Guide:Where To Find Weapons: Difference between revisions
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{{#cargo_query: | {{#cargo_query: | ||
tables=weapons | tables=weapons=w, item_locations=il | ||
|fields= | |fields= | ||
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special=Special, | w.special=Special, il.description=Where To Find, w.type=Type, w.handedness=Handedness, w.melee_or_ranged=Melee/Ranged, w.finesse=Finesse, w.thrown=Thrown, w.description=Description, w.quote=Quote, w.rarity=Rarity, w.weapon_actions=Weapon Actions, w.damage=Damage, w.damage_type=Damage Type, w.versatile_damage=Versatile Damage, w.extra_damage=Extra Damage, w.extra_damage_type=Extra Damage Type, w.heavy=Heavy, w.light=Light | ||
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|format=dynamic table | |format=dynamic table | ||
|details fields=Quote, Rarity, Weapon Actions, Damage, Damage Type, Versatile Damage, Extra Damage, Extra Damage Type | |details fields=Quote, Rarity, Weapon Actions, Damage, Damage Type, Versatile Damage, Extra Damage, Extra Damage Type | ||
|hidden fields=Type, Handedness, Melee/Ranged, Finesse, Thrown, Description, Light, Heavy, | |hidden fields=Type, Handedness, Melee/Ranged, Finesse, Thrown, Description, Light, Heavy, Special, Damage | ||
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|limit=500 | |limit=500 |
Latest revision as of 01:36, 27 September 2024
Toggle columns: Type - Handedness - Melee/Ranged - Finesse - Thrown - Description - Light - Heavy - Special
Name | Special | Where To Find | Type | Handedness | Melee/Ranged | Finesse | Thrown | Description | Heavy | Light | |
---|---|---|---|---|---|---|---|---|---|---|---|
Name | Special | Where To Find | Type | Handedness | Melee/Ranged | Finesse | Thrown | Description | Heavy | Light | |
Adamantine Longsword | Can be forged with a Longsword Mould and Mithral Ore | Longswords | versatile | melee | No | No | Adamantine Longsword is a rare +1 Longsword that automatically critical hits objects and ignores Resistance to Slashing damage. | No | No | ||
Adamantine Mace | Can be forged with a Mace Mould and Mithral Ore | Maces | one-handed | melee | No | No | Adamantine Mace is a rare +1 Mace that automatically critical hits objects and ignores Resistance to Bludgeoning damage. | No | No | ||
Adamantine Scimitar | Can be forged with a Scimitar Mould and Mithral Ore | Scimitars | one-handed | melee | Yes | No | Adamantine Scimitar is a rare +1 Scimitar that automatically critical hits objects and ignores Resistance to Slashing damage. | No | Yes | ||
Allandra's Whelm | Not accessible through normal gameplay, but can still be accessed via third party tools. | Tridents | versatile | melee | No | Yes | No | No | |||
Ambusher | Sold by Exxvikyap in Rivington during Act Three | Shortswords | one-handed | melee | Yes | No | Ambusher is a rare +1 Shortsword that grants the wielder bonuses to Initiative and Advantage on Perception checks and deals extra Necrotic damage on creatures that haven't taken a turn yet. | No | Yes | ||
Arcane Absorption Dagger | Not accessible through normal gameplay, but can still be accessed via third party tools. | Daggers | one-handed | melee | Yes | Yes | No | Yes | |||
Arduous Flame Blade | Not accessible through normal gameplay, but can still be accessed via third party tools. | Longswords | versatile | melee | No | No | No | No | |||
Argument Solver | Dropped by Mig on the main floor. | Greatclubs | two-handed | melee | No | No | Argument Solver is an uncommon +1 Greatclub that grants the wielder the Poison Mist weapon action, which deals extra Poison damage and creates a poison cloud. | No | No | ||
Artificial Leech | Carried by Sister Geanne | Daggers | one-handed | melee | Yes | Yes | Artificial Leech is an uncommon +1 Dagger that grants non player characters the Bloodletting weapon action. | No | Yes | ||
Assassin's Shortsword |
| Found on one of a pair of skeletons along the cliffs west of the House of Healing. | Shortswords | one-handed | melee | Yes | No | Assassin's Shortsword is an uncommon Shortsword that grants the wielder Advantage on Stealth checks. | No | Yes | |
Assassin's Touch | Reward for completing the quest Save the Goblin Sazza by escorting Sazza to the camp. | Daggers | one-handed | melee | Yes | Yes | Assassin's Touch is an uncommon +1 dagger that deals additional damage to Sleeping or Knocked Out targets. | No | Yes | ||
Balduran's Giantslayer | ; Giant Form ()
| Looted from the body of Ansur, after defeating him. | Greatswords | two-handed | melee | No | No | Balduran's Giantslayer is a legendary greatsword that receives doubled damage bonus from Strength, grants its wielder the Giant Form class action and the Topple the Big Folk weapon action, as well as Advantage on attack rolls against Large, Huge, and Gargantuan creatures. | Yes | No | |
Battleaxe +1 | Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. | Battleaxes | versatile | melee | No | No | No | No | |||
Belm | Found in an Opulent Chest in the basement. The chest is in a room behind a DC18 locked bookcase. | Scimitars | one-handed | melee | Yes | No | Belm is a very rare +2 Scimitar that grants the Whirlwind Attack and Perfectly Balanced Strike weapon actions. | No | Yes | ||
Bigboy's Chew Toy | ; Whossa Large Fellow? ()
| Bought or stolen from Lann Tarv at Moonrise Towers on the main floor X: -164 Y: -167 | Quarterstaves | versatile | melee | No | No | Bigboy's Chew Toy is a rare +1 quarterstaff that grants its wielder the ability to cast Enlarge on themselves once per Long Rest. | No | No | |
Blackguard's Sword | Looted from the death knight That Which Guards | Longswords | versatile | melee | No | No | Blackguard's Sword is a rare +2 Longsword that possibly Dazes targets that have been Smited by the wielder. | No | No | ||
Blade of Oppressed Souls | Looted from area unlocked by the Necrotic Laboratory puzzle. | Longswords | versatile | melee | No | No | No | No | |||
Blade of Oppressed Souls | Found on a table of goods, owned by Koll. | Longswords | versatile | melee | No | No | No | No | |||
Blightbringer | Bought or stolen from the trader Entharl Danthelon in Wyrm's Crossing. | Shortbows | two-handed | ranged | No | No | Blightbringer is a very rare +1 Shortbow that grants bonuses to attack and damage rolls against Gnomes and Dwarves, and Slows on a critical hit. | No | No | ||
Blood-Bound Blade |
| Not accessible through normal gameplay, but can still be accessed via third party tools. | Longswords | versatile | melee | No | No | No | No | ||
Blooded Greataxe | Bought or stolen from Roah Moonglow, to the left beyond the sanctum entrance | Greataxes | two-handed | melee | No | No | Blooded Greataxe is a rare +1 greataxe that deals additional Slashing damage when the wielder has 50% hit points or less. | Yes | No | ||
Bloodthirst | ; True Strike ()
| Looted from Orin during the quest Get Orin's Netherstone. | Daggers | one-handed | melee | Yes | Yes | Bloodthirst is a legendary Dagger wielded by Orin that makes critical hits more likely and can make targets vulnerable to Piercing or more likely to be hit, depending on which hand the weapon is equipped on. | No | Yes | |
Bonesaw | Carried by Sister Hunna | Longswords | versatile | melee | No | No | Bonesaw is an uncommon +1 Longsword that grants non player characters the weapon action Incise Ligaments. | No | No | ||
Bow of Awareness | Bought or stolen from Roah Moonglow, to the left beyond the sanctum entrance. | Shortbows | two-handed | ranged | No | No | Bow of Awareness is an uncommon +1 Shortbow that boosts the wielder's Initiative. | No | No | ||
Bow of the Banshee | Looted or bought from Corsair Greymon on the boat to Grymforge. If not engaged on the lake, Corsair Greymon can sell this item at his trader spot in the Duergar encampment. | Shortbows | two-handed | ranged | No | No | Bow of the Banshee is a rare +1 shortbow that can Frighten targets on hit and grants bonuses to weapon damage and attack rolls against Frightened creatures. | No | No | ||
Breaching Pikestaff | Found on a coffin in the center of the tomb. | Pikes | two-handed | melee | No | No | Breaching Pikestaff is a rare +2 Pike that deals an additional 1d4 Force on each successful hit. | No | No | ||
Brewing Ladle | Light Hammers | one-handed | melee | No | Yes | No | Yes | ||||
Cacophony | ; Thunderous Smite ()
| Bought or stolen from Lady Esther, north-east of the Trielta Crags waypoint. | Quarterstaves | versatile | melee | No | No | Cacophony is a rare +1 Quarterstaff that grants the wielder the Thunderous Smite spell. | No | No | |
Caitiff Staff | ; Caitiff's Restoration ()
| Bought or stolen from Helsik at her desk on the ground floor once her special stock is unlocked. | Quarterstaves | versatile | melee | No | No | No | No | ||
Ceremonial Battleaxe | Found in the one of the dormitories guarded by a Guardian of Faith. Picking it up will cause the Guardian to become hostile if it isn't already. | Battleaxes | versatile | melee | No | No | Ceremonial Battleaxe is an uncommon, lightly enchanted (+1) variant of the Battleaxes family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage. While it seems to be exactly the same as a Battleaxe +1, it is used for solving the puzzle inside the chapel. | No | No | ||
Ceremonial Longsword | Found on the north-western pedestal in the Dawnmasters Memorial | Longswords | versatile | melee | No | No | Ceremonial Longsword is an uncommon, lightly enchanted longsword. | No | No | ||
Ceremonial Mace | On a random Kobold Looter in the Firewine storage room | Maces | one-handed | melee | No | No | No | No | |||
Ceremonial Warhammer | Found on the roof, in the Giant Eagle's nest. Picking it up will cause the eagles to become hostile if they aren't already. | Warhammers | versatile | melee | No | No | No | No | |||
Charge-Bound Warhammer |
| Bought or stolen from Dammon in Act Two. | Warhammers | versatile | melee | No | No | Charge-Bound Warhammer is a rare, +1 Warhammer with +1 bonus to damage and Attack Rolls, and deals additional 1d6Lightning damage as long as it is bound to an Eldritch Knight or Warlock Pact Weapon. | No | No | |
Clown Hammer | Looted from Dribbles on the stage in the north-eastern corner. | Warhammers | versatile | melee | No | No | Clown Hammer is a rare +2 Warhammer that forces both the wielder and the target to make a Wisdom Saving Throw on a critical hit, or else fall down laughing. | No | No | ||
