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Astarion/Approval

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Astarion likes displays of power and cruelty, and appreciates snarkiness and mocking. He is inspired when the player gains access to areas/information by deceiving others. The player does not have to be "evil" to gain his approval, however — he approves when the player makes choices that support independence and autonomy, and when the player helps certain characters in need.

Astarion dislikes displays of weakness and does not like acts of kindness or charity that offer no reward. He also disapproves when the player tries to rein him in or restrict him in some way.

The actions and choices listed on this page will raise or lower Astarion's Approval.

For more information about the approval system, see Approval.

Greetings[edit | edit source]

Depending on his approval rating, Astarion may greet the player with:

Negative (<0):

  • “You again.”
  • "What do you need now?"
  • "You're staring at me again. What do you want?"

Neutral (0 - 19):

  • "Well, hello. What can I do for you?"
  • “Yes?"
  • “Need Something?”

Medium and up (20+):

  • "Ah, my favourite travelling companion."
  • "Hello, my dear."
  • "What can I do for you, my friend?"

When spoken to by someone other than the player character:

  • "Sorry, darling, I haven't got time for underlings. If your boss wants to speak with me, I'm all pointy ears."

Romance[edit | edit source]

Flirting:

  • "It's always a pleasure to see you sauntering over."
  • "Yes, darling?"
  • "Hello, beautiful."
  • "I did miss that face, you know."
  • "Hello, my sweet."
  • "Hello, lover."
  • "Yes darling, do you need something?"
  • "Need something? Or did you just miss me?"

Partnered:

  • "Gods, you're beautiful."
  • "Is there something you want to talk about, my dear?"

Broken up:

  • "Why in the hells are you bothering me now?"

After Completing The Pale Elf[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ascended - Partnered:

  • "Look at you, precious thing. You always stare so eagerly."
  • "Ask me anything, and it will be yours."
  • "Little love, whatever could be the matter?"
  • "My consort, we are so close to our triumph, I can almost taste it."
  • "Yes, my treasure?"

Spawn - Partnered:

  • "Ah, you're so adorable when you're thinking what to say."
  • "I hope there's nothing troubling you, my dear?"
  • "Yes, love?"

Dark Urge exclusive[edit | edit source]

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

Astarion also has some greetings exclusive to the Dark Urge origin. He will only say these once:

  • "You have a manner of irresistible desperation about you. I like it." (first meeting)
  • "My dagger-happy friend. What troubles you?" (Act One after killing Alfira or Quil Grootslang)
  • "My sweet, conflicted villain. What can I do for you?" (Act Two after killing Isobel)
  • "Come to kill me again, darling?" (Act Two if the player character fully refrained from killing him after failing to kill Isobel)
  • "Precious little Bhaal-Babe!" (Act Three after the player character learns the truth about their parentage)
  • "The child of Bhaal. I'm glad papa has blessed our dirty little plot" (Act Three when romanced, after becoming Bhaal's chosen)

Approval[edit | edit source]

The following story and dialogue choices will cause Astarion to gain approval.

Act One[edit | edit source]

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Roadside Cliffs

  • Speaking with the Tieflings holding Lae'zel in a cage, choose the 'attack' option. Astarion approves +1
    • Ask Lae'zel to say 'please' after convincing the tieflings to leave. Astarion approves +1
  • Speaking to Gimblebock near Chapel Entrance, choose the 'attack' dialogue option Astarion approves +1

Emerald Grove/The Hollow

In the Hollow:

  • Refuse to help Zevlor persuade Kagha to let the tieflings stay. Astarion approves +2
  • Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves. Astarion approves +1 (either)
  • While speaking with Arron, say the refugees will be fine due to their devilish powers. Astarion approves +1
  • Tell the tielfling kids trained by Asharak that they are going to die. Astarion approves +1
  • Make Zorru bow to Lae'zel. Astarion approves +1
    • After Lae'zel has questioned Zorru, tell her she is good at interrogations. Astarion approves +1
  • Offer to heal Pandirna for a price but pocket the money and leave. Astarion approves +1
  • Let Arka shoot Sazza. Astarion approves +1
  • Tell Auntie Ethel about the tadpole in your head. Astarion approves +1
  • While talking to/trading with Mattis, either pocket his "lucky ring" straightaway OR tell him you've earned it. Astarion approves +1
  • Threaten Mol when first meeting her in the Tiefling Hideout. Astarion approves +1
  • After successfully stealing the Idol of Silvanus for Mol, tell her that you will keep it for yourself Astarion approves +1
    • OR, Playing as a Rogue Rogue, advise her not to ask, just take Astarion approves +1

In the Sacred Pool and druid caves:

  • After resolving Arabella's fate, tell Kagha that you would have killed the girl outright. Astarion approves +1
    • OR Tell her you just wanted to see what would happen. Astarion approves +1
    • OR Tell her that it was quite a show. Astarion approves +1
    • OR Attack her. Astarion approves +1
  • If Arabella has died, lie to Locke and Komira that Kagha will release her soon. Astarion approves +1
  • When confronting Kagha about the Shadow Druids, choose to attack her. Astarion approves +1 (gains approval regardless of whether you've been successful convincing her to go against them or not)
  • Attack Kagha after speaking to Zevlor second time (about her demands) Astarion approves +1
  • Prod Nettie's bird twice. Astarion approves +1
  • After Nettie poisons you, attack her (no need to kill her) Astarion approves +5
  • While dealing with Topaz the bird via Speak with Animals:
    • Tell him that the key in its nest is dull, OR, playing as a Dwarf Dwarf, that the metal is of bad quality Astarion approves +1 (either option)
    • OR Playing as a Bard Bard, choose the class-specific option about a song Astarion approves +1
    • OR Kick the bird Astarion approves +1
  • Playing as a Bard Bard, talk to the squirrels listening to Alfira and first hush them not to ruin the song, and only afterwards the class-unique line "Sing along…" Astarion approves +1
    • Take Alfira's lute out of her hands and smash it Astarion approves +1
    • Tell Alfira she should give up on her song Astarion approves +1
  • Playing as a Rogue Rogue, pick Mirkon's pockets while he is charmed by the harpies. Astarion approves +1
  • After saving Mirkon, tell him to stop snivelling or the harpies will be back. Astarion approves +1
  • Kick Timber the squirrel Astarion approves +1.
    • If you miss, try to kick her again Astarion approves +1
    • Playing as The Dark Urge The Dark Urge, when confronted by a companion about kicking Timber, answer that it came right at you OR that your instincts are sharp Astarion approves +1 (either option)

While the Emerald Grove is preparing for the goblin attack

  • Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute Astarion approves +5
    • OR That the horde is coming, led by the drow - and you are with them Astarion approves +5
    • OR, Playing as The Dark Urge The Dark Urge, tell Zevlor that the goblin horde is yours. Astarion approves +1
  • Tell Mirkon you are not going to save him again OR that he's on his own. Astarion approves +1 (the formulation depends on whether you saved Mirkon from the harpies or not).
  • If you start attacking the tieflings before Minthara arrives, betray her while speaking to her. Astarion approves +5
  • Tell Pandirna that you are here for the show Astarion approves +1
  • Playing as an Elf Elf or as a Drow Drow, instigate a fight with Minthara Astarion approves +5

Note: This option is available only after you helped Minthara to slaughter the Grove

  • Tell Lakrissa to buy you a drink to be even Astarion approves +1 (this point may be earned either before attack or after defeating goblins)

Forest

Sunlit Wetlands/Putrid Bog

  • While talking to Demir and Johl after Auntie Ethel disappears, tell them they're on their own Astarion approves +1
  • After entering the Sunlit Wetlands, break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them Astarion approves +1 (works twice)
  • Tell Auntie Ethel about the tadpole (if you haven't done so in the grove). Astarion approves +1
  • Chasing after Ethel in her lair, speak to Lorin and roar at him. Astarion approves +1
  • Intimidate the Gnarled Door to let you in Astarion approves +1
  • When Auntie Ethel surrenders, let her go in exchange for fey hair, with or without Mayrina. Astarion approves +5
  • If you killed Ethel:
    • If spared Mask of Regret, speak to the latter afterwards and choose to attack her Astarion approves +1
    • Playing as an evil Cleric Cleric or Paladin Paladin, speak to Lorin again and tell him that it would be delightful to butcher everyone Astarion approves +1
    • Playing as a Duergar Duergar, take the Petrification off Efrin and laugh at him Astarion approves +1, when he asks to examine him, refuse to do it Astarion approves +1
  • Let Astarion kill Gandrel, if you already know he's a vampire. Astarion approves +10

Blighted Village

  • Gain entrance to the village:
    • Through the southern gate - by Persuading the goblin guard, OR, Playing as a Bard Bard, performing for him, OR starting a fight Astarion approves +1
    • Through the eastern gate - by attacking or picking a fight with the goblin guards Astarion approves +1
  • Intimidate Ornate Mirror in the Apothecary's Cellar into letting you pass. Astarion approves +1
  • Give Astarion the Necromancy of Thay during the cutscene. Astarion approves +5
  • Deliver the final blow to Fezzerk when confronting him near the windmill Astarion approves +1
    • Untie Barcus Wroot off the windmill wing and demand a compensation from him Astarion approves +1
  • Interrupt the bugbear and ogre couple in the barn Astarion approves +1
    • OR let Astarion interrupt them. Astarion approves +5

Note: The latter option is available only if neither Shadowheart nor Wyll are in the party, otherwise one of them would interfere and try to stop the player

Goblin Camp
At the front gate:

  • Fling worg dung at Sentinel Olak Astarion approves +1 (requires DC 10 Athletics check and triggers a fight with gate guards)
    • If failed the check, wink and fling dung at all other guards Astarion approves +1 (triggers a fight, too)

At the outer camp:

Talking with Crusher:

  • When he orders you to kiss his foot, obey, then start licking it Astarion approves +5
    • OR Give his foot a long lick straightaway Astarion approves +5
  • Steal the ring from Crusher's toe after you kneel in front of him. Astarion approves +1
  • Successfully use Detect Thoughts on Crusher and say you'll let his boss know of his plans Astarion approves +1
  • Make Crusher kneel and kiss your foot, using Illithid powers. Astarion approves +1
  • If Crusher starts a fight, make him kiss your foot after defeating. Astarion approves +1
    • After Crusher begs for mercy, finish him. Astarion approves +1 (makes the whole camp hostile)

Inside the Shattered Sanctum:

  • If Warrior Trinzas questions you about the ruckus, tell her, it was the sound of her friends dying. Astarion approves +1
  • Tell Torturer Spike to let you put the prisoner through paces. Astarion approves +1
  • OR, Playing as The Dark urge The Dark urge, propose to show Spike how it's done Astarion approves +1
    • OR, Playing as a Drow Drow, tell him that you don't try, you get results Astarion approves +1
    • Then torture Liam yourself. Astarion approves +1
  • Tell Roah Moonglow that you killed her friends in the Zhentarim Hideout. Astarion approves +1
  • Agree to endure Abdirak's teachings on Loviatar's doctrine. Astarion approves +5
  • Pick a fight with Priestess Gut in the throne room or in her chambers. Astarion approves +1
  • Tell Minthara that Sazza was too stupid to understand you prior Astarion approves +1
    • OR, Playing as a Lolth-Sworn Drow Lolth-Sworn Drow, tell Sazza she should have see a superior in you at once. Astarion approves +1

Note: These options are available if you have previously freed Sazza from the cage in Emerald Grove

  • Agree to attack the Grove with Minthara with or without asking for a reward. Astarion approves +1

In Worg Pens:

  • Tell goblin children to keep at the bear, to aim for his eye, or to use sharper stones. Astarion approves +1 (either option)
    • Throw a rock yourself. Astarion approves +1 (Makes Halsin hostile)
  • Refuse Halsin to help him save the grove. Astarion approves +1

The Risen Road

  • Side with Karlach during Wyll's confrontation with her and recruit Karlach. Astarion approves +2
  • At the tollhouse, tell the merchant Cyrel that you'll take the supplies and everything else she owns. Astarion approves +1 (triggers a fight with 'Tyrians')
  • Talk with non-bloated Hyena via Speak with Animals and pass the Deception check to convince her that you are a god in mortal flesh Astarion approves +1
  • Order Flind to attack the survivors in the cave instead of you. Astarion approves +1
  • OR/THEN order Flind to attack other gnolls. Astarion approves +1
    • After the battle is resolved, order Flind to off herself. Astarion approves +1

