User:Kaimbe/weapons
Item | Special | Where To Find | Type | Handedness | Melee/Ranged | Finesse | Thrown | Description | Heavy | Light | |||
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Item | Special | Where To Find | Type | Handedness | Melee/Ranged | Finesse | Thrown | Description | Heavy | Light | |||
One can be found in Balthazar's room in Moonrise Towers. One can be looted from Kar'niss in the Ruined Battlefield, or is given by Isobel at the Last Light Inn if you let the Harpers take the Moonlantern. [See Notes] | Clubs | versatile | melee | No | No | The Moonlantern is a special utility item that sheds a magical light in a large radius while equipped. | No | Yes | |||||
| Warhammers | versatile | melee | No | Yes | The Orphic Hammer is a legendary, plot-critical Warhammer with the power to shatter infernal bonds. It also grants the wielder Advantage on saving throws vs spells. | No | No | |||||
Giant Form (): Grow to a fearsome size. Your weapons deal an additional 1d6 damage and you gain 27 temporary hit points and Advantage on Strength Checks and Saving throws. ( Recharge: Short rest). |
| Greatswords | two-handed | melee | No | No | Balduran's Giantslayer is a legendary greatsword that receives doubled damage bonus from Strength, grants its wielder the Giant Form class action and the Topple the Big Folk weapon action, as well as Advantage on attack rolls against Large, Huge, and Gargantuan creatures. | Yes | No | ||||
True Strike (): Cast as a cantrip ( Recharge: Short rest). |
| Daggers | one-handed | melee | Yes | Yes | Bloodthirst is a legendary Dagger wielded by Orin that makes critical hits more likely and can make targets vulnerable to Piercing or more likely to be hit, depending on which hand the weapon is equipped on. | No | Yes | ||||
| Shortswords | one-handed | melee | Yes | No | Crimson Mischief is a legendary Shortsword that, when wielded in the main hand, grants additional damage when attacking with Advantage and against targets with 50% or less of their hit points. When wielded in the off-hand, it instead allows the wielder to add their Ability Modifier to their damage. | No | Yes | |||||
Main Hand Only
Healing Incense Aura (): Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn for 10 turns ( Recharge: Long rest). |
| Maces | one-handed | melee | No | No | The Devotee's Mace is a legendary, +3 Mace that deals extra Radiant damage on hit, and can create a healing aura that heals the wielder and nearby allies. | No | No | ||||
Challenge to Duel (): Challenge an enemy to attack only you, inflicting Bleeding on the target. at will. |
| Rapiers | one-handed | melee | Yes | No | Duellist's Prerogative is a legendary, +3 Rapier that grants the wielder a greater chance of critical hits, and an extra reaction provided their off-hand is empty. The wielder can also use a reaction to grant additional Necrotic damage on a hit. | No | No | ||||
Celestial Haste (): Cast as a level 3 spell ( Recharge: Long rest). |
| Longbows | two-handed | ranged | No | No | Gontr Mael is a legendary +3 longbow that can possibly inflict Guiding Bolt on its target and grants the wielder the Celestial Haste spell and Bolt of Celestial Light actions. | No | No | ||||
Kereska's Favour (): Cast as a level 4 spell ( Recharge: Short rest). | Located inside a Globe of Invulnerability in Ramazith's Tower during Act Three. (Use See Invisibility to see the lever and disable the globe) | Quarterstaves | versatile | melee | No | No | Markoheshkir is a legendary +2 quarterstaff that empowers the wielder's spells and can be tuned towards a certain element, granting extra spells and effects. It can also cast a spell for free, once per long rest. | No | No | ||||
| Tridents | versatile | melee | No | Yes | Nyrulna is a legendary, +3 trident that can be thrown to create an explosion that deals Thunder damage in an area. It grants additional movement speed and jump distance and will return to the wielder after being thrown. | No | No | |||||
| Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Reward for sparing the Nightsong during Shadowheart's personal quest, The Chosen of Shar. This spear is granted after completing Infiltrate Moonrise Towers, upon speaking to Dame Aylin in camp for the first time. WARNING: there is a bug that can prevent you from obtaining the weapon - use your main character to speak to Aylin in camp for the first time, speaking with Shadowheart seems to show the animation, but the item is not granted.
| Spears | versatile | melee | No | Yes | Selûne's Spear of Night is a legendary Spear that allows the wielder to cast Moonbeam and grants Darkvision as well as Advantage on Wisdom Saving Throws and Perception Checks. | No | No | ||||
| '"`UNIQ--templatestyles-0000000D-QINU`"'
| Spears | versatile | melee | No | Yes | Shar's Spear of Evening is a legendary Spear that allows the wielder to gain Shar's Blessing and immunity to blindness. | No | No | ||||
| Greatswords | two-handed | melee | No | No | Silver Sword of the Astral Plane is a legendary greatsword that grants its wielder the Soulbreaker weapon action and provides special bonuses when wielded by a githyanki. | Yes | No | |||||
| Found in Crèche Y'llek, unlocked by following the Find the Blood of Lathander quest. | Maces | one-handed | melee | No | No | The Blood of Lathander is a legendary +3 Mace found through the Find the Blood of Lathander quest. It continuously sheds light, blinds nearby Fiends and Undead with its light, can heal its wielder, and allows the wielder to cast Sunbeam. | No | No | ||||
True Strike (): Cast as a cantrip ( Recharge: Short rest). | Scimitars | one-handed | melee | Yes | No | No | Yes | ||||||
This weapon appears to be currently unobtainable without cheats or mods. | Daggers | one-handed | melee | Yes | Yes | No | Yes | ||||||
| Scimitars | one-handed | melee | Yes | No | Belm is a very rare +2 Scimitar that grants the Whirlwind Attack and Perfectly Balanced Strike weapon actions. | No | Yes | |||||
Act Three: Sold by Entharl Danthelon at Danthelon's Dancing Axe in Wyrm's Crossing. | Shortbows | two-handed | ranged | No | No | Blightbringer is a very rare +1 Shortbow that grants bonuses to attack and damage rolls against Gnomes and Dwarves, and Slows on a critical hit. | No | No | |||||
Sold by Ferg Drogher in Rivington | Warhammers | versatile | melee | No | Yes | Dwarven Thrower is a very rare +2 Warhammer that returns to the wielder when thrown, and deals extra damage if the wielder is a Dwarf or the target is Large or greater. | No | No | |||||
Can be looted from Enver Gortash, who can be found in Wyrm's Rock Fortress. | Heavy Crossbows | two-handed | ranged | No | No | Fabricated Arbalest is a very rare Heavy Crossbow that grants the wielder the Dazzling Ray and Illuminating Shot weapon actions. | No | No | |||||
| Mauls | two-handed | melee | No | No | Foebreaker is a very rare +2 maul that ignores Bludgeoning resistance of targets. | Yes | No | |||||
| Halberds | two-handed | melee | No | No | Halberd of Vigilance is a very rare halberd that deals additional Force damage, gives a bonus to Initiative, and grants Advantage on Perception checks and Reactions. | Yes | No | |||||
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| Maces | one-handed | melee | No | No | Handmaiden's Mace is a very rare +2 Mace that sets the wielder's Strength to 18. | No | No | ||||
Lightning Arrow (): Cast as a level 4 spell ( Recharge: Long rest). |
| Heavy Crossbows | two-handed | ranged | No | No | Hellfire Engine Crossbow is a very rare +2 Heavy Crossbow that grants the Lightning Arrow spell and can pull targets with the Reposition Malefactor weapon action. | No | No | ||||
Act Three: Looted from a Guilded Chest in the "Illusion" section of the Sorcerous Vault, Sorcerous Sundries.
| Greataxes | two-handed | melee | No | No | Hellfire Greataxe is a very rare greataxe that deals additional Fire damage, afflicts its wielder with Heat on each successful hit, and grants the Hellflame Cleave weapon action. | Yes | No | |||||
Scorching Ray (): Cast as a level 3 spell ( Recharge: Short rest). |
| Hand Crossbows | one-handed | ranged | No | No | Hellfire Hand Crossbow is a very rare +2 Hand Crossbow that has a chance to set targets burning when attacking while Hiding or Invisible. | No | Yes | ||||
Fire Bolt (): Cast as a cantrip at will. | Sold by Quartermaster Talli in Last Light Inn during Act Two | Quarterstaves | versatile | melee | No | No | Incandescent Staff is a very rare Quarterstaff that grants the wielder extra Spell Attack and resistance to Fire damage. It also grants the ability to cast the Fire Bolt and Fireball spells. | No | No | ||||
Planar Ally: Cambion (): Cast as a level 6 spell ( Recharge: Long rest). | Potential reward during Wyll's companion quest, The Blade of Frontiers, at the end of Act Two. Bring Wyll along when enterring the Mind Flayer Colony, free Zariel's asset, then pass a DC 14 Persuasion Check to successfully ask for a reward. | Rapiers | one-handed | melee | Yes | No | The Infernal Rapier is a very rare rapier and a possible reward for following Wyll's companion quest. It raises your Spell Save DC and, unlike other rapiers, uses your Spellcasting Modifier for Attack Rolls and Damage Rolls instead of Strength or Dexterity. | No | No | ||||
Looted from Lyrthindor in the Gauntlet of Shar. Lyrthindor is involved in the quest Break Yurgir's Contract. He can be found at the foot of the large statue of Shar X: -713 Y: -732, though you must first speak with and follow the rats to this location in order to find him. | Scimitars | one-handed | melee | Yes | No | Justiciar's Scimitar is a very rare Scimitar weapon that can blind an opponent if the wielder strikes with Advantage. It also grants the Shadowsoaked Blow weapon action. | No | Yes | |||||
Can be bought or looted from A'jak'nir Jeera in Crèche Y'llek. | Shortswords | one-handed | melee | Yes | No | The Knife of the Undermountain King is a very rare +2 shortsword that increases the frequency of scoring Critical Hits and grants Advantage against enemies in the shadows. | No | Yes | |||||
This weapon appears to be currently unobtainable without cheats or mods. However, a functionally identical item, Hand Crossbow +2, can be found in Act 3 within Lady Jannath's Estate. | Hand Crossbows | one-handed | ranged | No | No | No | Yes | ||||||
Ray of Frost (): Cast as a cantrip at will. | Created by combining the components carried by the three Drow mages competing to discover the Adamantine Forge. They are found at various locations within the Underdark.
