Guide:Where To Find

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Weapons

Toggle columns: Type - Handedness - Melee/Ranged - Finesse - Thrown - Description - Light - Heavy
Name Special Where To Find Type Handedness Melee/Ranged Finesse Thrown Description Heavy Light
Name Special Where To Find Type Handedness Melee/Ranged Finesse Thrown Description Heavy Light
Moonlantern One can be found in Balthazar's room in Moonrise Towers. One can be looted from Kar'niss in the Ruined Battlefield, or is given by Isobel at the Last Light Inn if you let the Harpers take the Moonlantern. [See Notes] Clubs versatile melee No No The Moonlantern is a special utility item that sheds a magical light in a large radius while equipped. No Yes
Orphic Hammer Warhammers versatile melee No Yes The Orphic Hammer is a legendary, plot-critical Warhammer with the power to shatter infernal bonds. It also grants the wielder Advantage on saving throws vs spells. No No
Balduran's Giantslayer
  • Giant Form

    Giant Form (): Grow to a fearsome size. Your weapons deal an additional 1d6 damage and you gain HP Icon.png 27 temporary hit points and Advantage Icon.png Advantage on Strength Checks and Saving throws. ( Recharge: Short rest).

  • Looted from Ansur in The Dragon's Sanctum, Wyrmway.
  • Greatswords two-handed melee No No Balduran's Giantslayer is a legendary greatsword that receives doubled damage bonus from Strength, grants its wielder the Giant Form class action and the Topple the Big Folk weapon action, as well as Advantage on attack rolls against Large, Huge, and Gargantuan creatures. Yes No
    Bloodthirst
  • True Strike

    True Strike (): Cast as a cantrip ( Recharge: Short rest).

  • Bound Weapon Bound Weapon
  • Armour Class Armour Class +1 (Off-Hand Only)
  • Reward for defeating Orin during Get Orin's Netherstone.
  • Daggers one-handed melee Yes Yes Bloodthirst is a legendary Dagger wielded by Orin that makes critical hits more likely and can make targets vulnerable to Piercing or more likely to be hit, depending on which hand the weapon is equipped on. No Yes
    Crimson Mischief
  • Dropped by Orin during Get Orin's Netherstone in Act Three.
  • Shortswords one-handed melee Yes No Crimson Mischief is a legendary Shortsword that, when wielded in the main hand, grants additional damage when attacking with Advantage and against targets with 50% or less of their hit points. When wielded in the off-hand, it instead allows the wielder to add their Ability Modifier to their damage. No Yes
    Devotee's Mace Main Hand Only
  • Healing Incense Aura

    Healing Incense Aura (): Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn for 10 turns ( Recharge: Long rest).

  • Rewarded from the Arm Thy Servant variant of Divine Intervention.
  • Maces one-handed melee No No The Devotee's Mace is a legendary, +3 Mace that deals extra Radiant damage on hit, and can create a healing aura that heals the wielder and nearby allies. No No
    Duellist's Prerogative
  • Challenge to Duel

    Challenge to Duel (): Challenge an enemy to attack only you, inflicting Bleeding Bleeding on the target. at will.

  • Reward for completing the quest Save Vanra.
  • Rapiers one-handed melee Yes No Duellist's Prerogative is a legendary, +3 Rapier that grants the wielder a greater chance of critical hits, and an extra reaction provided their off-hand is empty. The wielder can also use a reaction to grant additional Necrotic damage on a hit. No No
    Gontr Mael
  • Celestial Haste

    Celestial Haste (): Cast as a level 3 spell ( Recharge: Long rest).

  • Looted from the Steel Watcher Titan in the basement of the Steel Watch Foundry X: -1952 Y: 206.
  • Longbows two-handed ranged No No Gontr Mael is a legendary +3 longbow that can possibly inflict Guiding Bolt on its target and grants the wielder the Celestial Haste spell and Bolt of Celestial Light actions. No No
    Markoheshkir
  • Kereska's Favour

    Kereska's Favour (): Cast as a level 4 spell ( Recharge: Short rest).

  • Located inside a Globe of Invulnerability in Ramazith's Tower during Act Three. (Use See Invisibility to see the lever and disable the globe) Quarterstaves versatile melee No No Markoheshkir is a legendary +2 quarterstaff that empowers the wielder's spells and can be tuned towards a certain element, granting extra spells and effects. It can also cast a spell for free, once per long rest. No No
    Nyrulna
  • Win the jackpot from Akabi, found in the Circus of the Last Days in Rivington, by first pickpocketing his Djinni Ring Djinni Ring. Nyrulna is found in a DC 20 locked Painted Chest in the JungleX: -1511 Y: -1522 he teleports you to, right next to the exit portal.
  • If the character is a Bard, it is also possible to win the jackpot by passing a DC15 Performance check after noticing that Akabi is cheating.
  • Tridents versatile melee No Yes Nyrulna is a legendary, +3 trident that can be thrown to create an explosion that deals Thunder damage in an area. It grants additional movement speed and jump distance and will return to the wielder after being thrown. No No
    Selûne's Spear of Night
  • Moonbeam

    Moonbeam (): Cast as a level 3 spell ( Recharge: Long rest).

  • Moonmote

    Moonmote (): Cast as a cantrip ( Recharge: Long rest).

  • Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

    Reward for sparing the Nightsong during Shadowheart's personal quest, The Chosen of Shar. This spear is granted after completing Infiltrate Moonrise Towers, upon speaking to Dame Aylin in camp for the first time. WARNING: there is a bug that can prevent you from obtaining the weapon - use your main character to speak to Aylin in camp for the first time, speaking with Shadowheart seems to show the animation, but the item is not granted.
    Spears versatile melee No Yes Selûne's Spear of Night is a legendary Spear that allows the wielder to cast Moonbeam and grants Darkvision as well as Advantage on Wisdom Saving Throws and Perception Checks. No No
    Shar's Spear of Evening '"`UNIQ--templatestyles-0000000D-QINU`"' Reward for the quest The Chosen of Shar, for convincing Shadowheart to kill the Nightsong in the Shadowfell. Spears versatile melee No Yes Shar's Spear of Evening is a legendary Spear that allows the wielder to gain Shar's Blessing and immunity to blindness. No No
    Silver Sword of the Astral Plane
    • Rewarded for showing the Orphic Hammer to (or killing) Kith'rak Voss in Act Three.
    • This sword can alternatively be obtained in Act One by disarming Voss via Command (Drop) Command (Drop), Heat Metal Heat Metal, Disarming Attack (Ranged) Disarming Attack (Ranged), or Honeyed Paws Honeyed Paws before entering the Mountain Pass X: -139 Y: 561.
      • If received in Act 1, a second version of this weapon will not be given as a quest reward but can be looted if Voss is killed in Act 3.
      • Voss must be disarmed before beginning the encounter, as he immediately flies away when any hostile action is taken and the party is locked into dialogue when approaching close enough.
      • Due to his high stats, the chance of failing the disarm attempt against him is very high, so this method may require multiple reloads or extensive preparation. See: Guide: Early Silver Sword.
      • Using Honeyed Paws Honeyed Paws while having a divination wizard with a 15 or higher portent die nearby allows you to guarantee that he drops his weapon. You can long rest until you get 15 or higher and make the bear invisible'"`UNIQ--ref-0002CF69-QINU`"' so he can approach Voss.
      • Sometimes Voss will only drop a Githyanki Crossbow, or the weapon he drops will simply phase out of existence. The triggers for these anomalies are not known.
    • The sword can be acquired in Act Three before entering the Lower City during Deal with the Devil. If you don't sign the contract but lie to Voss, he will give you the sword ( DC 30 Deception check).
    Greatswords two-handed melee No No Silver Sword of the Astral Plane is a legendary greatsword that grants its wielder the Soulbreaker weapon action and provides special bonuses when wielded by a githyanki. Yes No
    The Blood of Lathander
  • Sunbeam

    Sunbeam (): Cast as a level 6 spell ( Recharge: Long rest).

  • Found in Crèche Y'llek, unlocked by following the Find the Blood of Lathander quest. Maces one-handed melee No No The Blood of Lathander is a legendary +3 Mace found through the Find the Blood of Lathander quest. It continuously sheds light, blinds nearby Fiends and Undead with its light, can heal its wielder, and allows the wielder to cast Sunbeam. No No
    The Clover
  • True Strike

    True Strike (): Cast as a cantrip ( Recharge: Short rest).

  • Armour Class Armour Class +1 (Off-Hand Only)
  • Scimitars one-handed melee Yes No No Yes
    Arcane Absorption Dagger This weapon appears to be currently unobtainable without cheats or mods. Daggers one-handed melee Yes Yes No Yes
    Belm
  • Found in an Opulent Chest X: -1572 Y: 976 in Jaheira's Basement under Elerrathin's Home in the Lower City. The chest is in a room behind a DC18 locked bookcase X: -1562 Y: 980.
  • Scimitars one-handed melee Yes No Belm is a very rare +2 Scimitar that grants the Whirlwind Attack and Perfectly Balanced Strike weapon actions. No Yes
    Blightbringer Act Three: Sold by Entharl Danthelon at Danthelon's Dancing Axe in Wyrm's Crossing. Shortbows two-handed ranged No No Blightbringer is a very rare +1 Shortbow that grants bonuses to attack and damage rolls against Gnomes and Dwarves, and Slows on a critical hit. No No
    Dwarven Thrower Sold by Ferg Drogher in Rivington Warhammers versatile melee No Yes Dwarven Thrower is a very rare +2 Warhammer that returns to the wielder when thrown, and deals extra damage if the wielder is a Dwarf or the target is Large or greater. No No
    Fabricated Arbalest Can be looted from Enver Gortash, who can be found in Wyrm's Rock Fortress. Heavy Crossbows two-handed ranged No No Fabricated Arbalest is a very rare Heavy Crossbow that grants the wielder the Dazzling Ray and Illuminating Shot weapon actions. No No
    Foebreaker
  • Can be found in a hidden chest in the Karsus section of Sorcerous Vault, Sorcerous Sundries.
    • Once in the vault, upon finding the named doors, go through Silverhand -> Abjuration -> Silver to find a lever to unlock the Karsus vault door. Then go through Demon to return to the starting room and proceed through the opened Karsus door. The chest is invisible and will require See Invisibility See Invisibility or Faerie Fire Faerie Fire to reveal it.
  • Mauls two-handed melee No No Foebreaker is a very rare +2 maul that ignores Damage TypesBludgeoning resistance of targets. Yes No
    Halberd of Vigilance
  • This weapon can be bought from these traders:
  • Halberds two-handed melee No No Halberd of Vigilance is a very rare halberd that deals additional Force damage, gives a bonus to Initiative, and grants Advantage on Perception checks and Reactions. Yes No
    Handmaiden's Mace
  • Set the wearer's Strength score to 18. The enchantment has no effect if their Strength score is higher without it.
  • Dropped by Viconia DeVir X: -400 Y: -1651 in the Cloister of Sombre Embrace beneath the House of Grief.
  • Maces one-handed melee No No Handmaiden's Mace is a very rare +2 Mace that sets the wielder's Strength to 18. No No
    Hellfire Engine Crossbow
  • Lightning Arrow

    Lightning Arrow (): Cast as a level 4 spell ( Recharge: Long rest).

  • Crafted by combining three components found on the main floor of the Steel Watch Foundry at the table X: -325 Y: -134 in the Security Office:
    • Watcher Crossbow Blueprint: found on a table X: -330 Y: -157 in the Security Office,
    • Targeting Module: found on a table X: -307 Y: -157 on the main floor next to the plaque labeled "Watcher Targeting Module",
    • Steel Watcher Arm: found on a table X: -280 Y: -165 on the main floor next to the plaque labeled "Steel Watcher Arm Unit".
  • Heavy Crossbows two-handed ranged No No Hellfire Engine Crossbow is a very rare +2 Heavy Crossbow that grants the Lightning Arrow spell and can pull targets with the Reposition Malefactor weapon action. No No
    Hellfire Greataxe Act Three: Looted from a Guilded Chest in the "Illusion" section of the Sorcerous Vault, Sorcerous Sundries.
  • Once in the vault, upon finding the named doors, go through the "Silverhand" door and in the next area destroy the door labeled "Illusion" (trying to enter the door normally will not work). Through the door is the room with the chest X: 366 Y: 941.
  • Greataxes two-handed melee No No Hellfire Greataxe is a very rare greataxe that deals additional Fire damage, afflicts its wielder with Heat on each successful hit, and grants the Hellflame Cleave weapon action. Yes No
    Hellfire Hand Crossbow
  • Scorching Ray

    Scorching Ray (): Cast as a level 3 spell ( Recharge: Short rest).

  • Can be looted from Yurgir in the Gauntlet of Shar X: -653 Y: -764.
  • Hand Crossbows one-handed ranged No No Hellfire Hand Crossbow is a very rare +2 Hand Crossbow that has a chance to set targets burning when attacking while Hiding or Invisible. No Yes
    Incandescent Staff
  • Ranged Spell Attack +1
  • Resistance to Damage TypesFire damage
  • Fire Bolt

    Fire Bolt (): Cast as a cantrip at will.

  • Fireball

    Fireball (): Cast as a level 3 spell ( Recharge: Long rest).

  • Sold by Quartermaster Talli in Last Light Inn during Act Two Quarterstaves versatile melee No No Incandescent Staff is a very rare Quarterstaff that grants the wielder extra Spell Attack and resistance to Fire damage. It also grants the ability to cast the Fire Bolt and Fireball spells. No No
    Infernal Rapier
  • Planar Ally: Cambion

    Planar Ally: Cambion (): Cast as a level 6 spell ( Recharge: Long rest).

  • Potential reward during Wyll's companion quest, The Blade of Frontiers, at the end of Act Two. Bring Wyll along when enterring the Mind Flayer Colony, free Zariel's asset, then pass a DC 14 Persuasion Check to successfully ask for a reward. Rapiers one-handed melee Yes No The Infernal Rapier is a very rare rapier and a possible reward for following Wyll's companion quest. It raises your Spell Save DC and, unlike other rapiers, uses your Spellcasting Modifier for Attack Rolls and Damage Rolls instead of Strength or Dexterity. No No
    Justiciar's Scimitar Looted from Lyrthindor in the Gauntlet of Shar. Lyrthindor is involved in the quest Break Yurgir's Contract. He can be found at the foot of the large statue of Shar X: -713 Y: -732, though you must first speak with and follow the rats to this location in order to find him. Scimitars one-handed melee Yes No Justiciar's Scimitar is a very rare Scimitar weapon that can blind an opponent if the wielder strikes with Advantage. It also grants the Shadowsoaked Blow weapon action. No Yes
    Knife of the Undermountain King Can be bought or looted from A'jak'nir Jeera in Crèche Y'llek. Shortswords one-handed melee Yes No The Knife of the Undermountain King is a very rare +2 shortsword that increases the frequency of scoring Critical Hits and grants Advantage against enemies in the shadows. No Yes
    Magical Hand Crossbow This weapon appears to be currently unobtainable without cheats or mods. However, a functionally identical item, Hand Crossbow +2, can be found in Act 3 within Lady Jannath's Estate. Hand Crossbows one-handed ranged No No No Yes
    Mourning Frost
  • Ray of Frost

    Ray of Frost (): Cast as a cantrip at will.

  • Created by combining the components carried by the three Drow mages competing to discover the Adamantine Forge. They are found at various locations within the Underdark.
  • Icy Helve - carried by Dhourn, west of the Selûnite Outpost.
  • Icy Metal - looted from Xargrim the Pale Corpse within the Myconid Colony, in the secret area unlocked by completing the quest Defeat the Duergar Intruders X: 50 Y: 75, by casting Knock, or by using a skill like Misty Step from the right angle.
  • Icy Crystal - carried by Filro the Forgotten near the Sussur Tree.
  • Quarterstaves versatile melee No No Mourning Frost is a very rare, +1 Quarterstaff that enhances the wielder's Cold damaging spells with extra damage and the Chilled condition. No No
    Pelorsun Blade
  • Found in Cazador's Dungeon. From the waypoint, take the second open door on the right. There is a door on the floor below. Teleport or jump down and enter the door. The item is found in this room under a dirt mound, inside a DC15 trapped Rosewood Casket X: -1928 Y: 852.
  • Rapiers one-handed melee Yes No Pelorsun Blade is a very rare +1 Rapier that automatically grants the wielder Advantage against Undead targets. No No
    Rhapsody
  • Dropped by Cazador Szarr.
  • Daggers one-handed melee Yes Yes Rhapsody is a very rare, +1 Dagger that grants better Attack Rolls, damage, and Spell Save DC for every foe slain (up to 3) and possibly inflicts Bleeding while the wielder is Hiding or Invisible. No Yes
    Sethan
  • Sethan: Spiritual Greataxe

    Sethan: Spiritual Greataxe (): Cast as a level 6 spell ( Recharge: Long rest).

  • Sethan: Reduce

    Sethan: Reduce (): Cast as a level 2 spell ( Recharge: Long rest).

  • Act Three: Bought or stolen from Ferg Drogher near the Requisitioned Barn, Rivington X: 43 Y: -101. He has to be persuaded during dialogue to disclose his special wares, this greataxe included. Greataxes two-handed melee No No Sethan is a very rare greataxe that grants its wielder the Sethan: Spiritual Greataxe and Sethan: Reduce weapon actions. Yes No
    Staff of Cherished Necromancy
  • Can be looted from Mystic Carrion in Philgrave's Mansion inside the Lower City.
  • Quarterstaves versatile melee No No Staff of Cherished Necromancy is a very rare +2 Quarterstaff that greatly enhances Necromancy spells and can use a dead creature's essence to cast a Necromancy spell without costing a spell slot. No No
    Staff of Spellpower
  • Found in the House of Hope in a vault across from the entrance to the Boudoir. The player will need to pass a DC10 Wisdom check to activate the Inert Infernal Gem and then a DC20 Arcana check to use the Infernal Control Gem to open the door. The staff will be located on a stone pedestal to the right X: -6486 Y: 2939.
  • Quarterstaves versatile melee No No Staff of Spell Power is a very rare + 2 Quarterstaff that empowers the wielder's spells and can cast a spell without a spell slot, once per Long Rest. No No
    Staff of the Ram
  • Found in an Opulent Chest X: -1572 Y: -976 in Jaheira's Hideout Basement under Elerrathin's Home in the Lower City. The chest is in a room behind a DC18 locked bookcase X: -1562 Y: 980.
  • Quarterstaves versatile melee No No The Staff of the Ram is a +2 Quarterstaff that can Stun and push back a target on a hit. No No
    Stillmaker
  • Hold Person

    Hold Person (): Cast as a level 3 spell ( Recharge: Long rest).

  • Found in a hole X: 67 Y: -1018 in the area underneath the Open Hand Temple. A successful DC5 Perception check is needed to spot it. The hole is just at the top of the cragged rock and can be easy to miss. There is blood right next to the hole. Daggers one-handed melee Yes Yes Stillmaker is a very rare +2 Dagger that grants the wielder the Hold Person spell once per Long Rest. No Yes
    Sword of Chaos
  • Looted from Sarevok in the Murder Tribunal.
  • Greatswords two-handed melee No No Sword of Chaos is a very rare +2 greatsword that deals additional Damage TypesNecrotic damage and also regains wielder's health on each successful hit. Yes No
    Sword of Life Stealing Sold by Dammon at the Last Light Inn in Chapter Two. Shortswords one-handed melee Yes No The Sword of Life Stealing is a very rare +2 Shortsword that deals an extra 10 Necrotic damage on a critical hit, and heals the wielder for the same amount. No Yes
    The Dancing Breeze
  • This weapon can be bought from these traders:
  • Glaives two-handed melee Yes No The Dancing Breeze is a very rare glaive that grants its wielder the Whirlwind Attack weapon action, which strikes all nearby targets. Yes No
    The Dead Shot
  • Sold by Fytz the Firecracker at the Stormshore Armoury in Lower City.
  • Longbows two-handed ranged No No The Dead Shot is a +2 Longbow that increases the accuracy of the wielder as well as increases the chance of a critical hit. Yes No
    The Impaler Pikes two-handed melee No No The Impaler is a very rare, inaccessible, moderately enchanted (+2) Pike that deals additional damage to targets at full hp and grants temporary hp on kills. No No
    The Sacred Star Sold by Vicar Humbletoes in the Stormshore Tabernacle. Morningstars one-handed melee No No The Sacred Star is a very rare, +2 Morningstar that applies Radiating Orb on hit and possibly turns the target if it is Undead. It also grants the Dawnburst Strike weapon action. No No
    Torch of Revocation Dropped by Mystic Carrion, given as a potential reward for Find Mystic Carrion's Servant, or sold by him through dialogue for 3000 gold. Can also be stolen from the locked chest behind him. Clubs one-handed melee No No Torch of Revocation is a very rare +1 utility item carried by Mystic Carrion and used in exorcisms. No Yes
    Trident of the Waves Looted from High Security Vault n°4 in The Counting House Tridents versatile melee No Yes Trident of the Waves is a +1 Trident that creates a water surface around the target and applies the Wet condition to the target as well. No No
    Voss' Silver Sword
  • Wrathful Smite

    Wrathful Smite (): Cast as a level 1 spell ( Recharge: Long rest).

  • Looted from Kith'rak Voss if killed late into Act 1, or if killed during the final section of the game.
  • Can be pickpocketed from Voss during Act 3.
  • Prior to Patch 6 it could be purchased from him during Act 3, but this is no longer the case.
  • Longswords versatile melee No No Voss' Silver Sword is a very rare +2 Longsword enhanced with additional Damage TypesPsychic damage. Also, it grants a bonus to damage and Attack Rolls against githyanki, aberrations, fiends and elementals and grants the wearer the ability to cast the Wrathful Smite spell. No No
    Woe
  • Blight

    Blight (): Cast as a level 4 spell ( Recharge: Long rest).

  • Bound Weapon Bound Weapon
  • Reward for defeating Cazador Szarr during The Pale Elf.
  • Quarterstaves versatile melee No No Woe is a very rare, +2 Quarterstaff wielded by Cazador Szarr. It grants better Spell Save DC and Spell Attack Rolls, access to the Blight spell, and healing when creatures fail Saving Throws by the caster's spells. No No
    Adamantine Longsword
  • The Adamantine Longsword can be forged in the Adamantine Forge with a Longsword Mould and Mithral Ore.
  • Longswords versatile melee No No Adamantine Longsword is a rare +1 Longsword that automatically critical hits objects and ignores Resistance to Slashing damage. No No
    Adamantine Mace The Adamantine Mace can be forged in the Adamantine Forge with a Mace Mould and Mithral Ore. Maces one-handed melee No No Adamantine Mace is a rare +1 Mace that automatically critical hits objects and ignores Resistance to Bludgeoning damage. No No
    Adamantine Scimitar
  • The Adamantine Scimitar can be forged in the Adamantine Forge with a Scimitar Mould and Mithral Ore.
  • Scimitars one-handed melee Yes No Adamantine Scimitar is a rare +1 Scimitar that automatically critical hits objects and ignores Resistance to Slashing damage. No Yes
    Allandra's Whelm
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Tridents versatile melee No Yes No No
    Ambusher Sold by Exxvikyap in Rivington General in Rivington. Shortswords one-handed melee Yes No Ambusher is a rare +1 Shortsword that grants the wielder bonuses to Initiative and Advantage on Perception checks and deals extra Necrotic damage on creatures that haven't taken a turn yet. No Yes
    Arduous Flame Blade Alert Icon.png This weapon appears to be unobtainable without cheats or mods. Longswords versatile melee No No No No
    Bigboy's Chew Toy
  • Whossa Large Fellow?

