urge, give in to your urge to kill the Strange Ox. Astarion approves +1

Elsewhere in the inn:

  • When Manip Vidor says you are meant to be heading towards Moonrise, answer "doing your job, you mean" Astarion approves +1
  • Call Wulbren a prick when Barcus Wroot talks to him after you rescue him. Astarion approves +1
    • If you did it and ended the dialogue, speak to him again and call him a prick second time Astarion approves +1

Reithwin Town
In the Reithwin Tollhouse:

  • Convince Gerringothe Thorm to end herself by any available option. Astarion approves +1 (requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)

In the House of Healing:

  • Convince Malus Thorm to order his sisters to hone their blades on each other.Astarion approves +1
    • Then persuade Malus Thorm to operate on himself. Astarion approves +1
  • OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. Astarion approves +2 (comes one point by another subsequently).

At The Waning Moon:

  • Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total Astarion approves +1(each time)
    • OR successfully imitate drinking (rolling Sleight of Hand) Astarion approves +1 (gains approval only in first round)
  • Successfully entertain the brewer with your stories (through Performance roll) Astarion approves +1 .(each time)

Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.

  • By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst Astarion approves +1


Moonrise Towers

Witnessing Ketheric's trial (at the very first visit to Moonrise):

  • If Minthara is judged:
    • Playing as The Dark Urge The Dark Urge, after Ketheric declares the sentence, intervene and say you can make Minthara's passing much more creative Astarion approves +1
  • When Z'rell orders you to decide the goblins' fate, kill them through illithid powers Astarion approves +1

Note: A The Dark Urge The Dark Urge character will have several options, all gaining points

Talking to Disciple Z'rell after the trial:

  • If you killed the goblins:
    • Distract Disciple Z'rell with "your lusts for Astarion" when she searches your mind for the proof of your faith Astarion approves +1

Note: This option is available only if you're romancing the spawn

  • Then ask her to show something real of the power that Absolute gifted her with Astarion approves +1
  • If you have helped Balthazar to retrieve Nightsong:
    • Agree to kidnap Isobel on Z'rell's order Astarion approves +1
    • If you have already kidnapped Isobel, too, tell Z'rell you have an eye on her position Astarion approves +1

At the Moonrise Towers Prison:

  • When approaching Minthara being tortured and erased by Jasin and Sumera:
    • Say you expected to see her dismembered Astarion approves +1
    • Succeed the DC 18 Wisdom check to reach out to Minthara's mind, tell her to play along, and then convince the questioners that you have broken her Astarion approves +1
    • OR Say that the only thing you're going to break is them Astarion approves +1 (starts a fight with the questioners, with Minthara taking your side)
  • After the fight, escort Minthara out of Moonrise Towers and tell where to find your camp Astarion approves +1
  • Speaking to the Warden for the first time, tell her that her face is bland, too Astarion approves +1
    • Then try to bribe her, and when she takes the money and does nothing, say that you should have see it coming Astarion approves +1
    • OR, Playing as a Rogue Rogue, say it was so well-played that you are not even mad Astarion approves +1
    • OR Refuse to bribe her Astarion approves +1
  • Talking to Lia, promise to help the tieflings escape Astarion approves +1
    • OR Refuse to help them Astarion approves +1
  • Talking to Lakrissa, when she accuses you of serving the cult, succeed a Persuasion or an Intimidation roll, then promise to help the tieflings Astarion approves +1
    • OR Refuse to help them Astarion approves +1
  • Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options Astarion approves +1
    • If the party found themselves in a cell, accept Wulbren's offer to break out together Astarion approves +1
  • Provide Wulbren with any tool capable of destroying a wall Astarion approves +1
  • When Wulbren, once freed, takes the boat and sails off without the party, let him go Astarion approves +1
  • If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners Astarion approves +1

Elsewhere in Moonrise Towers:

  • Sever the connection between Linsella and Barnabus Astarion approves +1
  • Tell Araj Oblodra that Astarion is his own person Astarion approves +5
    • Then back Astarion in his decision on biting Araj, telling her "He said no, what's to discuss". Astarion approves +5
    • OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer Astarion approves +5
  • At the Moonrise Towers docks, use illithid Wisdom check on Acolyte Marls, and then tell him to wash the worms off. Astarion approves +1

Final fight at the Moonrise:

Note: This option requires first DC 21 Intimidation check or DC 18 Persuasion check, and any of subsequent DC 30 checks, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric


Gauntlet of Shar
Dealing with Yurgir and his retinue:

  • When speaking to the orthon initially, choose to attack him straightaway. Astarion approves +5
    • OR Talk to Yurgir about his pact, pass a passive Insight check and three subsequent Persuasion checks to make him kill Merregons, shoot his Displacer Beast Nessa, and finally off himself. Astarion approves +5

Note: The Insight check is not needed when playing as a Bard or a Warlock

  • If you agreed to help Yurgir:
    • Successfully Detect Thoughts Detect Thoughts of the Hoarding Merregon and ask for the potions used to charm Nessa. Astarion approves +1
    • Speak to Nessa via Speak with Animals Speak with Animals and convince her that her love to the orthon is caused by dosed meat Astarion approves +1 (Available if the party have investigated the dead spider or detected thoughts of the merregon)
    • OR, Playing as The Dark Urge The Dark Urge, tell Nessa you didn't think the displacer beasts were slaves. Then discuss her love to the orthon and finally say that love is a disease like any other Astarion approves +1
    • Without Speak with Animals Speak with Animals, pass the DC 16 Animal Handling check and give the beast a scratch behind the ears Astarion approves +1

Near Pedestal of Reckoning and through Shar's trials:

  • When Shadowheart speaks of her destiny to go through the trials and become a Dark Justiciar:
    • Answer that this is a distraction OR that you are actually here to gain Ketheric's trust Astarion approves +1 (either option)
    • OR Agree to help her if you can Astarion approves +1

Dealing with Balthazar in his outpost:

  • Agree to clear the way for the necromancer, then persuade him to assign Flesh to your help Astarion approves +1
    • Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. Astarion approves +1 (Makes Balthazar and his minions hostile)

In the Shadowfell:

  • If you have defeated Balthazar, choose to kill Aylin Astarion approves +1


Mind Flayer Colony
In the Necrotic Laboratory:

  • Talking to the Waking Mind, succeed the passive Insight check and choose to consume her mind Astarion approves +1
  • Talking to Balthazar, successfully pretend to be a thrall Astarion approves +1 (This option is available only if you helped the necromancer reach the Nightsong and let him take her to Ketheric)


After the final fight with Apostle of Myrkul
Talking to Halsin:

  • If you still haven't helped him with lifting the Shadow Curse, say the curse was always his burden, not yours Astarion approves +1

Speaking to Jaheira:

  • Say that she seems to enjoy herself, then tell you're having the time of your life, too Astarion approves +1

Speaking to Minthara:

  • If you haven't recruited her earlier, she'll be intent to go to Baldur's Gate with you. Answer that you two make a good team Astarion approves +1
  • When she says she will never tire of sitting on dead men's thrones, answer you'll never tire of killing previous occupants Astarion approves +1
  • When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards Astarion approves +5
  • Then tell her you are with her Astarion approves +5 (A Rogue Rogue character will have an additional unique line)
  • OR Declare you will be the saviours of Baldur's Gate, and then agree with Minthara that reshaping the world would be glorious Astarion approves +5
  • When Minthara enquires about one more thing to explain...
  • ... and asks why you slayed the tieflings in the Emerald Grove:
    • Say you did it to earn her trust Astarion approves +1
    • OR Say you did it to impress her Astarion approves +1
    • OR Say you wanted to watch them suffer Astarion approves +1
    • OR, Playing as The Dark Urge The Dark Urge, say you enjoy killing Astarion approves +1
  • ... and asks why you have come to Moonrise:
    • Answer you wanted to learn more about the tadpole Astarion approves +1
    • OR Say you wanted revenge on those who did all this to you Astarion approves +1

Talking to Aylin, if you let Balthazar take her from Shadowfell:

  • If Isobel survived, tell them you must apologize to Aylin Astarion approves +1
  • If Isobel died:
    • Tell Aylin it was a strategic move Astarion approves +1
    • OR Say you would betray her again on a whim Astarion approves +1

Speaking to Cerys:

  • Tell her you're glad they are safe, and mention that Zevlor did his best Astarion approves +1
    • OR Say they are better off without Zevlor Astarion approves +1
  • Say you couldn't have done it without Jaheira's help, then ask her not to speak ill of the dead (i.e. Zevlor) Astarion approves +1
    • OR Say "Good riddance" Astarion approves +1
  • Tell her that people get paid for doing jobs Astarion approves +1 (A Rogue Rogue character has a unique line here)
    • When she answers that she has no money, say you were joking Astarion approves +1

Talking to Ide, Umi and Mattis:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Tell Ide that her friend is dead anyway Astarion approves +1
    • OR Tell Mattis that death happens, and that's it Astarion approves +1
    • OR Inform Umi that Mol is dead Astarion approves +1