| Quarterstaves | versatile | melee | No | No | Mourning Frost is a very rare, +1 Quarterstaff that enhances the wielder's Cold damaging spells with extra damage and the Chilled condition. | No | No | ||||
| Rapiers | one-handed | melee | Yes | No | Pelorsun Blade is a very rare +1 Rapier that automatically grants the wielder Advantage against Undead targets. | No | No | |||||
| Daggers | one-handed | melee | Yes | Yes | Rhapsody is a very rare, +1 Dagger that grants better Attack Rolls, damage, and Spell Save DC for every foe slain (up to 3) and possibly inflicts Bleeding while the wielder is Hiding or Invisible. | No | Yes | |||||
Sethan: Spiritual Greataxe (): Cast as a level 6 spell ( Recharge: Long rest). Sethan: Reduce (): Cast as a level 2 spell ( Recharge: Long rest). | Act Three: Bought or stolen from Ferg Drogher near the Requisitioned Barn, Rivington X: 43 Y: -101. He has to be persuaded during dialogue to disclose his special wares, this greataxe included. | Greataxes | two-handed | melee | No | No | Sethan is a very rare greataxe that grants its wielder the Sethan: Spiritual Greataxe and Sethan: Reduce weapon actions. | Yes | No | ||||
| Quarterstaves | versatile | melee | No | No | Staff of Cherished Necromancy is a very rare +2 Quarterstaff that greatly enhances Necromancy spells and can use a dead creature's essence to cast a Necromancy spell without costing a spell slot. | No | No | |||||
| Quarterstaves | versatile | melee | No | No | Staff of Spell Power is a very rare + 2 Quarterstaff that empowers the wielder's spells and can cast a spell without a spell slot, once per Long Rest. | No | No | |||||
| Quarterstaves | versatile | melee | No | No | The Staff of the Ram is a +2 Quarterstaff that can Stun and push back a target on a hit. | No | No | |||||
Hold Person (): Cast as a level 3 spell ( Recharge: Long rest). | Found in a hole X: 67 Y: -1018 in the area underneath the Open Hand Temple. A successful DC5 Perception check is needed to spot it. The hole is just at the top of the cragged rock and can be easy to miss. There is blood right next to the hole. | Daggers | one-handed | melee | Yes | Yes | Stillmaker is a very rare +2 Dagger that grants the wielder the Hold Person spell once per Long Rest. | No | Yes | ||||
| Greatswords | two-handed | melee | No | No | Sword of Chaos is a very rare +2 greatsword that deals additional Necrotic damage and also regains wielder's health on each successful hit. | Yes | No | |||||
Sold by Dammon at the Last Light Inn in Chapter Two. | Shortswords | one-handed | melee | Yes | No | The Sword of Life Stealing is a very rare +2 Shortsword that deals an extra 10 Necrotic damage on a critical hit, and heals the wielder for the same amount. | No | Yes | |||||
| Glaives | two-handed | melee | Yes | No | The Dancing Breeze is a very rare glaive that grants its wielder the Whirlwind Attack weapon action, which strikes all nearby targets. | Yes | No | |||||
| Longbows | two-handed | ranged | No | No | The Dead Shot is a +2 Longbow that increases the accuracy of the wielder as well as increases the chance of a critical hit. | Yes | No | |||||
Pikes | two-handed | melee | No | No | The Impaler is a very rare, inaccessible, moderately enchanted (+2) Pike that deals additional damage to targets at full hp and grants temporary hp on kills. | No | No | ||||||
Sold by Vicar Humbletoes in the Stormshore Tabernacle. | Morningstars | one-handed | melee | No | No | The Sacred Star is a very rare, +2 Morningstar that applies Radiating Orb on hit and possibly turns the target if it is Undead. It also grants the Dawnburst Strike weapon action. | No | No | |||||
Dropped by Mystic Carrion, given as a potential reward for Find Mystic Carrion's Servant, or sold by him through dialogue for 3000 gold. Can also be stolen from the locked chest behind him. | Clubs | one-handed | melee | No | No | Torch of Revocation is a very rare +1 utility item carried by Mystic Carrion and used in exorcisms. | No | Yes | |||||
Looted from High Security Vault n°4 in The Counting House | Tridents | versatile | melee | No | Yes | Trident of the Waves is a +1 Trident that creates a water surface around the target and applies the Wet condition to the target as well. | No | No | |||||
Wrathful Smite (): Cast as a level 1 spell ( Recharge: Long rest). |
| Longswords | versatile | melee | No | No | Voss' Silver Sword is a very rare +2 Longsword enhanced with additional Psychic damage. Also, it grants a bonus to damage and Attack Rolls against githyanki, aberrations, fiends and elementals and grants the wearer the ability to cast the Wrathful Smite spell. | No | No | ||||
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| Quarterstaves | versatile | melee | No | No | Woe is a very rare, +2 Quarterstaff wielded by Cazador Szarr. It grants better Spell Save DC and Spell Attack Rolls, access to the Blight spell, and healing when creatures fail Saving Throws by the caster's spells. | No | No | ||||
| Longswords | versatile | melee | No | No | Adamantine Longsword is a rare +1 Longsword that automatically critical hits objects and ignores Resistance to Slashing damage. | No | No | |||||
The Adamantine Mace can be forged in the Adamantine Forge with a Mace Mould and Mithral Ore. | Maces | one-handed | melee | No | No | Adamantine Mace is a rare +1 Mace that automatically critical hits objects and ignores Resistance to Bludgeoning damage. | No | No | |||||
| Scimitars | one-handed | melee | Yes | No | Adamantine Scimitar is a rare +1 Scimitar that automatically critical hits objects and ignores Resistance to Slashing damage. | No | Yes | |||||
| Tridents | versatile | melee | No | Yes | No | No | ||||||
Sold by Exxvikyap in Rivington General in Rivington. | Shortswords | one-handed | melee | Yes | No | Ambusher is a rare +1 Shortsword that grants the wielder bonuses to Initiative and Advantage on Perception checks and deals extra Necrotic damage on creatures that haven't taken a turn yet. | No | Yes | |||||
This weapon appears to be unobtainable without cheats or mods. | Longswords | versatile | melee | No | No | No | No | ||||||
Whossa Large Fellow? (): Cast as a level 2 spell ( Recharge: Long rest). |
| Quarterstaves | versatile | melee | No | No | Bigboy's Chew Toy is a rare +1 quarterstaff that grants its wielder the ability the ability to cast Enlarge on themselves once per Long Rest. | No | No | ||||
| Longswords | versatile | melee | No | No | Blackguard's Sword is a rare +2 Longsword that possibly Dazes targets that have been Smited by the wielder. | No | No | |||||
| Longswords | versatile | melee | No | No | No | No | ||||||
| This weapon appears to be currently unobtainable without cheats or mods. | Longswords | versatile | melee | No | No | No | No | |||||
Act One: Bought or stolen from Roah Moonglow in the Shattered Sanctum X: 275 Y: -29. | Greataxes | two-handed | melee | No | No | Blooded Greataxe is a rare +1 greataxe that deals additional Slashing damage when the wielder has 50% hit points or less. | Yes | No | |||||
Looted from Corsair Greymon during the encounter that takes place after boarding the boat found in the Decrepit Village, Underdark. If he survives the journey, he will be selling this bow at his trading spot near Nere's cave-in, Grymforge X: -632 Y: 326. | Shortbows | two-handed | ranged | No | No | Bow of the Banshee is a rare +1 shortbow that can Frighten targets on hit and grants bonuses to weapon damage and attack rolls against Frightened creatures. | No | No | |||||
Found in the Ancient Lair within the Lower City Sewers (X -1393, Y 56) during Chapter Three. | Pikes | two-handed | melee | No | No | Breaching Pikestaff is a rare +2 Pike that deals an additional 1d4 Force on each successful hit. | No | No | |||||
Thunderous Smite (): Cast as a level 1 spell ( Recharge: Short rest). |
| Quarterstaves | versatile | melee | No | No | Cacophony is a rare +1 Quarterstaff that grants the wielder the Thunderous Smite spell. | No | No | ||||
Caitiff's Restoration (): Replenish 1 expended Warlock spell slots ( Recharge: Long rest). | Purchased from Helsik in the Devil's Fee | Quarterstaves | versatile | melee | No | No | No | No | |||||
| Can be purchased from Dammon in Last Light Inn | Warhammers | versatile | melee | No | No | Charge-Bound Warhammer is a rare, +1 Warhammer with +1 bonus to damage and Attack Rolls, and deals additional 1d6Lightning damage as long as it is bound to an Eldritch Knight or Warlock Pact Weapon. | No | No | ||||
Looted from Dribbles at the Circus of the Last Days in Rivington during Chapter Three. | Warhammers | versatile | melee | No | No | Clown Hammer is a rare +2 Warhammer that forces both the wielder and the target to make a Wisdom Saving Throw on a critical hit, or else fall down laughing. | No | No | |||||
| Can be purchased from Ferg Drogher in Rivington. | Daggers | one-handed | melee | Yes | Yes | Cold Snap is a rare Dagger that chills enemies that attack and miss the wielder and increases the wielder's Armour Class if worn in the off-hand. | No | Yes | ||||
| Battleaxes | versatile | melee | No | No | No | No | ||||||
| Mauls | two-handed | melee | No | No | Corpsegrinder is a rare +2 maul that deals additional Thunder damage and grants its wielder the Grand Slam weapon action. | Yes | No | |||||
May appear in the inventory of the following traders:
| Flails | one-handed | melee | No | No | Corrosive Flail is a rare +1 Flail that grants a special weapon action, Corrosive Strike. | No | No | |||||
