User:Kaimbe/weapons: Difference between revisions

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Revision as of 18:16, 28 August 2023

Toggle columns: Where To Find - Type - Handedness - Melee/Ranged - Finesse - Thrown - Description
Name Special Where To Find Type Handedness Melee/Ranged Finesse Thrown Description
Name Special Where To Find Type Handedness Melee/Ranged Finesse Thrown Description
One can be found in Balthazar's room in Moonrise Towers. One can be looted from Kar'niss in the Ruined Battlefield, or is given by Isobel at the Last Light Inn if you let the Harpers take the Moonlantern. [See Notes] Clubs versatile melee No No The Moonlantern is a special utility item that sheds a magical light in a large radius while equipped.
Warhammers versatile melee No Yes The Orphic Hammer is a legendary, plot-critical Warhammer with the power to shatter infernal bonds. It also grants the wielder Advantage on saving throws vs spells.
  • Looted from Ansur in The Dragon's Sanctum, Wyrmway.
  • Greatswords two-handed melee No No Balduran's Giantslayer is a legendary greatsword that receives doubled damage bonus from Strength, grants its wielder the Giant Form class action and the Topple the Big Folk weapon action, as well as Advantage on attack rolls against Large, Huge, and Gargantuan creatures.
  • Reward for defeating Orin during Get Orin's Netherstone.
  • Daggers one-handed melee Yes Yes Bloodthirst is a legendary Dagger wielded by Orin that makes critical hits more likely and can make targets vulnerable to Piercing or more likely to be hit, depending on which hand the weapon is equipped on.
    Shortswords one-handed melee Yes No Crimson Mischief is a legendary Shortsword that, when wielded in the main hand, grants additional damage when attacking with Advantage and against targets with 50% or less of their hit points. When wielded in the off-hand, it instead allows the wielder to add their Ability Modifier to their damage.
    Main Hand Only
    • Healing Incense Aura

      Healing Incense Aura (): Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn for 10 turns ( Recharge: Long rest).

  • Rewarded from the Arm Thy Servant variant of Divine Intervention.
  • Maces one-handed melee No No The Devotee's Mace is a legendary, +3 Mace that deals extra Radiant damage on hit, and can create a healing aura that heals the wielder and nearby allies.
  • Reward for completing the quest Save Vanra.
  • Rapiers one-handed melee Yes No Duellist's Prerogative is a legendary, +3 Rapier that grants the wielder a greater chance of critical hits, and an extra reaction provided their off-hand is empty. The wielder can also use a reaction to grant additional Necrotic damage on a hit.
    • Rewarded for showing the Orphic Hammer to (or killing) Kith'rak Voss in Act Three.
    • This sword can alternatively be obtained in Act One by disarming Voss via Command (Drop) Command (Drop), Heat Metal Heat Metal, Disarming Attack (Ranged) Disarming Attack (Ranged), or Honeyed Paws Honeyed Paws before entering the Mountain Pass X: -139 Y: 561.
      • If received in Act 1, a second version of this weapon will not be given as a quest reward but can be looted if Voss is killed in Act 3.
      • Voss must be disarmed before beginning the encounter, as he immediately flies away when any hostile action is taken and the party is locked into dialogue when approaching close enough.
      • Due to his high stats, the chance of failing the disarm attempt against him is very high, so this method may require multiple reloads or extensive preparation. See: Guide: Early Silver Sword.
      • Using Honeyed Paws Honeyed Paws while having a divination wizard with a 15 or higher portent die nearby allows you to guarantee that he drops his weapon. You can long rest until you get 15 or higher and make the bear invisible'"`UNIQ--ref-0002CF69-QINU`"' so he can approach Voss.
      • Sometimes Voss will only drop a Githyanki Crossbow, or the weapon he drops will simply phase out of existence. The triggers for these anomalies are not known.
    • The sword can be acquired in Act Three before entering the Lower City during Deal with the Devil. If you don't sign the contract but lie to Voss, he will give you the sword ( DC 30 Deception check).
    Greatswords two-handed melee No No Silver Sword of the Astral Plane is a legendary greatsword that grants its wielder the Soulbreaker weapon action and provides special bonuses when wielded by a githyanki.
  • Looted from the Steel Watcher Titan in the basement of the Steel Watch Foundry X: -1952 Y: 206.
  • Longbows two-handed ranged No No Gontr Mael is a legendary +3 longbow that can possibly inflict Guiding Bolt on its target and grants the wielder the Celestial Haste spell and Bolt of Celestial Light actions.
    Located inside a Globe of Invulnerability in Ramazith's Tower during Act Three. (Use See Invisibility to see the lever and disable the globe) Quarterstaves versatile melee No No Markoheshkir is a legendary +2 quarterstaff that empowers the wielder's spells and can be tuned towards a certain element, granting extra spells and effects. It can also cast a spell for free, once per long rest.
    • Win the jackpot from Akabi, found in the Circus of the Last Days in Rivington, by first pickpocketing his Djinni Ring Djinni Ring. Nyrulna is found in a DC 20 locked Painted Chest in the JungleX: -1511 Y: -1522 he teleports you to, right next to the exit portal.
    • If the character is a Bard, it is also possible to win the jackpot by passing a DC15 Performance check after noticing that Akabi is cheating.
    Tridents versatile melee No Yes Nyrulna is a legendary, +3 trident that can be thrown to create an explosion that deals Thunder damage in an area. It grants additional movement speed and jump distance and will return to the wielder after being thrown.

    Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

    Reward for sparing the Nightsong during Shadowheart's personal quest, The Chosen of Shar. This spear is granted after completing Infiltrate Moonrise Towers, upon speaking to Dame Aylin in camp for the first time. WARNING: there is a bug that can prevent you from obtaining the weapon - use your main character to speak to Aylin in camp for the first time, speaking with Shadowheart seems to show the animation, but the item is not granted.
    Spears versatile melee No Yes Selûne's Spear of Night is a legendary Spear that allows the wielder to cast Moonbeam and grants Darkvision as well as Advantage on Wisdom Saving Throws and Perception Checks.
    '"`UNIQ--templatestyles-0000000D-QINU`"' Reward for the quest The Chosen of Shar, for convincing Shadowheart to kill the Nightsong in the Shadowfell. Spears versatile melee No Yes Shar's Spear of Evening is a legendary Spear that allows the wielder to gain Shar's Blessing and immunity to blindness.
    Found in Crèche Y'llek, unlocked by following the Find the Blood of Lathander quest. Maces one-handed melee No No The Blood of Lathander is a legendary +3 Mace found through the Find the Blood of Lathander quest. It continuously sheds light, blinds nearby Fiends and Undead with its light, can heal its wielder, and allows the wielder to cast Sunbeam.
    Scimitars one-handed melee Yes No
    Looted from High Security Vault n°4 in The Counting House Tridents versatile melee No Yes Trident of the Waves is a +1 Trident that creates a water surface around the target and applies the Wet condition to the target as well.
    This weapon appears to be currently unobtainable without cheats or mods. Daggers one-handed melee Yes Yes
    Glaives two-handed melee Yes No The Dancing Breeze is a very rare glaive that grants its wielder the Whirlwind Attack weapon action, which strikes all nearby targets.
    Act Three: Looted from a Guilded Chest in the "Illusion" section of the Sorcerous Vault, Sorcerous Sundries.
    • Once in the vault, upon finding the named doors, go through the "Silverhand" door and in the next area destroy the door labeled "Illusion" (trying to enter the door normally will not work). Through the door is the room with the chest X: 366 Y: 941.
    Greataxes two-handed melee No No Hellfire Greataxe is a very rare greataxe that deals additional Fire damage, afflicts its wielder with Heat on each successful hit, and grants the Hellflame Cleave weapon action.
    Act Three: Bought or stolen from Ferg Drogher near the Requisitioned Barn, Rivington X: 43 Y: -101. He has to be persuaded during dialogue to disclose his special wares, this greataxe included. Greataxes two-handed melee No No Sethan is a very rare greataxe that grants its wielder the Sethan: Spiritual Greataxe and Sethan: Reduce weapon actions.
    Greatswords two-handed melee No No Sword of Chaos is a very rare +2 greatsword that deals additional Damage TypesNecrotic damage and also regains wielder's health on each successful hit.
    Halberds two-handed melee No No Halberd of Vigilance is a very rare halberd that deals additional Force damage, gives a bonus to Initiative, and grants Advantage on Perception checks and Reactions.
  • Can be looted from Yurgir in the Gauntlet of Shar X: -653 Y: -764.
  • Hand Crossbows one-handed ranged No No Hellfire Hand Crossbow is a very rare +2 Hand Crossbow that has a chance to set targets burning when attacking while Hiding or Invisible.
    This weapon appears to be currently unobtainable without cheats or mods. However, a functionally identical item, Hand Crossbow +2, can be found in Act 3 within Lady Jannath's Estate. Hand Crossbows one-handed ranged No No
    Can be looted from Enver Gortash, who can be found in Wyrm's Rock Fortress. Heavy Crossbows two-handed ranged No No Fabricated Arbalest is a very rare Heavy Crossbow that grants the wielder the Dazzling Ray and Illuminating Shot weapon actions.
  • Crafted by combining three components found on the main floor of the Steel Watch Foundry at the table X: -325 Y: -134 in the Security Office:
    • Watcher Crossbow Blueprint: found on a table X: -330 Y: -157 in the Security Office,
    • Targeting Module: found on a table X: -307 Y: -157 on the main floor next to the plaque labeled "Watcher Targeting Module",
    • Steel Watcher Arm: found on a table X: -280 Y: -165 on the main floor next to the plaque labeled "Steel Watcher Arm Unit".
  • Heavy Crossbows two-handed ranged No No Hellfire Engine Crossbow is a very rare +2 Heavy Crossbow that grants the Lightning Arrow spell and can pull targets with the Reposition Malefactor weapon action.
    Potential reward during Wyll's companion quest, The Blade of Frontiers, at the end of Act Two. Bring Wyll along when enterring the Mind Flayer Colony, free Zariel's asset, then pass a DC 14 Persuasion Check to successfully ask for a reward. Rapiers one-handed melee Yes No The Infernal Rapier is a very rare rapier and a possible reward for following Wyll's companion quest. It raises your Spell Save DC and, unlike other rapiers, uses your Spellcasting Modifier for Attack Rolls and Damage Rolls instead of Strength or Dexterity.
    Looted from Lyrthindor in the Gauntlet of Shar. Lyrthindor is involved in the quest Break Yurgir's Contract. He can be found at the foot of the large statue of Shar X: -713 Y: -732, though you must first speak with and follow the rats to this location in order to find him. Scimitars one-handed melee Yes No Justiciar's Scimitar is a very rare Scimitar weapon that can blind an opponent if the wielder strikes with Advantage. It also grants the Shadowsoaked Blow weapon action.
    Can be bought or looted from A'jak'nir Jeera in Crèche Y'llek. Shortswords one-handed melee Yes No The Knife of the Undermountain King is a very rare +2 shortsword that increases the frequency of scoring Critical Hits and grants Advantage against enemies in the shadows.
    Longbows two-handed ranged No No The Dead Shot is a +2 Longbow that increases the accuracy of the wielder as well as increases the chance of a critical hit.
    • Set the wearer's Strength score to 18. The enchantment has no effect if their Strength score is higher without it.
  • Dropped by Viconia DeVir X: -400 Y: -1651 in the Cloister of Sombre Embrace beneath the House of Grief.
  • Maces one-handed melee No No Handmaiden's Mace is a very rare +2 Mace that sets the wielder's Strength to 18.
    • Can be found in a hidden chest in the Karsus section of Sorcerous Vault, Sorcerous Sundries.
      • Once in the vault, upon finding the named doors, go through Silverhand -> Abjuration -> Silver to find a lever to unlock the Karsus vault door. Then go through Demon to return to the starting room and proceed through the opened Karsus door. The chest is invisible and will require See Invisibility See Invisibility or Faerie Fire Faerie Fire to reveal it.
    Mauls two-handed melee No No Foebreaker is a very rare +2 maul that ignores Damage TypesBludgeoning resistance of targets.
    Sold by Vicar Humbletoes in the Stormshore Tabernacle. Morningstars one-handed melee No No The Sacred Star is a very rare, +2 Morningstar that applies Radiating Orb on hit and possibly turns the target if it is Undead. It also grants the Dawnburst Strike weapon action.
    Created by combining the components carried by the three Drow mages competing to discover the Adamantine Forge. They are found at various locations within the Underdark.
  • Icy Helve - carried by Dhourn, west of the Selûnite Outpost.
  • Icy Metal - looted from Xargrim the Pale Corpse within the Myconid Colony, in the secret area unlocked by completing the quest Defeat the Duergar Intruders X: 50 Y: 75, by casting Knock, or by using a skill like Misty Step from the right angle.
  • Icy Crystal - carried by Filro the Forgotten near the Sussur Tree.
  • Quarterstaves versatile melee No No Mourning Frost is a very rare, +1 Quarterstaff that enhances the wielder's Cold damaging spells with extra damage and the Chilled condition.
    Pikes two-handed melee No No The Impaler is a very rare, inaccessible, moderately enchanted (+2) Pike that deals additional damage to targets at full hp and grants temporary hp on kills.
    Sold by Quartermaster Talli in Last Light Inn during Act Two Quarterstaves versatile melee No No Incandescent Staff is a very rare Quarterstaff that grants the wielder extra Spell Attack and resistance to Fire damage. It also grants the ability to cast the Fire Bolt and Fireball spells.
    • Found in the House of Hope in a vault across from the entrance to the Boudoir. The player will need to pass a DC10 Wisdom check to activate the Inert Infernal Gem and then a DC20 Arcana check to use the Infernal Control Gem to open the door. The staff will be located on a stone pedestal to the right X: -6486 Y: 2939.
    Quarterstaves versatile melee No No Staff of Spell Power is a very rare + 2 Quarterstaff that empowers the wielder's spells and can cast a spell without a spell slot, once per Long Rest.
    Quarterstaves versatile melee No No The Staff of the Ram is a +2 Quarterstaff that can Stun and push back a target on a hit.
    • Found in Cazador's Dungeon. From the waypoint, take the second open door on the right. There is a door on the floor below. Teleport or jump down and enter the door. The item is found in this room under a dirt mound, inside a DC15 trapped Rosewood Casket X: -1928 Y: 852.
    Rapiers one-handed melee Yes No Pelorsun Blade is a very rare +1 Rapier that automatically grants the wielder Advantage against Undead targets.
    Daggers one-handed melee Yes Yes Rhapsody is a very rare, +1 Dagger that grants better Attack Rolls, damage, and Spell Save DC for every foe slain (up to 3) and possibly inflicts Bleeding while the wielder is Hiding or Invisible.
    Act Three: Sold by Entharl Danthelon at Danthelon's Dancing Axe in Wyrm's Crossing. Shortbows two-handed ranged No No Blightbringer is a very rare +1 Shortbow that grants bonuses to attack and damage rolls against Gnomes and Dwarves, and Slows on a critical hit.
    Sold by Dammon at the Last Light Inn in Chapter Two. Shortswords one-handed melee Yes No The Sword of Life Stealing is a very rare +2 Shortsword that deals an extra 10 Necrotic damage on a critical hit, and heals the wielder for the same amount.
    Quarterstaves versatile melee No No Staff of Cherished Necromancy is a very rare +2 Quarterstaff that greatly enhances Necromancy spells and can use a dead creature's essence to cast a Necromancy spell without costing a spell slot.
    Found in a hole X: 67 Y: -1018 in the area underneath the Open Hand Temple. A successful DC5 Perception check is needed to spot it. The hole is just at the top of the cragged rock and can be easy to miss. There is blood right next to the hole. Daggers one-handed melee Yes Yes Stillmaker is a very rare +2 Dagger that grants the wielder the Hold Person spell once per Long Rest.
    Scimitars one-handed melee Yes No Belm is a very rare +2 Scimitar that grants the Whirlwind Attack and Perfectly Balanced Strike weapon actions.