    Whossa Large Fellow? (): Cast as a level 2 spell ( Recharge: Long rest).

  • Sold by Lann Tarv in the main floor of Moonrise Towers.
  • Quarterstaves versatile melee No No Bigboy's Chew Toy is a rare +1 quarterstaff that grants its wielder the ability the ability to cast Enlarge on themselves once per Long Rest. No No
    Blackguard's Sword
  • Looted from the undead guardian, That Which Guards, in the Murder Tribunal.
  • Longswords versatile melee No No Blackguard's Sword is a rare +2 Longsword that possibly Dazes targets that have been Smited by the wielder. No No
    Blade of Oppressed Souls
  • Looted from area unlocked by the Necrotic Laboratory puzzle in the Mind Flayer Colony.
  • A second can be found in the Watch Citadel in The High Hall, on a table of goods owned by Koll.
  • Longswords versatile melee No No No No
    Blood-Bound Blade
  • This blade's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon.
  • This weapon appears to be currently unobtainable without cheats or mods. Longswords versatile melee No No No No
    Blooded Greataxe Act One: Bought or stolen from Roah Moonglow in the Shattered Sanctum X: 275 Y: -29. Greataxes two-handed melee No No Blooded Greataxe is a rare +1 greataxe that deals additional Slashing damage when the wielder has 50% hit points or less. Yes No
    Bow of the Banshee Looted from Corsair Greymon during the encounter that takes place after boarding the boat found in the Decrepit Village, Underdark. If he survives the journey, he will be selling this bow at his trading spot near Nere's cave-in, Grymforge X: -632 Y: 326. Shortbows two-handed ranged No No Bow of the Banshee is a rare +1 shortbow that can Frighten targets on hit and grants bonuses to weapon damage and attack rolls against Frightened creatures. No No
    Breaching Pikestaff Found in the Ancient Lair within the Lower City Sewers (X -1393, Y 56) during Chapter Three. Pikes two-handed melee No No Breaching Pikestaff is a rare +2 Pike that deals an additional 1d4 Force on each successful hit. No No
    Cacophony
  • Thunderous Smite

    Thunderous Smite (): Cast as a level 1 spell ( Recharge: Short rest).

  • This weapon can be bought from these traders:
    • Sold by Lady Esther at the Rosymorn Monastery Trail, after taking the Mountain Path and starting Act Two.
  • Quarterstaves versatile melee No No Cacophony is a rare +1 Quarterstaff that grants the wielder the Thunderous Smite spell. No No
    Caitiff Staff
  • Caitiff's Restoration

    Caitiff's Restoration (): Replenish 1 expended Warlock spell slots ( Recharge: Long rest).

  • Purchased from Helsik in the Devil's Fee Quarterstaves versatile melee No No No No
    Charge-Bound Warhammer
  • This hammer's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon. These effects are in addition to the weapon's +1 enchantment.
  • Can be purchased from Dammon in Last Light Inn Warhammers versatile melee No No Charge-Bound Warhammer is a rare, +1 Warhammer with +1 bonus to damage and Attack Rolls, and deals additional 1d6Damage TypesLightning damage as long as it is bound to an Eldritch Knight or Warlock Pact Weapon. No No
    Clown Hammer Looted from Dribbles at the Circus of the Last Days in Rivington during Chapter Three. Warhammers versatile melee No No Clown Hammer is a rare +2 Warhammer that forces both the wielder and the target to make a Wisdom Saving Throw on a critical hit, or else fall down laughing. No No
    Cold Snap
  • Armour Class Armour Class +1 (Off-Hand Only)
  • Can be purchased from Ferg Drogher in Rivington. Daggers one-handed melee Yes Yes Cold Snap is a rare Dagger that chills enemies that attack and miss the wielder and increases the wielder's Armour Class if worn in the off-hand. No Yes
    Combination Axe
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Battleaxes versatile melee No No No No
    Corpsegrinder
  • Looted from Cairos at the docks west of Rivington X: -210 Y: 99.
  • Mauls two-handed melee No No Corpsegrinder is a rare +2 maul that deals additional Thunder damage and grants its wielder the Grand Slam weapon action. Yes No
    Corrosive Flail May appear in the inventory of the following traders:
  • Derryth Bonecloak in the Ebonlake Grotto in the Underdark.
  • Flails one-handed melee No No Corrosive Flail is a rare +1 Flail that grants a special weapon action, Corrosive Strike. No No
    Creation's Echo Sold by Omeluum in the Myconid Colony after completing his quest Help Omeluum investigate the parasite. Quarterstaves versatile melee No No Creation's Echo is a rare Quarterstaff that grants the wielder resistance to Acid, Fire, Lightning, Radiant, or Necrotic damage after first dealing damage of that element. No No
    Cruel Sting
  • Ensnaring Strands

    Ensnaring Strands (): Cast as a level 1 spell ( Recharge: Short rest).

  • Looted from Kar'niss in Shadow-Cursed Lands.
  • Longswords versatile melee No No Cruel Sting is a rare +1 Longsword that deals extra Poison damage against Restrained targets if the wielder is a drow elf. It also grants the Ensnaring Strands spell. No No
    Dagger +2
  • Can be looted from Dolor the assassin, found at the Wine Festival in the Lower City of Baldur's Gate.
  • Can be purchased from various traders in Chapter Three.
  • Looted from Assassin's Folly in the final fight Atop the Netherbrain if a rogue is in the party.
  • Daggers one-handed melee Yes Yes No Yes
    Darkfire Shortbow
  • Resistance to Damage TypesFire damage.
  • Resistance to Damage TypesCold damage.
  • Haste

    Haste (): Cast as a level 3 spell ( Recharge: Long rest).

  • Sold by Dammon at the Last Light Inn stables X: -35 Y: 169. Shortbows two-handed ranged No No Darkfire Shortbow is a rare +2 Shortbow that grants Resistance to Fire and Cold and grants the ability to cast Haste. No No
    Dart +2 Currently can not be found in-game. Darts two-handed ranged Yes No No No
    Defender Flail
  • Armour Class Armour Class +1
  • Can be bought from A'jak'nir Jeera in Crèche Y'llek. Flails one-handed melee No No The Defender Flail is a rare +1 Flail that reduces physical weapon damage to the wearer and increases Armour Class. No No
    Defender Greataxe Act Two: Bought or stolen from Quartermaster Talli at the Last Light Inn X: -27 Y: 132. Greataxes two-handed melee No No Defender Greataxe is a rare +2 greataxe that can be reduced in its enchantment on the first attack of the round to increase wielder's Armour Class and saving throw bonus. Yes No
    Despair of Athkatla Looted from Lorroakan in Ramazith's Tower during Act Three. Quarterstaves versatile melee No No Despair of Athkatla is a rare +2 Quarterstaff that enhances the wielder's spells. No No
    Dolor Amarus
  • Dropped by Dolor in Lower City.
  • Also sold by Echo of Abazigal in the Murder Tribunal after the player character accepts Bhaal and becomes an Unholy Assassin.
  • Daggers one-handed melee Yes Yes Dolor Amarus is a rare +2 dagger that deals 7 additional damage on a critical hit. No Yes
    Drakethroat Glaive
  • Draconic Elemental Weapon

    Draconic Elemental Weapon (): Cast as a level 3 spell ( Recharge: Long rest).

  • This weapon can be bought from these traders:
  • Glaives two-handed melee No No Drakethroat Glaive is a rare +2 Glaive that grants its wielder the Draconic Elemental Weapon weapon action and a bonus to dragonborn breath racial actions. Yes No
    Dread Iron Dagger
  • Sold by Echo of Abazigal in the Murder Tribunal after the player character accepts Bhaal and becomes an Unholy Assassin.
  • Daggers one-handed melee Yes Yes Dread Iron Dagger is a rare +1 Dagger that deals extra Necrotic damage while the wielder is Hidden. No Yes
    Duke Ravengard's Longsword
  • Commander's Strike Commander's Strike: Direct an ally to strike a foe. The ally uses a Reaction on their next turn to make a weapon attack. Once per Short Rest.
  • Charisma +2 (up to 24, see notes)
  • Looted from Duke Ulder Ravengard during the coronation in Wyrm's Rock Fortress. Longswords versatile melee No No Duke Ravengard's Longsword is a rare, +1 Longsword that grants the wielder temporary hit points to allies equal to the wielder's Charisma modifier, and also increases the wielder's Charisma by +2. No No
    Executioner Sword
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Shortswords one-handed melee Yes No No Yes
    Flail +2
  • Looted from Blasphemous Acolyte in the final fight Atop the Netherbrain if a cleric is in the party.
  • Flails one-handed melee No No No No
    Flail of Ages
  • Elemental Age

    Elemental Age (): Cast as a level 3 spell ( Recharge: Long rest).

  • Sold by Fytz the Firecracker at Stormshore Armoury Flails one-handed melee No No Flail of Ages is a rare Flail that applies variable conditions depending on what type of damage the flail does. No No
    Flail of Dread Skulls
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Flails one-handed melee No No No No
    Fleshrender
  • Sold by Echo of Abazigal in the Murder Tribunal after the player character accepts Bhaal and becomes an Unholy Assassin.
  • Shortswords one-handed melee Yes No Fleshrender is a rare Shortsword that allows the wielder to make a diabolical strike, possibly stymying their target's ability to heal. No Yes
    Giantbreaker This weapon can be bought from Brem in the Zhentarim Hideout after completing Find the Missing Shipment. Heavy Crossbows two-handed ranged No No Giantbreaker is a rare +1 Heavy Crossbow that sends its targets Reeling on a successful hit. Yes No
    Gleamdance Dagger
  • Looted from Farlin at the docks X: -210 Y: 99 west of Rivington.
  • Daggers one-handed melee Yes Yes Gleamdance Dagger is a rare +2 Dagger that sheds light in a radius and increases the wielder's Armour Class, provided it is equipped in the wielder's off-hand. No Yes
    Gold Wyrmling Staff
  • Fire Bolt

    Fire Bolt (): Cast as a cantrip at will.

  • Bought or stolen from Roah Moonglow in the Shattered Sanctum X: 275 Y: -29.
  • On a pedestal beneath the stained glass window behind the lava and water elementals on the ground floor of Sorcerous Sundries, Lower City X: -2 Y: -66.
  • Quarterstaves versatile melee No No Gold Wyrmling Staff is a rare quarterstaff that deals additional Fire damage with melee strikes and grants its wielder the Fire Bolt cantrip. No No
    Greataxe +2 Looted from Counting House Safe n°2 in The Counting House X: -962 Y: 764. Greataxes two-handed melee No No Greataxe +2 is a rare, moderately enchanted greataxe. Yes No
    Hammer of the Just
  • Detect Thoughts

    Detect Thoughts (): Cast as a level 1 spell ( Recharge: Long rest).

  • Looted from the Offerings to Tyr Chest in the basement of Stormshore Tabernacle in Lower City. The basement can be reached by entering the secret hatch in the corner of the tabernacle. Warhammers versatile melee No No Hammer of the Just is a rare +2 Warhammer that deals additional Radiant damage, additional Bludgeoning damage to Fiends and Undead, and allows the wielder to cast Detect Thoughts. No No
    Hand Crossbow +2 Inside a wall vault in an office on the second floor of Lady Jannath's Estate. Hand Crossbows one-handed ranged No No No Yes
    Harmonic Dueller
  • Sold by Entharl Danthelon at Danthelon's Dancing Axe in Wyrm's Crossing.
  • Rapiers one-handed melee Yes No Harmonic Dueller is a rare +1 Rapier that when activated, can grant all the wielder's melee attacks extra damage equal to their Charisma modifier. No No
    Harmonium Halberd
  • Strength icon.png Strength +2 (up to 23)
  • Intelligence icon.png Intelligence -1
  • Wisdom icon.png Wisdom -1
  • This weapon can be bought from these traders:
  • Halberds two-handed melee No No Harmonium Halberd is a rare halberd that grants its wielder additional Strength at the cost of some Intelligence and Wisdom. Yes No
    Harold
  • Reward for bringing the chest to Zarys in the Zhentarim Hideout as part of Find the Missing Shipment.
  • Heavy Crossbows two-handed ranged No No Harold is a rare +1 Heavy Crossbow that can possibly Bane targets that it hits. Yes No
    Harper Sacredstriker
  • Spiritual Weapon

    Spiritual Weapon (): Cast as a level 6 spell ( Recharge: Long rest).

  • If Rolan is dead: Sold by Lorroakan's Projection in Sorcerous Sundries
  • If Rolan and Lorroakan are both alive: Sold by Rolan in Sorcerous Sundries
  • If Rolan is alive but Lorroakan is dead: Can be pickpocketed from Rolan in Ramazith's Tower
  • Quarterstaves versatile melee No No Harper Sacredstriker is a rare +1 Quarterstaff that grants the wielder the Spiritual Weapon spell at level 6. No No
    Hellbeard Halberd
  • This weapon can be bought from these traders:
  • Halberds two-handed melee No No Hellbeard Halberd is a rare halberd that deals additional Damage TypesPoison damage. Yes No
    Hollow's Staff
  • Arms of Hadar

    Arms of Hadar (): Cast as a level 3 spell ( Recharge: Long rest).

  • Can be disarmed or looted from Lucretious at the Circus of The Last Days in Rivington Quarterstaves versatile melee No No Hollow's Staff is a rare +1 Quarterstaff that makes it difficult for enemies to resist the wielder's spells, and grants the wielder the Arms of Hadar spell. No No
    Infernal Longsword
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Longswords versatile melee No No No No
    Infernal Mace
  • Looted from several Banite cultists throughout Chapter 3, including those found in the Steel Watch Foundry and at Felogyr's Fireworks.
  • Maces one-handed melee No No Infernal Mace is a rare +1 Mace that deals an extra 3 Poison damage and possibly Poisons the target on a hit. No No
    Infernal Spear Looted from Iron Consul Mian and/or Nuff in Wyrm's Rock Fortress Spears versatile melee No Yes Infernal Spear is a rare +1 Spear that deals an extra 3 Poison damage and possibly Poisons the target on a hit. No No
    Infernal Warhammer
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Warhammers one-handed melee No No Infernal Warhammer is a rare +1 Warhammer that deals an additional 3 Poison Damage on hit and has a chance to Poisoned Poison targets it strikes. No No
    Jorgoral's Greatsword
  • Looted from Corsair Greymon on Ebonlake, Grymforge.
    • If not engaged on the lake, he can sell this item at his trader spot in Grymforge X: -632 Y: 326.
  • Greatswords two-handed melee No No Jorgoral's Greatsword is a rare +1 greatsword that grants its wielder the Colossal Onslaught weapon action. Yes No
    Ketheric's Warhammer Looted from Ketheric Thorm during Chapter Two. Warhammers versatile melee No No No No
    Larethian's Wrath Sold by A'jak'nir Jeera at Crèche Y'llek. Longswords versatile melee Yes No Larethian's Wrath is a rare +1 Longsword that grants the wielder the Razor Gale weapon action. No No
    Least Expected Looted from a Gilded Chest in the Gauntlet of Shar X: -730 Y: -800. Shortbows two-handed ranged No No Least Expected is a rare +2 Shortbow that increases Attack Rolls while obscured in shadow and also grants the Blinding Shot weapon action. No No
    Light Crossbow of Speed
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Light Crossbows two-handed ranged No No Light Crossbow of Speed is an uncommon Light Crosbow, identical to a Light Crossbow +1 aside from the flavour text. No No
    Longbow +2
  • Looted from The Darkening Hunt in the final fight Atop the Netherbrain if a ranger is in the party.
  • Longbows two-handed ranged No No No No
    Longsword +2 In the basement of the Forge of the Nine in the Lower City, laying against a wall X: 399 Y: 767 Longswords versatile melee No No No No
    Mace +2 In the basement of the Forge of the Nine in the Lower City, standing inside a weapon rack X: 401 Y: 776 Maces one-handed melee No No No No
    Monster Slayer Glaive
  • This weapon can be bought from these traders:
  • Glaives two-handed melee No No Monster Slayer Glaive is a rare +1 glaive that deals additional damage against Monstrosities and increases its wielder's Jump distance. Yes No
    Moonlight Glaive
  • Rewarded for freeing the Nightsong from the Shadowfell during the Find the Nightsong quest.
  • Glaives two-handed melee No No Moonlight Glaive is a rare +2 glaive that deals additional Radiant damage, has a permanent Light effect, and grants its wielder the Moonlight Butterflies weapon action. Yes No
    Ne'er Misser
  • Magic Missile

    Magic Missile (): Cast as a level 3 spell ( Recharge: Short rest).

  • Sold by Roah Moonglow in Moonrise Towers.
  • Hand Crossbows one-handed ranged No No The Ne'er Misser is a rare +1 Hand Crossbow that deals Force damage on its attacks and grants the wearer the ability to cast Magic Missile once per short rest as a 3rd level Spell. No Yes
    Pale Oak
  • Faithwarden's Vines

    Faithwarden's Vines (): Cast as a level 1 spell ( Recharge: Long rest).

  • Obtained as a reward for completing the quest Investigate Kagha and both persuading and sparing Kagha, which must be completed before the quest Rescue the Druid Halsin. In this scenario, Kagha will give you the Pale Oak.

    If Kagha is killed, then all of the shadow druids and rogue Emerald Grove druids must also be defeated including Loic and Marcoryl. If Marcoryl isn't in the main chamber, he will likely be in the Servant's Quarters and will attack on sight after Khaga is defeated. In this scenario, Rath will give you the Pale Oak.

    This reward is available only to Druids.
    Quarterstaves versatile melee No No Pale Oak is a rare Quarterstaff that grants the Faithwarden's Vines spell and prevents the wielder from being Ensnared by vines. No No
    Phalar Aluve This weapon can be found stabbed into a rock in the Underdark X: 116 Y: -192 and can be freed by passing either a:
  • DC 15 Strength check to yank it from the stone.
  • DC 15 Religion check to learn how to release the magic holding it in place.
  • Paladin: DC 10 Religion check (with advantage) to consider what the appropriate ritual for releasing the sword. If successful, a Paladin can perform the ritual or use your oath to prove your work (DC 10 Charisma check).
  • Alternately, a Cleric of Eilistraee can release the sword without needing an ability check.

    Finally, spilling blood on the sword can also release the sword without an ability check (for example with Ritual Dagger).
    Longswords versatile melee Yes No Phalar Aluve is a rare +1 Longsword that can be made to Sing or Shriek, granting nearby allies or enemies a bonus to Attack Rolls or damage or damage rolls, depending on the choice. No No
    Planeslayer Flail
    • Not accessible through normal gameplay, but can still be accessed via third party tools.
    Flails one-handed melee No No No No
    Punch-Drunk Bastard
  • Can be looted from a chest in the back storage room of The Waning Moon.
  • Greatclubs two-handed melee No No Punch-Drunk Bastard is a rare +1 Greatclub that grants the wielder Advantage and creates a Thunder blast on each hit...so long as the wielder is Drunk. No No
    Quarterstaff +2
  • Looted from Aelis Siryasius.
  • Looted from Hope.
  • Looted from Metamage Persecutor in the final fight Atop the Netherbrain if a wizard is in the party.
  • Quarterstaves versatile melee No No No No
    Rapier +2
  • Various traders depending on the party's level.
  • Looted from Pactsplitter in the final fight Atop the Netherbrain if a warlock is in the party.
  • Rapiers one-handed melee Yes No No No
    Rat Bat
  • The Rat Bat can be found leaning against a wall in The Waning Moon X: -224 Y: -78.
  • Greatclubs two-handed melee No No The Rat Bat is a rare greatclub that grants the wielder Advantage on their Attack Rolls against beasts. No No
    Ravengard's Scourger
  • Commander's Strike Commander's Strike: Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack. Once per Short Rest.
  • Looted from High Security Vault n°5 in The Counting House Morningstars one-handed melee No No Ravengard's Scourger is a rare +2 Morningstar that allows the wielder to cast Commander's Strike. No No
    Rebound Battleaxe
  • This blade's magical powers only function if it's Bound to an Eldritch Knight or is a Warlocks's Pact Weapon.
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Battleaxes versatile melee No No No No
    Render of Scrumptious Flesh Longswords versatile melee No No No No
    Salty Scimitar(rrr)
  • Command

    Command (): Cast as a level 1 spell ( Recharge: Long rest).

  • Act 3 : looted from the true Captain Grisly in The Blushing Mermaid's basement. Scimitars one-handed melee Yes No Salty Scimitar(rrr) is a rare +2 Scimitar that allows the wielder to cast Command once per Long Rest. No Yes
    Scimitar +2
  • Various traders depending on the main character's level.
  • Scimitars one-handed melee Yes No No Yes
    Shadow Lantern
  • Conjure Shadow Lantern Wraith

    Conjure Shadow Lantern Wraith (): Cast as a level 6 spell ( Recharge: Long rest).

  • Obtainable from Balthazar's hidden room in Moonrise Towers when Gale is in the party:
  • To access Balthazar's hidden room, interact with the top right Protruding Book ('Musty Tomes') and insert one of the human hearts from the room into the small Ancient Altar.
  • Within the hidden room, interact with the ritual circle with Gale and combine a Dead Pixie with a Broken Moonlantern.
    • Any other character can try to craft the lantern, but must first overcome Gale's protests and a DC 30 Arcana check.
  • Clubs versatile melee No No Shadow Lantern is a unique type of Moonlantern which does not produce light and grants the unique Conjure Shadow Lantern Wraith spell. No Yes
    Shattered Flail
  • Dropped by the Flind, 'leader' of the group of Gnolls attacking the Zhentarim caravan on The Risen Road.
  • Maces one-handed melee No No Shattered Flail is a rare +2 Mace that heals the wielder when they hit an enemy - at the cost of potentially going mad when they stop attacking. No No
    Shortsword +2
  • This weapon can be bought from various traders depending on the party's level.
  • In the locked strongbox in Peartree House's basement.
  • Looted from Assassin's Folly in the final fight Atop the Netherbrain if a rogue is in the party.
  • Shortswords one-handed melee Yes No No Yes
    Sickle of BOOOAL
  • Dropped or pickpocketed from Pooldripp the Zealous in The Festering Cove.
  • Given to the player by BOOOAL in The Festering Cove if the correct dialog options are chosen to cause his power to falter and then agree to be his Chosen.
  • Choosing other dialog options during the cutscene allows you to kill BOOOAL without the Kuo-toa attacking. Once accomplished, you can purchase the weapon from Pooldripp the Zealous. This can only be done during the initial conversation with Pooldripp after killing BOOOAL, after this you will not be able to barter with him again.
  • Sickles one-handed melee No No No Yes
    Slicing Shortsword Sold by Lann Tarv in the main floor of Moonrise Towers. Shortswords one-handed melee Yes No The Slicing Shortsword is a rare +1 shortsword that inflicts Bleeding when the wielder attacks with advantage. No Yes
    Sorrow
  • Sorrowful Lash

    Sorrowful Lash (): Cast as a cantrip ( Recharge: Per turn).