Sold by Omeluum in the Myconid Colony after completing his quest Help Omeluum investigate the parasite. | Quarterstaves | versatile | melee | No | No | Creation's Echo is a rare Quarterstaff that grants the wielder resistance to Acid, Fire, Lightning, Radiant, or Necrotic damage after first dealing damage of that element. | No | No | |||||
Ensnaring Strands (): Cast as a level 1 spell ( Recharge: Short rest). |
| Longswords | versatile | melee | No | No | Cruel Sting is a rare +1 Longsword that deals extra Poison damage against Restrained targets if the wielder is a drow elf. It also grants the Ensnaring Strands spell. | No | No | ||||
| Daggers | one-handed | melee | Yes | Yes | No | Yes | ||||||
| Sold by Dammon at the Last Light Inn stables X: -35 Y: 169. | Shortbows | two-handed | ranged | No | No | Darkfire Shortbow is a rare +2 Shortbow that grants Resistance to Fire and Cold and grants the ability to cast Haste. | No | No | ||||
Currently can not be found in-game. | Darts | two-handed | ranged | Yes | No | No | No | ||||||
| Can be bought from A'jak'nir Jeera in Crèche Y'llek. | Flails | one-handed | melee | No | No | The Defender Flail is a rare +1 Flail that reduces physical weapon damage to the wearer and increases Armour Class. | No | No | ||||
Act Two: Bought or stolen from Quartermaster Talli at the Last Light Inn X: -27 Y: 132. | Greataxes | two-handed | melee | No | No | Defender Greataxe is a rare +2 greataxe that can be reduced in its enchantment on the first attack of the round to increase wielder's Armour Class and saving throw bonus. | Yes | No | |||||
Looted from Lorroakan in Ramazith's Tower during Act Three. | Quarterstaves | versatile | melee | No | No | Despair of Athkatla is a rare +2 Quarterstaff that enhances the wielder's spells. | No | No | |||||
| Daggers | one-handed | melee | Yes | Yes | Dolor Amarus is a rare +2 dagger that deals 7 additional damage on a critical hit. | No | Yes | |||||
Draconic Elemental Weapon (): Cast as a level 3 spell ( Recharge: Long rest). |
| Glaives | two-handed | melee | No | No | Drakethroat Glaive is a rare +2 Glaive that grants its wielder the Draconic Elemental Weapon weapon action and a bonus to dragonborn breath racial actions. | Yes | No | ||||
| Daggers | one-handed | melee | Yes | Yes | Dread Iron Dagger is a rare +1 Dagger that deals extra Necrotic damage while the wielder is Hidden. | No | Yes | |||||
| Looted from Duke Ulder Ravengard during the coronation in Wyrm's Rock Fortress. | Longswords | versatile | melee | No | No | Duke Ravengard's Longsword is a rare, +1 Longsword that grants the wielder temporary hit points to allies equal to the wielder's Charisma modifier, and also increases the wielder's Charisma by +2. | No | No | ||||
| Shortswords | one-handed | melee | Yes | No | No | Yes | ||||||
| Flails | one-handed | melee | No | No | No | No | ||||||
Elemental Age (): Cast as a level 3 spell ( Recharge: Long rest). | Sold by Fytz the Firecracker at Stormshore Armoury | Flails | one-handed | melee | No | No | Flail of Ages is a rare Flail that applies variable conditions depending on what type of damage the flail does. | No | No | ||||
| Flails | one-handed | melee | No | No | No | No | ||||||
| Shortswords | one-handed | melee | Yes | No | Fleshrender is a rare Shortsword that allows the wielder to make a diabolical strike, possibly stymying their target's ability to heal. | No | Yes | |||||
This weapon can be bought from Brem in the Zhentarim Hideout after completing Find the Missing Shipment. | Heavy Crossbows | two-handed | ranged | No | No | Giantbreaker is a rare +1 Heavy Crossbow that sends its targets Reeling on a successful hit. | Yes | No | |||||
| Daggers | one-handed | melee | Yes | Yes | Gleamdance Dagger is a rare +2 Dagger that sheds light in a radius and increases the wielder's Armour Class, provided it is equipped in the wielder's off-hand. | No | Yes | |||||
Fire Bolt (): Cast as a cantrip at will. |
| Quarterstaves | versatile | melee | No | No | Gold Wyrmling Staff is a rare quarterstaff that deals additional Fire damage with melee strikes and grants its wielder the Fire Bolt cantrip. | No | No | ||||
Looted from Counting House Safe n°2 in The Counting House X: -962 Y: 764. | Greataxes | two-handed | melee | No | No | Greataxe +2 is a rare, moderately enchanted greataxe. | Yes | No | |||||
Detect Thoughts (): Cast as a level 1 spell ( Recharge: Long rest). | Looted from the Offerings to Tyr Chest in the basement of Stormshore Tabernacle in Lower City. The basement can be reached by entering the secret hatch in the corner of the tabernacle. | Warhammers | versatile | melee | No | No | Hammer of the Just is a rare +2 Warhammer that deals additional Radiant damage, additional Bludgeoning damage to Fiends and Undead, and allows the wielder to cast Detect Thoughts. | No | No | ||||
Inside a wall vault in an office on the second floor of Lady Jannath's Estate. | Hand Crossbows | one-handed | ranged | No | No | No | Yes | ||||||
| Rapiers | one-handed | melee | Yes | No | Harmonic Dueller is a rare +1 Rapier that when activated, can grant all the wielder's melee attacks extra damage equal to their Charisma modifier. | No | No | |||||
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| Halberds | two-handed | melee | No | No | Harmonium Halberd is a rare halberd that grants its wielder additional Strength at the cost of some Intelligence and Wisdom. | Yes | No | ||||
| Heavy Crossbows | two-handed | ranged | No | No | Harold is a rare +1 Heavy Crossbow that can possibly Bane targets that it hits. | Yes | No | |||||
Spiritual Weapon (): Cast as a level 6 spell ( Recharge: Long rest). |
| Quarterstaves | versatile | melee | No | No | Harper Sacredstriker is a rare +1 Quarterstaff that grants the wielder the Spiritual Weapon spell at level 6. | No | No | ||||
| Halberds | two-handed | melee | No | No | Hellbeard Halberd is a rare halberd that deals additional Poison damage. | Yes | No | |||||
Arms of Hadar (): Cast as a level 3 spell ( Recharge: Long rest). | Can be disarmed or looted from Lucretious at the Circus of The Last Days in Rivington | Quarterstaves | versatile | melee | No | No | Hollow's Staff is a rare +1 Quarterstaff that makes it difficult for enemies to resist the wielder's spells, and grants the wielder the Arms of Hadar spell. | No | No | ||||
| Longswords | versatile | melee | No | No | No | No | ||||||
| Maces | one-handed | melee | No | No | Infernal Mace is a rare +1 Mace that deals an extra 3 Poison damage and possibly Poisons the target on a hit. | No | No | |||||
Looted from Iron Consul Mian and/or Nuff in Wyrm's Rock Fortress | Spears | versatile | melee | No | Yes | Infernal Spear is a rare +1 Spear that deals an extra 3 Poison damage and possibly Poisons the target on a hit. | No | No | |||||
| Warhammers | one-handed | melee | No | No | Infernal Warhammer is a rare +1 Warhammer that deals an additional 3 Poison Damage on hit and has a chance to Poison targets it strikes. | No | No | |||||
| Greatswords | two-handed | melee | No | No | Jorgoral's Greatsword is a rare +1 greatsword that grants its wielder the Colossal Onslaught weapon action. | Yes | No | |||||
Looted from Ketheric Thorm during Chapter Two. | Warhammers | versatile | melee | No | No | No | No | ||||||
Sold by A'jak'nir Jeera at Crèche Y'llek. | Longswords | versatile | melee | Yes | No | Larethian's Wrath is a rare +1 Longsword that grants the wielder the Razor Gale weapon action. | No | No | |||||
Looted from a Gilded Chest in the Gauntlet of Shar X: -730 Y: -800. | Shortbows | two-handed | ranged | No | No | Least Expected is a rare +2 Shortbow that increases Attack Rolls while obscured in shadow and also grants the Blinding Shot weapon action. | No | No | |||||
| Light Crossbows | two-handed | ranged | No | No | Light Crossbow of Speed is an uncommon Light Crosbow, identical to a Light Crossbow +1 aside from the flavour text. | No | No | |||||
| Longbows | two-handed | ranged | No | No | No | No | ||||||
In the basement of the Forge of the Nine in the Lower City, laying against a wall X: 399 Y: 767 | Longswords | versatile | melee | No | No | No | No | ||||||
In the basement of the Forge of the Nine in the Lower City, standing inside a weapon rack X: 401 Y: 776 | Maces | one-handed | melee | No | No | No | No | ||||||
| Glaives | two-handed | melee | No | No | Monster Slayer Glaive is a rare +1 glaive that deals additional damage against Monstrosities and increases its wielder's Jump distance. | Yes | No | |||||
| Glaives | two-handed | melee | No | No | Moonlight Glaive is a rare +2 glaive that deals additional Radiant damage, has a permanent Light effect, and grants its wielder the Moonlight Butterflies weapon action. | Yes | No | |||||
Magic Missile (): Cast as a level 3 spell ( Recharge: Short rest). |
| Hand Crossbows | one-handed | ranged | No | No | The Ne'er Misser is a rare +1 Hand Crossbow that deals Force damage on its attacks and grants the wearer the ability to cast Magic Missile once per short rest as a 3rd level Spell. | No | Yes | ||||
Faithwarden's Vines (): Cast as a level 1 spell ( Recharge: Long rest). | Obtained as a reward for completing the quest Investigate Kagha and both persuading and sparing Kagha, which must be completed before the quest Rescue the Druid Halsin. In this scenario, Kagha will give you the Pale Oak.
