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''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:'' | ''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:'' | ||
* If [[Us]] survived the [[Nautiloid]] and is kept in the cage, convince Chop to let it go with you through [[Persuasion]], [[Deception]] or [[ | * If [[Us]] survived the [[Nautiloid]] and is kept in the cage, convince Chop to let it go with you through [[Persuasion]], [[Deception]] or [[Intimidation]] {{Approval|Karlach|+1}} | ||
''In the [[Tadpoling Centre]]:'' | ''In the [[Tadpoling Centre]]:'' | ||
Line 936: | Line 936: | ||
''At the [[Flymm Cargo]]:'' | ''At the [[Flymm Cargo]]:'' | ||
* After returning from the Iron Throne, tell [[Allandra Grey]] you won't let her execute [[Redhammer]] {{Approval|Karlach|+1}} | * After returning from the Iron Throne, tell [[Allandra Grey]] you won't let her execute [[Redhammer]] {{Approval|Karlach|+1}} | ||
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''In [[Cazador's Dungeon]]:'' | ''In the [[Cazador's Dungeon]]:'' | ||
* when speaking to [[Sebastian]], pass [[Persuasion]] or [[Intimidation]] check, then promise him to set him and the other spawn free OR ask whether they would be able to control hunger {{Approval|Karlach|+1}} | * when speaking to [[Sebastian]], pass [[Persuasion]] or [[Intimidation]] check, then promise him to set him and the other spawn free OR ask whether they would be able to control hunger {{Approval|Karlach|+1}} | ||
Line 955: | Line 954: | ||
* Bargain with [[Rakath Glitterbeard]] to return him less money than had been stolen {{Approval|Karlach|+1}} | * Bargain with [[Rakath Glitterbeard]] to return him less money than had been stolen {{Approval|Karlach|+1}} | ||
''At the [[Elfsong Tavern]]:'' | ''At the [[Elfsong Tavern]]:'' | ||
Line 1,109: | Line 1,102: | ||
''At the [[Facemaker's Boutique]]:'' | |||
* < | * Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying “Stop right there!”, using any of class-based lines or unique {{Race|Half-Orc}} line {{Approval|Karlach|+1}} | ||
* | |||
* | |||
** | '' Talking to [[Devella Fountainhead]]:'' | ||
* Propose to investigate the cult for her {{Approval|Karlach|+1}} | |||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, propose to infiltrate the cult to tear it down from within {{Approval|Karlach|+1}} | |||
▶''''' Note:''' Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory | |||
''In the [[Lower City Sewers]], talking to [[Lorna Esthelian]]:'' | |||
* Tell her that her date was a vampire {{Approval|Karlach|+1}} | |||
'''At the [[Sorcerous Sundries]]'''<br> | |||
''Talking to [[Aradin Beno|Aradin]] near the entrance:'' | |||
* Successfully deceive him, saying you haven’t found the [[Aylin|Nightsong]] {{Approval|Karlach|+1}} | |||
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough {{Approval|Karlach|+1}} | |||
** OR Deceive Aradin, saying that you have let the Nightsong go {{Approval|Karlach|+1}} | |||
** OR Use [[Intimidation]] or [[Persuasion]] to make him stop pursuing the Nightsong {{Approval|Karlach|+1}} | |||
▶''''' Note:''' Good/Neutral/Evil {{Class|Cleric}} characters will all have unique lines here. The Persuasion option is available for {{Class|Monk}} characters only'' | |||
''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:'' | |||
* Tell Lorroakan that you’ll ask Nightsong to come to the tower, so that she ripped him to shreds {{Approval|Karlach|+1}} | |||
** OR Use [[Deception]] to convince Lorroakan that Aylin is dead {{Approval|Karlach|+1}} | |||
▶''''' Note:''' A {{Class|Wizard}}, a {{Class|Warlock}} or a {{Class|Sorcerer}} characters will have a common unique line here'' | |||
** OR, Playing as a {{Class|Bard}} or a {{Class|Sorcerer}}, use a class-based line to mock Lorroakan over his plan {{Approval|Karlach|+1}} | |||
''Facing Lorroakan along with Dame Aylin:'' | |||
