Guide:Where To Find Weapons: Difference between revisions

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{{#cargo_query:  
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Latest revision as of 02:36, 27 September 2024

Toggle columns: Type - Handedness - Melee/Ranged - Finesse - Thrown - Description - Light - Heavy - Special
Name Special Where To Find Type Handedness Melee/Ranged Finesse Thrown Description Heavy Light
Name Special Where To Find Type Handedness Melee/Ranged Finesse Thrown Description Heavy Light
Adamantine Longsword Can be forged with a Longsword Mould and Mithral Ore. Longswords versatile melee No No Adamantine Longsword is a rare +1 Longsword that automatically critical hits objects and ignores Resistance to Slashing damage. No No
Adamantine Mace Can be forged with a Mace Mould and Mithral Ore. Maces one-handed melee No No Adamantine Mace is a rare +1 Mace that automatically critical hits objects and ignores Resistance to Bludgeoning damage. No No
Adamantine Scimitar Can be forged with a Scimitar Mould and Mithral Ore. Scimitars one-handed melee Yes No Adamantine Scimitar is a rare +1 Scimitar that automatically critical hits objects and ignores Resistance to Slashing damage. No Yes
Allandra's Whelm Not accessible through normal gameplay, but can still be accessed via third party tools. Tridents versatile melee No Yes No No
Ambusher Sold by Exxvikyap in Rivington during Act Three Shortswords one-handed melee Yes No Ambusher is a rare +1 Shortsword that grants the wielder bonuses to Initiative and Advantage on Perception checks and deals extra Necrotic damage on creatures that haven't taken a turn yet. No Yes
Arcane Absorption Dagger Not accessible through normal gameplay, but can still be accessed via third party tools. Daggers one-handed melee Yes Yes No Yes
Arduous Flame Blade Not accessible through normal gameplay, but can still be accessed via third party tools. Longswords versatile melee No No No No
Argument Solver Dropped by Mig on the main floor. Greatclubs two-handed melee No No Argument Solver is an uncommon +1 Greatclub that grants the wielder the Poison Mist weapon action, which deals extra Poison damage and creates a poison cloud. No No
Artificial Leech Daggers one-handed melee Yes Yes Artificial Leech is an uncommon +1 Dagger that grants non player characters the Bloodletting weapon action. No Yes
Assassin's Shortsword Found on one of a pair of skeletons along the cliffs west of the House of Healing. Shortswords one-handed melee Yes No Assassin's Shortsword is an uncommon Shortsword that grants the wielder Advantage on Stealth checks. No Yes
Assassin's Touch Reward for completing the quest Save the Goblin Sazza by escorting Sazza to the camp. Daggers one-handed melee Yes Yes Assassin's Touch is an uncommon +1 dagger that deals additional damage to Sleeping or Knocked Out targets. No Yes
Balduran's Giantslayer ; Giant Form Giant Form ()
Grow to a fearsome size. Your weapons deal an additional 1d6 damage and you gain HP Icon.png 27 temporary hit points and Advantage Icon.png Advantage on Strength Checks and Saving throws. ( Recharge: Short rest.)
Looted from the body of Ansur, after defeating him. Greatswords two-handed melee No No Balduran's Giantslayer is a legendary greatsword that receives doubled damage bonus from Strength, grants its wielder the Giant Form class action and the Topple the Big Folk weapon action, as well as Advantage on attack rolls against Large, Huge, and Gargantuan creatures. Yes No
Battleaxe +1 Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. Battleaxes versatile melee No No No No
Belm Found in an Opulent Chest in the basement. The chest is in a room behind a DC18 locked bookcase. Scimitars one-handed melee Yes No Belm is a very rare +2 Scimitar that grants the Whirlwind Attack and Perfectly Balanced Strike weapon actions. No Yes
Bigboy's Chew Toy ; Whossa Large Fellow? Whossa Large Fellow? ()
Cast as a level 2 spell ( Recharge: Long rest.)
Bought or stolen from Lann Tarv on the main floor. Quarterstaves versatile melee No No Bigboy's Chew Toy is a rare +1 quarterstaff that grants its wielder the ability the ability to cast Enlarge on themselves once per Long Rest. No No
Blackguard's Sword Looted from the death knight That Which Guards Longswords versatile melee No No Blackguard's Sword is a rare +2 Longsword that possibly Dazes targets that have been Smited by the wielder. No No
Blade of Oppressed Souls Looted from area unlocked by the Necrotic Laboratory puzzle. Longswords versatile melee No No No No
Blade of Oppressed Souls Found on a table of goods, owned by Koll. Longswords versatile melee No No No No
Blightbringer Bought or stolen from the trader Entharl Danthelon in Wyrm's Crossing. Shortbows two-handed ranged No No Blightbringer is a very rare +1 Shortbow that grants bonuses to attack and damage rolls against Gnomes and Dwarves, and Slows on a critical hit. No No
Blood-Bound Blade Not accessible through normal gameplay, but can still be accessed via third party tools. Longswords versatile melee No No No No
Blooded Greataxe Bought or stolen from Roah Moonglow, to the left beyond the sanctum entrance. Greataxes two-handed melee No No Blooded Greataxe is a rare +1 greataxe that deals additional Slashing damage when the wielder has 50% hit points or less. Yes No
Bloodthirst ; True Strike True Strike ()
Cast as a cantrip ( Recharge: Short rest.)
Looted from Orin during the quest Get Orin's Netherstone. Daggers one-handed melee Yes Yes Bloodthirst is a legendary Dagger wielded by Orin that makes critical hits more likely and can make targets vulnerable to Piercing or more likely to be hit, depending on which hand the weapon is equipped on. No Yes
Bonesaw Dropped by Sister Hunna as part of the Malus Thorm boss fight. Longswords versatile melee No No Bonesaw is an uncommon +1 Longsword that grants non player characters the weapon action Incise Ligaments. No No
Bow of Awareness Bought or stolen from Roah Moonglow, to the left beyond the sanctum entrance. Shortbows two-handed ranged No No Bow of Awareness is an uncommon +1 Shortbow that boosts the wielder's Initiative. No No
Bow of the Banshee Looted or bought from Corsair Greymon on the boat to Grymforge. If not engaged on the lake, Corsair Greymon can sell this item at his trader spot in the Duergar encampment. Shortbows two-handed ranged No No Bow of the Banshee is a rare +1 shortbow that can Frighten targets on hit and grants bonuses to weapon damage and attack rolls against Frightened creatures. No No
Breaching Pikestaff Found on a coffin in the center of the tomb. Pikes two-handed melee No No Breaching Pikestaff is a rare +2 Pike that deals an additional 1d4 Force on each successful hit. No No
Brewing Ladle Light Hammers one-handed melee No Yes No Yes
Cacophony ; Thunderous Smite Thunderous Smite ()
Cast as a level 1 spell ( Recharge: Short rest.)
Bought or stolen from Lady Esther, north-east of the Trielta Crags waypoint. Quarterstaves versatile melee No No Cacophony is a rare +1 Quarterstaff that grants the wielder the Thunderous Smite spell. No No
Caitiff Staff ; Caitiff's Restoration Caitiff's Restoration ()
Replenish 1 expended Warlock spell slots. ( Recharge: Long rest.)
Bought or stolen from Helsik at her desk on the ground floor once her special stock is unlocked. Quarterstaves versatile melee No No No No
Ceremonial Battleaxe Found in the one of the dormitories guarded by a Guardian of Faith. Picking it up will cause the Guardian to become hostile if it isn't already. Battleaxes versatile melee No No Ceremonial Battleaxe is an uncommon, lightly enchanted (+1) variant of the Battleaxes family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage. While it seems to be exactly the same as a Battleaxe +1, it is used for solving the puzzle inside the chapel. No No
Ceremonial Longsword Found on the north-western pedestal in the Dawnmasters Memorial Longswords versatile melee No No Ceremonial Longsword is an uncommon, lightly enchanted longsword. No No
Ceremonial Mace On a random Kobold Looter in the Firewine storage room. Maces one-handed melee No No No No
Ceremonial Warhammer Found on the roof, in the Giant Eagle's nest. Picking it up will cause the eagles to become hostile if they aren't already. Warhammers versatile melee No No No No
Charge-Bound Warhammer
  • This hammer's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon. These effects are in addition to the weapon's +1 enchantment.
Bought or stolen from Dammon in Act Two. Warhammers versatile melee No No Charge-Bound Warhammer is a rare, +1 Warhammer with +1 bonus to damage and Attack Rolls, and deals additional 1d6Damage TypesLightning damage as long as it is bound to an Eldritch Knight or Warlock Pact Weapon. No No
Clown Hammer Looted from Dribbles on the stage in the north-eastern corner. Warhammers versatile melee No No Clown Hammer is a rare +2 Warhammer that forces both the wielder and the target to make a Wisdom Saving Throw on a critical hit, or else fall down laughing. No No
Club +1 Can be found on a skeleton at top of the building. Clubs one-handed melee No No No Yes
Club of Hill Giant Strength Found by breaking the Stool of Hill Giant Strength on the highest floor of the tower, with Bernard. The stool is underneath the thatched roof section in the furthest corner, standing upright. Clubs one-handed melee No No Club of Hill Giant Strength is an uncommon club that that sets the wearer's Strength to 19. No Yes
Cold Snap
  • Armour Class Armour Class +1 (Off-Hand Only)
  • Sold or stolen from Ferg Drogher if Shadowheart is not in the party Daggers one-handed melee Yes Yes Cold Snap is a rare Dagger that chills enemies that attack and miss the wielder and increases the wielder's Armour Class if worn in the off-hand. No Yes
    Combination Axe Not accessible through normal gameplay, but can still be accessed via third party tools. Battleaxes versatile melee No No No No
    Comeback Handaxe Given as a consolation prize reward for failing to win the jackpot from Akabi, the Djinni. Handaxes one-handed melee No Yes No No
    Corellon's Grace Bought or looted from Auntie Ethel in the Hollow in the Emerald Grove. Quarterstaves versatile melee No No Corellon's Grace is an uncommon Quarterstaff that increases the wielder's Saving Throws if the wielder is not wearing any armour. They also gain a bonus to Attack Rolls and Damage Rolls if attacking while unarmed. No No
    Corpsegrinder Looted from Cairos at the beaches west of Rivington, after the fight between the two gangs. Mauls two-handed melee No No Corpsegrinder is a rare +2 maul that deals additional Thunder damage and grants its wielder the Grand Slam weapon action. Yes No
    Corrosive Flail Can be bought or stolen from Derryth Bonecloak in the Underdark Flails one-handed melee No No Corrosive Flail is a rare +1 Flail that grants a special weapon action, Corrosive Strike. No No
    Creation's Echo Bought or stolen from Omeluum after completing his quest Help Omeluum investigate the parasite. Quarterstaves versatile melee No No Creation's Echo is a rare Quarterstaff that grants the wielder resistance to Acid, Fire, Lightning, Radiant, or Necrotic damage after first dealing damage of that element. No No
    Crimson Mischief Looted from Orin during the quest Get Orin's Netherstone. Shortswords one-handed melee Yes No Crimson Mischief is a legendary Shortsword that, when wielded in the main hand, grants additional damage when attacking with Advantage and against targets with 50% or less of their hit points. When wielded in the off-hand, it instead allows the wielder to add their Ability Modifier to their damage. No Yes
    Crossbow of Arcane Force Looted from Raider G'r'ath in the camp area south of the Crèche Y'llek waypoint. Heavy Crossbows two-handed ranged No No Crossbow of Arcane Force is an uncommon +1 Heavy Crossbow that grants the wielder a special Arcane Ammunition weapon action that adds additional Force damage to ranged attacks. No No
    Cruel Sting ; Ensnaring Strands Ensnaring Strands ()
    Cast as a level 1 spell at will.