Club +1 | Can be found on a skeleton at top of the building. | Clubs | one-handed | melee | No | No | No | Yes | |||
Club of Hill Giant Strength | Found by breaking the Stool of Hill Giant Strength on the highest floor of the tower, with Bernard. The stool is underneath the thatched roof section in the furthest corner, standing upright. | Clubs | one-handed | melee | No | No | Club of Hill Giant Strength is an uncommon club that that sets the wearer's Strength to 19. | No | Yes | ||
Cold Snap |
| Sold or stolen from Ferg Drogher if Shadowheart is not in the party | Daggers | one-handed | melee | Yes | Yes | Cold Snap is a rare Dagger that chills enemies that attack and miss the wielder and increases the wielder's Armour Class if worn in the off-hand. | No | Yes | |
Combination Axe | Not accessible through normal gameplay, but can still be accessed via third party tools. | Battleaxes | versatile | melee | No | No | No | No | |||
Comeback Handaxe | Given as a consolation prize reward for failing to win the jackpot from Akabi, the Djinni. | Handaxes | one-handed | melee | No | Yes | No | Yes | |||
Corellon's Grace | Bought or looted from Auntie Ethel in the Hollow in the Emerald Grove | Quarterstaves | versatile | melee | No | No | Corellon's Grace is an uncommon Quarterstaff that increases the wielder's Saving Throws if the wielder is not wearing any armour. They also gain a bonus to Attack Rolls and Damage Rolls if attacking while unarmed. | No | No | ||
Corpsegrinder | Looted from Cairos at the beaches west of Rivington, after the fight between the two gangs. | Mauls | two-handed | melee | No | No | Corpsegrinder is a rare +2 maul that deals additional Thunder damage and grants its wielder the Grand Slam weapon action. | Yes | No | ||
Corrosive Flail | Can be bought or stolen from Derryth Bonecloak in the Underdark | Flails | one-handed | melee | No | No | Corrosive Flail is a rare +1 Flail that grants a special weapon action, Corrosive Strike. | No | No | ||
Creation's Echo | Sold by Omeluum after completing his quest Help Omeluum investigate the parasite | Quarterstaves | versatile | melee | No | No | Creation's Echo is a rare Quarterstaff that grants the wielder resistance to Acid, Fire, Lightning, Radiant, or Necrotic damage after first dealing damage of that element. | No | No | ||
Crimson Mischief | Looted from Orin during the quest Get Orin's Netherstone. | Shortswords | one-handed | melee | Yes | No | Crimson Mischief is a legendary Shortsword that, when wielded in the main hand, grants additional damage when attacking with Advantage and against targets with 50% or less of their hit points. When wielded in the off-hand, it instead allows the wielder to add their Ability Modifier to their damage. | No | Yes | ||
Crossbow of Arcane Force | Looted from Raider G'r'ath in the camp area south of the Crèche Y'llek waypoint. | Heavy Crossbows | two-handed | ranged | No | No | Crossbow of Arcane Force is an uncommon +1 Heavy Crossbow that grants the wielder a special Arcane Ammunition weapon action that adds additional Force damage to ranged attacks. | No | No | ||
Cruel Sting | ; Ensnaring Strands ()
| Looted from Kar'niss, either after the Harper ambush or later at the top of Moonrise Towers. | Longswords | versatile | melee | No | No | Cruel Sting is a rare +1 Longsword that deals extra Poison damage against Restrained targets if the wielder is a drow elf. It also grants the Ensnaring Strands spell. | No | No | |
Dagger +1 | Daggers | one-handed | melee | Yes | Yes | No | Yes | ||||
Dagger +2 | Can be looted from Dolor, at the Wine Festival. | Daggers | one-handed | melee | Yes | Yes | No | Yes | |||
Dagger +2 | Can be purchased from various traders in Act Three. | Daggers | one-handed | melee | Yes | Yes | No | Yes | |||
Dagger +2 | Looted from Assassin's Folly at the end of Act Three, if a Rogue is in the party. | Daggers | one-handed | melee | Yes | Yes | No | Yes | |||
Dagger of Shar | Daggers | one-handed | melee | Yes | No | No | Yes | ||||
Darkfire Shortbow |
| Bought or stolen from Dammon in Act Two. | Shortbows | two-handed | ranged | No | No | Darkfire Shortbow is a rare +2 Shortbow that grants Resistance to Fire and Cold and grants the ability to cast Haste. | No | No | |
Dart +1 | Darts | two-handed | ranged | Yes | No | No | No | ||||
Dart +2 | Darts | two-handed | ranged | Yes | No | No | No | ||||
Deep Delver | Dropped by Elder Brithvar | War Picks | one-handed | melee | No | No | Deep Delver is an uncommon War Pick that inflicts the Shattered condition on hit. | No | No | ||
Defender Flail |
| Can be bought or stolen from A'jak'nir Jeera. | Flails | one-handed | melee | No | No | The Defender Flail is a rare +1 Flail that reduces physical weapon damage to the wearer and increases Armour Class. | No | No | |
Defender Greataxe | Bought or stolen from Quartermaster Talli near the Last Light Inn waypoint. | Greataxes | two-handed | melee | No | No | Defender Greataxe is a rare +2 greataxe that can be reduced in its enchantment on the first attack of the round to increase wielder's Armour Class and saving throw bonus. | Yes | No | ||
Despair of Athkatla | Looted from Lorroakan's body after fighting him. | Quarterstaves | versatile | melee | No | No | Despair of Athkatla is a rare +2 Quarterstaff that enhances the wielder's spells. | No | No | ||
Devotee's Mace | Main Hand Only
| Rewarded from casting the | variant of .Maces | one-handed | melee | No | No | The Devotee's Mace is a legendary, +3 Mace that deals extra Radiant damage on hit, and can create a healing aura that heals the wielder and nearby allies. | No | No | |
Dolor Amarus | Dropped by Dolor. If he is not killed at Highberry's Home, he can later be found at the Facemaker's Boutique. | Daggers | one-handed | melee | Yes | Yes | Dolor Amarus is a rare +2 dagger that deals 7 additional damage on a critical hit. | No | Yes | ||
Dolor Amarus | Sold by Echo of Abazigal after the player character accepts Bhaal and becomes an Unholy Assassin. | Daggers | one-handed | melee | Yes | Yes | Dolor Amarus is a rare +2 dagger that deals 7 additional damage on a critical hit. | No | Yes | ||
Doom Axe | Greataxes | two-handed | melee | No | No | Doom Axe is an uncommon greataxe that afflicts targets with Bone Chilled condition on each successful hit. | Yes | No | |||
Doom Hammer | Bought or stolen from Grat the Trader. | Mauls | two-handed | melee | No | No | Doom Hammer is an uncommon maul that afflicts targets with Bone Chilled condition on each successful hit. | Yes | No | ||
Dragon's Grasp | Bought or stolen from Arron next to the Silvanus statue | Handaxes | one-handed | melee | No | Yes | Dragon's Grasp is an uncommon Handaxe that deals extra Slashing damage to Burning targets. | No | Yes | ||
Drakethroat Glaive | ; Draconic Elemental Weapon ()
| Bought or stolen from Roah Moonglow on the main floor. | Glaives | two-handed | melee | No | No | Drakethroat Glaive is a rare +2 Glaive that grants its wielder the Draconic Elemental Weapon weapon action and a bonus to dragonborn breath racial actions. | Yes | No | |
Dread Iron Dagger | Sold by Echo of Abazigal after the player character accepts Bhaal and becomes an Unholy Assassin. | Daggers | one-handed | melee | Yes | Yes | Dread Iron Dagger is a rare +1 Dagger that deals extra Necrotic damage while the wielder is Hidden. | No | Yes | ||
Duellist's Prerogative | ; Challenge to Duel ()
| Reward for completing the quest Save Vanra. | Rapiers | one-handed | melee | Yes | No | Duellist's Prerogative is a legendary, +3 Rapier that grants the wielder a greater chance of critical hits, and an extra reaction provided their off-hand is empty. The wielder can also use a reaction to grant additional Necrotic damage on a hit. | No | No | |
Duke Ravengard's Longsword |
| Can be looted from the body of Duke Ulder Ravengard if killed. | Longswords | versatile | melee | No | No | Duke Ravengard's Longsword is a rare, +1 Longsword that grants the wielder temporary hit points to allies equal to the wielder's Charisma modifier, and also increases the wielder's Charisma by +2. | No | No | |
Duke Ravengard's Longsword |
| Can be looted from Duke Ulder Ravengard if he joins the camp, by casting . The spell must be cast by a character who is not considered an ally: Either by a companion that was not part of the original rescue party, or using a disguise to alter your appearance. Wyll will permanently leave the party and turn hostile if the Duke notices his sword being stolen. This can be prevented by immediately leaving the camp after picking up the sword. | Longswords | versatile | melee | No | No | Duke Ravengard's Longsword is a rare, +1 Longsword that grants the wielder temporary hit points to allies equal to the wielder's Charisma modifier, and also increases the wielder's Charisma by +2. | No | No | |
Dwarven Thrower | Sold or stolen from Ferg Drogher if Shadowheart is not in the party | Warhammers | versatile | melee | No | Yes | Dwarven Thrower is a very rare +2 Warhammer that returns to the wielder when thrown, and deals extra damage if the wielder is a Dwarf or the target is Large or greater. | No | No | ||
Enforcer Club | Clubs | one-handed | melee | No | No | No | Yes | ||||
Everburn Blade | Carried by Commander Zhalk at the helm of the Nautiloid during the Prologue at X: -53 Y: -391 | Greatswords | two-handed | melee | No | No | Everburn Blade is an uncommon greatsword that deals additional Fire damage. | Yes | No | ||
Executioner Sword | Shortswords | one-handed | melee | Yes | No | No | Yes | ||||
Exterminator's Axe | Looted from Gekh Coal | Greataxes | two-handed | melee | No | No | Exterminator's Axe is an uncommon greataxe that deals additional Fire damage to Plants, Insects, and Small creatures. | Yes | No | ||
Fabricated Arbalest | Can be looted from Enver Gortash, who can be found in the audience hall during the coronation or in his personal quarters on top of the fortress. | Heavy Crossbows | two-handed | ranged | No | No | Fabricated Arbalest is a very rare Heavy Crossbow that grants the wielder the Dazzling Ray and Illuminating Shot weapon actions. | No | No | ||