    Dropped by Mystic Carrion, given as a potential reward for Find Mystic Carrion's Servant, or sold by him through dialogue for 3000 gold. Can also be stolen from the locked chest behind him. Clubs one-handed melee No No Torch of Revocation is a very rare +1 utility item carried by Mystic Carrion and used in exorcisms.
  • Looted from Kith'rak Voss if killed late into Act 1, or if killed during the final section of the game.
  • Can be pickpocketed from Voss during Act 3.
  • Prior to Patch 6 it could be purchased from him during Act 3, but this is no longer the case.
  • Longswords versatile melee No No Voss' Silver Sword is a very rare +2 Longsword enhanced with additional Damage TypesPsychic damage. Also, it grants a bonus to damage and Attack Rolls against githyanki, aberrations, fiends and elementals and grants the wearer the ability to cast the Wrathful Smite spell.
    Sold by Ferg Drogher in Rivington Warhammers versatile melee No Yes Dwarven Thrower is a very rare +2 Warhammer that returns to the wielder when thrown, and deals extra damage if the wielder is a Dwarf or the target is Large or greater.
  • Reward for defeating Cazador Szarr during The Pale Elf.
  • Quarterstaves versatile melee No No Woe is a very rare, +2 Quarterstaff wielded by Cazador Szarr. It grants better Spell Save DC and Spell Attack Rolls, access to the Blight spell, and healing when creatures fail Saving Throws by the caster's spells.
    Longswords versatile melee No No Adamantine Longsword is a rare +1 Longsword that automatically critical hits objects and ignores Resistance to Slashing damage.
    The Adamantine Mace can be forged in the Adamantine Forge with a Mace Mould and Mithral Ore. Maces one-handed melee No No Adamantine Mace is a rare +1 Mace that automatically critical hits objects and ignores Resistance to Bludgeoning damage.
    Scimitars one-handed melee Yes No Adamantine Scimitar is a rare +1 Scimitar that automatically critical hits objects and ignores Resistance to Slashing damage.
    • Not accessible through normal gameplay, but can still be accessed via third party tools.
    Tridents versatile melee No Yes
    • Not accessible through normal gameplay, but can still be accessed via third party tools.
    Battleaxes versatile melee No No
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Battleaxes versatile melee No No
    Battleaxes versatile melee No No Thermodynamo Axe is a rare, lightly enchanted (+1) Battleaxe that grants Heat whenever the wielder deals damage with this weapon and an unique weapon action, Maiming Strike (Weapon Action).
    Battleaxes versatile melee No No Vicious Battleaxe is a rare Battleaxe that deals additional damage on a Critical Hit.
    Longswords versatile melee No No Blackguard's Sword is a rare +2 Longsword that possibly Dazes targets that have been Smited by the wielder.
    Act One: Bought or stolen from Roah Moonglow in the Shattered Sanctum X: 275 Y: -29. Greataxes two-handed melee No No Blooded Greataxe is a rare +1 greataxe that deals additional Slashing damage when the wielder has 50% hit points or less.
    Looted from Dribbles at the Circus of the Last Days in Rivington during Chapter Three. Warhammers versatile melee No No Clown Hammer is a rare +2 Warhammer that forces both the wielder and the target to make a Wisdom Saving Throw on a critical hit, or else fall down laughing.
    Mauls two-handed melee No No Corpsegrinder is a rare +2 maul that deals additional Thunder damage and grants its wielder the Grand Slam weapon action.
    Daggers one-handed melee Yes Yes Dread Iron Dagger is a rare +1 Dagger that deals extra Necrotic damage while the wielder is Hidden.
    Can be purchased from Ferg Drogher in Rivington. Daggers one-handed melee Yes Yes Cold Snap is a rare Dagger that chills enemies that attack and miss the wielder and increases the wielder's Armour Class if worn in the off-hand.
    Daggers one-handed melee Yes Yes
    Daggers one-handed melee Yes Yes Gleamdance Dagger is a rare +2 Dagger that sheds light in a radius and increases the wielder's Armour Class, provided it is equipped in the wielder's off-hand.
    Currently can not be found in-game. Darts two-handed ranged Yes No
    Looted from Lorroakan in Ramazith's Tower during Act Three. Quarterstaves versatile melee No No Despair of Athkatla is a rare +2 Quarterstaff that enhances the wielder's spells.
    Daggers one-handed melee Yes Yes Dolor Amarus is a rare +2 dagger that deals 7 additional damage on a critical hit.
    Can be bought from A'jak'nir Jeera in Crèche Y'llek. Flails one-handed melee No No The Defender Flail is a rare +1 Flail that reduces physical weapon damage to the wearer and increases Armour Class.
    • Not accessible through normal gameplay, but can still be accessed via third party tools.
    Flails one-handed melee No No
    May appear in the inventory of the following traders: Flails one-handed melee No No Corrosive Flail is a rare +1 Flail that grants a special weapon action, Corrosive Strike.
    Flails one-handed melee No No
    Sold by Fytz the Firecracker at Stormshore Armoury Flails one-handed melee No No Flail of Ages is a rare Flail that applies variable conditions depending on what type of damage the flail does.
    • Not accessible through normal gameplay, but can still be accessed via third party tools.
    Flails one-handed melee No No
    Shortswords one-handed melee Yes No Fleshrender is a rare Shortsword that allows the wielder to make a diabolical strike, possibly stymying their target's ability to heal.
    Greatswords two-handed melee No No Soulbreaker Greatsword is a rare +1 greatsword that grants its wielder the Soulbreaker weapon action and a bonus to Initiative rolls, and deals additional Psychic damage when wielded by a githyanki.
    Sold by Blurg in the Myconid Colony. Shortswords one-handed melee Yes No The The Baneful is a rare +1 shortsword that only functions if it's Bound to an Eldritch Knight or is a Warlock's Pact weapon. It also applies the Bane condition on hit.
    Glaives two-handed melee No No Monster Slayer Glaive is a rare +1 glaive that deals additional damage against Monstrosities and increases its wielder's Jump distance.
    Glaives two-handed melee No No Moonlight Glaive is a rare +2 glaive that deals additional Radiant damage, has a permanent Light effect, and grants its wielder the Moonlight Butterflies weapon action.
  • Found on a stone slab at the Wolf altar in the Hidden Vault X: 183 Y: -82, unlocked by solving the Enclave Library Puzzle in the Druid Grove.
  • Glaives two-handed melee No No Sorrow is a rare glaive that grants its wielder the Sorrowful Lash cantrip as bonus action once per turn.
  • This weapon can be bought from these traders:
  • Glaives two-handed melee No No Drakethroat Glaive is a rare +2 Glaive that grants its wielder the Draconic Elemental Weapon weapon action and a bonus to dragonborn breath racial actions.
    Act Two: Bought or stolen from Quartermaster Talli at the Last Light Inn X: -27 Y: 132. Greataxes two-handed melee No No Defender Greataxe is a rare +2 greataxe that can be reduced in its enchantment on the first attack of the round to increase wielder's Armour Class and saving throw bonus.
    Looted from Counting House Safe n°2 in The Counting House X: -962 Y: 764. Greataxes two-handed melee No No Greataxe +2 is a rare, moderately enchanted greataxe.
    • The Rat Bat can be found leaning against a wall in The Waning Moon X: -224 Y: -78.
    Greatclubs two-handed melee No No The Rat Bat is a rare greatclub that grants the wielder Advantage on their Attack Rolls against beasts.
    Greatclubs two-handed melee No No Punch-Drunk Bastard is a rare +1 Greatclub that grants the wielder Advantage and creates a Thunder blast on each hit...so long as the wielder is Drunk.
    Greatswords two-handed melee No No Jorgoral's Greatsword is a rare +1 greatsword that grants its wielder the Colossal Onslaught weapon action.
  • This weapon can be bought from these traders:
  • Halberds two-handed melee No No Harmonium Halberd is a rare halberd that grants its wielder additional Strength at the cost of some Intelligence and Wisdom.
    Inside a wall vault in an office on the second floor of Lady Jannath's Estate. Hand Crossbows one-handed ranged No No
  • Sold by Roah Moonglow in Moonrise Towers.
  • Hand Crossbows one-handed ranged No No The Ne'er Misser is a rare +1 Hand Crossbow that deals Force damage on its attacks and grants the wearer the ability to cast Magic Missile once per short rest as a 3rd level Spell.
    This weapon can be bought from Brem in the Zhentarim Hideout after completing Find the Missing Shipment. Heavy Crossbows two-handed ranged No No Giantbreaker is a rare +1 Heavy Crossbow that sends its targets Reeling on a successful hit.
    Heavy Crossbows two-handed ranged No No Harold is a rare +1 Heavy Crossbow that can possibly Bane targets that it hits.
    Looted from High Security Vault n°3 in The Counting House Heavy Crossbows two-handed ranged No No The Long Arm of the Gur is a rare +2 Heavy Crossbow that grants a bonus to Attack Rolls and Damage Rolls against Undead targets.
    • Not accessible through normal gameplay, but can still be accessed via third party tools.
    Light Crossbows two-handed ranged No No Light Crossbow of Speed is an uncommon Light Crosbow, identical to a Light Crossbow +1 aside from the flavour text.
    Longbows two-handed ranged No No
    This weapon can be purchased from the following traders: Longbows two-handed ranged No No Titanstring Bow is a rare +1 Longbow that allows its wielder to add their Strength Modifier to damage dealt with this weapon.
    Alert Icon.png This weapon appears to be unobtainable without cheats or mods. Longswords versatile melee No No
    • Looted from area unlocked by the Necrotic Laboratory puzzle in the Mind Flayer Colony.
    • A second can be found in the Watch Citadel in The High Hall, on a table of goods owned by Koll.
    Longswords versatile melee No No
    This weapon appears to be currently unobtainable without cheats or mods. Longswords versatile melee No No
  • Looted from Kar'niss in Shadow-Cursed Lands.
  • Longswords versatile melee No No Cruel Sting is a rare +1 Longsword that deals extra Poison damage against Restrained targets if the wielder is a drow elf. It also grants the Ensnaring Strands spell.
    • Not accessible through normal gameplay, but can still be accessed via third party tools.
    Longswords versatile melee No No
    Sold by A'jak'nir Jeera at Crèche Y'llek. Longswords versatile melee Yes No Larethian's Wrath is a rare +1 Longsword that grants the wielder the Razor Gale weapon action.
    This weapon can be found stabbed into a rock in the Underdark X: 116 Y: -192 and can be freed by passing either a:
  • DC 15 Strength check to yank it from the stone.
  • DC 15 Religion check to learn how to release the magic holding it in place.
  • Paladin: DC 10 Religion check (with advantage) to consider what the appropriate ritual for releasing the sword. If successful, a Paladin can perform the ritual or use your oath to prove your work (DC 10 Charisma check).
  • Alternately, a Cleric of Eilistraee can release the sword without needing an ability check.