    Looted from Kar'niss, either after the Harper ambush or later at the top of Moonrise Towers. Longswords versatile melee No No Cruel Sting is a rare +1 Longsword that deals extra Poison damage against Restrained targets if the wielder is a drow elf. It also grants the Ensnaring Strands spell. No No
    Dagger +1 Daggers one-handed melee Yes Yes No Yes
    Dagger +2 Can be looted from Dolor, at the Wine Festival. Daggers one-handed melee Yes Yes No Yes
    Dagger +2 Can be purchased from various traders in Act Three. Daggers one-handed melee Yes Yes No Yes
    Dagger +2 Looted from Assassin's Folly at the end of Act Three, if a Rogue is in the party. Daggers one-handed melee Yes Yes No Yes
    Dagger of Shar Daggers one-handed melee Yes No No Yes
    Darkfire Shortbow
    Haste Haste ()
    Cast as a level 3 spell ( Recharge: Long rest.)
    Bought or stolen from Dammon in Act Two. Shortbows two-handed ranged No No Darkfire Shortbow is a rare +2 Shortbow that grants Resistance to Fire and Cold and grants the ability to cast Haste. No No
    Dart +1 Darts two-handed ranged Yes No No No
    Dart +2 Darts two-handed ranged Yes No No No
    Deep Delver Dropped by Elder Brithvar. War Picks one-handed melee No No Deep Delver is an uncommon War Pick that inflicts the Shattered condition on hit. No No
    Defender Flail Can be bought or stolen from A'jak'nir Jeera. Flails one-handed melee No No The Defender Flail is a rare +1 Flail that reduces physical weapon damage to the wearer and increases Armour Class. No No
    Defender Greataxe Bought or stolen from Quartermaster Talli near the Last Light Inn waypoint. Greataxes two-handed melee No No Defender Greataxe is a rare +2 greataxe that can be reduced in its enchantment on the first attack of the round to increase wielder's Armour Class and saving throw bonus. Yes No
    Despair of Athkatla Looted from Lorroakan's body after fighting him. Quarterstaves versatile melee No No Despair of Athkatla is a rare +2 Quarterstaff that enhances the wielder's spells. No No
    Devotee's Mace Main Hand Only
    Healing Incense Aura Healing Incense Aura ()
    Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn ( Recharge: Long rest.)
    Rewarded from casting the Arm Thy Servant Arm Thy Servant variant of Divine Intervention Divine Intervention. Maces one-handed melee No No The Devotee's Mace is a legendary, +3 Mace that deals extra Radiant damage on hit, and can create a healing aura that heals the wielder and nearby allies. No No
    Dolor Amarus Dropped by Dolor. If he is not killed at Highberry's Home, he can later be found at the Facemaker's Boutique. Daggers one-handed melee Yes Yes Dolor Amarus is a rare +2 dagger that deals 7 additional damage on a critical hit. No Yes
    Dolor Amarus Sold by Echo of Abazigal after the player character accepts Bhaal and becomes an Unholy Assassin. Daggers one-handed melee Yes Yes Dolor Amarus is a rare +2 dagger that deals 7 additional damage on a critical hit. No Yes
    Doom Axe Greataxes two-handed melee No No Doom Axe is an uncommon greataxe that afflicts targets with Bone Chilled condition on each successful hit. Yes No
    Doom Hammer Bought or stolen from Grat the Trader. Mauls two-handed melee No No Doom Hammer is an uncommon maul that afflicts targets with Bone Chilled condition on each successful hit. Yes No
    Dragon's Grasp Bought or stolen from Arron next to the Silvanus statue. Handaxes one-handed melee No Yes Dragon's Grasp is an uncommon Handaxe that deals extra Slashing damage to Burning targets. No Yes
    Drakethroat Glaive ; Draconic Elemental Weapon Draconic Elemental Weapon ()
    Cast as a level 3 spell ( Recharge: Long rest.)
    Bought or stolen from Roah Moonglow on the main floor. Glaives two-handed melee No No Drakethroat Glaive is a rare +2 Glaive that grants its wielder the Draconic Elemental Weapon weapon action and a bonus to dragonborn breath racial actions. Yes No
    Dread Iron Dagger Sold by Echo of Abazigal after the player character accepts Bhaal and becomes an Unholy Assassin. Daggers one-handed melee Yes Yes Dread Iron Dagger is a rare +1 Dagger that deals extra Necrotic damage while the wielder is Hidden. No Yes
    Duellist's Prerogative ; Challenge to Duel Challenge to Duel ()
    Challenge an enemy to attack only you, inflicting Bleeding Bleeding on the target.
    Reward for completing the quest Save Vanra. Rapiers one-handed melee Yes No Duellist's Prerogative is a legendary, +3 Rapier that grants the wielder a greater chance of critical hits, and an extra reaction provided their off-hand is empty. The wielder can also use a reaction to grant additional Necrotic damage on a hit. No No
    Duke Ravengard's Longsword
    Commander's Strike Commander's Strike ()
    Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack. ( Recharge: Short rest.)
    Can be looted from the body of Duke Ulder Ravengard if killed. Longswords versatile melee No No Duke Ravengard's Longsword is a rare, +1 Longsword that grants the wielder temporary hit points to allies equal to the wielder's Charisma modifier, and also increases the wielder's Charisma by +2. No No
    Duke Ravengard's Longsword
    Commander's Strike Commander's Strike ()
    Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack. ( Recharge: Short rest.)
    Can be looted from Duke Ulder Ravengard if he joins the camp, by casting Command: Drop Command: Drop. The spell must be cast by a character who is not considered an ally: Either by a companion that was not part of the original rescue party, or using a disguise to alter your appearance. Wyll will permanently leave the party and turn hostile if the Duke notices his sword being stolen. This can be prevented by immediately leaving the camp after picking up the sword. Longswords versatile melee No No Duke Ravengard's Longsword is a rare, +1 Longsword that grants the wielder temporary hit points to allies equal to the wielder's Charisma modifier, and also increases the wielder's Charisma by +2. No No
    Dwarven Thrower Sold or stolen from Ferg Drogher if Shadowheart is not in the party Warhammers versatile melee No Yes Dwarven Thrower is a very rare +2 Warhammer that returns to the wielder when thrown, and deals extra damage if the wielder is a Dwarf or the target is Large or greater. No No
    Enforcer Club Clubs one-handed melee No No No Yes
    Everburn Blade Looted from Commander Zhalk at the helm of the Nautiloid during the Prologue. Can also be obtained by casting Command (Drop) Command (Drop) on Commander Zhalk instead of killing him, though his chance of succeeding the Saving throw is high. Greatswords two-handed melee No No Everburn Blade is an uncommon greatsword that deals additional Damage TypesFire damage. Yes No
    Executioner Sword Shortswords one-handed melee Yes No No Yes
    Exterminator's Axe Looted from Gekh Coal. Greataxes two-handed melee No No Exterminator's Axe is an uncommon greataxe that deals additional Fire damage to Plants, Insects, and Small creatures. Yes No
    Fabricated Arbalest Can be looted from Enver Gortash, who can be found in the audience hall during the coronation or in his personal quarters on top of the fortress. Heavy Crossbows two-handed ranged No No Fabricated Arbalest is a very rare Heavy Crossbow that grants the wielder the Dazzling Ray and Illuminating Shot weapon actions. No No
    Faithbreaker Dropped by Dror Ragzlin. Warhammers versatile melee No No Faithbreaker is an uncommon +1 Warhammer that grants the Absolute Power weapon action, which deals additional Force damage and possibly pushes them back. No No
    Firestoker Found in an Opulent Chest in the Dormitory room with the Hellsboars. Hand Crossbows one-handed ranged No No The Firestoker is an uncommon Hand Crossbow that deals additional damage to Burning targets. No Yes
    Flail +1 Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. Flails one-handed melee No No No No
    Flail +2 Flails one-handed melee No No No No
    Flail of Ages ; Elemental Age Elemental Age ()
    Cast as a level 3 spell ( Recharge: Long rest.)