Faithbreaker | Dropped by Dror Ragzlin | Warhammers | versatile | melee | No | No | Faithbreaker is an uncommon +1 Warhammer that grants the Absolute Power weapon action, which deals additional Force damage and possibly pushes them back. | No | No | ||
Firestoker | I an Opulent Chest in the Dormitory room with the Hellsboars | Hand Crossbows | one-handed | ranged | No | No | The Firestoker is an uncommon Hand Crossbow that deals additional damage to Burning targets. | No | Yes | ||
Flail +1 | Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. | Flails | one-handed | melee | No | No | No | No | |||
Flail +2 | Flails | one-handed | melee | No | No | No | No | ||||
Flail of Ages | ; Elemental Age ()
| Sold by Fytz the Firecracker, near the Lower City Central Wall waypoint. | Flails | one-handed | melee | No | No | Flail of Ages is a rare Flail that applies variable conditions depending on what type of damage the flail does. | No | No | |
Flail of Dread Skulls | Flails | one-handed | melee | No | No | No | No | ||||
Fleshrender | Sold by Echo of Abazigal after the player character accepts Bhaal and becomes an Unholy Assassin. | Shortswords | one-handed | melee | Yes | No | Fleshrender is a rare Shortsword that allows the wielder to make a diabolical strike, possibly stymying their target's ability to heal. | No | Yes | ||
Foebreaker | Can be found in a hidden chest in the Karsus section. Once in the vault, upon finding the named doors, go through Silverhand -> Abjuration -> Silver to find a lever to unlock the Karsus vault door. Then go through Demon to return to the starting room and proceed through the opened Karsus door. The chest is invisible and will require | or to reveal it.Mauls | two-handed | melee | No | No | Foebreaker is a very rare +2 maul that ignores Bludgeoning resistance of targets. | Yes | No | ||
Gandrel's Aspiration | Dropped from Gandrel in Act One. | Heavy Crossbows | two-handed | ranged | No | No | Gandrel's Aspiration is an uncommon +1 Heavy Crossbow that grants Advantage against Monstrosity targets and grants the Sacred Munitions class action that Turns Undead. | Yes | No | ||
Giantbreaker | Bought or stolen from Brem after completing the quest Find the Missing Shipment | Heavy Crossbows | two-handed | ranged | No | No | Giantbreaker is a rare +1 Heavy Crossbow that sends its targets Reeling on a successful hit. | Yes | No | ||
Githyanki Crossbow | Dropped by Raider Chost of the githyanki patrol | Heavy Crossbows | two-handed | ranged | No | No | Yes | No | |||
Githyanki Crossbow | Dropped by Raider Zastri of the githyanki patrol | Heavy Crossbows | two-handed | ranged | No | No | Yes | No | |||
Githyanki Crossbow | Often dropped by Kith'rak Voss visiting the githyanki patrol | Heavy Crossbows | two-handed | ranged | No | No | Yes | No | |||
Githyanki Greatsword | Carried by multiple githyanki in the Creche Y'llek, and can be later found in various places of githyanki influence. | Greatswords | two-handed | melee | No | No | The Githyanki Greatsword is an uncommon, slightly enchanted greatsword. | Yes | No | ||
Githyanki Greatsword (Psionic) | Looted from Sarth Baretha, leader of the githyanki patrol | Greatswords | two-handed | melee | No | No | Githyanki Greatsword is an uncommon greatsword that deals additional Psychic damage when wielded by a githyanki. | Yes | No | ||
Githyanki Longsword (+1) | Looted from Gish For'reth, one of the githyanki patrollers. | Longswords | versatile | melee | No | No | Githyanki Longsword is an uncommon, lightly enchanted longsword. | No | No | ||
Githyanki Longsword (Psionic) | Longswords | versatile | melee | No | No | No | No | ||||
Githyanki Shortsword | Carried by numerous Githyanki. | Shortswords | one-handed | melee | Yes | No | No | Yes | |||
Glaive +1 | Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. | Glaives | two-handed | melee | No | No | Glaive +1 is an uncommon, lightly enchanted glaive. | Yes | No | ||
Gleamdance Dagger | Looted from Farlin at the beaches west of Rivington. | Daggers | one-handed | melee | Yes | Yes | Gleamdance Dagger is a rare +2 Dagger that sheds light in a radius and increases the wielder's Armour Class, provided it is equipped in the wielder's off-hand. | No | Yes | ||
Goblinbane Dagger | Daggers | one-handed | melee | Yes | Yes | Goblinbane Dagger is an uncommon dagger that grants the wielder defensive capabilities against Goblins. Any goblin attacking the wielder of Worgfang suffers from Disadvantage on its Attack Rolls. | No | Yes | |||
Gold Wyrmling Staff | ; Fire Bolt ()
| Bought or stolen from Roah Moonglow, to the left beyond the sanctum entrance. | Quarterstaves | versatile | melee | No | No | Gold Wyrmling Staff is a rare quarterstaff that deals additional Fire damage with melee strikes and grants its wielder the Fire Bolt cantrip. | No | No | |
Gold Wyrmling Staff | ; Fire Bolt ()
| On a pedestal beneath the stained glass window behind the lava and water elementals on the ground floor. | Quarterstaves | versatile | melee | No | No | Gold Wyrmling Staff is a rare quarterstaff that deals additional Fire damage with melee strikes and grants its wielder the Fire Bolt cantrip. | No | No | |
Gontr Mael | ; Celestial Haste ()
| In the Control Centre, looted from the Steel Watcher Titan | Longbows | two-handed | ranged | No | No | Gontr Mael is a legendary +3 longbow that can possibly inflict Guiding Bolt on its target and grants the wielder the Celestial Haste spell and Bolt of Celestial Light actions. | No | No | |
Greataxe +1 | Sold by any trader using the magic melee table | Greataxes | two-handed | melee | No | No | Greataxe +1 is an uncommon, lightly enchanted greataxe. | Yes | No | ||
Greataxe +1 | On a rack in the hidden room in the cellar of the Risen Road Toll House. The room can be opened by sitting on the two thrones at X: -664 Y: -407, at X: -664 Y: -400 simultaneously (or by placing objects on each throne). | Greataxes | two-handed | melee | No | No | Greataxe +1 is an uncommon, lightly enchanted greataxe. | Yes | No | ||
Greataxe +1 | Looted from Adventurer Rosanna. | Greataxes | two-handed | melee | No | No | Greataxe +1 is an uncommon, lightly enchanted greataxe. | Yes | No | ||
Greataxe +2 | Greataxes | two-handed | melee | No | No | Greataxe +2 is a rare, moderately enchanted greataxe. | Yes | No | |||
Greatclub +1 | Sold by any trader using the magic melee table | Greatclubs | two-handed | melee | No | No | No | No | |||
Greatclub +1 | Always sold by Grat | Greatclubs | two-handed | melee | No | No | No | No | |||
Greatsword +1 | Sold by any trader using the magic melee table | Greatswords | two-handed | melee | No | No | Greatsword +1 is an uncommon, lightly enchanted greatsword. | Yes | No | ||
Greatsword +1 | Always sold by Grat. | Greatswords | two-handed | melee | No | No | Greatsword +1 is an uncommon, lightly enchanted greatsword. | Yes | No | ||
Halberd +1 | Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. | Halberds | two-handed | melee | No | No | Halberd +1 is an uncommon, lightly enchanted halberd. | Yes | No | ||
Halberd of Vigilance | Bought or stolen from Lann Tarv on the main floor. | Halberds | two-handed | melee | No | No | Halberd of Vigilance is a very rare halberd that deals additional Force damage, gives a bonus to Initiative, and grants Advantage on Perception checks and Reactions. | Yes | No | ||
Hamarhraft | Found in a gilded chest in one of the burning rooms on the top floor of the inn. This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in turn-based mode. One could also wait the fire out by completing a long rest or travelling to a different zone. Be cautious however, as waiting it out will complete the area's timed event and render many local NPCs and quests unavailable. | Mauls | two-handed | melee | No | No | Hamarhraft is an uncommon maul that deals Thunder damage in an area around the wielder when they land a Jump. | Yes | No | ||
Hammer of the Just | ; Detect Thoughts ()
| Looted from the Offerings to Tyr Chest in the basement. The basement can be reached by entering the secret hatch in the corner of the tabernacle. | Warhammers | versatile | melee | No | No | Hammer of the Just is a rare +2 Warhammer that deals additional Radiant damage, additional Bludgeoning damage to Fiends and Undead, and allows the wielder to cast Detect Thoughts. | No | No | |
Hand Crossbow +1 | Can be bought/stolen from Derryth Bonecloak. | Hand Crossbows | one-handed | ranged | No | No | No | Yes | |||
Hand Crossbow +1 | Can be bought/stolen from Dammon (low probability try long rest if its not there). | Hand Crossbows | one-handed | ranged | No | No | No | Yes | |||
Hand Crossbow +1 | Can be bought/stolen from Roah Moonglow (low probability try long rest if its not there). | Hand Crossbows | one-handed | ranged | No | No | No | Yes | |||
Hand Crossbow +2 | Hand Crossbows | one-handed | ranged | No | No | No | Yes | ||||
Handaxe +1 | Sold by any trader using the magic melee table | Handaxes | one-handed | melee | No | Yes | No | No | |||
Handaxe +1 | Dropped by Harper Lassandra | Handaxes | one-handed | melee | No | Yes | No | No | |||
Handmaiden's Mace |
| Looted from Viconia DeVir during the quest Daughter of Darkness. | Maces | one-handed | melee | No | No | Handmaiden's Mace is a very rare +2 Mace that sets the wielder's Strength to 18. | No | No | |
Harmonic Dueller | Bought or stolen from the trader Entharl Danthelon in Wyrm's Crossing. | Rapiers | one-handed | melee | Yes | No | Harmonic Dueller is a rare +1 Rapier that when activated, can grant all the wielder's melee attacks extra damage equal to their Charisma modifier. | No | No | ||
Harmonium Halberd |
| Bought or stolen from Dammon in Act Two. | Halberds | two-handed | melee | No | No | Harmonium Halberd is a rare halberd that grants its wielder additional Strength at the cost of some Intelligence and Wisdom. | Yes | No | |
Harold | Reward for bringing the chest to Zarys as part of Find the Missing Shipment. | Heavy Crossbows | two-handed | ranged | No | No | Harold is a rare +1 Heavy Crossbow that can possibly Bane targets that it hits. | Yes | No | ||
Harper Sacredstriker | ; Spiritual Weapon ()
| Sold by Lorroakan's Projection or Rolan on the ground floor. | Quarterstaves | versatile | melee | No | No | Harper Sacredstriker is a rare +1 Quarterstaff that grants the wielder the Spiritual Weapon spell at level 6. | No | No | |