    Finally, spilling blood on the sword can also release the sword without an ability check (for example with Ritual Dagger).
    Longswords versatile melee Yes No Phalar Aluve is a rare +1 Longsword that can be made to Sing or Shriek, granting nearby allies or enemies a bonus to Attack Rolls or damage or damage rolls, depending on the choice.
    Located inside the hidden room in the Knights of the Shield Hideout under the Elfsong Tavern X: 728 Y: 588, during the quest Visit the Emperor's Old Hideout. Longswords versatile melee No No Sword of the Emperor is a rare +2 Longsword that grants bonus damage against shapeshifted or polymorphed creatures and enhances the wielder's defences against spells.
    Looted from Duke Ulder Ravengard during the coronation in Wyrm's Rock Fortress. Longswords versatile melee No No Duke Ravengard's Longsword is a rare, +1 Longsword that grants the wielder temporary hit points to allies equal to the wielder's Charisma modifier, and also increases the wielder's Charisma by +2.
    In the basement of the Forge of the Nine in the Lower City, laying against a wall X: 399 Y: 767 Longswords versatile melee No No
    Longswords versatile melee No No
    Maces one-handed melee No No Infernal Mace is a rare +1 Mace that deals an extra 3 Poison damage and possibly Poisons the target on a hit.
    In the basement of the Forge of the Nine in the Lower City, standing inside a weapon rack X: 401 Y: 776 Maces one-handed melee No No
    Sold by Omeluum in the Myconid Colony after completing his quest Help Omeluum investigate the parasite. Quarterstaves versatile melee No No Creation's Echo is a rare Quarterstaff that grants the wielder resistance to Acid, Fire, Lightning, Radiant, or Necrotic damage after first dealing damage of that element.
    Quarterstaves versatile melee No No Staff of the Emperor is a rare +2 Quarterstaff that enhances the wielder's spells and possibly stuns enemy spellcasters.
    • Not accessible through normal gameplay, but can still be accessed via third party tools.
    Quarterstaves versatile melee No No
    Halberds two-handed melee No No Hellbeard Halberd is a rare halberd that deals additional Damage TypesPoison damage.
    Obtainable from Balthazar's hidden room in Moonrise Towers when Gale is in the party:
  • To access Balthazar's hidden room, interact with the top right Protruding Book ('Musty Tomes') and insert one of the human hearts from the room into the small Ancient Altar.
  • Within the hidden room, interact with the ritual circle with Gale and combine a Dead Pixie with a Broken Moonlantern.
    • Any other character can try to craft the lantern, but must first overcome Gale's protests and a DC 30 Arcana check.
  • Clubs versatile melee No No Shadow Lantern is a unique type of Moonlantern which does not produce light and grants the unique Conjure Shadow Lantern Wraith spell.
    Morningstars one-handed melee No No Twist of Fortune is a rare +1 Morningstar with the unique weapon action, Blood Money. When the wielder rolls 2 or less with this weapon's damage die, they reroll and take the new result.
    • Commander's Strike Commander's Strike: Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack. Once per Short Rest.
    Looted from High Security Vault n°5 in The Counting House Morningstars one-handed melee No No Ravengard's Scourger is a rare +2 Morningstar that allows the wielder to cast Commander's Strike.
    Obtained as a reward for completing the quest Investigate Kagha and both persuading and sparing Kagha, which must be completed before the quest Rescue the Druid Halsin. In this scenario, Kagha will give you the Pale Oak.