  • Found on a stone slab at the Wolf altar in the Hidden Vault X: 183 Y: -82, unlocked by solving the Enclave Library Puzzle in the Druid Grove.
  • Glaives two-handed melee No No Sorrow is a rare glaive that grants its wielder the Sorrowful Lash cantrip as bonus action once per turn. Yes No
    Soulbreaker Greatsword
  • Looted from Kith'rak Therezzyn in Captain's Quarters, Crèche Y'llek X: 1408 Y: -763.
  • Greatswords two-handed melee No No Soulbreaker Greatsword is a rare +1 greatsword that grants its wielder the Soulbreaker weapon action and a bonus to Initiative rolls, and deals additional Psychic damage when wielded by a githyanki. Yes No
    Spear +2 '"`UNIQ--templatestyles-0002D476-QINU`"'
  • Carried by Dream Guardians or Breaker of War in the final fight scenario.
  • Looted from Breaker of War in the final fight Atop the Netherbrain if a fighter is in the party.
  • Spears versatile melee No Yes Spear +2 is a rare, moderately enchanted spear. No No
    Spear of Night Found resting on a shine in the Silent Library, inside the Gauntlet of Shar X: -820 Y: -756. Spears versatile melee No Yes No No
    Staff of Accretion
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Quarterstaves versatile melee No No No No
    Staff of Interruption
  • Counterspell

    Counterspell (): Cast as a level 5 spell ( Recharge: Long rest).

  • Rewarded by Mayrina after you finish the quest Help the Hag Survivors Quarterstaves versatile melee No No Staff of Interruption is a rare quarterstaff that allows the wielder to cast Counterspell at Level 5. No No
    Staff of the Emperor
  • Can by acquired by disarming The Emperor.
  • Quarterstaves versatile melee No No Staff of the Emperor is a rare +2 Quarterstaff that enhances the wielder's spells and possibly stuns enemy spellcasters. No No
    Sussur Dagger
  • Silenced Silences targets on hit.
  • This weapon is obtained as part of the quest Finish the Masterwork Weapon in the Blighted Village by combining a Dagger with Sussur Tree Bark in the Blacksmith's Forge found in one of the buildings in the village. Daggers one-handed melee Yes Yes The Sussur Dagger is a Rare +1 Dagger that silences the targets it strikes, making it very effective against spellcasters. No Yes
    Sussur Greatsword
  • Silenced Silences targets on hit.
  • This weapon is obtained as part of the quest Finish the Masterwork Weapon in the Blighted Village by combining the Greatsword with Sussur Tree Bark in the Blacksmith's Forge found in one of the buildings in the village.
  • Greatswords two-handed melee No No Sussur Greatsword is a rare greatsword that can Silence targets on a successful hit. Yes No
    Sussur Sickle
  • Silenced Silences targets on hit.
  • This weapon is obtained as part of the quest Finish the Masterwork Weapon in the Blighted Village by combining a Sickle with Sussur Tree Bark in the Blacksmith's Forge found in one of the buildings in the village. Sickles one-handed melee No No The Sussur Sickle is a Rare +1 Sickle that silences the targets it strikes, making it very effective against spellcasters. No Yes
    Sword of Clutching Umbra Bought from Dammon in Act 2 at the Last Light Inn. Shortswords one-handed melee Yes No Sword of Clutching Umbra is a rare, lightly enchanted (+1) Shortsword that grants the wielder a unique weapon action, Shadowsoaked Blow. No Yes
    Sword of the Emperor Located inside the hidden room in the Knights of the Shield Hideout under the Elfsong Tavern X: 728 Y: 588, during the quest Visit the Emperor's Old Hideout. Longswords versatile melee No No Sword of the Emperor is a rare +2 Longsword that grants bonus damage against shapeshifted or polymorphed creatures and enhances the wielder's defences against spells. No No
    The Baneful Sold by Blurg in the Myconid Colony. Shortswords one-handed melee Yes No The The Baneful is a rare +1 shortsword that only functions if it's Bound to an Eldritch Knight or is a Warlock's Pact weapon. It also applies the Bane condition on hit. No Yes
    The Joltshooter Reward for rescuing Counsellor Florrick from the burning inn of Waukeen's Rest during the quest Rescue the Grand Duke. One of three possible rewards for this quest, the other two being The Sparky Points and The Spellsparkler. Longbows two-handed ranged No No The Joltshooter is a rare Longbow that allows the wielder to generate Lightning Charges upon dealing damage with this weapon. No No
    The Long Arm of the Gur Looted from High Security Vault n°3 in The Counting House Heavy Crossbows two-handed ranged No No The Long Arm of the Gur is a rare +2 Heavy Crossbow that grants a bonus to Attack Rolls and Damage Rolls against Undead targets. No No
    The Sparky Points Reward for rescuing Counsellor Florrick from the burning inn of Waukeen's Rest during the quest Rescue the Grand Duke. One of three possible rewards for this quest, the other two being The Joltshooter and The Spellsparkler. Tridents versatile melee No Yes The Sparky Points is a rare Trident that allows the wielder to generate Lightning Charges upon dealing damage with this weapon. No No
    The Spellsparkler Reward for rescuing Counsellor Florrick from the burning inn of Waukeen's Rest during the quest Rescue the Grand Duke. One of three possible rewards for this quest, the other two being The Sparky Points and The Joltshooter. Quarterstaves versatile melee No No The Spellsparkler is a rare Quarterstaff that allows the wielder to generate Lightning Charges upon dealing damage with spells. No No
    Thermodynamo Axe
  • Sold by Dammon at the Last Light Inn.
  • A second can be found in the Watch Citadel in The High Hall, on a table of goods owned by Koll.
  • Battleaxes versatile melee No No Thermodynamo Axe is a rare, lightly enchanted (+1) Battleaxe that grants Heat whenever the wielder deals damage with this weapon and an unique weapon action, Maiming Strike (Weapon Action). No No
    Thorn Blade
  • Ensnaring Strike (Melee)

    Ensnaring Strike (Melee) (): Cast as a level 1 spell ( Recharge: Long rest).

  • Bought from Dammon in Act 2 at the Last Light Inn. Scimitars one-handed melee Yes No Thorn Blade is a rare, lightly enchanted (+1) Scimitar that deals 1d4Damage TypesPoison damage with melee weapons attacks while Concentrating and grants the ability to cast Ensnaring Strike (Melee). No Yes
    Titanstring Bow This weapon can be purchased from the following traders:
  • Brem in the Zhentarim Hideout after completing Find the Missing Shipment
  • Sometimes offered by Lann Tarv on the main floor of Moonrise Towers
  • Longbows two-handed ranged No No Titanstring Bow is a rare +1 Longbow that allows its wielder to add their Strength Modifier to damage dealt with this weapon. Yes No
    Trident +2
  • Looted from The Darkening Hunt in the final fight Atop the Netherbrain if a ranger is in the party.
  • Tridents versatile melee No Yes No No
    Twist of Fortune
  • Twist of Fortune is obtained by defeating and looting Gerringothe Thorm in the Reithwin Tollhouse.
  • Morningstars one-handed melee No No Twist of Fortune is a rare +1 Morningstar with the unique weapon action, Blood Money. When the wielder rolls 2 or less with this weapon's damage die, they reroll and take the new result. No No
    Unseen Menace Act 1: Sold by A'jak'nir Jeera at Crèche Y'llek Pikes two-handed melee No No Unseen Menace is a rare +1 Pike increases critical hit chance and grants Advantage as long as the wielder keeps connecting hits. No No
    Vicious Battleaxe
  • Sold by Echo of Abazigal in the Murder Tribunal after the player character accepts Bhaal and becomes an Unholy Assassin.
  • Battleaxes versatile melee No No Vicious Battleaxe is a rare Battleaxe that deals additional damage on a Critical Hit. No No
    Vicious Shortbow
  • Sold by Echo of Abazigal in the Murder Tribunal after the player character accepts Bhaal and becomes an Unholy Assassin.
  • Shortbows two-handed ranged No No Vicious Shortbow is a rare Shortbow that deals 7 additional damage on a Critical Hit. No No
    Warhammer +2
  • Looted from Gauntlet Edwynna at South Span Checkpoint in Rivington. X: 0 Y: 30
  • Warhammers versatile melee No No No No
    Wavemother's Sickle Looted from Allandra Grey Sickles one-handed melee No No Wavemother's Sickle is a rare, +2 Sickle that grants the wielder Advantage against targets with the Wet condition. No Yes
    Argument Solver Dropped by Mig in the Moonrise Towers. Greatclubs two-handed melee No No Argument Solver is an uncommon +1 Greatclub that grants the wielder the Poison Mist weapon action, which deals extra Poison damage and creates a poison cloud. No No
    Artificial Leech
  • Dropped by Sister Geanne as part of the Malus Thorm boss fight in the House of Healing.
  • Daggers one-handed melee Yes Yes Artificial Leech is an uncommon +1 Dagger that grants non player characters the Bloodletting weapon action. No Yes
    Assassin's Shortsword
  • Advantage Icon.png Advantage on Stealth Checks.
  • Found on one of a pair of skeletons along the cliffs west of the House of Healing (X:-252, Y:36). The other skeleton has the Watcher's Shield. Shortswords one-handed melee Yes No Assassin's Shortsword is an uncommon Shortsword that grants the wielder Advantage on Stealth checks. No Yes
    Assassin's Touch Reward for completing the quest Save the Goblin Sazza by escorting Sazza to the Goblin Camp. Daggers one-handed melee Yes Yes Assassin's Touch is an uncommon +1 dagger that deals additional damage to Sleeping or Knocked Out targets. No Yes
    Battleaxe +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Battleaxes versatile melee No No No No
    Bonesaw
  • Dropped by Sister Hunna as part of the Malus Thorm boss fight in the House of Healing.
  • Longswords versatile melee No No Bonesaw is an uncommon +1 Longsword that grants non player characters the weapon action Incise Ligaments. No No
    Bow of Awareness
  • This weapon can be bought from these traders:
  • Shortbows two-handed ranged No No Bow of Awareness is an uncommon +1 Shortbow that boosts the wielder's Initiative. No No
    Brewing Ladle Light Hammers one-handed melee No Yes No Yes
    Ceremonial Battleaxe Found in the one of the dormitories in the Rosymorn Monastery guarded by a Guardian of Faith. Picking it up will cause the Guardian to become hostile if it isn't already. Battleaxes versatile melee No No Ceremonial Battleaxe is an uncommon, lightly enchanted (+1) variant of the Battleaxes family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage. While it seems to be exactly the same as a Battleaxe +1, it is used for solving the puzzle inside the chapel. No No
    Ceremonial Longsword Longswords versatile melee No No Ceremonial Longsword is an uncommon, lightly enchanted longsword. No No
    Ceremonial Mace On a random kobold in the Rosymorn Monastery Firewine storage room. Maces one-handed melee No No No No
    Ceremonial Warhammer
  • Found on the roof of the Rosymorn Monastery in the Giant Eagle's nest X: 80 Y: 44. Picking it up will cause the eagles to become hostile if they aren't already.
  • Warhammers versatile melee No No No No
    Club of Hill Giant Strength Found by breaking the Stool of Hill Giant Strength on the highest floor of Arcane Tower, with Bernard. The stool is underneath the thatched roof section in the furthest corner, standing upright. X: -26 Y: -272 Clubs one-handed melee No No Club of Hill Giant Strength is an uncommon club that that sets the wearer's Strength to 19. No Yes
    Comeback Handaxe Won as a consolation prize from Akabi's Wheel of Fortune. Circus of the Last DaysX: -68 Y: -73 Handaxes one-handed melee No Yes No No
    Corellon's Grace This weapon can be bought or looted from Auntie Ethel in the Riverside Teahouse or the Hollow in the Druid Grove. Quarterstaves versatile melee No No Corellon's Grace is an uncommon Quarterstaff that increases the wielder's Armour Class if the wielder is not wearing any armour. They also gain a bonus to Attack Rolls and Damage Rolls if attacking while unarmed. No No
    Crossbow of Arcane Force Carried by Raider G'r'ath in Crèche Y'llek Heavy Crossbows two-handed ranged No No Crossbow of Arcane Force is an uncommon +1 Heavy Crossbow that grants the wielder a special Arcane Ammunition weapon action that adds additional Force damage to ranged attacks. No No
    Dagger +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • One can be found on a small hill overlooking the barn at the Blighted Village, stuck into a piece of meat roasting over a campfire. A Strength, Intelligence, or Sleight of Hand check is required to remove it.
  • Daggers one-handed melee Yes Yes No Yes
    Dagger of Shar This weapon appears to be unobtainable without cheats or mods. Daggers one-handed melee Yes No No Yes
    Dart +1 Currently can not be found in-game. Darts two-handed ranged Yes No No No
    Deep Delver Dropped by Elder Brithvar in Grymforge (X:-631, Y:326). War Picks one-handed melee No No Deep Delver is an uncommon War Pick that inflicts the Shattered condition on hit. No No
    Doom Axe This item is not present in the launch version of the game. Its effects were largely replaced by the Doom Hammer, which is identical save for being a hammer instead of an axe. Greataxes two-handed melee No No Doom Axe is an uncommon greataxe that afflicts targets with Bone Chilled condition on each successful hit. Yes No
    Doom Hammer
  • This weapon can be bought from these traders:
  • Mauls two-handed melee No No Doom Hammer is an uncommon maul that afflicts targets with Bone Chilled condition on each successful hit. Yes No
    Dragon's Grasp This weapon can be bought from Arron in the Druid Grove. Handaxes one-handed melee No Yes Dragon's Grasp is an uncommon Handaxe that deals extra Slashing damage to Burning targets. No Yes
    Enforcer Club
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Clubs one-handed melee No No No Yes
    Everburn Blade
  • Looted from Commander Zhalk at the helm of the Nautiloid during the Prologue.
    • Can also be obtained by casting Command (Drop) Command (Drop) on Commander Zhalk instead of killing him, though his chance of succeeding the Saving throw is high.
  • Greatswords two-handed melee No No Everburn Blade is an uncommon greatsword that deals additional Damage TypesFire damage. Yes No
    Exterminator's Axe Act One: Looted from Gekh Coal in Decrepit Village, Underdark X: 14 Y: -196. Greataxes two-handed melee No No Exterminator's Axe is an uncommon greataxe that deals additional Fire damage to Plants, Insects, and Small creatures. Yes No
    Faithbreaker Dropped by Dror Ragzlin in the Shattered Sanctum X: 297 Y: 40. Warhammers versatile melee No No Faithbreaker is an uncommon +1 Warhammer that grants the Absolute Power weapon action, which deals additional Force damage and possibly pushes them back. No No
    Firestoker Found in an Opulent Chest in Grymforge in the Dormitory room with the Hellsboars (X:-574, Y:382). Hand Crossbows one-handed ranged No No The Firestoker is an uncommon Hand Crossbow that deals additional damage to Burning targets. No Yes
    Flail +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Flails one-handed melee No No No No
    Gandrel's Aspiration Dropped from Gandrel in the Sunlit Wetlands in Act One. Heavy Crossbows two-handed ranged No No Gandrel's Aspiration is an uncommon +1 Heavy Crossbow that grants Advantage against Monstrosity targets and grants the Sacred Munitions class action that Turns Undead. Yes No
    Githyanki Crossbow Dropped by Raider Chost and Raider Zastri of the Githyanki Patrol in the Mountain Pass area of The Risen Road (X:-137, Y:558). Heavy Crossbows two-handed ranged No No Yes No
    Githyanki Greatsword (Psionic)
  • Carried by Sarth Baretha in the Mountain Pass area of The Risen Road X: -137 Y: 558.
  • Greatswords two-handed melee No No Githyanki Greatsword is an uncommon greatsword that deals additional Psychic damage when wielded by a githyanki. Yes No
    Githyanki Greatsword
  • Carried by multiple githyanki in the Creche Y'llek, and can be later found in various places of githyanki influence.
  • Greatswords two-handed melee No No The Githyanki Greatsword is an uncommon, slightly enchanted greatsword. Yes No
    Githyanki Longsword (+1)
  • Looted from Gish For'reth (githyanki patrol) in the Mountain Pass area of The Risen Road X: -137 Y: 558.
  • Longswords versatile melee No No Githyanki Longsword is an uncommon, lightly enchanted longsword. No No
    Githyanki Longsword (Psionic) Longswords versatile melee No No No No
    Githyanki Shortsword Carried by numerous Githyanki in Crèche Y'llek. Shortswords one-handed melee Yes No No Yes
    Glaive +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Glaives two-handed melee No No Glaive +1 is an uncommon, lightly enchanted glaive. Yes No
    Goblinbane Dagger Daggers one-handed melee Yes Yes Goblinbane Dagger is an uncommon dagger that grants the wielder defensive capabilities against Goblins. Any goblin attacking the wielder of Worgfang suffers from Disadvantage Icon.png Disadvantage on its Attack Rolls. No Yes
    Greataxe +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Act One: Found on a rack in the hidden room in the cellar of the Toll House, The Risen Road. The room can be opened by sitting on the two thrones X: -664 Y: -407, X: -664 Y: -400 simultaneously (or by placing objects on each throne).
  • Act Three: Looted from Adventurer Rosanna in Fraygo's Flophouse, Wyrm's Crossing X: -8 Y: 76.
  • Greataxes two-handed melee No No Greataxe +1 is an uncommon, lightly enchanted greataxe. Yes No
    Greatclub +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Always sold by Grat in the Goblin Camp.
  • Greatclubs two-handed melee No No No No
    Greatsword +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Always sold by Grat in the Goblin Camp.
  • Greatswords two-handed melee No No Greatsword +1 is an uncommon, lightly enchanted greatsword. Yes No
    Halberd +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Halberds two-handed melee No No Halberd +1 is an uncommon, lightly enchanted halberd. Yes No
    Hamarhraft
  • Found in a gilded chest in one of the burning rooms on the top floor of the inn at Waukeen's Rest X: -85 Y: 631.
    • This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in turn-based mode. One could also wait the fire out by completing a long rest or travelling to a different zone. Be cautious however, as waiting it out will complete the area's timed event and render many local NPCs and quests unavailable.
  • Mauls two-handed melee No No Hamarhraft is an uncommon maul that deals Thunder damage in an area around the wielder when they land a Jump. Yes No
    Hand Crossbow +1
  • This weapon can be bought from these traders:
  • Hand Crossbows one-handed ranged No No No Yes
    Handaxe +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Dropped by Harper Lassandra in Shadow-Cursed Lands.
  • Handaxes one-handed melee No Yes No No
    Heavy Crossbow +1
  • This weapon can be bought from these traders:
  • Heavy Crossbows two-handed ranged No No Yes No
    Hellrider Longbow Sold by Ferg Drogher in Rivington Longbows two-handed ranged No No Hellrider Longbow is an uncommon +1 Longbow that grants the wielder a large bonus to Initiative and Advantage on Perception checks. It may also apply Faerie Fire to a creature on a successful attack. No No
    Hoppy Sold by Lady Esther in the Rosymorn Monastery Trail area of Act One. War Picks one-handed melee No No Hoppy is an uncommon War Pick that allows the wielder to use Revitalising Strike. No No
    Hunter's Dagger This weapon can be bought from Roah Moonglow in the Shattered Sanctum. Daggers one-handed melee Yes Yes Hunter's Dagger is an uncommon +1 Dagger that can Rupture the target on a hit. No Yes
    Hunting Shortbow
  • Hunter's Mark

    Hunter's Mark (): Cast as a level 1 spell ( Recharge: Long rest).

  • Purchased from Dammon in Druid Grove. Shortbows two-handed ranged No No Hunting Shortbow is an uncommon, +1 Shortbow that grants Advantage Icon.png Advantage against Monstrosity type enemies and the ability to cast Hunter's Mark. No No
    Intransigent Warhammer Can be found inside a Watertight Chest on a Duergar skiff during your first voyage to Grymforge from the Decrepit Village. Warhammers versatile melee No No Intransigent Warhammer is an uncommon Warhammer that knock nearby foes Prone after killing a hostile target or landing a Critical Hit. No No
    Ironwood Club
  • When Shillelagh Shillelagh is cast on this weapon, grants Ironwood Harmony Ironwood Harmony (+1d4 Bludgeoning damage).
  • Dropped by the Shadow-Cursed Shambling Mound X: 40 Y: 60 in the Ruined Battlefield. Clubs one-handed melee No No Ironwood Club is an uncommon +1 Club that deals extra Bludgeoning damage when Shillelagh is cast on it. No Yes
    Jagged Spear
  • On the ground near Torturer Spike in the Shattered Sanctum X: 334 Y: -37.
  • Spears versatile melee No Yes Jagged Spear is an uncommon Spear that allows the wielder to possibly give their targets Disadvantage on Constitution Saving Throws. No No
    Javelin +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Javelins one-handed melee No Yes No No
    Katana
  • Lying on a table in Golbraith's Cellar, which can be accessed through a hatch in Golbraith's House X: -152 Y: -55, which is right next to a manhole in the Lower City that leads to the Lower City Sewers.
  • Another Katana can be found on a shelf behind Akabi in the Circus of the Last Days, but this one is not interactable.
  • Longswords versatile melee No No No No
    Kurwin's Cauteriser Looted from Bugthimble in Graveyard (Lower City) in Act III. Scimitars one-handed melee Yes No Kurwin's Cauteriser is an uncommon +1 Scimitar that deals extra Fire damage on hit, and possibly Burns the target as well. No Yes
    Light Crossbow +1
  • This weapon can be bought from these traders:
  • Light Crossbows two-handed ranged No No No No
    Light Hammer +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Light Hammers one-handed melee No Yes No Yes
    Light of Creation
  • Looted from Bernard at the top floor of the Arcane Tower in the Underdark X: -38 Y: -284.
  • Halberds two-handed melee No No Light of Creation is an uncommon halberd that deals additional Lightning damage, but has a chance to Stun its wielder on each successful attack. Yes No
    Lightning Jabber
  • Looted from the Cursed Kuo-Toa Chief in the Cursed Kuo-toa ambush North East of the Grand Mausoleum entrance.
  • Spears versatile melee No Yes Lightning Jabber is an uncommon +1 Spear that deals extra Lightning damage when thrown, and also has a chance to Shock a target on hit. No No
    Longbow +1
  • This weapon can be bought from these traders:
  • Longbows two-handed ranged No No Yes No
    Longsword +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Longswords versatile melee No No No No
    Loviatar's Scourge
  • Carried by Abdirak in the Shattered Sanctum.
  • Maces one-handed melee No No Loviatar's Scourge is an uncommon Mace that grants the wielder resistance to Necrotic damage. It also deals additional Necrotic damage to all nearby creatures, including the wielder. No No
    Mace +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Maces one-handed melee No No No No
    Magical Pike
  • Found within a Rosewood Casket in the Lower City Graveyard at X: 16 Y: 25, after digging up a dirt mound.
  • Pikes two-handed melee No No Yes No
    Maul +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Mauls two-handed melee No No Maul +1 is an uncommon, lightly enchanted maul. Yes No
    Melf's First Staff
  • Melf's Acid Arrow

    Melf's Acid Arrow (): Cast as a level 2 spell ( Recharge: Long rest).