Speaking to others:

  • Playing as a Bard Bard, talk to Alfira and decline her proposal to play together for the tiefling kids Astarion approves +1
  • Speak to Art Cullagh and ask whether the curse is everything he bothers about. Astarion approves +1 (Option is available if you haven't eliminated the curse yet)
  • Speaking to Wulbren, when he tells you about Sarevok, answer you pity that the man never succeeded Astarion approves +1


Camp/Conversation

  • Tell Arabella her parents are dead. Astarion approves +1
  • After defending Astarion from Araj Oblodra's molestations, at the long rest tell him that you care about him, then either hug him OR open your mind to show your true feelings Astarion approves +3

Note: This long-rest cutscene appears only if you romance him; both these choices advance your relationship

  • OR Tell him he needs a friend more than another lover Astarion approves +3

Note: This choice ends the romance without approval loss


Personal quest

  • Tell him it makes sense to ask Raphael for help with investigating his scars. Astarion approves +5
  • After Raphael reveals the true purpose of the spawn's scars, tell Astarion you'll help hunt down and kill Cazador. Astarion approves +5

Act Three[edit | edit source]

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Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington
Talking to Yenna:

  • Offer her help:
    • Give some coin OR some food Astarion approves +1 (either option, giving food available for all characters except Druid)
    • OR Suggest to find a guard for her Astarion approves +1 (available for all characters except Cleric)
    • Playing as a Druid, conjure some berries and herbs for her Astarion approves +1
    • Playing as a Cleric or a Monk, suggest to find the nearest temple Astarion approves +1
    • Playing as a Ranger, suggest to track her mother down Astarion approves +1

Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger line brings another Astarion approves +1 point

  • Be rude to the girl:
    • Ask where did she last see her, then say her mother is probably dead. Astarion approves +1
    • Tell Yenna to get lost. Astarion approves +1

At the Sword Coast Couriers:

  • Report to Commander Lightfeather that his soldiers died horrible, painful deaths OR that you've found what was left of them. Astarion approves +1 (formulation varies depending on whether you have met Tara on the roof or not)
    • OR Tell him that his soldiers were eaten by a flying cat. Astarion approves +1
    • OR, Playing as Gale origin, tell him that the enemy responsible is your tressym Astarion approves +1
  • Get more money out of Danzo Arkwright in return for the Zhentarim letters, using Persuasion or Intimidation. Astarion approves +1

In the kennels:

In the Angleiron's Cellar:

Note: Druid, Rogue and Sorcerer characters will have unique lines for this option

  • OR Tell him that you'll take the bomb but use it only as a last resort. Astarion approves +1
  • OR Refuse, saying that his plan is too messy and you're out.Astarion approves +1

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation.Astarion approves +1

Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)

  • OR, Playing as The Dark Urge, say that you have already done it Astarion approves +1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
  • If Orin is impersonating Dying Stone Lord Thug:
  • Playing as an Evil Cleric, choose to make him suffer Astarion approves +1
    • OR, Playing as The Dark Urge, choose to prod his wound OR to spin the blade Astarion approves +1 (either option)
  • If you succeeded a passive DC 20 Perception check, choose to make him scream Astarion approves +1
    • OR, Playing as The Dark Urge, say that you'll enjoy watching him die slowly Astarion approves +1

At the Open Hand Temple:

Circus of the Last Days

  • At the entrance, convince Klaus to let you in, bribing him, using Persuasion, Intimidation, Deception or any class-based option Astarion approves +1
    • OR, Playing as The Dark Urge, say you used to be a murderer Astarion approves +1
    • OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief Astarion approves +1
  • Speaking with Zara the mummy, say you don't understand her, and then mime her grunting Astarion approves +1

Dealing with Akabi the djinni:

  • Tell him that he is VERY LOUD. Astarion approves +1
  • Play the game and accuse the djinni of rigging the wheel Astarion approves +1
    • If successful, play again and try to distract Akabi, letting out a loud fart Astarion approves +2
    • OR, Playing as a Bard, ask him about his adventures Astarion approves +1
    • OR Provoke him to transform you Astarion approves +1
  • After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it Astarion approves +1 (either option)

When passing Zethino's trial, choose answers:

  • First question: ★'When he's elbow deep in gore' Astarion approves +1
  • Second question: ★'Revenge' Astarion approves +1 OR ★'Me' Astarion approves +2 (the latter is available if you're romancing him)
  • Third question: ★'Breaking a nail' Astarion approves +2 OR 'Most things' Astarion approves +1

Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.

  • Talking to Boney the mephit, call his wife Stoney magnificent Astarion approves +1
    • OR Note that she's a lot bigger than himself Astarion approves +1
    • OR, Playing as a Druid, say they both are magnificent Astarion approves +1
    • OR Say she's not your type Astarion approves +1

Dealing with Popper the kobold trader:

Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]
Dealing with caged beasts:

  • Talking to Shadow-Whiskers with Speak with Animals Speak with Animals, tell her to murder whoever she wants OR say "Sure thing, pussycat".Astarion approves +1 (either option)
  • Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) Astarion approves +1 (either option)
    • After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.Astarion approves +1 (either option)

Watching Dribbles's show:

  • Say "What a corny joke" OR yell "Boo! Get off the stage!" Astarion approves +1 (either option)
    • OR, Playing as a Bard, interrupt him with your own pun Astarion approves +1
  • Volunteer any companion to the stage as Dribbles's assistant, except Astarion himself and Minsc Astarion approves +1
    • Then insist on your choice and cheer them Astarion approves +1 (including unique lines for Minthara and Jaheira)

Note: If you volunteer Minsc to the stage, you'll get Astarion approves +2  instead of  [+1]  each time

  • OR Choose to cross your arms and glare Astarion approves +1
  • OR Just answer "No." Astarion approves +1
  • If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge Astarion approves +1

Talking to Lucretious:

  • After defeating false Dribbles, tell her that killing clowns is a rare treat Astarion approves +1
  • When Lucretious asks you to find real Dribbles, answer that you are expensive Astarion approves +1
    • Then say that Dribbles is probably dead now Astarion approves +1
  • When you deliver her Dribbles's remains, say it was pleasure to meet her Astarion approves +1
    • OR Ask whether she is hiring personnel Astarion approves +1

Near and inside the Requisitioned Barn:

Note: This option is available only if Orin is not impersonating Rowan

  • Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing Astarion approves +1
    • OR, Playing as a Rogue, if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from Astarion approves +1

Elsewhere in Rivington:

  • Agree to chase refugees out from Arfur's Mansion for half-price, and punch Zenovia Dawg when she tries to extort full sum from you Astarion approves +1 (requires failing Persuasion roll against her first)
    • OR, Playing as The Dark Urge, offer Arfur Gregorio to chase them out for free and explain that you just enjoy brutalizing the poor Astarion approves +1
  • Playing as a Baldurian character, tell Saer Grotpoll that his own accent is Rivingtonian Astarion approves +1
  • Tell the Strange Ox that it takes worse than a bit of gore to turn your gullet. Astarion approves +1
    • OR Tell the Strange Ox you will keep its secret. Astarion approves +1
    • OR, Playing as The Dark Urge The Dark Urge, give in to your urge to kill the ox. Astarion approves +1

Note: These options are available if you haven't resolved interactions with the Ox in the Act Two

  • Speaking to Biscotti without Speak with Animals Speak with Animals, choose to bare your teeth and growl Astarion approves +1 (works only the first time you speak to him)
  • Playing as a Barbarian, in the Abandoned Windmill basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer Astarion approves +1
  • At the Gur Camp, agree with Astarion when he tells Ulma that the tribe's children are already dead Astarion approves +1

In the smugglers' cave:

  • After defeating Caïros and his thugs, if Farlin survived, tell her that you were happy to help and ask who did you just kill. Astarion approves +1
    • Then ask her about the Stone Lord and say you're ruthless, too, OR that you don't play nice Astarion approves +1 (either option)
    • OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too. Astarion approves +1


Wyrm's Crossing

Note: It may take several sequential attempts to speak with Naaber to get to this lines

Sharess' Caress

  • When trying to hire both Sorn Orlith and Nym Orlith:
    • Tell Astarion you would never ask such a thing from him, when he expresses discomfort with the idea. Astarion approves +1 (This option appears only if you are partnered with the spawn, but the third romance scene hasn't occured yet)
    • Agree to invite Halsin, too, if the druid is in the party Astarion approves +1
    • Agree to sleep with Astarion on the drow twins' offer, if you haven't slept with him earlier in the walkthrough Astarion approves +1
  • Tell Sauceman Chorizo that you can show him pleasures his husband never could. Astarion approves +1

Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. Astarion approves +1

When you spot Fist Reynash trying to open a chest, find out that he needs gold, and then:

    • Tell him to get a grip Astarion approves +1
    • OR Intimidate or blackmail him into giving you his stash Astarion approves +1

Speaking to Manip Bakshi:

  • Successfully use Detect Thoughts Detect Thoughts on him and pretend to be a new recruit Astarion approves +1
  • Tell him you've spotted another guard on stealing Astarion approves +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
    • Then ask whether it is Fists' job to catch criminals Astarion approves +1
    • OR Ask a reward for turning Reynash in Astarion approves +1
    • OR Leave barracks (or let him escort you out) Astarion approves +1

In the Audience Hall:

Note: This dialogue appears only if Karlach is not in the party

  • Playing as The Dark Urge, when Gortash explains your previous dealings:
    • Say that you'll make Orin pay for taking your place Astarion approves +1
    • OR Reply that you don't remember a thing, but the plan sounds brilliant Astarion approves +1
  • Agree to become allies with Gortash and slay Orin Astarion approves +1
    • OR Refuse to make an alliance with him and confirm your decision Astarion approves +1
    • OR, Playing as The Dark Urge, say that you'll possess both the brain and the crown and won't share Astarion approves +1
  • Agree to witness the ceremony of Gortash's ordain, saying "All right", OR "I'd never dream of missing it", OR "Let's get over" Astarion approves +1 (either option)
  • After killing Orin, speak to Gortash and say you two can be allies, but you'll keep Ketheric's and Orin's Netherstones Astarion approves +1

Talking to Duke Ravengard after the coronation:

  • Ask him whether the "new dawn" is what they call tyranny now Astarion approves +1
    • OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant Astarion approves +1
    • OR Ask Ravengard whether he knows that he is infected Astarion approves +1

In the Wyrm's Rock Prison:


Lower City

At the Basilisk Gate Barracks:

  • Talking to Fist Murphy, ask why he is standing on one leg, and then:
    • Pretend to push him off his balance Astarion approves +1
    • OR, Playing as a Barbarian Barbarian, tell him to prove Liara Portyr he is not a weakling Astarion approves +1
    • OR, Playing as a Monk Monk, praise him for a good discipline for a guard Astarion approves +1
  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and tell her to let it slide, just for once Astarion approves +1
  • Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime Astarion approves +1
    • OR Say a big guy like him makes an easy target Astarion approves +1
  • Talking to Fist Miller after Florrick had been executed, say "Good riddance" Astarion approves +1
  • Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is Astarion approves +1
    • OR Say that you are no builder but still are handy with a hammer Astarion approves +1

Speaking to Liara Portyr and Lora Bergauz:

  • Tell Lora to calm down and let Liara alone, then call Liara a typical Fist who never listens Astarion approves +1
  • Promise to help Lora find her daughter Astarion approves +1 (A Paladin Paladin character will have a unique line here)
    • Propose to help Lora find her daughter for a certain price Astarion approves +1
  • If you already know that Vanra died, tell this to Lora, then say you did your best Astarion approves +1
    • OR Say Vanra is dead, no matter Lora believes you or not Astarion approves +1


At The Blushing Mermaid:

  • Talking to Bosun Gannet, when he instructs you about the tavern rules, ask what to do if you want to use the latrine Astarion approves +1
  • Ask Gannet about the missing kid, and then:
    • Say you didn't think a tough guy would be scared of a little knife Astarion approves +1
    • Tell him you'd love to see him try to kick you out Astarion approves +1
  • When talking to the hag masking as Captain Grisly, inquire her about Vanra, and then ask how do you know she's not lying Astarion approves +1
    • OR, Playing as a Rogue Rogue or a Fighter Fighter, ask whether a little knife caused such trouble Astarion approves +1
  • When looking for a decision, suggest to pay Lora Astarion approves +1
    • OR Say you want to get to the bottom to the story of the missing child Astarion approves +1
    • OR, Playing as a Half-Orc Half-Orc, say Lora acted out of fear and anger Astarion approves +1
    • OR, Playing as a Vengeance Paladin Vengeance Paladin, say the punishment is in order Astarion approves +1
    • OR, Playing as a The Dark Urge The Dark Urge, mention that killing Lora sounds like the best way Astarion approves +1
  • When the hag offers you money for killing Lora, agree to do it Astarion approves +1
    • OR Refuse to do her dirty work Astarion approves +1 (A Devotion Paladin Devotion Paladin character will have a unique line here)
    • OR, Playing as a Rogue Rogue, agree to do it if she doubles the price Astarion approves +2
  • Agree to kill Lora, then return and tell the hag you've changed your mind and she should surrender Vanra Astarion approves +1
  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
    • Tell her to surrender the child immediately. Astarion approves +1
    • OR Say you'll leave now Astarion approves +1
    • OR Say "That’s so evil, even I’m impressed." Astarion approves +2
  • If you have already killed Lora, tell Ethel to thank you Astarion approves +2
    • OR Say you don't like being used Astarion approves +1
  • When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal Astarion approves +1 (An Oathbreaker Paladin Oathbreaker Paladin character will have a unique line here)
  • After using Hag's Bane on Auntie Ethel, say “That’s it – cough her up, hag.” Astarion approves +1
    • OR, After knocking Ethel unconscious, cut her up to save Vanra. Astarion approves +1

Speaking to Svend and Siggy:

  • Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment Astarion approves +1
    • OR Persuade Svend he would leave the city at the first chance Astarion approves +1
    • OR, Playing as a Halfling Halfling, tell Svend to skip the date for a free drinks Astarion approves +1
    • OR, Playing as a Rogue Rogue, convince Svend to stay, asking what's life without a little danger Astarion approves +2
    • OR Choose to stay out of their debate and do not meddle in Astarion approves +1

Other patrons of the tavern:

  • Talking to Nesha Leesha, warn her about the serial killer, then say you've probably mistaken her for someone else Astarion approves +1
  • Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' Astarion approves +1


At the Old Garlow's Place:
First time visiting the place:

  • If you found the group without reading any of their posters, ask Adrielle to calm down Astarion approves +1
    • OR Taunt her, saying you will "EAT THEIR SOULS, RAAAGH" Astarion approves +2
  • After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag Astarion approves +1
    • OR Say you are not getting mixed up in this Astarion approves +1

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

Dealing with hexed Mayrina:

  • Speaking to Mayrina in the sheep form via Speak with Animals Speak with Animals:
    • Tell her to SPIT IT OUT Astarion approves +1
    • OR Call her condition hilarious Astarion approves +1
  • Talking to Mayrina without Speak with Animals Speak with Animals, ask how did she get herself turned into a sheep Astarion approves +1
  • Talking to Adrielle, say her that if they have pissed off a hag, they're screwed Astarion approves +1
    • OR Say that she protected Mayrina until now, and that's worth something Astarion approves +1
  • OR Tell her you hate dolls Astarion approves +1
  • Talking to Kled, say Mayrina is more sour, not sweet Astarion approves +1
  • Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" Astarion approves +1
    • When he accuses you of showing up at the convenient moment, call Mayrina an old friend Astarion approves +1
    • OR Tell him to say if they don't want your help Astarion approves +1

Speaking to Jatlo after you have removed his hex:

  • Playing as a Rogue Rogue, tell him you know ten ways to kill him before he blinks Astarion approves +1
    • OR, Playing as a Ranger Ranger, a Druid Druid or an Ancients Paladin Ancients Paladin, say he is serving a perversion of nature Astarion approves +1
    • OR, Playing as a Fighter Fighter, say he is outnumbered and outmatched Astarion approves +1
    • OR, Playing as The Dark Urge The Dark Urge, say that true cruelty rules with fear alone Astarion approves +1
    • OR Ask him to tell the hag you're coming for her Astarion approves +1 (The option is not available for the Fighter characters)

After removing the hex and killing Jatlo:

  • Speaking to Mayrina, ask her how is her husband's condition Astarion approves +1
    • OR Wonder why has she been still dragging this corpse around Astarion approves +1
  • Tell Mayrina she was an adorable sheep Astarion approves +1
  • Say you're helping her for the last time Astarion approves +1
  • Tell Mayrina they will have to deal with this themselves Astarion approves +1
  • Tell Hydrangea Wubb she coudn't have known the spy in his disguise Astarion approves +1
    • OR Say they need to do a better job protecting Mayrina Astarion approves +1
  • Talking to Kled, tell him you aren't getting mixed up in this Astarion approves +1
  • Say the dragonborn was only pretending to be a friend Astarion approves +1
    • OR Say that Mayrina can be very annoying Astarion approves +1
  • Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards Astarion approves +1
    • OR Say you are not getting mixed up in this Astarion approves +1
    • OR Say that hags and their agents are liars and cheats Astarion approves +1
    • OR Tell her that her actions were moronic and she endangered everyone Astarion approves +1
  • After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem Astarion approves +1

If you have met Auntie Ethel, but haven’t dealt with her yet:

  • After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die Astarion approves +1

If you have killed Ethel:

  • Talking with Mayrina, persuade her to let Connor go Astarion approves +1
    • OR Tell her to take time and celebrate Astarion approves +1
    • OR Tell her you killed Ethel and expect a reward Astarion approves +1
  • If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge Astarion approves +1
    • OR Say you prefer thank-yous of a coin variety Astarion approves +1
    • OR, If Vanra died, say you don't feel amazing because of it Astarion approves +1
  • When Mayrina asks you whether you have saved Vanra, answer that of course you did it Astarion approves +1
  • Playing as a Ranger Ranger or a Druid Druid, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural Astarion approves +1


At Crimson Draughts:

  • If you are partnered with Astarion and he is in the party, decline Araj Oblodra's invitation to come in, saying you saw how Araj made him feel Astarion approves +1
    • OR Tell Astarion that you all can leave if he doesn't want to be around Araj Astarion approves +1

Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his personal quest is not finished yet.