    If Kagha is killed, then all of the shadow druids and rogue Emerald Grove druids must also be defeated including Loic and Marcoryl. If Marcoryl isn't in the main chamber, he will likely be in the Servant's Quarters and will attack on sight after Khaga is defeated. In this scenario, Rath will give you the Pale Oak.

    This reward is available only to Druids.
    Quarterstaves versatile melee No No Pale Oak is a rare Quarterstaff that grants the Faithwarden's Vines spell and prevents the wielder from being Ensnared by vines.
    Found in the Ancient Lair within the Lower City Sewers (X -1393, Y 56) during Chapter Three. Pikes two-handed melee No No Breaching Pikestaff is a rare +2 Pike that deals an additional 1d4 Force on each successful hit.
  • Sold by Lann Tarv in the main floor of Moonrise Towers.
  • Quarterstaves versatile melee No No Bigboy's Chew Toy is a rare +1 quarterstaff that grants its wielder the ability the ability to cast Enlarge on themselves once per Long Rest.
  • This weapon can be bought from these traders:
    • Sold by Lady Esther at the Rosymorn Monastery Trail, after taking the Mountain Path and starting Act Two.
  • Quarterstaves versatile melee No No Cacophony is a rare +1 Quarterstaff that grants the wielder the Thunderous Smite spell.
    Purchased from Helsik in the Devil's Fee Quarterstaves versatile melee No No
  • Bought or stolen from Roah Moonglow in the Shattered Sanctum X: 275 Y: -29.
  • On a pedestal beneath the stained glass window behind the lava and water elementals on the ground floor of Sorcerous Sundries, Lower City X: -2 Y: -66.
  • Quarterstaves versatile melee No No Gold Wyrmling Staff is a rare quarterstaff that deals additional Fire damage with melee strikes and grants its wielder the Fire Bolt cantrip.
  • If Rolan is dead: Sold by Lorroakan's Projection in Sorcerous Sundries
  • If Rolan and Lorroakan are both alive: Sold by Rolan in Sorcerous Sundries
  • If Rolan is alive but Lorroakan is dead: Can be pickpocketed from Rolan in Ramazith's Tower
  • Quarterstaves versatile melee No No Harper Sacredstriker is a rare +1 Quarterstaff that grants the wielder the Spiritual Weapon spell at level 6.
    Quarterstaves versatile melee No No
    Rewarded by Mayrina after you finish the quest Help the Hag Survivors Quarterstaves versatile melee No No Staff of Interruption is a rare quarterstaff that allows the wielder to cast Counterspell at Level 5.
    Rapiers one-handed melee Yes No Harmonic Dueller is a rare +1 Rapier that when activated, can grant all the wielder's melee attacks extra damage equal to their Charisma modifier.
    Rapiers one-handed melee Yes No
    Bought from Dammon in Act 2 at the Last Light Inn. Scimitars one-handed melee Yes No Thorn Blade is a rare, lightly enchanted (+1) Scimitar that deals 1d4Damage TypesPoison damage with melee weapons attacks while Concentrating and grants the ability to cast Ensnaring Strike (Melee).
    Act 3 : looted from the true Captain Grisly in The Blushing Mermaid's basement. Scimitars one-handed melee Yes No Salty Scimitar(rrr) is a rare +2 Scimitar that allows the wielder to cast Command once per Long Rest.
    • Various traders depending on the main character's level.
    Scimitars one-handed melee Yes No
    Maces one-handed melee No No Shattered Flail is a rare +2 Mace that heals the wielder when they hit an enemy - at the cost of potentially going mad when they stop attacking.
    Looted from Corsair Greymon during the encounter that takes place after boarding the boat found in the Decrepit Village, Underdark. If he survives the journey, he will be selling this bow at his trading spot near Nere's cave-in, Grymforge X: -632 Y: 326. Shortbows two-handed ranged No No Bow of the Banshee is a rare +1 shortbow that can Frighten targets on hit and grants bonuses to weapon damage and attack rolls against Frightened creatures.
    Sold by Dammon at the Last Light Inn stables X: -35 Y: 169. Shortbows two-handed ranged No No Darkfire Shortbow is a rare +2 Shortbow that grants Resistance to Fire and Cold and grants the ability to cast Haste.
    Looted from a Gilded Chest in the Gauntlet of Shar X: -730 Y: -800. Shortbows two-handed ranged No No Least Expected is a rare +2 Shortbow that increases Attack Rolls while obscured in shadow and also grants the Blinding Shot weapon action.
    Shortbows two-handed ranged No No Vicious Shortbow is a rare Shortbow that deals 7 additional damage on a Critical Hit.
    Sold by Exxvikyap in Rivington General in Rivington. Shortswords one-handed melee Yes No Ambusher is a rare +1 Shortsword that grants the wielder bonuses to Initiative and Advantage on Perception checks and deals extra Necrotic damage on creatures that haven't taken a turn yet.
    Sold by Lann Tarv in the main floor of Moonrise Towers. Shortswords one-handed melee Yes No The Slicing Shortsword is a rare +1 shortsword that inflicts Bleeding when the wielder attacks with advantage.
    Bought from Dammon in Act 2 at the Last Light Inn. Shortswords one-handed melee Yes No Sword of Clutching Umbra is a rare, lightly enchanted (+1) Shortsword that grants the wielder a unique weapon action, Shadowsoaked Blow.
    • Not accessible through normal gameplay, but can still be accessed via third party tools.
    Shortswords one-handed melee Yes No
    Shortswords one-handed melee Yes No
    • Dropped or pickpocketed from Pooldripp the Zealous in The Festering Cove.
    • Given to the player by BOOOAL in The Festering Cove if the correct dialog options are chosen to cause his power to falter and then agree to be his Chosen.
    • Choosing other dialog options during the cutscene allows you to kill BOOOAL without the Kuo-toa attacking. Once accomplished, you can purchase the weapon from Pooldripp the Zealous. This can only be done during the initial conversation with Pooldripp after killing BOOOAL, after this you will not be able to barter with him again.
    Sickles one-handed melee No No
    Found resting on a shine in the Silent Library, inside the Gauntlet of Shar X: -820 Y: -756. Spears versatile melee No Yes
    Looted from Iron Consul Mian and/or Nuff in Wyrm's Rock Fortress Spears versatile melee No Yes Infernal Spear is a rare +1 Spear that deals an extra 3 Poison damage and possibly Poisons the target on a hit.
    '"`UNIQ--templatestyles-0002D476-QINU`"' Spears versatile melee No Yes Spear +2 is a rare, moderately enchanted spear.
    Can be disarmed or looted from Lucretious at the Circus of The Last Days in Rivington Quarterstaves versatile melee No No Hollow's Staff is a rare +1 Quarterstaff that makes it difficult for enemies to resist the wielder's spells, and grants the wielder the Arms of Hadar spell.
    This weapon is obtained as part of the quest Finish the Masterwork Weapon in the Blighted Village by combining a Dagger with Sussur Tree Bark in the Blacksmith's Forge found in one of the buildings in the village. Daggers one-handed melee Yes Yes The Sussur Dagger is a Rare +1 Dagger that silences the targets it strikes, making it very effective against spellcasters.
  • This weapon is obtained as part of the quest Finish the Masterwork Weapon in the Blighted Village by combining the Greatsword with Sussur Tree Bark in the Blacksmith's Forge found in one of the buildings in the village.
  • Greatswords two-handed melee No No Sussur Greatsword is a rare greatsword that can Silence targets on a successful hit.
    This weapon is obtained as part of the quest Finish the Masterwork Weapon in the Blighted Village by combining a Sickle with Sussur Tree Bark in the Blacksmith's Forge found in one of the buildings in the village. Sickles one-handed melee No No The Sussur Sickle is a Rare +1 Sickle that silences the targets it strikes, making it very effective against spellcasters.
    Looted from Allandra Grey Sickles one-handed melee No No Wavemother's Sickle is a rare, +2 Sickle that grants the wielder Advantage against targets with the Wet condition.
    Reward for rescuing Counsellor Florrick from the burning inn of Waukeen's Rest during the quest Rescue the Grand Duke. One of three possible rewards for this quest, the other two being The Sparky Points and The Spellsparkler. Longbows two-handed ranged No No The Joltshooter is a rare Longbow that allows the wielder to generate Lightning Charges upon dealing damage with this weapon.
    Reward for rescuing Counsellor Florrick from the burning inn of Waukeen's Rest during the quest Rescue the Grand Duke. One of three possible rewards for this quest, the other two being The Joltshooter and The Spellsparkler. Tridents versatile melee No Yes The Sparky Points is a rare Trident that allows the wielder to generate Lightning Charges upon dealing damage with this weapon.
    Reward for rescuing Counsellor Florrick from the burning inn of Waukeen's Rest during the quest Rescue the Grand Duke. One of three possible rewards for this quest, the other two being The Sparky Points and The Joltshooter. Quarterstaves versatile melee No No The Spellsparkler is a rare Quarterstaff that allows the wielder to generate Lightning Charges upon dealing damage with spells.
    Tridents versatile melee No Yes
    Act 1: Sold by A'jak'nir Jeera at Crèche Y'llek Pikes two-handed melee No No Unseen Menace is a rare +1 Pike increases critical hit chance and grants Advantage as long as the wielder keeps connecting hits.
    • This hammer's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon. These effects are in addition to the weapon's +1 enchantment.
    Can be purchased from Dammon in Last Light Inn Warhammers versatile melee No No Charge-Bound Warhammer is a rare, +1 Warhammer with +1 bonus to damage and Attack Rolls, and deals additional 1d6Damage TypesLightning damage as long as it is bound to an Eldritch Knight or Warlock Pact Weapon.
    Looted from the Offerings to Tyr Chest in the basement of Stormshore Tabernacle in Lower City. The basement can be reached by entering the secret hatch in the corner of the tabernacle. Warhammers versatile melee No No Hammer of the Just is a rare +2 Warhammer that deals additional Radiant damage, additional Bludgeoning damage to Fiends and Undead, and allows the wielder to cast Detect Thoughts.
    • Not accessible through normal gameplay, but can still be accessed via third party tools.
    Warhammers one-handed melee No No Infernal Warhammer is a rare +1 Warhammer that deals an additional 3 Poison Damage on hit and has a chance to Poisoned Poison targets it strikes.
    Looted from Ketheric Thorm during Chapter Two. Warhammers versatile melee No No
    Warhammers versatile melee No No
    Daggers one-handed melee Yes Yes Artificial Leech is an uncommon +1 Dagger that grants non player characters the Bloodletting weapon action.
    • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
    Battleaxes versatile melee No No
    Found in the one of the dormitories in the Rosymorn Monastery guarded by a Guardian of Faith. Picking it up will cause the Guardian to become hostile if it isn't already. Battleaxes versatile melee No No Ceremonial Battleaxe is an uncommon, lightly enchanted (+1) variant of the Battleaxes family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage. While it seems to be exactly the same as a Battleaxe +1, it is used for solving the puzzle inside the chapel.
    Battleaxes versatile melee No No Witchbreaker is an uncommon +1 Battleaxe that grants Advantage against concentrating foes and has a unique weapon action, Hush You!.
    Longswords versatile melee No No Bonesaw is an uncommon +1 Longsword that grants non player characters the weapon action Incise Ligaments.
    Light Hammers one-handed melee No Yes
    Found by breaking the Stool of Hill Giant Strength on the highest floor of Arcane Tower, with Bernard. The stool is underneath the thatched roof section in the furthest corner, standing upright. X: -26 Y: -272 Clubs one-handed melee No No Club of Hill Giant Strength is an uncommon club that that sets the wearer's Strength to 19.
    Carried by Raider G'r'ath in Crèche Y'llek Heavy Crossbows two-handed ranged No No Crossbow of Arcane Force is an uncommon +1 Heavy Crossbow that grants the wielder a special Arcane Ammunition weapon action that adds additional Force damage to ranged attacks.
    Reward for completing the quest Save the Goblin Sazza by escorting Sazza to the Goblin Camp. Daggers one-handed melee Yes Yes Assassin's Touch is an uncommon +1 dagger that deals additional damage to Sleeping or Knocked Out targets.
    • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
    • One can be found on a small hill overlooking the barn at the Blighted Village, stuck into a piece of meat roasting over a campfire. A Strength, Intelligence, or Sleight of Hand check is required to remove it.
    Daggers one-handed melee Yes Yes
    This weapon appears to be unobtainable without cheats or mods. Daggers one-handed melee Yes No
    This weapon can be bought from Roah Moonglow in the Shattered Sanctum. Daggers one-handed melee Yes Yes Hunter's Dagger is an uncommon +1 Dagger that can Rupture the target on a hit.
    Daggers one-handed melee Yes Yes
    Daggers one-handed melee Yes Yes
    Daggers one-handed melee Yes Yes Ritual Dagger of Shar is an uncommon +1 Dagger that deals an additional 1d4 Necrotic damage on a hit.
    Found near Abdirak in the Shattered Sanctum. Depending on when one arrives, Abdirak may be carrying it, or it may be on the table or the floor near him. Daggers one-handed melee Yes Yes Ritual Dagger is an uncommon dagger that temporarily Blesses the wielder when dealing damage to an enemy - or to themselves.
    Daggers one-handed melee Yes Yes Shar's Sting is an uncommon +1 Dagger that deals an additional 1d4 Necrotic damage on a hit.
    Currently can not be found in-game. Darts two-handed ranged Yes No
  • Won as a consolation prize from Akabi's Wheel of Fortune. Circus of the Last DaysX: -68 Y: -73
  • Quarterstaves versatile melee No No Staff of a Mumbling Wizard is a Quarterstaff that allows the user to cast a variant of Fire Bolt that has a chance to cast Fireball instead.
    • Not accessible through normal gameplay, but can still be accessed via third party tools.
    Clubs one-handed melee No No
    Dropped by Dror Ragzlin in the Shattered Sanctum X: 297 Y: 40. Warhammers versatile melee No No Faithbreaker is an uncommon +1 Warhammer that grants the Absolute Power weapon action, which deals additional Force damage and possibly pushes them back.
    Can be looted from the following: Flails one-handed melee No No Myrkulite Scourge is an uncommon Flail with a +1 Enchantment and deals an additional 1d6 Necrotic damage on a strike.
    • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
    Flails one-handed melee No No
    Greatswords two-handed melee No No Githyanki Greatsword is an uncommon greatsword that deals additional Psychic damage when wielded by a githyanki.
    • Carried by multiple githyanki in the Creche Y'llek, and can be later found in various places of githyanki influence.
    Greatswords two-handed melee No No The Githyanki Greatsword is an uncommon, slightly enchanted greatsword.
    Dropped by Raider Chost and Raider Zastri of the Githyanki Patrol in the Mountain Pass area of The Risen Road (X:-137, Y:558). Heavy Crossbows two-handed ranged No No
    Longswords versatile melee No No Githyanki Longsword is an uncommon, lightly enchanted longsword.
    Longswords versatile melee No No
    Carried by numerous Githyanki in Crèche Y'llek. Shortswords one-handed melee Yes No
    • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
    Glaives two-handed melee No No Glaive +1 is an uncommon, lightly enchanted glaive.
    Looted from Ulma in one of the following locations: Greataxes two-handed melee No No The Undead Bane is an uncommon greataxe that deals additional Slashing damage against Fiends and Undead and grants its wielder the Profane Scourge weapon action.
    Looted from Fezzerk in one of the following locations: Greataxes two-handed melee No No Very Heavy Greataxe is an uncommon greataxe that grants its wielder the Gargantuan Cleave weapon action, which can strike multiple targets but make the wielder Off-Balanced for 1 turn.
    This item is not present in the launch version of the game. Its effects were largely replaced by the Doom Hammer, which is identical save for being a hammer instead of an axe. Greataxes two-handed melee No No Doom Axe is an uncommon greataxe that afflicts targets with Bone Chilled condition on each successful hit.
    Act One: Looted from Gekh Coal in Decrepit Village, Underdark X: 14 Y: -196. Greataxes two-handed melee No No Exterminator's Axe is an uncommon greataxe that deals additional Fire damage to Plants, Insects, and Small creatures.
    Greataxes two-handed melee No No Greataxe +1 is an uncommon, lightly enchanted greataxe.
    Dropped by Mig in the Moonrise Towers. Greatclubs two-handed melee No No Argument Solver is an uncommon +1 Greatclub that grants the wielder the Poison Mist weapon action, which deals extra Poison damage and creates a poison cloud.
    • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
    • Always sold by Grat in the Goblin Camp.
    Greatclubs two-handed melee No No
    • Looted from Gauntlet Yeva in Waukeen's Rest X: -66 Y: 609 in Act 1.
      • Has to be acquired before the first zone travel (including teleporting to your camp) after coming to Waukeen's Rest for the first time. If you come to the area after travelling to a different zone, Yeva will be gone.
    • Can also be obtained from Gauntlet Yeva in the Tadpoling Centre within the Mind Flayer Colony in Act 2.
      • One method to keep her non-hostile is to use a Disarming action on her during the fight where she appears. As long as you do not kill her, she will remain an ally.
    Greatswords two-handed melee No No Svartlebee's Woundseeker is an uncommon +1 greatsword that grants its wielder bonus to Attack Rolls against already damaged creatures.
    Greatswords two-handed melee No No Everburn Blade is an uncommon greatsword that deals additional Damage TypesFire damage.
    • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
    • Always sold by Grat in the Goblin Camp.
    Greatswords two-handed melee No No Greatsword +1 is an uncommon, lightly enchanted greatsword.
    • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
    Halberds two-handed melee No No Halberd +1 is an uncommon, lightly enchanted halberd.
    Halberds two-handed melee No No The Skinburster is an uncommon +1 halberd that grants its wielder Force Conduit Force Conduit on each successful hit.
    • Found in a gilded chest in one of the burning rooms on the top floor of the inn at Waukeen's Rest X: -85 Y: 631.
      • This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in turn-based mode. One could also wait the fire out by completing a long rest or travelling to a different zone. Be cautious however, as waiting it out will complete the area's timed event and render many local NPCs and quests unavailable.
    Mauls two-handed melee No No Hamarhraft is an uncommon maul that deals Thunder damage in an area around the wielder when they land a Jump.
    Hand Crossbows one-handed ranged No No
    Found in an Opulent Chest in Grymforge in the Dormitory room with the Hellsboars (X:-574, Y:382). Hand Crossbows one-handed ranged No No The Firestoker is an uncommon Hand Crossbow that deals additional damage to Burning targets.
    Won as a consolation prize from Akabi's Wheel of Fortune. Circus of the Last DaysX: -68 Y: -73 Handaxes one-handed melee No Yes
    This weapon can be bought from Arron in the Druid Grove. Handaxes one-handed melee No Yes Dragon's Grasp is an uncommon Handaxe that deals extra Slashing damage to Burning targets.
    Handaxes one-handed melee No Yes
    Handaxes one-handed melee No Yes Ritual Axe is an uncommon Handaxe that inflicts Bane against the wielder's targets.
    Dropped from Gandrel in the Sunlit Wetlands in Act One. Heavy Crossbows two-handed ranged No No Gandrel's Aspiration is an uncommon +1 Heavy Crossbow that grants Advantage against Monstrosity targets and grants the Sacred Munitions class action that Turns Undead.
    Heavy Crossbows two-handed ranged No No
    Spears versatile melee No Yes Jagged Spear is an uncommon Spear that allows the wielder to possibly give their targets Disadvantage on Constitution Saving Throws.
    • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
    Javelins one-handed melee No Yes
    Longswords versatile melee No No
    Looted from the Cursed Kuo-Toa Chief in the Cursed Kuo-toa ambush North East of the Grand Mausoleum entrance. Spears versatile melee No Yes Lightning Jabber is an uncommon +1 Spear that deals extra Lightning damage when thrown, and also has a chance to Shock a target on hit.
    • Found in a locked chest in Grymforge (X:-677, Y:398)
    Light Crossbows two-handed ranged No No Sharran Crossbow is an uncommon Light Crosbow, identical to a Light Crossbow +1 aside from the flavour text.
    Light Crossbows two-handed ranged No No
    • 2d4Damage TypesForce damage against objects (unlisted)
  • On a table up the ladder in the Moonrise Towers Prison Warden's room (X:575, Y:-647).
  • Light Hammers one-handed melee No Yes Wulbren's Hammer is an uncommon Light Hammer that deals an extra 2d4 Force damage on each hit.
    In a locked chest in front of the Arcane Tower in the Underdark (X:27, Y:-298). Light Hammers one-handed melee No Yes Skybreaker is an uncommon +1 Light Hammer that grants the wielder the spell Searing Smite.
    • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
    Light Hammers one-handed melee No Yes
    • Light Light - This object has an aura of light with a radius of 7.5 m / 25 ft.
    Can be looted from or sold by Corsair Greymon, a duergar on the Ebon Lake boat to Grymforge. Greymon can be found in the main chamber, if not killed on the boat. Light Hammers one-handed melee No Yes Shining Staver-of-Skulls is an uncommon +1 Light Hammer that sheds Light in a radius around the wielder.
    Halberds two-handed melee No No Light of Creation is an uncommon halberd that deals additional Lightning damage, but has a chance to Stun its wielder on each successful attack.
    Sold by Ferg Drogher in Rivington Longbows two-handed ranged No No Hellrider Longbow is an uncommon +1 Longbow that grants the wielder a large bonus to Initiative and Advantage on Perception checks. It may also apply Faerie Fire to a creature on a successful attack.
    Longbows two-handed ranged No No
    Longbows two-handed ranged No No Spellthief is an uncommon Longbow that allows the wielder to recover a level 1 Spell Slot if they land a Critical Hit, once per Short Rest.
    Longswords versatile melee No No Ceremonial Longsword is an uncommon, lightly enchanted longsword.
    • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
    Longswords versatile melee No No
    Longswords versatile melee No No
    On a random kobold in the Rosymorn Monastery Firewine storage room. Maces one-handed melee No No
    Maces one-handed melee No No Loviatar's Scourge is an uncommon Mace that grants the wielder resistance to Necrotic damage. It also deals additional Necrotic damage to all nearby creatures, including the wielder.
    • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
    Maces one-handed melee No No
    Dropped by Minthara in the Shattered Sanctum (X:332, Y:43). Does not have it on her after Act 1 Maces one-handed melee No No Xyanyde is an uncommon +1 Mace that applies Faerie Fire on targets that the wielder misses, once per Short Rest.
  • This staff is found leaning up against a table in the basement of the Arcane Tower. To reach the basement, the player must either convince Bernard on the top floor to leave Guiding Light on a table, or defeat Bernard and take it. The ring can be used to activate a secret button on the tower's teleporter pad to reach the basement.
  • Another way to reach the basement of the Arcane Tower is to go up the stairs behind the generator, use Feather Fall Feather Fall, and jump down to the gap between the wall and the wooden staircase.
  • If the party has a character capable of casting Mage Hand Mage Hand, they can also cast it under the stairs through the same gap, and direct it to operate the switch which will open a hidden door in the wall.
  • Quarterstaves versatile melee No No Staff of Arcane Blessing is a uncommon Quarterstaff that grants the wielder the ability to cast Bless. In addition, all Bless spells cast by the wielder grant an additional +1d4 to spell attack rolls.
    This weapon can be bought or looted from Auntie Ethel in the Riverside Teahouse or the Hollow in the Druid Grove. Quarterstaves versatile melee No No Corellon's Grace is an uncommon Quarterstaff that increases the wielder's Armour Class if the wielder is not wearing any armour. They also gain a bonus to Attack Rolls and Damage Rolls if attacking while unarmed.