  • Sold by Blurg in the Myconid Colony. Quarterstaves versatile melee No No The Melf's First Staff is a variant of the Quarterstaves that improve Spell Save DC and Spell Attack Rolls, and allows the wearer to cast Melf's Acid Arrow. No No
    Merregon Halberd
  • Looted from a Merregon Legionnaire in the hallway with the Hellsboars in Grymforge X: 575 Y: 377.
  • Two halberds can be found laying around the Crumbling Island in Grymforge X: -643 Y: 215 & X: -601 Y: 199.
  • Looted from Merregons accompanying Yurgir in the Gauntlet of Shar X: -658 Y: 753.
  • Halberds two-handed melee No No Merregon Halberd is an uncommon, lightly enchanted halberd. Yes No
    Mind Sundering Dagger Daggers one-handed melee Yes Yes No Yes
    Moonblade
  • Melee Attack +1
  • Longswords versatile melee No No No No
    Morningstar +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Morningstars one-handed melee No No No No
    Murderous Cut Looted from several Bhaal cultists throughout Act Three. Daggers one-handed melee Yes Yes Murderous Cut is an uncommon +1 Dagger that deals extra Piercing damage to targets with less than half their maximum Hit points. No Yes
    Myrkulite Scourge Can be looted from the following:
  • Radija on the Moonrise Towers first floor X: -161 Y: -204
  • Susdera on the Moonrise Towers Rooftop X: -152 Y: -181
  • Kressa Bonedaughter in the Mind Flayer Colony Barracks X: -161 Y: -204
  • Sarabayle, Willinx Jindlebee, and Duckie Verish in the Moonrise Towers Prison (after confronting Ketheric Thorm) X: 597 Y: -655 & X: 597 Y: -651 & X: 598 Y: -647
  • Flails one-handed melee No No Myrkulite Scourge is an uncommon Flail with a +1 Enchantment and deals an additional 1d6 Necrotic damage on a strike. No No
    Nature's Snare Looted from a locked chest within the Underground Passage of the Druid Grove X: -425 Y: -200. The key to the chest can be found on a corpse on the lower part of the island in the middle, guarded by two turret statues. Quarterstaves versatile melee No No Nature's Snare is a variant of the Quarterstaves family of weapons that gives its wielder a chance to Ensnare non-plants and non-beasts on hit. No No
    Pike +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Pikes two-handed melee No No Yes No
    Promise Daggers one-handed melee Yes Yes No Yes
    Quarterstaff +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Quarterstaves versatile melee No No No No
    Rain Dancer
  • Create Water

    Create Water (): Cast as a level 1 spell ( Recharge: Short rest).

  • Sold by Arron in the Druid Grove Quarterstaves versatile melee No No Rain Dancer is an uncommon Quarterstaff that grants the wielder the ability to cast Create Water, once per Short Rest. No No
    Rapier +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Rapiers one-handed melee Yes No No No
    Render of Mind and Body Sold by Lann Tarv in the main floor of Moonrise Towers, if you convince Disciple Z'rell to give you additional aid in finding Ketheric's relic. Shortswords one-handed melee Yes No Render of Mind and Body is an uncommon +1 Shortsword that deals additional Psychic damage whenever the attack is made at Advantage. No Yes
    Returning Pike
  • This weapon can be bought from Grat the Trader in the Goblin Camp
  • Pikes two-handed melee No Yes Returning Pike is an uncommon +1 Pike that returns to the wielder automatically after being thrown. Yes No
    Ritual Axe
  • Looted from the table next to Abdirak in the Shattered Sanctum.
  • Handaxes one-handed melee No Yes Ritual Axe is an uncommon Handaxe that inflicts Bane against the wielder's targets. No Yes
    Ritual Dagger of Shar
  • Ritual Dagger of Shar is found on an altar X: 249 Y: -847 in the Sharran Sanctuary inside Reithwin Town.
  • Daggers one-handed melee Yes Yes Ritual Dagger of Shar is an uncommon +1 Dagger that deals an additional 1d4 Necrotic damage on a hit. No Yes
    Ritual Dagger
  • Blood Sacrifice

    Blood Sacrifice (): Pain is a path to power. Take 1d4Damage TypesSlashing damage to receive a +1d4 bonus to Attack Rolls and Saving Throws. at will.

  • Found near Abdirak in the Shattered Sanctum. Depending on when one arrives, Abdirak may be carrying it, or it may be on the table or the floor near him. Daggers one-handed melee Yes Yes Ritual Dagger is an uncommon dagger that temporarily Blesses the wielder when dealing damage to an enemy - or to themselves. No Yes
    Rupturing Blade
  • This weapon can be bought from these traders:
  • Rapiers one-handed melee Yes No Rupturing Blade is an uncommon +1 Rapier that grants the Searing Blood weapon action that deals extra Fire damage on hit, but deals Slashing damage to the wielder. In addition, it also may cause Bleeding and Burning. No No
    Sanguine Blade
  • Scarlet Regeneration Scarlet Regeneration: If you have a +3 bonus from Scarlet Remittance Scarlet Remittance, consume it to recover 3d10hit points ( Recharge: Long rest).
  • Rapiers one-handed melee Yes No Sanguine Blade is an uncommon Rapier that grants better Attack rolls, damage, and Spell Save DC for every foe slain (up to 3) and possibly inflicts Bleeding Bleeding while the wielder is Hiding or Invisible Invisible. No No
    Scimitar +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Scimitars one-handed melee Yes No No Yes
    Shadow Battleaxe
  • Bound Weapon Bound Weapon
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Battleaxes versatile melee No No Shadow Battleaxe is an uncommon battle axe. No No
    Shadow Blade
  • Created via Shadow Blade Shadow Blade spell found on the Shadow Blade Ring
  • Shortswords one-handed melee Yes No Shadow Blade is an uncommon Shortsword that grants the wielder advantage against Lightly or Heavily Obscured targets when using this blade. It also deals 2d8 Psychic damage instead of the usual 1d6. No Yes
    Shar's Sting Daggers one-handed melee Yes Yes Shar's Sting is an uncommon +1 Dagger that deals an additional 1d4 Necrotic damage on a hit. No Yes
    Sharran Crossbow
  • Found in a locked chest in Grymforge (X:-677, Y:398)
  • Light Crossbows two-handed ranged No No Sharran Crossbow is an uncommon Light Crosbow, identical to a Light Crossbow +1 aside from the flavour text. No No
    Shining Staver-of-Skulls
  • Light Light - This object has an aura of light with a radius of 7.5 m / 25 ft.
  • Can be looted from or sold by Corsair Greymon, a duergar on the Ebon Lake boat to Grymforge. Greymon can be found in the main chamber, if not killed on the boat. Light Hammers one-handed melee No Yes Shining Staver-of-Skulls is an uncommon +1 Light Hammer that sheds Light in a radius around the wielder. No Yes
    Shortbow +1
  • This weapon can be bought from these traders:
  • Shortbows two-handed ranged No No No No
    Shortsword +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Shortswords one-handed melee Yes No No Yes
    Shortsword of First Blood
  • Found on the corpse of an executed Deep Gnome in the Underdark at (X:73, Y:-187), at the entrance of the Decrepit Village (if approaching from the Myconid Colony).
  • Shortswords one-handed melee Yes No The Shortsword of First Blood is an uncommon shortsword that deals more damage to enemies who haven't been injured yet. No Yes
    Singing Sword
  • Phalar Aluve: Sing Phalar Aluve: Sing
  • Phalar Aluve: Shriek Phalar Aluve: Shriek
  • Longswords versatile melee No No No No
    Skybreaker
  • Searing Smite

    Searing Smite (): Cast as a level 1 spell ( Recharge: Long rest).

  • In a locked chest in front of the Arcane Tower in the Underdark (X:28, Y:-295). Light Hammers one-handed melee No Yes Skybreaker is an uncommon +1 Light Hammer that grants the wielder the spell Searing Smite. No Yes
    Spear +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Spears versatile melee No Yes No No
    Speedy Reply
  • This weapon can be found on the body of a dead caravan agent on The Risen Road, near the cave where gnolls are attacking the caravan's survivors X: 25 Y: 603.
  • Scimitars one-handed melee Yes No Speedy Reply is an uncommon Scimitar that grants the wielder 2 turns of Momentum whenever they hit an enemy. No Yes
    Spellthief
  • This weapon can be bought from Arron in the Druid Grove.
  • Longbows two-handed ranged No No Spellthief is an uncommon Longbow that allows the wielder to recover a level 1 Spell Slot if they land a Critical Hit, once per Short Rest. No No
    Spiderstep Staff
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Quarterstaves versatile melee No No No No
    Staff of a Mumbling Wizard
  • Firebolt? Firebolt?: Can cast the cantrip at will.
  • Won as a consolation prize from Akabi's Wheel of Fortune. Circus of the Last DaysX: -68 Y: -73
  • Quarterstaves versatile melee No No Staff of a Mumbling Wizard is a Quarterstaff that allows the user to cast a variant of Fire Bolt that has a chance to cast Fireball instead. No No
    Staff of Arcane Blessing
  • Bless

    Bless (): Cast as a level 1 spell ( Recharge: Long rest).

  • This staff is found leaning up against a table in the basement of the Arcane Tower. To reach the basement, the player must either convince Bernard on the top floor to leave Guiding Light on a table, or defeat Bernard and take it. The ring can be used to activate a secret button on the tower's teleporter pad to reach the basement.
  • Another way to reach the basement of the Arcane Tower is to go up the stairs behind the generator, use Feather Fall Feather Fall, and jump down to the gap between the wall and the wooden staircase.
  • If the party has a character capable of casting Mage Hand Mage Hand, they can also cast it under the stairs through the same gap, and direct it to operate the switch which will open a hidden door in the wall.
  • Quarterstaves versatile melee No No Staff of Arcane Blessing is a uncommon Quarterstaff that grants the wielder the ability to cast Bless. In addition, all Bless spells cast by the wielder grant an additional +1d4 to spell attack rolls. No No
    Staff of Crones
  • Ray of Sickness

    Ray of Sickness (): Cast as a level 1 spell ( Recharge: Short rest).

  • Looted from the ground in the treasure room of the Ancient Abode (the Hag's lair) beneath Auntie Ethel's Teahouse.
  • Quarterstaves versatile melee No No Staff of Crones is an uncommon Quarterstaff and Story Item that grants the wielder the ability to cast the spell Ray of Sickness, once per Short Rest. No No
    Steadfast Maul
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Mauls two-handed melee No No Steadfast Maul is an uncommon, lightly enchanted maul. Yes No
    Steelforged Sword
  • This weapon can be found in a locked chest in the abandoned workshop in the Blighted Village, across from the Ancient Rune Circle (X:45, Y:408).
  • A second can be found in the Watch Citadel in The High Hall, on a table of goods owned by Koll.
  • Shortswords one-handed melee Yes No No Yes
    Svartlebee's Woundseeker
  • Looted from Gauntlet Yeva in Waukeen's Rest X: -66 Y: 609 in Act 1.
    • Has to be acquired before the first zone travel (including teleporting to your camp) after coming to Waukeen's Rest for the first time. If you come to the area after travelling to a different zone, Yeva will be gone.
  • Can also be obtained from Gauntlet Yeva in the Tadpoling Centre within the Mind Flayer Colony in Act 2.
    • One method to keep her non-hostile is to use a Disarming action on her during the fight where she appears. As long as you do not kill her, she will remain an ally.
  • Greatswords two-handed melee No No Svartlebee's Woundseeker is an uncommon +1 greatsword that grants its wielder bonus to Attack Rolls against already damaged creatures. Yes No
    Sword of Justice
  • Tyr's Protection

    Tyr's Protection (): Cast as a level 1 spell ( Recharge: Short rest).

  • Looted from Anders in The Risen Road Toll House X: 110 Y: 560 or rewarded by him for killing Karlach in Hunt the Devil.
  • Greatswords two-handed melee No No Sword of Justice is an uncommon +1 greatsword that grants its wielder the Tyr's Protection spell. Yes No
    Sword of Screams Dropped by Nere in Grymforge. Rapiers one-handed melee Yes No Sword of Screams is an uncommon Rapier that deals an additional 1d4 Psychic damage. No No
    Sylvan Scimitar
  • This weapon is held by Jaheira. It can be obtained by killing and looting her, or recruiting her.
  • Scimitars one-handed melee Yes No Sylvan Scimitar is an uncommon +1 Scimitar that allows its wielder to use their Spellcasting Ability modifier instead of their Dexterity modifier to determine their Attack Roll bonus. No Yes
    Syringe
  • Dropped by Sister Anya as part of the Malus Thorm boss fight in the House of Healing.
  • Daggers one-handed melee Yes Yes Syringe is an uncommon +1 Dagger that grants the Inject Nostrum weapon action to non player characters only. No Yes
    The Skinburster
  • Can be found leaning against a display case in Inquisitor's Chamber, Crèche Y'llek X: 1383 Y: -659.
  • Halberds two-handed melee No No The Skinburster is an uncommon +1 halberd that grants its wielder Force Conduit Force Conduit on each successful hit. Yes No
    The Undead Bane Looted from Ulma in one of the following locations:
  • Act Three: Gur Camp, Rivington X: 100 Y: -17
  • Act Three: Cazador's Dungeon, after the zone event and near the waypoint X: -1925 Y: 836
  • Greataxes two-handed melee No No The Undead Bane is an uncommon greataxe that deals additional Slashing damage against Fiends and Undead and grants its wielder the Profane Scourge weapon action. Yes No
    The Watcher's Guide
  • Found in a trapped sarcophagus in the Dank Crypt X: 293 Y: -323.
  • Spears versatile melee No Yes The Watcher's Guide is an uncommon Spear that increases the chance to hit a target after the wielder misses it. No No
    Tough Sunrises Morningstars one-handed melee No No No No
    Trepan
  • Dropped by Sister Vanessa as part of the Malus Thorm boss fight in the House of Healing.
  • Shortswords one-handed melee Yes No Trepan is an uncommon +1 Shortsword that grants the weapon action Trephination to non player characters only. No Yes
    Trident +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Tridents versatile melee No Yes No No
    Verminsign Rapiers one-handed melee Yes No No No
    Very Heavy Greataxe Looted from Fezzerk in one of the following locations:
  • Act One: Blighted Village, in front of the windmill X: 10 Y: 420
  • Act Two: Moonrise Towers, in the throne room on the main floor X: -152 Y: -191
  • Greataxes two-handed melee No No Very Heavy Greataxe is an uncommon greataxe that grants its wielder the Gargantuan Cleave weapon action, which can strike multiple targets but make the wielder Off-Balanced for 1 turn. Yes No
    Vision of the Absolute
  • Repaired by finding and combining the Shaft of a Broken Spear and the Head of a Broken Spear (by right-clicking on one of the items in your inventory and pressing 'combine', then dragging the other item into the open slot.)
  • Shaft of a Broken Spear: Found on the body of Edowin in the Forest west of the Druid Grove X: 136 Y: 446.
  • Head of a Broken Spear: Looted from the Owlbear in the Owlbear Nest.
  • Spears versatile melee No Yes Vision of the Absolute is an uncommon Spear that possibly blinds targets and deals additional Piercing damage against targets with multiple eyes. No No
    War Pick +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Always sold by Grat at the Shattered Sanctum.
  • War Picks one-handed melee No No No No
    Warhammer +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Warhammers versatile melee No No No No
    Witchbreaker
  • Sold by A'jak'nir Jeera at Crèche Y'llek.
  • Battleaxes versatile melee No No Witchbreaker is an uncommon +1 Battleaxe that grants Advantage against concentrating foes and has a unique weapon action, Hush You!. No No
    Worgfang Worgfang can be looted from a pile of bones in one of the cells within the Worg Pens area of the Goblin Camp X: 386 Y: -17. Daggers one-handed melee Yes Yes Worgfang is an uncommon dagger that grants the wielder defensive capabilities against Goblins. Any goblin attacking the wielder of Worgfang suffers from disadvantage on its Attack Rolls. No Yes
    Wulbren's Hammer
  • 2d4Damage TypesForce damage against objects (unlisted)
  • On a table up the ladder in the Moonrise Towers Prison Warden's room (X:575, Y:-647).
  • Light Hammers one-handed melee No Yes Wulbren's Hammer is an uncommon Light Hammer that deals an extra 2d4 Force damage on each hit. No Yes
    Xyanyde Dropped by Minthara in the Shattered Sanctum (X:332, Y:43). Does not have it on her after Act 1 Maces one-handed melee No No Xyanyde is an uncommon +1 Mace that applies Faerie Fire on targets that the wielder misses, once per Short Rest. No No

    Equipment

    Toggle columns: Type - Proficiency - AC - AC (Shields)
    Name Special Where To Find Type Proficiency AC AC (Shields)
    Name Special Where To Find Type Proficiency AC AC (Shields)
    Aberration Hunters' Amulet
  • Dropped by Ghustil Stornugoss in Crèche Y'llek.
  • Amulets
    Absolute Confidence Amulet
  • Performance Performance +1
  • Intimidation Intimidation -1
  • Reward for initiating conversation with Naaber multiple times until the option is exhausted in Carm's Garm at Wyrm's Crossing. X: 20 Y: 130
  • Alternatively can be pickpocketed from Naaber.
  • Amulets
    Absolute's Smite
  • Searing Smite Searing Smite: Can cast at Level 1. ( Recharge: Long rest)
  • Rings
    Absolute's Talisman
  • Absolute's Talisman: Aid

    Absolute's Talisman: Aid (): Cast as a level 2 spell ( Recharge: Long rest).

  • Worn by Priestess Gut. Can be obtained as loot during the Defeat the Goblins questline. Amulets
    Absolute's Warboard
  • Heroism

    Heroism (): Cast as a level 1 spell ( Recharge: Long rest).

  • Dropped by Priestess Gut in the Shattered Sanctum portion of the Goblin Camp. Shields Shields +2
    Amulet of Elemental Torment
  • Previously was sold by Grat the Trader in the Goblin Camp, Brem in the Zhentarim Basement, or Roah Moonglow in Shattered Sanctum.
  • As of Patch 3, drops from Hope in House of Hope (once she is freed and the zone boss is defeated).
  • Amulets
    Amulet of Misty Step
  • Misty Step

    Misty Step (): Cast as a level 2 spell ( Recharge: Short rest).

  • Gilded chest next to the bed behind Polma in the Defiled Temple X: 386 Y: 8.
  • As of Patch 5, can also occasionally spawn in Omeluum's trading inventory. If Omeluum has the amulet, the gilded chest behind Polma will have none.
  • Amulets
    Amulet of Selûne's Chosen
  • Selûne's Dream

    Selûne's Dream (): Cast as a cantrip ( Recharge: Long rest).

  • Found in Dror Ragzlin's treasure pile in the Shattered SanctumX: 296 Y: 71. Amulets
    Amulet of Silvanus
  • Lesser Restoration

    Lesser Restoration (): Cast as a level 2 spell ( Recharge: Short rest).

  • Hidden under a rock that must be moved, near Ormn the bear in the Druid Grove (X:262, Y:481). Amulets
    Amulet of the Unworthy
  • Resistance to Damage TypesSlashing damage
  • Vulnerability to Damage TypesBludgeoning damage
  • Carried by a Minotaur wandering the UnderdarkX: 160 Y: -147. Amulets
    Armour of Uninhibited Kushigo Find the Missing Boots optional quest reward by Sergeant Thrinn in Grymforge after giving her Boots of Speed. The other quest reward option is Bracing Band. Clothing 10
    Beastmaster's Chain
  • Animal Friendship

    Animal Friendship (): Cast as a level 1 spell ( Recharge: Long rest).

  • Found in a chest in the Worg Pens area of the Shattered Sanctum. Amulets
    Bided Time Found in a chest in House of Healing Morgue Clothing 10
    Blazer of Benevolence Act One: Reward for rescuing Volo from the Goblin Camp during Rescue Volo. Light Armour Light Armour 11
    Bloodguzzler Garb
  • Dropped by the Bulette in the Underdark.
  • Clothing 10
    Boots of Aid and Comfort Sold by Grat the Trader in the Goblin Camp. Boots
    Boots of Elemental Momentum
  • Athletics Athletics +1
  • Sold by Lady Esther at Rosymorn Monastery Trail. Boots Medium Armour
    Boots of Stormy Clamour
  • Sold by Omeluum in the Ebonlake Grotto after completing Help Omeluum investigate the parasite.
  • Boots
    Boots of Striding
  • Athletics Athletics +1
  • Dropped by Minthara, or equipped by her when recruited. Boots Medium Armour
    Boots of Very Fast Blinking
  • Misty Step

    Misty Step (): Cast as a level 2 spell at will.