If Kagha is killed, then all of the shadow druids and rogue Emerald Grove druids must also be defeated including Loic and Marcoryl. If Marcoryl isn't in the main chamber, he will likely be in the Servant's Quarters and will attack on sight after Khaga is defeated. In this scenario, Rath will give you the Pale Oak. This reward is available only to Druids. | Quarterstaves | versatile | melee | No | No | Pale Oak is a rare Quarterstaff that grants the Faithwarden's Vines spell and prevents the wielder from being Ensnared by vines. | No | No | ||||
| This weapon can be found stabbed into a rock in the Underdark X: 116 Y: -192 and can be freed by passing either a:
Alternately, a Cleric of Eilistraee can release the sword without needing an ability check. Finally, spilling blood on the sword can also release the sword without an ability check (for example with Ritual Dagger). | Longswords | versatile | melee | Yes | No | Phalar Aluve is a rare +1 Longsword that can be made to Sing or Shriek, granting nearby allies or enemies a bonus to Attack Rolls or damage or damage rolls, depending on the choice. | No | No | ||||
| Flails | one-handed | melee | No | No | No | No | ||||||
| Greatclubs | two-handed | melee | No | No | Punch-Drunk Bastard is a rare +1 Greatclub that grants the wielder Advantage and creates a Thunder blast on each hit...so long as the wielder is Drunk. | No | No | |||||
| Quarterstaves | versatile | melee | No | No | No | No | ||||||
| Rapiers | one-handed | melee | Yes | No | No | No | ||||||
| Greatclubs | two-handed | melee | No | No | The Rat Bat is a rare greatclub that grants the wielder Advantage on their Attack Rolls against beasts. | No | No | |||||
| Looted from High Security Vault n°5 in The Counting House | Morningstars | one-handed | melee | No | No | Ravengard's Scourger is a rare +2 Morningstar that allows the wielder to cast Commander's Strike. | No | No | ||||
|
| Battleaxes | versatile | melee | No | No | No | No | |||||
Longswords | versatile | melee | No | No | No | No | |||||||
| Act 3 : looted from the true Captain Grisly in The Blushing Mermaid's basement. | Scimitars | one-handed | melee | Yes | No | Salty Scimitar(rrr) is a rare +2 Scimitar that allows the wielder to cast Command once per Long Rest. | No | Yes | ||||
| Scimitars | one-handed | melee | Yes | No | No | Yes | ||||||
Conjure Shadow Lantern Wraith (): Cast as a level 6 spell ( Recharge: Long rest). | Obtainable from Balthazar's hidden room in Moonrise Towers when Gale is in the party:
| Clubs | versatile | melee | No | No | Shadow Lantern is a unique type of Moonlantern which does not produce light and grants the unique Conjure Shadow Lantern Wraith spell. | No | Yes | ||||
| Maces | one-handed | melee | No | No | Shattered Flail is a rare +2 Mace that heals the wielder when they hit an enemy - at the cost of potentially going mad when they stop attacking. | No | No | |||||
| Shortswords | one-handed | melee | Yes | No | No | Yes | ||||||
| Sickles | one-handed | melee | No | No | No | Yes | ||||||
Sold by Lann Tarv in the main floor of Moonrise Towers. | Shortswords | one-handed | melee | Yes | No | The Slicing Shortsword is a rare +1 shortsword that inflicts Bleeding when the wielder attacks with advantage. | No | Yes | |||||
Sorrowful Lash (): Cast as a cantrip ( Recharge: Per turn). |
| Glaives | two-handed | melee | No | No | Sorrow is a rare glaive that grants its wielder the Sorrowful Lash cantrip as bonus action once per turn. | Yes | No | ||||
| Greatswords | two-handed | melee | No | No | Soulbreaker Greatsword is a rare +1 greatsword that grants its wielder the Soulbreaker weapon action and a bonus to Initiative rolls, and deals additional Psychic damage when wielded by a githyanki. | Yes | No | |||||
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| Spears | versatile | melee | No | Yes | Spear +2 is a rare, moderately enchanted spear. | No | No | |||||
Found resting on a shine in the Silent Library, inside the Gauntlet of Shar X: -820 Y: -756. | Spears | versatile | melee | No | Yes | No | No | ||||||
| Quarterstaves | versatile | melee | No | No | No | No | ||||||
Counterspell (): Cast as a level 5 spell ( Recharge: Long rest). | Rewarded by Mayrina after you finish the quest Help the Hag Survivors | Quarterstaves | versatile | melee | No | No | Staff of Interruption is a rare quarterstaff that allows the wielder to cast Counterspell at Level 5. | No | No | ||||
| Quarterstaves | versatile | melee | No | No | Staff of the Emperor is a rare +2 Quarterstaff that enhances the wielder's spells and possibly stuns enemy spellcasters. | No | No | |||||
| This weapon is obtained as part of the quest Finish the Masterwork Weapon in the Blighted Village by combining a Dagger with Sussur Tree Bark in the Blacksmith's Forge found in one of the buildings in the village. | Daggers | one-handed | melee | Yes | Yes | The Sussur Dagger is a Rare +1 Dagger that silences the targets it strikes, making it very effective against spellcasters. | No | Yes | ||||
|
| Greatswords | two-handed | melee | No | No | Sussur Greatsword is a rare greatsword that can Silence targets on a successful hit. | Yes | No | ||||
| This weapon is obtained as part of the quest Finish the Masterwork Weapon in the Blighted Village by combining a Sickle with Sussur Tree Bark in the Blacksmith's Forge found in one of the buildings in the village. | Sickles | one-handed | melee | No | No | The Sussur Sickle is a Rare +1 Sickle that silences the targets it strikes, making it very effective against spellcasters. | No | Yes | ||||
Bought from Dammon in Act 2 at the Last Light Inn. | Shortswords | one-handed | melee | Yes | No | Sword of Clutching Umbra is a rare, lightly enchanted (+1) Shortsword that grants the wielder a unique weapon action, Shadowsoaked Blow. | No | Yes | |||||
Located inside the hidden room in the Knights of the Shield Hideout under the Elfsong Tavern X: 728 Y: 588, during the quest Visit the Emperor's Old Hideout. | Longswords | versatile | melee | No | No | Sword of the Emperor is a rare +2 Longsword that grants bonus damage against shapeshifted or polymorphed creatures and enhances the wielder's defences against spells. | No | No | |||||
Sold by Blurg in the Myconid Colony. | Shortswords | one-handed | melee | Yes | No | The The Baneful is a rare +1 shortsword that only functions if it's Bound to an Eldritch Knight or is a Warlock's Pact weapon. It also applies the Bane condition on hit. | No | Yes | |||||
Reward for rescuing Counsellor Florrick from the burning inn of Waukeen's Rest during the quest Rescue the Grand Duke. One of three possible rewards for this quest, the other two being The Sparky Points and The Spellsparkler. | Longbows | two-handed | ranged | No | No | The Joltshooter is a rare Longbow that allows the wielder to generate Lightning Charges upon dealing damage with this weapon. | No | No | |||||
Looted from High Security Vault n°3 in The Counting House | Heavy Crossbows | two-handed | ranged | No | No | The Long Arm of the Gur is a rare +2 Heavy Crossbow that grants a bonus to Attack Rolls and Damage Rolls against Undead targets. | No | No | |||||
Reward for rescuing Counsellor Florrick from the burning inn of Waukeen's Rest during the quest Rescue the Grand Duke. One of three possible rewards for this quest, the other two being The Joltshooter and The Spellsparkler. | Tridents | versatile | melee | No | Yes | The Sparky Points is a rare Trident that allows the wielder to generate Lightning Charges upon dealing damage with this weapon. | No | No | |||||
Reward for rescuing Counsellor Florrick from the burning inn of Waukeen's Rest during the quest Rescue the Grand Duke. One of three possible rewards for this quest, the other two being The Sparky Points and The Joltshooter. | Quarterstaves | versatile | melee | No | No | The Spellsparkler is a rare Quarterstaff that allows the wielder to generate Lightning Charges upon dealing damage with spells. | No | No | |||||
| Battleaxes | versatile | melee | No | No | Thermodynamo Axe is a rare, lightly enchanted (+1) Battleaxe that grants Heat whenever the wielder deals damage with this weapon and an unique weapon action, Maiming Strike (Weapon Action). | No | No | |||||
Ensnaring Strike (Melee) (): Cast as a level 1 spell ( Recharge: Long rest). | Bought from Dammon in Act 2 at the Last Light Inn. | Scimitars | one-handed | melee | Yes | No | Thorn Blade is a rare, lightly enchanted (+1) Scimitar that deals 1d4Poison damage with melee weapons attacks while Concentrating and grants the ability to cast Ensnaring Strike (Melee). | No | Yes | ||||
This weapon can be purchased from the following traders:
| Longbows | two-handed | ranged | No | No | Titanstring Bow is a rare +1 Longbow that allows its wielder to add their Strength Modifier to damage dealt with this weapon. | Yes | No | |||||
| Tridents | versatile | melee | No | Yes | No | No | ||||||
| Morningstars | one-handed | melee | No | No | Twist of Fortune is a rare +1 Morningstar with the unique weapon action, Blood Money. When the wielder rolls 2 or less with this weapon's damage die, they reroll and take the new result. | No | No | |||||
Act 1: Sold by A'jak'nir Jeera at Crèche Y'llek | Pikes | two-handed | melee | No | No | Unseen Menace is a rare +1 Pike increases critical hit chance and grants Advantage as long as the wielder keeps connecting hits. | No | No | |||||
| Battleaxes | versatile | melee | No | No | Vicious Battleaxe is a rare Battleaxe that deals additional damage on a Critical Hit. | No | No | |||||
| Shortbows | two-handed | ranged | No | No | Vicious Shortbow is a rare Shortbow that deals 7 additional damage on a Critical Hit. | No | No | |||||