* Tell the wizard you’ve come to stop him {{Approval|Karlach|+1}} | |||
* Tell Lorroakan that Ketheric Thorm already tried to steal Aylin’s immortality and is dead now {{Approval|Karlach|+1}} | |||
** OR Tell Lorroakan that one more word about catching Aylin will be his last {{Approval|Karlach|+1}} | |||
** OR, PLaying as [[Gale]] origin, ask him to reconsider his position {{Approval|Karlach|+1}} | |||
''If you have betrayed Dame Aylin to Lorroakan:'' | |||
* Say that this feels wrong {{Approval|Karlach|+1}} | |||
''At the [[Sorcerous Vault]]:'' | |||
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]: | |||
** Demand to release your 'master' or die {{Approval|Karlach|+1}} | |||
** Ask him politely to release your ''companion'' now {{Approval|Karlach|+1}} ''(The option is available to all characters except {{Class|Wizard}})'' | |||
''Talking to children playing at {{coords|-166|-75}}:'' | |||
* Succeed a passive {{Ability check|Perception|7}} and ask Cinnamon what is she hiding in her pocket {{Approval|Karlach|+1}} | |||
* Ask Punkins to scan you {{Approval|Karlach|+1}} | |||
** OR First refuse to be scanned, then say you will comply {{Approval|Karlach|+1}} | |||
** OR, If you detected Cinnamon’s “spy candy”, tell Punkins about it {{Approval|Karlach|+1}} | |||
''At the [[Grey Harbour Docks]]:'' | |||
* Convince Captain Sleam to take aboard the whole Brislen family via [[Intimidation]], [[Persuasion]], or simply paying the sum they’re lacking {{Approval|Karlach|+1}} | |||
''At the [[Water Queen's House]]:'' | |||
* Attending the funeral of [[Holli Dylford]], tell [[Allandra Grey]] you’ve brought gold as an offering {{Approval|Karlach|+1}} | |||
** OR Say you’ve brought a prayer {{Approval|Karlach|+1}} ''(This option is not available for {{Class|Barbarian}} and {{Class|Monk}} characters)'' | |||
** OR, Playing as a {{Class|Cleric}}, answer Allandra with a class-based line {{Approval|Karlach|+1}} | |||
▶ '''''Note:''' Using this option, the players may choose either a "general" line or a line reflecting exactly the deity their character is allied to | |||
** OR, Playing as a {{Class|Monk}}, say you wish her soul the stillness of a calmed ocean. {{Approval|Karlach|+1}} | |||
''At the [[The Lodge|Society of Brilliance Lodge]]:'' <br> | |||
''Talking to [[Havkelaag]]:'' | |||
* Refuse to give the [[Githyanki Egg]] to the Society {{Approval|Karlach|+1}} | |||
''Talking to [[Ptaris]]:''<br> | |||
▶ '''''Note:''' These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to [[Lady Esther]] in [[Act One]] | |||
* When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then: | |||
** Tell him he would be destroyed if you haven’t saved him {{Approval|Karlach|+1}} ''(Requires {{Ability check|Persuasion|20}} for a {{Race|Githyanki}} characters, and a {{Ability check|Persuasion|25}} for all others)'' | |||
** OR Successfully use {{SAI|Detect Thoughts}} on him and then say that it’s his conscience that tells him to stop {{Approval|Karlach|+1}} | |||
** OR, Playing as a {{Class|Barbarian}}, say that you are no more ‘bad’ than he is {{Approval|Karlach|+1}} ''(Requires {{Ability check|Persuasion|20}})'' | |||
** OR, Playing as a {{Class|Warlock}}, tell Ptaris you gave him same that your patron gave you {{Approval|Karlach|+1}} ''(Requires {{Ability check|Persuasion|20}})'' | |||
''Talking to [[Blurg]]:'' | |||
* Tell him that bravery is no bad thing {{Approval|Karlach|+1}} | |||
'''At the [[Steel Watch Foundry]]'''<br> | |||
''Talking to [[Tamia Holzt]], if she spotted you in the Foundry:'' | |||
* Say you’ve come to bathe in Banites’ blood {{Approval|Karlach|+1}} | |||