  • Prize reward from Akabi, the Djinni at the Circus of the Last Days in Rivington. Boots
    Bracing Band Act One: Rewarded by Thrinn after returning her boots. Rings
    Braindrain Gloves Act Two: Can be looted from a skeleton in the Necrotic Laboratory of the Mind Flayer Colony next to the Blade of Oppressed SoulsX: 748 Y: -141. Gloves
    Breastplate +1
  • Act One: Can be stolen from a crate near Dammon in the The Hollow. X: 177 Y: 560
  • Sold by traders using the levelled magic armour table when the player is between levels 6 and 8.
  • Medium Armour Medium Armour 15
    Broodmother's Revenge
  • Act One: Looted from Kagha either by killing or by knocking her unconscious with non-lethal attacks.
  • Act Three: In the Watch Citadel in The High Hall, on a table of goods owned by Koll.
  • Amulets
    Browbeaten Circlet Act Two: Found in the evidence chest on the top floor of the warden's tower in Moonrise Towers Prison X: 572 Y: -652. Helmets
    Callous Glow Ring Act Two: Contained inside an Opulent Chest in the vault room near Balthazar, inside the Gauntlet of Shar, X: -821 Y: -752 Rings
    Cap of Curing Act One: This hat is found in a locked gilded chest behind a pillar near to where Alfira is composing her song in the Druid Grove X: 289 Y: 488. Helmets
    Caustic Band Act One: Sold by Derryth Bonecloak in the Myconid Colony, Underdark. Rings
    Chain Mail +1
  • Sold by traders using the levelled magic armour table when the player is between levels 4 and 6.
  • Heavy Armour Heavy Armour 17
    Chain of Liberation This item was only obtainable in Early Access. It was found in a chest within a hidden room in the Selûnite Outpost X: 175 Y: -248. This was replaced by Luminous Armour in the full release of the game. Medium Armour Medium Armour 13
    Chain Shirt +1
  • Sold by traders using the levelled magic armour table when the player is between levels 2 and 4.
  • Medium Armour Medium Armour 14
    Cinder Shoes Sold by Blurg in the Myconid Colony, Underdark Boots
    Cindermoth Cloak
  • Act Three: Can be looted from Aelis Siryasius in the Lower City Sewers X: -123 Y: 834.
  • Cloaks
    Circlet of Fire This item is not present in the launch version of the game. Its effects have largely been replicated by the Pyroquickness Hat found in Act Three. In Early Access versions of the game the circlet could be found in a gilded chest in the final room of the Apothecary's Cellar beneath the Blighted Village X: -659 Y: -370. The cellar can be accessed through the building directly behind the village's Ancient Rune Circle. Helmets
    Cloak of Cunning Brume Act Two: Purchasable from Mattis at Last Light Inn. Cloaks
    Cloak of Elemental Absorption
    • Absorb Elements Absorb Elements: Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional D6 Piercing.png 1d6 of that element type on your next attack.
    Act Two: Can be looted from an Opulent Chest X: -170 Y: -171 in Ketheric Thorm's chambers on the second floor of Moonrise Towers. Cloaks
    Cloak of Protection
  • Armour Class Armour Class +1
  • Saving throw +1
  • Act Two: Can purchase from Quartermaster Talli at Last Light Inn Cloaks
    Cloth Armour
  • Found on a table in the south-eastern room of the Heapside Prison, Lower City X: -1266 Y: 744.
  • Clothing 10
    Coldbrim Hat Act Two:
  • Found in a locked chest in a hidden room behind a bookcase in Balthazar's Chambers inside the First Floor of Moonrise Towers.
  • Act Three:

    Helmets
    Coruscation Ring Act Two: Found in a trapped Heavy Chest in the cellar X: 47 Y: -738 of Last Light Inn.
  • This chest is in a secret area. It is reached by going through a set of Double Oak Doors that are blocked by a destructible spiderweb and a pile of crates. The room beyond has a Cracked Wall, which, when broken, will grant access to the secret area containing the chest.
  • Rings
    Covert Cowl
  • Dexterity Saving throws +1
  • Act Two: Carried by a Meenlock creature in the Cellar of Last Light Inn. Helmets Light Armour
    Crusher's Ring
  • Movement Speed increased by 3m / 10ft.
  • Act One: Worn by Crusher in the Goblin Camp. You can slip the ring off his toe when he demands you kiss his feet, or kill Crusher to take it off his body. Rings
    Dark Justiciar Gauntlets
  • Strength Saving throws +1
  • Act Two: Found lying on a pile of boxes in the Gauntlet of Shar X: -660 Y: -760, near Yurgir. Gloves
    Dark Justiciar Helm Act One: The skeletal remains of Dark Justiciars in Abandoned Refuge, Grymforge, south of the Underdark - Ancient Forge waypoint X: -609 Y: 245. Act Two: Found laying on the ground next to a skeleton in Nightsong's Prison X: -544 Y: -1447 and X: -516 Y: -1397. Helmets Medium Armour
    Dark Justiciar Mail Act One: Medium Armour Medium Armour 13
    Dark Justiciar Mask
  • Intimidation Intimidation +1
  • Act One: Looted from a skeleton in Grymforge near the Ancient Forge Waypoint X: -606 Y: 282. Helmets Light Armour
    Djinni Ring
  • Mage Hand

    Mage Hand (): Cast as a cantrip ( Recharge: Short rest).

  • Act Three: Can be looted or pickpocketed from Akabi. Rings
    Enforcer Helmet
  • Constitution Saving throws +1
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Helmets Medium Armour
    Enforcer Shield
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Shields Shields +2
    Eversight Ring
  • Act Two: Looted from Opulent Chest in the House of Healing MorgueX: 9 Y: -981.
  • Rings
    Explorer's Ring
  • Nature Nature +1
  • Survival Survival +1
  • Act One: Explorer's Ring can be found on a skeleton on a ledge above the Bibberbang in the Bibberbang Grotto section of Dread Hollow in the Underdark X: -12 Y: -50. It can be reached by jumping from a series of rock ledges or by teleporting up to the location. Rings
    Family Ring
  • Death Saving Throws +2
  • Act Two: The ring can be found in a burrow, down the cliff from Ellie May's grave and the camp in Ruined Battlefield X: 108 Y: 128. A DC 10 Perception check will reveal the burrow. Rings
    Featherlight Boots Boots
    Fireheart
  • Located inside a Heavy Chest inside the Reithwin Tollhouse X: -127 Y: -78. The player must break a vine or jump from the outside through a window to enter in this hidden room. This room can also be accessed by breaking some old planks on the roof section.
  • Amulets
    Firzu's Ring of Trading
  • Deception Deception +1
  • Act Two: On a charred corpse X: 82 Y: -1006 in the hidden room immediately south of the entrance hall of the House of Healing Morgue. Rings
    Fleetfingers Act One: Can be found inside a buried chest in the Forest X: 80 Y: 347. Gloves
    Fleshmelter Cloak Act Two: Looted from a Gilded Chest X: 29 Y: -930 in the House of Healing Morgue. Cloaks
    Frost Prince
  • Ice Knife

    Ice Knife (): Cast as a level 1 spell ( Recharge: Long rest).

  • Looted from a Gilded Chest in the southeast portion of the Ruined Battlefield X: 80 Y: -96, near an ambush of Shadow-Cursed Needle Blights and Shadow-Cursed Vine Blights. Amulets
    Gloomstrand Shield
  • Stealth Stealth +1
  • Found in a locked chest south of the Reithwin Tollhouse at X: -60 Y: -114 in the Ruined Battlefield Shields +2
    Gloves of Archery Act One: Bought from Grat the Trader in the Goblin Camp. Gloves
    Gloves of Baneful Striking Act One: Sold by Lady Esther at Rosymorn Monastery Trail. Gloves
    Gloves of Belligerent Skies Act One: Inside an elegant chest in the Inquisitor's Chamber of Crèche Y'llek, along the southern wall of the room, on the western side. Gloves
    Gloves of Fire Resistance In Early Access patch 9, these were given to you by Derryth Bonecloak in the Myconid Colony as reward for saving Baelen Bonecloak during Find the Mushroom Picker. It is one of two rewards that could be chosen, the other being the Gloves of Flint and Steel. Gloves
    Gloves of Flint and Steel In Early Access patch 9, these were given to you by Derryth Bonecloak in the Myconid Colony as reward for saving Baelen Bonecloak during Find the Mushroom Picker. It is one of two rewards that could be chosen, the other being the Gloves of Fire Resistance. Gloves
    Gloves of Hail of Thorns
  • Hail of Thorns

    Hail of Thorns (): Cast as a level 1 spell ( Recharge: Short rest).

  • Act One: This item can appear in the inventory of the following traders:
  • Brem in the Zhentarim Hideout after completing Find the Missing Shipment.
  • Derryth Bonecloak in the Ebonlake Grotto.
  • Gloves
    Gloves of Heroism
  • Strength Saving throws +1
  • Act One: Found inside a wooden chest X: -674 Y: -401 at the back of the hidden room in the cellar of the Toll House, The Risen Road. The room can be opened by sitting on the two thrones X: -664 Y: -407, X: -664 Y: -400 simultaneously (or by placing objects on each throne). Gloves
    Gloves of Power
  • Sleight of Hand Sleight of Hand +1
  • Act One: Looted from the Goblin Boss Za'Krug in front of the Druid Grove. Gloves
    Gloves of Succour
  • Strength Saving throws +1
  • Gloves Medium Armour
    Gloves of the Growling Underdog
  • Strength Saving throws +1
  • Act One:
  • Found Inside Dror Ragzlin's Treasure Crates in the Shattered Sanctum X: 298 Y: 66.
  • Can sometimes instead be found inside a Treasure Crate after passing a Survival check on the Rosymorn Monastery Trail X: -118 Y: -134.
  • Gloves
    Gloves of Thievery
  • Advantage Icon.png Advantage on Sleight of Hand Checks.
  • Act One: This item can be bought from Brem in the Zhentarim Hideout after completing Find the Missing Shipment in the Zhentarim's favor. Gloves
    Glowing Shield Found in a locked chest on a ridge behind the Goblin Camp X: -53 Y: 461. Shields Shields +2
    Guild Ring Rings
    Hag's Ring
  • Vicious Mockery

    Vicious Mockery (): Cast as a cantrip at will.

  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Rings
    Half Plate Armour +1 Medium Armour Medium Armour 16
    Half Plate Armour +1
  • Sold by traders using the levelled magic armour table when the player is between levels 6 and 8.
  • Medium Armour Medium Armour 16
    Hammergrim Mist Amulet
  • Fog Cloud

    Fog Cloud (): Cast as a level 1 spell ( Recharge: Long rest).

  • Located in a locked chest tucked away in ruined house in the Shadow-Cursed Lands at (X: -12 Y: -7), at the Harpers's ambush site. Amulets
    Hat of Fire Acuity
  • Act Two: Can be looted from the Strange Ox in Dammon's blacksmith in the Last Light Inn.
  • Act Three: Can be looted from the Strange Ox in Rivington.
  • Helmets
    Hat of Storm Scion's Power Act Two: Sold by Araj Oblodra on the main floor of Moonrise Towers. Helmets
    Hedge Wanderer Armour
  • Nature Nature +1.
  • Act One: Sold by Arron in the Druid Grove Medium Armour Medium Armour 13
    Hellrider's Pride
  • Strength Saving throws +1
  • Act One: Carried by Zevlor in the Druid Grove and can be either looted from him, bought, stolen, or earned as a reward for Kill Kagha or Investigate Kagha. Gloves
    Helmet of Arcane Acuity
  • Dexterity saving throws +1
  • Act Two: Can be found in a locked and trapped Gilded Chest in a secret area of the Reithwin Mason's Guild Basement X: 107 Y: -758. The basement is accessed through a trapdoor in the Mason's Guild, and the secret area can be opened by lockpicking or using the Tower-Shaped Key on the Keyholed Herald X: 123 Y: -688. Helmets Light Armour
    Helmet of Autonomy
  • Proficiency in Wisdom Saving throws
  • Act One: Found on a skeleton at the entrance to The Festering Cove X: 82 Y: -241. Helmets Light Armour
    Helmet of Smiting
  • Constitution Saving throws +1
  • Act One: This helmet can be found inside a locked gilded chest in the Selûnite Outpost X: 163 Y: -248. Helmets Medium Armour
    Herbalist's Gloves Act One: Sold by Derryth Bonecloak in the Myconid Colony. Gloves
    Hide Armour +1
  • Sold by traders using the levelled magic armour table when the player is between levels 2 and 4.
  • Medium Armour Medium Armour 13
    Hoarfrost Boots Inside a display case in Inquisitor's Chamber, Crèche Y'llek. Boots
    Holy Lance Helm
  • Constitution Saving throws +1
  • Act One: Found in a painted chest in Rosymorn Monastery X: 120 Y: 35, accessible from the top level. Helmets Medium Armour
    Ichorous Gloves Act Two: Found inside a metal chest in the storeroom at the back of The Waning Moon X: -253 Y: -71. Gloves
    Ilmater's Aid Was located in Defiled Temple during early access, in a gilded chest near Polma. It has been swapped for Amulet of Misty Step after release. Amulets
    Ironvine Shield Looted from a chest in Reithwin Tollhouse X: -127 Y: -95. Shields Shields +2
    Ironwood Breastplate
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Medium Armour Medium Armour 15
    Key of the Ancients
  • Nature Nature +1
  • While standing in front of the stone door in Nettie's room in the Druid Grove, you can open a shortcut to the Underground Passage.
  • Act One:
  • Dropped or pickpocketed from Findal in the Underground Passage that connects to the Druid Grove.
  • Also dropped by Nettie.
  • Helmets
    Kill Collar Looted from Zanner Toobin in the Steel Watch Foundry, Lower City. Despite wearing the collars, no other Gondian will drop one. Amulets
    Knock Knuckle Gloves Act Three: Looted from High Security Vault n°7 in The Counting House. Gloves
    Komira's Locket
  • Dancing Lights

    Dancing Lights (): Cast as a cantrip ( Recharge: Per turn).

  • Given to you by Arabella's parents after protecting her from Kagha in Save Arabella. Amulets
    Leather Armour +1
  • Sold by traders using the levelled magic armour table when the player is between levels 4 and 6.
  • Light Armour Light Armour 12
    Luminous Armour Act One: Found in a locked and trapped Opulent Chest in the Selûnite Outpost area of the Underdark X: 176 Y: -247. The chest is behind a hidden door revealed by a Perception check, or it can be accessed by jumping from the room with the waypoint. Medium Armour Medium Armour 15
    Luminous Gloves
  • Strength Saving throws +1
  • Act Two: The Luminous Gloves are found inside the Potter's Chest in the Ruined Battlefield accessible by jumping. X: -52 Y: 11. Gloves
    Mage's Friend
  • Arcana Arcana +1
  • Religion Religion +1
  • Act One: This ring can be found in a chest at the foot of the bed on the 3rd floor of the Arcane Tower. Rings
    Marksmanship Hat Act Two: Sold by Roah Moonglow in Moonrise Towers. Helmets
    Moondrop Pendant Found in a Selûnite Glided Chest in the Owlbear Nest. You must read the Selûnite Prayer Sheet in front of the chest to unlock it. The sheet can be spotted on the ground behind the statue of Selûne by passing a Perception check. Amulets
    Mystra's Grace
  • Feather Fall

    Feather Fall (): Cast as a level 1 spell at will.

  • These boots can be found in the Chest of the Mundane on the northern balcony of the Arcane Tower's third floor, the same level as the arcane turrets X: -36 Y: 265. In order to see the contents of the chest for what they are, you will need to either take them out of the chest or place the chest within the antimagic field of a Sussur Bloom. Boots
    Necklace of Elemental Augmentation
  • Inside a display case in Inquisitor's Chamber at X: 1379 Y: -662, Crèche Y'llek.
  • Inside a Traveller's Chest on a shipwrecked ship Northwest of South Span Checkpoint at X: -97 Y: 107 in Wyrm's Crossing.
  • Amulets
    Padded Armour +1 Sold by traders using the levelled magic armour table when the player is between levels 2 and 4. Light Armour Light Armour 12
    Pearl of Power Amulet
  • Pearlescent Restoration Pearlescent Restoration: Restores a single Spell Slot of 3rd level or lower.
  • Sold by Omeluum in the Ebonlake Grotto after completing Help Omeluum investigate the parasite.
  • Amulets
    Plate Armour +1
  • Sold by traders using the levelled magic armour table when the player is between levels 8 and 10.
  • Act Three: Looted from Cashguard Captain Faril.
  • Heavy Armour Heavy Armour 19
    Poisoner's Ring
  • Virulent Venom Virulent Venom: Point your ringed finger at a target to make it vulnerable to Poison damage, unless it is immune to Poison damage. ( Recharge: Long rest)
  • Act Two: Sold by Roah Moonglow in Moonrise Towers. Rings
    Poisoner's Robe This robe is dropped by the Phase Spider Matriarch. Clothing
    Protective Plate
  • Grants Resistance to Damage TypesNecrotic damage
  • Does not give disadvantage on stealth checks.
  • Act Two: Looted from Hollow Armour at the bottom of the pit in House of Healing Morgue Heavy Armour Heavy Armour 18
    Psychic Spark
  • Magic Missile

    Magic Missile (): Cast as a level 1 spell ( Recharge: Long rest).

  • Sold by Blurg in the Myconid Colony. Amulets
    Reason's Grasp Act One: Found in a locked chest in the cave where survivors of the attacked caravan are fending off a pack of gnolls on The Risen Road X: 37 Y: 644. The chest is behind the survivors, against the cave wall. Gloves
    Reverse Rain Cloak
  • Wet Wet
  • Won as a consolation prize from Akabi's Wheel of Fortune. Circus of the Last DaysX: -68 Y: -73 Cloaks
    Ring Mail Armour +1
  • Sold by traders using the levelled magic armour table when the player is between levels 2 and 4.
  • Heavy Armour Heavy Armour 15
    Ring of Absolute Force
  • Thunderwave

    Thunderwave (): Cast as a level 1 spell ( Recharge: Short rest).

  • Act One: Dropped by Sergeant Thrinn in Grymforge. Rings
    Ring of Colour Spray
  • Colour Spray Colour Spray: Cast as a level 1 spell ( Recharge: Short rest).
  • Act One: Found in the Harpy Nest to the south of the harpy encounter in the Secluded Cove X: 326 Y: 495. Rings
    Ring of Elemental Infusion Act One: Looted from Gish Umr'a'ac in Infirmary, Crèche Y'llek. Rings
    Ring of Fire Rings
    Ring of Flinging Act One: Sold by Arron in the Druid Grove Rings
    Ring of Geniality
  • Persuasion Persuasion +1
  • Deception Deception +1
  • Act Two: Sold by Barcus Wroot at the Last Light Inn if he is still alive. Rings
    Ring of Jumping
  • Enhance Leap Enhance Leap: Can cast Enhance Leap as a Bonus action once per Short Rest.
  • Act One: Sold by Derryth Bonecloak in the Myconid Colony in the Underdark. Rings
    Ring of Mental Inhibition Act Two: Can be found inside a locked chest in the Ruined BattlefieldX: 76 Y: 40, of the Shadow-Cursed Lands, just east of the Shadowed Battlefield Waypoint. Rings
    Ring of Restorative Gravity Was sold by Omeluum in the Myconid Colony after completing his quest Help Omeluum investigate the parasite. Rings
    Ring of Salving Act One: Sold by Omeluum in the Myconid Colony after completing his quest Help Omeluum investigate the parasite. Rings
    Ring of Self Immolation
  • Self Immolation Self Immolation: Set yourself on fire as a Bonus action to gain Heat Heat for 2 turns ( Recharge: Short rest).
  • Act Two: Can be looted from a locked Wooden Chest in the Ruined Battlefield X: 29 Y: 63. If needed, the key is nearby on a skeleton, alongside a note. Rings
    Ring of Shadows
  • Pass Without Trace Pass Without Trace: Can cast at Level 2. ( Recharge: Long rest)
  • Act Two: Hide and Seek quest reward by Oliver, House with Flowers in Shadow-Cursed Lands. Can also be obtained by knocking him out or through pick-pocketing at the exact moment the encounter becomes a tactical turn based encounter and before he vanishes or if you can see invisible creatures. Pick-pocketing him does not seem to change how he interacts with the player. Rings
    Ring of Spiteful Thunder Act Two: Sold by Roah Moonglow in Moonrise Towers. Rings
    Robe of Summer
  • Resistance to Damage TypesCold damage.
  • Act One: Found inside a crate sitting in the Hidden Vault within the Druid Grove. You will need the Rune of the Wolf carried by Rath to access the vault; which you can obtain by talking to Rath after rescuing Halsin, pickpocketing him, or killing him. Clothing 10
    Robust Chain Shirt
  • Initially a reward given by Thrinn for Find the Missing Boots, this armour was substituted for Armour of Uninhibited Kushigo.
  • Medium Armour Medium Armour 13
    Safeguard Shield
  • Saving Throws +1
  • Sold by Dammon in the Druid Grove Shields Shields +2
    Sandthief's Ring
  • Invisibility

    Invisibility (): Cast as a level 2 spell ( Recharge: Long rest).

  • Rings
    Scale Mail +1
  • Sold by traders using the levelled magic armour table when the player is between levels 4 and 6.
  • Medium Armour Medium Armour 15
    Scale Mail Armour +1
  • Superior Material: You take 1 less Damage TypesSlashing damage.
  • Sold by these traders:
  • Medium Armour Medium Armour 15
    Scarlet Leather Armour Act Three:
  • Can be looted from Dolor the assassin, found at the Wine Festival X: 18 Y: -36 in the Lower City of Baldur's Gate.
  • Can be found in the Shabby Wardobe in Ffion Goldgrind's room, X: -14 Y: 75 in Wyrm's Crossing.
  • Light Armour Light Armour 12
    Seemingly Gleaming Ring
  • Charisma Saving throws +1
  • Wisdom Saving throws -1
  • Act Three: An alternate reward for talking to Naaber, if the Absolute Confidence Amulet was pickpocketed from him. He is located in Carm's GarmX: 20 Y: 130 in Wyrm's Crossing Rings
    Shadow Blade Ring Act Two: Reward for completing the quest Find Arabella's Parents. Rings
    Shadow-Cloaked Ring Act Two: Can be looted from the Shadow Mastiff Alpha in the Ruined Battlefield X: -49 Y: 36. The nearby everburning torches must be destroyed before the Mastiff will appear. Rings
    Shadowstep Boots
  • Shadow Teleportation Shadow Teleportation: Teleport to an unoccupied, obscured spot ( Recharge: Short rest).
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Boots
    Shapeshifter's Boon Ring
  • Act One: Can be looted from the Strange Ox in the Druid Grove. Killing the Strange Ox there will not reward the Hat of Fire Acuity.
  • Act Two: Can be looted from the Strange Ox at Dammon's blacksmith in the Last Light Inn.
  • Act Three: Given as a reward for completing Help the Devilish Ox or looted from Strange Ox in Rivington. If you assist the Strange Ox you will lose out on the Hat of Fire Acuity.
  • Rings
    Shar's Temptation
  • Charm Person

    Charm Person (): Cast as a level 1 spell ( Recharge: Short rest).