| Warhammers | versatile | melee | No | No | No | No | ||||||
Looted from Allandra Grey | Sickles | one-handed | melee | No | No | Wavemother's Sickle is a rare, +2 Sickle that grants the wielder Advantage against targets with the Wet condition. | No | Yes | |||||
Dropped by Mig in the Moonrise Towers. | Greatclubs | two-handed | melee | No | No | Argument Solver is an uncommon +1 Greatclub that grants the wielder the Poison Mist weapon action, which deals extra Poison damage and creates a poison cloud. | No | No | |||||
| Daggers | one-handed | melee | Yes | Yes | Artificial Leech is an uncommon +1 Dagger that grants non player characters the Bloodletting weapon action. | No | Yes | |||||
| Found on one of a pair of skeletons along the cliffs west of the House of Healing (X:-252, Y:36). The other skeleton has the Watcher's Shield. | Shortswords | one-handed | melee | Yes | No | Assassin's Shortsword is an uncommon Shortsword that grants the wielder Advantage on Stealth checks. | No | Yes | ||||
Reward for completing the quest Save the Goblin Sazza by escorting Sazza to the Goblin Camp. | Daggers | one-handed | melee | Yes | Yes | Assassin's Touch is an uncommon +1 dagger that deals additional damage to Sleeping or Knocked Out targets. | No | Yes | |||||
| Battleaxes | versatile | melee | No | No | No | No | ||||||
| Longswords | versatile | melee | No | No | Bonesaw is an uncommon +1 Longsword that grants non player characters the weapon action Incise Ligaments. | No | No | |||||
| Shortbows | two-handed | ranged | No | No | Bow of Awareness is an uncommon +1 Shortbow that boosts the wielder's Initiative. | No | No | |||||
Light Hammers | one-handed | melee | No | Yes | No | Yes | |||||||
Found in the one of the dormitories in the Rosymorn Monastery guarded by a Guardian of Faith. Picking it up will cause the Guardian to become hostile if it isn't already. | Battleaxes | versatile | melee | No | No | Ceremonial Battleaxe is an uncommon, lightly enchanted (+1) variant of the Battleaxes family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage. While it seems to be exactly the same as a Battleaxe +1, it is used for solving the puzzle inside the chapel. | No | No | |||||
| Longswords | versatile | melee | No | No | Ceremonial Longsword is an uncommon, lightly enchanted longsword. | No | No | |||||
On a random kobold in the Rosymorn Monastery Firewine storage room. | Maces | one-handed | melee | No | No | No | No | ||||||
| Warhammers | versatile | melee | No | No | No | No | ||||||
Found by breaking the Stool of Hill Giant Strength on the highest floor of Arcane Tower, with Bernard. The stool is underneath the thatched roof section in the furthest corner, standing upright. X: -26 Y: -272 | Clubs | one-handed | melee | No | No | Club of Hill Giant Strength is an uncommon club that that sets the wearer's Strength to 19. | No | Yes | |||||
Won as a consolation prize from Akabi's Wheel of Fortune. Circus of the Last DaysX: -68 Y: -73 | Handaxes | one-handed | melee | No | Yes | No | No | ||||||
This weapon can be bought or looted from Auntie Ethel in the Riverside Teahouse or the Hollow in the Druid Grove. | Quarterstaves | versatile | melee | No | No | Corellon's Grace is an uncommon Quarterstaff that increases the wielder's Armour Class if the wielder is not wearing any armour. They also gain a bonus to Attack Rolls and Damage Rolls if attacking while unarmed. | No | No | |||||
Carried by Raider G'r'ath in Crèche Y'llek | Heavy Crossbows | two-handed | ranged | No | No | Crossbow of Arcane Force is an uncommon +1 Heavy Crossbow that grants the wielder a special Arcane Ammunition weapon action that adds additional Force damage to ranged attacks. | No | No | |||||
| Daggers | one-handed | melee | Yes | Yes | No | Yes | ||||||
This weapon appears to be unobtainable without cheats or mods. | Daggers | one-handed | melee | Yes | No | No | Yes | ||||||
Currently can not be found in-game. | Darts | two-handed | ranged | Yes | No | No | No | ||||||
Dropped by Elder Brithvar in Grymforge (X:-631, Y:326). | War Picks | one-handed | melee | No | No | Deep Delver is an uncommon War Pick that inflicts the Shattered condition on hit. | No | No | |||||
This item is not present in the launch version of the game. Its effects were largely replaced by the Doom Hammer, which is identical save for being a hammer instead of an axe. | Greataxes | two-handed | melee | No | No | Doom Axe is an uncommon greataxe that afflicts targets with Bone Chilled condition on each successful hit. | Yes | No | |||||
| Mauls | two-handed | melee | No | No | Doom Hammer is an uncommon maul that afflicts targets with Bone Chilled condition on each successful hit. | Yes | No | |||||
This weapon can be bought from Arron in the Druid Grove. | Handaxes | one-handed | melee | No | Yes | Dragon's Grasp is an uncommon Handaxe that deals extra Slashing damage to Burning targets. | No | Yes | |||||
| Clubs | one-handed | melee | No | No | No | Yes | ||||||
| Greatswords | two-handed | melee | No | No | Everburn Blade is an uncommon greatsword that deals additional Fire damage. | Yes | No | |||||
Act One: Looted from Gekh Coal in Decrepit Village, Underdark X: 14 Y: -196. | Greataxes | two-handed | melee | No | No | Exterminator's Axe is an uncommon greataxe that deals additional Fire damage to Plants, Insects, and Small creatures. | Yes | No | |||||
Dropped by Dror Ragzlin in the Shattered Sanctum X: 297 Y: 40. | Warhammers | versatile | melee | No | No | Faithbreaker is an uncommon +1 Warhammer that grants the Absolute Power weapon action, which deals additional Force damage and possibly pushes them back. | No | No | |||||
Found in an Opulent Chest in Grymforge in the Dormitory room with the Hellsboars (X:-574, Y:382). | Hand Crossbows | one-handed | ranged | No | No | The Firestoker is an uncommon Hand Crossbow that deals additional damage to Burning targets. | No | Yes | |||||
| Flails | one-handed | melee | No | No | No | No | ||||||
Dropped from Gandrel in the Sunlit Wetlands in Act One. | Heavy Crossbows | two-handed | ranged | No | No | Gandrel's Aspiration is an uncommon +1 Heavy Crossbow that grants Advantage against Monstrosity targets and grants the Sacred Munitions class action that Turns Undead. | Yes | No | |||||
Dropped by Raider Chost and Raider Zastri of the Githyanki Patrol in the Mountain Pass area of The Risen Road (X:-137, Y:558). | Heavy Crossbows | two-handed | ranged | No | No | Yes | No | ||||||
| Greatswords | two-handed | melee | No | No | The Githyanki Greatsword is an uncommon, slightly enchanted greatsword. | Yes | No | |||||
| Greatswords | two-handed | melee | No | No | Githyanki Greatsword is an uncommon greatsword that deals additional Psychic damage when wielded by a githyanki. | Yes | No | |||||
| Longswords | versatile | melee | No | No | Githyanki Longsword is an uncommon, lightly enchanted longsword. | No | No | |||||
Longswords | versatile | melee | No | No | No | No | |||||||
Carried by numerous Githyanki in Crèche Y'llek. | Shortswords | one-handed | melee | Yes | No | No | Yes | ||||||
| Glaives | two-handed | melee | No | No | Glaive +1 is an uncommon, lightly enchanted glaive. | Yes | No | |||||
Daggers | one-handed | melee | Yes | Yes | Goblinbane Dagger is an uncommon dagger that grants the wielder defensive capabilities against Goblins. Any goblin attacking the wielder of Worgfang suffers from Disadvantage on its Attack Rolls. | No | Yes | ||||||
| Greataxes | two-handed | melee | No | No | Greataxe +1 is an uncommon, lightly enchanted greataxe. | Yes | No | |||||
| Greatclubs | two-handed | melee | No | No | No | No | ||||||
| Greatswords | two-handed | melee | No | No | Greatsword +1 is an uncommon, lightly enchanted greatsword. | Yes | No | |||||
| Halberds | two-handed | melee | No | No | Halberd +1 is an uncommon, lightly enchanted halberd. | Yes | No | |||||
| Mauls | two-handed | melee | No | No | Hamarhraft is an uncommon maul that deals Thunder damage in an area around the wielder when they land a Jump. | Yes | No | |||||
| Hand Crossbows | one-handed | ranged | No | No | No | Yes | ||||||
| Handaxes | one-handed | melee | No | Yes | No | No | ||||||
| Heavy Crossbows | two-handed | ranged | No | No | Yes | No | ||||||
Sold by Ferg Drogher in Rivington | Longbows | two-handed | ranged | No | No | Hellrider Longbow is an uncommon +1 Longbow that grants the wielder a large bonus to Initiative and Advantage on Perception checks. It may also apply Faerie Fire to a creature on a successful attack. | No | No | |||||
Sold by Lady Esther in the Rosymorn Monastery Trail area of Act One. | War Picks | one-handed | melee | No | No | Hoppy is an uncommon War Pick that allows the wielder to use Revitalising Strike. | No | No | |||||
This weapon can be bought from Roah Moonglow in the Shattered Sanctum. | Daggers | one-handed | melee | Yes | Yes | Hunter's Dagger is an uncommon +1 Dagger that can Rupture the target on a hit. | No | Yes | |||||
Hunter's Mark (): Cast as a level 1 spell ( Recharge: Long rest). | Purchased from Dammon in Druid Grove. | Shortbows | two-handed | ranged | No | No | Hunting Shortbow is an uncommon, +1 Shortbow that grants Advantage against Monstrosity type enemies and the ability to cast Hunter's Mark. | No | No | ||||
Can be found inside a Watertight Chest on a Duergar skiff during your first voyage to Grymforge from the Decrepit Village. | Warhammers | versatile | melee | No | No | Intransigent Warhammer is an uncommon Warhammer that knock nearby foes Prone after killing a hostile target or landing a Critical Hit. | No | No | |||||