    Sold by Blurg in the Myconid Colony. Quarterstaves versatile melee No No The Melf's First Staff is a variant of the Quarterstaves that improve Spell Save DC and Spell Attack Rolls, and allows the wearer to cast Melf's Acid Arrow.
    Sold by Arron in the Druid Grove Quarterstaves versatile melee No No Rain Dancer is an uncommon Quarterstaff that grants the wielder the ability to cast Create Water, once per Short Rest.
    Mauls two-handed melee No No Doom Hammer is an uncommon maul that afflicts targets with Bone Chilled condition on each successful hit.
    • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
    Mauls two-handed melee No No Maul +1 is an uncommon, lightly enchanted maul.
    • Not accessible through normal gameplay, but can still be accessed via third party tools.
    Mauls two-handed melee No No Steadfast Maul is an uncommon, lightly enchanted maul.
    Halberds two-handed melee No No Merregon Halberd is an uncommon, lightly enchanted halberd.
    Longswords versatile melee No No
    • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
    Morningstars one-handed melee No No
    Morningstars one-handed melee No No
    Looted from a locked chest within the Underground Passage of the Druid Grove X: -425 Y: -200. The key to the chest can be found on a corpse on the lower part of the island in the middle, guarded by two turret statues. Quarterstaves versatile melee No No Nature's Snare is a variant of the Quarterstaves family of weapons that gives its wielder a chance to Ensnare non-plants and non-beasts on hit.
    • Found within a Rosewood Casket in the Lower City Graveyard at X: 16 Y: 25, after digging up a dirt mound.
    Pikes two-handed melee No No
    • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
    Pikes two-handed melee No No
    Pikes two-handed melee No Yes Returning Pike is an uncommon +1 Pike that returns to the wielder automatically after being thrown.
    • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
    Quarterstaves versatile melee No No
    • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
    Rapiers one-handed melee Yes No
    Rapiers one-handed melee Yes No Rupturing Blade is an uncommon +1 Rapier that grants the Searing Blood weapon action that deals extra Fire damage on hit, but deals Slashing damage to the wielder. In addition, it also may cause Bleeding and Burning.
    Rapiers one-handed melee Yes No Sanguine Blade is an uncommon Rapier that grants better Attack rolls, damage, and Spell Save DC for every foe slain (up to 3) and possibly inflicts Bleeding Bleeding while the wielder is Hiding or Invisible Invisible.
    Dropped by Nere in Grymforge. Rapiers one-handed melee Yes No Sword of Screams is an uncommon Rapier that deals an additional 1d4 Psychic damage.
    Rapiers one-handed melee Yes No
    Looted from several Bhaal cultists throughout Act Three. Daggers one-handed melee Yes Yes Murderous Cut is an uncommon +1 Dagger that deals extra Piercing damage to targets with less than half their maximum Hit points.
    Looted from Bugthimble in Graveyard (Lower City) in Act III. Scimitars one-handed melee Yes No Kurwin's Cauteriser is an uncommon +1 Scimitar that deals extra Fire damage on hit, and possibly Burns the target as well.
    • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
    Scimitars one-handed melee Yes No
    • This weapon is held by Jaheira. It can be obtained by killing and looting her, or recruiting her.
    Scimitars one-handed melee Yes No Sylvan Scimitar is an uncommon +1 Scimitar that allows its wielder to use their Spellcasting Ability modifier instead of their Dexterity modifier to determine their Attack Roll bonus.
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Battleaxes versatile melee No No Shadow Battleaxe is an uncommon battle axe.
    Shortbows two-handed ranged No No Bow of Awareness is an uncommon +1 Shortbow that boosts the wielder's Initiative.
    Purchased from Dammon in Druid Grove. Shortbows two-handed ranged No No Hunting Shortbow is an uncommon, +1 Shortbow that grants Advantage Icon.png Advantage against Monstrosity type enemies and the ability to cast Hunter's Mark.
    Shortbows two-handed ranged No No
    Found on one of a pair of skeletons along the cliffs west of the House of Healing (X:-252, Y:36). The other skeleton has the Watcher's Shield. Shortswords one-handed melee Yes No Assassin's Shortsword is an uncommon Shortsword that grants the wielder Advantage on Stealth checks.
    Sold by Lann Tarv in the main floor of Moonrise Towers, if you convince Disciple Z'rell to give you additional aid in finding Ketheric's relic. Shortswords one-handed melee Yes No Render of Mind and Body is an uncommon +1 Shortsword that deals additional Psychic damage whenever the attack is made at Advantage.
    Shortswords one-handed melee Yes No Shadow Blade is an uncommon Shortsword that grants the wielder advantage against Lightly or Heavily Obscured targets when using this blade. It also deals 2d8 Psychic damage instead of the usual 1d6.
    • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
    Shortswords one-handed melee Yes No
    • Found on the corpse of an executed Deep Gnome in the Underdark at (X:73, Y:-187), at the entrance of the Decrepit Village (if approaching from the Myconid Colony).
    Shortswords one-handed melee Yes No The Shortsword of First Blood is an uncommon shortsword that deals more damage to enemies who haven't been injured yet.
    Shortswords one-handed melee Yes No
    • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
    Spears versatile melee No Yes
    • This weapon can be found on the body of a dead caravan agent on The Risen Road, near the cave where gnolls are attacking the caravan's survivors X: 25 Y: 603.
    Scimitars one-handed melee Yes No Speedy Reply is an uncommon Scimitar that grants the wielder 2 turns of Momentum whenever they hit an enemy.
    • Not accessible through normal gameplay, but can still be accessed via third party tools.
    Quarterstaves versatile melee No No
  • Looted from the ground in the treasure room of the Ancient Abode (the Hag's lair) beneath Auntie Ethel's Teahouse.
  • Quarterstaves versatile melee No No Staff of Crones is an uncommon Quarterstaff and Story Item that grants the wielder the ability to cast the spell Ray of Sickness, once per Short Rest.
  • Looted from Anders in The Risen Road Toll House X: 110 Y: 560 or rewarded by him for killing Karlach in Hunt the Devil.
  • Greatswords two-handed melee No No Sword of Justice is an uncommon +1 greatsword that grants its wielder the Tyr's Protection spell.
    Daggers one-handed melee Yes Yes Syringe is an uncommon +1 Dagger that grants the Inject Nostrum weapon action to non player characters only.
    • Found in a trapped sarcophagus in the Dank Crypt X: 293 Y: -323.
    Spears versatile melee No Yes The Watcher's Guide is an uncommon Spear that increases the chance to hit a target after the wielder misses it.
    Shortswords one-handed melee Yes No Trepan is an uncommon +1 Shortsword that grants the weapon action Trephination to non player characters only.
    • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
    Tridents versatile melee No Yes
    Spears versatile melee No Yes Vision of the Absolute is an uncommon Spear that possibly blinds targets and deals additional Piercing damage against targets with multiple eyes.
    • Found on the roof of the Rosymorn Monastery in the Giant Eagle's nest X: 80 Y: 44. Picking it up will cause the eagles to become hostile if they aren't already.
    Warhammers versatile melee No No
    Can be found inside a Watertight Chest on a Duergar skiff during your first voyage to Grymforge from the Decrepit Village. Warhammers versatile melee No No Intransigent Warhammer is an uncommon Warhammer that knock nearby foes Prone after killing a hostile target or landing a Critical Hit.
    • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
    Warhammers versatile melee No No
    Dropped by Elder Brithvar in Grymforge (X:-631, Y:326). War Picks one-handed melee No No Deep Delver is an uncommon War Pick that inflicts the Shattered condition on hit.
    Sold by Lady Esther in the Rosymorn Monastery Trail area of Act One. War Picks one-handed melee No No Hoppy is an uncommon War Pick that allows the wielder to use Revitalising Strike.
    • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
    • Always sold by Grat at the Shattered Sanctum.
    War Picks one-handed melee No No
    Dropped by the Shadow-Cursed Shambling Mound X: 40 Y: 60 in the Ruined Battlefield. Clubs one-handed melee No No Ironwood Club is an uncommon +1 Club that deals extra Bludgeoning damage when Shillelagh is cast on it.
    Daggers one-handed melee Yes Yes Goblinbane Dagger is an uncommon dagger that grants the wielder defensive capabilities against Goblins. Any goblin attacking the wielder of Worgfang suffers from Disadvantage Icon.png Disadvantage on its Attack Rolls.
    Worgfang can be looted from a pile of bones in one of the cells within the Worg Pens area of the Goblin Camp X: 386 Y: -17. Daggers one-handed melee Yes Yes Worgfang is an uncommon dagger that grants the wielder defensive capabilities against Goblins. Any goblin attacking the wielder of Worgfang suffers from disadvantage on its Attack Rolls.
    Warhammers versatile melee No No Hits with this weapon deal an additional 1d6Damage TypesFire damage.
    Battleaxes melee No No
    Clubs one-handed melee No No
    Longswords versatile melee No No
    Flails one-handed melee No No
    Daggers one-handed melee Yes Yes
    Daggers one-handed melee Yes Yes
    Currently can not be found in-game. Darts two-handed ranged Yes No
    Quarterstaves versatile melee No No The Druid Quarterstaff is a visually different variant of the regular Quarterstaff. The only change is in appearance; all actual attributes are exactly the same. Custom characters of the Druid class start the game with this weapon.
    Flails one-handed melee No No
    Flails one-handed melee No No
    Clubs one-handed melee No No
    Greatclubs two-handed melee No No
    Not usable by humanoids.
    • Only obtainable by disarming Yurgir.
    Hand Crossbows one-handed ranged No No A unique hand crossbow wielded exclusively by Yurgir.
    • Starting equipment for bard.
    • Common loot throughout the game.
    • Among Act 1 merchants, Dammon will frequently have them for sale.
    • Can be found 2x in the boxes inside of the slavers tent in Grymforge X: -632 Y: 325
    • Can be found 2x from Jarg in the Zhentarim Basement X: 300 Y: -184
    Hand Crossbows one-handed ranged No No
    Handaxes one-handed melee No Yes
    • Starting equipment for barbarian. (x2)
    • Common loot throughout the game.
    Handaxes one-handed melee No Yes
    Heavy Crossbows two-handed ranged No No
    Not usable by humanoids. Disarmed from Buthir in the Blighted Village. Greatclubs two-handed melee No No
    Light Hammers one-handed melee No Yes
    • Starting equipment for paladin. (x2)
    Javelins one-handed melee No Yes
    Light Hammers one-handed melee No Yes
    Longbows two-handed ranged No No
    Can be disarmed from Sahaguin carrying longbows, such as those on the Lower City dock area. Longbows two-handed ranged No No
    Longswords versatile melee No No
    This staff can be found lying next to a skeleton just outside the Selûnite Outpost in the Underdark X: 161 Y: -200. Quarterstaves versatile melee No No The Staff of the Moonmaiden is a mundane, nonmagical variant of the Quarterstaves family of weapons. It is a simple melee weapon that can be wielded in one hand, or with both hands for extra damage.
    Morningstars one-handed melee No No
    Quarterstaves versatile melee No No
    Pikes two-handed melee No No
    • Generally looted from Absolutists that are wielding quarterstaves.
    Quarterstaves versatile melee No No
    Quarterstaves versatile melee No No
    Rapiers one-handed melee Yes No
    Found in the skeleton area of the Apothecary's Cellar. X: -666 Y: -330 Daggers one-handed melee Yes Yes
    Scimitars one-handed melee Yes No
    • Starting equipment for ranger.
    Shortbows two-handed ranged No No
    • Starting equipment for rogue.
    • Common loot throughout the game.
    Shortswords one-handed melee Yes No
    Sickles one-handed melee No No
    Sickles one-handed melee No No
    Currently can not be found in-game. Slings one-handed ranged No No
    Spears versatile melee No Yes
    Spears versatile melee No Yes
    Tridents versatile melee No Yes
    War Picks one-handed melee No No
    Warhammers versatile melee No No