  • This amulet is inside a crate with a note on top, inside the House of Healing X: -193 Y: 9.
  • Amulets
    Silver Pendant
  • Guidance Guidance: You gain the ability to cast the Guidance cantrip.
  • Looted from a skeleton on the Harper Outpost southwest of the Druid Grove X: 152 Y: 366. To reach this area, jump up two small ridges and climb a wooden ladder. Amulets
    Slippery Chain Shirt Act One: Found in a chest hidden on a cliff above and behind the altar in The Festering Cove X: -400 Y: 329. Medium Armour Medium Armour 13
    Smuggler's Ring
  • Stealth Stealth +2
  • Sleight of Hand Sleight of Hand +2
  • Charisma -1
  • Act One: Looted from a Skeleton, hidden in a bush on the lower path following the river, near the broken bridge section at The Risen Road (X:58, Y:512). Rings
    Snowburst Ring Act Two: Found tucked away inside a loose plank (Perception check required to spot), in the inn of the Last Light Inn X: -80 Y: 158. Rings
    Spiderstep Boots Found in a heavy chest in the Arachnomancer's lab within the Whispering Depths X: -514 Y: -411. Boots
    Spineshudder Amulet Looted from the Mimic X: -171 Y: -195 in the bedroom on the upper floor of Moonrise Towers. Amulets
    Splint Armour +1
  • Sold by traders using the levelled magic armour table when the player is between levels 6 and 8.
  • Heavy Armour Heavy Armour 18
    Spurred Band Act One: Found on a skeleton in the Whispering Depths X: -495 Y: -365. Rings
    Strange Conduit Ring Act One: Inside an elegant chest in Inquisitor's Chamber, Crèche Y'llek X: 1360 Y: -657 Rings
    Studded Leather Armour +1
  • Sold by traders using the levelled magic armour table when the player is between levels 6 and 8.
  • Light Armour Light Armour 13
    Sunwalker's Gift Act One: Sold by Blurg in the Myconid Colony. Rings
    Tarnished Charm
  • Looted from Auntie Ethel, who can be found in multiple locations:
  • Amulets
    Tarnished Ring Created by combining the Gemless Ring with the Ringless Gem. Rings
    Tenacious Boots
  • Stand Like Stone Stand Like Stone: Spend 1 turn of Force Conduit Force Conduit to become a strong bulwark that cannot be moved unwillingly ( Recharge: Short rest.
  • Athletics Athletics +1
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Boots Medium Armour
    The Blast Pendant
  • Lightning Blast Lightning Blast: Once per Long Rest you may focus the electricity in your veins as a bonus action. Your next lightning spell or cantrip deals additional Lightning damage equal to your remaining Lightning Charges Lightning Charges. On a hit, all of your Lightning Charges are consumed.
  • This amulet is worn by Dhourn, one of the petrified drow to the west of the Selûnite Outpost (X:121, Y:-245). Amulets
    The Ever-Seeing Eye
  • Protection from Evil and Good

    Protection from Evil and Good (): Cast as a level 1 spell ( Recharge: Short rest).

  • Located in the treasure room in the Hag's Lair underneath the Gnarled Teahouse. Amulets
    The Lifebringer Act One: Sold by Blurg in the Myconid Colony. Helmets
    The Oak Father's Embrace Act One: Found on a headless skeleton in the Owlbear Nest. Medium Armour Medium Armour 13
    The Real Sparky Sparkswall
  • Lightning Aura Lightning Aura: Consume 3 Lightning Charges Lightning Charges and release a blast of electricity that damages and Jolted Jolts nearby enemies.
  • Obtained from a locked and trapped chest in Grymforge X: -695 Y: 420. Shields Shields +2
    The Shadespell Circlet Act One: Sold by Omeluum in the Myconid Colony after completing his quest Help Omeluum investigate the parasite. Helmets
    The Sparkswall
  • Resistance to Damage TypesLightning damage.
  • Act One: This ring can be found in a gilded chest in the Arcane Tower's basement. Guiding Light is required to access the basement. Rings
    The Whispering Promise
  • Act One:
  • Act Two:
    • Sold by Volo if he has not yet performed his surgery. He will remain as a trader until the end of the act.
  • Act Three:
  • Rings
    Thermoarcanic Gloves Act Two: These gloves can be looted from Kansif. Kansif can be found in the following locations:
  • The Ruined Battlefield X: 4 Y: -28 while accompanying the Harpers from the Last Light Inn on an ambush.
  • Gloves
    Thunderskin Cloak Act Two: Sold by Araj Oblodra in Moonrise Towers. Cloaks
    Tyrannical Jackboots
  • Can be looted from Enver Gortash in Wyrm's Rock.
  • Boots
    Unlucky Thief's Gloves
  • Sleight of Hand Sleight of Hand +2
  • Adds a piece of Charcoal to the wearer's inventory for each item they steal.
    • After stealing 20 times, the next steal will add a Coal Bucket instead, which inflicts the Burning Burning condition to the player for Duration: 1 turn.
  • Act Three: Won as a consolation prize from Akabi's Wheel of Fortune. Circus of the Last DaysX: -68 Y: -73 Gloves
    Varsh Ko'kuu's Boots Acquired from Varsh Ko'kuu in the Hatchery of Crèche Y'llek. The player must either kill him, or persuade him to hand over the egg, by promising to take responsibility for it. Boots
    Vivacious Cloak Act Two: Can be looted from a chest X: -257 Y: -886 in the Grand Mausoleum in the Shadow-Cursed Lands. Cloaks
    Wapira's Crown Act One: Rewarded by Zevlor for helping the tiefling refugees during Save the Refugees, provided the monetary reward is accepted. The helmet is inside the Patched-Together Sack. If the reward is declined, the item can be purchased from Zevlor until the next long rest. Helmets
    Warped Headband of Intellect
  • Set the wearer's Intelligence icon.png Intelligence score to 17. The enchantment has no effect if their Intelligence score is higher without it.
  • Act One: Dropped by Lump the Enlightened in the Blighted Village X: 13 Y: 366. Helmets
    Watcher's Shield
  • Advantage Icon.png Advantage on Perception Checks
  • Found on one of a pair of skeletons along the cliffs west of the House of Healing X: -250 Y: 36. The other skeleton has the Assassin's Shortsword. Shields Shields +2
    Winter's Clutches Act One:
  • Quest reward for the Avenge Glut's Circle quest. Given by Glut once sovereign Spaw has been killed.
  • Sold by Lady Esther at Rosymorn Monastery Trail.
  • Act Three:

    Gloves
    Wood Woad Shield
  • Woad's Ensnaring Strike

    Woad's Ensnaring Strike (): Cast as a level 1 spell ( Recharge: Short rest).

  • Can be looted from Wood Woads in the Sunlit Wetlands.
  • Shields Shields +2
    A Sparking Promise
  • Ensnaring Shock Ensnaring Shock: Consume 4 of your Lightning Charges Lightning Charges to mark a foe. When the target moves create an electrical blast with  Range: 2 m / 6.5 ft radius that deals 1d4Damage TypesLightning. ( Recharge: Short rest).
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Rings
    Absolute's Protector
  • Shield Bash Shield Bash: When a foe hits you with a melee attack, you can use your Reaction to knock them Prone Prone unless they succeed a Dexterity Saving throw.
  • Fire Shield: Chill

    Fire Shield: Chill (): Cast as a level 4 spell ( Recharge: Long rest).

  • Dropped by Z'rell in Moonrise Towers. Shields +2
    Acrobat Shoes
  • Acrobatics Acrobatics +1
  • Advantage Icon.png Advantage on Dexterity Saving throws.
  • Sold by Barcus Wroot in the Last Light Inn, if he is still alive. Boots
    Adamantine Shield
  • Shield Bash Shield Bash: When a foe hits you with a melee attack, you can use your reaction to knock them Prone Prone unless they succeed a Dexterity saving throw.
  • Attackers can't land critical hits on the wearer.
  • The Adamantine Shield can be forged in the Adamantine Forge with a Shield Mould and Mithral Ore. Shields Shields +2
    After Death Do Us Part Act Three: Possible reward for completing Free the Artist.
    • Option 3: if Oskar wasn't saved in Act One, tell Lady Jannath that Oskar ran away from the wedding because he was in love with someone else. Jannath will then drop the ring on the floor, while the player receives Till Death Do Us Part for completing the quest.
    Rings
    Amulet of Branding
  • Brand the Weak

    Brand the Weak (): Cast as a level 1 spell ( Recharge: Long rest).

  • Can be looted from A'jak'nir Jeera X: 1383 Y: -812 in Crèche Y'llek. Amulets
    Amulet of Restoration
  • Healing Word

    Healing Word (): Cast as a level 1 spell ( Recharge: Long rest).

  • Mass Healing Word

    Mass Healing Word (): Cast as a level 3 spell ( Recharge: Long rest).

  • Bought from Derryth Bonecloak in the Myconid Colony in the Underdark.
  • A second one can be found in a chest titled 'Private Stash' X: -85 Y: -185 in The Counting House, in the eastern room down the very first flight of stairs.
  • Amulets
    Amulet of the Drunkard
  • Bought from Hoots Hooligan in Sharess' Caress X: 21 Y: 85, after you accepted to taste her new brew.
  • Amulets
    Amulet of the Harpers
  • Advantage Icon.png Advantage with Wisdom Saving throws.
  • Shield

    Shield (): Cast as a level 1 spell ( Recharge: Long rest).

  • Bought from Quartermaster Talli at the Last Light Inn. Amulets
    Armour of Devotion
  • Eternal Devotion Eternal Devotion: Recite your Oath to regain 1 Paladin Channel Oath Charge ( Recharge: Long rest).
  • Act Two: Sold by Roah Moonglow in Moonrise Towers Heavy Armour Heavy Armour 18
    Band of the Mystic Scoundrel Act Three: Looted from a backpack X: -1566 Y: -1522 in the Jungle. Rings
    Barkskin Armour
  • Advantage Icon.png Advantage on Constitution Saving throws.
  • Act Two: Sold by Quartermaster Talli in Last Light Inn. Medium Armour Medium Armour 12
    Blackguard's Gauntlets
  • Inflict Wounds

    Inflict Wounds (): Cast as a level 4 spell ( Recharge: Long rest).

  • Strength Saving throws +1
  • Attack rolls +1
  • Act Three: Looted from the undead guardian, That Which Watches, in the Murder Tribunal. Gloves Medium Armour
    Blackguard's Greaves
  • Athletics Athletics +1
  • Looted from the undead guardian, That Which Lurks, in the Murder Tribunal. Boots Medium Armour
    Boots of Apparent Death
  • Feign Death

    Feign Death (): Cast as a level 3 spell ( Recharge: Short rest).

  • Boots of Apparent Death are found inside a sarcophagus in the Shadow-Cursed Lands, X: -165 Y: 45.
  • Boots
    Boots of Arcane Bolstering Sold by Araj Oblodra on the main floor of Moonrise Towers in Act Two. Boots
    Boots of Brilliance
  • Restore Bardic Inspiration Restore Bardic Inspiration: Play your instrument to restore one of your Bardic Inspiration slots ( Recharge: Long rest).
  • Looted from a Heavy Chest in the room just north of Yurgir in the Gauntlet of Shar X: -632 Y: -723.
  • Boots
    Boots of Genial Striding Sold by Blurg in the Myconid Colony. Boots
    Boots of Speed
  • Click Heels Click Heels: Click the heels of your boots as a Bonus action to gain Click Heels Click Heels for Duration: 1 turn.
  • Worn by Thulla in the Myconid Colony. She gives them to you as thanks for curing her of the duergar poison in Cure the Poisoned Gnome. If given to Thrinn to complete the quest Find the Missing Boots, they can be stolen or picked off her dead body. Boots
    Boots of Uninhibited Kushigo Dropped by Prelate Lir'i'c, as you enter Act Three. Boots
    Bracers of Defence Act One: In the secret area of the Apothecary's Cellar beneath the Blighted Village. The bracers are located in a gilded chest X: -656 Y: -370. Gloves
    Braindrain Cape
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Cloaks
    Breastplate +2
  • Sold by traders using the levelled magic armour table when the player is level 9 or above.
  • Medium Armour Medium Armour 16
    Briskwind Boots
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Boots
    Cap of Wrath Act One: Dropped by Thudd in Grymforge. Helmets
    Cerebral Citadel Armour Act Three: Located in a wardrobe in the Knights of the Shield Hideout under the Elfsong Tavern X: 728 Y: 588, during the quest Visit the Emperor's Old Hideout. Heavy Armour Heavy Armour 18
    Cerebral Citadel Gloves
  • Strength Saving throws +1
  • Act Three: Located in a wardrobe in the Knights of the Shield Hideout under the Elfsong Tavern X: 728 Y: 588, during the quest Visit the Emperor's Old Hideout. Gloves
    Chain Mail +2
  • Sold by traders using the levelled magic armour table when the player is level 7 or above.
  • Heavy Armour Heavy Armour 18
    Chain Shirt +2
  • Sold by traders using the levelled magic armour table when the player is between levels 5 and 8.
  • Medium Armour Medium Armour 15
    Champion's Chain
  • Tyrant Tongue Tyrant Tongue: Grant an ally a +2 bonus to Intimidation checks once per Long Rest.
  • Reward for delivering Nere's Head to Glut during the quest Deliver Nere's Head. The head can be delivered to either Glut or Spaw, depending on which one of them is installed as Sovereign of the Myconid Colony. The alternative reward, for delivering the head to Spaw, is Envoy's Amulet. Amulets
    Chancer's Carcanet Amulets
    Cindersnap Gloves
  • Protection from Missiles

    Protection from Missiles (): Cast as a level 2 spell ( Recharge: Short rest).

  • Act Two: Bought from Quartermaster Talli at the Last Light Inn. Gloves
    Circle of Bones
  • Animate Dead

    Animate Dead (): Cast as a level 3 spell ( Recharge: Long rest).

  • Act Two: Can be looted from Balthazar in the Gauntlet of Shar X: -845 Y: -793. Helmets
    Circlet of Blasting
  • Scorching Ray

    Scorching Ray (): Cast as a level 2 spell ( Recharge: Long rest).

  • Act One: Sold by Blurg in the Myconid Colony. Helmets
    Circlet of Mental Anguish Act Two: Can be looted from a skeleton in the Necrotic Laboratory of the Mind Flayer Colony X: 748 Y: -141. Helmets
    Circlet of Psionic Revenge Act One: Inside a chest in the Inquisitor's Chamber in Crèche Y'llek. Helmets
    Cloak of Avarice Cloaks
    Cloak of Displacement Act Three: Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing. Cloaks
    Cloth of Authority
  • Armour Class Armour Class +1
  • Can be looted from Enver Gortash in Wyrm's Rock.
  • Clothing 10
    Craterflesh Gloves Act Three: Sold by the Echo of Abazigal in the Murder Tribunal after the player character accepts Bhaal and becomes an Unholy Assassin. Gloves
    Daredevil Gloves Act One: Sold by A'jak'nir Jeera at Crèche Y'llek. Gloves
    Dark Displacement Gloves
  • Sleight of Hand Sleight of Hand +1
  • Act Three: Can be bought, pickpocketed, or looted from Popper in the Circus of the Last Days in Rivington. Gloves
    Dark Justiciar Boots
  • Dexterity Saving throws +1
  • Shadow Teleportation Shadow Teleportation: Teleport to an unoccupied, obscured spot ( Recharge: Short rest).
  • Rewarded for killing the Nightsong in Nightsong's Prison during Act Two.
  • Boots Medium Armour
    Dark Justiciar Gauntlets
  • Strength Saving throws +1
  • Beckoning Darkness

    Beckoning Darkness (): Cast as a level 4 spell at will.

  • Act Two: Reward for killing the Nightsong in Nightsong's Prison. Gloves
    Dark Justiciar Half-Plate
  • Advantage Icon.png Advantage on Constitution Saving throws.
  • Shar's Aegis Shar's Aegis: Can cast Shield of Faith Shield of Faith.
  • Act Two: Found lying on the ground next to the altar where the Spear of Night rests, in the Gauntlet of Shar X: -818 Y: -755. Medium Armour Medium Armour 16
    Dauntless Amulet
  • Intelligence Saving throws +1
  • Amulets
    Deadly Channeller Gloves
  • Arcane Critical

    Arcane Critical (): Cast as a level 1 spell at will.

  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Gloves
    Derivation Cloak Act Two: Can be looted from a Heavy Chest X: -132 Y: -175 in Balthazar's chambers on the First Floor of Moonrise Towers. Cloaks
    Diadem of Arcane Synergy Act One: Looted from Ardent Jhe'rezath in Inquisitor's Chamber, Crèche Y'llek Helmets
    Drow Studded Leather Armour
  • Stealth Stealth +1
  • Act One: Inside a Heavy Chest at Lolth's Cultist's cache X: 71 Y: -220, climbing up a high spot near the entrance of The Festering Cove Light Armour Light Armour 12
    Drow Studded Leather Armour
  • Stealth Stealth +1
  • Light Armour Light Armour 12
    Drunken Cloth Purchased from Severn in the Bar of the Guildhall, found in the Lower City Sewers. Clothing 10
    Dwarven Splintmail
  • Constitution icon.png Constitution +2 (Max 20)
  • Act Two: Sold by Lann Tarv in the main floor of Moonrise Towers, if you convince Disciple Z'rell to give you additional aid in finding Ketheric's relic. Heavy Armour Heavy Armour 19
    Elven Chain Act Three: Sold by Exxvikyap at the Rivington General. Medium Armour Medium Armour 14
    Enraging Heart Garb
  • Constitution icon.png Constitution +2 (up to 20)
  • Sold by Lann Tarv in the Moonrise Towers. Clothing 10
    Envoy's Amulet
  • Voice of the Circle Voice of the Circle: Grant an ally a +2 bonus to Persuasion checks, once per Long Rest.
  • Reward for delivering Nere's Head to Spaw during the quest Deliver Nere's Head. The head can be delivered to either Glut or Spaw, depending on which one of them is installed as Sovereign of the Myconid Colony. The alternative reward, for delivering the head to Glut, is Champion's Chain. Amulets
    Evasive Shoes Sold by Mattis at the Last Light Inn. Boots
    Fetish of Callarduran Smoothhands
  • Invisibility

    Invisibility (): Cast as a level 2 spell ( Recharge: Long rest).

  • Act One: Found on one of the dead deep gnomes that a pair of duergar are throwing into the lake in GrymforgeX: -610 Y: 408. If you talk to the Duergar you need to succeed a Perception and Deception or Sleight of Hand check before this item can be looted. Alternatively, you can murder the Duergar and loot it directly from one of the corpses. Rings
    Fistbreaker Helm Act Two: Sold by Lann Tarv in the Moonrise Towers. Helmets
    Flawed Helldusk Armour Act Two: Flawed Helldusk Armour is obtained by giving Dammon an Infernal Alloy in the Last Light Inn. He will craft this armour and give it to the player. Heavy Armour Heavy Armour 18
    Flawed Helldusk Gloves Act Two: Dammon in the Last Light Inn will craft this item if he is given an Infernal Iron. Gloves
    Flawed Helldusk Helmet
  • Constitution Saving throws +1
  • Act Two: This item is obtained by giving Dammon in the Last Light Inn a piece of Infernal Iron. He will craft this item. Helmets Medium Armour
    Garb of the Land and Sky
  • Armour Class Armour Class +1
  • Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing.
  • Clothing
    Gauntlets of Surging Accuracy Act Two: Sold by Lann Tarv in the main floor of Moonrise Towers if you convince Disciple Z'rell to give you additional aid in finding Ketheric's relic. Gloves Medium Armour
    Gibus of the Worshipful Servant
  • Act Three: Sold by Helsik at the Devil's Fee in the Lower City once her special stock is unlocked
  • Act Three: If playing as the Dark Urge, Helsik will give it to the player after talking to them
  • Act Three: Looted from Sceleritas Fel if the Dark Urge refuses Bhaal's gift after defeating Orin in Bhaal Temple
  • Helmets
    Githyanki Breastplate Medium Armour Medium Armour 14
    Gloves of Battlemage's Power
  • Strength Saving throws +1
  • Act Two: Found in an Opulent Chest in the Reithwin Tollhouse X: -84 Y: -88 on the second floor in the room with two locked doors. Gloves
    Gloves of Cinder and Sizzle
  • Scorching Ray

    Scorching Ray (): Cast as a level 3 spell ( Recharge: Long rest).

  • Act One: Sold by Lady Esther at Rosymorn Monastery Trail. Gloves
    Gloves of Crushing Act Two: Sold by Roah Moonglow at her location on the ground floor of Moonrise Towers X: -174 Y: -179. Gloves
    Gloves of Missile Snaring Act One: These gloves are sold by Arron in the Druid Grove. Gloves
    Gloves of the Automaton
  • Circuitry Interface Circuitry Interface: You are considered a construct. Your weapon Attack rolls have Advantage Icon.png Advantage, and you have resistance to Damage TypesLightning damage.
  • Strength saving throws +1.
  • Act Two: Gloves of the Automaton are sold by Barcus Wroot in the Last Light Inn. Gloves
    Gloves of the Balanced Hands Act Two: Bought from Quartermaster Talli at the Last Light Inn. Gloves
    Gloves of The Duellist Act Two: Sold by Lann Tarv in the Main Floor of Moonrise Towers Gloves
    Gloves of Uninhibited Kushigo Act One: Given to you by Derryth Bonecloak in the Myconid Colony as reward for saving Baelen Bonecloak during Find the Mushroom Picker. Gloves
    Half Plate Armour +2
  • Sold by traders using the levelled magic armour table when the player is level 9 or above.
  • Medium Armour Medium Armour 17
    Haste Helm Act One: Found inside the locked chest near the Ancient Sigil Circle waypoint in the Blighted Village X: 32 Y: 403. Helmets
    Hat of the Sharp Caster Act Three:
  • Sold by Tara in the Lower City. She can be found on the roof of Devil's Fee at X: -29 Y: 6. Tara only accepts Fish and/or magical items in exchange for this item.
  • This is Tara's first vendor location and first item sold. Tara only appears at this location after you have spoken to her on the roof of the Open Hand Temple with Gale in your party during the Find the Missing Letters quest.
  • See the Tara page for information about Tara's other appearances.
  • Helmets
    Hat of Uninhibited Kushigo Act Two: Bought from Quartermaster Talli at the Last Light Inn. Helmets
    Hat Of Uproarious Laughter
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Helmets
    Helm of Arcane Gate
  • Arcane Gate

    Arcane Gate (): Cast as a level 6 spell ( Recharge: Long rest).

  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Helmets
    Hide Armour +2
  • Sold by traders using the levelled magic armour table when the player is level 5 or above.
  • Medium Armour Medium Armour 14
    Icebite Robe
  • Resistance to Damage TypesCold damage.
  • Armour of Agathys

    Armour of Agathys (): Cast as a level 3 spell ( Recharge: Long rest).

  • Icebite Robe is found inside a sarcophagus in the Shadow-Cursed Lands, X: -158 Y: 73.
  • Clothing
    Iron-Banded Shield +1
  • No special properties, beyond the Armour Class Armour Class enchantment.
  • Act Two:
  • Leaning against a rack next to the bugbear merchant Lann Tarv in Moonrise Towers. Must be stolen; Lann himself does not carry it in his stock.
  • Act Three:

    Shields Shields +3
    Jhannyl's Gloves
  • Saving throws +1
  • Looted from Isobel in numerous locations:
    • Last Light Inn if she is killed after dealing with the Nightsong but before completing the assault on Moonrise.
    • Mind Flayer Colony if she is kidnapped by Marcus or killed at Last Light Inn before dealing with the Nightsong.
    • In your camp in act 3 if she accompanies you.
    • Ramazith's Tower in act 3 if the Nightsong is killed or imprisoned there.
  • Gloves
    Justiciar's Greatshield
  • Shield Bash Shield Bash: When a foe hits you with a melee attack, use a Reaction to knock them Prone Prone unless they succeed a Dexterity Saving throw.
  • Darkness Cloak Darkness Cloak: Use a Bonus action once per Short Rest to cast Darkness Cloak.
  • Advantage Icon.png Advantage on Perception Ability checks.
  • Looted from Lyrthindor in the Gauntlet of Shar. Lyrthindor is involved in the quest Break Yurgir's Contract. He can be found at the foot of the large statue of Shar X: -713 Y: -732, though you must first speak with and follow the rats to this location in order to find him. Shields +2
    Keepsake Ring
  • Dominate Beast

    Dominate Beast (): Cast as a level 5 spell ( Recharge: Long Rest0).