| Dropped by the Shadow-Cursed Shambling Mound X: 40 Y: 60 in the Ruined Battlefield. | Clubs | one-handed | melee | No | No | Ironwood Club is an uncommon +1 Club that deals extra Bludgeoning damage when Shillelagh is cast on it. | No | Yes | ||||
| Spears | versatile | melee | No | Yes | Jagged Spear is an uncommon Spear that allows the wielder to possibly give their targets Disadvantage on Constitution Saving Throws. | No | No | |||||
| Javelins | one-handed | melee | No | Yes | No | No | ||||||
| Longswords | versatile | melee | No | No | No | No | ||||||
Looted from Bugthimble in Graveyard (Lower City) in Act III. | Scimitars | one-handed | melee | Yes | No | Kurwin's Cauteriser is an uncommon +1 Scimitar that deals extra Fire damage on hit, and possibly Burns the target as well. | No | Yes | |||||
| Light Crossbows | two-handed | ranged | No | No | No | No | ||||||
| Light Hammers | one-handed | melee | No | Yes | No | Yes | ||||||
| Halberds | two-handed | melee | No | No | Light of Creation is an uncommon halberd that deals additional Lightning damage, but has a chance to Stun its wielder on each successful attack. | Yes | No | |||||
Looted from the Cursed Kuo-Toa Chief in the Cursed Kuo-toa ambush North East of the Grand Mausoleum entrance. | Spears | versatile | melee | No | Yes | Lightning Jabber is an uncommon +1 Spear that deals extra Lightning damage when thrown, and also has a chance to Shock a target on hit. | No | No | |||||
| Longbows | two-handed | ranged | No | No | Yes | No | ||||||
| Longswords | versatile | melee | No | No | No | No | ||||||
| Maces | one-handed | melee | No | No | Loviatar's Scourge is an uncommon Mace that grants the wielder resistance to Necrotic damage. It also deals additional Necrotic damage to all nearby creatures, including the wielder. | No | No | |||||
| Maces | one-handed | melee | No | No | No | No | ||||||
| Pikes | two-handed | melee | No | No | Yes | No | ||||||
| Mauls | two-handed | melee | No | No | Maul +1 is an uncommon, lightly enchanted maul. | Yes | No | |||||
Melf's Acid Arrow (): Cast as a level 2 spell ( Recharge: Long rest). | Sold by Blurg in the Myconid Colony. | Quarterstaves | versatile | melee | No | No | The Melf's First Staff is a variant of the Quarterstaves that improve Spell Save DC and Spell Attack Rolls, and allows the wearer to cast Melf's Acid Arrow. | No | No | ||||
| Halberds | two-handed | melee | No | No | Merregon Halberd is an uncommon, lightly enchanted halberd. | Yes | No | |||||
Daggers | one-handed | melee | Yes | Yes | No | Yes | |||||||
| Longswords | versatile | melee | No | No | No | No | ||||||
| Morningstars | one-handed | melee | No | No | No | No | ||||||
Looted from several Bhaal cultists throughout Act Three. | Daggers | one-handed | melee | Yes | Yes | Murderous Cut is an uncommon +1 Dagger that deals extra Piercing damage to targets with less than half their maximum Hit points. | No | Yes | |||||
Can be looted from the following:
| Flails | one-handed | melee | No | No | Myrkulite Scourge is an uncommon Flail with a +1 Enchantment and deals an additional 1d6 Necrotic damage on a strike. | No | No | |||||
Looted from a locked chest within the Underground Passage of the Druid Grove X: -425 Y: -200. The key to the chest can be found on a corpse on the lower part of the island in the middle, guarded by two turret statues. | Quarterstaves | versatile | melee | No | No | Nature's Snare is a variant of the Quarterstaves family of weapons that gives its wielder a chance to Ensnare non-plants and non-beasts on hit. | No | No | |||||
| Pikes | two-handed | melee | No | No | Yes | No | ||||||
Daggers | one-handed | melee | Yes | Yes | No | Yes | |||||||
| Quarterstaves | versatile | melee | No | No | No | No | ||||||
Create Water (): Cast as a level 1 spell ( Recharge: Short rest). | Sold by Arron in the Druid Grove | Quarterstaves | versatile | melee | No | No | Rain Dancer is an uncommon Quarterstaff that grants the wielder the ability to cast Create Water, once per Short Rest. | No | No | ||||
| Rapiers | one-handed | melee | Yes | No | No | No | ||||||
Sold by Lann Tarv in the main floor of Moonrise Towers, if you convince Disciple Z'rell to give you additional aid in finding Ketheric's relic. | Shortswords | one-handed | melee | Yes | No | Render of Mind and Body is an uncommon +1 Shortsword that deals additional Psychic damage whenever the attack is made at Advantage. | No | Yes | |||||
| Pikes | two-handed | melee | No | Yes | Returning Pike is an uncommon +1 Pike that returns to the wielder automatically after being thrown. | Yes | No | |||||
| Handaxes | one-handed | melee | No | Yes | Ritual Axe is an uncommon Handaxe that inflicts Bane against the wielder's targets. | No | Yes | |||||
Blood Sacrifice (): Pain is a path to power. Take 1d4Slashing damage to receive a +1d4 bonus to Attack Rolls and Saving Throws. at will. | Found near Abdirak in the Shattered Sanctum. Depending on when one arrives, Abdirak may be carrying it, or it may be on the table or the floor near him. | Daggers | one-handed | melee | Yes | Yes | Ritual Dagger is an uncommon dagger that temporarily Blesses the wielder when dealing damage to an enemy - or to themselves. | No | Yes | ||||
| Daggers | one-handed | melee | Yes | Yes | Ritual Dagger of Shar is an uncommon +1 Dagger that deals an additional 1d4 Necrotic damage on a hit. | No | Yes | |||||
| Rapiers | one-handed | melee | Yes | No | Rupturing Blade is an uncommon +1 Rapier that grants the Searing Blood weapon action that deals extra Fire damage on hit, but deals Slashing damage to the wielder. In addition, it also may cause Bleeding and Burning. | No | No | |||||
| Rapiers | one-handed | melee | Yes | No | Sanguine Blade is an uncommon Rapier that grants better Attack rolls, damage, and Spell Save DC for every foe slain (up to 3) and possibly inflicts Bleeding while the wielder is Hiding or Invisible. | No | No | |||||
| Scimitars | one-handed | melee | Yes | No | No | Yes | ||||||
|
| Battleaxes | versatile | melee | No | No | Shadow Battleaxe is an uncommon battle axe. | No | No | ||||
| Shortswords | one-handed | melee | Yes | No | Shadow Blade is an uncommon Shortsword that grants the wielder advantage against Lightly or Heavily Obscured targets when using this blade. It also deals 2d8 Psychic damage instead of the usual 1d6. | No | Yes | |||||
Daggers | one-handed | melee | Yes | Yes | Shar's Sting is an uncommon +1 Dagger that deals an additional 1d4 Necrotic damage on a hit. | No | Yes | ||||||
| Light Crossbows | two-handed | ranged | No | No | Sharran Crossbow is an uncommon Light Crosbow, identical to a Light Crossbow +1 aside from the flavour text. | No | No | |||||
| Can be looted from or sold by Corsair Greymon, a duergar on the Ebon Lake boat to Grymforge. Greymon can be found in the main chamber, if not killed on the boat. | Light Hammers | one-handed | melee | No | Yes | Shining Staver-of-Skulls is an uncommon +1 Light Hammer that sheds Light in a radius around the wielder. | No | Yes | ||||
| Shortbows | two-handed | ranged | No | No | No | No | ||||||
| Shortswords | one-handed | melee | Yes | No | No | Yes | ||||||
| Shortswords | one-handed | melee | Yes | No | The Shortsword of First Blood is an uncommon shortsword that deals more damage to enemies who haven't been injured yet. | No | Yes | |||||
| Longswords | versatile | melee | No | No | No | No | ||||||
Searing Smite (): Cast as a level 1 spell ( Recharge: Long rest). | In a locked chest in front of the Arcane Tower in the Underdark (X:27, Y:-298). | Light Hammers | one-handed | melee | No | Yes | Skybreaker is an uncommon +1 Light Hammer that grants the wielder the spell Searing Smite. | No | Yes | ||||
| Spears | versatile | melee | No | Yes | No | No | ||||||
| Scimitars | one-handed | melee | Yes | No | Speedy Reply is an uncommon Scimitar that grants the wielder 2 turns of Momentum whenever they hit an enemy. | No | Yes | |||||
| Longbows | two-handed | ranged | No | No | Spellthief is an uncommon Longbow that allows the wielder to recover a level 1 Spell Slot if they land a Critical Hit, once per Short Rest. | No | No | |||||
| Quarterstaves | versatile | melee | No | No | No | No | ||||||
|
| Quarterstaves | versatile | melee | No | No | Staff of a Mumbling Wizard is a Quarterstaff that allows the user to cast a variant of Fire Bolt that has a chance to cast Fireball instead. | No | No | ||||
|
| Quarterstaves | versatile | melee | No | No | Staff of Arcane Blessing is a uncommon Quarterstaff that grants the wielder the ability to cast Bless. In addition, all Bless spells cast by the wielder grant an additional +1d4 to spell attack rolls. | No | No | ||||
Ray of Sickness (): Cast as a level 1 spell ( Recharge: Short rest). |
| Quarterstaves | versatile | melee | No | No | Staff of Crones is an uncommon Quarterstaff and Story Item that grants the wielder the ability to cast the spell Ray of Sickness, once per Short Rest. | No | No | ||||
| Mauls | two-handed | melee | No | No | Steadfast Maul is an uncommon, lightly enchanted maul. | Yes | No | |||||
| Shortswords | one-handed | melee | Yes | No | No | Yes | ||||||
| Greatswords | two-handed | melee | No | No | Svartlebee's Woundseeker is an uncommon +1 greatsword that grants its wielder bonus to Attack Rolls against already damaged creatures. | Yes | No | |||||
Tyr's Protection (): Cast as a level 1 spell ( Recharge: Short rest). |
| Greatswords | two-handed | melee | No | No | Sword of Justice is an uncommon +1 greatsword that grants its wielder the Tyr's Protection spell. | Yes | No | ||||