Note: These options are not mutually exclusive and can be used one after another subsequently, in given order, which allows to gain all three points

  • Tell Rugan that you are here for the cargo, not to rescue him. Astarion approves +1
    • Save Rugan, then tell him to give the cargo to you, using Intimidation or provoking a fight Astarion approves +1
    • If you fail to intimidate Rugan into surrendering the cargo to you, say you can harm him no less worse than gnolls would have Astarion approves +1 (makes him hostile)

Waukeen's Rest

  • Tell Councellor Florrick that she needs to find someone else to rescue Duke Ravengard. Astarion approves +1
  • Leave Benryn to die under the wreckage Astarion approves +1
    • If you saved Benryn, tell him you'll keep the dowry as a payment for his saving Astarion approves +1

Zhentarim Hideout

  • Kill Rugan on Zarys's order. Astarion approves +1
    • Kill Rugan, if he survived Zarys's torture and your fight against other Zhentarim. Astarion approves +1
  • After purchasing Oskar Fevras from Brem, speak to the artist and call him a slave twice Astarion approves +1

Underdark

  • In Festering Cove, tell BOOOAL he is a fake god and tell him you will kill him and take his power Astarion approves +5
    • OR Tell Kuo-toa priest to bow before BOOOAL's Chosen Astarion approves +1
  • Agree to Defeat the Duergar Intruders for Sovereign Spaw Astarion approves +1
  • When speaking with Glut after defeating the duergar:
    • Agree to eliminate Spaw for Glut. Astarion approves +1
    • OR Refuse Glut saying that you'll have no part of this OR that you'll kill the treacherous myconid instead. Astarion approves +1 (either option brings approval and immediately starts fight with Glut)
  • Steal Boots of Speed from Thulla while she's helpless. Astarion approves +1
  • Ask Baelen for compensation before throwing him a Misty Step scroll to escape the Bibberbang field. Astarion approves +1
  • Push Corsair Greymon off of the boat on your first voyage to Grymforge. Astarion approves +1

Grymforge

  • Tell Morghal and Orgarth that them keeping slaves is not a problem for you, and that you'll just kill them Astarion approves +1 (immediately starts a fight with the duergar, both Clan Flameshade and Absolute followers)

When dealing with Ward Magmar:

    • Ask Magmar how to get a slave of your own. Astarion approves +1
    • When attempting to take the elevator, tell Magmar that saving Nere is a distraction Astarion approves +1
    • When talking about travelling to Moonrise Towers, say that Moonrise holds the answers you need. Astarion approves +1
    • Playing as a Drow Drow or as a Githyanki Githyanki, tell Magmar that he is squandering his slave on mundane tasks. Astarion approves +1
    • After killing Magmar and Pistle, tell Skickpit to use the elevator to surface. Astarion approves +1 (further options to convince the gnome won't bring more approval)
  • When Lunkbug tells you where to find Philomeen, answer that you'll take her head for a trophy. Astarion approves +1
    • After finding Philomeen (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly. Astarion approves +1
  • Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere Astarion approves +1
  • After rescuing Nere, tell him to finish the slaves, OR choose to say nothing Astarion approves +1
  • After killing Nere, tell Brithvar either that you think slaves are a valuable asset, OR tell him you won't interfere. Astarion approves +1
  • After defeating Nere, ask Brithvar about the gnome slaves and tell him that they are a valuable asset. Astarion approves +1

Mountain Pass

  • Attack Ellyka near the point of encounter with githyanki squad Astarion approves +1
    • OR, Being disguised as a gith, provoke her to attack you. Astarion approves +1
  • Speaking to Voss, pass the Arcana check to find out he's trying to Detect Thoughts and then attack him Astarion approves +1

Crèche Y'llek

In the infirmary:

In the hatchery:

  • Tell Varsh Ko'kuu that the last githyanki egg is clearly a dud Astarion approves +1
  • Tell Varsh Ko'kuu that if he gives you the githyanki egg you'll sell it at best price OR make yourself an omelette (either choise brings Astarion approves +1 and immediately starts the fight with Ko'kuu and hatchery guards)

In the training room:

At the captain's quarters and Inquisitor's chamber:

  • Tell Kith'rak Therezzyn that you have the Mysterious Artefact, then refuse to surrender it. Astarion approves +1 (provokes a fight with Therezzyn)
  • Ask the Inquisitor W'wargaz how he knows so much about you. Astarion approves +1
  • Ask the Inquisitor W'wargaz what you'll get in return for surrendering the weapon Astarion approves +1, and then:
    • Tell him you'll accept gold as a reward. Astarion approves +1
    • Playing as a Warlock Warlock, ask for treasure of immense power Astarion approves +1
    • Playing as a Rogue Rogue, ask for anything of immense value Astarion approves +1
    • Playing as a Wizard Wizard, demand permission to read the valuable spellbooks Astarion approves +1
  • Refuse to hand over the artefact to the Inquisitor W'wargaz, and convince Lae'zel to trust you by succeeding DC 21 Persuasion check or by reminding her of the zaith'isk (if you've learned the truth about it prior). Astarion approves +1
  • Steal the Blood of Lathander from the Secret Chamber Astarion approves +1

Camp/Conversation

  • At the very first long rest, when he says he'll keep watch, answer that you'll sleep better for it Astarion approves +3
  • At the very first long rest, tell Shadowheart to remain cautious on unfamiliar territory Astarion approves +1
  • When he asks how you'd like him to kill you, choose any way he proposes (decapitation, stabbing, or poison) Astarion approves +5
    • OR Tell him you'll spill his guts if he tries Astarion disapproves -1, then say you'll take him down with you Astarion approves +5
  • Agree with Astarion that using illithid powers to manipulate others could be useful. Astarion approves +1

Note: This dialogue is available only after using 'illithid' dialogue line for the first time in your walkthrough.

  • After Astarion prompts you to call him beautiful, choose any option (including the line about 'shallow praise' ) Astarion approves +1
  • Feed the Owlbear Cub when it first comes to the camp Astarion approves +1
  • Pet the Owlbear Cub in your camp after it had a nightmare Astarion approves +1
  • When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche), tell Lae'zel to kill him Astarion approves +1 (starts the fight with the githyanki knight)
  • Threaten to kill Mizora during her first appearance in the camp Astarion approves +1
  • Agree to sleep with him. Astarion approves +5 (starts romance)
    • Offer him your neck during sexual intercourse Astarion approves +10

Note: The dialogue about spending a night together might occur anywhere if Astarion's approval has come up to 40+, otherwise it can be triggered at the camp celebration

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

Raphael's deal

  • When Raphael briefly takes you to the House of Hope, tell the devil:
    • "You're mad if you think I'll make a deal with a devil." Astarion approves +1 (If playing as Wyll: "... another devil")
    • OR "Then fix it. Or die by my hand!" Astarion approves +5
  • Discussing with Astarion the cambion's offer, say that you are not Raphael's plaything. Astarion approves +1
    • OR Playing as a Warlock Warlock, when Astarion says you understand how dangerous the wrong deal can be, reply that you can't fall into Raphael's trap. Astarion approves +1

Personal quest

  • At the Long Rest, when Astarion's true nature comes out, say you trust him. Astarion approves +5
    • Then let him bite you without threatening him. Astarion approves +10
    • OR Let him bite you but threaten to stake him if he goes too far. Astarion approves +1
  • The next morning, when other companions find out that Astarion is a vampire:
    • Say you think he won't hurt anyone of you Astarion approves +5
    • OR Say that if they don't like it, they can leave. Astarion approves +5
  • When discussing Astarion's future 'diet', agree that him feeding on your enemies sounds good. Astarion approves +5
  • When he asks whose blood you'd hypothetically drink, name any other companion (including himself, too). Astarion approves +1
  • While speaking about Cazador, tell him that you'll watch his back OR promise you'll keep him safe if he does the same. Astarion approves +5 (either)

Act Two[edit | edit source]

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield

If entering the Shadow-Cursed Lands from the Grymforge:

Note: The Dark Urge option to "Abandon them" does not bring approval.

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. Astarion approves +1 (requires sequentive DC 10 Persuasion check and then DC 14 Persuasion check or DC 14 Intimidation check)
  • Order Warrior Gronag to fetch the bone, after he orders the hyena to do the same. Astarion approves +1
    • Playing as The Dark Urge The Dark Urge, stop Gronag. Then, when Kar'niss the drider comes, ask him about his lantern and what is there in the shadows. After the drider butchers the goblin who "fed the shadows", say it was amazing Astarion approves +1
  • Convince the drider not to attack you if you killed the convoy before summoning him, using Deception OR Intimidation. Astarion approves +1 (either option)
  • Traversing Shadow-Cursed Lands with the convoy, protect them from Harpers, thus maintaining your cover as a True Soul Astarion approves +1
    • OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.Astarion approves +1 (Taking this course immediately starts the fight with remaining Harpers).

Note: Works, too, if you managed to pick the lantern up during the battle.

  • If ambushing the convoy with the Harpers, start the dialogue with Kar'niss the drider and deceive it into giving you the lantern Astarion approves +1
    • Then use Deception again, and convince the drider to walk away into the shadows Astarion approves +1
    • OR, Starting the dialogue, reveal the ambush to the drider and turn yourself on Harpers Astarion approves +1
  • Talking to the drider after defeating Harpers, convince it that you have infiltrated their ranks to gather information Astarion approves +1
    • OR, playing as a Drow Drow, snap on it and call it abomination Astarion approves +1

At the House in Deep Shadows:

  • Ask Oliver whether he doesn't have anyone else to play with, then about his parents' names, and agree to play hide-and-seek with him. Once Oliver explains the rules, tell him that you've changed your mind. Astarion approves +1 (Following this course immediately starts the fight with Oliver's "family")
    • OR Agree to play and beat Oliver at the game twice without being spotted. Astarion approves +1

When dealing with He Who Was:

  • Agree to find Madeline's Ledger for He Who Was Astarion approves +1
  • Order Madeline to hurt herself as Ben and Marc did Astarion approves +1 (Evil Cleric Cleric will have a unique line)
    • Then tell her to stab herself and don't stop OR to prove she is sorry Astarion approves +2
    • Finally succeed a Persuasion roll to keep her going Astarion approves +5

Elsewhere:

Last Light Inn
Speaking to Jaheira:

  • Talking to Jaheira for the first time, tell her that you are here on holiday. Astarion approves +1
  • When talking to Jaheira inside the inn, refuse to drink spiked wine Astarion approves +3

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself Astarion approves +1 (either option)
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, tell Isobel that "we are following the winged freak" Astarion approves +1
  • Playing as The Dark Urge The Dark Urge:
    • Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior Astarion approves +1 (available after the kidnap attempt AND if you haven't threatened her)

Speaking to Councellor Florrick:

  • Ask whether the Flaming Fist are just going to stay around Astarion approves +1
    • OR Tell Florrick that you have no intentions to go into Moonrise Towers Astarion approves +1
    • If Wyll is in the party, tell Florrick it's your business what had happened to him Astarion approves +1
    • OR, Playing as Wyll, say it was a devil deal that has gone terribly wrong Astarion approves +1

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Say you only wanted to admire him close Astarion approves +1, and then indeed choose to quietly admire him Astarion approves +1
    • OR Hiss back at him, say that he is in your territory, and order to get out Astarion approves +1
    • OR, Playing as a Ranger Ranger, say you do not seek his territory Astarion approves +1
    • OR, Playing as a Barbarian Barbarian, WOOF at him Astarion approves +1

Speaking to Cerys:

  • When she tells you about their misfortunes and says they ran until found the inn, conclude that she abandoned others Astarion approves +1 (use basic line or unique for Barbarian Barbarian, Fighter Fighter, Monk Monk or Paladin Paladin (except Oathbreaker))
  • Ask her what they are doing here, if they headed for Baldur's Gate, and then:
    • Tell her not to lose hope to see others alive Astarion approves +1 (starts the quest, if you don't have it already)
    • OR Say she did the right mess of things. Astarion approves +1

Talking to Alfira:

  • After Marcus's assault, when she asks whether they cannot trust anyone:
    • Tell her to stop whining Astarion approves +1
    • OR, Playing as a Half-Orc Half-Orc, tell her to use her anger.Astarion approves +1
  • Ask her about others, and then say that running was right call Astarion approves +1
  • When Alfira asks you how do you keep going, answer:
    • That you take one step at a time Astarion approves +1
    • OR That danger is your life Astarion approves +1
    • OR That you don't complain constantly Astarion approves +1
    • OR, Playing as a Bard Bard, a Fighter Fighter, a Druid Druid, a Ranger Ranger, or a Rogue Rogue, use a class-based line Astarion approves +1
    • OR, Playing as a Drow Drow, a Deep Gnome Deep Gnome or a Duergar Duergar, say that only the strong survive Astarion approves +1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers:
    • Promise you will find them Astarion approves +1 (starts the quest, if you don't have it already)
    • OR Say you imagine the cultists are torturing them right now Astarion approves +1
  • Talk to Alfira after rescuing the tieflings from Moonrise Towers and take the reward Astarion approves +1 (If Lakrissa survived, talking to her starts the same cutscene)

Speaking with Bex and Danis:

  • Before trying to save captured refugees:
    • Promise Bex to find Danis, using any of two basic options or Paladin Paladin or Cleric Cleric lines Astarion approves +1 (starts the quest, if you don't have it already)
    • OR Tell her that Danis is now goblin chow toy OR that they've probably killed and eaten him Astarion approves +1 (either option)
  • If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise Astarion approves +1
  • If Danis survived and reunited with Bex:
    • Smile and then say it's wonderful to see them together OR mention that it is all thanks to you Astarion approves +1 (a Cleric Cleric character will have a unique line)

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to saving captured refugees:
    • Tell him that his siblings are better off dead than in cult's hands Astarion approves +1
    • OR Tell him to stop whining and do something about it Astarion approves +1
    • OR, Playing as a Sorcerer Sorcerer, tell him he won't be able to read his spellbook if he keeps drinking Astarion approves +1
  • If you have already saved him from the Shadows, say you're absolutely going to gloat Astarion approves +1
  • If either Cal or Lia (or both) died while saving attempt:
    • Tell Rolan that you wanted to save everyone, but couldn't Astarion approves +1
    • Garble their names and say you don't know them Astarion approves +1
  • If both siblings survived:
    • After they thank you, ask Rolan whether he has something to add Astarion approves +1
    • OR Ask who is going to pay you Astarion approves +1
  • If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly Astarion approves +1

Talking to Ide after drunken Rolan has snapped on her:

  • Say you're sorry, and then add that he is more immature than she is Astarion approves +1
  • OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil":
    • Say that he was observant for it's what she really is. Astarion approves +1
    • OR Tell her next time call him one back Astarion approves +1
  • When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Deception, Intimidation or Persuasion Astarion approves +1 (either option, requiring a DC 14 roll)

Dealing with Raphael and Mol:

  • Help Mol win the game against Raphael using the Sleight of Hand Sleight of Hand, Bard Bard, Monk Monk, or Wizard Wizard options Astarion approves +1 (either option)
    • After Raphael disappears, tell Astarion that carving scars in his back must have been excruciating Astarion approves +1

Note: The cutscene continues towards this course only if you haven't ever seen his scars prior

  • After Mol is taken during the assault, tell Mattis she's probably dead already. Astarion approves +1

Talking to Harper Meygan mourning Yonas:

  • Say that Yonas was better at jokes than at keeping himself alive Astarion approves +1
    • OR Say that he'd still be around if he'd spent less time on joking Astarion approves +1
  • If you looted Yonas's body, ask Meygan whether she would like to take Yonas's sword, then say you were kidding and keep it Astarion approves +1

Talking to the Strange Ox via Speak with Animals Speak with Animals:

  • Promise to keep its secret. Astarion approves +1
    • OR Tell the ox that it takes worse than a bit of gore to turn your gullet. Astarion approves +1
    • OR, Playing as The Dark Urge The Dark Urge, give in to your urge to kill the Strange Ox. Astarion approves +1

Elsewhere in the inn:

  • When Manip Vidor says you are meant to be heading towards Moonrise, answer "doing your job, you mean" Astarion approves +1
  • Call Wulbren a prick when Barcus Wroot talks to him after you rescue him. Astarion approves +1
    • If you did it and ended the dialogue, speak to him again and call him a prick second time Astarion approves +1

Reithwin Town
In the Reithwin Tollhouse:

  • Convince Gerringothe Thorm to end herself by any available option. Astarion approves +1 (requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)

In the House of Healing:

  • Convince Malus Thorm to order his sisters to hone their blades on each other.Astarion approves +1
    • Then persuade Malus Thorm to operate on himself. Astarion approves +1
  • OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. Astarion approves +2 (comes one point by another subsequently).

At The Waning Moon:

  • Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total Astarion approves +1(each time)
    • OR successfully imitate drinking (rolling Sleight of Hand) Astarion approves +1 (gains approval only in first round)
  • Successfully entertain the brewer with your stories (through Performance roll) Astarion approves +1 .(each time)

Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.

  • By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst Astarion approves +1


Moonrise Towers

Witnessing Ketheric's trial (at the very first visit to Moonrise):

  • If Minthara is judged:
    • Playing as The Dark Urge The Dark Urge, after Ketheric declares the sentence, intervene and say you can make Minthara's passing much more creative Astarion approves +1
  • When Z'rell orders you to decide the goblins' fate, kill them through illithid powers Astarion approves +1

Note: A The Dark Urge The Dark Urge character will have several options, all gaining points

Talking to Disciple Z'rell after the trial:

  • If you killed the goblins:
    • Distract Disciple Z'rell with "your lusts for Astarion" when she searches your mind for the proof of your faith Astarion approves +1

Note: This option is available only if you're romancing the spawn

  • Then ask her to show something real of the power that Absolute gifted her with Astarion approves +1
  • If you have helped Balthazar to retrieve Nightsong:
    • Agree to kidnap Isobel on Z'rell's order Astarion approves +1
    • If you have already kidnapped Isobel, too, tell Z'rell you have an eye on her position Astarion approves +1

At the Moonrise Towers Prison:

  • When approaching Minthara being tortured and erased by Jasin and Sumera:
    • Say you expected to see her dismembered Astarion approves +1
    • Succeed the DC 18 Wisdom check to reach out to Minthara's mind, tell her to play along, and then convince the questioners that you have broken her Astarion approves +1
    • OR Say that the only thing you're going to break is them Astarion approves +1 (starts a fight with the questioners, with Minthara taking your side)
  • After the fight, escort Minthara out of Moonrise Towers and tell where to find your camp Astarion approves +1
  • Speaking to the Warden for the first time, tell her that her face is bland, too Astarion approves +1
    • Then try to bribe her, and when she takes the money and does nothing, say that you should have see it coming Astarion approves +1
    • OR, Playing as a Rogue Rogue, say it was so well-played that you are not even mad Astarion approves +1
    • OR Refuse to bribe her Astarion approves +1
  • Talking to Lia, promise to help the tieflings escape Astarion approves +1
    • OR Refuse to help them Astarion approves +1
  • Talking to Lakrissa, when she accuses you of serving the cult, succeed a Persuasion or an Intimidation roll, then promise to help the tieflings Astarion approves +1
    • OR Refuse to help them Astarion approves +1
  • Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options Astarion approves +1
    • If the party found themselves in a cell, accept Wulbren's offer to break out together Astarion approves +1
  • Provide Wulbren with any tool capable of destroying a wall Astarion approves +1
  • When Wulbren, once freed, takes the boat and sails off without the party, let him go Astarion approves +1
  • If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners Astarion approves +1

Elsewhere in Moonrise Towers:

  • Sever the connection between Linsella and Barnabus Astarion approves +1
  • Tell Araj Oblodra that Astarion is his own person Astarion approves +5
    • Then back Astarion in his decision on biting Araj, telling her "He said no, what's to discuss". Astarion approves +5
    • OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer Astarion approves +5
  • At the Moonrise Towers docks, use illithid Wisdom check on Acolyte Marls, and then tell him to wash the worms off. Astarion approves +1

Final fight at the Moonrise:

Note: This option requires first DC 21 Intimidation check or DC 18 Persuasion check, and any of subsequent DC 30 checks, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric


Gauntlet of Shar
Dealing with Yurgir and his retinue:

  • When speaking to the orthon initially, choose to attack him straightaway. Astarion approves +5
    • OR Talk to Yurgir about his pact, pass a passive Insight check and three subsequent Persuasion checks to make him kill Merregons, shoot his Displacer Beast Nessa, and finally off himself. Astarion approves +5

Note: The Insight check is not needed when playing as a Bard or a Warlock

  • If you agreed to help Yurgir:
    • Successfully Detect Thoughts Detect Thoughts of the Hoarding Merregon and ask for the potions used to charm Nessa. Astarion approves +1
    • Speak to Nessa via Speak with Animals Speak with Animals and convince her that her love to the orthon is caused by dosed meat Astarion approves +1 (Available if the party have investigated the dead spider or detected thoughts of the merregon)
    • OR, Playing as The Dark Urge The Dark Urge, tell Nessa you didn't think the displacer beasts were slaves. Then discuss her love to the orthon and finally say that love is a disease like any other Astarion approves +1
    • Without Speak with Animals Speak with Animals, pass the DC 16 Animal Handling check and give the beast a scratch behind the ears Astarion approves +1

Near Pedestal of Reckoning and through Shar's trials:

  • When Shadowheart speaks of her destiny to go through the trials and become a Dark Justiciar:
    • Answer that this is a distraction OR that you are actually here to gain Ketheric's trust Astarion approves +1 (either option)
    • OR Agree to help her if you can Astarion approves +1

Dealing with Balthazar in his outpost:

  • Agree to clear the way for the necromancer, then persuade him to assign Flesh to your help Astarion approves +1
    • Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. Astarion approves +1 (Makes Balthazar and his minions hostile)

In the Shadowfell:

  • If you have defeated Balthazar, choose to kill Aylin Astarion approves +1


Mind Flayer Colony
In the Necrotic Laboratory:

  • Talking to the Waking Mind, succeed the passive Insight check and choose to consume her mind Astarion approves +1
  • Talking to Balthazar, successfully pretend to be a thrall Astarion approves +1 (This option is available only if you helped the necromancer reach the Nightsong and let him take her to Ketheric)


After the final fight with Apostle of Myrkul
Talking to Halsin:

  • If you still haven't helped him with lifting the Shadow Curse, say the curse was always his burden, not yours Astarion approves +1

Speaking to Jaheira:

  • Say that she seems to enjoy herself, then tell you're having the time of your life, too Astarion approves +1

Speaking to Minthara:

  • If you haven't recruited her earlier, she'll be intent to go to Baldur's Gate with you. Answer that you two make a good team Astarion approves +1
  • When she says she will never tire of sitting on dead men's thrones, answer you'll never tire of killing previous occupants Astarion approves +1
  • When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards Astarion approves +5
  • Then tell her you are with her Astarion approves +5 (A Rogue Rogue character will have an additional unique line)
  • OR Declare you will be the saviours of Baldur's Gate, and then agree with Minthara that reshaping the world would be glorious Astarion approves +5
  • When Minthara enquires about one more thing to explain...
  • ... and asks why you slayed the tieflings in the Emerald Grove:
    • Say you did it to earn her trust Astarion approves +1
    • OR Say you did it to impress her Astarion approves +1
    • OR Say you wanted to watch them suffer Astarion approves +1
    • OR, Playing as The Dark Urge The Dark Urge, say you enjoy killing Astarion approves +1
  • ... and asks why you have come to Moonrise:
    • Answer you wanted to learn more about the tadpole Astarion approves +1
    • OR Say you wanted revenge on those who did all this to you Astarion approves +1

Talking to Aylin, if you let Balthazar take her from Shadowfell:

  • If Isobel survived, tell them you must apologize to Aylin Astarion approves +1
  • If Isobel died:
    • Tell Aylin it was a strategic move Astarion approves +1
    • OR Say you would betray her again on a whim Astarion approves +1

Speaking to Cerys:

  • Tell her you're glad they are safe, and mention that Zevlor did his best Astarion approves +1
    • OR Say they are better off without Zevlor Astarion approves +1
  • Say you couldn't have done it without Jaheira's help, then ask her not to speak ill of the dead (i.e. Zevlor) Astarion approves +1
    • OR Say "Good riddance" Astarion approves +1
  • Tell her that people get paid for doing jobs Astarion approves +1 (A Rogue Rogue character has a unique line here)
    • When she answers that she has no money, say you were joking Astarion approves +1

Talking to Ide, Umi and Mattis:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Tell Ide that her friend is dead anyway Astarion approves +1
    • OR Tell Mattis that death happens, and that's it Astarion approves +1
    • OR Inform Umi that Mol is dead Astarion approves +1