    [[File:|frameless|50px|link=Chessa's Practice Sword|class=item-icon small common]]
    Chessa's Practice Sword

    In a wooden chest at the Gur CampX: 106 Y: -29 during Act Three, alongside Kass' Practice Sword. Shortswords one-handed melee Yes No

    [[File:|frameless|50px|link=Kass' Practice Sword|class=item-icon small common]]
    Kass' Practice Sword

    In a wooden chest at the Gur CampX: 106 Y: -29 during Act Three, alongside Chessa's Practice Sword. Shortswords one-handed melee Yes No

    [[File:|frameless|50px|link=Shortsword (Yurgir)|class=item-icon small common]]
    Shortsword (Yurgir)

    Not usable by humanoids. Shortswords one-handed melee Yes No
    Daggers one-handed melee Yes Yes
    Battleaxes versatile melee No No
    Longswords versatile melee No No
    Secluded Chamber X: 56 Y: 65, in Zevlor's locked Wooden Chest. Can be picked or unlocked with Zevlor's Key. Longswords versatile melee No No
    Two are found impaled into the ground within the Shadowfell Pikes two-handed melee No No
    Handaxes one-handed melee No No
    Clubs one-handed melee No No Club is a mundane, nonmagical variant of the Clubs family of weapons. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training. It is more or less a temporary weapon considering other simple weapons like Mace are superior to it in damage.
    • Sold by Grat in the Goblin Camp and also found carried by goblins throughout act one.
    • Can be found on Shadowheart following the crash in Act One if she falls Unconscious prior to the crash or her starting mace is removed from her inventory (such as moved to another character)..
    Maces one-handed melee No No
    Clubs one-handed melee No No
    Secluded Cove X: 332 Y: 526, East of the Emerald Grove Daggers one-handed melee Yes Yes
    Daggers one-handed melee Yes Yes
    Found on a table in the torture chamber below the House of Grief. Daggers one-handed melee Yes Yes
    Cannot be obtained without exploits. Only found on an Dryad but they are Permanently Armed Permanently Armed.
    • Found by summoning from Conjure Woodland Being Conjure Woodland Being. Removed by getting the Dryad arrested and then removing the weapon from the equipment chest found in the jail.
    Quarterstaves versatile melee No No
    • Found around the Duergar camp in Grymforge.
    • Carried by some Duergar NPCs.
    Clubs one-handed melee No No Whipping Cane is a mundane, nonmagical variant of the Clubs family of weapons. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training. It has the same stats as a Club, making it a relatively useless weapon.
    Flails one-handed melee No No
    Cannot be obtained without exploits. Only found on an Air Myrmidon but they are Permanently Armed Permanently Armed. Flails one-handed melee No No
    Conjured by the Flame Blade Flame Blade Spell. Scimitars one-handed melee No No Flame Blade is a magical, conjured variant of the Scimitars family of weapons. It is a martial melee weapon wielded in one hand. It adds the user's spellcasting modifier to its attack roll; Wisdom if summoned as a Druid spell, and Charisma if summoned by a Mephistopheles Tiefling using their subrace trait.
    Found on weapon racks and equipped by numerous Githyanki in Crèche Y'llek. Longswords versatile melee No No
    Found on weapon racks and equipped by numerous Githyanki in Crèche Y'llek. Shortswords one-handed melee Yes No
    • Can be first found in the hidden room in the cellar of the Toll House, The Risen Road. The room can be opened by sitting on the two thrones X: -664 Y: -407, X: -664 Y: -400 simultaneously (or by placing objects on each throne).
    Glaives two-handed melee No No Glaive is a common variant of the Glaives family of weapons.
    Not usable by humanoids. Disarming Polma or Gurgon. Greatclubs two-handed melee No No Gnarled Tree Branch is a greatclub used by some ogres. It can only be obtained by disarming opponents and cannot be wielded by player characters.
    Looted from dead goblins and found in the Goblin Camp. Shortbows two-handed ranged No No A Goblin Bow is the favored ranged weapon used and created by Goblins. Besides appearances, it functions exactly like a normal Shortbow.
    Looted from dead goblins and found in the Goblin Camp. Scimitars one-handed melee Yes No Goblin Scimitar is a common variant of the Scimitars family of weapons. It is a martial melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Beyond appearances, it has the same stats of a normal Scimitar.
    Quarterstaves versatile melee No No The Ritual Staff is a mundane, nonmagical variant of the Quarterstaves family of weapons. It is a simple melee weapon that can be wielded in one hand, or with both hands for extra damage. Beyond its unique appearance, this staff has the same stats of a normal Quarterstaff.
    Greataxes two-handed melee No No Greataxe is a common variant of the Greataxes family of weapons.
    Starting weapon for the Barbarian class. Greataxes two-handed melee No No Greataxe is a common variant of the Greataxes family of weapons.
    • Found throughout the game in smithies, armories, and battlefields. Less common than than the primary variant.
    Greatswords two-handed melee No No Greatsword is a common variant of the Greatswords family of weapons.
    Greatswords two-handed melee No No Reinforced Greatsword is a common variant of the Greatswords family of weapons.
    Not usable by humanoids. Greatswords two-handed melee No No Watcher Greatsword is a common greatsword. It can only be wielded by Steel Watchers.
    Found on a weapon rack in the Karsus Vault in Ramazith's Tower X: 324 Y: 1005. Greatswords two-handed melee No No Greatsword +1 is a common variant of the Greatswords family of weapons.
    • Found on a corpse down the well in the Blighted Village, and throughout the game in smithies, armories, and battlefields.
    Greatswords two-handed melee No No Greatsword is a common variant of the Greatswords family of weapons.
    Halberds two-handed melee No No Halberd is a common variant of the Halberds family of weapons.
    Not usable by humanoids. Heavy Crossbows two-handed ranged No No
    • As of Patch 6, this weapon is obtainable using a controller by following the same steps that worked on keyboard and mouse before patch 5:
      • Kill a Djinni summoned by Castigated by Divinity and pick up its body.
      • Open any character's inventory, select their melee main-hand equipment slot and press A/X.
      • Select the Djinni Scimitar from the menu that appears to equip it to the currently selected character.
      • This also works on PC but must be done using a controller, as this same glitch no longer works using keyboard & mouse.
    • Djinni summoned through Planar Ally also have this equipped and can be bugged into swapping it into player equipment, on PC version.
    Scimitars one-handed melee Yes No Djinni Scimitar is the Scimitar used by a Djinni normally inaccessible to the player. It is a martial melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity or Strength. It's a light weapon that anyone can dual-wield without special training.
    Scimitars one-handed melee Yes No Scimitar is a one-handed martial melee weapon. It is functionally identical to the common Scimitar, but is visually identical to the Djinni Scimitar.
    Handaxes one-handed melee No Yes
    One can be found in the undercity ruins. Sickles one-handed melee No No
    Not usable by humanoids. This weapon can only be obtained by forcing a Minotaur to drop their weapon. Greatclubs two-handed melee No No Greatclub is a mundane, nonmagical variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands. It cannot be wielded by humanoids.
    Sold by Grat in the Goblin Camp. Spears versatile melee No Yes
    Scimitars one-handed melee Yes No
    King's Knife is dropped by Stone Guard Orgarth in Grymforge. Longswords versatile melee No No King's Knife is a Duergar variant of the common Longsword. It is identical to a Longsword in all but appearance.
    Equipped on the Kuo-toa in the Underdark within The Festering Cove. Javelins one-handed melee No Yes
    Carried by various Absolute Cultists throughout the Shadow-Cursed Lands. Clubs one-handed melee No No Lantern is utility item as a light source and doubles as improvised weapon of the Clubs family. It is a simple melee weapon wielded in one hand. It's a works exactly like a Torch in utility and combat functions.
    Light Crossbows two-handed ranged No No
    • Equipped by the Deva summoned from Planar Ally: Deva as well as other instances of Devas in game.
    • This weapon is obtainable using a controller by following the same steps that worked on keyboard and mouse before patch 5:
      • Kill a Deva summoned by Castigated by Divinity and pick up its body.
      • Open any character's inventory, select their melee main-hand equipment slot and press A/X.
      • Select the Deva Mace from the menu that appears to equip it to the currently selected character.
      • This also works on PC but must be done using a controller, as this same glitch no longer works using keyboard & mouse.
    Maces one-handed melee No No Deva Mace is a common variant of the Maces family of weapons wielded by Deva.
    • Starting equipment for cleric.
    Maces one-handed melee No No
    Can be looted from skeleton archer raised by the player. [Needs Verification] Shortbows two-handed ranged No No
    Mauls two-handed melee No No Maul is a common variant of the Mauls family of weapons.
    Digital Deluxe Upgrade Daggers one-handed melee Yes Yes
    Found throughout the game, but commonly found around ruins and underground areas. War Picks two-handed melee No No War Pick is a mundane, nonmagical variant of the War Picks family of weapons. It is a martial melee weapon wielded in two-handed, making it unique among other War Picks.
    Throughout the world, most often in settlements. Spears two-handed melee No No Pitchfork is a mundane, nonmagical variant of the Spears family of weapons. It is a simple melee weapon that must be wielded in both hands as it lacks the Versatile quality. It also cannot be used as a proper Thrown weapon as it also lacks that trait. Overall, it is a last-resort weapon among even the lowest quality of simple weapons.
    Found on the level just below the Eagle's Nest in the Rosymorn Monastery. Daggers one-handed melee Yes Yes
    Located amongst a large pile of discarded weapons and armour near the Rivington gate. X: 10 Y: -131 Glaives two-handed melee No No
    Greatswords two-handed melee No No Rusty Greatsword is a common variant of the Greatswords family of weapons.
    Located amongst a large pile of discarded weapons and armour near the Rivington gate. X: 10 Y: -131 Halberds two-handed melee No No
    Disarming a Reconstituted Marksman. Heavy Crossbows two-handed ranged No No
    Found on the level just below the Eagle's Nest in the Rosymorn Monastary. Longswords versatile melee No No
    One can be found in a buried casket next to a tombstone outside Rosymorn Monastery. Maces one-handed melee No No
    Located amongst a large pile of discarded weapons and armour near the Rivington gate. X: 10 Y: -131 Mauls two-handed melee No No
    Located amongst a large pile of discarded weapons and armour near the Rivington gate. X: 10 Y: -131 Morningstars one-handed melee No No
    Located amongst a large pile of discarded weapons and armour near the Rivington gate. X: 10 Y: -131 Pikes two-handed melee No No
    Located amongst a large pile of discarded weapons and armour near the Rivington gate. X: 10 Y: -131 Scimitars one-handed melee Yes No
    Stuck in a skeleton's head next to the enchanted door in Rosymorn Monastery. Shortswords one-handed melee Yes No
    Found on weapon rack in the Gauntlet of Shar, in the room immediately preceding the Shadowfell X: -725 Y: -847 Spears versatile melee No Yes
    Spears versatile melee No Yes
    Located amongst a large pile of discarded weapons and armour near the Rivington gate. X: 10 Y: -131 Tridents versatile melee No Yes
    Found next to a prepared corpse in the Mortuary's Cellar in the Lower City. X: 1250 Y: 861 Daggers one-handed melee Yes Yes
    Cannot be obtained without exploits. Only found on an Fire Myrmidon but they are Permanently Armed Permanently Armed. Scimitars one-handed melee No No
    Not usable by humanoids.
    • Reaper's Scythe Reaper's Scythe: Swing your weapon in a large arc that knocks targets back 3 m / 10 ft and deals an additional 3d6Damage TypesNecrotic.
  • Used by the the Apostle of Myrkul and under normal gameplay conditions cannot be acquired by the player.
  • Glaives two-handed melee No No Scythe of Myrkul is a special unique variant of the Glaives family of weapons, it is wielded by the Apostle of Myrkul and cannot be wielded by the player.
    Daggers one-handed melee Yes Yes
    Clubs one-handed melee No No Torch is utility item as a light source and doubles as improvised weapon of the Clubs family. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training. Can ignite flammable surfaces or clouds if it makes proper contact.
    Clubs one-handed melee No No Torch is utility item as a light source and doubles as improvised weapon of the Clubs family. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training. Can ignite flammable surfaces or clouds if it makes proper contact.
    Clubs one-handed melee No No Torch is utility item as a light source and doubles as improvised weapon of the Clubs family. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training. Can ignite flammable surfaces or clouds if it makes proper contact.
    • Found throughout the game.
    Clubs one-handed melee No No Torch is utility item as a light source and doubles as improvised weapon of the Clubs family. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training. Can ignite flammable surfaces or clouds if it makes proper contact.
    Shortswords one-handed melee Yes No
    Cannot be obtained without exploits. Only found on an Water Myrmidon but they are Permanently Armed Permanently Armed. Tridents versatile melee No No
    Daggers one-handed melee Yes Yes
    Dropped by Wood Woad. Clubs one-handed melee No No

    [[File:|frameless|50px|link=Practice Sword|class=item-icon small common]]
    Practice Sword

    Shortswords one-handed melee Yes No The Practice Sword is a common Shortsword. It lacks the weapon actions of other shortswords, but is also the only shortsword that deals Damage TypesBludgeoning damage.