** OR Use any of class-based options to inspire Gondians to rebel {{Approval|Karlach|+1}} ''(Requires {{Ability check|Intimidation|18}} or {{Ability check|Persuasion|18}}, depending on character class)'' | |||
''Talking to [[Zanner Toobin]] once you have reached the laboratory wing:'' | |||
* When Toobin says that Gondians are being subjugated through the collars, ask whether they will fight if you save their families {{Approval|Karlach|+1}} | |||
* If you have killed Banites in the workroom, tell Toobin about it {{Approval|Karlach|+1}} | |||
''If you failed to switch off an activated [[Motivator]] while assaulting the Foundry:'' | |||
* Convince Zanner Toobin to move on, using [[Intimidation]] or [[Persuasion]] {{Approval|Karlach|+1}} | |||
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:'' | |||
** Persuade [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Karlach|+1}} ''(A {{Race|Deep Gnome}}, a {{Class|Bard}}, a Good {{Class|Cleric}} or a {{Class|Rogue}} characters will have a unique line here)'' | |||
** OR Intimidate [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Karlach|+1}} | |||
▶ '''''Note:''' According to game files, a {{Class|Oath of Vengeance|Vengeance Paladin}} Character will have a {{Ability check|Persuasion|18}} instead of [[Intimidation]] for all others'' | |||
* Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them {{Approval|Karlach|+1}} ''(Wulbren and other Ironhands become hostile)'' | |||
* OR Convince Wulbren to let Gondians go away {{Approval|Karlach|+1}} ''(Requires {{Ability check|Persuasion|20}})'' | |||
▶ '''''Note:''' A {{Race|Deep Gnome}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} will have a unique line here and a {{Ability check|Persuasion|18}} instead of basic one. {{Race|Deep Gnome}} characters roll [[Performance]] instead of [[Persuasion]]'' | |||
''Talking to [[Barcus Wroot]] after resolving the conflict:'' | |||
* If you have sided with [[Gondian]]s: | |||
** Tell Barcus that [[Wulbren]] was past saving {{Approval|Karlach|+1}} | |||
* If you convinced both factions to make peace: | |||
** Tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand {{Approval|Karlach|+1}} ''(either option)'' | |||
'''The [[Iron Throne]]''' | |||
* When [[Gortash]] connects to the [[Submersible]] upon you preparing to dock at the prison: | |||
** Tell him that you go where you choose {{Approval|Karlach|+1}} | |||
** OR Say you’re going to take whatever he is hiding there {{Approval|Karlach|+1}} | |||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, answer you’re going to pillage him for all he is worth {{Approval|Karlach|+1}} | |||
▶ '''''Note:''' This option gives approval only if you '''did not''' strike an alliance with Gortash | |||
:* OR Say "F*ck you" {{Approval|Karlach|+1}} | |||
* After docking at the prison, when [[Omeluum]] approaches your mind: | |||
** Convince him that other prisoners must be saved, too {{Approval|Karlach|+1}} ''(Requires {{Ability check|Persuasion|20}})'' | |||
* Escape the Iron Throne with [[Ulder Ravengard]] alive {{Approval|Karlach|+1}} | |||
'''In the [[House of Hope]]''' | |||
''Speaking to [[Hope|Hope’s]] spirit in front of the [[House_of_Hope#Archive|Archive]]: | |||
* Say you need to get her out before the jailor kills her {{Approval|Karlach|+1}} | |||
''After freeing Hope from her chains:'' | |||
* Speak with Hope {{Approval|Karlach|+1}} | |||
** Tell her she is beautiful {{Approval|Karlach|+1}} | |||
''Speaking to Hope after defeating [[Raphael]]:'' | |||
* Tell Hope you thought Raphael would put up more of a fight {{Approval|Karlach|+1}} | |||
* If [[Korrilla]] was knocked out, tell Hope she didn’t deserve to die {{Approval|Karlach|+1}} | |||
''Talking to the [[Archivist]]:'' | |||