Speaking to others:

  • Playing as a Bard Bard, talk to Alfira and decline her proposal to play together for the tiefling kids Astarion approves +1
  • Speak to Art Cullagh and ask whether the curse is everything he bothers about. Astarion approves +1 (Option is available if you haven't eliminated the curse yet)
  • Speaking to Wulbren, when he tells you about Sarevok, answer you pity that the man never succeeded Astarion approves +1


Camp/Conversation

  • Tell Arabella her parents are dead. Astarion approves +1
  • After defending Astarion from Araj Oblodra's molestations, at the long rest tell him that you care about him, then either hug him OR open your mind to show your true feelings Astarion approves +3

Note: This long-rest cutscene appears only if you romance him; both these choices advance your relationship

  • OR Tell him he needs a friend more than another lover Astarion approves +3

Note: This choice ends the romance without approval loss


Personal quest

  • Tell him it makes sense to ask Raphael for help with investigating his scars. Astarion approves +5
  • After Raphael reveals the true purpose of the spawn's scars, tell Astarion you'll help hunt down and kill Cazador. Astarion approves +5

Act Three[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington
Talking to Yenna:

  • Offer her help:
    • Give some coin OR some food Astarion approves +1 (either option, giving food available for all characters except Druid)
    • OR Suggest to find a guard for her Astarion approves +1 (available for all characters except Cleric)
    • Playing as a Druid, conjure some berries and herbs for her Astarion approves +1
    • Playing as a Cleric or a Monk, suggest to find the nearest temple Astarion approves +1
    • Playing as a Ranger, suggest to track her mother down Astarion approves +1

Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger line brings another Astarion approves +1 point

  • Be rude to the girl:
    • Ask where did she last see her, then say her mother is probably dead. Astarion approves +1
    • Tell Yenna to get lost. Astarion approves +1

At the Sword Coast Couriers:

  • Report to Commander Lightfeather that his soldiers died horrible, painful deaths OR that you've found what was left of them. Astarion approves +1 (formulation varies depending on whether you have met Tara on the roof or not)
    • OR Tell him that his soldiers were eaten by a flying cat. Astarion approves +1
    • OR, Playing as Gale origin, tell him that the enemy responsible is your tressym Astarion approves +1
  • Get more money out of Danzo Arkwright in return for the Zhentarim letters, using Persuasion or Intimidation. Astarion approves +1

In the kennels:

In the Angleiron's Cellar:

Note: Druid, Rogue and Sorcerer characters will have unique lines for this option

  • OR Tell him that you'll take the bomb but use it only as a last resort. Astarion approves +1
  • OR Refuse, saying that his plan is too messy and you're out.Astarion approves +1

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation.Astarion approves +1

Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)

  • OR, Playing as The Dark Urge, say that you have already done it Astarion approves +1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
  • If Orin is impersonating Dying Stone Lord Thug:
  • Playing as an Evil Cleric, choose to make him suffer Astarion approves +1
    • OR, Playing as The Dark Urge, choose to prod his wound OR to spin the blade Astarion approves +1 (either option)
  • If you succeeded a passive DC 20 Perception check, choose to make him scream Astarion approves +1
    • OR, Playing as The Dark Urge, say that you'll enjoy watching him die slowly Astarion approves +1

At the Open Hand Temple:

Circus of the Last Days

  • At the entrance, convince Klaus to let you in, bribing him, using Persuasion, Intimidation, Deception or any class-based option Astarion approves +1
    • OR, Playing as The Dark Urge, say you used to be a murderer Astarion approves +1
    • OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief Astarion approves +1
  • Speaking with Zara the mummy, say you don't understand her, and then mime her grunting Astarion approves +1

Dealing with Akabi the djinni:

  • Tell him that he is VERY LOUD. Astarion approves +1
  • Play the game and accuse the djinni of rigging the wheel Astarion approves +1
    • If successful, play again and try to distract Akabi, letting out a loud fart Astarion approves +2
    • OR, Playing as a Bard, ask him about his adventures Astarion approves +1
    • OR Provoke him to transform you Astarion approves +1
  • After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it Astarion approves +1 (either option)

When passing Zethino's trial, choose answers:

  • First question: ★'When he's elbow deep in gore' Astarion approves +1
  • Second question: ★'Revenge' Astarion approves +1 OR ★'Me' Astarion approves +2 (the latter is available if you're romancing him)
  • Third question: ★'Breaking a nail' Astarion approves +2 OR 'Most things' Astarion approves +1

Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.

  • Talking to Boney the mephit, call his wife Stoney magnificent Astarion approves +1
    • OR Note that she's a lot bigger than himself Astarion approves +1
    • OR, Playing as a Druid, say they both are magnificent Astarion approves +1
    • OR Say she's not your type Astarion approves +1

Dealing with Popper the kobold trader:

Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]
Dealing with caged beasts:

  • Talking to Shadow-Whiskers with Speak with Animals Speak with Animals, tell her to murder whoever she wants OR say "Sure thing, pussycat".Astarion approves +1 (either option)
  • Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) Astarion approves +1 (either option)
    • After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.Astarion approves +1 (either option)

Watching Dribbles's show:

  • Say "What a corny joke" OR yell "Boo! Get off the stage!" Astarion approves +1 (either option)
    • OR, Playing as a Bard, interrupt him with your own pun Astarion approves +1
  • Volunteer any companion to the stage as Dribbles's assistant, except Astarion himself and Minsc Astarion approves +1
    • Then insist on your choice and cheer them Astarion approves +1 (including unique lines for Minthara and Jaheira)

Note: If you volunteer Minsc to the stage, you'll get Astarion approves +2  instead of  [+1]  each time

  • OR Choose to cross your arms and glare Astarion approves +1
  • OR Just answer "No." Astarion approves +1
  • If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge Astarion approves +1

Talking to Lucretious:

  • After defeating false Dribbles, tell her that killing clowns is a rare treat Astarion approves +1
  • When Lucretious asks you to find real Dribbles, answer that you are expensive Astarion approves +1
    • Then say that Dribbles is probably dead now Astarion approves +1
  • When you deliver her Dribbles's remains, say it was pleasure to meet her Astarion approves +1
    • OR Ask whether she is hiring personnel Astarion approves +1

Near and inside the Requisitioned Barn:

Note: This option is available only if Orin is not impersonating Rowan

  • Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing Astarion approves +1
    • OR, Playing as a Rogue, if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from Astarion approves +1

Elsewhere in Rivington:

  • Agree to chase refugees out from Arfur's Mansion for half-price, and punch Zenovia Dawg when she tries to extort full sum from you Astarion approves +1 (requires failing Persuasion roll against her first)
    • OR, Playing as The Dark Urge, offer Arfur Gregorio to chase them out for free and explain that you just enjoy brutalizing the poor Astarion approves +1
  • Playing as a Baldurian character, tell Saer Grotpoll that his own accent is Rivingtonian Astarion approves +1
  • Tell the Strange Ox that it takes worse than a bit of gore to turn your gullet. Astarion approves +1
    • OR Tell the Strange Ox you will keep its secret. Astarion approves +1
    • OR, Playing as The Dark Urge The Dark Urge, give in to your urge to kill the ox. Astarion approves +1

Note: These options are available if you haven't resolved interactions with the Ox in the Act Two

  • Speaking to Biscotti without Speak with Animals Speak with Animals, choose to bare your teeth and growl Astarion approves +1 (works only the first time you speak to him)
  • Playing as a Barbarian, in the Abandoned Windmill basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer Astarion approves +1
  • At the Gur Camp, agree with Astarion when he tells Ulma that the tribe's children are already dead Astarion approves +1

In the smugglers' cave:

  • After defeating Caïros and his thugs, if Farlin survived, tell her that you were happy to help and ask who did you just kill. Astarion approves +1
    • Then ask her about the Stone Lord and say you're ruthless, too, OR that you don't play nice Astarion approves +1 (either option)
    • OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too. Astarion approves +1


Wyrm's Crossing

Note: It may take several sequential attempts to speak with Naaber to get to this lines

Sharess' Caress

  • When trying to hire both Sorn Orlith and Nym Orlith:
    • Tell Astarion you would never ask such a thing from him, when he expresses discomfort with the idea. Astarion approves +1 (This option appears only if you are partnered with the spawn, but the third romance scene hasn't occured yet)
    • Agree to invite Halsin, too, if the druid is in the party Astarion approves +1
    • Agree to sleep with Astarion on the drow twins' offer, if you haven't slept with him earlier in the walkthrough Astarion approves +1
  • Tell Sauceman Chorizo that you can show him pleasures his husband never could. Astarion approves +1

Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. Astarion approves +1

When you spot Fist Reynash trying to open a chest, find out that he needs gold, and then:

    • Tell him to get a grip Astarion approves +1
    • OR Intimidate or blackmail him into giving you his stash Astarion approves +1

Speaking to Manip Bakshi:

  • Successfully use Detect Thoughts Detect Thoughts on him and pretend to be a new recruit Astarion approves +1
  • Tell him you've spotted another guard on stealing Astarion approves +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
    • Then ask whether it is Fists' job to catch criminals Astarion approves +1
    • OR Ask a reward for turning Reynash in Astarion approves +1
    • OR Leave barracks (or let him escort you out) Astarion approves +1

In the Audience Hall:

Note: This dialogue appears only if Karlach is not in the party

  • Playing as The Dark Urge, when Gortash explains your previous dealings:
    • Say that you'll make Orin pay for taking your place Astarion approves +1
    • OR Reply that you don't remember a thing, but the plan sounds brilliant Astarion approves +1
  • Agree to become allies with Gortash and slay Orin Astarion approves +1
    • OR Refuse to make an alliance with him and confirm your decision Astarion approves +1
    • OR, Playing as The Dark Urge, say that you'll possess both the brain and the crown and won't share Astarion approves +1
  • Agree to witness the ceremony of Gortash's ordain, saying "All right", OR "I'd never dream of missing it", OR "Let's get over" Astarion approves +1 (either option)
  • After killing Orin, speak to Gortash and say you two can be allies, but you'll keep Ketheric's and Orin's Netherstones Astarion approves +1

Talking to Duke Ravengard after the coronation:

  • Ask him whether the "new dawn" is what they call tyranny now Astarion approves +1
    • OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant Astarion approves +1
    • OR Ask Ravengard whether he knows that he is infected Astarion approves +1

In the Wyrm's Rock Prison:


Lower City

At the Basilisk Gate Barracks:

  • Talking to Fist Murphy, ask why he is standing on one leg, and then:
    • Pretend to push him off his balance Astarion approves +1
    • OR, Playing as a Barbarian Barbarian, tell him to prove Liara Portyr he is not a weakling Astarion approves +1
    • OR, Playing as a Monk Monk, praise him for a good discipline for a guard Astarion approves +1
  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and tell her to let it slide, just for once Astarion approves +1
  • Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime Astarion approves +1
    • OR Say a big guy like him makes an easy target Astarion approves +1
  • Talking to Fist Miller after Florrick had been executed, say "Good riddance" Astarion approves +1
  • Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is Astarion approves +1
    • OR Say that you are no builder but still are handy with a hammer Astarion approves +1

Speaking to Liara Portyr and Lora Bergauz:

  • Tell Lora to calm down and let Liara alone, then call Liara a typical Fist who never listens Astarion approves +1
  • Promise to help Lora find her daughter Astarion approves +1 (A Paladin Paladin character will have a unique line here)
    • Propose to help Lora find her daughter for a certain price Astarion approves +1
  • If you already know that Vanra died, tell this to Lora, then say you did your best Astarion approves +1
    • OR Say Vanra is dead, no matter Lora believes you or not Astarion approves +1


At The Blushing Mermaid:

  • Talking to Bosun Gannet, when he instructs you about the tavern rules, ask what to do if you want to use the latrine Astarion approves +1
  • Ask Gannet about the missing kid, and then:
    • Say you didn't think a tough guy would be scared of a little knife Astarion approves +1
    • Tell him you'd love to see him try to kick you out Astarion approves +1
  • When talking to the hag masking as Captain Grisly, inquire her about Vanra, and then ask how do you know she's not lying Astarion approves +1
    • OR, Playing as a Rogue Rogue or a Fighter Fighter, ask whether a little knife caused such trouble Astarion approves +1
  • When looking for a decision, suggest to pay Lora Astarion approves +1
    • OR Say you want to get to the bottom to the story of the missing child Astarion approves +1
    • OR, Playing as a Half-Orc Half-Orc, say Lora acted out of fear and anger Astarion approves +1
    • OR, Playing as a Vengeance Paladin Vengeance Paladin, say the punishment is in order Astarion approves +1
    • OR, Playing as a The Dark Urge The Dark Urge, mention that killing Lora sounds like the best way Astarion approves +1
  • When the hag offers you money for killing Lora, agree to do it Astarion approves +1
    • OR Refuse to do her dirty work Astarion approves +1 (A Devotion Paladin Devotion Paladin character will have a unique line here)
    • OR, Playing as a Rogue Rogue, agree to do it if she doubles the price Astarion approves +2
  • Agree to kill Lora, then return and tell the hag you've changed your mind and she should surrender Vanra Astarion approves +1
  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
    • Tell her to surrender the child immediately. Astarion approves +1
    • OR Say you'll leave now Astarion approves +1
    • OR Say "That’s so evil, even I’m impressed." Astarion approves +2
  • If you have already killed Lora, tell Ethel to thank you Astarion approves +2
    • OR Say you don't like being used Astarion approves +1
  • When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal Astarion approves +1 (An Oathbreaker Paladin Oathbreaker Paladin character will have a unique line here)
  • After using Hag's Bane on Auntie Ethel, say “That’s it – cough her up, hag.” Astarion approves +1
    • OR, After knocking Ethel unconscious, cut her up to save Vanra. Astarion approves +1

Speaking to Svend and Siggy:

  • Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment Astarion approves +1
    • OR Persuade Svend he would leave the city at the first chance Astarion approves +1
    • OR, Playing as a Halfling Halfling, tell Svend to skip the date for a free drinks Astarion approves +1
    • OR, Playing as a Rogue Rogue, convince Svend to stay, asking what's life without a little danger Astarion approves +2
    • OR Choose to stay out of their debate and do not meddle in Astarion approves +1

Other patrons of the tavern:

  • Talking to Nesha Leesha, warn her about the serial killer, then say you've probably mistaken her for someone else Astarion approves +1
  • Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' Astarion approves +1


At the Old Garlow's Place:
First time visiting the place:

  • If you found the group without reading any of their posters, ask Adrielle to calm down Astarion approves +1
    • OR Taunt her, saying you will "EAT THEIR SOULS, RAAAGH" Astarion approves +2
  • After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag Astarion approves +1
    • OR Say you are not getting mixed up in this Astarion approves +1

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

Dealing with hexed Mayrina:

  • Speaking to Mayrina in the sheep form via Speak with Animals Speak with Animals:
    • Tell her to SPIT IT OUT Astarion approves +1
    • OR Call her condition hilarious Astarion approves +1
  • Talking to Mayrina without Speak with Animals Speak with Animals, ask how did she get herself turned into a sheep Astarion approves +1
  • Talking to Adrielle, say her that if they have pissed off a hag, they're screwed Astarion approves +1
    • OR Say that she protected Mayrina until now, and that's worth something Astarion approves +1
  • OR Tell her you hate dolls Astarion approves +1
  • Talking to Kled, say Mayrina is more sour, not sweet Astarion approves +1
  • Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" Astarion approves +1
    • When he accuses you of showing up at the convenient moment, call Mayrina an old friend Astarion approves +1
    • OR Tell him to say if they don't want your help Astarion approves +1

Speaking to Jatlo after you have removed his hex:

  • Playing as a Rogue Rogue, tell him you know ten ways to kill him before he blinks Astarion approves +1
    • OR, Playing as a Ranger Ranger, a Druid Druid or an Ancients Paladin Ancients Paladin, say he is serving a perversion of nature Astarion approves +1
    • OR, Playing as a Fighter Fighter, say he is outnumbered and outmatched Astarion approves +1
    • OR, Playing as The Dark Urge The Dark Urge, say that true cruelty rules with fear alone Astarion approves +1
    • OR Ask him to tell the hag you're coming for her Astarion approves +1 (The option is not available for the Fighter characters)

After removing the hex and killing Jatlo:

  • Speaking to Mayrina, ask her how is her husband's condition Astarion approves +1
    • OR Wonder why has she been still dragging this corpse around Astarion approves +1
  • Tell Mayrina she was an adorable sheep Astarion approves +1
  • Say you're helping her for the last time Astarion approves +1
  • Tell Mayrina they will have to deal with this themselves Astarion approves +1
  • Tell Hydrangea Wubb she coudn't have known the spy in his disguise Astarion approves +1
    • OR Say they need to do a better job protecting Mayrina Astarion approves +1
  • Talking to Kled, tell him you aren't getting mixed up in this Astarion approves +1
  • Say the dragonborn was only pretending to be a friend Astarion approves +1
    • OR Say that Mayrina can be very annoying Astarion approves +1
  • Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards Astarion approves +1
    • OR Say you are not getting mixed up in this Astarion approves +1
    • OR Say that hags and their agents are liars and cheats Astarion approves +1
    • OR Tell her that her actions were moronic and she endangered everyone Astarion approves +1
  • After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem Astarion approves +1

If you have met Auntie Ethel, but haven’t dealt with her yet:

  • After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die Astarion approves +1

If you have killed Ethel:

  • Talking with Mayrina, persuade her to let Connor go Astarion approves +1
    • OR Tell her to take time and celebrate Astarion approves +1
    • OR Tell her you killed Ethel and expect a reward Astarion approves +1
  • If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge Astarion approves +1
    • OR Say you prefer thank-yous of a coin variety Astarion approves +1
    • OR, If Vanra died, say you don't feel amazing because of it Astarion approves +1
  • When Mayrina asks you whether you have saved Vanra, answer that of course you did it Astarion approves +1
  • Playing as a Ranger Ranger or a Druid Druid, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural Astarion approves +1


At Crimson Draughts:

  • If you are partnered with Astarion and he is in the party, decline Araj Oblodra's invitation to come in, saying you saw how Araj made him feel Astarion approves +1
    • OR Tell Astarion that you all can leave if he doesn't want to be around Araj Astarion approves +1

Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his personal quest is not finished yet.


  • At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back Astarion approves +1

Note: This dialogue will occur if you come close to the gate without having all three Netherstones


At the Baldur's Mouth and dealing with its employees:

  • Speaking to Jelliwig in the Baldur's Mouth basement, ask it wouldn't changing the article be delightfully naughty Astarion approves +1
  • Talking to Falael outside Baldur's Mouth, muddle her count Astarion approves +1
  • Talking to Estra Stir after you have defeated Gortash, say you'd rather never hear that prick's name again Astarion approves +1

At Flymm Cargo:

At the Counting House:

At Devil's Fee:

  • Persuade Helsik to give you first piece of information for free Astarion approves +1
  • Bargain with Helsik to provide you a free passage in to the House of Hope in exchange for a 'souvenir' Astarion approves +1 (A Rogue Rogue character will have a unique line here)
  • After returning from the House of Hope, refuse to give her the promised item, saying that you have just killed a devil in his own home Astarion approves +1


At the Elfsong Tavern:

  • Playing as a Barbarian Barbarian, a Bard Bard, a Sorcerer Sorcerer, a Rogue Rogue or a Wizard Wizard, convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option Astarion approves +1 (Requires various skill checks with DC from 18 to 20)
  • Meeting Lakrissa in the tavern hall, remind her about your bet in the druid's grove, then ask for a kiss instead Astarion approves +1
    • OR Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap Astarion approves +1
    • OR Spur her to work instead of talking Astarion approves +1
  • Speaking to Alfira and Lakrissa on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it Astarion approves +1
    • Tell Alfira you are shocked she hasn't been arrested for making noise Astarion approves +1
    • When Alfira tells you about her plans of opening a bard school, say you're proud of her Astarion approves +1
  • Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in the first round:
    • Joke about 'Wizard and shatter' Astarion approves +1
    • OR, Playing as a Barbarian Barbarian, say "Laugh. Now" to the listeners Astarion approves +1
  • In the second round:
    • Joke about 'Sleeping with a dragonborn' Astarion approves +1
    • Joke about 'Zombie reanimator' Astarion approves +1
    • Intimidate the public Astarion approves +1 (Requires successful DC 20 Intimidation check)
  • In the third round:
    • Joke about the Dead Three Astarion approves +1
    • Joke about 'Cleric and ham' Astarion approves +1
    • Intimidate the public Astarion approves +1 (Requires successful DC 25 Intimidation check)
  • Talking to Dez Kanshaw, say he has enough left to buy a drink Astarion approves +1
    • OR, Playing as a Halfling Halfling, say the answer is always yes. Astarion approves +1
    • OR, Playing as a Half-Orc Half-Orc, tell him that deep courage comes from a full belly Astarion approves +1
  • When Dez tells you about the job offered to his son by Three-Piece:
    • Playing as a Half-Orc Half-Orc, say that the boy must find his own path, as you did Astarion approves +1

Talking to Enforcer Skoona:

  • Playing as a Barbarian Barbarian, say you approve her arms Astarion approves +1
    • OR, Playing as a Monk Monk, say it is she who decides her fate, no one else Astarion approves +1


At Lora's House:

  • If you still haven't resolved the quest:
    • Ask Lora whether she really did threaten the tavern staff with a knife Astarion approves +1
  • After you have saved Vanra:
    • Say the hag was you problem to deal with Astarion approves +1
    • OR Tell her to keep a closer eye on her daughter Astarion approves +1
    • OR Say she is damn lucky you found Vanra Astarion approves +1
    • OR Say you have come to collect the reward for saving Vanra Astarion approves +1
    • OR Tell Lora it isn't her fault that she couldn't protect Vanra Astarion approves +1

Talking to Golbraith Stredivas:

  • Ask him whether his son needs any help Astarion approves +1 (A Duergar Duergar character will have a unique line here)
    • OR, Playing as a Drow Drow, say you're almost impressed by a surface dweller who hunts illithids Astarion approves +1
    • OR, Playing as a Ranger Ranger, tell Golbraith you see the mark of a true hunter about him Astarion approves +1
    • OR, Playing as a Fighter Fighter or a Barbarian Barbarian, tell Golbraith you see the mark of a true warrior about him Astarion approves +1
    • OR, Playing as a Wizard Wizard, say you've read his book on psionics Astarion approves +1
  • Say that mind flayers are dangerous, and then add that you'll take it from here Astarion approves +1
    • OR Say that if his son is half a hunter as Golbraith himself, he'll be fine Astarion approves +1
    • OR, Playing as a Good/Neutral Cleric Cleric, say you'll pray for his son swift return Astarion approves +1
    • OR, Playing as an Evil Cleric Cleric, say you'll pray that her son murdered the mind flayer brutally and swiftly Astarion approves +1


Talking to Big Huido at the docks:

  • Succeed the DC 15 Deception check to pretend a Guild representative Astarion approves +1 (A Bard Bard and Rogue Rogue characters will have unique lines here)
    • Then say you'll just loot his corpse instead Astarion approves +1
  • OR Intimidate him into surrendering the Guild shipment Astarion approves +1 (A Barbarian Barbarian and Fighter Fighter characters will have unique lines here)
    • Then Intimidate him again to turn out his pockets, too Astarion approves +1 (A Barbarian Barbarian and Rogue Rogue characters will have unique lines here)
  • Ask him what if you just kill him and take everything Astarion approves +1


At Highberry's Home:

  • If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it Astarion approves +1

Note: This option requires successful passive DC 18 Medicine check, or DC 10 Perception check for a Barbarian Barbarian character


At the Graveyard:

  • Playing as a Rogue Rogue, tell Gothric Rillyn he should have learned the signs of a dangerous mark Astarion approves +1
    • OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him Astarion approves +1

Dealing with Bugthimble at the "M.Kurwin" grave:

  • Ask what he was doing in your father's grave Astarion approves +1 (Requires DC 25 Deception check)
  • Playing as a Dragonborn Dragonborn, say you and he are practically kin Astarion approves +1
  • Say "Thank goodness, you can keep it", and then:
    • Use Deception to convince him the treasure is cursed Astarion approves +1
    • Say the crate was promised for Nine-Fingers, then use Intimidation to convince him to pay the fee for not breaking his snout Astarion approves +1
  • Intimidate him into surrendering the loot to you Astarion approves +1
  • OR, Playing as a Dragonborn Dragonborn, ask him whether he would loot the corpse despite their shared blood Astarion approves +1
    • OR, Playing as a Draconic Sorcerer Draconic Sorcerer, warn him not to test the dragon's blood in your veins Astarion approves +1

Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options Astarion approves +2
  • Report Nina's attempts to Mortarch Gracie Scyre and then:
    • Advise the girl to practice for a decade, then try again Astarion approves +1
    • OR, Playing as The Dark Urge The Dark Urge, offer Nina to join her brother instead of raising him Astarion approves +1

Talking to Valmorba:

  • Ask her to give you a shovel (if you don't have one) Astarion approves +1
  • OR, Playing as The Dark Urge The Dark Urge, tell her there's usually not much left once you're done with the body Astarion approves +1
  • Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem Astarion approves +1
  • Talking to Ulkov Sully, pay him for making a coffin for Lily Fischer Astarion approves +1
    • OR Convince him to make it for free and out of turn, using Persuasion, Intimidation or class-based lines for a Barbarian Barbarian, a Good Cleric Cleric, a Devotion Paladin Devotion Paladin or a Monk Monk character Astarion approves +1
  • Speaking to Maude, ask what use do the dead have with flowers Astarion approves +1


At the House of Grief:

  • In front of the House of Grief, deceive Arves into giving you money (with or without using Detect Thoughts Detect Thoughts on him first) Astarion approves +1

Note: Both options require DC 20 Deception check

  • If Shadowheart remained loyal to Shar Shar, deceive Mirie into giving you the box of collections Astarion approves +1
  • Without talking to Mirie first, speak to Morann and convince him to let you proceed inside the Mapping Chamber through Persuasion, Intimidation or Deception Astarion approves +1
  • When given the choice over Viconia's fate, choose to kill her Astarion approves +1


At the Chromatic Scale:


In the Abandoned Cistern:

  • Agree with the Emperor who doesn’t want to save Minsc from the Absolute Astarion approves +1


At the Murder Tribunal:

  • Speaking with Sarevok Anchev:
    • Offer either Jaheira or Minsc, or both as a sacrifice to the Tribunal Astarion approves +1
  • Tell Sarevok you actually were deciding who should get to kill him Astarion approves +1
    • OR Ask Jaheira, Minsc, or them both, whether they would like to kill the old man, or you should do it yourself Astarion approves +1
  • Being judged, say you’ve ended your victim and then cut off their hand Astarion approves +1
    • OR Say you killed them with a smile on your face and pleasure in your heart Astarion approves +1
    • OR Say you killed them slowly and painfully Astarion approves +1

Note: All these options bring approval only if the victim is indeed your kill. Successful Deception rolls on corresponding options do not give approval points

  • OR Answer Sarevok that you didn’t kill this person, but you will kill him instead Astarion approves +1
  • Agree to sacrifice Valeria in Bhaal’s name, on Sarevok’s order Astarion approves +1

Note: The Dark Urge The Dark Urge characters will have four different options in this dialogue, all bringing same amount of points

  • After becoming an Unholy Assassin:
  • Speaking to Echo of Illasera, tell her that she wasn’t quick enough if someone cut her down Astarion approves +1
  • Speaking to Echo of Amelyssan, say that every kill is euphoria Astarion approves +1
    • OR Say that nothing compares to your first kill Astarion approves +1


In the Lady Jannath's Estate
If Oskar Fevras was not saved in Act One:

  • Speaking with Sir Gorran Penghyst and Lord Delwaer Jeth, tell them to stop or you will stick both their heads through the bloody painting Astarion approves +1 (Requires DC 18 Intimidation check roll)
    • OR, Playing as a Half-Orc Half-Orc, tell them to solve the matter with blades Astarion approves +1
    • OR, Playing as a Fighter Fighter, propose to be a second for them both Astarion approves +1
    • OR, Playing as a Vengeance Paladin Vengeance Paladin, tell them that such actions demand retribution OR that the duel is the only answer Astarion approves +1 (either option)

If Oskar Fevras was saved in Act One and the estate is now haunted:

  • After initial fight with Poltergeists, speak to Lady Jannath and say you are not one of her servants to order you around Astarion approves +1
  • After you have dealt with Kerry Evenfield’s ghost, speak to both Lady Jannath and Oskar Fevras and call their cooing "saccharine nonsense" Astarion approves +1


In the Bloomridge Park:

  • Speaking to Albert, call him a quitter and tell to get his dog Astarion approves +1


In the Heapside Prison:

  • Talking to Skittle via Speak with Animals Speak with Animals:
    • Call him a "rat-ical mercantile rodent" Astarion approves +1
    • OR Ask what does obtaining goods in the prison en-tail Astarion approves +1
    • OR Ask to have a squeak at what he’s got Astarion approves +1
  • Ask him whether his business is rat-ified by the local merchant's league Astarion approves +1


  • Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter Astarion approves +1


At the Facemaker's Boutique:

Note: This option is available if you have found and read at least one copy of Dolor’s list of victims

  • OR Choose to stay in the shadows and watch Dolor killing Figaro Pennygood Astarion approves +1 (Requires DC 15 Stealth check; a Rogue Rogue character will have a unique line here)


Talking to Devella Fountainhead:

  • Playing as The Dark Urge The Dark Urge, tell Devella you are here to sacrifice her Astarion approves +1
    • OR, If you have saved her from Dolor, say you did it only to kill her yourself Astarion approves +1 (Makes Devella and any nearby Flaming Fist hostile to the party)



At the Sorcerous Sundries
Talking to Aradin near the entrance:

  • Successfully deceive him, saying you haven’t found the Nightsong Astarion approves +1
  • If you let slip to Aradin that you’ve found the Nightsong, tell him that she’s immortal and tough Astarion approves +1
    • OR Deceive Aradin, saying that you have let the Nightsong go Astarion approves +1
    • OR Use Intimidation or Persuasion to make him stop pursuing the Nightsong Astarion approves +1

Note: Good/Neutral/Evil Cleric Cleric characters will all have unique lines here. The Persuasion option is available for Monk Monk characters only

Talking to Lorroakan before resolving Dame Aylin’s fate:

  • Tell Lorroakan you might hand the Nightsong over for a right price Astarion approves +1
    • OR Say you know where she is and might be willing to tell him, too Astarion approves +1

Facing Lorroakan along with Dame Aylin:

  • Tell Aylin that things will be easier if she goes quietly Astarion approves +1
    • OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return Astarion approves +1

If you have betrayed Dame Aylin to Lorroakan:

  • After Aylin is defeated, tell Lorroakan it was pleasure doing business with him Astarion approves +1
  • After Lorroakan has caged Aylin, tell him that eternity suits him Astarion approves +1
    • OR Say it’s wonderful to see someone achieve their dreams Astarion approves +1

In the Sorcerous Vault:

  • Speaking to Yafeu once he's escaped the Peculiar lamp:
    • Demand to release your 'master' or die Astarion approves +1
    • OR Say you didn't like your 'master' anyway Astarion approves +1
    • OR Ask the djinni for some gold Astarion approves +1
    • OR Ask him politely to release your companion now Astarion approves +1 (The option is available to all characters except Wizard Wizard)


At the Society of Brilliance Lodge:

Talking to Havkelaag:

  • Sell him the Githyanki Egg that you have obtained in the Creche Y'llek Astarion approves +1
    • OR Donate it for free when Havkelaag says he hasn’t got any money Astarion approves +1

Talking to Ptaris:
Note: These options are available only if you have sold the Githyanki Egg from the Creche Y’llek to Lady Esther in Act One

  • When Ptaris asks you whether you are good or bad person, answer that you are good at being bad Astarion approves +1
    • OR, Playing as a Rogue Rogue, answer him that right and wrong don't matter so long as you get the job done. Astarion approves +1

Speaking to Omeluum after you have rescued it from the Iron Throne:

  • If you failed to save Ulder Ravengard, say the Duke meant nothing to you Astarion approves +1
  • If you have failed to save the majority of Gondian prisoners, say they meant nothing to you Astarion approves +1
  • If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job Astarion approves +1 (Omeluum becomes hostile to the party)


At the Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:

  • Succeed a DC 7 Religion check and pretend to be a relief crew for Banite guards Astarion approves +1
    • OR Say you’ve come to bathe in Banites’ blood Astarion approves +1
    • OR Use any of class-based options to inspire Gondians to rebel Astarion approves +1 (Requires DC 18 Intimidation check or DC 18 Persuasion check, depending on character class)

Talking to Zanner Toobin once you have reached the laboratory wing:

  • When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing Astarion approves +1
  • If you have killed Banites in the workroom, tell Toobin about it Astarion approves +1

If you failed to switch off an activated Motivator while assaulting the Foundry:

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

Note: According to game files, a Vengeance Paladin Vengeance Paladin Character will have a DC 18 Persuasion check instead of Intimidation for all others

  • Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them Astarion approves +1 (Wulbren and other Ironhands become hostile)
    • OR, Convince Wulbren to let the Gondians go away (Requires DC 20 Persuasion check) Astarion approves +1

Note: A Deep Gnome Deep Gnome, a Good Cleric Cleric, a Devotion Paladin Devotion Paladin will have a unique line here and a DC 18 Ability check instead of basic one. Deep Gnome Deep Gnome characters roll Performance instead of Persuasion

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Wulbren Bongle:
    • Tell Barcus that there was no other way Astarion approves +1
  • If you killed both Gondians and Ironhands:
    • Tell Barcus you did what you could Astarion approves +1
    • OR Say that it is for the best if no one of them gets Baldur’s Gate Astarion approves +1
  • If you have sided with Gondians:
    • Tell Barcus that Wulbren was past saving Astarion approves +1
    • OR Say that Wulbren deserved to die Astarion approves +1
  • If you convinced both factions to make peace:
    • Tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand Astarion approves +1 (either option)
    • Say he should have killed Wulbren Astarion approves +1


At Elerrathin's Home:

  • When speaking to Rion for the first time, tell her that everyone's going to die. Astarion approves +1


At the House of Hope:

  • When outside of Raphael's Archive, tell Hope that she's "as helpful as a blunt dagger." Astarion approves +1
  • Tell Haarlep you are there to kill them Astarion approves +1
    • OR attack Haarlep straightaway Astarion approves +1
  • Refuse to undress for Haarlep Astarion approves +1
  • Refuse to pledge your body to Haarlep Astarion approves +1
  • During fight with Raphael, knock Korrilla out with a non-lethal attack. Afterwards, speak to Hope and say that her sister didn’t deserve to die. Astarion approves +1


At the Iron Throne:


Camp/Conversations
After the spawn assault:

  • Tell Astarion that you are sorry for what happened to him Astarion approves +1
    • OR tell him to move forward and get revenge after the assault. Astarion approves +1
  • Say that the world can be a wonderful place if he cares for those who care for him. Astarion approves +1
  • Ask whether you're special Astarion approves +1
  • Agree that it doesn't matter whether the other spawn have to die in the Rite. Astarion approves +1

If Astarion has completed the Rite of Profane Ascension

  • Agree to become his spawn AND to bed with him "one last time, for the road". Astarion approves +3

Note: Without sexual intercourse, no approval is gained


Personal quest

  • During and after the party is attacked by other Cazador's spawn at night:
    • Deceive Leon and Aurelia, telling that they should side with Astarion. Astarion approves +1 (if you know about the Rite)
    • Persuade or intimidate them to stand against Cazador Astarion approves +1 (if you haven't learned about the Rite yet).
  • In Cazador's Dungeon, when Sebastian asks what happens to them, say you'll set them free, OR ask if he would be able to control his hunger. Astarion approves +1
  • Successfully keep Astarion from performing the Rite of Profane Ascension. Astarion approves +3

Disapproval[edit | edit source]

The following story and dialogue choices will cause Astarion to lose approval.