    Sold by Fytz the Firecracker, near the Lower City Central Wall waypoint. Flails one-handed melee No No Flail of Ages is a rare Flail that applies variable conditions depending on what type of damage the flail does. No No
    Flail of Dread Skulls Flails one-handed melee No No No No
    Fleshrender Sold by Echo of Abazigal after the player character accepts Bhaal and becomes an Unholy Assassin. Shortswords one-handed melee Yes No Fleshrender is a rare Shortsword that allows the wielder to make a diabolical strike, possibly stymying their target's ability to heal. No Yes
    Foebreaker Can be found in a hidden chest in the Karsus section. Once in the vault, upon finding the named doors, go through Silverhand -> Abjuration -> Silver to find a lever to unlock the Karsus vault door. Then go through Demon to return to the starting room and proceed through the opened Karsus door. The chest is invisible and will require See Invisibility See Invisibility or Faerie Fire Faerie Fire to reveal it. Mauls two-handed melee No No Foebreaker is a very rare +2 maul that ignores Damage TypesBludgeoning resistance of targets. Yes No
    Gandrel's Aspiration Dropped from Gandrel in Act One. Heavy Crossbows two-handed ranged No No Gandrel's Aspiration is an uncommon +1 Heavy Crossbow that grants Advantage against Monstrosity targets and grants the Sacred Munitions class action that Turns Undead. Yes No
    Giantbreaker Bought or stolen from Brem after completing the quest Find the Missing Shipment. Heavy Crossbows two-handed ranged No No Giantbreaker is a rare +1 Heavy Crossbow that sends its targets Reeling on a successful hit. Yes No
    Githyanki Crossbow Dropped by Raider Chost of the githyanki patrol Heavy Crossbows two-handed ranged No No Yes No
    Githyanki Crossbow Dropped by Raider Zastri of the githyanki patrol Heavy Crossbows two-handed ranged No No Yes No
    Githyanki Greatsword Carried by multiple githyanki in the Creche Y'llek, and can be later found in various places of githyanki influence. Greatswords two-handed melee No No The Githyanki Greatsword is an uncommon, slightly enchanted greatsword. Yes No
    Githyanki Greatsword (Psionic) Looted from Sarth Baretha, leader of the githyanki patrol. Greatswords two-handed melee No No Githyanki Greatsword is an uncommon greatsword that deals additional Psychic damage when wielded by a githyanki. Yes No
    Githyanki Longsword (+1) Looted from Gish For'reth, one of the githyanki patrollers. Longswords versatile melee No No Githyanki Longsword is an uncommon, lightly enchanted longsword. No No
    Githyanki Longsword (Psionic) Longswords versatile melee No No No No
    Githyanki Shortsword Carried by numerous Githyanki. Shortswords one-handed melee Yes No No Yes
    Glaive +1 Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. Glaives two-handed melee No No Glaive +1 is an uncommon, lightly enchanted glaive. Yes No
    Gleamdance Dagger Looted from Farlin at the beaches west of Rivington. Daggers one-handed melee Yes Yes Gleamdance Dagger is a rare +2 Dagger that sheds light in a radius and increases the wielder's Armour Class, provided it is equipped in the wielder's off-hand. No Yes
    Goblinbane Dagger Daggers one-handed melee Yes Yes Goblinbane Dagger is an uncommon dagger that grants the wielder defensive capabilities against Goblins. Any goblin attacking the wielder of Worgfang suffers from Disadvantage Icon.png Disadvantage on its Attack Rolls. No Yes
    Gold Wyrmling Staff ; Fire Bolt Fire Bolt ()
    Cast as a cantrip at will.
    Bought or stolen from Roah Moonglow, to the left beyond the sanctum entrance. Quarterstaves versatile melee No No Gold Wyrmling Staff is a rare quarterstaff that deals additional Fire damage with melee strikes and grants its wielder the Fire Bolt cantrip. No No
    Gold Wyrmling Staff ; Fire Bolt Fire Bolt ()
    Cast as a cantrip at will.
    On a pedestal beneath the stained glass window behind the lava and water elementals on the ground floor. Quarterstaves versatile melee No No Gold Wyrmling Staff is a rare quarterstaff that deals additional Fire damage with melee strikes and grants its wielder the Fire Bolt cantrip. No No
    Gontr Mael ; Celestial Haste Celestial Haste ()
    Cast as a level 3 spell at will.
    In the Control Centre, looted from the Steel Watcher Titan Longbows two-handed ranged No No Gontr Mael is a legendary +3 longbow that can possibly inflict Guiding Bolt on its target and grants the wielder the Celestial Haste spell and Bolt of Celestial Light actions. No No
    Greataxe +1 Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. Greataxes two-handed melee No No Greataxe +1 is an uncommon, lightly enchanted greataxe. Yes No
    Greataxe +1 Found on a rack in the hidden room in the cellar of the Risen Road Toll House. The room can be opened by sitting on the two thrones X: -664 Y: -407, X: -664 Y: -400 simultaneously (or by placing objects on each throne). Greataxes two-handed melee No No Greataxe +1 is an uncommon, lightly enchanted greataxe. Yes No
    Greataxe +1 Looted from Adventurer Rosanna. Greataxes two-handed melee No No Greataxe +1 is an uncommon, lightly enchanted greataxe. Yes No
    Greataxe +2 Greataxes two-handed melee No No Greataxe +2 is a rare, moderately enchanted greataxe. Yes No
    Greatclub +1 Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. Greatclubs two-handed melee No No No No
    Greatclub +1 Always sold by Grat. Greatclubs two-handed melee No No No No
    Greatsword +1 Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. Greatswords two-handed melee No No Greatsword +1 is an uncommon, lightly enchanted greatsword. Yes No
    Greatsword +1 Always sold by Grat. Greatswords two-handed melee No No Greatsword +1 is an uncommon, lightly enchanted greatsword. Yes No
    Halberd +1 Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. Halberds two-handed melee No No Halberd +1 is an uncommon, lightly enchanted halberd. Yes No
    Halberd of Vigilance Bought or stolen from Lann Tarv on the main floor. Halberds two-handed melee No No Halberd of Vigilance is a very rare halberd that deals additional Force damage, gives a bonus to Initiative, and grants Advantage on Perception checks and Reactions. Yes No
    Hamarhraft Found in a gilded chest in one of the burning rooms on the top floor of the inn. This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in turn-based mode. One could also wait the fire out by completing a long rest or travelling to a different zone. Be cautious however, as waiting it out will complete the area's timed event and render many local NPCs and quests unavailable. Mauls two-handed melee No No Hamarhraft is an uncommon maul that deals Thunder damage in an area around the wielder when they land a Jump. Yes No
    Hammer of the Just ; Detect Thoughts Detect Thoughts ()
    Cast as a level 1 spell ( Recharge: Long rest.)
    Looted from the Offerings to Tyr Chest in the basement. The basement can be reached by entering the secret hatch in the corner of the tabernacle. Warhammers versatile melee No No Hammer of the Just is a rare +2 Warhammer that deals additional Radiant damage, additional Bludgeoning damage to Fiends and Undead, and allows the wielder to cast Detect Thoughts. No No
    Hand Crossbow +1 Can be bought/stolen from Derryth Bonecloak. Hand Crossbows one-handed ranged No No No Yes
    Hand Crossbow +1 Can be bought/stolen from Dammon (low probability try long rest if its not there). Hand Crossbows one-handed ranged No No No Yes
    Hand Crossbow +1 Can be bought/stolen from Roah Moonglow (low probability try long rest if its not there). Hand Crossbows one-handed ranged No No No Yes
    Hand Crossbow +2 Hand Crossbows one-handed ranged No No No Yes
    Handaxe +1 Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. Handaxes one-handed melee No Yes No No
    Handaxe +1 Dropped by Harper Lassandra. Handaxes one-handed melee No Yes No No
    Handmaiden's Mace
    • Set the wearer's Strength score to 18. The enchantment has no effect if their Strength score is higher without it.
    Looted from Viconia DeVir during the quest Daughter of Darkness. Maces one-handed melee No No Handmaiden's Mace is a very rare +2 Mace that sets the wielder's Strength to 18. No No
    Harmonic Dueller Bought or stolen from the trader Entharl Danthelon in Wyrm's Crossing. Rapiers one-handed melee Yes No Harmonic Dueller is a rare +1 Rapier that when activated, can grant all the wielder's melee attacks extra damage equal to their Charisma modifier. No No
    Harmonium Halberd
  • Strength Strength +2 (up to 23)
  • Intelligence Intelligence -1
  • Wisdom Wisdom -1
  • Bought or stolen from Dammon in Act Two. Halberds two-handed melee No No Harmonium Halberd is a rare halberd that grants its wielder additional Strength at the cost of some Intelligence and Wisdom. Yes No
    Harold Reward for bringing the chest to Zarys as part of Find the Missing Shipment. Heavy Crossbows two-handed ranged No No Harold is a rare +1 Heavy Crossbow that can possibly Bane targets that it hits. Yes No
    Harper Sacredstriker ; Spiritual Weapon Spiritual Weapon ()
    Cast as a level 6 spell ( Recharge: Long rest.)
    Sold by Lorroakan's Projection or Rolan on the ground floor. Quarterstaves versatile melee No No Harper Sacredstriker is a rare +1 Quarterstaff that grants the wielder the Spiritual Weapon spell at level 6. No No
    Heavy Crossbow +1 Can be bought/stolen from Roah Moonglow. Heavy Crossbows two-handed ranged No No Yes No
    Heavy Crossbow +1 Can be bought/stolen from Derryth Bonecloak. Heavy Crossbows two-handed ranged No No Yes No
    Hellbeard Halberd Bought or stolen from Helsik at her desk on the ground floor once her special stock is unlocked. Halberds two-handed melee No No Hellbeard Halberd is a rare halberd that deals additional Damage TypesPoison damage. Yes No
    Hellfire Engine Crossbow ; Lightning Arrow Lightning Arrow ()
    Cast as a level 4 spell ( Recharge: Long rest.)
    Crafted by combining Watcher Crossbow Blueprint, Targeting Module, and Steel Watcher Arm at the table on the main floor in the Security Office. Heavy Crossbows two-handed ranged No No Hellfire Engine Crossbow is a very rare +2 Heavy Crossbow that grants the Lightning Arrow spell and can pull targets with the Reposition Malefactor weapon action. No No
    Hellfire Greataxe Looted from a Gilded Chest in the "Illusion" section. Once in the vault, upon finding the named doors, go through the "Silverhand" door and in the next area destroy the door labeled "Illusion" (trying to enter the door normally will not work). Through the door is the room with the chest. Greataxes two-handed melee No No Hellfire Greataxe is a very rare greataxe that deals additional Fire damage, afflicts its wielder with Heat on each successful hit, and grants the Hellflame Cleave weapon action. Yes No
    Hellfire Hand Crossbow
    Scorching Ray Scorching Ray ()
    Cast as a level 3 spell ( Recharge: Short rest.)