* If you have signed the contract with Raphael, ask the Archivist whether he'd like you to break bits of him until he gives it to you {{Approval|Karlach|+1}} ''(Requires {{Ability check|Intimidation|25}})'' | |||
* If you rejected Raphael’s deal, ask the Archivist whether he'd like you to break bits of him until he changes his mind about the [[Orphic Hammer]] {{Approval|Karlach|+1}} ''(Requires {{Ability check|Intimidation|25}})'' | |||
''In the [[House_of_Hope#Boudoir|Boudoir]]:'' | |||
* Provoke the fight with [[Haarlep]] {{Approval|Karlach|+1}} by either way of listed below: | |||
** When Haarlep asks you why you are here, answer you’ve come to kill them | |||
** OR Refuse to undress for Haarlep | |||
** OR Choose to attack the incubus ''(This option is available either before you shed your clothes or when they prompt you to lie on the bed)'' | |||
** OR Agree to lie down, then fail a [[Wisdom]] or [[Performance]] check to resist the incubus and choose to fight your way out | |||
** OR Plead to gods to get you out of here when the incubus approaches you | |||
** OR Refuse to vow your body to the incubus at the climax of the sexual intercourse | |||
'''The [[Bhaal Temple]]'''<br> | |||
''Speaking to Avatar of Bhaal after defeating [[Orin]]:''<br> | |||
▶ '''''Note:''' These options are available to {{Background|Haunted One|The Dark Urge}} characters only. | |||
* Tell Bhaal that you have no desire to harm anyone else {{Approval|Karlach|+1}} | |||
** OR Tell him that every night he possesses you your friends are in danger, and you won’t ''stand'' it {{Approval|Karlach|+1}} | |||
* Reject your Father’s gift and blessings {{Approval|Karlach|+1}} | |||
▶ '''''Note:''' Through the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same | |||
<!-- ----- --> | |||
'''Camp/Conversation''' | |||
* After [[Aylin]] leaves to meet and fight [[Lorroakan]], tell [[Isobel]] that you’re going to help the aasimar {{Approval|Karlach|+1}} | |||
}} | }} | ||
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''At [[Devil's Fee]]:'' | ''At [[Devil's Fee]]:'' | ||
* After returning from the [[House of Hope]], refuse to give [[Helsik]] the promised item, saying that you have just killed a devil in his own home {{Approval|Karlach|-1}} | * After returning from the [[House of Hope]], refuse to give [[Helsik]] the promised item, saying that you have just killed a devil in his own home {{Approval|Karlach|-1}} | ||
Line 1,790: | Line 1,925: | ||
* Meeting [[Olfaith Olumssdottir]] for the first time, ask him what you must do to become an ''avatar'' of slaughter {{Approval|Karlach|-1}} | |||
* < | |||
* At [[ | |||
‘’At the [[Facemaker's Boutique]]:’’ | |||
* Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying ''"Back off. That’s my kill."'' {{Approval|Karlach|-1}} | |||
▶ '''''Note:''' This option is available if you have found and read at least one copy of Dolor’s [[Bloodstained Parchment|list of victims]]'' | |||
:* OR Choose to stay in the shadows and watch Dolor killing Figaro {{Approval|Karlach|-1}} ''(Requires {{Ability check|Stealth|15}}; a {{Class|Rogue}} character will have a unique line here)'' | |||
''Talking to [[Devella Fountainhead]]:'' | |||
* Playing as {{Background|Haunted One|The Dark Urge}}, tell Devella you are here to sacrifice her {{Approval|Karlach|-1}} | |||
** OR, If you have saved her from Dolor, say you did it only to kill her yourself {{Approval|Karlach|-1}} ''(Makes Devella and any nearby Flaming Fist hostile to the party)'' | |||
''In the [[Lower City Sewers]], talking to [[Lorna Esthelian]]:'' | |||
* Tell her that her boyfriend will show up eventually {{Approval|Karlach|-1}} | |||
'''At the [[Sorcerous Sundries]]''' | |||
''Talking to [[Aradin Beno|Aradin]] near the entrance:'' | |||
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp {{Approval|Karlach|-1}} | |||