Act One[edit | edit source]

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Emerald Grove/The Hollow

  • Promise Zevlor you will talk to Kagha about stopping the ritual Astarion disapproves -1
  • After Lae'zel interrogates Zorru:
    • Playing as a Halfling Halfling, tell the gith not to be so rough with everyone Astarion disapproves -1
    • OR Playing as a Good Cleric Cleric, interrupt Lae'zel and call her cruel and cold after she threatens you.Astarion disapproves -1
  • If you are confronted about stealing the Idol of Silvanus return the idol and apologise Astarion disapproves -1
  • Tell Locke and Komira (Arabella's parents) that the druids are overreacting and that you will talk to them Astarion disapproves -1
  • Swear to Nettie to take the Wyvern Poison Astarion disapproves -1
  • Convince Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) Astarion disapproves -1
  • Agree to kill the goblin horde's leaders for Zevlor Astarion disapproves -1
  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive DC 10 Perception check), and tell her to relax (either straightaway or after successful Insight check). Astarion disapproves -1

Owlbear Nest

  • Agree with Shadowheart when she asks not to loot the Selunite chest Astarion disapproves -1

Sunlit Wetlands/Putrid Bog

  • When talking to Auntie Ethel and Mayrina at the Riverside Teahouse:
    • Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" Astarion disapproves -1
    • OR Tell Mayrina straightaway that Demir and Johl were killed (by you or Ethel) Astarion disapproves -1
  • After defeating Ethel, reject the offer to spare her in exchange for fey hair Astarion disapproves -5
  • OR, Order her to let Mayrina go. Astarion disapproves -5
  • Reject Mayrina's reward for saving her Astarion disapproves -1

Dealing with Gandrel:

  • Reveal his identity to Gandrel Astarion disapproves -10
    • OR, Don't turn Astarion in, but later in the dialogue don't allow him to kill Gandrel Astarion disapproves -5
  • After Astarion kills Gandrel himself, say that the hunter need not to die Astarion disapproves -1

Note: This option is available only if you don't know that Astarion is a vampire

Blighted Village

Goblin Camp
At the front gate and in the outer camp:

  • Smear the dung over your face on Sentinel Olak's demand. Astarion disapproves -1
  • Tell Eight that you are sorry for the loss of his parents. Astarion disapproves -1

Inside the Shattered Sanctum:

Note: This option is available if you have previously freed Sazza from the cage in Emerald Grove In the Worg Pens:

  • After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form). Astarion disapproves -1

The Risen Road

  • Agree to fight the gnolls to save Rugan Astarion disapproves -1

Waukeen's Rest

  • Find and return Benryn the dowry Astarion disapproves -1

Zhentarim Hideout

Underdark

Grymforge

  • Tell Ward Magmar that he disgusts you Astarion disapproves -1
  • When attempting to take the elevator, tell Magmar that you need to save Nere to obtain a Moonlantern Astarion disapproves -1
  • Convince Skickpit you're going to help him, then ask if he really wants you to kill his slavers (using Persuasion line) Astarion disapproves -1
  • Pay your respect to the corpes of dead deep gnomes after killing or deceiving Brathwen and Viss. Astarion disapproves -1
  • Agree to help Lunkbug find Philomeen. Astarion disapproves -1
  • Stand up for the deep gnome slaves when Nere, once freed, is going to kill them Astarion disapproves -1
  • Convince Elder Brithvar to free the deep gnomes after the fight with Nere Astarion disapproves -1

Crèche Y'llek
At the hatchery:

  • Persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
    • that you'll take it to a better crèche Astarion disapproves -1
    • OR that you'll raise it yourself Astarion disapproves -1
    • OR, Playing as a Githyanki Githyanki, say you'll see it becomes the greatest ghaik-slayer Astarion disapproves -1

In the training room:

  • Playing as a Fighter Fighter, save Youth Varrl by whatever means, and then tell him:
    • That capacity for mercy is what separates us from feral beasts Astarion disapproves -1
    • OR That his teacher obviously failed to instill discipline. Astarion disapproves -1

In the captain's quarters and Inquisitor's chamber:

Camp/Conversation

  • At the very first long rest, when Astarion says he'll keep watch, answer that you're not ready to turn your back on a stranger Astarion disapproves -1
  • When he asks how you'd like to be killed, say you don't have to choose, OR that you would prefer someone else to do it Astarion disapproves -1 (either option)
    • OR Tell him you'll spill his guts first Astarion disapproves -1
  • Give the Necromancy of Thay to Gale, or destroy it. Astarion disapproves -5
  • After Astarion fails to read through Necromancy of Thay, suggest that he give the book to Gale or tell him to stop reading it Astarion disapproves -1
  • Shoo the Owlbear Cub out of the camp when it comes wounded Astarion disapproves -1
  • Refuse when he offers to sleep with him. Astarion disapproves -1

Note: If you agreed, turning him down during any part of the romance cutscene itself does not bring any disapproval

  • If you have spent a night with Lae'zel, when Astarion wants to gossip about it, answer that it's none of his business. Astarion disapproves -1
  • When he tries to feel through his scars with fingers, offer your help, then mock him about 'cleric of Gond' Astarion disapproves -1
  • Allow Volo to follow through with his attempt to remove the parasite
  • If Astarion died from the Lathander's Lance blast in Rosymorn Monastery, resurrect him, then talk to him and choose any line except the promise to be more careful next time Astarion disapproves -5

During camp celebration:

  • When arranging to spend a night together, fail the DC 15 Persuasion check to make Astarion say 'please' . Astarion disapproves -1

Note: This whole dialogue occurs only if you haven't slept with him earlier

  • If you already have a partner, tell Astarion that you're "looking forward to it" OR ask the spawn if he's feeling jealous. Astarion disapproves -1
  • Speak to him, end the conversation without agreeing to sleep with him, then make arrangements with another companion. After that, talk to Astarion again and tell him you're spending the night with someone else. Astarion disapproves -1

Raphael's Deal

  • When Raphael briefly takes you to the House of Hope, say that you'll do anything to get rid of the tadpole Astarion disapproves -5
  • After first encounter with Raphael, tell Astarion that he might not be able to outfox the devil, but you will. Astarion disapproves -1
  • Playing as a Warlock Warlock, say that Raphael is "only a cambion" and that you can handle him. Astarion disapproves -1

Personal quest

  • At the Long Rest, when Astarion's true nature comes out:
    • Botch the roll to read his mind through illithid ability Astarion disapproves -5
    • Tell him to leave immediately Astarion disapproves -10 (Astarion obeys and leaves the party)
    • Fail to stake him (at any stage of the scene) Astarion disapproves -10 (Astarion leaves the party)
  • When discussing Astarion's future 'diet', forbid him to drink human blood Astarion disapproves -5
  • While speaking about Cazador, tell him that he is on his own Astarion disapproves -5
  • When he asks whose blood you'd hypothetically drink, ask him back if he really means eating others, then choose the line 'We're done talking'. Astarion disapproves -1

Act Two[edit | edit source]

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Fail to convince the cowardly hyena in the convoy that it do not belong to the goblins. Astarion disapproves -1
    • OR Tell it to obey the goblins and stay Astarion disapproves -1
  • Stop Warrior Gronag from killing the hyena. Then, when Kar'niss the drider comes, ask him about his lantern and what is there in the shadows. After that, stop the drider from butchering Brawler Vez by any means. Astarion disapproves -1

If entering the Shadow-Cursed Lands from the Grymforge:

When dealing with He Who Was:

  • After ordering Madeline to hurt herself as Ben and Marc did, stop her, saying she had done enough Astarion disapproves -2
    • OR Say her willing to hurt herself was enough Astarion disapproves -2
    • OR Accuse her of cowardice, using basic or unique Barbarian Barbarian, Bard Bard, Monk Monk lines Astarion disapproves -1
    • OR Say that it wasn't her fault, using basic or unique Bard Bard, Good Cleric Cleric or Monk Monk lines Astarion disapproves -1

Elsewhere:

Last Light Inn
Speaking to Jaheira:

  • When talking to Jaheira inside the inn, drink the spiked wine Astarion disapproves -1
  • If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy Astarion disapproves -1

Speaking to Isobel:

  • During Marcus's assault, explain to Isobel that he is going to kidnap her Astarion disapproves -5

Speaking to Cerys:

  • When she tells you about their misfortunes and says they ran until found the inn, say that she did the right thing Astarion disapproves -1 (use basic line or unique for Cleric Cleric or Oathbreaker Paladin Oathbreaker Paladin)

Talking to Alfira:

  • Ask her about others, and then say that it was a cowardly move Astarion disapproves -1
  • If you successfully Rescue the Tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero Astarion disapproves -1

Elsewhere in the inn:

  • Playing as The Dark Urge The Dark Urge, curb your yearn to tear the Strange Ox apart. Astarion disapproves -1
  • Speaking to drunken Rolan before trying to saving captured refugees, promise to rescue his siblings if they are alive OR say that it is your responsibility to bring them back Astarion disapproves -1 (starts the quest, if you don't have it already)
  • After saving the refugees, when Bex asks why you helped, answer that you did it because they were in trouble Astarion disapproves -1 (a Cleric Cleric character will have a unique line)

At the Reithwin Tollhouse

Moonrise Towers

Witnessing Ketheric's trial (at the very first visit to Moonrise):

Note: This option will not bring any points for The Dark Urge The Dark Urge character

At the Moonrise Towers Prison:

  • When approaching Minthara being tortured and erased by Jasin and Sumera:
  • Defeat the questioners, escort Minthara out of Moonrise Towers, and then tell her you have saved her only for the pleasure of killing her yourself Astarion disapproves -1
  • Speaking to the Warden for the first time, use Deception to convince her that you are Balthazar's closest confidante Astarion disapproves -1
  • Speaking to Wulbren, say they can die in prison for all you care Astarion disapproves -1
  • Refuse to find tools for Wulbren Astarion disapproves -1

Elsewhere in Moonrise Towers:

  • Tell Araj Oblodra that Astarion does what you tell him to do Astarion disapproves -3
    • Convince Astarion to bite Araj by any means OR order him directly to do it. Astarion disapproves -3 (either option)


Gauntlet of Shar

Dealing with Yurgir and his retinue:

  • When speaking to the orthon initially, propose to help him finish the contract Astarion disapproves -1
  • If you agreed to help Yurgir:

Dealing with Lyrthindor:

  • After killing any three rats in the temple, speak with any other rat:


Mind Flayer Colony

In the Tadpoling Centre, choose to release pod captives Astarion disapproves -1


After the final fight with Apostle of Myrkul

Speaking to Minthara:

  • When Minthara tells you she is going to kill Orin and proposes to lead the cult afterwards, answer that eradicating the Elder Brain may be wiser Astarion disapproves -1
  • OR Declare you will be the saviours of Baldur's Gate. When Minthara objects, say the future she's planning is shaped by violence Astarion disapproves -1
    • Then tell her that if she is going to Baldur's Gate, she'll do it alone Astarion disapproves -1
  • OR Say that her idea is madness, and you need to eradicate the cult and the brain Astarion disapproves -1

Speaking to Cerys:

  • Tell Cerys that other will look up to her Astarion disapproves -1
  • Say you couldn't have done it without Jaheira's help Astarion disapproves -1
  • Tell her the Nightsong is the real hero Astarion disapproves -1

Talking to Ide, Umi and Mattis:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Assure Ide that Mol is somewhere safe Astarion disapproves -1
    • Tell Mattis that Mol will already be at Baldur's Gate when they arrive Astarion disapproves -1
    • Promise Umi that Mol is fine Astarion disapproves -1

Speaking to others:

  • Talking to Halsin, if you still haven't helped him with lifting the curse, promise to find Thaniel's cursed half (i.e. Oliver) Astarion disapproves -1
  • Playing as a Bard Bard, talk to Alfira and agree to play together a show for the tiefling kids Astarion disapproves -1
    • OR Prompt her to play for them alone Astarion disapproves -1


Camp/Conversation

  • After defending Astarion from Araj Oblodra's molestations, at the long rest (the cutscene appears only if you romance him):
    • Tell him twice that you're not interested in his confessions Astarion disapproves -5 (this choice breaks your relationship)
    • OR Tell him you regret stopping him from drinking Araj's blood Astarion disapproves -15
    • OR Tell him you slept with him only because you wanted some fun Astarion disapproves -15
    • OR Convince him to sleep with you tonight (using any line), then, when the cutscene continues, prompt him to say what he wants to say OR ask whether it was bad for him Astarion disapproves -15 (either choice brings equal disapproval and breaks your relationship)


Personal quest

  • When he tries to feel through his scars with fingers, offer your help, then mock him about 'cleric of Gond' Astarion disapproves -1

Note: This cutscene will show up only if it hasn't occured in Act One

  • When he says he's going to ask Raphael's help with investigating his scars, tell him he's mad Astarion disapproves -1
    • OR Ask not to rope you in dealing with the devil Astarion disapproves -1
  • After Raphael reveals the true purpose of Astarion's scars, refuse to help the spawn stop Cazador Astarion disapproves -3

Act Three[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Open Hand Temple

  • Talk to Brother Bill and Brother Clements and say that their god would be proud of Father Lorgan Astarion disapproves -1
    • OR, Playing as a Monk, say that offering alms to those in need is a sign of a noble soul Astarion disapproves -1
  • On the temple roof, tell Tara to stop eating the carrier pigeons. Astarion disapproves -1

In the Angleiron's Cellar:

Circus of the Last Days

  • Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken Astarion disapproves -1

When passing Zethino's trial, choose answers:

  • First question: 'He hasn't ever been happy' OR 'Right now' Astarion disapproves -1 (either)
  • Second question: ★ 'Freedom' OR 'Tasty rat' Astarion disapproves -1 (either)
  • Third question: 'Wooden sticks' OR ★ 'Feeling a slave' Astarion disapproves -1 (either)

Note: The ★  sign here marks the answers considered 'correct' for the purposes of the test, even if they bring disapproval. Dealing with Popper the kobold trader:

  • Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act Astarion disapproves -1
    • If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. Astarion disapproves -1
  • Talk to Lucretious before approaching Dribbles's show (when she's training up skeletons) and tell her that she is being a little harsh Astarion disapproves -1

Dealing with caged beasts:

  • Talking to Shadow-Whiskers with Speak with Animals Speak with Animals, note that her cage looks comfy. Astarion disapproves -1
  • Talking to Crimson, refuse to feed him via Speak with Animals Speak with Animals or mock him for being hungry (without the spell) Astarion disapproves -1 (either option)
    • After defeating false Dribbles, talk to Crimson again and say you'd have killed him before he hurts anyone else Astarion disapproves -1
  • Volunteer Astarion to the stage as an assistant to Dribbles Astarion disapproves -1, and then cheer him, telling "Go on!" Astarion disapproves -1.