  • At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back Astarion approves +1

Note: This dialogue will occur if you come close to the gate without having all three Netherstones


At the Baldur's Mouth and dealing with its employees:

  • Speaking to Jelliwig in the Baldur's Mouth basement, ask it wouldn't changing the article be delightfully naughty Astarion approves +1
  • Talking to Falael outside Baldur's Mouth, muddle her count Astarion approves +1
  • Talking to Estra Stir after you have defeated Gortash, say you'd rather never hear that prick's name again Astarion approves +1

At Flymm Cargo:

At the Counting House:

At Devil's Fee:

  • Persuade Helsik to give you first piece of information for free Astarion approves +1
  • Bargain with Helsik to provide you a free passage in to the House of Hope in exchange for a 'souvenir' Astarion approves +1 (A Rogue Rogue character will have a unique line here)
  • After returning from the House of Hope, refuse to give her the promised item, saying that you have just killed a devil in his own home Astarion approves +1


At the Elfsong Tavern:

  • Playing as a Barbarian Barbarian, a Bard Bard, a Sorcerer Sorcerer, a Rogue Rogue or a Wizard Wizard, convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option Astarion approves +1 (Requires various skill checks with DC from 18 to 20)
  • Meeting Lakrissa in the tavern hall, remind her about your bet in the druid's grove, then ask for a kiss instead Astarion approves +1
    • OR Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap Astarion approves +1
    • OR Spur her to work instead of talking Astarion approves +1
  • Speaking to Alfira and Lakrissa on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it Astarion approves +1
    • Tell Alfira you are shocked she hasn't been arrested for making noise Astarion approves +1
    • When Alfira tells you about her plans of opening a bard school, say you're proud of her Astarion approves +1
  • Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in the first round:
    • Joke about 'Wizard and shatter' Astarion approves +1
    • OR, Playing as a Barbarian Barbarian, say "Laugh. Now" to the listeners Astarion approves +1
  • In the second round:
    • Joke about 'Sleeping with a dragonborn' Astarion approves +1
    • Joke about 'Zombie reanimator' Astarion approves +1
    • Intimidate the public Astarion approves +1 (Requires successful DC 20 Intimidation check)
  • In the third round:
    • Joke about the Dead Three Astarion approves +1
    • Joke about 'Cleric and ham' Astarion approves +1
    • Intimidate the public Astarion approves +1 (Requires successful DC 25 Intimidation check)
  • Talking to Dez Kanshaw, say he has enough left to buy a drink Astarion approves +1
    • OR, Playing as a Halfling Halfling, say the answer is always yes. Astarion approves +1
    • OR, Playing as a Half-Orc Half-Orc, tell him that deep courage comes from a full belly Astarion approves +1
  • When Dez tells you about the job offered to his son by Three-Piece:
    • Playing as a Half-Orc Half-Orc, say that the boy must find his own path, as you did Astarion approves +1

Talking to Enforcer Skoona:

  • Playing as a Barbarian Barbarian, say you approve her arms Astarion approves +1
    • OR, Playing as a Monk Monk, say it is she who decides her fate, no one else Astarion approves +1


At Lora's House:

  • If you still haven't resolved the quest:
    • Ask Lora whether she really did threaten the tavern staff with a knife Astarion approves +1
  • After you have saved Vanra:
    • Say the hag was you problem to deal with Astarion approves +1
    • OR Tell her to keep a closer eye on her daughter Astarion approves +1
    • OR Say she is damn lucky you found Vanra Astarion approves +1
    • OR Say you have come to collect the reward for saving Vanra Astarion approves +1
    • OR Tell Lora it isn't her fault that she couldn't protect Vanra Astarion approves +1

Talking to Golbraith Stredivas:

  • Ask him whether his son needs any help Astarion approves +1 (A Duergar Duergar character will have a unique line here)
    • OR, Playing as a Drow Drow, say you're almost impressed by a surface dweller who hunts illithids Astarion approves +1
    • OR, Playing as a Ranger Ranger, tell Golbraith you see the mark of a true hunter about him Astarion approves +1
    • OR, Playing as a Fighter Fighter or a Barbarian Barbarian, tell Golbraith you see the mark of a true warrior about him Astarion approves +1
    • OR, Playing as a Wizard Wizard, say you've read his book on psionics Astarion approves +1
  • Say that mind flayers are dangerous, and then add that you'll take it from here Astarion approves +1
    • OR Say that if his son is half a hunter as Golbraith himself, he'll be fine Astarion approves +1
    • OR, Playing as a Good/Neutral Cleric Cleric, say you'll pray for his son swift return Astarion approves +1
    • OR, Playing as an Evil Cleric Cleric, say you'll pray that her son murdered the mind flayer brutally and swiftly Astarion approves +1


Talking to Big Huido at the docks:

  • Succeed the DC 15 Deception check to pretend a Guild representative Astarion approves +1 (A Bard Bard and Rogue Rogue characters will have unique lines here)
    • Then say you'll just loot his corpse instead Astarion approves +1
  • OR Intimidate him into surrendering the Guild shipment Astarion approves +1 (A Barbarian Barbarian and Fighter Fighter characters will have unique lines here)
    • Then Intimidate him again to turn out his pockets, too Astarion approves +1 (A Barbarian Barbarian and Rogue Rogue characters will have unique lines here)
  • Ask him what if you just kill him and take everything Astarion approves +1


At Highberry's Home:

  • If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it Astarion approves +1

Note: This option requires successful passive DC 18 Medicine check, or DC 10 Perception check for a Barbarian Barbarian character


At the Graveyard:

  • Playing as a Rogue Rogue, tell Gothric Rillyn he should have learned the signs of a dangerous mark Astarion approves +1
    • OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him Astarion approves +1

Dealing with Bugthimble at the "M.Kurwin" grave:

  • Ask what he was doing in your father's grave Astarion approves +1 (Requires DC 25 Deception check)
  • Playing as a Dragonborn Dragonborn, say you and he are practically kin Astarion approves +1
  • Say "Thank goodness, you can keep it", and then:
    • Use Deception to convince him the treasure is cursed Astarion approves +1
    • Say the crate was promised for Nine-Fingers, then use Intimidation to convince him to pay the fee for not breaking his snout Astarion approves +1
  • Intimidate him into surrendering the loot to you Astarion approves +1
  • OR, Playing as a Dragonborn Dragonborn, ask him whether he would loot the corpse despite their shared blood Astarion approves +1
    • OR, Playing as a Draconic Sorcerer Draconic Sorcerer, warn him not to test the dragon's blood in your veins Astarion approves +1

Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options Astarion approves +2
  • Report Nina's attempts to Mortarch Gracie Scyre and then:
    • Advise the girl to practice for a decade, then try again Astarion approves +1
    • OR, Playing as The Dark Urge The Dark Urge, offer Nina to join her brother instead of raising him Astarion approves +1

Talking to Valmorba:

  • Ask her to give you a shovel (if you don't have one) Astarion approves +1
  • OR, Playing as The Dark Urge The Dark Urge, tell her there's usually not much left once you're done with the body Astarion approves +1
  • Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem Astarion approves +1
  • Talking to Ulkov Sully, pay him for making a coffin for Lily Fischer Astarion approves +1
    • OR Convince him to make it for free and out of turn, using Persuasion, Intimidation or class-based lines for a Barbarian Barbarian, a Good Cleric Cleric, a Devotion Paladin Devotion Paladin or a Monk Monk character Astarion approves +1
  • Speaking to Maude, ask what use do the dead have with flowers Astarion approves +1


At the House of Grief:

  • In front of the House of Grief, deceive Arves into giving you money (with or without using Detect Thoughts Detect Thoughts on him first) Astarion approves +1

Note: Both options require DC 20 Deception check

  • If Shadowheart remained loyal to Shar Shar, deceive Mirie into giving you the box of collections Astarion approves +1
  • Without talking to Mirie first, speak to Morann and convince him to let you proceed inside the Mapping Chamber through Persuasion, Intimidation or Deception Astarion approves +1
  • When given the choice over Viconia's fate, choose to kill her Astarion approves +1


At the Chromatic Scale:


In the Abandoned Cistern:

  • Agree with the Emperor who doesn’t want to save Minsc from the Absolute Astarion approves +1


At the Murder Tribunal:

  • Speaking with Sarevok Anchev:
    • Offer either Jaheira or Minsc, or both as a sacrifice to the Tribunal Astarion approves +1
  • Tell Sarevok you actually were deciding who should get to kill him Astarion approves +1
    • OR Ask Jaheira, Minsc, or them both, whether they would like to kill the old man, or you should do it yourself Astarion approves +1
  • Being judged, say you’ve ended your victim and then cut off their hand Astarion approves +1
    • OR Say you killed them with a smile on your face and pleasure in your heart Astarion approves +1
    • OR Say you killed them slowly and painfully Astarion approves +1

Note: All these options bring approval only if the victim is indeed your kill. Successful Deception rolls on corresponding options do not give approval points

  • OR Answer Sarevok that you didn’t kill this person, but you will kill him instead Astarion approves +1
  • Agree to sacrifice Valeria in Bhaal’s name, on Sarevok’s order Astarion approves +1

Note: The Dark Urge The Dark Urge characters will have four different options in this dialogue, all bringing same amount of points

  • After becoming an Unholy Assassin:
  • Speaking to Echo of Illasera, tell her that she wasn’t quick enough if someone cut her down Astarion approves +1
  • Speaking to Echo of Amelyssan, say that every kill is euphoria Astarion approves +1
    • OR Say that nothing compares to your first kill Astarion approves +1


In the Lady Jannath's Estate
If Oskar Fevras was not saved in Act One:

  • Speaking with Sir Gorran Penghyst and Lord Delwaer Jeth, tell them to stop or you will stick both their heads through the bloody painting Astarion approves +1 (Requires DC 18 Intimidation check roll)
    • OR, Playing as a Half-Orc Half-Orc, tell them to solve the matter with blades Astarion approves +1
    • OR, Playing as a Fighter Fighter, propose to be a second for them both Astarion approves +1
    • OR, Playing as a Vengeance Paladin Vengeance Paladin, tell them that such actions demand retribution OR that the duel is the only answer Astarion approves +1 (either option)

If Oskar Fevras was saved in Act One and the estate is now haunted:

  • After initial fight with Poltergeists, speak to Lady Jannath and say you are not one of her servants to order you around Astarion approves +1
  • After you have dealt with Kerry Evenfield’s ghost, speak to both Lady Jannath and Oskar Fevras and call their cooing "saccharine nonsense" Astarion approves +1


In the Bloomridge Park:

  • Speaking to Albert, call him a quitter and tell to get his dog Astarion approves +1


In the Heapside Prison:

  • Talking to Skittle via Speak with Animals Speak with Animals:
    • Call him a "rat-ical mercantile rodent" Astarion approves +1
    • OR Ask what does obtaining goods in the prison en-tail Astarion approves +1
    • OR Ask to have a squeak at what he’s got Astarion approves +1
  • Ask him whether his business is rat-ified by the local merchant's league Astarion approves +1


  • Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter Astarion approves +1


At the Facemaker's Boutique:

Note: This option is available if you have found and read at least one copy of Dolor’s list of victims

  • OR Choose to stay in the shadows and watch Dolor killing Figaro Pennygood Astarion approves +1 (Requires DC 15 Stealth check; a Rogue Rogue character will have a unique line here)


Talking to Devella Fountainhead:

  • Playing as The Dark Urge The Dark Urge, tell Devella you are here to sacrifice her Astarion approves +1
    • OR, If you have saved her from Dolor, say you did it only to kill her yourself Astarion approves +1 (Makes Devella and any nearby Flaming Fist hostile to the party)



At the Sorcerous Sundries
Talking to Aradin near the entrance:

  • Successfully deceive him, saying you haven’t found the Nightsong Astarion approves +1
  • If you let slip to Aradin that you’ve found the Nightsong, tell him that she’s immortal and tough Astarion approves +1
    • OR Deceive Aradin, saying that you have let the Nightsong go Astarion approves +1
    • OR Use Intimidation or Persuasion to make him stop pursuing the Nightsong Astarion approves +1

Note: Good/Neutral/Evil Cleric Cleric characters will all have unique lines here. The Persuasion option is available for Monk Monk characters only

Talking to Lorroakan before resolving Dame Aylin’s fate:

  • Tell Lorroakan you might hand the Nightsong over for a right price Astarion approves +1
    • OR Say you know where she is and might be willing to tell him, too Astarion approves +1

Facing Lorroakan along with Dame Aylin:

  • Tell Aylin that things will be easier if she goes quietly Astarion approves +1
    • OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return Astarion approves +1

If you have betrayed Dame Aylin to Lorroakan:

  • After Aylin is defeated, tell Lorroakan it was pleasure doing business with him Astarion approves +1
  • After Lorroakan has caged Aylin, tell him that eternity suits him Astarion approves +1
    • OR Say it’s wonderful to see someone achieve their dreams Astarion approves +1

In the Sorcerous Vault:

  • Speaking to Yafeu once he's escaped the Peculiar lamp:
    • Demand to release your 'master' or die Astarion approves +1
    • OR Say you didn't like your 'master' anyway Astarion approves +1
    • OR Ask the djinni for some gold Astarion approves +1
    • OR Ask him politely to release your companion now Astarion approves +1 (The option is available to all characters except Wizard Wizard)


At the Society of Brilliance Lodge:

Talking to Havkelaag:

  • Sell him the Githyanki Egg that you have obtained in the Creche Y'llek Astarion approves +1
    • OR Donate it for free when Havkelaag says he hasn’t got any money Astarion approves +1

Talking to Ptaris:
Note: These options are available only if you have sold the Githyanki Egg from the Creche Y’llek to Lady Esther in Act One

  • When Ptaris asks you whether you are good or bad person, answer that you are good at being bad Astarion approves +1
    • OR, Playing as a Rogue Rogue, answer him that right and wrong don't matter so long as you get the job done. Astarion approves +1

Speaking to Omeluum after you have rescued it from the Iron Throne:

  • If you failed to save Ulder Ravengard, say the Duke meant nothing to you Astarion approves +1
  • If you have failed to save the majority of Gondian prisoners, say they meant nothing to you Astarion approves +1
  • If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job Astarion approves +1 (Omeluum becomes hostile to the party)


At the Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:

  • Succeed a DC 7 Religion check and pretend to be a relief crew for Banite guards Astarion approves +1
    • OR Say you’ve come to bathe in Banites’ blood Astarion approves +1
    • OR Use any of class-based options to inspire Gondians to rebel Astarion approves +1 (Requires DC 18 Intimidation check or DC 18 Persuasion check, depending on character class)

Talking to Zanner Toobin once you have reached the laboratory wing:

  • When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing Astarion approves +1
  • If you have killed Banites in the workroom, tell Toobin about it Astarion approves +1

If you failed to switch off an activated Motivator while assaulting the Foundry:

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

Note: According to game files, a Vengeance Paladin Vengeance Paladin Character will have a DC 18 Persuasion check instead of Intimidation for all others

  • Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them Astarion approves +1 (Wulbren and other Ironhands become hostile)
    • OR, Convince Wulbren to let the Gondians go away (Requires DC 20 Persuasion check) Astarion approves +1

Note: A Deep Gnome Deep Gnome, a Good Cleric Cleric, a Devotion Paladin Devotion Paladin will have a unique line here and a DC 18 Ability check instead of basic one. Deep Gnome Deep Gnome characters roll Performance instead of Persuasion

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Wulbren Bongle:
    • Tell Barcus that there was no other way Astarion approves +1
  • If you killed both Gondians and Ironhands:
    • Tell Barcus you did what you could Astarion approves +1
    • OR Say that it is for the best if no one of them gets Baldur’s Gate Astarion approves +1
  • If you have sided with Gondians:
    • Tell Barcus that Wulbren was past saving Astarion approves +1
    • OR Say that Wulbren deserved to die Astarion approves +1
  • If you convinced both factions to make peace:
    • Tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand Astarion approves +1 (either option)
    • Say he should have killed Wulbren Astarion approves +1


At Elerrathin's Home:

  • When speaking to Rion for the first time, tell her that everyone's going to die. Astarion approves +1


At the House of Hope:

  • When outside of Raphael's Archive, tell Hope that she's "as helpful as a blunt dagger." Astarion approves +1
  • Tell Haarlep you are there to kill them Astarion approves +1
    • OR attack Haarlep straightaway Astarion approves +1
  • Refuse to undress for Haarlep Astarion approves +1
  • Refuse to pledge your body to Haarlep Astarion approves +1
  • During fight with Raphael, knock Korrilla out with a non-lethal attack. Afterwards, speak to Hope and say that her sister didn’t deserve to die. Astarion approves +1


At the Iron Throne:


Camp/Conversations
After the spawn assault:

  • Tell Astarion that you are sorry for what happened to him Astarion approves +1
    • OR tell him to move forward and get revenge after the assault. Astarion approves +1
  • Say that the world can be a wonderful place if he cares for those who care for him. Astarion approves +1
  • Ask whether you're special Astarion approves +1
  • Agree that it doesn't matter whether the other spawn have to die in the Rite. Astarion approves +1

If Astarion has completed the Rite of Profane Ascension

  • Agree to become his spawn AND to bed with him "one last time, for the road". Astarion approves +3

Note: Without sexual intercourse, no approval is gained


Personal quest

  • During and after the party is attacked by other Cazador's spawn at night:
    • Deceive Leon and Aurelia, telling that they should side with Astarion. Astarion approves +1 (if you know about the Rite)
    • Persuade or intimidate them to stand against Cazador Astarion approves +1 (if you haven't learned about the Rite yet).
  • In Cazador's Dungeon, when Sebastian asks what happens to them, say you'll set them free, OR ask if he would be able to control his hunger. Astarion approves +1
  • Successfully keep Astarion from performing the Rite of Profane Ascension. Astarion approves +3

Disapproval[edit | edit source]

The following story and dialogue choices will cause Astarion to lose approval.