    Can be looted from Yurgir. Hand Crossbows one-handed ranged No No Hellfire Hand Crossbow is a very rare +2 Hand Crossbow that has a chance to set targets burning when attacking while Hiding or Invisible. No Yes
    Hellrider Longbow Sold or stolen from Ferg Drogher if Shadowheart is not in the party Longbows two-handed ranged No No Hellrider Longbow is an uncommon +1 Longbow that grants the wielder a large bonus to Initiative and Advantage on Perception checks. It may also apply Faerie Fire to a creature on a successful attack. No No
    Hollow's Staff ; Arms of Hadar Arms of Hadar ()
    Cast as a level 3 spell ( Recharge: Long rest.)
    Can be disarmed or looted from Lucretious. Quarterstaves versatile melee No No Hollow's Staff is a rare +1 Quarterstaff that makes it difficult for enemies to resist the wielder's spells, and grants the wielder the Arms of Hadar spell. No No
    Hoppy Bought or stolen from Lady Esther, north-east of the Trielta Crags waypoint. War Picks one-handed melee No No Hoppy is an uncommon War Pick that allows the wielder to use Revitalising Strike. No No
    Hunter's Dagger Bought or stolen from Roah Moonglow, to the left beyond the sanctum entrance. Daggers one-handed melee Yes Yes Hunter's Dagger is an uncommon +1 Dagger that can Rupture the target on a hit. No Yes
    Hunting Shortbow ; Hunter's Mark Hunter's Mark ()
    Cast as a level 1 spell ( Recharge: Long rest.)
    Bought or stolen from Dammon in the Emerald Grove. Shortbows two-handed ranged No No Hunting Shortbow is an uncommon, +1 Shortbow that grants Advantage Icon.png Advantage against Monstrosity type enemies and the ability to cast Hunter's Mark. No No
    Incandescent Staff
    Fire Bolt Fire Bolt ()
    Cast as a cantrip at will.
    Fireball Fireball ()
    Cast as a level 3 spell ( Recharge: Long rest.)
    Bought or stolen from Quartermaster Talli near the Last Light Inn waypoint. Quarterstaves versatile melee No No Incandescent Staff is a very rare Quarterstaff that grants the wielder extra Spell Attack and resistance to Fire damage. It also grants the ability to cast the Fire Bolt and Fireball spells. No No
    Infernal Longsword Longswords versatile melee No No No No
    Infernal Mace Looted from Black Gauntlets of Bane Borri Paver, Hahns Rives, Ifran, Indora Ralston, Tamia Holzt. Maces one-handed melee No No Infernal Mace is a rare +1 Mace that deals an extra 3 Poison damage and possibly Poisons the target on a hit. No No
    Infernal Mace Looted from Black Gauntlets of Bane Aischa, Greyward, Ignur, and Mohlen. Maces one-handed melee No No Infernal Mace is a rare +1 Mace that deals an extra 3 Poison damage and possibly Poisons the target on a hit. No No
    Infernal Mace Looted from Black Gauntlets of Bane Uva and Fists of Bane Hyrriet, and Volgu Drak. Maces one-handed melee No No Infernal Mace is a rare +1 Mace that deals an extra 3 Poison damage and possibly Poisons the target on a hit. No No
    Infernal Rapier ; Planar Ally: Cambion Planar Ally: Cambion ()
    Cast as a level 6 spell ( Recharge: Long rest.)
    Potential reward during Wyll's companion quest, The Blade of Frontiers. Bring Wyll along when entering the Tadpoling Centre, free Zariel's asset, then pass a DC 14 Persuasion Check to successfully ask for a reward. Rapiers one-handed melee Yes No The Infernal Rapier is a very rare rapier and a possible reward for following Wyll's companion quest. It raises your Spell Save DC and, unlike other rapiers, uses your Spellcasting Modifier for Attack Rolls and Damage Rolls instead of Strength or Dexterity. No No
    Infernal Spear Looted from Iron Consul Mian Spears versatile melee No Yes Infernal Spear is a rare +1 Spear that deals an extra 3 Poison damage and possibly Poisons the target on a hit. No No
    Infernal Spear Looted from Iron Consul Nuff Spears versatile melee No Yes Infernal Spear is a rare +1 Spear that deals an extra 3 Poison damage and possibly Poisons the target on a hit. No No
    Infernal Warhammer Warhammers one-handed melee No No Infernal Warhammer is a rare +1 Warhammer that deals an additional 3 Poison Damage on hit and has a chance to Poison Poison targets it strikes. No No
    Intransigent Warhammer Can be found inside a Watertight Chest on a Duergar skiff during your first voyage to Grymforge from the Decrepit Village. Warhammers versatile melee No No Intransigent Warhammer is an uncommon Warhammer that knock nearby foes Prone after killing a hostile target or landing a Critical Hit. No No
    Ironwood Club Dropped by the Shadow-Cursed Shambling Mound. Clubs one-handed melee No No Ironwood Club is an uncommon +1 Club that deals extra Bludgeoning damage when Shillelagh is cast on it. No Yes
    Jagged Spear On the ground near Torturer Spike to the right beyond the sanctum entrance. Spears versatile melee No Yes Jagged Spear is an uncommon Spear that allows the wielder to possibly give their targets Disadvantage on Constitution Saving Throws. No No
    Javelin +1 Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. Javelins one-handed melee No Yes No No
    Javelin +1 Five can be found on Lord Jannath's Bodyguard. They can be obtained either by pickpocketing or by looting the corpse. Javelins one-handed melee No Yes No No
    Jorgoral's Greatsword Looted or bought from Corsair Greymon on the boat to Grymforge. If not engaged on the lake, Corsair Greymon can sell this item at his trader spot in the Duergar encampment. Greatswords two-handed melee No No Jorgoral's Greatsword is a rare +1 greatsword that grants its wielder the Colossal Onslaught weapon action. Yes No
    Justiciar's Scimitar Looted from Lyrthindor. Lyrthindor is involved in the quest Break Yurgir's Contract. He can be found at the foot of the large statue of Shar, though you must first speak with and follow the rats to this location in order to find him. Scimitars one-handed melee Yes No Justiciar's Scimitar is a very rare Scimitar weapon that can blind an opponent if the wielder strikes with Advantage. It also grants the Shadowsoaked Blow weapon action. No Yes
    Katana Lying on a table in the basement of Golbraith's Cellar, which can be accessed through a hatch. Longswords versatile melee No No No No
    Ketheric's Warhammer Looted after defeating Ketheric Thorm a second time. Warhammers versatile melee No No No No
    Knife of the Undermountain King Can be bought or stolen from A'jak'nir Jeera. Shortswords one-handed melee Yes No The Knife of the Undermountain King is a very rare +2 shortsword that increases the frequency of scoring Critical Hits and grants Advantage against enemies in the shadows. No Yes
    Kurwin's Cauteriser Looted from Bugthimble Scimitars one-handed melee Yes No Kurwin's Cauteriser is an uncommon +1 Scimitar that deals extra Fire damage on hit, and possibly Burns the target as well. No Yes
    Larethian's Wrath Can be bought or stolen from A'jak'nir Jeera. Longswords versatile melee Yes No Larethian's Wrath is a rare +1 Longsword that grants the wielder the Razor Gale weapon action. No No
    Least Expected Looted from a Gilded Chest beyond the locked puzzle door. Shortbows two-handed ranged No No Least Expected is a rare +2 Shortbow that increases Attack Rolls while obscured in shadow and also grants the Blinding Shot weapon action. No No
    Light Crossbow +1 Can be bought/stolen from Dammon. Light Crossbows two-handed ranged No No No No
    Light Crossbow +1 Can be bought/stolen from Derryth Bonecloak Light Crossbows two-handed ranged No No No No
    Light Crossbow of Speed Light Crossbows two-handed ranged No No Light Crossbow of Speed is an uncommon Light Crosbow, identical to a Light Crossbow +1 aside from the flavour text. No No
    Light Hammer +1 Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. Light Hammers one-handed melee No Yes No Yes
    Light of Creation Looted from Bernard at the top floor. Halberds two-handed melee No No Light of Creation is an uncommon halberd that deals additional Lightning damage, but has a chance to Stun its wielder on each successful attack. Yes No
    Lightning Jabber Looted from the Cursed Kuo-Toa Chief in the Cursed Kuo-toa ambush North East of the Grand Mausoleum entrance. Spears versatile melee No Yes Lightning Jabber is an uncommon +1 Spear that deals extra Lightning damage when thrown, and also has a chance to Shock a target on hit. No No
    Longbow +1 Can be bought/stolen from Grat the Trader. Longbows two-handed ranged No No Yes No
    Longbow +1 Can be bought/stolen from Roah Moonglow. Longbows two-handed ranged No No Yes No
    Longbow +1 Can be bought/stolen from Brem after completing Find the Missing Shipment. Longbows two-handed ranged No No Yes No
    Longbow +2 Looted from The Darkening Hunt in the final fight Atop the Netherbrain if a ranger is in the party. Longbows two-handed ranged No No No No
    Longsword +1 Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. Longswords versatile melee No No No No
    Longsword +2 Longswords versatile melee No No No No
    Loviatar's Scourge Bought or stolen from Abdirak. Maces one-handed melee No No Loviatar's Scourge is an uncommon Mace that grants the wielder resistance to Necrotic damage. It also deals additional Necrotic damage to all nearby creatures, including the wielder. No No
    Mace +1 Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. Maces one-handed melee No No No No
    Mace +2 Maces one-handed melee No No No No
    Magical Hand Crossbow This weapon appears to be currently unobtainable without cheats or mods. Hand Crossbows one-handed ranged No No No Yes
    Magical Pike Pikes two-handed melee No No Yes No
    Markoheshkir ; Kereska's Favour Kereska's Favour ()
    Cast as a level 4 spell ( Recharge: Short rest.)