Heavy Crossbow +1 | Can be bought/stolen from Roah Moonglow | Heavy Crossbows | two-handed | ranged | No | No | Yes | No | |||
Heavy Crossbow +1 | Can be bought/stolen from Derryth Bonecloak | Heavy Crossbows | two-handed | ranged | No | No | Yes | No | |||
Hellbeard Halberd | Bought or stolen from Helsik at her desk on the ground floor once her special stock is unlocked. | Halberds | two-handed | melee | No | No | Hellbeard Halberd is a rare halberd that deals additional Poison damage and the target. | Yes | No | ||
Hellfire Engine Crossbow | ; Lightning Arrow ()
| Crafted by combining Watcher Crossbow Blueprint, Targeting Module, and Steel Watcher Arm at the table on the main floor in the Security Office. | Heavy Crossbows | two-handed | ranged | No | No | Hellfire Engine Crossbow is a very rare +2 Heavy Crossbow that grants the Lightning Arrow spell and can pull targets with the Reposition Malefactor weapon action. | No | No | |
Hellfire Greataxe | Looted from a Gilded Chest in the "Illusion" section. Once in the vault, upon finding the named doors, go through the "Silverhand" door and in the next area destroy the door labeled "Illusion" (trying to enter the door normally will not work). Through the door is the room with the chest. | Greataxes | two-handed | melee | No | No | Hellfire Greataxe is a very rare greataxe that deals additional Fire damage, afflicts its wielder with Heat on each successful hit, and grants the Hellflame Cleave weapon action. | Yes | No | ||
Hellfire Hand Crossbow |
| Can be looted from Yurgir. | Hand Crossbows | one-handed | ranged | No | No | Hellfire Hand Crossbow is a very rare +2 Hand Crossbow that has a chance to set targets burning when attacking while Hiding or Invisible. | No | Yes | |
Hellrider Longbow | Sold or stolen from Ferg Drogher if Shadowheart is not in the party | Longbows | two-handed | ranged | No | No | Hellrider Longbow is an uncommon +1 Longbow that grants the wielder a large bonus to Initiative and Advantage on Perception checks. It may also apply Faerie Fire to a creature on a successful attack. | No | No | ||
Hollow's Staff | ; Arms of Hadar ()
| Can be disarmed or looted from Lucretious. | Quarterstaves | versatile | melee | No | No | Hollow's Staff is a rare +1 Quarterstaff that makes it difficult for enemies to resist the wielder's spells, and grants the wielder the Arms of Hadar spell. | No | No | |
Hoppy | Bought or stolen from Lady Esther, north-east of the Trielta Crags waypoint. | War Picks | one-handed | melee | No | No | Hoppy is an uncommon War Pick that allows the wielder to use Revitalising Strike. | No | No | ||
Hunter's Dagger | Bought or stolen from Roah Moonglow, to the left beyond the sanctum entrance. | Daggers | one-handed | melee | Yes | Yes | Hunter's Dagger is an uncommon +1 Dagger that can Rupture the target on a hit. | No | Yes | ||
Hunting Shortbow | ; Hunter's Mark ()
| Bought or stolen from Dammon in the Emerald Grove. | Shortbows | two-handed | ranged | No | No | Hunting Shortbow is an uncommon, +1 Shortbow that grants Advantage against Monstrosity type enemies and the ability to cast Hunter's Mark. | No | No | |
Incandescent Staff |
| Bought or stolen from Quartermaster Talli near the Last Light Inn waypoint. | Quarterstaves | versatile | melee | No | No | Incandescent Staff is a very rare Quarterstaff that grants the wielder extra Spell Attack and resistance to Fire damage. It also grants the ability to cast the Fire Bolt and Fireball spells. | No | No | |
Infernal Longsword | Longswords | versatile | melee | No | No | No | No | ||||
Infernal Mace | Looted from Black Gauntlets of Bane Borri Paver, Hahns Rives, Ifran, Indora Ralston, Tamia Holzt. | Maces | one-handed | melee | No | No | Infernal Mace is a rare +1 Mace that deals an extra 3 Poison damage and possibly Poisons the target on a hit. | No | No | ||
Infernal Mace | Looted from Black Gauntlets of Bane Aischa, Greyward, Ignur, and Mohlen. | Maces | one-handed | melee | No | No | Infernal Mace is a rare +1 Mace that deals an extra 3 Poison damage and possibly Poisons the target on a hit. | No | No | ||
Infernal Mace | Looted from Black Gauntlets of Bane Uva and Fists of Bane Hyrriet, and Volgu Drak. | Maces | one-handed | melee | No | No | Infernal Mace is a rare +1 Mace that deals an extra 3 Poison damage and possibly Poisons the target on a hit. | No | No | ||
Infernal Rapier | ; Planar Ally: Cambion ()
| Potential reward during Wyll's companion quest, The Blade of Frontiers. Bring Wyll along when entering the Tadpoling Centre, free Zariel's asset, then pass a DC 14 Persuasion Check to successfully ask for a reward. | Rapiers | one-handed | melee | Yes | No | The Infernal Rapier is a very rare rapier and a possible reward for following Wyll's companion quest. It raises your Spell Save DC and, unlike other rapiers, uses your Spellcasting Modifier for Attack Rolls and Damage Rolls instead of Strength or Dexterity. | No | No | |
Infernal Spear | Looted from Iron Consul Mian | Spears | versatile | melee | No | Yes | Infernal Spear is a rare +1 Spear that deals an extra 3 Poison damage and possibly Poisons the target on a hit. | No | No | ||
Infernal Spear | Looted from Iron Consul Nuff | Spears | versatile | melee | No | Yes | Infernal Spear is a rare +1 Spear that deals an extra 3 Poison damage and possibly Poisons the target on a hit. | No | No | ||
Infernal Warhammer | Warhammers | one-handed | melee | No | No | Infernal Warhammer is a rare +1 Warhammer that deals an additional 3 Poison Damage on hit and has a chance to targets it strikes. | No | No | |||
Intransigent Warhammer | Can be found inside a Watertight Chest on a Duergar skiff during your first voyage to Grymforge from the Decrepit Village. | Warhammers | versatile | melee | No | No | Intransigent Warhammer is an uncommon Warhammer that knock nearby foes Prone after killing a hostile target or landing a Critical Hit. | No | No | ||
Ironwood Club |
| Dropped by the Shadow-Cursed Shambling Mound. | Clubs | one-handed | melee | No | No | Ironwood Club is an uncommon +1 Club that deals extra Bludgeoning damage when Shillelagh is cast on it. | No | Yes | |
Jagged Spear | On the ground near Torturer Spike to the right beyond the sanctum entrance. | Spears | versatile | melee | No | Yes | Jagged Spear is an uncommon Spear that allows the wielder to possibly give their targets Disadvantage on Constitution Saving Throws. | No | No | ||
Javelin +1 | Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. | Javelins | one-handed | melee | No | Yes | No | No | |||
Javelin +1 | Five can be found on Lord Jannath's Bodyguard. They can be obtained either by pickpocketing or by looting the corpse. | Javelins | one-handed | melee | No | Yes | No | No | |||
Jorgoral's Greatsword | Looted or bought from Corsair Greymon on the boat to Grymforge. If not engaged on the lake, Corsair Greymon can sell this item at his trader spot in the Duergar encampment. | Greatswords | two-handed | melee | No | No | Jorgoral's Greatsword is a rare +1 greatsword that grants its wielder the Colossal Onslaught weapon action. | Yes | No | ||
Justiciar's Scimitar | Carried by Lyrthindor | Scimitars | one-handed | melee | Yes | No | Justiciar's Scimitar is a very rare Scimitar weapon that can blind an opponent if the wielder strikes with Advantage. It also grants the Shadowsoaked Blow weapon action. | No | Yes | ||
Katana | Lying on a table in the basement of Golbraith's Cellar, which can be accessed through a hatch. | Longswords | versatile | melee | No | No | No | No | |||
Ketheric's Warhammer | Looted after defeating Ketheric Thorm a second time. | Warhammers | versatile | melee | No | No | No | No | |||
Knife of the Undermountain King | Can be bought or stolen from A'jak'nir Jeera. | Shortswords | one-handed | melee | Yes | No | The Knife of the Undermountain King is a very rare +2 shortsword that increases the frequency of scoring Critical Hits and grants Advantage against enemies in the shadows. | No | Yes | ||
Kurwin's Cauteriser | Looted from Bugthimble | Scimitars | one-handed | melee | Yes | No | Kurwin's Cauteriser is an uncommon +1 Scimitar that deals extra Fire damage on hit, and possibly Burns the target as well. | No | Yes | ||
Larethian's Wrath | Can be bought or stolen from A'jak'nir Jeera. | Longswords | versatile | melee | Yes | No | Larethian's Wrath is a rare +1 Longsword that grants the wielder the Razor Gale weapon action. | No | No | ||
Least Expected | Looted from a Gilded Chest beyond the locked puzzle door. | Shortbows | two-handed | ranged | No | No | Least Expected is a rare +2 Shortbow that increases Attack Rolls while obscured in shadow and also grants the Blinding Shot weapon action. | No | No | ||
Light Crossbow +1 | Can be bought/stolen from Dammon | Light Crossbows | two-handed | ranged | No | No | No | No | |||
Light Crossbow +1 | Can be bought/stolen from Derryth Bonecloak | Light Crossbows | two-handed | ranged | No | No | No | No | |||
Light Crossbow of Speed | Light Crossbows | two-handed | ranged | No | No | Light Crossbow of Speed is an uncommon Light Crosbow, identical to a Light Crossbow +1 aside from the flavour text. | No | No | |||
Light Hammer +1 | Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. | Light Hammers | one-handed | melee | No | Yes | No | Yes | |||
Light of Creation | Looted from Bernard at the top floor. | Halberds | two-handed | melee | No | No | Light of Creation is an uncommon halberd that deals additional Lightning damage, but has a chance to Stun its wielder on each successful attack. | Yes | No | ||
Lightning Jabber | Looted from the Cursed Kuo-Toa Chief in the Cursed Kuo-toa ambush North East of the Grand Mausoleum entrance. | Spears | versatile | melee | No | Yes | Lightning Jabber is an uncommon +1 Spear that deals extra Lightning damage when thrown, and also has a chance to Shock a target on hit. | No | No | ||
Longbow +1 | Can be bought/stolen from Grat the Trader. | Longbows | two-handed | ranged | No | No | Yes | No | |||
Longbow +1 | Can be bought/stolen from Roah Moonglow. | Longbows | two-handed | ranged | No | No | Yes | No | |||
Longbow +1 | Can be bought/stolen from Brem after completing Find the Missing Shipment. | Longbows | two-handed | ranged | No | No | Yes | No | |||
Longbow +2 | Looted from The Darkening Hunt in the final fight Atop the Netherbrain if a ranger is in the party. | Longbows | two-handed | ranged | No | No | No | No | |||