''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:'' | |||
* Tell Lorroakan you might hand the Nightsong over for a right price {{Approval|Karlach|-1}} | |||
** OR Say you know where she is and might be willing to tell him, too {{Approval|Karlach|-1}} | |||
''Facing Lorroakan along with Dame Aylin:'' | |||
* Tell Aylin that things will be easier if she goes quietly {{Approval|Karlach|-1}} | |||
** OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return {{Approval|Karlach|-1}} | |||
''In the [[Sorcerous Vault]]:'' | |||
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]: | |||
** Say you didn't like your 'master' anyway {{Approval|Karlach|-1}} | |||
** Ask the djinni for some gold {{Approval|Karlach|-1}} | |||
''At the [[The Lodge|Society of Brilliance Lodge]]:'' <br> | |||
''Talking to [[Havkelaag]]:'' | |||
* Sell him the [[Githyanki Egg]] that you have obtained in the [[Creche Y'llek]] {{Approval|Karlach|-1}} | |||
** OR Donate it for free when Havkelaag says he hasn’t got any money {{Approval|Karlach|-1}} | |||
''Speaking to [[Omeluum]] after you have rescued it from the [[Iron Throne]]:'' | |||
* If you failed to save [[Ulder Ravengard]], say the Duke meant nothing to you {{Approval|Karlach|-1}} | |||
* If you have failed to save the majority of [[Gondian]] prisoners, say they meant nothing to you {{Approval|Karlach|-1}} | |||
* If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job {{Approval|Karlach|-1}} ''(Omeluum becomes hostile to the party)'' | |||
'''At the [[Steel Watch Foundry]]'''<br> | |||
''Talking to [[Zanner Toobin]] once you have reached the laboratory wing:'' | |||
* When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing {{Approval|Karlach|-1}} | |||
** OR Say it is selfish to value their families more than an entire city {{Approval|Karlach|-1}} | |||
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:'' | |||
* Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him {{Approval|Karlach|-1}} ''(either option)'' | |||
''Talking to [[Barcus Wroot]] after resolving the conflict:'' | |||
* If you have sided with [[Wulbren Bongle]]: | |||
** Tell Barcus that there was no other way {{Approval|Karlach|-1}} | |||
** OR Ask whether he wants to die, too {{Approval|Karlach|-1}} | |||
* If you killed both [[Gondian]]s and [[Ironhand]]s: | |||
** Tell Barcus you did what you could {{Approval|Karlach|-1}} | |||
** OR Say that it is for the best if no one of them takes Baldur’s Gate {{Approval|Karlach|-1}} | |||
* If you have sided with Gondians: | |||
** OR Say that Wulbren deserved to die {{Approval|Karlach|-1}} | |||
* If you convinced both factions to make peace: | |||
** Say he should have killed Wulbren {{Approval|Karlach|-1}} | |||
'''In the [[House of Hope]]'''<br> | |||
''Speaking to [[Hope|Hope’s]] spirit upon arriving to the House:'' | |||
* When her projection flickers, say the last thing you needed was a mad apparition {{Approval|Karlach|-1}} | |||
** OR Continue the dialogue, then tell her she’s mad {{Approval|Karlach|-1}} | |||
* When she says she needs you to ask a single question, answer you won’t tell her anything {{Approval|Karlach|-1}} | |||
''Speaking to Hope’s spirit in front of the [[House_of_Hope#Archive|Archive]]:'' | |||
* Say she is as helpful as a blunt dagger {{Approval|Karlach|-1}} | |||
* After freeing Hope from her chains, say you barely stand to look at her {{Approval|Karlach|-1}} | |||
''Speaking to Hope after defeating [[Raphael]]:'' | |||
* If [[Korilla]] was knocked out, tell Hope you should have killed her {{Approval|Karlach|-1}} | |||
''Talking to the [[Archivist]]:'' | |||
* Fail the [[Intimidation]] check on the Archivist {{Approval|Karlach|-1}} ''(Works either with the contract or with the [[Orphic Hammer]])'' | |||
