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Volo: Difference between revisions
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At the conclusion of the Druid's grove quest line, Volo will attend the celebratory party, regardless of which side the player aligned with. If the grove was protected, he will sing a song for the player; if the grove was attacked he will once again be in a cage (for his own protection) and will have some pointed questions for the player as to how they justify slaughtering the refugees. | At the conclusion of the Druid's grove quest line, Volo will attend the celebratory party, regardless of which side the player aligned with. If the grove was protected, he will sing a song for the player; if the grove was attacked he will once again be in a cage (for his own protection) and will have some pointed questions for the player as to how they justify slaughtering the refugees. | ||
If the player does not take Volo up on his offer of surgery, he will remain in the camp until the end of Act Two. He does not have any new dialogue, but his inventory | If the player does not take Volo up on his offer of surgery, he will remain in the camp until the end of Act Two. He does not have any new dialogue, but he can act as a vendor by choosing the "Trade" option in the dialog UI. Like other vendors, his inventory continually refreshes, with 5 [[Potion of Animal Speaking]] and an assortment of [[Scrolls]] that roughly match the party's current level (including up to Level 6 spells). Being caught pickpocketing Volo has no consequence besides him briefly fleeing and losing some opinion of the offending character. | ||
== Act Three == | == Act Three == |
Revision as of 12:26, 31 December 2023
Procurer of Associates, Stories, and Curios | |||||||
Volothamp Geddarm | |||||||
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Stats | |||||||
Level 3 | |||||||
| |||||||
Race | |||||||
Type | Humanoid | ||||||
HP | 18; 23TTactician | ||||||
AC | 10 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 60kg / 120lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +1 | ||||||
Character information | |||||||
Location | Sacred Pool, Goblin Camp, Campsite, Baldur's Gate | ||||||
Additional information | |||||||
Voice actor | Stephen Hogan | ||||||
3D Model | |||||||
Volothamp Geddarm, or Volo, for short, is a Camp Follower in Baldur's Gate 3. He can be first found at the Sacred Pool, interviewing a bear, during Act One. Volo is a recurring character in Forgotten Realms media and a returning character from Baldur's Gate and Baldur's Gate II: Throne of Bhaal.
Act One
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Volo will be found at the Sacred Pool inside the Druid Grove. He will conduct an interview on the player regarding the goblin assault on the gates. After the interview, he will head towards the Goblin Camp, intent on documenting their behavior from the inside.
There the player will find Volo again, now being held captive, forced to act as a jester and "entertainment" for the goblins. He is taken to a cage inside the Defiled Temple, from which he can be freed via a skill check. If rescued, he will head to the player's camp.
Once present in the Campsite, Volo will offer to attempt to remove the Mind Flayer Tadpole from the player's skull via highly questionable methods. Doing this will end in catastrophe, but the player receives an enchanted eye in compensation, granting the Volo's Ersatz Eye condition permanently. He will then leave. Note that this offer is only available during acts one and two.
At the conclusion of the Druid's grove quest line, Volo will attend the celebratory party, regardless of which side the player aligned with. If the grove was protected, he will sing a song for the player; if the grove was attacked he will once again be in a cage (for his own protection) and will have some pointed questions for the player as to how they justify slaughtering the refugees.
If the player does not take Volo up on his offer of surgery, he will remain in the camp until the end of Act Two. He does not have any new dialogue, but he can act as a vendor by choosing the "Trade" option in the dialog UI. Like other vendors, his inventory continually refreshes, with 5 Potion of Animal Speaking and an assortment of Scrolls that roughly match the party's current level (including up to Level 6 spells). Being caught pickpocketing Volo has no consequence besides him briefly fleeing and losing some opinion of the offending character.
Act Three
In Baldur's Gate, you will find him trapped again in front of the Steel Watch Foundry near the Grey Harbor Docks, tied to a railcart loaded with Smokepowder Barrels and with an angry mob ready to execute him. If you rescue and talk to him, he will appear again at your camp, he will give you a book about the Slayer.
Notes
- Volo is voiced by Stephen Hogan, replacing Rob Paulsen from previous games.
- Volothamp Geddarm is a recurring character in the Forgotten Realms setting of Dungeons and Dragons as well as Baldur's Gate series.
- He is known in-universe for his guidebooks, such as Volo's Guide to Monsters, Volo's Guide to Waterdeep etc.
- Elminster knows Volo is a liar and occasionaly factchecks his books, notably Volo's Guide to Monsters.
- He also appeared in multiple adventures, notably Tomb of Annihilation, Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage.
- In video games such as Neverwinter Nights 2: Storm of Zehir, Baldur's Gate and Baldur's Gate II: Throne of Bhaal.
- He met the protagonist of the previous Baldur's Gate games twice and even got his hands on Irenicus' notes on torturing the protagonist (see A Study of the Slayer).
- He is known in-universe for his guidebooks, such as Volo's Guide to Monsters, Volo's Guide to Waterdeep etc.
- If an Instrument is played near Volo, he will join in by whistling.