    Located inside a Globe of Invulnerability (Use See Invisibility to see the lever and disable the globe) Quarterstaves versatile melee No No Markoheshkir is a legendary +2 quarterstaff that empowers the wielder's spells and can be tuned towards a certain element, granting extra spells and effects. It can also cast a spell for free, once per long rest. No No
    Maul +1 Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. Mauls two-handed melee No No Maul +1 is an uncommon, lightly enchanted maul. Yes No
    Melf's First Staff ; Melf's Acid Arrow Melf's Acid Arrow ()
    Cast as a level 2 spell ( Recharge: Long rest.)
    Bought or stolen from Blurg. Quarterstaves versatile melee No No The Melf's First Staff is a variant of the Quarterstaves that improve Spell Save DC and Spell Attack Rolls, and allows the wearer to cast Melf's Acid Arrow. No No
    Merregon Halberd Looted from a Merregon Legionnaire in the hallway with the Hellsboars. Halberds two-handed melee No No Merregon Halberd is an uncommon, lightly enchanted halberd. Yes No
    Merregon Halberd Found laying around the Crumbling Island. Halberds two-handed melee No No Merregon Halberd is an uncommon, lightly enchanted halberd. Yes No
    Merregon Halberd Found laying around the Crumbling Island. Halberds two-handed melee No No Merregon Halberd is an uncommon, lightly enchanted halberd. Yes No
    Merregon Halberd Looted from Merregons accompanying Yurgir. Halberds two-handed melee No No Merregon Halberd is an uncommon, lightly enchanted halberd. Yes No
    Mind Sundering Dagger Daggers one-handed melee Yes Yes No Yes
    Monster Slayer Glaive Bought or stolen from Roah Moonglow, to the left beyond the sanctum entrance. Glaives two-handed melee No No Monster Slayer Glaive is a rare +1 glaive that deals additional damage against Monstrosities and increases its wielder's Jump distance. Yes No
    Moonblade Longswords versatile melee No No No No
    Moonlantern Can be looted from Kar'niss, either after the Harper ambush or at the top of Moonrise Towers. Clubs versatile melee No No The Moonlantern is a special utility item that sheds a magical light in a large radius while equipped. No Yes
    Moonlantern Given by Isobel if you let the Harpers take the Moonlantern. Clubs versatile melee No No The Moonlantern is a special utility item that sheds a magical light in a large radius while equipped. No Yes
    Moonlantern Can also be found in Balthazar's room in Moonrise Towers. Clubs versatile melee No No The Moonlantern is a special utility item that sheds a magical light in a large radius while equipped. No Yes
    Moonlight Glaive Rewarded for freeing the Nightsong from the Shadowfell during the Find the Nightsong quest. Glaives two-handed melee No No Moonlight Glaive is a rare +2 glaive that deals additional Radiant damage, has a permanent Light effect, and grants its wielder the Moonlight Butterflies weapon action. Yes No
    Morningstar +1 Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. Morningstars one-handed melee No No No No
    Mourning Frost ; Ray of Frost Ray of Frost ()
    Cast as a cantrip at will.
    Created by combining the components carried by the three Drow mages competing to discover the Adamantine Forge. They are found at different locations: Quarterstaves versatile melee No No Mourning Frost is a very rare, +1 Quarterstaff that enhances the wielder's Cold damaging spells with extra damage and the Chilled condition. No No
    Murderous Cut Daggers one-handed melee Yes Yes Murderous Cut is an uncommon +1 Dagger that deals extra Piercing damage to targets with less than half their maximum Hit points. No Yes
    Myrkulite Scourge Looted from Radija on the first floor. Flails one-handed melee No No Myrkulite Scourge is an uncommon Flail with a +1 Enchantment and deals an additional 1d6 Necrotic damage on a strike. No No
    Myrkulite Scourge Looted from Susdera on the rooftop. Flails one-handed melee No No Myrkulite Scourge is an uncommon Flail with a +1 Enchantment and deals an additional 1d6 Necrotic damage on a strike. No No
    Myrkulite Scourge Looted from Kressa Bonedaughter in the barracks. Flails one-handed melee No No Myrkulite Scourge is an uncommon Flail with a +1 Enchantment and deals an additional 1d6 Necrotic damage on a strike. No No
    Myrkulite Scourge Looted from Sarabayle after confronting Ketheric Thorm. Flails one-handed melee No No Myrkulite Scourge is an uncommon Flail with a +1 Enchantment and deals an additional 1d6 Necrotic damage on a strike. No No
    Myrkulite Scourge Looted from Willinx Jindlebee after confronting Ketheric Thorm. Flails one-handed melee No No Myrkulite Scourge is an uncommon Flail with a +1 Enchantment and deals an additional 1d6 Necrotic damage on a strike. No No
    Myrkulite Scourge Looted from Duckie Verish after confronting Ketheric Thorm. Flails one-handed melee No No Myrkulite Scourge is an uncommon Flail with a +1 Enchantment and deals an additional 1d6 Necrotic damage on a strike. No No
    Nature's Snare Looted from a locked chest. The key to the chest can be found on a corpse on the lower part of the island in the middle, guarded by two turret statues. Quarterstaves versatile melee No No Nature's Snare is a variant of the Quarterstaves family of weapons that gives its wielder a chance to Ensnare non-plants and non-beasts on hit. No No
    Ne'er Misser ; Magic Missile Magic Missile ()
    Cast as a level 3 spell ( Recharge: Short rest.)
    Bought or stolen from Roah Moonglow on the main floor. Hand Crossbows one-handed ranged No No The Ne'er Misser is a rare + 1 Hand Crossbow that deals Damage TypesForce damage on its attacks and grants the wearer the ability to cast Magic Missile once per short rest as a 3rd level Spell. No Yes
    Nyrulna Found in a DC20 locked Painted Chest after Akabi in the Circus of the Last Days teleports you to the Jungle, after you win the jackpot. Tridents versatile melee No Yes Nyrulna is a legendary, +3 trident that can be thrown to create an explosion that deals Thunder damage in an area. It grants additional movement speed and jump distance and will return to the wielder after being thrown. No No
    Orphic Hammer Stolen from the central pedestal in the Archive. Warhammers versatile melee No Yes The Orphic Hammer is a legendary, plot-critical Warhammer with the power to shatter infernal bonds. It also grants the wielder Advantage on saving throws vs spells. No No
    Pale Oak ; Faithwarden's Vines Faithwarden's Vines ()
    Cast as a level 1 spell ( Recharge: Long rest.)
    Obtained as a reward for completing the quest Investigate Kagha and either persuading and sparing Kagha, or killing Kagha after which Rath will give you the staff. This must be completed before the quest Rescue the Druid Halsin. Quarterstaves versatile melee No No Pale Oak is a rare Quarterstaff that grants the Faithwarden's Vines spell and prevents the wielder from being Ensnared by vines. No No
    Pelorsun Blade From the waypoint, take the second open door on the right. There is a door on the floor below. Teleport or jump down and enter the door. The item is found in this room under a dirt mound, inside a DC15 trapped Rosewood Casket. Rapiers one-handed melee Yes No Pelorsun Blade is a very rare +1 Rapier that automatically grants the wielder Advantage against Undead targets. No No
    Phalar Aluve
    Phalar Aluve: Melody Phalar Aluve: Melody ()
    The sword hums in anticipation, ready to Sing Sing or Shriek Shriek. ( Recharge: Short rest.)
    Can be found embedded inside a rock. Longswords versatile melee Yes No Phalar Aluve is a rare +1 Longsword that can be made to Shriek or Sing, granting nearby allies or enemies a bonus to Attack Rolls or damage or damage rolls, depending on the choice. No No
    Pike +1 Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. Pikes two-handed melee No No Yes No
    Planeslayer Flail Flails one-handed melee No No No No
    Promise Daggers one-handed melee Yes Yes No Yes
    Punch-Drunk Bastard Can be looted from a chest in the back storage room, next to the glowing shadow root. Greatclubs two-handed melee No No Punch-Drunk Bastard is a rare +1 Greatclub that grants the wielder Advantage and creates a Thunder blast on each hit...so long as the wielder is Drunk. No No
    Quarterstaff +1 Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. Quarterstaves versatile melee No No No No
    Quarterstaff +2 Quarterstaves versatile melee No No No No
    Rain Dancer
    Create Water Create Water ()
    Cast as a level 1 spell ( Recharge: Short rest.)
    Bought or stolen from Arron next to the Silvanus statue. Quarterstaves versatile melee No No Rain Dancer is an uncommon Quarterstaff that grants the wielder the ability to cast Create Water, once per Short Rest. No No
    Rapier +1 Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. Rapiers one-handed melee Yes No No No
    Rapier +2 Various traders depending on the party's level. Rapiers one-handed melee Yes No No No
    Rapier +2 Looted from Pactsplitter in the final fight Atop the Netherbrain if a warlock is in the party. Rapiers one-handed melee Yes No No No
    Rat Bat Can be found leaning against a wall, near Thisobald Thorm. Greatclubs two-handed melee No No The Rat Bat is a rare greatclub that grants the wielder Advantage on their Attack Rolls against beasts. No No
    Ravengard's Scourger ; Commander's Strike Commander's Strike ()
    Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack. ( Recharge: Short rest.)
    Looted from the High Security Vault n°5 Morningstars one-handed melee No No Ravengard's Scourger is a rare +2 Morningstar that allows the wielder to cast Commander's Strike. No No
    Rebound Battleaxe Battleaxes versatile melee No No No No
    Render of Mind and Body Bought or stolen from Lann Tarv on the main floor if you convince Disciple Z'rell to give you additional aid in finding Ketheric's relic. Shortswords one-handed melee Yes No Render of Mind and Body is an uncommon +1 Shortsword that deals additional Psychic damage whenever the attack is made at Advantage. No Yes
    Render of Scrumptious Flesh Longswords versatile melee No No No No
    Returning Pike Bought or stolen from Grat the Trader. Pikes two-handed melee No Yes Returning Pike is an uncommon +1 Pike that returns to the wielder automatically after being thrown. Yes No
    Rhapsody At 3 stacks of Scarlet Remittance:
    Scarlet Feast Scarlet Feast ()
    If you have a +3 bonus from Scarlet Remittance Scarlet Remittance, consume it to empower yourself in combat. ( Recharge: Long rest.)