''In the [[House_of_Hope#Boudoir|Boudoir]]:'' | |||
* Undress for [[Haarlep]] {{Approval|Karlach|-1}} | |||
* Tell the incubus you have always dreamt to sleep with Raphael {{Approval|Karlach|-1}} | |||
* Tell the incubus they can have your body, but not your mind {{Approval|Karlach|-1}} | |||
** Vow your body to Haarlep {{Approval|Karlach|-1}} | |||
* When Raphael comes to prevent you from leaving his yield, ask him to let you leave {{Approval|Karlach|-1}} | |||
'''The [[Bhaal Temple]]'''<br> | |||
''Talking to [[Orin]]:'' | |||
* Tell her that you’re not interested in abducted companion’s fate {{Approval|Karlach|-5}} | |||
* OR Tell her you won’t stop her to kill the abductee {{Approval|Karlach|-5}} | |||
* Tell Orin that her vision of the fate of Baldur’s Gate is exquisite {{Approval|Karlach|-1}} | |||
'' | ''Speaking to Avatar of Bhaal after defeating Orin:''<br> | ||
* | * Accept your Father’s gift and blessings {{Approval|Karlach|-5}} | ||
▶ '''''Note:''' This option is available to {{Background|Haunted One|The Dark Urge}} characters '''only'''. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same <br> | |||
▶ '''''Note 2:''' After the dialogue with the Avatar of Bhaal ends, if [[Jaheira]] and/or [[Minsc]] are in the party, the dialogue with them starts immediately. Throughout it, '''if Karlach's approval rate is below 40''', she {{Approval|Karlach|-∞ leaves the party and becomes hostile}}. {{verify}} | |||
▶ '''''Note:''' | |||
<!-- ----- --> | |||
'''Camp/Conversation''' | '''Camp/Conversation''' | ||
* If Jaheira leaves the team, tell Karlach she can go with her, if it means so much to her. {{Approval|Karlach|-1}} | * If Jaheira leaves the team, tell Karlach she can go with her, if it means so much to her. {{Approval|Karlach|-1}} | ||
'''[[Our Fiery Friend|Personal quest]]''' | '''[[Our Fiery Friend|Personal quest]]''' | ||
* Kill [[Gortash]] without having Karlach in the Party {{Approval|Karlach|-20}} | * Kill [[Gortash]] without having Karlach in the Party {{Approval|Karlach|-20}} | ||
}} | }} |
Latest revision as of 11:02, 25 December 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Romance |
Karlach approves of helping people out. Due to her experiences in Avernus, she distrusts devils. The actions and choices listed on this page will raise or lower Karlach's Approval.
For more information about the approval system, see Approval.
Greetings[edit | edit source]
Depending on her approval rating, Karlach may greet the player with:
Negative (<0):
- "Yeah?"
- "What?"
- "Out with it."
- "Hey."
Neutral (0 - 19):
- "Soldier?"
- "Why're we slowing down?"
- "Hm?"
- "What can I do you for?"
- "Yeah?"
- "What's the story?"
- "Heya."
- "Hey, soldier."
Medium and up (20+):
- "Hey, soldier."
- "Soldier?"
- "What's on your mind?"
- "Copper for your thoughts?"
If spoken to by someone other than the player character:
- "Sorry - haven't fraternised with you much and not sure if I want to start."
- "Go get boss if you want to talk."
- "Tell it to the chief."
Romance[edit | edit source]
Low approval[edit | edit source]
Flirting:
- "Hey, soldier."
- "Uh huh?"
- "What is it?"
Partnered:
- "Yeah, honey?"
- "Hmm?"
- "What's on your mind?"
Broken Up:
- "What?"
- "Yeah?"
- "Something on your mind?"
Medium and higher approval[edit | edit source]
Flirting:
- "Hey, you."
- "Oh, hi!"
- "What're you thinking about?"
Partnered:
- "Darling."
- "Hey!"
- "Soldier?"
- "What's on your mind?"
Broken up:
- "Hey, soldier."
- "Yeah?"
- "What's on your mind?"
Approval[edit | edit source]
As a Companion character, the interactions listed below will cause Karlach to gain approval.
Act One[edit | edit source]
Act Two[edit | edit source]
Act Three[edit | edit source]
Disapproval[edit | edit source]
As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.