  • Act Three: Can be found on the floor of the Elfsong Tavern Basement X: -859 Y: 531. Rings
    Ketheric's Shield
  • Shield Bash Shield Bash: When a foe hits you with a melee attack, you can use your Reaction to knock them Prone Prone unless they succeed a Dexterity Saving throw.
  • Advantage Icon.png Advantage on Dexterity Saving Throws
  • Can be looted from Ketheric Thorm. Shields Shields +2
    Kruznabir's Asylum Amulet
  • Crown of Madness

    Crown of Madness (): Cast as a level 2 spell ( Recharge: Long rest).

  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Amulets
    Leather Armour +2
  • Sold by traders using the levelled magic armour table when the player is level 7 or above.
  • Light Armour Light Armour 13
    Linebreaker Boots Dropped by Beastmaster Zurk in the Worg Pens. Boots
    Martial Exertion Gloves
  • Martial Exertion Martial Exertion: Push past your physical limits, taking 6d6Damage TypesPiercing damage to gain an additional attack per turn and to double your movement speed Recharge: Short rest.
  • Act Three: Sold by Bumpnagel in Angleiron's Cellar (accessible via a cave entrance at X: 30 Y: 29 in Rivington). Gloves
    Mutilated Carapace
  • Armour Class Armour Class +1
  • Looted from Orin at the Bhaal Temple, Lower City.
  • Clothing 10
    Nightsinger's Half-Plate
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Medium Armour Medium Armour 17
    Nimblefinger Gloves
  • Sleight of Hand Sleight of Hand +1
  • Act Three: Sold by Bumpnagel in Angleiron's Cellar (accessible via a cave entrance at X: 30 Y: 29 in Rivington). Gloves
    Obsidian Laced Robe
  • Grants Resistance to Damage TypesFire damage.
  • Act Two: Bought from Quartermaster Talli at the Last Light Inn. Clothing
    Padded Armour +2 Sold by traders using the levelled magic armour table when the player is between levels 5 and 8. Light Armour Light Armour 13
    Padded Armour +2 Light Armour Light Armour 13
    Penumbral Armour Act Two: Found in a locked chest in the abandoned house by the river just east of the Last Light Inn at X: 33 Y: 145 Light Armour Light Armour 12
    Periapt of Wound Closure Sold by Lady Esther at the Rosymorn Monastery Trail, after taking the Mountain Path. Amulets
    Plate Armour +2
  • Sold by traders using the levelled magic armour table when the player is level 11 or above.
  • Heavy Armour Heavy Armour 20
    Poisoner's Gloves Act Two: Found inside a chest at the back end of the House of Healing X: -199 Y: 78. Gloves
    Psionic Ward Armour Act Two: Looted from Ch'r'ai Tska'an in Reithwin Town near the bridge leading to the To Baldur's Gate waypoint. Medium Armour Medium Armour 15
    Raven Gloves
  • Summon Quothe the Raven

    Summon Quothe the Raven (): Cast as a level 3 spell ( Recharge: Short rest).

  • Act Two: Given by He Who Was for completing Punish the Wicked Gloves
    Ring Mail Armour +2
  • Sold by traders using the levelled magic armour table when the player is between levels 5 and 8.
  • Heavy Armour Heavy Armour 16
    Ring of Arcane Synergy Act One: Can be looted from Gish Far'aag in Crèche Y'llek. Rings
    Ring of Beguiling
  • Charm Person

    Charm Person (): Cast as a level 1 spell ( Recharge: Long rest).

  • Rings
    Ring of Blink
  • Blink

    Blink (): Cast as a level 3 spell ( Recharge: Long rest).

  • Act Three: Rewarded by stealing from or persuading the tressym, Tara, on the roof of the Open Hand Temple X: -45 Y: -5 in Rivington. No skill check is required if playing as Gale or if Gale is in the party. Rings
    Ring of Exalted Marrow
  • Exhort the Risen

    Exhort the Risen (): Cast as a level 1 spell ( Recharge: Long rest).

  • Ghoulish Touch

    Ghoulish Touch (): Cast as a level 1 spell ( Recharge: Long rest).

  • Act Two: Can be looted from a Heavy Chest on the Moonrise Towers Rooftop X: -153 Y: -170. Rings
    Ring of Free Action Act Two: Sold by Araj Oblodra in Moonrise Towers Rings
    Ring of Mind-Shielding Act One: Offered by Omeluum in the Underdark at the end of Help Omeluum Investigate the Parasite. You can purchase it either with gold, or by trading a story or information about the Nautiloid. Rings
    Ring of Poison Resistance
  • Resistance to Damage TypesPoison damage.
  • Act One: Found on a skeleton inside a sarcophagus just before the Worg Pens area of the Shattered SanctumX: 338 Y: 14. Rings
    Ring of Protection
  • Armour Class Armour Class +1
  • Saving throw +1
  • Act One: Rewarded by Mol for completing the quest Steal the Sacred Idol in the Druid Grove. Rings
    Ring of Truthfulness Act Three: Dropped by Mind Flayer hiding in the basement of the Abandoned Windmill X: 44 Y: -38 in Rivington. Rings
    Ring of Twilight Act Two: The Ring of Twilight is found inside a Traveller's Chest hidden behind some pots inside a ruined tower in the Ruined Battlefield X: -34 Y: -12. Rings
    Rippling Force Mail Act Two: Can be found in a locked Rustic Chest on the second floor of Dammon's blacksmith in the Last Light Inn X: -20 Y: 179. Heavy Armour Heavy Armour 17
    Risky Ring Act Two: Sold by Araj Oblodra on the main floor of Moonrise Towers. Rings
    Robe of Exquisite Focus Sold by Araj Oblodra on the main floor of Moonrise Towers in Act Two. Clothing 10
    Robe of Spell Resistance
  • Saving throws +2
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Clothing 10
    Scabby Pugilist Circlet Act Three: Sold by Mattis in Rivington. Helmets
    Scale Mail +2
  • Sold by traders using the levelled magic armour table when the player is level 7 or above.
  • Medium Armour Medium Armour 16
    Sentient Amulet
  • Shatter

    Shatter (): Cast as a level 2 spell ( Recharge: Short rest).

  • Talk to the Sentient Amulet Talk to the Sentient Amulet: As a free action, the wearer can start a conversation with the amulet.
  • Ki Restoration (Lesser) Ki Restoration (Lesser): Using the spiritual energy in the amulet, you restore 2 Ki Points ( Recharge: Long rest).
  • Wearing this amulet applies the condition:

    In a locked Adamantine Chest X: -624 Y: 224 on the island with the broken structure near the Lava Elemental in Grymforge. Amulets
    Sentinel Shield
  • Shield Bash Shield Bash: When a foe hits you with a melee attack, you can use your Reaction to knock them Prone Prone unless they succeed a Dexterity Saving throw.
  • Sold by Lann Tarv in Moonrise Towers. Shields +2
    Seraphic Pugilist Gloves
  • Guiding Bolt

    Guiding Bolt (): Cast as a level 4 spell ( Recharge: Long rest).

  • Act Three: Can be found in the southern most locked chest at the foot of the beds at the west end of the Open Hand Temple X: -90 Y: -7 in Rivington. Gloves
    Servitor of the Black Hand Gloves
  • Fear

    Fear (): Cast as a level 3 spell ( Recharge: Long rest).

  • Act Three: Found in an Opulent Chest X: -32 Y: 198 on the top floor of Wyrm's Rock Fortress. Gloves
    Shadeclinger Armour
  • Stealth Stealth +1
  • Act Two: Sold by Quartermaster Talli at the Last Light Inn Light Armour Light Armour 12
    Shadow of Menzoberranzan
  • Shrouded in Shadow Shrouded in Shadow: Become Invisible Invisible for 2 turns. The spell breaks if you attack, cast another spell, perform an action, or take damage.
  • Act One: Found laying on the ground next to the Pale Corpse in the Myconid Colony, in the secret area unlocked by completing the quest Defeat the Duergar Intruders X: 50 Y: 75. Helmets Light Armour
    Shelter of Athkatla
  • Mirror Image

    Mirror Image (): Cast as a level 2 spell ( Recharge: Long rest).

  • Act Three: Looted from Lorroakan in Ramazith's Tower.
  • Clothing 10
    Shield +1
  • No special properties, beyond the Armour Class Armour Class enchantment.
  • Act Three:
  • Found on a shelf behind Exxvikyap inside Rivington General in Rivington.
  • Another can be found on a shelf on the second floor of Rivington General.
  • Another is located behind Akabi in the Circus of the Last Days in Rivington (whilst present visibly it is, however, unobtainable).
  • Can be looted from a Sarcophagus in the Hhune Mausoleum.
  • Shields Shields +3
    Shield +2
  • No special properties, beyond the Armour Class Armour Class enchantment.
  • Shields Shields +3
    Shield of Scorching Reprisal
  • Shield Bash Shield Bash: When a foe hits you with a melee attack, you can use your Reaction to knock them Prone Prone unless they succeed a Dexterity Saving throw.
  • Grants Resistance to Damage TypesFire damage.
  • Blazing Retaliation Blazing Retaliation: Once per Short Rest, use a Bonus action to huddle behind your shield to increase your Armour Class Armour Class by 1 and reap scorching retaliation upon attackers who miss you. When an attacker misses you with a melee attack, they take 1d6Damage TypesFire damage. (On Save, target still takes half damage)
  • Looted from a Flaming Fist's corpse X: -3 Y: 215 directly east of the "Open Graves" beyond the northern bridge near the Last Light Inn. Successful Perception check needed to detect some rubble. Strength check is then needed to smash the rubble to find the body. Shields Shields +2
    Shield of Shielding
  • Shield Bash Shield Bash: When a foe hits you with a melee attack, you can use your Reaction to knock them Prone Prone unless they succeed a Dexterity Saving throw.
  • Shield

    Shield (): Cast as a level 1 spell ( Recharge: Long rest).

  • Looted from the Offerings to Helm Chest in the basement of Stormshore Tabernacle in Lower City. The basement can be reached by entering the secret hatch in the corner of the tabernacle. [See Notes] Shields +2
    Shifting Corpus Ring
  • Invisibility

    Invisibility (): Cast as a level 2 spell ( Recharge: Long rest).

  • Blur

    Blur (): Cast as a level 2 spell ( Recharge: Long rest).

  • Act Two: Dropped by Flaming Fist Marcus at the Last Light Inn. Rings
    Slinging Shoes
  • Dexterity Saving throws +1
  • Sold by Tara in the Lower City. She can be found on the roof of Highberry's Home (the house hosting the Wine Festival) at X: -1 Y: -39. Tara only accepts Fish and/or magical items in exchange for this item.
  • This is Tara's second vendor location and second item sold. Tara only appears at this location after you have done the following:
    1. Spoken to her on the roof of the Open Hand Temple with Gale in your party during the Find the Missing Letters quest
    2. Visited her on the roof of the Devil's Fee X: -29 Y: 6 and purchased the Hat of the Sharp Caster from her
    3. Taken a Long Rest since purchasing her first item
    • See the Tara page for information about Tara's other appearances.
    Boots
    Snow-Dusted Monastery Gloves
  • Ice Knife

    Ice Knife (): Cast as a level 3 spell ( Recharge: Long rest).

  • Act Three: Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing. Gloves
    Spaceshunt Boots
  • Dimension Door

    Dimension Door (): Cast as a level 4 spell ( Recharge: Long rest).

  • Can be looted from Dolor the assassin, found at the Wine Festival X: 18 Y: -36 in the Lower City of Baldur's Gate. Boots
    Spell Savant Amulet Looted from High Security Vault n°1 in The Counting House. Amulets
    Spellseeking Gloves Act Three: Sold by Helsik at the Devil's Fee Gloves
    Spidersilk Armour
  • Advantage Icon.png Advantage on Constitution Saving throws
  • Act One: Worn by Minthara when recruited or dropped by her in the Shattered Sanctum Light Armour Light Armour 12
    Splint Armour +2
  • Sold by traders using the levelled magic armour table when the player is level 9 or above.
  • Heavy Armour Heavy Armour 19
    Springstep Boots Located in the treasure room behind Dror Ragzlin's throne in the Shattered Sanctum X: 296 Y: 71 Boots
    Stalker Gloves Act Three: Purchased from Exxvikyap in Rivington General Gloves
    Steelwatcher Helmet
  • Advantage Icon.png Advantage on Constitution saving throws
  • Act Three: Can be found on a table in the Steel Watch Foundry X: -275 Y: -134 in the Lower City of Baldur's Gate. Helmets Medium Armour
    Strange Tendril Amulet
  • Evard's Black Tentacles

    Evard's Black Tentacles (): Cast as a level 4 spell ( Recharge: Long rest).

  • Looted from a Wooden Chest X: 85 Y: -1007 inside a hidden room near the main entrance of the House of Healing Morgue. Amulets
    Studded Leather Armour +2
  • Sold by traders using the levelled magic armour table when the player is level 9 or above.
  • Light Armour Light Armour 14
    Studded Shield +1
  • No special properties, beyond the Armour Class Armour Class enhancement.
  • Shields Shields +3
    Surgeon's Subjugation Amulet
  • Paralysing Critical Paralysing Critical: When scoring a Critical Hit on a humanoid, the wearer can Paralysed Paralyse the target for 2 turns ( Recharge: Long rest).
  • Worn by Malus Thorm at the House of Healing. Amulets
    Swiresy Shoes
  • Acrobatics Acrobatics +1
  • Sold by Grat the Trader in the Goblin Camp. Boots
    Swordmaster Gloves Act Two: Sold by Dammon at the Last Light Inn. Gloves
    Synaptic Needle Amulet
  • Mind Tax Mind Tax: Cleave into a Charmed Charmed or Frightened Frightened foe's brain tissue and invigorate your body.
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Amulets
    The Amulet of Lost Voices
  • Speak with Dead

    Speak with Dead (): Cast as a level 1 spell ( Recharge: Long rest).

  • Found in a heavy chest in the same room that Withers emerges from in the Dank Crypt, X: -290 Y: -235. Amulets
    The Deathstalker Mantle Given to a player using The Dark Urge Origin by Sceleritas Fel. Cloaks
    The Fork-Lightning Fingers
  • Lightning Bolt

    Lightning Bolt (): Cast as a level 3 spell ( Recharge: Long rest).

  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Gloves
    The Graceful Cloth Sold by Lady Esther at the Rosymorn Monastery Trail, just after taking the Mountain Path. Clothing 10
    The Jolty Vest Act One: Sold by Brem in the Zhentarim Hideout after completing Find the Missing Shipment. Medium Armour Medium Armour 14
    The Mighty Cloth
  • Bull Rush Bull Rush: Charge forward and possibly knock your foes back 3 m / 10 ft.
  • Sold by Quartermaster Talli at Last Light Inn Clothing 10
    The Pointy Hat Act Three: In a chest behind Lucretious in the Circus of the Last Days Helmets
    The Protecty Sparkswall Looted from a Gilded Chest at the end of the trapped bridge in Grymforge X: -645 Y: 360. Clothing 10
    The Sparkle Hands Act One: Found in a wooden chest in the Sunlit Wetlands X: 95 Y: 210. Gloves
    The Speedy Lightfeet
  • Athletics Athletics +1
  • Found inside a Heavy Chest in the cellar behind the windmill in the Blighted Village. Boots Medium Armour
    The Watersparkers Found in a gilded chest in Minthara's area of the Shattered Sanctum. X: 339 Y: 41 Boots
    Thunderpalm Strikers
  • Thunderwave

    Thunderwave (): Cast as a level 3 spell ( Recharge: Long rest).

  • Act Three: Sold by Bumpnagel in Angleiron's Cellar (accessible via a cave entrance at X: 30 Y: 29 in Rivington). Gloves
    Tightening Orbit Helm
  • Tightening Orbit Tightening Orbit: Spend 1 turn of Force Conduit Force Conduit to pull every enemy in the radius toward you with damaging force ( Recharge: Short rest).
  • Constitution Saving throws +1
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Helmets Medium Armour
    Til Death Do Us Part
  • Beacon of Hope

    Beacon of Hope (): Cast as a level 3 spell ( Recharge: Long rest).

  • Act Three:
  • Kill the Echo of a Lost Love (Kerri Evenfield) then tell Lady Jannath the truth about Oskar Fevras at the end of Free the Artist.
    • If Oskar wasn't saved in Act One, tell Lady Jannath that Oskar ran away from the wedding because he was in love with someone else. Additionally, Jannath will then drop After Death Do Us Part on the floor.
    Rings
    Torment Drinker Armour
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Light Armour Light Armour 13
    Treacleflow Amulet
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Amulets
    True Love's Caress Act Two: This ring can be found on a skeleton leaning up against a large tree in the Shadow-Cursed Lands X: -147 Y: 43. Rings
    True Love's Embrace Act Two: Can be found on a skeleton laying on a mattress on the ground on the House of Healing X: -212 Y: 0. Rings
    Uncovered Mysteries
  • Detect Thoughts

    Detect Thoughts (): Cast as a level 1 spell ( Recharge: Long rest).

  • This amulet can be found inside a small gilded chest on the Arcane TowerX: -48 Y: -282 basement floor's mezzanine, right next to the elevator exit. Amulets
    Unwanted Masterwork Gauntlets
  • Attack rolls +1
  • Strength Saving throws +1
  • Act Three: Looted from a chest in the basement of the Forge of the Nine X: 393 Y: 763 Gloves Medium Armour
    Unwanted Masterwork Greaves
  • Athletics Athletics +1
  • Looted from a chest in the basement of the Forge of the Nine X: 393 Y: 763 Boots Medium Armour
    Unwanted Masterwork Scalemail
  • Resistance to Damage TypesFire damage.
  • Act Three: Sold by Dammon at Forge of the Nine. Medium Armour Medium Armour 16
    Viconia's Priestess Robe
  • Armour Class Armour Class +1
  • Worn by Viconia DeVir, Mother Superior of the Shar Enclave under the House of Grief in the Lower City. Clothing 10
    Vital Conduit Boots
  • Athletics Athletics +1
  • Act One: Sold by A'jak'nir Jeera in Crèche Y'llek. Boots Medium Armour
    Wavemother's Boots
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Boots
    Wavemother's Cloak Act Three: Looted from a chest in Water Queen's House X: -248 Y: -249 in the Lower City of Baldur's Gate. Cloaks
    Winkling Gloves
  • Sleight of Hand Sleight of Hand +1
  • Attack rolls +1
  • Act Three: Carried by Zanner Toobin in the Steel Watch Foundry, Lower City Gloves
    Wondrous Gloves Act One: Dropped by a mimic near the harper cache in Grymforge X: -691 Y: 374. Gloves
    Yuan-Ti Scale Mail Act Two: Sold by Quartermaster Talli in Last Light Inn. Medium Armour Medium Armour 15
    Abdel's Trusted Shield
  • Shield Bash Shield Bash: When a foe hits you with a melee attack, you can use your Reaction to knock them Prone Prone unless they succeed a Dexterity Saving throw.
  • Protection from Missiles

    Protection from Missiles (): Cast as a level 2 spell ( Recharge: Short rest).

  • Rewarded from Golbraith in the upper level of his home X: -148 Y: -60 in the Lower City, after convincing him of your courage against Mind Flayers. Shields Shields +2
    Abyss Beckoners Act One: Inside a locked chest in a cell, roughly X: 306 Y: -170 the Zhentarim Basement, The Risen Road. Gloves
    Adamantine Scale Mail
  • Attackers can't land Critical Hits on the wearer.
  • Act One: Adamantine Scale Mail can be forged in the Adamantine Forge. Forging this armour requires the Scale Mail Mould and one Mithral Ore. Medium Armour Medium Armour 16
    Adamantine Splint Armour
  • Attackers can't land Critical Hits on the wearer.
  • Act One: One of the items that can be forged in the Adamantine Forge. Forging this armour requires the Splint Mould and one Mithral Ore. Heavy Armour Heavy Armour 18
    Amulet of Greater Health
  • Set the wearer's Constitution icon.png Constitution score to 23. The enchantment has no effect if their Constitution score is higher without it.
  • Advantage Icon.png Advantage on Constitution Saving throws.
  • Stolen from a trapped pedestal X: -6548 Y: 2901 in the Archive of the House of Hope. Amulets
    Amulet of the Devout Looted from the main Offering Chest in the basement of Stormshore Tabernacle. Enter the Ornate Wooden Hatch at X: 105 Y: -26. Amulets
    Amulet of Windrider
  • Ride the Winds Ride the Winds: Cast as a level 3 spell ( Recharge: Long rest).
  • Gust of Wind

    Gust of Wind (): Cast as a level 2 spell ( Recharge: Short rest).

  • Reward of the quest Save Vanra.
  • Can by pickpocketed or looted from Lora.
  • Amulets
    Armour of Agility
  • Saving throws +2.
  • Act Three: Sold by Gloomy Fentonson at Stormshore Armoury. Medium Armour Medium Armour 17
    Armour of Landfall
  • Advantage Icon.png Advantage on Constitution Saving throws.
  • Plant Growth

    Plant Growth (): Cast as a level 3 spell ( Recharge: Short rest).

  • Act Three:
  • If Rolan is dead: Sold by Lorroakan's Projection in Sorcerous Sundries
  • If Rolan and Lorroakan are both alive: Sold by Rolan in Sorcerous Sundries
  • If Rolan is alive but Lorroakan is dead: Can be pickpocketed from Rolan in Ramazith's Tower
  • Light Armour Light Armour 13
    Armour of Moonbasking Act Three: Sold by Voiceless Penitent Bareki X: -157 Y: 939 in the Undercity Ruins of the Lower City sewers. Bareki is next to the Undercity Ruins Ancient Rune Circle. Light Armour Light Armour 11
    Armour of Persistence Act Three: Can be bought from Dammon at the Forge of the Nine in the Lower City of Baldur's Gate. Heavy Armour Heavy Armour 20
    Armour of the Sporekeeper Act Three: Can be bought or looted (not guaranteed) from Mystic Carrion in Philgrave's Mansion inside the Lower City. Light Armour Light Armour 13
    Assassin of Bhaal Cowl
  • See Invisibility (Spell)

    See Invisibility (): Cast as a level 2 spell ( Recharge: Short rest).