Longsword +1 | Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. | Longswords | versatile | melee | No | No | No | No | |||
Longsword +2 | Longswords | versatile | melee | No | No | No | No | ||||
Loviatar's Scourge | Bought or stolen from Abdirak. | Maces | one-handed | melee | No | No | Loviatar's Scourge is an uncommon Mace that grants the wielder resistance to Necrotic damage. It also deals additional Necrotic damage to all nearby creatures, including the wielder. | No | No | ||
Mace +1 | Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. | Maces | one-handed | melee | No | No | No | No | |||
Mace +2 | Maces | one-handed | melee | No | No | No | No | ||||
Magical Hand Crossbow | This weapon appears to be currently unobtainable without cheats or mods. | Hand Crossbows | one-handed | ranged | No | No | Magical Hand Crossbow is a very rare +2 hand crossbow that allows the wielder to shoot a target at close range and then make a melee attack against it as a reaction. | No | Yes | ||
Magical Pike | Pikes | two-handed | melee | No | No | Yes | No | ||||
Markoheshkir | ; Kereska's Favour ()
| Located inside a Globe of Invulnerability (Use See Invisibility to see the lever and disable the globe) | Quarterstaves | versatile | melee | No | No | Markoheshkir is a legendary +2 quarterstaff that empowers the wielder's spells and can be tuned towards a certain element, granting extra spells and effects. It can also cast a spell for free, once per long rest. | No | No | |
Maul +1 | Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. | Mauls | two-handed | melee | No | No | Maul +1 is an uncommon, lightly enchanted maul. | Yes | No | ||
Melf's First Staff | ; Melf's Acid Arrow ()
| Bought or stolen from Blurg. | Quarterstaves | versatile | melee | No | No | The Melf's First Staff is a variant of the Quarterstaves that improve Spell Save DC and Spell Attack Rolls, and allows the wearer to cast Melf's Acid Arrow. | No | No | |
Merregon Halberd | Looted from a Merregon Legionnaire in the hallway with the Hellsboars | Halberds | two-handed | melee | No | No | Merregon Halberd is an uncommon, lightly enchanted halberd. | Yes | No | ||
Merregon Halberd | Laying around the Crumbling Island | Halberds | two-handed | melee | No | No | Merregon Halberd is an uncommon, lightly enchanted halberd. | Yes | No | ||
Merregon Halberd | Laying around the Crumbling Island | Halberds | two-handed | melee | No | No | Merregon Halberd is an uncommon, lightly enchanted halberd. | Yes | No | ||
Merregon Halberd | Looted from Merregons accompanying Yurgir | Halberds | two-handed | melee | No | No | Merregon Halberd is an uncommon, lightly enchanted halberd. | Yes | No | ||
Mind Sundering Dagger | Daggers | one-handed | melee | Yes | Yes | No | Yes | ||||
Monster Slayer Glaive | Bought or stolen from Roah Moonglow, to the left beyond the sanctum entrance. | Glaives | two-handed | melee | No | No | Monster Slayer Glaive is a rare +1 glaive that deals additional damage against Monstrosities and increases its wielder's Jump distance. | Yes | No | ||
Moonblade |
| Longswords | versatile | melee | No | No | No | No | |||
Moonlantern | Can be looted from Kar'niss, either after the Harper ambush or at the top of Moonrise Towers. | Clubs | versatile | melee | No | No | The Moonlantern is a special utility item that sheds a magical light in a large radius while equipped. | No | Yes | ||
Moonlantern | Given by Isobel if you let the Harpers take the Moonlantern. | Clubs | versatile | melee | No | No | The Moonlantern is a special utility item that sheds a magical light in a large radius while equipped. | No | Yes | ||
Moonlantern | Can also be found in Balthazar's room in Moonrise Towers. | Clubs | versatile | melee | No | No | The Moonlantern is a special utility item that sheds a magical light in a large radius while equipped. | No | Yes | ||
Moonlight Glaive | Rewarded for freeing the Nightsong from the Shadowfell during the Find the Nightsong quest. | Glaives | two-handed | melee | No | No | Moonlight Glaive is a rare +2 glaive that deals additional Radiant damage, has a permanent Light effect, and grants its wielder the Moonlight Butterflies weapon action. | Yes | No | ||
Morningstar +1 | Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. | Morningstars | one-handed | melee | No | No | No | No | |||
Mourning Frost | ; Ray of Frost ()
| Created by combining the components carried by the three Drow mages competing to discover the Adamantine Forge. They are found at different locations:
| Quarterstaves | versatile | melee | No | No | Mourning Frost is a very rare, +1 Quarterstaff that enhances the wielder's Cold damaging spells with extra damage and the Chilled condition. | No | No | |
Murderous Cut | Daggers | one-handed | melee | Yes | Yes | Murderous Cut is an uncommon +1 Dagger that deals extra Piercing damage to targets with less than half their maximum Hit points. | No | Yes | |||
Myrkulite Scourge | Looted from Radija on the first floor. | Flails | one-handed | melee | No | No | Myrkulite Scourge is an uncommon Flail with a +1 Enchantment and deals an additional 1d6 Necrotic damage on a strike. | No | No | ||
Myrkulite Scourge | Looted from Susdera on the rooftop. | Flails | one-handed | melee | No | No | Myrkulite Scourge is an uncommon Flail with a +1 Enchantment and deals an additional 1d6 Necrotic damage on a strike. | No | No | ||
Myrkulite Scourge | Looted from Kressa Bonedaughter in the barracks. | Flails | one-handed | melee | No | No | Myrkulite Scourge is an uncommon Flail with a +1 Enchantment and deals an additional 1d6 Necrotic damage on a strike. | No | No | ||
Myrkulite Scourge | Looted from Sarabayle after confronting Ketheric Thorm. | Flails | one-handed | melee | No | No | Myrkulite Scourge is an uncommon Flail with a +1 Enchantment and deals an additional 1d6 Necrotic damage on a strike. | No | No | ||
Myrkulite Scourge | Looted from Willinx Jindlebee after confronting Ketheric Thorm. | Flails | one-handed | melee | No | No | Myrkulite Scourge is an uncommon Flail with a +1 Enchantment and deals an additional 1d6 Necrotic damage on a strike. | No | No | ||
Myrkulite Scourge | Looted from Duckie Verish after confronting Ketheric Thorm. | Flails | one-handed | melee | No | No | Myrkulite Scourge is an uncommon Flail with a +1 Enchantment and deals an additional 1d6 Necrotic damage on a strike. | No | No | ||
Nature's Snare | Underground Passage: In a trapped Heavy Chest at X: -425 Y: -200 | Quarterstaves | versatile | melee | No | No | Nature's Snare is a variant of the Quarterstaves family of weapons that gives its wielder a chance to Ensnare non-plants and non-beasts on hit. | No | No | ||
Ne'er Misser | ; Magic Missile ()
| Bought or stolen from Roah Moonglow on the main floor. | Hand Crossbows | one-handed | ranged | No | No | The Ne'er Misser is a rare + 1 Hand Crossbow that deals Force damage on its attacks and grants the wearer the ability to cast Magic Missile once per short rest as a 3rd level Spell. | No | Yes | |
Nyrulna | Found in a DC20 locked Painted Chest after Akabi in the Circus of the Last Days teleports you to the Jungle, after you win the jackpot. | Tridents | versatile | melee | No | Yes | Nyrulna is a legendary, +3 trident that can be thrown to create an explosion that deals Thunder damage in an area. It grants additional movement speed and jump distance and will return to the wielder after being thrown. | No | No | ||
Orphic Hammer | Stolen from the central pedestal in the Archive. | Warhammers | versatile | melee | No | Yes | The Orphic Hammer is a legendary, plot-critical Warhammer with the power to shatter infernal bonds. It also grants the wielder Advantage on saving throws vs spells. | No | No | ||
Pale Oak | ; Faithwarden's Vines ()
| Obtained as a reward for completing the quest Investigate Kagha and either persuading and sparing Kagha, or killing Kagha after which Rath will give you the staff. This must be completed before the quest Rescue the Druid Halsin. | Quarterstaves | versatile | melee | No | No | Pale Oak is a rare Quarterstaff that grants the Faithwarden's Vines spell and prevents the wielder from being Ensnared by vines. | No | No | |
Pelorsun Blade | From the waypoint, take the second open door on the right. There is a door on the floor below. Teleport or jump down and enter the door. The item is found in this room under a dirt mound, inside a DC15 trapped Rosewood Casket. | Rapiers | one-handed | melee | Yes | No | Pelorsun Blade is a very rare +1 Rapier that automatically grants the wielder Advantage against Undead targets. | No | No | ||
Phalar Aluve |
| Embedded inside a rock | Longswords | versatile | melee | Yes | No | Phalar Aluve is a rare +1 Longsword that can be made to Shriek or Sing, granting nearby allies or enemies a bonus to Attack Rolls or damage or damage rolls, depending on the choice. | No | No | |
Pike +1 | Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. | Pikes | two-handed | melee | No | No | Yes | No | |||
Planeslayer Flail | Flails | one-handed | melee | No | No | No | No | ||||
Promise | Daggers | one-handed | melee | Yes | Yes | No | Yes | ||||
Punch-Drunk Bastard | Can be looted from a chest in the back area to the west, next to a trapped cage door. | Greatclubs | two-handed | melee | No | No | Punch-Drunk Bastard is a rare +1 Greatclub that grants the wielder Advantage and creates a Thunder blast on each hit...so long as the wielder is Drunk. | No | No | ||
Quarterstaff +1 | Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. | Quarterstaves | versatile | melee | No | No | No | No | |||
Quarterstaff +2 | Quarterstaves | versatile | melee | No | No | No | No | ||||
Rain Dancer |
| Sold by Arron next to the Silvanus statue | Quarterstaves | versatile | melee | No | No | Rain Dancer is an uncommon Quarterstaff that grants the wielder the ability to cast Create Water, once per Short Rest. | No | No | |
Rapier +1 | Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. | Rapiers | one-handed | melee | Yes | No | No | No | |||
Rapier +2 | Various traders depending on the party's level. | Rapiers | one-handed | melee | Yes | No | No | No | |||
Rapier +2 | Looted from Pactsplitter in the final fight Atop the Netherbrain if a warlock is in the party. | Rapiers | one-handed | melee | Yes | No | No | No | |||