Dropped by Nere in Grymforge. | Rapiers | one-handed | melee | Yes | No | Sword of Screams is an uncommon Rapier that deals an additional 1d4 Psychic damage. | No | No | |||||
| Scimitars | one-handed | melee | Yes | No | Sylvan Scimitar is an uncommon +1 Scimitar that allows its wielder to use their Spellcasting Ability modifier instead of their Dexterity modifier to determine their Attack Roll bonus. | No | Yes | |||||
| Daggers | one-handed | melee | Yes | Yes | Syringe is an uncommon +1 Dagger that grants the Inject Nostrum weapon action to non player characters only. | No | Yes | |||||
| Halberds | two-handed | melee | No | No | The Skinburster is an uncommon +1 halberd that grants its wielder Force Conduit on each successful hit. | Yes | No | |||||
Looted from Ulma in one of the following locations:
| Greataxes | two-handed | melee | No | No | The Undead Bane is an uncommon greataxe that deals additional Slashing damage against Fiends and Undead and grants its wielder the Profane Scourge weapon action. | Yes | No | |||||
| Spears | versatile | melee | No | Yes | The Watcher's Guide is an uncommon Spear that increases the chance to hit a target after the wielder misses it. | No | No | |||||
Morningstars | one-handed | melee | No | No | No | No | |||||||
| Shortswords | one-handed | melee | Yes | No | Trepan is an uncommon +1 Shortsword that grants the weapon action Trephination to non player characters only. | No | Yes | |||||
| Tridents | versatile | melee | No | Yes | No | No | ||||||
Rapiers | one-handed | melee | Yes | No | No | No | |||||||
Looted from Fezzerk in one of the following locations:
| Greataxes | two-handed | melee | No | No | Very Heavy Greataxe is an uncommon greataxe that grants its wielder the Gargantuan Cleave weapon action, which can strike multiple targets but make the wielder Off-Balanced for 1 turn. | Yes | No | |||||
| Spears | versatile | melee | No | Yes | Vision of the Absolute is an uncommon Spear that possibly blinds targets and deals additional Piercing damage against targets with multiple eyes. | No | No | |||||
| War Picks | one-handed | melee | No | No | No | No | ||||||
| Warhammers | versatile | melee | No | No | No | No | ||||||
| Battleaxes | versatile | melee | No | No | Witchbreaker is an uncommon +1 Battleaxe that grants Advantage against concentrating foes and has a unique weapon action, Hush You!. | No | No | |||||
Worgfang can be looted from a pile of bones in one of the cells within the Worg Pens area of the Goblin Camp X: 386 Y: -17. | Daggers | one-handed | melee | Yes | Yes | Worgfang is an uncommon dagger that grants the wielder defensive capabilities against Goblins. Any goblin attacking the wielder of Worgfang suffers from disadvantage on its Attack Rolls. | No | Yes | |||||
|
| Light Hammers | one-handed | melee | No | Yes | Wulbren's Hammer is an uncommon Light Hammer that deals an extra 2d4 Force damage on each hit. | No | Yes | ||||
Dropped by Minthara in the Shattered Sanctum (X:332, Y:43). Does not have it on her after Act 1 | Maces | one-handed | melee | No | No | Xyanyde is an uncommon +1 Mace that applies Faerie Fire on targets that the wielder misses, once per Short Rest. | No | No | |||||
| Warhammers | versatile | melee | No | No | Hits with this weapon deal an additional 1d6Fire damage. | No | No | |||||
Clubs | one-handed | melee | No | No | No | Yes | |||||||
Flails | one-handed | melee | No | No | No | No | |||||||
In a wooden chest at the Gur CampX: 106 Y: -29 during Act Three, alongside Kass' Practice Sword. | Shortswords | one-handed | melee | Yes | No | No | Yes | ||||||
| Handaxes | one-handed | melee | No | Yes | No | Yes | ||||||
| Daggers | one-handed | melee | Yes | Yes | No | Yes | ||||||
| Daggers | one-handed | melee | Yes | Yes | No | Yes | ||||||
Currently can not be found in-game. | Darts | two-handed | ranged | Yes | No | No | No | ||||||
Quarterstaves | versatile | melee | No | No | The Druid Quarterstaff is a visually different variant of the regular Quarterstaff. The only change is in appearance; all actual attributes are exactly the same. Custom characters of the Druid class start the game with this weapon. | No | No | ||||||
Flails | one-handed | melee | No | No | No | No | |||||||
Flails | one-handed | melee | No | No | No | No | |||||||
Greatclubs | two-handed | melee | No | No | No | No | |||||||
Not usable by humanoids. |
| Hand Crossbows | one-handed | ranged | No | No | A unique hand crossbow wielded exclusively by Yurgir. | No | Yes | ||||
| Hand Crossbows | one-handed | ranged | No | No | No | Yes | ||||||
| Handaxes | one-handed | melee | No | Yes | No | Yes | ||||||
Heavy Crossbows | two-handed | ranged | No | No | Yes | No | |||||||
Not usable by humanoids. | Disarmed from Buthir in the Blighted Village. | Greatclubs | two-handed | melee | No | No | No | No | |||||
| Javelins | one-handed | melee | No | Yes | No | No | ||||||
In a wooden chest at the Gur CampX: 106 Y: -29 during Act Three, alongside Chessa's Practice Sword. | Shortswords | one-handed | melee | Yes | No | No | Yes | ||||||
Light Hammers | one-handed | melee | No | Yes | No | Yes | |||||||
Light Hammers | one-handed | melee | No | Yes | No | Yes | |||||||
Longbows | two-handed | ranged | No | No | No | No | |||||||
| Longswords | versatile | melee | No | No | No | No | ||||||
| Longswords | versatile | melee | No | No | No | No | ||||||
Morningstars | one-handed | melee | No | No | No | No | |||||||
Battleaxes | melee | No | No | No | No | ||||||||
Pikes | two-handed | melee | No | No | Yes | No | |||||||
Found in the skeleton area of the Apothecary's Cellar. X: -666 Y: -330 | Daggers | one-handed | melee | Yes | Yes | No | Yes | ||||||
| Quarterstaves | versatile | melee | No | No | No | No | ||||||
| Quarterstaves | versatile | melee | No | No | No | No | ||||||
Rapiers | one-handed | melee | Yes | No | No | No | |||||||
Can be disarmed from Sahaguin carrying longbows, such as those on the Lower City dock area. | Longbows | two-handed | ranged | No | No | No | No | ||||||
Spears | versatile | melee | No | Yes | No | No | |||||||
Clubs | one-handed | melee | No | No | No | Yes | |||||||
Scimitars | one-handed | melee | Yes | No | No | Yes | |||||||
| Shortbows | two-handed | ranged | No | No | No | No | ||||||
| Shortswords | one-handed | melee | Yes | No | No | Yes | ||||||
Not usable by humanoids. |
| Shortswords | one-handed | melee | Yes | No | No | Yes | |||||
Sickles | one-handed | melee | No | No | No | Yes | |||||||
| Sickles | one-handed | melee | No | No | No | Yes | ||||||
Currently can not be found in-game. | Slings | one-handed | ranged | No | No | No | No | ||||||
Spears | versatile | melee | No | Yes | No | No | |||||||
| Quarterstaves | versatile | melee | No | No | No | No | ||||||
This staff can be found lying next to a skeleton just outside the Selûnite Outpost in the Underdark X: 161 Y: -200. | Quarterstaves | versatile | melee | No | No | The Staff of the Moonmaiden is a mundane, nonmagical variant of the Quarterstaves family of weapons. It is a simple melee weapon that can be wielded in one hand, or with both hands for extra damage. | No | No | |||||
Tridents | versatile | melee | No | Yes | No | No | |||||||
War Picks | one-handed | melee | No | No | No | No | |||||||
| Warhammers | versatile | melee | No | No | No | No | ||||||
| Daggers | one-handed | melee | Yes | Yes | No | Yes | ||||||
Secluded Chamber X: 56 Y: 65, in Zevlor's locked Wooden Chest. Can be picked or unlocked with Zevlor's Key. | Longswords | versatile | melee | No | No | No | No | ||||||
Battleaxes | versatile | melee | No | No | No | No | |||||||
| Longswords | versatile | melee | No | No | No | No | ||||||
Equipped on the Kuo-toa in the Underdark within The Festering Cove. | Javelins | one-handed | melee | No | Yes | No | No | ||||||
Two are found impaled into the ground within the Shadowfell | Pikes | two-handed | melee | No | No | No | No | ||||||
| Clubs | one-handed | melee | No | No | Torch is utility item as a light source and doubles as improvised weapon of the Clubs family. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training. Can ignite flammable surfaces or clouds if it makes proper contact. | No | Yes | |||||
Handaxes | one-handed | melee | No | No | No | No | |||||||
Clubs | one-handed | melee | No | No | Club is a mundane, nonmagical variant of the Clubs family of weapons. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training. It is more or less a temporary weapon considering other simple weapons like Mace are superior to it in damage. | No | Yes | ||||||
| Maces | one-handed | melee | No | No | No | No | ||||||
Clubs | one-handed | melee | No | No | No | Yes | |||||||
| Maces | one-handed | melee | No | No | Deva Mace is a common variant of the Maces family of weapons wielded by Deva. | No | No | |||||
| Scimitars | one-handed | melee | Yes | No | Djinni Scimitar is the Scimitar used by a Djinni normally inaccessible to the player. It is a martial melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity or Strength. It's a light weapon that anyone can dual-wield without special training. | No | Yes | |||||
| Clubs | one-handed | melee | No | No | Torch is utility item as a light source and doubles as improvised weapon of the Clubs family. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training. Can ignite flammable surfaces or clouds if it makes proper contact. | No | Yes | |||||
Found on weapon rack in the Gauntlet of Shar, in the room immediately preceding the Shadowfell X: -725 Y: -847 | Spears | versatile | melee | No | Yes | No | No | ||||||
| Flails | one-handed | melee | No | No | No | No | ||||||
Cannot be obtained without exploits. Only found on an Air Myrmidon but they are .