    Dropped by Cazador Szarr after defeating him. Daggers one-handed melee Yes Yes Rhapsody is a very rare, +1 Dagger that grants better Attack Rolls, damage, and Spell Save DC for every foe slain (up to 3) and possibly inflicts Bleeding while the wielder is Hiding or Invisible. No Yes
    Ritual Axe Looted from the table next to Abdirak. Handaxes one-handed melee No Yes Ritual Axe is an uncommon Handaxe that inflicts Bane against the wielder's targets. No Yes
    Ritual Dagger ; Blood Sacrifice Blood Sacrifice ()
    Pain is a path to power. Take 1d4Damage TypesSlashing damage to receive +1d4 bonus to Attack rolls and Saving throws.
    Found near Abdirak. Depending on when one arrives, Abdirak may be carrying it, or it may be on the table or the floor near him. Daggers one-handed melee Yes Yes Ritual Dagger is an uncommon dagger that temporarily Blesses the wielder when dealing damage to an enemy - or to themselves. No Yes
    Ritual Dagger of Shar Found on an altar in a hidden room at the bottom of the sanctuary. Daggers one-handed melee Yes Yes Ritual Dagger of Shar is an uncommon +1 Dagger that deals an additional 1d4 Necrotic damage on a hit. No Yes
    Rupturing Blade Bought or stolen from Brem after completing the quest Find the Missing Shipment. Rapiers one-handed melee Yes No Rupturing Blade is an uncommon +1 Rapier that grants the Searing Blood weapon action that deals extra Fire damage on hit, but deals Slashing damage to the wielder. In addition, it also may cause Bleeding and Burning. No No
    Salty Scimitar(rrr) ; Command Command ()
    Cast as a level 1 spell ( Recharge: Long rest.)
    Looted from the real Captain Grisly in the basement. Scimitars one-handed melee Yes No Salty Scimitar(rrr) is a rare +2 Scimitar that allows the wielder to cast Command once per Long Rest. No Yes
    Sanguine Blade Rapiers one-handed melee Yes No Sanguine Blade is an uncommon Rapier that grants better Attack rolls, damage, and Spell Save DC for every foe slain (up to 3) and possibly inflicts Bleeding Bleeding while the wielder is Hiding or Invisible Invisible. No No
    Scimitar +1 Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. Scimitars one-handed melee Yes No No Yes
    Scimitar +2 Scimitars one-handed melee Yes No No Yes
    Selûne's Spear of Night ; Moonbeam Moonbeam ()
    Cast as a level 3 spell ( Recharge: Long rest.)
    Moonmote Moonmote ()
    Cast as a cantrip ( Recharge: Long rest.)
    Reward for sparing the Nightsong during Shadowheart Shadowheart's personal quest, The Chosen of Shar. This spear is granted after completing Infiltrate Moonrise Towers, upon speaking to Dame Aylin in camp for the first time. Spears versatile melee No Yes Selûne's Spear of Night is a legendary Spear that allows the wielder to cast Moonbeam and grants Darkvision as well as Advantage on Wisdom Saving Throws and Perception Checks. No No
    Sethan ; Sethan: Spiritual Greataxe Sethan: Spiritual Greataxe ()
    Cast as a level 6 spell ( Recharge: Long rest.)
    Sethan: Reduce Sethan: Reduce ()
    Cast as a level 2 spell ( Recharge: Long rest.)
    Bought or stolen from Ferg Drogher near the Requisitioned Barn if he is persuaded to sell his special stock. Greataxes two-handed melee No No Sethan is a very rare greataxe that grants its wielder the Sethan: Spiritual Greataxe and Sethan: Reduce weapon actions. Yes No
    Shadow Battleaxe Battleaxes versatile melee No No Shadow Battleaxe is an uncommon battle axe. No No
    Shadow Blade Created via Shadow Blade Shadow Blade spell found on the Shadow Blade Ring Shortswords one-handed melee Yes No Shadow Blade is an uncommon Shortsword that grants the wielder advantage against Lightly or Heavily Obscured targets when using this blade. It also deals 2d8 Psychic damage instead of the usual 1d6. No Yes
    Shadow Lantern ; Conjure Shadow Lantern Wraith Conjure Shadow Lantern Wraith ()
    Cast as a level 6 spell ( Recharge: Long rest.)
    Obtainable from Balthazar's hidden room when Gale is in the party. Interact with the top right Protruding Book ('Musty Tomes') and insert one of the human hearts from the room into the small Ancient Altar. Then interact with the ritual circle with Gale and combine a Dead Pixie with a Broken Moonlantern. Clubs versatile melee No No Shadow Lantern is a unique type of Moonlantern which does not produce light and grants the unique Conjure Shadow Lantern Wraith spell. No Yes
    Shar's Spear of Evening ; Shar's Darkness Shar's Darkness ()
    Cast as a level 2 spell ( Recharge: Per turn.)
    Rewarded to Shadowheart for killing the Nightsong. Spears versatile melee No Yes Shar's Spear of Evening is a legendary Spear that allows the wielder to gain Shar's Blessing and immunity to blindness. No No
    Shar's Sting Daggers one-handed melee Yes Yes Shar's Sting is an uncommon +1 Dagger that deals an additional 1d4 Necrotic damage on a hit. No Yes
    Sharran Crossbow Found in a locked chest behind 2 archery targets. Light Crossbows two-handed ranged No No Sharran Crossbow is an uncommon Light Crossbow, identical to a Light Crossbow +1 aside from the flavour text. No No
    Shattered Flail Dropped by the Flind, 'leader' of the group of Gnolls attacking the Zhentarim caravan. Maces one-handed melee No No Shattered Flail is a rare +2 Mace that heals the wielder when they hit an enemy - at the cost of potentially going mad when they stop attacking. No No
    Shining Staver-of-Skulls
    • Light Light - This object has an aura of light with a radius of 7.5 m / 25 ft.
    Looted or bought from Corsair Greymon on the boat to Grymforge. If not engaged on the lake, Corsair Greymon can sell this item at his trader spot in the Duergar encampment. Light Hammers one-handed melee No Yes Shining Staver-of-Skulls is an uncommon +1 Light Hammer that sheds Light in a radius around the wielder. No Yes
    Shortbow +1 Shortbows two-handed ranged No No No No
    Shortsword +1 Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. Shortswords one-handed melee Yes No No Yes
    Shortsword +2 Shortswords one-handed melee Yes No No Yes
    Shortsword of First Blood Found on the corpse of an executed Deep Gnome, at the entrance of the Decrepit Village (if approaching from the Myconid Colony). Shortswords one-handed melee Yes No The Shortsword of First Blood is an uncommon shortsword that deals more damage to enemies who haven't been injured yet. No Yes
    Sickle of BOOOAL Dropped, bought, or pickpocketed from Pooldripp the Zealous Sickles one-handed melee No No No Yes
    Sickle of BOOOAL Given to the player by BOOOAL if the correct dialog options are chosen to cause his power to falter and then agree to be his Chosen. Sickles one-handed melee No No No Yes
    Silver Sword of the Astral Plane Rewarded for showing the Orphic Hammer to (or killing) Kith'rak Voss after agreeing to meet him in the sewers. Greatswords two-handed melee No No Silver Sword of the Astral Plane is a legendary greatsword that grants its wielder the Soulbreaker weapon action and provides special bonuses when wielded by a githyanki. Yes No
    Singing Sword
  • Phalar Aluve: Sing Phalar Aluve: Sing
  • Phalar Aluve: Shriek Phalar Aluve: Shriek
  • Longswords versatile melee No No No No
    Skybreaker ; Searing Smite Searing Smite ()
    Cast as a level 1 spell ( Recharge: Long rest.)
    In a locked heavy chest in front of the entrance Light Hammers one-handed melee No Yes Skybreaker is an uncommon +1 Light Hammer that grants the wielder the spell Searing Smite. No Yes
    Slicing Shortsword Bought or stolen from Lann Tarv on the main floor. Shortswords one-handed melee Yes No The Slicing Shortsword is a rare +1 shortsword that inflicts Bleeding when the wielder attacks with advantage. No Yes
    Sorrow ; Sorrowful Lash Sorrowful Lash ()
    Cast as a cantrip ( Recharge: Per turn.)
    Found on a stone slab at the Wolf altar in the Hidden Vault, unlocked by solving the Enclave Library Puzzle in the Druid Grove. Glaives two-handed melee No No Sorrow is a rare glaive that grants its wielder the Sorrowful Lash cantrip as bonus action once per turn. Yes No
    Soulbreaker Greatsword Looted from Kith'rak Therezzyn in the Captain's Quarters. Greatswords two-handed melee No No Soulbreaker Greatsword is a rare +1 greatsword that grants its wielder the Soulbreaker weapon action and a bonus to Initiative rolls, and deals additional Psychic damage when wielded by a githyanki. Yes No
    Spear +1 Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. Spears versatile melee No Yes No No
    Spear +2 Spears versatile melee No Yes Spear +2 is a rare, moderately enchanted spear. No No
    Spear of Night Found resting on a shine in the Silent Library, beyond the riddle door. Spears versatile melee No Yes No No
    Speedy Reply Can be found on the body of a dead caravan agent, near the cave where gnolls are attacking the caravan's survivors. Scimitars one-handed melee Yes No Speedy Reply is an uncommon Scimitar that grants the wielder 2 turns of Momentum whenever they hit an enemy. No Yes
    Spellthief Bought or stolen from Arron next to the Silvanus statue. Longbows two-handed ranged No No Spellthief is an uncommon Longbow that allows the wielder to recover a level 1 Spell Slot if they land a Critical Hit, once per Short Rest. No No
    Spiderstep Staff Quarterstaves versatile melee No No No No
    Staff of a Mumbling Wizard ; Firebolt? Firebolt?
    Can cast the cantrip at will, but has a 1/20 chance to cast Fireball Fireball instead.