Act One[edit | edit source]

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Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Emerald Grove/The Hollow

  • Promise Zevlor you will talk to Kagha about stopping the ritual Astarion disapproves -1
  • After Lae'zel interrogates Zorru:
    • Playing as a Halfling Halfling, tell the gith not to be so rough with everyone Astarion disapproves -1
    • OR Playing as a Good Cleric Cleric, interrupt Lae'zel and call her cruel and cold after she threatens you.Astarion disapproves -1
  • If you are confronted about stealing the Idol of Silvanus return the idol and apologise Astarion disapproves -1
  • Tell Locke and Komira (Arabella's parents) that the druids are overreacting and that you will talk to them Astarion disapproves -1
  • Swear to Nettie to take the Wyvern Poison Astarion disapproves -1
  • Convince Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) Astarion disapproves -1
  • Agree to kill the goblin horde's leaders for Zevlor Astarion disapproves -1
  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive DC 10 Perception check), and tell her to relax (either straightaway or after successful Insight check). Astarion disapproves -1

Owlbear Nest

  • Agree with Shadowheart when she asks not to loot the Selunite chest Astarion disapproves -1

Sunlit Wetlands/Putrid Bog

  • When talking to Auntie Ethel and Mayrina at the Riverside Teahouse:
    • Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" Astarion disapproves -1
    • OR Tell Mayrina straightaway that Demir and Johl were killed (by you or Ethel) Astarion disapproves -1
  • After defeating Ethel, reject the offer to spare her in exchange for fey hair Astarion disapproves -5
  • OR, Order her to let Mayrina go. Astarion disapproves -5
  • Reject Mayrina's reward for saving her Astarion disapproves -1

Dealing with Gandrel:

  • Reveal his identity to Gandrel Astarion disapproves -10
    • OR, Don't turn Astarion in, but later in the dialogue don't allow him to kill Gandrel Astarion disapproves -5
  • After Astarion kills Gandrel himself, say that the hunter need not to die Astarion disapproves -1

Note: This option is available only if you don't know that Astarion is a vampire

Blighted Village

Goblin Camp
At the front gate and in the outer camp:

  • Smear the dung over your face on Sentinel Olak's demand. Astarion disapproves -1
  • Tell Eight that you are sorry for the loss of his parents. Astarion disapproves -1

Inside the Shattered Sanctum:

Note: This option is available if you have previously freed Sazza from the cage in Emerald Grove In the Worg Pens:

  • After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form). Astarion disapproves -1

The Risen Road

  • Agree to fight the gnolls to save Rugan Astarion disapproves -1

Waukeen's Rest

  • Find and return Benryn the dowry Astarion disapproves -1

Zhentarim Hideout

Underdark

Grymforge

  • Tell Ward Magmar that he disgusts you Astarion disapproves -1
  • When attempting to take the elevator, tell Magmar that you need to save Nere to obtain a Moonlantern Astarion disapproves -1
  • Convince Skickpit you're going to help him, then ask if he really wants you to kill his slavers (using Persuasion line) Astarion disapproves -1
  • Pay your respect to the corpes of dead deep gnomes after killing or deceiving Brathwen and Viss. Astarion disapproves -1
  • Agree to help Lunkbug find Philomeen. Astarion disapproves -1
  • Stand up for the deep gnome slaves when Nere, once freed, is going to kill them Astarion disapproves -1
  • Convince Elder Brithvar to free the deep gnomes after the fight with Nere Astarion disapproves -1

Crèche Y'llek
At the hatchery:

  • Persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
    • that you'll take it to a better crèche Astarion disapproves -1
    • OR that you'll raise it yourself Astarion disapproves -1
    • OR, Playing as a Githyanki Githyanki, say you'll see it becomes the greatest ghaik-slayer Astarion disapproves -1

In the training room:

  • Playing as a Fighter Fighter, save Youth Varrl by whatever means, and then tell him:
    • That capacity for mercy is what separates us from feral beasts Astarion disapproves -1
    • OR That his teacher obviously failed to instill discipline. Astarion disapproves -1

In the captain's quarters and Inquisitor's chamber:

Camp/Conversation

  • At the very first long rest, when Astarion says he'll keep watch, answer that you're not ready to turn your back on a stranger Astarion disapproves -1
  • When he asks how you'd like to be killed, say you don't have to choose, OR that you would prefer someone else to do it Astarion disapproves -1 (either option)
    • OR Tell him you'll spill his guts first Astarion disapproves -1
  • Give the Necromancy of Thay to Gale, or destroy it. Astarion disapproves -5
  • After Astarion fails to read through Necromancy of Thay, suggest that he give the book to Gale or tell him to stop reading it Astarion disapproves -1
  • Shoo the Owlbear Cub out of the camp when it comes wounded Astarion disapproves -1
  • Refuse when he offers to sleep with him. Astarion disapproves -1

Note: If you agreed, turning him down during any part of the romance cutscene itself does not bring any disapproval

  • If you have spent a night with Lae'zel, when Astarion wants to gossip about it, answer that it's none of his business. Astarion disapproves -1
  • When he tries to feel through his scars with fingers, offer your help, then mock him about 'cleric of Gond' Astarion disapproves -1
  • Allow Volo to follow through with his attempt to remove the parasite
  • If Astarion died from the Lathander's Lance blast in Rosymorn Monastery, resurrect him, then talk to him and choose any line except the promise to be more careful next time Astarion disapproves -5

During camp celebration:

  • When arranging to spend a night together, fail the DC 15 Persuasion check to make Astarion say 'please' . Astarion disapproves -1

Note: This whole dialogue occurs only if you haven't slept with him earlier

  • If you already have a partner, tell Astarion that you're "looking forward to it" OR ask the spawn if he's feeling jealous. Astarion disapproves -1
  • Speak to him, end the conversation without agreeing to sleep with him, then make arrangements with another companion. After that, talk to Astarion again and tell him you're spending the night with someone else. Astarion disapproves -1

Raphael's Deal

  • When Raphael briefly takes you to the House of Hope, say that you'll do anything to get rid of the tadpole Astarion disapproves -5
  • After first encounter with Raphael, tell Astarion that he might not be able to outfox the devil, but you will. Astarion disapproves -1
  • Playing as a Warlock Warlock, say that Raphael is "only a cambion" and that you can handle him. Astarion disapproves -1

Personal quest

  • At the Long Rest, when Astarion's true nature comes out:
    • Botch the roll to read his mind through illithid ability Astarion disapproves -5
    • Tell him to leave immediately Astarion disapproves -10 (Astarion obeys and leaves the party)
    • Fail to stake him (at any stage of the scene) Astarion disapproves -10 (Astarion leaves the party)
  • When discussing Astarion's future 'diet', forbid him to drink human blood Astarion disapproves -5
  • While speaking about Cazador, tell him that he is on his own Astarion disapproves -5
  • When he asks whose blood you'd hypothetically drink, ask him back if he really means eating others, then choose the line 'We're done talking'. Astarion disapproves -1

Act Two[edit | edit source]

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Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Fail to convince the cowardly hyena in the convoy that it do not belong to the goblins. Astarion disapproves -1
    • OR Tell it to obey the goblins and stay Astarion disapproves -1
  • Stop Warrior Gronag from killing the hyena. Then, when Kar'niss the drider comes, ask him about his lantern and what is there in the shadows. After that, stop the drider from butchering Brawler Vez by any means. Astarion disapproves -1

If entering the Shadow-Cursed Lands from the Grymforge:

When dealing with He Who Was:

  • After ordering Madeline to hurt herself as Ben and Marc did, stop her, saying she had done enough Astarion disapproves -2
    • OR Say her willing to hurt herself was enough Astarion disapproves -2
    • OR Accuse her of cowardice, using basic or unique Barbarian Barbarian, Bard Bard, Monk Monk lines Astarion disapproves -1
    • OR Say that it wasn't her fault, using basic or unique Bard Bard, Good Cleric Cleric or Monk Monk lines Astarion disapproves -1

Elsewhere:

Last Light Inn
Speaking to Jaheira:

  • When talking to Jaheira inside the inn, drink the spiked wine Astarion disapproves -1
  • If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy Astarion disapproves -1

Speaking to Isobel:

  • During Marcus's assault, explain to Isobel that he is going to kidnap her Astarion disapproves -5

Speaking to Cerys:

  • When she tells you about their misfortunes and says they ran until found the inn, say that she did the right thing Astarion disapproves -1 (use basic line or unique for Cleric Cleric or Oathbreaker Paladin Oathbreaker Paladin)

Talking to Alfira:

  • Ask her about others, and then say that it was a cowardly move Astarion disapproves -1
  • If you successfully Rescue the Tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero Astarion disapproves -1

Elsewhere in the inn:

  • Playing as The Dark Urge The Dark Urge, curb your yearn to tear the Strange Ox apart. Astarion disapproves -1
  • Speaking to drunken Rolan before trying to saving captured refugees, promise to rescue his siblings if they are alive OR say that it is your responsibility to bring them back Astarion disapproves -1 (starts the quest, if you don't have it already)
  • After saving the refugees, when Bex asks why you helped, answer that you did it because they were in trouble Astarion disapproves -1 (a Cleric Cleric character will have a unique line)

At the Reithwin Tollhouse

Moonrise Towers

Witnessing Ketheric's trial (at the very first visit to Moonrise):

Note: This option will not bring any points for The Dark Urge The Dark Urge character

At the Moonrise Towers Prison:

  • When approaching Minthara being tortured and erased by Jasin and Sumera:
  • Defeat the questioners, escort Minthara out of Moonrise Towers, and then tell her you have saved her only for the pleasure of killing her yourself Astarion disapproves -1
  • Speaking to the Warden for the first time, use Deception to convince her that you are Balthazar's closest confidante Astarion disapproves -1
  • Speaking to Wulbren, say they can die in prison for all you care Astarion disapproves -1
  • Refuse to find tools for Wulbren Astarion disapproves -1

Elsewhere in Moonrise Towers:

  • Tell Araj Oblodra that Astarion does what you tell him to do Astarion disapproves -3
    • Convince Astarion to bite Araj by any means OR order him directly to do it. Astarion disapproves -3 (either option)


Gauntlet of Shar

Dealing with Yurgir and his retinue:

  • When speaking to the orthon initially, propose to help him finish the contract Astarion disapproves -1
  • If you agreed to help Yurgir:

Dealing with Lyrthindor:

  • After killing any three rats in the temple, speak with any other rat:


Mind Flayer Colony

In the Tadpoling Centre, choose to release pod captives Astarion disapproves -1


After the final fight with Apostle of Myrkul

Speaking to Minthara:

  • When Minthara tells you she is going to kill Orin and proposes to lead the cult afterwards, answer that eradicating the Elder Brain may be wiser Astarion disapproves -1
  • OR Declare you will be the saviours of Baldur's Gate. When Minthara objects, say the future she's planning is shaped by violence Astarion disapproves -1
    • Then tell her that if she is going to Baldur's Gate, she'll do it alone Astarion disapproves -1
  • OR Say that her idea is madness, and you need to eradicate the cult and the brain Astarion disapproves -1

Speaking to Cerys:

  • Tell Cerys that other will look up to her Astarion disapproves -1
  • Say you couldn't have done it without Jaheira's help Astarion disapproves -1
  • Tell her the Nightsong is the real hero Astarion disapproves -1

Talking to Ide, Umi and Mattis:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Assure Ide that Mol is somewhere safe Astarion disapproves -1
    • Tell Mattis that Mol will already be at Baldur's Gate when they arrive Astarion disapproves -1
    • Promise Umi that Mol is fine Astarion disapproves -1

Speaking to others:

  • Talking to Halsin, if you still haven't helped him with lifting the curse, promise to find Thaniel's cursed half (i.e. Oliver) Astarion disapproves -1
  • Playing as a Bard Bard, talk to Alfira and agree to play together a show for the tiefling kids Astarion disapproves -1
    • OR Prompt her to play for them alone Astarion disapproves -1


Camp/Conversation

  • After defending Astarion from Araj Oblodra's molestations, at the long rest (the cutscene appears only if you romance him):
    • Tell him twice that you're not interested in his confessions Astarion disapproves -5 (this choice breaks your relationship)
    • OR Tell him you regret stopping him from drinking Araj's blood Astarion disapproves -15
    • OR Tell him you slept with him only because you wanted some fun Astarion disapproves -15
    • OR Convince him to sleep with you tonight (using any line), then, when the cutscene continues, prompt him to say what he wants to say OR ask whether it was bad for him Astarion disapproves -15 (either choice brings equal disapproval and breaks your relationship)


Personal quest

  • When he tries to feel through his scars with fingers, offer your help, then mock him about 'cleric of Gond' Astarion disapproves -1

Note: This cutscene will show up only if it hasn't occured in Act One

  • When he says he's going to ask Raphael's help with investigating his scars, tell him he's mad Astarion disapproves -1
    • OR Ask not to rope you in dealing with the devil Astarion disapproves -1
  • After Raphael reveals the true purpose of Astarion's scars, refuse to help the spawn stop Cazador Astarion disapproves -3

Act Three[edit | edit source]

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Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Open Hand Temple

  • Talk to Brother Bill and Brother Clements and say that their god would be proud of Father Lorgan Astarion disapproves -1
    • OR, Playing as a Monk, say that offering alms to those in need is a sign of a noble soul Astarion disapproves -1
  • On the temple roof, tell Tara to stop eating the carrier pigeons. Astarion disapproves -1

In the Angleiron's Cellar:

Circus of the Last Days

  • Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken Astarion disapproves -1

When passing Zethino's trial, choose answers:

  • First question: 'He hasn't ever been happy' OR 'Right now' Astarion disapproves -1 (either)
  • Second question: ★ 'Freedom' OR 'Tasty rat' Astarion disapproves -1 (either)
  • Third question: 'Wooden sticks' OR ★ 'Feeling a slave' Astarion disapproves -1 (either)

Note: The ★  sign here marks the answers considered 'correct' for the purposes of the test, even if they bring disapproval. Dealing with Popper the kobold trader:

  • Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act Astarion disapproves -1
    • If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. Astarion disapproves -1
  • Talk to Lucretious before approaching Dribbles's show (when she's training up skeletons) and tell her that she is being a little harsh Astarion disapproves -1

Dealing with caged beasts:

  • Talking to Shadow-Whiskers with Speak with Animals Speak with Animals, note that her cage looks comfy. Astarion disapproves -1
  • Talking to Crimson, refuse to feed him via Speak with Animals Speak with Animals or mock him for being hungry (without the spell) Astarion disapproves -1 (either option)
    • After defeating false Dribbles, talk to Crimson again and say you'd have killed him before he hurts anyone else Astarion disapproves -1
  • Volunteer Astarion to the stage as an assistant to Dribbles Astarion disapproves -1, and then cheer him, telling "Go on!" Astarion disapproves -1.


Dealing with Orin's guises:

  • If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people Astarion disapproves -1
    • OR Tell her that both sides need a lesson Astarion disapproves -1

Note: These are lines for the Custom origin (Tav). If playing as any of other Origins, except Dark Urge, these lines might have unique formulation

    • OR Tell her that you're going to report to the commanding officer Astarion disapproves -1
    • OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer Astarion disapproves -1
    • OR, Playing as The Dark Urge, propose to kill and kill again Astarion disapproves -1

Elsewhere in Rivington:

Note: This option is available only if tiefling kids survived in Acts One and Two

  • Stand for Saer Grotpoll protesting against refugees, saying "Out with these interlopers!" Astarion disapproves -1
  • Playing as a Cleric, tell Tinker Nayzeem that Divine works in mysterious ways. Astarion disapproves -1
  • Ask newspaper seller Lilly Beanbottom whether she knows that a murder is not a good thing Astarion disapproves -1
  • At the Gur Camp, promise Ulma to save their children after Astarion said that they're already dead. Astarion disapproves -1
  • Playing as the Dark Urge, resist the yearn to tear the Strange Ox apart. Astarion disapproves -1
  • In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, say you don't want gratitude from criminals Astarion disapproves -1


Wyrm's Crossing

At Sharess' Caress:

  • When trying to hire both Sorn Orlith and Nym Orlith:
    • Refuse to invite Halsin, too, if the druid is in the party Astarion disapproves -1
    • Refuse to sleep with Astarion on the drow twins' offer, if you haven't slept with him earlier in the walkthrough Astarion disapproves -1
  • Speaking to Valeria, say you're here just to have a drink, and then propose a toast to ADVENTURE! Astarion disapproves -1 (The option is available only after you've started Solve the Open Hand Temple Murders quest)
  • After defeating a mind flayer in Naoise Nallinto's private room, tell her that her arousal towards the creature is disgusting Astarion disapproves -1 (requires a successful passive DC 10 Insight check roll)

Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • When you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry Astarion disapproves -1
  • Speaking to Manip Bakshi afterwards, (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you Astarion disapproves -1
  • Speaking to Gortash after killing Orin, surrender two your Netherstones to him Astarion disapproves -1

Lower City

At the Basilisk Gate Barracks:

  • Talking to Fist Murphy, ask why he is standing on one leg, and then:
    • Outrage at him for stealing from people he is supposed to protect Astarion disapproves -1
    • OR, Playing as a Half-Orc Half-Orc, say is he was truly sorry, he'd be willing to die for forgiveness Astarion disapproves -1
    • OR, Playing as a Drow Drow, tell Murphy you'd make him cut off his hand were you his master Astarion disapproves -1
  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
  • That you'd do exactly what she is doing Astarion disapproves -1
    • OR Advise her to double their shifts and dock their pay Astarion disapproves -1
  • Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die Astarion disapproves -1
    • OR Say it's a cruel way of talking about her Astarion disapproves -1

Speaking to Liara Portyr and Lora Bergauz:

  • Tell Lora to calm down and let Liara alone Astarion disapproves -1
    • OR Say it wasn't very responsible to take a kid to a tavern Astarion disapproves -1


At The Blushing Mermaid:

  • Talking to Bosun Gannet, when he instructs you about the tavern rules, say you'll keep to them Astarion disapproves -1
  • After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her Astarion disapproves -1
  • Talking to the hag masking as Captain Grisly:
  • When looking for a decision, propose to talk to Lora and calm her down Astarion disapproves -1
  • When the hag offers you money for killing Lora, agree, but then return and say you can't do it Astarion disapproves -1
  • After Auntie Ethel reveals herself and offers you to let her go in exchange of being an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines Astarion disapproves -1 (either option)
    • OR, Playing as a Warlock Warlock, tell her to make a better offer or die Astarion disapproves -1
    • OR, Playing as a Paladin Paladin, say you will find glory in spilling the guts of a monster Astarion disapproves -1 (This option is available for Oathbreakers Oathbreakers, too)

Speaking to Svend and Siggy:

  • Tell Svend that Siggy clearly loves him and worries about him Astarion disapproves -1
    • OR, Playing as a Monk Monk, tell him to forego the date Astarion disapproves -1
    • OR, PLaying as a Bard Bard, tell Svend to save the angst for romance novels Astarion disapproves -1

Other patrons:


At the Old Garlow's Place:

‘’Dealing with hexed Mayrina:’’

  • Speaking to Mayrina in the sheep form via Speak with Animals Speak with Animals, tell her you are here to help her Astarion disapproves -1
  • Talking to Adrielle, offer to have a look at the hex Astarion disapproves -1
  • Speaking to Jatlo after you have removed his hex, tell him he has been charmed by hag Astarion disapproves -1
  • After removing the hex and killing Jatlo, offer Mayrina help with the hag Astarion disapproves -1 (A Devotion Paladin Devotion Paladin character will have a unique line here)
  • Talking to Kled, tell him that they are safe now Astarion disapproves -1
  • After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her Astarion disapproves -1 (either option)

If you have killed Auntie Ethel:

  • If you haven't raised Connor Vinderblad from dead in Act One, tell Mayrina it wasn't so amazing when the hag was vomiting a child Astarion disapproves -1
  • Talking to Adrielle, say the hag is finally dead, thanks to you Astarion disapproves -1



At the Flymm Cargo:

  • After returning from the Iron Throne, tell Allandra Grey you won't let her execute Redhammer Astarion disapproves -1


  • At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through Astarion disapproves -1

Note: This dialogue will occur if you come close to the gate without having all three Netherstones


At the Counting House:

  • At the bridge leading to the entrance, give Rags Deelarma a handful of coins Astarion disapproves -1


At the Elfsong Tavern:

  • Meeting Lakrissa in the tavern hall, say you missed her Astarion disapproves -1
  • Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in first round:
    • Joke about Harvard smelling funny Astarion disapproves -1
    • Joke about 'Dwarf and bulette' Astarion disapproves -1
  • In the second round:
    • Joke about 'Vampires' Astarion disapproves -2
  • In the third round:
    • Joke about 'Mind flayer and duergar' Astarion disapproves -1
  • Talking to Dez Kanshaw, say he won't find courage on the bottom of a bottle Astarion disapproves -1
  • Agree to follow the trail of the murders for Devella Fountainhead. Astarion disapproves -1
    • Agree to Devella's request to warn the other potential murder victims. Astarion disapproves -1

Note: If Devella has already left the Elfsong, this dialogue (with all approval points) may trigger at the Facemaker's Boutique


Talking to Golbraith Stredivas:

  • Say that mind flayers are dangerous, and then tell him to leave the city Astarion disapproves -1
    • OR Tell Golbraith that he should be fighting, hot hiding Astarion disapproves -1


At Highberry's Home:


The Graveyard:

  • Speaking to Gothric Rillyn, say that burying alive is an apt punishment for thievery Astarion disapproves -1

Dealing with Bugthimble at the "M.Kurwin" grave:

  • Ask whether he was buried here, and then pay him the "fee" he demands Astarion disapproves -1

Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Speaking with Nina for the first time, tell her to stop, because magic isn't a game Astarion disapproves -1
    • Ask who she wants to raise, then say she must never do it again Astarion disapproves -1
    • OR Tell Nina to let her brother rest in peace Astarion disapproves -1 (A Monk Monk character will have a unique line here)
  • Report Nina's attempts to Mortarch Gracie Scyre Astarion disapproves -1
    • Then tell Nina the Mortarch is right Astarion disapproves -1



At the Heapside Prison:


At the Facemaker's Boutique:

  • Interrupt Dolor when he’s about to kill Figaro Pennygood, saying "Stop right there!", using any of class-based lines or unique Half-Orc Half-Orc line Astarion disapproves -1


In the Lower City Sewers, talking to Lorna Esthelian:

  • Tell her that her date was a vampire Astarion disapproves -1


At the Sorcerous Sundries
Talking to Aradin near the entrance:

  • If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp Astarion disapproves -1

Facing Lorroakan along with Dame Aylin:

  • Tell the wizard you’ve come to stop him Astarion disapproves -1
  • Tell Lorroakan that Ketheric Thorm already tried to steal Aylin’s immortality and is dead now Astarion disapproves -1
    • OR Tell Lorroakan that one more word about catching Aylin will be his last Astarion disapproves -1
    • OR, PLaying as Gale origin, ask him to reconsider his position Astarion disapproves -1



In the Stormshore Tabernacle:

  • Make an offering to any deity Astarion disapproves -1

At the Society of Brilliance Lodge:
Talking to Havkelaag:

  • Refuse to give the Githyanki Egg to the Society Astarion disapproves -1


At the Steel Watch Foundry

Talking to Zanner Toobin once you have reached the laboratory wing:

  • When Toobin says that Gondians are being subjugated through the collars, say that it is selfish to value their families more than an entire city Astarion disapproves -1

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

  • Side with Wulbren Bongle and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him Astarion disapproves -1 (either option)

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Wulbren Bongle (and hence killed Gondians), ask whether he wants to die, too Astarion disapproves -1


House of Hope


Bhaal Temple

  • Tell Orin that Baldur's Gate deserves the fate she is planning. Astarion disapproves -1


Camp/Conversations
After Astarion has completed the Rite of Profane Ascension (within nighttime cutscene that appears only if you are partnered with him):

  • Tell him he had to learn how not to become Cazador himself Astarion disapproves -15
  • OR, When he asks what do you desire, say you wanted him to be free, but he never will Astarion disapproves -15
  • OR Discuss his proposal of becoming his spawn, then turn him down Astarion disapproves -15
  • OR Agree to be transformed (with or without sexual intercourse), then refuse to kneel before him Astarion disapproves -15

Note: Choosing any of these options will lead Astarion to break the relationship. Certain dialogue options within the cutscene or when speaking to him on the next morning might lead him to leave the party permanently.


Personal quest
The night assault of the other Cazador's spawn in the camp:

  • When Leon and Aurelia come during the long rest, tell them that they can take Astarion to Cazador Astarion disapproves -1
    • During the conversation with Leon and Aurelia try to persuade Astarion by asking him whether he has no heart.
    • After the fight, fail to persuade Astarion that you were only teasing him.Astarion disapproves -3 (If you're romancing Astarion, he will break the relationship)
  • After the fight, berate Astarion for deceiving the other spawn about their part in the Rite of Profane Ascension. Astarion disapproves -3
    • Then tell Astarion not to act haughty Astarion disapproves -1
    • OR ask him what does his own life matter Astarion disapproves -1
  • Tell him that Cazador truly broke him Astarion disapproves -1
    • OR that he shouldn't have given up. Astarion disapproves -1

In Cazador's Dungeon:

  • Fail to keep Astarion from initiating the Rite of Profane Ascension OR Refuse to help him. Astarion disapproves -∞ Leaves the party
    • OR Interrupt the Rite once Astarion has started it Astarion disapproves -∞ Leaves the party and becomes hostile