| Flails | one-handed | melee | No | No | No | No | ||||||
Conjured by the | Spell.Scimitars | one-handed | melee | No | No | Flame Blade is a magical, conjured variant of the Scimitars family of weapons. It is a martial melee weapon wielded in one hand. It adds the user's spellcasting modifier to its attack roll; Wisdom if summoned as a Druid spell, and Charisma if summoned by a Mephistopheles Tiefling using their subrace trait. | No | Yes | |||||
Found on weapon racks and equipped by numerous Githyanki in Crèche Y'llek. | Longswords | versatile | melee | No | No | No | No | ||||||
Found on weapon racks and equipped by numerous Githyanki in Crèche Y'llek. | Shortswords | one-handed | melee | Yes | No | No | Yes | ||||||
| Glaives | two-handed | melee | No | No | Glaive is a common variant of the Glaives family of weapons. | Yes | No | |||||
Not usable by humanoids. | Disarming Polma or Gurgon. | Greatclubs | two-handed | melee | No | No | Gnarled Tree Branch is a greatclub used by some ogres. It can only be obtained by disarming opponents and cannot be wielded by player characters. | No | No | ||||
Looted from dead goblins and found in the Goblin Camp. | Shortbows | two-handed | ranged | No | No | A Goblin Bow is the favored ranged weapon used and created by Goblins. Besides appearances, it functions exactly like a normal Shortbow. | No | No | |||||
Looted from dead goblins and found in the Goblin Camp. | Scimitars | one-handed | melee | Yes | No | Goblin Scimitar is a common variant of the Scimitars family of weapons. It is a martial melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Beyond appearances, it has the same stats of a normal Scimitar. | No | Yes | |||||
Starting weapon for the Barbarian class. | Greataxes | two-handed | melee | No | No | Greataxe is a common variant of the Greataxes family of weapons. | Yes | No | |||||
Greataxes | two-handed | melee | No | No | Greataxe is a common variant of the Greataxes family of weapons. | Yes | No | ||||||
Not usable by humanoids. | This weapon can only be obtained by forcing a Minotaur to drop their weapon. | Greatclubs | two-handed | melee | No | No | Greatclub is a mundane, nonmagical variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands. It cannot be wielded by humanoids. | No | No | ||||
| Greatswords | two-handed | melee | No | No | Greatsword is a common variant of the Greatswords family of weapons. | Yes | No | |||||
| Greatswords | two-handed | melee | No | No | Greatsword is a common variant of the Greatswords family of weapons. | Yes | No | |||||
Found on a weapon rack in the Karsus Vault in Ramazith's Tower X: 324 Y: 1005. | Greatswords | two-handed | melee | No | No | Greatsword +1 is a common variant of the Greatswords family of weapons. | Yes | No | |||||
Halberds | two-handed | melee | No | No | Halberd is a common variant of the Halberds family of weapons. | Yes | No | ||||||
King's Knife is dropped by Stone Guard Orgarth in Grymforge. | Longswords | versatile | melee | No | No | King's Knife is a Duergar variant of the common Longsword. It is identical to a Longsword in all but appearance. | No | No | |||||
Carried by various Absolute Cultists throughout the Shadow-Cursed Lands. | Clubs | one-handed | melee | No | No | Lantern is utility item as a light source and doubles as improvised weapon of the Clubs family. It is a simple melee weapon wielded in one hand. It's a works exactly like a Torch in utility and combat functions. | No | Yes | |||||
Light Crossbows | two-handed | ranged | No | No | No | No | |||||||
| Maces | one-handed | melee | No | No | No | No | ||||||
Can be looted from skeleton archer raised by the player. [Needs Verification] | Shortbows | two-handed | ranged | No | No | No | Yes | ||||||
Sold by Grat in the Goblin Camp. | Spears | versatile | melee | No | Yes | No | No | ||||||
Mauls | two-handed | melee | No | No | Maul is a common variant of the Mauls family of weapons. | Yes | No | ||||||
Digital Deluxe Upgrade | Daggers | one-handed | melee | Yes | Yes | No | Yes | ||||||
Found throughout the game, but commonly found around ruins and underground areas. | War Picks | two-handed | melee | No | No | War Pick is a mundane, nonmagical variant of the War Picks family of weapons. It is a martial melee weapon wielded in two-handed, making it unique among other War Picks. | No | No | |||||
Throughout the world, most often in settlements. | Spears | two-handed | melee | No | No | Pitchfork is a mundane, nonmagical variant of the Spears family of weapons. It is a simple melee weapon that must be wielded in both hands as it lacks the Versatile quality. It also cannot be used as a proper Thrown weapon as it also lacks that trait. Overall, it is a last-resort weapon among even the lowest quality of simple weapons. | No | No | |||||
| Clubs | one-handed | melee | No | No | Torch is utility item as a light source and doubles as improvised weapon of the Clubs family. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training. Can ignite flammable surfaces or clouds if it makes proper contact. | No | Yes | |||||
Secluded Cove X: 332 Y: 526, East of the Emerald Grove | Daggers | one-handed | melee | Yes | Yes | No | Yes | ||||||
| Shortswords | one-handed | melee | Yes | No | The Practice Sword is a common Shortsword. It lacks the weapon actions of other shortswords, but is also the only shortsword that deals Bludgeoning damage. | No | Yes | |||||
| Greatswords | two-handed | melee | No | No | Reinforced Greatsword is a common variant of the Greatswords family of weapons. | Yes | No | |||||
| Quarterstaves | versatile | melee | No | No | The Ritual Staff is a mundane, nonmagical variant of the Quarterstaves family of weapons. It is a simple melee weapon that can be wielded in one hand, or with both hands for extra damage. Beyond its unique appearance, this staff has the same stats of a normal Quarterstaff. | No | No | |||||
| Daggers | one-handed | melee | Yes | Yes | No | Yes | ||||||
Found on the level just below the Eagle's Nest in the Rosymorn Monastery. | Daggers | one-handed | melee | Yes | Yes | No | Yes | ||||||
Located amongst a large pile of discarded weapons and armour near the Rivington gate. X: 10 Y: -131 | Glaives | two-handed | melee | No | No | No | No | ||||||
| Greatswords | two-handed | melee | No | No | Rusty Greatsword is a common variant of the Greatswords family of weapons. | Yes | No | |||||
Located amongst a large pile of discarded weapons and armour near the Rivington gate. X: 10 Y: -131 | Halberds | two-handed | melee | No | No | No | No | ||||||
Handaxes | one-handed | melee | No | Yes | No | Yes | |||||||
Disarming a Reconstituted Marksman. | Heavy Crossbows | two-handed | ranged | No | No | No | No | ||||||
Found on the level just below the Eagle's Nest in the Rosymorn Monastary. | Longswords | versatile | melee | No | No | No | No | ||||||
One can be found in a buried casket next to a tombstone outside Rosymorn Monastery. | Maces | one-handed | melee | No | No | No | No | ||||||
Located amongst a large pile of discarded weapons and armour near the Rivington gate. X: 10 Y: -131 | Mauls | two-handed | melee | No | No | No | No | ||||||
Located amongst a large pile of discarded weapons and armour near the Rivington gate. X: 10 Y: -131 | Morningstars | one-handed | melee | No | No | No | No | ||||||
Located amongst a large pile of discarded weapons and armour near the Rivington gate. X: 10 Y: -131 | Pikes | two-handed | melee | No | No | No | No | ||||||
Located amongst a large pile of discarded weapons and armour near the Rivington gate. X: 10 Y: -131 | Scimitars | one-handed | melee | Yes | No | No | Yes | ||||||
Stuck in a skeleton's head next to the enchanted door in Rosymorn Monastery. | Shortswords | one-handed | melee | Yes | No | No | Yes | ||||||
One can be found in the undercity ruins. | Sickles | one-handed | melee | No | No | No | Yes | ||||||
| Spears | versatile | melee | No | Yes | No | No | ||||||
Located amongst a large pile of discarded weapons and armour near the Rivington gate. X: 10 Y: -131 | Tridents | versatile | melee | No | Yes | No | No | ||||||
Found next to a prepared corpse in the Mortuary's Cellar in the Lower City. X: 1250 Y: 861 | Daggers | one-handed | melee | Yes | Yes | No | Yes | ||||||
Found on a table in the torture chamber below the House of Grief. | Daggers | one-handed | melee | Yes | Yes | No | Yes | ||||||
| Scimitars | one-handed | melee | Yes | No | No | Yes | ||||||
| Scimitars | one-handed | melee | Yes | No | Scimitar is a one-handed martial melee weapon. It is functionally identical to the common Scimitar, but is visually identical to the Djinni Scimitar. | No | Yes | |||||
Cannot be obtained without exploits. Only found on an Fire Myrmidon but they are .
| Scimitars | one-handed | melee | No | No | No | No | ||||||
Not usable by humanoids.
|
| Glaives | two-handed | melee | No | No | Scythe of Myrkul is a special unique variant of the Glaives family of weapons, it is wielded by the Apostle of Myrkul and cannot be wielded by the player. | No | No | ||||
| Daggers | one-handed | melee | Yes | Yes | No | Yes | ||||||
| Clubs | one-handed | melee | No | No | Torch is utility item as a light source and doubles as improvised weapon of the Clubs family. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training. Can ignite flammable surfaces or clouds if it makes proper contact. | No | Yes | |||||
| Shortswords | one-handed | melee | Yes | No | No | Yes | ||||||
Cannot be obtained without exploits. Only found on an Water Myrmidon but they are .
| Tridents | versatile | melee | No | No | No | No | ||||||
Cannot be obtained without exploits. Only found on an Dryad but they are .
| Quarterstaves | versatile | melee | No | No | No | No | ||||||
Dropped by Wood Woad. | Clubs | one-handed | melee | No | No | No | Yes | ||||||
Daggers | one-handed | melee | Yes | Yes | No | Yes | |||||||
Not usable by humanoids. |
| Heavy Crossbows | two-handed | ranged | No | No | No | No | |||||
Not usable by humanoids. |
| Greatswords | two-handed | melee | No | No | Watcher Greatsword is a common greatsword. It can only be wielded by Steel Watchers. | Yes | No | ||||
| Clubs | one-handed | melee | No | No | Whipping Cane is a mundane, nonmagical variant of the Clubs family of weapons. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training. It has the same stats as a Club, making it a relatively useless weapon. | No | Yes |