    Given as a consolation prize reward for failing to win the jackpot from Akabi, the Djinni. Quarterstaves versatile melee No No Staff of a Mumbling Wizard is a Quarterstaff that allows the user to cast a variant of Fire Bolt that has a chance to cast Fireball instead. No No
    Staff of Accretion Quarterstaves versatile melee No No No No
    Staff of Arcane Blessing ; Bless Bless ()
    Cast as a level 1 spell ( Recharge: Long rest.)
    Found leaning up against a table in the basement. To reach the basement, the player must either convince Bernard on the top floor to leave Guiding Light on a table, or defeat Bernard and take it. The ring can be used to activate a secret button on the tower's teleporter pad to reach the basement. Quarterstaves versatile melee No No Staff of Arcane Blessing is a uncommon Quarterstaff that grants the wielder the ability to cast Bless. In addition, all Bless spells cast by the wielder grant an additional +1d4 to spell attack rolls. No No
    Staff of Cherished Necromancy Can be looted from Mystic Carrion. Quarterstaves versatile melee No No Staff of Cherished Necromancy is a very rare +2 Quarterstaff that greatly enhances Necromancy spells and can use a dead creature's essence to cast a Necromancy spell without costing a spell slot. No No
    Staff of Crones ; Ray of Sickness Ray of Sickness ()
    Cast as a level 1 spell ( Recharge: Short rest.)
    Looted from the ground in the treasure room of the Ancient Abode (the Hag's lair) beneath Auntie Ethel's Teahouse. Quarterstaves versatile melee No No Staff of Crones is an uncommon Quarterstaff and Story Item that grants the wielder the ability to cast the spell Ray of Sickness, once per Short Rest. No No
    Staff of Interruption ; Counterspell Counterspell ()
    Cast as a level 5 spell ( Recharge: Long rest.)
    Rewarded by Mayrina after you finish the quest Help the Hag Survivors. Or, if Mayrina is a captive of the Hag, given by Adrielle when you accept the quest to kill the Hag. Quarterstaves versatile melee No No Staff of Interruption is a rare quarterstaff that allows the wielder to cast Counterspell at Level 5. No No
    Staff of Spellpower Found in Raphael's Vault across from the entrance to the Boudoir. The player will need to pass a DC10 Wisdom check to activate the Inert Infernal Gem and then a DC20 Arcana check to use the Infernal Control Gem to open the door. The staff will be located on a stone pedestal to the right. Quarterstaves versatile melee No No Staff of Spell Power is a very rare + 2 Quarterstaff that empowers the wielder's spells and can cast a spell without a spell slot, once per Long Rest. No No
    Staff of the Emperor Can by acquired by disarming The Emperor. Quarterstaves versatile melee No No Staff of the Emperor is a rare +2 Quarterstaff that enhances the wielder's spells and possibly stuns enemy spellcasters. No No
    Staff of the Ram Found in an Opulent Chest in the basement. The chest is in a room behind a DC18 locked bookcase. Quarterstaves versatile melee No No The Staff of the Ram is a +2 Quarterstaff that can Stun and push back a target on a hit. No No
    Steadfast Maul Mauls two-handed melee No No Steadfast Maul is an uncommon, lightly enchanted maul. Yes No
    Steelforged Sword Found in a locked chest in the abandoned workshop, across from the Ancient Rune Circle. Shortswords one-handed melee Yes No No Yes
    Steelforged Sword Found on a table of goods, owned by Koll. Shortswords one-handed melee Yes No No Yes
    Stillmaker ; Hold Person Hold Person ()
    Cast as a level 3 spell ( Recharge: Long rest.)
    Found in a hole in the area underneath the temple. A successful DC 5 Perception check is needed to spot it. The hole is just at the top of the cragged rock and can be easy to miss. There is blood right next to the hole. Daggers one-handed melee Yes Yes Stillmaker is a very rare +2 Dagger that grants the wielder the Hold Person spell once per Long Rest. No Yes
    Sussur Dagger Reward for completing the quest Finish the Masterwork Weapon by combining the Dagger with Sussur Tree Bark in the Blacksmith's Forge, found in one of the buildings in the village. Daggers one-handed melee Yes Yes The Sussur Dagger is a Rare +1 Dagger that silences the targets it strikes, making it very effective against spellcasters. No Yes
    Sussur Greatsword
  • Silences Silences targets on hit.
  • Reward for completing the quest Finish the Masterwork Weapon by combining the Greatsword with Sussur Tree Bark in the Blacksmith's Forge, found in one of the buildings in the village. Greatswords two-handed melee No No Sussur Greatsword is a rare greatsword that can Silence targets on a successful hit. Yes No
    Sussur Sickle
  • Silences Silences targets on hit.
  • Reward for completing the quest Finish the Masterwork Weapon by combining the Sickle with Sussur Tree Bark in the Blacksmith's Forge, found in one of the buildings in the village. Sickles one-handed melee No No The Sussur Sickle is a Rare +1 Sickle that silences the targets it strikes, making it very effective against spellcasters. No Yes
    Svartlebee's Woundseeker Looted from Gauntlet Yeva in Act 1. Has to be acquired before the first zone travel (including teleporting to your camp) after coming to Waukeen's Rest for the first time. If you come to the area after travelling to a different zone, Yeva will be gone. Greatswords two-handed melee No No Svartlebee's Woundseeker is an uncommon +1 greatsword that grants its wielder bonus to Attack Rolls against already damaged creatures. Yes No
    Svartlebee's Woundseeker Can also be obtained from Gauntlet Yeva in the Tadpoling Centre in Act 2. One method to keep her non-hostile is to use a Disarming action on her during the fight where she appears. As long as you do not kill her, she will remain an ally. Greatswords two-handed melee No No Svartlebee's Woundseeker is an uncommon +1 greatsword that grants its wielder bonus to Attack Rolls against already damaged creatures. Yes No
    Sword of Chaos Looted from Sarevok Anchev. Greatswords two-handed melee No No Sword of Chaos is a very rare +2 greatsword that deals additional Damage TypesNecrotic damage and also regains wielder's health on each successful hit. Yes No
    Sword of Clutching Umbra Bought or stolen from Dammon in Act Two. Shortswords one-handed melee Yes No Sword of Clutching Umbra is a rare, lightly enchanted (+1) Shortsword that grants the wielder a unique weapon action, Shadowsoaked Blow. No Yes
    Sword of Justice ; Tyr's Protection Tyr's Protection ()
    Cast as a level 1 spell ( Recharge: Short rest.)
    Looted from Anders in Toll House, or rewarded by him for killing Karlach in Hunt the Devil. Greatswords two-handed melee No No Sword of Justice is an uncommon +1 greatsword that grants its wielder the Tyr's Protection spell. Yes No
    Sword of Life Stealing Bought or stolen from Dammon. Shortswords one-handed melee Yes No The Sword of Life Stealing is a very rare +2 Shortsword that deals an extra 10 Necrotic damage on a critical hit, and heals the wielder for the same amount. No Yes
    Sword of Screams Dropped by Nere near the cave-in in the main forge area. Rapiers one-handed melee Yes No Sword of Screams is an uncommon Rapier that deals an additional 1d4 Psychic damage. No No
    Sword of the Emperor Located inside the hidden room during the quest Visit the Emperor's Old Hideout. Longswords versatile melee No No Sword of the Emperor is a rare +2 Longsword that grants bonus damage against shapeshifted or polymorphed creatures and enhances the wielder's defences against spells. No No
    Sylvan Scimitar This weapon is held by Jaheira. It can be obtained by killing and looting her, or recruiting her. Scimitars one-handed melee Yes No Sylvan Scimitar is an uncommon +1 Scimitar that allows its wielder to use their Spellcasting Ability modifier instead of their Dexterity modifier to determine their Attack Roll bonus. No Yes
    Syringe Daggers one-handed melee Yes Yes Syringe is an uncommon +1 Dagger that grants the Inject Nostrum weapon action to non player characters only. No Yes
    The Baneful Bought or stolen from Blurg. Shortswords one-handed melee Yes No The The Baneful is a rare +1 shortsword that only functions if it's Bound to an Eldritch Knight or is a Warlock's Pact weapon. It also applies the Bane condition on hit. No Yes
    The Blood of Lathander ; Sunbeam Sunbeam ()
    Cast as a level 6 spell ( Recharge: Long rest.)
    Unlocked by following the Find the Blood of Lathander quest. Maces one-handed melee No No The Blood of Lathander is a legendary + 3 Mace found through the Find the Blood of Lathander quest. It continuously sheds light, blinds nearby Fiends and Undead with its light, can heal its wielder, and allows the wielder to cast Sunbeam Sunbeam. No No
    The Clover
    True Strike True Strike ()
    Cast as a cantrip ( Recharge: Short rest.)