Dealing with Orin's guises:

  • If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people Astarion disapproves -1
    • OR Tell her that both sides need a lesson Astarion disapproves -1

Note: These are lines for the Custom origin (Tav). If playing as any of other Origins, except Dark Urge, these lines might have unique formulation

    • OR Tell her that you're going to report to the commanding officer Astarion disapproves -1
    • OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer Astarion disapproves -1
    • OR, Playing as The Dark Urge, propose to kill and kill again Astarion disapproves -1

Elsewhere in Rivington:

Note: This option is available only if tiefling kids survived in Acts One and Two

  • Stand for Saer Grotpoll protesting against refugees, saying "Out with these interlopers!" Astarion disapproves -1
  • Playing as a Cleric, tell Tinker Nayzeem that Divine works in mysterious ways. Astarion disapproves -1
  • Ask newspaper seller Lilly Beanbottom whether she knows that a murder is not a good thing Astarion disapproves -1
  • At the Gur Camp, promise Ulma to save their children after Astarion said that they're already dead. Astarion disapproves -1
  • Playing as the Dark Urge, resist the yearn to tear the Strange Ox apart. Astarion disapproves -1
  • In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, say you don't want gratitude from criminals Astarion disapproves -1


Wyrm's Crossing

At Sharess' Caress:

  • When trying to hire both Sorn Orlith and Nym Orlith:
    • Refuse to invite Halsin, too, if the druid is in the party Astarion disapproves -1
    • Refuse to sleep with Astarion on the drow twins' offer, if you haven't slept with him earlier in the walkthrough Astarion disapproves -1
  • Speaking to Valeria, say you're here just to have a drink, and then propose a toast to ADVENTURE! Astarion disapproves -1 (The option is available only after you've started Solve the Open Hand Temple Murders quest)
  • After defeating a mind flayer in Naoise Nallinto's private room, tell her that her arousal towards the creature is disgusting Astarion disapproves -1 (requires a successful passive DC 10 Insight check roll)

Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • When you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry Astarion disapproves -1
  • Speaking to Manip Bakshi afterwards, (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you Astarion disapproves -1
  • Speaking to Gortash after killing Orin, surrender two your Netherstones to him Astarion disapproves -1

Lower City

At the Basilisk Gate Barracks:

  • Talking to Fist Murphy, ask why he is standing on one leg, and then:
    • Outrage at him for stealing from people he is supposed to protect Astarion disapproves -1
    • OR, Playing as a Half-Orc Half-Orc, say is he was truly sorry, he'd be willing to die for forgiveness Astarion disapproves -1
    • OR, Playing as a Drow Drow, tell Murphy you'd make him cut off his hand were you his master Astarion disapproves -1
  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
  • That you'd do exactly what she is doing Astarion disapproves -1
    • OR Advise her to double their shifts and dock their pay Astarion disapproves -1
  • Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die Astarion disapproves -1
    • OR Say it's a cruel way of talking about her Astarion disapproves -1

Speaking to Liara Portyr and Lora Bergauz:

  • Tell Lora to calm down and let Liara alone Astarion disapproves -1
    • OR Say it wasn't very responsible to take a kid to a tavern Astarion disapproves -1


At The Blushing Mermaid:

  • Talking to Bosun Gannet, when he instructs you about the tavern rules, say you'll keep to them Astarion disapproves -1
  • After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her Astarion disapproves -1
  • Talking to the hag masking as Captain Grisly:
  • When looking for a decision, propose to talk to Lora and calm her down Astarion disapproves -1
  • When the hag offers you money for killing Lora, agree, but then return and say you can't do it Astarion disapproves -1
  • After Auntie Ethel reveals herself and offers you to let her go in exchange of being an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines Astarion disapproves -1 (either option)
    • OR, Playing as a Warlock Warlock, tell her to make a better offer or die Astarion disapproves -1
    • OR, Playing as a Paladin Paladin, say you will find glory in spilling the guts of a monster Astarion disapproves -1 (This option is available for Oathbreakers Oathbreakers, too)

Speaking to Svend and Siggy:

  • Tell Svend that Siggy clearly loves him and worries about him Astarion disapproves -1
    • OR, Playing as a Monk Monk, tell him to forego the date Astarion disapproves -1
    • OR, PLaying as a Bard Bard, tell Svend to save the angst for romance novels Astarion disapproves -1

Other patrons:


At the Old Garlow's Place:

‘’Dealing with hexed Mayrina:’’

  • Speaking to Mayrina in the sheep form via Speak with Animals Speak with Animals, tell her you are here to help her Astarion disapproves -1
  • Talking to Adrielle, offer to have a look at the hex Astarion disapproves -1
  • Speaking to Jatlo after you have removed his hex, tell him he has been charmed by hag Astarion disapproves -1
  • After removing the hex and killing Jatlo, offer Mayrina help with the hag Astarion disapproves -1 (A Devotion Paladin Devotion Paladin character will have a unique line here)
  • Talking to Kled, tell him that they are safe now Astarion disapproves -1
  • After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her Astarion disapproves -1 (either option)

If you have killed Auntie Ethel:

  • If you haven't raised Connor Vinderblad from dead in Act One, tell Mayrina it wasn't so amazing when the hag was vomiting a child Astarion disapproves -1
  • Talking to Adrielle, say the hag is finally dead, thanks to you Astarion disapproves -1



At the Flymm Cargo:

  • After returning from the Iron Throne, tell Allandra Grey you won't let her execute Redhammer Astarion disapproves -1


  • At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through Astarion disapproves -1

Note: This dialogue will occur if you come close to the gate without having all three Netherstones


At the Counting House:

  • At the bridge leading to the entrance, give Rags Deelarma a handful of coins Astarion disapproves -1


At the Elfsong Tavern:

  • Meeting Lakrissa in the tavern hall, say you missed her Astarion disapproves -1
  • Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in first round:
    • Joke about Harvard smelling funny Astarion disapproves -1
    • Joke about 'Dwarf and bulette' Astarion disapproves -1
  • In the second round:
    • Joke about 'Vampires' Astarion disapproves -2
  • In the third round:
    • Joke about 'Mind flayer and duergar' Astarion disapproves -1
  • Talking to Dez Kanshaw, say he won't find courage on the bottom of a bottle Astarion disapproves -1
  • Agree to follow the trail of the murders for Devella Fountainhead. Astarion disapproves -1
    • Agree to Devella's request to warn the other potential murder victims. Astarion disapproves -1

Note: If Devella has already left the Elfsong, this dialogue (with all approval points) may trigger at the Facemaker's Boutique


Talking to Golbraith Stredivas:

  • Say that mind flayers are dangerous, and then tell him to leave the city Astarion disapproves -1
    • OR Tell Golbraith that he should be fighting, hot hiding Astarion disapproves -1


At Highberry's Home:


The Graveyard:

  • Speaking to Gothric Rillyn, say that burying alive is an apt punishment for thievery Astarion disapproves -1

Dealing with Bugthimble at the "M.Kurwin" grave:

  • Ask whether he was buried here, and then pay him the "fee" he demands Astarion disapproves -1

Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Speaking with Nina for the first time, tell her to stop, because magic isn't a game Astarion disapproves -1
    • Ask who she wants to raise, then say she must never do it again Astarion disapproves -1
    • OR Tell Nina to let her brother rest in peace Astarion disapproves -1 (A Monk Monk character will have a unique line here)
  • Report Nina's attempts to Mortarch Gracie Scyre Astarion disapproves -1
    • Then tell Nina the Mortarch is right Astarion disapproves -1



At the Heapside Prison:


At the Facemaker's Boutique:

  • Interrupt Dolor when he’s about to kill Figaro Pennygood, saying "Stop right there!", using any of class-based lines or unique Half-Orc Half-Orc line Astarion disapproves -1


In the Lower City Sewers, talking to Lorna Esthelian:

  • Tell her that her date was a vampire Astarion disapproves -1


At the Sorcerous Sundries
Talking to Aradin near the entrance:

  • If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp Astarion disapproves -1

Facing Lorroakan along with Dame Aylin:

  • Tell the wizard you’ve come to stop him Astarion disapproves -1
  • Tell Lorroakan that Ketheric Thorm already tried to steal Aylin’s immortality and is dead now Astarion disapproves -1
    • OR Tell Lorroakan that one more word about catching Aylin will be his last Astarion disapproves -1
    • OR, PLaying as Gale origin, ask him to reconsider his position Astarion disapproves -1



In the Stormshore Tabernacle:

  • Make an offering to any deity Astarion disapproves -1

At the Society of Brilliance Lodge:
Talking to Havkelaag:

  • Refuse to give the Githyanki Egg to the Society Astarion disapproves -1


At the Steel Watch Foundry

Talking to Zanner Toobin once you have reached the laboratory wing:

  • When Toobin says that Gondians are being subjugated through the collars, say that it is selfish to value their families more than an entire city Astarion disapproves -1

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

  • Side with Wulbren Bongle and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him Astarion disapproves -1 (either option)

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Wulbren Bongle (and hence killed Gondians), ask whether he wants to die, too Astarion disapproves -1


House of Hope


Bhaal Temple

  • Tell Orin that Baldur's Gate deserves the fate she is planning. Astarion disapproves -1


Camp/Conversations
After Astarion has completed the Rite of Profane Ascension (within nighttime cutscene that appears only if you are partnered with him):

  • Tell him he had to learn how not to become Cazador himself Astarion disapproves -15
  • OR, When he asks what do you desire, say you wanted him to be free, but he never will Astarion disapproves -15
  • OR Discuss his proposal of becoming his spawn, then turn him down Astarion disapproves -15
  • OR Agree to be transformed (with or without sexual intercourse), then refuse to kneel before him Astarion disapproves -15

Note: Choosing any of these options will lead Astarion to break the relationship. Certain dialogue options within the cutscene or when speaking to him on the next morning might lead him to leave the party permanently.


Personal quest
The night assault of the other Cazador's spawn in the camp:

  • When Leon and Aurelia come during the long rest, tell them that they can take Astarion to Cazador Astarion disapproves -1
    • During the conversation with Leon and Aurelia try to persuade Astarion by asking him whether he has no heart.
    • After the fight, fail to persuade Astarion that you were only teasing him.Astarion disapproves -3 (If you're romancing Astarion, he will break the relationship)
  • After the fight, berate Astarion for deceiving the other spawn about their part in the Rite of Profane Ascension. Astarion disapproves -3
    • Then tell Astarion not to act haughty Astarion disapproves -1
    • OR ask him what does his own life matter Astarion disapproves -1
  • Tell him that Cazador truly broke him Astarion disapproves -1
    • OR that he shouldn't have given up. Astarion disapproves -1

In Cazador's Dungeon:

  • Fail to keep Astarion from initiating the Rite of Profane Ascension OR Refuse to help him. Astarion disapproves -∞ Leaves the party
    • OR Interrupt the Rite once Astarion has started it Astarion disapproves -∞ Leaves the party and becomes hostile