  • Act Three: Sold by Echo of Abazigal in the Murder Tribunal after the player character accepts Bhaal and becomes an Unholy Assassin. Helmets
    Bhaalist Armour Act Three: Sold by Echo of Abazigal in the Murder Tribunal after the player character accepts Bhaal and becomes an Unholy Assassin. Light Armour Light Armour 14
    Bhaalist Gloves
  • Attack rolls +1
  • Garrotte Garrotte: Wrap a shadow rope around a Humanoid creature's throat to deal 1d10Damage TypesBludgeoning damage and start Garrotting it (DC 14  Strength saving throw to avoid becoming Garrotted Garrotted for Duration: 3 turns) Recharge: Short rest.
  • Act Three: Sold by Echo of Abazigal in the Murder Tribunal after the player character accepts Bhaal and becomes an Unholy Assassin. Gloves
    Birthright
  • Charisma icon.png Charisma +2 (up to 22)
  • Act Three:
  • If Rolan is dead: Sold by Lorroakan's Projection in Sorcerous Sundries
  • If Rolan and Lorroakan are both alive: Sold by Rolan in Sorcerous Sundries
  • If Rolan is alive but Lorroakan is dead: Can be traded or pickpocketed from Rolan in Ramazith's Tower
  • Helmets
    Blackguard's Plate
  • Advantage Icon.png Advantage on Wisdom Saving throws.
  • Act Three: Looted from the undead guardian, That Which Guards, in the Murder Tribunal. Heavy Armour Heavy Armour 19
    Bonespike Boots
  • Brutal Leap Brutal Leap: Leap at a target and possibly knock it Prone Prone.
  • Looted from a trapped Wooden Chest X: -1340 Y: -857 in a secluded Passageway X: -233 Y: 84 at the far end of the western trail leading away from the South Span Checkpoint in Rivington. Boots
    Bonespike Garb Purchased from Exxvikyap at Rivington General in Rivington during Act Three. Clothing 10
    Bonespike Gloves Act Three: Looted from Strangler Luke in the Undercity Ruins during the quest Get Orin's Netherstone as part of the trial to enter the Temple of Bhaal. The enemy will despawn once the trial is complete so the item will need to be obtained before then. Gloves
    Bonespike Helmet
  • Intimidation Intimidation +2
  • Menacing Attack Menacing Attack: Usable once per turn. This ability does not consume Superiority Dice.
  • Act Three: Sold by Voiceless Penitent Bareki X: -157 Y: 939 in the Undercity Ruins of the Lower City sewers. Bareki is next to the Undercity Ruins Ancient Rune Circle. Helmets
    Boots of Persistence
  • Dexterity Saving throws +1
  • Sold by Dammon at the Forge of the Nine in the Lower City of Baldur's Gate. Boots Medium Armour
    Boots of Psionic Movement
  • Dexterity Saving throws +1
  • Githborn: Flying Boots

    Githborn: Flying Boots (): Cast as a level 3 spell ( Recharge: Long rest).

  • Act Three: Looted from Ch'r'ai Har'rak (Githyanki Paladin of Vlaakith) in Knights of the Shield Hideout. Boots Medium Armour
    Burnished Ring
  • Paralyzing Ray

    Paralyzing Ray (): Cast as a level 3 spell ( Recharge: Long rest).

  • Act Three: Dropped by a Spectator in Hope's Prison in the House of Hope. Rings
    Circlet of Hunting Act Two: Sold by Araj Oblodra on the main floor of Moonrise Towers. Helmets
    Cloak of the Weave
  • Absorb Elements Absorb Elements: Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional D6 Piercing.png 1d6 of that element type on your next attack.
  • Act Three: Sold by Helsik at the Devil's Fee once her special stock is unlocked. Cloaks
    Corvid Token
  • Polymorph: Dire Raven Polymorph: Dire Raven: Take the shape of a dire raven that can avoid attention and Blinded Blind enemies. It has 13hit points.
  • Sold by Mattis in Rivington.
  • Amulets
    Crypt Lord Ring
  • Create Undead

    Create Undead (): Cast as a level 6 spell ( Recharge: Long rest).

  • Act Three: Rewarded for completion of Find Mystic Carrion's Servant if Thrumbo survives. Rings
    Dark Justiciar Half-Plate
  • Advantage Icon.png Advantage on Constitution Saving throws.
  • Shar's Aegis

    Shar's Aegis (): Cast as a level 1 spell ( Recharge: Long rest).

  • Act Two: Rewarded for killing the Nightsong in Shadowfell. Medium Armour Medium Armour 17
    Dark Justiciar Helmet
  • Constitution Saving throws +1
  • Act Two: Found inside a Gilded Chest in the Gauntlet of Shar X: -822 Y: -753. Helmets Medium Armour
    Disintegrating Night Walkers
  • Misty Step

    Misty Step (): Cast as a level 2 spell ( Recharge: Short rest).

  • Worn by Nere. Can be obtained after clearing the cave-in at Grymforge, as a part of the Free True Soul Nere questline. Boots
    Elegant Studded Leather
  • Advantage Icon.png Advantage on Stealth checks.
  • Shield

    Shield (): Cast as a level 1 spell ( Recharge: Short rest).

  • Act Three: Looted from High Security Vault n°9 (inside the big vault at the back of the room) in The Counting House of the Lower City. A key for this vault can be obtained by completing Return Rakath's Gold. Light Armour Light Armour 14
    Emblazoned Plate of the Marshal
  • Fire Shield

    Fire Shield (): Cast as a level 4 spell ( Recharge: Long rest).

  • Act Three: Can be looted from Duke Ulder Ravengard (who appears in various locations in Baldur's Gate). Heavy Armour Heavy Armour 19
    Fey Semblance Amulet
  • Rewarded for completing Avenge the Hag Survivors.
  • Amulets
    Flame Enamelled Armour
  • Fire Shield: Warm

    Fire Shield: Warm (): Cast as a level 4 spell ( Recharge: Long rest).

  • Act Three: Can be found in a chest at Wyrm's Rock Fortress at X: -28 Y: 184 Medium Armour Medium Armour 16
    Gargoyle Boots
  • Gargoyle's Countenance

    Gargoyle's Countenance (): Cast as a level 4 spell ( Recharge: Short rest).

  • Dexterity Saving throws +2
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Boots
    Gauntlet of the Tyrant
  • Command

    Command (): Cast as a level 3 spell ( Recharge: Long rest).

  • Act Three: Looted from Enver Gortash in Wyrm's Crossing Gloves
    Gauntlets of Hill Giant Strength
  • Strength Saving throws +1
  • Set the wearer's Strength icon.png Strength to 23. The enchantment has no effect if their Strength score is higher without it.
  • Act Three: Stolen from a pedestal X: -6549 Y: 2940 in the Archive of the House of Hope. Gloves
    Gauntlets of the Warmaster
  • Attack rolls +1
  • Act Three: Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing. Gloves Medium Armour
    Gemini Gloves Act Three: Bought from Helsik in Devil's Fee, Lower City. Gloves
    Gloves of Dexterity
  • Set the wearer's Dexterity icon.png Dexterity score to 18. The enchantment has no effect if their Dexterity score is higher without it.
  • Attack rolls +1
  • Act One: Can be bought from A'jak'nir Jeera at Crèche Y'llek. Gloves
    Grymskull Helm
  • Attackers can't land Critical Hits on the wearer.
  • Grants Resistance to Damage TypesFire damage.
  • Hunter's Mark

    Hunter's Mark (): Cast as a level 1 spell ( Recharge: Long rest).

  • Act One: Dropped by Grym in the Adamantine Forge. Helmets Heavy Armour
    Helldusk Boots
  • Hellcrawler Hellcrawler: Teleport to an area and deal 2d8Damage TypesFire damage where you land. The impact blast spreads in a 3m / 10ft zone.
  • Found in a locked Gilded Chest X: -32 Y: 219 on the top floor of Wyrm's Rock Fortress.
  • Taking this item after Gortash's coronation makes Gortash and all Steel Watchers on this floor permanently hostile.
  • If Gortash's deal has been taken and the party has killed Orin, taking this item does not permanently make everyone hostile.
  • Taking this item before the coronation does not turn anyone hostile or before Gortash leaves the throne room.
  • Boots
    Helldusk Gloves
  • Strength saving throws +1
  • Rays of Fire (Cantrip)

    Rays of Fire (): Cast as a cantrip ( Recharge: Short rest).

  • Act Three: Dropped by Haarlep in the House of Hope. Gloves
    Helldusk Helmet
  • Attackers can't land Critical Hits on the wearer.
  • Immolating Gaze Immolating Gaze: Sear and Frightened Frighten a target with nothing but your glower. You deal an additional 2d8Damage TypesFire damage against Burning Burning creatures.
  • Act Three: Found in the House of Hope in a vault across from the entrance to the Boudoir. The player will need to pass a DC10 Wisdom check to activate the Inert Infernal Gem and then a DC20 Arcana check to use the Infernal Control Gem to open the door. The helmet will be located in the treasure pile X: -6482 Y: 2939. Helmets
    Helmet of Grit
  • Dexterity Saving throws +1
  • Act Three: Looted from chest in cursed room of Szarr Palace X: -1298 Y: 965. Helmets Light Armour
    Hood of the Weave Act Three: Sold by Mystic Carrion in Philgrave's Mansion. Helmets
    Horns of the Berserker Act Three: Sold by Entharl Danthelon in Wyrm's Crossing Helmets
    Hr'a'cknir Bracers
  • Quickened Mage Hand Quickened Mage Hand: You can cast Mage Hand as a Bonus action.
  • Strength Saving throws +1
  • Telekinesis

    Telekinesis (): Cast as a level 5 spell ( Recharge: Short rest).

  • Act Two: Looted from Ch'r'ai Tska'an in Reithwin Town near the bridge leading to the To Baldur's Gate waypoint. Gloves
    Infernal Robe
  • Fire Shield: Warm

    Fire Shield: Warm (): Cast as a level 4 spell ( Recharge: Long rest).

  • Grants Resistance to Damage TypesFire damage.
  • Armour Class Armour Class +1
  • Act One: After recruiting Wyll, you must find and kill Karlach. Mizora will reward Wyll with this robe when taking a long rest. Clothing
    Jannath's Hat
  • Advantage Icon.png Advantage on Persuasion Persuasion Checks.
  • Advantage Icon.png Advantage on Deception Deception Checks.
  • Act Three: Looted from High Security Vault n°2 in The Counting House Helmets
    Khalid's Gift
  • Wisdom icon.png Wisdom +1 (up to 21)
  • Khalid's Gift: Aid

    Khalid's Gift: Aid (): Cast as a level 3 spell ( Recharge: Long rest).

  • In a display case in Jaheira's Basement. Amulets
    Killer's Sweetheart Act Two: Found lying on the ground where the shadowy copy of the player's character died in the Self-Same Trial inside the Gauntlet of Shar X: -833 Y: -729. If any member of the group has Cheater's Folly (Condition) active, the ring will not spawn. Rings
    Legacy of the Masters
  • Strength Saving throws +1
  • Act Three: Sold by Dammon at the Forge of the Nine, in the Lower City. Gloves Medium Armour
    Lofty Sorcerer's Amulet Amulets
    Mantle of the Holy Warrior
  • Crusader's Mantle

    Crusader's Mantle (): Cast as a level 3 spell ( Recharge: Short rest).

  • Act Three: Sold by Vicar Humbletoes in Stormshore Tabernacle Cloaks
    Mask of Soul Perception
  • Detect Thoughts

    Detect Thoughts (): Cast as a level 2 spell ( Recharge: Short rest).

  • Act Three: Found in a DC20 locked Gilded Chest X: -33 Y: 20 in Helsik's Room upstairs at the Devil's Fee in the Lower City. Helmets
    Moon Devotion Robe
  • Advantage Icon.png Advantage on Constitution Saving throws.
  • Saving throws +1
  • Lunar Bulwark Lunar Bulwark: Can cast as a level 1 spell ( Recharge: Long rest).
  • Produce Flame

    Produce Flame (): Cast as a cantrip at will.

  • Looted from Isobel in numerous locations:
    • Last Light Inn if she is killed after dealing with the Nightsong but before completing the assault on Moonrise.
    • Mind Flayer Colony if she is kidnapped by Marcus or killed at Last Light Inn before dealing with the Nightsong.
    • In your camp in act 3 if she accompanies you.
    • Ramazith's Tower in act 3 if the Nightsong is killed or imprisoned there.
  • Clothing 10
    Netherstone-Studded Gauntlet
  • Command

    Command (): Cast as a level 3 spell ( Recharge: Long rest).

  • This item is only available to Enver Gortash. When looted from him it breaks into Gauntlet of the Tyrant and Gortash's Netherstone Gloves
    Nymph Cloak
  • Dominate Person

    Dominate Person (): Cast as a level 5 spell ( Recharge: Long rest).

  • Act Three:
  • Looted from the High Security Vault n°1 in The Counting House in the Lower City of Baldur's Gate.
  • Sold by Ferg Drogher in Rivington. It is part of his special stock, which requires a Persuasion check to access.
  • Cloaks
    Orphic Ring
  • Confusion

    Confusion (): Cast as a level 5 spell ( Recharge: Long rest).

  • Act Three: Carried by Orpheus. Rings
    Pale Widow Gloves
  • Ensnaring Strands

    Ensnaring Strands (): Cast as a level 1 spell ( Recharge: Short rest).

  • Pulling Web

    Pulling Web (): Cast as a cantrip ( Recharge: Long rest).

  • Web

    Web (): Cast as a level 1 spell ( Recharge: Long rest).

  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Gloves
    Potent Robe
  • Armour Class Armour Class +1
  • Rewarded by Alfira for successfully completing Rescue the Tieflings in Act Two. Alfira must be alive to receive this item; although the quest can be completed with her dead, there is no one else to provide this specific reward. Clothing 10
    Pyroquickness Hat Act Three: Can be found in the Sorcerous Vault inside Sorcerous Sundries, in the vault of Elminster. It is inside an invisible chest. See Invisibility See Invisibility or Faerie Fire Faerie Fire can be used to see the chest. Helmets
    Quickspell Gloves Act Three:
  • If Rolan is dead: Sold by Lorroakan's Projection in Sorcerous Sundries
  • If Rolan and Lorroakan are both alive: Sold by Rolan in Sorcerous Sundries
  • If Rolan is alive but Lorroakan is dead: Can be pickpocketed from Rolan in Ramazith's Tower
  • Gloves
    Reaper's Embrace
  • Howl of the Dead Howl of the Dead: Let out a bone-chilling howl that Numbed Numbs all nearby creatures.
  • Act Two: Can be looted from Ketheric Thorm. Heavy Armour Heavy Armour 19
    Ring of Evasion Act One: Given by Tara during the first Long Rest following completion of the Escape the Nautiloid quest (only when playing as the Gale Origin). Rings
    Ring of Feywild Sparks '"`UNIQ--templatestyles-0000CD59-QINU`"' Act Three: Looted from Auntie Ethel in the basement of The Blushing Mermaid, Lower City. Rings
    Ring of Regeneration Act Three: Rings
    Robe of Supreme Defences Purchased from Ferg Drogher near Requisitioned Barn in Rivington during Act Three. Clothing 10
    Robe of the Weave
  • Armour Class Armour Class +2
  • Located inside a Globe of Invulnerability in Ramazith's Tower during Act Three. (Use See Invisibility to see the lever and disable the globe) Clothing 10
    Sarevok's Horned Helmet Looted from Sarevok during Act Three. Helmets Medium Armour
    Sarevok's Wretched Armour
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Heavy Armour Heavy Armour 20
    Sentient Amulet
  • Shatter

    Shatter (): Cast as a level 3 spell ( Recharge: Long rest).

  • Ki Restoration (Greater) Ki Restoration (Greater): Can cast once per Long Rest.
  • Obtained upon completing the Help the Cursed Monk quest (if the player refuses to take on the monk's madness and fights him). Amulets
    Shade-Slayer Cloak Act Three: Sold by Sticky Dondo X: -17 Y: 755 in the Guildhall, found in the Lower City Sewers. Cloaks
    Shapeshifter Hat
  • Nature Nature +1
  • Act Three: Sold by Helsik at the Devil's Fee once her special stock is unlocked. Helmets
    Sharpened Snare Cuirass Act Two: Sold by Roah Moonglow in Moonrise Towers. Medium Armour Medium Armour 14
    Shield (Hope)
  • No special properties, beyond the Armour Class Armour Class enchantment.
  • Prior to patch 6 was wielded by Hope in the House of Hope and could be looted if she was killed.
  • Shields Shields +4
    Shield of Devotion
  • Shield Bash Shield Bash: When a foe hits you with a melee attack, you can use your Reaction to knock them Prone Prone unless they succeed a Dexterity Saving throw.
  • Shield of Devotion: Aid

    Shield of Devotion: Aid (): Cast as a level 3 spell ( Recharge: Long rest).

  • Bought from Quartermaster Talli at the Last Light Inn. Shields Shields +2
    Shield of Returning
  • Bound Weapon Bound Weapon
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Shields Shields +2
    Shield of the Undevout
  • Shield Bash Shield Bash: When a foe hits you with a melee attack, you can use your Reaction to knock them Prone Prone unless they succeed a Dexterity Saving throw.
  • Looted from the undead guardian, That Which Guards, in the Murder Tribunal.
  • Shields Shields +2
    Spellcrux Amulet
  • Spell Slot Restoration Spell Slot Restoration: Replenish an expended spell slot of any level as a Bonus action once per Long Rest.
  • Looted from The Warden in Moonrise Towers Prison X: 569 Y: -650. Amulets
    Spellmight Gloves
  • Act Three: Rewarded by Lucretious at the end of the Find Dribbles the Clown questline. Alternatively, can be pickpocketed or looted from Lucretious.
  • Gloves
    Swires' Sledboard
  • Shield Bash Shield Bash: When a foe hits you with a melee attack, you can use your Reaction to knock them Prone Prone unless they succeed a Dexterity Saving throw.
  • Sold by Exxvikyap in Rivington General in Rivington during Act Three
  • Shields Shields +2
    The Reviving Hands
  • Strength Saving throws +1
  • Revivify

    Revivify (): Cast as a level 3 spell ( Recharge: Long rest).

  • Act Three: Bought from Vicar Humbletoes in Stormshore Tabernacle, Lower City. Gloves Medium Armour
    The Spectator Eyes
  • Ray of Fear

    Ray of Fear (): Cast as a level 3 spell ( Recharge: Long rest).

  • Wounding Ray

    Wounding Ray (): Cast as a level 3 spell ( Recharge: Long rest).

  • Looted from the Spectator located in the Underdark.
  • Amulets
    Tressym Collar
  • Telekinesis

    Telekinesis (): Cast as a level 5 spell ( Recharge: Long rest).

  • Looted from the Tressym located in Rivington.
  • A non-lethal attack can be used if you do not wish to kill the Tressym and it will return after a long rest.
  • Amulets
    Unflinching Protector Amulet Looted from Ptaris in The Lodge - Basement Docks Amulets
    Vampiric Gloves
  • Vampiric Touch

    Vampiric Touch (): Cast as a level 3 spell ( Recharge: Long rest).

  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Gloves
    Veil of the Morning
  • Turn Undead Turn Undead: Cast as a Class Action ( Recharge: Long rest).
  • Can be bought or looted from Mystic Carrion in Philgrave's Mansion inside the Lower City.
  • Clothing 10
    Vest of Soul Rejuvenation
  • Armour Class Armour Class +2
  • If Rolan is dead: Sold by Lorroakan's Projection in Sorcerous Sundries
  • If Rolan and Lorroakan are both alive: Sold by Rolan in Sorcerous Sundries
  • If Rolan is alive but Lorroakan is dead: Can be bought off of Rolan via trade option on the bottom left during dialogue in Ramazith's Tower
  • Clothing 10
    Wavemother's Robe
  • Create or Destroy Water

    Create or Destroy Water (): Cast as a level 1 spell ( Recharge: Long rest).

  • Armour Class Armour Class +1.
  • Act Three: Complete the quest Avenge the Drowned given to you by Allandra Grey in the Water Queen's House. Clothing 10
    Gloves of Soul Catching
  • Constitution icon.png Constitution +2, up to 20.
  • Act Three: Reward for Save Hope Gloves
    Helldusk Armour
  • Fly Fly: Grants the ability to Fly Fly.
  • Act Three: Looted from Raphael in Chapter Three in the House of Hope. Heavy Armour 21
    Helm of Balduran
  • Attackers can't land Critical Hits on the wearer.
  • Found on an altar X: 636 Y: -964 next to Ansur in the The Dragon's Sanctum during Act Three.
  • Helmets Medium Armour
    Mask of the Shapeshifter
  • Disguise Self Disguise Self: Can cast the Disguise Self spell at will.
  • Found in the Traveller's Chest at your Campsite, if you own the Digital Deluxe Upgrade. Helmets
    Scarab of Protection
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Amulets
    Viconia's Walking Fortress
  • Rebuke of the Mighty Rebuke of the Mighty: When a foe hits you with a melee attack, you can use your Reaction to deal them 2~8Damage TypesForce damage and knock them Prone Prone unless they succeed a Dexterity Saving throw.
  • Reflective Shell Reflective Shell: Can cast once per Short Rest.
  • Warding Bond Warding Bond: Can cast at Level 2, once per Long Rest.
  • Looted from Viconia DeVir during the quest Daughter of Darkness in Act Three. Shields Shields +3
  • While wearing this item, eternal debtors in the House of Hope will remain neutral towards the player.
  • Given by Hope in the House of Hope
  • Found inside various containers in the House of Hope
  • Camp Clothing
  • While wearing this item, eternal debtors in the House of Hope will remain neutral towards the player.
  • Given by Hope in the House of Hope
  • Found inside various containers in the House of Hope
  • Camp Clothing
    Amulet of Bhaal Looted from Sarevok during Act Three, or given by him upon becoming an Unholy Assassin. Amulets
    Bloody Amulet The Bloody Amulet can be obtained from the corpse of Barcus Wroot. Barcus can be found in several different locations:
  • Tied to the windmill in the Blighted Village (X:0, Y:425)
  • In Grymforge, if you freed him from the windmill.
  • In your Camp, if you encountered him in Grymforge and asked him to join you as a Camp Follower.
  • Amulets
    Brass Locket Contained within a chest inside the Tiefling Hideout in the Druid Grove. Can also be looted from the corpse of Barth if he dies outside the grove. Amulets
    Guiding Light
  • Light

    Light (): Cast as a cantrip at will.

  • Act One: This ring can be obtained in the Arcane Tower by telling Bernard the appropriate play line. Alternatively, it can be looted from Bernard after defeating it. Rings
    Guild Ring
  • Act Three:
  • Rings
    Mayrina's Locket '"`UNIQ--templatestyles-0000C43B-QINU`"'

    Mayrina's Locket can be obtained via more than one method:

    • By killing Mayrina and looting it from her corpse.
    • By casting Speak with Dead Speak with Dead on the corpse of Auntie Ethel, learning what she planned to do with Mayrina's baby, and passing a Persuasion check with Mayrina to help her realize that she has been lied to. She will offer you her locket.
    • When you first enter the Riverside Teahouse, tell Mayrina that Auntie Ethel killed her brothers, then kill Auntie Ethel or get her to leave Mayrina at the end of the fight. Mayrina will offer to give you the locket.
    Amulets
    Szarr Family Ring Act Three:
  • Gifted or looted from Godey, who is in the Szarr Palace kennels on the lower floor.
  • Another can be looted from Cazador.
  • Rings