    Scimitars one-handed melee Yes No No Yes
    The Dancing Breeze Sold by Exxvikyap in Rivington during Act Three Glaives two-handed melee Yes No The Dancing Breeze is a very rare glaive that grants its wielder the Whirlwind Attack weapon action, which strikes all nearby targets. Yes No
    The Dead Shot Sold by Fytz the Firecracker, near the Lower City Central Wall waypoint. Longbows two-handed ranged No No The Dead Shot is a +2 Longbow that increases the accuracy of the wielder as well as increases the chance of a critical hit. Yes No
    The Impaler Pikes two-handed melee No No The Impaler is a very rare, inaccessible, moderately enchanted (+2) Pike that deals additional damage to targets at full hp and grants temporary hp on kills. No No
    The Joltshooter Reward for rescuing Counsellor Florrick from the burning inn during the quest Rescue the Grand Duke. One of three possible rewards for this quest, the other two being The Sparky Points and The Spellsparkler. Longbows two-handed ranged No No The Joltshooter is a rare Longbow that allows the wielder to generate Lightning Charges upon dealing damage with this weapon. No No
    The Long Arm of the Gur Looted from the High Security Vault n°3 Heavy Crossbows two-handed ranged No No The Long Arm of the Gur is a rare +2 Heavy Crossbow that grants a bonus to Attack Rolls and Damage Rolls against Undead targets. No No
    The Sacred Star Bought or stolen from Vicar Humbletoes. Morningstars one-handed melee No No The Sacred Star is a very rare, +2 Morningstar that applies Radiating Orb on hit and possibly turns the target if it is Undead. It also grants the Dawnburst Strike weapon action. No No
    The Skinburster Can be found leaning against a display case in the Inquisitor's Chamber. Halberds two-handed melee No No The Skinburster is an uncommon +1 halberd that grants its wielder Force Conduit Force Conduit on each successful hit. Yes No
    The Sparky Points Reward for rescuing Counsellor Florrick from the burning inn during the quest Rescue the Grand Duke. One of three possible rewards for this quest, the other two being The Joltshooter and The Spellsparkler. Tridents versatile melee No Yes The Sparky Points is a rare Trident that allows the wielder to generate Lightning Charges upon dealing melee damage with this weapon. No No
    The Spellsparkler Reward for rescuing Counsellor Florrick from the burning inn during the quest Rescue the Grand Duke. One of three possible rewards for this quest, the other two being The Joltshooter and The Sparky Points. Quarterstaves versatile melee No No The Spellsparkler is a rare Quarterstaff that allows the wielder to generate Lightning Charges upon dealing damage with spells. No No
    The Undead Bane Looted from Ulma Greataxes two-handed melee No No The Undead Bane is an uncommon greataxe that deals additional Slashing damage against Fiends and Undead and grants its wielder the Profane Scourge weapon action. Yes No
    The Undead Bane Looted from Ulma if she approaches the party Greataxes two-handed melee No No The Undead Bane is an uncommon greataxe that deals additional Slashing damage against Fiends and Undead and grants its wielder the Profane Scourge weapon action. Yes No
    The Watcher's Guide Found in the sarcophagus surrounded by statues and traps. Spears versatile melee No Yes The Watcher's Guide is an uncommon Spear that increases the chance to hit a target after the wielder misses it. No No
    Thermodynamo Axe Bought or stolen from Dammon in Act Two. Battleaxes versatile melee No No Thermodynamo Axe is a rare, lightly enchanted (+1) Battleaxe that grants Heat whenever the wielder deals damage with this weapon and an unique weapon action, Maiming Strike (Weapon Action). No No
    Thermodynamo Axe Found on a table of goods, owned by Koll. Battleaxes versatile melee No No Thermodynamo Axe is a rare, lightly enchanted (+1) Battleaxe that grants Heat whenever the wielder deals damage with this weapon and an unique weapon action, Maiming Strike (Weapon Action). No No
    Thorn Blade ; Ensnaring Strike (Melee) Ensnaring Strike (Melee) ()
    Cast as a level 1 spell ( Recharge: Long rest.)
    Bought or stolen from Dammon in Act Two. Scimitars one-handed melee Yes No Thorn Blade is a rare, lightly enchanted (+1) Scimitar that deals 1d4Damage TypesPoison damage with melee weapons attacks while Concentrating and grants the ability to cast Ensnaring Strike (Melee). No Yes
    Titanstring Bow Bought or stolen from Lann Tarv on the main floor. Longbows two-handed ranged No No Titanstring Bow is a rare +1 Longbow that allows its wielder to add their Strength Modifier to damage dealt with this weapon. Yes No
    Titanstring Bow Bought or stolen from Brem after completing the quest Find the Missing Shipment. Longbows two-handed ranged No No Titanstring Bow is a rare +1 Longbow that allows its wielder to add their Strength Modifier to damage dealt with this weapon. Yes No
    Torch of Revocation Can be bought or looted from Mystic Carrion, or given as a potential reward for the quest Find Mystic Carrion's Servant. Can also be stolen from the locked chest behind him. Clubs one-handed melee No No Torch of Revocation is a very rare +1 utility item carried by Mystic Carrion and used in exorcisms. No Yes
    Tough Sunrises Morningstars one-handed melee No No No No
    Trepan Shortswords one-handed melee Yes No Trepan is an uncommon +1 Shortsword that grants the weapon action Trephination to non player characters only. No Yes
    Trident +1 Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. Tridents versatile melee No Yes No No
    Trident +2 Tridents versatile melee No Yes No No
    Trident of the Waves Looted from the High Security Vault n°4 Tridents versatile melee No Yes Trident of the Waves is a +1 Trident that creates a water surface around the target and applies the Wet condition to the target as well. No No
    Twist of Fortune Looted from Gerringothe Thorm after defeating her. Morningstars one-handed melee No No Twist of Fortune is a rare +1 Morningstar with the unique weapon action, Blood Money. When the wielder rolls 2 or less with this weapon's damage die, they reroll and take the new result. No No
    Unseen Menace Can be bought or stolen from A'jak'nir Jeera. Pikes two-handed melee No No Unseen Menace is a rare +1 Pike increases critical hit chance and grants Advantage as long as the wielder keeps connecting hits. No No
    Verminsign Rapiers one-handed melee Yes No No No
    Very Heavy Greataxe Looted from Fezzerk in front of the windmill in Act One. Greataxes two-handed melee No No Very Heavy Greataxe is an uncommon greataxe that grants its wielder the Gargantuan Cleave weapon action, which can strike multiple targets but make the wielder Off-Balanced for 1 turn. Yes No
    Very Heavy Greataxe Looted from Fezzerk on the main floor. Greataxes two-handed melee No No Very Heavy Greataxe is an uncommon greataxe that grants its wielder the Gargantuan Cleave weapon action, which can strike multiple targets but make the wielder Off-Balanced for 1 turn. Yes No
    Vicious Battleaxe Sold by Echo of Abazigal after the player character accepts Bhaal and becomes an Unholy Assassin. Battleaxes versatile melee No No Vicious Battleaxe is a rare Battleaxe that deals additional damage on a Critical Hit. No No
    Vicious Shortbow Sold by Echo of Abazigal after the player character accepts Bhaal and becomes an Unholy Assassin. Shortbows two-handed ranged No No Vicious Shortbow is a rare Shortbow that deals 7 additional damage on a Critical Hit. No No
    Vision of the Absolute Repaired by finding and combining the Shaft of a Broken Spear and the Head of a Broken Spear (by right-clicking on one of the items in your inventory and pressing 'combine', then dragging the other item into the open slot.) Spears versatile melee No Yes Vision of the Absolute is an uncommon Spear that possibly blinds targets and deals additional Piercing damage against targets with multiple eyes. No No
    Voss' Silver Sword ; Wrathful Smite Wrathful Smite ()
    Cast as a level 1 spell ( Recharge: Long rest.)
    Looted from Kith'rak Voss if killed during his visit to camp in Act One. Longswords versatile melee No No Voss' Silver Sword is a very rare +2 Longsword enhanced with additional Damage TypesPsychic damage. Also, it grants a bonus to damage and Attack Rolls against githyanki, aberrations, fiends and elementals and grants the wearer the ability to cast the Wrathful Smite spell. No No
    Voss' Silver Sword ; Wrathful Smite Wrathful Smite ()
    Cast as a level 1 spell ( Recharge: Long rest.)
    Looted from or pickpocked from Voss in the first floor if he is alive in Act Three. Longswords versatile melee No No Voss' Silver Sword is a very rare +2 Longsword enhanced with additional Damage TypesPsychic damage. Also, it grants a bonus to damage and Attack Rolls against githyanki, aberrations, fiends and elementals and grants the wearer the ability to cast the Wrathful Smite spell. No No
    Voss' Silver Sword ; Wrathful Smite Wrathful Smite ()
    Cast as a level 1 spell ( Recharge: Long rest.)
    Looted from or pickpocked from Voss if meeting him in the sewers. Longswords versatile melee No No Voss' Silver Sword is a very rare +2 Longsword enhanced with additional Damage TypesPsychic damage. Also, it grants a bonus to damage and Attack Rolls against githyanki, aberrations, fiends and elementals and grants the wearer the ability to cast the Wrathful Smite spell. No No
    Voss' Silver Sword ; Wrathful Smite Wrathful Smite ()
    Cast as a level 1 spell ( Recharge: Long rest.)
    Looted from Voss if he is killed at the end of Act 3. Longswords versatile melee No No Voss' Silver Sword is a very rare +2 Longsword enhanced with additional Damage TypesPsychic damage. Also, it grants a bonus to damage and Attack Rolls against githyanki, aberrations, fiends and elementals and grants the wearer the ability to cast the Wrathful Smite spell. No No
    War Pick +1 Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. War Picks one-handed melee No No No No
    War Pick +1 Always sold by Grat the Trader. War Picks one-handed melee No No No No
    Warhammer +1 Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. Warhammers versatile melee No No No No
    Warhammer +2 Warhammers versatile melee No No No No
    Wavemother's Sickle Looted from Allandra Grey. Sickles one-handed melee No No Wavemother's Sickle is a rare, +2 Sickle that grants the wielder Advantage against targets with the Wet condition. No Yes
    Witchbreaker Can be bought or stolen from A'jak'nir Jeera. Battleaxes versatile melee No No Witchbreaker is an uncommon +1 Battleaxe that grants Advantage against concentrating foes and has a unique weapon action, Hush You!. No No
    Woe ; Blight Blight ()
    Cast as a level 4 spell ( Recharge: Long rest.)
    Reward for defeating Cazador Szarr during the quest The Pale Elf. Quarterstaves versatile melee No No Woe is a very rare, +2 Quarterstaff wielded by Cazador Szarr. It grants better Spell Save DC and Spell Attack Rolls, access to the Blight spell, and healing when creatures fail Saving Throws by the caster's spells. No No
    Worgfang Can be looted from a pile of bones in one of the cells. Daggers one-handed melee Yes Yes Worgfang is an uncommon dagger that grants the wielder defensive capabilities against Goblins. Any goblin attacking the wielder of Worgfang suffers from disadvantage on its Attack Rolls. No Yes
    Wulbren's Hammer
  • 2d4Damage TypesForce damage against objects (unlisted)
  • On a table up the ladder in the Warden's room Light Hammers one-handed melee No Yes Wulbren's Hammer is an uncommon Light Hammer that deals an extra 2d4 Force damage on each hit against constructs and objects. No Yes
    Xyanyde Dropped by Minthara, only in Act 1. Maces one-handed melee No No Xyanyde is an uncommon +1 Mace that applies Faerie Fire on targets that the wielder misses, once per Short Rest. No No