Rat Bat | Can be found leaning against a wall, near Thisobald Thorm. | Greatclubs | two-handed | melee | No | No | The Rat Bat is a rare greatclub that grants the wielder Advantage on their Attack Rolls against beasts. | No | No | ||
Ravengard's Scourger | ; Commander's Strike ()
| Looted from the High Security Vault n°5 | Morningstars | one-handed | melee | No | No | Ravengard's Scourger is a rare +2 Morningstar that allows the wielder to cast Commander's Strike. | No | No | |
Rebound Battleaxe |
| Battleaxes | versatile | melee | No | No | No | No | |||
Render of Mind and Body | Bought or stolen from Lann Tarv on the main floor if you convince Disciple Z'rell to give you additional aid in finding Ketheric's relic. | Shortswords | one-handed | melee | Yes | No | Render of Mind and Body is an uncommon +1 Shortsword that deals additional Psychic damage whenever the attack is made at Advantage. | No | Yes | ||
Render of Scrumptious Flesh | Longswords | versatile | melee | No | No | No | No | ||||
Returning Pike | Bought or stolen from Grat the Trader. | Pikes | two-handed | melee | No | Yes | Returning Pike is an uncommon +1 Pike that returns to the wielder automatically after being thrown. | Yes | No | ||
Rhapsody | At 3 stacks of Scarlet Remittance:
| Dropped by Cazador Szarr after defeating him. | Daggers | one-handed | melee | Yes | Yes | Rhapsody is a very rare, +1 Dagger that grants better Attack Rolls, damage, and Spell Save DC for every foe slain (up to 3) and possibly inflicts Bleeding while the wielder is Hiding or Invisible. | No | Yes | |
Ritual Axe | Looted from the table next to Abdirak. | Handaxes | one-handed | melee | No | Yes | Ritual Axe is an uncommon Handaxe that inflicts Bane against the wielder's targets. | No | Yes | ||
Ritual Dagger | ; Blood Sacrifice ()
| Found near Abdirak. Depending on when one arrives, Abdirak may be carrying it, or it may be on the table or the floor near him. | Daggers | one-handed | melee | Yes | Yes | Ritual Dagger is an uncommon dagger that temporarily Blesses the wielder when dealing damage to an enemy - or to themselves. | No | Yes | |
Ritual Dagger of Shar | Found on an altar in a hidden room at the bottom of the sanctuary. | Daggers | one-handed | melee | Yes | Yes | Ritual Dagger of Shar is an uncommon +1 Dagger that deals an additional 1d4 Necrotic damage on a hit. | No | Yes | ||
Rupturing Blade | Bought or stolen from Brem after completing the quest Find the Missing Shipment. | Rapiers | one-handed | melee | Yes | No | Rupturing Blade is an uncommon +1 Rapier that grants the Searing Blood weapon action that deals extra Fire damage on hit, but deals Slashing damage to the wielder. In addition, it also may cause Bleeding and Burning. | No | No | ||
Salty Scimitar(rrr) | ; Command ()
| Looted from the real Captain Grisly in the basement. | Scimitars | one-handed | melee | Yes | No | Salty Scimitar(rrr) is a rare +2 Scimitar that allows the wielder to cast Command once per Long Rest. | No | Yes | |
Sanguine Blade |
| Rapiers | one-handed | melee | Yes | No | Sanguine Blade is an uncommon Rapier that grants better Attack rolls, damage, and Spell Save DC for every foe slain (up to 3) and possibly inflicts while the wielder is Hiding or . | No | No | ||
Scimitar +1 | Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. | Scimitars | one-handed | melee | Yes | No | No | Yes | |||
Scimitar +2 | Scimitars | one-handed | melee | Yes | No | No | Yes | ||||
Selûne's Spear of Night | ; Moonbeam ()
| Reward for sparing the Nightsong during Shadowheart's personal quest, The Chosen of Shar. This spear is granted after completing Infiltrate Moonrise Towers, upon speaking to Dame Aylin in camp for the first time. | Spears | versatile | melee | No | Yes | Selûne's Spear of Night is a legendary Spear that allows the wielder to cast Moonbeam and grants Darkvision as well as Advantage on Wisdom Saving Throws and Perception Checks. | No | No | |
Sethan | ; Sethan: Spiritual Greataxe ()
| Bought or stolen from Ferg Drogher near the Requisitioned Barn if he is persuaded to sell his special stock. | Greataxes | two-handed | melee | No | No | Sethan is a very rare greataxe that grants its wielder the Sethan: Spiritual Greataxe and Sethan: Reduce weapon actions. | Yes | No | |
Shadow Battleaxe |
| Battleaxes | versatile | melee | No | No | Shadow Battleaxe is an uncommon battle axe. | No | No | ||
Shadow Blade | Created via Shadow Blade Ring | spell found on theShortswords | one-handed | melee | Yes | No | Shadow Blade is an uncommon Shortsword that grants the wielder advantage against Lightly or Heavily Obscured targets when using this blade. It also deals 2d8 Psychic damage instead of the usual 1d6. | No | Yes | ||
Shadow Lantern | ; Conjure Shadow Lantern Wraith ()
| Obtainable from Balthazar's hidden room when Gale is in the party. Interact with the top right Protruding Book ('Musty Tomes') and insert one of the human hearts from the room into the small Ancient Altar. Then interact with the ritual circle with Gale and combine a Dead Pixie with a Broken Moonlantern. | Clubs | versatile | melee | No | No | Shadow Lantern is a unique type of Moonlantern which does not produce light and grants the unique Conjure Shadow Lantern Wraith spell. | No | Yes | |
Shar's Spear of Evening | ; Shar's Darkness ()
| Rewarded to Shadowheart for killing the Nightsong. | Spears | versatile | melee | No | Yes | Shar's Spear of Evening is a legendary Spear that allows the wielder to gain Shar's Blessing and immunity to blindness. | No | No | |
Shar's Sting | Daggers | one-handed | melee | Yes | Yes | Shar's Sting is an uncommon +1 Dagger that deals an additional 1d4 Necrotic damage on a hit. | No | Yes | |||
Sharran Crossbow | Found in a locked chest behind 2 archery targets. | Light Crossbows | two-handed | ranged | No | No | Sharran Crossbow is an uncommon Light Crossbow, identical to a Light Crossbow +1 aside from the flavour text. | No | No | ||
Shattered Flail | Dropped by the Flind, 'leader' of the group of Gnolls attacking the Zhentarim caravan. | Maces | one-handed | melee | No | No | Shattered Flail is a rare +2 Mace that heals the wielder when they hit an enemy - at the cost of potentially going mad when they stop attacking. | No | No | ||
Shining Staver-of-Skulls |
| Looted or bought from Corsair Greymon on the boat to Grymforge. If not engaged on the lake, Corsair Greymon can sell this item at his trader spot in the Duergar encampment. | Light Hammers | one-handed | melee | No | Yes | Shining Staver-of-Skulls is an uncommon +1 Light Hammer that sheds Light in a radius around the wielder. | No | Yes | |
Shortbow +1 | Shortbows | two-handed | ranged | No | No | No | No | ||||
Shortsword +1 | Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. | Shortswords | one-handed | melee | Yes | No | No | Yes | |||
Shortsword +2 | Shortswords | one-handed | melee | Yes | No | No | Yes | ||||
Shortsword of First Blood | On the corpse of an executed Deep Gnome, at the entrance of the Decrepit Village (if approaching from the Myconid Colony) | Shortswords | one-handed | melee | Yes | No | The Shortsword of First Blood is an uncommon shortsword that deals more damage to enemies who haven't been injured yet. | No | Yes | ||
Sickle of BOOOAL | Dropped, bought, or pickpocketed from Pooldripp the Zealous | Sickles | one-handed | melee | No | No | No | Yes | |||
Sickle of BOOOAL | Given to the player by BOOOAL if the correct dialog options are chosen to cause his power to falter and then agree to be his Chosen. | Sickles | one-handed | melee | No | No | No | Yes | |||
Silver Sword of the Astral Plane | Rewarded for showing the Orphic Hammer to (or killing) Kith'rak Voss after agreeing to meet him in the sewers. | Greatswords | two-handed | melee | No | No | Silver Sword of the Astral Plane is a legendary greatsword that grants its wielder the Soulbreaker weapon action and provides special bonuses when wielded by a githyanki. | Yes | No | ||
Singing Sword |
| Longswords | versatile | melee | No | No | No | No | |||
Skybreaker | ; Searing Smite ()
| In a locked heavy chest in front of the entrance | Light Hammers | one-handed | melee | No | Yes | Skybreaker is an uncommon +1 Light Hammer that grants the wielder the spell Searing Smite. | No | Yes | |
Slicing Shortsword | Bought or stolen from Lann Tarv on the main floor. | Shortswords | one-handed | melee | Yes | No | The Slicing Shortsword is a rare +1 shortsword that inflicts Bleeding when the wielder attacks with advantage. | No | Yes | ||
Sorrow | ; Sorrowful Lash ()
| O a stone slab at the Wolf altar in the Hidden Vault, unlocked by solving the Enclave Library Puzzle in the Druid Grove | Glaives | two-handed | melee | No | No | Sorrow is a rare glaive that grants its wielder the Sorrowful Lash cantrip as bonus action once per turn. | Yes | No | |
Soulbreaker Greatsword | Looted from Kith'rak Therezzyn in the Captain's Quarters. | Greatswords | two-handed | melee | No | No | Soulbreaker Greatsword is a rare +1 greatsword that grants its wielder the Soulbreaker weapon action and a bonus to Initiative rolls, and deals additional Psychic damage when wielded by a githyanki. | Yes | No | ||
Spear +1 | Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. | Spears | versatile | melee | No | Yes | No | No | |||
Spear +2 | Spears | versatile | melee | No | Yes | Spear +2 is a rare, moderately enchanted spear. | No | No | |||
Spear of Night | Found resting on a shine in the Silent Library, beyond the riddle door. | Spears | versatile | melee | No | Yes | No | No | |||
Speedy Reply | On the body of a dead caravan agent, near the cave where gnolls are attacking the caravan's survivors | Scimitars | one-handed | melee | Yes | No | Speedy Reply is an uncommon Scimitar that grants the wielder 2 turns of Momentum whenever they hit an enemy. | No | Yes | ||
Spellthief | Bought or stolen from Arron next to the Silvanus statue | Longbows | two-handed | ranged | No | No | Spellthief is an uncommon Longbow that allows the wielder to recover a level 1 Spell Slot if they land a Critical Hit, once per Short Rest. | No | No | ||
Spiderstep Staff | Quarterstaves | versatile | melee | No | No | No | No | ||||
Staff of a Mumbling Wizard | ; |
Given as a consolation prize reward for failing to win the jackpot from Akabi, the Djinni. | Quarterstaves | versatile | melee | No | No | Staff of a Mumbling Wizard is a Quarterstaff that allows the user to cast a variant of Fire Bolt that has a chance to cast Fireball instead. | No | No | |
Staff of Accretion | Quarterstaves | versatile | melee | No | No | No | No | ||||
Staff of Arcane Blessing | ; Bless ()
| Found leaning up against a table in the basement of the Arcane Tower at X: 164 Y: 432. To reach the basement, the player must either convince Bernard on the top floor to leave Guiding Light on a table, or defeat Bernard and take it. The ring can be used to activate a secret button on the tower's teleporter pad to reach the basement. | Quarterstaves | versatile | melee | No | No | Staff of Arcane Blessing is a uncommon Quarterstaff that grants the wielder the ability to cast Bless. In addition, all Bless spells cast by the wielder grant an additional +1d4 to spell attack rolls. | No | No | |
Staff of Cherished Necromancy | Can be looted from Mystic Carrion. | Quarterstaves | versatile | melee | No | No | Staff of Cherished Necromancy is a very rare +2 Quarterstaff that greatly enhances Necromancy spells and can use a dead creature's essence to cast a Necromancy spell without costing a spell slot. | No | No | ||
Staff of Crones | ; Ray of Sickness ()
| On the ground in the treasure room of the Ancient Abode (the Hag's lair) beneath Auntie Ethel's Teahouse | Quarterstaves | versatile | melee | No | No | Staff of Crones is an uncommon Quarterstaff and Story Item that grants the wielder the ability to cast the spell Ray of Sickness, once per Short Rest. | No | No | |
Staff of Interruption | ; Counterspell ()
| Rewarded by Mayrina after you finish the quest Help the Hag Survivors. Or, if Mayrina is a captive of the Hag, given by Adrielle when you accept the quest to kill the Hag. | Quarterstaves | versatile | melee | No | No | Staff of Interruption is a rare quarterstaff that allows the wielder to cast Counterspell at Level 5. | No | No | |
Staff of Spellpower | Found in Raphael's Vault across from the entrance to the Boudoir. The player will need to pass a DC10 Wisdom check to activate the Inert Infernal Gem and then a DC20 Arcana check to use the Infernal Control Gem to open the door. The staff will be located on a stone pedestal to the right. | Quarterstaves | versatile | melee | No | No | Staff of Spell Power is a very rare + 2 Quarterstaff that empowers the wielder's spells and can cast a spell without a spell slot, once per Long Rest. | No | No | ||
Staff of the Emperor | Can by acquired by disarming The Emperor. | Quarterstaves | versatile | melee | No | No | Staff of the Emperor is a rare +2 Quarterstaff that enhances the wielder's spells and possibly stuns enemy spellcasters. | No | No | ||
Staff of the Ram | Found in an Opulent Chest in the basement. The chest is in a room behind a DC18 locked bookcase. | Quarterstaves | versatile | melee | No | No | The Staff of the Ram is a +2 Quarterstaff that can Stun and push back a target on a hit. | No | No | ||
Steadfast Maul | Mauls | two-handed | melee | No | No | Steadfast Maul is an uncommon, lightly enchanted maul. | Yes | No | |||
Steelforged Sword | In a locked chest in the abandoned workshop, across from the Ancient Rune Circle | Shortswords | one-handed | melee | Yes | No | No | Yes | |||
Steelforged Sword | On a table of goods, owned by Koll | Shortswords | one-handed | melee | Yes | No | No | Yes | |||
Stillmaker | ; Hold Person ()
| Found in a hole in the area underneath the temple. A successful DC 5 Perception check is needed to spot it. The hole is just at the top of the cragged rock and can be easy to miss. There is blood right next to the hole. | Daggers | one-handed | melee | Yes | Yes | Stillmaker is a very rare +2 Dagger that grants the wielder the Hold Person spell once per Long Rest. | No | Yes | |
Sussur Dagger |
| Reward for completing the quest Finish the Masterwork Weapon by combining the Dagger with Sussur Tree Bark in the Blacksmith's Forge, found in one of the buildings in the village. | Daggers | one-handed | melee | Yes | Yes | The Sussur Dagger is a Rare +1 Dagger that silences the targets it strikes, making it very effective against spellcasters. | No | Yes | |
Sussur Greatsword |
| Reward for completing the quest Finish the Masterwork Weapon by combining the Greatsword with Sussur Tree Bark in the Blacksmith's Forge, found in one of the buildings in the village. | Greatswords | two-handed | melee | No | No | Sussur Greatsword is a rare greatsword that can Silence targets on a successful hit. | Yes | No | |
Sussur Sickle |
| Reward for completing the quest Finish the Masterwork Weapon by combining the Sickle with Sussur Tree Bark in the Blacksmith's Forge, found in one of the buildings in the village. | Sickles | one-handed | melee | No | No | The Sussur Sickle is a Rare + 1 Sickle that silences the targets it strikes, making it very effective against spellcasters. | No | Yes | |
Svartlebee's Woundseeker | Looted from Gauntlet Yeva in Act 1. Has to be acquired before the first zone travel (including teleporting to your camp) after coming to Waukeen's Rest for the first time. If you come to the area after travelling to a different zone, Yeva will be gone. | Greatswords | two-handed | melee | No | No | Svartlebee's Woundseeker is an uncommon +1 greatsword that grants its wielder bonus to Attack Rolls against already damaged creatures. | Yes | No | ||
Svartlebee's Woundseeker | Can also be obtained from Gauntlet Yeva in the Tadpoling Centre in Act 2. One method to keep her non-hostile is to use a Disarming action on her during the fight where she appears. As long as you do not kill her, she will remain an ally. | Greatswords | two-handed | melee | No | No | Svartlebee's Woundseeker is an uncommon +1 greatsword that grants its wielder bonus to Attack Rolls against already damaged creatures. | Yes | No | ||
Sword of Chaos | Looted from Sarevok Anchev. | Greatswords | two-handed | melee | No | No | Sword of Chaos is a very rare +2 greatsword that deals additional Necrotic damage and also regains wielder's health on each successful hit. | Yes | No | ||
Sword of Clutching Umbra | Bought or stolen from Dammon in Act Two. | Shortswords | one-handed | melee | Yes | No | Sword of Clutching Umbra is a rare, lightly enchanted (+1) Shortsword that grants the wielder a unique weapon action, Shadowsoaked Blow. | No | Yes | ||
Sword of Justice | ; Tyr's Protection ()
| Looted from Anders in Toll House, or rewarded by him for killing Karlach in Hunt the Devil | Greatswords | two-handed | melee | No | No | Sword of Justice is an uncommon +1 greatsword that grants its wielder the Tyr's Protection spell. | Yes | No | |
Sword of Life Stealing | Bought or stolen from Dammon. | Shortswords | one-handed | melee | Yes | No | The Sword of Life Stealing is a very rare +2 Shortsword that deals an extra 10 Necrotic damage on a critical hit, and heals the wielder for the same amount. | No | Yes | ||
Sword of Screams | Dropped by Nere near the cave-in in the main forge area | Rapiers | one-handed | melee | Yes | No | Sword of Screams is an uncommon Rapier that deals an additional 1d4 Psychic damage. | No | No | ||
Sword of the Emperor | Located inside the hidden room during the quest Visit the Emperor's Old Hideout. | Longswords | versatile | melee | No | No | Sword of the Emperor is a rare +2 Longsword that grants bonus damage against shapeshifted or polymorphed creatures and enhances the wielder's defences against spells. | No | No | ||
Sylvan Scimitar | This weapon is held by Jaheira. It can be obtained by killing and looting her, or recruiting her. | Scimitars | one-handed | melee | Yes | No | Sylvan Scimitar is an uncommon +1 Scimitar that allows its wielder to use their Spellcasting Ability modifier instead of their Dexterity modifier to determine their Attack Roll bonus. | No | Yes | ||
Syringe | Carried by Sister Anya | Daggers | one-handed | melee | Yes | Yes | Syringe is an uncommon +1 Dagger that grants the Inject Nostrum weapon action to non player characters only. | No | Yes | ||
The Baneful | Bought or stolen from Blurg. | Shortswords | one-handed | melee | Yes | No | The Baneful is a rare +1 shortsword that only functions if bound to an Eldritch Knight or is a Warlock's Pact weapon. It applies the Bane condition on hit. | No | Yes | ||
The Blood of Lathander | ; Sunbeam ()
| Unlocked by following the Find the Blood of Lathander quest. | Maces | one-handed | melee | No | No | The Blood of Lathander is a legendary + 3 Mace found through the Find the Blood of Lathander quest. It continuously sheds light, blinds nearby Fiends and Undead with its light, can heal its wielder, and allows the wielder to cast . | No | No | |
The Clover |
| Scimitars | one-handed | melee | Yes | No | No | Yes | |||
The Dancing Breeze | Sold by Exxvikyap in Rivington during Act Three | Glaives | two-handed | melee | Yes | No | The Dancing Breeze is a very rare glaive that grants its wielder the Whirlwind Attack weapon action, which strikes all nearby targets. | Yes | No | ||
The Dead Shot | Sold by Fytz the Firecracker, near the Lower City Central Wall waypoint. | Longbows | two-handed | ranged | No | No | The Dead Shot is a +2 Longbow that increases the accuracy of the wielder as well as increases the chance of a critical hit. | Yes | No | ||
The Impaler | Pikes | two-handed | melee | No | No | The Impaler is a very rare, inaccessible, moderately enchanted (+2) Pike that deals additional damage to targets at full hp and grants temporary hp on kills. | No | No | |||
The Joltshooter | Reward for rescuing Counsellor Florrick from the burning inn during the quest Rescue the Grand Duke | Longbows | two-handed | ranged | No | No | The Joltshooter is a rare Longbow that allows the wielder to generate Lightning Charges upon dealing damage with this weapon. | No | No | ||
The Long Arm of the Gur | Looted from the High Security Vault n°3 | Heavy Crossbows | two-handed | ranged | No | No | The Long Arm of the Gur is a rare +2 Heavy Crossbow that grants a bonus to Attack Rolls and Damage Rolls against Undead targets. | No | No | ||
The Sacred Star | Bought or stolen from Vicar Humbletoes. | Morningstars | one-handed | melee | No | No | The Sacred Star is a very rare, +2 Morningstar that applies Radiating Orb on hit and possibly turns the target if it is Undead. It also grants the Dawnburst Strike weapon action. | No | No | ||
The Skinburster | Can be found leaning against a display case in the Inquisitor's Chamber. | Halberds | two-handed | melee | No | No | The Skinburster is an uncommon +1 halberd that grants its wielder on each successful hit. | Yes | No | ||
The Sparky Points | Reward for rescuing Counsellor Florrick from the burning inn during the quest Rescue the Grand Duke | Tridents | versatile | melee | No | Yes | The Sparky Points is a rare Trident that allows the wielder to generate Lightning Charges upon dealing melee damage with this weapon. | No | No | ||
The Spellsparkler | Reward for rescuing Counsellor Florrick from the burning inn during the quest Rescue the Grand Duke | Quarterstaves | versatile | melee | No | No | The Spellsparkler is a rare Quarterstaff that allows the wielder to generate Lightning Charges upon dealing damage with spells. | No | No | ||
The Undead Bane | Looted from Ulma | Greataxes | two-handed | melee | No | No | The Undead Bane is an uncommon greataxe that deals additional Slashing damage against Fiends and Undead and grants its wielder the Profane Scourge weapon action. | Yes | No | ||
The Undead Bane | Looted from Ulma if she approaches the party | Greataxes | two-handed | melee | No | No | The Undead Bane is an uncommon greataxe that deals additional Slashing damage against Fiends and Undead and grants its wielder the Profane Scourge weapon action. | Yes | No | ||
The Watcher's Guide | In the sarcophagus surrounded by statues and traps | Spears | versatile | melee | No | Yes | The Watcher's Guide is an uncommon Spear that increases the chance to hit a target after the wielder misses it. | No | No | ||
Thermodynamo Axe | Bought or stolen from Dammon in Act Two. | Battleaxes | versatile | melee | No | No | Thermodynamo Axe is a rare, lightly enchanted (+1) Battleaxe that grants Heat whenever the wielder deals damage with this weapon and an unique weapon action, Maiming Strike (Weapon Action). | No | No | ||
Thermodynamo Axe | Found on a table of goods, owned by Koll. | Battleaxes | versatile | melee | No | No | Thermodynamo Axe is a rare, lightly enchanted (+1) Battleaxe that grants Heat whenever the wielder deals damage with this weapon and an unique weapon action, Maiming Strike (Weapon Action). | No | No | ||
Thorn Blade | ; Ensnaring Strike (Melee) ()
| Bought or stolen from Dammon in Act Two. | Scimitars | one-handed | melee | Yes | No | Thorn Blade is a rare, lightly enchanted (+1) Scimitar that deals 1d4Poison damage with melee weapons attacks while Concentrating and grants the ability to cast Ensnaring Strike (Melee). | No | Yes | |
Titanstring Bow | Bought or stolen from Lann Tarv on the main floor. | Longbows | two-handed | ranged | No | No | Titanstring Bow is a rare +1 Longbow that allows its wielder to add their Strength Modifier to damage dealt with this weapon. | Yes | No | ||
Titanstring Bow | Bought or stolen from Brem after completing the quest Find the Missing Shipment. | Longbows | two-handed | ranged | No | No | Titanstring Bow is a rare +1 Longbow that allows its wielder to add their Strength Modifier to damage dealt with this weapon. | Yes | No | ||
Torch of Revocation | Can be bought or looted from Mystic Carrion, or given as a potential reward for the quest Find Mystic Carrion's Servant. Can also be stolen from the locked chest behind him. | Clubs | one-handed | melee | No | No | Torch of Revocation is a very rare +1 utility item carried by Mystic Carrion and used in exorcisms. | No | Yes | ||
Tough Sunrises | Morningstars | one-handed | melee | No | No | No | No | ||||
Trepan | Carried by Sister Vanessa | Shortswords | one-handed | melee | Yes | No | Trepan is an uncommon +1 Shortsword that grants the weapon action Trephination to non player characters only. | No | Yes | ||
Trident +1 | Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. | Tridents | versatile | melee | No | Yes | No | No | |||
Trident +2 | Tridents | versatile | melee | No | Yes | No | No | ||||
Trident of the Waves | Looted from the High Security Vault n°4 | Tridents | versatile | melee | No | Yes | Trident of the Waves is a +1 Trident that creates a water surface around the target and applies the Wet condition to the target as well. | No | No | ||
Twist of Fortune | Looted from Gerringothe Thorm after defeating her. | Morningstars | one-handed | melee | No | No | Twist of Fortune is a rare +1 Morningstar with the unique weapon action, Blood Money. When the wielder rolls 2 or less with this weapon's damage die, they reroll and take the new result. | No | No | ||
Unseen Menace | Can be bought or stolen from A'jak'nir Jeera. | Pikes | two-handed | melee | No | No | Unseen Menace is a rare +1 Pike increases critical hit chance and grants Advantage as long as the wielder keeps connecting hits. | No | No | ||
Verminsign | Rapiers | one-handed | melee | Yes | No | No | No | ||||
Very Heavy Greataxe | Carried by Fezzerk in front of the windmill in Act One | Greataxes | two-handed | melee | No | No | Very Heavy Greataxe is an uncommon greataxe that grants its wielder the Gargantuan Cleave weapon action, which can strike multiple targets but make the wielder Off-Balanced for 1 turn. | Yes | No | ||
Very Heavy Greataxe | Carried by Fezzerk on the main floor | Greataxes | two-handed | melee | No | No | Very Heavy Greataxe is an uncommon greataxe that grants its wielder the Gargantuan Cleave weapon action, which can strike multiple targets but make the wielder Off-Balanced for 1 turn. | Yes | No | ||
Vicious Battleaxe | Sold by Echo of Abazigal after the player character accepts Bhaal and becomes an Unholy Assassin. | Battleaxes | versatile | melee | No | No | Vicious Battleaxe is a rare Battleaxe that deals additional damage on a Critical Hit. | No | No | ||
Vicious Shortbow | Sold by Echo of Abazigal after the player character accepts Bhaal and becomes an Unholy Assassin. | Shortbows | two-handed | ranged | No | No | Vicious Shortbow is a rare Shortbow that deals 7 additional damage on a Critical Hit. | No | No | ||
Vision of the Absolute | Repaired by finding and combining the Shaft of a Broken Spear and the Head of a Broken Spear (by right-clicking on one of the items in your inventory and pressing 'combine', then dragging the other item into the open slot.) | Spears | versatile | melee | No | Yes | Vision of the Absolute is an uncommon Spear that possibly blinds targets and deals additional Piercing damage against targets with multiple sets of eyes. | No | No | ||
Voss' Silver Sword | ; Wrathful Smite ()
| Looted from Kith'rak Voss if killed during his visit to camp in Act One. | Longswords | versatile | melee | No | No | Voss' Silver Sword is a very rare +2 Longsword enhanced with additional Psychic damage. Also, it grants a bonus to damage and Attack Rolls against githyanki, aberrations, fiends and elementals and grants the wearer the ability to cast the Wrathful Smite spell. | No | No | |
Voss' Silver Sword | ; Wrathful Smite ()
| Looted from or pickpocked from Voss in the first floor if he is alive in Act Three. | Longswords | versatile | melee | No | No | Voss' Silver Sword is a very rare +2 Longsword enhanced with additional Psychic damage. Also, it grants a bonus to damage and Attack Rolls against githyanki, aberrations, fiends and elementals and grants the wearer the ability to cast the Wrathful Smite spell. | No | No | |
Voss' Silver Sword | ; Wrathful Smite ()
| Looted from or pickpocked from Voss if meeting him in the sewers. | Longswords | versatile | melee | No | No | Voss' Silver Sword is a very rare +2 Longsword enhanced with additional Psychic damage. Also, it grants a bonus to damage and Attack Rolls against githyanki, aberrations, fiends and elementals and grants the wearer the ability to cast the Wrathful Smite spell. | No | No | |
Voss' Silver Sword | ; Wrathful Smite ()
| Looted from Voss if he is killed at the end of Act 3. | Longswords | versatile | melee | No | No | Voss' Silver Sword is a very rare +2 Longsword enhanced with additional Psychic damage. Also, it grants a bonus to damage and Attack Rolls against githyanki, aberrations, fiends and elementals and grants the wearer the ability to cast the Wrathful Smite spell. | No | No | |
War Pick +1 | Sold by any trader using the magic melee table | War Picks | one-handed | melee | No | No | No | No | |||
War Pick +1 | Always sold by Grat the Trader | War Picks | one-handed | melee | No | No | No | No | |||
Warhammer +1 | Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. | Warhammers | versatile | melee | No | No | No | No | |||
Warhammer +2 | Warhammers | versatile | melee | No | No | No | No | ||||
Wavemother's Sickle | Looted from Allandra Grey. | Sickles | one-handed | melee | No | No | Wavemother's Sickle is a rare, + 2 Sickle that grants the wielder Advantage against targets with the Wet condition. | No | Yes | ||
Witchbreaker | Can be bought or stolen from A'jak'nir Jeera. | Battleaxes | versatile | melee | No | No | Witchbreaker is an uncommon +1 Battleaxe that grants Advantage against concentrating foes and has a unique weapon action, Hush You!. | No | No | ||
Woe | ; Blight ()
| Reward for defeating Cazador Szarr during the quest The Pale Elf. | Quarterstaves | versatile | melee | No | No | Woe is a very rare, +2 Quarterstaff wielded by Cazador Szarr. It grants better Spell Save DC and Spell Attack Rolls, access to the Blight spell, and healing when creatures fail Saving Throws by the caster's spells. | No | No | |
Worgfang | In a pile of bones in one of the cells | Daggers | one-handed | melee | Yes | Yes | Worgfang is an uncommon dagger that grants the wielder defensive capabilities against Goblins. Any goblin attacking the wielder of Worgfang suffers from disadvantage on its Attack Rolls. | No | Yes | ||
Wulbren's Hammer |
| On a table up the ladder in the Warden's room | Light Hammers | one-handed | melee | No | Yes | Wulbren's Hammer is an uncommon Light Hammer that deals an extra 2d4 Force damage on each hit against constructs and objects. | No | Yes | |
Xyanyde | Dropped by Minthara, only in Act 1 | Maces | one-handed | melee | No | No | Xyanyde is an uncommon +1 Mace that applies Faerie Fire on targets that the wielder misses, once per Short Rest. | No | No |